Releases: PhaserEditor2D/PhaserEditor2D-v3
Releases · PhaserEditor2D/PhaserEditor2D-v3
v3.1.0 - May 24, 2020
Release notes: https://phasereditor2d.com/blog/2020/05/phaser-editor-v310-released
Added
- Scene Editor: use a color picker for the color properties in the Inspector view.
- Scene Editor: the origin manipulator. To select it press
O
or select it in the context menu or toolbar. It also support containers. - Scene Editor: the Tint properties.
- Scene Editor: two scopes for transformations: local and global. You can select it in the context menu (Coords -> Global). Default is local.
- Server: shows helpful welcome messages.
Removed
- The TypeScript template does not include the compiler output files (
game.js
). The user should compile the project before play it.
Modified
- Scene Editor: the Set Origin To commands modify the origin of the object but keep it's global position.
- Replace usage of EventTarget with a custom event emitter.
Fixed
- Scene Editor: fixes the Translate manipulator when the objects are children of a transformed container.
- Deep nested menus are closed well.
- Sub-menus do not overlap with the parent menu.
- #26: File upload in Windows.
- Scene Editor: fixes picking of a container prefab instance.
- Scene Editor: fixes the Parent dialog in the Parent properties section. Now it does not show container prefab instances.
Compatibility
- Safari browser: EventTarget is not supported as constructor. We replaced it by a custom event emitter (colibri.ui.controls.ListenerList).