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main.h
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/*
This file is part of OpenSceneGraph cross-platform examples:
https://github.com/OGStudio/openscenegraph-cross-platform-examples
Copyright (C) 2018 Opensource Game Studio
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef OPENSCENEGRAPH_CROSS_PLATFORM_EXAMPLES_MAIN_H
#define OPENSCENEGRAPH_CROSS_PLATFORM_EXAMPLES_MAIN_H
// Application+Logging Start
#include "log.h"
// Application+Logging End
// Application+Rendering Start
#include "render.h"
#include <osgViewer/Viewer>
#include <osgGA/TrackballManipulator>
// Application+Rendering End
// Example+BoxScene Start
#include "box.osgt.h"
#include "resource.h"
#include "scene.h"
#include <osg/MatrixTransform>
// Example+BoxScene End
// MAIN_EXAMPLE_LOG Start
#include "log.h"
#include "format.h"
#define MAIN_EXAMPLE_LOG_PREFIX "main::Example(%p) %s"
#define MAIN_EXAMPLE_LOG(...) \
log::logprintf( \
MAIN_EXAMPLE_LOG_PREFIX, \
this, \
format::printfString(__VA_ARGS__).c_str() \
)
// MAIN_EXAMPLE_LOG End
// Example+StaticPluginOSG Start
#include <osgDB/Registry>
// Reference (statically) plugins to read `osgt` file.
USE_OSGPLUGIN(osg2)
USE_SERIALIZER_WRAPPER_LIBRARY(osg)
// Example+StaticPluginOSG End
namespace osgcpe
{
namespace main
{
// Application Start
class Application
{
public:
Application(const std::string &name)
{
// Application End
// Application+Logging Start
this->setupLogging(name);
// Application+Logging End
// Application+Rendering Start
this->setupRendering();
// Application+Rendering End
// Application Start
}
~Application()
{
// Application End
// Application+Rendering Start
this->tearRenderingDown();
// Application+Rendering End
// Application+Logging Start
this->tearLoggingDown();
// Application+Logging End
// Application Start
}
// Application End
// Application+frame Start
public:
void frame()
{
this->viewer->frame();
}
// Application+frame End
// Application+run Start
public:
void run()
{
while (!this->viewer->done())
{
this->frame();
}
}
// Application+run End
// Application+setupWindow-desktop Start
public:
void setupWindow(
const std::string &title,
int x,
int y,
int width,
int height
) {
osg::GraphicsContext *gc =
render::createGraphicsContext(title, x, y, width, height);
// Configure viewer's camera with FOVY and window size.
osg::Camera *cam = this->viewer->getCamera();
render::setupCamera(cam, gc, 30, width, height);
}
// Application+setupWindow-desktop End
// Application+Logging Start
private:
log::Logger *logger;
void setupLogging(const std::string &appName)
{
// Create custom logger.
this->logger = new log::Logger(appName);
// Provide the logger to OpenSceneGraph.
osg::setNotifyHandler(this->logger);
// Only accept notifications of Info level or higher
// like warnings and errors.
//osg::setNotifyLevel(osg::INFO);
osg::setNotifyLevel(osg::WARN);
}
void tearLoggingDown()
{
// Remove the logger from OpenSceneGraph.
// This also destroys the logger: no need to deallocate it manually.
osg::setNotifyHandler(0);
}
// Application+Logging End
// Application+Rendering Start
public:
void setScene(osg::Node *scene)
{
// Make sure we reset the scene upon setting the same scene again.
this->viewer->setSceneData(0);
this->viewer->setSceneData(scene);
}
private:
osgViewer::Viewer *viewer;
void setupRendering()
{
// Create OpenSceneGraph viewer.
this->viewer = new osgViewer::Viewer;
// Use single thread: CRITICAL for mobile and web.
this->viewer->setThreadingModel(osgViewer::ViewerBase::SingleThreaded);
// Create manipulator: CRITICAL for mobile and web.
this->viewer->setCameraManipulator(new osgGA::TrackballManipulator);
}
void tearRenderingDown()
{
delete this->viewer;
}
// Application+Rendering End
// Application Start
};
// Application End
// Example+01 Start
const auto EXAMPLE_TITLE = "OSGCPE-01: Embed resource";
// Example+01 End
// Example Start
struct Example
{
Application *app;
typedef std::map<std::string, std::string> Parameters;
Example(const Parameters ¶meters)
{
this->app = new Application(EXAMPLE_TITLE);
// Example End
// Example+BoxScene Start
this->setupBoxScene();
// Example+BoxScene End
// Example+SingleColorScene Start
this->setupSceneTexturing();
// Example+SingleColorScene End
// Example Start
}
~Example()
{
// Example End
// Example Start
delete this->app;
}
// Example End
// Example+BoxScene Start
private:
osg::ref_ptr<osg::MatrixTransform> scene;
void setupBoxScene()
{
resource::Resource box("models", "box.osgt", box_osgt, box_osgt_len);
auto node = resource::node(box);
// Use MatrixTransform to allow box transformations.
if (node)
{
this->scene = new osg::MatrixTransform;
this->scene->addChild(node);
}
if (this->scene.valid())
{
this->app->setScene(scene);
}
else
{
MAIN_EXAMPLE_LOG("ERROR Could not load scene");
}
}
// Example+BoxScene End
// Example+SingleColorScene Start
private:
void setupSceneTexturing()
{
// Do nothing for an empty scene.
if (!this->scene.valid())
{
return;
}
osgcpe::scene::paintScene(this->scene);
}
// Example+SingleColorScene End
// Example Start
};
// Example End
} // namespace main.
} // namespace osgcpe.
#endif // OPENSCENEGRAPH_CROSS_PLATFORM_EXAMPLES_MAIN_H