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Forge and NeoForge #21

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KevinTheG0D opened this issue Mar 6, 2024 · 2 comments
Open

Forge and NeoForge #21

KevinTheG0D opened this issue Mar 6, 2024 · 2 comments
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help wanted Extra attention is needed

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@KevinTheG0D
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How can i use both in my project? Both use the mods.toml file and it overrides the other.

@Ran-Mewo
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Ran-Mewo commented Mar 9, 2024

Pain, Neoforge is attempting to kill this project, and I've made many requests to them to attempt to add a single change, but to no avail sadly. neoforged/NeoForge#531 (No offence Forge team, <3)

We're currently looking into this, but for a hacky solution at the moment you can view it here
https://gitlab.com/jeseibel/distant-horizons/-/tree/removeArch

We're still thinking of how to add official support for it, it's still sort of a help wanted thing, but we do have some ideas that need testing

Update: NeoForge is finally adding in a neoforge.mods.toml and is targeted to release for 1.20.5
Forge & NeoForge together will be unsupported for versions below 1.20.5 as I don't want to go through the pain required to do that.

@Ran-Mewo Ran-Mewo added the help wanted Extra attention is needed label Mar 9, 2024
@Ran-Mewo Ran-Mewo pinned this issue Mar 9, 2024
@hypherionmc
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Just to add to this, it's now technically possible to do this with 1.20.6 and newer, although I personally wouldn't recommend this, as specifically with mixins and service loaders, you could still have forge code running on neoforge and vice versa

There is a still a small bug with mixin configs, specified in the neoforge.mods.toml

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