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Certain quality effects that provide projectiles correctly scale to 1% quality effects (typically on a 0.1% scale) but the following qualities state "Fires an additional arrow" or "Fires an additional projectile" instead of 0.05 per 1% quality, giving off the impression of adding 20 projectiles at 20% quality.
In-game, these quality texts only appear at quality 20%.
Examples:
Anomalous Split Arrow
Anomalous Volcanic Fissure
Divergent Artillery Ballista
Anomalous Frenzy
Divergent Spectral Throw
Divergent Creeping Frost
Anomalous Power Siphon
Divergent Shattering Steel
Freezing Pulse's Divergent quality also has a similar issue with boolean stat, providing "Cannot Pierce Enemies" instead of "5% chance not to Pierce Enemies". Note that this stat is NOT a breakpoint, and does actually scale per 1% quality.
Divergent Freezing Pulse
Not sure if this is able to be solved from our level or if this is a GGPK issue with 0.05 value qualities. In the interim, I've added small notes to the quality sections of related pages reflecting same.
The text was updated successfully, but these errors were encountered:
Certain quality effects that provide projectiles correctly scale to 1% quality effects (typically on a 0.1% scale) but the following qualities state "Fires an additional arrow" or "Fires an additional projectile" instead of 0.05 per 1% quality, giving off the impression of adding 20 projectiles at 20% quality.
In-game, these quality texts only appear at quality 20%.
Examples:
Freezing Pulse's Divergent quality also has a similar issue with boolean stat, providing "Cannot Pierce Enemies" instead of "5% chance not to Pierce Enemies". Note that this stat is NOT a breakpoint, and does actually scale per 1% quality.
Not sure if this is able to be solved from our level or if this is a GGPK issue with 0.05 value qualities. In the interim, I've added small notes to the quality sections of related pages reflecting same.
The text was updated successfully, but these errors were encountered: