diff --git a/Ambermoon.Core/Ambermoon.Core.csproj b/Ambermoon.Core/Ambermoon.Core.csproj
index a61fa6f5..e4b5356a 100644
--- a/Ambermoon.Core/Ambermoon.Core.csproj
+++ b/Ambermoon.Core/Ambermoon.Core.csproj
@@ -4,8 +4,7 @@
8
Ambermoon
5ff861f6-0255-427a-978a-7a8030ee8731
- 1.1.16
- 1.1.16.0
+ 1.1.17
full
@@ -17,7 +16,7 @@
true
-
+
diff --git a/Ambermoon.Core/Render/SpellAnimation.cs b/Ambermoon.Core/Render/SpellAnimation.cs
index 31bdc04f..9132d728 100644
--- a/Ambermoon.Core/Render/SpellAnimation.cs
+++ b/Ambermoon.Core/Render/SpellAnimation.cs
@@ -521,7 +521,7 @@ void PlayCurse(CombatGraphicIndex iconGraphicIndex)
this.finishAction = () => finishAction?.Invoke(game.CurrentBattleTicks, false, true); // This is called after the animation to finish.
float scale = fromMonster ? 2.0f : renderView.GraphicProvider.GetMonsterRowImageScaleFactor((MonsterRow)(tile / 6));
- var targetPosition = GetTargetPosition(tile) - new Position(0, Util.Round(8 * scale));
+ var targetPosition = GetTargetPosition(tile) - new Position(0, Util.Round(6 * scale));
game.AddTimedEvent(TimeSpan.FromMilliseconds(500), () =>
{
byte displayLayer = (byte)(fromMonster ? 255 : ((tile / 6) * 60 + 59));
diff --git a/Ambermoon.Data.Common/Ambermoon.Data.Common.csproj b/Ambermoon.Data.Common/Ambermoon.Data.Common.csproj
index 1d9693aa..969bc5f4 100644
--- a/Ambermoon.Data.Common/Ambermoon.Data.Common.csproj
+++ b/Ambermoon.Data.Common/Ambermoon.Data.Common.csproj
@@ -10,7 +10,7 @@
Github
Ambermoon Amiga
true
- 2.0.10
+ 2.0.11
485e4790-32fd-45f1-b729-c5ca93ba0fad
diff --git a/Ambermoon.Data.Legacy/Ambermoon.Data.Legacy.csproj b/Ambermoon.Data.Legacy/Ambermoon.Data.Legacy.csproj
index 3f23b350..433d1980 100644
--- a/Ambermoon.Data.Legacy/Ambermoon.Data.Legacy.csproj
+++ b/Ambermoon.Data.Legacy/Ambermoon.Data.Legacy.csproj
@@ -9,8 +9,7 @@
Github
Ambermoon Legacy Amiga Game Data
true
- 2.0.21
- 2.0.21.0
+ 2.0.22
@@ -23,7 +22,7 @@
-
+
diff --git a/Ambermoon.Renderer.OpenGL/Ambermoon.Renderer.OpenGL.csproj b/Ambermoon.Renderer.OpenGL/Ambermoon.Renderer.OpenGL.csproj
index abb64f4d..2f9fd5c8 100644
--- a/Ambermoon.Renderer.OpenGL/Ambermoon.Renderer.OpenGL.csproj
+++ b/Ambermoon.Renderer.OpenGL/Ambermoon.Renderer.OpenGL.csproj
@@ -10,11 +10,11 @@
true
- 1.1.9
+ 1.1.10
-
+
diff --git a/Ambermoon.net/Ambermoon.net.csproj b/Ambermoon.net/Ambermoon.net.csproj
index 05f9b3b1..b1c923f3 100644
--- a/Ambermoon.net/Ambermoon.net.csproj
+++ b/Ambermoon.net/Ambermoon.net.csproj
@@ -5,13 +5,14 @@
netcoreapp3.1
Ambermoon
win-x64;linux-x64
- 1.1.21
+ 0.1.0
Copyright (c) 2020 by Robert Schneckenhaus
Robert Schneckenhaus
Robert Schneckenhaus
https://github.com/Pyrdacor/Ambermoon.net
https://github.com/Pyrdacor/Ambermoon.net
github
+ Ambermoon
@@ -19,7 +20,7 @@
-
+
diff --git a/Ambermoon.net/GameWindow.cs b/Ambermoon.net/GameWindow.cs
index fe055547..dbe36468 100644
--- a/Ambermoon.net/GameWindow.cs
+++ b/Ambermoon.net/GameWindow.cs
@@ -263,7 +263,7 @@ public void Run(Configuration configuration)
var videoMode = new VideoMode(new System.Drawing.Size(Width, Height), 60);
var options = new WindowOptions(true, true, new System.Drawing.Point(100, 100),
new System.Drawing.Size(Width, Height), 60.0, 60.0, GraphicsAPI.Default,
- $"Ambermoon.net v{version.Major}.{version.Minor}.{version.Build}",
+ $"Ambermoon.net v{version.Major}.{version.Minor}.{version.Build} beta",
WindowState.Normal, WindowBorder.Fixed, VSyncMode.Off,
10, false, videoMode, 24);
diff --git a/README.md b/README.md
index f24db69d..c7341377 100644
--- a/README.md
+++ b/README.md
@@ -14,9 +14,7 @@ I got some questions of how to run the game:
Version | OS
--- | ---
-[1.1.21](https://github.com/Pyrdacor/Ambermoon.net/releases/download/v1.1.21/Ambermoon.net-Windows.zip) | Windows 64bit
-[1.1.20](https://github.com/Pyrdacor/Ambermoon.net/releases/download/v1.1.20/Ambermoon.net-Windows.zip) | Windows 64bit
-[1.1.19](https://github.com/Pyrdacor/Ambermoon.net/releases/download/v1.1.19/Ambermoon.net-Windows.zip) | Windows 64bit
+[0.1.0 beta](https://github.com/Pyrdacor/Ambermoon.net/releases/download/v0.1.0beta/Ambermoon.net-Windows.zip) | Windows 64bit
Older releases can be found [here](https://github.com/Pyrdacor/Ambermoon.net/releases). Other platforms will follow.
@@ -74,6 +72,10 @@ F1-F6 | Open inventory of party member 1-6
## Change log
+- Version [0.1.0 beta](https://github.com/Pyrdacor/Ambermoon.net/releases/tag/v0.1.0beta): Many improvements to battles and UI, some spells do damage or have effects now
+
+The following versions are pre-beta versions:
+
- Version [1.1.21](https://github.com/Pyrdacor/Ambermoon.net/releases/tag/v1.1.21): Added spell list, many additions and fixed regarding chests, inventory and battles, bugfixing
- Version [1.1.20](https://github.com/Pyrdacor/Ambermoon.net/releases/tag/v1.1.20): Improved battle animations, added first test spell, fix flee logic
- Version [1.1.19](https://github.com/Pyrdacor/Ambermoon.net/releases/tag/v1.1.19): Improvements, additions and fixes for battles