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Hello! I'm not familiar with this library yet, but I'm dealing with the same problem. After connecting and successfully authenticating, you need to indicate to the client that you are in the game.
var appID uint64 = 730
gp := protobuf.CMsgClientGamesPlayed{GamesPlayed: []*protobuf.CMsgClientGamesPlayed_GamePlayed{{GameId: &appID}}}
client.Write(protocol.NewClientMsgProtobuf(steamlang.EMsg_ClientGamesPlayed, &gp))
After that, you can send messages to the gс by writing the running game id to the app_id field, and wait for a response
Hello! I have trouble with GC
When i send this request
I dont get any response from steam
I Register the handler for client.GC but nothing appear after my request
And please provide examples of GC usage
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