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💡 Ideas Discussions
Share ideas for new features
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You must be logged in to vote 💡 Per-world Tickrate
status: unlikelyUnlikely to ever be worked on due to complexity or risk -
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You must be logged in to vote 💡 Secure Seed
help wantedCommunity assistance requested, PRs welcome. priority: lowThis issue only describes a minor inconvenience. -
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You must be logged in to vote 💡 Consider introducing the concept of initial configuration presets
status: input wantedLooking for community feedback on this issue. status: acceptedDisputed bug is accepted as valid or Feature accepted as desired to be added. -
You must be logged in to vote 💡 --forceupdate doesnt work multithreaded.
status: acceptedDisputed bug is accepted as valid or Feature accepted as desired to be added. -
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You must be logged in to vote 💡 Custom Locales and Effective Locales
status: acceptedDisputed bug is accepted as valid or Feature accepted as desired to be added. good first issueSimple bug fix or feature which would be a good first PR for someone new to the project -
You must be logged in to vote 💡 Add option to disable "x/y players sleeping" message.
status: acceptedDisputed bug is accepted as valid or Feature accepted as desired to be added. -
You must be logged in to vote 💡 Lectern should be able to set has_book directly
status: acceptedDisputed bug is accepted as valid or Feature accepted as desired to be added. good first issueSimple bug fix or feature which would be a good first PR for someone new to the project -
You must be logged in to vote 💡 Jukebox should be able to set has_record directly
status: acceptedDisputed bug is accepted as valid or Feature accepted as desired to be added. good first issueSimple bug fix or feature which would be a good first PR for someone new to the project -
You must be logged in to vote 💡 Alternative region file format
status: unlikelyUnlikely to ever be worked on due to complexity or risk -
You must be logged in to vote 💡 Allow changing the raySize of LivingEntity#rayTraceEntities
status: acceptedDisputed bug is accepted as valid or Feature accepted as desired to be added. -
You must be logged in to vote 💡 Throw damage event for every damage type on Interaction entity
upstream: vanillaIssue exists in vanilla Minecraft. -
You must be logged in to vote 💡 Add
status: input wantedBlockModifyEvent
Looking for community feedback on this issue.