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word2vec.c: Minor tweak to reduce CPU pipeline stalls (3% gain) #36

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GoogleCodeExporter opened this issue Feb 27, 2016 · 1 comment

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@GoogleCodeExporter
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The perf utility reported a bottleneck in this area, where it's waiting for the 
'target' variable to be finalized. By computing the next value of target early, 
overall performance is increased by about 3% on a small (128MB) training file.

add next_target next to target in the variable list.

Then in the two negative sampling blocks:
...
          if (d == 0) {
            target = word;
            label = 1;
            next_random = next_random * (unsigned long long)25214903917 + 11;
            next_target = table[(next_random >> 16) % table_size];
          } else {
            target = next_target;
            if (target == 0) target = next_random % (vocab_size - 1) + 1;
            next_random = next_random * (unsigned long long)25214903917 + 11;
            next_target = table[(next_random >> 16) % table_size];
            if (target == word) continue;
            label = 0;
          }
...

Original issue reported on code.google.com by [email protected] on 22 Jul 2015 at 6:40

@GoogleCodeExporter
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Potentially disregard, might not be valid.  But there are a ton of pipeline 
stalls in word2vec.

One thing that might have similar effect is to move next_random's value-getting 
after using the value for target.

Original comment by [email protected] on 22 Jul 2015 at 4:05

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