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On another note disconnect can just be ignored by the client so CClient::Disconnect ( or script equivalent NSDisconnectPlayer ) should always be used to make sure the client is actually disconnected
We already have a function for disconnecting people properly, so we should use that in script instead.
This allows people to disconnect others via kill replays and such
offending line:
https://github.com/R2Northstar/NorthstarLauncher/blob/main/NorthstarDLL/shared/misccommands.cpp#L189C44-L189C44
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