-
Notifications
You must be signed in to change notification settings - Fork 0
/
week 7 mini Rice Spaceship.txt
259 lines (203 loc) · 9.52 KB
/
week 7 mini Rice Spaceship.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
http://www.codeskulptor.org/#user43_OFgW5w9yjwjBy7l.py
# program template for Spaceship
import simplegui
import math
import random
# globals for user interface
WIDTH = 800
HEIGHT = 600
score = 0
lives = 3
time = 0
ANGLE_VEL_INC = 0.1
VEL_INC = [10,10]
friction = 0.05
missle_minimum_speed = 5
class ImageInfo:
def __init__(self, center, size, radius = 0, lifespan = None, animated = False):
self.center = center
self.size = size
self.radius = radius
if lifespan:
self.lifespan = lifespan
else:
self.lifespan = float('inf')
self.animated = animated
def get_center(self):
return self.center
def get_size(self):
return self.size
def get_radius(self):
return self.radius
def get_lifespan(self):
return self.lifespan
def get_animated(self):
return self.animated
# art assets created by Kim Lathrop, may be freely re-used in non-commercial projects, please credit Kim
# debris images - debris1_brown.png, debris2_brown.png, debris3_brown.png, debris4_brown.png
# debris1_blue.png, debris2_blue.png, debris3_blue.png, debris4_blue.png, debris_blend.png
debris_info = ImageInfo([320, 240], [640, 480])
debris_image = simplegui.load_image("http://commondatastorage.googleapis.com/codeskulptor-assets/lathrop/debris2_blue.png")
# nebula images - nebula_brown.png, nebula_blue.png
nebula_info = ImageInfo([400, 300], [800, 600])
nebula_image = simplegui.load_image("http://commondatastorage.googleapis.com/codeskulptor-assets/lathrop/nebula_blue.f2014.png")
# splash image
splash_info = ImageInfo([200, 150], [400, 300])
splash_image = simplegui.load_image("http://commondatastorage.googleapis.com/codeskulptor-assets/lathrop/splash.png")
# ship image
ship_info = ImageInfo([45, 45], [90, 90], 35)
ship_image = simplegui.load_image("http://commondatastorage.googleapis.com/codeskulptor-assets/lathrop/double_ship.png")
# missile image - shot1.png, shot2.png, shot3.png
missile_info = ImageInfo([5,5], [10, 10], 3, 50)
missile_image = simplegui.load_image("http://commondatastorage.googleapis.com/codeskulptor-assets/lathrop/shot2.png")
# asteroid images - asteroid_blue.png, asteroid_brown.png, asteroid_blend.png
asteroid_info = ImageInfo([45, 45], [90, 90], 40)
asteroid_image = simplegui.load_image("http://commondatastorage.googleapis.com/codeskulptor-assets/lathrop/asteroid_blue.png")
# animated explosion - explosion_orange.png, explosion_blue.png, explosion_blue2.png, explosion_alpha.png
explosion_info = ImageInfo([64, 64], [128, 128], 17, 24, True)
explosion_image = simplegui.load_image("http://commondatastorage.googleapis.com/codeskulptor-assets/lathrop/explosion_alpha.png")
# sound assets purchased from sounddogs.com, please do not redistribute
soundtrack = simplegui.load_sound("http://commondatastorage.googleapis.com/codeskulptor-assets/sounddogs/soundtrack.mp3")
missile_sound = simplegui.load_sound("http://commondatastorage.googleapis.com/codeskulptor-assets/sounddogs/missile.mp3")
missile_sound.set_volume(.5)
ship_thrust_sound = simplegui.load_sound("http://commondatastorage.googleapis.com/codeskulptor-assets/sounddogs/thrust.mp3")
explosion_sound = simplegui.load_sound("http://commondatastorage.googleapis.com/codeskulptor-assets/sounddogs/explosion.mp3")
# alternative upbeat soundtrack by composer and former IIPP student Emiel Stopler
# please do not redistribute without permission from Emiel at http://www.filmcomposer.nl
#soundtrack = simplegui.load_sound("https://storage.googleapis.com/codeskulptor-assets/ricerocks_theme.mp3")
# helper functions to handle transformations
def angle_to_vector(ang):
return [math.cos(ang), math.sin(ang)]
def dist(p,q):
return math.sqrt((p[0] - q[0]) ** 2+(p[1] - q[1]) ** 2)
def angle_to_degree(ang):
degree = ang * 180 / math.pi
degreestr = str(degree)
return degreestr
# Ship class
class Ship:
def __init__(self, pos, vel, angle, image, info):
self.pos = [pos[0],pos[1]]
self.vel = [vel[0],vel[1]]
self.thrust = False
self.angle = angle
self.angle_vel = 0
self.image = image
self.image_center = info.get_center()
self.image_size = info.get_size()
self.radius = info.get_radius()
def draw(self,canvas):
if self.thrust == False:
canvas.draw_image(self.image, self.image_center, self.image_size, self.pos, self.image_size, self.angle)
else:
canvas.draw_image(self.image, [self.image_center[0]+90, self.image_center[1]], self.image_size, self.pos, self.image_size, self.angle)
def update(self):
self.angle += self.angle_vel
self.orient = angle_to_vector(self.angle)
# fritcion of vel
self.vel[0] = (1-friction) * self.vel[0]
self.vel[1] = (1-friction) * self.vel[1]
# update position
self.pos[0] += self.vel[0] * self.orient[0]
self.pos[1] += self.vel[1] * self.orient[1]
# wraps the ship
if self.pos[0] < 0:
self.pos[0] = WIDTH
elif self.pos[0] > WIDTH:
self.pos[0] = 0
if self.pos[1] < 0:
self.pos[1] = HEIGHT
elif self.pos[1] > HEIGHT:
self.pos[1] = 0
def shoot(self):
global a_missile
a_missile = Sprite([self.pos[0] + self.vel[0] * self.orient[0] + 45 *self.orient[0],
self.pos[1] + self.vel[1] * self.orient[1] + 45 *self.orient[1]],
[self.vel[0]+missle_minimum_speed,self.vel[1]+missle_minimum_speed],
self.angle, 0,missile_image, missile_info, missile_sound)
# Sprite class
class Sprite:
def __init__(self, pos, vel, ang, ang_vel, image, info, sound = None):
self.pos = [pos[0],pos[1]]
self.vel = [vel[0],vel[1]]
self.angle = ang
self.angle_vel = ang_vel
self.image = image
self.image_center = info.get_center()
self.image_size = info.get_size()
self.radius = info.get_radius()
self.lifespan = info.get_lifespan()
self.animated = info.get_animated()
self.age = 0
if sound:
sound.rewind()
sound.play()
def draw(self, canvas):
canvas.draw_image(self.image, self.image_center, self.image_size, self.pos, self.image_size, self.angle)
def update(self):
self.angle += self.angle_vel
self.orient = angle_to_vector(self.angle)
self.pos[0] += self.vel[0] * self.orient[0]
self.pos[1] += self.vel[1] * self.orient[1]
def draw(canvas):
global time, lives,score
# animiate background
time += 1
wtime = (time / 4) % WIDTH
center = debris_info.get_center()
size = debris_info.get_size()
canvas.draw_image(nebula_image, nebula_info.get_center(), nebula_info.get_size(), [WIDTH / 2, HEIGHT / 2], [WIDTH, HEIGHT])
canvas.draw_image(debris_image, center, size, (wtime - WIDTH / 2, HEIGHT / 2), (WIDTH, HEIGHT))
canvas.draw_image(debris_image, center, size, (wtime + WIDTH / 2, HEIGHT / 2), (WIDTH, HEIGHT))
# draw ship and sprites
my_ship.draw(canvas)
a_rock.draw(canvas)
a_missile.draw(canvas)
# update ship and sprites
my_ship.update()
a_rock.update()
a_missile.update()
# draw lives and score
canvas.draw_text("live :" + str(lives),[650, 100],15, "white")
canvas.draw_text("score :" + str(score),[650, 120],15, "white")
# timer handler that spawns a rock
def rock_spawner():
global a_rock
a_rock = Sprite([random.random()*WIDTH, random.random()*HEIGHT], [random.random(), random.random()], (random.random()* math.pi), 0,asteroid_image, asteroid_info)
# define keyhandlers to control ship_angle
def keydown(key):
global a_bubble, firing_angle_vel, bubble_stuck
if simplegui.KEY_MAP["left"] == key:
my_ship.angle_vel -= ANGLE_VEL_INC
elif simplegui.KEY_MAP["right"] == key:
my_ship.angle_vel += ANGLE_VEL_INC
elif simplegui.KEY_MAP["up"] == key:
ship_thrust_sound.play()
my_ship.thrust = True
my_ship.vel[0] += VEL_INC[0]
my_ship.vel[1] += VEL_INC[1]
elif simplegui.KEY_MAP["space"] == key:
my_ship.shoot()
def keyup(key):
global firing_angle_vel
if simplegui.KEY_MAP["left"] == key:
my_ship.angle_vel += ANGLE_VEL_INC
elif simplegui.KEY_MAP["right"] == key:
my_ship.angle_vel -= ANGLE_VEL_INC
elif simplegui.KEY_MAP["up"] == key:
my_ship.thrust = False
ship_thrust_sound.pause()
# initialize frame
frame = simplegui.create_frame("Asteroids", WIDTH, HEIGHT)
# initialize ship and two sprites
my_ship = Ship([WIDTH / 2, HEIGHT / 2], [0, 0], 0, ship_image, ship_info)
a_rock = Sprite([random.random()*WIDTH, random.random()*HEIGHT], [random.random(), random.random()], (random.random()* math.pi), 0,asteroid_image, asteroid_info)
a_missile = Sprite([2 * WIDTH / 3, 2 * HEIGHT / 3], [-1,1], 0, 0, missile_image, missile_info, missile_sound)
# register handlers
frame.set_draw_handler(draw)
frame.set_keydown_handler(keydown)
frame.set_keyup_handler(keyup)
timer = simplegui.create_timer(1000.0, rock_spawner)
# get things rolling
timer.start()
frame.start()