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render.html
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<html>
<meta charset="utf-8">
<head>
<style>
body
{
margin: 0px;
}
#canvas
{
background-color: black;
width: 800px;
height: 600px;
/*
Emscripten canvas MUST NOT have any border or padding
to have correct mouse coordinates
*/
border: 0px none;
}
#output
{
width: 800px;
/* 5px more because 600px is not enough somehow */
height: calc(100% - 600px - 5px);
}
</style>
</head>
<body>
<center>
<div>
<canvas id="canvas" oncontextmenu="event.preventDefault()"></canvas>
</div>
<div>
<textarea id="output" rows="8"></textarea>
</div>
</center>
<script type="text/javascript">
var Module = {
preRun: [],
postRun: [],
print: (function() {
var element = document.getElementById('output');
// Clear browser cache.
if (element)
{
element.value = '';
}
return function(text) {
if (element) {
element.value += text + "\n";
// Scroll to the bottom.
element.scrollTop = element.scrollHeight;
}
};
})(),
printErr: function(text) {
console.error(text);
},
canvas: (function() {
var canvas = document.getElementById('canvas');
// As a default initial behavior, pop up an alert when webgl context is lost. To make your
// application robust, you may want to override this behavior before shipping!
// See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
canvas.addEventListener(
"webglcontextlost",
function(e) {
alert('WebGL context has been lost. Please, reload the page.');
e.preventDefault();
},
false
);
return canvas;
})(),
setStatus: function(text) {
Module.print("STATUS: '" + text + "'");
},
totalDependencies: 0,
monitorRunDependencies: function(left) {
this.totalDependencies = Math.max(this.totalDependencies, left);
Module.setStatus(left ? 'Preparing... (' + (this.totalDependencies-left) + '/' + this.totalDependencies + ')' : 'All downloads complete.');
}
};
var name = "ogs";
Module.setStatus('Downloading...');
window.onerror = function(event) {
Module.setStatus('Exception thrown, see JavaScript console');
};
var memoryInitializer = name + ".html.mem";
Module['memoryInitializerRequestURL'] = memoryInitializer;
var meminitXHR = Module['memoryInitializerRequest'] = new XMLHttpRequest();
meminitXHR.open('GET', memoryInitializer, true);
meminitXHR.responseType = 'arraybuffer';
meminitXHR.send(null);
var script = document.createElement('script');
script.src = name + ".js";
document.body.appendChild(script);
</script>
</body>
</html>