Releases: Novum/vkQuake
vkQuake 1.01.0 Binaries
- Extremely large textures should now work
- Fixed alpha blending issue in some maps (e.g. xmasjam2018_bloodshot)
- Partial support for r_showTris (world and particles)
- Update to latest QuakeSpasm code
Binaries require the Visual C++ Redistributable for Visual Studio 2017:
https://go.microsoft.com/fwlink/?LinkId=746571 (32 bit)
https://go.microsoft.com/fwlink/?LinkId=746572 (64 bit)
vkQuake 1.00.0 Binaries
- Performance optimizations (use function pointer instead of loader)
- Compute shader water texture update
- Update to latest QuakeSpasm code
Windows users:
Windows binaries require the Visual C++ Redistributable for Visual Studio 2017:
https://go.microsoft.com/fwlink/?LinkId=746571 (32 bit)
https://go.microsoft.com/fwlink/?LinkId=746572 (64 bit)
vkQuake 0.97.3 Binaries
- Performance optimizations (avoid redundant pipelines & descriptor set binds)
Windows users:
Windows binaries require the Visual C++ Redistributable for Visual Studio 2017:
https://go.microsoft.com/fwlink/?LinkId=746571 (32 bit)
https://go.microsoft.com/fwlink/?LinkId=746572 (64 bit)
vkQuake 0.97.2 Binaries
- Fix for models being rendered too dark (thanks Ilya Potekhin for pointing this out)
Windows users:
Windows binaries require the Visual C++ Redistributable for Visual Studio 2017:
https://go.microsoft.com/fwlink/?LinkId=746571 (32 bit)
https://go.microsoft.com/fwlink/?LinkId=746572 (64 bit)
vkQuake 0.97.1 Binaries
- All remaining fixes from QuakeSpasm 0.93
- Better fix for Alt+Tab problem with NVIDIA
- Fixed issue where objects could be seen behind sky (e.g. at the start of E4M7)
- Fixed some Vulkan resource leaks
Windows users:
Windows binaries require the Visual C++ Redistributable for Visual Studio 2017:
https://go.microsoft.com/fwlink/?LinkId=746571 (32 bit)
https://go.microsoft.com/fwlink/?LinkId=746572 (64 bit)
vkQuake 0.97.0 Binaries
- Fixed crash with newer NVIDIA drivers when tabbing in and out of fullscreen
- All changes up to latest QuakeSpasm 0.93 RC
- Use VK_KHR_dedicated_allocation if available
- Use pipeline derivatives for world pipelines
Windows users:
Windows binaries require the Visual C++ Redistributable for Visual Studio 2017:
https://go.microsoft.com/fwlink/?LinkId=746571 (32 bit)
https://go.microsoft.com/fwlink/?LinkId=746572 (64 bit)
vkQuake 0.96.2 Binaries
- Fix for AMD hang
Windows users:
Windows binaries require the Visual C++ Redistributable for Visual Studio 2017:
https://go.microsoft.com/fwlink/?LinkId=746571 (32 bit)
https://go.microsoft.com/fwlink/?LinkId=746572 (64 bit)
Linux users:
The Linux binary contains a file named "vkquake.readme," detailing use of the application. This was compiled and linked on Debian Jessie (8.x)
vkQuake 0.96.1 Binaries
- Bump limits for Arcane Dimensions 1.60 (ad_sepulcher)
- Fix for broken dynamic lights since version 0.92
- Add fence between command buffer completion and present (required by Vulkan spec)
- Potential optimization for some drivers: Mark command buffers as VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT
Windows users:
Windows binaries require the Visual C++ Redistributable for Visual Studio 2017:
https://go.microsoft.com/fwlink/?LinkId=746571 (32 bit)
https://go.microsoft.com/fwlink/?LinkId=746572 (64 bit)
vkQuake 0.96 Binaries
- Option to select number of samples for anti-aliasing
- Workaround for crash on Intel HD graphics on Windows when enabling anti-aliasing
- Fixed running out of staging memory in certain big maps
- Update to latest QuakeSpasm code
- Vulkan device can now be selected from command line (-device)
- Minor fixes for Vulkan conformance
Windows users:
Windows binaries require the Visual C++ Redistributable for Visual Studio 2017:
https://go.microsoft.com/fwlink/?LinkId=746571 (32 bit)
https://go.microsoft.com/fwlink/?LinkId=746572 (64 bit)
Linux users:
The Linux binary contains a file named "vkquake.readme," detailing use of the application. This was compiled and linked on Debian Jessie (8.x)
vkQuake 0.95 Binaries
- Update to latest QuakeSpasm code
- vkQuake will now use 10 bit color buffers if the device supports it to reduce banding in dark areas
- Fixes not being able to select "Supersampling" in settings by pressing return
- Fixes slightly invalid API usage
- Fixes uninitialized memory when writing a descriptor set (reported by Arda Coskunses)
Windows users:
Windows binaries require the Visual C++ Redistributable for Visual Studio 2015:
https://www.microsoft.com/en-us/download/details.aspx?id=48145
Linux users:
The Linux binary contains a file named "vkquake.readme," detailing use of the application. This was compiled and linked on Debian Jessie (8.x)