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index.js
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index.js
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// Detect Button Press
for(var i = 0; i < document.querySelectorAll(".drum").length; i++){
document.querySelectorAll(".drum")[i].addEventListener("click", function() {
//Selects inner HTML of button and adds it to variable
var buttonInnerHtml = this.innerHTML;
//Passes which key when button is clicked to makeSound()
makeSound(buttonInnerHtml);
//Passes which key when button is clicked to buttonAnimation()
buttonAnimation(buttonInnerHtml);
});
}
// Detect Keyboard Press
document.addEventListener("keydown", function(event){
//Passes which key when keyboard is pressed to makeSound()
makeSound(event.key);
//Passes which key when keyboard is pressed to buttonAnimation()
buttonAnimation(event.key);
})
//Function that switches what happens depending on which key is pressed
function makeSound(key) {
switch (key) {
case "w":
var crash = new Audio("sounds/crash.mp3");
crash.play();
break;
case "a":
var kick = new Audio("sounds/kick-bass.mp3");
kick.play();
break;
case "s":
var snare = new Audio("sounds/snare.mp3");
snare.play();
break;
case "d":
var tom1 = new Audio("sounds/tom-1.mp3");
tom1.play();
break;
case "j":
var tom2 = new Audio("sounds/tom-2.mp3");
tom2.play();
break;
case "k":
var tom3 = new Audio("sounds/tom-3.mp3");
tom3.play();
break;
case "l":
var tom4 = new Audio("sounds/tom-4.mp3");
tom4.play();
break;
default: console.log(buttonInnerHtml);
}
}
//Button Animation
function buttonAnimation(currentKey) {
//Creates a variable called active button for the class of the current key
var activeButton = document.querySelector("." + currentKey);
//adds the pressed class to the button
activeButton.classList.add("pressed");
//Timeout function for removing the class pressed after 100ms
setTimeout(function(){
activeButton.classList.remove("pressed");
}, 100);
}