diff --git a/Ambermoon.Core/Ambermoon.Core.csproj b/Ambermoon.Core/Ambermoon.Core.csproj index a61fa6f5..e4b5356a 100644 --- a/Ambermoon.Core/Ambermoon.Core.csproj +++ b/Ambermoon.Core/Ambermoon.Core.csproj @@ -4,8 +4,7 @@ 8 Ambermoon 5ff861f6-0255-427a-978a-7a8030ee8731 - 1.1.16 - 1.1.16.0 + 1.1.17 full @@ -17,7 +16,7 @@ true - + diff --git a/Ambermoon.Core/Render/SpellAnimation.cs b/Ambermoon.Core/Render/SpellAnimation.cs index 31bdc04f..9132d728 100644 --- a/Ambermoon.Core/Render/SpellAnimation.cs +++ b/Ambermoon.Core/Render/SpellAnimation.cs @@ -521,7 +521,7 @@ void PlayCurse(CombatGraphicIndex iconGraphicIndex) this.finishAction = () => finishAction?.Invoke(game.CurrentBattleTicks, false, true); // This is called after the animation to finish. float scale = fromMonster ? 2.0f : renderView.GraphicProvider.GetMonsterRowImageScaleFactor((MonsterRow)(tile / 6)); - var targetPosition = GetTargetPosition(tile) - new Position(0, Util.Round(8 * scale)); + var targetPosition = GetTargetPosition(tile) - new Position(0, Util.Round(6 * scale)); game.AddTimedEvent(TimeSpan.FromMilliseconds(500), () => { byte displayLayer = (byte)(fromMonster ? 255 : ((tile / 6) * 60 + 59)); diff --git a/Ambermoon.Data.Common/Ambermoon.Data.Common.csproj b/Ambermoon.Data.Common/Ambermoon.Data.Common.csproj index 1d9693aa..969bc5f4 100644 --- a/Ambermoon.Data.Common/Ambermoon.Data.Common.csproj +++ b/Ambermoon.Data.Common/Ambermoon.Data.Common.csproj @@ -10,7 +10,7 @@ Github Ambermoon Amiga true - 2.0.10 + 2.0.11 485e4790-32fd-45f1-b729-c5ca93ba0fad diff --git a/Ambermoon.Data.Legacy/Ambermoon.Data.Legacy.csproj b/Ambermoon.Data.Legacy/Ambermoon.Data.Legacy.csproj index 3f23b350..433d1980 100644 --- a/Ambermoon.Data.Legacy/Ambermoon.Data.Legacy.csproj +++ b/Ambermoon.Data.Legacy/Ambermoon.Data.Legacy.csproj @@ -9,8 +9,7 @@ Github Ambermoon Legacy Amiga Game Data true - 2.0.21 - 2.0.21.0 + 2.0.22 @@ -23,7 +22,7 @@ - + diff --git a/Ambermoon.Renderer.OpenGL/Ambermoon.Renderer.OpenGL.csproj b/Ambermoon.Renderer.OpenGL/Ambermoon.Renderer.OpenGL.csproj index abb64f4d..2f9fd5c8 100644 --- a/Ambermoon.Renderer.OpenGL/Ambermoon.Renderer.OpenGL.csproj +++ b/Ambermoon.Renderer.OpenGL/Ambermoon.Renderer.OpenGL.csproj @@ -10,11 +10,11 @@ true - 1.1.9 + 1.1.10 - + diff --git a/Ambermoon.net/Ambermoon.net.csproj b/Ambermoon.net/Ambermoon.net.csproj index 05f9b3b1..b1c923f3 100644 --- a/Ambermoon.net/Ambermoon.net.csproj +++ b/Ambermoon.net/Ambermoon.net.csproj @@ -5,13 +5,14 @@ netcoreapp3.1 Ambermoon win-x64;linux-x64 - 1.1.21 + 0.1.0 Copyright (c) 2020 by Robert Schneckenhaus Robert Schneckenhaus Robert Schneckenhaus https://github.com/Pyrdacor/Ambermoon.net https://github.com/Pyrdacor/Ambermoon.net github + Ambermoon @@ -19,7 +20,7 @@ - + diff --git a/Ambermoon.net/GameWindow.cs b/Ambermoon.net/GameWindow.cs index fe055547..dbe36468 100644 --- a/Ambermoon.net/GameWindow.cs +++ b/Ambermoon.net/GameWindow.cs @@ -263,7 +263,7 @@ public void Run(Configuration configuration) var videoMode = new VideoMode(new System.Drawing.Size(Width, Height), 60); var options = new WindowOptions(true, true, new System.Drawing.Point(100, 100), new System.Drawing.Size(Width, Height), 60.0, 60.0, GraphicsAPI.Default, - $"Ambermoon.net v{version.Major}.{version.Minor}.{version.Build}", + $"Ambermoon.net v{version.Major}.{version.Minor}.{version.Build} beta", WindowState.Normal, WindowBorder.Fixed, VSyncMode.Off, 10, false, videoMode, 24); diff --git a/README.md b/README.md index f24db69d..c7341377 100644 --- a/README.md +++ b/README.md @@ -14,9 +14,7 @@ I got some questions of how to run the game: Version | OS --- | --- -[1.1.21](https://github.com/Pyrdacor/Ambermoon.net/releases/download/v1.1.21/Ambermoon.net-Windows.zip) | Windows 64bit -[1.1.20](https://github.com/Pyrdacor/Ambermoon.net/releases/download/v1.1.20/Ambermoon.net-Windows.zip) | Windows 64bit -[1.1.19](https://github.com/Pyrdacor/Ambermoon.net/releases/download/v1.1.19/Ambermoon.net-Windows.zip) | Windows 64bit +[0.1.0 beta](https://github.com/Pyrdacor/Ambermoon.net/releases/download/v0.1.0beta/Ambermoon.net-Windows.zip) | Windows 64bit Older releases can be found [here](https://github.com/Pyrdacor/Ambermoon.net/releases). Other platforms will follow. @@ -74,6 +72,10 @@ F1-F6 | Open inventory of party member 1-6 ## Change log +- Version [0.1.0 beta](https://github.com/Pyrdacor/Ambermoon.net/releases/tag/v0.1.0beta): Many improvements to battles and UI, some spells do damage or have effects now + +The following versions are pre-beta versions: + - Version [1.1.21](https://github.com/Pyrdacor/Ambermoon.net/releases/tag/v1.1.21): Added spell list, many additions and fixed regarding chests, inventory and battles, bugfixing - Version [1.1.20](https://github.com/Pyrdacor/Ambermoon.net/releases/tag/v1.1.20): Improved battle animations, added first test spell, fix flee logic - Version [1.1.19](https://github.com/Pyrdacor/Ambermoon.net/releases/tag/v1.1.19): Improvements, additions and fixes for battles