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ToDo.md

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Battle

  • The default monster sprite should not be set to frame 0 but to the first movement animation index instead
  • Use animation alternate bits for monsters
  • More flames when being hit by fire spells
  • Vanishing of wind spells looks odd in some cases
  • Initial scale of dissolve victim has bad anchor behavior if in front row.
  • While a monster is hurt and moved (wind spells) it shortly changes the frame index back to normal which looks strange
  • There are other animations in monster data, maybe one of it is the "get moved by wind spell" animation?
  • In rare cases (I guess if two party members are killed with one spell in battle) there is a part of the head below the skull in the portrait area

3D maps

  • 3D monster get easily stuck on wall edges.
  • With graphic filter on and fading, elements in front of the 3D view are semi-transparent. For example when entering Grandpa's cellar for the first time you can see through the popup.

Characters

  • Use tile flags of map characters (random animation start, movement blocking)

UI

  • When changing the battle speed etc by key and hover the option in the list, the text is gone
  • Triggering a yes/no button by key takes very long to execute the action
  • Save the scroll offset for save/load lists
  • Giving items per cheat to a char but have another char's inventory open, shows messed up item amounts.
  • When closing the spell book with RMB in battle and there is a battle actor behind the window, the inventory is opened afterwards.
  • "Do you accept this character?" message is missing in character creator.
  • Question about taking items with you is missing from conversations. At least for non-essential items.
  • LevelUp popup while an item is given will draw that item in front of the popup.

Misc

  • Teleport cheat can teleport to non-blocking map areas which are "outside" the map borders. For example map 344 (Ferrin's forge) has many areas that are considered outside the house.
  • Where is the text "CannotCarryAllGold" used?
  • Check all unused DataNameProvider texts.
  • When leaving a map through a teleporter and there is an engaging monster, the attack might occur after the map change. This must be avoided.