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Sentry Towers
- A sentry tower can be entered from every side.
- An agent in a sentry tower can see over walls.
- An agent in a sentry tower has an increased long range view but cannot see in shorter distances.
viewRangeSentry = 2.0, 20.0 (not visible short range, visible high range)
See also the red circles that were supposed to represent a view from the sentry tower:
The text was updated successfully, but these errors were encountered:
Okay, so the issue was that (1) we didn't provide the coordinates relative to the agent with respect to rotation and position, and (2) sometimes the FieldOfView isInRange implementations calculation different at the 10+th decimal place and therefore disagreed with our collision calculations. I fixed this by simply adding it as a second filter; might not be pretty and efficient but it works.
fixed getObjectPerceptsForAgent #2
fixed getObjectPerceptsForAgent #2
In the guidelines there is no definition what inside area in scenario definition of sentry tower "ix1,iy1,ix2,iy2 (i = inside area)" means. I think it was based on an old idea of how sentry tower should work.
Current idea defined in the guidelines is:
See also the red circles that were supposed to represent a view from the sentry tower:
The text was updated successfully, but these errors were encountered: