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Deactivating shader prims does not affect the Hydra representation #3397

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dgovil opened this issue Nov 4, 2024 · 1 comment
Open

Deactivating shader prims does not affect the Hydra representation #3397

dgovil opened this issue Nov 4, 2024 · 1 comment

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@dgovil
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dgovil commented Nov 4, 2024

Description of Issue

When a USD file is loaded in USDView (or any Hydra context), Hydra does not receive invalidations when a shader prim is deactivated.

However if you deactivate the material prim, the change does propagate.

Steps to Reproduce

  1. Open any USD file with an assigned material on a prim
  2. Deactivate any shader used by the material and see that nothing changes in the viewport

System Information (OS, Hardware)

  • macOS 15.2

Package Versions

  • USD 24.11
@jesschimein
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Filed as internal issue #USD-10395

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