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Ben edited this page May 13, 2017
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网络与操作分层
sequenceDiagram
Server->>+Client1: Broadcast
Server->>+Client2: Broadcast
Client1-->>-Server: VER0.81
Client2-->>-Server: VER0.81
Server->>+Client1: PLAYERID-1
Server->>+Client2: PLAYERID-2
Client1-->>-Server: 1--PLAYERID-1--3-CRT-AIR-386-483--5-CRT-TRP-388-322----
Client2-->>-Server: 1--PLAYERID-2--2-CRT-AIR-111-222--3-CRT-TRP-111-223----
Server->>+Client1: 1--PLAYERID-1--3-CRT-AIR-386-483--5-CRT-TRP-388-322--PLAYERID-2--2-CRT-AIR-111-222--3-CRT-TRP-111-223----
Server->>+Client2: 1--PLAYERID-1--3-CRT-AIR-386-483--5-CRT-TRP-388-322----PLAYERID-2--2-CRT-AIR-111-222--3-CRT-TRP-111-223----
Client1-->>-Server: 2--PLAYERID-1--3-MOV-111-200--3-ATK-2-2----
Client2-->>-Server: 2--PLAYERID-2--2-MOV-23-21--4-CRT-AIR-543-432----
loop Reply Keyframe
Client2-->Server: OPT
end
第几关键帧--PLAYERID-玩家id--单位id-命令-[命令操作数-[[更多操作数]-..]]--单位id-命令-[命令操作数-[[更多操作数]-..]]----
图表例子说明:1--PLAYERID-1--3-CRT-AIR-386-483--5-CRT-TRP-388-322----
第一关键帧,玩家一;创造一个飞机在(368,483)并设其id为3;创造一个步兵在(388,322)并设其id为5;
2--PLAYERID-2--2-MOV-23-21--4-CRT-AIR-543-432----
第二关键帧,玩家二;将id为2的单位移动到(23,21);创造一个飞机在(543,432)并设其id为5;