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Inconsistent gem quality effects with integer breakpoints (e.g. additional projectile) #134

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blvcksvn opened this issue Oct 10, 2023 · 0 comments

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@blvcksvn
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blvcksvn commented Oct 10, 2023

Certain quality effects that provide projectiles correctly scale to 1% quality effects (typically on a 0.1% scale) but the following qualities state "Fires an additional arrow" or "Fires an additional projectile" instead of 0.05 per 1% quality, giving off the impression of adding 20 projectiles at 20% quality.
In-game, these quality texts only appear at quality 20%.

Examples:

  • Anomalous Split Arrow
  • Anomalous Volcanic Fissure
  • Divergent Artillery Ballista
  • Anomalous Frenzy
  • Divergent Spectral Throw
  • Divergent Creeping Frost
  • Anomalous Power Siphon
  • Divergent Shattering Steel

Freezing Pulse's Divergent quality also has a similar issue with boolean stat, providing "Cannot Pierce Enemies" instead of "5% chance not to Pierce Enemies". Note that this stat is NOT a breakpoint, and does actually scale per 1% quality.

  • Divergent Freezing Pulse

Not sure if this is able to be solved from our level or if this is a GGPK issue with 0.05 value qualities. In the interim, I've added small notes to the quality sections of related pages reflecting same.

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