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config.lua
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config.lua
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Config = {}
Config.Framework = 'OX' -- ESX | QBCORE | OX
Config.groups = {
['police'] = {
ped = {
model = `mp_f_cardesign_01`,
gender = 'female'
},
locations = {
vector4(458.8778, -997.9269, 30.6896, 191.6873),
},
outfits = {
{
model = `mp_m_freemode_01`,
grade = 0,
label = 'Recruit outfit 1',
arms = {component_id = 3, texture = 0, drawable = 4},
torso = {component_id = 11, texture = 0, drawable = 111},
undershirt = {component_id = 8, texture = 0, drawable = 44},
pants = {component_id = 4, texture = 0, drawable = 10},
shoes = {component_id = 6, texture = 0, drawable = 19},
bag = {component_id = 5, texture = 6, drawable = 281},
accesories = {component_id = 7, texture = 0, drawable = 0},
kevlar = {component_id = 9, texture = 0, drawable = 7},
badge = {component_id = 10, texture = 0, drawable = 0},
hat = {component_id = 0, texture = 0, drawable = 1}
},
{
model = `mp_f_freemode_01`,
grade = 0,
label = 'Recruit outfit 1',
arms = {component_id = 3, texture = 0, drawable = 14},
torso = {component_id = 11, texture = 0, drawable = 48},
undershirt = {component_id = 8, texture = 0, drawable = 14},
pants = {component_id = 4, texture = 0, drawable = 34},
shoes = {component_id = 6, texture = 0, drawable = 101},
bag = {component_id = 5, texture = 6, drawable = 0},
accesories = {component_id = 7, texture = 0, drawable = 0},
kevlar = {component_id = 9, texture = 0, drawable = 0},
badge = {component_id = 10, texture = 0, drawable = 0},
hat = {component_id = 0, texture = 0, drawable = -1}
},
}
},
['garbage'] = {
ped = {
model = `S_M_Y_Garbage`,
gender = 'female'
},
locations = {
vector4(-354.9425, -1514.2347, 27.7177, 214.0024),
},
outfits = {
{
model = `mp_m_freemode_01`,
grade = 0,
label = 'Recruit outfit 1',
arms = {component_id = 3, texture = 0, drawable = 4},
torso = {component_id = 11, texture = 0, drawable = 111},
undershirt = {component_id = 8, texture = 0, drawable = 44},
pants = {component_id = 4, texture = 0, drawable = 10},
shoes = {component_id = 6, texture = 0, drawable = 19},
bag = {component_id = 5, texture = 6, drawable = 281},
accesories = {component_id = 7, texture = 0, drawable = 0},
kevlar = {component_id = 9, texture = 0, drawable = 7},
badge = {component_id = 10, texture = 0, drawable = 0},
hat = {component_id = 0, texture = 0, drawable = 1}
},
{
model = `mp_f_freemode_01`,
grade = 0,
label = 'Recruit outfit 1',
arms = {component_id = 3, texture = 0, drawable = 49},
torso = {component_id = 11, texture = 2, drawable = 59},
undershirt = {component_id = 8, texture = 0, drawable = 219},
pants = {component_id = 4, texture = 0, drawable = 35},
shoes = {component_id = 6, texture = 0, drawable = 101},
bag = {component_id = 5, texture = 6, drawable = 0},
accesories = {component_id = 7, texture = 0, drawable = 0},
kevlar = {component_id = 9, texture = 0, drawable = 0},
badge = {component_id = 10, texture = 0, drawable = 0},
hat = {component_id = 0, texture = 0, drawable = -1}
},
}
},
['gang'] = {
ped = {
model = `IG_Ballas_Leader`,
gender = 'female'
},
locations = {
vector4(-1.2072, -1810.0857, 29.1527, 213.2372),
},
outfits = {
{
model = `mp_m_freemode_01`,
grade = 0,
label = 'Recruit outfit 1',
arms = {component_id = 3, texture = 0, drawable = 4},
torso = {component_id = 11, texture = 0, drawable = 111},
undershirt = {component_id = 8, texture = 0, drawable = 44},
pants = {component_id = 4, texture = 0, drawable = 10},
shoes = {component_id = 6, texture = 0, drawable = 19},
bag = {component_id = 5, texture = 6, drawable = 0},
accesories = {component_id = 7, texture = 0, drawable = 0},
kevlar = {component_id = 9, texture = 0, drawable = 0},
badge = {component_id = 10, texture = 0, drawable = 0},
hat = {component_id = 0, texture = 0, drawable = 0},
mask = {component_id = 1, texture = 2, drawable = 209}
},
{
model = `mp_f_freemode_01`,
grade = 0,
label = 'Recruit outfit 1',
arms = {component_id = 3, texture = 0, drawable = 88},
torso = {component_id = 11, texture = 2, drawable = 356},
undershirt = {component_id = 8, texture = 0, drawable = 14},
pants = {component_id = 4, texture = 3, drawable = 155},
shoes = {component_id = 6, texture = 0, drawable = 1},
bag = {component_id = 5, texture = 6, drawable = 0},
accesories = {component_id = 7, texture = 0, drawable = 0},
kevlar = {component_id = 9, texture = 0, drawable = 0},
badge = {component_id = 10, texture = 0, drawable = 0},
hat = {component_id = 0, texture = 0, drawable = -1},
mask = {component_id = 1, texture = 2, drawable = 209}
},
}
},
}