This is the FPC reimplementation of the famous clickomania of from Matthias Schüssler (https://blog.clickomania.ch/2018/10/16/clickomania-goes-open-source/)
Features:
- Highscore
- single player
- extra stones
- multiple graphic effects
Features compared to the original:
All diffs from the click.exe (Vers. 4.2.1.0) to clickomania are listed:
- means Funktion / Feature is part of click.exe but not of clickomania
+ means Funktion / Feature is not part of click.exe but of clickomania
- Stone, F/Xs Vojeur
+ Stone, Texture (scaleable Transparency)
- Stone, Sounds
- Background, fit image to window size (always enabled)
- Default Background (used a different)
- Actions, Enable auto drop/count down
- Spezial, Language
- Help
+ Highscore System "Low Score" and "High Score" runs always (but only the active one will bi shown)
+ Highscore System "High Score" gives extra points if more than 90% of Field where destroyed
+ Highscore System is depending on (FieldWidth, FieldHeight, ColorCount, UseSpezial) changing one value, will give a different highscore table
Dependencies:
- OpenGL (dglOpenGL and TOpenGLControl from the LCL)
Needed Lazarus packages:
LazOpenGLContext