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public event TerminatedEventHandler OnTerminated; + public delegate void InterceptHitEventHandler(Interceptor interceptor, Threat target); public delegate void InterceptMissEventHandler(Interceptor interceptor, Threat target); public delegate void ThreatHitEventHandler(Threat threat); @@ -137,6 +141,9 @@ public void RemoveInterceptor(Agent interceptor) { } public virtual void TerminateAgent() { + if (_flightPhase != FlightPhase.TERMINATED) { + OnTerminated?.Invoke(this); + } _flightPhase = FlightPhase.TERMINATED; SetPosition(new Vector3(0, 0, 0)); gameObject.SetActive(false); diff --git a/Assets/Scripts/Assignment/ThreatAssignment.cs b/Assets/Scripts/Assignment/ThreatAssignment.cs index 4cb3c95a..ac8d867a 100644 --- a/Assets/Scripts/Assignment/ThreatAssignment.cs +++ b/Assets/Scripts/Assignment/ThreatAssignment.cs @@ -30,7 +30,7 @@ public class ThreatAssignment : IAssignment { // Sort ThreatInfo first by ThreatData.Status (UNASSIGNED first, then ASSIGNED) // Within each group, order by ThreatLevel descending - threatInfos = threatInfos.OrderByDescending(t => t.ThreatData.Status == ThreatStatus.UNASSIGNED) + threatInfos = threatInfos.OrderBy(t => t.ThreatData.assignedInterceptorCount) .ThenByDescending(t => t.ThreatLevel) .ToList(); diff --git a/Assets/Scripts/IADS/ThreatData.cs b/Assets/Scripts/IADS/ThreatData.cs index 74e7b156..9592cac4 100644 --- a/Assets/Scripts/IADS/ThreatData.cs +++ b/Assets/Scripts/IADS/ThreatData.cs @@ -8,6 +8,8 @@ public class ThreatData { public Threat Threat; [SerializeField] private ThreatStatus _status; + + public int assignedInterceptorCount = 0; public ThreatStatus Status { get { return _status; } } @@ -23,6 +25,7 @@ public void AssignInterceptor(Interceptor interceptor) { } _status = ThreatStatus.ASSIGNED; _assignedInterceptors.Add(interceptor); + assignedInterceptorCount++; } public void RemoveInterceptor(Interceptor interceptor) { @@ -30,6 +33,7 @@ public void RemoveInterceptor(Interceptor interceptor) { if (_assignedInterceptors.Count == 0) { _status = ThreatStatus.UNASSIGNED; } + assignedInterceptorCount--; } public void MarkDestroyed() { diff --git a/Assets/Scripts/Interceptors/CarrierInterceptor.cs b/Assets/Scripts/Interceptors/CarrierInterceptor.cs index b7dc29ec..7cde742d 100644 --- a/Assets/Scripts/Interceptors/CarrierInterceptor.cs +++ b/Assets/Scripts/Interceptors/CarrierInterceptor.cs @@ -71,7 +71,8 @@ public void SpawnSubmunitions() { submunitions.Add(submunition); } IADS.Instance.RequestThreatAssignment(submunitions); - SimManager.Instance.AddInterceptorSwarm( + + SimManager.Instance.AddSubmunitionsSwarm( submunitions.ConvertAll(submunition => submunition as Agent)); } } diff --git a/Assets/Scripts/Monitor.cs b/Assets/Scripts/Monitor.cs index d40fe586..7bcc8885 100644 --- a/Assets/Scripts/Monitor.cs +++ b/Assets/Scripts/Monitor.cs @@ -48,14 +48,8 @@ private void InitializeSessionDirectory() { Debug.Log($"Monitoring simulation logs to {_sessionDirectory}"); } - private void InitializeLogFiles() { + private void InitializeTelemetryLogFiles() { string timestamp = DateTime.Now.ToString("yyyyMMdd_HHmmss"); - - _eventLogPath = Path.Combine(_sessionDirectory, $"sim_events_{timestamp}.csv"); - - // Initialize the event log cache - _eventLogCache = new List(); - _telemetryBinPath = Path.Combine(_sessionDirectory, $"sim_telemetry_{timestamp}.bin"); // Open the file stream and binary writer for telemetry data @@ -63,10 +57,20 @@ private void InitializeLogFiles() { new FileStream(_telemetryBinPath, FileMode.Create, FileAccess.Write, FileShare.ReadWrite); _telemetryBinaryWriter = new BinaryWriter(_telemetryFileStream); - Debug.Log("Log files initialized successfully."); + Debug.Log("Telemetry log file initialized successfully."); + } + + private void InitializeEventLogFiles() { + string timestamp = DateTime.Now.ToString("yyyyMMdd_HHmmss"); + _eventLogPath = Path.Combine(_sessionDirectory, $"sim_events_{timestamp}.csv"); + + // Initialize the event log cache + _eventLogCache = new List(); + + Debug.Log("Event log file initialized successfully."); } - private void CloseLogFiles() { + private void CloseTelemetryLogFiles() { if (_telemetryBinaryWriter != null) { _telemetryBinaryWriter.Flush(); _telemetryBinaryWriter.Close(); @@ -172,20 +176,25 @@ private void WriteEventsToFile() { } private void RegisterSimulationStarted() { - if (SimManager.Instance.simulatorConfig.enableLogging) { - InitializeLogFiles(); + if (SimManager.Instance.simulatorConfig.enableTelemetryLogging) { + InitializeTelemetryLogFiles(); _monitorRoutine = StartCoroutine(MonitorRoutine()); } + if (SimManager.Instance.simulatorConfig.enableEventLogging) { + InitializeEventLogFiles(); + } } private void RegisterSimulationEnded() { - if (SimManager.Instance.simulatorConfig.enableLogging) { + if (SimManager.Instance.simulatorConfig.enableTelemetryLogging) { StopCoroutine(_monitorRoutine); - CloseLogFiles(); - WriteEventsToFile(); + CloseTelemetryLogFiles(); StartCoroutine(ConvertBinaryTelemetryToCsvCoroutine( _telemetryBinPath, Path.ChangeExtension(_telemetryBinPath, ".csv"))); } + if (SimManager.Instance.simulatorConfig.enableEventLogging) { + WriteEventsToFile(); + } } private IEnumerator ConvertBinaryTelemetryToCsvCoroutine(string binaryFilePath, @@ -195,13 +204,13 @@ private IEnumerator ConvertBinaryTelemetryToCsvCoroutine(string binaryFilePath, } public void RegisterNewThreat(Threat threat) { - if (SimManager.Instance.simulatorConfig.enableLogging) { + if (SimManager.Instance.simulatorConfig.enableEventLogging) { RegisterNewAgent(threat, "NEW_THREAT"); } } public void RegisterNewInterceptor(Interceptor interceptor) { - if (SimManager.Instance.simulatorConfig.enableLogging) { + if (SimManager.Instance.simulatorConfig.enableEventLogging) { RegisterNewAgent(interceptor, "NEW_INTERCEPTOR"); interceptor.OnInterceptMiss += RegisterInterceptorMiss; interceptor.OnInterceptHit += RegisterInterceptorHit; @@ -217,13 +226,13 @@ private void RegisterNewAgent(Agent agent, string eventType) { } public void RegisterInterceptorHit(Interceptor interceptor, Threat threat) { - if (SimManager.Instance.simulatorConfig.enableLogging) { + if (SimManager.Instance.simulatorConfig.enableEventLogging) { RegisterInterceptorEvent(interceptor, threat, true); } } public void RegisterInterceptorMiss(Interceptor interceptor, Threat threat) { - if (SimManager.Instance.simulatorConfig.enableLogging) { + if (SimManager.Instance.simulatorConfig.enableEventLogging) { RegisterInterceptorEvent(interceptor, threat, false); } } @@ -240,6 +249,7 @@ public void RegisterInterceptorEvent(Interceptor interceptor, Threat threat, boo } private void OnDestroy() { - CloseLogFiles(); + CloseTelemetryLogFiles(); + WriteEventsToFile(); } } diff --git a/Assets/Scripts/SimManager.cs b/Assets/Scripts/SimManager.cs index 282cd43b..cd422fb5 100644 --- a/Assets/Scripts/SimManager.cs +++ b/Assets/Scripts/SimManager.cs @@ -32,12 +32,30 @@ public class SimManager : MonoBehaviour { private Dictionary<(Vector3, Vector3), GameObject> _dummyAgentTable = new Dictionary<(Vector3, Vector3), GameObject>(); - private List> _interceptorSwarms = new List>(); - private List> _threatSwarms = new List>(); - - private Dictionary> _interceptorSwarmMap = - new Dictionary>(); - private Dictionary> _threatSwarmMap = new Dictionary>(); + // Inclusive of ALL, including SUBMUNITIONS SWARMS + // The bool indicates whether the agent is ACTIVE (true) or INACTIVE (false) + private List> _interceptorSwarms = new List>(); + private List> _submunitionsSwarms = new List>(); + private List> _threatSwarms = new List>(); + + private Dictionary> _interceptorSwarmMap = + new Dictionary>(); + + private Dictionary> _submunitionsSwarmMap = + new Dictionary>(); + private Dictionary> _threatSwarmMap = + new Dictionary>(); + + // Maps a submunition swarm to its corresponding interceptor swarm + private Dictionary, List<(Agent, bool)>> _submunitionInterceptorSwarmMap = + new Dictionary, List<(Agent, bool)>>(); + + // Events so people can subscribe to changes in each of the swarm tables + public delegate void SwarmEventHandler(List> swarm); + public event SwarmEventHandler OnInterceptorSwarmChanged; + public event SwarmEventHandler OnSubmunitionsSwarmChanged; + public event SwarmEventHandler OnThreatSwarmChanged; + ////////////////////////////////////////////////////////////////////// private float _elapsedSimulationTime = 0f; private float endTime = 100f; // Set an appropriate end time @@ -94,6 +112,25 @@ public List GetActiveAgents() { .ToList(); } + public string GenerateSwarmTitle(List<(Agent, bool)> swarm, int index) { + string swarmTitle = swarm[0].Item1.name; + swarmTitle = swarmTitle.Split('_')[0]; + swarmTitle += $"_{index}"; + return swarmTitle; + } + + public string GenerateInterceptorSwarmTitle(List<(Agent, bool)> swarm) { + return GenerateSwarmTitle(swarm, _interceptorSwarms.IndexOf(swarm)); + } + + public string GenerateSubmunitionsSwarmTitle(List<(Agent, bool)> swarm) { + return GenerateSwarmTitle(swarm, LookupSubmunitionSwarnIndexInInterceptorSwarm(swarm)); + } + + public string GenerateThreatSwarmTitle(List<(Agent, bool)> swarm) { + return GenerateSwarmTitle(swarm, _threatSwarms.IndexOf(swarm)); + } + void Awake() { // Ensure only one instance of SimManager exists if (Instance == null) { @@ -173,17 +210,39 @@ private void InitializeSimulation() { } public void AddInterceptorSwarm(List swarm) { - _interceptorSwarms.Add(swarm); + List<(Agent, bool)> swarmTuple = swarm.ConvertAll(agent => (agent, true)); + _interceptorSwarms.Add(swarmTuple); foreach (var interceptor in swarm) { - _interceptorSwarmMap[interceptor] = swarm; + _interceptorSwarmMap[interceptor] = swarmTuple; + } + OnInterceptorSwarmChanged?.Invoke(_interceptorSwarms); + } + + public void AddSubmunitionsSwarm(List swarm) { + List<(Agent, bool)> swarmTuple = swarm.ConvertAll(agent => (agent, true)); + _submunitionsSwarms.Add(swarmTuple); + foreach (var submunition in swarm) { + _submunitionsSwarmMap[submunition] = swarmTuple; } + AddInterceptorSwarm(swarm); + _submunitionInterceptorSwarmMap[swarmTuple] = _interceptorSwarms[_interceptorSwarms.Count - 1]; + OnSubmunitionsSwarmChanged?.Invoke(_submunitionsSwarms); + } + + public int LookupSubmunitionSwarnIndexInInterceptorSwarm(List<(Agent, bool)> swarm) { + if (_submunitionInterceptorSwarmMap.TryGetValue(swarm, out var interceptorSwarm)) { + return _interceptorSwarms.IndexOf(interceptorSwarm); + } + return -1; // Return -1 if the swarm is not found } public void AddThreatSwarm(List swarm) { - _threatSwarms.Add(swarm); + List<(Agent, bool)> swarmTuple = swarm.ConvertAll(agent => (agent, true)); + _threatSwarms.Add(swarmTuple); foreach (var threat in swarm) { - _threatSwarmMap[threat] = swarm; + _threatSwarmMap[threat] = swarmTuple; } + OnThreatSwarmChanged?.Invoke(_threatSwarms); } public Vector3 GetAllAgentsCenter() { @@ -213,11 +272,15 @@ public Vector3 GetSwarmCenter(List swarm) { return count > 0 ? sum / count : Vector3.zero; } - public List> GetInterceptorSwarms() { + public List> GetInterceptorSwarms() { return _interceptorSwarms; } - public List> GetThreatSwarms() { + public List> GetSubmunitionsSwarms() { + return _submunitionsSwarms; + } + + public List> GetThreatSwarms() { return _threatSwarms; } @@ -225,26 +288,51 @@ public void AssignInterceptorsToThreats() { IADS.Instance.AssignInterceptorsToThreats(_interceptorObjects); } - public void RemoveInterceptorFromSwarm(Interceptor interceptor) { - _interceptorSwarmMap[interceptor].Remove(interceptor); - if (_interceptorSwarmMap[interceptor].Count == 0) { - _interceptorSwarms.Remove(_interceptorSwarmMap[interceptor]); + public void DestroyInterceptorInSwarm(Interceptor interceptor) { + var swarm = _interceptorSwarmMap[interceptor]; + int index = swarm.FindIndex(tuple => tuple.Item1 == interceptor); + if (index != -1) { + swarm[index] = (swarm[index].Item1, false); + OnInterceptorSwarmChanged?.Invoke(_interceptorSwarms); + } else { + Debug.LogError("Interceptor not found in swarm"); + } + if (swarm.All(tuple => !tuple.Item2)) { + // Need to give the CameraController a way to update + // to the next swarm if it exists if (CameraController.Instance.cameraMode == CameraMode.FOLLOW_INTERCEPTOR_SWARM) { CameraController.Instance.FollowNextInterceptorSwarm(); } } - _interceptorSwarmMap.Remove(interceptor); + + // If this also happens to be a submunition, destroy it in the submunition swarm + if (_submunitionsSwarmMap.ContainsKey(interceptor)) { + DestroySubmunitionInSwarm(interceptor); + } + } + + public void DestroySubmunitionInSwarm(Interceptor submunition) { + var swarm = _submunitionsSwarmMap[submunition]; + int index = swarm.FindIndex(tuple => tuple.Item1 == submunition); + if (index != -1) { + swarm[index] = (swarm[index].Item1, false); + OnSubmunitionsSwarmChanged?.Invoke(_submunitionsSwarms); + } } - public void RemoveThreatFromSwarm(Threat threat) { - _threatSwarmMap[threat].Remove(threat); - if (_threatSwarmMap[threat].Count == 0) { - _threatSwarms.Remove(_threatSwarmMap[threat]); + public void DestroyThreatInSwarm(Threat threat) { + var swarm = _threatSwarmMap[threat]; + int index = swarm.FindIndex(tuple => tuple.Item1 == threat); + if (index != -1) { + swarm[index] = (swarm[index].Item1, false); + OnThreatSwarmChanged?.Invoke(_threatSwarms); + } + if (swarm.All(tuple => !tuple.Item2)) { + _threatSwarms.Remove(swarm); if (CameraController.Instance.cameraMode == CameraMode.FOLLOW_THREAT_SWARM) { CameraController.Instance.FollowNextThreatSwarm(); } } - _threatSwarmMap.Remove(threat); } public void RegisterInterceptorHit(Interceptor interceptor, Threat threat) { @@ -252,23 +340,23 @@ public void RegisterInterceptorHit(Interceptor interceptor, Threat threat) { if (interceptor is Interceptor missileComponent) { _activeInterceptors.Remove(missileComponent); } - RemoveInterceptorFromSwarm(interceptor); - RemoveThreatFromSwarm(threat); + DestroyInterceptorInSwarm(interceptor); + DestroyThreatInSwarm(threat); } public void RegisterInterceptorMiss(Interceptor interceptor, Threat threat) { if (interceptor is Interceptor missileComponent) { _activeInterceptors.Remove(missileComponent); } - RemoveInterceptorFromSwarm(interceptor); + DestroyInterceptorInSwarm(interceptor); } public void RegisterThreatHit(Threat threat) { - RemoveThreatFromSwarm(threat); + DestroyThreatInSwarm(threat); } public void RegisterThreatMiss(Threat threat) { - RemoveThreatFromSwarm(threat); + DestroyThreatInSwarm(threat); } private AttackBehavior LoadAttackBehavior(DynamicAgentConfig config) { @@ -441,6 +529,7 @@ public void LoadNewConfig(string configFileName) { public void RestartSimulation() { OnSimulationEnded?.Invoke(); Debug.Log("Simulation ended"); + UIManager.Instance.LogActionMessage("[SIM] Simulation restarted"); // Reset simulation time _elapsedSimulationTime = 0f; simulationRunning = IsSimulationRunning(); @@ -472,7 +561,11 @@ public void RestartSimulation() { _dummyAgentObjects.Clear(); _dummyAgentTable.Clear(); _interceptorSwarms.Clear(); + _submunitionsSwarms.Clear(); _threatSwarms.Clear(); + OnInterceptorSwarmChanged?.Invoke(_interceptorSwarms); + OnSubmunitionsSwarmChanged?.Invoke(_submunitionsSwarms); + OnThreatSwarmChanged?.Invoke(_threatSwarms); StartSimulation(); } @@ -504,7 +597,8 @@ void FixedUpdate() { [System.Serializable] public class SimulatorConfig { - public bool enableLogging; + public bool enableTelemetryLogging; + public bool enableEventLogging; public bool enableMissileTrailEffect; public bool enableExplosionEffect; public int physicsUpdateRate; diff --git a/Assets/Scripts/UI/CameraController.cs b/Assets/Scripts/UI/CameraController.cs index fb1aa28e..5aa4331f 100644 --- a/Assets/Scripts/UI/CameraController.cs +++ b/Assets/Scripts/UI/CameraController.cs @@ -1,6 +1,7 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; +using System.Linq; public class CameraController : MonoBehaviour { #region Singleton @@ -331,22 +332,39 @@ void Start() { SetCameraMode(CameraMode.FREE); } + public void SnapToSwarm(List swarm, bool forceFreeMode = true) { + Vector3 swarmCenter = SimManager.Instance.GetSwarmCenter(swarm); + SetCameraTargetPosition(swarmCenter); + if (forceFreeMode) { + SetCameraMode(CameraMode.FREE); + } + } + public void SnapToNextInterceptorSwarm(bool forceFreeMode = true) { if (SimManager.Instance.GetInterceptorSwarms().Count == 0) { + UIManager.Instance.LogActionWarning("[CAM] No interceptor swarms to follow"); return; } + // Set pre-set view 1 _selectedInterceptorSwarmIndex += 1; _selectedThreatSwarmIndex = -1; if (_selectedInterceptorSwarmIndex >= SimManager.Instance.GetInterceptorSwarms().Count) { _selectedInterceptorSwarmIndex = 0; } - List swarm = SimManager.Instance.GetInterceptorSwarms()[_selectedInterceptorSwarmIndex]; - Vector3 swarmCenter = SimManager.Instance.GetSwarmCenter(swarm); + List<(Agent, bool)> swarm = + SimManager.Instance.GetInterceptorSwarms()[_selectedInterceptorSwarmIndex]; + string swarmTitle = SimManager.Instance.GenerateInterceptorSwarmTitle(swarm); + + // Filter out inactive agents + List<(Agent, bool)> activeAgents = swarm.FindAll(tuple => tuple.Item2); + List activeAgentsList = activeAgents.ConvertAll(tuple => tuple.Item1); + Vector3 swarmCenter = SimManager.Instance.GetSwarmCenter(activeAgentsList); SetCameraTargetPosition(swarmCenter); if (forceFreeMode) { SetCameraMode(CameraMode.FREE); } + UIManager.Instance.LogActionMessage($"[CAM] Snap to interceptor swarm: {swarmTitle}"); } public void SnapToNextThreatSwarm(bool forceFreeMode = true) { @@ -358,12 +376,17 @@ public void SnapToNextThreatSwarm(bool forceFreeMode = true) { if (_selectedThreatSwarmIndex >= SimManager.Instance.GetThreatSwarms().Count) { _selectedThreatSwarmIndex = 0; } - List swarm = SimManager.Instance.GetThreatSwarms()[_selectedThreatSwarmIndex]; - Vector3 swarmCenter = SimManager.Instance.GetSwarmCenter(swarm); + List<(Agent, bool)> swarm = SimManager.Instance.GetThreatSwarms()[_selectedThreatSwarmIndex]; + string swarmTitle = SimManager.Instance.GenerateThreatSwarmTitle(swarm); + // Filter out inactive agents + List<(Agent, bool)> activeAgents = swarm.FindAll(tuple => tuple.Item2); + List activeAgentsList = activeAgents.ConvertAll(tuple => tuple.Item1); + Vector3 swarmCenter = SimManager.Instance.GetSwarmCenter(activeAgentsList); SetCameraTargetPosition(swarmCenter); if (forceFreeMode) { SetCameraMode(CameraMode.FREE); } + UIManager.Instance.LogActionMessage($"[CAM] Snap to threat swarm: {swarmTitle}"); } public void SnapToCenterAllAgents(bool forceFreeMode = true) { @@ -372,6 +395,7 @@ public void SnapToCenterAllAgents(bool forceFreeMode = true) { if (forceFreeMode) { SetCameraMode(CameraMode.FREE); } + UIManager.Instance.LogActionMessage("[CAM] Snap to center all agents"); } public void SetCameraMode(CameraMode mode) { @@ -396,18 +420,21 @@ public void FollowNextInterceptorSwarm() { SnapToNextInterceptorSwarm(false); StartCentroidUpdateCoroutine(); SetCameraMode(CameraMode.FOLLOW_INTERCEPTOR_SWARM); + UIManager.Instance.LogActionMessage("[CAM] Follow next interceptor swarm"); } public void FollowNextThreatSwarm() { SnapToNextThreatSwarm(false); SetCameraMode(CameraMode.FOLLOW_THREAT_SWARM); StartCentroidUpdateCoroutine(); + UIManager.Instance.LogActionMessage("[CAM] Follow next threat swarm"); } public void FollowCenterAllAgents() { SnapToCenterAllAgents(false); SetCameraMode(CameraMode.FOLLOW_ALL_AGENTS); StartCentroidUpdateCoroutine(); + UIManager.Instance.LogActionMessage("[CAM] Follow center all agents"); } private IEnumerator UpdateCentroidCoroutine() { @@ -428,7 +455,8 @@ private void UpdateTargetCentroid() { return; } _targetCentroid = SimManager.Instance.GetSwarmCenter( - SimManager.Instance.GetInterceptorSwarms()[_selectedInterceptorSwarmIndex]); + SimManager.Instance.GetInterceptorSwarms() [_selectedInterceptorSwarmIndex].ConvertAll( + tuple => tuple.Item1)); } else if (cameraMode == CameraMode.FOLLOW_THREAT_SWARM) { if (_selectedThreatSwarmIndex == -1) { _selectedThreatSwarmIndex = 0; @@ -437,7 +465,8 @@ private void UpdateTargetCentroid() { return; } _targetCentroid = SimManager.Instance.GetSwarmCenter( - SimManager.Instance.GetThreatSwarms()[_selectedThreatSwarmIndex]); + SimManager.Instance.GetThreatSwarms() [_selectedThreatSwarmIndex].ConvertAll( + tuple => tuple.Item1)); } else if (cameraMode == CameraMode.FOLLOW_ALL_AGENTS) { _targetCentroid = SimManager.Instance.GetAllAgentsCenter(); } diff --git a/Assets/Scripts/UI/Dialogs/AgentStatusDialog.cs b/Assets/Scripts/UI/Dialogs/AgentStatusDialog.cs deleted file mode 100644 index ffcb5dcb..00000000 --- a/Assets/Scripts/UI/Dialogs/AgentStatusDialog.cs +++ /dev/null @@ -1,30 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class BotStatusDialog : UIDialog { - // Start is called before the first frame update - public override void Start() { - base.Start(); - - UISelectableEntry missiles = CreateSelectableEntry(); - missiles.SetTextContent(new List(new string[] { "Interceptors" })); - missiles.SetIsSelectable(false); - - UISelectableEntry submunitions = CreateSelectableEntry(); - submunitions.SetTextContent(new List(new string[] { "Submunitions" })); - submunitions.SetIsSelectable(false); - - UISelectableEntry targets = CreateSelectableEntry(); - targets.SetTextContent(new List(new string[] { "Threats" })); - targets.SetIsSelectable(false); - - SetDialogEntries( - new List(new UISelectableEntry[] { missiles, submunitions, targets })); - - AddDialogTab("All", () => {}); - } - - // Update is called once per frame - void Update() {} -} diff --git a/Assets/Scripts/UI/Dialogs/SwarmStatusDialog.cs b/Assets/Scripts/UI/Dialogs/SwarmStatusDialog.cs new file mode 100644 index 00000000..707ed2a2 --- /dev/null +++ b/Assets/Scripts/UI/Dialogs/SwarmStatusDialog.cs @@ -0,0 +1,167 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using System.Linq; +using UnityEngine.AI; +public class SwarmStatusDialog : UIDialog { + // Start is called before the first frame update + + bool wasStarted = false; + + private List> interceptorSwarms = new List>(); + private List> submunitionsSwarms = new List>(); + private List> threatsSwarms = new List>(); + protected void Awake() {} + + public override void Start() { + base.Start(); + + InitDialog(); + wasStarted = true; + } + + public void InitDialog() { + SimManager.Instance.OnInterceptorSwarmChanged += RegisterInterceptorSwarmChanged; + SimManager.Instance.OnSubmunitionsSwarmChanged += RegisterSubmunitionsSwarmChanged; + SimManager.Instance.OnThreatSwarmChanged += RegisterThreatSwarmChanged; + SimManager.Instance.OnSimulationEnded += RegisterSimulationEnded; + RedrawFullDialog(); + + AddDialogTab("All", () => {}); + AddDialogTab("Interceptors", () => {}); + AddDialogTab("Submunitions", () => {}); + AddDialogTab("Threats", () => {}); + } + + private void RedrawFullDialog() { + ClearDialogEntries(); + List parents = CreateParentEntries(); + List interceptorChildren = CreateInterceptorSwarmEntries(interceptorSwarms); + List submunitionsChildren = + CreateSubmunitionsSwarmEntries(submunitionsSwarms); + List threatsChildren = CreateThreatSwarmEntries(threatsSwarms); + parents[1].SetChildEntries(interceptorChildren); + parents[2].SetChildEntries(submunitionsChildren); + parents[3].SetChildEntries(threatsChildren); + SetDialogEntries(parents); + } + + private List CreateParentEntries() { + List children = new List(); + + UISelectableEntry masterTitleBar = CreateSelectableEntry(); + masterTitleBar.SetTextContent(new List(new string[] { "Swarm Name", "Active Agents" })); + masterTitleBar.SetIsSelectable(false); + + UISelectableEntry interceptorParentEntry = CreateSelectableEntry(); + interceptorParentEntry.SetTextContent(new List(new string[] { "Interceptor Swarms" })); + interceptorParentEntry.SetIsSelectable(false); + + UISelectableEntry submunitionsParentEntry = CreateSelectableEntry(); + submunitionsParentEntry.SetTextContent( + new List(new string[] { "Submunitions Swarms" })); + submunitionsParentEntry.SetIsSelectable(false); + + UISelectableEntry threatsParentEntry = CreateSelectableEntry(); + threatsParentEntry.SetTextContent(new List(new string[] { "Threat Swarms" })); + threatsParentEntry.SetIsSelectable(false); + + children.Add(masterTitleBar); + children.Add(interceptorParentEntry); + children.Add(submunitionsParentEntry); + children.Add(threatsParentEntry); + return children; + } + + private void OnClickSwarmEntry(object swarm) { + List<(Agent, bool)> swarmTuple = (List<(Agent, bool)>)swarm; + List swarmAgents = swarmTuple.ConvertAll(agent => agent.Item1); + CameraController.Instance.SnapToSwarm(swarmAgents, false); + } + + private List CreateInterceptorSwarmEntries(List> swarms) { + List children = new List(); + foreach (var swarm in swarms) { + string swarmTitle = SimManager.Instance.GenerateInterceptorSwarmTitle(swarm); + int activeCount = swarm.Count(agent => agent.Item2); + UISelectableEntry entry = CreateSelectableEntry(); + entry.SetTextContent(new List(new string[] { swarmTitle, activeCount.ToString() })); + entry.SetParent(this); + entry.SetClickCallback(OnClickSwarmEntry, swarm); + children.Add(entry); + } + return children; + } + + private List CreateSubmunitionsSwarmEntries(List> swarms) { + List children = new List(); + foreach (var swarm in swarms) { + int interceptorSwarmIndex = + SimManager.Instance.LookupSubmunitionSwarnIndexInInterceptorSwarm(swarm); + string swarmTitle = SimManager.Instance.GenerateSubmunitionsSwarmTitle(swarm); + int activeCount = swarm.Count(agent => agent.Item2); + UISelectableEntry entry = CreateSelectableEntry(); + entry.SetTextContent(new List(new string[] { swarmTitle, activeCount.ToString() })); + entry.SetParent(this); + entry.SetClickCallback(OnClickSwarmEntry, swarm); + children.Add(entry); + } + return children; + } + + private List CreateThreatSwarmEntries(List> swarms) { + List children = new List(); + foreach (var swarm in swarms) { + string swarmTitle = SimManager.Instance.GenerateThreatSwarmTitle(swarm); + int activeCount = swarm.Count(agent => agent.Item2); + UISelectableEntry entry = CreateSelectableEntry(); + entry.SetTextContent(new List(new string[] { swarmTitle, activeCount.ToString() })); + entry.SetParent(this); + entry.SetClickCallback(OnClickSwarmEntry, swarm); + children.Add(entry); + } + return children; + } + + private void RegisterInterceptorSwarmChanged(List> swarms) { + if (isActiveAndEnabled) { + interceptorSwarms = swarms; + RedrawFullDialog(); + } + } + + private void RegisterSubmunitionsSwarmChanged(List> swarms) { + if (isActiveAndEnabled) { + submunitionsSwarms = swarms; + RedrawFullDialog(); + } + } + + private void RegisterThreatSwarmChanged(List> swarms) { + if (isActiveAndEnabled) { + threatsSwarms = swarms; + RedrawFullDialog(); + } + } + + private void RegisterSimulationEnded() { + if (isActiveAndEnabled) { + ClearDialogEntries(); + } + } + + protected override void OnEnable() { + base.OnEnable(); + if (!wasStarted) { + base.Start(); + InitDialog(); + wasStarted = true; + } + interceptorSwarms = SimManager.Instance.GetInterceptorSwarms(); + submunitionsSwarms = SimManager.Instance.GetSubmunitionsSwarms(); + threatsSwarms = SimManager.Instance.GetThreatSwarms(); + RedrawFullDialog(); + } + // Update is called once per frame + void Update() {} +} diff --git a/Assets/Scripts/UI/Dialogs/AgentStatusDialog.cs.meta b/Assets/Scripts/UI/Dialogs/SwarmStatusDialog.cs.meta similarity index 100% rename from Assets/Scripts/UI/Dialogs/AgentStatusDialog.cs.meta rename to Assets/Scripts/UI/Dialogs/SwarmStatusDialog.cs.meta diff --git a/Assets/Scripts/UI/UIDialog.cs b/Assets/Scripts/UI/UIDialog.cs index 20411f40..4bb3f833 100644 --- a/Assets/Scripts/UI/UIDialog.cs +++ b/Assets/Scripts/UI/UIDialog.cs @@ -16,17 +16,19 @@ public class UIDialog : MonoBehaviour { /// TABS [SerializeField] - private float tabWidth = 50f; + private float tabWidth = 15f; [SerializeField] - private float tabHeight = 16f; + private float tabHeight = 8f; // List of dialog tabs private List dialogTabs; /// ENTRIES private List entries; - private float entryHeight = 20f; - private float entryIndentWidth = 10f; + [SerializeField] + private float entryHeight = 8f; + [SerializeField] + private float entryIndentWidth = 4f; private List cleanupPool; @@ -37,6 +39,22 @@ public virtual void Start() { dialogTitleHandle.text = dialogTitle; dialogTitleHandle.font = UIManager.Instance.Font; isOpen = gameObject.activeSelf; + if (dialogTabs != null) { + foreach (GameObject tab in dialogTabs) { + Destroy(tab); + } + } + + if (cleanupPool != null) { + ClearDialogEntries(); + } + /* + if(entries != null) { + foreach(UISelectableEntry entry in entries) { + Destroy(entry.gameObject); + } + } + */ dialogTabs = new List(); entries = new List(); cleanupPool = new List(); @@ -91,7 +109,8 @@ private GameObject AddTabButton(string tabName, Action onClick) { rTransform.pivot = new Vector2(0, 1); rTransform.sizeDelta = new Vector2(tabWidth, tabHeight); // Count tabs * tabSize to get the position from the left - rTransform.anchoredPosition = new Vector2(tabWidth * dialogTabs.Count, -(GetTitleBarHeight())); + rTransform.anchoredPosition = + new Vector2((tabWidth / 2) * dialogTabs.Count, -(GetTitleBarHeight())); // Add the onClick callback to the button Button button = tabButton.AddComponent