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Try more expensive upgrades instead of unupgradable #42

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ProditorMagnus opened this issue Jul 15, 2023 · 2 comments
Open

Try more expensive upgrades instead of unupgradable #42

ProditorMagnus opened this issue Jul 15, 2023 · 2 comments

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@ProditorMagnus
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NaughtyPenguin — Today at 13:54
I hate unupgradeable
although I must say, the implementation of it is quite neat
Ravana — Today at 13:54
true, would be better handled as making upgrades more expensive
like increasing base strikes, but having weapon special to -50% them
Ravana — Today at 13:55
think it was my first unit test commited to core
NaughtyPenguin — Today at 13:56
nice 🙂
NaughtyPenguin — Today at 13:56
that would be a great alternative

@ProditorMagnus
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Could try divide+add [attacks]

@ProditorMagnus
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[attacks] sub = ((base_value - {START_VALUE}) * 0.5)

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