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Releases: Provismet/ProviHealth

1.2.3 - 1.20.2+

12 Feb 17:32
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Changes

  • Changed how text is rendered on the particles.
    • This should have zero visual effect, and is aimed at avoiding a rare bug in which text renders weirdly.
  • Spectating players are not considered visible.

1.2.3 - 1.20.1

12 Feb 17:24
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Backport of 1.20.2 release.

1.2.2 - 1.20.1

25 Dec 04:17
668a4e3
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Backport of 1.20.2+ release. (Updated tag to be the correct branch.)

1.2.2 - 1.20.2+

25 Dec 04:20
5f8339a
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Minor release to address issues with Geckolib and add an improvement to text particles.

General

  • Text particles can now have separate colours for damage and healing.

Fixes

  • Living Entities that bypass the LivingEntityRenderer (Geckolib) now have health bars.

1.2.1 - 1.20.2+

12 Dec 21:59
405dacc
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Minor release to address issues with shaders and Iris. Also adds more API options and config options.

General

  • Text Top-Layer / See-Through options have been replaced from a boolean to an enum with 3 options:
    • Top layer text with manual normal layer shadows.
    • Top layer with built-in shadows.
    • Normal layer with built-in shadows.

New Features

  • Added config option to improve shader compatibility. Enabling this option will disable any colour settings for in-world health bar and default them to green.
  • Added config option for opacity of text particles.
  • Added config option for Y-axis offset of in-world health bars.
  • Added ability for dependent mods to register null values for icons and portraits (defaulting the registry).
  • Added ability for custom NBT itemstacks to be used as HUD icons.

1.2.1 - 1.20.1

12 Dec 21:52
b1a0506
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Backport of 1.20.2+ version.

1.2.0 - 1.20.2+

11 Dec 23:25
c72cc2a
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General

  • The API now allows for mods to override existing portraits and icons.
  • Health bar textures are now split between the frame and the bar.
  • Health bar textures are now grayscale to account for the new colour changing feature.

New Features

  • HUD can now be positioned on the left or right of the screen.
  • Health bars can now be set to any colour.
  • Added an option to let health bars change colour with mob health.
  • Health bars can now optionally replace the nameplates above a mob's head. Doing this puts the mob name on the health bar.

Fixes

  • Illusioner clones (and similar illusory mobs) now have health bars.
  • Blacklisted passengers no longer prevent their mount's health bar from rendering.

1.2.0 - 1.20.1

11 Dec 23:17
df93124
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Backport of 1.20.2 release.

1.1.0 - 1.20.2+

08 Dec 22:50
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General

  • Invisible mobs will now have visible health bars if they have riders or are wearing helmets or chest armour.
  • Made the mod icon sleeker.
  • Starting from version 1.1.0 and onwards, the mod is held under a new license.

New Features

  • Added damage and healing particles.
  • Added armour points to the HUD portrait.
  • Added option for the HUD portrait to be moved up and down the screen.

Fixes

  • Made the paperdoll for mobs with lower eye-height (guardians, squids, etc) centre better.
  • Fixed labels appearing in the HUD.

1.1.0 - 1.20.1

08 Dec 22:42
ddeb625
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Backport of 1.20.2 update.