From cc3c087f7fcda01f2a1bd45be36f02e55c23541b Mon Sep 17 00:00:00 2001 From: Pyrdacor <trobt@web.de> Date: Wed, 26 Aug 2020 09:45:54 +0200 Subject: [PATCH] This is v1.0.13 --- .../Ambermoon.Data.Common.csproj | 2 +- .../Ambermoon.Data.Legacy.csproj | 4 +-- Ambermoon.net/Ambermoon.net.csproj | 2 +- README.md | 29 +++++++++++++++++-- 4 files changed, 30 insertions(+), 7 deletions(-) diff --git a/Ambermoon.Data.Common/Ambermoon.Data.Common.csproj b/Ambermoon.Data.Common/Ambermoon.Data.Common.csproj index f7e3f809..e0d18230 100644 --- a/Ambermoon.Data.Common/Ambermoon.Data.Common.csproj +++ b/Ambermoon.Data.Common/Ambermoon.Data.Common.csproj @@ -10,7 +10,7 @@ <RepositoryType>Github</RepositoryType> <PackageTags>Ambermoon Amiga</PackageTags> <GeneratePackageOnBuild>true</GeneratePackageOnBuild> - <Version>1.0.23</Version> + <Version>1.0.24</Version> </PropertyGroup> <ItemGroup> diff --git a/Ambermoon.Data.Legacy/Ambermoon.Data.Legacy.csproj b/Ambermoon.Data.Legacy/Ambermoon.Data.Legacy.csproj index 27ae39d4..04b94d40 100644 --- a/Ambermoon.Data.Legacy/Ambermoon.Data.Legacy.csproj +++ b/Ambermoon.Data.Legacy/Ambermoon.Data.Legacy.csproj @@ -9,8 +9,8 @@ <RepositoryType>Github</RepositoryType> <PackageTags>Ambermoon Legacy Amiga Game Data</PackageTags> <GeneratePackageOnBuild>true</GeneratePackageOnBuild> - <Version>1.0.39</Version> - <AssemblyVersion>1.0.39.0</AssemblyVersion> + <Version>1.0.40</Version> + <AssemblyVersion>1.0.40.0</AssemblyVersion> </PropertyGroup> <PropertyGroup> diff --git a/Ambermoon.net/Ambermoon.net.csproj b/Ambermoon.net/Ambermoon.net.csproj index b6e5520f..cbc64b6a 100644 --- a/Ambermoon.net/Ambermoon.net.csproj +++ b/Ambermoon.net/Ambermoon.net.csproj @@ -5,7 +5,7 @@ <TargetFramework>netcoreapp3.1</TargetFramework> <RootNamespace>Ambermoon</RootNamespace> <RuntimeIdentifiers>win-x64;linux-x64</RuntimeIdentifiers> - <Version>1.0.12</Version> + <Version>1.0.13</Version> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'"> diff --git a/README.md b/README.md index 313febff..fb2e1621 100644 --- a/README.md +++ b/README.md @@ -1,12 +1,31 @@ # Ambermoon.net +Version 1.0.13 is out now. It has a bunch of new features like: +- Smooth moving with the mouse (arrow cursors) +- Fading effect for map transitions +- Items for chests are shown (even with their amount if stackable) +- The initial savegame is now used when starting the game +- Portraits are displayed +- With F1 to F6 the inventories can be shown (only the layout for now) +- Tile change events were added so you can destroy some spider webs in the cellar, extinguish fire places and reburn them with candles ;) + +### How to run the game + +I got some questions of how to run the game: +1. You need the original game data (either ADF files or extracted files like Party_char.amb etc). +2. Put these files next to the downloaded executable file called Ambermoon.net.exe. +3. If you have not yet, install the latest .NET framework for Windows. +4. The game only runs on Windows as of now. +5. If it still doesn't work try to start from Windows CMD and check for error printouts. +6. If this still doesn't help please file an issue on the [https://github.com/Pyrdacor/Ambermoon.net/issues](Issue tracker). + ## Download Version | OS --- | --- +[1.0.13](https://github.com/Pyrdacor/Ambermoon.net/releases/download/v1.0.13/Ambermoon.net-Windows.zip) | Windows 64bit [1.0.12](https://github.com/Pyrdacor/Ambermoon.net/releases/download/v1.0.12/Ambermoon.net-Windows.zip) | Windows 64bit [1.0.11](https://github.com/Pyrdacor/Ambermoon.net/releases/download/v1.0.11/Ambermoon.net-Windows.zip) | Windows 64bit -[1.0.10](https://github.com/Pyrdacor/Ambermoon.net/releases/download/v1.0.10/Ambermoon.net-Windows.zip) | Windows 64bit Older releases can be found [here](https://github.com/Pyrdacor/Ambermoon.net/releases). Other platforms will follow. @@ -38,8 +57,10 @@ Working things: - 3D maps - movement / static billboards / collision detection - window mode / fullscreen -- cursors (only used sword, eye, hand and mouth at the moment) -- text rendering including runes (but not used yet) +- cursors and mouse movement, trigger events with hand/eye cursor +- text rendering including runes +- open unlocked chests and view items +- fading effect for map transitions etc ![Map rendering](https://github.com/Pyrdacor/Ambermoon.net/raw/master/Screenshots/MapRendering1.png "Map rendering") ![World map](https://github.com/Pyrdacor/Ambermoon.net/raw/master/Screenshots/MapRendering2.png "World map") @@ -63,10 +84,12 @@ ESC | Leave fullscreen mode, leave other ingame windows Num7 | Eye cursor Num8 | Hand cursor Num9 | Mouth cursor +F1-F6 | Open inventory of party member 1-6 ## Change log +- Version 1.0.13: Moving with mouse, map transition fading effect, chest items, change tile events, portraits, initial savegame used - Version 1.0.12: Added cursors, added first version of chest map events - Version 1.0.11: Fixed map changes, world map now uses a smaller sprite (not the correct yet) - Version 1.0.10: Fixed 3D map crash, improved map event handling