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Copy pathTEXTURES.Hunter
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TEXTURES.Hunter
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// Texture definitions generated by SLADE3
// on Wed Jul 27 15:17:46 2022
Sprite "SHTFA0", 104, 133
{
Offset -97, -55
Patch "MFLS_012", 25, 13
Patch "SPAS_000", 39, 33
{
Style Modulate
}
Patch "SPAS_000", 39, 35
{
Style Modulate
}
}
Sprite "SHTFB0", 104, 133
{
Offset -97, -55
Patch "MFLS_011", 23, 8
Patch "SPAS_000", 39, 33
{
Blend "#FFFFFF", 0.4
Style Modulate
}
Patch "SPAS_000", 39, 34
{
Blend "#FFFFFF", 0.6
Style Modulate
}
Patch "SPAS_000", 39, 35
{
Blend "#FFFFFF", 0.3
Style Modulate
}
Patch "SPAS_000", 39, 36
{
Blend "#FFFFFF", 0.3
Style Modulate
}
}
Sprite "SHTGA0", 104, 133
{
Offset -90, -88
Patch "FNG_0000", 84, 30
Patch "PL_00013", -2, 28
Patch "SPAS_000", 46, 0
}
Sprite "SHTGB0", 112, 133
{
Offset -75, -63
Patch "SPAS_003", 2, 1
}
Sprite "SHTGC0", 114, 170
{
Offset -58, -18
Patch "SPAS_004", 2, 1
}
Sprite "SHTGD0", 115, 166
{
Offset -69, -12
Patch "SPAS_005", 2, 2
}
Sprite "SHTGE0", 104, 133
{
XScale 0.987
YScale 0.987
Offset -87, -87
Patch "FNG_0000", 86, 37
Patch "PL_00013", -5, 36
Patch "SPAS_001", 46, 0
}
Sprite "SHTGF0", 104, 133
{
XScale 0.975
YScale 0.975
Offset -85, -88
Patch "FNG_0000", 88, 49
Patch "PL_00013", -9, 51
Patch "SPAS_002", 43, 0
}
// End of texture definitions