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PacMan-Game

Sections of the Project Covered are:

Search:

Implement depth-first, breadth-first, uniform cost, and A* search algorithms. These algorithms are used to solve navigation and traveling salesman problems in the Pacman world.

Multi-Agent Search:

Classic Pacman is modeled as both an adversarial and a stochastic search problem. Implement multiagent minimax and expectimax algorithms, as well as designing evaluation functions.