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Clickomania

This is the FPC reimplementation of the famous clickomania of from Matthias Schüssler (https://blog.clickomania.ch/2018/10/16/clickomania-goes-open-source/)

Features:

  • Highscore
  • single player
  • extra stones
  • multiple graphic effects

Features compared to the original:

All diffs from the click.exe (Vers. 4.2.1.0) to clickomania are listed:

- means Funktion / Feature is part of click.exe but not of clickomania
+ means Funktion / Feature is not part of click.exe but of clickomania

- Stone, F/Xs Vojeur
+ Stone, Texture (scaleable Transparency)
- Stone, Sounds
- Background, fit image to window size (always enabled)
- Default Background (used a different)
- Actions, Enable auto drop/count down
- Spezial, Language
- Help
+ Highscore System "Low Score" and "High Score" runs always (but only the active one will bi shown)
+ Highscore System "High Score" gives extra points if more than 90% of Field where destroyed
+ Highscore System is depending on (FieldWidth, FieldHeight, ColorCount, UseSpezial) changing one value, will give a different highscore table

Dependencies:

  • OpenGL (dglOpenGL and TOpenGLControl from the LCL)

Needed Lazarus packages:

LazOpenGLContext