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Check if number of Viewers, Eyes, or Surfaces in the scene exceeds the amount expected by DisplayConfig #118

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DuFF14 opened this issue Jan 27, 2016 · 2 comments

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@DuFF14
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DuFF14 commented Jan 27, 2016

Add error checking for if the number of VRViewers, VREyes, or VRSurfaces in the scene exceeds the number expected from DisplayConfig.

@chase-cobb
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@DuFF14 What is the expected behavior if the numbers exceed the expectations set by DisplayConfig?

@DuFF14
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DuFF14 commented Apr 4, 2016

That is up for debate -- I haven't tried breaking it that way to see what happens. Throw an appropriate error message and fail? Throw a warning and let it run?

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