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A feature request for an XML module that takes the given velocity and fall height from a player, and transfers it to another player upon contact. This is essentially treating the player as an anvil when they fall from the sky and can be applied either in a region, or globally.
This feature could contain the following:
broadcast - Displays the amount of damage transfered to the target.
damage-ally boolean - Check if you can damage to players on the same team.
This would be fun for a blitz map where you have to drop from above and survive players from another team as the arena gets smaller. Or, alternatively, you could have a mixed combat map where that can be one aspect of the fighting, and another is dropping grenades/etc. along a track. Could possibly be mixed with elytras in later versions as well to make for a fun gamemode where you can crash into others.
Ultimately, just makes PGM more versatile and allows for a subset of games that would be fun to play.
The text was updated successfully, but these errors were encountered:
A feature request for an XML module that takes the given velocity and fall height from a player, and transfers it to another player upon contact. This is essentially treating the player as an anvil when they fall from the sky and can be applied either in a region, or globally.
This feature could contain the following:
broadcast
- Displays the amount of damage transfered to the target.damage-ally
boolean - Check if you can damage to players on the same team.This would be fun for a blitz map where you have to drop from above and survive players from another team as the arena gets smaller. Or, alternatively, you could have a mixed combat map where that can be one aspect of the fighting, and another is dropping grenades/etc. along a track. Could possibly be mixed with elytras in later versions as well to make for a fun gamemode where you can crash into others.
Ultimately, just makes PGM more versatile and allows for a subset of games that would be fun to play.
The text was updated successfully, but these errors were encountered: