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When a USD file is loaded in USDView (or any Hydra context), Hydra does not receive invalidations when a shader prim is deactivated.
However if you deactivate the material prim, the change does propagate.
The text was updated successfully, but these errors were encountered:
Filed as internal issue #USD-10395
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Description of Issue
When a USD file is loaded in USDView (or any Hydra context), Hydra does not receive invalidations when a shader prim is deactivated.
However if you deactivate the material prim, the change does propagate.
Steps to Reproduce
System Information (OS, Hardware)
Package Versions
The text was updated successfully, but these errors were encountered: