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Releases: Novum/vkQuake

vkQuake 1.01.0 Binaries

03 Jan 03:41
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  • Extremely large textures should now work
  • Fixed alpha blending issue in some maps (e.g. xmasjam2018_bloodshot)
  • Partial support for r_showTris (world and particles)
  • Update to latest QuakeSpasm code

Binaries require the Visual C++ Redistributable for Visual Studio 2017:
https://go.microsoft.com/fwlink/?LinkId=746571 (32 bit)
https://go.microsoft.com/fwlink/?LinkId=746572 (64 bit)

vkQuake 1.00.0 Binaries

12 Jun 02:02
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  • Performance optimizations (use function pointer instead of loader)
  • Compute shader water texture update
  • Update to latest QuakeSpasm code

Windows users:

Windows binaries require the Visual C++ Redistributable for Visual Studio 2017:
https://go.microsoft.com/fwlink/?LinkId=746571 (32 bit)
https://go.microsoft.com/fwlink/?LinkId=746572 (64 bit)

vkQuake 0.97.3 Binaries

31 Dec 05:14
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  • Performance optimizations (avoid redundant pipelines & descriptor set binds)

Windows users:

Windows binaries require the Visual C++ Redistributable for Visual Studio 2017:
https://go.microsoft.com/fwlink/?LinkId=746571 (32 bit)
https://go.microsoft.com/fwlink/?LinkId=746572 (64 bit)

vkQuake 0.97.2 Binaries

09 Dec 17:20
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  • Fix for models being rendered too dark (thanks Ilya Potekhin for pointing this out)

Windows users:

Windows binaries require the Visual C++ Redistributable for Visual Studio 2017:
https://go.microsoft.com/fwlink/?LinkId=746571 (32 bit)
https://go.microsoft.com/fwlink/?LinkId=746572 (64 bit)

vkQuake 0.97.1 Binaries

01 Dec 04:57
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  • All remaining fixes from QuakeSpasm 0.93
  • Better fix for Alt+Tab problem with NVIDIA
  • Fixed issue where objects could be seen behind sky (e.g. at the start of E4M7)
  • Fixed some Vulkan resource leaks

Windows users:

Windows binaries require the Visual C++ Redistributable for Visual Studio 2017:
https://go.microsoft.com/fwlink/?LinkId=746571 (32 bit)
https://go.microsoft.com/fwlink/?LinkId=746572 (64 bit)

vkQuake 0.97.0 Binaries

16 Nov 03:45
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  • Fixed crash with newer NVIDIA drivers when tabbing in and out of fullscreen
  • All changes up to latest QuakeSpasm 0.93 RC
  • Use VK_KHR_dedicated_allocation if available
  • Use pipeline derivatives for world pipelines

Windows users:

Windows binaries require the Visual C++ Redistributable for Visual Studio 2017:
https://go.microsoft.com/fwlink/?LinkId=746571 (32 bit)
https://go.microsoft.com/fwlink/?LinkId=746572 (64 bit)

vkQuake 0.96.2 Binaries

20 Jun 01:07
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  • Fix for AMD hang

Windows users:

Windows binaries require the Visual C++ Redistributable for Visual Studio 2017:
https://go.microsoft.com/fwlink/?LinkId=746571 (32 bit)
https://go.microsoft.com/fwlink/?LinkId=746572 (64 bit)

Linux users:

The Linux binary contains a file named "vkquake.readme," detailing use of the application. This was compiled and linked on Debian Jessie (8.x)

vkQuake 0.96.1 Binaries

18 Jun 19:01
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  • Bump limits for Arcane Dimensions 1.60 (ad_sepulcher)
  • Fix for broken dynamic lights since version 0.92
  • Add fence between command buffer completion and present (required by Vulkan spec)
  • Potential optimization for some drivers: Mark command buffers as VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT

Windows users:

Windows binaries require the Visual C++ Redistributable for Visual Studio 2017:
https://go.microsoft.com/fwlink/?LinkId=746571 (32 bit)
https://go.microsoft.com/fwlink/?LinkId=746572 (64 bit)

vkQuake 0.96 Binaries

11 Jun 15:14
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  • Option to select number of samples for anti-aliasing
  • Workaround for crash on Intel HD graphics on Windows when enabling anti-aliasing
  • Fixed running out of staging memory in certain big maps
  • Update to latest QuakeSpasm code
  • Vulkan device can now be selected from command line (-device)
  • Minor fixes for Vulkan conformance

Windows users:

Windows binaries require the Visual C++ Redistributable for Visual Studio 2017:
https://go.microsoft.com/fwlink/?LinkId=746571 (32 bit)
https://go.microsoft.com/fwlink/?LinkId=746572 (64 bit)

Linux users:

The Linux binary contains a file named "vkquake.readme," detailing use of the application. This was compiled and linked on Debian Jessie (8.x)

vkQuake 0.95 Binaries

14 Mar 16:08
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  • Update to latest QuakeSpasm code
  • vkQuake will now use 10 bit color buffers if the device supports it to reduce banding in dark areas
  • Fixes not being able to select "Supersampling" in settings by pressing return
  • Fixes slightly invalid API usage
  • Fixes uninitialized memory when writing a descriptor set (reported by Arda Coskunses)

Windows users:

Windows binaries require the Visual C++ Redistributable for Visual Studio 2015:
https://www.microsoft.com/en-us/download/details.aspx?id=48145

Linux users:

The Linux binary contains a file named "vkquake.readme," detailing use of the application. This was compiled and linked on Debian Jessie (8.x)