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Some shaderpacks or resourcepacks have a feature that outlines ores. Normally, adjacent identical ores share a single outline, allowing players to deduce the positions of other ores based on the outline. In certain situations, ores and their corresponding deepslate variants generate together. When this happens, the ores and deepslate ores use separate outlines. Could future updates make it so that adjacent ores and their deepslate variants, such as iron ore and deepslate iron ore, share the same outline?
The text was updated successfully, but these errors were encountered:
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[Feature Request]
[Feature Request] Border Display for Ores and Deepslate Ores
Dec 14, 2024
Some shaderpacks or resourcepacks have a feature that outlines ores. Normally, adjacent identical ores share a single outline, allowing players to deduce the positions of other ores based on the outline. In certain situations, ores and their corresponding deepslate variants generate together. When this happens, the ores and deepslate ores use separate outlines. Could future updates make it so that adjacent ores and their deepslate variants, such as iron ore and deepslate iron ore, share the same outline?
The text was updated successfully, but these errors were encountered: