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Spout Input as Sprites! #26
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Yes! BeatDrop only uses SpoutDX for performance improvement, also for Spout Output (I think). |
Tutorial07 is a complete example from Microsoft, modified for Spout functions, so it's not possible to copy/paste the entire thing. Unfortunately, I forgot that BeatDrop uses DirectX 9, so this is a relevant example using SpoutDX9. |
Well ok! :) If you have more time assisting the BeatDrop code, then tell me. |
But hey, @leadedge! You can take a look in You can also look in A question: should it work if I try to receive a selected Spout Sender Texture (ex. YouTubeSpoutActivator) read from the image ini file, for example |
There is no support in SpoutDX9 for image files or pixel buffers. You might be able to import the images to a surface with D3DXLoadSurfaceFromFile. |
Hey! It would be cool if this feature will be integrated in! This will be the true Mini-NestDrop!
The usage:
If you want to invoke a sprite as a Spout Input, then beatdrop_img.ini will be necessary to access images/Spout Inputs.
Add
Spout/SpoutInputName
beforeimg=
on any digit headers you want, so it should be able to access it.SpoutInputName
is the Spout Sender name that you want to invoke it, else it gets an error.For example: The Spout OBS Plug-in Sender Name that I route from a YouTube Video is YouTubeSpoutActivator, so it should be
img=Spout/YouTubeSpoutActivator
in the [img11] header on beatdrop_img.ini.If I try to change to Sprite Mode and type 11 (e.g. K11), it will invoke a Spout Input Sprite routed from OBS.
Killing/Clearing a Spout Sprite (e.g. In sprite mode, pressed DEL or CTRL+SHIFT+K), it should stop and releasing the received Spout texture, freeing up some resources.
Hey, @leadedge, a.k.a. Lynn Jarvis, you are the one who made the Spout Output Integration of BeatDrop and I am the one who improves this project. Will it be possible to add a Spout Sprite Input functionality like the example that I have mentioned?
Closes Issue #4.
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