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Gets stuck when dealing with Airships #56
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Based on #52 I guess airships may not be supported how I am trying to use them? Or may not be fully fleshed out in general? If either of those is the case, and it's not going to be resolved presently, maybe airships should have the options that don't work removed |
Hello! |
I see, okay. Well, it will be a long while before my subs are levelled up enough to unlock my last sub slot, and I removed my airship after realizing this won't level it; so I have an empty airship slot available, and will for a long time. So that could be used for development along with my over-abundance of company coins, if you're interested in that, or I may fork to try to do that if you're not interested in developing out airship features presently |
the main issue is that you can only run total of 4 vessels, be it airships or submarines |
Yes, my deployables are not particularly advanced ha. I did mean for just the 1 airship slot to be used. I could remove the 1 sub I just added, giving 2 airship slots. So, I could offer 2 airship slots both of which could be run. And if you're saying that I can have 4 airships made while having the 3 subs I currently have, and just only run 4 deployables at once: then I can just not send out my subs. |
Airship slots and submersible slots are not dependent on each other. You can have 4 airships and 4 submarines at the same time, you just can't have them running all at the same time (if you're running airships, your submarines will just stay and chill). |
Alright, perfect; I am definitely willing to do that. I'll dig into this and try to have as many airship slots available by then -I think currently I only have 2-, amass some supplies for them to run, and will put together a Teamcraft to slowly work through to have stuff parts ready to outfit them with, etc. |
@Limiana Not sure if you're still into the idea, but if so, I did a whack amount of investigating and crafting and have 2 airship slots and a lot of parts ready. I have a several hundred repair materials and ceruleum tanks. I have crafted the following parts:
I don't really remember why I did it this way ... I probably didn't understand parts' component limits yet, but whatever. One set of the Invincible II's could be sold if having other parts would make sense. And finally, I have an FC member role setup that as full access to the airships and their parts stored in the company chest. It's not as ready as I would have liked it to be, but hopefully it's enough to be useful. |
Hello! Probably I wouldn't be able to implement airship until a bit into Dawntrail as there is quite a large backlog right now |
Understood, thanks for the update. |
I set in multimode last night, and I come back to find it didn't do anything after my airship returned as it is stuck on this screen:
I can't even escape out of this menu, because it just clicks it again.
These are my deployable settings:
Here are the logs from the point that it tried to send out the airship:
If I clear the log and try to exit the menu, these are the logs that re-appear when it forces me back into the menu, unable to escape:
If I uncheck the airship in the deployable menu, then try to press escape to close the menu, this is what I get:
Before the next log dump I also tried to manually repair the not-broken airship parts.
If I clear the log again, with the menu closed and the character ready to do stuff again, and turn back on the airship to try to make autoretainer send it out, I get this:
If I enable extra logging and repeat the last step: (this looks to be the same-ish amount of logs as the last time)
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