From e70bf1e3025a40fd4a41f95362b4448f0acc1c50 Mon Sep 17 00:00:00 2001 From: ReynBolt <43552145+ReynBolt@users.noreply.github.com> Date: Tue, 19 Nov 2024 16:32:49 -0400 Subject: [PATCH] FL - Pirates / September 2024 rebalance - Spearthrower HP to 35 (-2) , Melee damage to 6-2 (-1) , Ranged damage to 6-2 (-2) but now has +Bleeding, XP to 34 (-6) , price to 13g - Javelineer HP to 55 (-1) , melee damage to 9-2 (-2) , ranged now has +Bleeding , price to 22g (-3g) - Harpooner melee damage to 13-2 (-2) , ranged damage to 17-2 (+1) and now has +Bleeding , price to 48g (-3g) This change to Spearthowers increases the value of the unit in PVP helping againsit opponents that are camping, Still this decreases the dmg output of the unit. Bleeding stops enemies from healing a turn or take 2 dmg (which can last hit kill) per turn. Additionally less damage ranged spears decreases the advantage from camping. - Serpent cold res to -20% (-10%) -too powerful- - Thunder Serpent both attacks now have +Electric (1/3 movement slow only) --- units/FL_units/pirates/Harpooner.cfg | 7 +++++-- units/FL_units/pirates/Javelineer.cfg | 11 +++++++---- units/FL_units/pirates/Serpent.cfg | 2 +- units/FL_units/pirates/Spearthrower.cfg | 15 +++++++++------ units/FL_units/pirates/Thunder_Serpent.cfg | 2 ++ 5 files changed, 24 insertions(+), 13 deletions(-) diff --git a/units/FL_units/pirates/Harpooner.cfg b/units/FL_units/pirates/Harpooner.cfg index 8b5263132..4d906374d 100644 --- a/units/FL_units/pirates/Harpooner.cfg +++ b/units/FL_units/pirates/Harpooner.cfg @@ -13,7 +13,7 @@ alignment=neutral advances_to=null {AMLA_DEFAULT} - cost=51 + cost=48 usage=fighter description={AE_FGTNL_UNIT_NOTICE}+ _ "Harpooners have the most pressence in momments a sea monster must be slain in case charming did not work well. It's known that harpoons are effective at piercing the hard skins of most sea monsters." die_sound={SOUND_LIST:HUMAN_DIE} @@ -35,7 +35,7 @@ description=_"harpoon" type=pierce range=melee - damage=15 + damage=13 number=2 icon=attacks/harpoon.png [/attack] @@ -47,6 +47,9 @@ range=ranged damage=16 number=2 + [specials] + {WEAPON_SPECIAL_AE_MAG_BLEED} + [/specials] icon=attacks/pike.png [/attack] [attack_anim] diff --git a/units/FL_units/pirates/Javelineer.cfg b/units/FL_units/pirates/Javelineer.cfg index 0cccd1955..932cb46bd 100644 --- a/units/FL_units/pirates/Javelineer.cfg +++ b/units/FL_units/pirates/Javelineer.cfg @@ -5,16 +5,16 @@ race=pirat image="frakcja1/javelineer.png" - hitpoints=56 + hitpoints=55 movement_type=piratefoot movement=5 experience=65 level=2 alignment=neutral advances_to=AE_FL_pirates_Harpooner - cost=24 + cost=22 usage=fighter - description={AE_FGTNL_UNIT_NOTICE}+ _ "More trained spearthrowers do also fight better in moats at being an important part of their bussyness." + description={AE_FGTNL_UNIT_NOTICE}+ _ "More trained spearthrowers do also fight better in moats at being an important part of their bussyness. They gained much more skill at throwing their javelins" die_sound={SOUND_LIST:HUMAN_DIE} {DEFENSE_ANIM frakcja1/javelineer.png frakcja1/javelineer.png {SOUND_LIST:HUMAN_HIT}} @@ -34,7 +34,7 @@ description={STR_SPEAR} type=pierce range=melee - damage=11 + damage=9 number=2 icon=attacks/spear.png [/attack] @@ -48,6 +48,9 @@ range=ranged damage=12 number=2 + [specials] + {WEAPON_SPECIAL_AE_MAG_BLEED} + [/specials] icon=attacks/spear.png [/attack] [attack_anim] diff --git a/units/FL_units/pirates/Serpent.cfg b/units/FL_units/pirates/Serpent.cfg index c7cad7c51..7abfa9c01 100644 --- a/units/FL_units/pirates/Serpent.cfg +++ b/units/FL_units/pirates/Serpent.cfg @@ -58,7 +58,7 @@ pierce=90 impact=100 fire=70 - cold=110 + cold=120 arcane=80 [/resistance] [abilities] diff --git a/units/FL_units/pirates/Spearthrower.cfg b/units/FL_units/pirates/Spearthrower.cfg index e37177d32..36e80b27b 100644 --- a/units/FL_units/pirates/Spearthrower.cfg +++ b/units/FL_units/pirates/Spearthrower.cfg @@ -6,16 +6,16 @@ race=pirat image="frakcja1/spearthrower.png" - hitpoints=37 + hitpoints=35 movement_type=piratefoot movement=5 - experience=40 + experience=34 level=1 alignment=neutral advances_to=AE_FL_pirates_Javelineer - cost=13 + cost=12 usage=fighter - description={AE_FGTNL_UNIT_NOTICE}+ _ "Spearthrowers are the least trained of all pirates but they're tough, spears are cheap and very effective and they work well at dealing with sea monsters. More than once an amateur spearthrower has hunt a very deadly sea monster because of being lucky about landing a spear in the right momment in the right place." + description={AE_FGTNL_UNIT_NOTICE}+ _ "Spearthrowers are the least trained of all pirates but they're tough, spears are cheap and very effective and they work well at dealing with sea monsters and to pierce enough to make some deep wounds. More than once an amateur spearthrower has hunt a very deadly sea monster because of being lucky about landing a spear in the right momment in the right place." die_sound={SOUND_LIST:HUMAN_DIE} {DEFENSE_ANIM frakcja1/spearthrower.png frakcja1/spearthrower.png {SOUND_LIST:HUMAN_HIT}} @@ -28,7 +28,7 @@ description={STR_SPEAR} type=pierce range=melee - damage=7 + damage=6 number=2 icon=attacks/spear.png [/attack] @@ -40,8 +40,11 @@ description=_"spear throw" type=pierce range=ranged - damage=8 + damage=6 number=2 + [specials] + {WEAPON_SPECIAL_AE_MAG_BLEED} + [/specials] icon=attacks/spear.png [/attack] [attack_anim] diff --git a/units/FL_units/pirates/Thunder_Serpent.cfg b/units/FL_units/pirates/Thunder_Serpent.cfg index 9c43a7f76..9cd015eac 100644 --- a/units/FL_units/pirates/Thunder_Serpent.cfg +++ b/units/FL_units/pirates/Thunder_Serpent.cfg @@ -43,6 +43,7 @@ icon=attacks/fangs-snake.png [specials] {WEAPON_SPECIAL_FIRSTSTRIKE} + {WEAPON_SPECIAL_AE_ELECTRIC} [/specials] [/attack] [attack] @@ -55,6 +56,7 @@ icon=attacks/tail-notmerman.png [specials] {WEAPON_SPECIAL_MARKSMAN} + {WEAPON_SPECIAL_AE_ELECTRIC} [/specials] [/attack] [resistance]