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Chunks not being sent to client under some scenarios. #18
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What is your client render distance? |
I had it set quite high for testing. I set it to 24. Will test if issue persists if client render distance is less than server's max. |
Issue does persist with client render distance lower than servers. Set my client render distance to 6, followed repro steps. And I get sent chunks up to server's max render distance from where I logged in. but not further. And the client log is still spamming |
Can also confirm, happens in the latest version: 1.1.1, on mc 1.18.1. (for the 1.18 version, I'm using a PR I made, #20) It will cause chunks to be randomly unrendered for the client, and the new chunk cannot be requested in any way (eg. by placing a block to update it) |
I believe this may be the same issue as others have reported, but I have no idea as they didn't provide much information. But I have found some consistent repro steps! The issue seems to be related to dynamic render distance. Possibly tick distance as well, but I have not tested that yet.
I have isolated this to only be using ticktools 1.1.0 and fabric api 0.40.1. Tested on MC 1.17.1. Issue persists on vanilla client. Another thing to note is that
/ticktools status
reports the render distance being 1 or 2 chunks higher than what the server log is reporting. But I didn't look into that yet. Might be related, might be cosmetic. Mentioning it just in case.My config
The server log does not have anything useful. but the client log is being spammed with
[Render thread/WARN]: Ignoring chunk since it's not in the view range: X, Z
So here is my client's latest.log (vanilla 1.17.1) I can send my server's log too but I don't think it will tell you anything. I can also provide videos and screenshots if needed. Just tell me what information you still need. I tried to provide everything I can think of.
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