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xdg.go
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// Copyright (c) 2017, OpenPeeDeeP. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// Package xdg impelements the XDG standard for application file locations.
package xdg
import (
"os"
"path/filepath"
"strings"
)
var defaulter xdgDefaulter = new(osDefaulter)
type xdgDefaulter interface {
defaultDataHome() string
defaultDataDirs() []string
defaultConfigHome() string
defaultConfigDirs() []string
defaultCacheHome() string
}
type osDefaulter struct {
}
//This method is used in the testing suit
// nolint: deadcode
func setDefaulter(def xdgDefaulter) {
defaulter = def
}
// XDG is information about the currently running application
type XDG struct {
Vendor string
Application string
}
// New returns an instance of XDG that is used to grab files for application use
func New(vendor, application string) *XDG {
return &XDG{
Vendor: vendor,
Application: application,
}
}
// DataHome returns the location that should be used for user specific data files for this specific application
func (x *XDG) DataHome() string {
return filepath.Join(DataHome(), x.Vendor, x.Application)
}
// DataDirs returns a list of locations that should be used for system wide data files for this specific application
func (x *XDG) DataDirs() []string {
dataDirs := DataDirs()
for i, dir := range dataDirs {
dataDirs[i] = filepath.Join(dir, x.Vendor, x.Application)
}
return dataDirs
}
// ConfigHome returns the location that should be used for user specific config files for this specific application
func (x *XDG) ConfigHome() string {
return filepath.Join(ConfigHome(), x.Vendor, x.Application)
}
// ConfigDirs returns a list of locations that should be used for system wide config files for this specific application
func (x *XDG) ConfigDirs() []string {
configDirs := ConfigDirs()
for i, dir := range configDirs {
configDirs[i] = filepath.Join(dir, x.Vendor, x.Application)
}
return configDirs
}
// CacheHome returns the location that should be used for application cache files for this specific application
func (x *XDG) CacheHome() string {
return filepath.Join(CacheHome(), x.Vendor, x.Application)
}
// QueryData looks for the given filename in XDG paths for data files.
// Returns an empty string if one was not found.
func (x *XDG) QueryData(filename string) string {
dirs := x.DataDirs()
dirs = append([]string{x.DataHome()}, dirs...)
return returnExist(filename, dirs)
}
// QueryConfig looks for the given filename in XDG paths for config files.
// Returns an empty string if one was not found.
func (x *XDG) QueryConfig(filename string) string {
dirs := x.ConfigDirs()
dirs = append([]string{x.ConfigHome()}, dirs...)
return returnExist(filename, dirs)
}
// QueryCache looks for the given filename in XDG paths for cache files.
// Returns an empty string if one was not found.
func (x *XDG) QueryCache(filename string) string {
return returnExist(filename, []string{x.CacheHome()})
}
func returnExist(filename string, dirs []string) string {
for _, dir := range dirs {
_, err := os.Stat(filepath.Join(dir, filename))
if (err != nil && os.IsExist(err)) || err == nil {
return filepath.Join(dir, filename)
}
}
return ""
}
// DataHome returns the location that should be used for user specific data files
func DataHome() string {
dataHome := os.Getenv("XDG_DATA_HOME")
if dataHome == "" {
dataHome = defaulter.defaultDataHome()
}
return dataHome
}
// DataDirs returns a list of locations that should be used for system wide data files
func DataDirs() []string {
var dataDirs []string
dataDirsStr := os.Getenv("XDG_DATA_DIRS")
if dataDirsStr != "" {
dataDirs = strings.Split(dataDirsStr, string(os.PathListSeparator))
}
if len(dataDirs) == 0 {
dataDirs = defaulter.defaultDataDirs()
}
return dataDirs
}
// ConfigHome returns the location that should be used for user specific config files
func ConfigHome() string {
configHome := os.Getenv("XDG_CONFIG_HOME")
if configHome == "" {
configHome = defaulter.defaultConfigHome()
}
return configHome
}
// ConfigDirs returns a list of locations that should be used for system wide config files
func ConfigDirs() []string {
var configDirs []string
configDirsStr := os.Getenv("XDG_CONFIG_DIRS")
if configDirsStr != "" {
configDirs = strings.Split(configDirsStr, string(os.PathListSeparator))
}
if len(configDirs) == 0 {
configDirs = defaulter.defaultConfigDirs()
}
return configDirs
}
// CacheHome returns the location that should be used for application cache files
func CacheHome() string {
cacheHome := os.Getenv("XDG_CACHE_HOME")
if cacheHome == "" {
cacheHome = defaulter.defaultCacheHome()
}
return cacheHome
}