diff --git a/nocts_cata_mod_BN/README_BN.md b/nocts_cata_mod_BN/README_BN.md index 9466e0e9..bb1c78bd 100644 --- a/nocts_cata_mod_BN/README_BN.md +++ b/nocts_cata_mod_BN/README_BN.md @@ -1,6 +1,10 @@ # Expansion mod for Cataclysm, Bright Nights version -The version of this mod in this folder is is for Cataclysm: Bright Nights. Copy the folder containing this content into data/mods if you are using that version of Cataclysm. Use the other folder, nocts_cata_mod_DDA if you are playing with Cataclysm: Dark Days Ahead. +This version is for the 0.1 Stable release of Cataclysm: Bright Nights. To use this, copy over the nocts_cata_mod_BN folder into data/mods. + +If you are using experimental Bright Nights, it is recommended you update from the main page using the "download zip" option within the green "code" button, and copy the nocts_cata_mod_BN folder into data/mods folder. + +Likewise, if you are using experimental DDA, use the nocts_cata_mod folder from the master branch. This is the gigantic jabberwock of a mod that adds a lot of content to the game. It adds new items, buildings, scenarios, monsters, etc. It also reworks and adds alternatives to many things from recipes to scenarios. It also adds a pseudo-story and lore on the works. diff --git a/nocts_cata_mod_DDA/Char_creation/c_classes_bw.json b/nocts_cata_mod_DDA/Char_creation/c_classes_bw.json deleted file mode 100644 index 099a96e3..00000000 --- a/nocts_cata_mod_DDA/Char_creation/c_classes_bw.json +++ /dev/null @@ -1,786 +0,0 @@ -[ - { - "type": "item_group", - "subtype": "collection", - "id": "c_plut_light", - "entries": [ { "item": "light_atomic_battery_cell_rechargeable", "ammo-item": "battery", "charges": [ 500, 1000 ] } ] - }, - { - "type": "item_group", - "subtype": "collection", - "id": "c_plut_medium", - "entries": [ { "item": "medium_atomic_battery_cell_rechargeable", "ammo-item": "battery", "charges": [ 2500, 5000 ] } ] - }, - { - "type": "item_group", - "subtype": "collection", - "id": "c_plut_heavy", - "entries": [ { "item": "heavy_atomic_battery_cell_rechargeable", "ammo-item": "battery", "charges": [ 5000, 10000 ] } ] - }, - { - "type": "profession", - "id": "failed_weapon", - "name": "Failed Bio-Weapon", - "description": "From the moment you opened your eyes you knew you were a failure, a reject. Destined to be something great but many a mistake took that away from you. You awoke in a world of monsters, but you're determined to prove you aren't one of them.", - "points": 4, - "traits": [ - "NIGHTVISION", - "PSYCHOPATH", - "PAINREC_BIOWEAPON", - "REGEN_BIOWEAPON", - "NEURO_BAD_BIOWEAPON", - "ARMOR_BIOWEAPON", - "PONDEROUS_BIOWEAPON", - "HUNGER_BIOWEAPON", - "UNSTABLE", - "ANIMALDISCORD", - "BIO_WEAPON_FAILED" - ], - "skills": [ { "level": 2, "name": "firstaid" }, { "level": 2, "name": "electronics" }, { "level": 2, "name": "mechanics" } ], - "CBMs": [ - "bio_drain", - "bio_power_weakness", - "bio_nostril", - "bio_thumbs", - "bio_leaky", - "bio_sleepy", - "bio_trip", - "bio_stiff", - "bio_razors", - "bio_power_storage_mkII", - "bio_power_storage_mkII", - "bio_power_storage_mkII", - "bio_power_storage_mkII", - "bio_hydraulics", - "bio_metabolics", - "bio_chain_lightning", - "bio_carbon", - "bio_nanobots", - "bio_painkiller", - "bio_torsionratchet", - "bio_cqb", - "bio_shock", - "bio_armor_head", - "bio_armor_torso", - "bio_armor_arms", - "bio_armor_legs", - "bio_armor_eyes" - ], - "items": { - "both": { - "items": [ "badge_bio_weapon", "subsuit_xl", "footrags" ], - "entries": [ { "item": "hat_noise_cancelling", "custom-flags": [ "no_auto_equip" ] } ] - }, - "male": [ "briefs" ], - "female": [ "bra", "panties" ] - }, - "flags": [ "SCEN_ONLY" ] - }, - { - "type": "profession", - "id": "failed_weapon_scen", - "//": "This is used to distinguish between failed bio-weapons who started at the Bio-Weapon Lab from other failed bio-weapons, for mission/dialogue purposes.", - "name": "Failed Bio-Weapon", - "description": "From the moment you opened your eyes you knew you were a failure, a reject. Destined to be something great but many a mistake took that away from you. You awoke in a world of monsters, but you're determined to prove you aren't one of them.", - "points": 4, - "traits": [ - "NIGHTVISION", - "PSYCHOPATH", - "PAINREC_BIOWEAPON", - "REGEN_BIOWEAPON", - "NEURO_BAD_BIOWEAPON", - "ARMOR_BIOWEAPON", - "PONDEROUS_BIOWEAPON", - "HUNGER_BIOWEAPON", - "UNSTABLE", - "ANIMALDISCORD", - "BIO_WEAPON_FAILED" - ], - "skills": [ { "level": 2, "name": "firstaid" }, { "level": 2, "name": "electronics" }, { "level": 2, "name": "mechanics" } ], - "CBMs": [ - "bio_drain", - "bio_power_weakness", - "bio_nostril", - "bio_thumbs", - "bio_leaky", - "bio_sleepy", - "bio_trip", - "bio_stiff", - "bio_razors", - "bio_power_storage_mkII", - "bio_power_storage_mkII", - "bio_power_storage_mkII", - "bio_power_storage_mkII", - "bio_hydraulics", - "bio_metabolics", - "bio_chain_lightning", - "bio_carbon", - "bio_nanobots", - "bio_painkiller", - "bio_torsionratchet", - "bio_cqb", - "bio_shock", - "bio_armor_head", - "bio_armor_torso", - "bio_armor_arms", - "bio_armor_legs", - "bio_armor_eyes" - ], - "items": { - "both": { - "items": [ "badge_bio_weapon", "subsuit_xl", "footrags" ], - "entries": [ { "item": "hat_noise_cancelling", "custom-flags": [ "no_auto_equip" ] } ] - }, - "male": [ "briefs" ], - "female": [ "bra", "panties" ] - }, - "flags": [ "SCEN_ONLY" ] - }, - { - "type": "profession", - "id": "mycus_weapon", - "name": "Fungus Failed Bio-Weapon", - "description": "Assimilation process is complete, incorporation and modification of biology and bionics into our system was successful. Protection of our new domain and brethren is our current objective. Inability to remove previous DNA marker is but a minor setback.", - "points": 4, - "//": "Most of the same traits as standard failed bio-weapons, though Unstable Genetics has been removed since Mycus characters aren't supposed to mutate, and they softlock if it gives them Carnivore.", - "traits": [ - "NIGHTVISION", - "PSYCHOPATH", - "PAINREC_BIOWEAPON", - "REGEN_BIOWEAPON", - "NEURO_BAD_BIOWEAPON", - "ARMOR_BIOWEAPON", - "PONDEROUS_BIOWEAPON", - "HUNGER_BIOWEAPON", - "ANIMALDISCORD", - "THRESH_MYCUS", - "BIO_WEAPON_FAILED" - ], - "CBMs": [ - "bio_drain", - "bio_power_weakness", - "bio_nostril", - "bio_thumbs", - "bio_leaky", - "bio_sleepy", - "bio_trip", - "bio_stiff", - "bio_razors", - "bio_power_storage_mkII", - "bio_power_storage_mkII", - "bio_power_storage_mkII", - "bio_power_storage_mkII", - "bio_hydraulics", - "bio_metabolics", - "bio_chain_lightning", - "bio_carbon", - "bio_nanobots", - "bio_painkiller", - "bio_torsionratchet", - "bio_cqb", - "bio_shock", - "bio_armor_head", - "bio_armor_torso", - "bio_armor_arms", - "bio_armor_legs", - "bio_armor_eyes" - ], - "items": { - "both": [ - "badge_bio_weapon", - "subsuit_xl", - "footrags", - "mycus_fruit", - "mycus_fruit", - "mycus_fruit", - "mycus_fruit", - "mycus_fruit", - "mycus_fruit", - "mycus_fruit", - "mycus_fruit" - ], - "male": [ "briefs" ], - "female": [ "bra", "panties" ] - }, - "flags": [ "SCEN_ONLY" ] - }, - { - "type": "profession", - "id": "bio_weapon_a", - "name": "Bio-Weapon Alpha", - "description": "'The Predator'. You were the first, the Alpha. Created to sow chaos behind enemy lines, driven by hunger. You awoke into the unknown with an appetite - good thing the world is full of prey to devour!", - "points": 8, - "traits": [ - "NIGHTVISION", - "PSYCHOPATH", - "PAINREC_BIOWEAPON", - "SPEED_BIOWEAPON", - "REGEN_BIOWEAPON", - "HUNGER_BIOWEAPON", - "STAMINA_BIOWEAPON", - "NEURO_BAD_BIOWEAPON", - "BIO_WEAPON_ALPHA" - ], - "skills": [ { "level": 5, "name": "dodge" }, { "level": 5, "name": "melee" }, { "level": 5, "name": "unarmed" } ], - "CBMs": [ - "bio_dex_enhancer", - "bio_eye_enhancer", - "bio_str_enhancer", - "bio_adrenaline", - "bio_carbon", - "bio_hazard_shield", - "bio_ears", - "bio_cqb", - "bio_claws", - "bio_shock", - "bio_digestion", - "bio_water_extractor", - "bio_heat_absorb", - "bio_metabolics", - "bio_ethanol", - "bio_painkiller", - "bio_nanobots", - "bio_recycler", - "bio_uncanny_dodge", - "bio_power_storage_mkII", - "bio_power_storage_mkII", - "bio_power_storage_mkII", - "bio_power_storage_mkII" - ], - "items": { "both": [ "badge_bio_weapon", "subsuit_xl" ], "male": [ "briefs" ], "female": [ "bra", "panties" ] }, - "flags": [ "SCEN_ONLY" ] - }, - { - "type": "profession", - "id": "bio_weapon_d", - "name": "Bio-Weapon Delta", - "description": "'The Infiltrator', created to infiltrate, scout, spy and assassinate. Capable of taking down enemies from afar, exploring enemy territory and integrating into the local populace. You awoke to chaos, and you plan to eliminate whoever caused it.", - "points": 8, - "traits": [ - "NIGHTVISION", - "PSYCHOPATH", - "PAINREC_BIOWEAPON", - "SUBTLE_BIOWEAPON", - "SLOW_METABOLISM_BIOWEAPON", - "SCOUT_BIOWEAPON", - "ANIMALDISCORD", - "BIO_WEAPON_DELTA" - ], - "skills": [ - { "level": 5, "name": "gun" }, - { "level": 3, "name": "rifle" }, - { "level": 3, "name": "melee" }, - { "level": 3, "name": "stabbing" }, - { "level": 3, "name": "survival" }, - { "level": 3, "name": "fabrication" }, - { "level": 3, "name": "cooking" }, - { "level": 3, "name": "tailor" }, - { "level": 3, "name": "swimming" }, - { "level": 3, "name": "computer" }, - { "level": 3, "name": "speech" }, - { "level": 3, "name": "traps" } - ], - "CBMs": [ - "bio_atomic_battery", - "bio_int_enhancer", - "bio_eye_enhancer", - "bio_animal_empathy", - "bio_night_vision", - "bio_targeting", - "bio_tools", - "bio_flashlight", - "bio_lighter", - "bio_evap", - "bio_climate", - "bio_torsionratchet", - "bio_recycler", - "bio_carbon", - "bio_watch", - "bio_face_mask", - "bio_lockpick", - "bio_fingerhack", - "bio_ups", - "bio_nanobots", - "bio_painkiller", - "bio_power_storage_mkII", - "bio_power_storage_mkII", - "bio_power_storage_mkII", - "bio_power_storage_mkII" - ], - "items": { "both": [ "badge_bio_weapon", "subsuit_xl", "footrags" ], "male": [ "briefs" ], "female": [ "bra", "panties" ] }, - "flags": [ "SCEN_ONLY" ] - }, - { - "type": "profession", - "id": "bio_weapon_b", - "name": "Bio-Weapon Beta", - "description": "'The Immortal', designed to be a one-man army. Your body is a lethal weapon, finely tuned arms and defenses ready to destroy anything standing in your way. You awoke to a horde of enemies, so now you take them all on.", - "points": 8, - "traits": [ - "NIGHTVISION", - "PSYCHOPATH", - "PAINREC_BIOWEAPON", - "ARMOR_BIOWEAPON", - "TOUGH_BIOWEAPON", - "PONDEROUS_BIOWEAPON", - "PAINRESIST", - "BIO_WEAPON_BETA" - ], - "skills": [ - { "level": 5, "name": "dodge" }, - { "level": 5, "name": "melee" }, - { "level": 5, "name": "cutting" }, - { "level": 3, "name": "rifle" }, - { "level": 3, "name": "gun" } - ], - "CBMs": [ - "bio_str_enhancer", - "bio_dex_enhancer", - "bio_adrenaline", - "bio_armor_eyes", - "bio_armor_head", - "bio_armor_torso", - "bio_armor_arms", - "bio_armor_legs", - "bio_sunglasses", - "bio_ears", - "bio_blood_filter", - "bio_faraday", - "bio_leukocyte", - "bio_purifier", - "bio_radscrubber", - "bio_targeting", - "bio_sword", - "bio_shock", - "bio_laser_armgun", - "bio_hydraulics", - "bio_nanobots", - "bio_painkiller", - "bio_power_storage_mkII", - "bio_power_storage_mkII", - "bio_power_storage_mkII", - "bio_power_storage_mkII", - "bio_power_armor_interface_mkII", - "bio_fuel_cell_gasoline", - "bio_plasma_cell" - ], - "items": { "both": [ "badge_bio_weapon", "subsuit_xl", "footrags" ], "male": [ "briefs" ], "female": [ "bra", "panties" ] }, - "flags": [ "SCEN_ONLY" ] - }, - { - "type": "profession", - "id": "bio_weapon_g", - "name": "Bio-Weapon Gamma", - "description": "'The Mechanic', created to sabotage, destroy, assimilate or repair bio-technology. You are a walking, adaptive repair machine. You awoke to the sounds of machines fighting abominations. You could help them, or destroy them, if they get in your way.", - "points": 8, - "traits": [ - "NIGHTVISION", - "PSYCHOPATH", - "PAINREC_BIOWEAPON", - "NEURO_GOOD_BIOWEAPON", - "ROBOT_FRIEND_BIOWEAPON", - "WEAK_BIOWEAPON", - "PROF_MED", - "FASTLEARNER", - "BIO_WEAPON_GAMMA" - ], - "skills": [ - { "level": 5, "name": "firstaid" }, - { "level": 5, "name": "electronics" }, - { "level": 5, "name": "mechanics" }, - { "level": 5, "name": "fabrication" } - ], - "CBMs": [ - "bio_int_enhancer", - "bio_carbon", - "bio_chain_lightning", - "bio_emp_armgun", - "bio_magnet", - "bio_nanobots", - "bio_painkiller", - "bio_power_storage_mkII", - "bio_power_storage_mkII", - "bio_power_storage_mkII", - "bio_power_storage_mkII", - "bio_railgun", - "bio_remote", - "bio_resonator", - "bio_cutting_torch", - "bio_batteries", - "bio_cable", - "bio_tools", - "bio_razors", - "bio_ups", - "bio_sunglasses" - ], - "items": { "both": [ "badge_bio_weapon", "subsuit_xl", "footrags" ], "male": [ "briefs" ], "female": [ "bra", "panties" ] }, - "flags": [ "SCEN_ONLY" ] - }, - { - "type": "profession", - "id": "bio_infantry", - "name": "Super Soldier", - "description": "The infantry of the Super Soldier project. You are one of many augmented soldiers to be deployed into a battle field to ensure victory. With range and melee capabilities, you engage enemies en masse.", - "points": 16, - "CBMs": [ - "bio_adrenaline", - "bio_blade", - "bio_carbon", - "bio_metabolics", - "bio_nanobots", - "bio_painkiller", - "bio_night_vision", - "bio_purifier", - "bio_shock", - "bio_targeting", - "bio_ups", - "bio_power_storage_sentinel", - "bio_str_enhancer", - "bio_dex_enhancer", - "bio_eye_enhancer", - "bio_int_enhancer", - "bio_speed" - ], - "traits": [ - "SUPER_SOLDIER_MARKER", - "THRESH_SUPER_SOLDIER", - "SENTINEL_PERK_STR", - "SENTINEL_PERK_DEX", - "SENTINEL_PERK_PER", - "SENTINEL_PERK_INT" - ], - "skills": [ - { "level": 3, "name": "gun" }, - { "level": 3, "name": "rifle" }, - { "level": 3, "name": "pistol" }, - { "level": 3, "name": "melee" }, - { "level": 3, "name": "unarmed" }, - { "level": 3, "name": "cutting" }, - { "level": 3, "name": "stabbing" }, - { "level": 3, "name": "dodge" } - ], - "proficiencies": [ "prof_gunsmithing_basic", "prof_traps", "prof_disarming", "prof_spotting" ], - "items": { - "both": { - "items": [ "helmet_liner", "thermal_shirt", "gloves_liner", "under_armor_shorts", "socks", "mil_helm", "molle_pack" ], - "entries": [ - { "item": "mil_armor", "contents-group": "c_plut_medium" }, - { "item": "two_way_radio", "contents-item": [ "battery_ups" ] }, - { "item": "arc_laser_rifle", "ammo-item": "battery", "charges": 5000, "contents-item": "shoulder_strap" }, - { "item": "knife_combat", "container-item": "sheath" }, - { "item": "neo_laser_pistol_ups", "container-item": "XL_holster" } - ] - } - }, - "flags": [ "SCEN_ONLY" ] - }, - { - "type": "profession", - "id": "bio_scout", - "name": "Super Scout", - "description": "The sniper of the Super Soldier project. You are one of a few augmented soldiers to be used for reconnaissance and V.I.P assassinations. With your weapons and skills, you can eliminate key targets after living for weeks in enemy territory.", - "points": 16, - "CBMs": [ - "bio_climate", - "bio_evap", - "bio_eye_optic", - "bio_lighter", - "bio_nanobots", - "bio_night_vision", - "bio_recycler", - "bio_digestion", - "bio_targeting", - "bio_torsionratchet", - "bio_ups", - "bio_power_storage_sentinel", - "bio_eye_enhancer", - "bio_dex_enhancer" - ], - "traits": [ "SUPER_SOLDIER_MARKER", "THRESH_SUPER_SOLDIER", "SENTINEL_PERK_DEX_2", "SENTINEL_PERK_PER_2" ], - "skills": [ - { "level": 5, "name": "gun" }, - { "level": 4, "name": "rifle" }, - { "level": 3, "name": "survival" }, - { "level": 3, "name": "fabrication" }, - { "level": 3, "name": "cooking" }, - { "level": 2, "name": "tailor" }, - { "level": 2, "name": "swimming" }, - { "level": 2, "name": "pistol" }, - { "level": 2, "name": "melee" }, - { "level": 2, "name": "stabbing" } - ], - "proficiencies": [ "prof_gunsmithing_basic", "prof_traps", "prof_disarming", "prof_spotting" ], - "items": { - "both": { - "items": [ - "helmet_liner", - "thermal_shirt", - "gloves_liner", - "under_armor_shorts", - "socks", - "lmil_helm", - "rucksack", - "dump_pouch", - "2lcanteen", - "e_tool", - "mre_beef_box", - "militarymap", - "tent_kit", - "rollmat" - ], - "entries": [ - { "item": "lmil_armor", "contents-group": "c_plut_medium" }, - { "item": "two_way_radio", "contents-item": [ "battery_ups" ] }, - { "item": "mil_mess_kit", "contents-item": [ "battery_ups" ] }, - { "item": "mx_laser_sniper", "ammo-item": "battery", "charges": 5000, "contents-item": "shoulder_strap" }, - { "item": "neo_laser_pistol_ups", "container-item": "XL_holster" }, - { "item": "knife_combat", "container-item": "sheath" } - ] - } - }, - "flags": [ "SCEN_ONLY" ] - }, - { - "type": "profession", - "id": "bio_tool", - "name": "Super Bio-engineer", - "description": "Biological and mechanical repair unit, the combat engineer of the Super Soldier project. You are one of many augmented military mechanics to be used as a repair module. With repair, medical and general electronic capabilities, you can maybe fix the world.", - "points": 16, - "CBMs": [ - "bio_torsionratchet", - "bio_emp_armgun", - "bio_flashlight", - "bio_memory", - "bio_nanobots", - "bio_painkiller", - "bio_sunglasses", - "bio_tools", - "bio_ups", - "bio_watch", - "bio_power_storage_sentinel", - "bio_eye_enhancer", - "bio_int_enhancer" - ], - "traits": [ "SUPER_SOLDIER_MARKER", "THRESH_SUPER_SOLDIER", "SENTINEL_PERK_PER_2", "SENTINEL_PERK_INT_2" ], - "skills": [ - { "level": 5, "name": "electronics" }, - { "level": 5, "name": "cooking" }, - { "level": 4, "name": "mechanics" }, - { "level": 4, "name": "firstaid" }, - { "level": 4, "name": "fabrication" }, - { "level": 3, "name": "gun" }, - { "level": 2, "name": "pistol" }, - { "level": 2, "name": "smg" }, - { "level": 2, "name": "melee" }, - { "level": 2, "name": "stabbing" } - ], - "proficiencies": [ "prof_gunsmithing_basic", "prof_traps", "prof_disarming", "prof_spotting" ], - "items": { - "both": { - "items": [ - "helmet_liner", - "thermal_shirt", - "gloves_liner", - "under_armor_shorts", - "socks", - "lmil_helm", - "molle_pack", - "id_science" - ], - "entries": [ - { "item": "lmil_armor", "contents-group": "c_plut_light" }, - { "item": "chemistry_set", "contents-item": [ "battery_ups" ] }, - { "item": "two_way_radio", "contents-item": [ "battery_ups" ] }, - { "item": "akro_laser_smg", "ammo-item": "battery", "charges": 1000, "contents-item": "shoulder_strap" }, - { "item": "knife_combat", "container-item": "sheath" }, - { "item": "neo_laser_pistol_ups", "container-item": "XL_holster" } - ] - } - }, - "flags": [ "SCEN_ONLY" ] - }, - { - "type": "profession", - "id": "bio_knight", - "name": "Super Juggernaut", - "description": "The tank of the Super Soldier project. You are one of a few augmented soldiers to be used as a heavy support to infantry. With ranged, armor and regenerative capabilities, you can endure heavy damage and return it in kind.", - "points": 16, - "CBMs": [ - "bio_armor_eyes", - "bio_armor_head", - "bio_armor_torso", - "bio_armor_arms", - "bio_armor_legs", - "bio_metabolics", - "bio_nanobots", - "bio_painkiller", - "bio_power_armor_interface_mkII", - "bio_purifier", - "bio_sunglasses", - "bio_ears", - "bio_carbon", - "bio_sword", - "bio_targeting", - "bio_ups", - "bio_power_storage_sentinel", - "bio_str_enhancer", - "bio_dex_enhancer" - ], - "traits": [ "SUPER_SOLDIER_MARKER", "THRESH_SUPER_SOLDIER", "SENTINEL_PERK_STR_2", "SENTINEL_PERK_DEX_2" ], - "skills": [ - { "level": 3, "name": "gun" }, - { "level": 3, "name": "rifle" }, - { "level": 3, "name": "melee" }, - { "level": 3, "name": "cutting" }, - { "level": 3, "name": "bashing" }, - { "level": 3, "name": "stabbing" }, - { "level": 3, "name": "dodge" } - ], - "proficiencies": [ "prof_gunsmithing_basic", "prof_traps", "prof_disarming", "prof_spotting" ], - "items": { - "both": { - "items": [ "helmet_liner", "thermal_shirt", "gloves_liner", "under_armor_shorts", "socks", "hmil_helm" ], - "entries": [ - { "item": "hmil_armor", "contents-group": "c_plut_heavy" }, - { "item": "two_way_radio", "contents-item": "battery_ups" }, - { "item": "krx_laser_lmg", "ammo-item": "battery", "charges": 10000, "contents-item": "shoulder_strap" }, - { "item": "xarm_laser_shotgun_ups", "contents-item": "shoulder_strap" }, - { "item": "knife_combat", "container-item": "sheath" } - ] - } - }, - "flags": [ "SCEN_ONLY" ] - }, - { - "type": "profession", - "id": "sf_blade", - "name": "Slave Fighter (Blade)", - "description": "You were augmented with a blade, and enhancements to your speed and reaction time. You can hit an opponent multiple times before they land a blow.", - "points": 6, - "CBMs": [ - "bio_sword", - "bio_shock", - "bio_adrenaline", - "bio_carbon", - "bio_dex_enhancer", - "bio_heat_absorb", - "bio_speed", - "bio_metabolics", - "bio_power_storage_mkII", - "bio_power_storage_mkII" - ], - "traits": [ "PROF_GLADIATOR" ], - "skills": [ { "level": 2, "name": "melee" }, { "level": 2, "name": "cutting" }, { "level": 2, "name": "dodge" } ], - "items": { - "both": [ "socks", "hat_cotton", "gloves_fingerless", "tshirt", "jeans", "boots" ], - "male": [ "briefs" ], - "female": [ "bra", "panties" ] - }, - "flags": [ "SCEN_ONLY" ] - }, - { - "type": "profession", - "id": "sf_claw", - "name": "Slave Fighter (Claws)", - "description": "You were augmented with some claws, and enhancements to your reflexes. You deliver a powerful strike that neutralizes foes in few hits.", - "points": 6, - "CBMs": [ - "bio_claws", - "bio_cqb", - "bio_adrenaline", - "bio_carbon", - "bio_dex_enhancer", - "bio_heat_absorb", - "bio_metabolics", - "bio_power_storage_mkII", - "bio_power_storage_mkII" - ], - "traits": [ "PROF_GLADIATOR" ], - "skills": [ - { "level": 2, "name": "melee" }, - { "level": 2, "name": "unarmed" }, - { "level": 2, "name": "dodge" }, - { "level": 2, "name": "stabbing" }, - { "level": 2, "name": "bashing" } - ], - "items": { - "both": [ "socks", "hat_cotton", "gloves_fingerless", "tshirt", "jeans", "boots" ], - "male": [ "briefs" ], - "female": [ "bra", "panties" ] - }, - "flags": [ "SCEN_ONLY" ] - }, - { - "type": "profession", - "id": "sf_shock", - "name": "Slave Fighter (Shocker)", - "description": "You were augmented with electrical generators and protection from them. You hit multiple foes with electricity, frying them until their nervous system gives up.", - "points": 6, - "CBMs": [ - "bio_chain_lightning", - "bio_targeting", - "bio_shock", - "bio_faraday", - "bio_eye_enhancer", - "bio_carbon", - "bio_metabolics", - "bio_power_storage_mkII", - "bio_power_storage_mkII" - ], - "traits": [ "PROF_GLADIATOR" ], - "skills": [ { "level": 2, "name": "gun" }, { "level": 2, "name": "rifle" }, { "level": 2, "name": "dodge" } ], - "items": { - "both": [ "socks", "hat_cotton", "gloves_fingerless", "tshirt", "jeans", "boots" ], - "male": [ "briefs" ], - "female": [ "bra", "panties" ] - }, - "flags": [ "SCEN_ONLY" ] - }, - { - "type": "profession", - "id": "sf_weapon", - "name": "Slave Fighter (Weapon Master)", - "description": "You have been augmented with many 'passive' combat bionics, they merely aid you but are not weapons in and of themselves. You have been trained to use all sorts of different weapons, including your fists. You can pretty much weaponize a sock.", - "points": 6, - "traits": [ "MARTIAL_ARTS_SURV_COM", "PROF_GLADIATOR" ], - "CBMs": [ - "bio_razors", - "bio_magnet", - "bio_railgun", - "bio_shock", - "bio_flamethrower", - "bio_targeting", - "bio_eye_enhancer", - "bio_dex_enhancer", - "bio_str_enhancer", - "bio_speed", - "bio_carbon", - "bio_heat_absorb", - "bio_metabolics", - "bio_power_storage_mkII", - "bio_power_storage_mkII" - ], - "skills": [ - { "level": 2, "name": "melee" }, - { "level": 2, "name": "unarmed" }, - { "level": 2, "name": "stabbing" }, - { "level": 2, "name": "cutting" }, - { "level": 2, "name": "bashing" }, - { "level": 2, "name": "dodge" }, - { "level": 2, "name": "gun" }, - { "level": 2, "name": "rifle" }, - { "level": 2, "name": "shotgun" }, - { "level": 2, "name": "smg" }, - { "level": 2, "name": "pistol" }, - { "level": 2, "name": "launcher" }, - { "level": 2, "name": "archery" }, - { "level": 2, "name": "throw" } - ], - "items": { - "both": [ "socks", "hat_cotton", "gloves_fingerless", "tshirt", "jeans", "boots" ], - "male": [ "briefs" ], - "female": [ "bra", "panties" ] - }, - "flags": [ "SCEN_ONLY" ] - } -] diff --git a/nocts_cata_mod_DDA/Char_creation/c_classes_r.json b/nocts_cata_mod_DDA/Char_creation/c_classes_r.json deleted file mode 100644 index c218a3fd..00000000 --- a/nocts_cata_mod_DDA/Char_creation/c_classes_r.json +++ /dev/null @@ -1,136 +0,0 @@ -[ - { - "type": "item_group", - "subtype": "collection", - "id": "flintlock_pouch_surv_drifter", - "entries": [ { "item": "36navy_makeshift_magnum", "charges": 14 } ] - }, - { - "type": "item_group", - "subtype": "collection", - "id": "cowboy_hat_surv_surv_drifter", - "entries": [ { "item": "36navy_makeshift_magnum", "charges": 12 } ] - }, - { - "type": "profession", - "id": "can_sur", - "name": "Canned Survivor", - "description": "You were a very busy person. That's why you bought a can of survival items and called it a day. Now it's the only thing you have.", - "points": 1, - "items": { - "both": [ "longshirt", "jacket_light", "runner_bag", "wristwatch", "surcan" ], - "male": [ "boxer_shorts", "socks_wool", "pants", "boots" ], - "female": [ "bra", "panties", "stockings", "skirt", "knee_high_boots" ] - } - }, - { - "type": "profession", - "id": "prepper", - "name": "Prepper", - "description": "You were paranoid about the world ending so you jumped on the prepper bandwagon. You read a book on survival and got yourself a gun pack and some gear. The cataclysm was not what you expected.", - "points": 5, - "skills": [ { "level": 3, "name": "rifle" }, { "level": 2, "name": "gun" }, { "level": 1, "name": "survival" } ], - "proficiencies": [ "prof_fibers", "prof_fibers_rope", "prof_lockpicking" ], - "items": { - "both": { - "items": [ - "socks", - "army_top", - "hat_boonie", - "wearable_light", - "balclava", - "binoculars", - "gloves_tactical", - "pants_army", - "boots_steel", - "jacket_army", - "molle_pack", - "canteen", - "crowbar", - "mre_beef_box", - "mil_surp_pack_2" - ], - "entries": [ - { "item": "knife_rambo", "container-item": "scabbard" }, - { - "item": "light_disposable_cell", - "ammo-item": "battery", - "charges": 300, - "container-item": "wearable_light" - }, - { "group": "charged_ref_lighter" } - ] - }, - "male": [ "boxer_shorts" ], - "female": [ "sports_bra", "boxer_shorts" ] - } - }, - { - "type": "profession", - "id": "surv_drifter", - "name": "Wasteland Drifter", - "description": "With the end of the world, you found yourself wandering from town to town, scavenging and learning as you go. Sleeping under the stars, scraping by one meal and one bullet at a time, you've taken to this new life like a duck takes to water.", - "points": 8, - "skills": [ - { "level": 4, "name": "gun" }, - { "level": 3, "name": "pistol" }, - { "level": 3, "name": "melee" }, - { "level": 2, "name": "stabbing" }, - { "level": 2, "name": "dodge" }, - { "level": 4, "name": "tailor" }, - { "level": 3, "name": "cooking" }, - { "level": 3, "name": "fabrication" }, - { "level": 2, "name": "survival" } - ], - "proficiencies": [ - "prof_handloading", - "prof_leatherworking_basic", - "prof_leatherworking", - "prof_millinery", - "prof_furriery", - "prof_closures" - ], - "items": { - "both": { - "ammo": 100, - "items": [ - "pants_cargo", - "longshirt", - "duster", - "socks", - "boots_hiking", - "bandana", - "gloves_fingerless", - "backpack", - "canteen", - "flint_steel", - "survivor_mess_kit", - "fur_rollmat", - "press", - "puller", - "pipe_cleaner", - "pocketwatch" - ], - "entries": [ - { "item": "cowboy_hat_surv", "contents-group": "cowboy_hat_surv_surv_drifter" }, - { - "item": "colt_navy", - "ammo-item": "36navy_makeshift_magnum", - "charges": 6, - "container-item": "XL_holster" - }, - { "item": "flintlock_pouch", "contents-group": "flintlock_pouch_surv_drifter" }, - { "item": "knife_hunting", "container-item": "sheath" }, - { "item": "ear_plugs", "custom-flags": [ "no_auto_equip" ] }, - { "item": "vinegar", "container-item": "bottle_plastic_small" }, - { "item": "lamp_oil", "container-item": "bottle_plastic_small" }, - { "item": "36navy_makeshift_magnum", "charges": 8 }, - { "group": "charged_ref_lighter" } - ] - }, - "male": [ "boxer_shorts" ], - "female": [ "sports_bra", "panties" ] - }, - "flags": [ "SCEN_ONLY" ] - } -] diff --git a/nocts_cata_mod_DDA/Char_creation/c_scenarios.json b/nocts_cata_mod_DDA/Char_creation/c_scenarios.json deleted file mode 100644 index b317899c..00000000 --- a/nocts_cata_mod_DDA/Char_creation/c_scenarios.json +++ /dev/null @@ -1,201 +0,0 @@ -[ - { - "type": "scenario", - "name": "Bio-Weapon Lab", - "description": "You woke up, where are you? Who are you? What are you?! That doesn't matter right now... you have a bad feeling...", - "flags": [ "LONE_START", "SUR_START" ], - "custom_initial_date": { "season": "summer" }, - "id": "bio_weapon_lab", - "points": 0, - "start_name": "Bio-Weapon Lab", - "allowed_locs": [ "Bio_Weapon_Lab_l" ], - "professions": [ "bio_weapon_a", "bio_weapon_b", "bio_weapon_g", "bio_weapon_d", "failed_weapon_scen" ], - "traits": [ "MARTIAL_ARTS_MUT_COM", "MARTIAL_ARTS_BIOJUTSU" ], - "forbidden_traits": [ - "GOURMAND", - "SPIRITUAL", - "STYLISH", - "HOARDER", - "NOMAD", - "PACIFIST", - "TABLEMANNERS", - "SQUEAMISH", - "WAYFARER", - "XS", - "XXXL" - ] - }, - { - "type": "scenario", - "name": "Mycus B.W.M.D", - "description": "After mycus assimilation was successful, our local system was instructed to claim more territory for the mycus. Hostile organisms are near, proceed with caution.", - "flags": [ "LONE_START", "SUR_START" ], - "custom_initial_date": { "season": "autumn" }, - "id": "mycus_bwmd", - "points": 2, - "start_name": "Fungal Territory", - "allowed_locs": [ "sloc_forest", "sloc_field" ], - "professions": [ "mycus_weapon" ], - "traits": [ "MARTIAL_ARTS_MUT_COM", "MARTIAL_ARTS_BIOJUTSU" ], - "forbidden_traits": [ - "GOURMAND", - "SPIRITUAL", - "STYLISH", - "HOARDER", - "NOMAD", - "PACIFIST", - "TABLEMANNERS", - "SQUEAMISH", - "WAYFARER", - "XS", - "XXXL" - ] - }, - { - "type": "scenario", - "name": "Prepper Household", - "description": "You knew something was coming, you prepared, when the dead rose, you knew what to do. With your house now barricaded, it's time to put your plan into action.", - "id": "prep_house", - "points": 2, - "start_name": "Boarded Up House", - "allowed_locs": [ "sloc_house_boarded" ], - "professions": [ "survivalist", "jr_survivalist", "prepper" ], - "traits": [ "MARTIAL_ARTS_SURV_COM" ] - }, - { - "type": "scenario", - "name": "Slave Fighter's Freedom", - "description": "All your life you have been experimented on and forced to fight others for the amusement of your masters. Never having seen the sun or the outside the cataclysm gave you a chance at freedom. Now you just have to escape from your fellow combatants...", - "flags": [ "LONE_START", "CHALLENGE" ], - "id": "house_fight_scenario", - "points": -2, - "start_name": "Sketchy Cabin", - "allowed_locs": [ "house_fight_s" ], - "traits": [ - "ARM_FEATHERS", - "BEAK", - "CARNIVORE", - "CHITIN", - "ELFAEYES", - "FANGS", - "FELINE_EARS", - "GROWL", - "LIGHT_BONES", - "MARTIAL_ARTS_BIOJUTSU", - "MARTIAL_ARTS_MUT_COM", - "MARTIAL_ARTS_SURV_COM", - "NAILS", - "PADDED_FEET", - "PLANTSKIN", - "PONDEROUS1", - "RADIOACTIVE1", - "RAP_TALONS", - "SLIMY", - "SLIT_NOSTRILS", - "TAIL_LONG", - "TROGLO", - "URSINE_EYE", - "WEB_WALKER", - "WHISKERS" - ], - "professions": [ "sf_blade", "sf_claw", "sf_shock", "sf_weapon" ] - }, - { - "type": "scenario", - "name": "Experimental Soldier Start", - "description": "You were part of a an advanced infantry unit, deployed to one of several 'priority sites' as part of a last-ditch effort to get the situation under control. Delays, casualties and having to fight your way through the chaos led to you being the only one left by the time you reached the objective, and with you being so hurt, things aren't looking any better.", - "id": "experiment_soldier_start", - "points": -4, - "flags": [ "LONE_START", "CITY_START", "HELI_CRASH" ], - "start_name": "Priority Site", - "allowed_locs": [ - "lab_surface_brick_blockC0", - "robofachq_surface_parking", - "makeshift_command_center_1", - "Bio_Weapon_Lab", - "haz_sar_1_2" - ], - "professions": [ "bio_infantry", "bio_scout", "bio_knight", "bio_tool" ], - "traits": [ "MARTIAL_ARTS_BIOJUTSU" ] - }, - { - "copy-from": "alone", - "type": "scenario", - "id": "alone", - "extend": { "traits": [ "MARTIAL_ARTS_SURV_COM" ] } - }, - { - "copy-from": "summer_advanced_start", - "type": "scenario", - "id": "summer_advanced_start", - "extend": { - "traits": [ "MARTIAL_ARTS_SURV_COM" ], - "professions": [ "bio_infantry", "bio_scout", "bio_knight", "bio_tool", "surv_drifter" ] - } - }, - { - "copy-from": "ambushed", - "type": "scenario", - "id": "ambushed", - "extend": { - "traits": [ "MARTIAL_ARTS_SURV_COM" ], - "professions": [ "bio_infantry", "bio_scout", "bio_knight", "bio_tool", "surv_drifter" ] - } - }, - { - "copy-from": "cyberpunk", - "type": "scenario", - "id": "cyberpunk", - "extend": { "traits": [ "MARTIAL_ARTS_BIOJUTSU" ] } - }, - { - "copy-from": "wilderness", - "type": "scenario", - "add_professions": true, - "extend": { "allowed_locs": [ "surv_camp_l" ], "professions": [ "surv_drifter" ] }, - "id": "wilderness" - }, - { - "copy-from": "mutant", - "type": "scenario", - "id": "mutant", - "extend": { "traits": [ "MARTIAL_ARTS_MUT_COM" ], "professions": [ "failed_weapon" ] } - }, - { - "copy-from": "lab_chal", - "type": "scenario", - "id": "lab_chal", - "extend": { "professions": [ "failed_weapon" ] } - }, - { - "copy-from": "lab_staff", - "type": "scenario", - "id": "lab_staff", - "extend": { "professions": [ "bio_infantry", "bio_scout", "bio_knight", "bio_tool" ] } - }, - { - "copy-from": "heli_crash", - "type": "scenario", - "id": "heli_crash", - "extend": { "professions": [ "bio_infantry", "bio_scout", "bio_knight", "bio_tool" ] } - }, - { - "copy-from": "overrun", - "type": "scenario", - "id": "overrun", - "extend": { "professions": [ "bio_infantry", "bio_scout", "bio_knight", "bio_tool" ] } - }, - { - "copy-from": "surrounded", - "type": "scenario", - "add_professions": true, - "extend": { "allowed_locs": [ "sloc_mansion" ] }, - "id": "surrounded" - }, - { - "copy-from": "migo_prisoner", - "type": "scenario", - "id": "migo_prisoner", - "extend": { "professions": [ "failed_weapon" ] } - } -] diff --git a/nocts_cata_mod_DDA/Char_creation/c_start_locations.json b/nocts_cata_mod_DDA/Char_creation/c_start_locations.json deleted file mode 100644 index 741f126a..00000000 --- a/nocts_cata_mod_DDA/Char_creation/c_start_locations.json +++ /dev/null @@ -1,63 +0,0 @@ -[ - { - "type": "start_location", - "id": "surv_camp_l", - "name": "Survivor Camp Site", - "terrain": [ "surv_camp" ] - }, - { - "type": "start_location", - "id": "Bio_Weapon_Lab_l", - "name": "Bio Weapon Lab", - "terrain": [ "Bio_Weapon_Lab_b" ] - }, - { - "type": "start_location", - "id": "house_fight_s", - "name": "Underground Arena", - "terrain": [ "sketchy_cabin_b2" ] - }, - { - "type": "start_location", - "id": "lab_surface_brick_blockC0", - "name": "Research Facility", - "terrain": [ "lab_surface_brick_blockC0" ], - "flags": [ "ALLOW_OUTSIDE" ] - }, - { - "type": "start_location", - "id": "robofachq_surface_parking", - "name": "Hub 01", - "terrain": [ "robofachq_surface_parking" ], - "flags": [ "ALLOW_OUTSIDE" ] - }, - { - "type": "start_location", - "id": "makeshift_command_center_1", - "name": "Makeshift Command Center", - "terrain": [ "makeshift_command_center_1" ], - "flags": [ "ALLOW_OUTSIDE" ] - }, - { - "type": "start_location", - "id": "Bio_Weapon_Lab", - "//": "This versions is for the super soldier start, places them in the outdoors section.", - "name": "Bio Weapon Lab", - "terrain": [ "Bio_Weapon_Lab_1" ], - "flags": [ "ALLOW_OUTSIDE" ] - }, - { - "type": "start_location", - "id": "haz_sar_1_2", - "name": "Hazardous Waste Sarcophagus", - "terrain": [ "haz_sar_1_2" ], - "flags": [ "ALLOW_OUTSIDE" ] - }, - { - "type": "start_location", - "id": "sloc_mansion", - "name": "Mansion", - "terrain": [ "mansion_+2", "mansion_+1", "mansion_+4", "mansion_+3" ], - "flags": [ "ALLOW_OUTSIDE" ] - } -] diff --git a/nocts_cata_mod_DDA/Monsters/c_monster_drops.json b/nocts_cata_mod_DDA/Monsters/c_monster_drops.json deleted file mode 100644 index ec95a6c3..00000000 --- a/nocts_cata_mod_DDA/Monsters/c_monster_drops.json +++ /dev/null @@ -1,600 +0,0 @@ -[ - { - "id": "wild_bio_weapom_item", - "type": "item_group", - "//": "items of the wild bio-weapons", - "subtype": "collection", - "entries": [ - { "group": "weapon_hat", "damage": [ 1, 4 ] }, - { "group": "weapon_suit", "damage": [ 1, 4 ] }, - { "group": "weapon_badge", "damage": [ 0, 0 ] }, - { "group": "weapom_feet", "damage": [ 1, 4 ] }, - { "group": "bio_weapon_power", "damage": [ 0, 1 ], "prob": 25 }, - { - "distribution": [ { "item": "manual_biojutsu", "prob": 50 }, { "item": "manual_mut_com", "prob": 50 } ], - "prob": 5 - } - ] - }, - { - "id": "mon_fungus_failed_weapon_death_drops", - "type": "item_group", - "//": "Drops for fungal augmented abominations, secondary source of Marloss items.", - "subtype": "collection", - "entries": [ - { "group": "weapon_hat", "damage": [ 1, 4 ] }, - { "group": "weapon_suit", "damage": [ 1, 4 ] }, - { "group": "weapon_badge", "damage": [ 0, 0 ] }, - { "group": "weapom_feet", "damage": [ 1, 4 ] }, - { "group": "bio_weapon_power", "damage": [ 0, 1 ], "prob": 25 }, - { - "distribution": [ { "item": "manual_biojutsu", "prob": 50 }, { "item": "manual_mut_com", "prob": 50 } ], - "prob": 5 - }, - { - "distribution": [ - { "item": "marloss_berry", "prob": 50 }, - { "item": "marloss_seed", "prob": 25 }, - { "item": "marloss_gel", "prob": 25 } - ], - "prob": 25 - } - ] - }, - { - "id": "apophis_bio_weapom_item", - "type": "item_group", - "//": "items of bio-weapon apophis", - "subtype": "collection", - "entries": [ - { "group": "weapon_hat", "damage": [ 1, 4 ] }, - { "group": "weapon_suit", "damage": [ 1, 4 ] }, - { "group": "weapon_badge_apophis", "damage": [ 0, 0 ] }, - { "group": "weapom_feet", "damage": [ 1, 4 ] }, - { - "distribution": [ { "item": "manual_biojutsu", "prob": 50 }, { "item": "manual_mut_com", "prob": 50 } ], - "prob": 100 - } - ] - }, - { - "id": "weapon_badge", - "type": "item_group", - "items": [ [ "badge_bio_weapon", 50 ] ] - }, - { - "id": "weapon_badge_apophis", - "type": "item_group", - "items": [ [ "badge_bio_weapon_apophis", 100 ] ] - }, - { - "id": "weapon_suit", - "type": "item_group", - "items": [ [ "subsuit_xl", 50 ] ] - }, - { - "id": "weapom_feet", - "type": "item_group", - "items": [ [ "footrags", 50 ] ] - }, - { - "id": "weapon_hat", - "type": "item_group", - "items": [ [ "hat_noise_cancelling", 50 ] ] - }, - { - "id": "bio_weapon_power", - "type": "item_group", - "//": "Items a Bio-Weapon might hoard for power generation, based on the needs of the successful versions of the Project (except Delta, who lacks any overt fuel source).", - "items": [ - { "item": "chem_ethanol", "charges": [ 1, 2000 ], "container-item": "metal_tank_little", "prob": 10 }, - { "item": "denat_alcohol", "charges": [ 1, 2000 ], "container-item": "metal_tank_little", "prob": 10 }, - { "item": "chem_methanol", "charges": [ 1, 2000 ], "container-item": "metal_tank_little", "prob": 10 }, - { "item": "gasoline", "charges": [ 1, 2000 ], "container-item": "metal_tank_little", "prob": 15 }, - { "item": "c_hydrogen_gas", "charges": [ 1, 20 ], "container-item": "metal_tank_little", "prob": 10 }, - { "item": "plasma", "charges": [ 1, 4 ], "prob": 5 }, - { "group": "ammo_any_batteries", "prob": 25 }, - { "group": "ammo_atomic_batteries", "prob": 15 } - ] - }, - { - "id": "wild_bio_infantry_rifle", - "type": "item_group", - "//": "items of the super soldier", - "subtype": "collection", - "ammo": 100, - "entries": [ - { "group": "mon_zombie_bio_common" }, - { "item": "mil_armor", "damage": [ 1, 4 ], "prob": 75 }, - { "item": "mil_helm", "damage": [ 1, 4 ], "prob": 75 }, - { "item": "vest", "damage": [ 1, 4 ], "prob": 50 }, - { - "distribution": [ - { "item": "sheath", "contents-item": "knife_combat", "damage": [ 0, 3 ], "prob": 75 }, - { "item": "sheath", "contents-item": "knife_rm42", "damage": [ 0, 3 ], "prob": 25 } - ], - "prob": 80 - }, - { - "distribution": [ - { - "collection": [ - { "item": "arc_laser_rifle", "damage": [ 0, 3 ], "charges": [ 0, 2500 ] }, - { - "distribution": [ - { "item": "medium_atomic_battery_cell_rechargeable", "damage": [ 0, 1 ], "charges": [ 0, 5000 ], "prob": 50 }, - { "item": "medium_atomic_battery_cell", "damage": [ 0, 1 ], "charges": [ 0, 5000 ], "prob": 50 } - ], - "prob": 25 - } - ], - "prob": 80 - }, - { - "collection": [ - { "item": "arc_laser_rifle_ups", "damage": [ 0, 3 ] }, - { - "distribution": [ - { "item": "UPS_off", "damage": [ 0, 1 ], "charges": [ 0, 1250 ], "prob": 50 }, - { "item": "adv_UPS_off", "damage": [ 0, 1 ], "charges": [ 0, 2500 ], "prob": 50 } - ], - "prob": 10 - } - ], - "prob": 20 - } - ] - } - ] - }, - { - "id": "wild_bio_infantry_shotgun", - "type": "item_group", - "//": "items of the super soldier", - "subtype": "collection", - "ammo": 100, - "entries": [ - { "group": "mon_zombie_bio_common" }, - { "item": "mil_armor", "damage": [ 1, 4 ], "prob": 75 }, - { "item": "mil_helm", "damage": [ 1, 4 ], "prob": 75 }, - { "item": "vest", "damage": [ 1, 4 ], "prob": 50 }, - { - "distribution": [ - { "item": "sheath", "contents-item": "knife_combat", "damage": [ 0, 3 ], "prob": 75 }, - { "item": "sheath", "contents-item": "knife_rm42", "damage": [ 0, 3 ], "prob": 25 } - ], - "prob": 80 - }, - { - "distribution": [ - { - "collection": [ - { "item": "xarm_laser_shotgun", "damage": [ 0, 3 ], "charges": [ 0, 2500 ] }, - { - "distribution": [ - { "item": "medium_atomic_battery_cell_rechargeable", "damage": [ 0, 1 ], "charges": [ 0, 5000 ], "prob": 50 }, - { "item": "medium_atomic_battery_cell", "damage": [ 0, 1 ], "charges": [ 0, 5000 ], "prob": 50 } - ], - "prob": 25 - } - ], - "prob": 80 - }, - { - "collection": [ - { "item": "xarm_laser_shotgun_ups", "damage": [ 0, 3 ] }, - { - "distribution": [ - { "item": "UPS_off", "damage": [ 0, 1 ], "charges": [ 0, 1250 ], "prob": 50 }, - { "item": "adv_UPS_off", "damage": [ 0, 1 ], "charges": [ 0, 2500 ], "prob": 50 } - ], - "prob": 10 - } - ], - "prob": 20 - } - ] - } - ] - }, - { - "id": "wild_bio_scout_sniper", - "type": "item_group", - "//": "items of the super scout", - "ammo": 100, - "subtype": "collection", - "entries": [ - { "group": "mon_zombie_bio_common" }, - { "item": "lmil_armor", "damage": [ 1, 4 ], "prob": 75 }, - { "item": "lmil_helm", "damage": [ 1, 4 ], "prob": 75 }, - { "item": "rucksack", "damage": [ 1, 4 ], "prob": 50 }, - { "item": "dump_pouch", "damage": [ 1, 4 ], "prob": 50 }, - { - "distribution": [ - { "item": "sheath", "contents-item": "knife_combat", "damage": [ 0, 3 ], "prob": 75 }, - { "item": "sheath", "contents-item": "knife_rm42", "damage": [ 0, 3 ], "prob": 25 } - ], - "prob": 80 - }, - { - "distribution": [ - { - "collection": [ - { "item": "mx_laser_sniper", "damage": [ 0, 3 ], "charges": [ 0, 2500 ] }, - { - "distribution": [ - { "item": "medium_atomic_battery_cell_rechargeable", "damage": [ 0, 1 ], "charges": [ 0, 5000 ], "prob": 50 }, - { "item": "medium_atomic_battery_cell", "damage": [ 0, 1 ], "charges": [ 0, 5000 ], "prob": 50 } - ], - "prob": 25 - } - ], - "prob": 75 - }, - { - "collection": [ - { "item": "mx_laser_sniper_ups", "damage": [ 0, 3 ] }, - { - "distribution": [ - { "item": "UPS_off", "damage": [ 0, 1 ], "charges": [ 0, 1250 ], "prob": 50 }, - { "item": "adv_UPS_off", "damage": [ 0, 1 ], "charges": [ 0, 2500 ], "prob": 50 } - ], - "prob": 10 - } - ], - "prob": 25 - } - ] - }, - { "item": "e_tool", "damage": [ 0, 3 ], "prob": 50 }, - { "item": "mre_beef_box", "damage": [ 0, 3 ], "prob": 75 }, - { "item": "large_tent_kit", "damage": [ 0, 3 ], "prob": 25 }, - { "item": "rollmat", "damage": [ 0, 3 ], "prob": 50 } - ] - }, - { - "id": "wild_bio_knight_lmg", - "type": "item_group", - "//": "items of the super juggernaut", - "subtype": "collection", - "ammo": 100, - "entries": [ - { "group": "mon_zombie_bio_common" }, - { "item": "hmil_armor", "damage": [ 1, 4 ], "prob": 75 }, - { "item": "hmil_helm", "damage": [ 1, 4 ], "prob": 75 }, - { "item": "vest", "damage": [ 1, 4 ], "prob": 50 }, - { "item": "dump_pouch", "damage": [ 1, 4 ], "prob": 50 }, - { - "distribution": [ - { "item": "sheath", "contents-item": "knife_combat", "damage": [ 0, 3 ], "prob": 75 }, - { "item": "sheath", "contents-item": "knife_rm42", "damage": [ 0, 3 ], "prob": 25 } - ], - "prob": 80 - }, - { - "distribution": [ - { - "collection": [ - { "item": "krx_laser_lmg", "damage": [ 0, 3 ], "charges": [ 0, 5000 ] }, - { - "distribution": [ - { "item": "heavy_atomic_battery_cell_rechargeable", "damage": [ 0, 1 ], "charges": [ 0, 10000 ], "prob": 50 }, - { "item": "heavy_atomic_battery_cell", "damage": [ 0, 1 ], "charges": [ 0, 10000 ], "prob": 50 } - ], - "prob": 25 - } - ], - "prob": 95 - }, - { - "collection": [ - { "item": "krx_laser_lmg_ups", "damage": [ 0, 3 ] }, - { - "distribution": [ - { "item": "UPS_off", "damage": [ 0, 1 ], "charges": [ 0, 1250 ], "prob": 50 }, - { "item": "adv_UPS_off", "damage": [ 0, 1 ], "charges": [ 0, 2500 ], "prob": 50 } - ], - "prob": 10 - } - ], - "prob": 5 - } - ] - } - ] - }, - { - "id": "wild_bio_knight_launcher", - "type": "item_group", - "//": "items of the super juggernaut", - "subtype": "collection", - "ammo": 100, - "entries": [ - { "group": "mon_zombie_bio_common" }, - { "item": "hmil_armor", "damage": [ 1, 4 ], "prob": 75 }, - { "item": "hmil_helm", "damage": [ 1, 4 ], "prob": 75 }, - { "item": "vest", "damage": [ 1, 4 ], "prob": 50 }, - { "item": "dump_pouch", "damage": [ 1, 4 ], "prob": 50 }, - { - "distribution": [ - { "item": "sheath", "contents-item": "knife_combat", "damage": [ 0, 3 ], "prob": 75 }, - { "item": "sheath", "contents-item": "knife_rm42", "damage": [ 0, 3 ], "prob": 25 } - ], - "prob": 80 - }, - { "item": "mk_ionic_cannon", "damage": [ 0, 3 ], "charges": [ 0, 1 ] }, - { "item": "plasma", "damage": [ 0, 1 ], "charges": [ 1, 2 ], "prob": 50 }, - { - "distribution": [ - { "item": "UPS_off", "damage": [ 0, 1 ], "charges": [ 0, 1250 ], "prob": 50 }, - { "item": "adv_UPS_off", "damage": [ 0, 1 ], "charges": [ 0, 2500 ], "prob": 50 } - ], - "prob": 10 - } - ] - }, - { - "id": "wild_bio_tool_pistol", - "type": "item_group", - "//": "items of the super tool", - "subtype": "collection", - "ammo": 100, - "entries": [ - { "group": "mon_zombie_bio_common" }, - { "item": "lmil_armor", "damage": [ 1, 4 ], "prob": 75 }, - { "item": "lmil_helm", "damage": [ 1, 4 ], "prob": 75 }, - { "item": "molle_pack", "damage": [ 1, 4 ], "prob": 50 }, - { - "distribution": [ - { "item": "sheath", "contents-item": "knife_combat", "damage": [ 0, 3 ], "prob": 75 }, - { "item": "sheath", "contents-item": "knife_rm42", "damage": [ 0, 3 ], "prob": 25 } - ], - "prob": 80 - }, - { - "distribution": [ - { - "collection": [ - { "item": "neo_laser_pistol", "damage": [ 0, 3 ], "charges": [ 0, 250 ] }, - { - "distribution": [ - { "item": "light_atomic_battery_cell_rechargeable", "damage": [ 0, 1 ], "charges": [ 0, 1000 ], "prob": 50 }, - { "item": "light_atomic_battery_cell", "damage": [ 0, 1 ], "charges": [ 0, 1000 ], "prob": 25 }, - { - "item": "light_minus_atomic_battery_cell", - "damage": [ 0, 1 ], - "charges": [ 0, 500 ], - "prob": 25 - } - ], - "prob": 25 - } - ], - "prob": 50 - }, - { - "collection": [ - { "item": "neo_laser_pistol_ups", "damage": [ 0, 3 ] }, - { - "distribution": [ - { "item": "UPS_off", "damage": [ 0, 1 ], "charges": [ 0, 1250 ], "prob": 50 }, - { "item": "adv_UPS_off", "damage": [ 0, 1 ], "charges": [ 0, 2500 ], "prob": 50 } - ], - "prob": 10 - } - ], - "prob": 50 - } - ] - }, - { "item": "chemistry_set", "damage": [ 0, 1 ], "prob": 90 }, - { "item": "id_science", "damage": [ 0, 1 ], "prob": 25 }, - { - "distribution": [ { "item": "omnitech_weapon_ups_manual", "prob": 25 }, { "item": "omnitech_weapon_ups_kit", "prob": 75 } ], - "prob": 25 - } - ] - }, - { - "id": "wild_bio_tool_smg", - "type": "item_group", - "//": "items of the super tool", - "subtype": "collection", - "ammo": 100, - "entries": [ - { "group": "mon_zombie_bio_common" }, - { "item": "lmil_armor", "damage": [ 1, 4 ], "prob": 75 }, - { "item": "lmil_helm", "damage": [ 1, 4 ], "prob": 75 }, - { "item": "molle_pack", "damage": [ 1, 4 ], "prob": 50 }, - { - "distribution": [ - { "item": "sheath", "contents-item": "knife_combat", "damage": [ 0, 3 ], "prob": 75 }, - { "item": "sheath", "contents-item": "knife_rm42", "damage": [ 0, 3 ], "prob": 25 } - ], - "prob": 80 - }, - { - "distribution": [ - { - "collection": [ - { "item": "akro_laser_smg", "damage": [ 0, 3 ], "charges": [ 0, 500 ] }, - { - "distribution": [ - { "item": "light_atomic_battery_cell_rechargeable", "damage": [ 0, 1 ], "charges": [ 0, 1000 ], "prob": 50 }, - { "item": "light_atomic_battery_cell", "damage": [ 0, 1 ], "charges": [ 0, 1000 ], "prob": 25 }, - { - "item": "light_minus_atomic_battery_cell", - "damage": [ 0, 1 ], - "charges": [ 0, 500 ], - "prob": 25 - } - ], - "prob": 25 - } - ], - "prob": 50 - }, - { - "collection": [ - { "item": "akro_laser_smg_ups", "damage": [ 0, 3 ] }, - { - "distribution": [ - { "item": "UPS_off", "damage": [ 0, 1 ], "charges": [ 0, 1250 ], "prob": 50 }, - { "item": "adv_UPS_off", "damage": [ 0, 1 ], "charges": [ 0, 2500 ], "prob": 50 } - ], - "prob": 10 - } - ], - "prob": 50 - } - ] - }, - { "item": "chemistry_set", "damage": [ 0, 1 ], "prob": 90 }, - { "item": "id_science", "damage": [ 0, 1 ], "prob": 25 }, - { - "distribution": [ { "item": "omnitech_weapon_ups_manual", "prob": 25 }, { "item": "omnitech_weapon_ups_kit", "prob": 75 } ], - "prob": 25 - } - ] - }, - { - "type": "item_group", - "subtype": "distribution", - "//": "Picks the normal death drops for a super soldier at random.", - "id": "mon_zombie_bio_dormant_armed_death_drops", - "groups": [ - [ "wild_bio_infantry_rifle", 20 ], - [ "wild_bio_infantry_shotgun", 20 ], - [ "wild_bio_knight_lmg", 15 ], - [ "wild_bio_knight_launcher", 5 ], - [ "wild_bio_scout_sniper", 10 ], - [ "wild_bio_tool_pistol", 20 ], - [ "wild_bio_tool_smg", 10 ] - ] - }, - { - "id": "mon_zombie_bio_dormant_unarmed_death_drops", - "type": "item_group", - "subtype": "collection", - "entries": [ - { "group": "mon_zombie_bio_unarmed_generic" }, - { - "distribution": [ - { "item": "sheath", "contents-item": "knife_combat", "damage": [ 0, 3 ], "prob": 75 }, - { "item": "sheath", "contents-item": "knife_rm42", "damage": [ 0, 3 ], "prob": 25 } - ] - } - ] - }, - { - "id": "mon_zombie_bio_knife_death_drops", - "type": "item_group", - "subtype": "collection", - "entries": [ - { "group": "mon_zombie_bio_unarmed_generic" }, - { - "distribution": [ { "item": "knife_combat", "damage": [ 0, 3 ], "prob": 75 }, { "item": "knife_rm42", "damage": [ 0, 3 ], "prob": 25 } ] - }, - { "item": "sheath", "damage": [ 0, 3 ] } - ] - }, - { - "id": "mon_zombie_bio_unarmed_generic", - "type": "item_group", - "//": "This makes unarmed super soldiers pick gear lists based on the standard versions, but minus the ranged weapon, with the knife always spawning, and with reduced chance of spawning their unique ammo or tools.", - "subtype": "collection", - "entries": [ - { "group": "mon_zombie_bio_common" }, - { - "distribution": [ - { - "collection": [ - { "item": "mil_armor", "damage": [ 1, 4 ], "prob": 75 }, - { "item": "mil_helm", "damage": [ 1, 4 ], "prob": 75 }, - { "item": "vest", "damage": [ 1, 4 ], "prob": 50 }, - { - "item": "medium_atomic_battery_cell_rechargeable", - "damage": [ 0, 1 ], - "charges": [ 0, 5000 ], - "prob": 20 - } - ], - "prob": 40 - }, - { - "collection": [ - { "item": "hmil_armor", "damage": [ 1, 4 ], "prob": 75 }, - { "item": "hmil_helm", "damage": [ 1, 4 ], "prob": 75 }, - { "item": "vest", "damage": [ 1, 4 ], "prob": 50 }, - { "item": "dump_pouch", "damage": [ 1, 4 ], "prob": 50 }, - { - "distribution": [ - { "item": "heavy_atomic_battery_cell_rechargeable", "damage": [ 0, 1 ], "charges": [ 0, 10000 ], "prob": 15 }, - { "item": "plasma", "damage": [ 0, 1 ], "charges": [ 1, 2 ], "prob": 5 } - ], - "prob": 20 - } - ], - "prob": 20 - }, - { - "collection": [ - { "item": "lmil_armor", "damage": [ 1, 4 ], "prob": 75 }, - { "item": "lmil_helm", "damage": [ 1, 4 ], "prob": 75 }, - { "item": "rucksack", "damage": [ 1, 4 ], "prob": 50 }, - { "item": "dump_pouch", "damage": [ 1, 4 ], "prob": 50 }, - { - "item": "medium_atomic_battery_cell_rechargeable", - "damage": [ 0, 1 ], - "charges": [ 0, 5000 ], - "prob": 20 - }, - { "item": "e_tool", "damage": [ 0, 3 ], "prob": 50 }, - { "item": "mre_beef_box", "damage": [ 0, 3 ], "prob": 75 }, - { "item": "large_tent_kit", "damage": [ 0, 3 ], "prob": 25 }, - { "item": "rollmat", "damage": [ 0, 3 ], "prob": 50 } - ], - "prob": 10 - }, - { - "collection": [ - { "item": "lmil_armor", "damage": [ 1, 4 ], "prob": 75 }, - { "item": "lmil_helm", "damage": [ 1, 4 ], "prob": 75 }, - { "item": "molle_pack", "damage": [ 1, 4 ], "prob": 50 }, - { - "distribution": [ - { "item": "light_atomic_battery_cell_rechargeable", "damage": [ 0, 1 ], "charges": [ 0, 500 ], "prob": 20 }, - { - "item": "light_atomic_battery_cell_rechargeable", - "damage": [ 0, 1 ], - "charges": [ 500, 1000 ], - "prob": 10 - } - ], - "prob": 20 - }, - { "item": "chemistry_set", "damage": [ 0, 1 ], "prob": 90 }, - { "item": "id_science", "damage": [ 0, 1 ], "prob": 10 } - ], - "prob": 30 - } - ] - } - ] - }, - { - "id": "mon_zombie_bio_common", - "type": "item_group", - "//": "This makes unarmed super soldiers pick gear lists based on the standard versions, but minus the ranged weapon, with the knife always spawning, and with reduced chance of spawning their unique ammo or tools.", - "subtype": "collection", - "entries": [ - { "item": "helmet_liner", "damage": [ 1, 4 ] }, - { "item": "thermal_shirt", "damage": [ 1, 4 ] }, - { "item": "gloves_liner", "damage": [ 1, 4 ] }, - { "item": "under_armor_shorts", "damage": [ 1, 4 ] }, - { "item": "socks", "damage": [ 1, 4 ] }, - { "item": "militarymap", "damage": [ 0, 1 ], "prob": 5 }, - { "item": "id_military", "damage": [ 0, 1 ], "prob": 5 } - ] - } -] diff --git a/nocts_cata_mod_DDA/Monsters/c_monster_factions.json b/nocts_cata_mod_DDA/Monsters/c_monster_factions.json deleted file mode 100644 index 5ec067f4..00000000 --- a/nocts_cata_mod_DDA/Monsters/c_monster_factions.json +++ /dev/null @@ -1,20 +0,0 @@ -[ - { - "type": "MONSTER_FACTION", - "name": "super_soldat", - "base_faction": "zombie", - "friendly": [ "military" ] - }, - { - "type": "MONSTER_FACTION", - "name": "fbio_weapon", - "friendly": [ "military" ] - }, - { - "type": "MONSTER_FACTION", - "name": "military", - "base_faction": "bot", - "neutral": [ "bot", "small_animal" ], - "friendly": [ "super_soldat", "fbio_weapon" ] - } -] diff --git a/nocts_cata_mod_DDA/Monsters/c_monster_harvest.json b/nocts_cata_mod_DDA/Monsters/c_monster_harvest.json deleted file mode 100644 index 1143d13c..00000000 --- a/nocts_cata_mod_DDA/Monsters/c_monster_harvest.json +++ /dev/null @@ -1,276 +0,0 @@ -[ - { - "id": "CBM_FAILED_BIO", - "type": "harvest", - "entries": [ - { - "drop": "bionic_power_storage_mil", - "type": "bionic_group", - "flags": [ "NO_STERILE", "NO_PACKED" ], - "faults": [ "fault_bionic_salvaged" ] - }, - { - "drop": "bionic_power_storage_mil", - "type": "bionic_group", - "flags": [ "NO_STERILE", "NO_PACKED" ], - "faults": [ "fault_bionic_salvaged" ] - }, - { - "drop": "bionics_failed_bio", - "type": "bionic_group", - "flags": [ "NO_STERILE", "NO_PACKED" ], - "faults": [ "fault_bionic_salvaged" ] - }, - { "drop": "mutant_human_flesh", "type": "flesh", "mass_ratio": 0.2 }, - { "drop": "hstomach_large", "scale_num": [ 1, 1 ], "max": 1, "type": "offal" }, - { "drop": "mutant_human_fat", "type": "flesh", "mass_ratio": 0.1 }, - { "drop": "bone_human", "type": "bone", "mass_ratio": 0.12 }, - { "drop": "sinew", "type": "bone", "mass_ratio": 0.001 }, - { "drop": "raw_hleather", "type": "skin", "mass_ratio": 0.01 }, - { "drop": "alloy_sheet", "type": "skin", "mass_ratio": 0.015 } - ] - }, - { - "id": "CBM_FAILED_BIO_ZOMBIE", - "type": "harvest", - "entries": [ - { - "drop": "bionic_power_storage_mil", - "type": "bionic_group", - "flags": [ "FILTHY", "NO_STERILE", "NO_PACKED" ], - "faults": [ "fault_bionic_salvaged" ] - }, - { - "drop": "bionic_power_storage_mil", - "type": "bionic_group", - "flags": [ "FILTHY", "NO_STERILE", "NO_PACKED" ], - "faults": [ "fault_bionic_salvaged" ] - }, - { - "drop": "bionic_power_storage_mil", - "type": "bionic_group", - "flags": [ "FILTHY", "NO_STERILE", "NO_PACKED" ], - "faults": [ "fault_bionic_salvaged" ] - }, - { "drop": "meat_tainted", "type": "flesh", "mass_ratio": 0.25 }, - { "drop": "fat_tainted", "type": "flesh", "mass_ratio": 0.08 }, - { "drop": "bone_tainted", "type": "bone", "mass_ratio": 0.1 }, - { "drop": "raw_tainted_leather", "type": "skin", "mass_ratio": 0.01 }, - { "drop": "alloy_sheet", "type": "skin", "mass_ratio": 0.015 } - ] - }, - { - "id": "CBM_APOPHIS", - "type": "harvest", - "entries": [ - { - "drop": "bionic_power_storage_mil", - "type": "bionic_group", - "flags": [ "NO_STERILE", "NO_PACKED" ], - "faults": [ "fault_bionic_salvaged" ] - }, - { - "drop": "bionic_power_storage_mil", - "type": "bionic_group", - "flags": [ "NO_STERILE", "NO_PACKED" ], - "faults": [ "fault_bionic_salvaged" ] - }, - { - "drop": "bionic_power_storage_mil", - "type": "bionic_group", - "flags": [ "NO_STERILE", "NO_PACKED" ], - "faults": [ "fault_bionic_salvaged" ] - }, - { - "drop": "bionics_apophis_off", - "type": "bionic_group", - "flags": [ "NO_STERILE", "NO_PACKED" ], - "faults": [ "fault_bionic_salvaged" ] - }, - { - "drop": "bionics_apophis_def", - "type": "bionic_group", - "flags": [ "NO_STERILE", "NO_PACKED" ], - "faults": [ "fault_bionic_salvaged" ] - }, - { - "drop": "bionics_apophis_util", - "type": "bionic_group", - "flags": [ "NO_STERILE", "NO_PACKED" ], - "faults": [ "fault_bionic_salvaged" ] - }, - { "drop": "mutant_human_flesh", "type": "flesh", "mass_ratio": 0.2 }, - { "drop": "hstomach_large", "scale_num": [ 1, 1 ], "max": 1, "type": "offal" }, - { "drop": "mutant_human_fat", "type": "flesh", "mass_ratio": 0.1 }, - { "drop": "bone_human", "type": "bone", "mass_ratio": 0.12 }, - { "drop": "sinew", "type": "bone", "mass_ratio": 0.001 }, - { "drop": "raw_hleather", "type": "skin", "mass_ratio": 0.01 }, - { "drop": "alloy_sheet", "type": "skin", "mass_ratio": 0.015 } - ] - }, - { - "id": "CBM_SOLDAT_ZOMBIE_GENERIC", - "type": "harvest", - "entries": [ - { - "drop": "bio_power_storage_sentinel", - "type": "bionic", - "flags": [ "FILTHY", "NO_STERILE", "NO_PACKED" ], - "faults": [ "fault_bionic_salvaged" ] - }, - { - "drop": "bionics_soldat_zombie_generic", - "type": "bionic_group", - "flags": [ "FILTHY", "NO_STERILE", "NO_PACKED" ], - "faults": [ "fault_bionic_salvaged" ] - }, - { "drop": "meat_tainted", "type": "flesh", "mass_ratio": 0.25 }, - { "drop": "fat_tainted", "type": "flesh", "mass_ratio": 0.08 }, - { "drop": "bone_tainted", "type": "bone", "mass_ratio": 0.1 } - ] - }, - { - "id": "CBM_SOLDAT_ZOMBIE", - "type": "harvest", - "entries": [ - { - "drop": "bio_power_storage_sentinel", - "type": "bionic", - "flags": [ "FILTHY", "NO_STERILE", "NO_PACKED" ], - "faults": [ "fault_bionic_salvaged" ] - }, - { - "drop": "bionics_soldat_zombie", - "type": "bionic_group", - "flags": [ "FILTHY", "NO_STERILE", "NO_PACKED" ], - "faults": [ "fault_bionic_salvaged" ] - }, - { "drop": "meat_tainted", "type": "flesh", "mass_ratio": 0.25 }, - { "drop": "fat_tainted", "type": "flesh", "mass_ratio": 0.08 }, - { "drop": "bone_tainted", "type": "bone", "mass_ratio": 0.1 } - ] - }, - { - "id": "CBM_SOLDAT_KNIGHT_ZOMBIE", - "type": "harvest", - "entries": [ - { - "drop": "bio_power_storage_sentinel", - "type": "bionic", - "flags": [ "FILTHY", "NO_STERILE", "NO_PACKED" ], - "faults": [ "fault_bionic_salvaged" ] - }, - { - "drop": "bionics_soldat_knight_zombie", - "type": "bionic_group", - "flags": [ "FILTHY", "NO_STERILE", "NO_PACKED" ], - "faults": [ "fault_bionic_salvaged" ] - }, - { "drop": "meat_tainted", "type": "flesh", "mass_ratio": 0.25 }, - { "drop": "fat_tainted", "type": "flesh", "mass_ratio": 0.08 }, - { "drop": "bone_tainted", "type": "bone", "mass_ratio": 0.1 } - ] - }, - { - "id": "CBM_SOLDAT_SNIPER_ZOMBIE", - "type": "harvest", - "entries": [ - { - "drop": "bio_power_storage_sentinel", - "type": "bionic", - "flags": [ "FILTHY", "NO_STERILE", "NO_PACKED" ], - "faults": [ "fault_bionic_salvaged" ] - }, - { - "drop": "bionics_soldat_sniper_zombie", - "type": "bionic_group", - "flags": [ "FILTHY", "NO_STERILE", "NO_PACKED" ], - "faults": [ "fault_bionic_salvaged" ] - }, - { "drop": "meat_tainted", "type": "flesh", "mass_ratio": 0.25 }, - { "drop": "fat_tainted", "type": "flesh", "mass_ratio": 0.08 }, - { "drop": "bone_tainted", "type": "bone", "mass_ratio": 0.1 } - ] - }, - { - "id": "CBM_SOLDAT_TOOL_ZOMBIE", - "type": "harvest", - "entries": [ - { - "drop": "bio_power_storage_sentinel", - "type": "bionic", - "flags": [ "FILTHY", "NO_STERILE", "NO_PACKED" ], - "faults": [ "fault_bionic_salvaged" ] - }, - { - "drop": "bionics_soldat_tool_zombie", - "type": "bionic_group", - "flags": [ "FILTHY", "NO_STERILE", "NO_PACKED" ], - "faults": [ "fault_bionic_salvaged" ] - }, - { "drop": "meat_tainted", "type": "flesh", "mass_ratio": 0.25 }, - { "drop": "fat_tainted", "type": "flesh", "mass_ratio": 0.08 }, - { "drop": "bone_tainted", "type": "bone", "mass_ratio": 0.1 } - ] - }, - { - "id": "c_mi_go_multi_worker", - "type": "harvest", - "entries": [ - { "drop": "meat_tainted", "type": "flesh", "mass_ratio": 0.4 }, - { "drop": "fat_tainted", "type": "flesh", "mass_ratio": 0.1 }, - { "drop": "fat_tainted", "type": "offal", "mass_ratio": 0.1 }, - { "drop": "c_mi_go_advanced_dissection_worker", "type": "bionic_group", "max": 1 } - ] - }, - { - "id": "c_mi_go_multi_slaver", - "type": "harvest", - "entries": [ - { "drop": "meat_tainted", "type": "flesh", "mass_ratio": 0.4 }, - { "drop": "fat_tainted", "type": "flesh", "mass_ratio": 0.1 }, - { "drop": "fat_tainted", "type": "offal", "mass_ratio": 0.1 }, - { "drop": "c_mi_go_advanced_dissection_slaver", "type": "bionic_group", "max": 1 } - ] - }, - { - "id": "c_mi_go_multi_surgeon", - "type": "harvest", - "entries": [ - { "drop": "meat_tainted", "type": "flesh", "mass_ratio": 0.4 }, - { "drop": "fat_tainted", "type": "flesh", "mass_ratio": 0.1 }, - { "drop": "fat_tainted", "type": "offal", "mass_ratio": 0.1 }, - { "drop": "c_mi_go_advanced_dissection_surgeon", "type": "bionic_group", "max": 1 } - ] - }, - { - "id": "c_mi_go_multi_guard", - "type": "harvest", - "entries": [ - { "drop": "meat_tainted", "type": "flesh", "mass_ratio": 0.4 }, - { "drop": "fat_tainted", "type": "flesh", "mass_ratio": 0.1 }, - { "drop": "fat_tainted", "type": "offal", "mass_ratio": 0.1 }, - { "drop": "c_mi_go_advanced_dissection_guard", "type": "bionic_group", "max": 1 } - ] - }, - { - "id": "c_mi_go_multi_myrmidon", - "type": "harvest", - "entries": [ - { "drop": "meat_tainted", "type": "flesh", "mass_ratio": 0.4 }, - { "drop": "fat_tainted", "type": "flesh", "mass_ratio": 0.1 }, - { "drop": "fat_tainted", "type": "offal", "mass_ratio": 0.1 }, - { "drop": "c_mi_go_advanced_dissection_myrmidon", "type": "bionic_group", "max": 1 } - ] - }, - { - "id": "c_mi_go_multi_scout", - "type": "harvest", - "entries": [ - { "drop": "meat_tainted", "type": "flesh", "mass_ratio": 0.4 }, - { "drop": "fat_tainted", "type": "flesh", "mass_ratio": 0.1 }, - { "drop": "fat_tainted", "type": "offal", "mass_ratio": 0.1 }, - { "drop": "c_mi_go_advanced_dissection_scout", "type": "bionic_group", "max": 1 } - ] - } -] diff --git a/nocts_cata_mod_DDA/Monsters/c_monster_override.json b/nocts_cata_mod_DDA/Monsters/c_monster_override.json deleted file mode 100644 index 9ac052a6..00000000 --- a/nocts_cata_mod_DDA/Monsters/c_monster_override.json +++ /dev/null @@ -1,126 +0,0 @@ -[ - { - "id": "mon_secubot", - "copy-from": "mon_secubot", - "type": "MONSTER", - "aggression": 50, - "anger_triggers": [ "PLAYER_CLOSE", "HURT", "FRIEND_ATTACKED", "FRIEND_DIED" ] - }, - { - "id": "mon_talon_m202a1", - "copy-from": "mon_talon_m202a1", - "type": "MONSTER", - "aggression": 50, - "anger_triggers": [ "PLAYER_CLOSE", "HURT", "FRIEND_ATTACKED", "FRIEND_DIED" ] - }, - { - "id": "mon_dispatch_military", - "copy-from": "mon_dispatch_military", - "type": "MONSTER", - "aggression": 50, - "anger_triggers": [ "PLAYER_CLOSE", "HURT", "FRIEND_ATTACKED", "FRIEND_DIED" ] - }, - { - "id": "mon_turret_searchlight", - "copy-from": "mon_turret_searchlight", - "type": "MONSTER", - "aggression": 50, - "anger_triggers": [ "PLAYER_CLOSE", "HURT", "FRIEND_ATTACKED", "FRIEND_DIED" ] - }, - { - "id": "mon_laserturret", - "//": "Full override retained because this monster was obsoleted, and there's no guarantee that the monster will stay in the JSON or even remain functional long-term.", - "type": "MONSTER", - "name": { "str": "laser turret" }, - "description": "The TX-5LR Cerberus is an upgrade to its predecessors. It features a state of the art revolving laser cannon system with three barrels that charge from solar cells embedded in its hull.", - "default_faction": "military", - "species": [ "ROBOT" ], - "diff": 20, - "volume": "30000 ml", - "weight": "40750 g", - "hp": 30, - "speed": 100, - "material": [ "steel" ], - "symbol": "2", - "color": "white", - "aggression": 50, - "morale": 100, - "armor_bash": 14, - "armor_cut": 16, - "armor_bullet": 13, - "vision_day": 50, - "revert_to_itype": "bot_laserturret", - "special_attacks": [ - { - "type": "gun", - "cooldown": 1, - "gun_type": "laser_cannon", - "fake_skills": [ [ "gun", 4 ], [ "rifle", 8 ] ], - "ranges": [ [ 0, 30, "DEFAULT" ] ], - "require_sunlight": true - } - ], - "special_when_hit": [ "RETURN_FIRE", 100 ], - "death_drops": { }, - "death_function": { "corpse_type": "BROKEN" }, - "flags": [ "SEES", "NOHEAD", "ELECTRONIC", "COLDPROOF", "IMMOBILE", "NO_BREATHE" ], - "anger_triggers": [ "PLAYER_CLOSE", "HURT", "FRIEND_ATTACKED", "FRIEND_DIED" ] - }, - { - "id": "mon_turret_bmg", - "copy-from": "mon_turret_bmg", - "type": "MONSTER", - "aggression": 50, - "anger_triggers": [ "PLAYER_CLOSE", "HURT", "FRIEND_ATTACKED", "FRIEND_DIED" ] - }, - { - "id": "mon_turret_rifle", - "copy-from": "mon_turret_rifle", - "type": "MONSTER", - "aggression": 50, - "anger_triggers": [ "PLAYER_CLOSE", "HURT", "FRIEND_ATTACKED", "FRIEND_DIED" ] - }, - { - "id": "mon_crows_m240", - "copy-from": "mon_crows_m240", - "type": "MONSTER", - "aggression": 50, - "anger_triggers": [ "PLAYER_CLOSE", "HURT", "FRIEND_ATTACKED", "FRIEND_DIED" ] - }, - { - "id": "mon_mi_go", - "copy-from": "mon_mi_go", - "type": "MONSTER", - "harvest": "c_mi_go_multi_worker" - }, - { - "id": "mon_mi_go_slaver", - "copy-from": "mon_mi_go_slaver", - "type": "MONSTER", - "harvest": "c_mi_go_multi_slaver" - }, - { - "id": "mon_mi_go_surgeon", - "copy-from": "mon_mi_go_surgeon", - "type": "MONSTER", - "harvest": "c_mi_go_multi_surgeon" - }, - { - "id": "mon_mi_go_guard", - "copy-from": "mon_mi_go_guard", - "type": "MONSTER", - "harvest": "c_mi_go_multi_guard" - }, - { - "id": "mon_mi_go_myrmidon", - "copy-from": "mon_mi_go_myrmidon", - "type": "MONSTER", - "harvest": "c_mi_go_multi_myrmidon" - }, - { - "id": "mon_mi_go_scout", - "copy-from": "mon_mi_go_scout", - "type": "MONSTER", - "harvest": "c_mi_go_multi_scout" - } -] diff --git a/nocts_cata_mod_DDA/Monsters/c_monstergroups.json b/nocts_cata_mod_DDA/Monsters/c_monstergroups.json deleted file mode 100644 index 6a577aa1..00000000 --- a/nocts_cata_mod_DDA/Monsters/c_monstergroups.json +++ /dev/null @@ -1,218 +0,0 @@ -[ - { - "name": "GROUP_SMALL_STATION", - "type": "monstergroup", - "override": false, - "auto_total": true, - "monsters": [ - { "monster": "mon_failed_weapon", "weight": 15, "cost_multiplier": 20, "starts": 72 }, - { "monster": "mon_zombie_failed_weapon", "weight": 20, "cost_multiplier": 20, "starts": 336 } - ] - }, - { - "name": "GROUP_LARGE_STATION", - "type": "monstergroup", - "override": false, - "auto_total": true, - "monsters": [ - { "monster": "mon_failed_weapon", "weight": 20, "cost_multiplier": 20, "starts": 72 }, - { "monster": "mon_zombie_failed_weapon", "weight": 25, "cost_multiplier": 20, "starts": 336 } - ] - }, - { - "name": "GROUP_LAB", - "type": "monstergroup", - "override": false, - "auto_total": true, - "monsters": [ - { "monster": "mon_failed_weapon", "weight": 2, "cost_multiplier": 25, "starts": 168 }, - { "monster": "mon_zombie_failed_weapon", "weight": 3, "cost_multiplier": 25, "starts": 720 } - ] - }, - { - "name": "GROUP_MICROLAB", - "type": "monstergroup", - "override": false, - "auto_total": true, - "monsters": [ - { "monster": "mon_failed_weapon", "weight": 4, "cost_multiplier": 25, "starts": 168 }, - { "monster": "mon_zombie_failed_weapon", "weight": 6, "cost_multiplier": 25, "starts": 720 } - ] - }, - { - "name": "GROUP_CENTRAL_LAB", - "type": "monstergroup", - "override": false, - "auto_total": true, - "monsters": [ - { "monster": "mon_failed_weapon", "weight": 4, "cost_multiplier": 25, "starts": 168 }, - { "monster": "mon_zombie_failed_weapon", "weight": 6, "cost_multiplier": 25, "starts": 720 } - ] - }, - { - "name": "GROUP_ZOMBIE", - "type": "monstergroup", - "override": false, - "auto_total": true, - "monsters": [ - { "monster": "mon_failed_weapon", "weight": 2, "cost_multiplier": 50, "starts": 72 }, - { "monster": "mon_zombie_failed_weapon", "weight": 3, "cost_multiplier": 30, "starts": 336 }, - { "monster": "mon_zombie_bio_dormant_unarmed", "weight": 10, "cost_multiplier": 15, "starts": 336 }, - { "monster": "mon_zombie_bio_dormant_armed", "weight": 5, "cost_multiplier": 15, "starts": 336 } - ] - }, - { - "name": "GROUP_LAB_SURFACE", - "type": "monstergroup", - "override": false, - "auto_total": true, - "monsters": [ - { "monster": "mon_zombie_bio_dormant_unarmed", "weight": 20, "cost_multiplier": 15, "starts": 72 }, - { "monster": "mon_zombie_bio_dormant_armed", "weight": 20, "cost_multiplier": 15, "starts": 72 } - ] - }, - { - "name": "GROUP_LAB_SECURITY", - "type": "monstergroup", - "override": false, - "auto_total": true, - "monsters": [ - { "monster": "mon_zombie_bio_dormant_unarmed", "weight": 20, "cost_multiplier": 15, "starts": 168 }, - { "monster": "mon_zombie_bio_dormant_armed", "weight": 20, "cost_multiplier": 15, "starts": 168 } - ] - }, - { - "name": "GROUP_NECROPOLIS_VAULT2", - "type": "monstergroup", - "override": false, - "auto_total": true, - "monsters": [ - { "monster": "mon_zombie_bio_dormant_unarmed", "weight": 1, "cost_multiplier": 25, "starts": 168 }, - { "monster": "mon_zombie_bio_dormant_armed", "weight": 1, "cost_multiplier": 30, "starts": 168 } - ] - }, - { - "name": "GROUP_MAYBE_MIL", - "type": "monstergroup", - "override": false, - "auto_total": true, - "monsters": [ - { "monster": "mon_zombie_bio_dormant_unarmed", "weight": 15, "cost_multiplier": 15, "starts": 72 }, - { "monster": "mon_zombie_bio_dormant_armed", "weight": 15, "cost_multiplier": 15, "starts": 72 } - ] - }, - { - "name": "GROUP_MIL_BASE", - "type": "monstergroup", - "override": false, - "auto_total": true, - "monsters": [ - { "monster": "mon_zombie_bio_dormant_unarmed", "weight": 10, "cost_multiplier": 15 }, - { "monster": "mon_zombie_bio_dormant_armed", "weight": 10, "cost_multiplier": 15 } - ] - }, - { - "name": "GROUP_MIL_BASE_CIVILIAN", - "type": "monstergroup", - "override": false, - "auto_total": true, - "monsters": [ - { "monster": "mon_zombie_bio_dormant_unarmed", "weight": 3, "cost_multiplier": 15, "starts": 168 }, - { "monster": "mon_zombie_bio_dormant_armed", "weight": 2, "cost_multiplier": 15, "starts": 168 } - ] - }, - { - "name": "GROUP_MIL_BASE_HOSPITAL", - "type": "monstergroup", - "override": false, - "auto_total": true, - "monsters": [ - { "monster": "mon_zombie_bio_dormant_unarmed", "weight": 3, "cost_multiplier": 15, "starts": 336 }, - { "monster": "mon_zombie_bio_dormant_armed", "weight": 2, "cost_multiplier": 15, "starts": 336 } - ] - }, - { - "name": "GROUP_MIL_WEAK", - "type": "monstergroup", - "override": false, - "auto_total": true, - "monsters": [ - { "monster": "mon_zombie_bio_dormant_unarmed", "weight": 10, "cost_multiplier": 15, "starts": 336 }, - { "monster": "mon_zombie_bio_dormant_armed", "weight": 15, "cost_multiplier": 15, "starts": 336 } - ] - }, - { - "name": "GROUP_MIL_STRONG", - "type": "monstergroup", - "override": false, - "auto_total": true, - "monsters": [ - { "monster": "mon_zombie_bio_dormant_unarmed", "weight": 25, "cost_multiplier": 15 }, - { "monster": "mon_zombie_bio_dormant_armed", "weight": 25, "cost_multiplier": 15 } - ] - }, - { - "name": "GROUP_HOSPITAL", - "type": "monstergroup", - "override": false, - "auto_total": true, - "monsters": [ - { "monster": "mon_zombie_bio_dormant_unarmed", "weight": 15, "cost_multiplier": 15, "starts": 240 }, - { "monster": "mon_zombie_bio_dormant_armed", "weight": 10, "cost_multiplier": 15, "starts": 240 } - ] - }, - { - "name": "GROUP_STEEL_MILL", - "type": "monstergroup", - "override": false, - "auto_total": true, - "monsters": [ - { "monster": "mon_zombie_bio_dormant_unarmed", "weight": 25, "cost_multiplier": 15, "starts": 240 }, - { "monster": "mon_zombie_bio_dormant_armed", "weight": 25, "cost_multiplier": 15, "starts": 240 } - ] - }, - { - "name": "GROUP_FUNGI", - "type": "monstergroup", - "override": false, - "auto_total": true, - "monsters": [ { "monster": "mon_fungus_failed_weapon", "weight": 25, "cost_multiplier": 20, "starts": 168 } ] - }, - { - "name": "GROUP_FUNGI_TOWER", - "type": "monstergroup", - "override": false, - "auto_total": true, - "monsters": [ { "monster": "mon_fungus_failed_weapon", "weight": 25, "cost_multiplier": 20, "starts": 168 } ] - }, - { - "name": "GROUP_FUNGI_FLOWERS", - "type": "monstergroup", - "override": false, - "auto_total": true, - "monsters": [ { "monster": "mon_fungus_failed_weapon", "weight": 25, "cost_multiplier": 20, "starts": 168 } ] - }, - { - "type": "monstergroup", - "name": "GROUP_ZOMBIE_SUPER_SOLDIER_RANDOM", - "//": "Picks an unevolved super soldier at random.", - "monsters": [ - { "monster": "mon_zombie_bio_dormant_armed", "weight": 400, "cost_multiplier": 0 }, - { "monster": "mon_zombie_bio_dormant_unarmed", "weight": 600 } - ] - }, - { - "type": "monstergroup", - "name": "GROUP_ZOMBIE_SUPER_SOLDIER_UPGRADE", - "//": "Upgrade group for the armed variant of zombie super soldiers.", - "monsters": [ - { "monster": "mon_zombie_bio_infantry_shotgun", "weight": 200, "cost_multiplier": 25 }, - { "monster": "mon_zombie_bio_knight_lmg", "weight": 150, "cost_multiplier": 30 }, - { "monster": "mon_zombie_bio_knight_lauhcher", "weight": 50, "cost_multiplier": 50 }, - { "monster": "mon_zombie_bio_scout_sniper", "weight": 100, "cost_multiplier": 40 }, - { "monster": "mon_zombie_bio_tool_pistol", "weight": 200, "cost_multiplier": 10 }, - { "monster": "mon_zombie_bio_tool_smg", "weight": 100, "cost_multiplier": 15 }, - { "monster": "mon_zombie_bio_infantry_rifle", "weight": 200 } - ] - } -] diff --git a/nocts_cata_mod_DDA/Monsters/c_monstergroups_modcompat.json b/nocts_cata_mod_DDA/Monsters/c_monstergroups_modcompat.json deleted file mode 100644 index cd49bfad..00000000 --- a/nocts_cata_mod_DDA/Monsters/c_monstergroups_modcompat.json +++ /dev/null @@ -1,20 +0,0 @@ -[ - { - "name": "GROUP_ZOMBIE_MID", - "type": "monstergroup", - "//": "This is obsolete in standard Cataclysm but used in PK's Rebalancing for some things.", - "override": false, - "auto_total": true, - "monsters": [ - { "monster": "mon_failed_weapon", "weight": 1, "cost_multiplier": 80 }, - { "monster": "mon_zombie_failed_weapon", "weight": 1, "cost_multiplier": 30 }, - { "monster": "mon_zombie_bio_knife", "weight": 1, "cost_multiplier": 15 }, - { "monster": "mon_zombie_bio_infantry_shotgun", "weight": 1, "cost_multiplier": 15 }, - { "monster": "mon_zombie_bio_knight_lmg", "weight": 1, "cost_multiplier": 15 }, - { "monster": "mon_zombie_bio_knight_lauhcher", "weight": 1, "cost_multiplier": 15 }, - { "monster": "mon_zombie_bio_scout_sniper", "weight": 1, "cost_multiplier": 15 }, - { "monster": "mon_zombie_bio_tool_pistol", "weight": 1, "cost_multiplier": 15 }, - { "monster": "mon_zombie_bio_tool_smg", "weight": 1, "cost_multiplier": 15 } - ] - } -] diff --git a/nocts_cata_mod_DDA/Monsters/c_monsters.json b/nocts_cata_mod_DDA/Monsters/c_monsters.json deleted file mode 100644 index b5f7ce4d..00000000 --- a/nocts_cata_mod_DDA/Monsters/c_monsters.json +++ /dev/null @@ -1,887 +0,0 @@ -[ - { - "id": "mon_zombie_failed_weapon", - "type": "MONSTER", - "name": { "str": "zombie augmented abomination" }, - "description": "A zombified, heavily-augmented mutant of some sort. Dangerous on its own, but even more so in groups.", - "default_faction": "zombie", - "species": [ "ZOMBIE" ], - "volume": "62500 ml", - "weight": "81500 g", - "hp": 150, - "speed": 90, - "material": [ "flesh" ], - "symbol": "Z", - "color": "red_cyan", - "aggression": 0, - "morale": 100, - "melee_skill": 4, - "melee_dice": 3, - "melee_dice_sides": 4, - "melee_damage": [ { "damage_type": "cut", "amount": 3 } ], - "dodge": 0, - "armor_bash": 4, - "armor_cut": 6, - "armor_stab": 4, - "armor_bullet": 5, - "armor_acid": 4, - "armor_fire": 3, - "vision_day": 40, - "vision_night": 3, - "luminance": 12, - "regenerates": 4, - "regeneration_modifiers": [ [ "onfire", -2 ] ], - "harvest": "CBM_FAILED_BIO_ZOMBIE", - "special_attacks": [ [ "SHOCKSTORM", 10 ], [ "PARROT", 50 ], { "type": "bite", "cooldown": 5 } ], - "special_when_hit": [ "ZAPBACK", 60 ], - "anger_triggers": [ "FRIEND_DIED", "FRIEND_ATTACKED", "HURT", "STALK", "PLAYER_CLOSE" ], - "fear_triggers": [ "FIRE" ], - "death_drops": "wild_bio_weapom_item", - "death_function": { "message": "The %s's body leaks acid.", "effect": { "id": "death_acid", "hit_self": true } }, - "flags": [ - "REVIVES", - "SEES", - "HEARS", - "SMELLS", - "STUMBLES", - "POISON", - "ELECTRIC", - "BASHES", - "GROUP_BASH", - "NO_BREATHE", - "REVIVES", - "PUSH_MON", - "PUSH_VEH", - "FILTHY" - ] - }, - { - "id": "mon_failed_weapon", - "type": "MONSTER", - "name": { "str": "augmented abomination" }, - "description": "A heavily-augmented mutant of some sort, deformed from its enhancements. It seems even more indiscriminate in its rampage than the undead.", - "default_faction": "fbio_weapon", - "species": [ "FBIO-WEAPON" ], - "volume": "62500 ml", - "weight": "81500 g", - "hp": 200, - "speed": 100, - "material": [ "flesh" ], - "symbol": "B", - "color": "red_cyan", - "aggression": 5, - "morale": 100, - "melee_skill": 6, - "melee_dice": 4, - "melee_dice_sides": 5, - "melee_damage": [ { "damage_type": "cut", "amount": 4 } ], - "dodge": 2, - "armor_bash": 8, - "armor_cut": 12, - "armor_stab": 8, - "armor_bullet": 10, - "armor_acid": 8, - "armor_fire": 6, - "vision_day": 40, - "vision_night": 3, - "path_settings": { "max_dist": 50 }, - "luminance": 14, - "regenerates": 5, - "regeneration_modifiers": [ [ "onfire", -3 ] ], - "harvest": "CBM_FAILED_BIO", - "special_attacks": [ [ "SHOCKSTORM", 15 ], [ "PARROT", 80 ] ], - "special_when_hit": [ "ZAPBACK", 75 ], - "anger_triggers": [ "FRIEND_DIED", "FRIEND_ATTACKED", "HURT", "STALK", "PLAYER_CLOSE" ], - "placate_triggers": [ "FIRE" ], - "death_drops": "wild_bio_weapom_item", - "death_function": { "message": "The %s's body leaks acid.", "effect": { "id": "death_acid", "hit_self": true } }, - "flags": [ "SEES", "HEARS", "SMELLS", "WARM", "HUMAN", "ELECTRIC", "BASHES", "PUSH_VEH", "PATH_AVOID_DANGER_1" ] - }, - { - "id": "hulk_weapon", - "type": "MONSTER", - "name": { "str": "Bio-Weapon Apophis" }, - "description": "The ultimate bionic mutant. Only God knows why it exists. With incredible power, armor and bionics on its side, victory won't come easy.", - "default_faction": "fbio_weapon", - "species": [ "BIO-WEAPON" ], - "diff": 50, - "volume": "875000 ml", - "weight": "200 kg", - "hp": 5000, - "speed": 80, - "material": [ "flesh" ], - "symbol": "A", - "color": "red_cyan", - "aggression": 100, - "morale": 100, - "melee_skill": 10, - "melee_dice": 8, - "melee_dice_sides": 10, - "melee_damage": [ { "damage_type": "cut", "amount": 20 } ], - "dodge": 2, - "armor_bash": 30, - "armor_cut": 40, - "armor_stab": 20, - "armor_bullet": 60, - "armor_acid": 35, - "armor_fire": 20, - "vision_day": 50, - "vision_night": 30, - "path_settings": { "max_dist": 50 }, - "luminance": 30, - "regenerates": 10, - "regeneration_modifiers": [ [ "onfire", -5 ] ], - "starting_ammo": { "generic_no_ammo": 1000 }, - "harvest": "CBM_APOPHIS", - "special_attacks": [ - [ "SHOCKSTORM", 15 ], - [ "TAZER", 15 ], - [ "PARROT", 80 ], - [ "SMASH", 20 ], - [ "BIO_OP_TAKEDOWN", 10 ], - { - "type": "gun", - "cooldown": 10, - "move_cost": 100, - "gun_type": "bio_laser_minigun_monster", - "fake_str": 8, - "fake_dex": 10, - "fake_per": 10, - "max_ammo": 1000, - "ranges": [ [ 3, 20, "DEFAULT" ] ], - "require_targeting_player": true, - "require_targeting_npc": true, - "require_targeting_monster": true, - "targeting_cost": 50, - "targeting_sound": "swoosh…click!", - "targeting_volume": 20, - "description": "Apophis fires its gatling laser!", - "no_ammo_sound": "clickclickclick!" - } - ], - "special_when_hit": [ "ZAPBACK", 75 ], - "death_drops": "apophis_bio_weapom_item", - "death_function": { "message": "%s leaks acid and explodes!", "effect": { "id": "c_death_explosion_hulk_weapon", "hit_self": true } }, - "flags": [ - "SEES", - "HEARS", - "GOODHEARING", - "SMELLS", - "WARM", - "HUMAN", - "PUSH_MON", - "PUSH_VEH", - "ELECTRIC", - "GRABS", - "BASHES", - "PATH_AVOID_DANGER_1", - "PRIORITIZE_TARGETS" - ] - }, - { - "id": "mon_fungus_failed_weapon", - "type": "MONSTER", - "name": { "str": "fungal augmented abomination" }, - "description": "This… thing is a failed experiment of science, whose biology has been overtaken by the fungus. Has various enhancements, both mutagenic and bionic, that it uses to serve its new overlord(s).", - "default_faction": "fungus", - "species": [ "FUNGUS" ], - "volume": "62500 ml", - "weight": "81500 g", - "hp": 100, - "speed": 80, - "material": [ "veggy" ], - "symbol": "F", - "color": "red_cyan", - "aggression": 0, - "morale": 100, - "melee_skill": 2, - "melee_dice": 2, - "melee_dice_sides": 2, - "melee_damage": [ { "damage_type": "cut", "amount": 2 } ], - "dodge": 0, - "armor_bash": 8, - "armor_cut": 12, - "armor_stab": 8, - "armor_bullet": 10, - "armor_acid": 8, - "armor_fire": 6, - "vision_day": 40, - "vision_night": 3, - "luminance": 5, - "harvest": "CBM_FAILED_BIO", - "regenerates": 4, - "regeneration_modifiers": [ [ "onfire", -2 ] ], - "special_attacks": [ - [ "SHOCKSTORM", 10 ], - [ "PARROT", 50 ], - [ "FUNGUS", 200 ], - { "type": "bite", "cooldown": 5 }, - [ "FUNGUS_HAZE", 25 ], - [ "FUNGUS_INJECT", 40 ], - [ "FUNGUS_BRISTLE", 40 ] - ], - "special_when_hit": [ "ZAPBACK", 60 ], - "anger_triggers": [ "FRIEND_DIED", "FRIEND_ATTACKED", "HURT", "STALK", "PLAYER_CLOSE" ], - "fear_triggers": [ "FIRE" ], - "placate_triggers": [ "PLAYER_WEAK" ], - "death_drops": "mon_fungus_failed_weapon_death_drops", - "death_function": { - "message": "%s leaks acid and a cloud of spores!", - "effect": { "id": "c_death_explosion_mon_fungus_failed_weapon", "hit_self": true } - }, - "flags": [ "SEES", "HEARS", "SMELLS", "STUMBLES", "ELECTRIC", "ATTACKMON", "BASHES", "PUSH_MON", "PUSH_VEH", "FILTHY" ] - }, - { - "id": "mon_zombie_bio_dormant_unarmed", - "type": "MONSTER", - "looks_like": "mon_zombie_bio_op", - "name": { "str": "zombie augmented soldier" }, - "description": "An advanced, well-equipped member of the military that still succumbed to the cataclysm. It staggers with an unsteady mechanical gait, as though hindered by its augmentations.", - "default_faction": "super_soldat", - "species": [ "ZOMBIE" ], - "volume": "62500 ml", - "weight": "81500 g", - "hp": 100, - "speed": 80, - "material": [ "flesh" ], - "symbol": "Z", - "color": "red_cyan", - "aggression": 0, - "morale": 100, - "melee_skill": 3, - "melee_dice": 2, - "melee_dice_sides": 5, - "melee_damage": [ { "damage_type": "cut", "amount": 2 } ], - "dodge": 3, - "armor_bash": 5, - "armor_cut": 10, - "armor_stab": 10, - "armor_bullet": 15, - "armor_acid": 5, - "armor_fire": 10, - "vision_day": 40, - "vision_night": 15, - "luminance": 2, - "regenerates": 1, - "regeneration_modifiers": [ [ "onfire", -1 ], [ "corroding", -1 ] ], - "regen_morale": true, - "harvest": "CBM_SOLDAT_ZOMBIE_GENERIC", - "special_attacks": [ [ "GRAB", 10 ] ], - "special_when_hit": [ "ZAPBACK", 60 ], - "anger_triggers": [ "FRIEND_DIED", "FRIEND_ATTACKED", "HURT", "STALK", "PLAYER_CLOSE" ], - "placate_triggers": [ "PLAYER_WEAK" ], - "death_drops": "mon_zombie_bio_dormant_unarmed_death_drops", - "zombify_into": "mon_zombie_bio_reanimated", - "upgrades": { "half_life": 28, "into": "mon_zombie_bio_knife" }, - "flags": [ "SEES", "HEARS", "SMELLS", "POISON", "NO_BREATHE", "FILTHY", "STUMBLES", "BASHES" ] - }, - { - "id": "mon_zombie_bio_dormant_armed", - "type": "MONSTER", - "looks_like": "mon_zombie_bio_op", - "name": { "str": "zombie augmented soldier" }, - "description": "An advanced, well-equipped member of the military that still succumbed to the cataclysm. It staggers under the weight of its gear, an unsteady mechanical march hinting at its augmentations.", - "default_faction": "super_soldat", - "species": [ "ZOMBIE" ], - "volume": "62500 ml", - "weight": "81500 g", - "hp": 100, - "speed": 80, - "material": [ "flesh" ], - "symbol": "Z", - "color": "red_cyan", - "aggression": 0, - "morale": 100, - "melee_skill": 3, - "melee_dice": 2, - "melee_dice_sides": 5, - "melee_damage": [ { "damage_type": "cut", "amount": 2 } ], - "dodge": 3, - "armor_bash": 5, - "armor_cut": 10, - "armor_stab": 10, - "armor_bullet": 15, - "armor_acid": 5, - "armor_fire": 10, - "vision_day": 40, - "vision_night": 15, - "luminance": 2, - "regenerates": 1, - "regeneration_modifiers": [ [ "onfire", -1 ], [ "corroding", -1 ] ], - "regen_morale": true, - "harvest": "CBM_SOLDAT_ZOMBIE_GENERIC", - "special_attacks": [ [ "GRAB", 10 ] ], - "special_when_hit": [ "ZAPBACK", 60 ], - "anger_triggers": [ "FRIEND_DIED", "FRIEND_ATTACKED", "HURT", "STALK", "PLAYER_CLOSE" ], - "placate_triggers": [ "PLAYER_WEAK" ], - "death_drops": "mon_zombie_bio_dormant_armed_death_drops", - "zombify_into": "mon_zombie_bio_reanimated", - "upgrades": { "half_life": 28, "into_group": "GROUP_ZOMBIE_SUPER_SOLDIER_UPGRADE" }, - "flags": [ "SEES", "HEARS", "SMELLS", "POISON", "NO_BREATHE", "FILTHY", "STUMBLES", "BASHES" ] - }, - { - "id": "mon_zombie_bio_knife", - "type": "MONSTER", - "copy-from": "mon_zombie_bio_dormant_unarmed", - "looks_like": "mon_zombie_bio_op2", - "name": { "str": "zombie augmented prowler" }, - "description": "An advanced, well-equipped member of the military that still succumbed to the cataclysm. This one moves with purpose and clarity, knife in hand as though it still remembers how to use it.", - "speed": 100, - "dodge": 4, - "melee_skill": 5, - "melee_dice_sides": 6, - "melee_damage": [ { "damage_type": "cut", "amount": 10 } ], - "path_settings": { "max_dist": 20 }, - "vision_night": 20, - "special_attacks": [ [ "GRAB", 10 ], [ "BIO_OP_TAKEDOWN", 30 ], [ "LUNGE", 20 ] ], - "death_drops": "mon_zombie_bio_knife_death_drops", - "zombify_into": "mon_zombie_bio_reanimated", - "flags": [ "HARDTOSHOOT", "SEES", "HEARS", "SMELLS", "POISON", "NO_BREATHE", "FILTHY", "PATH_AVOID_DANGER_1" ], - "delete": { "upgrades": { "half_life": 28, "into": "mon_zombie_bio_knife" } } - }, - { - "id": "mon_zombie_bio_infantry_rifle", - "type": "MONSTER", - "looks_like": "mon_zombie_bio_infantry", - "name": { "str": "zombie augmented rifleman" }, - "description": "An advanced, well-equipped member of the military that still succumbed to the cataclysm. This one is wielding some kind of rifle, and appears to recall how to use it.", - "default_faction": "super_soldat", - "species": [ "ZOMBIE" ], - "diff": 10, - "volume": "62500 ml", - "weight": "81500 g", - "hp": 100, - "speed": 100, - "material": [ "flesh" ], - "symbol": "Z", - "color": "red_cyan", - "aggression": 0, - "morale": 100, - "melee_skill": 5, - "melee_dice": 2, - "melee_dice_sides": 6, - "melee_damage": [ { "damage_type": "cut", "amount": 2 } ], - "dodge": 3, - "armor_bash": 10, - "armor_cut": 20, - "armor_stab": 20, - "armor_bullet": 30, - "armor_acid": 5, - "armor_fire": 20, - "vision_day": 40, - "vision_night": 15, - "path_settings": { "max_dist": 10 }, - "luminance": 2, - "regenerates": 1, - "regeneration_modifiers": [ [ "onfire", -1 ], [ "corroding", -1 ] ], - "regen_morale": true, - "starting_ammo": { "battery": 100 }, - "harvest": "CBM_SOLDAT_ZOMBIE", - "special_attacks": [ - { - "type": "gun", - "cooldown": 3, - "move_cost": 300, - "gun_type": "arc_laser_rifle_monster", - "ammo_type": "battery", - "fake_str": 4, - "fake_dex": 5, - "fake_per": 3, - "fake_int": 1, - "max_ammo": 100, - "ranges": [ [ 5, 20, "DEFAULT" ], [ 5, 20, "BURST" ], [ 5, 20, "AUTO" ] ], - "require_targeting_player": true, - "require_targeting_npc": true, - "require_targeting_monster": true, - "targeting_cost": 100, - "targeting_sound": "argh!", - "targeting_volume": 5, - "description": "The super soldier fires its ARC rifle!", - "no_ammo_sound": "beep-beep-beep!" - }, - [ "GRAB", 10 ], - [ "BIO_OP_TAKEDOWN", 30 ] - ], - "special_when_hit": [ "ZAPBACK", 60 ], - "anger_triggers": [ "FRIEND_DIED", "FRIEND_ATTACKED", "HURT", "STALK", "PLAYER_CLOSE" ], - "placate_triggers": [ "PLAYER_WEAK" ], - "death_drops": "wild_bio_infantry_rifle", - "zombify_into": "mon_zombie_bio_reanimated", - "flags": [ "SEES", "HEARS", "SMELLS", "POISON", "NO_BREATHE", "FILTHY", "PATH_AVOID_DANGER_1" ] - }, - { - "id": "mon_zombie_bio_infantry_shotgun", - "type": "MONSTER", - "looks_like": "mon_zombie_bio_infantry", - "name": { "str": "zombie augmented shotgunner" }, - "description": "An advanced, well-equipped member of the military that still succumbed to the cataclysm. This one is wielding some kind of shotgun, and appears to recall how to use it.", - "default_faction": "super_soldat", - "species": [ "ZOMBIE" ], - "diff": 10, - "volume": "62500 ml", - "weight": "81500 g", - "hp": 100, - "speed": 100, - "material": [ "flesh" ], - "symbol": "Z", - "color": "red_cyan", - "aggression": 0, - "morale": 100, - "melee_skill": 5, - "melee_dice": 2, - "melee_dice_sides": 6, - "melee_damage": [ { "damage_type": "cut", "amount": 2 } ], - "dodge": 3, - "armor_bash": 10, - "armor_cut": 20, - "armor_stab": 20, - "armor_bullet": 30, - "armor_acid": 5, - "armor_fire": 20, - "vision_day": 40, - "vision_night": 15, - "path_settings": { "max_dist": 10 }, - "luminance": 2, - "regenerates": 1, - "regeneration_modifiers": [ [ "onfire", -1 ], [ "corroding", -1 ] ], - "regen_morale": true, - "starting_ammo": { "battery": 100 }, - "harvest": "CBM_SOLDAT_ZOMBIE", - "special_attacks": [ - { - "type": "gun", - "cooldown": 3, - "move_cost": 300, - "gun_type": "xarm_laser_shotgun_monster", - "ammo_type": "battery", - "fake_str": 4, - "fake_dex": 5, - "fake_per": 3, - "fake_int": 1, - "max_ammo": 100, - "ranges": [ [ 2, 10, "DEFAULT" ], [ 2, 10, "BURST" ] ], - "require_targeting_player": true, - "require_targeting_npc": true, - "require_targeting_monster": true, - "targeting_cost": 100, - "targeting_sound": "argh!", - "targeting_volume": 5, - "description": "The super soldier fires its XARM scattergun!", - "no_ammo_sound": "beep-beep-beep!" - }, - [ "GRAB", 10 ], - [ "BIO_OP_TAKEDOWN", 30 ] - ], - "special_when_hit": [ "ZAPBACK", 60 ], - "anger_triggers": [ "FRIEND_DIED", "FRIEND_ATTACKED", "HURT", "STALK", "PLAYER_CLOSE" ], - "placate_triggers": [ "PLAYER_WEAK" ], - "death_drops": "wild_bio_infantry_shotgun", - "zombify_into": "mon_zombie_bio_reanimated", - "flags": [ "SEES", "HEARS", "SMELLS", "POISON", "NO_BREATHE", "FILTHY", "PATH_AVOID_DANGER_1" ] - }, - { - "id": "mon_zombie_bio_knight_lmg", - "type": "MONSTER", - "looks_like": "mon_zombie_bio_knight", - "name": { "str": "zombie augmented juggernaut" }, - "description": "An advanced, well-equipped member of the military that still succumbed to the cataclysm. This one is relatively well-armored, wielding some sort of LMG as though it recalls how to use it.", - "default_faction": "super_soldat", - "species": [ "ZOMBIE" ], - "diff": 20, - "volume": "62500 ml", - "weight": "81500 g", - "hp": 100, - "speed": 80, - "material": [ "flesh" ], - "symbol": "Z", - "color": "red_cyan", - "aggression": 0, - "morale": 100, - "melee_skill": 7, - "melee_dice": 3, - "melee_dice_sides": 6, - "melee_damage": [ { "damage_type": "cut", "amount": 2 }, { "damage_type": "electric", "amount": 4 } ], - "dodge": 3, - "armor_bash": 15, - "armor_cut": 30, - "armor_stab": 30, - "armor_bullet": 45, - "armor_acid": 5, - "armor_fire": 30, - "vision_day": 40, - "vision_night": 3, - "luminance": 2, - "regenerates": 3, - "regeneration_modifiers": [ [ "onfire", -2 ], [ "corroding", -2 ] ], - "regen_morale": true, - "starting_ammo": { "battery": 200 }, - "harvest": "CBM_SOLDAT_KNIGHT_ZOMBIE", - "special_attacks": [ - { - "type": "gun", - "cooldown": 5, - "move_cost": 350, - "gun_type": "krx_laser_lmg_monster", - "ammo_type": "battery", - "fake_str": 4, - "fake_dex": 3, - "fake_per": 3, - "max_ammo": 200, - "ranges": [ [ 10, 25, "DEFAULT" ], [ 10, 25, "BURST" ], [ 10, 25, "AUTO" ] ], - "require_targeting_player": true, - "require_targeting_npc": true, - "require_targeting_monster": true, - "targeting_cost": 200, - "targeting_sound": "swoosh…click!", - "targeting_volume": 20, - "description": "The super soldier fires its LMG!", - "no_ammo_sound": "beep-beep-beep!" - }, - [ "GRAB_DRAG", 10 ], - [ "SMASH", 30 ], - { "id": "slam" } - ], - "special_when_hit": [ "ZAPBACK", 60 ], - "anger_triggers": [ "FRIEND_DIED", "HURT", "PLAYER_CLOSE", "STALK" ], - "death_drops": "wild_bio_knight_lmg", - "zombify_into": "mon_zombie_bio_reanimated", - "flags": [ "SEES", "HEARS", "SMELLS", "POISON", "NO_BREATHE", "FILTHY", "BASHES", "PUSH_MON", "PUSH_VEH", "PATH_AVOID_FIRE" ] - }, - { - "id": "mon_zombie_bio_knight_lauhcher", - "type": "MONSTER", - "looks_like": "mon_zombie_bio_knight", - "name": { "str": "zombie augmented juggernaut" }, - "description": "An advanced, well-equipped member of the military that still succumbed to the cataclysm. This one is relatively well-armored, and the anti-tank weapon it's carrying looks to be in working order. Run.", - "default_faction": "super_soldat", - "species": [ "ZOMBIE" ], - "diff": 25, - "volume": "62500 ml", - "weight": "81500 g", - "hp": 100, - "speed": 80, - "material": [ "flesh" ], - "symbol": "Z", - "color": "red_cyan", - "aggression": 0, - "morale": 100, - "melee_skill": 7, - "melee_dice": 3, - "melee_dice_sides": 6, - "melee_damage": [ { "damage_type": "cut", "amount": 2 }, { "damage_type": "electric", "amount": 4 } ], - "dodge": 3, - "armor_bash": 15, - "armor_cut": 30, - "armor_stab": 30, - "armor_bullet": 45, - "armor_acid": 5, - "armor_fire": 30, - "vision_day": 40, - "vision_night": 3, - "luminance": 2, - "regenerates": 3, - "regeneration_modifiers": [ [ "onfire", -2 ], [ "corroding", -2 ] ], - "regen_morale": true, - "starting_ammo": { "battery": 5 }, - "harvest": "CBM_SOLDAT_KNIGHT_ZOMBIE", - "special_attacks": [ - { - "type": "gun", - "cooldown": 5, - "move_cost": 400, - "gun_type": "mk_ionic_cannon_monster", - "ammo_type": "battery", - "fake_str": 4, - "fake_dex": 3, - "fake_per": 3, - "max_ammo": 5, - "ranges": [ [ 15, 30, "DEFAULT" ] ], - "require_targeting_player": true, - "require_targeting_npc": true, - "require_targeting_monster": true, - "laser_lock": true, - "targeting_cost": 200, - "targeting_sound": "swoosh…click!", - "targeting_volume": 20, - "description": "The super soldier fires its launcher!", - "no_ammo_sound": "beep-beep-beep!" - }, - [ "GRAB_DRAG", 10 ], - [ "SMASH", 30 ], - { "id": "slam" } - ], - "special_when_hit": [ "ZAPBACK", 60 ], - "anger_triggers": [ "FRIEND_DIED", "HURT", "PLAYER_CLOSE", "STALK" ], - "death_drops": "wild_bio_knight_launcher", - "zombify_into": "mon_zombie_bio_reanimated", - "flags": [ "SEES", "HEARS", "SMELLS", "POISON", "NO_BREATHE", "FILTHY", "BASHES", "PUSH_MON", "PUSH_VEH", "PATH_AVOID_FIRE" ] - }, - { - "id": "mon_zombie_bio_scout_sniper", - "type": "MONSTER", - "looks_like": "mon_zombie_bio_scout", - "name": { "str": "zombie augmented scout" }, - "description": "An advanced, well-equipped member of the military that still succumbed to the cataclysm. This one is wielding what seems to be a sniper rifle, and it seems unusually alert for a zombie…", - "default_faction": "super_soldat", - "species": [ "ZOMBIE" ], - "diff": 25, - "volume": "62500 ml", - "weight": "81500 g", - "hp": 100, - "speed": 100, - "material": [ "flesh" ], - "symbol": "Z", - "color": "red_cyan", - "aggression": 0, - "morale": 100, - "melee_skill": 5, - "melee_dice": 2, - "melee_dice_sides": 6, - "melee_damage": [ { "damage_type": "cut", "amount": 2 } ], - "dodge": 3, - "armor_bash": 5, - "armor_cut": 10, - "armor_stab": 10, - "armor_bullet": 15, - "armor_acid": 5, - "armor_fire": 10, - "vision_day": 40, - "vision_night": 40, - "path_settings": { "max_dist": 20 }, - "luminance": 2, - "regenerates": 1, - "regeneration_modifiers": [ [ "onfire", -1 ], [ "corroding", -1 ] ], - "regen_morale": true, - "starting_ammo": { "battery": 50 }, - "harvest": "CBM_SOLDAT_SNIPER_ZOMBIE", - "special_attacks": [ - { - "type": "gun", - "cooldown": 3, - "move_cost": 400, - "gun_type": "laser_sniper_monster", - "ammo_type": "battery", - "fake_str": 4, - "fake_dex": 5, - "fake_per": 4, - "max_ammo": 50, - "ranges": [ [ 10, 30, "DEFAULT" ] ], - "require_targeting_player": true, - "require_targeting_npc": true, - "require_targeting_monster": true, - "laser_lock": true, - "targeting_cost": 200, - "targeting_sound": "hhhmmmmm", - "targeting_volume": 5, - "description": "The super scout fires its rifle!", - "no_ammo_sound": "beep-beep-beep!" - }, - [ "GRAB", 10 ], - [ "BIO_OP_TAKEDOWN", 30 ], - [ "LUNGE", 20 ] - ], - "special_when_hit": [ "ZAPBACK", 60 ], - "anger_triggers": [ "FRIEND_DIED", "HURT", "PLAYER_CLOSE", "STALK" ], - "placate_triggers": [ "PLAYER_WEAK" ], - "death_drops": "wild_bio_scout_sniper", - "zombify_into": "mon_zombie_bio_reanimated", - "flags": [ "SEES", "HEARS", "SMELLS", "POISON", "NO_BREATHE", "FILTHY", "PATH_AVOID_DANGER_1" ] - }, - { - "id": "mon_zombie_bio_tool_pistol", - "type": "MONSTER", - "looks_like": "mon_zombie_bio_tool", - "name": { "str": "zombie augmented bio-engineer" }, - "description": "An advanced, well-equipped member of the military that still succumbed to the cataclysm. This one is wielding some kind of pistol, and appears to recall how to use it.", - "default_faction": "super_soldat", - "species": [ "ZOMBIE" ], - "diff": 5, - "volume": "62500 ml", - "weight": "81500 g", - "hp": 100, - "speed": 100, - "material": [ "flesh" ], - "symbol": "Z", - "color": "red_cyan", - "aggression": 0, - "morale": 100, - "melee_skill": 3, - "melee_dice": 2, - "melee_dice_sides": 4, - "melee_damage": [ { "damage_type": "cut", "amount": 2 } ], - "dodge": 3, - "armor_bash": 5, - "armor_cut": 10, - "armor_stab": 10, - "armor_bullet": 15, - "armor_acid": 5, - "armor_fire": 10, - "vision_day": 40, - "vision_night": 15, - "path_settings": { "max_dist": 30 }, - "luminance": 2, - "regenerates": 3, - "regeneration_modifiers": [ [ "onfire", -2 ], [ "corroding", -2 ] ], - "regen_morale": true, - "starting_ammo": { "battery": 25 }, - "harvest": "CBM_SOLDAT_TOOL_ZOMBIE", - "special_attacks": [ - { - "type": "gun", - "cooldown": 1, - "move_cost": 150, - "gun_type": "neo_laser_pistol_monster", - "ammo_type": "battery", - "fake_str": 3, - "fake_dex": 4, - "fake_per": 5, - "max_ammo": 25, - "ranges": [ [ 1, 10, "DEFAULT" ] ], - "require_targeting_player": true, - "require_targeting_npc": true, - "require_targeting_monster": true, - "targeting_cost": 100, - "targeting_sound": "argh!", - "targeting_volume": 5, - "description": "The super soldier fires its pistol!", - "no_ammo_sound": "beep-beep-beep!" - }, - [ "GRAB", 10 ], - [ "scratch", 20 ] - ], - "special_when_hit": [ "ZAPBACK", 60 ], - "anger_triggers": [ "FRIEND_DIED", "FRIEND_ATTACKED", "HURT", "STALK", "PLAYER_CLOSE" ], - "placate_triggers": [ "PLAYER_WEAK" ], - "death_drops": "wild_bio_tool_pistol", - "zombify_into": "mon_zombie_bio_reanimated", - "flags": [ "SEES", "HEARS", "SMELLS", "POISON", "NO_BREATHE", "FILTHY", "PATH_AVOID_DANGER_2" ] - }, - { - "id": "mon_zombie_bio_tool_smg", - "type": "MONSTER", - "looks_like": "mon_zombie_bio_tool", - "name": { "str": "zombie augmented bio-engineer" }, - "description": "An advanced, well-equipped member of the military that still succumbed to the cataclysm. This one is wielding some kind of submachine gun, and appears to recall how to use it.", - "default_faction": "super_soldat", - "species": [ "ZOMBIE" ], - "diff": 10, - "volume": "62500 ml", - "weight": "81500 g", - "hp": 100, - "speed": 100, - "material": [ "flesh" ], - "symbol": "Z", - "color": "red_cyan", - "aggression": 0, - "morale": 100, - "melee_skill": 3, - "melee_dice": 2, - "melee_dice_sides": 4, - "melee_damage": [ { "damage_type": "cut", "amount": 2 } ], - "dodge": 3, - "armor_bash": 5, - "armor_cut": 10, - "armor_stab": 10, - "armor_bullet": 15, - "armor_acid": 5, - "armor_fire": 10, - "vision_day": 40, - "vision_night": 15, - "path_settings": { "max_dist": 30 }, - "luminance": 2, - "regenerates": 3, - "regeneration_modifiers": [ [ "onfire", -2 ], [ "corroding", -2 ] ], - "regen_morale": true, - "starting_ammo": { "battery": 50 }, - "harvest": "CBM_SOLDAT_TOOL_ZOMBIE", - "special_attacks": [ - { - "type": "gun", - "cooldown": 1, - "move_cost": 150, - "gun_type": "akro_laser_smg_monster", - "ammo_type": "battery", - "fake_str": 3, - "fake_dex": 4, - "fake_per": 5, - "max_ammo": 50, - "ranges": [ [ 3, 15, "DEFAULT" ], [ 3, 15, "BURST" ], [ 3, 15, "AUTO" ] ], - "require_targeting_player": true, - "require_targeting_npc": true, - "require_targeting_monster": true, - "targeting_cost": 100, - "targeting_sound": "argh!", - "targeting_volume": 5, - "description": "The super soldier fires its smg!", - "no_ammo_sound": "beep-beep-beep!" - }, - [ "GRAB", 10 ], - [ "scratch", 20 ] - ], - "special_when_hit": [ "ZAPBACK", 60 ], - "anger_triggers": [ "FRIEND_DIED", "FRIEND_ATTACKED", "HURT", "STALK", "PLAYER_CLOSE" ], - "placate_triggers": [ "PLAYER_WEAK" ], - "death_drops": "wild_bio_tool_smg", - "zombify_into": "mon_zombie_bio_reanimated", - "flags": [ "SEES", "HEARS", "SMELLS", "POISON", "NO_BREATHE", "FILTHY", "PATH_AVOID_DANGER_2" ] - }, - { - "id": "mon_zombie_bio_reanimated", - "type": "MONSTER", - "looks_like": "mon_zombie_bio_dormant_unarmed", - "name": { "str": "reanimated augmented soldier" }, - "description": "An advanced, well-equipped member of the military that still succumbed to the cataclysm. This one has no sign of its signature weaponry and its armor is in tatters, yet it still marches on with unnerving confidence and speed.", - "default_faction": "super_soldat", - "species": [ "ZOMBIE" ], - "volume": "62500 ml", - "weight": "81500 g", - "hp": 90, - "speed": 110, - "material": [ "flesh" ], - "symbol": "Z", - "color": "red_cyan", - "//": "It has long since been aggro'd at this point.", - "aggression": 100, - "morale": 100, - "melee_skill": 5, - "melee_dice": 2, - "melee_dice_sides": 6, - "melee_damage": [ { "damage_type": "cut", "amount": 2 } ], - "path_settings": { "max_dist": 20 }, - "dodge": 5, - "armor_bash": 5, - "armor_cut": 5, - "armor_stab": 5, - "armor_bullet": 10, - "armor_acid": 5, - "armor_fire": 5, - "vision_day": 40, - "vision_night": 15, - "luminance": 2, - "regenerates": 1, - "regeneration_modifiers": [ [ "onfire", -1 ], [ "corroding", -1 ] ], - "regen_morale": true, - "harvest": "CBM_SOLDAT_ZOMBIE_GENERIC", - "special_attacks": [ - { "type": "leap", "cooldown": 10, "max_range": 5 }, - [ "GRAB", 5 ], - [ "BIO_OP_TAKEDOWN", 20 ], - [ "scratch", 15 ], - { "type": "bite", "cooldown": 5 } - ], - "special_when_hit": [ "ZAPBACK", 60 ], - "flags": [ - "HARDTOSHOOT", - "REVIVES", - "SEES", - "HEARS", - "SMELLS", - "POISON", - "NO_BREATHE", - "FILTHY", - "STUMBLES", - "BASHES", - "PATH_AVOID_DANGER_1" - ] - } -] diff --git a/nocts_cata_mod_DDA/Monsters/c_ranged_monster.json b/nocts_cata_mod_DDA/Monsters/c_ranged_monster.json deleted file mode 100644 index 07800bbd..00000000 --- a/nocts_cata_mod_DDA/Monsters/c_ranged_monster.json +++ /dev/null @@ -1,102 +0,0 @@ -[ - { - "id": "neo_laser_pistol_monster", - "copy-from": "neo_laser_pistol", - "type": "GUN", - "name": "zombie super soldier pistol", - "description": "Version of the NEO-33 for use by monsters, with explicit overrides to ensure that it won't light players on fire. This is a bug if you find one of these!", - "dispersion": 2000, - "sight_dispersion": 500, - "ranged_damage": { "damage_type": "bullet", "amount": 16, "armor_penetration": 5 }, - "delete": { "ammo_effects": [ "INCENDIARY" ] }, - "ammo_to_fire": 1 - }, - { - "id": "akro_laser_smg_monster", - "copy-from": "akro_laser_smg", - "type": "GUN", - "name": "zombie super soldier smg", - "description": "Version of the AKRO-388 for use by monsters. This is a bug if you find one of these!", - "dispersion": 3000, - "sight_dispersion": 500, - "ranged_damage": { "damage_type": "bullet", "amount": 16, "armor_penetration": 5 }, - "delete": { "ammo_effects": [ "INCENDIARY" ] }, - "ammo_to_fire": 1 - }, - { - "id": "arc_laser_rifle_monster", - "copy-from": "arc_laser_rifle", - "type": "GUN", - "name": "zombie super soldier rifle", - "description": "Version of the ARC-314 for use by monsters. This is a bug if you find one of these!", - "dispersion": 4000, - "sight_dispersion": 500, - "ranged_damage": { "damage_type": "bullet", "amount": 40, "armor_penetration": 10 }, - "delete": { "ammo_effects": [ "INCENDIARY" ] }, - "ammo_to_fire": 1 - }, - { - "id": "krx_laser_lmg_monster", - "copy-from": "krx_laser_lmg", - "type": "GUN", - "name": "zombie super soldier LMG", - "description": "Version of the KRX-108 for use by monsters, to account for increased accuracy of ranged attacks. This is a bug if you find one of these!", - "dispersion": 5000, - "sight_dispersion": 500, - "ranged_damage": { "damage_type": "bullet", "amount": 40, "armor_penetration": 10 }, - "delete": { "ammo_effects": [ "INCENDIARY" ] }, - "ammo_to_fire": 1 - }, - { - "id": "laser_sniper_monster", - "copy-from": "mx_laser_sniper", - "type": "GUN", - "name": "zombie super soldier sniper", - "description": "Version of the MX-84 for use by monsters, to account for increased accuracy of ranged attacks. This is a bug if you find one of these!", - "dispersion": 6000, - "sight_dispersion": 250, - "ranged_damage": { "damage_type": "bullet", "amount": 80, "armor_penetration": 20 }, - "delete": { "ammo_effects": [ "INCENDIARY" ] }, - "ammo_to_fire": 1 - }, - { - "id": "xarm_laser_shotgun_monster", - "copy-from": "xarm_laser_shotgun", - "type": "GUN", - "name": "zombie super soldier shotgun", - "description": "Version of the XARM-37 for use by monsters. This is a bug if you find one of these!", - "dispersion": 2000, - "sight_dispersion": 250, - "ranged_damage": { "damage_type": "bullet", "amount": 80, "armor_penetration": 5 }, - "delete": { "ammo_effects": [ "INCENDIARY" ] }, - "ammo_to_fire": 1 - }, - { - "id": "mk_ionic_cannon_monster", - "copy-from": "mx_laser_sniper", - "type": "GUN", - "name": "zombie super soldier sniper", - "description": "Version of the MK-2 for use by monsters, to account for increased accuracy of ranged attacks. Copies from MX-84 instead because for some wacky reason the MK2 itself doesn't work right in the hands of monsters. Unlike the others, overriding the damage type doesn't matter because it you take a direct heat, being lit on fire from heat damagetype is the least of your worries. This is a bug if you find one of these!", - "skill": "launcher", - "dispersion": 6000, - "sight_dispersion": 500, - "ammo_effects": [ "PLASMA", "EXPLOSIVE_HUGE", "STREAM_BIG", "WIDE", "EMP", "FLASHBANG" ], - "ammo_to_fire": 1 - }, - { - "id": "bio_laser_minigun_monster", - "type": "GUN", - "copy-from": "fake_item", - "name": { "str": "monster laser gatling" }, - "description": "Used to give Bio-Weapon Apophis a mockup of the laser gatling, minus setting targets on fire and a shorter burst size. This is a bug if you find one of these!", - "ammo_effects": [ "NEVER_MISFIRES", "LASER" ], - "flags": [ "NEVER_JAMS" ], - "skill": "rifle", - "durability": 10, - "range": 30, - "dispersion": 5000, - "sight_dispersion": 1000, - "modes": [ [ "DEFAULT", "auto", 3 ] ], - "ranged_damage": { "damage_type": "stab", "amount": 25, "armor_penetration": 15 } - } -] diff --git a/nocts_cata_mod_DDA/Monsters/c_species.json b/nocts_cata_mod_DDA/Monsters/c_species.json deleted file mode 100644 index d2a59320..00000000 --- a/nocts_cata_mod_DDA/Monsters/c_species.json +++ /dev/null @@ -1,14 +0,0 @@ -[ - { - "type": "SPECIES", - "id": "BIO-WEAPON", - "anger_triggers": [ ], - "fear_triggers": [ ] - }, - { - "type": "SPECIES", - "id": "FBIO-WEAPON", - "anger_triggers": [ ], - "fear_triggers": [ ] - } -] diff --git a/nocts_cata_mod_DDA/Monsters/c_speech.json b/nocts_cata_mod_DDA/Monsters/c_speech.json deleted file mode 100644 index 323bb174..00000000 --- a/nocts_cata_mod_DDA/Monsters/c_speech.json +++ /dev/null @@ -1,146 +0,0 @@ -[ - { - "type": "speech", - "speaker": "mon_zombie_failed_weapon", - "sound": "a pained groan.", - "volume": 10 - }, - { - "type": "speech", - "speaker": "mon_zombie_failed_weapon", - "sound": "a roar of anger!", - "volume": 50 - }, - { - "type": "speech", - "speaker": "mon_zombie_failed_weapon", - "sound": "an electric crackle!", - "volume": 30 - }, - { - "type": "speech", - "speaker": "mon_failed_weapon", - "sound": "a pained groan.", - "volume": 10 - }, - { - "type": "speech", - "speaker": "mon_failed_weapon", - "sound": "a roar of anger!", - "volume": 50 - }, - { - "type": "speech", - "speaker": "mon_failed_weapon", - "sound": "an electric crackle!", - "volume": 30 - }, - { - "type": "speech", - "speaker": "mon_failed_weapon", - "sound": "\"Scanning area…\"", - "volume": 10 - }, - { - "type": "speech", - "speaker": "mon_failed_weapon", - "sound": "\"Systems check… er-ror…\"", - "volume": 20 - }, - { - "type": "speech", - "speaker": "mon_failed_weapon", - "sound": "\"Die!\"", - "volume": 40 - }, - { - "type": "speech", - "speaker": "hulk_weapon", - "sound": "metal scraping against metal!", - "volume": 30 - }, - { - "type": "speech", - "speaker": "hulk_weapon", - "sound": "an electric crackle!", - "volume": 30 - }, - { - "type": "speech", - "speaker": "hulk_weapon", - "sound": "inhuman laughter!", - "volume": 50 - }, - { - "type": "speech", - "speaker": "hulk_weapon", - "sound": "a resounding, animalistic roar!", - "volume": 60 - }, - { - "type": "speech", - "speaker": "hulk_weapon", - "sound": "\"RD-Z-13… Unit One, fully operational…\"", - "volume": 20 - }, - { - "type": "speech", - "speaker": "hulk_weapon", - "sound": "\"Systems check. Systems normal.\"", - "volume": 20 - }, - { - "type": "speech", - "speaker": "hulk_weapon", - "sound": "\"Purge! Annihilate! Kill!\"", - "volume": 50 - }, - { - "type": "speech", - "speaker": "hulk_weapon", - "sound": "\"You are obsolete in this world.\"", - "volume": 30 - }, - { - "type": "speech", - "speaker": "hulk_weapon", - "sound": "\"Wherever you run, wherever you hide, I will find you.\"", - "volume": 30 - }, - { - "type": "speech", - "speaker": "mon_fungus_failed_weapon", - "sound": "a roar of anger!", - "volume": 50 - }, - { - "type": "speech", - "speaker": "mon_fungus_failed_weapon", - "sound": "an electric crackle!", - "volume": 30 - }, - { - "type": "speech", - "speaker": "mon_fungus_failed_weapon", - "sound": "\"Systems check. Error. We persist and grow.\"", - "volume": 20 - }, - { - "type": "speech", - "speaker": "mon_fungus_failed_weapon", - "sound": "\"We will accept you. Surrender.\"", - "volume": 30 - }, - { - "type": "speech", - "speaker": "mon_fungus_failed_weapon", - "sound": "\"We… must grow.\"", - "volume": 25 - }, - { - "type": "speech", - "speaker": "mon_fungus_failed_weapon", - "sound": "\"Mycus must grow…\"", - "volume": 20 - } -] diff --git a/nocts_cata_mod_DDA/Mutations/c_bio_enchantments.json b/nocts_cata_mod_DDA/Mutations/c_bio_enchantments.json deleted file mode 100644 index fbb7880b..00000000 --- a/nocts_cata_mod_DDA/Mutations/c_bio_enchantments.json +++ /dev/null @@ -1,20 +0,0 @@ -[ - { - "type": "enchantment", - "id": "C_MEP_SENTINEL_PHYS", - "condition": "ALWAYS", - "ench_effects": [ { "effect": "c_sentinel_phys", "intensity": 1 } ] - }, - { - "type": "enchantment", - "id": "C_MEP_SENTINEL_MENT", - "condition": "ALWAYS", - "ench_effects": [ { "effect": "c_sentinel_ment", "intensity": 1 } ] - }, - { - "type": "enchantment", - "id": "C_MEP_BIO_PAINREC", - "condition": "ALWAYS", - "ench_effects": [ { "effect": "c_bio_painrec", "intensity": 1 } ] - } -] diff --git a/nocts_cata_mod_DDA/Mutations/c_bio_mutation.json b/nocts_cata_mod_DDA/Mutations/c_bio_mutation.json deleted file mode 100644 index a13f506c..00000000 --- a/nocts_cata_mod_DDA/Mutations/c_bio_mutation.json +++ /dev/null @@ -1,399 +0,0 @@ -[ - { - "type": "mutation", - "id": "BIO_WEAPON_ALPHA", - "name": { "str": "Bio-Weapon Alpha" }, - "points": 0, - "description": "Your genome is unique to you, this is a DNA marker identifying you as Bio-Weapon Alpha. It may prove useful one day.", - "valid": false, - "purifiable": false, - "profession": true, - "flags": [ "BIO_WEAPON_SCEN", "BIO_WEAPON_SERIES_1", "BIO_WEAPON_ANY" ] - }, - { - "type": "mutation", - "id": "BIO_WEAPON_BETA", - "name": { "str": "Bio-Weapon Beta" }, - "points": 0, - "description": "Your genome is unique to you, this is a DNA marker identifying you as Bio-Weapon Beta. It may prove useful one day.", - "valid": false, - "purifiable": false, - "profession": true, - "flags": [ "BIO_WEAPON_SCEN", "BIO_WEAPON_SERIES_1", "BIO_WEAPON_ANY" ] - }, - { - "type": "mutation", - "id": "BIO_WEAPON_GAMMA", - "name": { "str": "Bio-Weapon Gamma" }, - "points": 0, - "description": "Your genome is unique to you, this is a DNA marker identifying you as Bio-Weapon Gamma. It may prove useful one day.", - "valid": false, - "purifiable": false, - "profession": true, - "flags": [ "BIO_WEAPON_SCEN", "BIO_WEAPON_SERIES_1", "BIO_WEAPON_ANY" ] - }, - { - "type": "mutation", - "id": "BIO_WEAPON_DELTA", - "name": { "str": "Bio-Weapon Delta" }, - "points": 0, - "description": "Your genome is unique to you, this is a DNA marker identifying you as Bio-Weapon Delta. It may prove useful one day.", - "valid": false, - "purifiable": false, - "profession": true, - "flags": [ "BIO_WEAPON_SCEN", "BIO_WEAPON_SERIES_1", "BIO_WEAPON_ANY" ] - }, - { - "type": "mutation", - "id": "BIO_WEAPON_GENERIC", - "name": { "str": "Bio-Weapon" }, - "points": 0, - "description": "This DNA marker serves as a reminder of what you are - a Bio-Weapon. This is for NPCs, if you have this it's a bug to pester Noctifer about!", - "valid": false, - "purifiable": false, - "profession": true - }, - { - "type": "mutation", - "id": "BIO_WEAPON_FAILED", - "name": { "str": "Failed Bio-Weapon" }, - "points": 0, - "description": "This DNA marker serves as a reminder of what you are - another failure in this world. It identifies you as a Failed Bio-Weapon.", - "valid": false, - "purifiable": false, - "profession": true, - "anger_relations": [ [ "FBIO-WEAPON", -25 ] ], - "flags": [ "BIO_WEAPON_ANY" ] - }, - { - "type": "mutation", - "id": "BIO_WEAPON_FAILED_SCEN", - "//": "This trait is split off to distinguish failed bio-weapons who started in the Bio-Weapon Lab scenario vs. others.", - "name": { "str": "Failed Bio-Weapon" }, - "points": 0, - "description": "This DNA marker serves as a reminder of what you are - another failure in this world. It identifies you as a Failed Bio-Weapon.", - "valid": false, - "purifiable": false, - "profession": true, - "anger_relations": [ [ "FBIO-WEAPON", -25 ] ], - "flags": [ "BIO_WEAPON_SCEN", "BIO_WEAPON_ANY" ] - }, - { - "type": "mutation", - "id": "SUPER_SOLDIER_MARKER", - "name": { "str": "Super Soldier Marker" }, - "points": 0, - "description": "This is a DNA marker identifying you as part of the Super Soldier Project. It was used to give you clearances to biometric scanners and special weapons but now a days it seems useless.", - "initial_ma_styles": [ "style_krav_maga" ], - "valid": false, - "purifiable": false, - "profession": true - }, - { - "type": "mutation", - "id": "ARMOR_BIOWEAPON", - "name": { "str": "Natural Armor" }, - "points": 0, - "mixed_effect": true, - "description": "Your skin and underlying muscles are hard as stone. You have innate resistance to all forms of physical damage and are less likely to suffer bleeding, but you also suffer extra encumbrance.", - "valid": false, - "purifiable": false, - "profession": true, - "cancels": [ "THINSKIN", "THICKSKIN" ], - "types": [ "SKIN" ], - "bleed_resist": 1, - "encumbrance_always": [ - [ "torso", 5 ], - [ "head", 5 ], - [ "arm_l", 5 ], - [ "arm_r", 5 ], - [ "hand_l", 5 ], - [ "hand_r", 5 ], - [ "leg_l", 5 ], - [ "leg_r", 5 ], - [ "foot_l", 5 ], - [ "foot_r", 5 ] - ], - "armor": [ { "parts": "ALL", "physical": 10 } ] - }, - { - "type": "mutation", - "id": "HUNGER_BIOWEAPON", - "name": { "str": "Metabolic Instability" }, - "points": 0, - "mixed_effect": true, - "description": "Your body requires more resources than normal, burning calories and requiring more food in exchange for warming you up more easily. You can also better tolerate mutant toxins.", - "valid": false, - "purifiable": false, - "profession": true, - "types": [ "METABOLISM" ], - "cancels": [ "THIRST" ], - "bodytemp_modifiers": [ 0, 2000 ], - "metabolism_modifier": 1.25, - "thirst_modifier": 0.75, - "vitamins_absorb_multi": [ [ "all", [ [ "mutant_toxin", 0.25 ] ] ] ] - }, - { - "type": "mutation", - "id": "NEURO_BAD_BIOWEAPON", - "name": { "str": "Neural Degeneration" }, - "points": 0, - "description": "You suffer from a form of artificially-induced atavism. Reading is much slower, and crafting is more difficult. Persuading NPCs will be more difficult, but threatening them will be easier.", - "valid": false, - "purifiable": false, - "profession": true, - "cancels": [ "NEURO_GOOD_BIOWEAPON", "FASTREADER", "SLOWREADER" ], - "reading_speed_multiplier": 1.5, - "craft_skill_bonus": [ - [ "electronics", -2 ], - [ "tailor", -2 ], - [ "mechanics", -2 ], - [ "firstaid", -2 ], - [ "computer", -2 ], - [ "traps", -2 ], - [ "fabrication", -2 ], - [ "cooking", -2 ], - [ "survival", -2 ] - ], - "social_modifiers": { "persuade": -40, "lie": -20, "intimidate": 15 } - }, - { - "type": "mutation", - "id": "NEURO_GOOD_BIOWEAPON", - "name": { "str": "Neural Augmentation" }, - "points": 0, - "mixed_effect": true, - "description": "Your brain has been basically rewired to handle technical tasks more easily. You can read much faster, and find it easier to craft. However, this increased activity makes you require much more sleep as well.", - "valid": false, - "purifiable": false, - "profession": true, - "cancels": [ "NEURO_BAD_BIOWEAPON", "FASTREADER", "SLOWREADER" ], - "reading_speed_multiplier": 0.75, - "craft_skill_bonus": [ - [ "electronics", 2 ], - [ "tailor", 2 ], - [ "mechanics", 2 ], - [ "firstaid", 2 ], - [ "computer", 2 ], - [ "traps", 2 ], - [ "fabrication", 2 ], - [ "cooking", 2 ], - [ "survival", 2 ] - ], - "fatigue_modifier": 0.75 - }, - { - "type": "mutation", - "id": "PAINREC_BIOWEAPON", - "name": { "str": "Pain Mitigation" }, - "points": 0, - "description": "Your body is conditioned to easily shrug off pain. Any aches and pains you accumulate will steadily fade away.", - "valid": false, - "purifiable": false, - "profession": true, - "enchantments": [ "C_MEP_BIO_PAINREC" ] - }, - { - "type": "mutation", - "id": "PONDEROUS_BIOWEAPON", - "name": { "str": "Unsteady Footwork" }, - "points": 0, - "description": "It's far easier for someone of your stature to simply stand there and take it. Your movement across flat terrain and in water is 10% slower, your movement in rough terrain is 30% slower, and you suffer a severe penalty to dodging.", - "valid": false, - "purifiable": false, - "profession": true, - "types": [ "RUNNING" ], - "cancels": [ "BADKNEES" ], - "movecost_flatground_modifier": 1.1, - "movecost_swim_modifier": 1.1, - "movecost_obstacle_modifier": 1.3, - "dodge_modifier": -6 - }, - { - "type": "mutation", - "id": "ROBOT_FRIEND_BIOWEAPON", - "name": { "str": "Machine Empathy" }, - "points": 0, - "description": "Something they did to you seems to confound facial recognition software. Most of the haywire robots out there will be slower to identify you as a threat.", - "valid": false, - "purifiable": false, - "profession": true, - "anger_relations": [ [ "ROBOT", -45 ] ] - }, - { - "type": "mutation", - "id": "REGEN_BIOWEAPON", - "name": { "str": "Augmented Healing" }, - "points": 0, - "description": "Your body recovers from injury much quicker than normal, especially when you're awake and active.", - "valid": false, - "purifiable": false, - "profession": true, - "types": [ "HEALING" ], - "healing_awake": 2.5, - "healing_resting": 1.0, - "mending_modifier": 10.0 - }, - { - "type": "mutation", - "id": "SCOUT_BIOWEAPON", - "name": { "str": "Navigator" }, - "points": 0, - "description": "Your mental conditioning makes it easier to handle the outdoors, and to find your way. Your sight radius on the overmap is increased, and you suffer reduced wet penalties.", - "valid": false, - "purifiable": false, - "profession": true, - "cancels": [ "EAGLEEYED", "MYOPIC", "UNOBSERVANT", "OUTDOORSMAN" ], - "overmap_sight": 5, - "wet_protection": [ - { "part": "head", "neutral": 5 }, - { "part": "leg_l", "neutral": 10 }, - { "part": "leg_r", "neutral": 10 }, - { "part": "foot_l", "neutral": 5 }, - { "part": "foot_r", "neutral": 5 }, - { "part": "arm_l", "neutral": 7 }, - { "part": "arm_r", "neutral": 7 }, - { "part": "hand_l", "neutral": 10 }, - { "part": "hand_r", "neutral": 10 }, - { "part": "torso", "neutral": 15 } - ] - }, - { - "type": "mutation", - "id": "SLOW_METABOLISM_BIOWEAPON", - "name": { "str": "Metabolic Stasis" }, - "points": 0, - "mixed_effect": true, - "description": "Your body is tuned to operate at a much slower pace to conserve energy. You need less food, water, and sleep than normal people, but your stamina regenerates much more slowly, and you heal slower too.", - "valid": false, - "purifiable": false, - "profession": true, - "types": [ "METABOLISM", "HEALING" ], - "cancels": [ "THIRST" ], - "metabolism_modifier": -0.25, - "thirst_modifier": -0.25, - "fatigue_modifier": -0.25, - "stamina_regen_modifier": -0.5, - "healing_resting": -0.5, - "mending_modifier": 0.25 - }, - { - "type": "mutation", - "id": "SPEED_BIOWEAPON", - "name": { "str": "Hunter-Killer" }, - "points": 0, - "description": "Your reflexes and agility have been greatly augmented. You move faster overall, attack much faster, and can find it easier to dodge attacks. What's more, your instincts have been honed to make combat skills easier to learn, and you find killing easier on the mind.", - "valid": false, - "purifiable": false, - "profession": true, - "types": [ "RUNNING" ], - "cancels": [ "BADKNEES" ], - "movecost_flatground_modifier": 0.75, - "movecost_obstacle_modifier": 0.75, - "movecost_swim_modifier": 0.75, - "attackcost_modifier": 0.5, - "dodge_modifier": 3, - "flags": [ "PRED2" ] - }, - { - "type": "mutation", - "id": "STAMINA_BIOWEAPON", - "name": { "str": "Cardioefficiency" }, - "points": 0, - "description": "You find it easier than normal to recover from physical exertion, gaining increased stamina regeneration.", - "valid": false, - "purifiable": false, - "profession": true, - "stamina_regen_modifier": 0.25 - }, - { - "type": "mutation", - "id": "SUBTLE_BIOWEAPON", - "name": { "str": "Subtlety" }, - "points": 0, - "description": "Your innate conditioning makes it much easier to slip past undetected and manipulate others. You're harder to spot and your movement is more quiet, plus it's much easier to persuade and lie to NPCs.", - "valid": false, - "purifiable": false, - "profession": true, - "cancels": [ "LIGHTSTEP", "CLUMSY" ], - "stealth_modifier": 30, - "noise_modifier": 0.5, - "social_modifiers": { "persuade": 25, "lie": 50 } - }, - { - "type": "mutation", - "id": "TOUGH_BIOWEAPON", - "name": { "str": "Unyielding" }, - "points": 0, - "description": "Your durability and resilience are overall far beyond normal humans. You gain a flat +50 to all hit points, plus your maximum stamina and stamina regeneration is 30% higher than normal.", - "valid": false, - "purifiable": false, - "profession": true, - "cancels": [ "TOUGH", "FLIMSY", "FLIMSY2", "FLIMSY3", "GLASSJAW", "GOODCARDIO", "BADCARDIO" ], - "hp_adjustment": 50, - "cardio_multiplier": 1.3 - }, - { - "type": "mutation", - "id": "WEAK_BIOWEAPON", - "name": { "str": "Vulnerable" }, - "points": 0, - "description": "Your body is much less resilient overall. Your maximum HP is 50% lower than normal, and you suffer increased phyiscal damage.", - "valid": false, - "purifiable": false, - "profession": true, - "cancels": [ "TOUGH", "FLIMSY", "FLIMSY2", "FLIMSY3", "GLASSJAW", "THICKSKIN", "THINSKIN" ], - "hp_modifier": -0.5, - "armor": [ { "parts": "ALL", "physical": -5 } ] - }, - { - "type": "mutation", - "id": "MARTIAL_ARTS_SURV_COM", - "name": { "str": "Survivor Combatives" }, - "points": 3, - "description": "You learned how to handle yourself in the cataclysm. Whether armed or unarmed, you know how to use your wits to stay alive. Survival is of the highest priority.", - "initial_ma_styles": [ "style_surv_com" ], - "valid": false - }, - { - "type": "mutation", - "id": "MARTIAL_ARTS_BIOJUTSU", - "name": { "str": "Bionic Combatives" }, - "points": 3, - "description": "You start with the Bionic Combatives style. A modern combat style for the post-modern human. Nicknamed \"Biojutsu\", Bionic Combatives combines integrated weaponry, armor and augments into an consolidated fighting discipline.", - "initial_ma_styles": [ "style_biojutsu" ], - "valid": false - }, - { - "type": "mutation", - "id": "MARTIAL_ARTS_MUT_COM", - "name": { "str": "Post-Human Combatives" }, - "points": 3, - "description": "You start with the Post-Human Combatives style. You've learned a number of tricks to take advantage of the potential that abandoning your humanity can offer. Focused on heavy, powerful weapons or mutant limbs, a supernaturally strong post-human can use their abilities to great effect.", - "initial_ma_styles": [ "style_mut_com" ], - "valid": false - }, - { - "type": "mutation", - "id": "BGSS_BHunter", - "name": { "str": "Survivor Story" }, - "//": "Used by Evelynn Rose.", - "points": 0, - "description": "This NPC could tell you about how they survived the Cataclysm", - "player_display": false, - "valid": false, - "purifiable": false, - "types": [ "BACKGROUND_SURVIVAL_STORY" ], - "flags": [ "BG_SURVIVAL_STORY" ] - }, - { - "type": "mutation", - "id": "PROF_GLADIATOR", - "name": { "str": "Gladiator" }, - "points": 0, - "description": "You were kidnapped and forced into an underground blood sport, augmented and forced to fight others like you for the amusement of wealthy clients. You may not be the only one lucky enough to have survived that without being broken.", - "valid": false, - "purifiable": false, - "profession": true - } -] diff --git a/nocts_cata_mod_DDA/Mutations/c_bio_mutation_category.json b/nocts_cata_mod_DDA/Mutations/c_bio_mutation_category.json deleted file mode 100644 index 8ec2c907..00000000 --- a/nocts_cata_mod_DDA/Mutations/c_bio_mutation_category.json +++ /dev/null @@ -1,39 +0,0 @@ -[ - { - "type": "mutation_category", - "id": "BIO-WEAPON", - "name": "Bio-Weapon", - "threshold_mut": "THRESH_BIO-WEAPON", - "mutagen_message": "This is a bug, report to Noctifer if you see this.", - "memorial_message": "All your enhancements came short of immortality." - }, - { - "type": "mutation", - "id": "THRESH_BIO-WEAPON", - "name": "Bio-Weapon", - "points": 0, - "description": "You are not human. You can't even remember anymore, whether you were ever human to begin with. What matters is that now, you are more than human.", - "valid": false, - "purifiable": false, - "threshold": true - }, - { - "type": "mutation_category", - "id": "SUPER_SOLDIER", - "name": "Sentinel", - "threshold_mut": "THRESH_SUPER_SOLDIER", - "mutagen_message": "You're left reeling as the chemicals make your biology reach new heights.", - "memorial_message": "You found your comrades and regrouped in hell." - }, - { - "type": "mutation", - "id": "THRESH_SUPER_SOLDIER", - "name": "Sentinel", - "points": 0, - "description": "You have transcended your humanity in both mind and body; your biology freed from the shackles of living flesh. Now a warrior with battle running through your veins, you are what humanity would consider the next step in evolution.", - "valid": false, - "purifiable": false, - "threshold": true, - "allowed_category": [ "SUPER_SOLDIER" ] - } -] diff --git a/nocts_cata_mod_DDA/Mutations/c_bio_mutation_super_soldier.json b/nocts_cata_mod_DDA/Mutations/c_bio_mutation_super_soldier.json deleted file mode 100644 index 8a2cac27..00000000 --- a/nocts_cata_mod_DDA/Mutations/c_bio_mutation_super_soldier.json +++ /dev/null @@ -1,614 +0,0 @@ -[ - { - "type": "mutation", - "id": "SENTINEL_PERK_STR", - "name": { "str": "Sentinel Physicality I" }, - "points": 1, - "visibility": 1, - "bodytemp_modifiers": [ 100, 100 ], - "description": "Targeted mutagenic treatment has improved your muscular development. Your maximum stamina, stamina regeneration, and maximum weight carried is 25% greater, and you heal slightly faster. 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In exchange, your reflexive reaction to potential threats somewhat agitates wildlife and unsettles people.", - "valid": false, - "purifiable": false, - "mixed_effect": true, - "cancels": [ "EAGLEEYED", "UNOBSERVANT", "GOODHEARING", "BADHEARING", "DEAF", "LIGHTSTEP", "CLUMSY" ], - "prereqs": [ "SENTINEL_PERK_PER" ], - "changes_to": [ "SENTINEL_PERK_PER_3" ], - "category": [ "SUPER_SOLDIER" ], - "overmap_sight": 10, - "hearing_modifier": 1.5, - "noise_modifier": 0.5, - "anger_relations": [ [ "MAMMAL", 10 ], [ "BIRD", 10 ] ], - "social_modifiers": { "persuade": -10 }, - "flags": [ "C_SENTINEL_MARKER_4" ] - }, - { - "type": "mutation", - "id": "SENTINEL_PERK_PER_3", - "name": { "str": "Sentinel Readiness III" }, - "points": 4, - "description": "Targeted mutagenic treatment has honed your senses. Your sight radius on the overmap is massively extended, you hear much better, and instinctively move silently. In exchange, your reflexive reaction to potential threats agitates wildlife and unsettles people.", - "valid": false, - "purifiable": false, - "mixed_effect": true, - "cancels": [ "EAGLEEYED", "UNOBSERVANT", "GOODHEARING", "BADHEARING", "DEAF", "LIGHTSTEP", "CLUMSY" ], - "prereqs": [ "SENTINEL_PERK_PER_2" ], - "category": [ "SUPER_SOLDIER" ], - "threshreq": [ "THRESH_SUPER_SOLDIER" ], - "overmap_sight": 15, - "hearing_modifier": 2.0, - "noise_modifier": 0.0, - "anger_relations": [ [ "MAMMAL", 20 ], [ "BIRD", 20 ] ], - "social_modifiers": { "persuade": -20 } - }, - { - "type": "mutation", - "id": "SENTINEL_STAT_PER", - "name": { "str": "Sentinel Perception I" }, - "points": 1, - "description": "Your perception has been increased slightly by your mental alterations, relative to your natural alertness. Perception +2.", - "valid": false, - "purifiable": false, - "cancels": [ "PER_UP", "PER_UP_2", "PER_UP_3", "PER_UP_4", "PER_ALPHA" ], - "prereqs": [ "SENTINEL_PERK_PER", "SENTINEL_PERK_PER_2", "SENTINEL_PERK_PER_3" ], - "changes_to": [ "SENTINEL_STAT_PER_2" ], - "category": [ "SUPER_SOLDIER" ], - "passive_mods": { "per_mod": 2 }, - "flags": [ "C_SENTINEL_MARKER_4" ] - }, - { - "type": "mutation", - "id": "SENTINEL_STAT_PER_2", - "name": { "str": "Sentinel Perception II" }, - "points": 2, - "description": "Your perception has been increased somewhat by your mental alterations, relative to your natural alertness. Perception +4.", - "valid": false, - "purifiable": false, - "cancels": [ "PER_UP", "PER_UP_2", "PER_UP_3", "PER_UP_4", "PER_ALPHA" ], - "prereqs": [ "SENTINEL_PERK_PER", "SENTINEL_PERK_PER_2", "SENTINEL_PERK_PER_3" ], - "prereqs2": [ "SENTINEL_STAT_PER" ], - "changes_to": [ "SENTINEL_STAT_PER_3" ], - "category": [ "SUPER_SOLDIER" ], - "passive_mods": { "per_mod": 4 }, - "flags": [ "C_SENTINEL_MARKER_4" ] - }, - { - "type": "mutation", - "id": "SENTINEL_STAT_PER_3", - "name": { "str": "Sentinel Perception III" }, - "points": 3, - "description": "Your perception has been increased by your mental alterations, relative to your natural alertness. Perception +6.", - "valid": false, - "purifiable": false, - "cancels": [ "PER_UP", "PER_UP_2", "PER_UP_3", "PER_UP_4", "PER_ALPHA" ], - "prereqs": [ "SENTINEL_PERK_PER_2", "SENTINEL_PERK_PER_3" ], - "prereqs2": [ "SENTINEL_STAT_PER_2" ], - "changes_to": [ "SENTINEL_STAT_PER_4" ], - "category": [ "SUPER_SOLDIER" ], - "threshreq": [ "THRESH_SUPER_SOLDIER" ], - "passive_mods": { "per_mod": 6 } - }, - { - "type": "mutation", - "id": "SENTINEL_STAT_PER_4", - "name": { "str": "Sentinel Perception IV" }, - "points": 4, - "description": "Your perception has been greatly increased by your mental alterations, relative to your natural alertness. Perception +8.", - "valid": false, - "purifiable": false, - "cancels": [ "PER_UP", "PER_UP_2", "PER_UP_3", "PER_UP_4", "PER_ALPHA" ], - "prereqs": [ "SENTINEL_PERK_PER_2", "SENTINEL_PERK_PER_3" ], - "prereqs2": [ "SENTINEL_STAT_PER_3" ], - "changes_to": [ "SENTINEL_STAT_PER_5" ], - "category": [ "SUPER_SOLDIER" ], - "threshreq": [ "THRESH_SUPER_SOLDIER" ], - "passive_mods": { "per_mod": 8 } - }, - { - "type": "mutation", - "id": "SENTINEL_STAT_PER_5", - "name": { "str": "Sentinel Perception V" }, - "points": 5, - "description": "Your perception has been massively increased by your mental alterations, relative to your natural alertness. Perception +10.", - "valid": false, - "purifiable": false, - "cancels": [ "PER_UP", "PER_UP_2", "PER_UP_3", "PER_UP_4", "PER_ALPHA" ], - "prereqs": [ "SENTINEL_PERK_PER_3" ], - "prereqs2": [ "SENTINEL_STAT_PER_4" ], - "category": [ "SUPER_SOLDIER" ], - "threshreq": [ "THRESH_SUPER_SOLDIER" ], - "passive_mods": { "per_mod": 10 } - }, - { - "type": "mutation", - "id": "SENTINEL_PEAK_PHYS", - "name": { "str": "Sentinel Conditioning: Physical" }, - "points": 8, - "visibility": 2, - "description": "Your physical genetic conditioning has reached its peak, beyond all human limits. Your body is hardened against physical damage slightly and your figure is more intimidating, but you've also developed an immunity to most toxins, as well as depressant and painkilling drugs. Your metabolism also processes radioactive contaminants faster, and you recover from pain quickly.", - "valid": false, - "purifiable": false, - "mixed_effect": true, - "cancels": [ "THICKSKIN", "THINSKIN" ], - "prereqs": [ "SENTINEL_STAT_STR_5" ], - "prereqs2": [ "SENTINEL_STAT_DEX_5" ], - "category": [ "SUPER_SOLDIER" ], - "threshreq": [ "THRESH_SUPER_SOLDIER" ], - "armor": [ - { - "parts": [ "torso", "head", "arm_l", "arm_r", "hand_l", "hand_r", "leg_l", "leg_r", "foot_l", "foot_r", "mouth", "eyes" ], - "cut": 3, - "bash": 3 - } - ], - "social_modifiers": { "intimidate": 30 }, - "enchantments": [ "C_MEP_SENTINEL_PHYS" ] - }, - { - "type": "mutation", - "id": "SENTINEL_PEAK_MENT", - "name": { "str": "Sentinel Conditioning: Mental" }, - "points": 8, - "description": "Your mental genetic conditioning has reached its peak, beyond all human limits. You don't mind the rain as much and you need less sleep. You've also developed an immunity to various mind-altering and neurological effects.", - "valid": false, - "purifiable": false, - "mixed_effect": true, - "cancels": [ "OUTDOORSMAN" ], - "prereqs": [ "SENTINEL_STAT_PER_5" ], - "prereqs2": [ "SENTINEL_STAT_INT_5" ], - "category": [ "SUPER_SOLDIER" ], - "threshreq": [ "THRESH_SUPER_SOLDIER" ], - "wet_protection": [ - { "part": "head", "neutral": 9 }, - { "part": "leg_l", "neutral": 12 }, - { "part": "leg_r", "neutral": 12 }, - { "part": "foot_l", "neutral": 3 }, - { "part": "foot_r", "neutral": 3 }, - { "part": "arm_l", "neutral": 12 }, - { "part": "arm_r", "neutral": 12 }, - { "part": "hand_l", "neutral": 18 }, - { "part": "hand_r", "neutral": 18 }, - { "part": "torso", "neutral": 15 } - ], - "fatigue_regen_modifier": 0.5, - "enchantments": [ "C_MEP_SENTINEL_MENT" ] - } -] diff --git a/nocts_cata_mod_DDA/Mutations/c_mutagen_effect_on_condition.json b/nocts_cata_mod_DDA/Mutations/c_mutagen_effect_on_condition.json deleted file mode 100644 index 2f109836..00000000 --- a/nocts_cata_mod_DDA/Mutations/c_mutagen_effect_on_condition.json +++ /dev/null @@ -1,46 +0,0 @@ -[ - { - "type": "effect_on_condition", - "id": "c_nano_mutagen_trigger", - "recurrence": [ "1 s", "1 s" ], - "condition": { "u_has_effect" : "c_nano_mutagen_trigger" }, - "effect": [ - { - "u_message": "You feel your body being subtly altered, a rapid internal metamorphosis triggered by the nanites coursing through your system.", - "type": "mixed" - }, - { "run_eocs": [ "c_nano_mutagen_thresh_test" ] }, - { "u_mutate_category" : "SUPER_SOLDIER", "use_vitamins": false }, - { "run_eocs": [ "c_nano_mutagen_trigger_bonus", "c_nano_mutagen_trigger_bonus" ] }, - { "u_lose_effect" : "c_nano_mutagen_trigger" } - ] - }, - { - "type": "effect_on_condition", - "id": "c_nano_mutagen_trigger_bonus", - "condition": { "one_in_chance": 3 }, - "effect": [ - { "u_mutate_category" : "SUPER_SOLDIER", "use_vitamins": false } - ] - }, - { - "type": "effect_on_condition", - "id": "c_nano_mutagen_thresh_test", - "condition": { - "and": [ - { "u_has_flag": "C_SENTINEL_MARKER_1" }, - { "u_has_flag": "C_SENTINEL_MARKER_2" }, - { "u_has_flag": "C_SENTINEL_MARKER_3" }, - { "u_has_flag": "C_SENTINEL_MARKER_4" }, - { "not": { "u_has_flag": "MUTATION_THRESHOLD" } } - ] - }, - "effect": [ - { - "u_message": "Something strains mightily for a moment… and then… you're… FREE!", - "type": "good" - }, - { "u_add_trait" : "THRESH_SUPER_SOLDIER" } - ] - } -] diff --git a/nocts_cata_mod_DDA/Npc/NC_BIO_WEAPONS.json b/nocts_cata_mod_DDA/Npc/NC_BIO_WEAPONS.json deleted file mode 100644 index a01042a7..00000000 --- a/nocts_cata_mod_DDA/Npc/NC_BIO_WEAPONS.json +++ /dev/null @@ -1,61 +0,0 @@ -[ - { - "id": "NC_BIO_WEAPON_worn", - "type": "item_group", - "//": "Generic tactical kit, unisex.", - "subtype": "collection", - "entries": [ - { "item": "kevlar" }, - { "item": "arm_warmers" }, - { "item": "leg_warmers" }, - { "item": "pants_army" }, - { "item": "knee_pads" }, - { "item": "jacket_army" }, - { "item": "elbow_pads" }, - { "item": "tac_helmet" }, - { "item": "gloves_wraps" }, - { "item": "gloves_tactical" }, - { "item": "socks" }, - { "item": "boots_combat" }, - { "item": "backpack" }, - { "item": "sheath" }, - { "item": "badge_bio_weapon" } - ] - }, - { - "id": "NC_BIO_WEAPON_S_weapon", - "type": "item_group", - "//": "Bio-Weapon Sigma's weapon, don't think you can define weapon overrides any other way.", - "subtype": "collection", - "magazine": 100, - "ammo": 100, - "entries": [ { "item": "arc_laser_rifle" } ] - }, - { - "id": "NC_BIO_WEAPON_L_weapon", - "type": "item_group", - "//": "Bio-Weapon Lamba's weapon. She's built more with a lean toward unarmed, but this ensures that she doesn't do anything weird like decide her helmet is a superior weapon.", - "subtype": "collection", - "entries": [ { "item": "knife_rm42" } ] - }, - { - "id": "NC_BIO_WEAPON_carry", - "type": "item_group", - "subtype": "collection", - "ammo": 100, - "entries": [ - { - "distribution": [ - { "item": "medium_atomic_battery_cell", "prob": 50 }, - { "item": "medium_atomic_battery_cell_rechargeable", "prob": 50 } - ] - }, - { "group": "mre_full_pack" }, - { "item": "biomap" }, - { "item": "militarymap" }, - { "group": "everyday_gear" }, - { "group": "drugs_soldier", "prob": 50 }, - { "group": "supplies_electronics", "prob": 50, "count": [ 1, 3 ] } - ] - } -] diff --git a/nocts_cata_mod_DDA/Npc/NC_GLADIATORS.json b/nocts_cata_mod_DDA/Npc/NC_GLADIATORS.json deleted file mode 100644 index c33ed90c..00000000 --- a/nocts_cata_mod_DDA/Npc/NC_GLADIATORS.json +++ /dev/null @@ -1,162 +0,0 @@ -[ - { - "id": "NC_GLADIATOR_LIGHT_worn", - "type": "item_group", - "//": "Equipment for the Blue Team.", - "subtype": "collection", - "entries": [ - { "distribution": [ { "item": "boxer_shorts", "prob": 50 }, { "item": "loincloth", "prob": 50 } ] }, - { "distribution": [ { "item": "socks", "prob": 50 }, { "item": "footrags", "prob": 50 } ] }, - { "distribution": [ { "item": "tank_top", "prob": 50 }, { "item": "chestwrap", "prob": 50 } ] }, - { "group": "NC_GLADIATOR_LIGHT_torso", "prob": 50 }, - { "group": "NC_GLADIATOR_LIGHT_arms" }, - { "group": "NC_GLADIATOR_LIGHT_hands", "prob": 75 }, - { "group": "clothing_outdoor_pants" }, - { "group": "NC_GLADIATOR_LIGHT_legs", "prob": 50 }, - { "group": "NC_GLADIATOR_LIGHT_feet", "prob": 50 } - ] - }, - { - "id": "NC_GLADIATOR_HEAVY_worn", - "type": "item_group", - "//": "Equipment for the Red Team.", - "subtype": "collection", - "entries": [ - { "item": "loincloth" }, - { "item": "footrags" }, - { "item": "chestwrap" }, - { "group": "NC_GLADIATOR_HEAVY_head" }, - { "group": "NC_GLADIATOR_HEAVY_torso", "prob": 50 }, - { "group": "NC_GLADIATOR_HEAVY_arms" }, - { "group": "NC_GLADIATOR_HEAVY_hands", "prob": 75 }, - { "group": "NC_GLADIATOR_HEAVY_legs" }, - { "group": "NC_GLADIATOR_HEAVY_feet" } - ] - }, - { - "id": "NC_GLADIATOR_LIGHT_torso", - "type": "item_group", - "//": "As with historical gladiators, torso is often left vulnerable.", - "items": [ [ "tshirt", 35 ], [ "tunic_rag", 30 ], [ "trenchcoat", 25 ], [ "vest_leather", 10 ] ] - }, - { - "id": "NC_GLADIATOR_LIGHT_arms", - "type": "item_group", - "items": [ [ "armguard_hard", 30 ], [ "2byarm_guard", 15 ], [ "armguard_paper", 15 ], [ "armguard_larmor", 10 ] ] - }, - { - "id": "NC_GLADIATOR_LIGHT_hands", - "type": "item_group", - "//": "Get an item 75% of the time.", - "items": [ [ "gloves_work", 20 ], [ "gloves_wraps", 15 ], [ "gauntlets_larmor", 10 ] ] - }, - { - "id": "NC_GLADIATOR_LIGHT_legs", - "type": "item_group", - "//": "Blue Team only gets an item half the time.", - "items": [ [ "legguard_hard", 20 ], [ "2byshin_guard", 10 ], [ "legguard_paper", 10 ] ] - }, - { - "id": "NC_GLADIATOR_LIGHT_feet", - "type": "item_group", - "//": "Blue Team only gets an item half the time.", - "items": [ [ "sneakers", 40 ], [ "boots", 30 ], [ "boots_larmor", 10 ], [ "motorbike_boots", 5 ] ] - }, - { - "id": "NC_GLADIATOR_HEAVY_head", - "type": "item_group", - "//": "Helms for Red Team.", - "items": [ - [ "helmet_chitin", 25 ], - [ "helmet_acidchitin", 10 ], - [ "pot_helmet", 25 ], - [ "helmet_football", 15 ], - [ "helmet_motor", 15 ], - [ "firehelmet", 10 ], - [ "depowered_helmet", 1 ] - ] - }, - { - "id": "NC_GLADIATOR_HEAVY_torso", - "type": "item_group", - "//": "As with historical gladiators, torso is often left vulnerable. 25% odds of actual armor for heavies.", - "items": [ - [ "trenchcoat", 10 ], - [ "tunic_rag", 25 ], - [ "vest_leather", 10 ], - [ "bookplate", 5 ], - [ "vest_leather_mod", 5 ], - [ "football_armor", 5 ], - [ "motorbike_armor", 10 ] - ] - }, - { - "id": "NC_GLADIATOR_HEAVY_arms", - "type": "item_group", - "items": [ - [ "armguard_hard", 20 ], - [ "2byarm_guard", 15 ], - [ "armguard_acidchitin", 10 ], - [ "armguard_chitin", 20 ], - [ "armguard_metal", 10 ] - ] - }, - { - "id": "NC_GLADIATOR_HEAVY_hands", - "type": "item_group", - "//": "Get an item 75% of the time.", - "items": [ [ "gauntlets_acidchitin", 10 ], [ "gauntlets_chitin", 20 ], [ "gloves_fingerless_mod", 15 ] ] - }, - { - "id": "NC_GLADIATOR_HEAVY_legs", - "type": "item_group", - "items": [ [ "legguard_hard", 10 ], [ "2byshin_guard", 10 ], [ "legguard_metal", 10 ] ] - }, - { - "id": "NC_GLADIATOR_HEAVY_feet", - "type": "item_group", - "items": [ [ "boots_acidchitin", 10 ], [ "boots_chitin", 30 ], [ "boots_steel", 30 ], [ "motorbike_boots", 25 ] ] - }, - { - "id": "NC_GLADIATOR_LIGHT_weapon", - "type": "item_group", - "//": "Focuses on spears, plus swords and unarmed weapons.", - "items": [ - [ "pitchfork", 30 ], - [ "spear_knife", 25 ], - [ "spear_forked", 10 ], - [ "spear_rebar", 10 ], - [ "spear_pipe", 10 ], - [ "spear_survivor", 5 ], - [ "machete", 30 ], - [ "makeshift_machete", 25 ], - [ "sword_crude", 20 ], - [ "glass_macuahuitl", 15 ], - [ "survivor_machete", 5 ], - [ "greatsword_makeshift", 5 ], - [ "unbio_sword_weapon", 1 ], - [ "knuckle_brass", 15 ], - [ "knuckle_nail", 10 ], - [ "knuckle_steel", 10 ], - [ "knuckle_katar", 5 ] - ] - }, - { - "id": "NC_GLADIATOR_HEAVY_weapon", - "type": "item_group", - "//": "Focuses on swords with some unarmed weapons.", - "items": [ - [ "machete", 30 ], - [ "makeshift_machete", 25 ], - [ "sword_crude", 20 ], - [ "glass_macuahuitl", 15 ], - [ "survivor_machete", 5 ], - [ "greatsword_makeshift", 5 ], - [ "unbio_sword_weapon", 1 ], - [ "knuckle_brass", 15 ], - [ "knuckle_nail", 10 ], - [ "knuckle_steel", 10 ], - [ "knuckle_katar", 5 ] - ] - } -] diff --git a/nocts_cata_mod_DDA/Npc/NC_PREPPERS.json b/nocts_cata_mod_DDA/Npc/NC_PREPPERS.json deleted file mode 100644 index 095bde3e..00000000 --- a/nocts_cata_mod_DDA/Npc/NC_PREPPERS.json +++ /dev/null @@ -1,252 +0,0 @@ -[ - { - "id": "NC_PREPPER_worn", - "type": "item_group", - "subtype": "collection", - "entries": [ - { - "distribution": [ - { "item": "undershirt", "prob": 30 }, - { "item": "kevlar", "prob": 10 }, - { "item": "long_undertop", "prob": 30 }, - { "item": "under_armor", "prob": 30 } - ] - }, - { - "distribution": [ - { "group": "male_underwear_bottom", "prob": 30 }, - { "group": "loincloth", "prob": 10 }, - { "item": "long_underpants", "prob": 30 }, - { "item": "under_armor_shorts", "prob": 30 } - ] - }, - { - "distribution": [ { "item": "socks", "prob": 45 }, { "item": "socks_wool", "prob": 45 }, { "item": "footrags", "prob": 10 } ] - }, - { "item": "gloves_liner", "prob": 50 }, - { - "distribution": [ - { "group": "NC_PREPPER_worn_normal", "prob": 50 }, - { "group": "NC_PREPPER_worn_nomad", "prob": 10 }, - { "group": "NC_PREPPER_worn_scav", "prob": 10 }, - { "group": "NC_PREPPER_worn_survivor", "prob": 10 }, - { "group": "NC_PREPPER_worn_lmil", "prob": 5 }, - { "item": "surv_suit", "prob": 10 }, - { "item": "surv_armor_suit", "prob": 5 } - ] - } - ] - }, - { - "id": "NC_PREPPER_worn_nomad", - "type": "item_group", - "subtype": "collection", - "entries": [ - { "item": "armor_nomad" }, - { "item": "helmet_nomad" }, - { "group": "NC_SCAVENGER_gloves" }, - { - "distribution": [ { "item": "boots", "prob": 40 }, { "item": "boots_hiking", "prob": 30 }, { "item": "boots_steel", "prob": 30 } ] - } - ] - }, - { - "id": "NC_PREPPER_worn_scav", - "type": "item_group", - "subtype": "collection", - "entries": [ - { "item": "armor_scavenger" }, - { "item": "helmet_scavenger" }, - { "group": "NC_SCAVENGER_gloves" }, - { - "distribution": [ { "item": "boots", "prob": 40 }, { "item": "boots_hiking", "prob": 30 }, { "item": "boots_steel", "prob": 30 } ] - } - ] - }, - { - "id": "NC_PREPPER_worn_survivor", - "type": "item_group", - "subtype": "collection", - "items": [ - { "item": "lsurvivor_armor" }, - { "item": "duster_survivor" }, - { "item": "gloves_lsurvivor", "prob": 50 }, - { "distribution": [ { "item": "hood_lsurvivor", "prob": 75 }, { "item": "cowboy_hat_surv", "prob": 25 } ] }, - { "item": "mask_lsurvivor", "prob": 50 }, - { "item": "lsurvivor_pants" }, - { "item": "boots_lsurvivor" } - ] - }, - { - "id": "NC_PREPPER_worn_lmil", - "type": "item_group", - "subtype": "collection", - "entries": [ - { "item": "lmil_armor" }, - { "item": "lmil_helm", "prob": 50 }, - { - "distribution": [ - { "item": "backpack", "prob": 30 }, - { "item": "slingpack", "prob": 30 }, - { "item": "survivor_pack", "prob": 20 }, - { "item": "survbowpack", "prob": 20 } - ] - } - ] - }, - { - "id": "NC_PREPPER_worn_normal", - "type": "item_group", - "subtype": "collection", - "entries": [ - { "group": "clothing_outdoor_torso" }, - { "group": "clothing_outdoor_pants" }, - { "group": "clothing_outdoor_shoes" }, - { - "distribution": [ - { "item": "helmet_army", "prob": 20 }, - { "item": "tac_helmet", "prob": 5 }, - { "item": "helmet_larmor", "prob": 15 }, - { "item": "helmet_motor", "prob": 5 }, - { "item": "firehelmet", "prob": 5 }, - { "item": "hat_hard", "prob": 5 }, - { "item": "hat_hard_hooded", "prob": 5 }, - { "item": "cowboy_hat", "prob": 5 }, - { "item": "hat_boonie", "prob": 10 }, - { "item": "straw_hat", "prob": 5 }, - { "item": "cowboy_hat_surv", "prob": 20 } - ] - }, - { - "distribution": [ - { "item": "backpack", "prob": 30 }, - { "item": "slingpack", "prob": 30 }, - { "item": "survivor_pack", "prob": 20 }, - { "item": "survbowpack", "prob": 20 } - ] - } - ] - }, - { - "id": "NC_PREPPER_carry", - "type": "item_group", - "//": "And this is how to reliably get NC overrides to pair guns and ammo.", - "subtype": "collection", - "entries": [ - { - "distribution": [ - { "group": "NC_PREPPER_carry_pnu", "prob": 20 }, - { "group": "NC_PREPPER_carry_batt", "prob": 10 }, - { "group": "NC_PREPPER_carry_223", "prob": 10 }, - { "group": "NC_PREPPER_carry_9mm", "prob": 10 }, - { "group": "NC_PREPPER_carry_bow", "prob": 30 }, - { "group": "NC_PREPPER_carry_flint", "prob": 20 } - ] - }, - { "group": "gear_survival", "count": [ 1, 3 ] }, - { "group": "foodintincan", "count": [ 3, 6 ] } - ] - }, - { - "id": "NC_PREPPER_carry_pnu", - "type": "item_group", - "subtype": "collection", - "ammo": 100, - "entries": [ - { - "distribution": [ - { "item": "sling", "prob": 20 }, - { "item": "wristrocket", "prob": 25 }, - { "item": "bullet_crossbow", "prob": 30 }, - { "item": "sur_pnu_lmg", "prob": 25 } - ] - }, - { - "distribution": [ - { "item": "bearing", "prob": 30, "count": [ 2, 3 ] }, - { "item": "marble", "prob": 30, "count": [ 2, 3 ] }, - { "item": "pebble", "prob": 40, "count": [ 2, 3 ] } - ] - } - ] - }, - { - "id": "NC_PREPPER_carry_batt", - "type": "item_group", - "subtype": "collection", - "magazine": 100, - "ammo": 100, - "entries": [ { "item": "surv_battery_rifle" }, { "item": "medium_battery_cell", "count": [ 2, 3 ] } ] - }, - { - "id": "NC_PREPPER_carry_223", - "type": "item_group", - "subtype": "collection", - "magazine": 100, - "ammo": 100, - "entries": [ - { - "distribution": [ - { "collection": [ { "item": "ar15" }, { "item": "stanag30", "count": [ 2, 3 ] } ], "prob": 25 }, - { "collection": [ { "item": "ruger_mini" }, { "item": "ruger20", "count": [ 2, 3 ] } ], "prob": 25 }, - { - "collection": [ { "item": "surv_carbine_223" }, { "item": "survivor223mag", "count": [ 2, 3 ] } ], - "prob": 10 - }, - { "collection": [ { "item": "surv_full_223" }, { "item": "surv_223_mag", "count": [ 2, 3 ] } ], "prob": 40 } - ] - } - ] - }, - { - "id": "NC_PREPPER_carry_9mm", - "type": "item_group", - "subtype": "collection", - "magazine": 100, - "ammo": 100, - "entries": [ - { - "distribution": [ - { "collection": [ { "item": "cx4" }, { "item": "m9bigmag", "count": [ 2, 3 ] } ], "prob": 25 }, - { "collection": [ { "item": "sten" }, { "item": "stenmag", "count": [ 2, 3 ] } ], "prob": 25 }, - { "collection": [ { "item": "surv_full_9mm" }, { "item": "surv_9mm_mag", "count": [ 2, 3 ] } ], "prob": 50 } - ] - } - ] - }, - { - "id": "NC_PREPPER_carry_bow", - "type": "item_group", - "subtype": "collection", - "entries": [ - { - "distribution": [ { "item": "longbow", "prob": 40 }, { "item": "compbow", "prob": 40 }, { "item": "survbow", "prob": 30 } ] - }, - { - "distribution": [ - { "item": "arrow_wood", "prob": 50, "count": [ 1, 3 ] }, - { "item": "arrow_wood_heavy", "prob": 30, "count": [ 1, 3 ] }, - { "item": "arrow_metal_sharpened_fletched", "prob": 20, "count": [ 1, 3 ] }, - { "item": "arrow_metal", "prob": 20, "count": [ 1, 3 ] } - ] - } - ] - }, - { - "id": "NC_PREPPER_carry_flint", - "type": "item_group", - "subtype": "collection", - "ammo": 100, - "entries": [ - { - "distribution": [ - { "item": "carbine_flintlock", "prob": 30 }, - { "item": "carbine_flintlock_double", "prob": 40 }, - { "item": "rifle_flintlock", "prob": 30 }, - { "item": "surv_sniper", "prob": 40 } - ] - }, - { "item": "flintlock_ammo", "count": [ 1, 2 ] } - ] - } -] diff --git a/nocts_cata_mod_DDA/Npc/NC_SUPER_SOLDIERS.json b/nocts_cata_mod_DDA/Npc/NC_SUPER_SOLDIERS.json deleted file mode 100644 index 9ec3044c..00000000 --- a/nocts_cata_mod_DDA/Npc/NC_SUPER_SOLDIERS.json +++ /dev/null @@ -1,118 +0,0 @@ -[ - { - "id": "NC_SUPER_SOLDIER_worn", - "type": "item_group", - "//": "Generic super soldier kit, unisex.", - "subtype": "collection", - "entries": [ - { "item": "helmet_liner" }, - { "item": "thermal_shirt" }, - { "item": "gloves_liner" }, - { "item": "under_armor_shorts" }, - { "item": "socks" }, - { - "distribution": [ - { "collection": [ { "item": "lmil_armor" }, { "item": "lmil_helm", "prob": 75 } ], "prob": 40 }, - { "collection": [ { "item": "mil_armor" }, { "item": "mil_helm", "prob": 75 } ], "prob": 50 }, - { "collection": [ { "item": "hmil_armor" }, { "item": "hmil_helm", "prob": 75 } ], "prob": 10 } - ] - }, - { "item": "molle_pack" }, - { "item": "vest", "prob": 50 }, - { "item": "dump_pouch", "prob": 50 }, - { "item": "sheath", "contents-item": "knife_combat", "prob": 90 } - ] - }, - { - "id": "NC_SUPER_SOLDIER_carry", - "type": "item_group", - "subtype": "collection", - "ammo": 100, - "entries": [ - { "item": "protein_bar_evac", "count": [ 4, 8 ] }, - { "item": "militarymap" }, - { "item": "id_military" }, - { - "distribution": [ - { "item": "medium_atomic_battery_cell", "prob": 50 }, - { "item": "medium_atomic_battery_cell_rechargeable", "prob": 50 } - ] - }, - { - "distribution": [ - { "item": "medium_atomic_battery_cell", "prob": 50 }, - { "item": "medium_atomic_battery_cell_rechargeable", "prob": 50 } - ], - "prob": 50 - } - ] - }, - { - "id": "NC_SUPER_SOLDIER_weapon", - "type": "item_group", - "subtype": "collection", - "magazine": 100, - "ammo": 100, - "//": "Randomly picks any of the medium-power super soldier energy weapons.", - "entries": [ - { - "distribution": [ - { "item": "arc_laser_rifle", "prob": 50 }, - { "item": "xarm_laser_shotgun", "prob": 30 }, - { "item": "mx_laser_sniper", "prob": 20 } - ] - } - ] - }, - { - "id": "NC_BIO_HUNTER_E_worn", - "type": "item_group", - "//": "Evelynn Rose's kit, mimics dummied-out player version somewhat. Main change is a MOLLE pack to ensure she can carry items as quest fodder, instead of handing you her weapon.", - "subtype": "collection", - "entries": [ - { "item": "bra" }, - { "item": "panties" }, - { "item": "pants_army" }, - { "item": "jacket_army" }, - { "item": "molle_pack" }, - { "item": "beret" }, - { "item": "gloves_fingerless" }, - { "item": "socks" }, - { "item": "boots_combat" }, - { "item": "canteen" } - ] - }, - { - "id": "NC_BIO_HUNTER_E_carry", - "type": "item_group", - "subtype": "collection", - "entries": [ - { "item": "badge_bio_weapon_evy" }, - { "group": "mre_full_pack" }, - { "item": "biomap" }, - { "item": "militarymap" }, - { "group": "NC_BIO_HUNTER_E_battery", "count": [ 5, 10 ] }, - { "group": "everyday_gear" }, - { "group": "drugs_soldier", "prob": 50 }, - { "group": "supplies_electronics", "prob": 50, "count": [ 1, 3 ] } - ] - }, - { - "id": "NC_BIO_HUNTER_E_battery", - "type": "item_group", - "subtype": "distribution", - "entries": [ - { "item": "light_atomic_battery_cell", "prob": 50 }, - { "item": "light_atomic_battery_cell_rechargeable", "prob": 50 } - ] - }, - { - "id": "NC_BIO_HUNTER_E_weapon", - "type": "item_group", - "//": "Evelynn Rose's weapon, don't think you can define weapon overrides any other way.", - "subtype": "collection", - "magazine": 100, - "ammo": 100, - "entries": [ { "item": "akro_laser_smg" } ] - } -] diff --git a/nocts_cata_mod_DDA/Npc/Npc_talk_help.txt b/nocts_cata_mod_DDA/Npc/Npc_talk_help.txt deleted file mode 100644 index 05cf4b9b..00000000 --- a/nocts_cata_mod_DDA/Npc/Npc_talk_help.txt +++ /dev/null @@ -1 +0,0 @@ -TALK_SUGGEST_FOLLOW = NPC follow suggestion. \ No newline at end of file diff --git a/nocts_cata_mod_DDA/Npc/TALK_BFF.json b/nocts_cata_mod_DDA/Npc/TALK_BFF.json deleted file mode 100644 index 3cfb20ca..00000000 --- a/nocts_cata_mod_DDA/Npc/TALK_BFF.json +++ /dev/null @@ -1,57 +0,0 @@ -[ - { - "id": "TALK_BFF", - "type": "talk_topic", - "//": "Excludes most professions, at least in vanilla and Cata++, that don't deserve friends. :3", - "dynamic_line": { - "u_has_any_trait": [ "PROF_CHURL", "BIO_WEAPON_ALPHA", "BIO_WEAPON_BETA", "BIO_WEAPON_GAMMA", "BIO_WEAPON_DELTA", "BIO_WEAPON_FAILED" ], - "yes": "Greetings. Damn, I was hoping to run into somebody else… at least we're both still in one piece, I guess.", - "no": { - "u_male": true, - "yes": "Holy shit man, you are still alive?! I'm glad, I thought I was going to have to deal with all this alone. We got this place far away and are safe for now. It's now you and me, just like old times!", - "no": "Holy shit girl, you are still alive?! I'm glad, I thought I was going to have to deal with all this alone. We got this place far away and are safe for now. It's now you and me, just like old times!" - } - }, - "responses": [ - { - "text": "Another survivor! We should travel together.", - "condition": { - "u_has_any_trait": [ "PROF_CHURL", "BIO_WEAPON_ALPHA", "BIO_WEAPON_BETA", "BIO_WEAPON_GAMMA", "BIO_WEAPON_DELTA", "BIO_WEAPON_FAILED" ] - }, - "topic": "TALK_SUGGEST_FOLLOW" - }, - { - "text": "What are you doing?", - "condition": { - "u_has_any_trait": [ "PROF_CHURL", "BIO_WEAPON_ALPHA", "BIO_WEAPON_BETA", "BIO_WEAPON_GAMMA", "BIO_WEAPON_DELTA", "BIO_WEAPON_FAILED" ] - }, - "topic": "TALK_DESCRIBE_MISSION" - }, - { - "text": "Care to trade?", - "topic": "TALK_DONE", - "condition": { - "u_has_any_trait": [ "PROF_CHURL", "BIO_WEAPON_ALPHA", "BIO_WEAPON_BETA", "BIO_WEAPON_GAMMA", "BIO_WEAPON_DELTA", "BIO_WEAPON_FAILED" ] - }, - "effect": "start_trade" - }, - { - "text": "Glad to see you too buddy, let's go now!", - "trial": { "type": "NONE" }, - "condition": { - "not": { - "u_has_any_trait": [ "PROF_CHURL", "BIO_WEAPON_ALPHA", "BIO_WEAPON_BETA", "BIO_WEAPON_GAMMA", "BIO_WEAPON_DELTA", "BIO_WEAPON_FAILED" ] - } - }, - "success": { "effect": "follow", "opinion": { "trust": 8, "fear": 0, "value": 8, "anger": -2 }, "topic": "TALK_DONE" } - }, - { - "text": "Bye.", - "condition": { - "u_has_any_trait": [ "PROF_CHURL", "BIO_WEAPON_ALPHA", "BIO_WEAPON_BETA", "BIO_WEAPON_GAMMA", "BIO_WEAPON_DELTA", "BIO_WEAPON_FAILED" ] - }, - "topic": "TALK_DONE" - } - ] - } -] diff --git a/nocts_cata_mod_DDA/Npc/TALK_BHUNTER.json b/nocts_cata_mod_DDA/Npc/TALK_BHUNTER.json deleted file mode 100644 index b4131fb0..00000000 --- a/nocts_cata_mod_DDA/Npc/TALK_BHUNTER.json +++ /dev/null @@ -1,352 +0,0 @@ -[ - { - "id": "TALK_BHUNTER", - "type": "talk_topic", - "dynamic_line": { - "u_is_wearing": "badge_bio_weapon", - "yes": "That thing you are wearing… a Bio-Weapon Badge…", - "no": "Hey you, are you also after the Bio-Weapons?" - }, - "responses": [ - { - "text": "[MISSION] Are you the one who triggered the security here?", - "topic": "TALK_BHUNTER_MISSION", - "switch": true, - "condition": { - "and": [ - { "not": { "u_has_var": "searching_for_msci", "type": "dialogue", "context": "evelynn", "value": "yes" } }, - { "u_has_mission": "MISSION_LOOT_BIO_LAB" } - ] - } - }, - { - "text": "Yeah, I am one of them.", - "topic": "TALK_BHUNTER_IAM_BIO", - "condition": { "u_has_flag": "BIO_WEAPON_ANY" } - }, - { - "text": "Part of the Super Soldier project, actually.", - "topic": "TALK_BHUNTER_IAM_SOLDAT", - "condition": { "u_has_trait": "SUPER_SOLDIER_MARKER" } - }, - { "text": "Bio-Weapon?", "topic": "TALK_BHUNTER_ASK_BIO" }, - { "text": "What's going on out here?", "topic": "TALK_BHUNTER_ASK_SITUATION" }, - { - "text": "What are you doing here?", - "topic": "TALK_BHUNTER_ASK_DOING", - "condition": { "not": { "u_has_var": "searching_for_msci", "type": "dialogue", "context": "evelynn", "value": "yes" } } - }, - { "text": "What should we do?", "topic": "TALK_BHUNTER_ASK_DO" }, - { "text": "Anything I can do for you?", "switch": true, "default": true, "topic": "TALK_MISSION_LIST" }, - { "text": "Well, bye.", "topic": "TALK_DONE" } - ] - }, - { - "id": "TALK_BHUNTER_MISSION", - "type": "talk_topic", - "dynamic_line": "My friends and I were investigating this place to try and find some answers, that could've done it I suppose. Either that or those things outside that attacked a while after we showed up. Who sent you?", - "responses": [ - { - "text": "I was asked to investigate a security breach by a scientist involved in this.", - "topic": "TALK_BHUNTER_MISSION_2" - } - ] - }, - { - "id": "TALK_BHUNTER_MISSION_2", - "type": "talk_topic", - "dynamic_line": { - "u_is_wearing": "badge_bio_weapon", - "yes": "Well there's a surprise. I was searching for exactly that, to see if anyone was left that might know more about this project. So they're not only still around but have some help, based on the badge you're wearing. I'd be willing to assist them with intel if you'd let me tag along.", - "no": "I was searching for exactly that, to see if anyone was left that might know more about this project. Glad to hear they're still alive out there. I'd be willing to assist them with intel if you'd let me tag along." - }, - "responses": [ - { "text": "Alright, I'll lead the way.", "topic": "TALK_BHUNTER_MISSION_3", "effect": "assign_mission" }, - { "text": "I'd like to ask you some other questions first.", "topic": "TALK_BHUNTER" } - ] - }, - { - "id": "TALK_BHUNTER_MISSION_3", - "type": "talk_topic", - "dynamic_line": "Thank you. I'll follow along and hopefully working together will help improve the situation.", - "responses": [ { "text": "Let's go.", "topic": "TALK_DONE" } ] - }, - { - "id": "TALK_BHUNTER_ASK_SITUATION", - "type": "talk_topic", - "dynamic_line": "Not good. I had another person with me when I arrived, and he was guarding the vehicle when those things showed up. Luckily they seemed reluctant to barge into the bunker, and things are getting hectic out there as it seems my buddy took a couple of them out before he bit it, and they started getting back up…", - "responses": [ { "text": "What are those things?", "topic": "TALK_BHUNTER_THINGS" }, { "text": "I see.", "topic": "TALK_BHUNTER" } ] - }, - { - "id": "TALK_BHUNTER_THINGS", - "type": "talk_topic", - "dynamic_line": { - "u_has_any_trait": [ "BIO_WEAPON_FAILED", "BIO_WEAPON_FAILED_SCEN" ], - "yes": "Those augmented abominations, the notes I found tied them to a thing called the Bio-Weapon Project. You look like you're in the same shape as them, though you're not trying to kill me at least. Can I trust you?", - "no": "Bio-Weapons, that's what the notes in this lab called those things outside. At least they were supposed to be. I don't know what went wrong or who's ordering them around, but they seem hell-bent on destroying everything connected to the project." - }, - "responses": [ - { - "text": "I'm not one of them. You can trust me.", - "condition": { "u_has_any_trait": [ "BIO_WEAPON_FAILED", "BIO_WEAPON_FAILED_SCEN" ] }, - "topic": "TALK_BHUNTER" - }, - { - "text": "I don't want to end up like those things. I don't want to become a monster, please…", - "trial": { "type": "NONE" }, - "success": { "opinion": { "fear": -1, "trust": 1 }, "topic": "TALK_BHUNTER_THINGS_FAILED" }, - "condition": { "u_has_any_trait": [ "BIO_WEAPON_FAILED", "BIO_WEAPON_FAILED_SCEN" ] } - }, - { - "text": "I see.", - "condition": { "not": { "u_has_any_trait": [ "BIO_WEAPON_FAILED", "BIO_WEAPON_FAILED_SCEN" ] } }, - "topic": "TALK_BHUNTER" - } - ] - }, - { - "id": "TALK_BHUNTER_THINGS_FAILED", - "type": "talk_topic", - "dynamic_line": "It's alright. I'm not going to hurt you. I'll trust you, and you can trust me as well.", - "responses": [ { "text": "Thank you.", "topic": "TALK_BHUNTER" } ] - }, - { - "id": "TALK_BHUNTER_IAM_BIO", - "type": "talk_topic", - "dynamic_line": { - "u_is_wearing": "badge_bio_weapon", - "yes": "Well I'll be damned! How do I know you didn't just find that somewhere? Oh well, it doesn't really matter. The fact that you have it means you at least met one. If you need anything, I can help you out.", - "no": "Suuuure, right. You don't even have the badge. Try and be careful who you lie to next time." - }, - "responses": [ - { - "text": "I can prove it. If I can recall… Project Mesektet, First Series, external designation RD-Z-01.", - "topic": "TALK_BHUNTER_CONFIRM_BIO", - "condition": { "u_has_flag": "BIO_WEAPON_SERIES_1" } - }, - { - "text": "Look at me again, and tell me I'm lying.", - "condition": { "u_has_any_trait": [ "BIO_WEAPON_FAILED", "BIO_WEAPON_FAILED_SCEN" ] }, - "trial": { "type": "NONE" }, - "success": { "opinion": { "fear": 1 }, "topic": "TALK_BHUNTER_CONFIRM_FAILED" } - }, - { - "text": "I'm not wearing mine.", - "topic": "TALK_BHUNTER_NOBADGE", - "condition": { "not": { "u_is_wearing": "badge_bio_weapon" } } - }, - { "text": "…", "topic": "TALK_BHUNTER" } - ] - }, - { - "id": "TALK_BHUNTER_IAM_SOLDAT", - "type": "talk_topic", - "dynamic_line": "Is that so? How do I know for sure you aren't just some random scavenger? Then again, if you made it here then you can take care of yourself, guess that's a good sign.", - "responses": [ - { - "text": "You don't recognize this aug configuration, Hunter?", - "topic": "TALK_BHUNTER_CONFIRM_OUST", - "condition": { "u_has_any_trait": [ "SUPER_SOLDIER_MARKER" ] }, - "effect": { "u_add_effect": "evy_ousted", "duration": "PERMANENT" } - }, - { "text": "Good enough, I suppose.", "topic": "TALK_BHUNTER" } - ] - }, - { - "id": "TALK_BHUNTER_CONFIRM_BIO", - "type": "talk_topic", - "dynamic_line": "Project… you're right. Between that and your augmentations, it's hard to deny the evidence right in front of me. Sorry I doubted you.", - "responses": [ - { - "text": "It's fine.", - "trial": { "type": "NONE" }, - "success": { "opinion": { "trust": 1, "fear": -1, "value": 1, "anger": -1 }, "topic": "TALK_BHUNTER" } - } - ] - }, - { - "id": "TALK_BHUNTER_CONFIRM_FAILED", - "type": "talk_topic", - "dynamic_line": "Alright, you're right. Looks like they really did a number on you. I'm sorry they did this to you.", - "responses": [ { "text": "…", "topic": "TALK_BHUNTER" } ] - }, - { - "id": "TALK_BHUNTER_CONFIRM_OUST", - "type": "talk_topic", - "dynamic_line": "Shit. Seems it's harder to hide than I thought. They sent me to investigate what happened to these installations, re-establish contact with any remaining personnel or bio-weapons that haven't gone rogue, then see what can be done from there. I don't know what your last orders were or why you're here, but maybe we have a common goal.", - "responses": [ { "text": "We'll see.", "topic": "TALK_BHUNTER" } ] - }, - { - "id": "TALK_BHUNTER_NOBADGE", - "type": "talk_topic", - "dynamic_line": "I'd say you're full of shit, but looking at you, those are some heavy-duty augs. I don't know if you decided not to wear it, or if you lost yours, but either way I appreciate your honesty.", - "responses": [ - { - "text": "Thank you.", - "trial": { "type": "NONE" }, - "success": { "opinion": { "trust": 1, "value": 1 }, "topic": "TALK_BHUNTER" } - } - ] - }, - { - "id": "TALK_BHUNTER_ASK_BIO", - "type": "talk_topic", - "dynamic_line": { - "u_is_wearing": "badge_bio_weapon", - "yes": "You're kidding, right? You really don't know? Is that badge actually yours…? Maybe that mindwipe rumor was true after all…", - "no": "So you don't know about them, huh? Maybe I'm wasting my time… but you did find this place, so you probably know what you're doing." - }, - "responses": [ - { - "text": "Could you explain it to me?", - "trial": { "type": "NONE" }, - "success": { "opinion": { "trust": 1, "fear": 0, "value": 1, "anger": 0 }, "topic": "TALK_BHUNTER_EXPLAIN_BIO" } - }, - { - "text": "Whatever it is, I really don't care.", - "trial": { "type": "NONE" }, - "success": { "opinion": { "trust": 0, "fear": 0, "value": -1, "anger": -2 }, "topic": "TALK_BHUNTER_NOCARE" } - } - ] - }, - { - "id": "TALK_BHUNTER_EXPLAIN_BIO", - "type": "talk_topic", - "dynamic_line": { - "u_is_wearing": "badge_bio_weapon", - "yes": "I guess memory wipe makes sense. Alright, I will explain. Some time ago, the military launched a joint research project with an end goal of creating artificial combatants, made to perform various specific tasks - basically, living weapons. They wanted them to be as low-maintenance as possible. So to accomplish that, the research team used resources from already ongoing projects to first mutate and then cybernetically enhance humans, focusing on developing whatever qualities the military needed at the time. You are one them, a Bio-Weapon they called it. This is the lab where you were created.", - "no": "Let me give you the basics. Some time ago, the military launched a joint research project with an end goal of creating artificial combatants, made to perform various specific tasks - basically, living weapons. They wanted them to be as low-maintenance as possible. So to accomplish that, the research team used resources from already ongoing projects to first mutate and then cybernetically enhance humans, focusing on developing whatever qualities the military needed at the time. This lab is one of several places in which the actual modifications were performed." - }, - "responses": [ - { "text": "I'll be damned…", "topic": "TALK_BHUNTER" }, - { "text": "How did you learn all this?", "topic": "TALK_BHUNTER_ASK_LEARN" } - ] - }, - { - "id": "TALK_BHUNTER_ASK_LEARN", - "type": "talk_topic", - "dynamic_line": { - "u_has_effect": "evy_ousted", - "yes": "I was under orders to investigate this place and find any survivors. Between that and having been a computer hacker during my college days, it wasn't too hard to follow the trail. The hard part was scavenging supplies and staying alive.", - "no": "I used to be a computer hacker before the world went to hell. After it did, when I wasn't looking for food and gear or fighting for my life, I was following leads to this place. The military weren't all that good at keeping their secrets." - }, - "responses": [ - { - "text": "You seem rather well-equipped for a mere hacker.", - "condition": { - "and": [ - { "or": [ { "u_has_intelligence": 10 }, { "u_has_perception": 10 } ] }, - { "not": { "or": [ { "u_has_effect": "evy_ousted" }, { "u_has_effect": "evy_asked_info_recently" } ] } } - ] - }, - "trial": { "type": "PERSUADE", "difficulty": 3 }, - "success": { - "topic": "TALK_BHUNTER_ADMIT", - "opinion": { "trust": 1 }, - "effect": { "u_add_effect": "evy_ousted", "duration": "PERMANENT" } - }, - "failure": { - "topic": "TALK_BHUNTER_DENY", - "opinion": { "trust": -1, "anger": 1 }, - "effect": { "u_add_effect": "evy_asked_info_recently", "duration": 1800 } - } - }, - { - "text": "You seem rather well-equipped for a mere hacker.", - "condition": { - "and": [ - { "or": [ { "u_has_intelligence": 11 }, { "u_has_perception": 11 } ] }, - { "not": { "u_has_effect": "evy_ousted" } }, - { "u_has_effect": "evy_asked_info_recently" } - ] - }, - "topic": "TALK_BHUNTER_NOPE" - }, - { - "text": "Right. Research Directive Z-12 ring a bell to you, Hunter?", - "topic": "TALK_BHUNTER_CONFIRM_OUST", - "condition": { "and": [ { "u_has_any_trait": [ "SUPER_SOLDIER_MARKER" ] }, { "not": { "u_has_effect": "evy_ousted" } } ] }, - "effect": { "u_add_effect": "evy_ousted", "duration": "PERMANENT" } - }, - { "text": "I see.", "topic": "TALK_BHUNTER" } - ] - }, - { - "id": "TALK_BHUNTER_ADMIT", - "type": "talk_topic", - "dynamic_line": "You're right. I'd rather not talk too much about the details, but I'm on a mission to find out what happened and get in touch with anyone still alive.", - "responses": [ { "text": "Got it.", "topic": "TALK_BHUNTER" } ] - }, - { - "id": "TALK_BHUNTER_DENY", - "type": "talk_topic", - "dynamic_line": "Scavenged the kit along the way. I wouldn't still be alive if I wasn't both resourceful and lucky. I'd rather not talk about what I've had to go through to survive, at least not right now. Okay?", - "responses": [ { "text": "Okay…", "topic": "TALK_BHUNTER" } ] - }, - { - "id": "TALK_BHUNTER_NOPE", - "type": "talk_topic", - "dynamic_line": "You already asked me about it not that long ago. I'd really prefer not to discuss it.", - "responses": [ { "text": "…", "topic": "TALK_BHUNTER" } ] - }, - { - "id": "TALK_BHUNTER_NOCARE", - "type": "talk_topic", - "dynamic_line": { - "u_is_wearing": "badge_bio_weapon", - "yes": "Figures. You're either a fake or just don't care about what you are. Still, you must be pretty capable to make it here.", - "no": "Well, then what are you doing here? Did you stumble into this place by accident? You still seem to handle yourself pretty well." - }, - "responses": [ { "text": "I guess you are right.", "topic": "TALK_BHUNTER" } ] - }, - { - "id": "TALK_BHUNTER_ASK_DOING", - "type": "talk_topic", - "dynamic_line": "I came here to see if I could find anything on the research they were doing here. How about yourself?", - "responses": [ - { - "text": "I was asked to investigate a security breach by a scientist involved in this.", - "topic": "TALK_BHUNTER_MISSION_2", - "switch": true, - "condition": { - "and": [ - { "not": { "u_has_var": "searching_for_msci", "type": "dialogue", "context": "evelynn", "value": "yes" } }, - { "u_has_mission": "MISSION_LOOT_BIO_LAB" } - ] - } - }, - { - "text": "I don't have any orders, and don't remember much from before I woke up. Had anything in mind?", - "topic": "TALK_MISSION_LIST", - "switch": true, - "condition": { "u_has_flag": "BIO_WEAPON_SERIES_1" } - }, - { - "text": "Sounds like a good start, don't have any other standing orders to follow. What have you got for me?", - "topic": "TALK_MISSION_LIST", - "switch": true, - "condition": { "u_has_any_trait": [ "SUPER_SOLDIER_MARKER" ] } - }, - { - "text": "I don't know what to do with myself. What do you need done?", - "topic": "TALK_MISSION_LIST", - "switch": true, - "condition": { "u_has_any_trait": [ "BIO_WEAPON_FAILED", "BIO_WEAPON_FAILED_SCEN" ] } - }, - { "text": "I have no idea.", "topic": "TALK_BHUNTER" } - ] - }, - { - "id": "TALK_BHUNTER_ASK_DO", - "type": "talk_topic", - "dynamic_line": { - "u_has_var": "searching_for_msci", - "type": "dialogue", - "context": "evelynn", - "value": "yes", - "yes": "Now that you've told me where to look, we should probably get out of this place and get going soon. Search the area if you need any supplies or gear, but be careful. Might still be some of the things that attacked us nearby.", - "no": "I'm trying to reach a hideout built by former scientists who worked on the Bio-Weapon Project. Rumor has it they live somewhere in the woods. Maybe you could help me find it…" - }, - "responses": [ { "text": "We'll see then.", "topic": "TALK_BHUNTER" } ] - } -] diff --git a/nocts_cata_mod_DDA/Npc/TALK_BIO_1.json b/nocts_cata_mod_DDA/Npc/TALK_BIO_1.json deleted file mode 100644 index 8394317a..00000000 --- a/nocts_cata_mod_DDA/Npc/TALK_BIO_1.json +++ /dev/null @@ -1,177 +0,0 @@ -[ - { - "type": "talk_topic", - "id": "TALK_BIO_1", - "dynamic_line": { - "u_is_wearing": "badge_bio_weapon", - "yes": "I really hope that badge belongs to you…", - "no": "Hey visitor, anything exciting out there?" - }, - "responses": [ - { "text": "It says you're a Bio-Weapon?", "topic": "TALK_BIO_1_U_BIO" }, - { "text": "Kinda boring here huh?", "topic": "TALK_BIO_1_BORING" }, - { - "text": "[MISSION] Router suggested that I talk to you about joining the hunt for Apophis.", - "topic": "TALK_BIO_1_APOPHIS", - "condition": { "u_has_mission": "MISSION_PROOF_APOPHIS_DEAD" } - }, - { - "text": "How are you holding up? Router asked that I check on you.", - "topic": "TALK_BIO_1_ROUTER", - "condition": { "u_has_effect": "router_suggestion" } - }, - { "text": "Well, bye.", "topic": "TALK_DONE" } - ] - }, - { - "type": "talk_topic", - "id": "TALK_BIO_1_U_BIO", - "dynamic_line": { - "u_is_wearing": "badge_bio_weapon", - "yes": "Yeah, same augmentation project your badge labels you as, assuming that belongs to you. Router found me passed out and told me about everything. I don't remember anything before that. Guess I just have to trust him for now.", - "no": "That's what the label says, it's a sorta augmentation project. You seem to know your stuff, guess one doesn't simply find this place by accident. Router told me what I am. I am stuck here until further notice." - }, - "responses": [ - { - "text": "I'm in the same boat, it seems.", - "topic": "TALK_BIO_1_IAM_BIO", - "condition": { - "u_has_any_trait": [ - "BIO_WEAPON_ALPHA", - "BIO_WEAPON_BETA", - "BIO_WEAPON_GAMMA", - "BIO_WEAPON_DELTA", - "BIO_WEAPON_FAILED" - ] - } - }, - { - "text": "I'm one of the super soldiers, in fact.", - "topic": "TALK_BIO_1_IAM_SOLDAT", - "condition": { - "u_has_trait": "SUPER_SOLDIER_MARKER" - } - }, - { "text": "Well, damn.", "topic": "TALK_BIO_1" } - ] - }, - { - "type": "talk_topic", - "id": "TALK_BIO_1_IAM_BIO", - "dynamic_line": { - "u_is_wearing": "badge_bio_weapon", - "yes": "Looks about right. Can be hard to tell for sure if that's your badge or not, but they contracted the work out to all sorts of weirdos, and they made all sorts of crazy shit. They could slap the Bio-Weapon label on a zombie swinging around a sword and it still wouldn't be the strangest thing out there.", - "no": "I'm not sure whether to believe you or not, without the badge and all. But whatever, no telling whether you lost yours or maybe you decided on not advertising it for everyone to see. Given those bastards cranked out everything from super soldiers to a giant cat Bio-Weapon to fucking Apophis, nothing would surprise me at this point." - }, - "responses": [ { "text": "…", "topic": "TALK_BIO_1" } ] - }, - { - "type": "talk_topic", - "id": "TALK_BIO_1_IAM_SOLDAT", - "dynamic_line": { - "u_is_wearing": "badge_bio_weapon", - "yes": "Heh, they started passing out the badges to you kids too? I'm guessing you got your hands on it the hard way, from one of the bastards hunting us down. We're in the same boat, like it or not.", - "no": "If that's true, pleasant surprise to see another of you stopping by. I'm willing to bet Router needs all the help he can get, might be useful working together. We'll see, I guess…" - }, - "responses": [ { "text": "…", "topic": "TALK_BIO_1" } ] - }, - { - "type": "talk_topic", - "id": "TALK_BIO_1_APOPHIS", - "dynamic_line": { - "u_is_wearing": "badge_bio_weapon", - "yes": "Well I'll be damned. At this rate I was starting to think we'd just wait for that thing to come find us. And with one of ours leading the charge, even. Assuming you've earned that badge, at least. I'm with you.", - "no": "Well, I was starting to think I'd never get to join the hunt. If you've got what it takes, we might come out of it in one piece. I'm with you." - }, - "responses": [ { "text": "Let's go, then.", "topic": "TALK_DONE", "effect": "follow" } ] - }, - { - "type": "talk_topic", - "id": "TALK_BIO_1_BORING", - "dynamic_line": { - "u_has_effect": "router_suggestion", - "yes": "Tell me about it. I am a weapon, made to kill and destroy. I'm stuck here, nothing left to kill or destroy. Wish there was something I could do…", - "no": "Tell me about it. I am a weapon, made to kill and destroy. I am stuck here, hiding from something I can't kill or destroy. Wish there was something I could do…" - }, - "responses": [ { "text": "Must be tough…", "topic": "TALK_BIO_1" } ] - }, - { - "type": "talk_topic", - "id": "TALK_BIO_1_ROUTER", - "dynamic_line": "Router gets worried about stuff too easily. He's like an overprotective parent. Though I guess he sorta IS that, since he was the project lead for our batch. Aside from dying of boredom, I think I'll be alright.", - "responses": [ - { - "text": "Could be out there doing what we do best. What do you say? It's what we were made for.", - "topic": "TALK_BIO_1_RECRUIT_BIO", - "condition": { "u_has_any_trait": [ "BIO_WEAPON_ALPHA", "BIO_WEAPON_BETA", "BIO_WEAPON_GAMMA", "BIO_WEAPON_DELTA" ] } - }, - { - "text": "If a bionic reject like me can find a purpose out there, so can you. How about it?", - "topic": "TALK_BIO_1_RECRUIT_FAILED", - "condition": { "u_has_any_trait": [ "BIO_WEAPON_FAILED" ] } - }, - { - "text": "I wouldn't mind having one of the original models fighting alongside me.", - "topic": "TALK_BIO_1_RECRUIT_SOLDIER", - "condition": { "u_has_any_trait": [ "SUPER_SOLDIER_MARKER" ] } - }, - { - "text": "Why not join me?", - "condition": { "not": { "u_has_effect": "sigma_asked_recently" } }, - "trial": { "type": "PERSUADE", "difficulty": 2 }, - "success": { "topic": "TALK_BIO_1_RECRUIT_SUCCESS" }, - "failure": { "topic": "TALK_BIO_1_RECRUIT_FAILURE", "effect": { "u_add_effect": "sigma_asked_recently", "duration": 1800 } } - }, - { - "text": "Why not join me?", - "condition": { "u_has_effect": "sigma_asked_recently" }, - "topic": "TALK_BIO_1_RECRUIT_DELAY" - }, - { "text": "I see.", "topic": "TALK_BIO_1" } - ] - }, - { - "type": "talk_topic", - "id": "TALK_BIO_1_RECRUIT_BIO", - "dynamic_line": { - "u_is_wearing": "badge_bio_weapon", - "yes": "You know, I like the sound of that. This is what we were made for. Lead the way.", - "no": "Heh, badge or no badge, I can tell in your voice you're one of them. Just like me. Got that same fighting spirit too. Alright, take the lead." - }, - "responses": [ { "text": "Let's go.", "topic": "TALK_DONE", "effect": "follow" } ] - }, - { - "type": "talk_topic", - "id": "TALK_BIO_1_RECRUIT_FAILED", - "dynamic_line": { - "u_is_wearing": "badge_bio_weapon", - "yes": "What, like going out there, killing zombies, protecting the innocent? Is that what the sappy motivational speech is for? Well, reject or not, I see that same fire in your eye that any bio-weapon has. I think you've got a point. Let's see where this goes.", - "no": "Eh? Wait, I get it now. So that's what you're on about. I would've mistaken you for just some civilian cyberjunkie, but you're one of us. And you just might have a point. We'll see how it goes." - }, - "responses": [ { "text": "Let's go.", "topic": "TALK_DONE", "effect": "follow" } ] - }, - { - "type": "talk_topic", - "id": "TALK_BIO_1_RECRUIT_SOLDIER", - "dynamic_line": "One of the diluted batches, right? No mutagenic package, probably recruited from the army kids assigned to guard the labs… still one of us, close enough at least. You want the real deal, then so be it. I'll follow your lead.", - "responses": [ { "text": "Let's go.", "topic": "TALK_DONE", "effect": "follow" } ] - }, - { - "type": "talk_topic", - "id": "TALK_BIO_1_RECRUIT_SUCCESS", - "dynamic_line": "Sure, why not. I have nothing better to do anyway, and if I'm lucky I can trust you not to get us both killed.", - "responses": [ { "text": "Let's go.", "topic": "TALK_DONE", "effect": "follow" } ] - }, - { - "type": "talk_topic", - "id": "TALK_BIO_1_RECRUIT_FAILURE", - "dynamic_line": "I'm not so sure that'd be the best way to put my skills to use…", - "responses": [ { "text": "…", "topic": "TALK_BIO_1" } ] - }, - { - "type": "talk_topic", - "id": "TALK_BIO_1_RECRUIT_DELAY", - "dynamic_line": "You just asked me not that long ago. I'd rather not deal with this at the moment.", - "responses": [ { "text": "…", "topic": "TALK_BIO_1" } ] - } -] diff --git a/nocts_cata_mod_DDA/Npc/TALK_BIO_2.json b/nocts_cata_mod_DDA/Npc/TALK_BIO_2.json deleted file mode 100644 index a85ea68e..00000000 --- a/nocts_cata_mod_DDA/Npc/TALK_BIO_2.json +++ /dev/null @@ -1,173 +0,0 @@ -[ - { - "type": "talk_topic", - "id": "TALK_BIO_2", - "dynamic_line": { - "u_is_wearing": "badge_bio_weapon", - "yes": "I really hope that badge belongs to you…", - "no": "Hey visitor, anything exciting out there?" - }, - "responses": [ - { "text": "What's with the badge? A Bio-Weapon, it says?", "topic": "TALK_BIO_2_U_BIO" }, - { "text": "Kinda boring here huh?", "topic": "TALK_BIO_2_BORING" }, - { - "text": "[MISSION] Router suggested that I talk to you about joining the hunt for Apophis.", - "topic": "TALK_BIO_2_APOPHIS", - "condition": { "u_has_mission": "MISSION_PROOF_APOPHIS_DEAD" } - }, - { - "text": "How are you holding up? Router asked that I check on you.", - "topic": "TALK_BIO_2_ROUTER", - "condition": { "u_has_effect": "router_suggestion" } - }, - { "text": "Well, bye.", "topic": "TALK_DONE" } - ] - }, - { - "type": "talk_topic", - "id": "TALK_BIO_2_U_BIO", - "dynamic_line": { - "u_is_wearing": "badge_bio_weapon", - "yes": "Military augmentation project, same people handing out the badge you're wearing. Guessing you know enough about it if you have one yourself. Don't remember much up until Router found me and took me in, same deal as Sigma.", - "no": "A military augmentation project. Not that sort of bio-weapon if that's what you're thinking, it's not contagious. More like we're living weapons basically. Guess you already know a bit for you to have made it here. Not much else I can tell you, just stuck here waiting." - }, - "responses": [ - { - "text": "I'm in the same boat, it seems.", - "topic": "TALK_BIO_2_IAM_BIO", - "condition": { - "u_has_any_trait": [ - "BIO_WEAPON_ALPHA", - "BIO_WEAPON_BETA", - "BIO_WEAPON_GAMMA", - "BIO_WEAPON_DELTA", - "BIO_WEAPON_FAILED" - ] - } - }, - { - "text": "I'm one of the super soldiers, in fact.", - "topic": "TALK_BIO_2_IAM_SOLDAT", - "condition": { - "u_has_trait": "SUPER_SOLDIER_MARKER" - } - }, - { "text": "I see…", "topic": "TALK_BIO_2" } - ] - }, - { - "type": "talk_topic", - "id": "TALK_BIO_2_IAM_BIO", - "dynamic_line": { - "u_is_wearing": "badge_bio_weapon", - "yes": "Guess that explains where you got the badge.", - "no": "I'm not sure whether to believe you or not, without the badge and all. But whatever, no telling whether you lost yours or maybe you decided on not advertising it for everyone to see. Given those bastards cranked out everything from super soldiers to a giant cat Bio-Weapon to fucking Apophis, nothing would suprise me at this point." - }, - "responses": [ { "text": "…", "topic": "TALK_BIO_2" } ] - }, - { - "type": "talk_topic", - "id": "TALK_BIO_2_IAM_SOLDAT", - "dynamic_line": "Guess would explain your presence here. We'll see if you turn out useful like the other two who survived the trip, or if you'll end up stuck sitting around with nothing to do like I've been.", - "responses": [ { "text": "…", "topic": "TALK_BIO_2" } ] - }, - { - "type": "talk_topic", - "id": "TALK_BIO_2_APOPHIS", - "dynamic_line": { - "u_is_wearing": "badge_bio_weapon", - "yes": "It's about time someone made a move on that beast. It'll be a pleasure to join the fight. Lead on!", - "no": "Heh. Sure hope you know what you're doing. Lead on…" - }, - "responses": [ { "text": "Alright, let's go.", "topic": "TALK_DONE", "effect": "follow" } ] - }, - { - "type": "talk_topic", - "id": "TALK_BIO_2_BORING", - "dynamic_line": { - "u_has_effect": "router_suggestion", - "yes": "Tell me about it. I am a weapon, made to kill and destroy. I am stuck here, nothing left to kill or destroy. Wish there was something I could do…", - "no": "Tell me about it. I am a weapon, made to kill and destroy. I am stuck here, hiding from something I can't kill or destroy. Wish there was something I could do…" - }, - "responses": [ { "text": "Must be tough…", "topic": "TALK_BIO_2" } ] - }, - { - "type": "talk_topic", - "id": "TALK_BIO_2_ROUTER", - "dynamic_line": "I appreciate the thought, but there's not much to say. Things are stable at least, if a bit boring. I'd like to find some way to put my skills to good use, but I'm not sure what.", - "responses": [ - { - "text": "We're Bio-Weapons. We're meant to be out there, kicking ass, taking names, and saving the world. Why not come along and do exactly that?", - "topic": "TALK_BIO_2_RECRUIT_BIO", - "condition": { "u_has_any_trait": [ "BIO_WEAPON_ALPHA", "BIO_WEAPON_BETA", "BIO_WEAPON_GAMMA", "BIO_WEAPON_DELTA" ] } - }, - { - "text": "I found a purpose out there, bionic reject or not. It'd be better than doing nothing… if you want to come with?", - "topic": "TALK_BIO_2_RECRUIT_FAILED", - "condition": { "u_has_any_trait": [ "BIO_WEAPON_FAILED" ] } - }, - { - "text": "You're one of the original models. Wouldn't mind having you on the team.", - "topic": "TALK_BIO_2_RECRUIT_SOLDIER", - "condition": { "u_has_any_trait": [ "SUPER_SOLDIER_MARKER" ] } - }, - { - "text": "Why not join me?", - "condition": { "not": { "u_has_effect": "lambda_asked_recently" } }, - "trial": { "type": "PERSUADE", "difficulty": 2 }, - "success": { "topic": "TALK_BIO_2_RECRUIT_SUCCESS" }, - "failure": { "topic": "TALK_BIO_2_RECRUIT_FAILURE", "effect": { "u_add_effect": "lambda_asked_recently", "duration": 1800 } } - }, - { - "text": "Why not join me?", - "condition": { "u_has_effect": "lambda_asked_recently" }, - "topic": "TALK_BIO_2_RECRUIT_DELAY" - }, - { "text": "I see.", "topic": "TALK_BIO_2" } - ] - }, - { - "type": "talk_topic", - "id": "TALK_BIO_2_RECRUIT_BIO", - "dynamic_line": { - "u_is_wearing": "badge_bio_weapon", - "yes": "That's the fucking spirit! You're making me want to go out there and save the world or some over-the-top bullshit like that. You've got yourself a deal.", - "no": "Those are words you don't hear from just any random punk. Makes me feel like this planet isn't quite circling the drain just yet. Fuck it, why not? I'm ready if you are." - }, - "responses": [ { "text": "Let's go.", "topic": "TALK_DONE", "effect": "follow" } ] - }, - { - "type": "talk_topic", - "id": "TALK_BIO_2_RECRUIT_FAILED", - "dynamic_line": { - "u_is_wearing": "badge_bio_weapon", - "yes": "Hey, you don't have to beat yourself up over it. And don't give me the puppy-dog eyes either. I wouldn't mind finding something constructive to do… when you're ready, I guess.", - "no": "Guessing you're a bio-weapon too. Badge or not, \"reject\" or not. Don't beat yourself up over it. I suppose you're suggesting I tag along, and to be honest I might as well. Lead the way." - }, - "responses": [ { "text": "Let's go.", "topic": "TALK_DONE", "effect": "follow" } ] - }, - { - "type": "talk_topic", - "id": "TALK_BIO_2_RECRUIT_SOLDIER", - "dynamic_line": "Original model? I'm not sure if I should take that as a compliment or not. I guess it'd be better than doing nothing and wasting time here. Ready when you are.", - "responses": [ { "text": "Let's go.", "topic": "TALK_DONE", "effect": "follow" } ] - }, - { - "type": "talk_topic", - "id": "TALK_BIO_2_RECRUIT_SUCCESS", - "dynamic_line": "You've got guts, suggesting I follow along just out of boredom. You seem competent enough at least, so why not… lead on!", - "responses": [ { "text": "Let's go.", "topic": "TALK_DONE", "effect": "follow" } ] - }, - { - "type": "talk_topic", - "id": "TALK_BIO_2_RECRUIT_FAILURE", - "dynamic_line": "Yeah, I don't think so.", - "responses": [ { "text": "…", "topic": "TALK_BIO_2" } ] - }, - { - "type": "talk_topic", - "id": "TALK_BIO_2_RECRUIT_DELAY", - "dynamic_line": "You just asked me that.", - "responses": [ { "text": "…", "topic": "TALK_BIO_2" } ] - } -] diff --git a/nocts_cata_mod_DDA/Npc/TALK_CGUARD1.json b/nocts_cata_mod_DDA/Npc/TALK_CGUARD1.json deleted file mode 100644 index 7344c740..00000000 --- a/nocts_cata_mod_DDA/Npc/TALK_CGUARD1.json +++ /dev/null @@ -1,60 +0,0 @@ -[ - { - "id": "TALK_CGUARD1", - "type": "talk_topic", - "dynamic_line": { - "u_is_wearing": "badge_bio_weapon", - "yes": "Heh, another one caught in this mess, huh?", - "no": "Hey. Anything I can help you with, visitor?" - }, - "responses": [ - { "text": "What is this place?", "topic": "TALK_CGUARD1_ASK_PLACE" }, - { "text": "Can I have some directions?", "topic": "TALK_CGUARD1_DIR" }, - { "text": "How are things here?", "topic": "TALK_CGUARD1_AKS_HOWRU" }, - { "text": "Can I stay here?", "topic": "TALK_CGUARD1_ASK_STAY" }, - { "text": "Well, bye.", "topic": "TALK_DONE" } - ] - }, - { - "id": "TALK_CGUARD1_ASK_PLACE", - "type": "talk_topic", - "dynamic_line": "It's a refuge, made for the Bio-Weapon research team. I happened to be one of the guards of the project. It turned into a mess real quick. Only one of the original scientists is still here.", - "responses": [ - { "text": "Bio-weapons?", "topic": "TALK_CGUARD1_BIO" }, - { "text": "I see.", "topic": "TALK_CGUARD1" } - ] - }, - { - "id": "TALK_CGUARD1_DIR", - "type": "talk_topic", - "dynamic_line": "Sure! This is the recreation room and lobby, and the kitchen is next to it. Down there is the main hallway. First door on the left is the dormitory, the Bio-Weapons are usually there. Across from that is just a bunch of junk metal. Down the hall you have the restroom on the right, then the research room on the left. Our leader, Router, is there. He can be a weirdo but he keeps us safe. Go talk to people if you need anything.", - "responses": [ - { "text": "Bio-weapons?", "topic": "TALK_CGUARD1_BIO" }, - { "text": "Will do.", "topic": "TALK_CGUARD1" } - ] - }, - { - "id": "TALK_CGUARD1_BIO", - "type": "talk_topic", - "dynamic_line": { - "u_is_wearing": "badge_bio_weapon", - "yes": "Thought you'd know from the badge you're wearing. They've got augs like I do, but also some mutations and other changes to make them perform better as soldiers. Living weapons, basically. Whatever you ran into out there, don't worry. We're all on the same side here, for all their enhancements they act more like two bored teenagers than military experiments.", - "no": "Living weapons in a sense, but they're still as human as you or me. All cyborged up and injected full of mutagenic treatments, doc says they lost a lot of their memories but they don't really act too much like the killing machines those eggheads wanted…" - }, - "responses": [ - { "text": "…", "topic": "TALK_CGUARD1" } - ] - }, - { - "id": "TALK_CGUARD1_AKS_HOWRU", - "type": "talk_topic", - "dynamic_line": "Can't complain. We are safe, have food, water, and weapons. Router keeps working on something he says is important. Life isn't bad.", - "responses": [ { "text": "Good to hear.", "topic": "TALK_CGUARD1" } ] - }, - { - "id": "TALK_CGUARD1_ASK_STAY", - "type": "talk_topic", - "dynamic_line": "It's not really up to me. Go ask Router what he thinks.", - "responses": [ { "text": "Thanks.", "topic": "TALK_CGUARD1" } ] - } -] diff --git a/nocts_cata_mod_DDA/Npc/TALK_CGUARD2.json b/nocts_cata_mod_DDA/Npc/TALK_CGUARD2.json deleted file mode 100644 index 6709d693..00000000 --- a/nocts_cata_mod_DDA/Npc/TALK_CGUARD2.json +++ /dev/null @@ -1,42 +0,0 @@ -[ - { - "id": "TALK_CGUARD2", - "type": "talk_topic", - "dynamic_line": { - "u_is_wearing": "badge_bio_weapon", - "yes": "Hello there, hotshot, try not to break anything, ok?", - "no": "Welcome. Try not to cause any trouble and things will be just fine." - }, - "responses": [ - { "text": "What is this place?", "topic": "TALK_CGUARD2_ASK_PLACE" }, - { "text": "Can I have some directions?", "topic": "TALK_CGUARD2_DIR" }, - { "text": "How are things here?", "topic": "TALK_CGUARD2_ASK_HOWRU" }, - { "text": "Can I stay here?", "topic": "TALK_CGUARD2_ASK_STAY" }, - { "text": "Bye.", "topic": "TALK_DONE" } - ] - }, - { - "id": "TALK_CGUARD2_ASK_PLACE", - "type": "talk_topic", - "dynamic_line": "Used to be an old lab bunker. We had the lower level gutted and remodeled to make it livable. Better than nothing at least.", - "responses": [ { "text": "I see.", "topic": "TALK_CGUARD2" } ] - }, - { - "id": "TALK_CGUARD2_DIR", - "type": "talk_topic", - "dynamic_line": "You want the grand tour, ask the guard that's usually lounging around in the rec room, downstairs. My duty's up here, and there's not much to see topside. Just some fields tilled and a shed for storage. All the interesting stuff is downstairs.", - "responses": [ { "text": "Oh, okay.", "topic": "TALK_CGUARD2" } ] - }, - { - "id": "TALK_CGUARD2_ASK_HOWRU", - "type": "talk_topic", - "dynamic_line": "Good enough. Stand here, keep an eye on things, sometimes take potshots at anything that shambles up to the fence. At least it isn't as boring when that happens.", - "responses": [ { "text": "Alright.", "topic": "TALK_CGUARD2" } ] - }, - { - "id": "TALK_CGUARD2_ASK_STAY", - "type": "talk_topic", - "dynamic_line": "Go ask Router. He's down below with the others.", - "responses": [ { "text": "Okay.", "topic": "TALK_CGUARD2" } ] - } -] diff --git a/nocts_cata_mod_DDA/Npc/TALK_GLADIATOR.json b/nocts_cata_mod_DDA/Npc/TALK_GLADIATOR.json deleted file mode 100644 index e9e63991..00000000 --- a/nocts_cata_mod_DDA/Npc/TALK_GLADIATOR.json +++ /dev/null @@ -1,91 +0,0 @@ -[ - { - "type": "talk_topic", - "id": "TALK_GLADIATOR", - "dynamic_line": { - "u_has_trait": "PROF_GLADIATOR", - "yes": [ - "Huh, where'd the guard go…", - "Grab a weapon, we might have a chance to bust out of here.", - "Not a good time for this, fresh meat. What's wrong?", - "You sure we have time to talk? What is it?", - "I don't know what's going on, but we might be able to get out of here." - ], - "no": [ - "I don't know what you're here for, but you've got good timing.", - "Hey you! You've got to help us, please…", - "You're not one of the guards, don't look like one of their so-called clients either. What are you here for?", - "Hey, you're not one of them …can you help us?", - "You've got to get us out of here!" - ] - }, - "responses": [ - { "text": "What's going on?", "topic": "TALK_GLADIATOR_SITUATION" }, - { "text": "Why are the others attacking us?", "topic": "TALK_GLADIATOR_HOSTILE" }, - { - "text": "Follow my lead, I'll get us out of here.", - "condition": { "u_has_trait": "PROF_GLADIATOR" }, - "switch": true, - "topic": "TALK_GLADIATOR_RECRUIT" - }, - { "text": "I'll help get you out of here.", "switch": true, "default": true, "topic": "TALK_GLADIATOR_RECRUIT" }, - { "text": "Bye.", "topic": "TALK_DONE" } - ] - }, - { - "type": "talk_topic", - "id": "TALK_GLADIATOR_SITUATION", - "dynamic_line": { - "u_has_trait": "PROF_GLADIATOR", - "yes": [ - "Guard set the cells to unlock themselves and left. Something's going on, and we might be able to escape.", - "Fucking riot or something, bastards cut both cell blocks loose. If we don't get eaten alive by the others we might be able to escape.", - "I'm not sure, but what matters is the fact they let the other animals out too." - ], - "no": [ - "We've been stuck down here for months fighting for the amusement of a bunch of sick fucks. Guard running the place remotely unlocked all of our cells and abandoned us.", - "I don't know. We've been stuck down here for so long, but if we can get out …maybe you help us?", - "Are you with the police? Please, they've had us trapped down here for their fucking pit fights." - ] - }, - "responses": [ { "text": "I see…", "topic": "TALK_GLADIATOR" } ] - }, - { - "type": "talk_topic", - "id": "TALK_GLADIATOR_HOSTILE", - "dynamic_line": { - "u_has_trait": "PROF_GLADIATOR", - "yes": [ - "That's why you should be glad you're fresh meat. They move you to Red Team if you survive long enough, and the shit they do to you afterward turns you into an animal.", - "They're little better than animals, after all the shit they do to people survive enough fights.", - "They stage these fights pitting one cell block against the other, eventually the ones that snap get used to trying to kill anyone else not on their side…" - ], - "no": [ - "They're the ones that have been held captive long enough to get used to being a fucking pit dog.", - "They're the other team in the fucking death matches these assholes would stage for their amusement. They're the ones that've been here long enough to actually get into it…", - "They've been running this blood sport long enough that some of us can't even remember the surface." - ] - }, - "responses": [ { "text": "Oh.", "topic": "TALK_GLADIATOR" } ] - }, - { - "type": "talk_topic", - "id": "TALK_GLADIATOR_RECRUIT", - "dynamic_line": { - "u_has_trait": "PROF_GLADIATOR", - "yes": [ - "Alright. Let's give Red Team their final rest and see if we can escape…", - "To glory and death.", - "There has to be a way out of here. Lead the way.", - "Fine by me. Let's go." - ], - "no": [ - "Thank you! I'll follow your lead.", - "Alright. Watch out for the others from Red Team.", - "Any place has to be better than this. Lead on!", - "You're really getting me out of here? Thank you…" - ] - }, - "responses": [ { "text": "Let's go!", "topic": "TALK_DONE", "effect": "follow" } ] - } -] diff --git a/nocts_cata_mod_DDA/Npc/TALK_MSCI.json b/nocts_cata_mod_DDA/Npc/TALK_MSCI.json deleted file mode 100644 index 3f391520..00000000 --- a/nocts_cata_mod_DDA/Npc/TALK_MSCI.json +++ /dev/null @@ -1,292 +0,0 @@ -[ - { - "id": "TALK_MSCI", - "type": "talk_topic", - "dynamic_line": { - "u_is_wearing": "badge_bio_weapon", - "yes": "You've got the badge, huh? I am listening.", - "no": "Hey there! Welcome to the Command Center." - }, - "responses": [ - { "text": "What is this place?", "topic": "TALK_MSCI_CC_EXPLAIN" }, - { "text": "Who are you?", "topic": "TALK_MSCI_I_AM" }, - { "text": "What are you doing here?", "topic": "TALK_MSCI_ASK_DOING" }, - { - "text": "So now what are you going to do?", - "condition": { - "and": [ - { "npc_has_var": "apophis_dead", "type": "dialogue", "context": "router", "value": "yes" }, - { "u_has_var": "apophis_dead", "type": "dialogue", "context": "router", "value": "yes" } - ] - }, - "switch": true, - "topic": "TALK_MSCI_NOWWHAT" - }, - { - "text": "Anything I can help with?", - "condition": { "npc_has_var": "apophis_dead", "type": "dialogue", "context": "router", "value": "yes" }, - "switch": true, - "topic": "TALK_MSCI_NOWWHAT_NEW" - }, - { - "text": "So, what can I help you with?", - "condition": { "u_has_var": "proven_worthy", "type": "dialogue", "context": "router", "value": "yes" }, - "switch": true, - "topic": "TALK_MISSION_LIST" - }, - { - "text": "Any advice for dealing with a bio-weapon?", - "condition": { "u_has_mission": "MISSION_LOOT_BIO_LAB" }, - "switch": true, - "topic": "TALK_MSCI_TIPS" - }, - { - "text": "Anything I can help with?", - "switch": true, - "default": true, - "topic": "TALK_MSCI_PROOF" - }, - { "text": "Can I stay here?", "topic": "TALK_MSCI_ASK_STAY" }, - { "text": "Farewell.", "topic": "TALK_DONE" } - ] - }, - { - "id": "TALK_MSCI_NOWWHAT", - "type": "talk_topic", - "//": "This line will now only show up if you've actually turned in the mission, so Router can be fairly certain you haven't somehow beefed it.", - "dynamic_line": "Survival, and eventually research. We'll manage given time. Keep an eye on Sigma and Lambda while you're at it… talk to them maybe? I've been busy working on repairs almost constantly, and they're both likely to go stir-crazy if they have nothing to do but sit around all day. Might help them figure out for themselves what to do.", - "responses": [ - { - "text": "We'll see what I can do.", - "topic": "TALK_MSCI", - "effect": [ - { "u_add_effect": "router_suggestion", "duration": "PERMANENT" }, - { "npc_add_effect": "router_suggestion", "duration": "PERMANENT" } - ] - } - ] - }, - { - "id": "TALK_MSCI_NOWWHAT_NEW", - "type": "talk_topic", - "//": "This should reasonably check for new players who stumble upon the location after a previous player killed Apophis.", - "dynamic_line": "I don't have any jobs for you, I'm afraid. If you see Sigma or Lambda, maybe speak with them. I've been busy working on repairs almost constantly, and they're both likely to go stir-crazy if they have nothing to do but sit around all day. Might help them figure out for themselves what to do.", - "responses": [ - { - "text": "Oh, okay.", - "topic": "TALK_MSCI", - "effect": [ - { "u_add_effect": "router_suggestion", "duration": "PERMANENT" }, - { "npc_add_effect": "router_suggestion", "duration": "PERMANENT" } - ] - } - ] - }, - { - "id": "TALK_MSCI_TIPS", - "type": "talk_topic", - "//": "This is really just flavor for when the player should be skipping the 'prove yourself' dialogue, but shouldn't yet advance to the NPC's real mission list.", - "dynamic_line": [ - "If you have access to any sort of protection against electricity, use it. Most of them have electric discharge weaponry implanted in them, and those that don't have been known to mutilate their power generation augmentations to improvise.", - "Even with how much they've been through, their medical implants are usually still operational. If you commit to an attack, keep up the pressure. If you have to break contact, they'll have likely regenerated by the time you next run into them.", - "I'd recommend against taking them on in close combat, unless you're likewise fairly well-enhanced. Keep a safe distance and pour a high volume of fire into them. Only a few of the completed bio-weapons had any integrated ranged weaponry, so it'll be safer than going toe-to-toe with them.", - "If you can deliver effective fire with something high-caliber, or even explosive, you should have good odds of taking one out in a single shot. Be prepared for the chance they might limp away from it though, these things are tougher than they look.", - "It's a bit like fighting some of the nastier undead out there, if you get caught in close combat with more than one of them, you're not going to last long. Be careful too, even with all those bionic malfunctions they might outpace you.", - "I'm sure they can tell the living apart from the dead, but that doesn't make them any friend of the zombies. The undead seem to regard them with the same hostility as any other living human." - ], - "responses": [ { "text": "…", "topic": "TALK_MSCI" } ] - }, - { - "id": "TALK_MSCI_PROOF", - "type": "talk_topic", - "dynamic_line": "There's a lot to deal with, first I'd like for you to go scout out a small lab installation, associated what they called the Bio-Weapon Project. Recently there was a security breach logged on what's left of the laboratory network, and I have reason to believe that a number of renegade former experiments, what locals have come to label augmented abominations, might be responsible. I'd like to ask you to investigate.", - "responses": [ - { - "text": "Security breach at a Bio-Weapon lab… that might've been Evelynn actually, not just the creatures that were there.", - "switch": true, - "condition": { "u_has_var": "searching_for_msci", "type": "dialogue", "context": "evelynn", "value": "yes" }, - "topic": "TALK_MSCI_PROOF_EVY" - }, - { - "text": "Like the place I woke up in? Some members of the Super Soldier project had been there, then the place came under attack by the renegades you mentioned.", - "switch": true, - "condition": { "u_has_flag": "BIO_WEAPON_SCEN" }, - "topic": "TALK_MSCI_PROOF_SCEN" - }, - { - "text": "I found an item like that already, is this what you're talking about?", - "switch": true, - "condition": { "u_has_item": "badge_bio_weapon_evy" }, - "effect": { "u_sell_item": "badge_bio_weapon_evy" }, - "topic": "TALK_MSCI_PROOF_ITEM" - }, - { - "text": "I'll do it. What am I looking for?", - "switch": true, - "default": true, - "effect": { "add_mission": "MISSION_LOOT_BIO_LAB" }, - "topic": "TALK_MSCI_PROOF_TRY_ACCEPT" - }, - { "text": "Er, maybe another time.", "topic": "TALK_MSCI" }, - { "text": "Maybe another time. Bye.", "topic": "TALK_DONE" } - ] - }, - { - "id": "TALK_MSCI_PROOF_EVY", - "type": "talk_topic", - "//": "Sadly the wild goose chase will still be needed for players who started Evy's mission in saves predating the addition of this dialogue, but this idiotproofs it as best as I can.", - "dynamic_line": "I see, so that means you already confirmed what I suspected, and made an attempt to lead her here. Hope things turned out alright. If you think you can handle yourself, I still have other missions for you.", - "responses": [ - { - "text": "We'll see.", - "topic": "TALK_MSCI", - "effect": { "u_add_var": "proven_worthy", "type": "dialogue", "context": "router", "value": "yes" } - } - ] - }, - { - "id": "TALK_MSCI_PROOF_SCEN", - "type": "talk_topic", - "dynamic_line": { - "u_is_wearing": "badge_bio_weapon", - "yes": "So that explains a lot, triggering the alarms probably caused a power failure in the systems keeping you locked up there. I'm glad you made it out of there in one piece. Come see me when you're ready.", - "no": "I see, hadn't expected that since you weren't wearing the badge. Triggering the alarms probably caused a power failure in the systems keeping you locked up there. I'm glad you made it out of there in one piece. Come see me when you're ready." - }, - "responses": [ - { - "text": "Alright then.", - "topic": "TALK_MSCI", - "effect": { "u_add_var": "proven_worthy", "type": "dialogue", "context": "router", "value": "yes" } - } - ] - }, - { - "id": "TALK_MSCI_PROOF_ITEM", - "type": "talk_topic", - "dynamic_line": "How the hell… well that's good luck on our part I suppose. You survived whatever was there at least, let me see. So I was right, the Super Soldier project made it at least past Zero Day. I hope there were other survivors there. In any case, come see me when you're ready, there's much to be done.", - "responses": [ - { - "text": "We'll see.", - "topic": "TALK_MSCI", - "effect": { "u_add_var": "proven_worthy", "type": "dialogue", "context": "router", "value": "yes" } - } - ] - }, - { - "id": "TALK_MSCI_PROOF_TRY_ACCEPT", - "type": "talk_topic", - "dynamic_line": "Someone was logged by security having used an RFID access badge. It looks similar to the silver bio-weapon badges the creatures wear. If you find any survivors then talk to them, otherwise bring the access badge back with you. I'll mark the location on your map, but be careful. Those things might be present, and they're not easy to take down. If things get too hectic, break contact and try not to get in over your head.", - "responses": [ - { "text": "Not a problem.", "topic": "TALK_MSCI" }, - { "text": "Got any advice?", "topic": "TALK_MSCI_PROOF_TRY_ADVICE" }, - { "text": "I'll be back soon!", "topic": "TALK_DONE" } - ] - }, - { - "id": "TALK_MSCI_PROOF_TRY_ADVICE", - "type": "talk_topic", - "dynamic_line": "If whoever opened that place up is non-hostile, they might be looking for us, and we could use all the help we can get. Be ready for anything though, there might be augmented abominations or undead present. I feel bad enough sending you off on a mission like this as it is, but we'll need people who can handle far bigger threats. So please, don't get yourself killed.", - "responses": [ - { "text": "Alright, before I go though…", "topic": "TALK_MSCI" }, - { "text": "I'll be back soon then.", "topic": "TALK_DONE" } - ] - }, - { - "id": "TALK_MSCI_CC_EXPLAIN", - "type": "talk_topic", - "dynamic_line": "This a refuge for the former scientists of the Bio-Weapon Project. We settled here in the woods and tried to make a living. We allow people to stay here, as long as they contribute something. We even managed to find a couple of stray Bio-Weapons!", - "responses": [ - { "text": "Seems like you got it good here.", "topic": "TALK_MSCI" }, - { "text": "Who are these Bio-Weapons here?", "topic": "TALK_MSCI_BIO_WHO" } - ] - }, - { - "id": "TALK_MSCI_BIO_WHO", - "type": "talk_topic", - "dynamic_line": "That would be Sigma and Lambda. They are very confused. They awoke with their memory gone and only knew they were 'different'. I found them and they helped to scavenge and build this place. They were built for combat, I can tell they're bored out of their minds…", - "responses": [ { "text": "I'll keep on eye out for them.", "topic": "TALK_MSCI" } ] - }, - { - "id": "TALK_MSCI_I_AM", - "type": "talk_topic", - "dynamic_line": "I am the leader of this place. I go by Router. Before the cataclysm I used to be the second lead scientist in the Bio-Weapon Project. I designed Sigma and Lambda and saw them being stored away. I now dedicate myself to upgrading this place, basic survival and finding more info on the project I worked on.", - "responses": [ { "text": "Seems like you've got a lot on your plate.", "topic": "TALK_MSCI" } ] - }, - { - "id": "TALK_MSCI_ASK_DOING", - "type": "talk_topic", - "//": "Infinitely more idiotproof than the last way I had it rigged, but still has its flaws.", - "dynamic_line": { - "npc_has_effect": "router_suggest", - "yes": "Well, the main reason we were hiding here was Apophis… It was a Bio-Weapon specifically designed to eliminate every other Bio-Weapon and Bio-Weapon scientist. Now we can try to get things fixed up eventually, and work on research that might benefit others out there.", - "no": "Well, the main reason we are hiding here is Apophis… It is a Bio-Weapon specifically designed to eliminate every other Bio-Weapon and Bio-Weapon scientist. Currently we don't have anything that could stand a decent chance against it, so we're trying to create our own Bio-Weapon to counter Apophis. Sigma and Lambda have expressed interest in going after it, but they won't be able to take it out on their own." - }, - "responses": [ - { "text": "Oh, good luck, I suppose.", "topic": "TALK_MSCI" }, - { - "text": "What exactly is Apophis and is it really that dangerous?", - "condition": { "not": { "npc_has_effect": "router_suggestion" } }, - "topic": "TALK_MSCI_APOPHIS" - } - ] - }, - { - "id": "TALK_MSCI_APOPHIS", - "type": "talk_topic", - "dynamic_line": { - "u_is_wearing": "badge_bio_weapon", - "yes": "You have that badge, you should know how powerful those things are. Apophis could take them all at once. Have you seen a zombie hulk? They couldn't even scratch it. Worse still, there are some rejects from the Bio-Weapon program that have sided with him, the abominations as they've come to be known. This is why we are hiding here.", - "no": "Ha! You really have no idea, do you? Have you ever fought an augmented abomination? How about the ones that've succumbed to undeath? Tough, right? They have nothing on Apophis. It's incredibly durable thanks to its armor and its heavy weaponry is a step above the rest of the Project. Apophis is far more dangerous than any ordinary enemy." - }, - "responses": [ - { - "text": "I'm one of the originals it seems. It's going to come after me anyway, so why not fight it?", - "topic": "TALK_MSCI_APOPHIS_ORIGINAL", - "condition": { "u_has_any_trait": [ "BIO_WEAPON_ALPHA", "BIO_WEAPON_BETA", "BIO_WEAPON_GAMMA", "BIO_WEAPON_DELTA" ] } - }, - { - "text": "I'm not one of those monsters. There has to be something I can do.", - "topic": "TALK_MSCI_APOPHIS_FAILED", - "condition": { "u_has_any_trait": [ "BIO_WEAPON_FAILED" ] } - }, - { - "text": "Dealing with this mess is what I was created for.", - "topic": "TALK_MSCI_APOPHIS_SOLDIER", - "condition": { "u_has_any_trait": [ "SUPER_SOLDIER_MARKER" ] } - }, - { "text": "…", "topic": "TALK_MSCI" } - ] - }, - { - "id": "TALK_MSCI_APOPHIS_ORIGINAL", - "type": "talk_topic", - "dynamic_line": { - "u_is_wearing": "badge_bio_weapon", - "yes": "That you may be, but while you've been stuck in stasis, the other research teams had been poring over every last scrap of data they could get out of your production. Even if it was two steps forward, one step back, Apophis is the culmination of all that research. I know you might be eager to fight, but we need to prepare ourselves.", - "no": "Maybe I was wrong about judging you based on your lack of a badge. If you are who you claim to be, then know this. Apophis is the culmination of all the research that came from your creation. I know you might be eager to fight, but we need to be ready." - }, - "responses": [ { "text": "…", "topic": "TALK_MSCI" } ] - }, - { - "id": "TALK_MSCI_APOPHIS_FAILED", - "type": "talk_topic", - "dynamic_line": { - "u_is_wearing": "badge_bio_weapon", - "yes": "I know you're eager to prove yourself, but that doesn't require throwing your life away. That thing is tailor-made to kill Bio-Weapons and anyone else that gets in his way. You don't have to prove yourself just because others have joined him. I know I can trust you.", - "no": "Huh. Maybe that's why you're not wearing the badge. I think I can trust you. I wish the others had been given the same chance you have now, and that Apophis hadn't gotten to them first. But if you take him on unprepared, you'll just be throwing your life away needlessly." - }, - "responses": [ { "text": "…", "topic": "TALK_MSCI" } ] - }, - { - "id": "TALK_MSCI_APOPHIS_SOLDIER", - "type": "talk_topic", - "dynamic_line": "And that thing was created to kill you, the original Bio-Weapons, and anything else that gets in the way. That's why it got the designation Apophis, pretty much opened ourselves up for that when we went with Project Mesektet for the codename.", - "responses": [ { "text": "…", "topic": "TALK_MSCI" } ] - }, - { - "id": "TALK_MSCI_ASK_STAY", - "type": "talk_topic", - "dynamic_line": "Sure, just clean up after yourself and try to not piss anyone off. Help is appreciated, if you have the time.", - "responses": [ { "text": "Thanks.", "topic": "TALK_MSCI" } ] - } -] diff --git a/nocts_cata_mod_DDA/Npc/c_bgss.json b/nocts_cata_mod_DDA/Npc/c_bgss.json deleted file mode 100644 index ed1f0100..00000000 --- a/nocts_cata_mod_DDA/Npc/c_bgss.json +++ /dev/null @@ -1,120 +0,0 @@ -[ - { - "id": [ "TALK_FRIEND_CONVERSATION" ], - "type": "talk_topic", - "responses": [ - { - "text": "", - "topic": "BGSS_BHUNTER_STORY1", - "condition": { "npc_has_trait": "BGSS_BHunter" }, - "switch": true - } - ] - }, - { - "id": "BGSS_BHUNTER_STORY1", - "type": "talk_topic", - "dynamic_line": { - "u_has_effect": "evy_ousted", - "yes": "They had me set up and ready to follow a paper trail, check up on a small handful of lab projects. Degree in computer engineering and a brief stint as an officer candidate before all this.", - "no": "I was working my way through a college degree. Computer engineering stuff, and that helped get me where I am now. I was at home actually when this started, putting the final pieces on the side project that led me here." - }, - "responses": [ - { "text": "How did you find out so much about the labs?", "topic": "BGSS_BHUNTER_STORY2" }, - { "text": "What happened?", "topic": "BGSS_BHUNTER_STORY3" }, - { - "text": "I can tell you're one of us, Hunter. I was expecting an officer, not a college student.", - "topic": "BGSS_BHUNTER_STORYOUST", - "condition": { "and": [ { "u_has_any_trait": [ "SUPER_SOLDIER_MARKER" ] }, { "not": { "u_has_effect": "evy_ousted" } } ] }, - "effect": { "u_add_effect": "evy_ousted", "duration": "PERMANENT" } - }, - { - "text": "You seem to know a lot more than you're letting on.", - "condition": { - "and": [ - { "or": [ { "u_has_intelligence": 9 }, { "u_has_perception": 9 } ] }, - { "not": { "or": [ { "u_has_effect": "evy_ousted" }, { "u_has_effect": "evy_asked_info_recently" } ] } } - ] - }, - "trial": { "type": "PERSUADE", "difficulty": 2 }, - "success": { - "topic": "BGSS_BHUNTER_STORYADMIT", - "opinion": { "trust": 1 }, - "effect": { "u_add_effect": "evy_ousted", "duration": "PERMANENT" } - }, - "failure": { "topic": "BGSS_BHUNTER_STORYDENY", "effect": { "u_add_effect": "evy_asked_info_recently", "duration": 1800 } } - }, - { - "text": "You seem to know a lot more than you're letting on.", - "condition": { - "and": [ - { "or": [ { "u_has_intelligence": 9 }, { "u_has_perception": 9 } ] }, - { "not": { "u_has_effect": "evy_ousted" } }, - { "u_has_effect": "evy_asked_info_recently" } - ] - }, - "topic": "BGSS_BHUNTER_STORYNOPE" - }, - { "text": "", "topic": "TALK_FRIEND" }, - { "text": "", "topic": "TALK_DONE" } - ] - }, - { - "id": "BGSS_BHUNTER_STORYADMIT", - "type": "talk_topic", - "dynamic_line": "Seems it's harder to conceal that than I thought. You're right, and I suppose that also confirms I can trust you with this. Though you're wrong about that last bit, didn't stay a CO for very long. Long story, don't ask. Just be careful who you reveal this information to, okay?", - "responses": [ { "text": "Got it.", "topic": "BGSS_BHUNTER_STORY1" } ] - }, - { - "id": "BGSS_BHUNTER_STORYADMIT", - "type": "talk_topic", - "dynamic_line": "You're right. I'd rather not talk too much about the details, but I'm on a mission to find out what happened and get in touch with anyone still alive.", - "responses": [ { "text": "I see.", "topic": "BGSS_BHUNTER_STORY1" } ] - }, - { - "id": "BGSS_BHUNTER_STORYDENY", - "type": "talk_topic", - "dynamic_line": "I don't know much more than what I could scrape together over a year of picking apart the details. Really not much to say.", - "responses": [ { "text": "I see.", "topic": "BGSS_BHUNTER_STORY1" } ] - }, - { - "id": "BGSS_BHUNTER_STORYNOPE", - "type": "talk_topic", - "dynamic_line": "You just asked me earlier. I'd rather not talk about it right now.", - "responses": [ { "text": "...", "topic": "BGSS_BHUNTER_STORY1" } ] - }, - { - "id": "BGSS_BHUNTER_STORY2", - "type": "talk_topic", - "dynamic_line": { - "u_has_effect": "evy_ousted", - "yes": "Time, effort, and the fact that all these government projects can only do so much to cover their tracks. Eventually I had enough to go on and just barely enough time to follow what information I had.", - "no": "They didn't do a great job of covering their tracks. I mean they really made me work for it, but with all the laboratories out there bits and pieces slipped through the gaps." - }, - "responses": [ - { "text": "So, what happened?", "topic": "BGSS_BHUNTER_STORY3" }, - { "text": "", "topic": "TALK_FRIEND" }, - { "text": "", "topic": "TALK_DONE" } - ] - }, - { - "id": "BGSS_BHUNTER_STORY3", - "type": "talk_topic", - "dynamic_line": { - "u_has_effect": "evy_ousted", - "yes": "I came here with one other person, just barely avoiding the crowds of undead in local hotspots. Guy was from some unit assigned to this project as security, 9th something-or-other. Lost contact with the rest of the military not long after we set out, so we decided to follow our lead and figure it out from there.", - "no": "I lived in a relatively small town, but it still wasn't long before things got hectic. I decided to pack up what I could and follow what little evidence I had. Picked up some gear along the way from a wreck, met up with a guy that went AWOL, eventually followed the trail of breadcrumbs. And that's how I ended up at that lab..." - }, - "responses": [ - { "text": "Was it that hectic to begin with?", "topic": "BGSS_BHUNTER_STORY4" }, - { "text": "", "topic": "TALK_FRIEND" }, - { "text": "", "topic": "TALK_DONE" } - ] - }, - { - "id": "BGSS_BHUNTER_STORY4", - "type": "talk_topic", - "dynamic_line": "No. Place was fairly quiet initially, no sign of those things when we arrived. We went in to make sure it was clear, then the guy I was traveling with kept watch outside. Was maybe a day or two of turning the place inside-out when a group of them swarmed the area, tore the poor bastard apart. I think he took a few with him, but even they aren't all immune to this zombie thing. I holed up in the bunker once I realized I was alone...", - "responses": [ { "text": "", "topic": "TALK_FRIEND" }, { "text": "", "topic": "TALK_DONE" } ] - } -] diff --git a/nocts_cata_mod_DDA/Npc/c_classes.json b/nocts_cata_mod_DDA/Npc/c_classes.json deleted file mode 100644 index eea4fdb0..00000000 --- a/nocts_cata_mod_DDA/Npc/c_classes.json +++ /dev/null @@ -1,432 +0,0 @@ -[ - { - "type": "npc_class", - "id": "NC_PREPPER", - "name": "Prepper", - "job_description": "Just surviving, as usual.", - "common": false, - "bonus_str": { "rng": [ -1, 1 ] }, - "bonus_int": { "rng": [ -1, 1 ] }, - "bonus_dex": { "rng": [ -1, 2 ] }, - "bonus_per": { "rng": [ -1, 2 ] }, - "skills": [ - { "skill": "ALL", "level": { "sum": [ { "dice": [ 3, 2 ] }, { "constant": -3 } ] } }, - { "skill": "survival", "bonus": { "rng": [ 2, 4 ] } }, - { "skill": "gun", "bonus": { "rng": [ 2, 4 ] } }, - { "skill": "pistol", "bonus": { "rng": [ 2, 5 ] } }, - { "skill": "rifle", "bonus": { "rng": [ 0, 3 ] } }, - { "skill": "archery", "bonus": { "rng": [ 0, 3 ] } } - ], - "worn_override": "NC_PREPPER_worn", - "carry_override": "NC_PREPPER_carry", - "weapon_override": "EMPTY_GROUP", - "traits": [ { "group": "Appearance_demographics" }, { "group": "NPC_starting_traits" }, { "group": "BG_survival_story_RURAL" } ], - "//": "Uses the CBMs available to bionic prepper profession that count as NPC-usable, with a smattering of NPC-usable civilian, industrial, and misc bionics to add variety.", - "bionics": [ - { "id": "bio_metabolics", "chance": 75 }, - { "id": "bio_power_storage_mkII", "chance": 75 }, - { "id": "bio_tools", "chance": 50 }, - { "id": "bio_sunglasses", "chance": 25 }, - { "id": "bio_weight", "chance": 25 }, - { "id": "bio_painkiller", "chance": 10 }, - { "id": "bio_purifier", "chance": 10 } - ] - }, - { - "type": "npc_class", - "id": "NC_SUPER_SOLDIER", - "name": "Super Soldier", - "job_description": "I am guarding this place in exchange for food and shelter.", - "common": false, - "bonus_str": { "rng": [ 0, 4 ] }, - "bonus_dex": { "rng": [ 0, 4 ] }, - "bonus_int": { "rng": [ 0, 4 ] }, - "bonus_per": { "rng": [ 0, 4 ] }, - "skills": [ - { "skill": "ALL", "level": { "mul": [ { "one_in": 3 }, { "sum": [ { "dice": [ 2, 2 ] }, { "constant": -2 } ] } ] } }, - { "skill": "dodge", "bonus": { "rng": [ 1, 2 ] } }, - { "skill": "melee", "bonus": { "rng": [ 1, 2 ] } }, - { "skill": "unarmed", "bonus": { "rng": [ 1, 2 ] } }, - { "skill": "rifle", "bonus": { "rng": [ 3, 5 ] } }, - { "skill": "gun", "bonus": { "rng": [ 2, 4 ] } }, - { "skill": "cutting", "bonus": { "rng": [ 1, 2 ] } }, - { "skill": "stabbing", "bonus": { "rng": [ 1, 2 ] } } - ], - "worn_override": "NC_SUPER_SOLDIER_worn", - "carry_override": "NC_SUPER_SOLDIER_carry", - "weapon_override": "NC_SUPER_SOLDIER_weapon", - "//": "CBM setup uses all NPC-usable bionics used by the standard super soldier profession. Mutations are post-threshold Sentinel with a mixture of traits, skewing towards mid-level standard super soldier.", - "traits": [ - { "group": "Appearance_demographics" }, - [ "SUPER_SOLDIER_MARKER", 100 ], - [ "THRESH_SUPER_SOLDIER", 100 ], - { "group": "Random_Sentinel_Traits" } - ], - "bionics": [ - { "id": "bio_metabolics", "chance": 100 }, - { "id": "bio_power_storage_mkII", "chance": 100 }, - { "id": "bio_power_storage_mkII", "chance": 100 }, - { "id": "bio_blade", "chance": 100 }, - { "id": "bio_carbon", "chance": 100 }, - { "id": "bio_nanobots", "chance": 100 }, - { "id": "bio_painkiller", "chance": 100 }, - { "id": "bio_purifier", "chance": 100 }, - { "id": "bio_shock", "chance": 100 }, - { "id": "bio_targeting", "chance": 100 } - ] - }, - { - "type": "npc_class", - "id": "NC_SLAVE_FIGHTER_BLUE", - "name": "Slave Fighter (Blue Team)", - "job_description": "I am free…", - "common": false, - "bonus_str": { "rng": [ -1, 0 ] }, - "bonus_dex": { "rng": [ 0, 2 ] }, - "bonus_per": { "rng": [ 0, 2 ] }, - "skills": [ - { "skill": "ALL", "level": { "mul": [ { "one_in": 3 }, { "sum": [ { "dice": [ 2, 2 ] }, { "rng": [ -1, -2 ] } ] } ] } }, - { "skill": "dodge", "bonus": { "rng": [ 2, 4 ] } }, - { "skill": "melee", "bonus": { "rng": [ 1, 4 ] } }, - { "skill": "unarmed", "bonus": { "rng": [ 4, 6 ] } }, - { "skill": "stabbing", "bonus": { "rng": [ 0, 2 ] } } - ], - "worn_override": "NC_GLADIATOR_LIGHT_worn", - "carry_override": "EMPTY_GROUP", - "weapon_override": "NC_GLADIATOR_LIGHT_weapon", - "//": "Reduced odds of being heavily mutated relative to Red Team, no faulty bionics but lower chance of positive CBMs.", - "traits": [ - { "group": "Appearance_demographics" }, - [ "PROF_GLADIATOR", 100 ], - [ "ELFAEYES", 10 ], - [ "FANGS", 10 ], - [ "PLANTSKIN", 5 ], - [ "NAILS", 25 ], - [ "PADDED_FEET", 15 ], - [ "FELINE_EARS", 10 ], - [ "TAIL_LONG", 10 ], - [ "WHISKERS", 10 ], - [ "BEAK", 5 ], - [ "ARM_FEATHERS", 10 ], - [ "LIGHT_BONES", 15 ] - ], - "bionics": [ - { "id": "bio_metabolics", "chance": 25 }, - { "id": "bio_torsionratchet", "chance": 25 }, - { "id": "bio_power_storage_mkII", "chance": 10 }, - { "id": "bio_power_storage_mkII", "chance": 10 }, - { "id": "bio_power_storage_mkII", "chance": 10 }, - { "id": "bio_power_storage_mkII", "chance": 10 }, - { "id": "bio_armor_arms", "chance": 10 }, - { "id": "bio_armor_eyes", "chance": 10 }, - { "id": "bio_armor_head", "chance": 10 }, - { "id": "bio_armor_legs", "chance": 10 }, - { "id": "bio_armor_torso", "chance": 10 }, - { "id": "bio_carbon", "chance": 10 }, - { "id": "bio_hydraulics", "chance": 10 }, - { "id": "bio_nanobots", "chance": 10 }, - { "id": "bio_painkiller", "chance": 10 }, - { "id": "bio_razors", "chance": 10 }, - { "id": "bio_shock", "chance": 10 } - ] - }, - { - "type": "npc_class", - "id": "NC_SLAVE_FIGHTER_RED", - "name": "Slave Fighter (Red Team)", - "job_description": "Rip and tear!", - "common": false, - "bonus_str": { "rng": [ 1, 3 ] }, - "bonus_dex": { "rng": [ 0, 2 ] }, - "bonus_per": { "rng": [ -1, 0 ] }, - "bonus_int": { "rng": [ -2, 0 ] }, - "skills": [ - { "skill": "ALL", "level": { "mul": [ { "one_in": 3 }, { "sum": [ { "dice": [ 2, 2 ] }, { "rng": [ -1, -2 ] } ] } ] } }, - { "skill": "melee", "bonus": { "rng": [ 1, 4 ] } }, - { "skill": "unarmed", "bonus": { "rng": [ 1, 3 ] } }, - { "skill": "bashing", "bonus": { "rng": [ 1, 3 ] } }, - { "skill": "cutting", "bonus": { "rng": [ 2, 5 ] } } - ], - "worn_override": "NC_GLADIATOR_HEAVY_worn", - "carry_override": "EMPTY_GROUP", - "weapon_override": "NC_GLADIATOR_HEAVY_weapon", - "//": "More mutated, more augmented, but more faulty CBMs can crop up too.", - "traits": [ - { "group": "Appearance_demographics" }, - [ "PROF_GLADIATOR", 100 ], - [ "URSINE_EYE", 50 ], - [ "FANGS", 50 ], - [ "CHITIN", 50 ], - [ "NAILS", 75 ], - [ "WEB_WALKER", 25 ], - [ "SLIT_NOSTRILS", 25 ], - [ "WHISKERS", 25 ], - [ "TROGLO", 50 ], - [ "RADIOACTIVE1", 50 ], - [ "SLIMY", 25 ], - [ "CARNIVORE", 50 ], - [ "PONDEROUS1", 50 ], - [ "GROWL", 50 ] - ], - "bionics": [ - { "id": "bio_metabolics", "chance": 75 }, - { "id": "bio_torsionratchet", "chance": 75 }, - { "id": "bio_power_storage_mkII", "chance": 50 }, - { "id": "bio_power_storage_mkII", "chance": 50 }, - { "id": "bio_power_storage_mkII", "chance": 50 }, - { "id": "bio_power_storage_mkII", "chance": 50 }, - { "id": "bio_armor_arms", "chance": 25 }, - { "id": "bio_armor_eyes", "chance": 25 }, - { "id": "bio_armor_head", "chance": 25 }, - { "id": "bio_armor_legs", "chance": 25 }, - { "id": "bio_armor_torso", "chance": 25 }, - { "id": "bio_carbon", "chance": 25 }, - { "id": "bio_hydraulics", "chance": 25 }, - { "id": "bio_nanobots", "chance": 25 }, - { "id": "bio_painkiller", "chance": 25 }, - { "id": "bio_razors", "chance": 25 }, - { "id": "bio_shock", "chance": 25 }, - { "id": "bio_ankles", "chance": 10 }, - { "id": "bio_dis_shock", "chance": 10 }, - { "id": "bio_dis_acid", "chance": 10 }, - { "id": "bio_drain", "chance": 10 }, - { "id": "bio_noise", "chance": 10 }, - { "id": "bio_power_weakness", "chance": 10 }, - { "id": "bio_itchy", "chance": 10 }, - { "id": "bio_nostril", "chance": 10 }, - { "id": "bio_thumbs", "chance": 10 }, - { "id": "bio_spasm", "chance": 10 }, - { "id": "bio_shakes", "chance": 10 }, - { "id": "bio_leaky", "chance": 10 }, - { "id": "bio_sleepy", "chance": 10 }, - { "id": "bio_deformity", "chance": 10 }, - { "id": "bio_voice", "chance": 10 }, - { "id": "bio_pokedeye", "chance": 10 }, - { "id": "bio_trip", "chance": 10 }, - { "id": "bio_stiff", "chance": 10 } - ] - }, - { - "type": "npc_class", - "id": "NC_BIO_WEAPON_SIGMA", - "name": "Bio-Weapon", - "job_description": "I am protecting my people.", - "common": false, - "bonus_str": { "rng": [ 2, 2 ] }, - "bonus_dex": { "rng": [ 2, 2 ] }, - "bonus_int": { "rng": [ 2, 2 ] }, - "bonus_per": { "rng": [ 4, 4 ] }, - "skills": [ - { "skill": "driving", "level": { "rng": [ 2, 2 ] } }, - { "skill": "fabrication", "level": { "rng": [ 2, 2 ] } }, - { "skill": "firstaid", "level": { "rng": [ 2, 2 ] } }, - { "skill": "survival", "level": { "rng": [ 2, 2 ] } }, - { "skill": "swimming", "level": { "rng": [ 2, 2 ] } }, - { "skill": "archery", "level": { "rng": [ 5, 5 ] } }, - { "skill": "bashing", "level": { "rng": [ 3, 3 ] } }, - { "skill": "cutting", "level": { "rng": [ 3, 3 ] } }, - { "skill": "dodge", "level": { "rng": [ 3, 3 ] } }, - { "skill": "gun", "level": { "rng": [ 5, 5 ] } }, - { "skill": "launcher", "level": { "rng": [ 3, 3 ] } }, - { "skill": "melee", "level": { "rng": [ 3, 3 ] } }, - { "skill": "stabbing", "level": { "rng": [ 3, 3 ] } }, - { "skill": "throw", "level": { "rng": [ 2, 2 ] } }, - { "skill": "unarmed", "level": { "rng": [ 2, 2 ] } }, - { "skill": "pistol", "level": { "rng": [ 5, 5 ] } }, - { "skill": "rifle", "level": { "rng": [ 5, 5 ] } }, - { "skill": "shotgun", "level": { "rng": [ 5, 5 ] } }, - { "skill": "smg", "level": { "rng": [ 5, 5 ] } } - ], - "worn_override": "NC_BIO_WEAPON_worn", - "carry_override": "NC_BIO_WEAPON_carry", - "weapon_override": "NC_BIO_WEAPON_S_weapon", - "//": "Generic mutation and bionic setup, modeled after a mix of Beta and Delta. Add brown eyes if they ever become part of mainline.", - "traits": [ - [ "hair_black_crewcut", 100 ], - [ "SKIN_TAN", 100 ], - [ "BIO_WEAPON_GENERIC", 100 ], - [ "NIGHTVISION", 100 ], - [ "PSYCHOPATH", 100 ], - [ "PAINREC_BIOWEAPON", 100 ], - [ "SUBTLE_BIOWEAPON", 100 ], - [ "SCOUT_BIOWEAPON", 100 ], - [ "SLOW_METABOLISM_BIOWEAPON", 100 ], - [ "ARMOR_BIOWEAPON", 100 ], - [ "TOUGH_BIOWEAPON", 100 ], - [ "PONDEROUS_BIOWEAPON", 100 ] - ], - "bionics": [ - { "id": "bio_fuel_cell_gasoline", "chance": 100 }, - { "id": "bio_torsionratchet", "chance": 100 }, - { "id": "bio_power_storage_mkII", "chance": 100 }, - { "id": "bio_power_storage_mkII", "chance": 100 }, - { "id": "bio_power_storage_mkII", "chance": 100 }, - { "id": "bio_power_storage_mkII", "chance": 100 }, - { "id": "bio_carbon", "chance": 100 }, - { "id": "bio_faraday", "chance": 100 }, - { "id": "bio_nanobots", "chance": 100 }, - { "id": "bio_painkiller", "chance": 100 }, - { "id": "bio_sunglasses", "chance": 100 }, - { "id": "bio_targeting", "chance": 100 }, - { "id": "bio_tools", "chance": 100 } - ] - }, - { - "type": "npc_class", - "id": "NC_BIO_WEAPON_LAMBDA", - "name": "Bio-Weapon", - "job_description": "I am fighting towards a better tomorrow…", - "common": false, - "bonus_str": { "rng": [ 3, 3 ] }, - "bonus_dex": { "rng": [ 3, 3 ] }, - "bonus_int": { "rng": [ 4, 4 ] }, - "bonus_per": { "rng": [ 2, 2 ] }, - "skills": [ - { "skill": "computer", "level": { "rng": [ 3, 3 ] } }, - { "skill": "cooking", "level": { "rng": [ 3, 3 ] } }, - { "skill": "driving", "level": { "rng": [ 2, 2 ] } }, - { "skill": "chemistry", "level": { "rng": [ 2, 2 ] } }, - { "skill": "electronics", "level": { "rng": [ 2, 2 ] } }, - { "skill": "fabrication", "level": { "rng": [ 3, 3 ] } }, - { "skill": "firstaid", "level": { "rng": [ 3, 3 ] } }, - { "skill": "mechanics", "level": { "rng": [ 2, 2 ] } }, - { "skill": "traps", "level": { "rng": [ 2, 2 ] } }, - { "skill": "speech", "level": { "rng": [ 2, 2 ] } }, - { "skill": "survival", "level": { "rng": [ 3, 3 ] } }, - { "skill": "tailor", "level": { "rng": [ 2, 2 ] } }, - { "skill": "archery", "level": { "rng": [ 3, 3 ] } }, - { "skill": "bashing", "level": { "rng": [ 5, 5 ] } }, - { "skill": "cutting", "level": { "rng": [ 5, 5 ] } }, - { "skill": "dodge", "level": { "rng": [ 5, 5 ] } }, - { "skill": "gun", "level": { "rng": [ 3, 3 ] } }, - { "skill": "launcher", "level": { "rng": [ 3, 3 ] } }, - { "skill": "melee", "level": { "rng": [ 5, 5 ] } }, - { "skill": "stabbing", "level": { "rng": [ 5, 5 ] } }, - { "skill": "throw", "level": { "rng": [ 3, 3 ] } }, - { "skill": "unarmed", "level": { "rng": [ 6, 6 ] } }, - { "skill": "pistol", "level": { "rng": [ 3, 3 ] } }, - { "skill": "rifle", "level": { "rng": [ 3, 3 ] } }, - { "skill": "shotgun", "level": { "rng": [ 3, 3 ] } }, - { "skill": "smg", "level": { "rng": [ 3, 3 ] } } - ], - "worn_override": "NC_BIO_WEAPON_worn", - "carry_override": "NC_BIO_WEAPON_carry", - "weapon_override": "NC_BIO_WEAPON_L_weapon", - "//": "Generic mutation and CBM setup, modeled after a mix of Alpha and Gamma. Add red eyes if they ever become part of mainline.", - "traits": [ - [ "hair_blond_medium", 100 ], - [ "SKIN_LIGHT", 100 ], - [ "BIO_WEAPON_GENERIC", 100 ], - [ "NIGHTVISION", 100 ], - [ "PSYCHOPATH", 100 ], - [ "PAINREC_BIOWEAPON", 100 ], - [ "SPEED_BIOWEAPON", 100 ], - [ "HUNGER_BIOWEAPON", 100 ], - [ "NEURO_GOOD_BIOWEAPON", 100 ] - ], - "bionics": [ - { "id": "bio_ethanol", "chance": 100 }, - { "id": "bio_batteries", "chance": 100 }, - { "id": "bio_power_storage_mkII", "chance": 100 }, - { "id": "bio_power_storage_mkII", "chance": 100 }, - { "id": "bio_power_storage_mkII", "chance": 100 }, - { "id": "bio_power_storage_mkII", "chance": 100 }, - { "id": "bio_carbon", "chance": 100 }, - { "id": "bio_heat_absorb", "chance": 100 }, - { "id": "bio_nanobots", "chance": 100 }, - { "id": "bio_painkiller", "chance": 100 }, - { "id": "bio_shock", "chance": 100 }, - { "id": "bio_sunglasses", "chance": 100 }, - { "id": "bio_razors", "chance": 100 }, - { "id": "bio_tools", "chance": 100 } - ] - }, - { - "type": "npc_class", - "id": "NC_SCIENTIST_ROUTER", - "name": "Scientist", - "job_description": "I'm trying to pick up the pieces of my research…", - "bonus_per": { "rng": [ -2, -2 ] }, - "bonus_int": { "rng": [ 5, 5 ] }, - "skills": [ - { "skill": "computer", "level": { "rng": [ 4, 4 ] } }, - { "skill": "chemistry", "level": { "rng": [ 6, 6 ] } }, - { "skill": "cooking", "level": { "rng": [ 2, 2 ] } }, - { "skill": "driving", "level": { "rng": [ 2, 2 ] } }, - { "skill": "electronics", "level": { "rng": [ 4, 4 ] } }, - { "skill": "fabrication", "level": { "rng": [ 4, 4 ] } }, - { "skill": "firstaid", "level": { "rng": [ 4, 4 ] } }, - { "skill": "mechanics", "level": { "rng": [ 3, 3 ] } }, - { "skill": "speech", "level": { "rng": [ 2, 2 ] } } - ], - "//": "Will need to reimplement beard, figuring out what style it's meant to be, when beards stop being broken. Also recall trait selection specified blue eyes.", - "traits": [ [ "hair_white_short", 100 ], [ "SKIN_MEDIUM", 100 ] ] - }, - { - "type": "npc_class", - "id": "NC_BIO_HUNTER_E", - "name": "Bio-Weapon Hunter", - "job_description": "I am here to find answers…", - "common": false, - "bonus_str": { "rng": [ 3, 3 ] }, - "bonus_dex": { "rng": [ 3, 3 ] }, - "bonus_int": { "rng": [ 3, 3 ] }, - "bonus_per": { "rng": [ 3, 3 ] }, - "skills": [ - { "skill": "computer", "level": { "rng": [ 3, 3 ] } }, - { "skill": "traps", "level": { "rng": [ 2, 2 ] } }, - { "skill": "driving", "level": { "rng": [ 2, 2 ] } }, - { "skill": "fabrication", "level": { "rng": [ 2, 2 ] } }, - { "skill": "firstaid", "level": { "rng": [ 2, 2 ] } }, - { "skill": "survival", "level": { "rng": [ 2, 2 ] } }, - { "skill": "swimming", "level": { "rng": [ 2, 2 ] } }, - { "skill": "archery", "level": { "rng": [ 5, 5 ] } }, - { "skill": "bashing", "level": { "rng": [ 3, 3 ] } }, - { "skill": "cutting", "level": { "rng": [ 3, 3 ] } }, - { "skill": "dodge", "level": { "rng": [ 3, 3 ] } }, - { "skill": "gun", "level": { "rng": [ 5, 5 ] } }, - { "skill": "launcher", "level": { "rng": [ 3, 3 ] } }, - { "skill": "melee", "level": { "rng": [ 3, 3 ] } }, - { "skill": "stabbing", "level": { "rng": [ 3, 3 ] } }, - { "skill": "throw", "level": { "rng": [ 2, 2 ] } }, - { "skill": "unarmed", "level": { "rng": [ 2, 2 ] } }, - { "skill": "pistol", "level": { "rng": [ 5, 5 ] } }, - { "skill": "rifle", "level": { "rng": [ 5, 5 ] } }, - { "skill": "shotgun", "level": { "rng": [ 5, 5 ] } }, - { "skill": "smg", "level": { "rng": [ 5, 5 ] } } - ], - "worn_override": "NC_BIO_HUNTER_E_worn", - "carry_override": "NC_BIO_HUNTER_E_carry", - "weapon_override": "NC_BIO_HUNTER_E_weapon", - "//": "Add green eyes if it becomes available in vanilla. CBM setup is a balanced setup mixing Super Scout and Bio-Engineer, as much as is NPC-usable. Also fairly broad Sentinel mutation selection, closer to an upgraded Super Soldier.", - "traits": [ - [ "hair_red_long", 100 ], - [ "SKIN_LIGHT", 100 ], - [ "BGSS_BHunter", 100 ], - [ "SUPER_SOLDIER_MARKER", 100 ], - [ "THRESH_SUPER_SOLDIER", 100 ], - [ "SENTINEL_PERK_STR_2", 100 ], - [ "SENTINEL_PERK_DEX_2", 100 ], - [ "SENTINEL_PERK_PER_2", 100 ], - [ "SENTINEL_PERK_INT_2", 100 ], - [ "SENTINEL_STAT_STR_2", 100 ], - [ "SENTINEL_STAT_DEX_2", 100 ], - [ "SENTINEL_STAT_PER_2", 100 ], - [ "SENTINEL_STAT_INT_2", 100 ] - ], - "bionics": [ - { "id": "bio_metabolics", "chance": 100 }, - { "id": "bio_torsionratchet", "chance": 100 }, - { "id": "bio_power_storage_mkII", "chance": 100 }, - { "id": "bio_power_storage_mkII", "chance": 100 }, - { "id": "bio_power_storage_mkII", "chance": 100 }, - { "id": "bio_power_storage_mkII", "chance": 100 }, - { "id": "bio_carbon", "chance": 100 }, - { "id": "bio_faraday", "chance": 100 }, - { "id": "bio_nanobots", "chance": 100 }, - { "id": "bio_painkiller", "chance": 100 }, - { "id": "bio_targeting", "chance": 100 }, - { "id": "bio_tools", "chance": 100 } - ] - } -] diff --git a/nocts_cata_mod_DDA/Npc/c_effect_npc.json b/nocts_cata_mod_DDA/Npc/c_effect_npc.json deleted file mode 100644 index 967e88b0..00000000 --- a/nocts_cata_mod_DDA/Npc/c_effect_npc.json +++ /dev/null @@ -1,32 +0,0 @@ -[ - { - "type": "effect_type", - "id": "evy_ousted", - "//": "Used to specifiy that a specific player has convinced Evelynn Rose to admit personal information. Intended to be permanant." - }, - { - "type": "effect_type", - "id": "evy_asked_info_recently", - "//": "Used to specifiy that a specific player has recently failed to convince Evelynn Rose to admit personal information. Can't use asked_personal_info as that is for NPCs, not players. Intended duration 3 hours." - }, - { - "type": "effect_type", - "id": "router_mission", - "//": "Used to specifiy that a specific player has accepted the mission to slay Apophis. Intended to be permanant." - }, - { - "type": "effect_type", - "id": "router_suggestion", - "//": "Used to specifiy that a specific player has received Router's suggestion to give the bio-weapons something to do. Intended to be permanant." - }, - { - "type": "effect_type", - "id": "sigma_asked_recently", - "//": "Used to specify that a specific player has recently failed to recruit Sigma. Intended duration 3 hours." - }, - { - "type": "effect_type", - "id": "lambda_asked_recently", - "//": "Used to specify that a specific player has recently failed to recruit Lambda. Intended duration 3 hours." - } -] diff --git a/nocts_cata_mod_DDA/Npc/c_factions.json b/nocts_cata_mod_DDA/Npc/c_factions.json deleted file mode 100644 index 6cfd20b4..00000000 --- a/nocts_cata_mod_DDA/Npc/c_factions.json +++ /dev/null @@ -1,181 +0,0 @@ -[ - { - "type": "faction", - "id": "commandeers", - "name": "Command Center Members", - "likes_u": 20, - "respects_u": 0, - "known_by_u": false, - "size": 30, - "power": 60, - "food_supply": 100000, - "wealth": 10000000, - "relations": { - "commandeers": { - "watch your back": true, - "share my stuff": true, - "guard your stuff": true, - "lets you in": true, - "defends your space": true, - "knows your voice": true - }, - "super_soldiers": { - "watch your back": true, - "share my stuff": true, - "guard your stuff": true, - "lets you in": true, - "defends your space": true, - "knows your voice": true - }, - "bio_weapons": { - "watch your back": true, - "share my stuff": true, - "guard your stuff": true, - "lets you in": true, - "defends your space": true, - "knows your voice": true - }, - "old_guard": { "watch your back": true, "guard your stuff": true, "defends your space": true, "knows your voice": true }, - "your_followers": { "knows your voice": true }, - "hells_raiders": { "kill on sight": true } - }, - "description": "Members of the Command Center seeking refuge from ...something. They have intel and some connections to the Old Guard." - }, - { - "type": "faction", - "id": "super_soldiers", - "name": "Super Soldiers", - "likes_u": 0, - "respects_u": 0, - "known_by_u": false, - "size": 10, - "power": 100, - "food_supply": 40000, - "wealth": 1000, - "relations": { - "super_soldiers": { - "watch your back": true, - "share my stuff": true, - "guard your stuff": true, - "lets you in": true, - "defends your space": true, - "knows your voice": true - }, - "commandeers": { - "watch your back": true, - "share my stuff": true, - "guard your stuff": true, - "lets you in": true, - "defends your space": true, - "knows your voice": true - }, - "bio_weapons": { "watch your back": true, "guard your stuff": true, "defends your space": true, "knows your voice": true }, - "old_guard": { "watch your back": true, "guard your stuff": true, "defends your space": true, "knows your voice": true }, - "your_followers": { "knows your voice": true }, - "hells_raiders": { "kill on sight": true } - }, - "description": "Ragtag branch of the military that survived the initial cataclysm. Allied to the command center, they seek leadership in this new world." - }, - { - "type": "faction", - "id": "preppers", - "name": "Preppers", - "likes_u": 20, - "respects_u": 0, - "known_by_u": false, - "size": 50, - "power": 100, - "food_supply": 500000, - "wealth": 10000000, - "relations": { - "preppers": { - "watch your back": true, - "share my stuff": true, - "guard your stuff": true, - "lets you in": true, - "defends your space": true, - "knows your voice": true - }, - "wasteland_scavengers": { "watch your back": true, "defends your space": true, "knows your voice": true } - }, - "description": "Survivors who had prepared for the cataclysm before the idea of it was on the radar. They possess the means to rebuild." - }, - { - "type": "faction", - "id": "bio_weapons", - "name": "Bio-Weapons", - "likes_u": 0, - "respects_u": 0, - "known_by_u": false, - "size": 10, - "power": 100, - "food_supply": 40000, - "wealth": 1000, - "relations": { - "bio_weapons": { - "watch your back": true, - "share my stuff": true, - "guard your stuff": true, - "lets you in": true, - "defends your space": true, - "knows your voice": true - }, - "commandeers": { - "watch your back": true, - "share my stuff": true, - "guard your stuff": true, - "lets you in": true, - "defends your space": true, - "knows your voice": true - }, - "super_soldiers": { "watch your back": true, "guard your stuff": true, "defends your space": true, "knows your voice": true }, - "old_guard": { "watch your back": true, "guard your stuff": true, "defends your space": true, "knows your voice": true }, - "your_followers": { "knows your voice": true }, - "hells_raiders": { "kill on sight": true } - }, - "description": "Creations of an unknown project with links to the cataclysm. Allied to the command center since they are their creation." - }, - { - "type": "faction", - "id": "slave_fighter_allied", - "name": "Slave Fighters (Blue Team)", - "likes_u": 40, - "respects_u": 70, - "known_by_u": false, - "size": 50, - "power": 100, - "food_supply": 0, - "wealth": 0, - "relations": { - "slave_fighter_allied": { - "watch your back": true, - "share my stuff": true, - "guard your stuff": true, - "lets you in": true, - "defends your space": true, - "knows your voice": true - }, - "your_followers": { "knows your voice": true }, - "slave_fighter": { "kill on sight": true } - }, - "description": "People who all their lives have seen nothing but fighting in a ring for the amusement of the rich. Most of the saner captives and new meat end up in Blue Team, pitted against hardened and \"broken in\" combatants." - }, - { - "type": "faction", - "id": "slave_fighter", - "name": "Slave Fighters (Red Team)", - "likes_u": -20, - "respects_u": -10, - "known_by_u": false, - "size": 50, - "power": 100, - "food_supply": 0, - "wealth": 0, - "relations": { - "slave_fighter": { "watch your back": true }, - "your_followers": { "kill on sight": true }, - "slave_fighter_allied": { "kill on sight": true } - }, - "description": "People who all their lives have seen nothing but fighting in a ring for the amusement of the rich. Devoid of reason they think the cataclysm is but another round, barely able to tell each other apart from the other team." - } -] diff --git a/nocts_cata_mod_DDA/Npc/c_mission_def.json b/nocts_cata_mod_DDA/Npc/c_mission_def.json deleted file mode 100644 index 3c2ac188..00000000 --- a/nocts_cata_mod_DDA/Npc/c_mission_def.json +++ /dev/null @@ -1,90 +0,0 @@ -[ - { - "id": "MISSION_LOOT_BIO_LAB", - "type": "mission_definition", - "name": "Investigate Bio-Weapon Lab", - "description": "Explore a Bio-Weapon Lab that suffered a recent security breach. Either find whoever accessed the location and speak with them, or retrieve the RFID access badge that was used and bring it back to Router.", - "goal": "MGOAL_CONDITION", - "goal_condition": { "or": [ { "u_has_item": "badge_bio_weapon_evy" }, { "u_has_var": "searching_for_msci", "type": "dialogue", "context": "evelynn", "value": "yes" } ] }, - "difficulty": 6, - "value": 60000, - "start": { "assign_mission_target": { "om_terrain": "Bio_Weapon_Lab_2", "om_special": "Bio_Weapon_Lab_s", "reveal_radius": 3, "z": 0 } }, - "end": { "effect": { "u_add_var": "proven_worthy", "type": "dialogue", "context": "router", "value": "yes" } }, - "count": 1, - "origins": [ "ORIGIN_SECONDARY" ], - "dialogue": { - "describe": "If you see this, it's a bug!", - "offer": "Seeing this is probably also a bug.", - "accepted": "And seeing this is probably a bug too.", - "rejected": "Oi, cease with these shenanigans, ye debuggers!", - "advice": "In fact most of this dialogue is a bug if you run into it, as this mission is started purely through dialogue.", - "inquire": "Any luck so far?", - "success": "So this confirms that the Super Soldier project isn't quite dead yet. I hope that it wasn't too harrowing an experience, but we're dealing with some extremely dangerous threats, and it's only going to get worse from there. Keep whatever you found there, it might be useful. Come see me when you're ready.", - "success_lie": "Somehow I doubt that… in fact seeing this is probably another bug, given you can't really bluff your way out of this mission.", - "failure": "Pretty certain seeing this is a bug too, since you'd have to die to fail this." - } - }, - { - "id": "MISSION_PROOF_APOPHIS_DEAD", - "type": "mission_definition", - "name": "Kill Bio-Weapon Apophis", - "goal": "MGOAL_FIND_ITEM", - "difficulty": 10, - "value": 100000, - "item": "badge_bio_weapon_apophis", - "start": { - "effect": { "u_add_effect": "router_mission", "duration": "PERMANENT" }, - "assign_mission_target": { "om_terrain": "Unknown_Lab_4", "om_special": "Unknown_Lab_s", "reveal_radius": 3, "search_range": 180, "z": 0 } - }, - "end": { - "effect": [ - { "u_add_var": "apophis_dead", "type": "dialogue", "context": "router", "value": "yes" }, - { "npc_add_var": "apophis_dead", "type": "dialogue", "context": "router", "value": "yes" } - ] - }, - "count": 1, - "origins": [ "ORIGIN_SECONDARY" ], - "dialogue": { - "describe": "If you see this, it's a bug!", - "offer": "You seem like a capable person, so you might have a chance. We have pieced together the coordinates to the laboratory Apophis uses as its base. I want you to take it down, rid the world of Apophis! That lab has a lot of valuable equipment left inside; if you manage to kill that thing, it's all yours. I wish we could do it ourselves, but between the portal breakthroughs, the bombs and the undead, the chance has been lost.", - "accepted": "You're sure about this? Thank you… that means a lot, you know. Be sure to bring some proof, be creative. I'll be waiting for your return. I'd suggest talking to Sigma and Lambda too, before you leave.", - "rejected": "I understand. It's practically a lost cause at this point. I'll keep trying to figure something out to stop it.", - "advice": "Get some decent armor and weapons, this fight won't be easy. Assemble a team to make it easier. Ask Lambda and Sigma if they want to join you, if you want. A single person can't take it on…", - "inquire": "Is… it dead?", - "success": "Is that…you did it! You have no idea what you have done for us! You are truly a legend among men in these dark times. You are always welcomed here!", - "success_lie": "Oh, no proof huh?. I hope you are being truthful…", - "failure": "At least you are alive. I should have never told you to do something like that. I am sorry…" - } - }, - { - "id": "MISSION_FIND_COMMAND_CENTER", - "type": "mission_definition", - "name": "Reach Command Center", - "goal": "MGOAL_GO_TO_TYPE", - "difficulty": 2, - "value": 80000, - "origins": [ "ORIGIN_SECONDARY" ], - "destination": "makeshift_command_center_b", - "start": { - "effect": [ "follow", { "u_add_var": "searching_for_msci", "type": "dialogue", "context": "evelynn", "value": "yes" } ], - "assign_mission_target": { - "om_terrain": "makeshift_command_center_2", - "om_special": "makeshift_command_center_s", - "reveal_radius": 3, - "search_range": 180, - "z": 0 - } - }, - "dialogue": { - "describe": "If you see this, it's a bug!", - "offer": "I'm trying to reach a hideout built by former scientists who worked on the Bio-Weapon project. I think I have a lead on where they are, but I would appreciate a helping hand. I had someone with me, but he got caught outside when company showed up.", - "accepted": "Thank you. I'll follow along and maybe we'll get some answers.", - "rejected": "Oh. I'd rather try to find the place with some help, so if you're willing to later on maybe…", - "advice": "I was searching this old lab for intel that might help. Take a look for yourself if you need to. In addition, the humvee my companion and I arrived in still should be parked outside, assuming those things didn't trash it…", - "inquire": "Any closer to the others yet?", - "success": "Excellent. I'll go ahead and stick around for now. Looks like they have a decent little setup going on here. Maybe asking around will get us pointed in the right direction.", - "success_lie": "Thanks for trying… I guess.", - "failure": "It's all for nothing, isn't it?" - } - } -] diff --git a/nocts_cata_mod_DDA/Npc/c_npc.json b/nocts_cata_mod_DDA/Npc/c_npc.json deleted file mode 100644 index 4a6e4364..00000000 --- a/nocts_cata_mod_DDA/Npc/c_npc.json +++ /dev/null @@ -1,136 +0,0 @@ -[ - { - "type": "npc", - "id": "bff", - "//": "Your best friend found in the survivor's holdout.", - "name_suffix": "Best Friend", - "gender": "male", - "class": "NC_SCAVENGER", - "attitude": 0, - "mission": 7, - "chat": "TALK_BFF", - "faction": "preppers" - }, - { - "type": "npc", - "id": "survn", - "//": "Static encampment NPCs", - "name_suffix": "Prepper", - "class": "NC_PREPPER", - "attitude": 0, - "mission": 7, - "chat": "TALK_STRANGER_NEUTRAL", - "faction": "preppers" - }, - { - "type": "npc", - "id": "survn_special", - "//": "Use as a random NPC encounter", - "name_suffix": "Prepper", - "class": "NC_PREPPER", - "attitude": 1, - "mission": 7, - "chat": "TALK_STRANGER_NEUTRAL", - "faction": "preppers" - }, - { - "type": "npc", - "id": "bio_hunter", - "//": "Appears in the in Bio-Weapon Lab to aid you.", - "name_unique": "Evelynn Rose", - "name_suffix": "Bio Hunter", - "gender": "female", - "class": "NC_BIO_HUNTER_E", - "attitude": 0, - "mission": 7, - "chat": "TALK_BHUNTER", - "faction": "super_soldiers", - "mission_offered": "MISSION_FIND_COMMAND_CENTER" - }, - { - "type": "npc", - "id": "main_bio_sci", - "//": "Main scientists in makeshift center.", - "name_unique": "Router", - "name_suffix": "Center Leader", - "gender": "male", - "class": "NC_SCIENTIST_ROUTER", - "attitude": 0, - "mission": 7, - "chat": "TALK_MSCI", - "faction": "commandeers", - "mission_offered": "MISSION_PROOF_APOPHIS_DEAD" - }, - { - "type": "npc", - "id": "bio_weapon_1", - "//": "One of the Bio-Weapons", - "name_unique": "Sigma", - "name_suffix": "Bio Weapon", - "gender": "male", - "class": "NC_BIO_WEAPON_SIGMA", - "attitude": 0, - "mission": 7, - "chat": "TALK_BIO_1", - "faction": "bio_weapons" - }, - { - "type": "npc", - "id": "bio_weapon_2", - "//": "One of the Bio-Weapons", - "name_unique": "Lambda", - "name_suffix": "Bio Weapon", - "gender": "female", - "class": "NC_BIO_WEAPON_LAMBDA", - "attitude": 0, - "mission": 7, - "chat": "TALK_BIO_2", - "faction": "bio_weapons" - }, - { - "type": "npc", - "id": "cmnd_guard_1", - "//": "One of the Guards in the Command Center.", - "name_suffix": "Super Soldier", - "gender": "female", - "class": "NC_SUPER_SOLDIER", - "attitude": 0, - "mission": 7, - "chat": "TALK_CGUARD1", - "faction": "commandeers" - }, - { - "type": "npc", - "id": "cmnd_guard_2", - "//": "One of the Guards in the Command Center.", - "name_suffix": "Super Soldier", - "gender": "male", - "class": "NC_SUPER_SOLDIER", - "attitude": 0, - "mission": 7, - "chat": "TALK_CGUARD2", - "faction": "commandeers" - }, - { - "type": "npc", - "id": "slave_fight", - "//": "Npc in underground fighting.", - "name_suffix": "Red Team Slave Fighter", - "class": "NC_SLAVE_FIGHTER_RED", - "attitude": 0, - "mission": 8, - "chat": "TALK_DONE", - "faction": "slave_fighter" - }, - { - "type": "npc", - "id": "slave_fight_ally", - "//": "Npc in underground fighting, on your side.", - "name_suffix": "Blue Team Slave Fighter", - "class": "NC_SLAVE_FIGHTER_BLUE", - "attitude": 0, - "mission": 8, - "chat": "TALK_GLADIATOR", - "faction": "slave_fighter_allied" - } -] diff --git a/nocts_cata_mod_DDA/Npc/c_trait_groups.json b/nocts_cata_mod_DDA/Npc/c_trait_groups.json deleted file mode 100644 index 5e700ebe..00000000 --- a/nocts_cata_mod_DDA/Npc/c_trait_groups.json +++ /dev/null @@ -1,66 +0,0 @@ -[ - { - "type": "trait_group", - "id": "Random_Sentinel_Traits", - "subtype": "collection", - "traits": [ - { - "distribution": [ - { "trait": "SENTINEL_PERK_STR", "prob": 10 }, - { "collection": [ { "trait": "SENTINEL_PERK_STR" }, { "trait": "SENTINEL_STAT_STR" } ], "prob": 10 }, - { "collection": [ { "trait": "SENTINEL_PERK_STR" }, { "trait": "SENTINEL_STAT_STR_2" } ], "prob": 10 }, - { "trait": "SENTINEL_PERK_STR_2", "prob": 10 }, - { "collection": [ { "trait": "SENTINEL_PERK_STR_2" }, { "trait": "SENTINEL_STAT_STR" } ], "prob": 10 }, - { "collection": [ { "trait": "SENTINEL_PERK_STR_2" }, { "trait": "SENTINEL_STAT_STR_2" } ], "prob": 10 }, - { "trait": "SENTINEL_PERK_STR_3", "prob": 10 }, - { "collection": [ { "trait": "SENTINEL_PERK_STR_3" }, { "trait": "SENTINEL_STAT_STR_2" } ], "prob": 10 }, - { "collection": [ { "trait": "SENTINEL_PERK_STR_3" }, { "trait": "SENTINEL_STAT_STR_3" } ], "prob": 10 } - ], - "prob": 100 - }, - { - "distribution": [ - { "trait": "SENTINEL_PERK_DEX", "prob": 10 }, - { "collection": [ { "trait": "SENTINEL_PERK_DEX" }, { "trait": "SENTINEL_STAT_DEX" } ], "prob": 10 }, - { "collection": [ { "trait": "SENTINEL_PERK_DEX" }, { "trait": "SENTINEL_STAT_DEX_2" } ], "prob": 10 }, - { "trait": "SENTINEL_PERK_DEX_2", "prob": 10 }, - { "collection": [ { "trait": "SENTINEL_PERK_DEX_2" }, { "trait": "SENTINEL_STAT_DEX" } ], "prob": 10 }, - { "collection": [ { "trait": "SENTINEL_PERK_DEX_2" }, { "trait": "SENTINEL_STAT_DEX_2" } ], "prob": 10 }, - { "trait": "SENTINEL_PERK_DEX_3", "prob": 10 }, - { "collection": [ { "trait": "SENTINEL_PERK_DEX_3" }, { "trait": "SENTINEL_STAT_DEX_2" } ], "prob": 10 }, - { "collection": [ { "trait": "SENTINEL_PERK_DEX_3" }, { "trait": "SENTINEL_STAT_DEX_3" } ], "prob": 10 } - ], - "prob": 100 - }, - { - "distribution": [ - { "trait": "SENTINEL_PERK_INT", "prob": 10 }, - { "collection": [ { "trait": "SENTINEL_PERK_INT" }, { "trait": "SENTINEL_STAT_INT" } ], "prob": 10 }, - { "collection": [ { "trait": "SENTINEL_PERK_INT" }, { "trait": "SENTINEL_STAT_INT_2" } ], "prob": 10 }, - { "trait": "SENTINEL_PERK_INT_2", "prob": 10 }, - { "collection": [ { "trait": "SENTINEL_PERK_INT_2" }, { "trait": "SENTINEL_STAT_INT" } ], "prob": 10 }, - { "collection": [ { "trait": "SENTINEL_PERK_INT_2" }, { "trait": "SENTINEL_STAT_INT_2" } ], "prob": 10 }, - { "trait": "SENTINEL_PERK_INT_3", "prob": 10 }, - { "collection": [ { "trait": "SENTINEL_PERK_INT_3" }, { "trait": "SENTINEL_STAT_INT_2" } ], "prob": 10 }, - { "collection": [ { "trait": "SENTINEL_PERK_INT_3" }, { "trait": "SENTINEL_STAT_INT_3" } ], "prob": 10 } - ], - "prob": 100 - }, - { - "distribution": [ - { "trait": "SENTINEL_PERK_PER", "prob": 10 }, - { "collection": [ { "trait": "SENTINEL_PERK_PER" }, { "trait": "SENTINEL_STAT_PER" } ], "prob": 10 }, - { "collection": [ { "trait": "SENTINEL_PERK_PER" }, { "trait": "SENTINEL_STAT_PER_2" } ], "prob": 10 }, - { "trait": "SENTINEL_PERK_PER_2", "prob": 10 }, - { "collection": [ { "trait": "SENTINEL_PERK_PER_2" }, { "trait": "SENTINEL_STAT_PER" } ], "prob": 10 }, - { "collection": [ { "trait": "SENTINEL_PERK_PER_2" }, { "trait": "SENTINEL_STAT_PER_2" } ], "prob": 10 }, - { "trait": "SENTINEL_PERK_PER_3", "prob": 10 }, - { "collection": [ { "trait": "SENTINEL_PERK_PER_3" }, { "trait": "SENTINEL_STAT_PER_2" } ], "prob": 10 }, - { "collection": [ { "trait": "SENTINEL_PERK_PER_3" }, { "trait": "SENTINEL_STAT_PER_3" } ], "prob": 10 } - ], - "prob": 100 - } - ] - } -] - diff --git a/nocts_cata_mod_DDA/README_DDA.md b/nocts_cata_mod_DDA/README_DDA.md deleted file mode 100644 index a9f4e496..00000000 --- a/nocts_cata_mod_DDA/README_DDA.md +++ /dev/null @@ -1,63 +0,0 @@ -# Expansion mod for Cataclysm, Dark Days Ahead version - -The version of this mod in this folder is is for Cataclysm: Dark Days Ahead. Copy the folder containing this content into data/mods if you are using that version of Cataclysm. Use the other folder, nocts_cata_mod_BN if you are playing with Cataclysm: Bright Nights. - -This is the gigantic jabberwock of a mod that adds a lot of content to the game. It adds new items, buildings, scenarios, monsters, etc. It also reworks and adds alternatives to many things from recipes to scenarios. It also adds a pseudo-story and lore on the works. - -The **Bio-Weapon**, **Super Soldier**, **Commandeers**, **Slave Fighters** and the **Old World Prepper** NPC factions join the world. - -Seek the Bio-weapons, find loot, take down new monsters and invest in skills for new craftable items. - -Good luck, Survivor! - -## Special Thanks - -* **Malkeus** - Spell checking the mod/helping with monster spawn rates. -* **Chaosvolt** - Helping with NPC interactions and actively maintaining the mod. -* **ValidQA** - Emergency fix (AEP_PBLUE)/Aesthetic text changes. -* **pisskop** - Maintain the mod in my absence and help make our mods compatible. -* **Zetsukaze** - Providing some of the code for the hair mod patch. - -## Frequently Asked Questions - -#### "The zombie super scout (insert event where it killed your char)!" - -All of the super soldiers were recently rebalanced as shown [here.](https://github.com/Noctifer-de-Mortem/nocts_cata_mod/pull/57) - - -#### Why do you have books that level you up from 0-10? Isn't that a bit broken? - -I agree, which is why I changed it as shown [here.](https://github.com/Noctifer-de-Mortem/nocts_cata_mod/pull/51) - -## Here is my github for this project - -[Github repo](https://github.com/Noctifer-de-Mortem/nocts_cata_mod) - -Go here to comment and questions more directly and forward your own ideas and changes! -PR contributions are welcome and encouraged. - -## Contributing -So you want to contribute to the game? Good to hear! Here is the general guideline. - -#### Suggestions -If you want to add a suggestion, you can post it as an issue at [Github](https://github.com/Noctifer-de-Mortem/nocts_cata_mod/issues) or in the [forum.](https://discourse.cataclysmdda.org/t/cataclysm-mod/10523) - -Suggestions can be anything that can be able to be done by messing with the JSON file and that does not go against the devs general wishes. If you don't know if your suggestion meets that criteria, ask anyway and we will let you know. - -#### Reporting bugs -Bugs can be reported as a Github issue or in the mod's forum thread. Please provide the build your are using and the version of the mod. If it is an issue with the game and not the mod, then the issue will be forwarded to the game. - -#### Modifying the code -You can do with this mod whatever you want. You can altered it, distribute it, start your own mod with it, etc. But if you wish to contribute to add to the mod itself, you can do so through Github. Just make a PR with your changes and someone with the correct permissions will review it and either accept it or reject it. Bug fixes and rebalances will rarely get rejected but new things might. - -#### Github Rules -For starters, go to the issues page and if you would like to work on a specific issue, assign it to yourself. This way we can keep track of who is working on what. If you want PR something that has nothing to do with any issue, just make the PR and await review. Milestone will be made to have a goal to work towards; if you have the skill to work towards one, go for it. Before making a PR, make a world using the latest game experimental and only this mod and see if everything works, if it does, make the PR. - -# Warning: Spoilers Ahead! - -#### To do -* Include all new content -* Include all overrides -* Write a bit of lore - -Reason old list was taken down is that it was severely outdated... \ No newline at end of file diff --git a/nocts_cata_mod_DDA/Recipe/c_recipes.json b/nocts_cata_mod_DDA/Recipe/c_recipes.json deleted file mode 100644 index eef33efe..00000000 --- a/nocts_cata_mod_DDA/Recipe/c_recipes.json +++ /dev/null @@ -1,2947 +0,0 @@ -[ - { - "result": "solar_flashlight", - "type": "recipe", - "activity_level": "LIGHT_EXERCISE", - "category": "CC_ELECTRONIC", - "subcategory": "CSC_ELECTRONIC_TOOLS", - "skill_used": "electronics", - "difficulty": 2, - "time": "30 m", - "book_learn": [ [ "manual_electronics", 2 ], [ "mag_electronics", 2 ], [ "manual_electronics", 2 ], [ "recipe_surv", 1 ] ], - "tools": [ [ [ "soldering_iron", 25 ], [ "toolset", 25 ] ] ], - "components": [ [ [ "flashlight", 1 ] ], [ [ "medium_battery_cell", 1 ] ], [ [ "solar_cell", 2 ] ], [ [ "solder_wire", 1 ] ] ] - }, - { - "result": "wear_solar_flashlight", - "type": "recipe", - "activity_level": "LIGHT_EXERCISE", - "category": "CC_OTHER", - "subcategory": "CSC_OTHER_TOOLS", - "skill_used": "fabrication", - "difficulty": 1, - "time": "20 m", - "autolearn": true, - "book_learn": [ [ "recipe_surv", 1 ] ], - "qualities": [ { "id": "CUT", "level": 1 } ], - "components": [ - [ [ "solar_flashlight", 1 ] ], - [ - [ "rag", 2 ], - [ "leather", 2 ], - [ "string_6", 6 ], - [ "string_36", 1 ], - [ "duct_tape", 10 ], - [ "medical_tape", 20 ] - ] - ] - }, - { - "result": "solar_crude_firestarter", - "type": "recipe", - "activity_level": "LIGHT_EXERCISE", - "category": "CC_ELECTRONIC", - "subcategory": "CSC_ELECTRONIC_TOOLS", - "skill_used": "electronics", - "difficulty": 2, - "time": "15 m", - "book_learn": [ [ "manual_electronics", 2 ], [ "mag_electronics", 2 ], [ "manual_electronics", 2 ], [ "recipe_surv", 1 ] ], - "tools": [ [ [ "soldering_iron", 25 ], [ "toolset", 25 ] ] ], - "components": [ [ [ "crude_firestarter", 1 ] ], [ [ "medium_battery_cell", 1 ] ], [ [ "solar_cell", 2 ] ], [ [ "solder_wire", 1 ] ] ] - }, - { - "result": "gas_slime_scrap", - "type": "recipe", - "activity_level": "LIGHT_EXERCISE", - "category": "CC_CHEM", - "subcategory": "CSC_CHEM_OTHER", - "skill_used": "chemistry", - "difficulty": 8, - "skills_required": [ "firstaid", 1 ], - "time": "10 m", - "autolearn": true, - "book_learn": [ [ "recipe_surv", 7 ] ], - "qualities": [ { "id": "CHEM", "level": 2 } ], - "tools": [ [ [ "char_smoker", 3 ], [ "hotplate", 25 ], [ "toolset", 25 ], [ "fire", -1 ] ] ], - "components": [ - [ [ "gasoline", 1 ] ], - [ [ "slime_scrap", 1 ] ], - [ [ "bleach", 1 ], [ "oxy_powder", 100 ], [ "ammonia", 1 ], [ "lye_powder", 100 ] ] - ] - }, - { - "result": "solar_torch", - "type": "recipe", - "activity_level": "LIGHT_EXERCISE", - "category": "CC_WEAPON", - "subcategory": "CSC_WEAPON_BASHING", - "difficulty": 0, - "time": "2 m", - "autolearn": true, - "book_learn": [ [ "recipe_surv", 0 ] ], - "components": [ - [ [ "stick", 1 ], [ "2x4", 1 ], [ "splinter", 1 ], [ "pool_cue", 1 ], [ "torch_done", 1 ] ], - [ [ "gas_slime_scrap", 1 ] ], - [ [ "rag", 1 ] ] - ] - }, - { - "type": "recipe", - "result": "bearing", - "activity_level": "LIGHT_EXERCISE", - "id_suffix": "alt_creation", - "category": "CC_AMMO", - "subcategory": "CSC_AMMO_OTHER", - "skill_used": "fabrication", - "skills_required": [ "gun", 4 ], - "difficulty": 3, - "time": "30 m", - "batch_time_factors": [ 80, 4 ], - "autolearn": true, - "book_learn": [ [ "textbook_fabrication", 2 ], [ "recipe_surv", 2 ] ], - "using": [ [ "c_metal_molding_standard", 1 ], [ "steel_tiny", 2 ], [ "forging_standard", 2 ] ], - "tools": [ [ [ "bearing", -1 ], [ "marble", -1 ] ] ] - }, - { - "result": "surcan", - "type": "uncraft", - "activity_level": "LIGHT_EXERCISE", - "time": "1 m", - "components": [ - [ [ "knife_swissarmy", 1 ] ], - [ [ "mask_dust", 1 ] ], - [ [ "sewing_kit", 1 ] ], - [ [ "aluminum_foil", 1 ] ], - [ [ "ref_lighter", 1 ] ], - [ [ "string_6", 20 ] ], - [ [ "1st_aid", 1 ] ], - [ [ "pur_tablets", 1 ] ], - [ [ "wild_herbs", 1 ] ], - [ [ "caff_gum", 1 ] ], - [ [ "fishing_hook_basic", 2 ] ], - [ [ "gloves_medical", 1 ] ], - [ [ "bandana", 1 ] ], - [ [ "ear_plugs", 1 ] ], - [ [ "paper", 1 ] ], - [ [ "can_food", 2 ] ] - ], - "flags": [ "BLIND_EASY" ] - }, - { - "result": "can_forge", - "type": "recipe", - "activity_level": "MODERATE_EXERCISE", - "category": "CC_OTHER", - "subcategory": "CSC_OTHER_TOOLS", - "skill_used": "fabrication", - "difficulty": 2, - "time": "45 m", - "autolearn": true, - "book_learn": [ [ "recipe_surv", 1 ] ], - "using": [ [ "surface_heat", 50 ] ], - "qualities": [ { "id": "CUT", "level": 1 }, { "id": "HAMMER", "level": 2 } ], - "components": [ - [ [ "metal_tank_little", 1 ], [ "sheet_metal_small", 4 ], [ "can_food", 6 ], [ "can_drink", 6 ], [ "scrap", 12 ] ], - [ [ "clay_lump", 2 ], [ "pebble", 20 ], [ "material_limestone", 100 ], [ "material_sand", 100 ] ], - [ [ "cu_pipe", 1 ], [ "pipe", 1 ], [ "clay_lump", 1 ] ] - ] - }, - { - "result": "molded_hammer", - "type": "recipe", - "activity_level": "LIGHT_EXERCISE", - "category": "CC_OTHER", - "subcategory": "CSC_OTHER_TOOLS", - "skill_used": "fabrication", - "difficulty": 4, - "skills_required": [ [ "survival", 1 ] ], - "time": "30 m", - "batch_time_factors": [ 80, 4 ], - "autolearn": true, - "book_learn": [ [ "recipe_surv", 3 ] ], - "using": [ [ "c_metal_molding_standard", 1 ], [ "steel_standard", 2 ], [ "forging_standard", 8 ] ], - "tools": [ [ [ "primitive_hammer", -1 ], [ "makeshift_hammer", -1 ] ] ] - }, - { - "result": "molded_axe", - "type": "recipe", - "activity_level": "LIGHT_EXERCISE", - "category": "CC_OTHER", - "subcategory": "CSC_OTHER_TOOLS", - "skill_used": "fabrication", - "difficulty": 6, - "skills_required": [ [ "survival", 1 ] ], - "time": "100 m", - "autolearn": true, - "book_learn": [ [ "recipe_surv", 5 ] ], - "using": [ [ "c_metal_molding_standard", 1 ], [ "steel_standard", 10 ], [ "forging_standard", 40 ] ], - "tools": [ [ [ "primitive_axe", -1 ], [ "copper_ax", -1 ] ] ] - }, - { - "result": "molded_knife", - "type": "recipe", - "activity_level": "LIGHT_EXERCISE", - "category": "CC_OTHER", - "subcategory": "CSC_OTHER_TOOLS", - "skill_used": "fabrication", - "difficulty": 4, - "skills_required": [ [ "survival", 1 ] ], - "time": "30 m", - "autolearn": true, - "book_learn": [ [ "recipe_surv", 3 ] ], - "using": [ [ "c_metal_molding_standard", 1 ], [ "steel_standard", 1 ], [ "forging_standard", 4 ] ], - "tools": [ [ [ "primitive_knife", -1 ], [ "makeshift_knife", -1 ], [ "copper_knife", -1 ] ] ] - }, - { - "result": "molded_shovel", - "type": "recipe", - "activity_level": "LIGHT_EXERCISE", - "category": "CC_OTHER", - "subcategory": "CSC_OTHER_TOOLS", - "skill_used": "fabrication", - "difficulty": 4, - "skills_required": [ [ "survival", 1 ] ], - "time": "140 m", - "autolearn": true, - "book_learn": [ [ "recipe_surv", 3 ] ], - "using": [ [ "c_metal_molding_standard", 14 ], [ "steel_standard", 14 ], [ "forging_standard", 56 ] ], - "tools": [ [ [ "primitive_shovel", -1 ] ] ] - }, - { - "result": "molded_pot", - "type": "recipe", - "activity_level": "LIGHT_EXERCISE", - "category": "CC_OTHER", - "subcategory": "CSC_OTHER_TOOLS", - "skill_used": "fabrication", - "difficulty": 2, - "skills_required": [ [ "survival", 1 ] ], - "time": "30 m", - "reversible": false, - "autolearn": true, - "book_learn": [ [ "recipe_surv", 1 ] ], - "using": [ [ "c_metal_molding_standard", 1 ], [ "steel_standard", 2 ], [ "forging_standard", 8 ] ], - "tools": [ [ [ "pot_makeshift", -1 ], [ "pot_makeshift_copper", -1 ] ] ] - }, - { - "result": "charcoal", - "type": "recipe", - "activity_level": "NO_EXERCISE", - "id_suffix": "simple", - "category": "CC_OTHER", - "subcategory": "CSC_OTHER_MATERIALS", - "skill_used": "survival", - "difficulty": 2, - "time": "20 m", - "autolearn": true, - "book_learn": [ [ "recipe_surv", 1 ] ], - "charges": 10, - "tools": [ - [ [ "surface_heat", 10, "LIST" ] ], - [ - [ "can_food", -1 ], - [ "canister_empty", -1 ], - 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"components": [ [ [ "pipe", 2 ] ], [ [ "fr_50", 1 ] ], [ [ "spring", 2 ] ], [ [ "sheet_metal", 2 ] ], [ [ "2x4", 1 ] ] ] - }, - { - "result": "aux_flamer_diesel", - "type": "recipe", - "activity_level": "MODERATE_EXERCISE", - "category": "CC_WEAPON", - "subcategory": "CSC_WEAPON_MODS", - "skill_used": "mechanics", - "difficulty": 6, - "skills_required": [ "fabrication", 3 ], - "time": "18 m", - "reversible": true, - "decomp_learn": 5, - "autolearn": true, - "book_learn": [ [ "book_icef", 4 ], [ "recipe_surv", 4 ] ], - "qualities": [ { "id": "SAW_M", "level": 1 }, { "id": "SCREW", "level": 1 } ], - "components": [ - [ [ "duct_tape", 50 ] ], - [ [ "pilot_light", 1 ] ], - [ [ "pipe", 1 ] ], - [ [ "hose", 1 ] ], - [ [ "hand_pump", 1 ] ], - [ [ "canister_empty", 1 ] ] - ] - }, - { - "result": "survbow", - "type": "recipe", - "activity_level": "MODERATE_EXERCISE", - "category": "CC_WEAPON", - "subcategory": "CSC_WEAPON_RANGED", - "skill_used": "fabrication", - "difficulty": 6, - "skills_required": [ [ "mechanics", 4 ], [ "archery", 2 ] ], - 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{ "id": "SCREW_FINE", "level": 1 }, - { "id": "CHISEL", "level": 3 } - ], - "using": [ [ "forging_standard", 4 ], [ "steel_standard", 3 ] ], - "proficiencies": [ - { "proficiency": "prof_metalworking" }, - { "proficiency": "prof_blacksmithing" }, - { "proficiency": "prof_gunsmithing_basic" }, - { "proficiency": "prof_gunsmithing_antique" }, - { "proficiency": "prof_carving", "time_multiplier": 1.5, "fail_multiplier": 1.15 } - ], - "tools": [ [ [ "tongs", -1 ] ], [ [ "swage", -1 ] ], [ [ "small_repairkit", 120 ], [ "large_repairkit", 120 ] ] ], - "components": [ [ [ "2x4", 2 ] ], [ [ "pipe", 2 ] ], [ [ "spring", 2 ] ], [ [ "pilot_light", 1 ] ] ] - }, - { - "result": "surv_laser_sight", - "type": "recipe", - "activity_level": "LIGHT_EXERCISE", - "category": "CC_WEAPON", - "subcategory": "CSC_WEAPON_MODS", - "skill_used": "electronics", - "difficulty": 4, - "time": "15 m", - "reversible": false, - "autolearn": true, - "book_learn": [ [ "recipe_surv", 3 ] ], - "qualities": [ { "id": "SCREW_FINE", "level": 1 } ], - 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"category": "CC_WEAPON", - "subcategory": "CSC_WEAPON_RANGED", - "skill_used": "electronics", - "difficulty": 5, - "skills_required": [ "fabrication", 3, "melee", 2 ], - "time": "30 m", - "book_learn": [ [ "recipe_lab_elec", 4 ], [ "recipe_mil_augs", 5 ], [ "recipe_augs", 5 ] ], - "using": [ [ "welding_standard", 20 ], [ "steel_tiny", 2 ] ], - "qualities": [ { "id": "SCREW_FINE", "level": 1 } ], - "components": [ [ [ "bio_blade", 1 ] ] ] - }, - { - "result": "unbio_claws_weapon", - "type": "recipe", - "activity_level": "MODERATE_EXERCISE", - "category": "CC_WEAPON", - "subcategory": "CSC_WEAPON_RANGED", - "skill_used": "electronics", - "difficulty": 5, - "skills_required": [ "fabrication", 3, "melee", 2 ], - "time": "30 m", - "book_learn": [ [ "recipe_lab_elec", 4 ], [ "recipe_mil_augs", 5 ], [ "recipe_augs", 5 ] ], - "using": [ [ "welding_standard", 20 ], [ "steel_tiny", 1 ] ], - "qualities": [ { "id": "SCREW_FINE", "level": 1 } ], - "components": [ [ [ "bio_claws", 1 ] ] ] - }, - { - "result": "unbio_laser_gun", - "type": "recipe", - "activity_level": "MODERATE_EXERCISE", - "category": "CC_WEAPON", - "subcategory": "CSC_WEAPON_RANGED", - "skill_used": "electronics", - "difficulty": 5, - "skills_required": [ "fabrication", 3, "gun", 2 ], - "time": "30 m", - "book_learn": [ [ "recipe_lab_elec", 4 ], [ "recipe_mil_augs", 5 ], [ "recipe_augs", 5 ] ], - "using": [ [ "soldering_standard", 20 ] ], - "qualities": [ { "id": "SCREW_FINE", "level": 1 } ], - "components": [ - [ [ "bio_laser", 1 ] ], - [ [ "power_supply", 1 ] ], - [ [ "2x4", 1 ], [ "stick", 1 ] ], - [ [ "cable", 3 ] ], - [ [ "plastic_chunk", 3 ] ] - ] - }, - { - "result": "unbio_chain_lightning", - "type": "recipe", - "activity_level": "MODERATE_EXERCISE", - "category": "CC_WEAPON", - "subcategory": "CSC_WEAPON_RANGED", - "skill_used": "electronics", - "difficulty": 5, - "skills_required": [ "fabrication", 3, "gun", 2 ], - "time": "30 m", - "book_learn": [ [ "recipe_lab_elec", 4 ], [ "recipe_mil_augs", 5 ], [ "recipe_augs", 5 ] ], - "using": [ [ "soldering_standard", 20 ] ], - "qualities": [ { "id": "SCREW_FINE", "level": 1 } ], - "components": [ - [ [ "bio_chain_lightning", 1 ] ], - [ [ "power_supply", 1 ] ], - [ [ "2x4", 1 ], [ "stick", 1 ] ], - [ [ "cable", 3 ] ], - [ [ "plastic_chunk", 3 ] ] - ] - }, - { - "result": "surv_station", - "type": "recipe", - "activity_level": "BRISK_EXERCISE", - "category": "CC_OTHER", - "subcategory": "CSC_OTHER_PARTS", - "skill_used": "electronics", - "difficulty": 6, - "skills_required": [ [ "mechanics", 4 ], [ "fabrication", 5 ] ], - "time": "60 m", - "decomp_learn": 3, - "book_learn": [ [ "recipe_surv", 5 ] ], - "using": [ [ "welding_standard", 10 ] ], - "qualities": [ { "id": "HAMMER", "level": 2 }, { "id": "SAW_M", "level": 1 }, { "id": "WRENCH", "level": 1 } ], - "components": [ [ [ "kitchen_unit", 1 ] ], [ [ "forgerig", 1 ] ], [ [ "weldrig", 1 ] ], [ [ "craftrig", 1 ] ], [ [ "chemlab", 1 ] ] ] - }, - { - "result": "mil_surp_pack_1", - "type": "uncraft", - "activity_level": "LIGHT_EXERCISE", - "time": "1 m", - "components": [ - [ [ "mosin91_30", 1 ] ], - [ [ "762_54R", 20 ] ], - [ [ "small_repairkit", 1 ] ], - [ [ "pocket_firearms", 1 ] ], - [ [ "shoulder_strap", 1 ] ] - ], - "flags": [ "BLIND_EASY" ] - }, - { - "result": "mil_surp_pack_2", - "type": "uncraft", - "activity_level": "LIGHT_EXERCISE", - "time": "1 m", - "components": [ - [ [ "sks", 1 ] ], - [ [ "762_m43", 20 ] ], - [ [ "small_repairkit", 1 ] ], - [ [ "pocket_firearms", 1 ] ], - [ [ "shoulder_strap", 1 ] ] - ], - "flags": [ "BLIND_EASY" ] - }, - { - "result": "mil_surp_pack_3", - "type": "uncraft", - "activity_level": "LIGHT_EXERCISE", - "time": "1 m", - "components": [ - [ [ "m1903", 1 ] ], - [ [ "3006", 20 ] ], - [ [ "small_repairkit", 1 ] ], - [ [ "pocket_firearms", 1 ] ], - [ [ "shoulder_strap", 1 ] ] - ], - "flags": [ "BLIND_EASY" ] - }, - { - "result": "parawatch", - "type": "uncraft", - "activity_level": "LIGHT_EXERCISE", - "time": "1 m", - "components": [ [ [ "parabracelets", 1 ] ], [ [ "wristwatch", 1 ] ], [ [ "thermometer", 1 ] ] ], - "flags": [ "BLIND_EASY" ] - }, - { - "result": "parabracelets", - "type": "uncraft", - "activity_level": "LIGHT_EXERCISE", - "time": "1 m", - "components": [ [ [ "string_36", 2 ] ] ], - "flags": [ "BLIND_EASY" ] - }, - { - "result": "goggles_welding", - "type": "recipe", - "activity_level": "LIGHT_EXERCISE", - "id_suffix": "alt_creation", - "category": "CC_ARMOR", - "subcategory": "CSC_ARMOR_HEAD", - "skill_used": "mechanics", - "difficulty": 2, - "skills_required": [ "fabrication", 1 ], - "time": "30 m", - "autolearn": true, - "book_learn": [ [ "textbook_fabrication", 3 ], [ "welding_book", 3 ] ], - "tools": [ [ [ "spray_can", 1 ], [ "char_smoker", 25 ] ] ], - "components": [ - [ [ "goggles_ski", 1 ], [ "goggles_swim", 1 ], [ "glasses_safety", 1 ] ], - [ [ "duct_tape", 40 ], [ "medical_tape", 40 ] ] - ] - }, - { - "result": "unbio_sword_weapon", - "type": "recipe", - "activity_level": "MODERATE_EXERCISE", - "category": "CC_WEAPON", - "subcategory": "CSC_WEAPON_RANGED", - "skill_used": "electronics", - 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] - }, - { - "result": "neo_laser_pistol_ups", - "type": "recipe", - "activity_level": "LIGHT_EXERCISE", - "category": "CC_WEAPON", - "subcategory": "CSC_WEAPON_RANGED", - "skill_used": "electronics", - "difficulty": 2, - "skills_required": [ [ "fabrication", 2 ], [ "mechanics", 2 ] ], - "time": "12 m", - "reversible": true, - "decomp_learn": 4, - "book_learn": [ [ "omnitech_weapon_ups_manual", 2 ] ], - "qualities": [ { "id": "WRENCH_FINE", "level": 1 }, { "id": "SCREW_FINE", "level": 1 } ], - "tools": [ [ [ "omnitech_weapon_ups_kit", -1 ], [ "small_repairkit", 50 ], [ "large_repairkit", 25 ] ] ], - "components": [ [ [ "neo_laser_pistol", 1 ] ] ] - }, - { - "result": "akro_laser_smg_ups", - "type": "recipe", - "activity_level": "LIGHT_EXERCISE", - "category": "CC_WEAPON", - "subcategory": "CSC_WEAPON_RANGED", - "skill_used": "electronics", - "difficulty": 2, - "skills_required": [ [ "fabrication", 2 ], [ "mechanics", 2 ] ], - "time": "12 m", - "reversible": true, - "decomp_learn": 4, - 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"activity_level": "LIGHT_EXERCISE", - "category": "CC_WEAPON", - "subcategory": "CSC_WEAPON_RANGED", - "skill_used": "electronics", - "difficulty": 2, - "skills_required": [ [ "fabrication", 2 ], [ "mechanics", 2 ] ], - "time": "12 m", - "reversible": true, - "decomp_learn": 4, - "book_learn": [ [ "omnitech_weapon_ups_manual", 2 ] ], - "qualities": [ { "id": "WRENCH_FINE", "level": 1 }, { "id": "SCREW_FINE", "level": 1 } ], - "tools": [ [ [ "omnitech_weapon_ups_kit", -1 ], [ "small_repairkit", 50 ], [ "large_repairkit", 25 ] ] ], - "components": [ [ [ "krx_laser_lmg", 1 ] ] ] - }, - { - "result": "mx_laser_sniper_ups", - "type": "recipe", - "activity_level": "LIGHT_EXERCISE", - "category": "CC_WEAPON", - "subcategory": "CSC_WEAPON_RANGED", - "skill_used": "electronics", - "difficulty": 2, - "skills_required": [ [ "fabrication", 2 ], [ "mechanics", 2 ] ], - "time": "12 m", - "reversible": true, - "decomp_learn": 4, - "book_learn": [ [ "omnitech_weapon_ups_manual", 2 ] ], - "qualities": [ { "id": "WRENCH_FINE", "level": 1 }, { "id": "SCREW_FINE", "level": 1 } ], - "tools": [ [ [ "omnitech_weapon_ups_kit", -1 ], [ "small_repairkit", 50 ], [ "large_repairkit", 25 ] ] ], - "components": [ [ [ "mx_laser_sniper", 1 ] ] ] - }, - { - "result": "xarm_laser_shotgun_ups", - "type": "recipe", - "activity_level": "LIGHT_EXERCISE", - "category": "CC_WEAPON", - "subcategory": "CSC_WEAPON_RANGED", - "skill_used": "electronics", - "difficulty": 2, - "skills_required": [ [ "fabrication", 2 ], [ "mechanics", 2 ] ], - "time": "12 m", - "reversible": true, - "decomp_learn": 4, - "book_learn": [ [ "omnitech_weapon_ups_manual", 2 ] ], - "qualities": [ { "id": "WRENCH_FINE", "level": 1 }, { "id": "SCREW_FINE", "level": 1 } ], - "tools": [ [ [ "omnitech_weapon_ups_kit", -1 ], [ "small_repairkit", 50 ], [ "large_repairkit", 25 ] ] ], - "components": [ [ [ "xarm_laser_shotgun", 1 ] ] ] - }, - { - "result": "armor_lightplate_surv", - "type": "recipe", - "activity_level": "MODERATE_EXERCISE", - "category": "CC_ARMOR", - "subcategory": "CSC_ARMOR_SUIT", - "skill_used": "tailor", - 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[ [ "sheet_kevlar_layered", 10 ] ] - ] - }, - { - "result": "armguard_lightplate_surv", - "type": "recipe", - "activity_level": "MODERATE_EXERCISE", - "category": "CC_ARMOR", - "subcategory": "CSC_ARMOR_SUIT", - "skill_used": "tailor", - "difficulty": 6, - "skills_required": [ "fabrication", 6 ], - "time": "4 h", - "autolearn": [ [ "tailor", 7 ], [ "fabrication", 7 ] ], - "book_learn": [ [ "textbook_armwest", 6 ], [ "recipe_surv", 5 ] ], - "using": [ [ "sewing_standard", 30 ] ], - "tools": [ [ [ "welder", 6 ], [ "welder_crude", 9 ], [ "soldering_iron", 9 ], [ "toolset", 9 ] ] ], - "components": [ - [ [ "armguard_lightplate", 1 ] ], - [ [ "rag", 2 ] ], - [ [ "leather", 2 ] ], - [ [ "duct_tape", 75 ] ], - [ [ "sheet_kevlar_layered", 6 ] ] - ] - }, - { - "result": "legguard_lightplate_surv", - "type": "recipe", - "activity_level": "MODERATE_EXERCISE", - "category": "CC_ARMOR", - "subcategory": "CSC_ARMOR_SUIT", - "skill_used": "tailor", - "difficulty": 6, - "skills_required": [ "fabrication", 6 ], - "time": "4 h", - "autolearn": [ [ "tailor", 7 ], [ "fabrication", 7 ] ], - "book_learn": [ [ "textbook_armwest", 6 ], [ "recipe_surv", 5 ] ], - "using": [ [ "sewing_standard", 40 ] ], - "tools": [ [ [ "welder", 10 ], [ "welder_crude", 15 ], [ "soldering_iron", 15 ], [ "toolset", 15 ] ] ], - "components": [ - [ [ "legguard_lightplate", 1 ] ], - [ [ "rag", 3 ] ], - [ [ "leather", 3 ] ], - [ [ "duct_tape", 100 ] ], - [ [ "sheet_kevlar_layered", 8 ] ] - ] - }, - { - "result": "helmet_plate_surv", - "type": "recipe", - "activity_level": "MODERATE_EXERCISE", - "category": "CC_ARMOR", - "subcategory": "CSC_ARMOR_HEAD", - "skill_used": "tailor", - "difficulty": 6, - "skills_required": [ "fabrication", 4 ], - "time": "45 m", - "autolearn": [ [ "tailor", 7 ], [ "fabrication", 5 ] ], - "book_learn": [ [ "textbook_armwest", 6 ], [ "recipe_surv", 5 ] ], - "using": [ [ "sewing_standard", 10 ] ], - "qualities": [ { "id": "SAW_M_FINE", "level": 1 } ], - "tools": [ [ [ "welder", 42 ], [ "welder_crude", 63 ], [ "soldering_iron", 63 ], [ "toolset", 63 ] ] ], - "components": [ - [ [ "helmet_plate", 1 ] ], - [ [ "leather", 5 ], [ "tanned_hide", 1 ] ], - [ [ "tac_helmet", 1 ], [ "tac_fullhelmet", 1 ], [ "helmet_army", 1 ], [ "sheet_kevlar_layered", 6 ] ], - [ [ "rag", 2 ], [ "bandana", 1 ] ], - [ [ "glasses_safety", 2 ], [ "glasses_bal", 1 ] ], - [ [ "duct_tape", 75 ] ] - ] - }, - { - "result": "gloves_plate_surv", - "type": "recipe", - "activity_level": "MODERATE_EXERCISE", - "category": "CC_ARMOR", - "subcategory": "CSC_ARMOR_HANDS", - "skill_used": "tailor", - "difficulty": 6, - "skills_required": [ "fabrication", 4 ], - "time": "1 h", - "autolearn": [ [ "tailor", 7 ], [ "fabrication", 5 ] ], - "book_learn": [ [ "textbook_armwest", 6 ], [ "recipe_surv", 5 ] ], - "using": [ [ "sewing_standard", 40 ] ], - "tools": [ [ [ "welder", 14 ], [ "welder_crude", 21 ], [ "soldering_iron", 21 ], [ "toolset", 21 ] ] ], - "components": [ - [ [ "gloves_plate", 1 ] ], - [ [ "leather", 2 ] ], - [ [ "duct_tape", 50 ] ], - [ [ "gloves_tactical", 1 ], [ "sheet_kevlar_layered", 4 ] ] - ] - }, - { - "result": "boots_plate_surv", - "type": "recipe", - "activity_level": "MODERATE_EXERCISE", - "category": "CC_ARMOR", - "subcategory": "CSC_ARMOR_FEET", - "skill_used": "tailor", - "difficulty": 6, - "skills_required": [ "fabrication", 4 ], - "time": "2 h", - "autolearn": [ [ "tailor", 7 ], [ "fabrication", 5 ] ], - "book_learn": [ [ "textbook_armwest", 6 ], [ "recipe_surv", 5 ] ], - "using": [ [ "sewing_standard", 60 ] ], - "tools": [ [ [ "welder", 42 ], [ "welder_crude", 63 ], [ "soldering_iron", 63 ], [ "toolset", 63 ] ] ], - "components": [ [ [ "boots_plate", 1 ] ], [ [ "leather", 4 ] ], [ [ "sheet_kevlar_layered", 4 ] ], [ [ "duct_tape", 100 ] ] ] - }, - { - "type": "recipe", - "result": "iv_mutagen_alpha", - "activity_level": "LIGHT_EXERCISE", - "id_suffix": "alt_creation", - "category": "CC_CHEM", - "subcategory": "CSC_CHEM_MUTAGEN", - "skill_used": "chemistry", - "skills_required": [ "firstaid", 1 ], - "difficulty": 10, - "time": "3 h", - "batch_time_factors": [ 20, 5 ], - "book_learn": [ [ "recipe_alpha", 9 ] ], - "qualities": [ { "id": "CHEM", "level": 3 }, { "id": "BOIL", "level": 1 }, { "id": "DISTILL", "level": 1 } ], - "tools": [ [ [ "electrolysis_kit", 25 ] ], [ [ "surface_heat", 50, "LIST" ] ], [ [ "blood_m", -1 ] ], [ [ "blood_p", -1 ] ] ], - "components": [ - [ [ "blood", 1 ] ], - [ [ "human_tallow", 2 ], [ "human_flesh", 3 ], [ "bone_human", 3 ] ], - [ [ "royal_jelly", 4 ], [ "purifier", 1 ] ], - [ [ "bleach", 3 ], [ "oxy_powder", 300 ] ], - [ [ "ammonia", 1 ], [ "lye_powder", 100 ] ] - ], - "flags": [ "SECRET" ] - }, - { - "type": "recipe", - "result": "iv_mutagen_elfa", - "activity_level": "LIGHT_EXERCISE", - "id_suffix": "alt_creation", - "category": "CC_CHEM", - "subcategory": "CSC_CHEM_MUTAGEN", - "skill_used": "chemistry", - "skills_required": [ "firstaid", 1 ], - "difficulty": 10, - "time": "3 h", - "batch_time_factors": [ 20, 5 ], - "book_learn": [ [ "recipe_elfa", 10 ] ], - "qualities": [ { "id": "CHEM", "level": 3 }, { "id": "BOIL", "level": 1 }, { "id": "DISTILL", "level": 1 } ], - "tools": [ [ [ "electrolysis_kit", 25 ] ], [ [ "surface_heat", 50, "LIST" ] ], [ [ "blood_m", -1 ] ], [ [ "blood_p", -1 ] ] ], - "components": [ - [ [ "blood", 1 ] ], - [ [ "tallow", 2 ], [ "meat", 3 ], [ "bone", 3 ] ], - [ [ "veggy", 3 ], [ "biollante_bud", 1 ], [ "datura_seed", 16 ] ], - [ [ "bleach", 3 ], [ "oxy_powder", 300 ] ], - [ [ "ammonia", 1 ], [ "lye_powder", 100 ] ] - ], - "flags": [ "SECRET" ] - }, - { - "type": "recipe", - "result": "iv_mutagen_chimera", - "activity_level": "LIGHT_EXERCISE", - "id_suffix": "alt_creation", - "category": "CC_CHEM", - "subcategory": "CSC_CHEM_MUTAGEN", - "skill_used": "chemistry", - "skills_required": [ "firstaid", 1 ], - "difficulty": 10, - "time": "3 h", - "batch_time_factors": [ 20, 5 ], - "book_learn": [ [ "recipe_chimera", 10 ] ], - "qualities": [ { "id": "CHEM", "level": 3 }, { "id": "BOIL", "level": 1 }, { "id": "DISTILL", "level": 1 } ], - "tools": [ [ [ "electrolysis_kit", 25 ] ], [ [ "surface_heat", 50, "LIST" ] ], [ [ "blood_m", -1 ] ], [ [ "blood_p", -1 ] ] ], - "components": [ - [ [ "blood", 1 ] ], - [ [ "egg_reptile", 1 ] ], - [ [ "eggs_bird", 1, "LIST" ] ], - [ [ "meat", 6 ] ], - [ [ "ammonia", 1 ], [ "lye_powder", 100 ] ] - ], - "flags": [ "SECRET" ] - }, - { - "type": "recipe", - "result": "iv_mutagen_raptor", - "activity_level": "LIGHT_EXERCISE", - "id_suffix": "alt_creation", - "category": "CC_CHEM", - "subcategory": "CSC_CHEM_MUTAGEN", - "skill_used": "chemistry", - "skills_required": [ "firstaid", 1 ], - "difficulty": 10, - "time": "3 h", - "batch_time_factors": [ 20, 5 ], - "book_learn": [ [ "recipe_raptor", 10 ] ], - "qualities": [ { "id": "CHEM", "level": 3 }, { "id": "BOIL", "level": 1 }, { "id": "DISTILL", "level": 1 } ], - "tools": [ [ [ "electrolysis_kit", 25 ] ], [ [ "surface_heat", 50, "LIST" ] ], [ [ "blood_m", -1 ] ], [ [ "blood_p", -1 ] ] ], - "components": [ - [ [ "blood", 1 ] ], - [ [ "egg_reptile", 2 ] ], - [ [ "eggs_bird", 2, "LIST" ] ], - [ [ "ammonia", 1 ], [ "lye_powder", 100 ] ] - ], - "flags": [ "SECRET" ] - }, - { - "type": "recipe", - "result": "c_hydrogen_gas", - "activity_level": "LIGHT_EXERCISE", - "category": "CC_CHEM", - "subcategory": "CSC_CHEM_CHEMICALS", - "skill_used": "chemistry", - "skills_required": [ "electronics", 2 ], - "difficulty": 3, - "time": "25 m", - "batch_time_factors": [ 90, 4 ], - "//": "Low-temperature electrolysis of water to gather hydrogen. Efficiency range is about 50-60% for this method, figures here are fitting for about 57% or so.", - "autolearn": [ [ "chemistry", 5 ], [ "electronics", 3 ] ], - "book_learn": [ - [ "adv_chemistry", 3 ], - [ "textbook_chemistry", 3 ], - [ "recipe_labchem", 3 ], - [ "textbook_gaswarfare", 4 ], - [ "atomic_survival", 4 ] - ], - "qualities": [ { "id": "CHEM", "level": 2 }, { "id": "PRESSURIZATION", "level": 1 } ], - "tools": [ [ [ "electrolysis_kit", 1750 ] ] ], - "components": [ [ [ "water_clean", 1 ], [ "water", 1 ] ] ] - }, - { - "type": "recipe", - "result": "c_hydrogen_gas", - "activity_level": "LIGHT_EXERCISE", - "id_suffix": "from_tanks", - "category": "CC_CHEM", - "subcategory": "CSC_CHEM_CHEMICALS", - "time": "1 m", - "batch_time_factors": [ 90, 4 ], - "autolearn": true, - "qualities": [ { "id": "PRESSURIZATION", "level": 1 } ], - "tools": [ [ [ "hydrogen_tank", 1 ] ] ] - }, - { - "type": "recipe", - "result": "c_hydrogen_gas", - "activity_level": "LIGHT_EXERCISE", - "id_suffix": "from_bugs", - "category": "CC_CHEM", - "subcategory": "CSC_CHEM_CHEMICALS", - "skill_used": "chemistry", - "skills_required": [ "survival", 2 ], - "difficulty": 3, - "time": "5 m", - "autolearn": [ [ "chemistry", 5 ], [ "survival", 3 ] ], - "book_learn": [ - [ "adv_chemistry", 3 ], - [ "textbook_chemistry", 3 ], - [ "recipe_labchem", 3 ], - [ "textbook_gaswarfare", 4 ], - [ "atomic_survival", 4 ] - ], - "qualities": [ { "id": "CUT_FINE", "level": 1 }, { "id": "PRESSURIZATION", "level": 1 } ], - "components": [ [ [ "mutant_bug_hydrogen_sacs", 5 ] ] ] - }, - { - "type": "recipe", - "result": "thermal_lance_makeshift", - "activity_level": "LIGHT_EXERCISE", - "category": "CC_OTHER", - "subcategory": "CSC_OTHER_TOOLS", - "skill_used": "mechanics", - "skills_required": [ "fabrication", 3 ], - "difficulty": 3, - "time": "45 m", - "autolearn": [ [ "mechanics", 4 ], [ "fabrication", 4 ] ], - "book_learn": [ [ "manual_mechanics", 4 ], [ "textbook_mechanics", 3 ], [ "welding_book", 2 ] ], - "qualities": [ { "id": "SCREW", "level": 1 } ], - 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"skill_used": "fabrication", - "difficulty": 6, - "qualities": [ { "id": "CUT", "level": 1 }, { "id": "SEW", "level": 1 } ], - "components": [ - [ [ "leather", 18 ] ], - [ [ "sheet_kevlar_layered", 12 ] ], - [ [ "alloy_plate", 3 ] ], - [ [ "alloy_sheet", 1 ] ], - [ [ "hard_steel_armor", 1 ] ] - ] - }, - { - "result": "hmil_armor", - "type": "uncraft", - "activity_level": "LIGHT_EXERCISE", - "time": "30 m", - "skill_used": "fabrication", - "difficulty": 7, - "qualities": [ { "id": "CUT", "level": 1 }, { "id": "SEW", "level": 1 } ], - "components": [ [ [ "sheet_kevlar_layered", 45 ] ], [ [ "alloy_plate", 6 ] ], [ [ "hard_steel_armor", 3 ] ] ] - }, - { - "result": "lmil_helm", - "type": "uncraft", - "activity_level": "LIGHT_EXERCISE", - "time": "10 m", - "skill_used": "fabrication", - "difficulty": 5, - "qualities": [ { "id": "CUT", "level": 1 }, { "id": "SEW", "level": 1 } ], - "components": [ [ [ "rag", 2 ] ], [ [ "sheet_kevlar_layered", 1 ] ], [ [ "alloy_sheet", 3 ] ] ] - }, - { - "result": "mil_helm", - 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"category": "CC_OTHER", - "subcategory": "CSC_OTHER_MEDICAL", - "skill_used": "fabrication", - "skills_required": [ [ "firstaid", 5 ] ], - "difficulty": 5, - "time": "30 m", - "batch_time_factors": [ 20, 5 ], - "book_learn": [ [ "textbook_fabrication", 6 ], [ "recipe_augs", 5 ], [ "recipe_mil_augs", 5 ], [ "recipe_lab_elec", 4 ] ], - "tools": [ [ [ "vac_sealer", 15 ], [ "makeshift_sealer", 30 ] ] ], - "components": [ [ [ "bag_plastic", 1 ] ], [ [ "paper", 2 ] ] ] - }, - { - "type": "recipe", - "result": "iv_mutagen_super_soldier", - "activity_level": "LIGHT_EXERCISE", - "category": "CC_CHEM", - "subcategory": "CSC_CHEM_MUTAGEN", - "skill_used": "chemistry", - "skills_required": [ [ "firstaid", 5 ], [ "electronics", 5 ], [ "mechanics", 5 ] ], - "difficulty": 10, - "time": "4 h", - "batch_time_factors": [ 20, 5 ], - "book_learn": [ [ "recipe_alpha", 10 ], [ "recipe_medicalmut", 10 ], [ "evil_invitation", 9 ] ], - "using": [ [ "serum_production_standard", 75 ], [ "soldering_standard", 20 ] ], - 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"qualities": [ { "id": "CUT_FINE", "level": 2 } ], - "components": [ [ [ "c_mi_go_claw_broken", 1 ] ] ] - }, - { - "result": "c_alien_resin_bullet", - "type": "recipe", - "activity_level": "LIGHT_EXERCISE", - "category": "CC_WEAPON", - "subcategory": "CSC_WEAPON_RANGED", - "skill_used": "fabrication", - "difficulty": 6, - "skills_required": [ [ "cooking", 5 ], [ "gun", 2 ] ], - "time": "5 m", - "batch_time_factors": [ 80, 4 ], - "book_learn": [ [ "evil_invitation", 5 ], [ "recipe_lab_elec", 6 ], [ "recipe_creepy", 6 ], [ "recipe_labchem", 7 ] ], - "using": [ [ "c_resin_molding_standard", 1 ] ], - "tools": [ [ [ "press", -1 ] ] ] - }, - { - "result": "c_alien_resin_bullet", - "id_suffix": "pod", - "type": "recipe", - "activity_level": "LIGHT_EXERCISE", - "category": "CC_WEAPON", - "subcategory": "CSC_WEAPON_RANGED", - "skill_used": "fabrication", - "difficulty": 5, - "skills_required": [ [ "gun", 2 ] ], - "time": "180 m", - "book_learn": [ [ "evil_invitation", 4 ], [ "recipe_lab_elec", 5 ], [ "recipe_creepy", 5 ], [ "recipe_labchem", 6 ] ], - "charges": 800, - "tools": [ [ [ "press", -1 ] ] ], - "components": [ [ [ "alien_pod_resin", 1 ] ] ] - }, - { - "result": "c_mi_go_beam_salvaged", - "type": "recipe", - "activity_level": "LIGHT_EXERCISE", - "category": "CC_WEAPON", - "subcategory": "CSC_WEAPON_RANGED", - "skill_used": "fabrication", - "difficulty": 7, - "skills_required": [ [ "firstaid", 4 ], [ "electronics", 3 ], [ "cooking", 5 ] ], - "time": "30 m", - "book_learn": [ [ "evil_invitation", 6 ], [ "recipe_lab_elec", 7 ], [ "recipe_creepy", 7 ], [ "recipe_labchem", 8 ] ], - "using": [ [ "c_resin_molding_standard", 2 ], [ "soldering_standard", 20 ], [ "steel_tiny", 1 ] ], - "qualities": [ { "id": "CUT_FINE", "level": 2 } ], - "components": [ [ [ "c_mi_go_beam_broken", 1 ] ], [ [ "power_supply", 1 ] ], [ [ "amplifier", 1 ] ], [ [ "cable", 20 ] ] ] - }, - { - "result": "c_mi_go_rifle_salvaged", - "type": "recipe", - "activity_level": "LIGHT_EXERCISE", - "category": "CC_WEAPON", - "subcategory": "CSC_WEAPON_RANGED", - "skill_used": "fabrication", - "difficulty": 7, - "skills_required": [ [ "firstaid", 4 ], [ "mechanics", 3 ], [ "cooking", 5 ] ], - "time": "60 m", - "book_learn": [ [ "evil_invitation", 6 ], [ "recipe_lab_elec", 7 ], [ "recipe_creepy", 7 ], [ "recipe_labchem", 8 ] ], - "using": [ [ "c_resin_molding_standard", 4 ], [ "welding_standard", 40 ], [ "steel_tiny", 4 ] ], - "qualities": [ { "id": "CUT_FINE", "level": 2 } ], - "components": [ [ [ "c_mi_go_rifle_broken", 1 ] ], [ [ "metal_tank_little", 1 ] ], [ [ "cu_pipe", 2 ] ], [ [ "pump_complex", 1 ] ] ] - }, - { - "result": "c_mi_go_carapace_salvaged", - "type": "recipe", - "activity_level": "LIGHT_EXERCISE", - "category": "CC_ARMOR", - "subcategory": "CSC_ARMOR_SUIT", - "skill_used": "fabrication", - "difficulty": 8, - "skills_required": [ [ "firstaid", 4 ], [ "electronics", 3 ], [ "mechanics", 3 ], [ "cooking", 5 ] ], - "time": "120 m", - "book_learn": [ [ "evil_invitation", 7 ], [ "recipe_lab_elec", 8 ], [ "recipe_creepy", 8 ], [ "recipe_labchem", 9 ] ], - "using": [ [ "c_resin_molding_standard", 8 ], [ "welding_standard", 40 ], [ "steel_standard", 5 ] ], - "qualities": [ { "id": "CUT_FINE", "level": 2 } ], - "components": [ - [ [ "c_mi_go_carapace_broken", 1 ] ], - [ [ "power_supply", 1 ] ], - [ [ "medium_battery_cell", 1 ] ], - [ [ "ai_module_basic", 1 ] ], - [ [ "pump_complex", 1 ] ], - [ [ "cable", 80 ] ], - [ [ "wire", 5 ] ], - [ [ "meat_tainted", 25 ], [ "slime_scrap", 5 ] ] - ] - }, - { - "result": "c_mi_go_extruder_salvaged", - "type": "recipe", - "activity_level": "LIGHT_EXERCISE", - "category": "CC_OTHER", - "subcategory": "CSC_OTHER_TOOLS", - "skill_used": "fabrication", - "difficulty": 5, - "skills_required": [ [ "firstaid", 4 ], [ "mechanics", 3 ], [ "cooking", 5 ] ], - "time": "25 m", - "book_learn": [ [ "evil_invitation", 4 ], [ "recipe_lab_elec", 5 ], [ "recipe_creepy", 5 ], [ "recipe_labchem", 6 ] ], - "using": [ [ "c_resin_molding_standard", 1 ], [ "welding_standard", 10 ], [ "steel_tiny", 1 ] ], - "qualities": [ { "id": "CUT_FINE", "level": 2 } ], - "components": [ [ [ "c_mi_go_extruder_broken", 1 ] ], [ [ "canister_empty", 1 ] ], [ [ "meat_tainted", 5 ], [ "slime_scrap", 1 ] ] ] - }, - { - "result": "c_mi_go_wings_salvaged", - "type": "recipe", - "activity_level": "LIGHT_EXERCISE", - "category": "CC_ARMOR", - "subcategory": "CSC_ARMOR_OTHER", - "skill_used": "fabrication", - "difficulty": 7, - "skills_required": [ [ "firstaid", 4 ], [ "electronics", 3 ], [ "mechanics", 3 ], [ "cooking", 5 ] ], - "time": "80 m", - "book_learn": [ [ "evil_invitation", 6 ], [ "recipe_lab_elec", 7 ], [ "recipe_creepy", 7 ], [ "recipe_labchem", 8 ] ], - "using": [ [ "c_resin_molding_standard", 4 ], [ "welding_standard", 20 ], [ "steel_standard", 1 ] ], - "qualities": [ { "id": "CUT_FINE", "level": 2 } ], - "components": [ - [ [ "c_mi_go_wings_broken", 1 ] ], - [ [ "power_supply", 1 ] ], - [ [ "medium_battery_cell", 1 ] ], - [ [ "cable", 40 ] ], - [ [ "wire", 2 ] ], - [ [ "meat_tainted", 15 ], [ "slime_scrap", 3 ] ] - ] - }, - { - "result": "bikini_bottom_leather", - "type": "recipe", - "activity_level": "LIGHT_EXERCISE", - "category": "CC_ARMOR", - "subcategory": "CSC_ARMOR_LEGS", - "skill_used": "tailor", - "difficulty": 2, - "time": "35 m", - "autolearn": true, - "book_learn": [ [ "mag_tailor", 1 ], [ "manual_tailor", 1 ] ], - "using": [ [ "sewing_standard", 15 ] ], - "components": [ [ [ "leather", 3 ] ] ] - }, - { - "result": "bikini_bottom_fur", - "type": "recipe", - "activity_level": "LIGHT_EXERCISE", - "category": "CC_ARMOR", - "subcategory": "CSC_ARMOR_LEGS", - "skill_used": "tailor", - "difficulty": 2, - "time": "35 m", - "autolearn": true, - "book_learn": [ [ "mag_tailor", 1 ], [ "manual_tailor", 1 ] ], - "using": [ [ "sewing_standard", 15 ] ], - "components": [ [ [ "fur", 3 ] ] ] - }, - { - "type": "recipe", - "result": "greatsword_makeshift", - "activity_level": "MODERATE_EXERCISE", - "byproducts": [ [ "steel_chunk", 40 ] ], - "category": "CC_WEAPON", - "subcategory": "CSC_WEAPON_CUTTING", - "skill_used": "fabrication", - "difficulty": 4, - "skills_required": [ "melee", 2 ], - "time": "60 m", - "autolearn": true, - "proficiencies": [ { "proficiency": "prof_metalworking" } ], - "book_learn": [ [ "recipe_surv", 3 ], [ "recipe_melee", 3 ] ], - "qualities": [ { "id": "HAMMER", "level": 2 }, { "id": "SAW_M", "level": 1 } ], - "components": [ [ [ "frame", 1 ] ], [ [ "rag", 3 ], [ "felt_patch", 3 ], [ "leather", 3 ], [ "fur", 3 ], [ "duct_tape", 150 ] ] ] - }, - { - "result": "36navy_makeshift_magnum", - "type": "recipe", - "activity_level": "LIGHT_EXERCISE", - "category": "CC_AMMO", - "subcategory": "CSC_AMMO_PISTOL", - "skill_used": "fabrication", - "difficulty": 3, - "skills_required": [ "gun", 1 ], - "time": "1 m", - "batch_time_factors": [ 60, 5 ], - "book_learn": [ [ "manual_pistol", 3 ], [ "recipe_bullets", 3 ], [ "recipe_surv", 3 ] ], - "charges": 1, - "reversible": true, - "using": [ [ "ammo_bullet", 1 ] ], - "qualities": [ { "id": "CUT", "level": 1 } ], - "proficiencies": [ { "proficiency": "prof_handloading" } ], - "components": [ - [ [ "gunpowder", 4 ], [ "chem_black_powder", 6 ], [ "chem_match_head_powder", 6 ] ], - [ [ "smpistol_primer", 1 ] ], - [ [ "paper", 1 ], [ "aluminum_foil", 1 ] ] - ] - }, - { - "result": "44army_makeshift_magnum", - "type": "recipe", - "activity_level": "LIGHT_EXERCISE", - "category": "CC_AMMO", - "subcategory": "CSC_AMMO_PISTOL", - "skill_used": "fabrication", - "difficulty": 3, - "skills_required": [ "gun", 1 ], - "time": "1 m", - "batch_time_factors": [ 60, 5 ], - "book_learn": [ [ "manual_pistol", 3 ], [ "recipe_bullets", 3 ], [ "recipe_surv", 3 ] ], - "charges": 1, - "reversible": true, - "using": [ [ "ammo_bullet", 2 ] ], - "qualities": [ { "id": "CUT", "level": 1 } ], - "proficiencies": [ { "proficiency": "prof_handloading" } ], - "components": [ - [ [ "gunpowder", 4 ], [ "chem_black_powder", 6 ], [ "chem_match_head_powder", 6 ] ], - [ [ "lgpistol_primer", 1 ] ], - [ [ "paper", 1 ], [ "aluminum_foil", 1 ] ] - ] - }, - { - "result": "cowboy_hat_surv", - "type": "recipe", - "category": "CC_ARMOR", - "subcategory": "CSC_ARMOR_HEAD", - "skill_used": "tailor", - "difficulty": 4, - "skills_required": [ "fabrication", 3 ], - "time": "1 h", - "autolearn": true, - "book_learn": [ [ "recipe_surv", 3 ] ], - "using": [ [ "sewing_standard", 40 ] ], - "tools": [ [ [ "welder", 16 ], [ "welder_crude", 24 ], [ "soldering_iron", 24 ], [ "toolset", 24 ] ] ], - "proficiencies": [ { "proficiency": "prof_millinery" }, { "proficiency": "prof_leatherworking_basic" } ], - "components": [ - [ [ "cowboy_hat", 1 ], [ "hat_boonie", 1 ], [ "straw_hat", 1 ] ], - [ [ "kevlar_plate", 3 ] ], - [ [ "rag", 3 ] ], - [ [ "leather", 3 ] ], - [ [ "duct_tape", 40 ] ] - ] - }, - { - "result": "legrig_surv", - "type": "recipe", - "activity_level": "LIGHT_EXERCISE", - "category": "CC_ARMOR", - "subcategory": "CSC_ARMOR_STORAGE", - "skill_used": "tailor", - "difficulty": 6, - "skills_required": [ "fabrication", 4 ], - "time": "1 h 20 m", - "autolearn": true, - "book_learn": [ [ "recipe_surv", 5 ] ], - "using": [ [ "sewing_standard", 100 ], [ "steel_tiny", 1 ] ], - "proficiencies": [ { "proficiency": "prof_leatherworking_basic" }, { "proficiency": "prof_leatherworking" } ], - "qualities": [ { "id": "HAMMER", "level": 2 }, { "id": "CUT", "level": 1 } ], - "components": [ - [ [ "rag", 4 ] ], - [ [ "leather", 4 ] ], - [ - [ "tacvest", 1 ], - [ "legrig", 1 ], - [ "vest", 1 ], - [ "tool_belt", 1 ], - [ "ragpouch", 4 ], - [ "leather_pouch", 2 ], - [ "dump_pouch", 1 ], - [ "purse", 2 ], - [ "fanny", 2 ] - ], - [ [ "duct_tape", 50 ] ] - ] - }, - { - "result": "c_power_armor_surv", - "type": "recipe", - "activity_level": "MODERATE_EXERCISE", - "category": "CC_ARMOR", - "subcategory": "CSC_ARMOR_SUIT", - "skill_used": "fabrication", - "difficulty": 6, - "skills_required": [ [ "mechanics", 4 ], [ "electronics", 2 ] ], - "time": "5 h", - "autolearn": [ [ "fabrication", 7 ], [ "mechanics", 5 ], [ "electronics", 3 ] ], - "book_learn": [ - [ "recipe_surv", 4 ], - [ "textbook_robots", 5 ], - [ "book_icef", 5 ], - [ "recipe_melee", 6 ], - [ "textbook_biodiesel", 6 ] - ], - "using": [ [ "welding_standard", 200 ], [ "steel_standard", 10 ] ], - "proficiencies": [ { "proficiency": "prof_metalworking" } ], - "qualities": [ { "id": "SAW_M", "level": 1 }, { "id": "SCREW", "level": 1 }, { "id": "WRENCH", "level": 1 } ], - "//": "Most of these parts are what you'd get out of a diesel engine with makeshift alternatives permited. No engine block and the hand-crank replaces the glow plugs and general starting. The rest of the components are for structure, hydraulics, and armor.", - "components": [ - [ [ "drivebelt", 2 ], [ "drivebelt_makeshift", 2 ] ], - [ [ "filter_air", 1 ], [ "filter_air_makeshift", 1 ] ], - [ [ "filter_liquid", 1 ], [ "filter_liquid_makeshift", 1 ] ], - [ [ "motor_small", 1 ], [ "motor_tiny", 2 ] ], - [ [ "well_pump", 1 ], [ "pump_complex", 1 ] ], - [ [ "power_supply", 1 ] ], - [ [ "hand_crank_charger", 1 ], [ "alternator_bicycle", 1 ], [ "alternator_motorbike", 1 ] ], - [ [ "hose", 4 ], [ "makeshift_hose", 4 ] ], - [ [ "metal_tank_little", 1 ] ], - [ [ "motor_oil", 1600 ], [ "lamp_oil", 1600 ] ], - [ [ "foldframe", 2 ] ], - [ [ "steel_plate", 4 ], [ "steel_armor", 24 ] ] - ] - }, - { - "result": "hydrogen_convertor", - "type": "recipe", - "activity_level": "LIGHT_EXERCISE", - "category": "CC_WEAPON", - "subcategory": "CSC_WEAPON_MODS", - "skill_used": "electronics", - "difficulty": 4, - "skills_required": [ [ "gun", 2 ], [ "fabrication", 2 ] ], - "time": "30 m", - "book_learn": [ [ "omnitech_weapon_ups_manual", 3 ], [ "advanced_electronics", 4 ], [ "recipe_lab_elec", 4 ], [ "recipe_surv", 5 ] ], - "using": [ [ "welding_standard", 10 ] ], - "qualities": [ { "id": "WRENCH_FINE", "level": 1 }, { "id": "SCREW_FINE", "level": 1 }, { "id": "SAW_M_FINE", "level": 1 } ], - "tools": [ [ [ "omnitech_weapon_ups_kit", -1 ], [ "small_repairkit", 20 ], [ "large_repairkit", 10 ] ] ], - "components": [ [ [ "amplifier", 2 ] ], [ [ "pump_complex", 1 ] ], [ [ "cu_pipe", 1 ] ], [ [ "cable", 20 ] ] ] - }, - { - "result": "omnitech_plasma_pistol", - "type": "recipe", - "activity_level": "LIGHT_EXERCISE", - "category": "CC_WEAPON", - "subcategory": "CSC_WEAPON_RANGED", - "skill_used": "electronics", - "difficulty": 6, - "skills_required": [ [ "gun", 3 ], [ "fabrication", 3 ] ], - "time": "50 m", - "reversible": false, - "decomp_learn": 4, - "book_learn": [ [ "omnitech_weapon_ups_manual", 4 ], [ "advanced_electronics", 6 ], [ "recipe_lab_elec", 6 ], [ "recipe_surv", 8 ] ], - "using": [ [ "soldering_standard", 25 ], [ "welding_standard", 15 ] ], - "qualities": [ { "id": "WRENCH_FINE", "level": 1 }, { "id": "SCREW_FINE", "level": 1 }, { "id": "SAW_M_FINE", "level": 1 } ], - "tools": [ [ [ "omnitech_weapon_ups_kit", -1 ], [ "small_repairkit", 50 ], [ "large_repairkit", 25 ] ] ], - "components": [ - [ [ "battery_ups", 1 ] ], - [ [ "amplifier", 2 ] ], - [ [ "power_supply", 1 ] ], - [ [ "motor_small", 1 ], [ "motor_micro", 2 ] ], - [ [ "pump_complex", 1 ] ], - [ [ "cu_pipe", 1 ] ], - [ [ "cable", 50 ] ], - [ [ "plastic_chunk", 2 ] ], - [ [ "canister_empty", 1 ] ] - ] - } -] diff --git a/nocts_cata_mod_DDA/Recipe/c_requirements.json b/nocts_cata_mod_DDA/Recipe/c_requirements.json deleted file mode 100644 index e35bfd1c..00000000 --- a/nocts_cata_mod_DDA/Recipe/c_requirements.json +++ /dev/null @@ -1,26 +0,0 @@ -[ - { - "id": "c_metal_molding_standard", - "type": "requirement", - "//": "Tools for casting molded items.", - "qualities": [ { "id": "HAMMER", "level": 2 } ], - "tools": [ - [ - [ "material_sand", -1 ], - [ "clay_lump", -1 ], - [ "press", -1 ] - ] - ] - }, - { - "id": "c_resin_molding_standard", - "type": "requirement", - "//": "Used for working with alien resin, use of solvent based on solubility of shellac.", - "qualities": [ { "id": "CHEM", "level": 2 } ], - "tools": [ [ [ "surface_heat", 19, "LIST" ] ] ], - "components": [ - [ [ "resin_chunk", 1 ] ], - [ [ "lye", 1 ], [ "lye_powder", 25 ], [ "chem_ethanol", 50 ], [ "denat_alcohol", 50 ], [ "chem_methanol", 50 ] ] - ] - } -] diff --git a/nocts_cata_mod_DDA/Surv_help/c_armor.json b/nocts_cata_mod_DDA/Surv_help/c_armor.json deleted file mode 100644 index 1bfb12a9..00000000 --- a/nocts_cata_mod_DDA/Surv_help/c_armor.json +++ /dev/null @@ -1,1207 +0,0 @@ -[ - { - "type": "charge_removal_blacklist", - "list": [ "lmil_helm", "mil_helm", "hmil_helm" ] - }, - { - "id": "survbowpack", - "type": "ARMOR", - "name": { "str": "survivor's archer backpack" }, - "//": "This adds the quiver function.", - "description": "A custom-built backpack modified further to be an archer's best friend. Lots of storage, manageable encumbrance and a built in quiver.", - "weight": "1200 g", - "volume": "3 L", - "price": "360 USD", - "price_postapoc": "36 USD", - "phase": "solid", - "material": [ "leather", "cotton" ], - "symbol": "[", - "looks_like": "survivor_pack", - "color": "brown", - "pocket_data": [ - { "ammo_restriction": { "arrow": 50, "bolt": 50 }, "moves": 20 }, - { "pocket_type": "CONTAINER", "max_contains_volume": "16 L", "max_contains_weight": "32 kg", "moves": 300 } - ], - "warmth": 10, - "material_thickness": 2, - "flags": [ "WATER_FRIENDLY", "STURDY", "BELTED" ], - "armor": [ { "encumbrance": [ 4, 16 ], "coverage": 35, "covers": [ "torso" ] } ] - }, - { - "id": "surv_suit", - "type": "ARMOR", - "category": "armor", - "name": { "str": "survivor's scout suit" }, - "description": "A home-made suit built to live off the land. Comes with ample storage, fur lining, environmental and physical protection, a built-in watch, and a makeshift sheath ring. It requires a separate gas mask for full protection.", - "weight": "12840 g", - "volume": "12500 ml", - "price": "1800 USD", - "price_postapoc": "70 USD", - "to_hit": -3, - "bashing": 6, - "phase": "solid", - "material": [ "leather", "kevlar" ], - "symbol": "[", - "looks_like": "anbc_suit", - "color": "brown", - "pocket_data": [ - { "pocket_type": "CONTAINER", "max_contains_volume": "2 L", "max_contains_weight": "6 kg", "moves": 80 }, - { "pocket_type": "CONTAINER", "max_contains_volume": "2 L", "max_contains_weight": "6 kg", "moves": 80 }, - { "pocket_type": "CONTAINER", "max_contains_volume": "8 L", "max_contains_weight": "16 kg", "moves": 150 }, - { "pocket_type": "CONTAINER", "max_contains_volume": "4 L", "max_contains_weight": "8 kg", "moves": 80 }, - { "pocket_type": "CONTAINER", "max_contains_volume": "4 L", "max_contains_weight": "8 kg", "moves": 80 }, - { - "pocket_type": "CONTAINER", - "min_item_volume": "500 ml", - "max_contains_volume": "2500 ml", - "max_contains_weight": "4 kg", - "moves": 10, - "flag_restriction": [ "SHEATH_KNIFE", "SHEATH_SWORD" ] - }, - { - "pocket_type": "CONTAINER", - "min_item_volume": "500 ml", - "max_contains_volume": "2500 ml", - "max_contains_weight": "4 kg", - "moves": 10, - "flag_restriction": [ "SHEATH_KNIFE", "SHEATH_SWORD" ] - } - ], - "warmth": 25, - "material_thickness": 4, - "environmental_protection": 15, - "use_action": { "type": "holster", "holster_prompt": "Sheath knife/sword", "holster_msg": "You sheath your %s" }, - "flags": [ - "VARSIZE", - "OVERSIZE", - "WATERPROOF", - "RAINPROOF", - "RAD_RESIST", - "GAS_PROOF", - "STURDY", - "ALLOWS_NATURAL_ATTACKS", - "WATCH", - "NONCONDUCTIVE", - "ALARMCLOCK" - ], - "armor": [ - { - "encumbrance": 25, - "coverage": 100, - "covers": [ "leg_l", "leg_r", "torso", "arm_l", "arm_r", "hand_l", "hand_r", "foot_l", "foot_r", "head" ] - } - ] - }, - { - "id": "surv_armor_suit", - "type": "ARMOR", - "category": "armor", - "name": { "str": "survivor's armored scout suit" }, - "//": "Harder to repair but more durable.", - "description": "A home-made suit built to live off the land. Comes with ample storage, warm fur lining, environmental and physical protection, a built in watch, and a makeshift sheath ring. The suit is carefully crafted of Kevlar fabric and reinforced with metal. It requires a separate gas mask for full protection.", - "weight": "26360 g", - "volume": "12500 ml", - "price": "1800 USD", - "price_postapoc": "90 USD", - "to_hit": -3, - "bashing": 6, - "phase": "solid", - "material": [ "kevlar", "steel" ], - "symbol": "[", - "looks_like": "anbc_suit", - "color": "brown", - "pocket_data": [ - { "pocket_type": "CONTAINER", "max_contains_volume": "2 L", "max_contains_weight": "6 kg", "moves": 80 }, - { "pocket_type": "CONTAINER", "max_contains_volume": "2 L", "max_contains_weight": "6 kg", "moves": 80 }, - { "pocket_type": "CONTAINER", "max_contains_volume": "8 L", "max_contains_weight": "16 kg", "moves": 150 }, - { "pocket_type": "CONTAINER", "max_contains_volume": "4 L", "max_contains_weight": "8 kg", "moves": 80 }, - { "pocket_type": "CONTAINER", "max_contains_volume": "4 L", "max_contains_weight": "8 kg", "moves": 80 }, - { - "pocket_type": "CONTAINER", - "min_item_volume": "500 ml", - "max_contains_volume": "2500 ml", - "max_contains_weight": "4 kg", - "moves": 10, - "flag_restriction": [ "SHEATH_KNIFE", "SHEATH_SWORD" ] - }, - { - "pocket_type": "CONTAINER", - "min_item_volume": "500 ml", - "max_contains_volume": "2500 ml", - "max_contains_weight": "4 kg", - "moves": 10, - "flag_restriction": [ "SHEATH_KNIFE", "SHEATH_SWORD" ] - } - ], - "warmth": 25, - "material_thickness": 5, - "environmental_protection": 15, - "use_action": { "type": "holster", "holster_prompt": "Sheath knife/sword", "holster_msg": "You sheath your %s" }, - "flags": [ - "VARSIZE", - "OVERSIZE", - "WATERPROOF", - "RAINPROOF", - "RAD_RESIST", - "GAS_PROOF", - "STURDY", - "ALLOWS_NATURAL_ATTACKS", - "WATCH", - "NONCONDUCTIVE", - "ALARMCLOCK" - ], - "armor": [ - { - "encumbrance": 35, - "coverage": 100, - "covers": [ "leg_l", "leg_r", "torso", "arm_l", "arm_r", "hand_l", "hand_r", "foot_l", "foot_r", "head" ] - } - ] - }, - { - "id": "armor_lightplate_surv", - "copy-from": "armor_lightplate", - "//": "No storage or other amenities, but a modest increase in protection relative to the added encumbrance.", - "type": "ARMOR", - "name": { "str": "survivor plate armor" }, - "description": "A suit of Gothic plate armor modified with kevlar and leather, altered to better protect the gaps between plates and provide better protection from the elements.", - "weight": "12100 g", - "price": "900 USD", - "price_postapoc": "130 USD", - "material": [ "steel", "kevlar", "leather" ], - "warmth": 30, - "material_thickness": 5, - "environmental_protection": 3, - "extend": { "flags": [ "WATERPROOF" ] }, - "armor": [ { "encumbrance": 25, "coverage": 100, "covers": [ "leg_l", "leg_r", "torso", "arm_l", "arm_r" ] } ] - }, - { - "id": "cuirass_lightplate_surv", - "copy-from": "cuirass_lightplate", - "type": "ARMOR", - "name": { "str": "survivor cuirass", "str_pl": "survivor cuirasses" }, - "description": "A medieval steel breastplate, modified with kevlar and leather to better protect from the elements.", - "weight": "4620 g", - "price": "300 USD", - "price_postapoc": "45 USD", - "material": [ "steel", "kevlar", "leather" ], - "warmth": 30, - "material_thickness": 5, - "environmental_protection": 3, - "extend": { "flags": [ "WATERPROOF" ] }, - "armor": [ { "encumbrance": 25, "coverage": 100, "covers": [ "torso" ] } ] - }, - { - "id": "armguard_lightplate_surv", - "copy-from": "armguard_lightplate", - "type": "ARMOR", - "name": { "str": "survivor steel arm guards", "str_pl": "survivor steel arm guards" }, - "description": "A full assembly of medieval arm protection. Rerebraces, couters, and vambraces, subsequently modified with kevlar and leather to better protect the joints.", - "weight": "2992 g", - "price": "300 USD", - "price_postapoc": "130 USD", - "material": [ "steel", "kevlar", "leather" ], - "warmth": 30, - "material_thickness": 5, - "environmental_protection": 3, - "extend": { "flags": [ "WATERPROOF" ] }, - "armor": [ { "encumbrance": 25, "coverage": 100, "covers": [ "arm_l", "arm_r" ] } ] - }, - { - "id": "legguard_lightplate_surv", - "copy-from": "legguard_lightplate", - "type": "ARMOR", - "name": { "str": "survivor steel leg guards", "str_pl": "survivor steel leg guards" }, - "description": "A full assembly of medieval leg protection. Cuisses, poleyns, and greaves, subsequently modified with kevlar and leather to better protect the joints.", - "weight": "4488 g", - "price": "300 USD", - "price_postapoc": "45 USD", - "material": [ "steel", "kevlar", "leather" ], - "warmth": 30, - "material_thickness": 5, - "environmental_protection": 3, - "extend": { "flags": [ "WATERPROOF" ] }, - "armor": [ { "encumbrance": 25, "coverage": 100, "covers": [ "leg_l", "leg_r" ] } ] - }, - { - "id": "helmet_plate_surv", - "copy-from": "helmet_plate", - "type": "ARMOR", - "name": { "str": "survivor great helm" }, - "description": "A medieval helmet that has been heavily modified, widening the eye slits and breaths, with ballistic lenses and a kevlar aventail helping make up for the increased vulnerability.", - "weight": "2395 g", - "price": "500 USD", - "price_postapoc": "50 USD", - "material": [ "steel", "kevlar", "leather" ], - "warmth": 20, - "material_thickness": 6, - "environmental_protection": 3, - "extend": { "flags": [ "WATERPROOF", "SUN_GLASSES" ] }, - "armor": [ { "encumbrance": 35, "coverage": 100, "covers": [ "head", "eyes", "mouth" ] } ] - }, - { - "id": "gloves_plate_surv", - "copy-from": "gloves_plate", - "type": "ARMOR", - "name": { "str": "pair of survivor armored gauntlets", "str_pl": "pairs of survivor armored gauntlets" }, - "description": "A heavy set of medieval gauntlets, modified with kevlar reinforcements to increase protection from the elements.", - "weight": "1080 g", - "price": "500 USD", - "price_postapoc": "50 USD", - "material": [ "iron", "kevlar", "leather" ], - "warmth": 25, - "material_thickness": 5, - "environmental_protection": 3, - "extend": { "flags": [ "WATERPROOF" ] }, - "armor": [ { "encumbrance": 25, "coverage": 100, "covers": [ "hand_l", "hand_r" ] } ] - }, - { - "id": "boots_plate_surv", - "copy-from": "boots_plate", - "type": "ARMOR", - "name": { "str": "pair of survivor armored boots", "str_pl": "pairs of survivor armored boots" }, - "description": "A heavy set of armor plated boots, modified with kevlar to better protect from the elements.", - "weight": "2080 g", - "price": "600 USD", - "price_postapoc": "60 USD", - "material": [ "iron", "kevlar", "leather" ], - "warmth": 25, - "material_thickness": 5, - "environmental_protection": 3, - "armor": [ { "encumbrance": 30, "coverage": 100, "covers": [ "foot_l", "foot_r" ] } ] - }, - { - "id": "badge_bio_weapon", - "type": "ARMOR", - "name": { "str": "Bio-Weapon badge" }, - "description": "A round silver medallion that identifies the wearer as a part of the Bio-Weapon project.", - "weight": "60 g", - "volume": "5 ml", - "price": "50 USD", - "price_postapoc": "5 USD", - "phase": "solid", - "material": [ "silver" ], - "symbol": "[", - "looks_like": "badge_cybercop", - "color": "yellow" - }, - { - "id": "badge_bio_weapon_apophis", - "type": "ARMOR", - "name": { "str": "Bio-Weapon Apophis badge" }, - "description": "A round silver medallion that identifies the wearer as a part of the Bio-Weapon project. This one has the name 'Apophis' inscribed on the front.", - "weight": "60 g", - "volume": "5 ml", - "price": "100 USD", - "phase": "solid", - "material": [ "silver" ], - "symbol": "[", - "looks_like": "badge_cybercop", - "color": "red", - "flags": [ "TRADER_AVOID", "NO_SALVAGE" ] - }, - { - "id": "badge_bio_weapon_evy", - "type": "ARMOR", - "name": { "str": "RFID access badge" }, - "description": "A round silver medallion with a RFID chip embedded in the front. The markings seem to identify the wearer as a part of the Bio-Weapon project.", - "weight": "60 g", - "volume": "5 ml", - "price": "100 USD", - "phase": "solid", - "material": [ "silver" ], - "symbol": "[", - "looks_like": "badge_cybercop", - "color": "red", - "flags": [ "TRADER_AVOID", "NO_SALVAGE" ] - }, - { - "id": "c_stealth_cloak", - "//": "Reinstated for use because it turns out ench_effects called directly from relics is broken in DDA.", - "type": "enchantment", - "has": "WORN", - "condition": "ALWAYS", - "values": [ { "value": "SPEED", "add": -20 }, { "value": "STRENGTH", "add": -4 }, { "value": "DEXTERITY", "add": -4 } ], - "ench_effects": [ { "effect": "invisibility", "intensity": 1 } ] - }, - { - "id": "acs_74_stealth_cloak_on", - "type": "TOOL_ARMOR", - "name": { "str": "ACS-74 stealth cloak" }, - "description": "An experimental cloak that uses a highly sophisticated network of cameras and LEDs to render the user fully invisible. It is powered by built-in torsion ratchets. Due to particularities of its construction, it is very difficult to move in, hampering wearer's strength, dexterity and movement speed.", - "weight": "1556 g", - "volume": "3 L", - "price": "84000 USD", - "price_postapoc": "84 USD", - "to_hit": -1, - "phase": "solid", - "material": [ "superalloy", "plastic" ], - "symbol": "[", - "looks_like": "optical_cloak", - "color": "light_gray", - "warmth": 15, - "material_thickness": 1, - "environmental_protection": 4, - "relic_data": { "passive_effects": [ { "id": "c_stealth_cloak" } ] }, - "flags": [ "OVERSIZE", "HOOD", "WATERPROOF", "OUTER", "VARSIZE", "PADDED" ], - "armor": [ { "encumbrance": 15, "coverage": 75, "covers": [ "leg_l", "leg_r", "torso", "arm_l", "arm_r", "head" ] } ] - }, - { - "type": "mutation", - "id": "C_MUTE_BOOTS", - "name": { "str": "Soundwave Disruption" }, - "points": 99, - "valid": false, - "description": "Your equipment is actively eliminating the sounds of your footsteps.", - "player_display": false, - "noise_modifier": 0.0 - }, - { - "id": "boots_stealth", - "type": "TOOL_ARMOR", - "category": "armor", - "name": { "str": "pair of mute boots", "str_pl": "pairs of mute boots" }, - "description": "Experimental reinforced boots that completely silence your steps, but also slow your movement.", - "weight": "1280 g", - "volume": "2500 ml", - "price": "260 USD", - "price_postapoc": "26 USD", - "to_hit": -1, - "bashing": 1, - "phase": "solid", - "material": [ "kevlar", "leather" ], - "looks_like": "boots_combat", - "symbol": "[", - "color": "dark_gray", - "warmth": 25, - "material_thickness": 3, - "environmental_protection": 2, - "relic_data": { "passive_effects": [ { "has": "WORN", "condition": "ALWAYS", "mutations": [ "C_MUTE_BOOTS" ] } ] }, - "flags": [ "VARSIZE", "WATERPROOF", "STURDY" ], - "armor": [ { "encumbrance": 18, "coverage": 100, "covers": [ "foot_l", "foot_r" ] } ] - }, - { - "type": "mutation", - "id": "C_RADIOGENIC_GOGGLES", - "name": { "str": "Radiogenic Vision" }, - "points": 99, - "valid": false, - "description": "You can currently see through walls. The rads this thing is giving off probably isn't good for you, by the way.", - "player_display": false, - "flags": [ "CLAIRVOYANCE" ] - }, - { - "id": "goggles_nv_clairvoyance", - "type": "TOOL_ARMOR", - "name": { "str": "pair of radiogenic goggles", "str_pl": "pairs of radiogenic goggles" }, - "description": "Experimental goggles that use gamma radiation emitters, allowing the user to see through walls and in the dark. Prolonged use is not recommended due to danger of radiation poisoning.", - "weight": "158 g", - "volume": "500 ml", - "price": "260 USD", - "to_hit": -3, - "phase": "solid", - "material": [ "plastic", "steel" ], - "symbol": "[", - "color": "dark_gray", - "warmth": 10, - "material_thickness": 4, - "environmental_protection": 5, - "relic_data": { "passive_effects": [ { "has": "WORN", "condition": "ALWAYS", "mutations": [ "C_RADIOGENIC_GOGGLES" ] } ] }, - "flags": [ "GNV_EFFECT", "WATERPROOF", "STURDY", "RADIOACTIVE", "LIGHT_25", "PADDED" ], - "armor": [ { "encumbrance": 30, "coverage": 100, "covers": [ "eyes" ] } ] - }, - { - "id": "lmil_armor", - "type": "ARMOR", - "category": "armor", - "name": { "str_sp": "light military armor" }, - "description": "A fairly light full-body suit of gray ballistic armor, one size fits most, with separate helmet. Made from a fabric bodysuit with advanced composite plates, it is relatively easy to move in but protection is minimal, only rated for pistol-caliber rounds and fragmentation. It also has two pouches for various sizes of small and medium magazines.", - "weight": "9045 g", - "volume": "10250 ml", - "price": "1600 USD", - "price_postapoc": "16 USD", - "to_hit": -3, - "bashing": 5, - "material": [ "c_superalloy_composite", "cotton" ], - "symbol": "[", - "color": "dark_gray", - "looks_like": "power_armor_light", - "warmth": 30, - "material_thickness": 1, - "environmental_protection": 5, - "//": "Designed to be able to hold military light and medium atomic cells.", - "pocket_data": [ - { - "moves": 40, - "min_volume": "35 ml", - "max_contains_volume": "525 ml", - "max_contains_weight": "5 kg", - "holster": true, - "flag_restriction": [ "MAG_COMPACT" ], - "item_restriction": [ "light_atomic_battery_cell", "medium_atomic_battery_cell" ] - }, - { - "moves": 40, - "min_volume": "35 ml", - "max_contains_volume": "525 ml", - "max_contains_weight": "5 kg", - "holster": true, - "flag_restriction": [ "MAG_COMPACT" ], - "item_restriction": [ "light_atomic_battery_cell", "medium_atomic_battery_cell" ] - } - ], - "use_action": { "type": "holster", "holster_prompt": "Stash magazine", "holster_msg": "You stash your %s" }, - "flags": [ "STURDY", "NO_SALVAGE" ], - "armor": [ - { - "encumbrance": 12, - "coverage": 100, - "covers": [ "leg_l", "leg_r", "torso", "arm_l", "arm_r", "hand_l", "hand_r", "foot_l", "foot_r" ] - } - ] - }, - { - "id": "mil_armor", - "type": "ARMOR", - "category": "armor", - "name": { "str_sp": "military armor" }, - "description": "A full-body suit of gray ballistic armor, one size fits most, with separate helmet. Made with leather lining and advanced composite plates, it provides adequate protection against anything up to intermediate caliber ammunition, but may fail against full-power rifle rounds. It also has two pouches for various sizes of small and medium magazines.", - "weight": "11700 g", - "volume": "11250 ml", - "price": "1750 USD", - "price_postapoc": "1750 cent", - "to_hit": -3, - "bashing": 5, - "material": [ "c_superalloy_composite_medium", "leather" ], - "symbol": "[", - "color": "dark_gray", - "looks_like": "power_armor_basic", - "warmth": 30, - "material_thickness": 1, - "environmental_protection": 5, - "//": "Designed to be able to hold military light and medium atomic cells.", - "pocket_data": [ - { - "moves": 40, - "min_volume": "35 ml", - "max_contains_volume": "525 ml", - "max_contains_weight": "5 kg", - "holster": true, - "flag_restriction": [ "MAG_COMPACT" ], - "item_restriction": [ "light_atomic_battery_cell", "medium_atomic_battery_cell" ] - }, - { - "moves": 40, - "min_volume": "35 ml", - "max_contains_volume": "525 ml", - "max_contains_weight": "5 kg", - "holster": true, - "flag_restriction": [ "MAG_COMPACT" ], - "item_restriction": [ "light_atomic_battery_cell", "medium_atomic_battery_cell" ] - } - ], - "use_action": { "type": "holster", "holster_prompt": "Stash magazine", "holster_msg": "You stash your %s" }, - "flags": [ "STURDY", "NO_SALVAGE" ], - "armor": [ - { - "encumbrance": 24, - "coverage": 100, - "covers": [ "leg_l", "leg_r", "torso", "arm_l", "arm_r", "hand_l", "hand_r", "foot_l", "foot_r" ] - } - ] - }, - { - "id": "hmil_armor", - "type": "ARMOR", - "category": "armor", - "name": { "str_sp": "heavy military armor" }, - "description": "A heavy-duty full-body suit of gray ballistic armor, one size fits most, with separate helmet. Made from heavy-duty lining with advanced plating, it protects the body rather well against most rifle rounds, but may be too cumbersome for most situations. It also has two pouches for various sizes of medium and large magazines.", - "weight": "20250 g", - "volume": "13500 ml", - "price": "2000 USD", - "price_postapoc": "20 USD", - "to_hit": -3, - "bashing": 5, - "material": [ "c_superalloy_composite_heavy", "steel" ], - "symbol": "[", - "color": "dark_gray", - "looks_like": "power_armor_heavy", - "warmth": 30, - "material_thickness": 1, - "environmental_protection": 5, - "//": "Designed to be able to hold military medium and heavy atomic cells.", - "pocket_data": [ - { - "moves": 40, - "min_volume": "525 ml", - "max_contains_volume": "1500 ml", - "max_contains_weight": "5 kg", - "holster": true, - "flag_restriction": [ "MAG_COMPACT", "MAG_BULKY" ], - "item_restriction": [ "medium_atomic_battery_cell", "heavy_atomic_battery_cell" ] - }, - { - "moves": 40, - "min_volume": "525 ml", - "max_contains_volume": "1500 ml", - "max_contains_weight": "5 kg", - "holster": true, - "flag_restriction": [ "MAG_COMPACT", "MAG_BULKY" ], - "item_restriction": [ "medium_atomic_battery_cell", "heavy_atomic_battery_cell" ] - } - ], - "use_action": { "type": "holster", "holster_prompt": "Stash magazine", "holster_msg": "You stash your %s" }, - "flags": [ "STURDY", "NONCONDUCTIVE", "NO_SALVAGE" ], - "armor": [ - { - "encumbrance": 36, - "coverage": 100, - "covers": [ "leg_l", "leg_r", "torso", "arm_l", "arm_r", "hand_l", "hand_r", "foot_l", "foot_r" ] - } - ] - }, - { - "id": "lmil_helm", - "type": "ARMOR", - "category": "armor", - "name": { "str_sp": "light military helmet" }, - "description": "A fairly light full-face ballistic helmet, one size fits most. Made from a fabric lining with advanced composite plates, it is only rated for pistol-caliber rounds and fragmentation.", - "weight": "1005 g", - "volume": "1 L", - "price": "1600 USD", - "price_postapoc": "16 USD", - "to_hit": -2, - "bashing": 2, - "material": [ "c_superalloy_composite", "cotton" ], - "symbol": "[", - "color": "dark_gray", - "looks_like": "power_armor_helmet_light", - "warmth": 30, - "material_thickness": 1, - "environmental_protection": 5, - "flags": [ "STURDY", "NO_SALVAGE" ], - "armor": [ { "encumbrance": 12, "coverage": 100, "covers": [ "head", "eyes", "mouth" ] } ] - }, - { - "id": "mil_helm", - "type": "ARMOR", - "category": "armor", - "name": { "str_sp": "military helmet" }, - "description": "A full-face ballistic helmet, one size fits most. Made with leather lining and advanced composite plates, it provides adequate protection against anything up to intermediate caliber ammunition.", - "weight": "1300 g", - "volume": "1250 ml", - "price": "1750 USD", - "price_postapoc": "1750 cent", - "to_hit": -2, - "bashing": 2, - "material": [ "c_superalloy_composite_medium", "leather" ], - "symbol": "[", - "color": "dark_gray", - "looks_like": "power_armor_helmet_basic", - "warmth": 30, - "material_thickness": 1, - "environmental_protection": 5, - "flags": [ "STURDY", "NO_SALVAGE" ], - "armor": [ { "encumbrance": 24, "coverage": 100, "covers": [ "head", "eyes", "mouth" ] } ] - }, - { - "id": "hmil_helm", - "type": "ARMOR", - "category": "armor", - "name": { "str_sp": "heavy military helmet" }, - "description": "A heavy-duty full-face ballistic helmet, one size fits most. Made from heavy-duty lining with advanced plating, it protects the head rather well against most rifle rounds.", - "weight": "2250 g", - "volume": "1500 ml", - "price": "2000 USD", - "price_postapoc": "20 USD", - "to_hit": -2, - "bashing": 2, - "material": [ "c_superalloy_composite_heavy", "steel" ], - "symbol": "[", - "color": "dark_gray", - "looks_like": "power_armor_helmet_heavy", - "warmth": 30, - "material_thickness": 1, - "environmental_protection": 5, - "flags": [ "STURDY", "NONCONDUCTIVE", "NO_SALVAGE", "SLEEP_IGNORE" ], - "armor": [ { "encumbrance": 36, "coverage": 100, "covers": [ "head", "eyes", "mouth" ] } ] - }, - { - "id": "fancy_house_coat", - "type": "ARMOR", - "name": { "str": "designer bathrobe" }, - "description": "An outer garment of absorbent, towel-like material traditionally worn to cover one's nakedness to and from the bath. It makes you wish you had running water to bathe with. This one has a golden logo of a now irrelevant fashion company sewn on.", - "weight": "580 g", - "volume": "2 L", - "price": 2200, - "price_postapoc": 50, - "to_hit": -1, - "material": [ "cotton" ], - "symbol": "[", - "looks_like": "house_coat", - "color": "blue", - "warmth": 20, - "material_thickness": 2, - "environmental_protection": 1, - "flags": [ "OUTER", "OVERSIZE", "SUPER_FANCY" ], - "armor": [ - { "covers": [ "torso" ], "coverage": 85, "encumbrance": [ 5, 10 ] }, - { "covers": [ "leg_l", "leg_r" ], "coverage": 85, "encumbrance": [ 5, 5 ] }, - { "covers": [ "arm_l", "arm_r" ], "coverage": 85, "encumbrance": [ 5, 5 ] } - ], - "pocket_data": [ - { - "pocket_type": "CONTAINER", - "max_contains_volume": "750 ml", - "max_contains_weight": "2 kg", - "max_item_length": "13 cm", - "moves": 80 - }, - { - "pocket_type": "CONTAINER", - "max_contains_volume": "750 ml", - "max_contains_weight": "2 kg", - "max_item_length": "13 cm", - "moves": 80 - } - ] - }, - { - "id": "fancy_bra", - "type": "ARMOR", - "name": { "str": "designer bra" }, - "description": "A luxurious designer bra. Serves its purpose and looks good on you.", - "weight": "35 g", - "volume": "250 ml", - "price": "100 USD", - "price_postapoc": "50 cent", - "material": [ "cotton" ], - "symbol": "[", - "looks_like": "bra", - "color": "white", - "warmth": 5, - "material_thickness": 2, - "flags": [ "VARSIZE", "SKINTIGHT", "SUPER_FANCY" ], - "armor": [ { "encumbrance": 0, "coverage": 15, "covers": [ "torso" ] } ] - }, - { - "id": "fancy_panties", - "type": "ARMOR", - "name": { "str_sp": "designer panties" }, - "description": "A luxurious set of designer panties. Preserves your modesty and looks good on you.", - "weight": "32 g", - "volume": "250 ml", - "price": "100 USD", - "price_postapoc": "50 cent", - "material": [ "cotton" ], - "symbol": "[", - "looks_like": "panties", - "color": "white", - "warmth": 5, - "material_thickness": 1, - "flags": [ "VARSIZE", "SKINTIGHT", "SUPER_FANCY" ], - "armor": [ { "encumbrance": 0, "coverage": 15, "covers": [ "leg_r", "leg_l" ] } ] - }, - { - "id": "fancy_briefs", - "type": "ARMOR", - "name": { "str_sp": "designer briefs" }, - "description": "A pair of designer briefs. Comfortable and good looking underwear worn by men.", - "weight": "32 g", - "volume": "250 ml", - "price": "100 USD", - "price_postapoc": "50 cent", - "material": [ "cotton" ], - "symbol": "[", - "looks_like": "briefs", - "color": "white", - "warmth": 5, - "material_thickness": 1, - "flags": [ "VARSIZE", "SKINTIGHT", "SUPER_FANCY" ], - "armor": [ { "encumbrance": 0, "coverage": 15, "covers": [ "leg_r", "leg_l" ] } ] - }, - { - "id": "fancy_boxer_shorts", - "type": "ARMOR", - "name": { "str_sp": "designer boxer shorts" }, - "description": "Men's designer boxer shorts. Much more fashionable than briefs and just as comfortable.", - "weight": "42 g", - "volume": "250 ml", - "price": "100 USD", - "price_postapoc": "50 cent", - "material": [ "cotton" ], - "symbol": "[", - "looks_like": "boxer_shorts", - "color": "light_gray", - "warmth": 5, - "material_thickness": 1, - "flags": [ "VARSIZE", "SKINTIGHT", "SUPER_FANCY" ], - "armor": [ { "encumbrance": 0, "coverage": 25, "covers": [ "leg_r", "leg_l" ] } ] - }, - { - "id": "fancy_boxer_briefs", - "type": "ARMOR", - "name": { "str_sp": "designer boxer briefs" }, - "description": "The age-old question, boxers or briefs? Your answer? Yes, the fancy kind.", - "weight": "37 g", - "volume": "250 ml", - "price": "100 USD", - "price_postapoc": "50 cent", - "material": [ "cotton" ], - "symbol": "[", - "looks_like": "boxer_briefs", - "color": "light_gray", - "warmth": 5, - "material_thickness": 1, - "flags": [ "VARSIZE", "SKINTIGHT", "SUPER_FANCY" ], - "armor": [ { "encumbrance": 0, "coverage": 20, "covers": [ "leg_r", "leg_l" ] } ] - }, - { - "id": "bikini_bottom_leather", - "type": "ARMOR", - "name": { "str": "leather bikini bottom" }, - "description": "A simple leather bikini bottom.", - "weight": "32 g", - "volume": "250 ml", - "price": "10 USD", - "price_postapoc": "50 cent", - "material": [ "leather" ], - "symbol": "[", - "looks_like": "bikini_bottom", - "color": "dark_gray", - "warmth": 5, - "material_thickness": 1, - "flags": [ "VARSIZE", "SKINTIGHT", "WATER_FRIENDLY", "FANCY" ], - "armor": [ { "encumbrance": 0, "coverage": 15, "covers": [ "leg_r", "leg_l" ] } ] - }, - { - "id": "bikini_bottom_fur", - "type": "ARMOR", - "name": { "str": "fur bikini bottom" }, - "description": "A simple fur bikini bottom.", - "weight": "32 g", - "volume": "250 ml", - "price": "10 USD", - "price_postapoc": "50 cent", - "material": [ "fur" ], - "symbol": "[", - "looks_like": "bikini_bottom", - "color": "brown", - "warmth": 5, - "material_thickness": 1, - "flags": [ "VARSIZE", "SKINTIGHT", "WATER_FRIENDLY", "FANCY" ], - "armor": [ { "encumbrance": 0, "coverage": 15, "covers": [ "leg_r", "leg_l" ] } ] - }, - { - "id": "thong", - "type": "ARMOR", - "name": { "str": "thong" }, - "description": "Women's underwear that covers a little less than normal in exchange for stares.", - "weight": "30 g", - "volume": "250 ml", - "price": "25 USD", - "price_postapoc": "25 cent", - "material": [ "cotton" ], - "symbol": "[", - "looks_like": "bikini_bottom", - "color": "white", - "warmth": 5, - "material_thickness": 1, - "flags": [ "VARSIZE", "SKINTIGHT", "FANCY" ], - "armor": [ { "encumbrance": 0, "coverage": 12, "covers": [ "leg_l", "leg_r" ] } ] - }, - { - "id": "dress_skirt", - "type": "ARMOR", - "name": { "str": "dress skirt" }, - "description": "A short yet professional looking cotton skirt. Somewhat easy to move in, but has no pockets.", - "weight": "75 g", - "volume": "250 ml", - "price": "80 USD", - "price_postapoc": "80 cent", - "material": [ "cotton" ], - "symbol": "[", - "looks_like": "skirt", - "color": "dark_gray", - "warmth": 5, - "material_thickness": 1, - "flags": [ "VARSIZE", "FANCY" ], - "armor": [ { "encumbrance": 2, "coverage": 50, "covers": [ "leg_l", "leg_r" ] } ] - }, - { - "id": "microskirt", - "type": "ARMOR", - "name": { "str": "microskirt" }, - "description": "A skirt that is on the short side. No pockets but it is comfortable to wear.", - "weight": "11 g", - "volume": "250 ml", - "price": "30 USD", - "price_postapoc": "30 cent", - "material": [ "cotton" ], - "symbol": "[", - "looks_like": "nanoskirt", - "color": "pink", - "material_thickness": 1, - "flags": [ "VARSIZE", "FANCY" ], - "armor": [ { "encumbrance": 0, "coverage": 7, "covers": [ "leg_l", "leg_r" ] } ] - }, - { - "id": "c_mi_go_carapace_salvaged", - "looks_like": "rm13_armor", - "type": "TOOL_ARMOR", - "category": "armor", - "symbol": "[", - "color": "green", - "name": { "str": "salvaged carapace armor" }, - "description": "A vaguely human-shaped shell of alien sinew and steel support, covered in armor plates made of resin. Effectively mutilated to fit a human (or mutant) wearer, somehow it's still functional, almost alive in fact. Activating it will reduce the suit's encumbrance, enhance strength and dexterity, protect the wearer from toxic gas, serve as a rebreather, enhance stamina and carry capacity, and provide some protection from outside temperature. It seems to recharge from sunlight, and being active will also gradually fatigue the user and affect healthiness, plus render them more vulnerable to electric shocks.", - "flags": [ "OVERSIZE", "STURDY", "OUTER", "PADDED", "SWIM_GOGGLES", "SUN_GLASSES" ], - "price_postapoc": "80 USD", - "material": [ "alien_resin", "flesh", "steel" ], - "weight": "20 kg", - "volume": "25 L", - "to_hit": -3, - "ammo": [ "battery" ], - "pocket_data": [ { "pocket_type": "MAGAZINE", "rigid": true, "ammo_restriction": { "battery": 100 } } ], - "use_action": { - "type": "transform", - "msg": "The carapace comes to life, spiracles dilating as environmental seals close.", - "target": "c_mi_go_carapace_salvaged_on", - "active": true, - "need_worn": true, - "need_charges": 1, - "need_charges_msg": "The carapace suit doesn't respond, evidently out of energy." - }, - "relic_data": { - "charge_info": { "recharge_type": "solar_sunny", "time": "10 m", "regenerate_ammo": true }, - "passive_effects": [ - { - "has": "WORN", - "condition": "ACTIVE", - "values": [ - { "value": "STRENGTH", "add": 2 }, - { "value": "DEXTERITY", "add": 1 }, - { "value": "ARMOR_ELEC", "multiply": 0.5 }, - { "value": "CARRY_WEIGHT", "multiply": 1.0 }, - { "value": "CLIMATE_CONTROL_HEAT", "add": 50 }, - { "value": "CLIMATE_CONTROL_CHILL", "add": 50 } - ], - "ench_effects": [ { "effect": "c_mi_go_carapace_stamina", "intensity": 1 } ] - } - ] - }, - "warmth": 10, - "material_thickness": 4, - "environmental_protection": 5, - "armor": [ - { - "encumbrance": 30, - "coverage": 100, - "covers": [ "head", "mouth", "eyes", "torso", "arm_l", "arm_r", "hand_l", "hand_r", "leg_l", "leg_r", "foot_l", "foot_r" ] - } - ] - }, - { - "id": "c_mi_go_carapace_salvaged_on", - "copy-from": "c_mi_go_carapace_salvaged", - "type": "TOOL_ARMOR", - "name": { "str": "salvaged carapace armor (on)", "str_pl": "salvaged carapace armors (on)" }, - "description": "A vaguely human-shaped shell of alien sinew and steel support, covered in armor plates made of resin. Salvaged using pre-cataclysm research into other living weaponry, it's been practically mutilated to fit a human (or mutant) wearer. Activating it will reduce the suit's encumbrance, enhance strength and dexterity, protect the wearer from toxic gas, serve as a rebreather, enhance stamina and carry capacity, and provide some protection from outside temperature. It seems to recharge from sunlight, and being active will also gradually fatigue the user and affect healthiness, plus render them more vulnerable to electric shocks.", - "turns_per_charge": 150, - "revert_to": "c_mi_go_carapace_salvaged", - "use_action": { - "target": "c_mi_go_carapace_salvaged", - "msg": "The suit's sinews go slack, releasing you from its grasp.", - "type": "transform", - "ammo_scale": 0 - }, - "extend": { "flags": [ "WATERPROOF", "RAINPROOF", "GAS_PROOF", "REBREATHER", "NO_TAKEOFF" ] }, - "material": [ "alien_resin", "flesh", "steel" ], - "material_thickness": 4, - "environmental_protection": 15, - "armor": [ - { - "encumbrance": 30, - "coverage": 100, - "covers": [ "head", "mouth", "eyes", "torso", "arm_l", "arm_r", "hand_l", "hand_r", "leg_l", "leg_r", "foot_l", "foot_r" ] - } - ] - }, - { - "id": "c_mi_go_wings_salvaged", - "type": "TOOL_ARMOR", - "symbol": "[", - "color": "green", - "name": { "str": "set of salvaged exo-wings", "str_pl": "sets of salvaged exo-wings" }, - "description": "A set of thin, green iridescent wings, steel wires and joints meshed with thick alien nervous cords. Salvaged using pre-cataclysm research into other living weaponry, it's been heavily altered to fit a human (or mutant) wearer. Activating it will grant immunity to falling damage and vastly speed up movement. It seems to recharge from sunlight, and being active will also gradually fatigue the user.", - "flags": [ "OVERSIZE", "STURDY", "BELTED", "PADDED" ], - "price_postapoc": "40 USD", - "material": [ "alien_resin", "flesh", "steel" ], - "weight": "2 kg", - "volume": "5 L", - "to_hit": -3, - "ammo": [ "battery" ], - "pocket_data": [ { "pocket_type": "MAGAZINE", "rigid": true, "ammo_restriction": { "battery": 100 } } ], - "use_action": { - "type": "transform", - "msg": "The exo-wings whir to life, becoming a fluttering blur of green and gray.", - "target": "c_mi_go_wings_salvaged_on", - "active": true, - "need_worn": true, - "need_charges": 1, - "need_charges_msg": "The exo-wings don't respond, evidently out of energy." - }, - "relic_data": { - "charge_info": { "recharge_type": "solar_sunny", "time": "10 m", "regenerate_ammo": true }, - "passive_effects": [ - { - "has": "WORN", - "condition": "ACTIVE", - "values": [ { "value": "MOVE_COST", "multiply": -0.5 }, { "value": "BONUS_DODGE", "add": 5 } ], - "ench_effects": [ { "effect": "c_mi_go_wings_immunity", "intensity": 1 } ] - } - ] - }, - "material_thickness": 2, - "armor": [ { "encumbrance": 10, "coverage": 40, "covers": [ "torso" ] } ] - }, - { - "id": "c_mi_go_wings_salvaged_on", - "copy-from": "c_mi_go_wings_salvaged", - "type": "TOOL_ARMOR", - "name": { "str": "set of salvaged exo-wings (on)", "str_pl": "sets of salvaged exo-wings (on)" }, - "description": "A set of thin, green iridescent wings, steel wires and joints meshed with thick alien nervous cords. They are currently buzzing with life, greatly speeding up movement and enhancing dodge as well as granting immunity to falling damage, in exchange for increased fatigue gain.", - "turns_per_charge": 75, - "revert_to": "c_mi_go_wings_salvaged", - "use_action": { - "target": "c_mi_go_wings_salvaged", - "msg": "The exo-wings go limp as they shut down.", - "type": "transform", - "ammo_scale": 0 - }, - "extend": { "flags": [ "NO_TAKEOFF" ] }, - "armor": [ { "encumbrance": 0, "coverage": 40, "covers": [ "torso" ] } ] - }, - { - "id": "cowboy_hat_surv", - "copy-from": "cowboy_hat", - "type": "ARMOR", - "name": { "str": "survivor cowboy hat" }, - "description": "A wide-brimmed hat that's been modified with kevlar padding, and bandolier loops sewn onto the hat band. Perfect for holding a few cartridges somewhere out of the way, its adjustable loops fitting a wide variety of ammunition.", - "weight": "420 g", - "price_postapoc": 500, - "material": [ "leather", "cotton", "kevlar" ], - "warmth": 10, - "material_thickness": 4, - "pocket_data": [ - { - "ammo_restriction": { - "32": 12, - "762x25": 12, - "38": 12, - "357mag": 12, - "357sig": 12, - "380": 12, - "38super": 12, - "40": 12, - "10mm": 12, - "44": 12, - "45": 12, - "45colt": 12, - "46": 12, - "57": 12, - "9x18": 12, - "9mm": 12, - "454": 12, - "460": 12, - "500": 12, - "22": 12, - "223": 12, - "270win": 12, - "300blk": 12, - "5x50": 12, - "545x39": 12, - "3006": 12, - "308": 12, - "300": 12, - "762": 12, - "762R": 12, - "8x40mm": 12, - "4570": 12, - "50": 12, - "700nx": 12, - "410shot": 12, - "shot": 12, - "20x66mm": 12, - "signal_flare": 12, - "flintlock": 12, - "36paper": 12, - "44paper": 12, - "blunderbuss": 12, - "shotpaper": 12 - }, - "moves": 30 - } - ], - "armor": [ { "encumbrance": 20, "coverage": 75, "covers": [ "head" ] } ], - "extend": { "effects": [ "STURDY" ] } - }, - { - "type": "ARMOR", - "id": "legrig_surv", - "name": { "str": "survivor leg rig" }, - "description": "A custom set of low-slung adjustable straps and rings, designed to secure a variety of equipment strapped to the legs. Its straps can handle a wide range of short blades, firearms, magazines, and most items that would fit on a tool belt. Activate it to store up to 4 items.", - "weight": "250 g", - "volume": "1500 ml", - "price": "100 USD", - "price_postapoc": "5 USD", - "material": [ "cotton", "leather" ], - "symbol": "[", - "looks_like": "legrig", - "color": "dark_gray", - "material_thickness": 1, - "pocket_data": [ - { - "moves": 75, - "min_volume": "50 ml", - "max_contains_volume": "1500 ml", - "max_contains_weight": "5 kg", - "max_item_length": "762 mm", - "skills": [ "pistol", "smg", "shotgun", "rifle" ], - "holster": true - }, - { - "moves": 75, - "min_volume": "50 ml", - "max_contains_volume": "1500 ml", - "max_contains_weight": "5 kg", - "max_item_length": "762 mm", - "skills": [ "pistol", "smg", "shotgun", "rifle" ], - "holster": true - }, - { - "moves": 75, - "min_volume": "50 ml", - "max_contains_volume": "1500 ml", - "max_contains_weight": "5 kg", - "max_item_length": "762 mm", - "holster": true, - "flag_restriction": [ "SHEATH_KNIFE", "BELT_CLIP", "SHEATH_SWORD", "MAG_COMPACT", "MAG_BULKY", "SPEEDLOADER" ] - }, - { - "moves": 75, - "min_volume": "50 ml", - "max_contains_volume": "1500 ml", - "max_contains_weight": "5 kg", - "max_item_length": "762 mm", - "holster": true, - "flag_restriction": [ "SHEATH_KNIFE", "BELT_CLIP", "SHEATH_SWORD", "MAG_COMPACT", "MAG_BULKY", "SPEEDLOADER" ] - } - ], - "use_action": { "type": "holster", "holster_prompt": "Stash item", "holster_msg": "You stash your %s" }, - "flags": [ "WATER_FRIENDLY", "BELTED", "OVERSIZE", "NO_QUICKDRAW" ], - "armor": [ - { - "encumbrance": [ 2, 6 ], - "coverage": 20, - "covers": [ "leg_l", "leg_r" ], - "specifically_covers": [ "leg_upper_r", "leg_upper_l" ] - } - ] - }, - { - "type": "mutation", - "id": "C_MOVE_NOISE", - "name": { "str": "Makeshift Power Armor Noise" }, - "points": 99, - "valid": false, - "description": "This is used to make the player a lot less stealthy, but also punch harder on top of the armor's strength bonus.", - "player_display": false, - "noise_modifier": 5.0, - "stealth_modifier": -10, - "scent_intensity": 1200, - "rand_bash_bonus": { "min": 3, "max": 6 } - }, - { - "id": "c_power_armor_surv", - "type": "TOOL_ARMOR", - "category": "clothing", - "symbol": "[", - "color": "dark_gray", - "looks_like": "rm13_armor", - "name": { "str": "makeshift power armor" }, - "description": "An incredibly heavy suit of steel plates covering a network of hydraulics, driven by pieces of a stripped-down diesel engine jury-rigged to assist the wearer's movements. It's cumbersome but provides considerable protection aside from gaps in the joints and vision slits, and the servos offer quite a bit of power when active.", - "flags": [ "OVERSIZE", "STURDY", "OUTER", "ALLOWS_NATURAL_ATTACKS", "PADDED" ], - "price": "500 USD", - "price_postapoc": "50 USD", - "material": [ "steel" ], - "weight": "50 kg", - "volume": "40 L", - "to_hit": -3, - "ammo": [ "diesel", "lamp_oil", "crude_lamp_oil", "motor_oil", "jp8" ], - "pocket_data": [ - { - "pocket_type": "MAGAZINE", - "rigid": true, - "watertight": true, - "ammo_restriction": { "diesel": 2000, "lamp_oil": 2000, "crude_lamp_oil": 2000, "motor_oil": 2000, "jp8": 2000 } - } - ], - "relic_data": { - "passive_effects": [ - { - "has": "WORN", - "condition": "ACTIVE", - "values": [ { "value": "STRENGTH", "add": 4 }, { "value": "CARRY_WEIGHT", "multiply": 1.5 } ], - "mutations": [ "C_MOVE_NOISE" ] - } - ] - }, - "use_action": { - "type": "transform", - "msg": "Your makeshift power armor roars to life, servos kicking into gear!", - "target": "c_power_armor_surv_on", - "need_worn": true, - "active": true, - "need_charges": 1, - "need_charges_msg": "There's no fuel in the makeshift power armor's tank." - }, - "warmth": 15, - "environmental_protection": 5, - "material_thickness": 8, - "armor": [ - { - "encumbrance": 45, - "coverage": 90, - "covers": [ "head", "mouth", "eyes", "torso", "arm_l", "arm_r", "hand_l", "hand_r", "leg_l", "leg_r", "foot_l", "foot_r" ] - } - ] - }, - { - "id": "c_power_armor_surv_on", - "copy-from": "c_power_armor_surv", - "repairs_like": "c_power_armor_surv", - "type": "TOOL_ARMOR", - "name": { "str": "makeshift power armor (on)", "str_pl": "makeshift power armors (on)" }, - "description": "An incredibly heavy suit of steel plates covering a network of hydraulics, driven by pieces of a stripped-down diesel engine jury-rigged to assist the wearer's movements. It's currently active, strengthening the wearer and making the armor less encumbering, but also being warmer and making stealth more difficult.", - "extend": { "effects": [ "TRADER_AVOID" ] }, - "//": "power_draw does not actually work sanely for non-battery items, so value fits for roughly how many turns one unit of the weakest allowed fuel would last at twice the power draw of vanilla power armor, rounded down.", - "turns_per_charge": 3, - "revert_to": "c_power_armor_surv", - "revert_msg": "Your makeshift power armor sputters and dies!", - "use_action": { - "target": "c_power_armor_surv", - "msg": "You shut the makeshift power armor off.", - "menu_text": "Turn off", - "type": "transform", - "ammo_scale": 0 - }, - "warmth": 45, - "armor": [ - { - "encumbrance": 15, - "coverage": 90, - "covers": [ "head", "mouth", "eyes", "torso", "arm_l", "arm_r", "hand_l", "hand_r", "leg_l", "leg_r", "foot_l", "foot_r" ] - } - ] - } -] diff --git a/nocts_cata_mod_DDA/Surv_help/c_bionics.json b/nocts_cata_mod_DDA/Surv_help/c_bionics.json deleted file mode 100644 index 8c2f76b8..00000000 --- a/nocts_cata_mod_DDA/Surv_help/c_bionics.json +++ /dev/null @@ -1,390 +0,0 @@ -[ - { - "id": "bio_laser_minigun", - "type": "GUN", - "name": { "str": "laser gatling arm" }, - "description": "Your left arm is currently transformed into a ups powered laser gatling gun. Fire it as if it was any other gun.", - "volume": "3 L", - "weight": "3 kg", - "material": [ "steel", "plastic" ], - "symbol": "(", - "color": "magenta", - "skill": "rifle", - "range": 30, - "ranged_damage": { "damage_type": "heat", "amount": 20, "armor_penetration": 15 }, - "dispersion": 10, - "sight_dispersion": 150, - "durability": 10, - "modes": [ [ "DEFAULT", "auto", 5 ] ], - "reload": 500, - "ammo_effects": [ "LASER", "INCENDIARY" ], - "flags": [ "NEVER_JAMS", "NO_DROP", "TRADER_AVOID", "NON-FOULING", "NEEDS_NO_LUBE", "USES_BIONIC_POWER" ] - }, - { - "type": "bionic", - "id": "bio_laser_armgun", - "name": { "str": "Laser Gatling Arm" }, - "//": "To be re-added if this ever gets accessible in JSON: However, you are unable to use or carry two-handed items, and your strength limits what you can use with your one hand.", - "occupied_bodyparts": [ [ "arm_l", 10 ] ], - "act_cost": "50 kJ", - "fake_weapon": "bio_laser_minigun", - "description": "Your left arm has been outfitted with a complex array of rotating laser projectors. Or in layman's terms, a laser gatling gun! You may use your energy banks to fire a barrage of lasers.", - "flags": [ "BIONIC_GUN" ] - }, - { - "id": "bio_laser_armgun", - "copy-from": "bionic_general", - "type": "BIONIC_ITEM", - "name": { "str": "Laser Gatling Arm CBM" }, - "description": "Your left arm has been outfitted with a complex array of rotating laser projectors. Or in layman's terms, a laser gatling gun! You may use your energy banks to fire a barrage of lasers.", - "price": "2200 USD", - "difficulty": 3 - }, - { - "type": "GENERIC", - "id": "bio_sword_weapon", - "name": { "str": "monomolecular sword" }, - "description": "A yard-long sword made from high-tech alloy and edged with bonded nanocrystals.", - "weight": "300 g", - "to_hit": 3, - "color": "dark_gray", - "symbol": "{", - "material": [ "superalloy" ], - "techniques": [ "RAPID", "WBLOCK_2" ], - "volume": "2250 ml", - "cutting": 48, - "flags": [ "NO_UNWIELD", "NO_DROP", "UNBREAKABLE_MELEE", "TRADER_AVOID" ], - "qualities": [ [ "CUT", 1 ], [ "BUTCHER", 20 ] ] - }, - { - "type": "bionic", - "id": "bio_sword", - "name": { "str": "Monomolecular Sword" }, - "occupied_bodyparts": [ [ "arm_r", 5 ], [ "hand_r", 2 ] ], - "act_cost": "1 kJ", - "fake_weapon": "bio_sword_weapon", - "description": "A deadly yard-long blade made of advanced material now resides inside your forearm, capable of being extended through the back of your wrist at the cost of a small amount of power. Though exceptionally sharp, it will prevent you from holding anything else while extended.", - "flags": [ "BIONIC_TOGGLED", "BIONIC_WEAPON", "USES_BIONIC_POWER" ] - }, - { - "id": "bio_sword", - "copy-from": "bionic_general", - "type": "BIONIC_ITEM", - "name": { "str": "Monomolecular Sword CBM" }, - "description": "A deadly yard-long blade made of advanced material now resides inside your forearm, capable of being extended through the back of your wrist at the cost of a small amount of power. Though exceptionally sharp, it will prevent you from holding anything else while extended.", - "price": "250 USD", - "difficulty": 8 - }, - { - "id": "bio_flamethrower_gun", - "type": "GUN", - "name": { "str": "dual-hand flamethrower" }, - "description": "Implanted in the palms of your hands lie a compact flamethrower system that uses bionic power and oxygen in the air as ignition, use as any other gun.", - "volume": "3 L", - "weight": "3 kg", - "material": [ "steel", "plastic" ], - "symbol": "(", - "color": "red", - "skill": "rifle", - "range": 5, - "ranged_damage": { "damage_type": "heat", "amount": 5 }, - "dispersion": 300, - "sight_dispersion": 150, - "durability": 10, - "modes": [ [ "DEFAULT", "auto", 5 ] ], - "reload": 500, - "ammo_effects": [ "FLAME", "INCENDIARY" ], - "flags": [ "NEVER_JAMS", "NO_DROP", "TRADER_AVOID", "NON-FOULING", "NEEDS_NO_LUBE", "USES_BIONIC_POWER" ] - }, - { - "type": "bionic", - "id": "bio_flamethrower", - "name": { "str": "Dual-Hand Flamethrower" }, - "occupied_bodyparts": [ [ "hand_r", 2 ], [ "hand_l", 2 ] ], - "act_cost": "100 kJ", - "fake_weapon": "bio_flamethrower_gun", - "description": "Implanted in the palms of your hands lie a compact flamethrower system that uses bionic power and oxygen in the air as ignition, use as any other gun.", - "flags": [ "BIONIC_GUN" ] - }, - { - "id": "bio_flamethrower", - "copy-from": "bionic_general", - "type": "BIONIC_ITEM", - "name": { "str": "Dual-Hand Flamethrower CBM" }, - "description": "Implanted in the palms of your hands lie a compact flamethrower system that uses bionic power and oxygen in the air as ignition, use as any other gun.", - "price": "2200 USD", - "difficulty": 4 - }, - { - "id": "bio_plasma_cell", - "type": "bionic", - "name": { "str": "Plasma Pulse Cell" }, - "//": "Spikes of power at low efficiency because the available fuels have much smaller stack sizes than most fuels. Since hydrogen is energy-dense, power per unit is massive.", - "description": "Implanted in your chest is a small, advanced form of hydrogen fuel cell. Designed to produce a spike of power production for cutting-edge military cybernetics, it is significantly less efficient than a traditional hydrogen fuel cell, but each pulse still puts out a lot of power. Each pulse vents a jet of intense heat, making it dangerous in confined spaces. It has two chambers, this one is configured for military-grade hydrogen canisters.", - "occupied_bodyparts": [ [ "torso", 15 ] ], - "encumbrance": [ [ "torso", 5 ] ], - "fuel_options": [ "hydrogen_cell" ], - "fuel_capacity": 5, - "fuel_efficiency": 0.25, - "exothermic_power_gen": true, - "time": 1, - "flags": [ "BIONIC_TOGGLED", "BIONIC_POWER_SOURCE", "BIONIC_NPC_USABLE" ], - "included_bionics": [ "bio_plasma_cell_hydrogen" ] - }, - { - "id": "bio_plasma_cell_hydrogen", - "type": "bionic", - "name": { "str": "Hydrogen Pulse Cell" }, - "description": "A small, advanced form of hydrogen fuel cell, designed to produce a spike of power production for cutting-edge military cybernetics. This is the separate chamber for burning lower-pressure hydrogen, for less intense bursts of bionic energy.", - "fuel_options": [ "c_hydrogen_gas" ], - "fuel_capacity": 5, - "fuel_efficiency": 0.25, - "exothermic_power_gen": true, - "time": 1, - "flags": [ "BIONIC_TOGGLED", "BIONIC_POWER_SOURCE", "BIONIC_NPC_USABLE" ], - "included": true - }, - { - "id": "bio_plasma_cell", - "copy-from": "bionic_general", - "type": "BIONIC_ITEM", - "name": { "str": "Plasma Pulse Cell CBM" }, - "looks_like": "bio_fuel_cell_gasoline", - "description": "This implant provides an experimental military hydrogen cell, able to produce large spikes of power for intense usage. Its network of pressurized storage has two chambers, one can hold 500 ml of hydrogen gas, the other 5 rounds of denser hydrogen canisters used in plasma weaponry. The label advises not to use it in confined spaces, and to keep moving if used during a military operation, due to hazardous levels of waste heat.", - "price": "4500 USD", - "weight": "600 g", - "difficulty": 7 - }, - { - "type": "GENERIC", - "//": "pseudo item, used as fuel type for atomic battery CBM", - "id": "c_atomic_battery_power", - "symbol": "?", - "color": "white", - "name": { "str": "Alphavoltaic Power", "str_pl": "none" }, - "description": "seeing this is a bug", - "stackable": true, - "volume": "0 ml", - "material": [ "c_atomic_battery_power" ], - "flags": [ "PSEUDO", "PERPETUAL" ] - }, - { - "id": "bio_atomic_battery", - "//": "This actually does nothing useful, see below.", - "type": "bionic", - "name": { "str": "Atomic Battery" }, - "description": "Your body has been implanted with a compact, advanced plutonium-cell generator for military use. A true atomic battery, using advanced materials to create a practical alphavoltaic power source. While its power output is still very low, it's also consistent with negligible waste heat, making it a useful backup to another power generation method. It will produce power continuously unless interrupted by the integral disconnect switch.", - "occupied_bodyparts": [ [ "torso", 10 ] ], - "included_bionics": [ "bio_atomic_battery_2" ], - "flags": [ "BIONIC_SHOCKPROOF" ] - }, - { - "id": "bio_atomic_battery_2", - "//": "This hides where the actual powergen is defined. Toggling pure-passive powergen screws up the logic such that it'll only work when off, so of course turning it on needs to be disguised as a safety switch. 5 watts, closer to a bank of RHUs than an RTG, but it outputs ", - "type": "bionic", - "name": { "str": "Atomic Battery Interrupter" }, - "description": "An integrated safety mechanism allowing one to shut down power production at will. Works via angling plutonium catalysts to manipulate how much alpha decay hits the advanced nanocompounds that produce power. Turn it on to halt power production, in the unlikely event that it becomes necessary.", - "fuel_options": [ "c_atomic_battery_power" ], - "passive_fuel_efficiency": 0.005, - "time": 1, - "flags": [ "BIONIC_TOGGLED", "BIONIC_POWER_SOURCE", "BIONIC_SHOCKPROOF" ] - }, - { - "id": "bio_atomic_battery", - "copy-from": "bionic_general", - "type": "BIONIC_ITEM", - "name": { "str": "Atomic Battery CBM" }, - "description": "An old form of non-thermal radioisotope generator, given new life and military applications using cutting-edge plutonium-catalyst developments. Effectively a plutonium fuel cell converted into an alphavoltaic battery, with greater power output and longevity than older implants. Its output is still very low at only 5 watts, but it is continuous unless deliberately interrupted by the provided disconnect system, making it a good supplement to a more intensive power generation method.", - "price": "8000 USD", - "difficulty": 8 - }, - { - "id": "bio_atomic_battery_2", - "//": "Never actually exists, only needed by bionic code for unknown reason to avoid load error.", - "copy-from": "bionic_general", - "type": "BIONIC_ITEM", - "name": { "str": "Atomic Battery Interrupter" }, - "description": "A system of power control and safety mechanisms normally built into an Atomic Battery system. Removing it is almost certainly a bad idea." - }, - { - "id": "bio_hazard_shield", - "copy-from": "bionic_general", - "type": "BIONIC_ITEM", - "name": { "str": "Hazard Stabilizer System CBM" }, - "looks_like": "bio_faraday", - "description": "A network of specialized medical equipment, implanted just under the skin. Activating it will induce temporary changes in body chemistry, providing immunity to acid and biological damage, and preventing exposure to contact toxins and venom.", - "price": "50 USD", - "weight": "500 g", - "difficulty": 9 - }, - { - "id": "bio_hazard_shield", - "type": "bionic", - "name": { "str": "Hazard Stabilizer System" }, - "description": "Installed throughout your body, just under the skin, is a network of specialized medical equipment. When activated, it will synthesize antitoxins and catalyze temporary chemical reactions in the muscles and skin. While active, you will be immune to acid and biological damage, keeping the body relatively stable even if severely poisoned. It will also prevent, but not cure, the effects of contact and injected hazards, such as venom. Food poisoning and toxic gas will still affect you, but you will not take damage-over-time from them.", - "occupied_bodyparts": [ - [ "torso", 5 ], - [ "head", 2 ], - [ "arm_l", 2 ], - [ "arm_r", 2 ], - [ "hand_l", 1 ], - [ "hand_r", 1 ], - [ "leg_l", 3 ], - [ "leg_r", 3 ], - [ "foot_l", 1 ], - [ "foot_r", 1 ] - ], - "flags": [ "BIONIC_TOGGLED" ], - "enchantments": [ "C_ENCH_HAZARD_SHIELD" ], - "act_cost": "1 kJ", - "react_cost": "1 kJ", - "time": 1 - }, - { - "type": "enchantment", - "id": "C_ENCH_HAZARD_SHIELD", - "condition": "ACTIVE", - "ench_effects": [ { "effect": "hazard_shield_effect", "intensity": 1 } ] - }, - { - "type": "effect_type", - "id": "hazard_shield_effect", - "name": [ "Hazard Stabilization" ], - "desc": [ - "Immunity to acid and biological damage. Prevents, but does not cure, exposure to contact and injected hazards, such as venom. Food poisoning and toxic gas will still affect you, but you will not take damage-over-time from them." - ], - "blocks_effects": [ - "stung", - "poison", - "badpoison", - "venom_dmg", - "venom_weaken", - "bite", - "spores", - "paralyzepoison", - "dermatik", - "tetanus", - "corroding" - ], - "flags": [ "EFFECT_ACID_IMMUNE", "EFFECT_BIO_IMMUNE" ] - }, - { - "id": "bio_cutting_torch", - "type": "bionic", - "name": { "str": "Integrated Cutting Torch" }, - "description": "A deployable plasma cutter now resides in your right arm, that can be deployed for a small amount of bionic power. Once extended, it can then be activated to use as a cutting torch and destroy metal barriers. More energy intensive than a conventional welder, but can be used for welding if needed.", - "occupied_bodyparts": [ [ "arm_r", 5 ] ], - "act_cost": "50 J", - "fake_weapon": "bio_cutting_torch_item", - "flags": [ "BIONIC_TOGGLED", "BIONIC_WEAPON" ] - }, - { - "id": "bio_cutting_torch", - "copy-from": "bionic_general", - "type": "BIONIC_ITEM", - "name": { "str": "Integrated Cutting Torch CBM" }, - "looks_like": "bio_tools", - "description": "A deployable plasma cutter implanted in the right arm, that can be deployed for a small amount of bionic power. It can then be used to destroy metal barriers. More energy intensive than a conventional welder, but can be used for welding if needed.", - "price": "8000 USD", - "difficulty": 6 - }, - { - "id": "bio_cutting_torch_item", - "sub": "oxy_torch", - "type": "TOOL", - "name": { "str": "extended bionic cutting torch" }, - "description": "A bionic plasma cutter, deployed and taking up your hand. Activate it to destroy metal barriers, as you would a cutting torch.", - "symbol": "#", - "color": "white", - "weight": "226 g", - "bashing": 3, - "flags": [ "NO_UNWIELD", "NO_DROP", "UNBREAKABLE_MELEE", "TRADER_AVOID", "USES_BIONIC_POWER" ], - "max_charges": 1000, - "charges_per_use": 6, - "use_action": [ "OXYTORCH" ], - "qualities": [ [ "WELD", 2 ] ] - }, - { - "id": "bio_animal_empathy", - "copy-from": "bionic_general", - "type": "BIONIC_ITEM", - "name": { "str": "Biopattern Distortion CBM" }, - "looks_like": "bio_face_mask", - "description": "A network of implant that can disguise subtle cues that give away a person's presence to wildlife. While it doesn't seem effective against the undead, it's enough to fool most wildlife when activated, letting the user approach them without detection.", - "price": "8500 USD", - "weight": "500 g", - "difficulty": 7 - }, - { - "id": "bio_animal_empathy", - "type": "bionic", - "name": { "str": "Biopattern Distortion" }, - "description": "An advanced network of implants subtly alters your scent, disguises the sound of your heartbeat, and disrupts other subtle cues. It won't work on the undead or other unnatural threats, but it will allow you to approach most wildlife unhindered, including mutant animals.", - "occupied_bodyparts": [ [ "torso", 5 ], [ "head", 3 ] ], - "flags": [ "BIONIC_TOGGLED" ], - "enchantments": [ "C_ENCH_BIOPATTERN_DISTORTION" ], - "act_cost": "1250 J", - "react_cost": "1250 J", - "time": 1 - }, - { - "type": "enchantment", - "id": "C_ENCH_BIOPATTERN_DISTORTION", - "condition": "ACTIVE", - "mutations": [ "C_BIOPATTERN_DISTORTION" ] - }, - { - "type": "mutation", - "id": "C_BIOPATTERN_DISTORTION", - "name": { "str": "Biopattern Distortion" }, - "points": 99, - "valid": false, - "description": "Earthly wildlife, mutant or otherwise, will currently ignore your presence.", - "player_display": false, - "ignored_by": [ - "MAMMAL", - "AMPHIBIAN", - "BIRD", - "REPTILE", - "FISH", - "INSECT", - "CENTIPEDE", - "INSECT_FLYING", - "SPIDER", - "MOLLUSK", - "WORM" - ], - "anger_relations": [ - [ "MAMMAL", -95 ], - [ "AMPHIBIAN", -95 ], - [ "BIRD", -95 ], - [ "REPTILE", -95 ], - [ "FISH", -95 ], - [ "INSECT", -95 ], - [ "CENTIPEDE", -95 ], - [ "INSECT_FLYING", -95 ], - [ "SPIDER", -95 ], - [ "MOLLUSK", -95 ], - [ "WORM", -95 ] - ] - }, - { - "id": "bio_power_storage_sentinel", - "type": "bionic", - "name": { "str": "Sentinel Power Storage" }, - "capacity": "1000 kJ", - "description": "An experimental and rare Compact Bionics Module that increases your power capacity by 1000 kJ.", - "flags": [ "BIONIC_NPC_USABLE" ] - }, - { - "id": "bio_power_storage_sentinel", - "copy-from": "bionic_general_npc_usable", - "type": "BIONIC_ITEM", - "name": { "str_sp": "Sentinel Power Storage CBM" }, - "looks_like": "bio_power_storage_mkII", - "description": "A Compact Bionics Module developed by Omnitech Labs for military applications based on the highly successful Power Storage CBM. Increases the user's power capacity by 1000 units.", - "price": 1000000, - "weight": "50 g", - "difficulty": 1 - } -] diff --git a/nocts_cata_mod_DDA/Surv_help/c_books.json b/nocts_cata_mod_DDA/Surv_help/c_books.json deleted file mode 100644 index 984e219d..00000000 --- a/nocts_cata_mod_DDA/Surv_help/c_books.json +++ /dev/null @@ -1,705 +0,0 @@ -[ - { - "id": "encyclopedia_mechanics", - "type": "BOOK", - "looks_like": "textbook_chemistry", - "name": { "str_sp": "Rebuilding Civilization: Mechanics" }, - "description": "The mechanics volume of the Rebuilding Civilization encyclopedia. This book contains everything from simple machines to the inner workings of submarine engines in extremely fine detail. This book is so technical, longwinded and dry that even bookworms and fast readers would find it hard to read. Literally any other book on the subject would be a more efficient way to learn but if the books you have are missing specific information then this is a good substitute until you find something better.", - "weight": "1800 g", - "volume": "2000 ml", - "price": "100 USD", - "price_postapoc": "10 USD", - "bashing": 4, - "material": [ "paper" ], - "symbol": "?", - "color": "blue", - "skill": "mechanics", - "required_level": 0, - "max_level": 10, - "intelligence": 12, - "time": "180 m", - "fun": -5, - "proficiencies": [ - { "proficiency": "prof_basic_engines", "time_factor": 0.7, "fail_factor": 0.5 }, - { "proficiency": "prof_pneumatics", "time_factor": 0.7, "fail_factor": 0.5 }, - { "proficiency": "prof_welding", "time_factor": 0.25, "fail_factor": 0.3, "include_prereqs": true } - ] - }, - { - "id": "encyclopedia_fabrication", - "type": "BOOK", - "looks_like": "textbook_chemistry", - "name": { "str_sp": "Rebuilding Civilization: Fabrication" }, - "description": "The fabrication volume of the Rebuilding Civilization encyclopedia. This book contains everything from creating how to create simple stone tools to the creation of the pyramids of Egypt in fine detail. This book is so technical, longwinded and dry that even bookworms and fast readers would find it hard to read. Literally any other book on the subject would be a more efficient way to learn but if the books you have are missing specific information then this is a good substitute until you find something better.", - "weight": "1800 g", - "volume": "2000 ml", - "price": "100 USD", - "price_postapoc": "10 USD", - "bashing": 4, - "material": [ "paper" ], - "symbol": "?", - "color": "blue", - "skill": "fabrication", - "required_level": 0, - "max_level": 10, - "intelligence": 12, - "time": "180 m", - "fun": -5, - "proficiencies": [ - { "proficiency": "prof_armorsmithing", "time_factor": 0.2, "fail_factor": 0.3, "include_prereqs": false }, - { "proficiency": "prof_bowyery", "time_factor": 0.15, "fail_factor": 0.5 }, - { "proficiency": "prof_carpentry_basic", "time_factor": 0.2, "fail_factor": 0.2, "include_prereqs": true }, - { "proficiency": "prof_fletching", "time_factor": 0.15, "fail_factor": 0.35 }, - { "proficiency": "prof_glassblowing", "time_factor": 0.7, "fail_factor": 0.5 }, - { "proficiency": "prof_handloading", "time_factor": 0.8, "fail_factor": 0.5 }, - { "proficiency": "prof_plasticworking", "time_factor": 0.6, "fail_factor": 0.5 }, - { "proficiency": "prof_pottery", "time_factor": 0.15, "fail_factor": 0.15 }, - { "proficiency": "prof_welding", "time_factor": 0.25, "fail_factor": 0.3, "include_prereqs": true } - ] - }, - { - "id": "encyclopedia_archery", - "type": "BOOK", - "looks_like": "textbook_chemistry", - "name": { "str_sp": "Rebuilding Civilization: Archery" }, - "description": "The archery volume of the Rebuilding Civilization encyclopedia. This book contains everything from correct positioning to the usage of advanced bows in fine detail. This book is so technical, longwinded and dry that even bookworms and fast readers would find it hard to read. Literally any other book on the subject would be a more efficient way to learn but if the books you have are missing specific information then this is a good substitute until you find something better.", - "weight": "1800 g", - "volume": "2000 ml", - "price": "100 USD", - "price_postapoc": "10 USD", - "bashing": 4, - "material": [ "paper" ], - "symbol": "?", - "color": "blue", - "skill": "archery", - "required_level": 0, - "max_level": 10, - "intelligence": 12, - "time": "180 m", - "fun": -5 - }, - { - "id": "encyclopedia_bashing", - "type": "BOOK", - "looks_like": "textbook_chemistry", - "name": { "str_sp": "Rebuilding Civilization: Bashing Weapons" }, - "description": "The bashing weapons volume of the Rebuilding Civilization encyclopedia. This book contains everything from self defense with a pipe to the proper swinging technique for a sledge hammer in fine detail. This book is so technical, longwinded and dry that even bookworms and fast readers would find it hard to read. Literally any other book on the subject would be a more efficient way to learn but if the books you have are missing specific information then this is a good substitute until you find something better.", - "weight": "1800 g", - "volume": "2000 ml", - "price": "100 USD", - "price_postapoc": "10 USD", - "bashing": 4, - "material": [ "paper" ], - "symbol": "?", - "color": "blue", - "skill": "bashing", - "required_level": 0, - "max_level": 10, - "intelligence": 12, - "time": "180 m", - "fun": -5 - }, - { - "id": "encyclopedia_chemistry", - "type": "BOOK", - "looks_like": "textbook_chemistry", - "name": { "str_sp": "Rebuilding Civilization: Applied Science" }, - "description": "The applied science volume of the Rebuilding Civilization encyclopedia. This book contains everything from cooking small game to acid-base reactions to polymer synthesis in fine detail. This book is so technical, longwinded and dry that even bookworms and fast readers would find it hard to read. Literally any other book on the subject would be a more efficient way to learn but if the books you have are missing specific information then this is a good substitute until you find something better.", - "weight": "1800 g", - "volume": "2000 ml", - "price": "100 USD", - "price_postapoc": "10 USD", - "bashing": 4, - "material": [ "paper" ], - "symbol": "?", - "color": "blue", - "skill": "chemistry", - "required_level": 0, - "max_level": 10, - "intelligence": 12, - "time": "180 m", - "fun": -5, - "proficiencies": [ - { "proficiency": "prof_chem_synth", "time_factor": 0.25, "fail_factor": 0.25 }, - { "proficiency": "prof_distilling", "time_factor": 0.25, "fail_factor": 0.25 }, - { "proficiency": "prof_inorganic_chemistry", "time_factor": 0.25, "fail_factor": 0.25 }, - { "proficiency": "prof_intro_biology", "time_factor": 0.25, "fail_factor": 0.25 }, - { "proficiency": "prof_intro_chemistry", "time_factor": 0.25, "fail_factor": 0.25 }, - { "proficiency": "prof_intro_chem_synth", "time_factor": 0.25, "fail_factor": 0.25 }, - { "proficiency": "prof_metallurgy", "time_factor": 0.25, "fail_factor": 0.25 }, - { "proficiency": "prof_organic_chemistry", "time_factor": 0.25, "fail_factor": 0.25 } - ] - }, - { - "id": "encyclopedia_computer", - "type": "BOOK", - "looks_like": "textbook_chemistry", - "name": { "str_sp": "Rebuilding Civilization: Computers" }, - "description": "The computer volume of the Rebuilding Civilization encyclopedia. This book contains everything from basic programming to cyber security algorithms in fine detail. This book is so technical, longwinded and dry that even bookworms and fast readers would find it hard to read. Literally any other book on the subject would be a more efficient way to learn but if the books you have are missing specific information then this is a good substitute until you find something better.", - "weight": "1800 g", - "volume": "2000 ml", - "price": "100 USD", - "price_postapoc": "10 USD", - "bashing": 4, - "material": [ "paper" ], - "symbol": "?", - "color": "blue", - "skill": "computer", - "required_level": 0, - "max_level": 10, - "intelligence": 12, - "time": "180 m", - "fun": -5 - }, - { - "id": "encyclopedia_cooking", - "type": "BOOK", - "looks_like": "textbook_chemistry", - "name": { "str_sp": "Rebuilding Civilization: Food Handling" }, - "description": "The food handling volume of the Rebuilding Civilization encyclopedia. This book contains everything from cooking small game to gourmet meal preparation in fine detail. This book is so technical, longwinded and dry that even bookworms and fast readers would find it hard to read. Literally any other book on the subject would be a more efficient way to learn but if the books you have are missing specific information then this is a good substitute until you find something better.", - "weight": "1800 g", - "volume": "2000 ml", - "price": "100 USD", - "price_postapoc": "10 USD", - "bashing": 4, - "material": [ "paper" ], - "symbol": "?", - "color": "blue", - "skill": "cooking", - "required_level": 0, - "max_level": 10, - "intelligence": 12, - "time": "180 m", - "fun": -5, - "proficiencies": [ - { "proficiency": "prof_baking", "time_factor": 0.25, "fail_factor": 0.2 }, - { "proficiency": "prof_baking_bread", "time_factor": 0.25, "fail_factor": 0.2 }, - { "proficiency": "prof_brewing", "time_factor": 0.25, "fail_factor": 0.5 }, - { "proficiency": "prof_cheesemaking_1", "time_factor": 0.1, "fail_factor": 0.4 }, - { "proficiency": "prof_fermenting", "time_factor": 0.1, "fail_factor": 0.25 }, - { "proficiency": "prof_food_canning", "time_factor": 0.1, "fail_factor": 0.4 }, - { "proficiency": "prof_forage_cooking", "time_factor": 0.1, "fail_factor": 0.25 }, - { "proficiency": "prof_frying", "time_factor": 0.1, "fail_factor": 0.2 }, - { "proficiency": "prof_preservation", "time_factor": 0.1, "fail_factor": 0.1 } - ] - }, - { - "id": "encyclopedia_cutting", - "type": "BOOK", - "looks_like": "textbook_chemistry", - "name": { "str_sp": "Rebuilding Civilization: Cutting Weapons" }, - "description": "The cutting weapons volume of the Rebuilding Civilization encyclopedia. This book contains everything from using a glass shiv to medieval swordsmanship in fine detail. This book is so technical, longwinded and dry that even bookworms and fast readers would find it hard to read. Literally any other book on the subject would be a more efficient way to learn but if the books you have are missing specific information then this is a good substitute until you find something better.", - "weight": "1800 g", - "volume": "2000 ml", - "price": "100 USD", - "price_postapoc": "10 USD", - "bashing": 4, - "material": [ "paper" ], - "symbol": "?", - "color": "blue", - "skill": "cutting", - "required_level": 0, - "max_level": 10, - "intelligence": 12, - "time": "180 m", - "fun": -5 - }, - { - "id": "encyclopedia_dodge", - "type": "BOOK", - "looks_like": "textbook_chemistry", - "name": { "str_sp": "Rebuilding Civilization: Dodging" }, - "description": "The dodging volume of the Rebuilding Civilization encyclopedia. This book contains everything from dancing for beginners to parkour in fine detail. This book is so technical, longwinded and dry that even bookworms and fast readers would find it hard to read. Literally any other book on the subject would be a more efficient way to learn but if the books you have are missing specific information then this is a good substitute until you find something better.", - "weight": "1800 g", - "volume": "2000 ml", - "price": "100 USD", - "price_postapoc": "10 USD", - "bashing": 4, - "material": [ "paper" ], - "symbol": "?", - "color": "blue", - "skill": "dodge", - "required_level": 0, - "max_level": 10, - "intelligence": 12, - "time": "180 m", - "fun": -5 - }, - { - "id": "encyclopedia_driving", - "type": "BOOK", - "looks_like": "textbook_chemistry", - "name": { "str_sp": "Rebuilding Civilization: Vehicles" }, - "description": "The vehicles volume of the Rebuilding Civilization encyclopedia. This book contains everything from acquiring a driving license to professional racing in fine detail. This book is so technical, longwinded and dry that even bookworms and fast readers would find it hard to read. Literally any other book on the subject would be a more efficient way to learn but if the books you have are missing specific information then this is a good substitute until you find something better.", - "weight": "1800 g", - "volume": "2000 ml", - "price": "100 USD", - "price_postapoc": "10 USD", - "bashing": 4, - "material": [ "paper" ], - "symbol": "?", - "color": "blue", - "skill": "driving", - "required_level": 0, - "max_level": 10, - "intelligence": 12, - "time": "180 m", - "fun": -5 - }, - { - "id": "encyclopedia_electronics", - "type": "BOOK", - "looks_like": "textbook_chemistry", - "name": { "str_sp": "Rebuilding Civilization: Electronics" }, - "description": "The electronics volume of the Rebuilding Civilization encyclopedia. This book contains everything from simple circuits to military robotics in fine detail. This book is so technical, longwinded and dry that even bookworms and fast readers would find it hard to read. Literally any other book on the subject would be a more efficient way to learn but if the books you have are missing specific information then this is a good substitute until you find something better.", - "weight": "1800 g", - "volume": "2000 ml", - "price": "100 USD", - "price_postapoc": "10 USD", - "bashing": 4, - "material": [ "paper" ], - "symbol": "?", - "color": "blue", - "skill": "electronics", - "required_level": 0, - "max_level": 10, - "intelligence": 12, - "time": "180 m", - "fun": -5, - "proficiencies": [ - { "proficiency": "prof_elec_circuits", "time_factor": 0.25, "fail_factor": 0.25 }, - { "proficiency": "prof_electromagnetics", "time_factor": 0.25, "fail_factor": 0.25 }, - { "proficiency": "prof_elec_soldering", "time_factor": 0.25, "fail_factor": 0.25 } - ] - }, - { - "id": "encyclopedia_firstaid", - "type": "BOOK", - "looks_like": "textbook_chemistry", - "name": { "str_sp": "Rebuilding Civilization: Health Care" }, - "description": "The health care volume of the Rebuilding Civilization encyclopedia. This book contains everything from proper bandage application to exploratory surgery in fine detail. This book is so technical, longwinded and dry that even bookworms and fast readers would find it hard to read. Literally any other book on the subject would be a more efficient way to learn but if the books you have are missing specific information then this is a good substitute until you find something better.", - "weight": "1800 g", - "volume": "2000 ml", - "price": "100 USD", - "price_postapoc": "10 USD", - "bashing": 4, - "material": [ "paper" ], - "symbol": "?", - "color": "blue", - "skill": "firstaid", - "required_level": 0, - "max_level": 10, - "intelligence": 12, - "time": "180 m", - "fun": -5, - "proficiencies": [ - { "proficiency": "prof_wound_care", "time_factor": 0.75, "fail_factor": 0.5 }, - { "proficiency": "prof_wound_care_expert", "time_factor": 0.75, "fail_factor": 0.5 } - ] - }, - { - "id": "encyclopedia_gun", - "type": "BOOK", - "looks_like": "textbook_chemistry", - "name": { "str_sp": "Rebuilding Civilization: Marksmanship" }, - "description": "The marksmanship volume of the Rebuilding Civilization encyclopedia. This book contains everything from proper iron sight aiming to military sniper techniques in fine detail. This book is so technical, longwinded and dry that even bookworms and fast readers would find it hard to read. Literally any other book on the subject would be a more efficient way to learn but if the books you have are missing specific information then this is a good substitute until you find something better.", - "weight": "1800 g", - "volume": "2000 ml", - "price": "100 USD", - "price_postapoc": "10 USD", - "bashing": 4, - "material": [ "paper" ], - "symbol": "?", - "color": "blue", - "skill": "gun", - "required_level": 0, - "max_level": 10, - "intelligence": 12, - "time": "180 m", - "fun": -5 - }, - { - "id": "encyclopedia_launcher", - "type": "BOOK", - "looks_like": "textbook_chemistry", - "name": { "str_sp": "Rebuilding Civilization: Launchers" }, - "description": "The launchers volume of the Rebuilding Civilization encyclopedia. This book contains everything from the use of spraycan flamethrowers to recoiless rifles in fine detail. This book is so technical, longwinded and dry that even bookworms and fast readers would find it hard to read. Literally any other book on the subject would be a more efficient way to learn but if the books you have are missing specific information then this is a good substitute until you find something better.", - "weight": "1800 g", - "volume": "2000 ml", - "price": "100 USD", - "price_postapoc": "10 USD", - "bashing": 4, - "material": [ "paper" ], - "symbol": "?", - "color": "blue", - "skill": "launcher", - "required_level": 0, - "max_level": 10, - "intelligence": 12, - "time": "180 m", - "fun": -5 - }, - { - "id": "encyclopedia_melee", - "type": "BOOK", - "looks_like": "textbook_chemistry", - "name": { "str_sp": "Rebuilding Civilization: Melee Combat" }, - "description": "The melee combat volume of the Rebuilding Civilization encyclopedia. This book contains everything from using a branch to martial arts techniques in fine detail. This book is so technical, longwinded and dry that even bookworms and fast readers would find it hard to read. Literally any other book on the subject would be a more efficient way to learn but if the books you have are missing specific information then this is a good substitute until you find something better.", - "weight": "1800 g", - "volume": "2000 ml", - "price": "100 USD", - "price_postapoc": "10 USD", - "bashing": 4, - "material": [ "paper" ], - "symbol": "?", - "color": "blue", - "skill": "melee", - "required_level": 0, - "max_level": 10, - "intelligence": 12, - "time": "180 m", - "fun": -5 - }, - { - "id": "encyclopedia_pistol", - "type": "BOOK", - "looks_like": "textbook_chemistry", - "name": { "str": "Rebuilding Civilization: Pistols", "str_pl": "Rebuilding Civilization: Pistols" }, - "description": "The pistols volume of the Rebuilding Civilization encyclopedia. This book contains everything from using zip pistols to laser pistols in fine detail. This book is so technical, longwinded and dry that even bookworms and fast readers would find it hard to read. Literally any other book on the subject would be a more efficient way to learn but if the books you have are missing specific information then this is a good substitute until you find something better.", - "weight": "1800 g", - "volume": "2000 ml", - "price": "100 USD", - "price_postapoc": "10 USD", - "bashing": 4, - "material": [ "paper" ], - "symbol": "?", - "color": "blue", - "skill": "pistol", - "required_level": 0, - "max_level": 10, - "intelligence": 12, - "time": "180 m", - "fun": -5 - }, - { - "id": "encyclopedia_rifle", - "type": "BOOK", - "looks_like": "textbook_chemistry", - "name": { "str_sp": "Rebuilding Civilization: Rifles" }, - "description": "The rifles volume of the Rebuilding Civilization encyclopedia. This book contains everything from using zip rifles to laser rifles in fine detail. This book is so technical, longwinded and dry that even bookworms and fast readers would find it hard to read. Literally any other book on the subject would be a more efficient way to learn but if the books you have are missing specific information then this is a good substitute until you find something better.", - "weight": "1800 g", - "volume": "2000 ml", - "price": "100 USD", - "price_postapoc": "10 USD", - "bashing": 4, - "material": [ "paper" ], - "symbol": "?", - "color": "blue", - "skill": "rifle", - "required_level": 0, - "max_level": 10, - "intelligence": 12, - "time": "180 m", - "fun": -5 - }, - { - "id": "encyclopedia_shotgun", - "type": "BOOK", - "looks_like": "textbook_chemistry", - "name": { "str_sp": "Rebuilding Civilization: Shotguns" }, - "description": "The shotguns volume of the Rebuilding Civilization encyclopedia. This book contains everything from using zip shotguns to laser scatter guns in fine detail. This book is so technical, longwinded and dry that even bookworms and fast readers would find it hard to read. Literally any other book on the subject would be a more efficient way to learn but if the books you have are missing specific information then this is a good substitute until you find something better.", - "weight": "1800 g", - "volume": "2000 ml", - "price": "100 USD", - "price_postapoc": "10 USD", - "bashing": 4, - "material": [ "paper" ], - "symbol": "?", - "color": "blue", - "skill": "shotgun", - "required_level": 0, - "max_level": 10, - "intelligence": 12, - "time": "180 m", - "fun": -5 - }, - { - "id": "encyclopedia_smg", - "type": "BOOK", - "looks_like": "textbook_chemistry", - "name": { "str_sp": "Rebuilding Civilization: Sub Machineguns" }, - "description": "The sub machineguns volume of the Rebuilding Civilization encyclopedia. This book contains everything from using makeshift smgs to automatic laser carbines in fine detail. This book is so technical, longwinded and dry that even bookworms and fast readers would find it hard to read. Literally any other book on the subject would be a more efficient way to learn but if the books you have are missing specific information then this is a good substitute until you find something better.", - "weight": "1800 g", - "volume": "2000 ml", - "price": "100 USD", - "price_postapoc": "10 USD", - "bashing": 4, - "material": [ "paper" ], - "symbol": "?", - "color": "blue", - "skill": "smg", - "required_level": 0, - "max_level": 10, - "intelligence": 12, - "time": "180 m", - "fun": -5 - }, - { - "id": "encyclopedia_speech", - "type": "BOOK", - "looks_like": "textbook_chemistry", - "name": { "str_sp": "Rebuilding Civilization: Social" }, - "description": "The social volume of the Rebuilding Civilization encyclopedia. This book contains everything from recruiting survivors to running for political office in fine detail. This book is so technical, longwinded and dry that even bookworms and fast readers would find it hard to read. Literally any other book on the subject would be a more efficient way to learn but if the books you have are missing specific information then this is a good substitute until you find something better.", - "weight": "1800 g", - "volume": "2000 ml", - "price": "100 USD", - "price_postapoc": "10 USD", - "bashing": 4, - "material": [ "paper" ], - "symbol": "?", - "color": "blue", - "skill": "speech", - "required_level": 0, - "max_level": 10, - "intelligence": 12, - "time": "180 m", - "fun": -5 - }, - { - "id": "encyclopedia_stabbing", - "type": "BOOK", - "looks_like": "textbook_chemistry", - "name": { "str_sp": "Rebuilding Civilization: Piercing Weapons" }, - "description": "The piercing weapons volume of the Rebuilding Civilization encyclopedia. This book contains everything from using switchblades to spear combat in fine detail. This book is so technical, longwinded and dry that even bookworms and fast readers would find it hard to read. Literally any other book on the subject would be a more efficient way to learn but if the books you have are missing specific information then this is a good substitute until you find something better.", - "weight": "1800 g", - "volume": "2000 ml", - "price": "100 USD", - "price_postapoc": "10 USD", - "bashing": 4, - "material": [ "paper" ], - "symbol": "?", - "color": "blue", - "skill": "stabbing", - "required_level": 0, - "max_level": 10, - "intelligence": 12, - "time": "180 m", - "fun": -5 - }, - { - "id": "encyclopedia_survival", - "type": "BOOK", - "looks_like": "textbook_chemistry", - "name": { "str_sp": "Rebuilding Civilization: Survival" }, - "description": "The survival volume of the Rebuilding Civilization encyclopedia. This book contains everything from camping to survival on a deserted island in fine detail. This book is so technical, longwinded and dry that even bookworms and fast readers would find it hard to read. Literally any other book on the subject would be a more efficient way to learn but if the books you have are missing specific information then this is a good substitute until you find something better.", - "weight": "1800 g", - "volume": "2000 ml", - "price": "100 USD", - "price_postapoc": "10 USD", - "bashing": 4, - "material": [ "paper" ], - "symbol": "?", - "color": "blue", - "skill": "survival", - "required_level": 0, - "max_level": 10, - "intelligence": 12, - "time": "180 m", - "fun": -5, - "proficiencies": [ - { "proficiency": "prof_fibers", "time_factor": 0.15, "fail_factor": 0.15 }, - { "proficiency": "prof_fibers_rope", "time_factor": 0.15, "fail_factor": 0.15 }, - { "proficiency": "prof_knapping", "time_factor": 0.15, "fail_factor": 0.15 }, - { "proficiency": "prof_knapping_speed", "time_factor": 0.15, "fail_factor": 0.15 }, - { "proficiency": "prof_tanning_basic", "time_factor": 0.15, "fail_factor": 0.15 }, - { "proficiency": "prof_tanning", "time_factor": 0.15, "fail_factor": 0.15 } - ] - }, - { - "id": "encyclopedia_swimming", - "type": "BOOK", - "looks_like": "textbook_chemistry", - "name": { "str_sp": "Rebuilding Civilization: Athletics" }, - "description": "The athletics volume of the Rebuilding Civilization encyclopedia. This book contains everything from recreational swimming to crossing rivers in fine detail. This book is so technical, longwinded and dry that even bookworms and fast readers would find it hard to read. Literally any other book on the subject would be a more efficient way to learn but if the books you have are missing specific information then this is a good substitute until you find something better.", - "weight": "1800 g", - "volume": "2000 ml", - "price": "100 USD", - "price_postapoc": "10 USD", - "bashing": 4, - "material": [ "paper" ], - "symbol": "?", - "color": "blue", - "skill": "swimming", - "required_level": 0, - "max_level": 10, - "intelligence": 12, - "time": "180 m", - "fun": -5 - }, - { - "id": "encyclopedia_tailor", - "type": "BOOK", - "looks_like": "textbook_chemistry", - "name": { "str_sp": "Rebuilding Civilization: Tailoring" }, - "description": "The tailoring volume of the Rebuilding Civilization encyclopedia. This book contains everything from fixing clothing tears to fashion designing in fine detail. This book is so technical, longwinded and dry that even bookworms and fast readers would find it hard to read. Literally any other book on the subject would be a more efficient way to learn but if the books you have are missing specific information then this is a good substitute until you find something better.", - "weight": "1800 g", - "volume": "2000 ml", - "price": "100 USD", - "price_postapoc": "10 USD", - "bashing": 4, - "material": [ "paper" ], - "symbol": "?", - "color": "blue", - "skill": "tailor", - "required_level": 0, - "max_level": 10, - "intelligence": 12, - "time": "180 m", - "fun": -5, - "proficiencies": [ - { "proficiency": "prof_closures", "time_factor": 0.2, "fail_factor": 0.1 }, - { "proficiency": "prof_knitting", "time_factor": 0.15, "fail_factor": 0.1 }, - { "proficiency": "prof_leatherworking_basic", "time_factor": 0.1, "fail_factor": 0.1 }, - { "proficiency": "prof_leatherworking", "time_factor": 0.1, "fail_factor": 0.1 }, - { "proficiency": "prof_plasticworking", "time_factor": 0.1, "fail_factor": 0.1 } - ] - }, - { - "id": "encyclopedia_throw", - "type": "BOOK", - "looks_like": "textbook_chemistry", - "name": { "str_sp": "Rebuilding Civilization: Throwing" }, - "description": "The throwing volume of the Rebuilding Civilization encyclopedia. This book contains everything from throwing stones to spear hunting in fine detail. This book is so technical, longwinded and dry that even bookworms and fast readers would find it hard to read. Literally any other book on the subject would be a more efficient way to learn but if the books you have are missing specific information then this is a good substitute until you find something better.", - "weight": "1800 g", - "volume": "2000 ml", - "price": "100 USD", - "price_postapoc": "10 USD", - "bashing": 4, - "material": [ "paper" ], - "symbol": "?", - "color": "blue", - "skill": "throw", - "required_level": 0, - "max_level": 10, - "intelligence": 12, - "time": "180 m", - "fun": -5 - }, - { - "id": "encyclopedia_traps", - "type": "BOOK", - "looks_like": "textbook_chemistry", - "name": { "str_sp": "Rebuilding Civilization: Devices" }, - "description": "The traps volume of the Rebuilding Civilization encyclopedia. This book contains everything from lockpicking to disarming landmines in fine detail. This book is so technical, longwinded and dry that even bookworms and fast readers would find it hard to read. Literally any other book on the subject would be a more efficient way to learn but if the books you have are missing specific information then this is a good substitute until you find something better.", - "weight": "1800 g", - "volume": "2000 ml", - "price": "100 USD", - "price_postapoc": "10 USD", - "bashing": 4, - "material": [ "paper" ], - "symbol": "?", - "color": "blue", - "skill": "traps", - "required_level": 0, - "max_level": 10, - "intelligence": 12, - "time": "180 m", - "fun": -5, - "proficiencies": [ - { "proficiency": "prof_disarming", "time_factor": 0.25, "fail_factor": 0.25 }, - { "proficiency": "prof_lockpicking", "time_factor": 0.25, "fail_factor": 0.25 }, - { "proficiency": "prof_spotting", "time_factor": 0.25, "fail_factor": 0.25 }, - { "proficiency": "prof_traps", "time_factor": 0.25, "fail_factor": 0.25 }, - { "proficiency": "prof_trapsetting", "time_factor": 0.25, "fail_factor": 0.25 } - ] - }, - { - "id": "encyclopedia_unarmed", - "type": "BOOK", - "looks_like": "textbook_chemistry", - "name": { "str_sp": "Rebuilding Civilization: Unarmed Combat" }, - "description": "The unarmed volume of the Rebuilding Civilization encyclopedia. This book contains everything from self defense techniques to MMA fighting in fine detail. This book is so technical, longwinded and dry that even bookworms and fast readers would find it hard to read. Literally any other book on the subject would be a more efficient way to learn but if the books you have are missing specific information then this is a good substitute until you find something better.", - "weight": "1800 g", - "volume": "2000 ml", - "price": "100 USD", - "price_postapoc": "10 USD", - "bashing": 4, - "material": [ "paper" ], - "symbol": "?", - "color": "blue", - "skill": "unarmed", - "required_level": 0, - "max_level": 10, - "intelligence": 12, - "time": "180 m", - "fun": -5 - }, - { - "id": "evil_invitation", - "type": "BOOK", - "name": { "str": "introduction packet - classified", "str_pl": "introduction packets - classified" }, - "description": "This is a journal with what seems to be an invitation of some sort from some unknown organization. While its contents rather boring to read, some bits offer promises of 'forbidden knowledge' and that said contents are 'just a taste of true power'… Science has definitely gone too far…", - "weight": "1700 g", - "volume": "500 ml", - "price": "500 USD", - "price_postapoc": "10 USD", - "material": [ "paper" ], - "symbol": "?", - "color": "light_red", - "skill": "fabrication", - "required_level": 8, - "max_level": 10, - "intelligence": 12, - "time": "45 m", - "fun": -1 - }, - { - "id": "omnitech_weapon_ups_manual", - "type": "BOOK", - "name": { "str": "Omnitech UPS conversion manual" }, - "description": "This is a booklet dealing the instructions on how to convert an Omnitech laser weapon from using atomic batteries to use UPS power. If you can find one of the kits mentioned, you could replicate the steps on this booklet.", - "weight": "1700 g", - "volume": "500 ml", - "price": "500 USD", - "price_postapoc": "10 USD", - "material": [ "paper" ], - "symbol": "?", - "color": "light_red", - "skill": "fabrication", - "required_level": 8, - "max_level": 10, - "intelligence": 12, - "time": "45 m", - "fun": -1 - }, - { - "type": "GENERIC", - "id": "note_apophis", - "looks_like": "survnote", - "category": "books", - "symbol": ",", - "color": "white", - "name": { "str": "printed note" }, - "snippet_category": "note_apophis", - "description": "A scrap of paper. Something's been printed on it.", - "material": [ "paper" ], - "flags": "TRADER_AVOID", - "weight": "3 g", - "volume": "1 ml" - }, - { - "type": "GENERIC", - "id": "note_sketchy_cabin", - "looks_like": "survnote", - "category": "books", - "symbol": ",", - "color": "white", - "name": { "str": "folded note" }, - "snippet_category": "note_sketchy_cabin", - "description": "A scrap of paper, hastily folded up. Something's been scribbled on it.", - "material": [ "paper" ], - "flags": "TRADER_AVOID", - "weight": "3 g", - "volume": "1 ml" - } -] diff --git a/nocts_cata_mod_DDA/Surv_help/c_comestibles.json b/nocts_cata_mod_DDA/Surv_help/c_comestibles.json deleted file mode 100644 index c908c47e..00000000 --- a/nocts_cata_mod_DDA/Surv_help/c_comestibles.json +++ /dev/null @@ -1,89 +0,0 @@ -[ - { - "type": "COMESTIBLE", - "id": "gas_slime_scrap", - "category": "other", - "name": { "str": "gasoline synthesizing blob glob" }, - "weight": "276 g", - "color": "light_red", - "addiction_type": "none", - "use_action": "POISON", - "comestible_type": "FOOD", - "symbol": "%", - "nutrition": 20, - "description": "A piece of glob that has begun to create gasoline when exposed to the sun. The gasoline it creates is too mixed up with the glob to be extracted but is still flammable.", - "material": [ "hydrocarbons" ], - "volume": "250 ml", - "phase": "solid", - "charges": 1, - "fun": -10 - }, - { - "id": "mutagenic_ampoule", - "type": "COMESTIBLE", - "name": { "str": "mutagenic hemoampoule" }, - "description": "A resinous capsule filled with what looks like congealed blood, mixed with mutagenic compounds. Not as strong as mutagenic serum, but will require a syringe to use.", - "price": "1000 USD", - "price_postapoc": "50 cent", - "comestible_type": "MED", - "category": "mutagen", - "weight": "250 g", - "volume": "100 ml", - "symbol": "!", - "color": "red", - "healthy": -2, - "addiction_potential": 6, - "addiction_type": "mutagen", - "flags": [ "NO_INGEST" ], - "use_action": { - "type": "consume_drug", - "activation_message": "You inject the mutagenic hemoampoule's contents.", - "tools_needed": { "syringe": -1 }, - "vitamins": [ [ "mutagen", 450, 550 ] ] - } - }, - { - "id": "purified_ampoule", - "type": "COMESTIBLE", - "name": { "str": "purified hemoampoule" }, - "description": "A resinous capsule filled with what looks like congealed blood, mixed with stabilizing compounds. Mimics the effects of purifier, but requires a syringe to use.", - "price": "6000 USD", - "price_postapoc": "5 USD", - "comestible_type": "MED", - "category": "mutagen", - "weight": "250 g", - "volume": "100 ml", - "symbol": "!", - "color": "red", - "healthy": 5, - "addiction_potential": 8, - "addiction_type": "mutagen", - "tool": "syringe", - "flags": [ "NO_INGEST" ], - "use_action": { - "type": "consume_drug", - "activation_message": "You inject the purified hemoampoule's contents.", - "tools_needed": { "syringe": -1 }, - "vitamins": [ [ "mutagen_human", 450, 550 ], [ "mutagen", 125 ] ] - } - }, - { - "id": "iv_mutagen_super_soldier", - "copy-from": "iv_mutagen_flavor", - "type": "COMESTIBLE", - "name": { "str_sp": "nano-mutagenic serum" }, - "description": "A experimental, super-concentrated cocktail of mutagen and nanomachines. Vanishingly rare and potentially quite potent in effect. You need a syringe to inject it… if you really want to?", - "price": "20000 USD", - "price_postapoc": "30 USD", - "color": "red", - "charges": 2, - "stack_size": 1, - "healthy": -2, - "use_action": { - "type": "consume_drug", - "activation_message": "You inject the nano-mutagenic serum.", - "tools_needed": { "syringe": -1 }, - "effects": [ { "id": "c_nano_mutagen_trigger", "duration": 5 } ] - } - } -] diff --git a/nocts_cata_mod_DDA/Surv_help/c_effects.json b/nocts_cata_mod_DDA/Surv_help/c_effects.json deleted file mode 100644 index dfae04e7..00000000 --- a/nocts_cata_mod_DDA/Surv_help/c_effects.json +++ /dev/null @@ -1,167 +0,0 @@ -[ - { - "type": "effect_type", - "id": "rtg_induction_radiation", - "max_duration": "2 m", - "base_mods": { "rad_min": [ 1 ] } - }, - { - "type": "effect_type", - "id": "adrenaline_bioweapon", - "name": [ "Exertion", "Bloodlust" ], - "desc": [ "You feel worn out and empty inside.", "You thirst for blood!" ], - "apply_message": "You feel an unnatural surge of adrenaline!", - "rating": "good", - "decay_messages": [ [ "Your bloodlust wears off. You feel AWFUL!", "bad" ] ], - "miss_messages": [ [ "Your weariness throws you off.", 1 ] ], - "max_duration": "200 s", - "max_intensity": 2, - "int_dur_factor": "180 s", - "removes_effects": [ "winded", "bleed" ], - "base_mods": { - "speed_mod": [ -15 ], - "str_mod": [ -2 ], - "dex_mod": [ -2 ], - "int_mod": [ -2 ], - "per_mod": [ -1 ], - "stamina_min": [ -2 ] - }, - "scaling_mods": { "speed_mod": [ 30 ], "str_mod": [ 4 ], "dex_mod": [ 4 ], "int_mod": [ -1 ], "per_mod": [ 1 ], "stamina_min": [ 4 ] } - }, - { - "type": "effect_type", - "id": "biostim_side_effects", - "name": [ "Biostim", "Biostim Overdose" ], - "desc": [ - "Your muscles feel abnormally tense and it's hard to sit still.", - "Your heart feels like it's going a mile a minute, and every muscle in your body is sore." - ], - "apply_message": "You feel your muscles tensing up with a surge of abnormal energy!", - "remove_message": "The tension in your body finally fades back to some degree of normalcy.", - "decay_messages": [ [ "The pain in your muscles goes back to just a dull tension.", "good" ] ], - "max_duration": "3 h", - "max_intensity": 2, - "int_dur_factor": "121 m", - "base_mods": { - "speed_mod": [ 10 ], - "str_mod": [ 1 ], - "dex_mod": [ 1 ], - "int_mod": [ -1 ], - "per_mod": [ 1 ], - "stamina_min": [ 5 ], - "stim_tick": [ 25 ], - "stim_chance": [ 10 ], - "stim_min": [ 1 ] - }, - "scaling_mods": { - "speed_mod": [ -5 ], - "str_mod": [ -1 ], - "dex_mod": [ -2 ], - "int_mod": [ -3 ], - "per_mod": [ -3 ], - "stamina_min": [ -3 ], - "stim_chance": [ -6 ], - "pain_chance": [ 100 ], - "pain_min": [ 1 ], - "pain_max": [ 3 ], - "hurt_chance": [ 300 ], - "hurt_min": [ 1 ], - "hurt_max": [ 3 ], - "vomit_chance": [ 600 ], - "fatigue_chance": [ 250 ], - "fatigue_min": [ 1 ] - } - }, - { - "type": "effect_type", - "id": "c_sentinel_phys", - "removes_effects": [ - "poison", - "badpoison", - "paralyzepoison", - "venom_dmg", - "venom_weaken", - "relax_gas", - "migo_atmosphere", - "pkill1", - "pkill2", - "pkill3", - "pkill_l", - "pkill", - "drunk", - "high", - "weed_high", - "depressants" - ], - "base_mods": { "pain_min": [ -1 ], "pain_tick": [ 60 ], "rad_min": [ -1 ], "rad_tick": [ 300 ] } - }, - { - "type": "effect_type", - "id": "c_sentinel_ment", - "removes_effects": [ - "dazed", - "visuals", - "hallu", - "amigara", - "fearparalyze", - "shakes", - "motor_seizure", - "formication", - "took_xanax", - "took_xanax_visible", - "took_prozac", - "took_prozac_bad", - "took_prozac_visible", - "took_thorazine", - "took_thorazine_bad", - "took_thorazine_visible" - ] - }, - { - "type": "effect_type", - "id": "c_mi_go_beam_stamina", - "name": [ "Powering Beam Weapon" ], - "desc": [ "The salvaged stun emitter is wearing your body down a bit, presumably that's what powers it." ], - "base_mods": { "stamina_min": [ -5 ], "speed_mod": [ -5 ] } - }, - { - "type": "effect_type", - "id": "c_mi_go_carapace_stamina", - "base_mods": { - "stamina_min": [ 20 ], - "fatigue_min": [ 1 ], - "fatigue_tick": [ 300 ], - "health_min": [ 1 ], - "health_tick": [ 300 ], - "h_mod_min": [ 1 ], - "h_mod_tick": [ 300 ] - } - }, - { - "type": "effect_type", - "id": "c_bio_painrec", - "base_mods": { "pain_min": [ -1 ], "pain_tick": [ 10 ] } - }, - { - "type": "effect_type", - "id": "c_nano_mutagen_trigger", - "max_duration": "10 s", - "name": [ "Test Effect Name" ], - "desc": [ - "This is just to ensure nano-mutagen is working right. If you see this on your effects screen DDA likely fucked up again." - ] - }, - { - "type": "effect_type", - "id": "c_mi_go_wings_immunity", - "removes_effects": [ "downed", "bouldering" ], - "base_mods": { "fatigue_min": [ 1 ], "fatigue_tick": [ 300 ] }, - "flags": [ "EFFECT_FEATHER_FALL" ] - }, - { - "type": "effect_type", - "id": "c_flesh_magazine_side_effect", - "max_duration": "1 m", - "base_mods": { "hunger_min": [ 1 ] } - } -] diff --git a/nocts_cata_mod_DDA/Surv_help/c_item_groups.json b/nocts_cata_mod_DDA/Surv_help/c_item_groups.json deleted file mode 100644 index 4a9bf1ac..00000000 --- a/nocts_cata_mod_DDA/Surv_help/c_item_groups.json +++ /dev/null @@ -1,451 +0,0 @@ -[ - { - "id": "survivor_combative_books", - "type": "item_group", - "items": [ [ "manual_surv_com", 75 ], [ "manual_biojutsu", 20 ], [ "manual_mut_com", 5 ] ] - }, - { - "id": "encylopedias_rare", - "type": "item_group", - "items": [ - [ "encyclopedia_mechanics", 1 ], - [ "encyclopedia_fabrication", 1 ], - [ "encyclopedia_archery", 1 ], - [ "encyclopedia_bashing", 1 ], - [ "encyclopedia_chemistry", 1 ], - [ "encyclopedia_computer", 1 ], - [ "encyclopedia_cooking", 1 ], - [ "encyclopedia_cutting", 1 ], - [ "encyclopedia_dodge", 1 ], - [ "encyclopedia_driving", 1 ], - [ "encyclopedia_electronics", 1 ], - [ "encyclopedia_firstaid", 1 ], - [ "encyclopedia_gun", 1 ], - [ "encyclopedia_launcher", 1 ], - [ "encyclopedia_melee", 1 ], - [ "encyclopedia_pistol", 1 ], - [ "encyclopedia_rifle", 1 ], - [ "encyclopedia_shotgun", 1 ], - [ "encyclopedia_smg", 1 ], - [ "encyclopedia_speech", 1 ], - [ "encyclopedia_stabbing", 1 ], - [ "encyclopedia_survival", 1 ], - [ "encyclopedia_swimming", 1 ], - [ "encyclopedia_tailor", 1 ], - [ "encyclopedia_throw", 1 ], - [ "encyclopedia_traps", 1 ], - [ "encyclopedia_unarmed", 1 ] - ] - }, - { - "id": "encylopedias_military", - "type": "item_group", - "items": [ - [ "encyclopedia_gun", 1 ], - [ "encyclopedia_launcher", 1 ], - [ "encyclopedia_pistol", 1 ], - [ "encyclopedia_rifle", 1 ], - [ "encyclopedia_shotgun", 1 ], - [ "encyclopedia_smg", 1 ] - ] - }, - { - "id": "encylopedias_survalist", - "type": "item_group", - "items": [ - [ "encyclopedia_archery", 1 ], - [ "encyclopedia_bashing", 1 ], - [ "encyclopedia_cooking", 1 ], - [ "encyclopedia_cutting", 1 ], - [ "encyclopedia_dodge", 1 ], - [ "encyclopedia_firstaid", 1 ], - [ "encyclopedia_melee", 1 ], - [ "encyclopedia_survival", 1 ], - [ "encyclopedia_stabbing", 1 ], - [ "encyclopedia_swimming", 1 ], - [ "encyclopedia_tailor", 1 ], - [ "encyclopedia_throw", 1 ], - [ "encyclopedia_traps", 1 ], - [ "encyclopedia_unarmed", 1 ] - ] - }, - { - "id": "encylopedias_industrial", - "type": "item_group", - "items": [ - [ "encyclopedia_speech", 1 ], - [ "encyclopedia_chemistry", 1 ], - [ "encyclopedia_mechanics", 1 ], - [ "encyclopedia_fabrication", 1 ] - ] - }, - { - "id": "encylopedias_lab", - "type": "item_group", - "items": [ - [ "encyclopedia_mechanics", 1 ], - [ "encyclopedia_fabrication", 1 ], - [ "encyclopedia_computer", 1 ], - [ "encyclopedia_chemistry", 1 ], - [ "encyclopedia_electronics", 1 ], - [ "encyclopedia_firstaid", 1 ], - [ "encyclopedia_speech", 1 ] - ] - }, - { - "id": "dead_slave_fighters", - "type": "item_group", - "subtype": "collection", - "entries": [ - { - "distribution": [ { "group": "NC_GLADIATOR_LIGHT_worn", "prob": 50 }, { "group": "NC_GLADIATOR_HEAVY_worn", "prob": 50 } ] - }, - { "item": "corpse" } - ] - }, - { - "id": "sketchy_cabin_weapons", - "type": "item_group", - "magazine": 100, - "ammo": 100, - "subtype": "distribution", - "items": [ - { "group": "survivor_knife", "prob": 10 }, - { "group": "survivor_melee", "prob": 40 }, - { "group": "guns_improvised", "prob": 60 } - ] - }, - { - "id": "sketchy_cabin_guard_weapons", - "type": "item_group", - "magazine": 100, - "ammo": 75, - "items": [ [ "makarov", 25 ], [ "ak47", 5 ], [ "ak74", 10 ], [ "sks", 10 ], [ "shotgun_d", 50 ] ] - }, - { - "id": "sketchy_cabin_gore", - "type": "item_group", - "items": [ - { "item": "sinew", "prob": 30, "charges": [ 10, 20 ] }, - { "item": "bone_human", "prob": 40, "count": [ 4, 9 ] }, - [ "bag_body_bag", 10 ], - [ "burnt_out_bionic", 20 ] - ] - }, - { - "id": "sketchy_cabin_ashes", - "type": "item_group", - "items": [ { "item": "ash", "prob": 50, "charges": [ 50, 250 ] }, { "item": "meal_bone", "prob": 50, "charges": [ 5, 10 ] } ] - }, - { - "type": "item_group", - "id": "bionics_failed_bio", - "subtype": "distribution", - "//": "Intact bionics from failed bio-weapons, excluding broken bionics. Weight is inverse of install difficulty, capped at 10. Any CBMs of difficulty 11+ will use a weight of 1. Additionally includes potentially having power-generation CBMs specific to the successful bio-weapons, rather than just what the profession version starts with.", - "items": [ - [ "bio_armor_arms", 8 ], - [ "bio_armor_eyes", 6 ], - [ "bio_armor_head", 6 ], - [ "bio_armor_legs", 8 ], - [ "bio_armor_torso", 6 ], - [ "bio_atomic_battery", 2 ], - [ "bio_carbon", 7 ], - [ "bio_chain_lightning", 7 ], - [ "bio_cqb", 3 ], - [ "bio_ethanol", 6 ], - [ "bio_fuel_cell_gasoline", 3 ], - [ "bio_hydraulics", 3 ], - [ "bio_metabolics", 7 ], - [ "bio_nanobots", 5 ], - [ "bio_painkiller", 7 ], - [ "bio_plasma_cell", 3 ], - [ "bio_razors", 7 ], - [ "bio_shock", 6 ], - [ "bio_torsionratchet", 7 ] - ] - }, - { - "type": "item_group", - "id": "bionics_apophis_off", - "subtype": "distribution", - "//": "Bionics for Bio-Weapon Apophis divided into three categories. Roughly mocked up from what bionics might fit his in-game properties.", - "items": [ - [ "bio_laser_armgun", 7 ], - [ "bio_chain_lightning", 7 ], - [ "bio_cqb", 3 ], - [ "bio_hydraulics", 3 ], - [ "bio_shock", 6 ], - [ "bio_sword", 3 ], - [ "bio_targeting", 5 ] - ] - }, - { - "type": "item_group", - "id": "bionics_apophis_def", - "subtype": "distribution", - "items": [ - [ "bio_armor_arms", 8 ], - [ "bio_armor_eyes", 6 ], - [ "bio_armor_head", 6 ], - [ "bio_armor_legs", 8 ], - [ "bio_armor_torso", 6 ], - [ "bio_carbon", 7 ], - [ "bio_faraday", 6 ], - [ "bio_hazard_shield", 1 ], - [ "bio_heatsink", 8 ], - [ "bio_nanobots", 5 ], - [ "bio_painkiller", 7 ], - [ "bio_radscrubber", 7 ] - ] - }, - { - "type": "item_group", - "id": "bionics_apophis_util", - "subtype": "distribution", - "items": [ [ "bio_metabolics", 7 ], [ "bio_plasma_cell", 3 ], [ "bio_torsionratchet", 7 ], [ "bio_weight", 8 ] ] - }, - { - "type": "item_group", - "id": "bionics_soldat_zombie", - "subtype": "distribution", - "//": "Bionics for zombie super soldiers. First instance of CBMs with weight of 1 due to higher-than-10 difficulty.", - "items": [ - [ "bio_adrenaline", 5 ], - [ "bio_blade", 3 ], - [ "bio_carbon", 7 ], - [ "bio_metabolics", 7 ], - [ "bio_nanobots", 5 ], - [ "bio_night_vision", 1 ], - [ "bio_painkiller", 7 ], - [ "bio_purifier", 7 ], - [ "bio_shock", 6 ], - [ "bio_targeting", 5 ], - [ "bio_ups", 8 ] - ] - }, - { - "type": "item_group", - "id": "bionics_soldat_knight_zombie", - "subtype": "distribution", - "//": "Bionics for zombie super juggernauts.", - "items": [ - [ "bio_armor_arms", 8 ], - [ "bio_armor_eyes", 6 ], - [ "bio_armor_head", 6 ], - [ "bio_armor_legs", 8 ], - [ "bio_armor_torso", 6 ], - [ "bio_carbon", 7 ], - [ "bio_ears", 5 ], - [ "bio_fuel_cell_gasoline", 3 ], - [ "bio_nanobots", 5 ], - [ "bio_painkiller", 7 ], - [ "bio_power_armor_interface_mkII", 3 ], - [ "bio_purifier", 7 ], - [ "bio_radscrubber", 7 ], - [ "bio_sunglasses", 7 ], - [ "bio_sword", 3 ], - [ "bio_targeting", 5 ], - [ "bio_ups", 8 ] - ] - }, - { - "type": "item_group", - "id": "bionics_soldat_sniper_zombie", - "subtype": "distribution", - "//": "Bionics for zombie super scouts.", - "items": [ - [ "bio_climate", 8 ], - [ "bio_evap", 7 ], - [ "bio_eye_enhancer", 1 ], - [ "bio_eye_optic", 6 ], - [ "bio_lighter", 7 ], - [ "bio_nanobots", 5 ], - [ "bio_night_vision", 1 ], - [ "bio_painkiller", 7 ], - [ "bio_recycler", 5 ], - [ "bio_targeting", 5 ], - [ "bio_torsionratchet", 7 ], - [ "bio_ups", 8 ] - ] - }, - { - "type": "item_group", - "id": "bionics_soldat_tool_zombie", - "subtype": "distribution", - "//": "Bionics for zombie super B.A.M.R.U.", - "items": [ - [ "bio_batteries", 6 ], - [ "bio_carbon", 7 ], - [ "bio_ears", 5 ], - [ "bio_emp_armgun", 5 ], - [ "bio_flashlight", 9 ], - [ "bio_int_enhancer", 1 ], - [ "bio_memory", 2 ], - [ "bio_nanobots", 5 ], - [ "bio_painkiller", 7 ], - [ "bio_sunglasses", 7 ], - [ "bio_tools", 5 ], - [ "bio_ups", 8 ], - [ "bio_watch", 10 ] - ] - }, - { - "type": "item_group", - "id": "bionics_soldat_zombie_generic", - "subtype": "distribution", - "//": "Bionics for unevolved zombie super soldiers and knife boys, random smattering of bionics shared by two or more super soldiers, and also adds their powergen options.", - "items": [ - [ "bio_batteries", 6 ], - [ "bio_carbon", 7 ], - [ "bio_ears", 5 ], - [ "bio_fuel_cell_gasoline", 3 ], - [ "bio_metabolics", 7 ], - [ "bio_nanobots", 5 ], - [ "bio_night_vision", 1 ], - [ "bio_painkiller", 7 ], - [ "bio_purifier", 7 ], - [ "bio_sunglasses", 7 ], - [ "bio_targeting", 5 ], - [ "bio_torsionratchet", 7 ], - [ "bio_ups", 8 ] - ] - }, - { - "id": "ammo_atomic_batteries", - "type": "item_group", - "//": "This is vanilla in BN, added to DDA version so DDA will have a consistent experience.", - "items": [ - { "item": "light_atomic_battery_cell", "prob": 4, "charges": [ 500, 1000 ] }, - { "item": "light_minus_atomic_battery_cell", "prob": 3, "charges": [ 250, 500 ] }, - { "item": "medium_atomic_battery_cell", "prob": 2, "charges": [ 2500, 5000 ] }, - { "item": "heavy_atomic_battery_cell", "prob": 1, "charges": [ 5000, 10000 ] } - ] - }, - { - "id": "ammo_atomic_batteries_full", - "type": "item_group", - "//": "This is vanilla in BN, added to DDA version so DDA will have a consistent experience.", - "items": [ - { "item": "light_atomic_battery_cell", "prob": 4, "charges": 1000 }, - { "item": "light_minus_atomic_battery_cell", "prob": 3, "charges": 500 }, - { "item": "medium_atomic_battery_cell", "prob": 2, "charges": 5000 }, - { "item": "heavy_atomic_battery_cell", "prob": 1, "charges": 10000 } - ] - }, - { - "id": "tachanka_loot", - "type": "item_group", - "subtype": "collection", - "items": [ - { "item": "surv_belt_762R", "prob": 60, "ammo-item": "reloaded_762_54R", "charges": [ 5, 75 ] }, - { "item": "reloaded_762_54R", "prob": 30, "charges": [ 10, 20 ] } - ] - }, - { - "id": "bionics_experimental_cataplus", - "type": "item_group", - "items": [ - [ "bio_laser_armgun", 10 ], - [ "bio_sword", 15 ], - [ "bio_flamethrower", 10 ], - [ "bio_plasma_cell", 25 ], - [ "bio_atomic_battery", 20 ], - [ "bio_hazard_shield", 5 ], - [ "bio_animal_empathy", 5 ], - [ "bio_cutting_torch", 10 ] - ] - }, - { - "id": "lmil_armor_collection", - "type": "item_group", - "subtype": "collection", - "entries": [ { "item": "lmil_armor" }, { "item": "lmil_helm", "prob": 90 } ] - }, - { - "id": "mil_armor_collection", - "type": "item_group", - "subtype": "collection", - "entries": [ { "item": "mil_armor" }, { "item": "mil_helm", "prob": 90 } ] - }, - { - "id": "hmil_armor_collection", - "type": "item_group", - "subtype": "collection", - "entries": [ { "item": "hmil_armor" }, { "item": "hmil_helm", "prob": 90 } ] - }, - { - "type": "item_group", - "id": "c_mi_go_advanced_dissection_worker", - "subtype": "distribution", - "items": [ [ "c_mi_go_extruder_broken", 1 ], [ "c_mi_go_wings_broken", 1 ] ] - }, - { - "type": "item_group", - "id": "c_mi_go_advanced_dissection_slaver", - "subtype": "distribution", - "items": [ [ "c_mi_go_beam_broken", 3 ], [ "c_mi_go_wings_broken", 1 ] ] - }, - { - "type": "item_group", - "id": "c_mi_go_advanced_dissection_surgeon", - "subtype": "distribution", - "items": [ [ "c_mi_go_claw_broken", 3 ], [ "c_mi_go_wings_broken", 1 ] ] - }, - { - "type": "item_group", - "id": "c_mi_go_advanced_dissection_guard", - "subtype": "distribution", - "items": [ [ "c_mi_go_carapace_broken", 2 ], [ "c_mi_go_beam_broken", 1 ] ] - }, - { - "type": "item_group", - "id": "c_mi_go_advanced_dissection_myrmidon", - "subtype": "distribution", - "items": [ [ "c_mi_go_carapace_broken", 3 ], [ "c_mi_go_beam_broken", 1 ], [ "c_mi_go_claw_broken", 1 ] ] - }, - { - "type": "item_group", - "id": "c_mi_go_advanced_dissection_scout", - "subtype": "distribution", - "items": [ [ "c_mi_go_rifle_broken", 3 ], [ "c_mi_go_wings_broken", 1 ] ] - }, - { - "id": "bionic_power_storage_mil", - "type": "item_group", - "//": "This is vanilla in BN, added to DDA version so DDA will have a consistent experience.", - "items": [ [ "bio_power_storage", 50 ], [ "bio_power_storage_mkII", 50 ], [ "bio_power_storage_sentinel", 10 ] ] - }, - { - "id": "c_military_spawn_special", - "type": "item_group", - "items": [ - { "group": "lmil_armor_collection", "prob": 20 }, - { "group": "mil_armor_collection", "prob": 10 }, - { "group": "hmil_armor_collection", "prob": 10 }, - { - "item": "light_minus_atomic_battery_cell", - "prob": 5, - "charges": [ 0, 500 ], - "container-item": "neo_laser_pistol" - }, - { "item": "light_atomic_battery_cell", "prob": 5, "charges": [ 0, 1000 ], "container-item": "akro_laser_smg" }, - { "item": "medium_atomic_battery_cell", "prob": 5, "charges": [ 0, 5000 ], "container-item": "arc_laser_rifle" }, - { "item": "medium_atomic_battery_cell", "prob": 5, "charges": [ 0, 5000 ], "container-item": "mx_laser_sniper" }, - { "item": "heavy_atomic_battery_cell", "prob": 5, "charges": [ 0, 10000 ], "container-item": "krx_laser_lmg" }, - { - "item": "medium_atomic_battery_cell", - "prob": 5, - "charges": [ 0, 5000 ], - "container-item": "xarm_laser_shotgun" - }, - { "item": "mk_ionic_cannon", "prob": 4, "charges": [ 0, 5 ] }, - { "item": "br_bolt_rifle_elec", "prob": 3, "charges": [ 0, 12 ] }, - { "item": "omnitech_plasma_pistol", "prob": 3, "charges": [ 0, 15 ] }, - [ "stim", 5 ], - [ "megamap", 2 ], - [ "boots_stealth", 2 ], - [ "acs_74_stealth_cloak_on", 1 ], - [ "iv_mutagen_super_soldier", 10 ] - ] - } -] diff --git a/nocts_cata_mod_DDA/Surv_help/c_item_groups_modcompat.json b/nocts_cata_mod_DDA/Surv_help/c_item_groups_modcompat.json deleted file mode 100644 index e04bea74..00000000 --- a/nocts_cata_mod_DDA/Surv_help/c_item_groups_modcompat.json +++ /dev/null @@ -1,42 +0,0 @@ -[ - { - "id": "pk_melee", - "copy-from": "pk_melee", - "type": "item_group", - "extend": { "items": [ [ "elc_bld", 2 ], [ "elc_blds", 1 ] ] } - }, - { - "id": "doom_stimpack", - "copy-from": "doom_stimpack", - "type": "item_group", - "extend": { "items": [ [ "stim", 1 ] ] } - }, - { - "id": "doom_lootpack", - "copy-from": "doom_lootpack", - "type": "item_group", - "extend": { - "items": [ - [ "stim", 5 ], - [ "blood_m", 1 ], - [ "blood_p", 1 ], - { "group": "lmil_armor_collection", "prob": 5 }, - { "group": "mil_armor_collection", "prob": 5 }, - { "group": "hmil_armor_collection", "prob": 5 }, - [ "acs_74_stealth_cloak_on", 1 ] - ] - } - }, - { - "id": "doom_armor", - "copy-from": "doom_armor", - "type": "item_group", - "extend": { - "items": [ - { "group": "lmil_armor_collection", "prob": 5 }, - { "group": "mil_armor_collection", "prob": 5 }, - { "group": "hmil_armor_collection", "prob": 5 } - ] - } - } -] diff --git a/nocts_cata_mod_DDA/Surv_help/c_item_groups_vanilla.json b/nocts_cata_mod_DDA/Surv_help/c_item_groups_vanilla.json deleted file mode 100644 index 690421f2..00000000 --- a/nocts_cata_mod_DDA/Surv_help/c_item_groups_vanilla.json +++ /dev/null @@ -1,772 +0,0 @@ -[ - { - "id": "camping", - "copy-from": "camping", - "type": "item_group", - "extend": { "items": [ [ "surcan", 10 ], [ "hammer_multitool", 10 ], [ "parawatch", 10 ], [ "parabracelets", 10 ] ] } - }, - { - "id": "sports", - "copy-from": "sports", - "type": "item_group", - "extend": { "items": [ [ "surcan", 10 ], [ "hammer_multitool", 10 ], [ "parawatch", 10 ], [ "parabracelets", 10 ] ] } - }, - { - "id": "allsporting", - "copy-from": "allsporting", - "type": "item_group", - "extend": { "items": [ [ "surcan", 10 ], [ "hammer_multitool", 10 ], [ "parawatch", 10 ], [ "parabracelets", 10 ] ] } - }, - { - "id": "gunmod_common", - "copy-from": "gunmod_common", - "type": "item_group", - "extend": { "items": [ [ "auto_case", 10 ] ] } - }, - { - "id": "gunmod_rare", - "copy-from": "gunmod_rare", - "type": "item_group", - "extend": { - "items": [ - [ "auto_case", 20 ], - [ "fr_22", 2 ], - [ "fr_223", 2 ], - [ "fr_308", 2 ], - [ "fr_9mm", 2 ], - [ "fr_12", 2 ], - [ "fr_762", 2 ], - [ "fr_762R", 2 ], - [ "22aux", 1 ], - [ "9mmaux", 1 ], - [ "45aux", 1 ] - ] - } - }, - { - "id": "metal_workshop", - "copy-from": "metal_workshop", - "type": "item_group", - "extend": { "items": [ [ "auto_case", 20 ] ] } - }, - { - "id": "cop_evidence", - "copy-from": "cop_evidence", - "type": "item_group", - "extend": { - "items": [ - [ "auto_case", 10 ], - [ "fr_22", 2 ], - [ "fr_223", 2 ], - [ "fr_308", 2 ], - [ "fr_9mm", 2 ], - [ "fr_12", 2 ], - [ "fr_762", 2 ], - [ "22aux", 1 ], - [ "9mmaux", 1 ], - [ "45aux", 1 ], - [ "aux_flamer_diesel", 1 ] - ] - } - }, - { - "id": "contraband", - "copy-from": "contraband", - "type": "item_group", - "extend": { - "items": [ - [ "auto_case", 10 ], - [ "fr_22", 2 ], - [ "fr_223", 2 ], - [ "fr_308", 2 ], - [ "fr_9mm", 2 ], - [ "fr_12", 2 ], - [ "fr_762", 2 ], - [ "22aux", 1 ], - [ "9mmaux", 1 ], - [ "45aux", 1 ], - [ "aux_flamer_diesel", 1 ] - ] - } - }, - { - "id": "lmoe_guns", - "copy-from": "lmoe_guns", - "type": "item_group", - "extend": { - "items": [ - [ "auto_case", 10 ], - [ "fr_22", 2 ], - [ "fr_223", 2 ], - [ "fr_308", 2 ], - [ "fr_9mm", 2 ], - [ "fr_12", 2 ], - [ "fr_762", 2 ], - [ "22aux", 1 ], - [ "9mmaux", 1 ], - [ "45aux", 1 ] - ] - } - }, - { - "id": "vault", - "copy-from": "vault", - "type": "item_group", - "extend": { - "items": [ - [ "auto_case", 10 ], - [ "fr_22", 2 ], - [ "fr_223", 2 ], - [ "fr_308", 2 ], - [ "fr_9mm", 2 ], - [ "fr_12", 2 ], - [ "fr_762", 2 ], - [ "22aux", 1 ], - [ "9mmaux", 1 ], - [ "45aux", 1 ], - { "group": "lmil_armor_collection", "prob": 1 }, - { "group": "mil_armor_collection", "prob": 1 }, - { "group": "hmil_armor_collection", "prob": 1 }, - { "group": "ammo_atomic_batteries", "prob": 10 } - ] - } - }, - { - "id": "mil_hw", - "copy-from": "mil_hw", - "type": "item_group", - "extend": { - "items": [ - { "group": "lmil_armor_collection", "prob": 2 }, - { "group": "mil_armor_collection", "prob": 2 }, - { "group": "hmil_armor_collection", "prob": 2 } - ] - } - }, - { - "id": "military", - "copy-from": "military", - "type": "item_group", - "extend": { "items": [ { "group": "c_military_spawn_special", "prob": 250 } ] } - }, - { - "id": "mil_surplus", - "copy-from": "mil_surplus", - "type": "item_group", - "extend": { "items": [ [ "mil_surp_pack_1", 1 ], [ "mil_surp_pack_2", 1 ], [ "mil_surp_pack_3", 1 ] ] } - }, - { - "id": "survivorzed_extra", - "copy-from": "survivorzed_extra", - "type": "item_group", - "extend": { - "items": [ - [ "auto_case", 30 ], - [ "fr_22", 6 ], - [ "fr_223", 6 ], - [ "fr_308", 6 ], - [ "fr_9mm", 6 ], - [ "fr_12", 6 ], - [ "fr_762", 6 ], - [ "22aux", 2 ], - [ "9mmaux", 2 ], - [ "45aux", 2 ], - [ "sur_pnu_lmg", 2 ], - [ "survbow", 2 ], - [ "surv_sniper", 2 ], - [ "elc_bld", 2 ], - [ "recipe_surv", 2 ], - { "group": "survivor_combative_books", "prob": 2 } - ] - } - }, - { - "id": "mansion_bookcase", - "copy-from": "mansion_bookcase", - "type": "item_group", - "subtype": "collection", - "extend": { "groups": [ [ "encylopedias_rare", 5 ] ] } - }, - { - "type": "item_group", - "id": "book_gunref", - "copy-from": "book_gunref", - "//": "Reference books about guns", - "subtype": "distribution", - "extend": { "entries": [ { "group": "encylopedias_military", "prob": 5 } ] } - }, - { - "type": "item_group", - "id": "book_survival", - "copy-from": "book_survival", - "//": "Survival skill books weighted according to level", - "subtype": "distribution", - "extend": { "entries": [ { "group": "encylopedias_survalist", "prob": 5 } ] } - }, - { - "type": "item_group", - "id": "hardware_books", - "copy-from": "hardware_books", - "//": "texts and magazines likely to be found in hardware stores and other blue collar places.", - "subtype": "distribution", - "extend": { "entries": [ { "group": "encylopedias_industrial", "prob": 5 } ] } - }, - { - "id": "lab_bookshelves", - "copy-from": "lab_bookshelves", - "type": "item_group", - "//": "Books you might find on personal or library bookshelves in a secret lab.", - "subtype": "distribution", - "extend": { "entries": [ { "group": "encylopedias_lab", "prob": 10 } ] } - }, - { - "id": "doctors_books", - "copy-from": "doctors_books", - "type": "item_group", - "subtype": "distribution", - "extend": { "entries": [ { "item": "encyclopedia_firstaid", "prob": 5 } ] } - }, - { - "id": "tailorbooks", - "copy-from": "tailorbooks", - "type": "item_group", - "subtype": "distribution", - "extend": { "entries": [ { "item": "encyclopedia_tailor", "prob": 5 } ] } - }, - { - "id": "homebooks", - "copy-from": "homebooks", - "type": "item_group", - "extend": { "items": [ [ "recipe_surv", 1 ], { "group": "survivor_combative_books", "prob": 1 } ] } - }, - { - "id": "manuals", - "copy-from": "manuals", - "type": "item_group", - "extend": { "items": [ [ "recipe_surv", 1 ], { "group": "survivor_combative_books", "prob": 1 } ] } - }, - { - "id": "mansion_books", - "copy-from": "mansion_books", - "type": "item_group", - "extend": { "items": [ [ "recipe_surv", 2 ], { "group": "survivor_combative_books", "prob": 3 } ] } - }, - { - "id": "shelter", - "copy-from": "shelter", - "type": "item_group", - "extend": { "items": [ [ "recipe_surv", 1 ], { "group": "survivor_combative_books", "prob": 1 }, [ "biomap", 1 ] ] } - }, - { - "id": "textbooks", - "copy-from": "textbooks", - "type": "item_group", - "extend": { "items": [ [ "recipe_surv", 2 ], { "group": "survivor_combative_books", "prob": 1 } ] } - }, - { - "id": "gear_survival", - "copy-from": "gear_survival", - "type": "item_group", - "extend": { "items": [ { "group": "encylopedias_rare", "prob": 5 }, [ "biomap", 1 ], [ "auto_case", 10 ] ] } - }, - { - "id": "helicopter", - "copy-from": "helicopter", - "type": "item_group", - "extend": { - "items": [ - [ "neo_laser_pistol", 2 ], - [ "akro_laser_smg", 2 ], - [ "arc_laser_rifle", 2 ], - [ "krx_laser_lmg", 2 ], - [ "mx_laser_sniper", 2 ], - [ "xarm_laser_shotgun", 2 ], - [ "br_bolt_rifle_elec", 2 ], - [ "mk_ionic_cannon", 2 ], - [ "omnitech_plasma_pistol", 1 ], - [ "cbm_rtg_inductor", 1 ] - ] - } - }, - { - "id": "science", - "copy-from": "science", - "type": "item_group", - "extend": { - "items": [ - { - "distribution": [ { "item": "neo_laser_pistol", "prob": 50 }, { "item": "neo_laser_pistol_ups", "prob": 50 } ], - "prob": 2 - }, - { - "distribution": [ { "item": "akro_laser_smg", "prob": 50 }, { "item": "akro_laser_smg_ups", "prob": 50 } ], - "prob": 2 - }, - { - "distribution": [ { "item": "arc_laser_rifle", "prob": 50 }, { "item": "arc_laser_rifle_ups", "prob": 50 } ], - "prob": 2 - }, - { - "distribution": [ { "item": "krx_laser_lmg", "prob": 50 }, { "item": "krx_laser_lmg_ups", "prob": 50 } ], - "prob": 2 - }, - { - "distribution": [ { "item": "mx_laser_sniper", "prob": 50 }, { "item": "mx_laser_sniper_ups", "prob": 50 } ], - "prob": 2 - }, - { - "distribution": [ { "item": "xarm_laser_shotgun", "prob": 50 }, { "item": "xarm_laser_shotgun_ups", "prob": 50 } ], - "prob": 2 - }, - [ "br_bolt_rifle_elec", 2 ], - [ "mk_ionic_cannon", 2 ], - [ "omnitech_plasma_pistol", 1 ], - [ "megamap", 2 ], - [ "stim", 5 ], - [ "boots_stealth", 2 ], - [ "acs_74_stealth_cloak_on", 1 ], - [ "goggles_nv_clairvoyance", 2 ], - [ "flesh_knife", 2 ], - [ "flesh_pistol", 2 ], - [ "flesh_weapon_kit", 2 ], - [ "evil_invitation", 2 ], - [ "omnitech_weapon_ups_kit", 2 ], - [ "omnitech_weapon_ups_manual", 2 ], - [ "blood_m", 2 ], - [ "blood_p", 2 ], - [ "anesthetic_kit", 2 ], - { "group": "ammo_atomic_batteries", "prob": 10 }, - { "group": "ammo_atomic_batteries_full", "prob": 5 } - ] - } - }, - { - "id": "rare", - "copy-from": "rare", - "type": "item_group", - "extend": { - "items": [ - { - "distribution": [ { "item": "neo_laser_pistol", "prob": 50 }, { "item": "neo_laser_pistol_ups", "prob": 50 } ], - "prob": 2 - }, - { - "distribution": [ { "item": "akro_laser_smg", "prob": 50 }, { "item": "akro_laser_smg_ups", "prob": 50 } ], - "prob": 2 - }, - { - "distribution": [ { "item": "arc_laser_rifle", "prob": 50 }, { "item": "arc_laser_rifle_ups", "prob": 50 } ], - "prob": 2 - }, - { - "distribution": [ { "item": "krx_laser_lmg", "prob": 50 }, { "item": "krx_laser_lmg_ups", "prob": 50 } ], - "prob": 2 - }, - { - "distribution": [ { "item": "mx_laser_sniper", "prob": 50 }, { "item": "mx_laser_sniper_ups", "prob": 50 } ], - "prob": 2 - }, - { - "distribution": [ { "item": "xarm_laser_shotgun", "prob": 50 }, { "item": "xarm_laser_shotgun_ups", "prob": 50 } ], - "prob": 2 - }, - [ "br_bolt_rifle_elec", 2 ], - [ "mk_ionic_cannon", 2 ], - [ "omnitech_plasma_pistol", 1 ], - [ "megamap", 2 ], - [ "stim", 2 ], - [ "boots_stealth", 2 ], - [ "acs_74_stealth_cloak_on", 2 ], - [ "goggles_nv_clairvoyance", 2 ], - [ "blood_m", 1 ], - [ "blood_p", 1 ], - [ "cbm_rtg_inductor", 1 ], - { "group": "ammo_atomic_batteries", "prob": 10 } - ] - } - }, - { - "id": "mut_lab", - "copy-from": "mut_lab", - "type": "item_group", - "extend": { "items": [ [ "biomap", 4 ], [ "iv_mutagen_super_soldier", 1 ] ] } - }, - { - "id": "mutagens", - "copy-from": "mutagens", - "type": "item_group", - "extend": { "items": [ [ "iv_mutagen_super_soldier", 1 ] ] } - }, - { - "id": "mut_iv", - "copy-from": "mut_iv", - "type": "item_group", - "extend": { "items": [ [ "iv_mutagen_super_soldier", 1 ] ] } - }, - { - "id": "traveler", - "copy-from": "traveler", - "type": "item_group", - "extend": { - "items": [ - [ "biomap", 1 ], - [ "dress_skirt", 25 ], - [ "microskirt", 10 ], - [ "fancy_bra", 10 ], - [ "fancy_panties", 10 ], - [ "thong", 5 ] - ] - } - }, - { - "id": "bionics", - "copy-from": "bionics", - "type": "item_group", - "extend": { - "items": [ - [ "bio_laser_armgun", 10 ], - [ "bio_sword", 5 ], - [ "bio_flamethrower", 5 ], - [ "bio_plasma_cell", 5 ], - [ "bio_atomic_battery", 10 ], - [ "bio_hazard_shield", 5 ], - [ "bio_animal_empathy", 5 ], - [ "bio_cutting_torch", 10 ] - ] - } - }, - { - "id": "bionics_mil", - "copy-from": "bionics_mil", - "type": "item_group", - "extend": { - "items": [ - [ "bio_laser_armgun", 10 ], - [ "bio_sword", 2 ], - [ "bio_flamethrower", 5 ], - [ "bio_plasma_cell", 10 ], - [ "bio_atomic_battery", 5 ], - [ "bio_hazard_shield", 10 ], - [ "bio_animal_empathy", 5 ], - [ "bio_cutting_torch", 5 ] - ] - } - }, - { - "type": "item_group", - "id": "bionics_op", - "copy-from": "bionics_op", - "subtype": "distribution", - "//": "What the commandos get.", - "extend": { - "items": [ - [ "bio_laser_armgun", 5 ], - [ "bio_sword", 5 ], - [ "bio_flamethrower", 5 ], - [ "bio_plasma_cell", 20 ], - [ "bio_atomic_battery", 5 ], - [ "bio_hazard_shield", 5 ], - [ "bio_animal_empathy", 10 ], - [ "bio_cutting_torch", 5 ] - ] - } - }, - { - "type": "item_group", - "id": "bionics_tech", - "copy-from": "bionics_tech", - "subtype": "distribution", - "//": "Bionics used by technicians.", - "extend": { "items": [ [ "bio_atomic_battery", 10 ], [ "bio_cutting_torch", 20 ] ] } - }, - { - "type": "item_group", - "id": "bionics_subs", - "copy-from": "bionics_subs", - "subtype": "distribution", - "//": "Bionics dropped by substation mini-boss.", - "extend": { - "items": [ [ "bio_atomic_battery", 5 ], [ "bio_plasma_cell", 5 ], [ "bio_hazard_shield", 5 ], [ "bio_cutting_torch", 10 ] ] - } - }, - { - "id": "female_underwear_top", - "copy-from": "female_underwear_top", - "type": "item_group", - "extend": { "items": [ [ "fancy_bra", 10 ] ] } - }, - { - "id": "female_underwear_bottom", - "copy-from": "female_underwear_bottom", - "type": "item_group", - "extend": { "items": [ [ "fancy_panties", 20 ], [ "thong", 10 ], [ "bikini_bottom_fur", 3 ], [ "bikini_bottom_leather", 3 ] ] } - }, - { - "type": "item_group", - "id": "male_underwear_bottom", - "copy-from": "male_underwear_bottom", - "extend": { "items": [ [ "fancy_boxer_shorts", 10 ], [ "fancy_briefs", 10 ], [ "fancy_boxer_briefs", 10 ] ] } - }, - { - "id": "allclothes", - "copy-from": "allclothes", - "type": "item_group", - "extend": { - "items": [ - [ "dress_skirt", 25 ], - [ "microskirt", 10 ], - [ "fancy_bra", 10 ], - [ "fancy_panties", 10 ], - [ "thong", 10 ], - { "item": "fancy_briefs", "prob": 5 }, - { "item": "fancy_boxer_briefs", "prob": 10 }, - { "item": "fancy_panties", "prob": 10 }, - { "item": "fancy_house_coat", "prob": 10 } - ] - } - }, - { - "type": "item_group", - "id": "swimmer_torso", - "copy-from": "swimmer_torso", - "extend": { "items": [ [ "bikini_top_fur", 10 ], [ "bikini_top_leather", 10 ] ] } - }, - { - "type": "item_group", - "id": "swimmer_pants", - "copy-from": "swimmer_pants", - "extend": { "items": [ [ "bikini_bottom_fur", 10 ], [ "bikini_bottom_leather", 10 ] ] } - }, - { - "id": "underwear_womens", - "copy-from": "underwear_womens", - "type": "item_group", - "//": "womens underwear.", - "subtype": "distribution", - "extend": { - "items": [ - { "item": "bikini_bottom", "prob": 15 }, - { "item": "bikini_bottom_fur", "prob": 5 }, - { "item": "bikini_bottom_leather", "prob": 5 }, - { "item": "fancy_bra", "prob": 30 }, - { "item": "fancy_panties", "prob": 30 }, - { "item": "thong", "prob": 20 } - ] - } - }, - { - "id": "underwear_mens", - "copy-from": "underwear_mens", - "type": "item_group", - "//": "mens underwear.", - "subtype": "distribution", - "extend": { - "items": [ - { "item": "fancy_boxer_briefs", "prob": 10 }, - { "item": "fancy_boxer_shorts", "prob": 10 }, - { "item": "fancy_briefs", "prob": 10 } - ] - } - }, - { - "id": "pawn", - "copy-from": "pawn", - "type": "item_group", - "extend": { "items": [ [ "dress_skirt", 25 ], [ "microskirt", 10 ] ] } - }, - { - "id": "pants", - "copy-from": "pants", - "type": "item_group", - "extend": { "items": [ [ "dress_skirt", 25 ], [ "microskirt", 10 ] ] } - }, - { - "type": "item_group", - "id": "ambulance_equipment", - "copy-from": "ambulance_equipment", - "extend": { "items": [ [ "anesthetic_kit", 5 ] ] } - }, - { - "id": "survivor_cutting", - "copy-from": "survivor_cutting", - "type": "item_group", - "extend": { "items": [ [ "greatsword_makeshift", 5 ] ] } - }, - { - "id": "guns_pistol_improvised", - "copy-from": "guns_pistol_improvised", - "type": "item_group", - "extend": { - "items": [ [ "unbio_laser_gun", 5 ], { "item": "surv_battery_pistol", "prob": 25, "charges-min": 0, "charges-max": 50 } ] - } - }, - { - "id": "guns_smg_improvised", - "copy-from": "guns_smg_improvised", - "type": "item_group", - "extend": { - "items": [ - { "item": "surv_full_22", "prob": 25, "charges-min": 0, "charges-max": 30 }, - { "item": "surv_full_9mm", "prob": 25, "charges-min": 0, "charges-max": 30 }, - { "item": "surv_full_45", "prob": 25, "charges-min": 0, "charges-max": 30 } - ] - } - }, - { - "id": "guns_rifle_improvised", - "copy-from": "guns_rifle_improvised", - "type": "item_group", - "extend": { - "items": [ - [ "unbio_chain_lightning", 1 ], - { "item": "surv_battery_rifle", "prob": 5, "charges-min": 0, "charges-max": 100 }, - { "item": "surv_full_223", "prob": 15, "charges-min": 0, "charges-max": 20 }, - { "item": "surv_full_308", "prob": 15, "charges-min": 0, "charges-max": 20 }, - { "item": "surv_full_762", "prob": 10, "charges-min": 0, "charges-max": 20 }, - { "item": "surv_full_762R", "prob": 5, "charges-min": 0, "charges-max": 20 }, - { "item": "surv_lmg_223", "prob": 10, "charges-min": 0, "charges-max": 20 }, - { "item": "surv_lmg_308", "prob": 5, "charges-min": 0, "charges-max": 20 }, - { "item": "surv_lmg_762", "prob": 5, "charges-min": 0, "charges-max": 20 }, - { "item": "surv_lmg_762R", "prob": 5, "charges-min": 0, "charges-max": 20 } - ] - } - }, - { - "id": "guns_shotgun_improvised", - "copy-from": "guns_shotgun_improvised", - "type": "item_group", - "extend": { "items": [ { "item": "surv_full_12", "prob": 50, "charges-min": 0, "charges-max": 10 } ] } - }, - { - "id": "guns_energy", - "copy-from": "guns_energy", - "type": "item_group", - "extend": { - "items": [ - [ "mk_ionic_cannon", 1 ], - [ "omnitech_plasma_pistol", 1 ], - { - "distribution": [ { "item": "neo_laser_pistol", "prob": 50, "charges": [ 0, 500 ] }, { "item": "neo_laser_pistol_ups", "prob": 50 } ], - "prob": 1 - }, - { - "distribution": [ { "item": "akro_laser_smg", "prob": 50, "charges": [ 0, 1000 ] }, { "item": "akro_laser_smg_ups", "prob": 50 } ], - "prob": 1 - }, - { - "distribution": [ { "item": "arc_laser_rifle", "prob": 50, "charges": [ 0, 5000 ] }, { "item": "arc_laser_rifle_ups", "prob": 50 } ], - "prob": 1 - }, - { - "distribution": [ { "item": "krx_laser_lmg", "prob": 50, "charges": [ 0, 10000 ] }, { "item": "krx_laser_lmg_ups", "prob": 50 } ], - "prob": 1 - }, - { - "distribution": [ { "item": "mx_laser_sniper", "prob": 50, "charges": [ 0, 5000 ] }, { "item": "mx_laser_sniper_ups", "prob": 50 } ], - "prob": 1 - }, - { - "distribution": [ - { "item": "xarm_laser_shotgun", "prob": 50, "charges": [ 0, 5000 ] }, - { "item": "xarm_laser_shotgun_ups", "prob": 50 } - ], - "prob": 1 - } - ] - } - }, - { - "type": "item_group", - "id": "guns_launcher_improvised", - "copy-from": "guns_launcher_improvised", - "extend": { "items": [ { "item": "flamethrower_surv", "prob": 15 } ] } - }, - { - "id": "drugdealer", - "copy-from": "drugdealer", - "type": "item_group", - "extend": { "items": [ [ "auto_case", 50 ] ] } - }, - { - "type": "item_group", - "id": "cyborg_harvest", - "copy-from": "cyborg_harvest", - "subtype": "distribution", - "extend": { "entries": [ { "group": "bionics_experimental_cataplus", "prob": 1 } ] } - }, - { - "id": "robofac_basic_trade", - "copy-from": "robofac_basic_trade", - "type": "item_group", - "subtype": "distribution", - "extend": { "items": [ { "group": "ammo_atomic_batteries_full", "prob": 100 } ] } - }, - { - "id": "spider", - "copy-from": "spider", - "type": "item_group", - "subtype": "distribution", - "extend": { "items": [ { "group": "ammo_atomic_batteries", "prob": 5 } ] } - }, - { - "id": "teleport", - "copy-from": "teleport", - "type": "item_group", - "subtype": "distribution", - "extend": { "items": [ { "group": "ammo_atomic_batteries", "prob": 10 }, { "group": "ammo_atomic_batteries_full", "prob": 10 } ] } - }, - { - "id": "sewer", - "copy-from": "sewer", - "type": "item_group", - "extend": { "items": [ [ "manual_mut_com", 1 ] ] } - }, - { - "id": "sewage_plant", - "copy-from": "sewage_plant", - "type": "item_group", - "extend": { "items": [ [ "manual_mut_com", 1 ] ] } - }, - { - "id": "toxic_dump_equipment", - "copy-from": "toxic_dump_equipment", - "type": "item_group", - "extend": { "items": [ [ "manual_mut_com", 1 ] ] } - }, - { - "id": "trash", - "copy-from": "trash", - "type": "item_group", - "extend": { "items": [ [ "manual_mut_com", 1 ] ] } - }, - { - "id": "book_martial", - "copy-from": "book_martial", - "type": "item_group", - "extend": { "items": [ { "group": "survivor_combative_books", "prob": 5 } ] } - }, - { - "id": "book_military", - "copy-from": "book_military", - "type": "item_group", - "extend": { "items": [ { "group": "survivor_combative_books", "prob": 10 }, { "group": "encylopedias_military", "prob": 10 } ] } - }, - { - "id": "rare_martial_arts_books", - "copy-from": "rare_martial_arts_books", - "type": "item_group", - "extend": { "items": [ { "group": "survivor_combative_books", "prob": 1 } ] } - }, - { - "type": "item_group", - "id": "gunmod_energy", - "copy-from": "gunmod_energy", - "extend": { "items": [ [ "hydrogen_convertor", 40 ] ] } - }, - { - "type": "item_group", - "id": "bunker_basement_drugs", - "copy-from": "bunker_basement_drugs", - "extend": { "items": [ { "item": "iv_mutagen_super_soldier", "prob": 10 } ] } - } -] diff --git a/nocts_cata_mod_DDA/Surv_help/c_martialarts.json b/nocts_cata_mod_DDA/Surv_help/c_martialarts.json deleted file mode 100644 index e49d15d2..00000000 --- a/nocts_cata_mod_DDA/Surv_help/c_martialarts.json +++ /dev/null @@ -1,331 +0,0 @@ -[ - { - "type": "martial_art", - "id": "style_surv_com", - "name": { "str": "Survivor Combatives" }, - "description": "You learned how to handle yourself in the cataclysm. Whether armed or unarmed, you know how to use your wits to stay alive. Survival is of the highest priority.", - "initiate": [ "You steady yourself, prepared for the fights ahead.", "%s prepares for the fights ahead." ], - "learn_difficulty": 7, - "primary_skill": "melee", - "arm_block": 2, - "leg_block": 8, - "arm_block_with_bio_armor_arms": true, - "leg_block_with_bio_armor_legs": true, - "allow_all_weapons": true, - "static_buffs": [ - { - "id": "buff_surv_com_static", - "name": "Fluid Motion", - "description": "You've learned to move with a purposeful efficiency. Movement speed increased by 25% of Intelligence.", - "skill_requirements": [ { "name": "melee", "level": 7 } ], - "unarmed_allowed": true, - "melee_allowed": true, - "flat_bonuses": [ { "stat": "speed", "scaling-stat": "int", "scale": 0.25 } ] - } - ], - "onmove_buffs": [ - { - "id": "buff_surv_com_onmove", - "name": "Elusiveness", - "description": "Quick and fluid movements make you harder to catch, and better able to roll with the punches.\n\n+1 Dodge attempts, Dodge skill increased by 25% of Intelligence, bash damage taken reduced by 25% of Intelligence, immunity to knockdown.\nLasts 3 turns, stacks 2 times.", - "skill_requirements": [ { "name": "melee", "level": 4 } ], - "unarmed_allowed": true, - "melee_allowed": true, - "throw_immune": true, - "buff_duration": 3, - "max_stacks": 3, - "bonus_dodges": 1, - "flat_bonuses": [ - { "stat": "dodge", "scaling-stat": "int", "scale": 0.25 }, - { "stat": "armor", "type": "bash", "scaling-stat": "str", "scale": 0.25 } - ] - } - ], - "onhit_buffs": [ - { - "id": "buff_surv_com_onhit", - "name": "Active Defense", - "description": "The best defense is a good offense.\n\n+1 Block attempts, damage blocked increased by 100% of Intelligence.\nLasts 2 turns, stacks 2 times.", - "skill_requirements": [ { "name": "melee", "level": 5 } ], - "unarmed_allowed": true, - "melee_allowed": true, - "buff_duration": 2, - "max_stacks": 3, - "bonus_blocks": 1, - "flat_bonuses": [ { "stat": "block", "scaling-stat": "int", "scale": 1.0 } ] - } - ], - "onkill_buffs": [ - { - "id": "buff_surv_com_onkill", - "name": "Misdirection", - "description": "The shock and awe of combat gives you an opportunity to slip away.\n\n+2 Block attempts, +2 Dodge attempts, Dodge skill increased by 50% of Intelligence, movement speed increased by 200% of Intelligence, moving generates 1/2 as much noise.\nLast 6 turns.", - "skill_requirements": [ { "name": "melee", "level": 6 } ], - "unarmed_allowed": true, - "melee_allowed": true, - "stealthy": true, - "buff_duration": 6, - "bonus_dodges": 3, - "bonus_blocks": 2, - "flat_bonuses": [ { "stat": "dodge", "scaling-stat": "int", "scale": 0.5 }, { "stat": "speed", "scaling-stat": "int", "scale": 2.0 } ] - } - ], - "techniques": [ - "tec_surv_com_break", - "tec_surv_com_counter_dodge", - "tec_surv_com_counter_block", - "tec_surv_com_disarm", - "tec_surv_com_feint" - ] - }, - { - "type": "martial_art", - "id": "style_mut_com", - "name": { "str": "Post-Human Combatives" }, - "description": "You've learned a number of tricks to take advantage of the potential that abandoning your humanity can offer. Focused on heavy, powerful weapons or mutant limbs, a supernaturally strong post-human can use their abilities to great effect.", - "initiate": [ "Your loosen your footwork and let your instincts take over.", "%s enters a loose, animalistic stance." ], - "learn_difficulty": 7, - "primary_skill": "melee", - "static_buffs": [ - { - "id": "buff_mut_com_static", - "name": "Large And In Charge", - "description": "Your stance makes better use of your might to compensate for poor footwork.\nAccuracy increased by 15% of strength, -10% move cost.", - "skill_requirements": [ { "name": "melee", "level": 6 } ], - "unarmed_allowed": true, - "melee_allowed": true, - "flat_bonuses": [ { "stat": "hit", "scaling-stat": "str", "scale": 0.15 } ], - "mult_bonuses": [ { "stat": "movecost", "scale": 0.9 } ] - } - ], - "onpause_buffs": [ - { - "id": "buff_mut_com_onpause", - "name": "Stored Potential", - "description": "Conserving your energy and focusing your mind will permit explosive bursts of action.\n\n-10% move cost.\nLasts 3 turns.", - "skill_requirements": [ { "name": "melee", "level": 5 } ], - "unarmed_allowed": true, - "melee_allowed": true, - "buff_duration": 3, - "mult_bonuses": [ { "stat": "movecost", "scale": 0.9 } ] - } - ], - "onattack_buffs": [ - { - "id": "buff_mut_com_onattack", - "name": "Tension", - "description": "All you need to survive is to commit to the offensive.\n\n-10% move cost.\nLasts 3 turns, stacks 2 times.", - "skill_requirements": [ { "name": "melee", "level": 5 } ], - "unarmed_allowed": true, - "melee_allowed": true, - "buff_duration": 3, - "max_stacks": 2, - "mult_bonuses": [ { "stat": "movecost", "scale": 0.9 } ] - } - ], - "onmove_buffs": [ - { - "id": "buff_mut_com_onmove", - "name": "Bull Rush", - "description": "When you get enough momentum going, they're going to feel it.\n\nMovement speed increased by 45% of strength, bash damage increased by 15% of strength. Enables \"Battering Ram\" technique.\nLasts 3 turns, stacks 3 times.", - "skill_requirements": [ { "name": "melee", "level": 4 } ], - "unarmed_allowed": true, - "melee_allowed": true, - "buff_duration": 3, - "max_stacks": 3, - "flat_bonuses": [ - { "stat": "speed", "scaling-stat": "str", "scale": 0.45 }, - { "stat": "damage", "type": "bash", "scaling-stat": "str", "scale": 0.15 } - ] - } - ], - "onhit_buffs": [ - { - "id": "buff_mut_com_onhit", - "name": "Brutal Efficiency", - "description": "One powerful blow makes the follow-up that much easier.\n\n+2 Accuracy, bash armor penetration increased by 30% of strength.\nLasts 2 turns, stacks 2 times.", - "skill_requirements": [ { "name": "melee", "level": 7 } ], - "unarmed_allowed": true, - "melee_allowed": true, - "buff_duration": 2, - "max_stacks": 2, - "flat_bonuses": [ { "stat": "hit", "scale": 2 }, { "stat": "arpen", "type": "bash", "scaling-stat": "str", "scale": 0.3 } ] - } - ], - "techniques": [ "tec_mut_com_battering_ram", "tec_mut_com_overrun", "tec_mut_com_stampeding_strike", "tec_mut_com_feint" ], - "weapons": [ - "2h_flail_steel", - "2h_flail_wood", - "ax", - "battleaxe", - "battleaxe_inferior", - "bronze_brush_axe", - "bronze_pickaxe", - "bronze_axe", - "brush_axe", - "ch_kriegsmesser", - "ch_longsword", - "ch_zweihander", - "chainsaw_off", - "chainsaw_on", - "club_wooden_large", - "combatsaw_off", - "combatsaw_on", - "copper_ax", - "e_combatsaw_off", - "e_combatsaw_on", - "elec_chainsaw_off", - "elec_chainsaw_on", - "fire_ax", - "glaive", - "greatsword_makeshift", - "halberd", - "halberd_fake", - "hammer_sledge", - "hammer_sledge_engineer", - "hammer_sledge_heavy", - "hammer_sledge_short", - "hc_kriegsmesser", - "hc_longsword", - "hc_zweihander", - "homewrecker", - "ji", - "lajatang", - "lc_kriegsmesser", - "lc_longsword", - "lc_zweihander", - "lobotomizer", - "longsword", - "longsword_fake", - "longsword_inferior", - "lucern_hammer", - "lucern_hammerfake", - "kriegsmesser", - "mace_pipe_large", - "makeshift_halberd", - "makeshift_scythe_war", - "masonrysaw_off", - "masonrysaw_on", - "mc_kriegsmesser", - "mc_longsword", - "mc_zweihander", - "molded_axe", - "naginata", - "naginata_fake", - "naginata_inferior", - "nodachi", - "nodachi_fake", - "nodachi_inferior", - "pickaxe", - "pike", - "pike_copper", - "pike_fake", - "pike_inferior", - "pike_wood", - "poleaxe", - "primitive_axe", - "qt_kriegsmesser", - "qt_longsword", - "qt_zweihander", - "scythe", - "scythe_war", - "spear_survivor", - "zweihander", - "zweihander_fake", - "zweihander_inferior" - ] - }, - { - "id": "style_biojutsu", - "copy-from": "style_biojutsu", - "type": "martial_art", - "name": { "str": "Bionic Combatives" }, - "extend": { "weapons": [ "unbio_bladed_weapon", "unbio_sword_weapon", "unbio_claws_weapon", "bio_sword_weapon" ] } - }, - { - "id": "style_aikido", - "copy-from": "style_aikido", - "type": "martial_art", - "name": { "str": "Aikido" }, - "extend": { "weapons": [ "unbio_claws_weapon" ] } - }, - { - "id": "style_judo", - "copy-from": "style_judo", - "type": "martial_art", - "name": { "str": "Judo" }, - "extend": { "weapons": [ "unbio_claws_weapon" ] } - }, - { - "id": "style_silat", - "copy-from": "style_silat", - "type": "martial_art", - "name": { "str": "Silat" }, - "extend": { "weapons": [ "elc_bld", "elc_blds", "molded_knife", "unbio_bladed_weapon", "flesh_knife" ] } - }, - { - "id": "style_eskrima", - "copy-from": "style_eskrima", - "type": "martial_art", - "name": { "str": "Eskrima" }, - "extend": { "weapons": [ "elc_bld", "elc_blds", "molded_knife", "unbio_bladed_weapon", "flesh_knife" ] } - }, - { - "id": "style_krav_maga", - "copy-from": "style_krav_maga", - "type": "martial_art", - "name": { "str": "Krav Maga" }, - "extend": { - "weapons": [ - "elc_bld", - "elc_blds", - "molded_knife", - "unbio_bladed_weapon", - "flesh_knife", - "neo_laser_pistol", - "neo_laser_pistol_ups", - "akro_laser_smg", - "akro_laser_smg_ups", - "arc_laser_rifle", - "arc_laser_rifle_ups" - ] - } - }, - { - "id": "style_fencing", - "copy-from": "style_fencing", - "type": "martial_art", - "name": { "str": "Fencing" }, - "extend": { "weapons": [ "unbio_sword_weapon", "flesh_blade" ] } - }, - { - "id": "style_barbaran", - "copy-from": "style_barbaran", - "type": "martial_art", - "name": { "str": "Barbaran Montante" }, - "extend": { "weapons": [ "greatsword_makeshift" ] } - }, - { - "id": "style_swordsmanship", - "copy-from": "style_swordsmanship", - "type": "martial_art", - "name": { "str": "Medieval Swordsmanship" }, - "extend": { "weapons": [ "unbio_sword_weapon", "flesh_blade", "greatsword_makeshift" ] } - }, - { - "id": "style_ninjutsu", - "copy-from": "style_ninjutsu", - "type": "martial_art", - "name": { "str": "Ninjutsu" }, - "extend": { - "weapons": [ "elc_bld", "elc_blds", "molded_knife", "unbio_bladed_weapon", "unbio_sword_weapon", "flesh_knife", "flesh_blade" ] - } - }, - { - "id": "style_medievalpole", - "copy-from": "style_medievalpole", - "type": "martial_art", - "name": { "str": "Fior Di Battaglia" }, - "extend": { "weapons": [ "molded_axe" ] } - } -] diff --git a/nocts_cata_mod_DDA/Surv_help/c_martialartsbook.json b/nocts_cata_mod_DDA/Surv_help/c_martialartsbook.json deleted file mode 100644 index d303d6ea..00000000 --- a/nocts_cata_mod_DDA/Surv_help/c_martialartsbook.json +++ /dev/null @@ -1,26 +0,0 @@ -[ - { - "id": "manual_surv_com", - "copy-from": "book_martial", - "type": "GENERIC", - "name": { "str": "Survivor Combatives Manual" }, - "description": "A very lengthy and boring journal with tutorials on various unorthodox combat mechanics.", - "book_data": { "martial_art": "style_surv_com" } - }, - { - "id": "manual_biojutsu", - "copy-from": "book_martial", - "type": "GENERIC", - "name": { "str": "Bionic Combatives Manual" }, - "description": "A very lengthy and boring journal detailing the trial and error to learn the Bionic Combatives fighting style from its bionic.", - "book_data": { "martial_art": "style_biojutsu" } - }, - { - "id": "manual_mut_com", - "copy-from": "book_martial", - "type": "GENERIC", - "name": { "str": "Post-Human Combatives Manual" }, - "description": "A very lengthy and boring journal detailing the ramblings of some increasingly mutated and augmented survivor, and the unorthodox combat techniques they developed to suit their inhuman abilities.", - "book_data": { "martial_art": "style_mut_com" } - } -] diff --git a/nocts_cata_mod_DDA/Surv_help/c_materials.json b/nocts_cata_mod_DDA/Surv_help/c_materials.json deleted file mode 100644 index 5c9bb02f..00000000 --- a/nocts_cata_mod_DDA/Surv_help/c_materials.json +++ /dev/null @@ -1,77 +0,0 @@ -[ - { - "type": "material", - "id": "c_superalloy_composite", - "name": "Superalloy Composite", - "density": 13, - "specific_heat_liquid": 1, - "specific_heat_solid": 0.75, - "soft": true, - "latent_heat": 303, - "bash_resist": 9, - "cut_resist": 19, - "bullet_resist": 49, - "acid_resist": 5, - "fire_resist": 20, - "elec_resist": 5, - "chip_resist": 20, - "repaired_with": "alloy_sheet", - "breathability": "GOOD", - "dmg_adj": [ "marked", "dented", "smashed", "shattered" ], - "bash_dmg_verb": "dented", - "cut_dmg_verb": "scratched" - }, - { - "type": "material", - "id": "c_superalloy_composite_medium", - "name": "Superalloy Composite", - "copy-from": "c_superalloy_composite", - "bash_resist": 19, - "cut_resist": 37, - "bullet_resist": 98, - "fire_resist": 38 - }, - { - "type": "material", - "id": "c_superalloy_composite_heavy", - "name": "Superalloy Composite", - "copy-from": "c_superalloy_composite", - "bash_resist": 24, - "cut_resist": 54, - "bullet_resist": 147, - "fire_resist": 57 - }, - { - "type": "material", - "id": "c_atomic_battery_power", - "name": "Alphavoltaic Power", - "fuel_data": { - "energy": "1000 kJ", - "perpetual": true - }, - "copy-from": "pseudo_fuel" - }, - { - "type": "material", - "id": "c_hydrogen_gas", - "name": "Pressurized hydrogen", - "density": 1, - "bash_resist": 0, - "specific_heat_liquid": 0.82, - "specific_heat_solid": 0.45, - "cut_resist": 0, - "bullet_resist": 0, - "acid_resist": 0, - "fire_resist": 0, - "elec_resist": 0, - "chip_resist": 0, - "dmg_adj": [ "scratched", "cut", "cracked", "shattered" ], - "bash_dmg_verb": "dented", - "cut_dmg_verb": "gouged", - "fuel_data": { - "//": "Compressed gaseous hydrogen has 9.2 MJ/L. The solid hydrogen canisters have roughly 4 times the density, energy figure here reduced a bit to make for easier calculations.", - "energy": "1000000 kJ", - "explosion_data": { "chance_hot": 2, "chance_cold": 2, "factor": 0.5, "fiery": true, "size_factor": 0.1 } - } - } -] diff --git a/nocts_cata_mod_DDA/Surv_help/c_override.json b/nocts_cata_mod_DDA/Surv_help/c_override.json deleted file mode 100644 index aecc8d8d..00000000 --- a/nocts_cata_mod_DDA/Surv_help/c_override.json +++ /dev/null @@ -1,120 +0,0 @@ -[ - { - "id": "skirt_leather", - "copy-from": "skirt_leather", - "type": "ARMOR", - "name": { "str": "leather skirt" }, - "extend": { "flags": [ "FANCY" ] } - }, - { - "id": "long_glove_white", - "copy-from": "long_glove_white", - "type": "ARMOR", - "name": { "str": "pair of extra long white gloves", "str_pl": "pairs of extra long white gloves" }, - "color": "white", - "extend": { "flags": [ "FANCY" ] } - }, - { - "id": "knee_high_boots", - "copy-from": "knee_high_boots", - "type": "ARMOR", - "name": { "str": "pair of knee-high boots", "str_pl": "pairs of knee-high boots" }, - "extend": { "flags": [ "FANCY" ] } - }, - { - "id": "thigh_high_boots", - "copy-from": "thigh_high_boots", - "type": "ARMOR", - "name": { "str": "pair of thigh-high boots", "str_pl": "pairs of thigh-high boots" }, - "extend": { "flags": [ "FANCY" ] } - }, - { - "id": "bikini_bottom", - "copy-from": "bikini_bottom", - "type": "ARMOR", - "name": { "str": "bikini bottom" }, - "extend": { "flags": [ "FANCY" ] } - }, - { - "id": "bikini_top", - "copy-from": "bikini_top", - "type": "ARMOR", - "name": { "str": "bikini top" }, - "extend": { "flags": [ "FANCY" ] } - }, - { - "id": "bikini_top_fur", - "copy-from": "bikini_top_fur", - "type": "ARMOR", - "name": { "str": "fur bikini top" }, - "extend": { "flags": [ "FANCY", "WATER_FRIENDLY" ] } - }, - { - "id": "bikini_top_leather", - "copy-from": "bikini_top_leather", - "type": "ARMOR", - "name": { "str": "leather bikini top" }, - "extend": { "flags": [ "FANCY", "WATER_FRIENDLY" ] } - }, - { - "id": "wetsuit_spring", - "copy-from": "wetsuit_spring", - "type": "ARMOR", - "name": { "str": "spring suit" }, - "extend": { "flags": [ "FANCY" ] } - }, - { - "id": "bondage_suit", - "copy-from": "bondage_suit", - "type": "ARMOR", - "name": { "str": "bondage suit" }, - "extend": { "flags": [ "FANCY" ] } - }, - { - "id": "cowboy_hat", - "copy-from": "cowboy_hat", - "type": "ARMOR", - "name": { "str": "cowboy hat" }, - "extend": { "flags": [ "FANCY" ] } - }, - { - "id": "nanoskirt", - "copy-from": "nanoskirt", - "type": "ARMOR", - "name": { "str": "nanoskirt" }, - "extend": { "flags": [ "SUPER_FANCY" ] }, - "delete": { "flags": [ "FANCY" ] } - }, - { - "id": "bot_laserturret", - "//": "A full override for this and broken_laserturret is retained due to these items being obsolete, with no guarantee that they won't simply be removed in the future.", - "type": "TOOL", - "name": { "str": "inactive laser turret" }, - "description": "This is an inactive laser turret. Using this item involves turning it on and placing it on the ground, where it will attach itself. If reprogrammed and rewired successfully the turret will identify you as a friendly, and attack all enemies with its revolving laser cannons. It requires sunlight in order to fire.", - "weight": "40750 g", - "volume": "30 L", - "price": "6000 USD", - "price_postapoc": "120 USD", - "to_hit": -3, - "bashing": 8, - "material": [ "steel", "plastic" ], - "symbol": ";", - "color": "white", - "use_action": { - "type": "place_monster", - "monster_id": "mon_laserturret", - "difficulty": 6, - "moves": 100, - "skills": [ "electronics", "computer" ] - } - }, - { - "type": "GENERIC", - "id": "broken_laserturret", - "symbol": ",", - "color": "green", - "name": { "str": "broken laser turret" }, - "weight": "110 kg", - "copy-from": "broken_turret" - } -] diff --git a/nocts_cata_mod_DDA/Surv_help/c_snippets.json b/nocts_cata_mod_DDA/Surv_help/c_snippets.json deleted file mode 100644 index 5ca5b5a2..00000000 --- a/nocts_cata_mod_DDA/Surv_help/c_snippets.json +++ /dev/null @@ -1,91 +0,0 @@ -[ - { - "type": "snippet", - "category": "years_old_news", - "text": [ - { - "id": "years_old_news_cataplus_1", - "text": "JOINT RESEARCH PROJECT TO INCREASE JOBS: A recent announcement confirmed rumors of a joint research project between several commercial and military research firms, with the stated goal of collaborating to advance several cutting-edge fields. Though details are still sparse at this time, the project is expected to open thousands of employment opportunities in various fields and departments." - } - ] - }, - { - "type": "snippet", - "category": "one_year_old_news", - "text": [ - { - "id": "one_year_old_news_cataplus_1", - "text": "BLOOD SPORT STING: Police and Federal officials have uncovered the latest lead on a series of underground \"gladiator games\" involving kidnapped victims forcibly augmented and pitted against each other. The latest sting has led to the rescue of several victims, but no suspects have been identified or arrested thus far." - } - ] - }, - { - "type": "snippet", - "category": "note", - "text": [ - { "id": "note_cataplus_1", "text": "\"I'm in awe of the size of that one shambler I saw. Absolute UNIT\"" }, - { - "id": "note_cataplus_2", - "text": "\"Saw a whole fuckton of the big ones the other day. The live ones, followin' an even bigger fucker covered in armor. Just walked through a horde like nothing.\"" - }, - { "id": "note_cataplus_3", "text": "\"they look like the dead but they SHOOT LIKE MEN\"" }, - { - "id": "note_cataplus_4", - "text": "\"The great wheel turns, I got lasers for days! Or until my arms fall off.\"" - }, - { - "id": "note_cataplus_5", - "text": "\"Had a nice little place out innawoods until my dumb shit friends had the nerve to die on me. Place turned into a mess in a hurry.\"" - }, - { "id": "note_cataplus_6", "text": "\"MANKIND IS OBSOLETE\"" } - ] - }, - { - "type": "snippet", - "category": "note_apophis", - "text": [ - { - "id": "note_apophis_cataplus_1", - "text": "\"The director has confirmed positive ID on local research sites also connected to Project Mesektet, with further contacts linking them to commercial and military research directives across the tri-county area.\"" - }, - { - "id": "note_apophis_cataplus_2", - "text": "\"We've tracked down the primary rehabilitation and disposal sites used by the other project assets. The director has expressed interest in securing them after Unit One is brought online.\"" - }, - { - "id": "note_apophis_cataplus_3", - "text": "\"Unit One is to remain in standby mode in case the \"disturbance\" causes us any difficulty. Contingency plan for on-site activation shall be provided to the research director.\"" - }, - { - "id": "note_apophis_cataplus_4", - "text": "\"3-XII is dispatching a squad to this site, with a unit from 4-VII in tow to secure against hostile action. Cooperate as best as you are able, but do not allow them into the lab complex itself.\"" - }, - { - "id": "note_apophis_cataplus_5", - "text": "\"We've received confirmation that they're onto us. Orders are to delay the security dispatch as long as possible, while the director gets Unit One online.\"" - } - ] - }, - { - "type": "snippet", - "category": "note_sketchy_cabin", - "text": [ - { - "id": "note_sketchy_cabin_cataplus_1", - "text": "\"Boss came down to show our supplier around. Professional-looking person, would look more at home teaching college kids than working with the Organization. Didn't seem even the least bit squeamish about the animals though. Given she works for wherever we get our mutagen and CBMs, I don't want to even think about the shit they must be used to. Didn't even fucking flinch when one of the freaks in Red Team broke its jaw gnawing on the bars, when she and the boss walked past its cell.\"" - }, - { - "id": "note_sketchy_cabin_cataplus_2", - "text": "\"Got another fresh shipment, couple CBMs, along with the fresh meat to get Blue Team back up to full roster. Boss is worried that vetting clients is going to make the next show a complete waste of time. Told him we shouldn't have given up on streaming in favor of hosting fights on-site, but boss won't budge on that.\"" - }, - { - "id": "note_sketchy_cabin_cataplus_3", - "text": "\"One of the long-runners on Red Team's getting a bit too smart for its own good. It's figured out the bars won't give, so instead trashed the toilet in its cell. Think it knows we have to move it to another cell while we replace the shitter. The boss is also looking to get his supplier to get their hands on some PE065, that should make it a bit easier to keep contained like the rest. Might make the next show more fun too.\"" - }, - { - "id": "note_sketchy_cabin_cataplus_4", - "text": "\"Fight was a complete no-show, none of the clients even called in. Something's going down back in town, can't get ahold of the boss either. Going to lock primary access and hit full cell unlock, let the animals have fun tearing each others throats out. Oughta keep them distracted so I can try and find out what the fuck is going on up there.\"" - } - ] - } -] diff --git a/nocts_cata_mod_DDA/Surv_help/c_spells.json b/nocts_cata_mod_DDA/Surv_help/c_spells.json deleted file mode 100644 index 519b3035..00000000 --- a/nocts_cata_mod_DDA/Surv_help/c_spells.json +++ /dev/null @@ -1,394 +0,0 @@ -[ - { - "id": "c_cbm_rtg_induction", - "type": "SPELL", - "name": { "str": "CBM Induction" }, - "description": "Charges the user's bionic reserves via induction.", - "valid_targets": [ "self" ], - "flags": [ "SILENT", "NO_HANDS", "NO_LEGS" ], - "min_damage": 50, - "max_damage": 50, - "base_casting_time": 200, - "effect": "recover_energy", - "shape": "blast", - "effect_str": "BIONIC", - "extra_effects": [ { "id": "c_cbm_rtg_induction_2", "hit_self": true }, { "id": "c_cbm_rtg_induction_3", "hit_self": true } ] - }, - { - "id": "c_cbm_rtg_induction_2", - "type": "SPELL", - "name": { "str": "CBM Induction Heat" }, - "description": "Vented waste heat.", - "valid_targets": [ "self" ], - "effect": "attack", - "shape": "blast", - "field_id": "fd_hot_air3", - "min_field_intensity": 2, - "max_field_intensity": 2, - "field_chance": 1 - }, - { - "id": "c_cbm_rtg_induction_3", - "type": "SPELL", - "name": { "str": "CBM Induction Rads" }, - "description": "Radiation!", - "valid_targets": [ "self" ], - "flags": [ "RANDOM_DURATION" ], - "effect": "attack", - "shape": "blast", - "effect_str": "rtg_induction_radiation", - "min_duration": 500, - "max_duration": 1000 - }, - { - "id": "c_flesh_hit_effect", - "type": "SPELL", - "name": { "str": "Biological Weapon Adrenaline" }, - "message": "", - "description": "Otherworldly adrenaline. Keep the pressure up and you should be fine.", - "valid_targets": [ "self" ], - "flags": [ "SILENT", "RANDOM_DURATION" ], - "min_duration": 18500, - "max_duration": 19500, - "effect": "attack", - "shape": "blast", - "effect_str": "adrenaline_bioweapon" - }, - { - "type": "SPELL", - "id": "c_dummy_effect", - "name": { "str": "Sorry, Nothing" }, - "description": "Dirty hack to add RNG to spell effects.", - "valid_targets": [ "self" ], - "flags": [ "SILENT" ], - "message": "", - "effect": "attack", - "shape": "blast" - }, - { - "type": "SPELL", - "id": "c_topographical_scan", - "effect": "map", - "shape": "blast", - "name": { "str": "Topographical Scan" }, - "description": "Reveals an area around you on the overmap.", - "valid_targets": [ "self" ], - "min_aoe": 12, - "max_aoe": 12, - "message": "You hold the scout's tool up, and what appears to be a bolt of plasma fires upwards like a flare, the device's display soon displaying information on the surrounding area.", - "base_casting_time": 100 - }, - { - "id": "c_biostim", - "type": "SPELL", - "name": { "str": "Biostim" }, - "description": "Surge of adrenaline with side effects. The effects granted will give adequate information, so no cast message.", - "message": "", - "valid_targets": [ "self" ], - "flags": [ "RANDOM_DURATION", "SILENT" ], - "min_duration": 90000, - "max_duration": 180000, - "effect": "attack", - "shape": "blast", - "effect_str": "adrenaline", - "extra_effects": [ { "id": "c_biostim_side_effects", "hit_self": true }, { "id": "c_biostim_pain", "hit_self": true } ] - }, - { - "id": "c_biostim_side_effects", - "type": "SPELL", - "name": { "str": "Biostim Side Effects" }, - "description": "Primary side effect to Biostim. Lasts an hour, and will escalate to a more dangerous effect if you escalate its intensity.", - "message": "", - "valid_targets": [ "self" ], - "flags": [ "SILENT" ], - "min_duration": 720000, - "max_duration": 720000, - "effect": "attack", - "shape": "blast", - "effect_str": "biostim_side_effects" - }, - { - "type": "SPELL", - "id": "c_biostim_pain", - "name": { "str": "Biostim Pain" }, - "description": "Similar to AEA_PAIN except message is suppressed.", - "valid_targets": [ "self" ], - "effect": "recover_energy", - "shape": "blast", - "effect_str": "PAIN", - "flags": [ "RANDOM_DAMAGE", "SILENT" ], - "min_damage": -5, - "max_damage": -15, - "message": "" - }, - { - "id": "c_infusion", - "type": "SPELL", - "name": { "str": "Hemocatalyzed Infusion" }, - "description": "Creates a bio-ampoule filled with mutagen, adds additional side effects.", - "valid_targets": [ "self" ], - "message": "", - "flags": [ "SILENT", "PERMANENT", "NO_HANDS", "NO_LEGS" ], - "effect": "spawn_item", - "shape": "blast", - "effect_str": "mutagenic_ampoule", - "//": "Reuses the pain effect Biostim calls for.", - "extra_effects": [ { "id": "c_biostim_pain", "hit_self": true }, { "id": "c_hemo_damage", "hit_self": true } ], - "min_duration": 1, - "max_duration": 1 - }, - { - "id": "c_hemo_damage", - "type": "SPELL", - "name": { "str": "Hemocatalyst Damage" }, - "description": "Adds the damaging side effect to the infuser and defuser.", - "message": "", - "valid_targets": [ "self" ], - "flags": [ "SILENT" ], - "effect": "attack", - "shape": "blast", - "min_damage": 10, - "max_damage": 10, - "damage_type": "pure" - }, - { - "id": "c_defusion", - "type": "SPELL", - "name": { "str": "Hemocatalyzed Defusion" }, - "description": "Creates a bio-ampoule filled with purifer, adds additional side effects.", - "valid_targets": [ "self" ], - "message": "", - "flags": [ "SILENT", "PERMANENT", "NO_HANDS", "NO_LEGS" ], - "effect": "spawn_item", - "shape": "blast", - "effect_str": "purified_ampoule", - "extra_effects": [ { "id": "c_biostim_pain", "hit_self": true }, { "id": "c_hemo_damage", "hit_self": true } ], - "min_duration": 1, - "max_duration": 1 - }, - { - "type": "SPELL", - "id": "c_lifedrain_1", - "name": { "str": "Life Drain Shell" }, - "description": "This exists only to trigger on-self effects from an on-hit action.", - "valid_targets": [ "hostile" ], - "message": "", - "min_range": 1, - "max_range": 1, - "effect": "attack", - "shape": "blast", - "flags": [ "SILENT" ], - "extra_effects": [ { "id": "c_lifedrain_2", "hit_self": true } ] - }, - { - "id": "c_lifedrain_2", - "type": "SPELL", - "name": { "str": "Life Drain Effect" }, - "description": "This creates the effect that heals the caster.", - "message": "", - "valid_targets": [ "self" ], - "effect": "attack", - "shape": "blast", - "min_damage": -2, - "max_damage": -5, - "flags": [ "RANDOM_DAMAGE", "SILENT" ] - }, - { - "id": "c_death_explosion_hulk_weapon", - "type": "SPELL", - "name": { "str": "Death Explosion Plus Acid" }, - "valid_targets": [ "self", "ally", "hostile", "ground" ], - "description": "Small explosion plus acid effect, used by Apophis.", - "min_aoe": 8, - "max_aoe": 8, - "min_damage": 8, - "max_damage": 8, - "effect": "explosion", - "shape": "blast", - "extra_effects": [ { "id": "death_acid", "hit_self": true } ] - }, - { - "id": "c_death_explosion_mon_fungus_failed_weapon", - "type": "SPELL", - "name": { "str": "Pouf plus Acid Effect" }, - "description": "Fungal pouf plus acid effect, used by fungal augmented abominations.", - "valid_targets": [ "ground", "self" ], - "effect": "fungalize", - "flags": [ "SILENT" ], - "min_damage": 2500, - "max_damage": 2500, - "min_aoe": 1, - "max_aoe": 1, - "shape": "blast", - "extra_effects": [ { "id": "death_pouf", "hit_self": true }, { "id": "death_acid", "hit_self": true } ] - }, - { - "id": "c_resin_create", - "type": "SPELL", - "name": { "str": "Extrude Resin" }, - "description": "Creates a random number of alien resin chunks.", - "valid_targets": [ "self" ], - "message": "", - "flags": [ "SILENT", "PERMANENT", "NO_HANDS", "NO_LEGS", "RANDOM_DAMAGE" ], - "effect": "spawn_item", - "shape": "blast", - "effect_str": "resin_chunk", - "min_damage": 1, - "max_damage": 2 - }, - { - "id": "c_flesh_pistol_regen", - "type": "SPELL", - "name": { "str": "Weave Magazine" }, - "description": "Creates a small fleshwoven magazine.", - "valid_targets": [ "self" ], - "message": "A tendril slithers from the biological pistol and jabs into you, draining something before a small magazine of living flesh weaves itself together and sloughs off the weapon.", - "extra_effects": [ { "id": "c_flesh_pistol_regen_2", "hit_self": true } ], - "flags": [ "SILENT", "PERMANENT", "NO_HANDS", "NO_LEGS" ], - "effect": "spawn_item", - "shape": "blast", - "effect_str": "flesh_pistol_magazine", - "min_damage": 1, - "max_damage": 1, - "energy_source": "HP", - "base_energy_cost": 4, - "final_energy_cost": 4 - }, - { - "id": "c_flesh_pistol_regen_2", - "type": "SPELL", - "name": { "str": "Fleshweaving Side Effect" }, - "description": "Small amount of extra hunger.", - "valid_targets": [ "self" ], - "flags": [ "SILENT", "NO_HANDS", "NO_LEGS" ], - "effect": "attack", - "shape": "blast", - "effect_str": "c_flesh_magazine_side_effect", - "min_duration": 100, - "max_duration": 100 - }, - { - "id": "c_flesh_smg_regen", - "type": "SPELL", - "name": { "str": "Weave Magazine" }, - "description": "Creates a fleshwoven magazine.", - "valid_targets": [ "self" ], - "message": "A tendril slithers from the biological sub-machinegun and jabs into you, draining something before a small magazine of living flesh weaves itself together and sloughs off the weapon.", - "extra_effects": [ { "id": "c_flesh_smg_regen_2", "hit_self": true } ], - "flags": [ "SILENT", "PERMANENT", "NO_HANDS", "NO_LEGS" ], - "effect": "spawn_item", - "shape": "blast", - "effect_str": "flesh_smg_magazine", - "min_damage": 1, - "max_damage": 1, - "energy_source": "HP", - "base_energy_cost": 8, - "final_energy_cost": 8 - }, - { - "id": "c_flesh_smg_regen_2", - "type": "SPELL", - "name": { "str": "Fleshweaving Side Effect" }, - "description": "Small amount of extra hunger.", - "valid_targets": [ "self" ], - "flags": [ "SILENT", "NO_HANDS", "NO_LEGS" ], - "effect": "attack", - "shape": "blast", - "effect_str": "c_flesh_magazine_side_effect", - "min_duration": 200, - "max_duration": 200 - }, - { - "id": "c_flesh_rifle_regen", - "type": "SPELL", - "name": { "str": "Weave Magazine" }, - "description": "Creates a fleshwoven magazine.", - "valid_targets": [ "self" ], - "message": "A tendril slithers from the biological rifle and jabs into you, draining something before a small magazine of living flesh weaves itself together and sloughs off the weapon.", - "extra_effects": [ { "id": "c_flesh_rifle_regen_2", "hit_self": true } ], - "flags": [ "SILENT", "PERMANENT", "NO_HANDS", "NO_LEGS" ], - "effect": "spawn_item", - "shape": "blast", - "effect_str": "flesh_rifle_magazine", - "min_damage": 1, - "max_damage": 1, - "energy_source": "HP", - "base_energy_cost": 16, - "final_energy_cost": 16 - }, - { - "id": "c_flesh_rifle_regen_2", - "type": "SPELL", - "name": { "str": "Fleshweaving Side Effect" }, - "description": "Small amount of extra hunger.", - "valid_targets": [ "self" ], - "flags": [ "SILENT", "NO_HANDS", "NO_LEGS" ], - "effect": "attack", - "shape": "blast", - "effect_str": "c_flesh_magazine_side_effect", - "min_duration": 400, - "max_duration": 400 - }, - { - "id": "c_flesh_lmg_regen", - "type": "SPELL", - "name": { "str": "Weave Magazine" }, - "description": "Creates a fleshwoven magazine.", - "valid_targets": [ "self" ], - "message": "A tendril slithers from the biological machinegun and jabs into you, draining something before a small magazine of living flesh weaves itself together and sloughs off the weapon.", - "extra_effects": [ { "id": "c_flesh_lmg_regen_2", "hit_self": true } ], - "flags": [ "SILENT", "PERMANENT", "NO_HANDS", "NO_LEGS" ], - "effect": "spawn_item", - "shape": "blast", - "effect_str": "flesh_lmg_magazine", - "min_damage": 1, - "max_damage": 1, - "energy_source": "HP", - "base_energy_cost": 20, - "final_energy_cost": 20 - }, - { - "id": "c_flesh_lmg_regen_2", - "type": "SPELL", - "name": { "str": "Fleshweaving Side Effect" }, - "description": "Small amount of extra hunger.", - "valid_targets": [ "self" ], - "flags": [ "SILENT", "RANDOM_DURATION", "NO_HANDS", "NO_LEGS" ], - "effect": "attack", - "shape": "blast", - "effect_str": "c_flesh_magazine_side_effect", - "min_duration": 500, - "max_duration": 500 - }, - { - "id": "c_flesh_shotgun_regen", - "type": "SPELL", - "name": { "str": "Weave Magazine" }, - "description": "Creates a fleshwoven magazine.", - "valid_targets": [ "self" ], - "message": "A tendril slithers from the biological scattergun and jabs into you, draining something before a small magazine of living flesh weaves itself together and sloughs off the weapon.", - "extra_effects": [ { "id": "c_flesh_shotgun_regen_2", "hit_self": true } ], - "flags": [ "SILENT", "PERMANENT", "NO_HANDS", "NO_LEGS" ], - "effect": "spawn_item", - "shape": "blast", - "effect_str": "flesh_shotgun_magazine", - "min_damage": 1, - "max_damage": 1, - "energy_source": "HP", - "base_energy_cost": 12, - "final_energy_cost": 12 - }, - { - "id": "c_flesh_shotgun_regen_2", - "type": "SPELL", - "name": { "str": "Fleshweaving Side Effect" }, - "description": "Small amount of extra hunger.", - "valid_targets": [ "self" ], - "flags": [ "SILENT", "NO_HANDS", "NO_LEGS" ], - "effect": "attack", - "shape": "blast", - "effect_str": "c_flesh_magazine_side_effect", - "min_duration": 300, - "max_duration": 300 - } -] diff --git a/nocts_cata_mod_DDA/Surv_help/c_techniques.json b/nocts_cata_mod_DDA/Surv_help/c_techniques.json deleted file mode 100644 index a9554b2c..00000000 --- a/nocts_cata_mod_DDA/Surv_help/c_techniques.json +++ /dev/null @@ -1,127 +0,0 @@ -[ - { - "type": "technique", - "id": "tec_surv_com_break", - "name": "Grab Break", - "messages": [ "The %s tries to grab you, but you force yourself free!", "The %s tries to grab , but they break free!" ], - "skill_requirements": [ { "name": "melee", "level": 7 } ], - "unarmed_allowed": true, - "melee_allowed": true, - "defensive": true, - "grab_break": true - }, - { - "type": "technique", - "id": "tec_surv_com_counter_dodge", - "name": "Counter Sweep", - "messages": [ "You dodge and send %s tumbling to the ground", " dodges and trips %s" ], - "skill_requirements": [ { "name": "melee", "level": 6 } ], - "unarmed_allowed": true, - "melee_allowed": true, - "dodge_counter": true, - "crit_ok": true, - "mult_bonuses": [ - { "stat": "movecost", "scale": 0.0 }, - { "stat": "damage", "type": "bash", "scale": 0.5 }, - { "stat": "damage", "type": "cut", "scale": 0.5 }, - { "stat": "damage", "type": "stab", "scale": 0.5 } - ], - "down_dur": 1, - "attack_vectors": [ "WEAPON", "HAND" ] - }, - { - "type": "technique", - "id": "tec_surv_com_counter_block", - "name": "Counter Strike", - "messages": [ "You catch %s's attack, and send them staggering back", " catches %s, and knocks them back" ], - "skill_requirements": [ { "name": "melee", "level": 6 } ], - "unarmed_allowed": true, - "melee_allowed": true, - "block_counter": true, - "crit_ok": true, - "mult_bonuses": [ - { "stat": "movecost", "scale": 0.0 }, - { "stat": "damage", "type": "bash", "scale": 0.5 }, - { "stat": "damage", "type": "cut", "scale": 0.5 }, - { "stat": "damage", "type": "stab", "scale": 0.5 } - ], - "knockback_dist": 1, - "stun_dur": 1, - "attack_vectors": [ "WEAPON", "HAND" ] - }, - { - "type": "technique", - "id": "tec_surv_com_feint", - "name": "Feint", - "messages": [ "You fake a strike at %s.", " fakes a strike at %s." ], - "skill_requirements": [ { "name": "melee", "level": 4 } ], - "unarmed_allowed": true, - "melee_allowed": true, - "defensive": true, - "miss_recovery": true - }, - { - "type": "technique", - "id": "tec_surv_com_disarm", - "name": "Disarm", - "messages": [ "You knock %s's weapon away", " knock %s's weapon away" ], - "skill_requirements": [ { "name": "melee", "level": 9 } ], - "unarmed_allowed": true, - "melee_allowed": true, - "disarms": true, - "attack_vectors": [ "WEAPON", "HAND" ] - }, - { - "type": "technique", - "id": "tec_mut_com_battering_ram", - "name": "Battering Ram", - "messages": [ "You send %s flying with a mighty blow", "'s sends %s flying with a mighty blow" ], - "skill_requirements": [ { "name": "melee", "level": 6 } ], - "unarmed_allowed": true, - "melee_allowed": true, - "required_buffs_all": [ "buff_mut_com_onmove" ], - "crit_tec": true, - "stun_dur": 2, - "knockback_dist": 4, - "powerful_knockback": true, - "attack_vectors": [ "WEAPON", "HAND" ] - }, - { - "type": "technique", - "id": "tec_mut_com_overrun", - "name": "Overrun", - "messages": [ "You swiftly slam into and bowl over %s", " swiftly slams into and bowls over %s" ], - "skill_requirements": [ { "name": "melee", "level": 5 } ], - "unarmed_allowed": true, - "melee_allowed": true, - "crit_tec": true, - "down_dur": 2, - "mult_bonuses": [ { "stat": "movecost", "scale": 0.9 } ], - "attack_vectors": [ "WEAPON", "HAND" ] - }, - { - "type": "technique", - "id": "tec_mut_com_stampeding_strike", - "name": "Stampeding Strike", - "messages": [ "You bear down on %s with terrible force", " bears down on %s with terrible force" ], - "skill_requirements": [ { "name": "melee", "level": 7 } ], - "unarmed_allowed": true, - "crit_tec": true, - "downed_target": true, - "stun_dur": 1, - "flat_bonuses": [ { "stat": "arpen", "type": "bash", "scaling-stat": "str", "scale": 0.9 } ], - "mult_bonuses": [ { "stat": "damage", "type": "bash", "scale": 1.3 } ], - "attack_vectors": [ "HAND" ] - }, - { - "type": "technique", - "id": "tec_mut_com_feint", - "name": "Feint", - "messages": [ "You fake a strike at %s.", " fakes a strike at %s." ], - "skill_requirements": [ { "name": "melee", "level": 5 } ], - "unarmed_allowed": true, - "melee_allowed": true, - "defensive": true, - "miss_recovery": true - } -] diff --git a/nocts_cata_mod_DDA/Surv_help/c_tools.json b/nocts_cata_mod_DDA/Surv_help/c_tools.json deleted file mode 100644 index 25286ad6..00000000 --- a/nocts_cata_mod_DDA/Surv_help/c_tools.json +++ /dev/null @@ -1,1226 +0,0 @@ -[ - { - "id": "solar_flashlight", - "type": "TOOL", - "category": "tools", - "symbol": ";", - "color": "blue", - "looks_like": "flashlight", - "name": { "str": "solar flashlight (off)", "str_pl": "solar flashlights (off)" }, - "description": "This is a heavy duty LED solar flashlight. Using this flashlight will turn it on and provide light, assuming it is charged. The battery is soldered in place, and requires sunlight or a recharging station to charge.", - "price": "8 USD", - "price_postapoc": "2 USD", - "material": [ "plastic", "aluminum" ], - "flags": [ "RECHARGE", "NO_UNLOAD", "NO_RELOAD" ], - "weight": "400 g", - "volume": "500 ml", - "bashing": 1, - "to_hit": 2, - "ammo": [ "battery" ], - "charges_per_use": 1, - "relic_data": { "charge_info": { "recharge_type": "solar_sunny", "time": "10 m", "regenerate_ammo": true } }, - "pocket_data": [ { "pocket_type": "MAGAZINE", "ammo_restriction": { "battery": 100 } } ], - "use_action": { - "type": "transform", - "msg": "You turn the flashlight on.", - "target": "solar_flashlight_on", - "active": true, - "need_charges": 1, - "need_charges_msg": "The flashlight's batteries are dead." - } - }, - { - "id": "solar_flashlight_on", - "type": "TOOL", - "category": "tools", - "symbol": ";", - "color": "blue", - "looks_like": "flashlight_on", - "name": { "str": "solar flashlight (on)", "str_pl": "solar flashlights (on)" }, - "description": "This is a heavy duty LED solar flashlight. This flashlight is turned on, and continually draining its batteries. Use it to turn it off.", - "price": "8 USD", - "price_postapoc": "2 USD", - "material": [ "plastic", "aluminum" ], - "flags": [ "LIGHT_450", "CHARGEDIM", "NO_UNLOAD", "NO_RELOAD" ], - "weight": "400 g", - "volume": "500 ml", - "bashing": 1, - "to_hit": 2, - "ammo": [ "battery" ], - "relic_data": { "charge_info": { "recharge_type": "solar_sunny", "time": "10 m", "regenerate_ammo": true } }, - "pocket_data": [ { "pocket_type": "MAGAZINE", "ammo_restriction": { "battery": 100 } } ], - "turns_per_charge": 15, - "revert_to": "solar_flashlight", - "use_action": { - "type": "transform", - "menu_text": "Turn off", - "msg": "You turn the flashlight off.", - "target": "solar_flashlight", - "ammo_scale": 0 - } - }, - { - "id": "wear_solar_flashlight", - "type": "TOOL_ARMOR", - "category": "clothing", - "symbol": ";", - "color": "blue", - "looks_like": "wearable_light", - "name": { "str": "wearable solar flashlight (off)", "str_pl": "wearable solar flashlights (off)" }, - "description": "This is a heavy duty LED solar flashlight with straps for wearing. Using this flashlight will turn it on and provide light, assuming it is charged. The battery is soldiered in place, and will require sunlight or a recharging station to recharge.", - "price": "8 USD", - "price_postapoc": "2 USD", - "material": [ "plastic", "aluminum" ], - "flags": [ "OVERSIZE", "BELTED", "ALLOWS_NATURAL_ATTACKS", "RECHARGE", "NO_UNLOAD", "NO_RELOAD" ], - "weight": "400 g", - "volume": "500 ml", - "bashing": 1, - "to_hit": 2, - "ammo": [ "battery" ], - "charges_per_use": 1, - "relic_data": { "charge_info": { "recharge_type": "solar_sunny", "time": "10 m", "regenerate_ammo": true } }, - "pocket_data": [ { "pocket_type": "MAGAZINE", "ammo_restriction": { "battery": 100 } } ], - "use_action": { - "type": "transform", - "msg": "You turn the flashlight on.", - "target": "wear_solar_flashlight_on", - "active": true, - "need_charges": 1, - "need_charges_msg": "The flashlight's batteries are dead." - }, - "armor": [ - { - "encumbrance": 1, - "coverage": 15, - "covers": [ "head" ], - "material": [ "plastic", "aluminum" ], - "material_thickness": 2 - } - ] - }, - { - "id": "wear_solar_flashlight_on", - "type": "TOOL_ARMOR", - "category": "clothing", - "symbol": ";", - "color": "blue", - "looks_like": "wearable_light_on", - "name": { "str": "wearable solar flashlight (on)", "str_pl": "wearable solar flashlights (on)" }, - "description": "This is a heavy duty LED solar flashlight with straps to wear. The flashlight is turned on, and continually draining its batteries. Use it to turn it off.", - "price": "8 USD", - "price_postapoc": "2 USD", - "material": [ "plastic", "aluminum" ], - "flags": [ "OVERSIZE", "BELTED", "ALLOWS_NATURAL_ATTACKS", "LIGHT_450", "CHARGEDIM", "NO_UNLOAD", "NO_RELOAD" ], - "weight": "400 g", - "volume": "500 ml", - "bashing": 1, - "to_hit": 2, - "ammo": [ "battery" ], - "relic_data": { "charge_info": { "recharge_type": "solar_sunny", "time": "10 m", "regenerate_ammo": true } }, - "pocket_data": [ { "pocket_type": "MAGAZINE", "ammo_restriction": { "battery": 100 } } ], - "turns_per_charge": 15, - "revert_to": "wear_solar_flashlight", - "use_action": { - "type": "transform", - "menu_text": "Turn off", - "msg": "You turn the flashlight off.", - "target": "wear_solar_flashlight", - "ammo_scale": 0 - }, - "armor": [ - { - "encumbrance": 1, - "coverage": 15, - "covers": [ "head" ], - "material": [ "plastic", "aluminum" ], - "material_thickness": 2 - } - ] - }, - { - "id": "solar_crude_firestarter", - "type": "TOOL", - "category": "tools", - "symbol": ",", - "color": "light_gray", - "looks_like": "crude_firestarter", - "name": { "str": "solar electric firestarter" }, - "description": "This is a crudely made electric firestarter modded to recharge in the sun, which can function as an inefficient lighter.", - "price": "2 USD", - "price_postapoc": "50 cent", - "material": [ "steel" ], - "flags": [ "RECHARGE", "NO_UNLOAD", "NO_RELOAD" ], - "weight": "14 g", - "volume": "500 ml", - "ammo": [ "battery" ], - "charges_per_use": 5, - "relic_data": { "charge_info": { "recharge_type": "solar_sunny", "time": "10 m", "regenerate_ammo": true } }, - "pocket_data": [ { "pocket_type": "MAGAZINE", "ammo_restriction": { "battery": 100 } } ], - "use_action": { "type": "firestarter" } - }, - { - "id": "solar_torch", - "type": "TOOL", - "sub": "torch", - "symbol": "/", - "color": "brown", - "looks_like": "torch", - "name": { "str": "solar torch", "str_pl": "solar torches" }, - "description": "A mysterious torch that uses the power of the sun (and blob goo) to light itself. Somehow, the gasoline synthesized goo produces gasoline when in the sun continuously soaking the rag making it \"rechargeable\" in a sense. You need a lighter to turn it on. Once lit, it can't be turned off until all fuel is used.", - "flags": [ "NO_UNLOAD", "NO_RELOAD" ], - "material": [ "wood" ], - "weight": "956 g", - "volume": "1 L", - "bashing": 8, - "to_hit": 1, - "ammo": [ "gasoline" ], - "charges_per_use": 1, - "relic_data": { "charge_info": { "recharge_type": "solar_sunny", "time": "10 m", "regenerate_ammo": true } }, - "pocket_data": [ { "pocket_type": "MAGAZINE", "watertight": true, "ammo_restriction": { "gasoline": 25 } } ], - "use_action": { - "type": "transform", - "target": "solar_torch_lit", - "need_fire": 1, - "need_fire_msg": "You need a source of fire to light this.", - "menu_text": "Light torch", - "active": true, - "msg": "You light the torch." - } - }, - { - "id": "solar_torch_lit", - "type": "TOOL", - "sub": "torch_lit", - "symbol": "/", - "color": "brown", - "looks_like": "torch_lit", - "name": { "str": "solar torch (lit)", "str_pl": "solar torches (lit)" }, - "description": "A mysterious torch that uses the power of the sun (and blob goo) to light itself. Somehow, the gasoline synthesized goo produces gasoline when in the sun continuously soaking the rag making it \"rechargeable\" in a sense. It is burning, producing plenty of light until it runs out of fuel.", - "material": [ "wood" ], - "flags": [ "FIRE", "LIGHT_310", "CHARGEDIM", "FLAMING", "NO_UNLOAD", "NO_RELOAD" ], - "weight": "942 g", - "volume": "1 L", - "bashing": 8, - "to_hit": 1, - "ammo": [ "gasoline" ], - "relic_data": { "charge_info": { "recharge_type": "solar_sunny", "time": "10 m", "regenerate_ammo": true } }, - "pocket_data": [ { "pocket_type": "MAGAZINE", "watertight": true, "ammo_restriction": { "gasoline": 25 } } ], - "turns_per_charge": 60, - "revert_to": "solar_torch", - "revert_msg": "The torch is extinguished.", - "use_action": [ - { - "type": "transform", - "menu_text": "Extinguish", - "msg": "The torch is extinguished.", - "target": "solar_torch", - "ammo_scale": 0 - } - ] - }, - { - "id": "fr_22", - "category": "spare_parts", - "type": "TOOL", - "color": "light_gray", - "symbol": ",", - "looks_like": "llink", - "name": { "str": ".22 full auto receiver" }, - "description": "A custom-made receiver fitted for .22 LR, that could be used to craft an automatic firearm.", - "price": "200 USD", - "price_postapoc": "250 cent", - "material": [ "steel" ], - "weight": "530 g", - "volume": "750 ml", - "to_hit": -1 - }, - { - "id": "fr_223", - "category": "spare_parts", - "type": "TOOL", - "color": "light_gray", - "symbol": ",", - "looks_like": "llink", - "name": { "str": ".223 full auto receiver" }, - "description": "A custom-made receiver fitted for .223 Remington, that could be used to craft an automatic firearm.", - "price": "200 USD", - "price_postapoc": "250 cent", - "material": [ "steel" ], - "weight": "600 g", - "volume": "750 ml", - "to_hit": -1 - }, - { - "id": "fr_308", - "category": "spare_parts", - "type": "TOOL", - "color": "light_gray", - "symbol": ",", - "looks_like": "llink", - "name": { "str": ".308 full auto receiver" }, - "description": "A custom-made receiver fitted for .308 Winchester, that could be used to craft an automatic firearm.", - "price": "200 USD", - "price_postapoc": "250 cent", - "material": [ "steel" ], - "weight": "620 g", - "volume": "1 L", - "to_hit": -1 - }, - { - "id": "fr_9mm", - "category": "spare_parts", - "type": "TOOL", - "color": "light_gray", - "symbol": ",", - "looks_like": "llink", - "name": { "str": "9mm full auto receiver" }, - "description": "A custom-made receiver fitted for 9x19mm, that could be used to craft an automatic firearm.", - "price": "200 USD", - "price_postapoc": "250 cent", - "material": [ "steel" ], - "weight": "530 g", - "volume": "750 ml", - "to_hit": -1 - }, - { - "id": "fr_45", - "category": "spare_parts", - "type": "TOOL", - "color": "light_gray", - "symbol": ",", - "looks_like": "llink", - "name": { "str": ".45 full auto receiver" }, - "description": "A custom-made receiver fitted for .45 ACP, that could be used to craft an automatic firearm.", - "price": "200 USD", - "price_postapoc": "250 cent", - "material": [ "steel" ], - "weight": "530 g", - "volume": "750 ml", - "to_hit": -1 - }, - { - "id": "fr_12", - "category": "spare_parts", - "type": "TOOL", - "color": "light_gray", - "symbol": ",", - "looks_like": "llink", - "name": { "str": "12 gauge full auto receiver" }, - "description": "A custom-made receiver fitted for 12 gauge shells, that could be used to craft an automatic firearm.", - "price": "200 USD", - "price_postapoc": "250 cent", - "material": [ "steel" ], - "weight": "650 g", - "volume": "1250 ml", - "to_hit": -1 - }, - { - "id": "fr_762", - "category": "spare_parts", - "type": "TOOL", - "color": "light_gray", - "symbol": ",", - "looks_like": "llink", - "name": { "str": "7.62x39 full auto receiver" }, - "description": "A custom-made receiver fitted for .7.62x39mm, that could be used to craft an automatic firearm.", - "price": "200 USD", - "price_postapoc": "250 cent", - "material": [ "steel" ], - "weight": "620 g", - "volume": "1 L", - "to_hit": -1 - }, - { - "id": "fr_762R", - "category": "spare_parts", - "type": "TOOL", - "color": "light_gray", - "symbol": ",", - "looks_like": "llink", - "name": { "str": "7.62x54 full auto receiver" }, - "description": "A custom-made receiver fitted for .7.62x54mmR, that could be used to craft an automatic firearm.", - "price": "200 USD", - "price_postapoc": "250 cent", - "material": [ "steel" ], - "weight": "620 g", - "volume": "1 L", - "to_hit": -1 - }, - { - "id": "fr_50", - "category": "spare_parts", - "type": "TOOL", - "color": "light_gray", - "symbol": ",", - "looks_like": "llink", - "name": { "str": ".50 full auto receiver" }, - "description": "A custom-made receiver fitted for .50 BMG, that could be used to craft an automatic firearm.", - "price": "200 USD", - "price_postapoc": "250 cent", - "material": [ "steel" ], - "weight": "650 g", - "volume": "1250 ml", - "to_hit": -1 - }, - { - "id": "surcan", - "type": "TOOL", - "color": "light_gray", - "symbol": ",", - "looks_like": "can_medium", - "name": { "str": "survival kit in a can", "str_pl": "survival kits in cans" }, - "description": "A large tin can held together by a tab and seal. Remove the seal to split the container into two smaller cans and reveal its contents. It contains carefully packed survival items with a list of them on the side of the can. You could not possibly put its contents back together.", - "price": "6 USD", - "material": [ "steel" ], - "flags": [ "WATERPROOF" ], - "weight": "103 g", - "volume": "500 ml", - "to_hit": -1, - "use_action": "DISASSEMBLE" - }, - { - "id": "elc_bld", - "type": "TOOL", - "symbol": ";", - "color": "dark_gray", - "name": { "str": "survivor's tazer blade" }, - "description": "A makeshift blade with a knuckle guard that doubles as a tazer. Has a wrap on the handle to prevent self shock.", - "price": "180 USD", - "price_postapoc": "18 USD", - "material": [ "steel", "plastic" ], - "flags": [ "STAB", "DURABLE_MELEE", "SHEATH_KNIFE" ], - "weight": "638 g", - "volume": "1250 ml", - "bashing": 8, - "cutting": 6, - "to_hit": -1, - "charges_per_use": 100, - "ammo": [ "battery" ], - "category": "weapons", - "use_action": "TAZER", - "pocket_data": [ - { - "pocket_type": "MAGAZINE_WELL", - "holster": true, - "rigid": true, - "max_contains_volume": "20 L", - "max_contains_weight": "20 kg", - "item_restriction": [ "medium_battery_cell", "medium_plus_battery_cell", "medium_atomic_battery_cell", "medium_disposable_cell" ] - } - ] - }, - { - "id": "elc_blds", - "type": "TOOL", - "symbol": ";", - "color": "dark_gray", - "name": { "str_sp": "survivor's tazer dual blades" }, - "description": "Two makeshift blades with knuckle guards that double as a tazer. Has a wrap on the handle to prevent self shock.", - "price": "360 USD", - "price_postapoc": "36 USD", - "material": [ "steel", "plastic" ], - "flags": [ "STAB", "DURABLE_MELEE" ], - "weight": "1276 g", - "volume": "2500 ml", - "bashing": 16, - "cutting": 12, - "to_hit": -1, - "//": "Tazer use action can't really be tweaked to justify power consumption changing, since no dual-tazing. Plus, battery amounts mean keeping it an even 100 is sanest.", - "charges_per_use": 100, - "ammo": [ "battery" ], - "category": "weapons", - "use_action": "TAZER", - "pocket_data": [ - { - "pocket_type": "MAGAZINE_WELL", - "holster": true, - "rigid": true, - "max_contains_volume": "20 L", - "max_contains_weight": "20 kg", - "item_restriction": [ "medium_battery_cell", "medium_plus_battery_cell", "medium_atomic_battery_cell", "medium_disposable_cell" ] - } - ] - }, - { - "id": "can_forge", - "type": "TOOL", - "symbol": ";", - "color": "light_gray", - "looks_like": "hobo_stove", - "name": { "str": "can forge" }, - "sub": "forge", - "description": "This is a portable forge with improvised air intake and insulating lining. It can be used for light metalworking, repairing items, and reheating food, but its utility is limited by its small size and capacity.", - "price": "100 USD", - "price_postapoc": "15 USD", - "material": [ "steel" ], - "weight": "1800 g", - "volume": "2 L", - "bashing": 1, - "to_hit": -2, - "charges_per_use": 1, - "ammo": [ "charcoal" ], - "pocket_data": [ { "pocket_type": "MAGAZINE", "rigid": true, "ammo_restriction": { "charcoal": 60 } } ], - "use_action": [ - "HOTPLATE", - { - "type": "repair_item", - "item_action_type": "repair_metal", - "materials": [ - "iron", - "steel", - "lc_steel", - "mc_steel", - "hc_steel", - "ch_steel", - "qt_steel", - "aluminum", - "copper", - "bronze", - "silver", - "gold", - "platinum", - "superalloy" - ], - "skill": "fabrication", - "tool_quality": 4, - "cost_scaling": 0.1, - "move_cost": 1000 - } - ], - "flags": [ "ALLOWS_REMOTE_USE" ] - }, - { - "id": "molded_hammer", - "type": "TOOL", - "symbol": ";", - "color": "light_gray", - "looks_like": "makeshift_hammer", - "name": { "str": "molded hammer" }, - "description": "This is a hammer molded from cast iron. While a bit brittle if extensively used for combat, it holds up well enough to serve as a tool, though lacks enough of a claw to pry with.", - "price": "5 USD", - "material": [ "steel" ], - "weight": "1600 g", - "volume": "500 ml", - "bashing": 12, - "qualities": [ [ "HAMMER", 3 ] ], - "flags": [ "FRAGILE_MELEE", "BELT_CLIP" ] - }, - { - "id": "molded_knife", - "type": "TOOL", - "symbol": ";", - "color": "light_gray", - "looks_like": "makeshift_knife", - "name": { "str": "molded knife", "str_pl": "molded knives" }, - "description": "This is a sharp knife molded from cast iron. A bit brittle and heavy to be extensively used as a weapon, but adequate as a cutting tool. Works better than sharpening any old metal, at least.", - "price": "2 USD", - "material": [ "steel" ], - "weight": "800 g", - "volume": "250 ml", - "bashing": 4, - "cutting": 8, - "to_hit": -1, - "qualities": [ [ "CUT", 1 ], [ "CUT_FINE", 1 ], [ "BUTCHER", 18 ] ], - "flags": [ "FRAGILE_MELEE", "STAB", "SHEATH_KNIFE" ] - }, - { - "type": "GENERIC", - "id": "molded_pot", - "category": "tools", - "symbol": ";", - "color": "dark_gray", - "looks_like": "pot_makeshift", - "name": { "str": "molded pot" }, - "description": "A metal molded pot. Works as intended.", - "price": "2 USD", - "material": [ "iron" ], - "weight": "1600 g", - "volume": "2005 ml", - "bashing": 8, - "to_hit": -1, - "pocket_data": [ { "max_contains_volume": "2 L", "max_contains_weight": "2 kg", "watertight": true, "rigid": true } ], - "qualities": [ [ "COOK", 3 ], [ "BOIL", 2 ], [ "CONTAIN", 1 ], [ "CHEM", 1 ] ], - "use_action": "HEAT_FOOD", - "//": "In the unlikely event some lunatic mistakes this for the frying pan of doom.", - "flags": [ "ALLOWS_REMOTE_USE", "FRAGILE_MELEE" ] - }, - { - "id": "molded_shovel", - "type": "TOOL", - "symbol": "/", - "color": "brown", - "looks_like": "shovel", - "name": { "str": "molded shovel" }, - "description": "This is a shovel molded out of cast iron. Rather heavy and brittle, but does its job at least.", - "price": "2 USD", - "material": [ "iron" ], - "//": "Get a further discount in weight because we're already getting crazy poundage here.", - "weight": "9800 g", - "volume": 14, - "to_hit": 3, - "bashing": 16, - "cutting": 1, - "qualities": [ [ "DIG", 3 ], [ "COOK", 1 ], [ "BUTCHER", -70 ] ], - "flags": [ "FRAGILE_MELEE" ] - }, - { - "id": "molded_axe", - "type": "TOOL", - "symbol": "/", - "color": "light_gray", - "looks_like": "ax", - "name": { "str": "molded axe" }, - "description": "This is an axe molded from cast iron. Stands up well enough if used as intended, but is too heavy and brittle to make a good weapon.", - "price": "2 USD", - "material": [ "iron" ], - "weight": "8000 g", - "to_hit": -1, - "volume": "2500 ml", - "bashing": 24, - "cutting": 10, - "qualities": [ [ "AXE", 2 ], [ "BUTCHER", -36 ] ], - "flags": [ "FRAGILE_MELEE", "SHEATH_AXE" ] - }, - { - "type": "TOOL", - "id": "fishing_string", - "symbol": "/", - "color": "white", - "looks_like": "string_36", - "name": { "str": "fishing string" }, - "description": "A long string with a hook attached to the end. Useful as a crude fishing tool. Requires bait as lure and sinker.", - "material": [ "cotton" ], - "weight": "170 g", - "volume": "250 ml", - "pocket_data": [ { "pocket_type": "MAGAZINE", "ammo_restriction": { "fish_bait": 1 } } ], - "charges_per_use": 1, - "ammo": [ "fish_bait" ], - "flags": [ "FISH_POOR" ], - "use_action": "FISH_ROD", - "to_hit": -1 - }, - { - "id": "shmap", - "category": "maps", - "type": "GENERIC", - "symbol": ";", - "color": "blue", - "looks_like": "survivormap", - "name": { "str_sp": "Bugout Location Directions" }, - "description": "A map and set of directions, leading to somebody's rendezvous point. The name scribbled in one corner seems faintly familiar.", - "material": [ "paper" ], - "weight": "30 g", - "volume": "250 ml", - "to_hit": -1, - "use_action": { - "type": "reveal_map", - "radius": 180, - "terrain": [ "Survivor_Holdout_1" ], - "message": "Throughly poring over the map, you memorize the location." - } - }, - { - "id": "auto_case", - "category": "spare_parts", - "type": "TOOL", - "color": "light_gray", - "symbol": ",", - "looks_like": "llink", - "name": { "str": "full auto receiver case" }, - "description": "An adjustable drop-in sear and parts for fitting it to a firearm. Bulky and custom made, it would require further work to make a functioning receiver.", - "material": [ "steel" ], - "weight": "320 g", - "volume": "750 ml", - "to_hit": -1 - }, - { - "id": "survbowstored", - "type": "TOOL", - "color": "brown", - "symbol": "{", - "name": { "str": "collapsed fighting bow" }, - "description": "A collapsed fighting bow for easy storage. Activate to arm the bow.", - "price": "880 USD", - "price_postapoc": "88 USD", - "material": [ "wood", "steel" ], - "weight": "1144 g", - "volume": "1 L", - "to_hit": -1, - "use_action": { - "type": "transform", - "msg": "You unfold your bow, locking the arms into place.", - "target": "survbow", - "ammo_scale": 0 - } - }, - { - "id": "semap", - "category": "maps", - "type": "GENERIC", - "symbol": ";", - "color": "blue", - "looks_like": "survivormap", - "name": { "str": "Encampment Project Reminder" }, - "description": "A note describing a group of people creating prepper settlements. You try to remember if there are any of them nearby. Maybe the back of the note has coordinates to their settlements.", - "material": [ "paper" ], - "weight": "30 g", - "volume": "250 ml", - "to_hit": -1, - "use_action": { - "type": "reveal_map", - "radius": 180, - "terrain": [ "surv_emcampn", "surv_emcampb", "surv_emcampz" ], - "message": "You read the back of the note and plan your next move." - } - }, - { - "//": "The hammer multi-tool is a disassembler", - "id": "hammer_multitool", - "type": "TOOL", - "symbol": ";", - "color": "brown", - "name": { "str": "hammer multi-tool" }, - "description": "A multi-tool combing a small hammer and pair of pliers. Small and practical, the survivor's mini-tool-kit.", - "price": "50 USD", - "price_postapoc": "5 USD", - "material": [ "steel", "wood" ], - "flags": [ "STAB", "BELT_CLIP" ], - "weight": "820 g", - "volume": "500 ml", - "bashing": 8, - "cutting": 4, - "to_hit": -4, - "qualities": [ - [ "CUT", 1 ], - [ "SAW_W", 1 ], - [ "SAW_M", 1 ], - [ "WRENCH", 1 ], - [ "SCREW", 1 ], - [ "SCREW_FINE", 1 ], - [ "BUTCHER", 8 ], - [ "HAMMER", 2 ], - [ "HAMMER_FINE", 1 ] - ] - }, - { - "type": "BOOK", - "id": "recipe_surv", - "name": { "str": "Survivor's Cookbook" }, - "description": "A notebook filed with ideas for lots of makeshift gadgets and gizmos. Once the ideas of mad-man with too much free time, now invaluable knowledge.", - "weight": "1700 g", - "volume": "500 ml", - "price": "500 USD", - "price_postapoc": "10 USD", - "skill": "fabrication", - "max_level": 8, - "required_level": 5, - "intelligence": 10, - "color": "light_green", - "symbol": "!", - "looks_like": "recipe_melee", - "material": [ "paper" ], - "to_hit": -2, - "time": 40, - "fun": -1 - }, - { - "id": "megamap", - "type": "TOOL_ARMOR", - "symbol": ";", - "color": "green", - "name": { "str": "scout's tool" }, - "description": "This is a bulky electronic wrist mounted tool, designed to provide an accurate topographical map of your surroundings when used. It also comes with digital clock and alarm features. The battery is integral to the device, and requires sunlight or a recharging station to charge.", - "price": "5000 USD", - "price_postapoc": "50 USD", - "material": [ "steel" ], - "weight": "230 g", - "volume": "500 ml", - "bashing": 1, - "to_hit": -1, - "ammo": "battery", - "charges_per_use": 250, - "use_action": { "type": "cast_spell", "spell_id": "c_topographical_scan", "no_fail": true, "level": 0 }, - "relic_data": { "charge_info": { "recharge_type": "solar_sunny", "time": "10 m", "regenerate_ammo": true } }, - "pocket_data": [ { "pocket_type": "MAGAZINE", "ammo_restriction": { "battery": 250 } } ], - "flags": [ "BELTED", "WATCH", "ALARMCLOCK", "RECHARGE", "NO_UNLOAD", "NO_RELOAD" ], - "phase": "solid", - "sided": true, - "armor": [ { "encumbrance": 5, "coverage": 10, "covers": [ "hand_l", "hand_r" ], "material": [ "steel" ] } ] - }, - { - "id": "stim", - "type": "TOOL", - "category": "tools", - "symbol": ">", - "color": "red", - "looks_like": "rx11_stimpack", - "name": { "str": "bioinjector" }, - "description": "An odd, organic-looking auto-injector that slowly secretes some sort of red, blood-like substance. From what you can understand from the label, it's an experimental stimulant that stabilizes minor wounds and increases performance at the cost of inflicting pain. The label additionally warns against using it more than once every two hours.", - "price": "50000 USD", - "price_postapoc": "50 USD", - "material": [ "plastic", "flesh" ], - "weight": "150 g", - "volume": "250 ml", - "cutting": 1, - "to_hit": -1, - "flags": [ "NO_RELOAD", "NO_UNLOAD" ], - "ammo": [ "c_bioampoule_type" ], - "charges_per_use": 1, - "relic_data": { "charge_info": { "recharge_type": "periodic", "time": "1 h", "regenerate_ammo": true } }, - "pocket_data": [ { "pocket_type": "MAGAZINE", "ammo_restriction": { "c_bioampoule_type": 1 } } ], - "use_action": { "type": "cast_spell", "spell_id": "c_biostim", "no_fail": true, "level": 0 } - }, - { - "id": "blood_m", - "type": "TOOL", - "category": "tools", - "symbol": ">", - "color": "red", - "looks_like": "rx12_injector", - "name": { "str": "organic infusion set" }, - "description": "A strange infusion set with several organic-looking parts. It has multiple tubes for simultaneous extraction and infusion of blood. Its label refers to something called XE037 as the main active component.", - "price": "50000 USD", - "price_postapoc": "50 USD", - "material": [ "plastic", "flesh" ], - "weight": "150 g", - "volume": "750 ml", - "cutting": 1, - "to_hit": -1, - "flags": [ "NO_RELOAD", "NO_UNLOAD" ], - "ammo": [ "c_bioampoule_type" ], - "charges_per_use": 1, - "relic_data": { "charge_info": { "recharge_type": "periodic", "time": "1 h", "regenerate_ammo": true } }, - "pocket_data": [ { "pocket_type": "MAGAZINE", "ammo_restriction": { "c_bioampoule_type": 1 } } ], - "use_action": { "type": "cast_spell", "spell_id": "c_infusion", "no_fail": true, "level": 0 } - }, - { - "id": "blood_p", - "type": "TOOL", - "category": "tools", - "symbol": ">", - "color": "blue", - "looks_like": "rx12_injector", - "name": { "str": "organic diffusion set" }, - "description": "A strange infusion set with several organic-looking parts. It has multiple tubes for simultaneous extraction and infusion of blood. Its label refers to it as a rapid stem cell treatment, replicating the user's own genetic structure.", - "price": "50000 USD", - "price_postapoc": "50 USD", - "material": [ "plastic", "flesh" ], - "weight": "150 g", - "volume": "750 ml", - "cutting": 1, - "to_hit": -1, - "flags": [ "NO_RELOAD", "NO_UNLOAD" ], - "ammo": [ "c_bioampoule_type" ], - "charges_per_use": 1, - "relic_data": { "charge_info": { "recharge_type": "periodic", "time": "1 h", "regenerate_ammo": true } }, - "pocket_data": [ { "pocket_type": "MAGAZINE", "ammo_restriction": { "c_bioampoule_type": 1 } } ], - "use_action": { "type": "cast_spell", "spell_id": "c_defusion", "no_fail": true, "level": 0 } - }, - { - "id": "ulmap", - "category": "maps", - "type": "GENERIC", - "symbol": ";", - "color": "blue", - "looks_like": "survivormap", - "name": { "str": "Map To Unknown Lab", "str_pl": "Maps To Unknown Lab" }, - "description": "This is a map made by a former scientist of the Bio-Weapon project. It marks the location of an abandoned laboratory, where a great enemy resides.", - "price": "5 USD", - "material": [ "paper" ], - "weight": "30 g", - "volume": "250 ml", - "to_hit": -1, - "use_action": { - "type": "reveal_map", - "radius": 180, - "terrain": [ "Unknown_Lab_1", "Unknown_Lab_2", "Unknown_Lab_3", "Unknown_Lab_4" ], - "message": "You read the map. You gulp and realize what must be done…" - } - }, - { - "id": "mccmap", - "category": "maps", - "type": "GENERIC", - "symbol": ";", - "color": "blue", - "looks_like": "survivormap", - "name": { "str": "mysterious note" }, - "description": "\"We have to move away from this place, now. That thing is coming, and if we don't get out in time, we're all dead. Grab what you can and head to this location - we'll be establishing a temporary hideout there.\"", - "price": "5 USD", - "material": [ "paper" ], - "weight": "30 g", - "volume": "250 ml", - "to_hit": -1, - "use_action": { - "type": "reveal_map", - "radius": 180, - "terrain": [ "makeshift_command_center_1", "makeshift_command_center_2" ], - "message": "Looking down at the note, you memorize the location shown." - } - }, - { - "id": "biomap", - "category": "maps", - "type": "GENERIC", - "symbol": ";", - "color": "blue", - "looks_like": "survivormap", - "name": { "str": "hand-drawn map" }, - "description": "\"Finally. I've figured out the coordinates of that lab the terminal records referred to. From what I can tell, there must be some things of value left inside, and I don't think there's anyone left to care if I take a look.\"", - "price": "5 USD", - "material": [ "paper" ], - "weight": "30 g", - "volume": "250 ml", - "to_hit": -1, - "use_action": { - "type": "reveal_map", - "radius": 180, - "terrain": [ "Bio_Weapon_Lab_1", "Bio_Weapon_Lab_2" ], - "message": "The directions on the map catch your interest. You wonder if going there is a good idea." - } - }, - { - "id": "mil_surp_pack_1", - "type": "GENERIC", - "symbol": ")", - "color": "brown", - "name": { "str": "mil-surp weapons pack" }, - "category": "other", - "description": "A box sold in military surplus store targeted to the civilian market. Offers a military surplus rifle, shoulder strap, ammo, basic maintenance kit, and pocket guide book. This contains the Mosin Nagant 1891/30 rifle.", - "price": "4635 USD", - "price_postapoc": "60 USD", - "weight": "8932 g", - "volume": "4500 ml", - "to_hit": -2, - "material": [ "wood", "steel" ], - "use_action": "DISASSEMBLE" - }, - { - "id": "mil_surp_pack_2", - "type": "GENERIC", - "symbol": ")", - "color": "brown", - "name": { "str": "mil-surp weapons pack" }, - "category": "other", - "description": "A box sold in military surplus store targeted to the civilian market. Offers a military surplus rifle, shoulder strap, ammo, basic maintenance kit, and pocket guide book. This contains the SKS rifle.", - "price": "4635 USD", - "price_postapoc": "70 USD", - "weight": "8932 g", - "volume": "4500 ml", - "to_hit": -2, - "material": [ "wood", "steel" ], - "use_action": "DISASSEMBLE" - }, - { - "id": "mil_surp_pack_3", - "type": "GENERIC", - "symbol": ")", - "color": "brown", - "name": { "str": "mil-surp weapons pack" }, - "category": "other", - "description": "A box sold in military surplus store targeted to the civilian market. Offers a military surplus rifle, shoulder strap, ammo, basic maintenance kit, and pocket guide book. This contains the M1903 Springfield rifle", - "price": "4635 USD", - "price_postapoc": "65 USD", - "weight": "8932 g", - "volume": "4500 ml", - "to_hit": -2, - "material": [ "wood", "steel" ], - "use_action": "DISASSEMBLE" - }, - { - "id": "parawatch", - "type": "ARMOR", - "name": { "str": "paracord survival watch", "str_pl": "paracord survival watches" }, - "description": "A simple wristwatch on a plastic band, wrapped with a paracord bracelet with a thermometer attached. Tells the time and has an alarm clock feature.", - "weight": "100 g", - "volume": "500 ml", - "price": "10 USD", - "price_postapoc": "1 USD", - "to_hit": -1, - "material": [ "plastic", "steel" ], - "symbol": "[", - "color": "dark_gray", - "looks_like": "bead_bracelet", - "sided": true, - "use_action": [ "WEATHER_TOOL", "DISASSEMBLE" ], - "flags": [ "WATCH", "ALARMCLOCK", "BELTED", "FRAGILE", "ALLOWS_NATURAL_ATTACKS", "THERMOMETER" ], - "armor": [ { "encumbrance": 1, "coverage": 5, "covers": [ "hand_l", "hand_r" ], "material": [ "plastic", "steel" ] } ] - }, - { - "id": "parabracelets", - "type": "ARMOR", - "name": { "str": "paracord bracelet" }, - "description": "A simple bracelet made out of paracord. Disassemble for some string.", - "weight": "50 g", - "volume": "250 ml", - "price": "5 USD", - "price_postapoc": "50 cent", - "to_hit": -1, - "material": [ "cotton" ], - "symbol": "[", - "color": "dark_gray", - "looks_like": "bead_bracelet", - "sided": true, - "flags": [ "BELTED", "FRAGILE", "ALLOWS_NATURAL_ATTACKS" ], - "use_action": "DISASSEMBLE", - "armor": [ { "encumbrance": 1, "coverage": 5, "covers": [ "hand_l", "hand_r" ], "material": [ "cotton" ] } ] - }, - { - "id": "flesh_weapon_kit", - "type": "GENERIC", - "symbol": ")", - "color": "red", - "name": { "str": "biological weapon conversion kit" }, - "category": "other", - "description": "A suspicious box containing many parts, tools and… flesh? A manual inside the box, giving minimal information on how to use the contents of the box. It says to see the introductory information packet for more information, whatever that may be.", - "price": "5035 USD", - "price_postapoc": "25 USD", - "weight": "10958 g", - "volume": "3 L", - "to_hit": -2, - "material": [ "plastic", "steel" ], - "qualities": [ - [ "CUT", 2 ], - [ "CUT_FINE", 3 ], - [ "BUTCHER", 8 ], - [ "FABRIC_CUT", 1 ], - [ "DISTILL", 1 ], - [ "CHEM", 3 ], - [ "BOIL", 1 ] - ] - }, - { - "id": "omnitech_weapon_ups_kit", - "type": "GENERIC", - "symbol": ")", - "color": "blue", - "name": { "str": "Omnitech UPS conversion kit" }, - "category": "other", - "description": "A box containing many tools and a few electronic components. It has the Omnitech logo and the name of device. On the back there is a description saying you could use this to convert a battery powered Omnitech weapon to use UPS power, if you have the manual for it.", - "price": "5035 USD", - "price_postapoc": "25 USD", - "weight": "10958 g", - "volume": "3 L", - "to_hit": -2, - "material": [ "plastic", "steel" ], - "qualities": [ - [ "HAMMER", 2 ], - [ "HAMMER_FINE", 1 ], - [ "WRENCH", 1 ], - [ "WRENCH_FINE", 1 ], - [ "SAW_M", 1 ], - [ "SAW_M_FINE", 1 ], - [ "SCREW", 1 ], - [ "SCREW_FINE", 1 ] - ] - }, - { - "id": "cbm_rtg_inductor", - "type": "TOOL_ARMOR", - "category": "tools", - "symbol": ";", - "color": "light_green", - "looks_like": "adv_UPS_off", - "name": { "str": "inductive CBM charger" }, - "description": "A prototype device giving off noticeable heat, housing a compact radioisotope thermoelectric generator. It does not seem to accept batteries or even provide a UPS hookup, instead housing an inductive charging system designed specifically for CBM power storage. Being an unfinished design, the only way to dump power into the inductor without electrocuting yourself requires opening up part of the mechanism, exposing you to radiation.", - "price": "12000 USD", - "price_postapoc": "60 USD", - "material": [ "plastic", "aluminum" ], - "flags": [ "LEAK_DAM", "RADIOACTIVE", "BELTED", "OVERSIZE", "NO_RELOAD", "NO_UNLOAD" ], - "weight": "2200 g", - "volume": "3 L", - "bashing": 4, - "warmth": 20, - "ammo": [ "battery" ], - "charges_per_use": 1, - "relic_data": { "charge_info": { "recharge_type": "periodic", "time": "1 h", "regenerate_ammo": true } }, - "pocket_data": [ { "pocket_type": "MAGAZINE", "rigid": true, "ammo_restriction": { "battery": 25 } } ], - "use_action": { "type": "cast_spell", "spell_id": "c_cbm_rtg_induction", "no_fail": true, "level": 0 }, - "armor": [ - { - "encumbrance": 5, - "coverage": 25, - "covers": [ "torso" ], - "specifically_covers": [ "torso_waist" ], - "material": [ "plastic", "aluminum" ], - "material_thickness": 2 - } - ] - }, - { - "id": "thermal_lance_makeshift", - "type": "TOOL", - "name": { "str": "makeshift thermal lance" }, - "description": "An improvised welding tool that relies on the pyrophoric nature of steel, plus a supply of oxygen, to create a cutting tool hot enough to melt metal. It can be used as an improvised and inefficient metalworking tool, or you can activate it to destroy metal barriers.", - "looks_like": "oxy_torch", - "sub": "oxy_torch", - "weight": "2000 g", - "volume": "1750 ml", - "price": "100 USD", - "price_postapoc": "5 USD", - "material": [ "steel", "plastic" ], - "symbol": ";", - "color": "red", - "max_charges": 30, - "initial_charges": 30, - "charges_per_use": 1, - "use_action": "OXYTORCH", - "qualities": [ [ "WELD", 1 ] ], - "flags": [ "ALLOWS_REMOTE_USE" ] - }, - { - "id": "molded_crowbar", - "looks_like": "crowbar", - "type": "TOOL", - "name": { "str": "molded crowbar" }, - "description": "This is a hefty prying tool, molded from cast iron. A bit brittle and heavy to be extensively used as a weapon, but adequate for prying open locked doors. Not exactly ideal, but it's an improvement over makeshift tools.", - "weight": "1250 g", - "volume": "1 L", - "price": "13 USD", - "to_hit": 1, - "bashing": 14, - "cutting": 1, - "material": [ "steel" ], - "symbol": ";", - "color": "dark_gray", - "qualities": [ [ "PRY", 2 ], [ "HAMMER", 1 ] ], - "use_action": [ "HAMMER", "CROWBAR" ], - "techniques": [ "WBLOCK_1" ], - "flags": [ "BELT_CLIP", "FRAGILE_MELEE" ] - }, - { - "type": "GENERIC", - "id": "c_mi_go_claw_broken", - "symbol": ";", - "color": "green", - "name": { "str": "surgical claw" }, - "description": "A cluster of wiry tissue and irregular structures of alien resin, from which juts an eighteen-inch long blade. It seems to be made partly of the same green glassy resin, fading gradually into the off-white synthetic bone or keratin forming the edge. It is still razor-sharp and makes for an awkward cutting tool, but was not built (or grown) with human ergonomics in mind, making it currently ineffective as a weapon.", - "category": "other", - "material": [ "alien_resin", "flesh" ], - "weight": "1 kg", - "volume": "1500 ml", - "to_hit": -2, - "bashing": 6, - "cutting": 8, - "flags": [ "TRADER_AVOID", "NO_REPAIR" ], - "qualities": [ [ "CUT", 1 ], [ "BUTCHER", 5 ] ] - }, - { - "type": "GENERIC", - "id": "c_mi_go_beam_broken", - "symbol": ";", - "color": "green", - "name": { "str": "biological lens" }, - "description": "A relatively small oblong object mostly made out of strange glassy resin. One end has an opening covered by an almost perfectly clear surface of this material, while the other devolves into a tangled mess of severed tendons and tattered flesh. A weapon of this sort might be useful, though the fleshy end of it seems ill-suited for human operation.", - "category": "other", - "material": [ "alien_resin", "flesh" ], - "weight": "3 kg", - "volume": "2 L", - "flags": [ "TRADER_AVOID", "NO_REPAIR" ] - }, - { - "type": "GENERIC", - "id": "c_mi_go_rifle_broken", - "symbol": ";", - "color": "green", - "name": { "str": "resin projector" }, - "description": "A long barrel of alien resin blended in with a jumble of iridescent, chitinous flesh and torn muscles. It clearly seems to be a projectile weapon, but the ruined mess on the other end makes it difficult to tell how the weapon is supposed to function nor if it'd be useful in human hands. It certainly looks like it wasn't designed with limbs in mind, let alone human hands.", - "category": "other", - "material": [ "alien_resin", "flesh" ], - "weight": "7 kg", - "volume": "5 L", - "flags": [ "TRADER_AVOID", "NO_REPAIR" ] - }, - { - "type": "GENERIC", - "id": "c_mi_go_carapace_broken", - "symbol": ";", - "color": "green", - "name": { "str": "carapace husk" }, - "description": "A shell made of multiple plates of strange resin and iridescent flesh, held together by a network of sinew. It resembles a biological suit of armor for a distinctly inhuman creature more than an actual body part, though the frayed organic wiring lining the inside paints a much more fleshy picture of how it was operated. It almost seems like it could still be used, although its shape and function clearly never had humans in mind.", - "category": "other", - "material": [ "alien_resin", "flesh" ], - "weight": "35 kg", - "volume": "40 L", - "flags": [ "TRADER_AVOID", "NO_REPAIR" ] - }, - { - "type": "GENERIC", - "id": "c_mi_go_extruder_broken", - "symbol": ";", - "color": "green", - "name": { "str": "alien spinneret" }, - "description": "A fist-sized clump of gore and torn muscle fibers, from which jut three thin spines of what seems to be synthetic bone, or possibly keratin. In between the spines are countless thin strands of what looks like brilliant green fiberglass, most likely alien resin. This seems to be used for either producing or shaping this strange substance, potentially useful but right now it's of little use to anyone like this, human or alien.", - "category": "other", - "material": [ "alien_resin", "flesh" ], - "weight": "750 g", - "volume": "500 ml", - "flags": [ "TRADER_AVOID", "NO_REPAIR" ] - }, - { - "type": "GENERIC", - "id": "c_mi_go_wings_broken", - "symbol": ";", - "color": "green", - "name": { "str": "set of iridescent wings", "str_pl": "sets of iridescent wings" }, - "description": "Several pairs of glossy insect-like wings, thin green iridescent flesh flushed with congealed fluid in what seem to be veins, weaving a spider-web pattern of pale grey all throughout. They blend together into a mangled cluster of chitinous plates covering off-white nervous cords, provoking rather strong convulsions when pulled the wrong way. Whether they fly through the void of space on these or use them for something else, it's evident these wings were manufactured as much as evolved.", - "category": "other", - "material": [ "alien_resin", "flesh" ], - "weight": "4 kg", - "volume": "10 L", - "flags": [ "TRADER_AVOID", "NO_REPAIR" ] - }, - { - "id": "c_mi_go_extruder_salvaged", - "type": "TOOL", - "symbol": "/", - "color": "green", - "name": { "str": "salvaged resin extruder" }, - "description": "A strange device made of alien flesh blended with technology. Three thin spines of synthetic ivory surround some sort of nozzle, its contents steadily regenerating. It can be activated to produce shards of resin, for whatever use you may have for such a thing. Activate it will set it to apply resin more slowly, letting it be used for repairing salvaged mi-go biotechnlogy.", - "price_postapoc": "25 USD", - "material": [ "alien_resin", "flesh", "steel" ], - "weight": "300 g", - "volume": "250 ml", - "ammo": [ "battery" ], - "relic_data": { "charge_info": { "recharge_type": "periodic", "time": "1 h", "regenerate_ammo": true } }, - "pocket_data": [ { "pocket_type": "MAGAZINE", "ammo_restriction": { "battery": 100 } } ], - "charges_per_use": 25, - "use_action": [ - { "type": "cast_spell", "spell_id": "c_resin_create", "no_fail": true, "level": 0 }, - { - "type": "transform", - "msg": "You switch the %s to weaving mode", - "target": "c_mi_go_extruder_salvaged_alt", - "menu_text": "switch mode", - "ammo_scale": 0 - } - ] - }, - { - "id": "c_mi_go_extruder_salvaged_alt", - "copy-from": "c_mi_go_extruder_salvaged", - "type": "TOOL", - "color": "green", - "name": { "str": "salvaged resin extruder (alternate mode)", "str_pl": "salvaged resin extruders (alternate mode)" }, - "description": "A strange device made of alien flesh blended with technology. Three thin spines of synthetic ivory surround some sort of nozzle, its contents steadily regenerating. It's currently set to apply resin more slowly, letting it be used for repairing salvaged mi-go biotechnlogy. Activate it to switch back to its normal mode, for creating larger shards of resin for other purposes.", - "charges_per_use": 1, - "use_action": [ - { - "type": "repair_item", - "item_action_type": "repair_metal", - "materials": [ "alien_resin" ], - "skill": "fabrication", - "tool_quality": 10, - "cost_scaling": 0.1, - "move_cost": 500 - }, - { - "type": "transform", - "msg": "You switch the %s to its normal mode", - "target": "c_mi_go_extruder_salvaged", - "menu_text": "switch mode", - "ammo_scale": 0 - } - ] - } -] diff --git a/nocts_cata_mod_DDA/Terrain/Bio_Weapon_Lab.json b/nocts_cata_mod_DDA/Terrain/Bio_Weapon_Lab.json deleted file mode 100644 index cc837ab3..00000000 --- a/nocts_cata_mod_DDA/Terrain/Bio_Weapon_Lab.json +++ /dev/null @@ -1,256 +0,0 @@ -[ - { - "type": "mapgen", - "method": "json", - "om_terrain": [ "Bio_Weapon_Lab_1" ], - "object": { - "rows": [ - "----&,.,&&,.,,,&,,,.&---", - "|,,.,,,,.,,,,.,..,,,,,,|", - "|,,,,,,..,,,,,,,,..,,,,|", - "|,,,,,,,,,,,,,..,,,,,,,&", - 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">": "t_stairs_down" - }, - "furniture": { "6": "f_console_broken" }, - "place_monster": [ - { "monster": "mon_zombie_failed_weapon", "x": 3, "y": 4 }, - { "monster": "mon_zombie_failed_weapon", "x": 20, "y": 5 }, - { "monster": "mon_zombie_failed_weapon", "x": 5, "y": 12 }, - { "monster": "mon_zombie_failed_weapon", "x": 19, "y": 13 }, - { "monster": "mon_zombie_failed_weapon", "x": 12, "y": 14 }, - { "monster": "mon_zombie_failed_weapon", "x": 14, "y": 13 } - ], - "place_loot": [ - { "item": "pipe", "x": [ 6, 16 ], "y": [ 14, 16 ], "repeat": [ 2, 6 ] }, - { "item": "wire", "x": [ 6, 16 ], "y": [ 14, 16 ], "repeat": [ 4, 10 ] }, - { "item": "scrap", "x": [ 6, 16 ], "y": [ 14, 16 ], "repeat": [ 1, 5 ] }, - { "item": "pipe", "x": [ 0, 2 ], "y": [ 11, 13 ], "repeat": [ 1, 2 ] }, - { "item": "wire", "x": [ 0, 2 ], "y": [ 11, 13 ], "repeat": [ 3, 6 ] }, - { "item": "scrap", "x": [ 0, 2 ], "y": [ 11, 13 ], "repeat": [ 1, 3 ] }, - { "item": "wire", "x": [ 21, 23 ], "y": [ 8, 10 ], "repeat": [ 2, 4 ] }, - { "item": "scrap", "x": [ 21, 23 ], "y": [ 8, 10 ], "repeat": [ 0, 2 ] } - ] - } - }, - { - "type": "mapgen", - "method": "json", - "om_terrain": [ "Bio_Weapon_Lab_b" ], - "object": { - "rows": [ - "||||||||||||||||||||||||", - "|&.....66-_<<_-66.....&|", - "|L.cac...-....-...cac.L|", - "|L.._....+....+...._..L|", - "|L.sSs...+....+...sSs.L|", - "|L.......-_.._-.......L|", - "|----------DD----------|", - "|r...+............+...r|", - "|r...-............-...r|", - "|r..--.._######_..--..r|", - "|r..-b..#tttttt#..b-..r|", - "|----b..#tttttt#..b----|", - "|e._-b..#tttttt#..b-_.e|", - "|...--.._######_..--...|", - "|T...-............-...T|", - "|f...+............+...f|", - "|||||||WW||==C|WW|||||||", - "|{.....66......66.....{|", - "|{.._.............._..{|", - "|{....................{|", - "|o....................o|", - "|..........UA..........|", - "|E.vvvvvvv.rr.vvvvvvv.E|", - "||||||||||||||||||||||||" - ], - "terrain": { - "#": "t_metal_floor", - "&": "t_metal_floor", - ".": "t_metal_floor", - "=": "t_door_metal_o", - "+": "t_door_metal_pickable", - "6": "t_metal_floor", - "A": "t_metal_floor", - "C": "t_card_reader_broken", - "D": [ "t_door_o", "t_door_b", "t_door_frame" ], - "E": "t_elevator_control_off", - "F": "t_chainfence_v", - "L": "t_metal_floor", - "S": "t_station_disc", - "T": "t_metal_floor", - "U": "t_metal_floor", - "W": "t_reinforced_glass", - "_": "t_utility_light", - "a": "t_switchgear_l", - "b": "t_metal_floor", - "c": "t_current_trans", - "e": "t_metal_floor", - "f": "t_metal_floor", - "o": "t_metal_floor", - "r": "t_metal_floor", - "s": "t_switchgear_s", - "t": "t_metal_floor", - "v": "t_vat", - "{": "t_metal_floor", - "|": "t_wall_metal", - "-": "t_wall", - "<": "t_stairs_up" - }, - "furniture": { - "&": "f_compact_ASRG_containment", - "#": "f_chair", - "6": "f_console_broken", - "A": "f_autodoc", - "L": "f_locker", - "T": "f_trashcan", - "U": "f_autodoc_couch", - "b": "f_bench", - "e": "f_toilet", - "f": "f_sink", - "o": "f_oven", - "r": "f_rack", - "t": "f_table", - "{": "f_fridge" - }, - "place_toilets": [ { "x": 1, "y": 12 }, { "x": 22, "y": 12 } ], - "place_items": [ - { "item": "fridge", "x": 22, "y": [ 17, 19 ], "chance": 90, "repeat": 4 }, - { "item": "fridge", "x": 1, "y": [ 17, 19 ], "chance": 80, "repeat": 4 }, - { "item": "oven", "x": 22, "y": 20, "chance": 80, "repeat": 2 }, - { "item": "oven", "x": 1, "y": 20, "chance": 80, "repeat": 2 }, - { "item": "science", "x": 1, "y": [ 2, 5 ], "chance": 90, "repeat": 3 }, - { "item": "science", "x": 22, "y": [ 2, 5 ], "chance": 90, "repeat": 3 }, - { "item": "supplies_electronics", "x": 22, "y": [ 7, 10 ], "chance": 80, "repeat": 3 }, - { "item": "map_extra_science", "x": [ 13, 18 ], "y": [ 20, 21 ], "chance": 50 }, - { "item": "map_extra_science", "x": [ 8, 10 ], "y": [ 19, 21 ], "chance": 50 }, - { "item": "map_extra_science", "x": [ 2, 4 ], "y": [ 18, 21 ], "chance": 50 }, - { "item": "map_extra_science", "x": [ 19, 21 ], "y": [ 18, 21 ], "chance": 50 }, - { "item": "map_extra_science", "x": [ 14, 16 ], "y": [ 12, 15 ], "chance": 50 }, - { "item": "map_extra_science", "x": [ 7, 9 ], "y": [ 12, 15 ], "chance": 50 }, - { "item": "map_extra_science", "x": [ 9, 14 ], "y": [ 7, 8 ], "chance": 50 }, - { "item": "map_extra_science", "x": [ 4, 8 ], "y": [ 2, 4 ], "chance": 50 }, - { "item": "map_extra_science", "x": [ 15, 19 ], "y": [ 2, 4 ], "chance": 50 } - ], - "add": [ - { "item": "mccmap", "x": 12, "y": 12 }, - { "item": "laser_rifle", "x": 1, "y": 8 }, - { "item": "goggles_welding", "x": 1, "y": 9 }, - { "item": "anesthetic_kit", "x": [ 11, 12 ], "y": 22, "chance": 50, "repeat": 3 }, - { "item": "iv_mutagen_super_soldier", "x": [ 11, 12 ], "y": 22, "chance": 75 } - ], - "place_npcs": [ { "class": "bio_hunter", "x": 13, "y": 2 } ], - "place_monster": [ - { "monster": "mon_zombie_soldier", "x": 6, "y": 3 }, - { "monster": "mon_zombie_soldier", "x": 17, "y": 3 }, - { "monster": "mon_zombie_soldier", "x": 3, "y": 8 }, - { "monster": "mon_zombie_soldier", "x": 20, "y": 8 }, - { "monster": "mon_zombie_soldier", "x": 11, "y": 14 }, - { "monster": "mon_zombie_soldier", "x": 6, "y": 11 }, - { "monster": "mon_zombie_soldier", "x": 16, "y": 12 }, - { "monster": "mon_zombie_soldier", "x": 2, "y": 13 }, - { "monster": "mon_zombie_soldier", "x": 21, "y": 13 } - ], - "place_vehicles": [ - { "vehicle": "welding_cart", "x": 1, "y": 21, "chance": 99, "fuel": 25, "status": 25, "rotation": 0 }, - { "vehicle": "chem_cart", "x": 22, "y": 21, "chance": 99, "fuel": 25, "status": 25, "rotation": 0 }, - { "vehicle": "autoclave_cart", "x": 5, "y": 17, "chance": 99, "fuel": 25, "status": 25, "rotation": 0 } - ], - "place_zones": [ { "type": "NPC_INVESTIGATE_ONLY", "faction": "super_soldiers", "x": [ 10, 13 ], "y": [ 1, 5 ] } ] - } - } -] diff --git a/nocts_cata_mod_DDA/Terrain/Mapgen_Variants.json b/nocts_cata_mod_DDA/Terrain/Mapgen_Variants.json deleted file mode 100644 index 8fa78c21..00000000 --- a/nocts_cata_mod_DDA/Terrain/Mapgen_Variants.json +++ /dev/null @@ -1,223 +0,0 @@ -[ - { - "type": "mapgen", - "method": "json", - "om_terrain": [ "bunker" ], - "object": { - "rows": [ - " ---------------------- ", - "-- --", - "| |", - "| |", - "| |", - "| |", - "| |", - "| MMMMMMMMMM |", - "| MMMMMMMMMM |", - "| MMMM>>MMMM |", - "| MM,,,,,,MM |", - "| MMMM,,MMMM |", - "| MM,,,,,,MM |", - "//*/ MMMM,,MMMM /*//", - "I#,/ MM,,,,,,MM /,#I", - "I00/ MMMMDDMMMM /00I", - "| MMMM 6MMM |", - "= +", - "= +", - "= +", - "= +", - "= +", - "-- --", - " --------++++++-------- " - ], - "terrain": { - " ": [ "t_grass", "t_grass", "t_grass", "t_dirt" ], - "#": "t_floor", - "*": "t_door_c", - "+": "t_chaingate_l", - "=": "t_chaingate_o", - ",": "t_floor", - "-": "t_chainfence_h", - "/": "t_concrete_wall", - "0": "t_window", - "6": "t_card_military", - ">": "t_stairs_down", - "D": "t_door_metal_locked", - "I": "t_ballistic_glass", - "M": "t_wall_metal", - "|": "t_chainfence_v" - }, - "furniture": { "#": "f_table" }, - "place_monster": [ - { "monster": "mon_turret_rifle", "x": 9, "y": 10 }, - { "monster": "mon_turret_rifle", "x": 14, "y": 10 }, - { "monster": "mon_turret_rifle", "x": 9, "y": 12 }, - { "monster": "mon_turret_rifle", "x": 14, "y": 12 }, - { "monster": "mon_turret_rifle", "x": 9, "y": 14 }, - { "monster": "mon_turret_rifle", "x": 14, "y": 14 }, - { "group": "GROUP_ZOMBIE_SUPER_SOLDIER_RANDOM", "x": 18, "y": 14 }, - { "group": "GROUP_ZOMBIE_SUPER_SOLDIER_RANDOM", "x": 20, "y": 21 }, - { "group": "GROUP_ZOMBIE_SUPER_SOLDIER_RANDOM", "x": 21, "y": 16 }, - { "monster": "mon_zombie_failed_weapon", "x": 2, "y": 10 }, - { "monster": "mon_zombie_failed_weapon", "x": 12, "y": 4 } - ], - "place_vehicles": [ - { "vehicle": "humvee_tow", "x": 8, "y": 18, "rotation": 30, "chance": 100, "fuel": 10, "status": 1 } - ] - } - }, - { - "type": "mapgen", - "method": "json", - "om_terrain": [ "mil_base_5e" ], - "weight": 250, - "object": { - "fill_ter": "t_thconc_floor", - "rows": [ - " ", - " ", - " ", - " XXXXXXXXXXXXXXXXXXXXXX", - " X ", - " X ", - " X sssssssssssssssssss", - " X sssssssssssssssssss", - " X ss/////////////////", - " X ss/C.C]u.u]u.u]u.u]", - " X ss/C.C]u.u]u.u]u.u]", - " X ss/C.C]u.u]u.u]u.u]", - " X ss/C.C]u.u]u.u]u.u]", - " X ss/](]]])]]])]]])]]", - " X ss/................", - " X ss/uuuuu.uuuuu.uuuu", - " X ss/////////////////", - " X ss/th..$/uuuu$$/uuu", - " X ss/###..D......d...", - " X ssg###..5$$..[[/u..", - " X ss/th..$///ggg//u..", - " X ss/`....$/[.i.[/u..", - " X ss/OO...Y/[...[/l.e", - " XXXGX///gz///w/d/w////" - ], - "palettes": [ "mil_base_palette" ], - "items": { - "t": [ { "item": "trash_cart", "chance": 75, "repeat": [ 1, 10 ] } ], - "#": [ { "item": "SUS_office_desk", "chance": 10, "repeat": [ 1, 2 ] } ], - "$": [ { "item": "SUS_office_filing_cabinet", "chance": 50, "repeat": [ 1, 5 ] } ], - "O": [ { "item": "mil_base_books", "chance": 30, "repeat": [ 1, 5 ] } ], - "Y": [ { "item": "mil_base_coats", "chance": 25, "repeat": [ 1, 2 ] } ] - }, - "monster": { "i": { "monster": "mon_zombie_soldier", "chance": 30 } }, - "place_monster": [ - { "monster": "mon_zombie_bio_dormant_unarmed", "x": 8, "y": 14 }, - { "monster": "mon_zombie_bio_dormant_unarmed", "x": 13, "y": 15 }, - { "monster": "mon_zombie_bio_dormant_unarmed", "x": 9, "y": 10 }, - { "monster": "mon_zombie_bio_dormant_unarmed", "x": 22, "y": 14 } - ], - "place_loot": [ - { "item": "arc_laser_rifle", "x": 8, "y": 9, "chance": 75, "repeat": 5 }, - { "item": "krx_laser_lmg", "x": 8, "y": 10, "chance": 75, "repeat": 3 }, - { "item": "mx_laser_sniper", "x": 8, "y": 11, "chance": 75, "repeat": 3 }, - { "item": "mk_ionic_cannon", "x": 8, "y": 12, "chance": 75, "repeat": 1 }, - { "group": "hmil_armor_collection", "x": 10, "y": 9, "chance": 75, "repeat": 3 }, - { "group": "mil_armor_collection", "x": 10, "y": 9, "chance": 75, "repeat": 2 }, - { "group": "lmil_armor_collection", "x": 10, "y": 9, "chance": 75, "repeat": 1 }, - { "item": "UPS_off", "x": 10, "y": 10, "chance": 75, "repeat": 1 }, - { "item": "plut_cell", "x": 10, "y": 10, "chance": 75, "repeat": 5 }, - { "item": "medium_atomic_battery_cell", "x": 10, "y": 11, "chance": 75, "repeat": 10 }, - { "item": "plasma", "x": 10, "y": 12, "chance": 75, "repeat": 2 }, - { "item": "m4_carbine", "variant": "m4a1", "x": 12, "y": [ 9, 11 ], "magazine": 100, "chance": 75, "repeat": 30 }, - { "item": "m16_auto_rifle", "variant": "acr", "x": 12, "y": 9, "magazine": 100, "chance": 75, "repeat": 8 }, - { "item": "m16a4", "x": 12, "y": 9, "magazine": 100, "chance": 75, "repeat": 2 }, - { "item": "stanag30", "x": 12, "y": 12, "chance": 75, "repeat": 80 }, - { "item": "stanag50", "x": 12, "y": 12, "chance": 75, "repeat": 20 }, - { "item": "556", "x": 14, "y": [ 9, 12 ], "chance": 75, "repeat": 150 }, - { "item": "m4_carbine", "variant": "m4a1", "x": 16, "y": [ 9, 11 ], "magazine": 100, "chance": 75, "repeat": 36 }, - { "item": "stanag30", "x": 16, "y": 12, "chance": 75, "repeat": 100 }, - { "item": "556", "x": 18, "y": [ 9, 12 ], "chance": 75, "repeat": 150 }, - { "item": "m249", "x": 20, "y": 9, "chance": 75, "repeat": 6 }, - { "item": "m240", "x": 20, "y": 9, "chance": 75, "repeat": 4 }, - { "item": "mossberg_930", "variant": "m1014", "x": 20, "y": 10, "chance": 75, "repeat": 10 }, - { "item": "mossberg_590", "x": 20, "y": 10, "chance": 75, "repeat": 8 }, - { "item": "m2010", "x": 20, "y": 11, "magazine": 100, "chance": 75, "repeat": 2 }, - { "item": "m110a1", "x": 20, "y": 11, "magazine": 100, "chance": 75, "repeat": 8 }, - { "item": "m2010mag", "x": 20, "y": 12, "chance": 75, "repeat": 10 }, - { "item": "hk417mag_20rd", "x": 20, "y": 12, "chance": 75, "repeat": 16 }, - { "item": "hk417mag_10rd", "x": 20, "y": 12, "chance": 75, "repeat": 8 }, - { "item": "300_winmag", "x": 22, "y": 12, "chance": 75, "repeat": 10 }, - { "item": "belt223", "x": 22, "y": 9, "chance": 75, "repeat": 3 }, - { "item": "belt308", "x": 22, "y": 9, "chance": 75, "repeat": 2 }, - { "item": "shot_00", "x": 22, "y": 10, "chance": 75, "repeat": 10 }, - { "item": "shot_slug", "x": 22, "y": 10, "chance": 75, "repeat": 5 }, - { "item": "shot_beanbag", "x": 22, "y": 10, "chance": 75, "repeat": 3 }, - { "item": "shot_he", "x": 22, "y": 10, "chance": 75, "repeat": 5 }, - { "item": "shot_flechette", "x": 22, "y": 10, "chance": 75, "repeat": 5 }, - { "item": "762_51_incendiary", "x": 22, "y": 11, "chance": 75, "repeat": 5 }, - { "item": "762_51", "x": 22, "y": [ 11, 12 ], "chance": 75, "repeat": 30 }, - { "item": "shoulder_strap", "x": [ 8, 9 ], "y": 15, "chance": 75, "repeat": 100 }, - { "item": "holo_sight", "x": 10, "y": 15, "chance": 75, "repeat": 50 }, - { "item": "acog_scope", "x": 11, "y": 15, "chance": 75, "repeat": 30 }, - { "item": "red_dot_sight", "x": 12, "y": 15, "chance": 75, "repeat": 20 }, - { "item": "goggles_ir", "x": [ 14, 16 ], "y": 15, "chance": 75, "repeat": 50 }, - { "item": "goggles_nv", "x": [ 17, 18 ], "y": 15, "chance": 75, "repeat": 40 }, - { "item": "knife_combat", "x": [ 22, 23 ], "y": 15, "chance": 75, "repeat": 100 }, - { "item": "holster", "x": [ 20, 21 ], "y": 15, "chance": 75, "repeat": 100 } - ] - } - }, - { - "type": "mapgen", - "method": "json", - "om_terrain": [ "necropolis_c_2" ], - "weight": 250, - "object": { - "fill_ter": "t_floor", - "rows": [ - "|---|...................", - "|r r|...................", - "|-+-|--|................", - " @@d|................", - " @@ |................", - " h |................", - "kkk o|................", - "-------|.|--------------", - ".........|rrrrrrrrrrrrrr", - "|-|-|....|r ", - "|r|r|--|.|r ccc ", - "|+|+|@@|-|r ccc G ", - " |t|r ", - " + |-------| |", - " |S|.......| 5|", - "|+|+|@@|-|-------|-===-|", - "|r|r|--|.|rrrrrrr| 6|", - "|-|-|....|r + G ", - "|r|r|--|.|r rrrr | h ", - "|+|+|@@|-|r rrrr |k6kkk|", - " |t|r |!!!!!|", - " + |rGrrrr | |", - " |S|r rrrr v |", - "|+|+|@@|-|r v |" - ], - "palettes": [ "necropolis_b2" ], - "terrain": { "R": "t_hole" }, - "place_loot": [ - { "group": "mags_milspec", "x": [ 12, 15 ], "y": 18, "chance": 30, "repeat": 5 }, - { "item": "medium_atomic_battery_cell", "x": [ 12, 15 ], "y": 18, "chance": 30, "repeat": 5 }, - { "item": "plasma", "x": [ 12, 15 ], "y": 18, "chance": 10 }, - { "group": "ammo_milspec", "x": [ 12, 15 ], "y": 19, "chance": 50, "repeat": 5 }, - { "group": "mil_food_nodrugs", "x": [ 12, 15 ], "y": 21, "chance": 50, "repeat": 5 }, - { "group": "army_personal_locker", "x": [ 12, 15 ], "y": 22, "chance": 50, "repeat": 10 } - ], - "place_monsters": [ - { "monster": "GROUP_NECROPOLIS_VAULT2", "x": [ 1, 22 ], "y": [ 1, 6 ], "density": 0.1 }, - { "monster": "GROUP_NECROPOLIS_VAULT2", "x": [ 1, 8 ], "y": [ 6, 22 ], "density": 0.1 } - ], - "place_monster": [ - { "group": "GROUP_ZOMBIE_SUPER_SOLDIER_RANDOM", "x": 11, "y": 17 }, - { "group": "GROUP_ZOMBIE_SUPER_SOLDIER_RANDOM", "x": 16, "y": 20 }, - { "group": "GROUP_ZOMBIE_SUPER_SOLDIER_RANDOM", "x": 20, "y": 18 }, - { "group": "GROUP_ZOMBIE_SUPER_SOLDIER_RANDOM", "x": 23, "y": 17 } - ] - } - } -] diff --git a/nocts_cata_mod_DDA/Terrain/Plain_Slaughter.json b/nocts_cata_mod_DDA/Terrain/Plain_Slaughter.json deleted file mode 100644 index 1cb82b9b..00000000 --- a/nocts_cata_mod_DDA/Terrain/Plain_Slaughter.json +++ /dev/null @@ -1,103 +0,0 @@ -[ - { - "type": "mapgen", - "method": "json", - "om_terrain": [ "Plain_Slaughter" ], - "weight": 1000, - "object": { - "rows": [ - "........................", - "........................", - "........................", - "........................", - "........................", - "........................", - "........................", - "........................", - "........................", - "........................", - "........................", - "........................", - "........................", - "........................", - "........................", - "........................", - "........................", - "........................", - "........................", - "........................", - "........................", - "........................", - "........................", - "........................" - ], - "terrain": { ".": [ [ "t_grass", 4 ], [ "t_grass_long", 2 ], [ "t_dirt", 1 ], [ "t_shrub", 1 ] ] }, - "place_loot": [ - { "group": "wild_bio_weapom_item", "x": [ 1, 22 ], "y": [ 9, 12 ], "repeat": [ 2, 5 ] }, - { "group": "dead_slave_fighters", "x": [ 3, 19 ], "y": [ 8, 12 ], "repeat": [ 2, 5 ] } - ], - "place_monster": [ - { "monster": "mon_failed_weapon", "x": 13, "y": 22 }, - { "monster": "mon_failed_weapon", "x": 4, "y": 8 }, - { "monster": "mon_failed_weapon", "x": 10, "y": 15 }, - { "monster": "mon_failed_weapon", "x": 11, "y": 17 }, - { "monster": "mon_failed_weapon", "x": 19, "y": 13 } - ], - "place_npcs": [ - { "class": "slave_fight", "x": 2, "y": 7 }, - { "class": "slave_fight", "x": 7, "y": 12 }, - { "class": "slave_fight", "x": 9, "y": 22 }, - { "class": "slave_fight", "x": 13, "y": 20 }, - { "class": "slave_fight", "x": 17, "y": 5 } - ] - } - }, - { - "type": "mapgen", - "method": "json", - "om_terrain": [ "Plain_Slaughter" ], - "weight": 500, - "object": { - "rows": [ - "........................", - "........................", - "........................", - "........................", - "........................", - "........................", - "........................", - "........................", - "........................", - "........................", - "........................", - "........................", - "........................", - "........................", - "........................", - "........................", - "........................", - "........................", - "........................", - "........................", - "........................", - "........................", - "........................", - "........................" - ], - "terrain": { ".": [ [ "t_grass", 4 ], [ "t_grass_long", 2 ], [ "t_dirt", 1 ], [ "t_shrub", 1 ] ] }, - "place_loot": [ { "group": "dead_slave_fighters", "x": [ 1, 22 ], "y": [ 9, 12 ], "repeat": [ 2, 5 ] } ], - "place_npcs": [ - { "class": "survn_special", "x": 2, "y": 7 }, - { "class": "survn_special", "x": 7, "y": 12 }, - { "class": "survn_special", "x": 9, "y": 22 } - ], - "place_monster": [ - { "monster": "mon_zombie_failed_weapon", "x": 3, "y": 6 }, - { "monster": "mon_zombie_failed_weapon", "x": 6, "y": 20 }, - { "monster": "mon_zombie_failed_weapon", "x": 4, "y": 8 }, - { "monster": "mon_zombie_failed_weapon", "x": 10, "y": 15 }, - { "monster": "mon_zombie_necro", "x": 19, "y": 13 } - ] - } - } -] diff --git a/nocts_cata_mod_DDA/Terrain/Surv_Camp.json b/nocts_cata_mod_DDA/Terrain/Surv_Camp.json deleted file mode 100644 index aeb52c6a..00000000 --- a/nocts_cata_mod_DDA/Terrain/Surv_Camp.json +++ /dev/null @@ -1,72 +0,0 @@ -[ - { - "type": "mapgen", - "method": "json", - "om_terrain": [ "surv_camp" ], - "weight": 1000, - "//": "Hight mapgen to make sure it spawns.", - "object": { - "//": "Can make all the meat jerky you want!", - "rows": [ - "........................", - "..5.............6.....1.", - "....s...#...5.....s.....", - "..#....b..6..s...4...1..", - ".............#....1.....", - "....4.S..b............#.", - ".1..........S..7.S..6...", - "...b..5...#.............", - "....1...........#.b.....", - "..3......00.00.......71.", - ".....#..00p.p00..2......", - "..1.7.1.0p...p0....s....", - "4.......0p.i.p0.........", - ".....3..0p...p0..7..8.1.", - "..#.....00ppp00.........", - "....2....00000....3.....", - ".s.....b.......1.s#.....", - "....ss...7.S.....ss...#.", - "..7.7s......S.#.....77..", - ".7........8.....721.....", - "......7.17...s.......b..", - "....8......S.......#....", - "..#..s.1.S..7.7..1....7.", - "........................" - ], - "terrain": { - " ": "t_dirt", - "#": "t_underbrush", - ".": "t_dirt", - "0": "t_pit_spiked", - "1": "t_tree_young", - "2": "t_tree_apple", - "3": "t_tree_pear", - "4": "t_tree_cherry", - "5": "t_tree_peach", - "6": "t_tree_apricot", - "7": "t_tree", - "8": "t_tree_plum", - "S": "t_shrub_strawberry", - "b": "t_shrub_blueberry", - "i": "t_improvised_shelter", - "p": "t_pit", - "s": "t_swater_sh" - }, - "place_items": [ - { "item": "forest", "x": 21, "y": 21, "chance": 75, "//": "Drops to make it blend with the forest." }, - { "item": "forest", "x": 15, "y": 20, "chance": 75 }, - { "item": "forest", "x": 3, "y": 20, "chance": 75 }, - { "item": "forest", "x": 11, "y": 19, "chance": 75 }, - { "item": "forest", "x": 20, "y": 15, "chance": 75 }, - { "item": "forest", "x": 0, "y": 14, "chance": 75 }, - { "item": "forest", "x": 3, "y": 11, "chance": 75 }, - { "item": "forest", "x": 17, "y": 10, "chance": 75 }, - { "item": "forest", "x": 20, "y": 5, "chance": 75 }, - { "item": "forest", "x": 9, "y": 4, "chance": 75 }, - { "item": "forest", "x": 14, "y": 1, "chance": 75 }, - { "item": "forest", "x": 1, "y": 10, "chance": 75 } - ], - "place_npcs": [ { "class": "survn_special", "x": 4, "y": 4 } ] - } - } -] diff --git a/nocts_cata_mod_DDA/Terrain/Survivor_Encampments.json b/nocts_cata_mod_DDA/Terrain/Survivor_Encampments.json deleted file mode 100644 index 7d023b4c..00000000 --- a/nocts_cata_mod_DDA/Terrain/Survivor_Encampments.json +++ /dev/null @@ -1,701 +0,0 @@ -[ - { - "type": "mapgen", - "method": "json", - "om_terrain": [ "Survivor_Encampment" ], - "//": "Variant one, literally left to the wolves. Rural appearance, chance of a horse-drawn vehicle left behind.", - "weight": 1000, - "object": { - "rows": [ - "........................", - ".######==========######.", - "##....................##", - "#......................#", - "#.|||||................#", - "#.|___x................#", - "#.|}}}|...........{{{..#", - "#.||||||.........|||||.#", - "#.|BBD_|.........$,,,|.#", - "#.|v___x.........-,,,|.#", - "#.|BBD_|.........-,HH|.#", - "#.||||||.......&.|||||.#", - "#......................#", - "#.||www||||xx||||www||.#", - "#.|BD_DB|______lFsonn|.#", - "#.|B___B|______lllllC|.#", - "#.|_____|__tth_lllllC|.#", - "#.|||+|||__tth_|||+|||.#", - "#.|________hh__|slllV|.#", - "#.|bbbb________|sllTV|.#", - "#.||||||||wwww||||||||.#", - "#......................#", - "##mmmmmmmmmmmmmmmmmmmm##", - ".######################." - ], - "terrain": { - ".": [ [ "t_grass", 4 ], [ "t_grass_long", 2 ], [ "t_dirt", 1 ] ], - "#": "t_privacy_fence", - "=": "t_privacy_fencegate_c", - "|": "t_wall_wood", - "-": "t_splitrail_fence", - "$": "t_splitrail_fencegate_c", - ",": "t_dirtfloor", - "_": "t_floor", - "+": "t_door_c", - "}": "t_floor", - "{": "t_dirt", - "&": "t_water_pump", - "B": "t_floor", - "C": "t_linoleum_gray", - "D": "t_floor", - "F": "t_linoleum_gray", - "H": "t_dirtfloor", - "T": "t_linoleum_gray", - "V": "t_linoleum_gray", - "b": "t_floor", - "h": "t_floor", - "l": "t_linoleum_gray", - "m": "t_dirtmound", - "n": "t_linoleum_gray", - "o": "t_linoleum_gray", - "s": "t_linoleum_gray", - "t": "t_floor", - "v": "t_floor", - "w": "t_curtains", - "x": "t_door_locked" - }, - "furniture": { - "}": "f_locker", - "{": "f_rack", - "B": "f_bed", - "C": "f_counter", - "D": "f_dresser", - "F": "f_fridge", - "H": "f_hay", - "T": "f_toilet", - "V": "f_bathtub", - "b": "f_bookcase", - "h": "f_chair", - "n": "f_cupboard", - "o": "f_oven", - "s": "f_sink", - "t": "f_table", - "v": "f_woodstove" - }, - "place_toilets": [ { "x": 19, "y": 19 } ], - "mapping": { - "B": { "items": { "item": "bed", "chance": 75 } }, - "F": { "items": [ { "item": "fridge", "chance": 75 }, { "item": "fridgesnacks", "chance": 75 } ] }, - "b": { "items": { "item": "mansion_bookcase", "chance": 100 } }, - "o": { "items": { "item": "oven", "chance": 50 } }, - "t": { "items": { "item": "kitchen", "chance": 25 } }, - "d": { "items": { "item": "dresser", "chance": 90 } }, - "n": { - "items": [ - { "item": "cannedfood", "chance": 50 }, - { "item": "cannedfood", "chance": 50 }, - { "item": "cannedfood", "chance": 50 } - ] - }, - "{": { "items": [ { "item": "tools_earthworking", "chance": 90 }, { "item": "tools_carpentry", "chance": 90 } ] }, - "}": { - "items": [ - { "item": "tools_gunsmith", "chance": 90 }, - { "item": "gunmod_common", "chance": 75 }, - { "item": "survivor_weapons", "chance": 50 } - ] - } - }, - "place_loot": [ - { "item": "bucket", "x": 18, "y": [ 9, 10 ], "chance": 90 }, - { "item": "bone_human", "x": [ 8, 16 ], "y": [ 2, 12 ], "repeat": [ 10, 20 ] }, - { "item": "recipe_surv", "x": 11, "y": 16 } - ], - "place_vehicles": [ { "vehicle": "surv_tachanka", "x": 12, "y": 9, "chance": 90, "status": -1, "rotation": 270 } ], - "place_monster": [ - { "monster": "mon_wolf", "x": [ 9, 15 ], "y": [ 3, 11 ], "repeat": [ 5, 10 ] }, - { "monster": "mon_horse", "x": 18, "y": 8 }, - { "monster": "mon_horse", "x": 20, "y": 10, "chance": 50 } - ] - } - }, - { - "type": "mapgen", - "method": "json", - "om_terrain": [ "Survivor_Encampment" ], - "//": "Variant two, house and equipment sheds. These are infested with renegade robots.", - "weight": 1000, - "object": { - "rows": [ - "........................", - "#########======#########", - "#......................#", - "#.||wwww||....--%%%%--.#", - "#.|bbbb__|....-mmmmu}-.#", - "#.w______+....x,,,,,}%.#", - "#.|hhh___|....x,,,,,}%.#", - "#.|CCCC__w.P..-mmmmu}-.#", - "#.wllll__w....--%%%%--.#", - "#.|nosF__|.............#", - "#.||||||_|.......----..#", - "#.|$&CC|_w.1111.--uu--.#", - "#.+llll+_|.1332.x,,,{-.#", - "#.||||||+|.1331.x,,,{-.#", - "#.|H6rrrr|.1111.--WW--.#", - "#.wrrrrrrw.......----..#", - "#.wBBrrrrw.111.........#", - "#.|Drrrrr|.132.-------.#", - "#.||+||+||.111.-,ee,{-.#", - "#.|Er|llV|.....x,,,,{-.#", - "#.|Er|tsV|.!R!.-,,u,{-.#", - "#.|||||w||.^^^.-------.#", - "#......................#", - "########################" - ], - "terrain": { - ".": [ [ "t_grass", 4 ], [ "t_grass_long", 2 ], [ "t_dirt", 1 ] ], - "#": "t_privacy_fence", - "=": "t_privacy_fencegate_c", - "|": "t_wall", - "-": "t_wall_metal", - ",": "t_thconc_floor", - "_": "t_floor", - "+": "t_door_c", - "}": "t_thconc_floor", - "{": "t_thconc_floor", - "%": "t_wall_glass", - "&": "t_thconc_floor", - "$": "t_thconc_floor", - "!": "t_current_trans", - "^": "t_concrete", - "1": "t_dirt", - "2": "t_dirt", - "3": "t_dirt", - "6": "t_carpet_red", - "B": "t_carpet_red", - "C": "t_linoleum_white", - "D": "t_carpet_red", - "E": "t_carpet_red", - "F": "t_linoleum_white", - "H": "t_carpet_red", - "P": "t_water_pump", - "R": "t_concrete", - "V": "t_linoleum_white", - "W": "t_thconc_floor", - "b": "t_floor", - "e": "t_thconc_floor", - "h": "t_floor", - "l": "t_linoleum_white", - "m": "t_thconc_floor", - "n": "t_linoleum_white", - "o": "t_linoleum_white", - "r": "t_carpet_red", - "s": "t_linoleum_white", - "t": "t_linoleum_white", - "u": "t_thconc_floor_olight", - "w": "t_curtains", - "x": "t_door_metal_c" - }, - "furniture": { - "}": "f_locker", - "{": "f_rack", - "&": "f_washer", - "$": "f_dryer", - "^": "f_solar_unit", - "1": "f_canvas_wall", - "2": "f_canvas_door", - "3": "f_canvas_floor", - "6": "f_console_broken", - "B": "f_bed", - "C": "f_counter", - "E": "f_wardrobe", - "D": "f_dresser", - "F": "f_fridge", - "H": "f_chair", - "R": "f_rack", - "V": "f_bathtub", - "W": "f_workbench", - "b": "f_bookcase", - "e": "f_counter", - "h": "f_chair", - "m": "f_planter", - "n": "f_cupboard", - "o": "f_oven", - "s": "f_sink", - "t": "f_toilet", - "v": "f_woodstove" - }, - "set": [ { "point": "trap", "id": "tr_rollmat", "x": 12, "y": 13 }, { "point": "trap", "id": "tr_rollmat", "x": 12, "y": 17 } ], - "place_toilets": [ { "x": 6, "y": 20 } ], - "mapping": { - "C": { "items": { "item": "kitchen", "chance": 25 } }, - "B": { "items": { "item": "bed", "chance": 75 } }, - "D": { "items": { "item": "dresser", "chance": 90 } }, - "E": { - "items": [ - { "item": "dresser", "chance": 90 }, - { "item": "survival_armor", "chance": 75 }, - { "item": "survival_armor", "chance": 50 } - ] - }, - "F": { "items": [ { "item": "fridge", "chance": 75 }, { "item": "fridgesnacks", "chance": 75 } ] }, - "R": { "items": { "item": "gas_charging_rack", "chance": 75 } }, - "W": { "items": [ { "item": "energy_weapon_armory", "chance": 75 }, { "item": "energy_weapon_armory", "chance": 50 } ] }, - "b": { "items": { "item": "mansion_bookcase", "chance": 100 } }, - "e": { - "items": [ - { "item": "surgery", "chance": 75 }, - { "item": "bionics_failed_bio", "chance": 75 }, - { "item": "bionic_power_storage_mil", "chance": 50 } - ] - }, - "o": { "items": { "item": "oven", "chance": 50 } }, - "n": { - "items": [ - { "item": "cannedfood", "chance": 50 }, - { "item": "cannedfood", "chance": 50 }, - { "item": "cannedfood", "chance": 50 } - ] - }, - "{": { "items": [ { "item": "tools_earthworking", "chance": 90 }, { "item": "farming_seeds", "chance": 75 } ] } - }, - "place_loot": [ - { "group": "tools_gunsmith", "x": 20, "y": [ 12, 13 ], "chance": 90, "repeat": 2 }, - { "group": "ammo_atomic_batteries", "x": 20, "y": [ 12, 13 ], "chance": 50, "repeat": 2 }, - { "group": "tools_robotics", "x": 20, "y": [ 18, 20 ], "chance": 90, "repeat": 2 }, - { "group": "supplies_electronics", "x": 20, "y": [ 18, 20 ], "chance": 75, "repeat": 3 }, - { "item": "recipe_surv", "x": 5, "y": 11 } - ], - "place_vehicles": [ - { "vehicle": "bicycle_electric", "x": 12, "y": 6, "chance": 90, "fuel": 25, "status": -1, "rotation": 270 }, - { "vehicle": "bicycle_electric", "x": 13, "y": 6, "chance": 90, "fuel": 25, "status": -1, "rotation": 270 }, - { "vehicle": "surv_cart", "x": 17, "y": 20, "chance": 30, "fuel": 60, "status": -1 } - ], - "place_monster": [ - { "monster": "mon_skitterbot", "x": [ 10, 13 ], "y": [ 3, 10 ], "repeat": [ 6, 12 ] }, - { "monster": "mon_manhack", "x": [ 3, 8 ], "y": [ 5, 8 ], "repeat": [ 2, 4 ] }, - { "monster": "mon_secubot", "x": 17, "y": 12 }, - { "monster": "mon_broken_cyborg", "x": 6, "y": 15 }, - { "monster": "mon_broken_cyborg", "x": 17, "y": 19 }, - { "monster": "mon_turret", "x": 22, "y": 9 }, - { "monster": "mon_turret", "x": 22, "y": 16 } - ] - } - }, - { - "type": "mapgen", - "method": "json", - "om_terrain": [ "Survivor_Encampment" ], - "//": "Variant three, hostile NPCs. Slightly closer to the traditional encampment layout.", - "weight": 1000, - "object": { - "rows": [ - ".........&..............", - "#########X====X#########", - "#......--&,,,,.--......#", - "#.......--,,,,--....^..#", - "#...O.P..-,,,,-.....^..#", - "#.........,,,,......^..#", - "#.||w|w||.,,,,.........#", - "#.|bbbbb|.,,,,.||w|w||.#", - "#.w_hh__|.,,,,.|C_vtt|.#", - "#.whtt__+.,,,,.+____h|.#", - "#.|htt_C|.,,,,.|_}}}_|.#", - "#.|____C|.,,,,.||w|w||.#", - "#.|||+|||.,,,,.........#", - "#.|BB_BB|.,,,,.||w|w||.#", - "#.wD____|.,,,,.|}}}_a|.#", - "#.|BB___+.,,,,.+____f|.#", - "#.wD____|.,,,,.|}}}_k|.#", - "#.|BB_BB|{,,,,.||w|w||.#", - "#.||w|w||{,,,,.........#", - "#.........,,,,.|+|+|+|.#", - "#.mmmmmmm.,,,,.|T|T|T|.#", - "#.mmmmmmm.,,,,.|||||||.#", - "#.........,,,,.........#", - "########################" - ], - "terrain": { - ".": [ [ "t_grass", 4 ], [ "t_grass_long", 2 ], [ "t_dirt", 1 ] ], - ",": "t_dirt", - "#": "t_scrap_wall", - "|": "t_junk_wall", - "+": "t_door_makeshift_c", - "_": "t_junk_floor", - "=": "t_door_metal_locked", - "&": "t_gates_control_concrete_lab", - "{": "t_dirt", - "}": "t_junk_floor", - "^": "t_dirt", - "-": "t_dirt", - "B": "t_junk_floor", - "C": "t_junk_floor", - "D": "t_junk_floor", - "T": "t_junk_floor", - "O": "t_dirt", - "P": "t_water_pump", - "X": "t_concrete_wall", - "a": "t_junk_floor", - "b": "t_junk_floor", - "f": "t_junk_floor", - "h": "t_junk_floor", - "k": "t_junk_floor", - "m": "t_dirtmound", - "t": "t_junk_floor", - "v": "t_junk_floor", - "w": "t_window_boarded_noglass" - }, - "furniture": { - "{": "f_rack", - "}": "f_locker", - "-": "f_earthbag_half", - "^": "f_smoking_rack", - "B": "f_makeshift_bed", - "C": "f_crate_o", - "D": "f_dresser", - "O": "f_standing_tank", - "T": "f_toilet", - "a": "f_anvil", - "b": "f_bookcase", - "f": "f_forge_rock", - "h": "f_chair", - "k": "f_kiln_empty", - "t": "f_table", - "v": "f_woodstove" - }, - "place_zones": [ { "type": "NPC_INVESTIGATE_ONLY", "faction": "hells_raiders", "x": [ 1, 22 ], "y": [ 2, 22 ] } ], - "place_toilets": [ { "x": 16, "y": 20 }, { "x": 18, "y": 20 }, { "x": 20, "y": 20 } ], - "mapping": { - "{": { "items": [ { "item": "tools_earthworking", "chance": 90 }, { "item": "farming_seeds", "chance": 60 } ] }, - "B": { "items": { "item": "bed", "chance": 75 } }, - "C": { - "items": [ - { "item": "cannedfood", "chance": 50 }, - { "item": "cannedfood", "chance": 50 }, - { "item": "cannedfood", "chance": 50 } - ] - }, - "D": { - "items": [ - { "item": "dresser", "chance": 90 }, - { "item": "survival_armor", "chance": 75 }, - { "item": "survival_armor", "chance": 50 } - ] - }, - "b": { "items": { "item": "mansion_bookcase", "chance": 100 } } - }, - "place_loot": [ - { "group": "oven", "x": [ 19, 20 ], "y": 8, "chance": 90, "repeat": 2 }, - { "group": "power_tools", "x": [ 17, 19 ], "y": 10, "chance": 75, "repeat": 3 }, - { "group": "supplies_reagents_lab", "x": [ 17, 19 ], "y": 10, "chance": 75, "repeat": 3 }, - { "group": "tools_gunsmith", "x": [ 16, 18 ], "y": 14, "chance": 75, "repeat": 3 }, - { "group": "gunmod_common", "x": [ 16, 18 ], "y": 14, "chance": 75, "repeat": 3 }, - { "group": "gunmod_rare", "x": [ 16, 18 ], "y": 14, "chance": 75, "repeat": 3 }, - { "group": "tools_blacksmith", "x": [ 16, 18 ], "y": 16, "chance": 75, "repeat": 3 }, - { "group": "supplies_metal", "x": [ 16, 18 ], "y": 16, "chance": 75, "repeat": 3 }, - { "group": "supplies_mechanics", "x": [ 16, 18 ], "y": 16, "chance": 75, "repeat": 3 }, - { "item": "recipe_surv", "x": 5, "y": 10 } - ], - "place_vehicles": [ - { "vehicle": "motorcycle", "x": 10, "y": 18, "chance": 90, "fuel": 25, "status": -1, "rotation": 270 }, - { "vehicle": "motorcycle", "x": 13, "y": 18, "chance": 90, "fuel": 25, "status": -1, "rotation": 270 } - ], - "place_npcs": [ - { "class": "bandit", "x": 5, "y": 3 }, - { "class": "bandit", "x": 14, "y": 11 }, - { "class": "bandit", "x": 4, "y": 14 }, - { "class": "bandit", "x": 5, "y": 19 }, - { "class": "thug", "x": 18, "y": 6 }, - { "class": "thug", "x": 3, "y": 10 }, - { "class": "thug", "x": 20, "y": 9 }, - { "class": "thug", "x": 19, "y": 16 } - ] - } - }, - { - "type": "mapgen", - "method": "json", - "om_terrain": [ "Survivor_Encampment" ], - "//": "Variant four, zombie takeover. Incomplete version based off the original design, implies they were struggling with an outbreak while still under construction.", - "weight": 1000, - "object": { - "rows": [ - ".........&..............", - "##########====##########", - "#........&,,,,.........#", - "#.||w|w||.,,,,.||w|w||.#", - "#.|BBDBB|.,,,,.|F_vCC|.#", - "#.|D____+.,,,,.+__u_h|.#", - "#.|BBDBB|.,,,,.|_}}}_|.#", - "#.||w|w||.,,,,.||w|w||.#", - "#.........,,,,.........#", - "#.||w|w||.,,,,.||w|w||.#", - "#.|bbbbb|.,,,,.|}}}_a|.#", - "#.|__u__+.,,,,.+____f|.#", - "#.|ht_ht|.,,,,.|}}}_k|.#", - "#.||w|w||.,,,,.||w|w||.#", - "#.........,,,,.........#", - "#-------..,.,,.P.111...#", - "#-~~~~~--..,.,...231...#", - "#~m~M~m~--,,.,...111.^.#", - "#~~~~~~~~--.,........^.#", - "#~M~m~M~M~-......111.^.#", - "#~~~~~~~~~-......231...#", - "#~m~M~M~m~-......111...#", - "#~~~~~~~~--............#", - "########################" - ], - "terrain": { - ".": [ [ "t_grass", 4 ], [ "t_grass_long", 2 ], [ "t_dirt", 1 ] ], - ",": "t_dirt", - "#": "t_palisade", - "|": "t_wall_log", - "+": "t_rdoor_c", - "_": "t_rock_floor", - "=": "t_palisade_gate", - "&": "t_palisade_pulley", - "}": "t_rock_floor", - "^": "t_dirt", - "-": "t_dirt", - "~": "t_dirt", - "1": "t_dirt", - "2": "t_dirt", - "3": "t_dirt", - "B": "t_rock_floor", - "C": "t_rock_floor", - "D": "t_rock_floor", - "F": "t_rock_floor", - "M": "t_pit_shallow", - "T": "t_rock_floor", - "O": "t_dirt", - "P": "t_covered_well", - "a": "t_rock_floor", - "b": "t_rock_floor", - "f": "t_rock_floor", - "h": "t_rock_floor", - "k": "t_rock_floor", - "m": "t_grave_new", - "t": "t_rock_floor", - "u": "t_utility_light", - "v": "t_rock_floor", - "w": "t_window_enhanced" - }, - "furniture": { - "}": "f_locker", - "-": "f_earthbag_half", - "^": "f_solar_unit", - "1": "f_canvas_wall", - "2": "f_canvas_door", - "3": "f_canvas_floor", - "B": "f_makeshift_bed", - "C": "f_counter", - "D": "f_dresser", - "F": "f_fridge", - "a": "f_anvil", - "b": "f_bookcase", - "f": "f_forge_rock", - "h": "f_chair", - "k": "f_kiln_empty", - "t": "f_table", - "v": "f_woodstove" - }, - "set": [ { "point": "trap", "id": "tr_rollmat", "x": 18, "y": 16 }, { "point": "trap", "id": "tr_rollmat", "x": 18, "y": 20 } ], - "mapping": { - "~": { "item": [ { "item": "ash", "chance": 30, "amount": [ 25, 50 ] }, { "item": "bone_human", "chance": 10 } ] }, - "B": { "items": { "item": "bed", "chance": 75 } }, - "C": { "items": [ { "item": "oven", "chance": 50 } ] }, - "D": { - "items": [ - { "item": "dresser", "chance": 90 }, - { "item": "survival_armor", "chance": 75 }, - { "item": "survival_armor", "chance": 50 } - ] - }, - "b": { "items": { "item": "mansion_bookcase", "chance": 100 } }, - "m": { "item": { "item": "bone_human", "chance": 25, "amount": [ 12, 24 ] } } - }, - "place_loot": [ - { "group": "power_tools", "x": [ 17, 19 ], "y": 6, "chance": 75, "repeat": 3 }, - { "group": "supplies_reagents_lab", "x": [ 17, 19 ], "y": 6, "chance": 75, "repeat": 3 }, - { "group": "tools_gunsmith", "x": [ 16, 18 ], "y": 10, "chance": 75, "repeat": 3 }, - { "group": "gunmod_common", "x": [ 16, 18 ], "y": 10, "chance": 75, "repeat": 3 }, - { "group": "gunmod_rare", "x": [ 16, 18 ], "y": 10, "chance": 75, "repeat": 3 }, - { "group": "tools_blacksmith", "x": [ 16, 18 ], "y": 12, "chance": 75, "repeat": 3 }, - { "group": "supplies_metal", "x": [ 16, 18 ], "y": 12, "chance": 75, "repeat": 3 }, - { "group": "supplies_mechanics", "x": [ 16, 18 ], "y": 12, "chance": 75, "repeat": 3 }, - { "item": "ash", "x": [ 1, 7 ], "y": [ 17, 22 ], "chance": 50, "repeat": 5 }, - { "item": "flamethrower", "x": 11, "y": [ 19, 20 ], "chance": 90 }, - { "item": "recipe_surv", "x": 7, "y": 12 } - ], - "place_vehicles": [ { "vehicle": "bicycle_electric", "x": 13, "y": 18, "chance": 75, "fuel": 25, "status": -1, "rotation": 210 } ], - "place_monster": [ - { "monster": "mon_zombie_scorched", "x": [ 3, 19 ], "y": [ 3, 19 ], "repeat": [ 3, 6 ] }, - { "monster": "mon_zombie_fiend", "x": [ 3, 19 ], "y": [ 3, 19 ], "repeat": [ 1, 3 ] }, - { "monster": "mon_zombie_survivor", "x": [ 3, 19 ], "y": [ 3, 19 ], "repeat": 4 }, - { "monster": "mon_zombie_necro", "x": [ 3, 19 ], "y": [ 3, 19 ], "repeat": 2 }, - { "monster": "mon_zombie_bio_tool_pistol", "x": [ 3, 19 ], "y": [ 3, 19 ] }, - { "monster": "mon_zombie_electric", "x": [ 3, 19 ], "y": [ 3, 19 ] } - ] - } - }, - { - "type": "mapgen", - "method": "json", - "om_terrain": [ "Survivor_Encampment_2" ], - "//": "Prepper NPCs variant. This version will remain rooted in a separate overmap special, to keep their spawns unique.", - "weight": 1000, - "object": { - "faction_owner": [ { "id": "preppers", "x": [ 2, 22 ], "y": [ 3, 22 ] } ], - "rows": [ - ".........&..............", - "##########====##########", - "#........&,,,,.........#", - "#.|||||||.,,,,.||w|w||.#", - "#.|H~~~~-.,,,,.|F_vCC|.#", - "#.|H~~~~x.,,,,.+__u_hw.#", - "#.|~~~~~-.,,,,.|nn_}}|.#", - "#.|||||||.,,,,.||w|w||.#", - "#.........,,,,.........#", - "#.||w|w||.,,,,.||w|w||.#", - "#.|bbbbb|.,,,,.|}}}_a|.#", - "#.w__u__+.,,,,.+__u_fw.#", - "#.|ht_ht|.,,,,.|{{__k|.#", - "#.|||+|||.,,,,.|||+|||.#", - "#.|BB_BB|.,,,,.|{{__{|.#", - "#.wD_u__+.,,,,.+__u_{w.#", - "#.|BBDBB|.,,,,.|}}}_{|.#", - "#.||w|w||.,,,,.||w|w||.#", - "#..OSPrr..,,,,.........#", - "#.........,,,,.|+|+|+|.#", - "#.mmmmmmm.!RR!.|T|T|T|.#", - "#.mmmmmmm.^^^^.|||||||.#", - "#......................#", - "########################" - ], - "terrain": { - ".": [ [ "t_grass", 4 ], [ "t_grass_long", 2 ], [ "t_dirt", 1 ] ], - ",": "t_dirt", - "#": "t_palisade", - "|": "t_wall_log", - "+": "t_rdoor_c", - "_": "t_rock_floor", - "=": "t_palisade_gate", - "&": "t_palisade_pulley", - "{": "t_dirt", - "}": "t_rock_floor", - "^": "t_concrete", - "-": "t_splitrail_fence", - "!": "t_current_trans", - "~": "t_dirtfloor", - "B": "t_rock_floor", - "C": "t_rock_floor", - "D": "t_rock_floor", - "F": "t_rock_floor", - "H": "t_dirtfloor", - "O": "t_dirt", - "P": "t_water_pump", - "R": "t_concrete", - "S": "t_dirt", - "T": "t_rock_floor", - "a": "t_rock_floor", - "b": "t_rock_floor", - "f": "t_rock_floor", - "h": "t_rock_floor", - "k": "t_rock_floor", - "m": "t_dirtmound", - "n": "t_rock_floor", - "r": "t_dirt", - "t": "t_rock_floor", - "u": "t_utility_light", - "v": "t_rock_floor", - "w": "t_window_enhanced", - "x": "t_splitrail_fencegate_c" - }, - "furniture": { - "{": "f_rack", - "}": "f_locker", - "^": "f_solar_unit", - "B": "f_makeshift_bed", - "C": "f_crate_o", - "D": "f_dresser", - "H": "f_hay", - "O": "f_standing_tank", - "R": "f_rack", - "S": "f_smoking_rack", - "T": "f_toilet", - "a": "f_anvil", - "b": "f_bookcase", - "f": "f_forge_rock", - "h": "f_chair", - "k": "f_kiln_empty", - "n": "f_cupboard", - "r": "f_rack", - "t": "f_table", - "v": "f_woodstove" - }, - "place_toilets": [ { "x": 16, "y": 20 }, { "x": 18, "y": 20 }, { "x": 20, "y": 20 } ], - "mapping": { - "B": { "items": { "item": "bed", "chance": 75 } }, - "C": { "items": [ { "item": "oven", "chance": 90 } ] }, - "D": { - "items": [ - { "item": "dresser", "chance": 90 }, - { "item": "survival_armor", "chance": 75 }, - { "item": "survival_armor", "chance": 50 } - ] - }, - "R": { "items": { "item": "gas_charging_rack", "chance": 75 } }, - "b": { "items": { "item": "mansion_bookcase", "chance": 100 } }, - "n": { - "items": [ - { "item": "cannedfood", "chance": 50 }, - { "item": "cannedfood", "chance": 50 }, - { "item": "cannedfood", "chance": 50 }, - { "item": "cannedfood", "chance": 50 } - ] - }, - "r": { "items": [ { "item": "tools_earthworking", "chance": 90 }, { "item": "farming_seeds", "chance": 60 } ] } - }, - "place_loot": [ - { "group": "power_tools", "x": [ 19, 20 ], "y": 6, "chance": 75, "repeat": 3 }, - { "group": "supplies_reagents_lab", "x": [ 19, 20 ], "y": 6, "chance": 50, "repeat": 3 }, - { "group": "bionics_failed_bio", "x": [ 17, 19 ], "y": 6, "chance": 50, "repeat": 2 }, - { "group": "bionic_power_storage_mil", "x": [ 17, 19 ], "y": 6, "chance": 50 }, - { "group": "tools_gunsmith", "x": [ 16, 18 ], "y": 10, "chance": 75, "repeat": 3 }, - { "group": "gunmod_common", "x": [ 16, 18 ], "y": 10, "chance": 50, "repeat": 3 }, - { "group": "gunmod_rare", "x": [ 16, 18 ], "y": 10, "chance": 50, "repeat": 3 }, - { "group": "tools_blacksmith", "x": [ 16, 17 ], "y": 12, "chance": 75, "repeat": 3 }, - { "group": "supplies_metal", "x": [ 16, 17 ], "y": 12, "chance": 25, "repeat": 5 }, - { "group": "supplies_mechanics", "x": [ 16, 17 ], "y": 12, "chance": 25, "repeat": 5 }, - { "group": "gear_medical", "x": [ 16, 17 ], "y": 14, "chance": 75, "repeat": 3 }, - { "group": "surgery", "x": [ 16, 17 ], "y": 14, "chance": 25, "repeat": 5 }, - { "group": "drugs_heal_simple", "x": [ 16, 17 ], "y": 14, "chance": 50, "repeat": 6 }, - { "group": "survivor_weapons", "x": [ 16, 18 ], "y": 16, "chance": 75, "repeat": 3 }, - { "group": "ammo_reloaded", "x": [ 16, 18 ], "y": 16, "chance": 50, "repeat": 6 }, - { "group": "mags_makeshift", "x": [ 16, 18 ], "y": 16, "chance": 50, "repeat": 6 }, - { "group": "tools_electronics", "x": 20, "y": [ 14, 16 ], "chance": 75, "repeat": 3 }, - { "group": "supplies_electronics", "x": 20, "y": [ 14, 16 ], "chance": 50, "repeat": 6 }, - { "group": "bionics_failed_bio", "x": 20, "y": [ 14, 16 ], "chance": 50, "repeat": 2 }, - { "group": "bionic_power_storage_mil", "x": 20, "y": [ 14, 16 ], "chance": 50 }, - { "item": "bucket", "x": [ 6, 7 ], "y": 4 }, - { "item": "recipe_surv", "x": 4, "y": 11 } - ], - "place_vehicles": [ - { "vehicle": "bicycle_electric", "x": 10, "y": 15, "chance": 90, "fuel": 25, "status": -1, "rotation": 270 }, - { "vehicle": "bicycle_electric", "x": 13, "y": 15, "chance": 90, "fuel": 25, "status": -1, "rotation": 270 }, - { "vehicle": "surv_tachanka", "x": 12, "y": 8, "chance": 75, "status": -1, "rotation": 270 } - ], - "place_monster": [ { "monster": "mon_horse", "x": 4, "y": 4 }, { "monster": "mon_horse", "x": 6, "y": 6 } ], - "place_npcs": [ - { "class": "survn", "x": 9, "y": 4 }, - { "class": "survn", "x": 18, "y": 6 }, - { "class": "survn", "x": 6, "y": 12 }, - { "class": "survn", "x": 18, "y": 11 }, - { "class": "survn", "x": 4, "y": 15 }, - { "class": "survn", "x": 18, "y": 15 }, - { "class": "survn", "x": 6, "y": 19 }, - { "class": "survn", "x": 14, "y": 17 } - ] - } - } -] diff --git a/nocts_cata_mod_DDA/Terrain/Survivor_Holdout.json b/nocts_cata_mod_DDA/Terrain/Survivor_Holdout.json deleted file mode 100644 index 7ff32eac..00000000 --- a/nocts_cata_mod_DDA/Terrain/Survivor_Holdout.json +++ /dev/null @@ -1,122 +0,0 @@ -[ - { - "type": "mapgen", - "method": "json", - "om_terrain": [ "Survivor_Holdout_1" ], - "weight": 1000, - "object": { - "rows": [ - ".................o......", - "..$$$$$++++++++++$$$$$..", - 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"^": "t_dirt", - "a": "t_floor_primitive", - "b": "t_dirt", - "c": "t_floor_primitive", - "e": "t_floor_primitive", - "f": "t_dirt", - "o": "t_palisade_pulley", - "r": "t_door_c_peep", - "s": [ "t_underbrush", "t_shrub_strawberry_harvested", "t_shrub_blueberry_harvested" ], - "w": "t_window_enhanced", - "{": "t_floor_primitive", - "|": "t_wall_log", - "_": "t_floor_primitive" - }, - "furniture": { - "=": "f_smoking_rack", - "B": "f_bed", - "F": "f_forge", - "O": "f_standing_tank", - "S": "f_sandbag_half", - "U": "f_kiln_empty", - "^": "f_still", - "a": "f_anvil", - "c": "f_counter", - "e": "f_toilet", - "{": "f_locker" - }, - "place_toilets": [ { "x": 19, "y": 5 } ], - "place_items": [ - { "item": "map_extra_college_camping", "x": [ 6, 16 ], "y": [ 2, 5 ], "chance": 50, "repeat": 2 }, - { "item": "map_extra_drugdeal", "x": [ 6, 16 ], "y": [ 2, 5 ], "chance": 50, "repeat": 2 }, - { "item": "map_extra_police", "x": [ 6, 16 ], "y": [ 2, 5 ], "chance": 50 }, - { "item": "remains_soldier", "x": [ 6, 16 ], "y": [ 2, 5 ], "chance": 50 }, - { "item": "remains_human_generic", "x": [ 6, 16 ], "y": [ 2, 5 ], "chance": 50, "repeat": 2 }, - { "item": "remains_pilot", "x": [ 6, 16 ], "y": [ 2, 5 ], "chance": 50 }, - { "item": "weapons", "x": 19, "y": 9, "chance": 50, "repeat": 3 }, - { "item": "gear_survival", "x": 19, "y": 10, "chance": 75, "repeat": 5 }, - { "item": "tools_common", "x": 19, "y": 10, "chance": 75, "repeat": 5 }, - { "item": "cannedfood", "x": 19, "y": 11, "chance": 75, "repeat": 15 }, - { "item": "hardware_bulk", "x": [ 18, 19 ], "y": 17, "chance": 75, "repeat": 15 } - ], - "add": [ - { "item": "recipe_surv", "x": 19, "y": 9 }, - { "item": "wire_barbed", "x": 4, "y": 0, "repeat": 2 }, - { "item": "wire_barbed", "x": 0, "y": 2, "repeat": 2 }, - { "item": "wire_barbed", "x": 23, "y": 2, "repeat": 2 }, - { "item": "wire_barbed", "x": 23, "y": 4, "repeat": 2 }, - { "item": "wire_barbed", "x": 0, "y": 6, "repeat": 2 }, - { "item": "wire_barbed", "x": 23, "y": 12, "repeat": 2 }, - { "item": "wire_barbed", "x": 0, "y": 13, "repeat": 2 }, - { "item": "wire_barbed", "x": 0, "y": 18, "repeat": 2 }, - { "item": "wire_barbed", "x": 23, "y": 18, "repeat": 2 }, - { "item": "wire_barbed", "x": 2, "y": 23, "repeat": 2 }, - { "item": "wire_barbed", "x": 6, "y": 23, "repeat": 2 }, - { "item": "wire_barbed", "x": 13, "y": 23, "repeat": 2 }, - { "item": "wire_barbed", "x": 21, "y": 23, "repeat": 2 }, - { "item": "semap", "x": 19, "y": 9 } - ], - "place_npcs": [ { "class": "bff", "x": 11, "y": 13 } ], - "place_monster": [ - { "monster": "mon_zombie_necro", "x": 9, "y": 3 }, - { "monster": "mon_zombie_necro", "x": 14, "y": 0 }, - { "monster": "mon_zombie_necro", "x": 7, "y": 2 }, - { "monster": "mon_zombie_brute_shocker", "x": 16, "y": 0 }, - { "monster": "mon_zombie_brute_shocker", "x": 7, "y": 4 }, - { "monster": "mon_zombie_brute_shocker", "x": 12, "y": 1 }, - { "monster": "mon_zombie_corrosive", "x": 10, "y": 4 }, - { "monster": "mon_zombie_corrosive", "x": 13, "y": 2 } - ], - "place_vehicles": [ - { "vehicle": "bicycle_dirt", "x": 5, "y": 5, "chance": 99, "status": -1, "rotation": 270 }, - { "vehicle": "c_surv_rv_military", "x": 10, "y": 8, "chance": 99, "fuel": 1, "status": -3, "rotation": 270 } - ] - } - } -] diff --git a/nocts_cata_mod_DDA/Terrain/Unknown_Lab.json b/nocts_cata_mod_DDA/Terrain/Unknown_Lab.json deleted file mode 100644 index 2d0d5851..00000000 --- a/nocts_cata_mod_DDA/Terrain/Unknown_Lab.json +++ /dev/null @@ -1,748 +0,0 @@ -[ - { - "type": "mapgen", - "method": "json", - "om_terrain": [ "Unknown_Lab_1" ], - "weight": 1000, - "object": { - "rows": [ - "--------xxxxxxxx--------", - "f # ........ # ", - "f # 7 ........ # ", - "f 7 ........ 7 # ", - "f # ........|II| ", - "f# 7 ........Id_+. 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{ "item": "farming_tools", "x": 19, "y": 12, "chance": 50, "repeat": 4 } - ], - "place_npcs": [ - { "class": "cmnd_guard_2", "x": 14, "y": 5 } - ] - } - }, - { - "type": "mapgen", - "method": "json", - "om_terrain": [ "makeshift_command_center_b" ], - "object": { - "rows": [ - "FFFFFFFFFF!!!!FFFFFFFFFF", - "!!!!!!!!!!!<//|.ppp._..Z!", - "!..&CC&..|K....ppp._..Z!", - "!_.C##C..+............&!", - "!_.C##C..|Z..ZZZZ&..ZZZ!", - "!..&CC&..||++|||||++|||!", - "!........|_.._|HH{..{mm!", - "!........+....|.......{!", - "!eD......|....|......mm!", - "!|||++||||....+...__..{!", - "!........|....|......mm!", - "!..w.w...|....|.......{!", - "!_.ww....+....|HH{..{mm!", - "!_w..w...+....||||++|||!", - "!.w.ww...|....|4......r!", - "!..www...|....|4......R!", - "!||||||+||....|.......l!", - "!Bs|.t|.S|....+...__..l!", - "!._|._|..+....|.......l!", - "!+||+||..+....|.......m!", - "!......._|_.._|.....O.v!", - "!!!!!!!!!!!!!!!!!!!!!!!!" - ], - "terrain": { - "!": "t_wall_metal", - "#": "t_metal_floor", - "&": "t_metal_floor", - "+": "t_rdoor_c", - "-": "t_metal_floor", - ".": "t_metal_floor", - "/": "t_door_metal_locked", - "4": "t_metal_floor", - "6": "t_metal_floor", - "<": "t_stairs_up", - ">": "t_wall", - "A": "t_metal_floor", - "B": "t_metal_floor", - "C": "t_metal_floor", - "D": "t_metal_floor", - "F": "t_soil", - "H": "t_metal_floor", - "K": "t_gates_mech_control", - "O": "t_metal_floor", - "R": "t_radio_controls", - "S": "t_metal_floor", - "T": "t_metal_floor", - "U": "t_metal_floor", - "W": "t_metal_floor", - "Z": "t_metal_floor", - "^": "t_metal_floor", - "_": "t_utility_light", - "a": "t_metal_floor", - "b": "t_water_pump", - "c": "t_metal_floor", - "d": "t_dirtmound", - "e": "t_metal_floor", - "f": "t_metal_floor", - "h": "t_metal_floor", - "l": "t_metal_floor", - "m": "t_metal_floor", - "p": "t_metal_floor", - "r": "t_radio_tower", - "s": "t_metal_floor", - "t": "t_metal_floor", - "v": "t_vat", - "w": "t_metal_floor", - "{": "t_metal_floor", - "|": "t_wall_log" - }, - "furniture": { - "#": "f_table", - "&": "f_trashcan", - "4": "f_compact_ASRG_containment", - "6": "f_arcade_machine", - "=": "f_smoking_rack", - "B": "f_bathtub", - "C": "f_chair", - "D": "f_dryer", - "H": "f_sofa", - "O": "f_standing_tank", - "S": "f_sink", - "T": "f_ball_mach", - "W": "f_woodstove", - "Z": "f_bench", - "a": "f_cupboard", - "c": "f_counter", - "e": "f_washer", - "f": "f_fridge", - "l": "f_locker", - "m": "f_makeshift_bed", - "p": "f_pool_table", - "s": "f_shower", - "t": "f_toilet", - "w": "f_wreckage", - "{": "f_dresser" - }, - "mapping": { "w": { "item": { "item": "scrap", "repeat": [ 1, 3 ] } } }, - "place_toilets": [ { "x": 5, "y": 19 } ], - "place_items": [ - { "item": "stash_food", "x": 8, "y": 2, "chance": 85, "repeat": 12 }, - { "item": "textbooks", "x": 17, "y": 14, "chance": 75, "repeat": 4 }, - { "item": "textbooks", "x": 17, "y": 8, "chance": 75, "repeat": 4 }, - { "item": "allclothes", "x": 22, "y": 13, "chance": 80, "repeat": 7 }, - { "item": "allclothes", "x": 22, "y": 11, "chance": 80, "repeat": 7 }, - { "item": "allclothes", "x": 22, "y": 9, "chance": 80, "repeat": 7 }, - { "item": "tools_common", "x": 20, "y": 8, "chance": 80, "repeat": 10 }, - { "item": "science", "x": 22, "y": [ 18, 20 ], "chance": 60, "repeat": 8 }, - { "item": "surgery", "x": 22, "y": [ 18, 20 ], "chance": 75, "repeat": 7 }, - { "item": "sketchy_cabin_weapons", "x": 20, "y": 14, "chance": 50, "repeat": 10 } - ], - "add": [ - { "item": "ulmap", "x": 22, "y": 20 }, - { "item": "recipe_surv", "x": 10, "y": 6 }, - { "item": "broken_manhack", "x": 1, "y": 12 }, - { "item": "broken_manhack", "x": 3, "y": 12 }, - { "item": "broken_manhack", "x": 1, "y": 13 }, - { "item": "broken_manhack", "x": 3, "y": 13 }, - { "item": "broken_manhack", "x": 5, "y": 13 }, - { "item": "broken_manhack", "x": 1, "y": 14 }, - { "item": "broken_manhack", "x": 4, "y": 14 }, - { "item": "broken_manhack", "x": 5, "y": 14 }, - { "item": "broken_manhack", "x": 2, "y": 15 }, - { "item": "broken_manhack", "x": 5, "y": 15 }, - { "item": "broken_manhack", "x": 2, "y": 16 }, - { "item": "broken_manhack", "x": 5, "y": 16 }, - { "item": "broken_manhack", "x": 1, "y": 17 }, - { "item": "broken_manhack", "x": 5, "y": 17 } - ], - "place_npcs": [ - { "class": "main_bio_sci", "x": 20, "y": 22 }, - { "class": "bio_weapon_1", "x": 22, "y": 10 }, - { "class": "bio_weapon_2", "x": 22, "y": 14 }, - { "class": "cmnd_guard_1", "x": 15, "y": 6 } - ], - "place_vehicles": [ { "vehicle": "autoclave_cart", "x": 15, "y": 21, "chance": 99, "fuel": 85, "status": -1, "rotation": 90 } ] - } - } -] diff --git a/nocts_cata_mod_DDA/Terrain/overmap_special.json b/nocts_cata_mod_DDA/Terrain/overmap_special.json deleted file mode 100644 index ad4d3216..00000000 --- a/nocts_cata_mod_DDA/Terrain/overmap_special.json +++ /dev/null @@ -1,131 +0,0 @@ -[ - { - "type": "overmap_special", - "id": "Survivor_Holdout_s", - "overmaps": [ { "point": [ 0, 0, 0 ], "overmap": "Survivor_Holdout_1_north" } ], - "connections": [ { "point": [ 0, -1, 0 ], "terrain": "road", "existing": true } ], - "locations": [ "wilderness" ], - "city_distance": [ 20, -1 ], - "city_sizes": [ 1, 16 ], - "occurrences": [ 75, 100 ], - "flags": [ "CLASSIC", "UNIQUE" ] - }, - { - "type": "overmap_special", - "id": "surv_camp_s", - "overmaps": [ { "point": [ 0, 0, 0 ], "overmap": "surv_camp" } ], - "locations": [ "forest" ], - "city_distance": [ 10, -1 ], - "city_sizes": [ 0, 20 ], - "occurrences": [ 0, 5 ], - "flags": [ "CLASSIC" ] - }, - { - "type": "overmap_special", - "id": "Survivor_Encampment", - "overmaps": [ { "point": [ 0, 0, 0 ], "overmap": "Survivor_Encampment_north" } ], - "locations": [ "wilderness" ], - "city_distance": [ 10, -1 ], - "city_sizes": [ 0, 20 ], - "occurrences": [ 0, 5 ], - "flags": [ "CLASSIC" ] - }, - { - "type": "overmap_special", - "id": "Survivor_Encampment_2", - "overmaps": [ { "point": [ 0, 0, 0 ], "overmap": "Survivor_Encampment_2_north" } ], - "locations": [ "wilderness" ], - "city_distance": [ 10, -1 ], - "city_sizes": [ 0, 20 ], - "occurrences": [ 1, 1 ], - "flags": [ "CLASSIC", "UNIQUE" ] - }, - { - "type": "overmap_special", - "id": "Bio_Weapon_Lab_s", - "overmaps": [ - { "point": [ 0, 0, 0 ], "overmap": "Bio_Weapon_Lab_1_north" }, - { "point": [ 0, 1, 0 ], "overmap": "Bio_Weapon_Lab_2_north" }, - { "point": [ 0, 1, -1 ], "overmap": "Bio_Weapon_Lab_b_north" } - ], - "connections": [ { "point": [ 0, -1, 0 ], "terrain": "road" } ], - "locations": [ "wilderness" ], - "city_distance": [ 20, -1 ], - "city_sizes": [ 0, 16 ], - "occurrences": [ 1, 1 ], - "flags": [ "CLASSIC", "UNIQUE" ] - }, - { - "type": "overmap_special", - "id": "Unknown_Lab_s", - "overmaps": [ - { "point": [ 0, 0, 0 ], "overmap": "Unknown_Lab_1_north" }, - { "point": [ 1, 0, 0 ], "overmap": "Unknown_Lab_2_north" }, - { "point": [ 0, 1, 0 ], "overmap": "Unknown_Lab_3_north" }, - { "point": [ 1, 1, 0 ], "overmap": "Unknown_Lab_4_north" }, - { "point": [ 0, 0, -1 ], "overmap": "Unknown_Lab_b1_north" }, - { "point": [ 1, 0, -1 ], "overmap": "Unknown_Lab_b2_north" }, - { "point": [ 0, 1, -1 ], "overmap": "Unknown_Lab_b3_north" }, - { "point": [ 1, 1, -1 ], "overmap": "Unknown_Lab_b4_north" } - ], - "connections": [ { "point": [ 0, -1, 0 ], "terrain": "road" } ], - "locations": [ "wilderness", "swamp" ], - "city_distance": [ 20, -1 ], - "city_sizes": [ 0, 16 ], - "occurrences": [ 1, 1 ], - "flags": [ "CLASSIC", "UNIQUE" ] - }, - { - "type": "overmap_special", - "id": "makeshift_command_center_s", - "overmaps": [ - { "point": [ 0, 0, 0 ], "overmap": "makeshift_command_center_1_north" }, - { "point": [ 0, 1, 0 ], "overmap": "makeshift_command_center_2_north" }, - { "point": [ 0, 1, -1 ], "overmap": "makeshift_command_center_b_north" } - ], - "connections": [ { "point": [ 0, -1, 0 ], "terrain": "road" } ], - "locations": [ "wilderness" ], - "city_distance": [ 20, -1 ], - "city_sizes": [ 0, 16 ], - "occurrences": [ 1, 1 ], - "flags": [ "CLASSIC", "UNIQUE" ] - }, - { - "type": "overmap_special", - "id": "house_fight_s", - "overmaps": [ - { "point": [ 0, 0, 0 ], "overmap": "sketchy_cabin_1_north" }, - { "point": [ 1, 0, 0 ], "overmap": "sketchy_cabin_2_north" }, - { "point": [ 0, 0, -1 ], "overmap": "sketchy_cabin_b1_north" }, - { "point": [ 1, 0, -1 ], "overmap": "sketchy_cabin_b2_north" }, - { "point": [ 0, 0, 1 ], "overmap": "sketchy_cabin_1_roof_north" }, - { "point": [ 1, 0, 1 ], "overmap": "sketchy_cabin_2_roof_north" } - ], - "locations": [ "forest" ], - "city_distance": [ 5, -1 ], - "city_sizes": [ 0, 16 ], - "occurrences": [ 0, 3 ], - "flags": [ "CLASSIC" ] - }, - { - "type": "overmap_special", - "id": "forest_slaghter_s", - "overmaps": [ { "point": [ 0, 0, 0 ], "overmap": "forest_slaghter" } ], - "locations": [ "forest" ], - "city_distance": [ 10, -1 ], - "city_sizes": [ 0, 20 ], - "occurrences": [ 0, 5 ], - "flags": [ "CLASSIC" ] - }, - { - "type": "overmap_special", - "id": "plain_slaughter1_s", - "overmaps": [ { "point": [ 0, 0, 0 ], "overmap": "Plain_Slaughter_north" } ], - "connections": [ { "point": [ 0, -1, 0 ], "terrain": "road", "existing": true } ], - "locations": [ "wilderness" ], - "city_distance": [ 10, -1 ], - "city_sizes": [ 1, 20 ], - "occurrences": [ 0, 5 ], - "flags": [ "CLASSIC" ] - } -] diff --git a/nocts_cata_mod_DDA/Terrain/overmap_terrain.json b/nocts_cata_mod_DDA/Terrain/overmap_terrain.json deleted file mode 100644 index 8128d2a5..00000000 --- a/nocts_cata_mod_DDA/Terrain/overmap_terrain.json +++ /dev/null @@ -1,235 +0,0 @@ -[ - { - "id": "Survivor_Holdout_1", - "type": "overmap_terrain", - "name": "Survivor Holdout", - "sym": "H", - "color": "i_red", - "see_cost": 5, - "extras": "build" - }, - { - "id": "surv_camp", - "type": "overmap_terrain", - "name": "forest", - "//": "Designed to look like a normal forest.", - "sym": "F", - "color": "green", - "see_cost": 5, - "mondensity": 0, - "extras": "build", - "flags": [ "NO_ROTATE" ] - }, - { - "id": "Survivor_Encampment", - "type": "overmap_terrain", - "name": "Survivor Encampment", - "sym": "C", - "color": "light_green", - "see_cost": 5, - "extras": "surv_encamp" - }, - { - "id": "Survivor_Encampment_2", - "type": "overmap_terrain", - "name": "Survivor Encampment", - "sym": "C", - "color": "light_green", - "see_cost": 5 - }, - { - "id": "Bio_Weapon_Lab_1", - "type": "overmap_terrain", - "name": "parking lot", - "sym": "O", - "color": "dark_gray", - "see_cost": 2, - "extras": "field" - }, - { - "id": "Bio_Weapon_Lab_2", - "type": "overmap_terrain", - "name": "Bio-Weapon Lab", - "sym": "L", - "color": "light_blue", - "see_cost": 5 - }, - { - "id": "Bio_Weapon_Lab_b", - "type": "overmap_terrain", - "name": "Bio-Weapon Lab", - "sym": "L", - "color": "light_blue", - "see_cost": 5 - }, - { - "id": "Unknown_Lab_1", - "type": "overmap_terrain", - "name": "parking lot", - "sym": "O", - "color": "dark_gray", - "see_cost": 2, - "extras": "field" - }, - { - "id": "Unknown_Lab_2", - "type": "overmap_terrain", - "name": "parking lot", - "sym": "O", - "color": "dark_gray", - "see_cost": 2, - "extras": "field" - }, - { - "id": "Unknown_Lab_3", - "type": "overmap_terrain", - "name": "dormitories", - "sym": "L", - "color": "light_blue", - "see_cost": 5, - "extras": "build" - }, - { - "id": "Unknown_Lab_4", - "type": "overmap_terrain", - "name": "Unknown Bunker", - "sym": "L", - "color": "light_blue", - "see_cost": 5 - }, - { - "id": "Unknown_Lab_b1", - "type": "overmap_terrain", - "name": "Unknown Lab", - "sym": "L", - "color": "light_blue", - "see_cost": 5 - }, - { - "id": "Unknown_Lab_b2", - "type": "overmap_terrain", - "name": "Unknown Lab", - "sym": "L", - "color": "light_blue", - "see_cost": 5 - }, - { - "id": "Unknown_Lab_b3", - "type": "overmap_terrain", - "name": "Unknown Lab", - "sym": "L", - "color": "light_blue", - "see_cost": 5 - }, - { - "id": "Unknown_Lab_b4", - "type": "overmap_terrain", - "name": "Unknown Lab", - "sym": "L", - "color": "light_blue", - "see_cost": 5 - }, - { - "id": "makeshift_command_center_1", - "type": "overmap_terrain", - "name": "parking lot", - "sym": "O", - "color": "dark_gray", - "see_cost": 2, - "extras": "field" - }, - { - "id": "makeshift_command_center_2", - "type": "overmap_terrain", - "name": "Makeshift Command Center", - "sym": "C", - "color": "blue", - "see_cost": 5 - }, - { - "id": "makeshift_command_center_b", - "type": "overmap_terrain", - "name": "Makeshift Command Center", - "sym": "C", - "color": "blue", - "see_cost": 5 - }, - { - "id": "b_field", - "type": "overmap_terrain", - "name": "field", - "sym": ".", - "color": "brown", - "see_cost": 2, - "mondensity": 0, - "extras": "field", - "flags": [ "NO_ROTATE" ] - }, - { - "id": "sketchy_cabin_1", - "type": "overmap_terrain", - "name": "Sketchy Cabin", - "sym": "C", - "color": "i_red", - "see_cost": 5 - }, - { - "id": "sketchy_cabin_1_roof", - "copy-from": "sketchy_cabin_1", - "type": "overmap_terrain", - "name": "Sketchy Cabin roof" - }, - { - "id": "sketchy_cabin_2", - "type": "overmap_terrain", - "name": "abandoned barn", - "sym": "B", - "color": "brown", - "see_cost": 5 - }, - { - "id": "sketchy_cabin_2_roof", - "copy-from": "sketchy_cabin_2", - "type": "overmap_terrain", - "name": "abandoned barn roof" - }, - { - "type": "overmap_terrain", - "id": "sketchy_cabin_b1", - "name": "underground arena", - "sym": "O", - "color": "dark_gray", - "see_cost": 5, - "flags": [ "KNOWN_UP" ] - }, - { - "type": "overmap_terrain", - "id": "sketchy_cabin_b2", - "name": "underground arena", - "sym": "O", - "color": "dark_gray", - "see_cost": 5, - "flags": [ "KNOWN_UP" ] - }, - { - "id": "forest_slaghter", - "type": "overmap_terrain", - "name": "forest", - "//": "Designed to look like a normal forest.", - "sym": "F", - "color": "green", - "see_cost": 5, - "mondensity": 0, - "extras": "build", - "flags": [ "NO_ROTATE" ] - }, - { - "id": "Plain_Slaughter", - "type": "overmap_terrain", - "name": "field", - "//": "Designed to look like a normal plain tile.", - "sym": ".", - "color": "brown", - "see_cost": 5 - } -] diff --git a/nocts_cata_mod_DDA/Terrain/regional_overlay.json b/nocts_cata_mod_DDA/Terrain/regional_overlay.json deleted file mode 100644 index 4462c911..00000000 --- a/nocts_cata_mod_DDA/Terrain/regional_overlay.json +++ /dev/null @@ -1,20 +0,0 @@ -[ - { - "type": "region_overlay", - "regions": [ "all" ], - "map_extras": { - "surv_encamp": { - "chance": 10, - "extras": { - "mx_crater": 25, - "mx_portal": 15, - "mx_portal_in": 10, - "mx_spider": 25, - "mx_jabberwock": 10, - "mx_supplydrop": 3, - "mx_helicopter": 2 - } - } - } - } -] diff --git a/nocts_cata_mod_DDA/Terrain/sketchy_cabin.json b/nocts_cata_mod_DDA/Terrain/sketchy_cabin.json deleted file mode 100644 index 0bc54e5b..00000000 --- a/nocts_cata_mod_DDA/Terrain/sketchy_cabin.json +++ /dev/null @@ -1,436 +0,0 @@ -[ - { - "type": "mapgen", - "method": "json", - "om_terrain": [ "sketchy_cabin_1" ], - "weight": 1000, - "object": { - "rows": [ - " ", - " ", - " ", - " ", - " ", - " ", - " I-------I____I-------I ", - " -____________________- ", - " -____________________- ", - " ||w|||w|||==|||w|||w|| ", - " |n.rrr..|Y...+.heeh.C| ", - " |n......+...]|..ee..ow ", - " |n.CCC..|...]|..h...sw ", - " |||||||||...]|t.....F| ", - " |___.h......]||||+|||| ", - " |_v_.e..............]| ", - " |___................]| ", - " |.h.................]| ", - " |||||+||||.....|||+||| ", - " |D.......||||++|s....| ", - "&|BB...ddd|>>=..|.....= ", - " |BB....hd|>>=..|T..uu| ", - " ||ww||ww|||||||||||||| ", - " " - ], - "terrain": { - " ": [ [ "t_grass", 4 ], [ "t_grass_long", 1 ], [ "t_dirt", 2 ] ], - "&": "t_gutter_downspout", - ".": "t_floor", - "_": "t_rock_floor", - "|": "t_wall_log", - "=": "t_rdoor_boarded", - "+": "t_rdoor_c", - "-": "t_fence", - "]": "t_floor", - ">": "t_stairs_down", - "B": "t_floor", - "C": "t_floor", - "D": "t_floor", - "F": "t_floor", - "I": "t_column", - "T": "t_floor", - "Y": "t_floor", - "d": "t_floor", - "e": "t_floor", - "h": "t_floor", - "n": "t_floor", - "o": "t_floor", - "r": "t_floor", - "s": "t_floor", - "t": "t_floor", - "u": "t_floor", - "v": "t_rock_floor", - "w": "t_window_enhanced" - }, - "furniture": { - "]": "f_bookcase", - "B": "f_bed", - "C": "f_counter", - "D": "f_dresser", - "F": "f_fridge", - "T": "f_toilet", - "Y": "f_rack_coat", - "d": "f_desk", - "e": "f_table", - "h": "f_chair", - "n": "f_cupboard", - "o": "f_oven", - "r": "f_rack", - "s": "f_sink", - "t": "f_trashcan", - "u": "f_bathtub", - "v": "f_woodstove" - }, - "place_toilets": [ { "x": 17, "y": 21 } ], - "place_loot": [ - { "group": "office", "x": [ 7, 9 ], "y": 20, "repeat": [ 2, 4 ] }, - { "group": "sketchy_cabin_guard_weapons", "x": 9, "y": 21, "chance": 90 }, - { "group": "trash", "x": 15, "y": 13, "repeat": [ 1, 3 ] }, - { "group": "bed", "x": [ 2, 3 ], "y": [ 20, 21 ], "chance": 80, "repeat": 5 }, - { "group": "dresser", "x": 2, "y": 19, "chance": 90, "repeat": 4 }, - { "group": "cannedfood", "x": 2, "y": [ 10, 12 ], "chance": 75, "repeat": 8 }, - { "group": "pasta", "x": [ 4, 6 ], "y": 10, "chance": 75, "repeat": 4 }, - { "group": "oven", "x": 21, "y": 10, "chance": 75, "repeat": 3 }, - { "group": "fridge", "x": 21, "y": 13, "chance": 50, "repeat": 6 }, - { "group": "homebooks", "x": 13, "y": [ 11, 14 ], "chance": 50, "repeat": 6 }, - { "group": "dojo_manuals", "x": 13, "y": [ 11, 14 ], "chance": 50, "repeat": 3 }, - { "group": "homebooks", "x": 21, "y": [ 15, 17 ], "chance": 50, "repeat": 4 }, - { "group": "dojo_manuals", "x": 21, "y": [ 15, 17 ], "chance": 50, "repeat": 2 } - ] - } - }, - { - "type": "mapgen", - "method": "json", - "om_terrain": [ "sketchy_cabin_2" ], - "weight": 1000, - "object": { - "rows": [ - " ", - " ", - " ", - " ", - " ", - " ", - " ", - " ", - " % ", - " |||======||| ", - " |.%........| ", - " w.......CCC| ", - " w.......Ch.| ", - " |.......f.l| ", - " ||||....|||| ", - " |..........| ", - " w..hh......w ", - " w.heeh.....w ", - " |.heeh.....| ", - " w.heeh..|++| ", - " w..hh...|>>| ", - " |.......|>>| ", - " |||||ww||||| ", - " " - ], - "terrain": { - " ": [ [ "t_grass", 4 ], [ "t_grass_long", 1 ], [ "t_dirt", 2 ] ], - ".": "t_floor", - "|": "t_wall_wood", - "=": "t_door_metal_locked", - "%": "t_barndoor", - "+": "t_rdoor_c", - ">": "t_stairs_down", - "C": "t_floor", - "f": "t_floor", - "e": "t_floor", - "h": "t_floor", - "l": "t_floor", - "w": "t_window_enhanced" - }, - "furniture": { "C": "f_counter", "f": "f_counter_gate_c", "e": "f_table", "h": "f_chair", "l": "f_locker" }, - "place_loot": [ - { "group": "sketchy_cabin_guard_weapons", "x": 21, "y": 13, "chance": 90 }, - { "item": "money_bundle_twenty", "x": 21, "y": 13, "chance": 50, "repeat": 5 } - ] - } - }, - { - "type": "mapgen", - "method": "json", - "om_terrain": [ "sketchy_cabin_b1" ], - "weight": 1000, - "object": { - "rows": [ - " ", - " |||||||| |||||||||", - " |&&..CC| |B.T-B.T-", - " |.....$| |B..-B..-", - " |S...hS|||-=---=--", - " ||||||S....S||u________", - " |llll|||++||||_________", - " |.....+___||||__--=---=", - " |.rr..+___X__X__-B..-B.", - " |.rr..||__X__X__-B.~-B.", - " |.....l|__||||----.----", - " |llll.l|_____+_________", - " ||||||||_____+_________", - " |.66.ll|__||||---------", - " |.ee...+__X__X__-B.T-B.", - " |......|__X__X__-B..-B.", - " |CCCCC||__||||__--=---=", - " |||||||_____]|_________", - " |C.on|_____]|u________", - " |s...+__||||||-=---=--", - " |F...+__+<<| |B..-B..-", - " |F..t|__+<<| |B.T-B.T-", - " |||||||||||| |||||||||", - " " - ], - "terrain": { - " ": "t_soil", - ".": "t_floor", - "_": "t_thconc_floor", - "|": "t_concrete_wall", - "=": "t_door_bar_o", - "+": "t_door_metal_c", - "-": "t_bars", - "]": "t_thconc_floor", - "<": "t_stairs_up", - "~": "t_sewage", - "$": "t_recycler", - "&": "t_floor", - "6": "t_floor", - "B": "t_floor", - "C": "t_floor", - "F": "t_floor", - "S": "t_floor", - "T": "t_floor", - "X": "t_door_metal_locked", - "e": "t_floor", - "h": "t_floor", - "l": "t_floor", - "n": "t_floor", - "o": "t_floor", - "r": "t_floor", - "s": "t_floor", - "t": "t_floor", - "u": "t_thconc_floor_olight" - }, - "furniture": { - "]": "f_bookcase", - "&": "f_arc_furnace", - "6": "f_console_broken", - "B": "f_bed", - "C": "f_counter", - "F": "f_fridge", - "S": "f_slab", - "T": "f_toilet", - "e": "f_table", - "h": "f_chair", - "l": "f_locker", - "n": "f_cupboard", - "o": "f_oven", - "r": "f_rack", - "s": "f_sink", - "t": "f_trashcan" - }, - "mapping": { - "B": { "items": [ { "item": "bed", "chance": 75 } ] }, - "S": { "items": [ { "item": "sketchy_cabin_gore", "chance": 75 }, { "item": "sketchy_cabin_gore", "chance": 50 } ] }, - "&": { "items": [ { "item": "sketchy_cabin_ashes", "chance": 75 }, { "item": "sketchy_cabin_ashes", "chance": 50 } ] } - }, - "place_toilets": [ { "x": 18, "y": 2 }, { "x": 22, "y": 2 }, { "x": 20, "y": 14 }, { "x": 18, "y": 21 }, { "x": 22, "y": 21 } ], - "place_loot": [ - { "item": "steel_lump", "x": [ 16, 22 ], "y": [ 11, 12 ], "chance": 25 }, - { "item": "steel_chunk", "x": [ 16, 22 ], "y": [ 11, 12 ], "repeat": [ 1, 4 ] }, - { "item": "scrap", "x": [ 16, 22 ], "y": [ 11, 12 ], "repeat": [ 1, 5 ] }, - { "item": "cu_pipe", "x": [ 16, 22 ], "y": [ 11, 12 ], "chance": 50 }, - { "item": "ceramic_shard", "x": [ 16, 22 ], "y": [ 11, 12 ], "repeat": [ 2, 8 ] }, - { "group": "dissection", "x": [ 11, 12 ], "y": 2, "chance": 75, "repeat": 5 }, - { "group": "bionics", "x": [ 2, 5 ], "y": 6, "chance": 75, "repeat": 3 }, - { "group": "bionic_power_storage_mil", "x": [ 2, 5 ], "y": 6, "chance": 75, "repeat": 2 }, - { "group": "NC_GLADIATOR_LIGHT_weapon", "x": 7, "y": [ 10, 11 ], "chance": 50, "repeat": 3 }, - { "group": "NC_GLADIATOR_HEAVY_weapon", "x": 7, "y": [ 10, 11 ], "chance": 50, "repeat": 3 }, - { "group": "sketchy_cabin_weapons", "x": [ 3, 4 ], "y": [ 8, 9 ], "chance": 50, "repeat": 4 }, - { "group": "science", "x": [ 2, 5 ], "y": 11, "chance": 90, "repeat": 5 }, - { "group": "bionics", "x": [ 6, 7 ], "y": 13, "chance": 60, "repeat": 3 }, - { "group": "bionic_power_storage_mil", "x": [ 6, 7 ], "y": 13, "chance": 60 }, - { "group": "science", "x": [ 3, 4 ], "y": 14, "chance": 50, "repeat": 5 }, - { "group": "tools_medical", "x": [ 2, 6 ], "y": 16, "chance": 50, "repeat": 7 }, - { "group": "gear_medical", "x": [ 2, 6 ], "y": 16, "chance": 50, "repeat": 7 }, - { "group": "oven", "x": 5, "y": 18, "chance": 75, "repeat": 3 }, - { "group": "cannedfood", "x": 6, "y": 18, "chance": 50, "repeat": 5 }, - { "group": "fridge", "x": 3, "y": [ 20, 21 ], "chance": 50, "repeat": 10 }, - { "group": "trash", "x": 6, "y": 21, "repeat": [ 1, 3 ] }, - { "group": "dojo_manuals", "x": 13, "y": [ 17, 18 ], "chance": 50, "repeat": 4 } - ], - "place_npcs": [ { "class": "slave_fight", "x": 16, "y": 3 }, { "class": "slave_fight", "x": 15, "y": 12 } ], - "place_vehicles": [ { "vehicle": "autoclave_cart", "x": 9, "y": 2, "chance": 99, "fuel": 25, "status": 25, "rotation": 0 } ] - } - }, - { - "type": "mapgen", - "method": "json", - "om_terrain": [ "sketchy_cabin_b2" ], - "weight": 1000, - "object": { - "rows": [ - " ", - "|||| |||||| ", - "B.T| |T..s| ", - "B..||||||||||| |t..s| ", - "-=-|______+__| ||++|| ", - "___u______+__| |V..V| ", - "______|||||++|||||....| ", - "-|____|urr____rruW....| ", - ".|____|__________W.b.b| ", - "T|----|__________W.b.b| ", - "-|....W__________W.b.b| ", - "_+...6W__________W....| ", - "_+..h6W__________W....| ", - "-|..ddW__________W.b.b| ", - "T|----|__________W.b.b| ", - ".|____|__________W.b.b| ", - "-|____|urr____rruW....| ", - "______|||||++|||||....| ", - "___u______+__| |t...| ", - "-=-|______+__| |||..| ", - "B..||||||||||| |<<| ", - "B.T| |<<| ", - "|||| |||| ", - " " - ], - "terrain": { - " ": "t_soil", - ".": "t_floor", - "_": "t_thconc_floor", - "|": "t_concrete_wall", - "=": "t_door_bar_o", - "+": "t_door_metal_c", - "-": "t_bars", - "]": "t_thconc_floor", - "<": "t_stairs_up", - "6": "t_floor", - "B": "t_floor", - "S": "t_floor", - "T": "t_floor", - "V": "t_floor", - "W": "t_thconc_glass_port", - "b": "t_floor", - "d": "t_floor", - "h": "t_floor", - "r": "t_thconc_floor", - "s": "t_floor", - "t": "t_floor", - "u": "t_thconc_floor_olight" - }, - "furniture": { - "6": "f_console_broken", - "B": "f_bed", - "F": "f_fridge", - "T": "f_toilet", - "V": "f_vending_o", - "b": "f_bench", - "d": "f_desk", - "h": "f_chair", - "r": "f_rack", - "s": "f_sink", - "t": "f_trashcan" - }, - "mapping": { - "B": { "items": [ { "item": "bed", "chance": 75 } ] }, - "r": { "items": [ { "item": "sketchy_cabin_weapons", "chance": 50 }, { "item": "sketchy_cabin_weapons", "chance": 50 } ] } - }, - "place_toilets": [ { "x": 2, "y": 2 }, { "x": 18, "y": 2 }, { "x": 0, "y": 9 }, { "x": 0, "y": 14 }, { "x": 2, "y": 21 } ], - "place_loot": [ - { "item": "note_sketchy_cabin", "x": 4, "y": 13 }, - { "group": "sketchy_cabin_guard_weapons", "x": 5, "y": 13, "chance": 60 }, - { "group": "trash", "x": 18, "y": 18, "repeat": [ 1, 3 ] }, - { "group": "vending_food_items", "x": 18, "y": 5, "chance": 50, "repeat": 10 }, - { "group": "vending_drink_items", "x": 21, "y": 5, "chance": 50, "repeat": 10 } - ], - "place_npcs": [ - { "class": "slave_fight_ally", "x": 10, "y": 15 }, - { "class": "slave_fight_ally", "x": 12, "y": 16 }, - { "class": "slave_fight_ally", "x": 8, "y": 14 }, - { "class": "slave_fight_ally", "x": 15, "y": 13 }, - { "class": "slave_fight", "x": 4, "y": 4 }, - { "class": "slave_fight", "x": 11, "y": 8 }, - { "class": "slave_fight", "x": 14, "y": 10 } - ] - } - }, - { - "type": "mapgen", - "method": "json", - "om_terrain": [ "sketchy_cabin_1_roof" ], - "weight": 1000, - "object": { - "fill_ter": "t_shingle_flat_roof", - "rows": [ - " ", - " ", - " ", - " ", - " ", - " ", - " |22222222222222222222| ", - " |....................| ", - " |....................| ", - " |....................| ", - " |....................| ", - " |....................| ", - " |....................| ", - " |....................| ", - " |....................| ", - " |.~..................| ", - " |....................| ", - " |....................| ", - " |....................| ", - " |....................| ", - " 5....................| ", - " |....................| ", - " |--------------------| ", - " " - ], - "palettes": [ "roof_palette" ], - "terrain": { ".": "t_shingle_flat_roof" } - } - }, - { - "type": "mapgen", - "method": "json", - "om_terrain": [ "sketchy_cabin_2_roof" ], - "weight": 1000, - "object": { - "fill_ter": "t_metal_flat_roof", - "rows": [ - " ", - " ", - " ", - " ", - " ", - " ", - " ", - " ", - " ", - " ,,,,,,,,,,,, ", - " ,,,,,,,,,,,, ", - " ,,,,,,,N,X,, ", - " ,,,,,,,,,,,, ", - " ,,,,,,,,,,,, ", - " ,,,,,,,,,,,, ", - " ,,,,,,,,,,,, ", - " ,,,,,,,,,,,, ", - " ,,,,,,,,,,,, ", - " ,,,,,,,,,,,, ", - " ,,^,,,,,,,,, ", - " ,,^,,,,,,,,, ", - " ,,,,,,,,,,,, ", - " ,,,,,,,,,,,, ", - " " - ], - "palettes": [ "roof_palette" ], - "terrain": { ",": "t_metal_flat_roof", "^": "t_metal_flat_roof", "N": "t_metal_flat_roof", "X": "t_metal_flat_roof" }, - "furniture": { "C": "f_solar_unit" } - } - } -] diff --git a/nocts_cata_mod_DDA/Vehicles/c_carts.json b/nocts_cata_mod_DDA/Vehicles/c_carts.json deleted file mode 100644 index b0a8ba78..00000000 --- a/nocts_cata_mod_DDA/Vehicles/c_carts.json +++ /dev/null @@ -1,38 +0,0 @@ -[ - { - "id": "chem_cart", - "type": "vehicle", - "name": "Chemistry Station", - "blueprint": [ "&" ], - "parts": [ - { "x": 0, "y": 0, "part": "xlframe_vertical_2" }, - { "x": 0, "y": 0, "part": "wheel_caster" }, - { "x": 0, "y": 0, "part": "small_storage_battery" }, - { "x": 0, "y": 0, "part": "chemlab" } - ] - }, - { - "id": "surv_cart", - "type": "vehicle", - "name": "Survivor Station", - "blueprint": [ "&" ], - "parts": [ - { "x": 0, "y": 0, "part": "xlframe_vertical_2" }, - { "x": 0, "y": 0, "part": "wheel_caster" }, - { "x": 0, "y": 0, "part": "small_storage_battery" }, - { "x": 0, "y": 0, "part": "surv_station_t" } - ] - }, - { - "id": "autoclave_cart", - "type": "vehicle", - "name": "Autoclave Station", - "blueprint": [ "&O" ], - "parts": [ - { "x": 0, "y": 0, "parts": [ "xlframe_horizontal", "wheel_caster", "medium_storage_battery", "autoclave" ] }, - { "x": 1, "y": 0, "parts": [ "xlframe_horizontal", "wheel_caster", "box" ] }, - { "x": 1, "y": 0, "part": "tank_little", "fuel": "water" } - ], - "items": [ { "x": 1, "y": 0, "chance": 90, "items": [ "pouch_autoclave" ] } ] - } -] diff --git a/nocts_cata_mod_DDA/Vehicles/c_vehicle_groups.json b/nocts_cata_mod_DDA/Vehicles/c_vehicle_groups.json deleted file mode 100644 index 6af0c1d3..00000000 --- a/nocts_cata_mod_DDA/Vehicles/c_vehicle_groups.json +++ /dev/null @@ -1,28 +0,0 @@ -[ - { - "id": "dirtlot", - "type": "vehicle_group", - "vehicles": [ [ "surv_tractor", 5 ], [ "c_surv_rv_military", 5 ], [ "surv_tachanka", 5 ] ], - "//": "Low since there are not many vehicles to pick from." - }, - { - "id": "city_vehicles", - "type": "vehicle_group", - "vehicles": [ [ "c_surv_rv_military", 5 ] ] - }, - { - "id": "parkinglot", - "type": "vehicle_group", - "vehicles": [ [ "c_surv_rv_military", 5 ] ] - }, - { - "id": "highway", - "type": "vehicle_group", - "vehicles": [ [ "c_surv_rv_military", 5 ] ] - }, - { - "id": "highway", - "type": "vehicle_group", - "vehicles": [ [ "surv_tachanka", 5 ] ] - } -] diff --git a/nocts_cata_mod_DDA/Vehicles/c_vehicle_parts.json b/nocts_cata_mod_DDA/Vehicles/c_vehicle_parts.json deleted file mode 100644 index 488490a2..00000000 --- a/nocts_cata_mod_DDA/Vehicles/c_vehicle_parts.json +++ /dev/null @@ -1,492 +0,0 @@ -[ - { - "type": "vehicle_part", - "copy-from": "turret", - "id": "ups_rifle_t", - "name": "mounted UPS rifle", - "looks_like": "laser_rifle", - "color": "yellow", - "broken_symbol": "#", - "broken_color": "yellow", - "item": "ups_rifle", - "folded_volume": 8, - "//": "Haven't figured out the breaks_into...", - "breaks_into": [ { "item": "ups_rifle", "prob": 50 } ], - "requirements": { - "install": { "skills": [ [ "mechanics", 6 ], [ "electronics", 6 ] ] }, - "removal": { "skills": [ [ "mechanics", 4 ] ] } - } - }, - { - "type": "vehicle_part", - "copy-from": "turret", - "id": "sur_pnu_lmg_t", - "name": "mounted pneumatic LMG", - "looks_like": "mounted_bigun", - "color": "dark_gray", - "broken_symbol": "#", - "broken_color": "dark_gray", - "item": "sur_pnu_lmg", - "folded_volume": 8, - "breaks_into": [ { "item": "sur_pnu_lmg", "prob": 50 } ], - "requirements": { "install": { "skills": [ [ "mechanics", 4 ], [ "rifle", 2 ] ] }, "removal": { "skills": [ [ "mechanics", 2 ] ] } } - }, - { - "type": "GENERIC", - "id": "surv_station", - "//": "Actual item", - "name": "survivor's station", - "description": "A makeshift vehicle mountable station comprised of many utilities, all compressed into a single unit. Has no cargo space due to all the components it is made out of.", - "weight": 123134, - "to_hit": -2, - "color": "light_red", - "symbol": "&", - "looks_like": "craftrig", - "material": [ "steel" ], - "volume": 120, - "category": "veh_parts", - "price": 80000 - }, - { - "type": "vehicle_part", - "id": "surv_station_t", - "//": "Almost all utilities in one!", - "name": "survivor's station unit", - "description": "A makeshift vehicle mountable station comprised of many utilities, all compressed into a single unit. Combines the functionality of a vehicle kitchen unit, forge, welder, chemistry set, and all of the myriad functions of the FOODCO kitchen buddy. As a consequence, it leaves no space left for storage.", - "looks_like": "craft_rig", - "symbol": "&", - "color": "light_red", - "broken_symbol": "x", - "broken_color": "light_red", - "damage_modifier": 80, - "durability": 100, - "item": "surv_station", - "location": "center", - "flags": [ "OBSTACLE" ], - "pseudo_tools": [ - { "id": "vac_sealer" }, - { "id": "dehydrator" }, - { "id": "water_purifier", "hotkey": "p" }, - { "id": "food_processor" }, - { "id": "press" }, - { "id": "puller" }, - { "id": "chemistry_set" }, - { "id": "electrolysis_kit" }, - { "id": "water_faucet" }, - { "id": "forge" }, - { "id": "hotplate", "hotkey": "h" }, - { "id": "pot" }, - { "id": "pan" }, - { "id": "welder", "hotkey": "w" }, - { "id": "soldering_iron", "hotkey": "s" } - ], - "breaks_into": [ - { "item": "steel_lump", "count": [ 30, 40 ] }, - { "item": "steel_chunk", "count": [ 30, 40 ] }, - { "item": "scrap", "count": [ 30, 40 ] }, - { "item": "circuit", "count": [ 30, 40 ] }, - { "item": "e_scrap", "count": [ 30, 40 ] }, - { "item": "amplifier", "count": [ 30, 40 ] } - ], - "requirements": { - "install": { "skills": [ [ "mechanics", 6 ] ], "time": "60 m", "using": [ [ "vehicle_wrench_2", 1 ] ] }, - "removal": { "skills": [ [ "mechanics", 5 ] ], "time": "30 m", "using": [ [ "vehicle_wrench_2", 1 ] ] }, - "repair": { "skills": [ [ "mechanics", 7 ] ], "time": "60 m", "using": [ [ "welding_standard", 5 ] ] } - } - }, - { - "type": "vehicle_part", - "id": "surv_full_223_t", - "copy-from": "turret", - "name": "mounted survivor's .223 assault rifle", - "looks_like": "mounted_m1918", - "color": "brown", - "broken_symbol": "#", - "broken_color": "brown", - "item": "surv_full_223", - "breaks_into": [ { "item": "surv_full_223", "prob": 50 } ], - "requirements": { "install": { "skills": [ [ "mechanics", 4 ], [ "rifle", 2 ] ] }, "removal": { "skills": [ [ "mechanics", 2 ] ] } } - }, - { - "type": "vehicle_part", - "id": "surv_full_308_t", - "copy-from": "turret", - "name": "mounted survivor's .308 battle rifle", - "looks_like": "mounted_m1918", - "color": "brown", - "broken_symbol": "#", - "broken_color": "brown", - "item": "surv_full_308", - "breaks_into": [ { "item": "surv_full_308", "prob": 50 } ], - "requirements": { "install": { "skills": [ [ "mechanics", 4 ], [ "rifle", 2 ] ] }, "removal": { "skills": [ [ "mechanics", 2 ] ] } } - }, - { - "type": "vehicle_part", - "copy-from": "turret", - "id": "surv_full_762_t", - "name": "mounted survivor's 7.62x39 assault rifle", - "looks_like": "mounted_m1918", - "color": "brown", - "broken_symbol": "#", - "broken_color": "brown", - "item": "surv_full_762", - "breaks_into": [ { "item": "surv_full_762", "prob": 50 } ], - "requirements": { "install": { "skills": [ [ "mechanics", 4 ], [ "rifle", 2 ] ] }, "removal": { "skills": [ [ "mechanics", 2 ] ] } } - }, - { - "type": "vehicle_part", - "copy-from": "turret", - "id": "surv_full_762R_t", - "name": "mounted survivor's 7.62x54 battle rifle", - "looks_like": "mounted_m1918", - "color": "brown", - "broken_symbol": "#", - "broken_color": "brown", - "item": "surv_full_762R", - "breaks_into": [ { "item": "surv_full_762R", "prob": 50 } ], - "requirements": { "install": { "skills": [ [ "mechanics", 4 ], [ "rifle", 2 ] ] }, "removal": { "skills": [ [ "mechanics", 2 ] ] } } - }, - { - "type": "vehicle_part", - "copy-from": "turret", - "id": "surv_full_12_t", - "name": "mounted survivor's full-auto shotgun", - "looks_like": "mounted_bigun", - "color": "brown", - "broken_symbol": "#", - "broken_color": "brown", - "item": "surv_full_12", - "breaks_into": [ { "item": "surv_full_12", "prob": 50 } ], - "requirements": { "install": { "skills": [ [ "mechanics", 4 ], [ "shotgun", 2 ] ] }, "removal": { "skills": [ [ "mechanics", 2 ] ] } } - }, - { - "type": "vehicle_part", - "copy-from": "turret", - "id": "surv_lmg_308_t", - "name": "mounted survivor's .308 GPMG", - "looks_like": "mounted_m240", - "color": "brown", - "broken_symbol": "#", - "broken_color": "brown", - "item": "surv_lmg_308", - "breaks_into": [ { "item": "surv_lmg_308", "prob": 50 } ], - "requirements": { "install": { "skills": [ [ "mechanics", 4 ], [ "rifle", 2 ] ] }, "removal": { "skills": [ [ "mechanics", 2 ] ] } } - }, - { - "type": "vehicle_part", - "copy-from": "turret", - "id": "surv_lmg_223_t", - "name": "mounted survivor's .223 LMG", - "looks_like": "m249", - "color": "brown", - "broken_symbol": "#", - "broken_color": "brown", - "item": "surv_lmg_223", - "breaks_into": [ { "item": "surv_lmg_223", "prob": 50 } ], - "requirements": { "install": { "skills": [ [ "mechanics", 4 ], [ "rifle", 2 ] ] }, "removal": { "skills": [ [ "mechanics", 2 ] ] } } - }, - { - "type": "vehicle_part", - "copy-from": "turret", - "id": "surv_lmg_762_t", - "name": "mounted survivor's 7.62x39 LMG", - "looks_like": "m249", - "color": "brown", - "broken_symbol": "#", - "broken_color": "brown", - "item": "surv_lmg_762", - "breaks_into": [ { "item": "surv_lmg_762", "prob": 50 } ], - "requirements": { "install": { "skills": [ [ "mechanics", 4 ], [ "rifle", 2 ] ] }, "removal": { "skills": [ [ "mechanics", 2 ] ] } } - }, - { - "type": "vehicle_part", - "copy-from": "turret", - "id": "surv_lmg_762R_t", - "name": "mounted survivor's 7.62x54 GPMG", - "looks_like": "surv_lmg_308_t", - "color": "brown", - "broken_symbol": "#", - "broken_color": "brown", - "item": "surv_lmg_762R", - "breaks_into": [ { "item": "surv_lmg_762R", "prob": 50 } ], - "requirements": { "install": { "skills": [ [ "mechanics", 4 ], [ "rifle", 2 ] ] }, "removal": { "skills": [ [ "mechanics", 2 ] ] } } - }, - { - "type": "vehicle_part", - "copy-from": "turret", - "id": "laser_arc_carbine_t", - "looks_like": "laser_rifle", - "name": "mounted ARC-314 laser rifle", - "color": "yellow", - "broken_symbol": "#", - "broken_color": "yellow", - "item": "arc_laser_rifle", - "breaks_into": [ { "item": "arc_laser_rifle", "prob": 50 } ], - "requirements": { - "install": { "skills": [ [ "mechanics", 6 ], [ "electronics", 4 ] ] }, - "removal": { "skills": [ [ "mechanics", 4 ] ] } - } - }, - { - "type": "vehicle_part", - "copy-from": "turret", - "id": "laser_arc_carbine_t_ups", - "looks_like": "laser_rifle", - "name": "mounted ARC-314 laser rifle (UPS)", - "color": "yellow", - "broken_symbol": "#", - "broken_color": "yellow", - "item": "arc_laser_rifle_ups", - "breaks_into": [ { "item": "arc_laser_rifle_ups", "prob": 50 } ], - "requirements": { - "install": { "skills": [ [ "mechanics", 6 ], [ "electronics", 4 ] ] }, - "removal": { "skills": [ [ "mechanics", 4 ] ] } - } - }, - { - "type": "vehicle_part", - "copy-from": "turret", - "id": "laser_lmg_t", - "looks_like": "laser_cannon", - "name": "mounted KRX-108 laser LMG", - "color": "yellow", - "broken_symbol": "#", - "broken_color": "yellow", - "item": "krx_laser_lmg", - "breaks_into": [ { "item": "krx_laser_lmg", "prob": 50 } ], - "requirements": { - "install": { "skills": [ [ "mechanics", 6 ], [ "electronics", 4 ] ] }, - "removal": { "skills": [ [ "mechanics", 4 ] ] } - } - }, - { - "type": "vehicle_part", - "copy-from": "turret", - "id": "laser_lmg_t_ups", - "looks_like": "laser_lmg_t", - "name": "mounted KRX-108 laser LMG (UPS)", - "color": "yellow", - "broken_symbol": "#", - "broken_color": "yellow", - "item": "krx_laser_lmg_ups", - "breaks_into": [ { "item": "krx_laser_lmg_ups", "prob": 50 } ], - "requirements": { - "install": { "skills": [ [ "mechanics", 6 ], [ "electronics", 4 ] ] }, - "removal": { "skills": [ [ "mechanics", 4 ] ] } - } - }, - { - "type": "vehicle_part", - "copy-from": "turret", - "id": "laser_mx_sniper_t", - "looks_like": "laser_rifle", - "name": "mounted MX-84 laser sniper", - "color": "yellow", - "broken_symbol": "#", - "broken_color": "yellow", - "item": "mx_laser_sniper", - "breaks_into": [ { "item": "mx_laser_sniper", "prob": 50 } ], - "requirements": { - "install": { "skills": [ [ "mechanics", 6 ], [ "electronics", 4 ] ] }, - "removal": { "skills": [ [ "mechanics", 4 ] ] } - } - }, - { - "type": "vehicle_part", - "copy-from": "turret", - "id": "laser_mx_sniper_t_ups", - "looks_like": "laser_rifle", - "name": "mounted MX-84 laser sniper (UPS)", - "color": "yellow", - "broken_symbol": "#", - "broken_color": "yellow", - "item": "mx_laser_sniper_ups", - "breaks_into": [ { "item": "mx_laser_sniper_ups", "prob": 50 } ], - "requirements": { - "install": { "skills": [ [ "mechanics", 6 ], [ "electronics", 4 ] ] }, - "removal": { "skills": [ [ "mechanics", 4 ] ] } - } - }, - { - "type": "vehicle_part", - "copy-from": "turret", - "id": "br_bolt_rifle_elec_t", - "looks_like": "mounted_coilgun", - "name": "mounted BR-96 bolt rifle", - "color": "yellow", - "broken_symbol": "#", - "broken_color": "yellow", - "item": "br_bolt_rifle_elec", - "breaks_into": [ { "item": "br_bolt_rifle_elec", "prob": 50 } ], - "requirements": { - "install": { "skills": [ [ "mechanics", 5 ], [ "electronics", 5 ] ] }, - "removal": { "skills": [ [ "mechanics", 3 ] ] } - } - }, - { - "type": "vehicle_part", - "copy-from": "turret", - "id": "mk_ionic_cannon_t", - "looks_like": "laser_cannon", - "name": "mounted MK-2 Ionic Cannon", - "color": "yellow", - "broken_symbol": "#", - "broken_color": "yellow", - "item": "mk_ionic_cannon", - "breaks_into": [ { "item": "mk_ionic_cannon", "prob": 50 } ], - "requirements": { - "install": { "skills": [ [ "mechanics", 7 ], [ "electronics", 5 ] ] }, - "removal": { "skills": [ [ "mechanics", 5 ] ] } - } - }, - { - "id": "generator_electric_tiny", - "copy-from": "vehicle_alternator", - "type": "vehicle_part", - "name": "tiny electric dynamo", - "description": "An electric motor improvised to serve as an electric generator, to be attached to an internal combustion engine. Its small size makes it rather inefficient compared to its normal efficiency as a motor.", - "item": "motor_tiny", - "durability": 80, - "power": -750, - "epower": 370, - "//": "30.8A @12VDC ~ 1HP drain @ 49% efficiency. Based more on a sane value relative to motorbike alternators than a straight translation of the motor's efficiency. Even Mark's rate of 65% would make this blow motorbike alternators out of the water.", - "damage_modifier": 80, - "folded_volume": 1, - "breaks_into": [ - { "item": "plastic_chunk", "count": [ 1, 2 ] }, - { "item": "scrap", "count": [ 1, 2 ] }, - { "item": "cable", "charges": [ 1, 3 ] } - ], - "requirements": { - "install": { "skills": [ [ "mechanics", 1 ] ], "time": "60 m", "using": [ [ "vehicle_screw", 1 ] ] }, - "removal": { "skills": [ [ "mechanics", 2 ] ], "time": "30 m", "using": [ [ "vehicle_screw", 1 ] ] }, - "repair": { "skills": [ [ "mechanics", 2 ] ], "time": "60 m", "using": [ [ "adhesive", 1 ] ] } - } - }, - { - "id": "generator_electric_small", - "copy-from": "vehicle_alternator", - "type": "vehicle_part", - "name": "small electric dynamo", - "description": "An electric motor improvised to serve as an electric generator, to be attached to an internal combustion engine. Its small size has a negative impact on its efficiency.", - "item": "motor_small", - "durability": 120, - "power": -7460, - "epower": 5300, - "//": "440A @12VDC ~ 10HP drain @ 71% efficiency. Based on Mark's recommended efficiency for small motors.", - "damage_modifier": 80, - "folded_volume": 1, - "breaks_into": [ - { "item": "steel_lump", "count": [ 1, 2 ] }, - { "item": "steel_chunk", "count": [ 1, 2 ] }, - { "item": "scrap", "count": [ 1, 2 ] }, - { "item": "cable", "charges": [ 3, 6 ] } - ], - "damage_reduction": { "all": 6 }, - "requirements": { - "install": { "skills": [ [ "mechanics", 1 ] ], "time": "60 m", "using": [ [ "vehicle_screw", 1 ] ] }, - "removal": { "skills": [ [ "mechanics", 2 ] ], "time": "30 m", "using": [ [ "vehicle_screw", 1 ] ] }, - "repair": { "skills": [ [ "mechanics", 2 ] ], "time": "60 m", "using": [ [ "adhesive", 1 ] ] } - } - }, - { - "id": "generator_electric", - "copy-from": "vehicle_alternator", - "type": "vehicle_part", - "name": "electric dynamo", - "description": "An electric motor improvised to serve as an electric generator, to be attached to an internal combustion engine. While relatively energy-intensive, it makes about as efficient a dynamo as it does a motor.", - "item": "motor", - "durability": 200, - "power": -37300, - "epower": 33500, - "//": "2791A @12VDC ~ 50HP drain @ 89% efficiency", - "damage_modifier": 80, - "breaks_into": [ - { "item": "steel_lump", "count": [ 3, 5 ] }, - { "item": "steel_chunk", "count": [ 3, 5 ] }, - { "item": "scrap", "count": [ 3, 5 ] }, - { "item": "cable", "charges": [ 10, 15 ] } - ], - "damage_reduction": { "all": 32 }, - "requirements": { - "install": { "skills": [ [ "mechanics", 2 ] ], "time": "60 m", "using": [ [ "vehicle_wrench_2", 1 ] ] }, - "removal": { "skills": [ [ "mechanics", 2 ] ], "time": "30 m", "using": [ [ "vehicle_wrench_2", 1 ] ] }, - "repair": { "skills": [ [ "mechanics", 3 ] ], "time": "60 m", "using": [ [ "welding_standard", 5 ] ] } - } - }, - { - "id": "generator_electric_large", - "copy-from": "vehicle_alternator", - "type": "vehicle_part", - "name": "large electric generator", - "description": "An electric motor improvised to serve as an electric generator, to be attached to an internal combustion engine. It would need a fairly powerful engine to effectively generate power.", - "item": "motor_large", - "durability": 400, - "power": -149200, - "epower": 134100, - "//": "11175A @12VDC ~ 200HP drain @ 89% efficiency", - "damage_modifier": 80, - "breaks_into": [ - { "item": "steel_lump", "count": [ 3, 5 ] }, - { "item": "steel_chunk", "count": [ 3, 5 ] }, - { "item": "scrap", "count": [ 3, 5 ] }, - { "item": "cable", "charges": [ 10, 15 ] } - ], - "damage_reduction": { "all": 43 }, - "requirements": { - "install": { "skills": [ [ "mechanics", 3 ] ], "time": "60 m", "using": [ [ "vehicle_wrench_2", 1 ] ] }, - "removal": { "skills": [ [ "mechanics", 2 ] ], "time": "30 m", "using": [ [ "vehicle_wrench_2", 1 ] ] }, - "repair": { "skills": [ [ "mechanics", 4 ] ], "time": "60 m", "using": [ [ "welding_standard", 5 ] ] } - } - }, - { - "id": "generator_electric_enhanced", - "copy-from": "vehicle_alternator", - "type": "vehicle_part", - "name": "enhanced electric dynamo", - "description": "An electric motor improvised to serve as an electric generator, to be attached to an internal combustion engine. While it retains much of its efficiency, it still requires a rather powerful engine to operate.", - "item": "motor_enhanced", - "durability": 200, - "power": -313300, - "epower": 283200, - "//": "23600A @12VDC ~ 420HP drain @ 90% efficiency", - "damage_modifier": 80, - "breaks_into": [ - { "item": "steel_lump", "count": [ 3, 5 ] }, - { "item": "steel_chunk", "count": [ 3, 5 ] }, - { "item": "scrap", "count": [ 3, 5 ] }, - { "item": "cable", "charges": [ 10, 15 ] } - ], - "damage_reduction": { "all": 50 }, - "requirements": { - "install": { "skills": [ [ "mechanics", 4 ] ], "time": "60 m", "using": [ [ "vehicle_wrench_2", 1 ] ] }, - "removal": { "skills": [ [ "mechanics", 2 ] ], "time": "30 m", "using": [ [ "vehicle_wrench_2", 1 ] ] }, - "repair": { "skills": [ [ "mechanics", 5 ] ], "time": "60 m", "using": [ [ "welding_standard", 5 ] ] } - } - }, - { - "id": "generator_electric_super", - "copy-from": "vehicle_alternator", - "type": "vehicle_part", - "name": "super electric dynamo", - "description": "An electric motor improvised to serve as an electric generator, to be attached to an internal combustion engine. You would need one hell of an engine to use this as a generator!", - "item": "motor_super", - "durability": 400, - "power": -400000, - "epower": 359500, - "//": "29958A @12VDC ~ 536HP drain @ 89% efficiency. Honestly seems like it'd probably fry something if you tried to dump this much power into a car battery.", - "damage_modifier": 80, - "breaks_into": [ - { "item": "steel_lump", "count": [ 6, 10 ] }, - { "item": "steel_chunk", "count": [ 6, 10 ] }, - { "item": "scrap", "count": [ 6, 10 ] }, - { "item": "cable", "charges": [ 20, 30 ] } - ], - "damage_reduction": { "all": 60 }, - "requirements": { - "install": { "skills": [ [ "mechanics", 5 ] ], "time": "60 m", "using": [ [ "vehicle_wrench_2", 1 ] ] }, - "removal": { "skills": [ [ "mechanics", 3 ] ], "time": "30 m", "using": [ [ "vehicle_wrench_2", 1 ] ] }, - "repair": { "skills": [ [ "mechanics", 6 ] ], "time": "60 m", "using": [ [ "welding_standard", 5 ] ] } - } - } -] diff --git a/nocts_cata_mod_DDA/Vehicles/c_vehicles.json b/nocts_cata_mod_DDA/Vehicles/c_vehicles.json deleted file mode 100644 index b5c383af..00000000 --- a/nocts_cata_mod_DDA/Vehicles/c_vehicles.json +++ /dev/null @@ -1,188 +0,0 @@ -[ - { - "id": "c_surv_rv_military", - "type": "vehicle", - "name": "Survivor's Militarized RV", - "parts": [ - { "x": 1, "y": -1, "parts": [ "hdframe_nw", "reinforced_windshield", "omnicam", "plating_hard" ] }, - { "x": 1, "y": 0, "parts": [ "hdframe_horizontal", "reinforced_windshield", "storage_battery", "headlight_reinforced", "plating_hard" ] }, - { "x": 1, "y": 1, "parts": [ "hdframe_horizontal", "reinforced_windshield","storage_battery", "plating_hard" ] }, - { "x": 1, "y": 2, "parts": [ "hdframe_horizontal", "reinforced_windshield", "storage_battery", "plating_hard" ] }, - { "x": 1, "y": 3, "parts": [ "hdframe_horizontal", "reinforced_windshield", "storage_battery", "headlight_reinforced", "plating_hard" ] }, - { "x": 1, "y": 4, "parts": [ "hdframe_ne", "reinforced_windshield", "omnicam", "plating_hard" ] }, - - { "x": 0, "y": -1, "parts": [ "hdframe_vertical", "wheel_mount_heavy_steerable", "wheel_armor", "hddoor", "inboard_mirror", "plating_hard", "door_motor" ] }, - { "x": 0, "y": 0, "parts": [ "hdframe_vertical_2", "turret_mount", "ups_rifle_t", "hdroof", "seat", "seatbelt_heavyduty", "cam_control", "controls", "dashboard", "vehicle_clock", "vehicle_alarm", "stereo" ] }, - { "x": 0, "y": 1, "parts": [ "hdframe_vertical_2", "tracker", "inboard_mirror", "horn_big", "trunk_floor", "hdroof" ] }, - { "x": 0, "y": 2, "parts": [ "hdframe_vertical_2", "tracker", "trunk_floor", "hdroof" ] }, - { "x": 0, "y": 3, "parts": [ "hdframe_vertical_2", "turret_mount", "ups_rifle_t", "hdroof", "seat", "seatbelt_heavyduty" ] }, - { "x": 0, "y": 4, "parts": [ "hdframe_vertical", "wheel_mount_heavy_steerable", "wheel_armor", "hddoor", "inboard_mirror", "plating_hard", "door_motor" ] }, - - { "x": -1, "y": -1, "parts": [ "hdframe_vertical", "hdboard_vertical", "floodlight", "plating_hard" ] }, - { "x": -1, "y": 0, "parts": [ "hdframe_vertical_2", "stowboard_horizontal", "minireactor", "engine_electric_enhanced" ] }, - { "x": -1, "y": 1, "parts": [ "hdframe_vertical_2", "hdroof", "door_internal", "door_motor" ] }, - { "x": -1, "y": 2, "parts": [ "hdframe_vertical_2", "stowboard_horizontal" ] }, - { "x": -1, "y": 3, "parts": [ "hdframe_vertical_2", "stowboard_horizontal", "minireactor", "engine_electric_enhanced" ] }, - { "x": -1, "y": 4, "parts": [ "hdframe_vertical", "hdboard_vertical", "floodlight", "plating_hard" ] }, - - { "x": -2, "y": -1, "parts": [ "hdframe_vertical", "reinforced_windshield", "v_curtain", "plating_hard" ] }, - { "x": -2, "y": 0, "parts": [ "hdframe_vertical_2", "lit_aisle_horizontal", "hdroof" ] }, - { "x": -2, "y": 1, "parts": [ "hdframe_vertical_2", "aisle_horizontal", "hdroof" ] }, - { "x": -2, "y": 2, "parts": [ "hdframe_vertical_2", "aisle_horizontal", "hdroof" ] }, - { "x": -2, "y": 3, "parts": [ "hdframe_vertical_2", "lit_aisle_horizontal", "hdroof" ] }, - { "x": -2, "y": 4, "parts": [ "hdframe_vertical", "door_opaque", "plating_hard", "door_motor" ] }, - - { "x": -3, "y": -1, "parts": [ "hdframe_vertical", "hdboard_vertical", "plating_hard" ] }, - { "x": -3, "y": 0, "parts": [ "hdframe_vertical_2", "hdroof", "minifreezer" ] }, - { "x": -3, "y": 1, "parts": [ "hdframe_vertical_2", "aisle_horizontal", "hdroof" ] }, - { "x": -3, "y": 2, "parts": [ "hdframe_vertical_2", "aisle_horizontal", "hdroof" ] }, - { "x": -3, "y": 3, "parts": [ "hdframe_vertical_2", "hdroof", "aisle_horizontal" ] }, - { "x": -3, "y": 4, "parts": [ "hdframe_vertical", "reinforced_windshield", "v_curtain", "plating_hard" ] }, - - { "x": -4, "y": -1, "parts": [ "hdframe_vertical", "floodlight", "hdboard_vertical", "plating_hard" ] }, - { "x": -4, "y": 0, "parts": [ "hdframe_vertical_2", "hdroof", "minifridge" ] }, - { "x": -4, "y": 1, "parts": [ "hdframe_vertical_2", "aisle_horizontal", "hdroof" ] }, - { "x": -4, "y": 2, "parts": [ "hdframe_vertical_2", "aisle_horizontal", "hdroof" ] }, - { "x": -4, "y": 3, "parts": [ "hdframe_vertical_2", "hdroof", "veh_table_wood" ] }, - { "x": -4, "y": 4, "parts": [ "hdframe_vertical", "floodlight", "reinforced_windshield", "v_curtain", "plating_hard" ] }, - - { "x": -5, "y": -1, "parts": [ "hdframe_vertical", "omnicam", "hdboard_vertical", "plating_hard" ] }, - { "x": -5, "y": 0, "parts": [ "hdframe_vertical_2", "hdroof", "surv_station_t", "tank" ] }, - { "x": -5, "y": 1, "parts": [ "hdframe_vertical_2", "lit_aisle_horizontal", "hdroof" ] }, - { "x": -5, "y": 2, "parts": [ "hdframe_vertical_2", "aisle_horizontal", "hdroof" ] }, - { "x": -5, "y": 3, "parts": [ "hdframe_vertical_2", "hdroof", "seat_wood" ] }, - { "x": -5, "y": 4, "parts": [ "hdframe_vertical", "omnicam", "reinforced_windshield", "v_curtain", "plating_hard" ] }, - - { "x": -6, "y": -1, "parts": [ "hdframe_vertical", "hdboard_vertical", "funnel", "tank", "plating_hard" ] }, - { "x": -6, "y": 0, "parts": [ "hdframe_vertical_2", "stowboard_horizontal", "recharge_station" ] }, - { "x": -6, "y": 1, "parts": [ "hdframe_vertical_2", "hdroof", "door_internal" ] }, - { "x": -6, "y": 2, "parts": [ "hdframe_vertical_2", "stowboard_horizontal", "recharge_station" ] }, - { "x": -6, "y": 3, "parts": [ "hdframe_vertical_2", "stowboard_horizontal", "recharge_station" ] }, - { "x": -6, "y": 4, "parts": [ "hdframe_vertical", "hdboard_vertical", "funnel", "tank", "plating_hard" ] }, - - { "x": -7, "y": -1, "parts": [ "hdframe_vertical", "reinforced_windshield", "v_curtain", "plating_hard" ] }, - { "x": -7, "y": 0, "parts": [ "hdframe_vertical_2", "hdroof", "reinforced_solar_panel_v2", "cargo_space" ] }, - { "x": -7, "y": 1, "parts": [ "hdframe_vertical_2", "hdroof", "reinforced_solar_panel_v2", "aisle_horizontal" ] }, - { "x": -7, "y": 2, "parts": [ "hdframe_vertical_2", "hdroof", "reinforced_solar_panel_v2", "aisle_horizontal" ] }, - { "x": -7, "y": 3, "parts": [ "hdframe_vertical_2", "hdroof", "reinforced_solar_panel_v2", "veh_table_wood", "atomic_lamp" ] }, - { "x": -7, "y": 4, "parts": [ "hdframe_vertical", "reinforced_windshield", "v_curtain", "plating_hard" ] }, - - { "x": -8, "y": -1, "parts": [ "hdframe_vertical", "wheel_mount_heavy", "wheel_armor", "reinforced_windshield", "v_curtain", "plating_hard" ] }, - { "x": -8, "y": 0, "parts": [ "hdframe_vertical_2", "hdroof", "reinforced_solar_panel_v2", "cargo_space" ] }, - { "x": -8, "y": 1, "parts": [ "hdframe_vertical_2", "hdroof", "reinforced_solar_panel_v2", "aisle_horizontal" ] }, - { "x": -8, "y": 2, "parts": [ "hdframe_vertical_2", "hdroof", "reinforced_solar_panel_v2", "aisle_horizontal" ] }, - { "x": -8, "y": 3, "parts": [ "hdframe_vertical_2", "hdroof", "reinforced_solar_panel_v2", "bed" ] }, - { "x": -8, "y": 4, "parts": [ "hdframe_vertical", "wheel_mount_heavy", "wheel_armor", "reinforced_windshield", "v_curtain", "plating_hard" ] }, - - { "x": -9, "y": -1, "parts": [ "hdframe_sw", "wheel_mount_heavy", "wheel_armor", "hdboard_sw", "omnicam", "storage_battery_mount", "storage_battery_removable", "plating_hard" ] }, - { "x": -9, "y": 0, "parts": [ "hdframe_horizontal", "stowboard_horizontal", "turret_mount", "ups_rifle_t", "bike_rack", "muffler", "plating_hard" ] }, - { "x": -9, "y": 1, "parts": [ "hdframe_horizontal", "stowboard_horizontal", "bike_rack", "floodlight", "plating_hard" ] }, - { "x": -9, "y": 2, "parts": [ "hdframe_horizontal", "stowboard_horizontal", "bike_rack", "floodlight", "plating_hard" ] }, - { "x": -9, "y": 3, "parts": [ "hdframe_horizontal", "stowboard_horizontal", "turret_mount", "ups_rifle_t", "bike_rack", "muffler", "plating_hard" ] }, - { "x": -9, "y": 4, "parts": [ "hdframe_se", "wheel_mount_heavy", "wheel_armor", "hdboard_se", "omnicam", "storage_battery_mount", "storage_battery_removable", "plating_hard" ] } - ], - "items": [ - { "x": -9, "y": 0, "chance": 50, "items": [ "folding_bicycle" ] }, - { "x": -9, "y": 1, "chance": 99, "items": [ "jack" ] }, - { "x": -9, "y": 2, "chance": 70, "items": [ "wheel_armor" ] }, - { "x": -9, "y": 3, "chance": 99, "items": [ "jerrycan_big" ] }, - { "x": -9, "y": 3, "chance": 99, "items": [ "hose" ] }, - { "x": -8, "y": 3, "chance": 99, "items": [ "gown" ] }, - { "x": -8, "y": 3, "chance": 99, "items": [ "ear_plugs" ] }, - { "x": -8, "y": 3, "chance": 99, "items": [ "blindfold" ] }, - { "x": -7, "y": 3, "chance": 50, "items": [ "survivormap" ] }, - { - "x": -7, - "y": 0, - "chance": 50, - "items": [ "surv_lmg_223", "surv_belt_223", "reloaded_223", "reloaded_223", "reloaded_223" ] - }, - { "x": -6, "y": 0, "chance": 99, "items": [ "goggles_welding" ] }, - { "x": -4, "y": 0, "chance": 75, "item_groups": [ "stash_food" ] }, - { "x": -4, "y": 0, "chance": 50, "item_groups": [ "stash_food" ] }, - { "x": -4, "y": 0, "chance": 25, "item_groups": [ "stash_food" ] } - ] - }, - { - "id": "surv_tractor", - "type": "vehicle", - "name": "Survivor Tractor", - "blueprint": [ [ "O---O" ], [ "8|=x|" ], [ "O-+-O" ] ], - "parts": [ - { "x": 0, "y": 1, "part": "hdframe_vertical" }, - { "x": 0, "y": 1, "part": "door_opaque" }, - { "x": 0, "y": 0, "part": "hdframe_vertical_2" }, - { "x": 0, "y": 0, "part": "reaper_advanced" }, - { "x": 0, "y": 0, "part": "hdroof" }, - { "x": 0, "y": -1, "part": "hdframe_vertical" }, - { "x": 0, "y": -1, "part": "hdboard_vertical" }, - { "x": 1, "y": 1, "part": "hdframe_vertical" }, - { "x": 1, "y": 1, "part": "reinforced_windshield" }, - { "x": 1, "y": 0, "part": "hdframe_vertical_2" }, - { "x": 1, "y": 0, "part": "controls" }, - { "x": 1, "y": 0, "part": "seat" }, - { "x": 1, "y": 0, "part": "seatbelt_heavyduty" }, - { "x": 1, "y": 0, "part": "hdroof" }, - { "x": 1, "y": -1, "part": "hdframe_vertical" }, - { "x": 1, "y": -1, "part": "reinforced_windshield" }, - { "x": 2, "y": 1, "part": "hdframe_ne" }, - { "x": 2, "y": 1, "part": "headlight" }, - { "x": 2, "y": 1, "parts": [ "wheel_mount_medium_steerable", "wheel_wide_or" ] }, - { "x": 2, "y": 1, "part": "reinforced_windshield" }, - { "x": 2, "y": 0, "part": "hdframe_horizontal" }, - { "x": 2, "y": 0, "part": "reinforced_windshield" }, - { "x": 2, "y": 0, "part": "omnicam" }, - { "x": 2, "y": -1, "part": "hdframe_nw" }, - { "x": 2, "y": -1, "part": "headlight" }, - { "x": 2, "y": -1, "parts": [ "wheel_mount_medium_steerable", "wheel_wide_or" ] }, - { "x": 2, "y": -1, "part": "reinforced_windshield" }, - { "x": -1, "y": 1, "part": "hdframe_cross" }, - { "x": -1, "y": 1, "part": "storage_battery_mount" }, - { "x": -1, "y": 1, "part": "storage_battery_removable" }, - { "x": -1, "y": 1, "part": "hdboard_se" }, - { "x": -1, "y": 0, "part": "hdframe_horizontal" }, - { "x": -1, "y": 0, "part": "plow" }, - { "x": -1, "y": 0, "part": "hdboard_horizontal" }, - { "x": -1, "y": -1, "part": "hdframe_cross" }, - { "x": -1, "y": -1, "part": "storage_battery_mount" }, - { "x": -1, "y": -1, "part": "storage_battery_removable" }, - { "x": -1, "y": -1, "part": "hdboard_sw" }, - { "x": -2, "y": 1, "part": "hdframe_se" }, - { "x": -2, "y": 1, "part": "engine_electric" }, - { "x": -2, "y": 1, "part": "storage_battery_mount" }, - { "x": -2, "y": 1, "part": "storage_battery_removable" }, - { "x": -2, "y": 1, "part": "cargo_space" }, - { "x": -2, "y": 1, "parts": [ "wheel_mount_medium_steerable", "wheel_wide_or" ] }, - { "x": -2, "y": 0, "part": "seed_drill_advanced" }, - { "x": -2, "y": -1, "part": "hdframe_sw" }, - { "x": -2, "y": -1, "part": "engine_electric" }, - { "x": -2, "y": -1, "part": "storage_battery_mount" }, - { "x": -2, "y": -1, "part": "storage_battery_removable" }, - { "x": -2, "y": -1, "part": "cargo_space" }, - { "x": -2, "y": -1, "parts": [ "wheel_mount_medium_steerable", "wheel_wide_or" ] } - ], - "items": [ ] - }, - { - "id": "surv_tachanka", - "type": "vehicle", - "name": "Survivor Gun Cart", - "blueprint": [ - [ "O O-" ], - [ "#=# " ], - [ "O O-" ] - ], - "parts": [ - { "x": -2, "y": -1, "parts": [ "frame_wood_cross", "wheel_mount_wood", "wheel_wood_b", "wooden_aisle_vertical" ] }, - { "x": -2, "y": 0, "parts": [ "frame_wood_cross", "seat_wood", "turret_mount", { "ammo_types": [ "reloaded_762_54R" ], "part": "surv_lmg_762R_t", "ammo": 60, "ammo_qty": [ 5, 75 ] } ] }, - { "x": -2, "y": 1, "parts": [ "frame_wood_cross", "wheel_mount_wood", "wheel_wood_b", "wooden_aisle_vertical" ] }, - { "x": -1, "y": 0, "parts": [ "frame_wood_cross", "wood box" ] }, - { "x": 0, "y": 0, "parts": [ "frame_wood_cross", "seat_wood", "reins_tackle" ] }, - { "x": 0, "y": -1, "parts": [ "frame_wood_cross", "wheel_mount_wood_steerable", "wheel_wood_b", "wooden_aisle_vertical" ] }, - { "x": 0, "y": 1, "parts": [ "frame_wood_cross", "wheel_mount_wood_steerable", "wheel_wood_b", "wooden_aisle_vertical" ] }, - { "x": 1, "y": 1, "part": "yoke_harness" }, - { "x": 1, "y": -1, "part": "yoke_harness" } - ], - "items": [ { "x": -1, "y": 0, "chance": 100, "item_groups": [ "tachanka_loot" ] } ] - } -] diff --git a/nocts_cata_mod_DDA/Weapons/c_ammo.json b/nocts_cata_mod_DDA/Weapons/c_ammo.json deleted file mode 100644 index 5d31247c..00000000 --- a/nocts_cata_mod_DDA/Weapons/c_ammo.json +++ /dev/null @@ -1,87 +0,0 @@ -[ - { - "id": "flintlock_ammo_mine", - "copy-from": "flintlock_ammo", - "type": "AMMO", - "name": { "str": "paper Minie ball cartridge" }, - "//": "meant as a companion to the Survivor's Flintlock Sniper.", - "description": "A paper cartridge containing black powder and a Minie ball. A paper enclosed version of the historic projectile of the USA Civil war. The Minie ball is still as deadly and accurate as ever.", - "weight": "55 g", - "price": "25 USD", - "price_postapoc": "15 USD", - "damage": { "damage_type": "bullet", "armor_penetration": 12 }, - "proportional": { "range": 4.0, "dispersion": 0.89, "recoil": 2.0 }, - "extend": { "effects": [ "RECYCLED" ] } - }, - { - "id": "c_hydrogen_gas", - "type": "AMMO", - "name": { "str_sp": "hydrogen gas" }, - "category": "chems", - "description": "A light, flammable gas compressed for use as fuel. Quite energy dense, but also requiring a lot of energy to produce, even moreso without pre-cataclysm industry.", - "//": "Roughly 23 kg per cubic meter at the lower end of pressure for compressed hydrogen.", - "weight": "2300 mg", - "volume": "1000 ml", - "price": "50 cent", - "price_postapoc": "5 cent", - "symbol": "=", - "color": "white", - "damage": { "damage_type": "heat", "amount": 9, "armor_penetration": 2 }, - "range": 6, - "dispersion": 120, - "stack_size": 10, - "material": [ "c_hydrogen_gas" ], - "phase": "liquid", - "ammo_type": "c_hydrogen", - "effects": [ "INCENDIARY" ], - "flags": [ "NO_DROP", "IRREMOVABLE" ] - }, - { - "type": "AMMO", - "id": "c_bioampoule", - "category": "other", - "name": { "str": "bio-ampoule" }, - "symbol": "=", - "color": "cyan", - "description": "A thin-walled capsule formed of strange resin filled with a strange liquid, used by exotic autoinjector mechanisms.", - "volume": "100 ml", - "weight": "1 g", - "ammo_type": "c_bioampoule_type" - }, - { - "type": "AMMO", - "id": "c_alien_resin_bullet", - "price_postapoc": "20 cent", - "name": { "str": "resin bullet" }, - "symbol": "=", - "color": "green", - "description": "A glassy green pellet of alien resin, molded in a shape vaguely resembling a modern rifle bullet, albeit elongated.", - "material": [ "alien_resin" ], - "volume": "250 ml", - "weight": "3 g", - "ammo_type": "c_alien_resin_bullet_type", - "damage": { "damage_type": "stab", "amount": 30, "armor_penetration": 10 }, - "range": 45, - "loudness": 2, - "count": 20, - "effects": [ "NEVER_MISFIRES", "NON_FOULING", "RECOVER_10" ] - }, - { - "id": "36navy_makeshift_magnum", - "copy-from": "36navy", - "type": "AMMO", - "name": { "str": ".36 paper overpressure cartridge" }, - "description": "A paper cartridge containing an increased measure of any available powder, and a .36 projectile for the Colt M1861 Navy. A bit more powerful but less accurate, and potentially unreliable.", - "proportional": { "damage": { "damage_type": "bullet", "amount": 1.25 }, "range": 1.1, "dispersion": 1.5, "recoil": 2.0 }, - "extend": { "effects": [ "RECYCLED" ] } - }, - { - "id": "44army_makeshift_magnum", - "copy-from": "44army", - "type": "AMMO", - "name": { "str": ".44 paper overpressure cartridge" }, - "description": "A paper cartridge containing an increased measure of any available powder, and a .44 projectile for the Colt M1860 Army. A bit more powerful but less accurate, and potentially unreliable.", - "proportional": { "damage": { "damage_type": "bullet", "amount": 1.25 }, "range": 1.1, "dispersion": 1.5, "recoil": 2.0 }, - "extend": { "effects": [ "RECYCLED" ] } - } -] diff --git a/nocts_cata_mod_DDA/Weapons/c_ammo_effect.json b/nocts_cata_mod_DDA/Weapons/c_ammo_effect.json deleted file mode 100644 index 2397d230..00000000 --- a/nocts_cata_mod_DDA/Weapons/c_ammo_effect.json +++ /dev/null @@ -1,8 +0,0 @@ -[ - { - "id": "C_DAZZLER_BURST", - "type": "ammo_effect", - "trail": { "field_type": "fd_dazzling", "intensity_min": 1, "intensity_max": 1 }, - "aoe": { "field_type": "fd_dazzling", "intensity_min": 1, "intensity_max": 1, "radius": 1, "chance": 50 } - } -] diff --git a/nocts_cata_mod_DDA/Weapons/c_ammo_types.json b/nocts_cata_mod_DDA/Weapons/c_ammo_types.json deleted file mode 100644 index 699af0c7..00000000 --- a/nocts_cata_mod_DDA/Weapons/c_ammo_types.json +++ /dev/null @@ -1,20 +0,0 @@ -[ - { - "type": "ammunition_type", - "id": "c_hydrogen", - "name": "hydrogen gas", - "default": "c_hydrogen_gas" - }, - { - "type": "ammunition_type", - "id": "c_bioampoule_type", - "name": "bio-ampoule", - "default": "c_bioampoule" - }, - { - "type": "ammunition_type", - "id": "c_alien_resin_bullet_type", - "name": "resin pellets", - "default": "c_alien_resin_bullet" - } -] diff --git a/nocts_cata_mod_DDA/Weapons/c_magazines.json b/nocts_cata_mod_DDA/Weapons/c_magazines.json deleted file mode 100644 index d9e43181..00000000 --- a/nocts_cata_mod_DDA/Weapons/c_magazines.json +++ /dev/null @@ -1,366 +0,0 @@ -[ - { - "id": "surv_223_mag", - "type": "MAGAZINE", - "name": { "str": "survivor's .223 magazine" }, - "//": "Allows more storage options.", - "description": "A magazine built for the survivor's .223 assault rifle. Although well-made, it does not fit STANAG specifications.", - "weight": "400 g", - "volume": "500 ml", - "price": "80 USD", - "price_postapoc": "4 USD", - "material": [ "steel" ], - "symbol": "#", - "color": "light_gray", - "ammo_type": [ "223" ], - "pocket_data": [ { "pocket_type": "MAGAZINE", "rigid": true, "ammo_restriction": { "223": 20 } } ], - "capacity": 20, - "reload_time": 100, - "flags": [ "MAG_COMPACT" ] - }, - { - "id": "surv_762_mag", - "type": "MAGAZINE", - "name": { "str": "survivor's 7.62x39 magazine" }, - "description": "A magazine built for the survivor's 7.62x39 assault rifle. A rough simplification of the AKM magazine pattern, its makeshift design makes it incompatible with factory AK-pattern rifles.", - "weight": "400 g", - "volume": "500 ml", - "price": "80 USD", - "price_postapoc": "4 USD", - "material": [ "steel" ], - "symbol": "#", - "color": "light_gray", - "ammo_type": [ "762" ], - "pocket_data": [ { "pocket_type": "MAGAZINE", "rigid": true, "ammo_restriction": { "762": 20 } } ], - "capacity": 20, - "reload_time": 100, - "flags": [ "MAG_COMPACT" ] - }, - { - "id": "surv_308_mag", - "type": "MAGAZINE", - "name": { "str": "survivor's .308 magazine" }, - "description": "A magazine built for the survivor's .308 battle rifle. Based on the design of the venerable M14's magazine, its makeshift design makes it incompatible with factory rifles.", - "weight": "400 g", - "volume": "500 ml", - "price": "80 USD", - "price_postapoc": "4 USD", - "material": [ "steel" ], - "symbol": "#", - "color": "light_gray", - "ammo_type": [ "308" ], - "pocket_data": [ { "pocket_type": "MAGAZINE", "rigid": true, "ammo_restriction": { "308": 20 } } ], - "capacity": 20, - "reload_time": 100, - "flags": [ "MAG_COMPACT" ] - }, - { - "id": "surv_762R_mag", - "type": "MAGAZINE", - "name": { "str": "survivor's 7.62x54 magazine" }, - "description": "A magazine built for the survivor's 7.62x54 battle rifle. Vaguely based off the magazine design used by the SVT-40, its handmade design makes it incompatible with any production firearm.", - "weight": "400 g", - "volume": "500 ml", - "price": "80 USD", - "price_postapoc": "4 USD", - "material": [ "steel" ], - "symbol": "#", - "color": "light_gray", - "ammo_type": [ "762R" ], - "pocket_data": [ { "pocket_type": "MAGAZINE", "rigid": true, "ammo_restriction": { "762R": 20 } } ], - "capacity": 20, - "reload_time": 100, - "flags": [ "MAG_COMPACT" ] - }, - { - "id": "surv_12_mag", - "type": "MAGAZINE", - "name": { "str": "survivor's 12 gauge magazine" }, - "//": "Requires special pouch.", - "description": "A magazine built for the survivor's full auto shotgun. A well-made simplification of the Saiga 12's variant of the AK pattern, it still won't fit to factory specifications.", - "weight": "450 g", - "volume": "750 ml", - "price": "80 USD", - "price_postapoc": "4 USD", - "material": [ "steel" ], - "symbol": "#", - "color": "light_gray", - "ammo_type": [ "shot" ], - "pocket_data": [ { "pocket_type": "MAGAZINE", "rigid": true, "ammo_restriction": { "shot": 15 } } ], - "capacity": 15, - "reload_time": 100, - "flags": [ "MAG_BULKY" ] - }, - { - "id": "surv_9mm_mag", - "type": "MAGAZINE", - "name": { "str": "survivor's 9mm magazine" }, - "description": "A magazine built for the survivor's 9mm SMG. Uses a similar simplification as seen by handmade magazines for the STEN submachine gun, albeit lacking in compatibility.", - "weight": "200 g", - "volume": "250 ml", - "price": "80 USD", - "price_postapoc": "4 USD", - "material": [ "steel" ], - "symbol": "#", - "color": "light_gray", - "ammo_type": [ "9mm" ], - "pocket_data": [ { "pocket_type": "MAGAZINE", "rigid": true, "ammo_restriction": { "9mm": 30 } } ], - "capacity": 30, - "reload_time": 100, - "flags": [ "MAG_COMPACT" ] - }, - { - "id": "surv_45_mag", - "type": "MAGAZINE", - "name": { "str": "survivor's .45 magazine" }, - "description": "A magazine built for the survivor's .45 SMG. Roughly modeled after the MAC-10 magazine in design, it's decently-made but not designed for any known factory-made model of firearm.", - "weight": "200 g", - "volume": "250 ml", - "price": "80 USD", - "price_postapoc": "4 USD", - "material": [ "steel" ], - "symbol": "#", - "color": "light_gray", - "ammo_type": [ "45" ], - "pocket_data": [ { "pocket_type": "MAGAZINE", "rigid": true, "ammo_restriction": { "45": 30 } } ], - "capacity": 30, - "reload_time": 100, - "flags": [ "MAG_COMPACT" ] - }, - { - "id": "surv_22_mag", - "type": "MAGAZINE", - "name": { "str": "survivor's .22 magazine" }, - "description": "A magazine built for the survivor's .22 SMG. Although well-made, it isn't compatible with any production firearm.", - "weight": "200 g", - "volume": "250 ml", - "price": "80 USD", - "price_postapoc": "4 USD", - "material": [ "steel" ], - "symbol": "#", - "color": "light_gray", - "ammo_type": [ "22" ], - "pocket_data": [ { "pocket_type": "MAGAZINE", "rigid": true, "ammo_restriction": { "22": 30 } } ], - "capacity": 30, - "reload_time": 100, - "flags": [ "MAG_COMPACT" ] - }, - { - "id": "surv_belt_223", - "type": "MAGAZINE", - "name": { "str": "survivor's .223 ammo belt" }, - "description": "An ammo belt for the survivor's .223 LMG, using canvas and steel wire to form non-disintegrating links. Not as effective as factory-made ammunition belts, and more awkward to reload too.", - "weight": "200 g", - "volume": "250 ml", - "material": [ "steel" ], - "symbol": "#", - "color": "light_gray", - "ammo_type": [ "223" ], - "pocket_data": [ { "pocket_type": "MAGAZINE", "ammo_restriction": { "223": 80 } } ], - "capacity": 80, - "reload_time": 200, - "armor_data": { "armor": [ { "encumbrance": 10, "coverage": 5, "covers": [ "torso" ], "material": [ "steel" ] } ] }, - "flags": [ "BELTED", "OVERSIZE" ] - }, - { - "id": "surv_belt_762", - "type": "MAGAZINE", - "name": { "str": "survivor's 7.62x39 ammo belt" }, - "description": "An ammo belt for the survivor's 7.62x39 LMG, using canvas and steel wire to form non-disintegrating links. Not as effective as factory-made ammunition belts, and more awkward to reload too.", - "weight": "200 g", - "volume": "250 ml", - "material": [ "steel" ], - "symbol": "#", - "color": "light_gray", - "ammo_type": [ "762" ], - "pocket_data": [ { "pocket_type": "MAGAZINE", "ammo_restriction": { "762": 80 } } ], - "capacity": 80, - "reload_time": 200, - "armor_data": { "armor": [ { "encumbrance": 10, "coverage": 5, "covers": [ "torso" ], "material": [ "steel" ] } ] }, - "flags": [ "BELTED", "OVERSIZE" ] - }, - { - "id": "surv_belt_308", - "type": "MAGAZINE", - "name": { "str": "survivor's .308 ammo belt" }, - "description": "An ammo belt for the survivor's .308 GPMG, using canvas and steel wire to form non-disintegrating links. Not as effective as factory-made ammunition belts, and more awkward to reload too.", - "weight": "200 g", - "volume": "250 ml", - "material": [ "steel" ], - "symbol": "#", - "color": "light_gray", - "ammo_type": [ "308" ], - "pocket_data": [ { "pocket_type": "MAGAZINE", "ammo_restriction": { "308": 80 } } ], - "capacity": 80, - "reload_time": 200, - "armor_data": { "armor": [ { "encumbrance": 10, "coverage": 5, "covers": [ "torso" ], "material": [ "steel" ] } ] }, - "flags": [ "BELTED", "OVERSIZE" ] - }, - { - "id": "surv_belt_762R", - "type": "MAGAZINE", - "name": { "str": "survivor's 7.62x54 ammo belt" }, - "description": "An ammo belt for the survivor's 7.62x54 GPMG, using canvas and steel wire to form non-disintegrating links. Not as effective as factory-made ammunition belts, and more awkward to reload too.", - "weight": "200 g", - "volume": "250 ml", - "looks_like": "surv_belt_308", - "material": [ "steel" ], - "symbol": "#", - "color": "light_gray", - "ammo_type": [ "762R" ], - "pocket_data": [ { "pocket_type": "MAGAZINE", "ammo_restriction": { "762R": 80 } } ], - "capacity": 80, - "reload_time": 200, - "armor_data": { "armor": [ { "encumbrance": 10, "coverage": 5, "covers": [ "torso" ], "material": [ "steel" ] } ] }, - "flags": [ "BELTED", "OVERSIZE" ] - }, - { - "id": "surv_50_mag", - "type": "MAGAZINE", - "name": { "str": "survivor's .50 magazine" }, - "description": "A magazine built for the survivor's .50 automatic AMR. Vaguely resembling the magazine from the Barrett M107A1 but bulkier, it is clearly not designed to factory specifications.", - "weight": "450 g", - "volume": "750 ml", - "price": "80 USD", - "price_postapoc": "4 USD", - "material": [ "steel" ], - "symbol": "#", - "color": "light_gray", - "ammo_type": [ "50" ], - "pocket_data": [ { "pocket_type": "MAGAZINE", "rigid": true, "ammo_restriction": { "50": 15 } } ], - "capacity": 15, - "reload_time": 100, - "flags": [ "MAG_BULKY" ] - }, - { - "id": "rifle_crank_battery_cell", - "type": "MAGAZINE", - "category": "spare_parts", - "name": { "str": "crank rifle capacitor bank" }, - "description": "This is a homemade power cell made from household batteries along with a series of capacitors, designed to translate mechanical force into enough voltage to more efficiently power a survivor's crank rifle. It's a wonder this thing isn't an electrocution hazard.", - "weight": "250 g", - "volume": "300 ml", - "price": "50 USD", - "price_postapoc": "3 USD", - "material": [ "iron", "plastic" ], - "symbol": "=", - "color": "yellow", - "ammo_type": [ "battery" ], - "pocket_data": [ { "pocket_type": "MAGAZINE", "rigid": true, "ammo_restriction": { "battery": 20 } } ], - "capacity": 20, - "looks_like": "battery", - "flags": [ "NO_SALVAGE", "NO_UNLOAD", "RECHARGE", "MAG_COMPACT" ] - }, - { - "id": "light_atomic_battery_cell_rechargeable", - "copy-from": "light_atomic_battery_cell", - "type": "MAGAZINE", - "category": "spare_parts", - "name": { "str": "light rechargeable plutonium cell" }, - "description": "This battery uses a thin plutonium-244 rod to stabilize multiple proprietary exotic compounds. Designed by Omnitech for a military contract, this modified plutonium battery is rechargeable, but as it made for military purposes there is very little this is compatible with.", - "extend": { "flags": [ "RECHARGE", "MAG_COMPACT" ] } - }, - { - "id": "medium_atomic_battery_cell_rechargeable", - "copy-from": "medium_atomic_battery_cell", - "type": "MAGAZINE", - "category": "spare_parts", - "name": { "str": "medium rechargeable plutonium cell" }, - "description": "This battery uses a thin plutonium-244 rod to stabilize multiple proprietary exotic compounds. Designed by Omnitech for a military contract, this modified plutonium battery is rechargeable, but as it made for military purposes there is very little this is compatible with.", - "extend": { "flags": [ "RECHARGE", "MAG_COMPACT" ] } - }, - { - "id": "heavy_atomic_battery_cell_rechargeable", - "copy-from": "heavy_atomic_battery_cell", - "type": "MAGAZINE", - "category": "spare_parts", - "name": { "str": "heavy rechargeable plutonium cell" }, - "description": "This battery uses a thin plutonium-244 rod to stabilize multiple proprietary exotic compounds. Designed by Omnitech for a military contract, this modified plutonium battery is rechargeable, but as it made for military purposes there is very little this is compatible with.", - "extend": { "flags": [ "RECHARGE", "MAG_BULKY" ] } - }, - { - "id": "flesh_pistol_magazine", - "type": "MAGAZINE", - "name": { "str": "fleshwoven pistol magazine" }, - "description": "A chunk of woven sinew and mutated bone, that feels like it's holding some sort of liquid. It was grown for use with the biological pistol.", - "weight": "200 g", - "volume": "200 ml", - "material": [ "flesh" ], - "symbol": "#", - "color": "light_gray", - "ammo_type": [ "battery" ], - "count": 10, - "capacity": 10, - "pocket_data": [ { "pocket_type": "MAGAZINE", "rigid": true, "ammo_restriction": { "battery": 10 } } ], - "reload_time": 100, - "flags": [ "MAG_COMPACT", "MAG_DESTROY", "NO_UNLOAD" ] - }, - { - "id": "flesh_smg_magazine", - "type": "MAGAZINE", - "name": { "str": "fleshwoven SMG magazine" }, - "description": "A chunk of woven sinew and mutated bone, that feels like it's holding some sort of liquid. It was grown for use with the biological sub-machinegun.", - "weight": "600 g", - "volume": "600 ml", - "material": [ "flesh" ], - "symbol": "#", - "color": "light_gray", - "ammo_type": [ "battery" ], - "count": 30, - "capacity": 30, - "pocket_data": [ { "pocket_type": "MAGAZINE", "rigid": true, "ammo_restriction": { "battery": 30 } } ], - "reload_time": 100, - "flags": [ "MAG_COMPACT", "MAG_DESTROY", "NO_UNLOAD" ] - }, - { - "id": "flesh_rifle_magazine", - "type": "MAGAZINE", - "name": { "str": "fleshwoven rifle magazine" }, - "description": "A chunk of woven sinew and mutated bone, that feels like it's holding some sort of liquid. It was grown for use with the biological rifle.", - "weight": "300 g", - "volume": "300 ml", - "material": [ "flesh" ], - "symbol": "#", - "color": "light_gray", - "ammo_type": [ "battery" ], - "count": 15, - "capacity": 15, - "pocket_data": [ { "pocket_type": "MAGAZINE", "rigid": true, "ammo_restriction": { "battery": 15 } } ], - "reload_time": 100, - "flags": [ "MAG_COMPACT", "MAG_DESTROY", "NO_UNLOAD" ] - }, - { - "id": "flesh_lmg_magazine", - "type": "MAGAZINE", - "name": { "str": "fleshwoven LMG magazine" }, - "description": "A small chunk of woven sinew and mutated bone, that feels like it's holding some sort of liquid. It was grown for use with the biological machinegun.", - "weight": "1 kg", - "volume": "1 L", - "material": [ "flesh" ], - "symbol": "#", - "color": "light_gray", - "ammo_type": [ "battery" ], - "count": 50, - "capacity": 50, - "pocket_data": [ { "pocket_type": "MAGAZINE", "rigid": true, "ammo_restriction": { "battery": 50 } } ], - "reload_time": 100, - "flags": [ "MAG_BULKY", "MAG_DESTROY", "NO_UNLOAD" ] - }, - { - "id": "flesh_shotgun_magazine", - "type": "MAGAZINE", - "name": { "str": "fleshwoven shotgun magazine" }, - "description": "A small chunk of woven sinew and mutated bone, that feels like it's holding some sort of liquid. It was grown for use with the biological scattergun.", - "weight": "400 g", - "volume": "400 ml", - "material": [ "flesh" ], - "symbol": "#", - "color": "light_gray", - "ammo_type": [ "battery" ], - "count": 20, - "capacity": 20, - "pocket_data": [ { "pocket_type": "MAGAZINE", "rigid": true, "ammo_restriction": { "battery": 20 } } ], - "reload_time": 100, - "flags": [ "MAG_COMPACT", "MAG_DESTROY", "NO_UNLOAD" ] - } -] diff --git a/nocts_cata_mod_DDA/Weapons/c_melee.json b/nocts_cata_mod_DDA/Weapons/c_melee.json deleted file mode 100644 index 629073ff..00000000 --- a/nocts_cata_mod_DDA/Weapons/c_melee.json +++ /dev/null @@ -1,207 +0,0 @@ -[ - { - "type": "TOOL", - "id": "unbio_bladed_weapon", - "name": { "str": "repurposed monomolecular knife" }, - "category": "weapons", - "description": "A foot-long knife made from high-tech alloy and edged with bonded nanocrystals, salvaged from a CBM. A welded metal handle and handguard allow you to hold it without slicing your hand open.", - "weight": "250 g", - "volume": "1 L", - "longest_side": "30 cm", - "price": "60 USD", - "price_postapoc": "20 USD", - "color": "dark_gray", - "symbol": "{", - "material": [ "superalloy", "steel" ], - "techniques": [ "WBLOCK_2" ], - "bashing": 4, - "cutting": 32, - "to_hit": 2, - "flags": [ "UNBREAKABLE_MELEE", "SHEATH_KNIFE" ], - "qualities": [ [ "CUT", 1 ], [ "BUTCHER", 22 ] ], - "gunmod_data": { - "location": "underbarrel", - "mod_targets": [ "shotgun", "rifle", "smg", "crossbow" ], - "mode_modifier": [ [ "REACH", "bayonet", 2, [ "MELEE", "REACH_ATTACK" ] ] ], - "install_time": "20 m" - } - }, - { - "type": "TOOL", - "id": "unbio_sword_weapon", - "name": { "str": "repurposed monomolecular sword" }, - "category": "weapons", - "description": "A yard-long sword made from high-tech alloy and edged with bonded nanocrystals, salvaged from a CBM. A welded metal handle and handguard allow you to hold it without slicing your hand open.", - "weight": "450 g", - "volume": "2500 ml", - "longest_side": "91 cm", - "price": "120 USD", - "price_postapoc": "20 USD", - "color": "dark_gray", - "symbol": "{", - "material": [ "superalloy", "steel" ], - "techniques": [ "RAPID", "WBLOCK_2" ], - "bashing": 4, - "cutting": 44, - "to_hit": 2, - "flags": [ "UNBREAKABLE_MELEE", "SHEATH_SWORD" ], - "qualities": [ [ "CUT", 1 ], [ "BUTCHER", 20 ] ], - "gunmod_data": { - "location": "underbarrel", - "mod_targets": [ "shotgun", "rifle", "smg", "crossbow" ], - "mode_modifier": [ [ "REACH", "bayonet", 2, [ "MELEE", "REACH_ATTACK" ] ] ], - "install_time": "20 m" - } - }, - { - "type": "TOOL", - "id": "unbio_claws_weapon", - "category": "weapons", - "name": { "str_sp": "repurposed bionic claws" }, - "description": "Short and sharp claws made from a high-tech metal welded to metal knuckles, salvaged from a CBM. Lightweight and fast, wielding them feels as if you were bare-handed.", - "weight": "200 g", - "volume": "750 ml", - "longest_side": "10 cm", - "price": "400 USD", - "price_postapoc": "20 USD", - "color": "light_gray", - "symbol": "{", - "material": [ "superalloy", "steel" ], - "bashing": 12, - "cutting": 14, - "flags": [ "STAB", "UNARMED_WEAPON", "UNBREAKABLE_MELEE" ], - "qualities": [ [ "CUT", 1 ], [ "BUTCHER", 12 ] ] - }, - { - "type": "TOOL", - "id": "flesh_knife", - "category": "weapons", - "name": { "str": "biological blade" }, - "description": "A foot-long knife made from metal enclosed with flesh and bone. Its blade consists of razor sharp saw-like protrusions, with a bone handle that fits well in the hand. Holding it brings strange whispers to the back of your mind, as though it has a will of its own.", - "weight": "220 g", - "volume": "500 ml", - "longest_side": "30 cm", - "price": "5800 USD", - "price_postapoc": "60 USD", - "color": "red", - "symbol": "/", - "looks_like": "flesh_blade", - "material": [ "flesh", "superalloy" ], - "techniques": [ "WBLOCK_1", "PRECISE", "RAPID" ], - "bashing": 2, - "cutting": 18, - "to_hit": 3, - "flags": [ "UNBREAKABLE_MELEE", "UNARMED_WEAPON", "MAGIC_FOCUS", "SHEATH_KNIFE" ], - "qualities": [ [ "CUT", 1 ], [ "BUTCHER", 10 ] ], - "relic_data": { - "passive_effects": [ - { - "has": "WIELD", - "condition": "ALWAYS", - "mutations": [ "SCHIZOPHRENIC", "ROT1", "PRED1" ], - "hit_you_effect": [ - { - "id": "c_lifedrain_1", - "once_in": 10, - "message": "A strange mist covers %2$s in the wake of your swing.", - "npc_message": "A strange mist covers %2$s as %1$s swings at them." - } - ] - } - ] - } - }, - { - "type": "TOOL", - "id": "flesh_blade", - "category": "weapons", - "name": { "str": "biological sword" }, - "description": "A yard-long sword of metal, enclosed in flesh and bone, including a protective hilt framed with tough sinews. Grown from a smaller sample, holding it brings a strange sense of power beyond what it used to. It feels almost like a living being with a mind of its own, one that lusts for blood.", - "weight": "680 g", - "volume": "1500 ml", - "longest_side": "91 cm", - "price": "5800 USD", - "price_postapoc": "75 USD", - "color": "red", - "symbol": "/", - "material": [ "flesh", "superalloy" ], - "techniques": [ "WBLOCK_2", "PRECISE", "RAPID" ], - "bashing": 2, - "cutting": 25, - "to_hit": 2, - "flags": [ "UNBREAKABLE_MELEE", "UNARMED_WEAPON", "MAGIC_FOCUS", "SHEATH_SWORD" ], - "qualities": [ [ "CUT", 1 ], [ "BUTCHER", 10 ] ], - "relic_data": { - "passive_effects": [ - { - "has": "WIELD", - "condition": "ALWAYS", - "values": [ - { "value": "STRENGTH", "add": 2 }, - { "value": "DEXTERITY", "add": 2 }, - { "value": "INTELLIGENCE", "add": -2 }, - { "value": "PERCEPTION", "add": -2 }, - { "value": "SPEED", "add": 20 } - ], - "mutations": [ "SCHIZOPHRENIC", "ROT3", "KILLER", "PRED2", "HUNGER2", "CHAOTIC" ], - "hit_you_effect": [ - { - "id": "c_lifedrain_1", - "once_in": 3, - "message": "A strange mist covers %2$s in the wake of your swing.", - "npc_message": "A strange mist covers %2$s as %1$s swings at them." - }, - { - "id": "c_flesh_hit_effect", - "once_in": 3, - "message": "A surge of energy courses from your weapon, empowering you further!", - "npc_message": "A jolt of strange energy envelops %1$s!" - } - ] - } - ] - } - }, - { - "type": "GENERIC", - "id": "c_mi_go_claw_salvaged", - "looks_like": "unbio_blade_weapon", - "symbol": ";", - "color": "green", - "name": { "str": "salvaged claw blade" }, - "description": "A mesh of steel and alien resin gripped in the palm, from which juts a razor-sharp eighteen-inch blade. The exotic green glass-like material fades into a hardened edge of some off-white synthetic material. Wielded similar to tiger claws, with its single blade between two fingers. Salvaged using pre-cataclysm research into other living weaponry, it now works as well for dissection (or vivisection) in human hands as it once did in the clutches of the mi-go.", - "category": "other", - "material": [ "alien_resin", "flesh", "steel" ], - "weight": "750 g", - "longest_side": "45 cm", - "volume": "1 L", - "price_postapoc": "15 USD", - "to_hit": 1, - "bashing": 2, - "cutting": 20, - "flags": [ "UNARMED_WEAPON", "DURABLE_MELEE", "SHEATH_KNIFE" ], - "qualities": [ [ "CUT", 1 ], [ "CUT_FINE", 4 ], [ "BUTCHER", 25 ] ] - }, - { - "id": "greatsword_makeshift", - "looks_like": "zweihander", - "type": "GENERIC", - "category": "weapons", - "name": { "str": "makeshift greatsword" }, - "description": "A heavy blade made from part of a vehicle frame, sawed down to a single long piece of steel that's been bent to shape and sharpened. While crude and too bulky to fit in a scabbard, it packs one hell of a punch, and offers decent reach.", - "weight": "5500 g", - "volume": "4 L", - "longest_side": "213 cm", - "price": "55 USD", - "price_postapoc": "20 USD", - "to_hit": -1, - "bashing": 20, - "cutting": 45, - "material": "steel", - "symbol": "/", - "color": "light_gray", - "techniques": [ "WBLOCK_1", "WIDE", "BRUTAL" ], - "qualities": [ [ "CUT", 1 ], [ "BUTCHER", -30 ] ], - "flags": [ "REACH_ATTACK", "ALWAYS_TWOHAND" ] - } -] diff --git a/nocts_cata_mod_DDA/Weapons/c_mods.json b/nocts_cata_mod_DDA/Weapons/c_mods.json deleted file mode 100644 index 85c30107..00000000 --- a/nocts_cata_mod_DDA/Weapons/c_mods.json +++ /dev/null @@ -1,258 +0,0 @@ -[ - { - "id": "aux_flamer_diesel", - "type": "GUNMOD", - "name": { "str": "survivor's auxiliary flamethrower" }, - "description": "A miniature, custom-built flamethrower that can be attached to all sorts of weapons. It can use a wide range of fuels and is relatively fuel-efficient. It is less effective than a proper flamethrower however, and pressurizing the integral tank takes time.", - "weight": "1820 g", - "volume": "1 L", - "price": "850 USD", - "price_postapoc": "850 cent", - "material": [ "steel" ], - "dispersion_modifier": 10, - "symbol": ":", - "color": "light_red", - "location": "underbarrel", - "mod_targets": [ "rifle", "shotgun", "smg", "crossbow", "launcher" ], - "gun_data": { - "ammo": [ "diesel", "gasoline", "flammable", "lamp_oil", "crude_lamp_oil", "motor_oil", "jp8", "avgas" ], - "skill": "launcher", - "ranged_damage": { "damage_type": "heat", "amount": -1 }, - "dispersion": 600, - "range": 2, - "durability": 7, - "reload": 4, - "clip_size": 250, - "ammo_to_fire": 50 - }, - "pocket_data": [ - { - "pocket_type": "MAGAZINE", - "rigid": true, - "watertight": true, - "ammo_restriction": { - "diesel": 250, - "gasoline": 250, - "flammable": 250, - "lamp_oil": 250, - "crude_lamp_oil": 250, - "motor_oil": 250, - "jp8": 250, - "avgas": 250 - } - } - ], - "min_skills": [ [ "weapon", 2 ], [ "launcher", 1 ] ], - "install_time": "30 m", - "flags": [ "STR_RELOAD", "PUMP_RAIL_COMPATIBLE", "NON_FOULING" ] - }, - { - "type": "GUNMOD", - "//": "Stats are overall a hybrid of all the pistols you can use to craft it, with 10% higher dispersion (rounded up) and increased reload time.", - "id": "22aux", - "name": { "str": "survivor's auxiliary .22 pistol" }, - "location": "underbarrel", - "weight": "1020 g", - "volume": "500 ml", - "color": "dark_gray", - "handling_modifier": -2, - "to_hit": -3, - "price": "120 USD", - "price_postapoc": "12 USD", - "description": "A common .22 LR semi-automatic pistol, modified to attach to another firearm under the barrel at the expense of the base weapon's handling. Its magazine well has been permanently, almost crudely altered to allow it to use various magazines from similar weapons, at the expense of accuracy and ease of reloading.", - "symbol": ":", - "material": [ "steel", "plastic" ], - "mod_targets": [ "rifle", "shotgun", "smg", "crossbow", "launcher" ], - "bashing": 9, - "gun_data": { - "skill": "pistol", - "ammo": "22", - "ranged_damage": { "damage_type": "bullet", "amount": -1 }, - "dispersion": 530, - "min_cycle_recoil": 39, - "durability": 6, - "reload": 200 - }, - "min_skills": [ [ "weapon", 2 ], [ "pistol", 1 ] ], - "install_time": "20 m", - "pocket_data": [ - { - "magazine_well": "250 ml", - "pocket_type": "MAGAZINE_WELL", - "holster": true, - "max_contains_volume": "20 L", - "max_contains_weight": "20 kg", - "item_restriction": [ "mosquitomag", "sw22mag", "wp22mag", "surv_22_mag" ] - } - ] - }, - { - "type": "GUNMOD", - "id": "9mmaux", - "name": { "str": "survivor's auxiliary 9mm pistol" }, - "location": "underbarrel", - "weight": "961 g", - "volume": "528 ml", - "color": "dark_gray", - "handling_modifier": -2, - "to_hit": -2, - "price": "120 USD", - "price_postapoc": "12 USD", - "description": "A common 9x19mm semi-automatic pistol, modified to attach to another firearm under the barrel at the expense of the base weapon's handling. Its magazine well has been permanently, almost crudely altered to allow it to use various magazines from similar weapons, at the expense of accuracy and ease of reloading, plus its purpose makes some high-capacity magazines unusable.", - "symbol": ":", - "material": [ "steel", "plastic" ], - "mod_targets": [ "rifle", "shotgun", "smg", "crossbow", "launcher" ], - "bashing": 8, - "gun_data": { - "skill": "pistol", - "ammo": "9mm", - "ranged_damage": { "damage_type": "bullet", "amount": -1 }, - "dispersion": 530, - "min_cycle_recoil": 450, - "durability": 5, - "reload": 200 - }, - "min_skills": [ [ "weapon", 2 ], [ "pistol", 1 ] ], - "install_time": "20 m", - "pocket_data": [ - { - "magazine_well": "250 ml", - "pocket_type": "MAGAZINE_WELL", - "holster": true, - "max_contains_volume": "20 L", - "max_contains_weight": "20 kg", - "item_restriction": [ "glockmag", "glock17_17", "glock17_22", "glockbigmag", "m9mag", "m9bigmag", "usp9mag", "surv_9mm_mag" ] - } - ] - }, - { - "type": "GUNMOD", - "id": "45aux", - "name": { "str": "survivor's auxiliary .45 pistol" }, - "location": "underbarrel", - "weight": "1120 g", - "volume": "1607 ml", - "color": "dark_gray", - "handling_modifier": -2, - "to_hit": -2, - "price": "120 USD", - "price_postapoc": "12 USD", - "description": "A common .45 ACP semi-automatic pistol, modified to attach to another firearm under the barrel at the expense of the base weapon's handling. Its magazine well has been permanently, almost crudely altered to allow it to use various magazines from similar weapons, at the expense of accuracy and ease of reloading.", - "symbol": ":", - "material": [ "steel", "plastic" ], - "mod_targets": [ "rifle", "shotgun", "smg", "crossbow", "launcher" ], - "bashing": 8, - "gun_data": { - "skill": "pistol", - "ammo": "45", - "ranged_damage": { "damage_type": "bullet", "amount": -1 }, - "dispersion": 530, - "min_cycle_recoil": 540, - "durability": 6, - "reload": 200 - }, - "min_skills": [ [ "weapon", 2 ], [ "pistol", 1 ] ], - "install_time": "20 m", - "pocket_data": [ - { - "magazine_well": "250 ml", - "pocket_type": "MAGAZINE_WELL", - "holster": true, - "max_contains_volume": "20 L", - "max_contains_weight": "20 kg", - "item_restriction": [ "m1911mag", "m1911bigmag", "usp45mag", "surv_45_mag" ] - } - ] - }, - { - "type": "GUNMOD", - "id": "surv_laser_sight", - "name": { "str": "survivor's laser sight" }, - "location": "sights", - "sight_dispersion": 20, - "field_of_view": 900, - "aim_speed_modifier": 12, - "description": "A sight made for maximum target acquisition. It is composed of a small makeshift red dot sight that emits a laser beam at what it targets. The reticle in the sight allows proper aiming while the laser beam allows for quick target aim.", - "weight": "150 g", - "to_hit": -1, - "color": "dark_gray", - "symbol": ":", - "material": [ "plastic", "steel" ], - "mod_targets": [ "smg", "rifle", "pistol", "shotgun", "crossbow", "bow", "launcher" ], - "volume": "250 ml", - "price": "850 USD", - "price_postapoc": "850 cent", - "install_time": "30 m", - "min_skills": [ [ "weapon", 2 ], [ "gun", 1 ] ], - "flags": [ "DISABLE_SIGHTS" ] - }, - { - "type": "GUNMOD", - "id": "lmg_handle", - "name": { "str": "makeshift LMG recoil handle" }, - "//": "Unique to my LMGs!", - "location": "carry handle", - "sight_dispersion": 45, - "field_of_view": 900, - "aim_speed_modifier": 10, - "dispersion_modifier": 60, - "handling_modifier": 10, - "description": "A side-mounted handle designed for a custom LMG of some sort, to help in hip fire. Reduces target acquisition time and perceived recoil, but increases overall dispersion. Attaching it will hinder the effective use of the weapon's default sights, as well.", - "weight": "120 g", - "volume": "250 ml", - "integral_volume": "0 ml", - "to_hit": -1, - "color": "dark_gray", - "symbol": ":", - "material": [ "plastic", "steel" ], - "mod_targets": [ "rifle" ], - "install_time": "20 m", - "min_skills": [ [ "weapon", 2 ], [ "gun", 1 ] ], - "flags": [ "DISABLE_SIGHTS" ] - }, - { - "id": "shot_crafted_suppressor", - "type": "GUNMOD", - "name": { "str": "makeshift shotgun suppressor" }, - "description": "A homemade suppressor made from a pipe and improvised baffles. It's a lot more complex than a suppressor for a pistol or rifle, and will deteriorate quickly with use. This suppressor is large and, when attached, will interfere with your ability to aim down the base sights of the gun.", - "weight": "920 g", - "volume": "750 ml", - "price": "9 USD", - "price_postapoc": "350 cent", - "install_time": "30 s", - "to_hit": 1, - "bashing": 3, - "material": [ "steel" ], - "symbol": ":", - "color": "dark_gray", - "location": "muzzle", - "mod_targets": [ "shotgun" ], - "consume_chance": 15, - "consume_divisor": 80, - "damage_modifier": { "damage_type": "bullet", "amount": -5 }, - "dispersion_modifier": 40, - "handling_modifier": 2, - "loudness_modifier": -20, - "flags": [ "DISABLE_SIGHTS", "CONSUMABLE" ] - }, - { - "id": "hydrogen_convertor", - "type": "GUNMOD", - "name": { "str": "hydrogen density converter" }, - "description": "An ad-hoc conversion kit designed by Omnitech for experimental plasma weaponry. Its purpose is to reconfigure the emitter to function with much lower compression rates, allowing it to use commercial-grade hydrogen instead of now-irreplaceable compressed hydrogen canisters. This will give the weapon reduced power, range, and accuracy.", - "weight": "380 g", - "volume": "250 ml", - "integral_volume": "0 ml", - "price": "1000 USD", - "price_postapoc": "5 USD", - "material": [ "steel" ], - "symbol": ":", - "color": "light_gray", - "location": "emitter", - "mod_targets": [ "pistol", "rifle", "launcher" ], - "install_time": "30 m", - "min_skills": [ [ "weapon", 3 ], [ "electronics", 2 ] ], - "acceptable_ammo": [ "plasma" ], - "ammo_modifier": [ "c_hydrogen" ] - } -] diff --git a/nocts_cata_mod_DDA/Weapons/c_ranged.json b/nocts_cata_mod_DDA/Weapons/c_ranged.json deleted file mode 100644 index 876a1845..00000000 --- a/nocts_cata_mod_DDA/Weapons/c_ranged.json +++ /dev/null @@ -1,2020 +0,0 @@ -[ - { - "id": "unbio_laser_gun", - "type": "GUN", - "symbol": "(", - "looks_like": "v29", - "color": "magenta", - "name": { "str": "bio laser pistol" }, - "description": "Finger Laser CBM turned into a pistol. Still very accurate, but not particularly damaging.", - "price": "4200 USD", - "price_postapoc": "20 USD", - "material": [ "superalloy", "steel" ], - "skill": "pistol", - "flags": [ "NEVER_JAMS", "NON_FOULING", "NEEDS_NO_LUBE" ], - "ammo_effects": [ "LASER", "INCENDIARY" ], - "ups_charges": 25, - "weight": "6 g", - "volume": "3 L", - "ranged_damage": { "damage_type": "heat", "amount": 8 }, - "range": 25, - "dispersion": 150, - "durability": 9, - "loudness": 7, - "reload": 500 - }, - { - "id": "unbio_chain_lightning", - "type": "GUN", - "symbol": "(", - "looks_like": "v29", - "color": "magenta", - "name": { "str": "chain lightning rifle" }, - "description": "Rifle built with parts salvaged from a Chain Lightning CBM. Fires bolts of electricity that jump between nearby enemies.", - "price": "1800 USD", - "price_postapoc": "20 USD", - "material": [ "superalloy", "steel" ], - "skill": "rifle", - "flags": [ "NEVER_JAMS", "NO_UNLOAD", "NON_FOULING", "NEEDS_NO_LUBE" ], - "ammo_effects": [ "LIGHTNING", "BOUNCE" ], - "ups_charges": 40, - "weight": "2840 g", - "volume": "3500 ml", - "ranged_damage": { "damage_type": "electric", "amount": 15 }, - "range": 10, - "dispersion": 150, - "durability": 9, - "loudness": 10, - "reload": 500 - }, - { - "id": "flesh_pistol", - "type": "GUN", - "symbol": "(", - "looks_like": "flesh_rifle", - "color": "red", - "name": { "str": "biological pistol" }, - "description": "A pistol made out of fleshy material enclosed by metal. Whatever it fires seems to be solid enough to do damage along with immolating victims. Activate it to draw your life force into the weapon, weaving a replacement magazine of flesh and bone. Wielding it gives you a strange sense of focus, though the occasional twitch and unnerving sound from this thing leaves you uneasy. Hopefully it's not sentient.", - "price": "5800 USD", - "price_postapoc": "60 USD", - "material": [ "flesh", "superalloy" ], - "ammo_effects": [ "NEVER_MISFIRES", "INCENDIARY", "MUZZLE_SMOKE", "PLASMA", "BLINDS_EYES" ], - "flags": [ "NEVER_JAMS", "NO_UNLOAD", "NON_FOULING", "NEEDS_NO_LUBE", "USE_PLAYER_ENERGY" ], - "skill": "pistol", - "weight": "850 g", - "volume": "500 ml", - "bashing": 8, - "to_hit": -1, - "ranged_damage": { "damage_type": "stab", "amount": 20, "armor_penetration": 2 }, - "range": 15, - "dispersion": 250, - "recoil": 25, - "durability": 8, - "modes": [ [ "DEFAULT", "semi", 1 ], [ "BURST", "2-rd. burst", 2 ] ], - "valid_mod_locations": [ [ "accessories", 1 ], [ "sling", 1 ] ], - "ammo": [ "battery" ], - "pocket_data": [ - { - "magazine_well": "200 ml", - "pocket_type": "MAGAZINE_WELL", - "holster": true, - "max_contains_volume": "20 L", - "max_contains_weight": "20 kg", - "item_restriction": [ "flesh_pistol_magazine" ] - } - ], - "use_action": { "type": "cast_spell", "spell_id": "c_flesh_pistol_regen", "need_wielding": true, "no_fail": true, "level": 0 }, - "relic_data": { - "passive_effects": [ - { - "has": "WIELD", - "condition": "ALWAYS", - "values": [ { "value": "STRENGTH", "add": -2 }, { "value": "DEXTERITY", "add": -2 }, { "value": "PERCEPTION", "add": 4 } ], - "mutations": [ "SCHIZOPHRENIC", "ROT1", "PRED1" ] - } - ] - } - }, - { - "id": "flesh_smg", - "type": "GUN", - "symbol": "(", - "looks_like": "flesh_rifle", - "color": "red", - "name": { "str": "biological sub-machinegun" }, - "description": "A sub-machinegun made out of fleshy material enclosed by metal. Whatever the hell it fires seems to have an incendiary effect on targets. Activate it to draw your life force into the weapon, weaving a replacement magazine of flesh and bone. Wielding it gives you a strange sense of focus, though the occasional twitch and unnerving sound from this thing leaves you uneasy. Hopefully it's not sentient.", - "price": "5800 USD", - "price_postapoc": "75 USD", - "material": [ "flesh", "superalloy" ], - "ammo_effects": [ "NEVER_MISFIRES", "INCENDIARY", "MUZZLE_SMOKE", "PLASMA", "BLINDS_EYES", "FLAME", "BEANBAG", "STREAM" ], - "flags": [ "NEVER_JAMS", "NO_UNLOAD", "NON_FOULING", "NEEDS_NO_LUBE", "USE_PLAYER_ENERGY" ], - "skill": "smg", - "weight": "2850 g", - "volume": "1 L", - "bashing": 8, - "to_hit": -1, - "ranged_damage": { "damage_type": "stab", "amount": 25, "armor_penetration": 5 }, - "range": 20, - "dispersion": 150, - "recoil": 20, - "durability": 8, - "modes": [ [ "DEFAULT", "semi", 1 ], [ "BURST", "burst", 3 ] ], - "ammo": [ "battery" ], - "pocket_data": [ - { - "magazine_well": "600 ml", - "pocket_type": "MAGAZINE_WELL", - "holster": true, - "max_contains_volume": "20 L", - "max_contains_weight": "20 kg", - "item_restriction": [ "flesh_smg_magazine" ] - } - ], - "use_action": { "type": "cast_spell", "spell_id": "c_flesh_smg_regen", "need_wielding": true, "no_fail": true, "level": 0 }, - "valid_mod_locations": [ [ "accessories", 1 ], [ "sling", 1 ] ], - "relic_data": { - "passive_effects": [ - { - "has": "WIELD", - "condition": "ALWAYS", - "values": [ { "value": "STRENGTH", "add": -2 }, { "value": "DEXTERITY", "add": -2 }, { "value": "PERCEPTION", "add": 4 } ], - "mutations": [ "SCHIZOPHRENIC", "ROT2", "PRED2", "INFRARED", "ELECTRORECEPTORS" ], - "hit_me_effect": [ - { - "id": "c_flesh_hit_effect", - "once_in": 3, - "message": "A surge of energy courses from your weapon, empowering you further!", - "npc_message": "A jolt of strange energy envelops %1$s!" - } - ] - } - ] - } - }, - { - "id": "flesh_rifle", - "type": "GUN", - "symbol": "(", - "color": "red", - "name": { "str": "biological rifle" }, - "description": "A rifle made out of fleshy material enclosed by metal. It fires something seemingly alive, over quite a long range in fact, horribly burning and stunning whatever it hits. Activate it to draw your life force into the weapon, weaving a replacement magazine of flesh and bone. Wielding it gives you a strange sense of focus, though the occasional twitch and unnerving sound from this thing leaves you uneasy. Hopefully it's not sentient.", - "price": "5800 USD", - "price_postapoc": "75 USD", - "material": [ "flesh", "superalloy" ], - "ammo_effects": [ "NEVER_MISFIRES", "INCENDIARY", "MUZZLE_SMOKE", "PLASMA", "BLINDS_EYES", "FLAME", "LARGE_BEANBAG", "NAPALM" ], - "flags": [ "NEVER_JAMS", "NO_UNLOAD", "NON_FOULING", "NEEDS_NO_LUBE", "USE_PLAYER_ENERGY" ], - "skill": "rifle", - "weight": "3650 g", - "volume": "2 L", - "bashing": 8, - "to_hit": -1, - "ranged_damage": { "damage_type": "stab", "amount": 60, "armor_penetration": 10 }, - "range": 40, - "barrel_volume": "500 ml", - "dispersion": 50, - "recoil": 200, - "durability": 8, - "modes": [ [ "DEFAULT", "semi", 1 ], [ "BURST", "burst", 3 ], [ "AUTO", "auto", 5 ] ], - "ammo": [ "battery" ], - "pocket_data": [ - { - "magazine_well": "300 ml", - "pocket_type": "MAGAZINE_WELL", - "holster": true, - "max_contains_volume": "20 L", - "max_contains_weight": "20 kg", - "item_restriction": [ "flesh_rifle_magazine" ] - } - ], - "use_action": { "type": "cast_spell", "spell_id": "c_flesh_rifle_regen", "need_wielding": true, "no_fail": true, "level": 0 }, - "valid_mod_locations": [ [ "accessories", 1 ], [ "sling", 1 ] ], - "relic_data": { - "passive_effects": [ - { - "has": "WIELD", - "condition": "ALWAYS", - "values": [ { "value": "STRENGTH", "add": -2 }, { "value": "DEXTERITY", "add": -2 }, { "value": "PERCEPTION", "add": 4 } ], - "mutations": [ "SCHIZOPHRENIC", "ROT2", "PRED2", "INFRARED", "ELECTRORECEPTORS" ], - "hit_me_effect": [ - { - "id": "c_flesh_hit_effect", - "once_in": 3, - "message": "A surge of energy courses from your weapon, empowering you further!", - "npc_message": "A jolt of strange energy envelops %1$s!" - } - ] - } - ] - } - }, - { - "id": "flesh_lmg", - "type": "GUN", - "symbol": "(", - "looks_like": "flesh_rifle", - "color": "red", - "name": { "str": "biological machinegun" }, - "description": "A light machinegun made out of fleshy material enclosed by metal. It fires unnatural, presumably-living rounds that daze and immolate almost anything hit by sustained fire. Activate it to draw your life force into the weapon, weaving a replacement magazine of flesh and bone. Wielding it gives you a strange sense of focus, though the occasional twitch and unnerving sound from this thing leaves you uneasy. Hopefully it's not sentient.", - "price": "5800 USD", - "price_postapoc": "75 USD", - "material": [ "flesh", "superalloy" ], - "ammo_effects": [ "NEVER_MISFIRES", "INCENDIARY", "MUZZLE_SMOKE", "PLASMA", "BLINDS_EYES", "FLAME", "BEANBAG", "STREAM_BIG" ], - "flags": [ "NEVER_JAMS", "NO_UNLOAD", "NON_FOULING", "NEEDS_NO_LUBE", "USE_PLAYER_ENERGY" ], - "skill": "rifle", - "weight": "4750 g", - "volume": "2 L", - "bashing": 8, - "to_hit": -1, - "ranged_damage": { "damage_type": "stab", "amount": 40, "armor_penetration": 5 }, - "range": 40, - "dispersion": 150, - "recoil": 100, - "durability": 8, - "modes": [ [ "DEFAULT", "semi", 5 ], [ "BURST", "low auto", 5 ], [ "AUTO", "high auto", 10 ] ], - "ammo": [ "battery" ], - "pocket_data": [ - { - "magazine_well": "1000 ml", - "pocket_type": "MAGAZINE_WELL", - "holster": true, - "max_contains_volume": "20 L", - "max_contains_weight": "20 kg", - "item_restriction": [ "flesh_lmg_magazine" ] - } - ], - "use_action": { "type": "cast_spell", "spell_id": "c_flesh_lmg_regen", "need_wielding": true, "no_fail": true, "level": 0 }, - "valid_mod_locations": [ [ "accessories", 1 ], [ "sling", 1 ] ], - "relic_data": { - "passive_effects": [ - { - "has": "WIELD", - "condition": "ALWAYS", - "values": [ { "value": "STRENGTH", "add": -2 }, { "value": "DEXTERITY", "add": -2 }, { "value": "PERCEPTION", "add": 4 } ], - "mutations": [ "SCHIZOPHRENIC", "ROT2", "PRED2", "INFRARED", "ELECTRORECEPTORS" ], - "hit_me_effect": [ - { - "id": "c_flesh_hit_effect", - "once_in": 3, - "message": "A surge of energy courses from your weapon, empowering you further!", - "npc_message": "A jolt of strange energy envelops %1$s!" - } - ] - } - ] - } - }, - { - "id": "flesh_shotgun", - "type": "GUN", - "symbol": "(", - "color": "red", - "looks_like": "flesh_rifle", - "name": { "str": "biological scattergun" }, - "description": "An automatic shotgun made out of fleshy material enclosed by metal. It's hard to tell what this thing even fires, but it appears to have a powerful stunning and incendiary effect on targets. Activate it to draw your life force into the weapon, weaving a replacement magazine of flesh and bone. Wielding it gives you a strange sense of focus, though the occasional twitch and unnerving sound from this thing leaves you uneasy. Hopefully it's not sentient.", - "price": "5800 USD", - "price_postapoc": "75 USD", - "material": [ "flesh", "superalloy" ], - "ammo_effects": [ - "NEVER_MISFIRES", - "INCENDIARY", - "MUZZLE_SMOKE", - "PLASMA", - "BLINDS_EYES", - "FLAME", - "TANGLE", - "LARGE_BEANBAG", - "STREAM_BIG", - "WIDE" - ], - "flags": [ "NEVER_JAMS", "NO_UNLOAD", "NON_FOULING", "NEEDS_NO_LUBE", "USE_PLAYER_ENERGY" ], - "skill": "shotgun", - "weight": "3850 g", - "volume": "2 L", - "bashing": 8, - "to_hit": -1, - "ranged_damage": { "damage_type": "stab", "amount": 50, "armor_penetration": 2 }, - "range": 15, - "barrel_volume": "500 ml", - "dispersion": 300, - "recoil": 300, - "durability": 8, - "modes": [ [ "DEFAULT", "semi", 1 ], [ "BURST", "2-rd. burst", 2 ] ], - "ammo": [ "battery" ], - "pocket_data": [ - { - "magazine_well": "400 ml", - "pocket_type": "MAGAZINE_WELL", - "holster": true, - "max_contains_volume": "20 L", - "max_contains_weight": "20 kg", - "item_restriction": [ "flesh_shotgun_magazine" ] - } - ], - "use_action": { "type": "cast_spell", "spell_id": "c_flesh_shotgun_regen", "need_wielding": true, "no_fail": true, "level": 0 }, - "valid_mod_locations": [ [ "accessories", 1 ], [ "sling", 1 ] ], - "relic_data": { - "passive_effects": [ - { - "has": "WIELD", - "condition": "ALWAYS", - "values": [ { "value": "STRENGTH", "add": -2 }, { "value": "DEXTERITY", "add": -2 }, { "value": "PERCEPTION", "add": 4 } ], - "mutations": [ "SCHIZOPHRENIC", "ROT2", "PRED2", "INFRARED", "ELECTRORECEPTORS" ], - "hit_me_effect": [ - { - "id": "c_flesh_hit_effect", - "once_in": 3, - "message": "A surge of energy courses from your weapon, empowering you further!", - "npc_message": "A jolt of strange energy envelops %1$s!" - } - ] - } - ] - } - }, - { - "id": "sur_pnu_lmg", - "type": "GUN", - "color": "dark_gray", - "symbol": "(", - "looks_like": "tihar", - "name": { "str": "survivor's pneumatic LMG" }, - "description": "A high-powered, multistroke pneumatic rifle with a basic magazine hopper. While handcrafted, it is higher in quality than most homemade weapons, using a hand crank and cam to power its air compressor, allowing for a modest volume of fire.", - "price": "2400 USD", - "price_postapoc": "80 USD", - "material": [ "wood", "steel" ], - "weight": "11536 g", - "volume": "4250 ml", - "bashing": 10, - "to_hit": -1, - "flags": [ "FIRE_TWOHAND", "STR_RELOAD", "NON_FOULING", "NEEDS_NO_LUBE" ], - "ammo": [ "pebble" ], - "skill": "rifle", - "ranged_damage": { "damage_type": "stab", "amount": 20 }, - "range": 15, - "dispersion": 150, - "durability": 6, - "modes": [ [ "DEFAULT", "semi", 1 ], [ "BURST", "burst", 3 ], [ "auto", "auto", 10 ] ], - "clip_size": 100, - "pocket_data": [ { "pocket_type": "MAGAZINE", "ammo_restriction": { "pebble": 100 } } ], - "reload": 6000, - "loudness": 20, - "valid_mod_locations": [ - [ "accessories", 3 ], - [ "sling", 1 ], - [ "grip", 1 ], - [ "barrel", 1 ], - [ "muzzle", 1 ], - [ "rail", 1 ], - [ "mechanism", 2 ], - [ "sights", 1 ], - [ "stock", 1 ], - [ "underbarrel", 1 ] - ] - }, - { - "id": "ups_rifle", - "type": "GUN", - "color": "yellow", - "symbol": "(", - "looks_like": "laser_rifle", - "name": { "str": "survivor's UPS rifle" }, - "description": "A makeshift, albeit advanced, laser rifle. Relatively potent but less efficient than proper models. Reasonably reliable and can be mounted on a vehicle.", - "price": "3580 USD", - "price_postapoc": "40 USD", - "material": [ "steel", "wood" ], - "weight": "4145 g", - "volume": "3500 ml", - "bashing": 12, - "to_hit": -1, - "ammo_effects": [ "LASER", "SHOT", "INCENDIARY" ], - "flags": [ "NO_UNLOAD", "NON_FOULING", "NEEDS_NO_LUBE" ], - "ups_charges": 80, - "skill": "rifle", - "ranged_damage": { "damage_type": "heat", "amount": 40, "armor_penetration": 3 }, - "range": 25, - "dispersion": 120, - "durability": 7, - "modes": [ [ "DEFAULT", "semi", 1 ], [ "BURST", "burst", 5 ] ], - "loudness": 12, - "valid_mod_locations": [ - [ "accessories", 2 ], - [ "sling", 1 ], - [ "grip", 1 ], - [ "rail", 1 ], - [ "sights", 1 ], - [ "stock", 1 ], - [ "underbarrel", 1 ] - ] - }, - { - "id": "ups_rifle_crank", - "type": "GUN", - "color": "yellow", - "symbol": "(", - "looks_like": "ups_rifle", - "name": { "str": "survivor's crank rifle" }, - "description": "Further building on the developments that went into the UPS rifle, this integrates a hand crank and capacitors to charge a custom-made power cell. Infinite ammo, at the cost of performance and reliability. Use it to deploy the crank charger.", - "price": "7490 USD", - "price_postapoc": "60 USD", - "material": [ "steel", "wood" ], - "weight": "4964 g", - "volume": "4250 ml", - "bashing": 8, - "to_hit": -1, - "ammo_effects": [ "LASER", "SHOT", "INCENDIARY" ], - "flags": [ "NON_FOULING", "NEEDS_NO_LUBE" ], - "skill": "rifle", - "ammo": [ "battery" ], - "ranged_damage": { "damage_type": "heat", "amount": 40, "armor_penetration": 3 }, - "range": 25, - "dispersion": 150, - "recoil": 15, - "durability": 6, - "modes": [ [ "DEFAULT", "semi", 1 ], [ "BURST", "burst", 5 ] ], - "reload": 0, - "loudness": 16, - "use_action": "HAND_CRANK", - "pocket_data": [ - { - "magazine_well": "150 ml", - "pocket_type": "MAGAZINE_WELL", - "holster": true, - "max_contains_volume": "20 L", - "max_contains_weight": "20 kg", - "item_restriction": [ "rifle_crank_battery_cell" ] - } - ], - "valid_mod_locations": [ - [ "accessories", 2 ], - [ "sling", 1 ], - [ "grip", 1 ], - [ "rail", 1 ], - [ "sights", 1 ], - [ "stock", 1 ], - [ "underbarrel", 1 ] - ] - }, - { - "id": "surv_battery_pistol", - "type": "GUN", - "color": "light_red", - "symbol": "{", - "looks_like": "v29", - "name": { "str": "survivor's battery pistol" }, - "description": "A simple electronic pistol, using batteries from common household electronics to power a low-yield electrolaser. Not very powerful, but can shock targets.", - "price": "424 USD", - "price_postapoc": "20 USD", - "material": [ "steel", "wood" ], - "weight": "2940 g", - "volume": "1 L", - "bashing": 3, - "to_hit": -1, - "ammo_effects": [ "LIGHTNING" ], - "flags": [ "NON_FOULING", "NEEDS_NO_LUBE" ], - "ammo_to_fire": 20, - "ammo": [ "battery" ], - "pocket_data": [ - { - "magazine_well": "50 ml", - "pocket_type": "MAGAZINE_WELL", - "holster": true, - "max_contains_volume": "20 L", - "max_contains_weight": "20 kg", - "item_restriction": [ - "light_plus_battery_cell", - "light_minus_battery_cell", - "light_battery_cell", - "light_atomic_battery_cell", - "light_minus_atomic_battery_cell", - "light_minus_disposable_cell", - "light_disposable_cell" - ] - } - ], - "skill": "pistol", - "ranged_damage": { "damage_type": "electric", "amount": 5 }, - "range": 10, - "dispersion": 120, - "recoil": 10, - "durability": 5, - "reload": 300, - "loudness": 12, - "valid_mod_locations": [ [ "accessories", 2 ], [ "sling", 1 ], [ "barrel", 1 ], [ "rail", 1 ], [ "sights", 1 ], [ "stock", 1 ] ] - }, - { - "id": "surv_battery_rifle", - "type": "GUN", - "color": "light_red", - "symbol": "{", - "looks_like": "laser_rifle", - "name": { "str": "survivor's battery rifle" }, - "description": "A simple electronic rifle, using batteries from common power tools to power a low-yield electrolaser. A bit more potent than its pistol variant, but still quite an inefficient use of power.", - "price": "871 USD", - "price_postapoc": "40 USD", - "material": [ "steel", "wood" ], - "weight": "5360 g", - "volume": "3 L", - "bashing": 8, - "to_hit": -1, - "ammo_effects": [ "LIGHTNING" ], - "flags": [ "NON_FOULING", "NEEDS_NO_LUBE" ], - "ammo_to_fire": 50, - "ammo": [ "battery" ], - "pocket_data": [ - { - "magazine_well": "300 ml", - "pocket_type": "MAGAZINE_WELL", - "holster": true, - "max_contains_volume": "20 L", - "max_contains_weight": "20 kg", - "item_restriction": [ "medium_battery_cell", "medium_plus_battery_cell", "medium_atomic_battery_cell", "medium_disposable_cell" ] - } - ], - "skill": "rifle", - "ranged_damage": { "damage_type": "electric", "amount": 12 }, - "range": 15, - "dispersion": 100, - "recoil": 30, - "durability": 5, - "reload": 600, - "loudness": 14, - "valid_mod_locations": [ - [ "accessories", 3 ], - [ "sling", 1 ], - [ "grip", 1 ], - [ "barrel", 1 ], - [ "rail", 1 ], - [ "sights", 1 ], - [ "stock", 1 ], - [ "underbarrel", 1 ] - ] - }, - { - "id": "surv_full_223", - "type": "GUN", - "symbol": "(", - "color": "brown", - "looks_like": "surv_carbine_223", - "name": { "str": "survivor's .223 assault rifle" }, - "description": "A (mostly) homemade assault rifle built from a full auto receiver. While still lower quality than most pre-cataclysm rifles, it's superior to many other homemade weapons. Takes the .223 cartridge via its custom-made magazine, and can accept certain STANAG magazines of equal or lesser capacity.", - "price": "1200 USD", - "price_postapoc": "120 USD", - "material": [ "steel", "wood" ], - "skill": "rifle", - "ammo": [ "223" ], - "weight": "3028 g", - "volume": "2 L", - "longest_side": "900 mm", - "barrel_volume": "500 ml", - "bashing": 12, - "to_hit": -1, - "ranged_damage": { "damage_type": "bullet", "amount": -1 }, - "dispersion": 450, - "blackpowder_tolerance": 30, - "min_cycle_recoil": 1000, - "durability": 7, - "modes": [ [ "DEFAULT", "semi", 1 ], [ "BURST", "burst", 5 ] ], - "reload": 100, - "loudness": 50, - "pocket_data": [ - { - "magazine_well": "250 ml", - "pocket_type": "MAGAZINE_WELL", - "holster": true, - "max_contains_volume": "20 L", - "max_contains_weight": "20 kg", - "item_restriction": [ "surv_223_mag", "stanag20", "stanag10", "stanag5", "survivor223mag" ] - } - ], - "valid_mod_locations": [ - [ "accessories", 2 ], - [ "barrel", 1 ], - [ "brass catcher", 1 ], - [ "muzzle", 1 ], - [ "sling", 1 ], - [ "stock", 1 ], - [ "underbarrel", 1 ], - [ "grip mount", 1 ], - [ "rail mount", 1 ], - [ "sights mount", 1 ] - ] - }, - { - "id": "surv_full_22", - "type": "GUN", - "symbol": "(", - "color": "brown", - "looks_like": "sten", - "name": { "str": "survivor's .22 SMG" }, - "description": "A (mostly) homemade SMG built from a full auto receiver. While still lower quality than most pre-cataclysm SMGs, it's superior to many other homemade weapons. Takes the .22 cartridge via its custom-made magazine.", - "price": "1200 USD", - "price_postapoc": "120 USD", - "material": [ "steel", "wood" ], - "skill": "smg", - "ammo": [ "22" ], - "weight": "2074 g", - "volume": "1500 ml", - "longest_side": "800 mm", - "barrel_volume": "250 ml", - "bashing": 8, - "to_hit": -1, - "ranged_damage": { "damage_type": "bullet", "amount": -1 }, - "dispersion": 450, - "blackpowder_tolerance": 30, - "min_cycle_recoil": 25, - "durability": 6, - "modes": [ [ "DEFAULT", "semi", 1 ], [ "BURST", "burst", 8 ] ], - "reload": 100, - "loudness": 60, - "pocket_data": [ - { - "magazine_well": "100 ml", - "pocket_type": "MAGAZINE_WELL", - "holster": true, - "max_contains_volume": "20 L", - "max_contains_weight": "20 kg", - "item_restriction": [ "surv_22_mag" ] - } - ], - "valid_mod_locations": [ - [ "accessories", 2 ], - [ "barrel", 1 ], - [ "brass catcher", 1 ], - [ "muzzle", 1 ], - [ "sling", 1 ], - [ "stock", 1 ], - [ "underbarrel", 1 ], - [ "grip mount", 1 ], - [ "rail mount", 1 ], - [ "sights mount", 1 ] - ] - }, - { - "id": "surv_full_9mm", - "type": "GUN", - "symbol": "(", - "color": "brown", - "looks_like": "sten", - "name": { "str": "survivor's 9mm SMG" }, - "description": "A (mostly) homemade SMG built from a full auto receiver. While still lower quality than most pre-cataclysm SMGs, it's superior to many other homemade weapons. Takes the 9mm cartridge via its custom-made magazine, or can accept lower-capacity makeshift STEN magazines.", - "price": "1200 USD", - "price_postapoc": "120 USD", - "material": [ "steel", "wood" ], - "skill": "smg", - "ammo": [ "9mm" ], - "weight": "3158 g", - "volume": "1500 ml", - "longest_side": "800 mm", - "barrel_volume": "250 ml", - "bashing": 8, - "to_hit": -1, - "ranged_damage": { "damage_type": "bullet", "amount": -1 }, - "dispersion": 450, - "blackpowder_tolerance": 30, - "min_cycle_recoil": 300, - "durability": 6, - "modes": [ [ "DEFAULT", "semi", 1 ], [ "BURST", "burst", 8 ] ], - "reload": 100, - "loudness": 60, - "pocket_data": [ - { - "magazine_well": "100 ml", - "pocket_type": "MAGAZINE_WELL", - "holster": true, - "max_contains_volume": "20 L", - "max_contains_weight": "20 kg", - "item_restriction": [ "surv_9mm_mag", "survivor9mm_mag" ] - } - ], - "valid_mod_locations": [ - [ "accessories", 2 ], - [ "barrel", 1 ], - [ "brass catcher", 1 ], - [ "muzzle", 1 ], - [ "sling", 1 ], - [ "stock", 1 ], - [ "underbarrel", 1 ], - [ "grip mount", 1 ], - [ "rail mount", 1 ], - [ "sights mount", 1 ] - ] - }, - { - "id": "surv_full_45", - "type": "GUN", - "symbol": "(", - "color": "brown", - "looks_like": "sten", - "name": { "str": "survivor's .45 SMG" }, - "description": "A (mostly) homemade SMG built from a full auto receiver. While still lower quality than most pre-cataclysm SMGs, it's superior to many other homemade weapons. Takes the .45 cartridge via its custom-made magazine, and can accept lower-capacity makeshift variants of the MAC-10 magazine.", - "price": "1200 USD", - "price_postapoc": "120 USD", - "material": [ "steel", "wood" ], - "skill": "smg", - "ammo": [ "45" ], - "weight": "3160 g", - "volume": "1500 ml", - "longest_side": "800 mm", - "barrel_volume": "250 ml", - "bashing": 8, - "to_hit": -1, - "ranged_damage": { "damage_type": "bullet", "amount": -1 }, - "dispersion": 450, - "blackpowder_tolerance": 30, - "min_cycle_recoil": 400, - "durability": 6, - "modes": [ [ "DEFAULT", "semi", 1 ], [ "BURST", "burst", 8 ] ], - "reload": 100, - "loudness": 60, - "pocket_data": [ - { - "magazine_well": "100 ml", - "pocket_type": "MAGAZINE_WELL", - "holster": true, - "max_contains_volume": "20 L", - "max_contains_weight": "20 kg", - "item_restriction": [ "surv_45_mag", "smg_45_mag" ] - } - ], - "valid_mod_locations": [ - [ "accessories", 2 ], - [ "barrel", 1 ], - [ "brass catcher", 1 ], - [ "muzzle", 1 ], - [ "sling", 1 ], - [ "stock", 1 ], - [ "underbarrel", 1 ], - [ "grip mount", 1 ], - [ "rail mount", 1 ], - [ "sights mount", 1 ] - ] - }, - { - "id": "surv_full_308", - "type": "GUN", - "symbol": "(", - "color": "brown", - "looks_like": "rifle_308", - "name": { "str": "survivor's .308 battle rifle" }, - "description": "A (mostly) homemade automatic rifle built from a full auto receiver. While still lower quality than most pre-cataclysm rifles, it's superior to many other homemade weapons. Takes the .308 cartridge via its custom-made magazine, and compatible with magazines from the old M14 rifle.", - "price": "1200 USD", - "price_postapoc": "120 USD", - "material": [ "steel", "wood" ], - "skill": "rifle", - "ammo": [ "308" ], - "weight": "3238 g", - "volume": "2 L", - "longest_side": "900 mm", - "barrel_volume": "500 ml", - "bashing": 12, - "to_hit": -1, - "ranged_damage": { "damage_type": "bullet", "amount": -1 }, - "dispersion": 450, - "blackpowder_tolerance": 30, - "min_cycle_recoil": 2000, - "durability": 7, - "modes": [ [ "DEFAULT", "semi", 1 ], [ "BURST", "burst", 5 ] ], - "reload": 100, - "loudness": 50, - "pocket_data": [ - { - "magazine_well": "250 ml", - "pocket_type": "MAGAZINE_WELL", - "holster": true, - "max_contains_volume": "20 L", - "max_contains_weight": "20 kg", - "item_restriction": [ "surv_308_mag", "m14mag", "m14smallmag", "m14_makeshiftmag" ] - } - ], - "valid_mod_locations": [ - [ "accessories", 2 ], - [ "barrel", 1 ], - [ "brass catcher", 1 ], - [ "muzzle", 1 ], - [ "sling", 1 ], - [ "stock", 1 ], - [ "underbarrel", 1 ], - [ "grip mount", 1 ], - [ "rail mount", 1 ], - [ "sights mount", 1 ] - ] - }, - { - "id": "surv_full_762", - "type": "GUN", - "symbol": "(", - "color": "brown", - "looks_like": "rifle_308", - "name": { "str": "survivor's 7.62x39 assault rifle" }, - "description": "A (mostly) homemade assault rifle built from a full auto receiver. While still lower quality than most pre-cataclysm rifles, it's superior to many other homemade weapons. Takes the 7.62x39mm cartridge via its custom-made magazine, and can accept any AK-pattern magazine of equal or lesser capacity.", - "price": "1200 USD", - "price_postapoc": "120 USD", - "material": [ "steel", "wood" ], - "skill": "rifle", - "ammo": [ "762" ], - "weight": "3169 g", - "volume": "2 L", - "longest_side": "900 mm", - "barrel_volume": "500 ml", - "bashing": 12, - "to_hit": -1, - "ranged_damage": { "damage_type": "bullet", "amount": -1 }, - "dispersion": 450, - "blackpowder_tolerance": 30, - "min_cycle_recoil": 1500, - "durability": 7, - "modes": [ [ "DEFAULT", "semi", 1 ], [ "BURST", "burst", 5 ] ], - "reload": 100, - "loudness": 50, - "pocket_data": [ - { - "magazine_well": "250 ml", - "pocket_type": "MAGAZINE_WELL", - "holster": true, - "max_contains_volume": "20 L", - "max_contains_weight": "20 kg", - "item_restriction": [ "surv_762_mag", "akmag20", "akmag10" ] - } - ], - "valid_mod_locations": [ - [ "accessories", 2 ], - [ "barrel", 1 ], - [ "brass catcher", 1 ], - [ "muzzle", 1 ], - [ "sling", 1 ], - [ "stock", 1 ], - [ "underbarrel", 1 ], - [ "grip mount", 1 ], - [ "rail mount", 1 ], - [ "sights mount", 1 ] - ] - }, - { - "id": "surv_full_762R", - "type": "GUN", - "symbol": "(", - "color": "brown", - "looks_like": "rifle_308", - "name": { "str": "survivor's 7.62x54 battle rifle" }, - "description": "A (mostly) homemade automatic rifle built from a full auto receiver. While still lower quality than most pre-cataclysm rifles, it's superior to many other homemade weapons. Takes the 7.62x54mmR cartridge via its custom-made magazine.", - "price": "1200 USD", - "price_postapoc": "120 USD", - "material": [ "steel", "wood" ], - "skill": "rifle", - "ammo": [ "762R" ], - "weight": "3238 g", - "volume": "2 L", - "longest_side": "900 mm", - "barrel_volume": "500 ml", - "bashing": 12, - "to_hit": -1, - "ranged_damage": { "damage_type": "bullet", "amount": -1 }, - "dispersion": 450, - "blackpowder_tolerance": 30, - "min_cycle_recoil": 2000, - "durability": 7, - "modes": [ [ "DEFAULT", "semi", 1 ], [ "BURST", "burst", 5 ] ], - "reload": 100, - "loudness": 80, - "pocket_data": [ - { - "magazine_well": "250 ml", - "pocket_type": "MAGAZINE_WELL", - "holster": true, - "max_contains_volume": "20 L", - "max_contains_weight": "20 kg", - "item_restriction": [ "surv_762R_mag" ] - } - ], - "valid_mod_locations": [ - [ "accessories", 2 ], - [ "barrel", 1 ], - [ "brass catcher", 1 ], - [ "muzzle", 1 ], - [ "sling", 1 ], - [ "stock", 1 ], - [ "underbarrel", 1 ], - [ "grip mount", 1 ], - [ "rail mount", 1 ], - [ "sights mount", 1 ] - ] - }, - { - "id": "surv_full_12", - "type": "GUN", - "symbol": "(", - "color": "brown", - "looks_like": "tihar", - "name": { "str": "survivor's full-auto shotgun" }, - "description": "A (mostly) homemade full auto shotgun built from a full auto receiver. While still lower quality than most pre-cataclysm shotguns, it's superior to many other homemade weapons. Takes the 12 gauge cartridge via its custom-made magazine, and can accept lower-capacity variants of the Saiga 12 magazine.", - "price": "1200 USD", - "price_postapoc": "120 USD", - "material": [ "steel", "wood" ], - "skill": "shotgun", - "ammo": [ "shot" ], - "weight": "3592 g", - "volume": "2500 ml", - "longest_side": "1000 mm", - "barrel_volume": "500 ml", - "bashing": 12, - "to_hit": -1, - "ranged_damage": { "damage_type": "bullet", "amount": -1 }, - "dispersion": 500, - "blackpowder_tolerance": 30, - "min_cycle_recoil": 1500, - "durability": 6, - "modes": [ [ "DEFAULT", "semi", 1 ], [ "BURST", "burst", 5 ] ], - "reload": 100, - "loudness": 160, - "pocket_data": [ - { - "magazine_well": "450 ml", - "pocket_type": "MAGAZINE_WELL", - "holster": true, - "max_contains_volume": "20 L", - "max_contains_weight": "20 kg", - "item_restriction": [ "surv_12_mag", "saiga10mag" ] - } - ], - "valid_mod_locations": [ - [ "accessories", 2 ], - [ "barrel", 1 ], - [ "brass catcher", 1 ], - [ "muzzle", 1 ], - [ "sling", 1 ], - [ "stock", 1 ], - [ "underbarrel", 1 ], - [ "grip mount", 1 ], - [ "rail mount", 1 ], - [ "sights mount", 1 ] - ] - }, - { - "id": "surv_lmg_308", - "type": "GUN", - "symbol": "(", - "color": "brown", - "looks_like": "m60", - "name": { "str": "survivor's .308 GPMG" }, - "description": "A (mostly) homemade GPMG built from a full auto receiver. Although well-made, its high volume of fire makes reliability and accuracy an issue. Takes the .308 cartridge via a belt feed, and can attach a custom-made carry handle for improved fire from the hip.", - "price": "1500 USD", - "price_postapoc": "150 USD", - "material": [ "steel", "wood" ], - "skill": "rifle", - "ammo": [ "308" ], - "weight": "8238 g", - "volume": "2500 ml", - "longest_side": "1000 mm", - "barrel_volume": "500 ml", - "bashing": 12, - "to_hit": -1, - "ranged_damage": { "damage_type": "bullet", "amount": -1 }, - "dispersion": 550, - "blackpowder_tolerance": 20, - "min_cycle_recoil": 2500, - "durability": 6, - "modes": [ [ "DEFAULT", "semi", 1 ], [ "BURST", "burst", 10 ] ], - "reload": 100, - "loudness": 80, - "pocket_data": [ - { - "magazine_well": "25 ml", - "pocket_type": "MAGAZINE_WELL", - "holster": true, - "max_contains_volume": "20 L", - "max_contains_weight": "20 kg", - "item_restriction": [ "surv_belt_308" ] - } - ], - "valid_mod_locations": [ - [ "accessories", 2 ], - [ "barrel", 1 ], - [ "brass catcher", 1 ], - [ "carry handle", 1 ], - [ "muzzle", 1 ], - [ "sling", 1 ], - [ "stock", 1 ], - [ "underbarrel", 1 ], - [ "grip mount", 1 ], - [ "rail mount", 1 ], - [ "sights mount", 1 ] - ] - }, - { - "id": "surv_lmg_762", - "type": "GUN", - "symbol": "(", - "color": "brown", - "looks_like": "m60", - "name": { "str": "survivor's 7.62x39 LMG" }, - "description": "A (mostly) homemade LMG built from a full auto receiver. Although well-made, its high volume of fire makes reliability and accuracy an issue. Takes the 7.62x39 cartridge via a belt feed, and can attach a custom-made carry handle for improved fire from the hip.", - "price": "1500 USD", - "price_postapoc": "150 USD", - "material": [ "steel", "wood" ], - "skill": "rifle", - "ammo": [ "762" ], - "weight": "8169 g", - "volume": "2500 ml", - "longest_side": "1000 mm", - "barrel_volume": "500 ml", - "bashing": 12, - "to_hit": -1, - "ranged_damage": { "damage_type": "bullet", "amount": -1 }, - "dispersion": 550, - "blackpowder_tolerance": 30, - "min_cycle_recoil": 2000, - "durability": 6, - "modes": [ [ "DEFAULT", "semi", 1 ], [ "BURST", "burst", 10 ] ], - "reload": 100, - "loudness": 80, - "pocket_data": [ - { - "magazine_well": "25 ml", - "pocket_type": "MAGAZINE_WELL", - "holster": true, - "max_contains_volume": "20 L", - "max_contains_weight": "20 kg", - "item_restriction": [ "surv_belt_762" ] - } - ], - "valid_mod_locations": [ - [ "accessories", 2 ], - [ "barrel", 1 ], - [ "brass catcher", 1 ], - [ "carry handle", 1 ], - [ "muzzle", 1 ], - [ "sling", 1 ], - [ "stock", 1 ], - [ "underbarrel", 1 ], - [ "grip mount", 1 ], - [ "rail mount", 1 ], - [ "sights mount", 1 ] - ] - }, - { - "id": "surv_lmg_223", - "type": "GUN", - "symbol": "(", - "color": "brown", - "looks_like": "m60", - "name": { "str": "survivor's .223 LMG" }, - "description": "A (mostly) homemade LMG built from a full auto receiver. Although well-made, its high volume of fire makes reliability and accuracy an issue. Takes the .223 cartridge via a belt feed, and can attach a custom-made carry handle for improved fire from the hip.", - "price": "1500 USD", - "price_postapoc": "150 USD", - "material": [ "steel", "wood" ], - "skill": "rifle", - "ammo": [ "223" ], - "weight": "8028 g", - "volume": "2500 ml", - "longest_side": "1000 mm", - "barrel_volume": "500 ml", - "bashing": 12, - "to_hit": -1, - "ranged_damage": { "damage_type": "bullet", "amount": -1 }, - "dispersion": 550, - "blackpowder_tolerance": 20, - "min_cycle_recoil": 1250, - "durability": 6, - "modes": [ [ "DEFAULT", "semi", 1 ], [ "BURST", "burst", 10 ] ], - "reload": 100, - "loudness": 80, - "pocket_data": [ - { - "magazine_well": "25 ml", - "pocket_type": "MAGAZINE_WELL", - "holster": true, - "max_contains_volume": "20 L", - "max_contains_weight": "20 kg", - "item_restriction": [ "surv_belt_223" ] - } - ], - "valid_mod_locations": [ - [ "accessories", 2 ], - [ "barrel", 1 ], - [ "brass catcher", 1 ], - [ "carry handle", 1 ], - [ "muzzle", 1 ], - [ "sling", 1 ], - [ "stock", 1 ], - [ "underbarrel", 1 ], - [ "grip mount", 1 ], - [ "rail mount", 1 ], - [ "sights mount", 1 ] - ] - }, - { - "id": "surv_lmg_762R", - "type": "GUN", - "symbol": "(", - "color": "brown", - "looks_like": "m60", - "name": { "str": "survivor's 7.62x54 GPMG" }, - "description": "A (mostly) homemade GPMG built from a full auto receiver. Although well-made, its high volume of fire makes reliability and accuracy an issue. Takes the 7.62x54R cartridge via a belt feed, and can attach a custom-made carry handle for improved fire from the hip.", - "price": "1500 USD", - "price_postapoc": "150 USD", - "material": [ "steel", "wood" ], - "skill": "rifle", - "ammo": [ "762R" ], - "weight": "8358 g", - "volume": "2500 ml", - "longest_side": "1000 mm", - "barrel_volume": "500 ml", - "bashing": 12, - "to_hit": -1, - "ranged_damage": { "damage_type": "bullet", "amount": -1 }, - "dispersion": 550, - "blackpowder_tolerance": 20, - "min_cycle_recoil": 2500, - "durability": 6, - "reload": 100, - "loudness": 100, - "pocket_data": [ - { - "magazine_well": "25 ml", - "pocket_type": "MAGAZINE_WELL", - "holster": true, - "max_contains_volume": "20 L", - "max_contains_weight": "20 kg", - "item_restriction": [ "surv_belt_762R" ] - } - ], - "valid_mod_locations": [ - [ "accessories", 2 ], - [ "barrel", 1 ], - [ "brass catcher", 1 ], - [ "carry handle", 1 ], - [ "muzzle", 1 ], - [ "sling", 1 ], - [ "stock", 1 ], - [ "underbarrel", 1 ], - [ "grip mount", 1 ], - [ "rail mount", 1 ], - [ "sights mount", 1 ] - ] - }, - { - "id": "surv_full_50", - "type": "GUN", - "symbol": "(", - "color": "brown", - "looks_like": "m107a1", - "name": { "str": "survivor's .50 automatic AMR" }, - "description": "A beast of a (mostly) homemade anti-materiel rifle built from a full auto receiver. While still lower quality than most pre-cataclysm rifles, it's superior to many other homemade weapons. Takes the .50 BMG cartridge via its custom-made magazine, or can accept lower-capacity Barret magazines. It can also attach a custom-made carry handle for improved fire from the hip.", - "price": "1500 USD", - "price_postapoc": "150 USD", - "material": [ "steel", "wood" ], - "skill": "rifle", - "ammo": [ "50" ], - "weight": "10 kg", - "volume": "3 L", - "longest_side": "1200 mm", - "barrel_volume": "500 ml", - "bashing": 12, - "to_hit": -1, - "ranged_damage": { "damage_type": "bullet", "amount": -1 }, - "dispersion": 550, - "blackpowder_tolerance": 25, - "min_cycle_recoil": 5000, - "durability": 6, - "modes": [ [ "DEFAULT", "semi", 1 ], [ "BURST", "burst", 3 ] ], - "reload": 100, - "loudness": 50, - "pocket_data": [ - { - "magazine_well": "250 ml", - "pocket_type": "MAGAZINE_WELL", - "holster": true, - "max_contains_volume": "20 L", - "max_contains_weight": "20 kg", - "item_restriction": [ "surv_50_mag", "m107a1mag" ] - } - ], - "valid_mod_locations": [ - [ "accessories", 2 ], - [ "barrel", 1 ], - [ "brass catcher", 1 ], - [ "carry handle", 1 ], - [ "muzzle", 1 ], - [ "sling", 1 ], - [ "stock", 1 ], - [ "underbarrel", 1 ], - [ "grip mount", 1 ], - [ "rail mount", 1 ], - [ "sights mount", 1 ] - ] - }, - { - "id": "survbow", - "type": "GUN", - "symbol": "(", - "color": "brown", - "looks_like": "compositebow", - "name": { "str": "survivor's fighting bow" }, - "description": "A custom-made bow, arms reinforced to compensate for its takedown design. The tips of the bow have makeshift blades to make this bow an efficient melee weapon when things get close and personal. Use it to compact the weapon for easier storage.", - "price": "880 USD", - "price_postapoc": "88 USD", - "material": [ "wood", "steel" ], - "flags": [ - "WATERPROOF_GUN", - "NEVER_JAMS", - "FIRE_TWOHAND", - "STR_DRAW", - "RELOAD_AND_SHOOT", - "PRIMITIVE_RANGED_WEAPON", - "DURABLE_MELEE" - ], - "techniques": [ "RAPID", "WBLOCK_2", "PRECISE" ], - "ammo_effects": [ "NEVER_MISFIRES" ], - "skill": "archery", - "min_strength": 6, - "ammo": [ "arrow" ], - "weight": "1144 g", - "volume": "2250 ml", - "longest_side": "150 cm", - "bashing": 10, - "cutting": 18, - "reload_noise_volume": 4, - "loudness": 10, - "ranged_damage": { "damage_type": "stab", "amount": 6, "armor_penetration": 1 }, - "range": 10, - "dispersion": 1250, - "durability": 6, - "clip_size": 1, - "pocket_data": [ { "pocket_type": "MAGAZINE", "ammo_restriction": { "arrow": 1 } } ], - "use_action": { - "type": "transform", - "msg": "You collapse the fighting bow into its takedown form.", - "target": "survbowstored", - "ammo_scale": 0 - } - }, - { - "id": "surv_sniper", - "type": "GUN", - "symbol": "(", - "color": "brown", - "looks_like": "longrifle_flintlock", - "name": { "str": "survivor's flintlock sniper" }, - "description": "A well-made, long-barreled rifle for firing paper cartridges. Using a breech-loading mechanism and scavenged ferrocerium from a lighter, it compensates for some of the disadvantages common to flintlock firearms.", - "price": "520 USD", - "price_postapoc": "52 USD", - "material": [ "iron", "wood" ], - "flags": [ "NEVER_JAMS" ], - "skill": "rifle", - "ammo": [ "flintlock" ], - "weight": "2184 g", - "volume": "2500 ml", - "longest_side": "1200 mm", - "barrel_volume": "500 ml", - "bashing": 12, - "to_hit": -1, - "ranged_damage": { "damage_type": "bullet", "amount": 10 }, - "range": 7, - "dispersion": 150, - "durability": 5, - "blackpowder_tolerance": 80, - "clip_size": 1, - "pocket_data": [ { "pocket_type": "MAGAZINE", "rigid": true, "ammo_restriction": { "flintlock": 1 } } ], - "reload": 600, - "valid_mod_locations": [ - [ "accessories", 4 ], - [ "sling", 1 ], - [ "muzzle", 1 ], - [ "barrel", 1 ], - [ "bore", 1 ], - [ "grip", 1 ], - [ "muzzle", 1 ], - [ "rail", 1 ], - [ "sights", 1 ], - [ "stock", 1 ], - [ "underbarrel", 1 ] - ] - }, - { - "id": "neo_laser_pistol", - "type": "GUN", - "looks_like": "v29", - "symbol": "(", - "color": "dark_gray", - "name": { "str": "NEO-33 laser pistol" }, - "description": "A relatively small laser pistol, boxy design having just enough concessions to ergonomics to fit well in the hand. Its manufacturer is listed as Omnitech Labs. Powered by atomic power cells or an experimental rechargeable version, for heavy use where a UPS would not be sustainable in the short term.", - "price": "18000 USD", - "price_postapoc": "60 USD", - "material": [ "superalloy", "steel" ], - "ammo_effects": [ "LASER", "INCENDIARY" ], - "flags": [ "NEVER_JAMS", "NON_FOULING", "NEEDS_NO_LUBE" ], - "ammo_to_fire": 20, - "skill": "pistol", - "ammo": [ "battery" ], - "weight": "720 g", - "volume": "1 L", - "bashing": 4, - "to_hit": -2, - "ranged_damage": { "damage_type": "heat", "amount": 16, "armor_penetration": 5 }, - "dispersion": 30, - "range": 15, - "recoil": 5, - "loudness": 8, - "durability": 10, - "reload": 150, - "built_in_mods": [ "laser_sight" ], - "valid_mod_locations": [ - [ "accessories", 2 ], - [ "sling", 1 ], - [ "sights", 1 ], - [ "rail", 1 ], - [ "underbarrel", 1 ], - [ "emitter", 1 ], - [ "lens", 1 ] - ], - "pocket_data": [ - { - "magazine_well": "50 ml", - "pocket_type": "MAGAZINE_WELL", - "holster": true, - "max_contains_volume": "20 L", - "max_contains_weight": "20 kg", - "item_restriction": [ "light_minus_atomic_battery_cell", "light_atomic_battery_cell", "light_atomic_battery_cell_rechargeable" ] - } - ] - }, - { - "id": "neo_laser_pistol_ups", - "type": "GUN", - "looks_like": "v29", - "symbol": "(", - "color": "dark_gray", - "name": { "str": "NEO-33E1 laser pistol" }, - "description": "A relatively small laser pistol, boxy design having just enough concessions to ergonomics to fit well in the hand. It offers energy efficiency and prolonged usage, at the expense of firepower and range. Its manufacturer is listed as Omnitech Labs. This one has been converted to use a UPS, a modification to allow sustained operations in the field in case resupply is not available.", - "price": "18000 USD", - "price_postapoc": "90 USD", - "material": [ "superalloy", "steel" ], - "ammo_effects": [ "LASER", "INCENDIARY" ], - "flags": [ "NEVER_JAMS", "NON_FOULING", "NEEDS_NO_LUBE" ], - "skill": "pistol", - "weight": "720 g", - "volume": "1 L", - "bashing": 4, - "to_hit": -2, - "ranged_damage": { "damage_type": "heat", "amount": 16, "armor_penetration": 5 }, - "dispersion": 30, - "range": 15, - "recoil": 10, - "loudness": 8, - "durability": 10, - "ups_charges": 20, - "built_in_mods": [ "laser_sight" ], - "valid_mod_locations": [ - [ "accessories", 2 ], - [ "sling", 1 ], - [ "sights", 1 ], - [ "rail", 1 ], - [ "underbarrel", 1 ], - [ "emitter", 1 ], - [ "lens", 1 ] - ] - }, - { - "id": "akro_laser_smg", - "type": "GUN", - "looks_like": "needlegun", - "symbol": "(", - "color": "dark_gray", - "name": { "str": "AKRO-388 laser SMG" }, - "description": "Based on the design of the NEO-33, the AKRO-388 balances energy efficiency with rate of fire, offering decent firepower and handling like common submachineguns in active service. Its manufacturer is listed as Omnitech Labs. Powered by atomic power cells or an experimental rechargeable version, for heavy use where a UPS would not be sustainable in the short term.", - "price": "18000 USD", - "price_postapoc": "60 USD", - "material": [ "superalloy", "steel" ], - "ammo_effects": [ "LASER", "INCENDIARY" ], - "flags": [ "NEVER_JAMS", "NON_FOULING", "NEEDS_NO_LUBE" ], - "ammo_to_fire": 20, - "ammo": [ "battery" ], - "skill": "smg", - "weight": "2680 g", - "volume": "1500 ml", - "bashing": 10, - "to_hit": -2, - "ranged_damage": { "damage_type": "heat", "amount": 16, "armor_penetration": 5 }, - "range": 20, - "recoil": 10, - "loudness": 8, - "durability": 10, - "modes": [ [ "DEFAULT", "semi", 1 ], [ "BURST", "burst", 5 ], [ "AUTO", "auto", 10 ] ], - "reload": 200, - "built_in_mods": [ "rail_laser_sight", "pistol_grip", "grip" ], - "valid_mod_locations": [ - [ "accessories", 2 ], - [ "sling", 1 ], - [ "grip", 1 ], - [ "rail", 1 ], - [ "sights", 1 ], - [ "stock", 1 ], - [ "underbarrel", 2 ], - [ "emitter", 1 ], - [ "lens", 1 ] - ], - "pocket_data": [ - { - "magazine_well": "50 ml", - "pocket_type": "MAGAZINE_WELL", - "holster": true, - "max_contains_volume": "20 L", - "max_contains_weight": "20 kg", - "item_restriction": [ "light_atomic_battery_cell", "light_minus_atomic_battery_cell", "light_atomic_battery_cell_rechargeable" ] - } - ] - }, - { - "id": "akro_laser_smg_ups", - "type": "GUN", - "looks_like": "needlegun", - "symbol": "(", - "color": "dark_gray", - "name": { "str": "AKRO-388E1 laser SMG" }, - "description": "Based on the design of the NEO-33, the AKRO-388 balances energy efficiency with rate of fire, offering decent firepower and handling like common submachineguns in active service. Its manufacturer is listed as Omnitech Labs. This one has been converted to use a UPS, a modification to allow sustained operations in the field in case resupply is not available.", - "price": "18000 USD", - "price_postapoc": "90 USD", - "material": [ "superalloy", "steel" ], - "ammo_effects": [ "LASER", "INCENDIARY" ], - "flags": [ "NEVER_JAMS", "NON_FOULING", "NEEDS_NO_LUBE" ], - "skill": "smg", - "weight": "2680 g", - "volume": "1500 ml", - "bashing": 10, - "to_hit": -2, - "ranged_damage": { "damage_type": "heat", "amount": 16, "armor_penetration": 5 }, - "range": 20, - "recoil": 10, - "loudness": 8, - "durability": 10, - "modes": [ [ "DEFAULT", "semi", 1 ], [ "BURST", "burst", 5 ], [ "AUTO", "auto", 10 ] ], - "ups_charges": 20, - "built_in_mods": [ "rail_laser_sight", "pistol_grip", "grip" ], - "valid_mod_locations": [ - [ "accessories", 2 ], - [ "sling", 1 ], - [ "grip", 1 ], - [ "rail", 1 ], - [ "sights", 1 ], - [ "stock", 1 ], - [ "underbarrel", 2 ], - [ "emitter", 1 ], - [ "lens", 1 ] - ] - }, - { - "id": "arc_laser_rifle", - "type": "GUN", - "symbol": "(", - "color": "dark_gray", - "looks_like": "laser_rifle", - "name": { "str": "ARC-314 laser rifle" }, - "description": "An experimental laser rifle based on the A7 and AKRO-388, offering the handling of a modern combat rifle with the efficiency of a laser weapon, in a relatively compact package. The manufacturer is listed as Omnitech Labs. Powered by atomic power cells or an experimental rechargeable version, for heavy use where a UPS would not be sustainable in the short term.", - "price": "18000 USD", - "price_postapoc": "60 USD", - "material": [ "superalloy", "steel" ], - "ammo_effects": [ "LASER", "INCENDIARY" ], - "flags": [ "NEVER_JAMS", "NON_FOULING", "NEEDS_NO_LUBE" ], - "ammo_to_fire": 50, - "ammo": [ "battery" ], - "skill": "rifle", - "weight": "3120 g", - "volume": "2 L", - "bashing": 12, - "to_hit": -1, - "ranged_damage": { "damage_type": "heat", "amount": 40, "armor_penetration": 10 }, - "range": 28, - "recoil": 10, - "loudness": 14, - "durability": 10, - "modes": [ [ "DEFAULT", "semi", 1 ], [ "BURST", "burst", 3 ], [ "AUTO", "auto", 5 ] ], - "reload": 200, - "built_in_mods": [ "pistol_grip", "grip" ], - "valid_mod_locations": [ - [ "accessories", 4 ], - [ "sling", 1 ], - [ "grip", 1 ], - [ "rail", 1 ], - [ "sights", 1 ], - [ "stock", 1 ], - [ "underbarrel", 2 ], - [ "emitter", 1 ], - [ "lens", 1 ] - ], - "pocket_data": [ - { - "magazine_well": "300 ml", - "pocket_type": "MAGAZINE_WELL", - "holster": true, - "max_contains_volume": "20 L", - "max_contains_weight": "20 kg", - "item_restriction": [ "medium_atomic_battery_cell", "medium_atomic_battery_cell_rechargeable" ] - } - ] - }, - { - "id": "arc_laser_rifle_ups", - "type": "GUN", - "symbol": "(", - "color": "dark_gray", - "looks_like": "laser_rifle", - "name": { "str": "ARC-314E1 laser rifle" }, - "description": "An experimental laser rifle based on the A7 and AKRO-388, offering the handling of a modern combat rifle with the efficiency of a laser weapon, in a relatively compact package. The manufacturer is listed as Omnitech Labs. This one has been converted to use a UPS, a modification to allow sustained operations in the field in case resupply is not available.", - "price": "18000 USD", - "price_postapoc": "90 USD", - "material": [ "superalloy", "steel" ], - "ammo_effects": [ "LASER", "INCENDIARY" ], - "flags": [ "NEVER_JAMS", "NON_FOULING", "NEEDS_NO_LUBE" ], - "skill": "rifle", - "weight": "3120 g", - "volume": "2 L", - "bashing": 12, - "to_hit": -1, - "ranged_damage": { "damage_type": "heat", "amount": 40, "armor_penetration": 10 }, - "range": 28, - "recoil": 10, - "loudness": 14, - "durability": 10, - "modes": [ [ "DEFAULT", "semi", 1 ], [ "BURST", "burst", 3 ], [ "AUTO", "auto", 5 ] ], - "ups_charges": 50, - "built_in_mods": [ "pistol_grip", "grip" ], - "valid_mod_locations": [ - [ "accessories", 4 ], - [ "sling", 1 ], - [ "grip", 1 ], - [ "rail", 1 ], - [ "sights", 1 ], - [ "stock", 1 ], - [ "underbarrel", 2 ], - [ "emitter", 1 ], - [ "lens", 1 ] - ] - }, - { - "id": "krx_laser_lmg", - "type": "GUN", - "looks_like": "laser_cannon", - "symbol": "(", - "color": "dark_gray", - "name": { "str": "KRX-108 laser LMG" }, - "description": "With the power per shot of the ARC and the firerate of the AKRO, Omnitech Labs' KRX-108 was made to overwhelm enemies with supreme firepower. While not very energy-efficient, this behemoth can deal a devastating blow to large groups of enemies. The manufacturer is listed as Omnitech Labs. Powered by atomic power cells or an experimental rechargeable version, for heavy use where a UPS would not be sustainable in the short term.", - "price": "18000 USD", - "price_postapoc": "60 USD", - "material": [ "superalloy", "steel" ], - "ammo_effects": [ "LASER", "INCENDIARY" ], - "flags": [ "ALWAYS_TWOHAND", "NEVER_JAMS", "NON_FOULING", "NEEDS_NO_LUBE" ], - "ammo_to_fire": 50, - "ammo": [ "battery" ], - "skill": "rifle", - "weight": "5620 g", - "volume": "3 L", - "bashing": 12, - "to_hit": -2, - "ranged_damage": { "damage_type": "heat", "amount": 40, "armor_penetration": 10 }, - "range": 40, - "dispersion": 10, - "//": "Fire rate over accuracy but it still is a laser gun.", - "recoil": 5, - "loudness": 14, - "durability": 8, - "modes": [ [ "DEFAULT", "semi", 1 ], [ "BURST", "low auto", 10 ], [ "AUTO", "high auto", 20 ] ], - "reload": 500, - "valid_mod_locations": [ - [ "accessories", 2 ], - [ "sling", 1 ], - [ "sights", 1 ], - [ "stock", 1 ], - [ "underbarrel", 1 ], - [ "emitter", 1 ], - [ "lens", 1 ] - ], - "pocket_data": [ - { - "magazine_well": "600 ml", - "pocket_type": "MAGAZINE_WELL", - "holster": true, - "max_contains_volume": "20 L", - "max_contains_weight": "20 kg", - "item_restriction": [ "heavy_atomic_battery_cell", "heavy_atomic_battery_cell_rechargeable" ] - } - ] - }, - { - "id": "krx_laser_lmg_ups", - "type": "GUN", - "looks_like": "laser_cannon", - "symbol": "(", - "color": "dark_gray", - "name": { "str": "KRX-108E1 laser LMG" }, - "description": "With the power per shot of the ARC and the firerate of the AKRO, Omnitech Labs' KRX-108 was made to overwhelm enemies with supreme firepower. While not very energy-efficient, this behemoth can deal a devastating blow to large groups of enemies. The manufacturer is listed as Omnitech Labs. This one has been converted to use a UPS, a modification to allow sustained operations in the field in case resupply is not available.", - "price": "18000 USD", - "price_postapoc": "90 USD", - "material": [ "superalloy", "steel" ], - "ammo_effects": [ "LASER", "INCENDIARY" ], - "flags": [ "ALWAYS_TWOHAND", "NEVER_JAMS", "NON_FOULING", "NEEDS_NO_LUBE" ], - "skill": "rifle", - "weight": "5620 g", - "volume": "3 L", - "bashing": 12, - "to_hit": -2, - "ranged_damage": { "damage_type": "heat", "amount": 40, "armor_penetration": 10 }, - "range": 40, - "dispersion": 10, - "recoil": 5, - "loudness": 14, - "durability": 8, - "modes": [ [ "DEFAULT", "semi", 1 ], [ "BURST", "low auto", 10 ], [ "AUTO", "high auto", 20 ] ], - "ups_charges": 50, - "valid_mod_locations": [ - [ "accessories", 2 ], - [ "sling", 1 ], - [ "sights", 1 ], - [ "stock", 1 ], - [ "underbarrel", 1 ], - [ "emitter", 1 ], - [ "lens", 1 ] - ] - }, - { - "id": "mx_laser_sniper", - "type": "GUN", - "looks_like": "laser_rifle", - "symbol": "(", - "color": "dark_gray", - "name": { "str": "MX-84 laser sniper" }, - "description": "An accurized laser rifle, designed to deal massive damage to a single target. Intended to be used as a long-range support weapon by modern special forces. Requires an insane amount of energy to fire a single powerful laser, additionally providing EMP effects. The manufacturer is listed as Omnitech Labs. Powered by atomic power cells or an experimental rechargeable version, for heavy use where a UPS would not be sustainable in the short term.", - "price": "18000 USD", - "price_postapoc": "60 USD", - "material": [ "superalloy", "steel" ], - "ammo_effects": [ "DRAW_LASER_BEAM", "EMP", "INCENDIARY" ], - "flags": [ "ALWAYS_TWOHAND", "NEVER_JAMS", "NON_FOULING", "NEEDS_NO_LUBE" ], - "ammo_to_fire": 100, - "ammo": [ "battery" ], - "skill": "rifle", - "weight": "2950 g", - "volume": "3 L", - "bashing": 12, - "to_hit": -2, - "ranged_damage": { "damage_type": "heat", "amount": 80, "armor_penetration": 20 }, - "range": 60, - "recoil": 15, - "loudness": 20, - "durability": 10, - "reload": 300, - "built_in_mods": [ "bipod", "rifle_scope" ], - "valid_mod_locations": [ - [ "accessories", 2 ], - [ "sling", 1 ], - [ "grip", 1 ], - [ "rail", 1 ], - [ "sights", 2 ], - [ "stock", 1 ], - [ "underbarrel", 2 ], - [ "emitter", 1 ], - [ "lens", 1 ] - ], - "pocket_data": [ - { - "magazine_well": "300 ml", - "pocket_type": "MAGAZINE_WELL", - "holster": true, - "max_contains_volume": "20 L", - "max_contains_weight": "20 kg", - "item_restriction": [ "medium_atomic_battery_cell", "medium_atomic_battery_cell_rechargeable" ] - } - ] - }, - { - "id": "mx_laser_sniper_ups", - "type": "GUN", - "looks_like": "laser_rifle", - "symbol": "(", - "color": "dark_gray", - "name": { "str": "MX-84E1 laser sniper" }, - "description": "An accurized laser rifle, designed to deal massive damage to a single target. Intended to be used as a long-range support weapon by modern special forces. Requires an insane amount of energy to fire a single powerful laser, additionally providing EMP effects. The manufacturer is listed as Omnitech Labs. This one has been converted to use a UPS, a modification to allow sustained operations in the field in case resupply is not available.", - "price": "18000 USD", - "price_postapoc": "90 USD", - "material": [ "superalloy", "steel" ], - "ammo_effects": [ "DRAW_LASER_BEAM", "EMP", "INCENDIARY" ], - "flags": [ "ALWAYS_TWOHAND", "NEVER_JAMS", "NON_FOULING", "NEEDS_NO_LUBE" ], - "skill": "rifle", - "weight": "2950 g", - "volume": "3 L", - "bashing": 12, - "to_hit": -2, - "ranged_damage": { "damage_type": "heat", "amount": 80, "armor_penetration": 20 }, - "range": 60, - "recoil": 10, - "loudness": 20, - "durability": 10, - "ups_charges": 100, - "built_in_mods": [ "bipod", "rifle_scope" ], - "valid_mod_locations": [ - [ "accessories", 2 ], - [ "sling", 1 ], - [ "grip", 1 ], - [ "rail", 1 ], - [ "sights", 2 ], - [ "stock", 1 ], - [ "underbarrel", 2 ], - [ "emitter", 1 ], - [ "lens", 1 ] - ] - }, - { - "id": "xarm_laser_shotgun", - "type": "GUN", - "looks_like": "rm20", - "symbol": "(", - "color": "dark_gray", - "name": { "str": "XARM-37 pulse scattergun" }, - "description": "This is an ARC rifle modified into something resembling a double-barrel shotgun. It fires short-range EMP pulses; still decent against conventional threats but best against electronics. The manufacturer is listed as Omnitech Labs. Powered by atomic power cells or an experimental rechargeable version, for heavy use where a UPS would not be sustainable in the short term.", - "price": "18000 USD", - "price_postapoc": "60 USD", - "material": [ "superalloy", "steel" ], - "ammo_effects": [ "LASER", "INCENDIARY", "SHOT", "EMP" ], - "flags": [ "NEVER_JAMS", "NON_FOULING", "NEEDS_NO_LUBE" ], - "ammo_to_fire": 100, - "ammo": [ "battery" ], - "skill": "shotgun", - "weight": "2950 g", - "volume": "2 L", - "bashing": 8, - "to_hit": -2, - "ranged_damage": { "damage_type": "heat", "amount": 80, "armor_penetration": 5 }, - "range": 10, - "recoil": 15, - "loudness": 14, - "dispersion": 300, - "durability": 8, - "built_in_mods": [ "rail_laser_sight", "pistol_grip" ], - "modes": [ [ "DEFAULT", "semi", 1 ], [ "BURST", "double-barrel", 2 ] ], - "reload": 250, - "valid_mod_locations": [ - [ "accessories", 2 ], - [ "sling", 1 ], - [ "grip", 1 ], - [ "sights", 1 ], - [ "rail", 1 ], - [ "stock", 1 ], - [ "underbarrel", 1 ], - [ "emitter", 1 ], - [ "lens", 1 ] - ], - "pocket_data": [ - { - "magazine_well": "300 ml", - "pocket_type": "MAGAZINE_WELL", - "holster": true, - "max_contains_volume": "20 L", - "max_contains_weight": "20 kg", - "item_restriction": [ "medium_atomic_battery_cell", "medium_atomic_battery_cell_rechargeable" ] - } - ] - }, - { - "id": "xarm_laser_shotgun_ups", - "type": "GUN", - "looks_like": "rm20", - "symbol": "(", - "color": "dark_gray", - "name": { "str": "XARM-37E1 pulse scattergun" }, - "description": "This is an ARC rifle modified into something resembling a double-barrel shotgun. It fires short-range EMP pulses; still decent against conventional threats but best against electronics. The manufacturer is listed as Omnitech Labs. This one has been converted to use a UPS, a modification to allow sustained operations in the field in case resupply is not available.", - "price": "18000 USD", - "price_postapoc": "90 USD", - "material": [ "superalloy", "steel" ], - "ammo_effects": [ "LASER", "INCENDIARY", "SHOT", "EMP" ], - "flags": [ "NEVER_JAMS", "NON_FOULING", "NEEDS_NO_LUBE" ], - "skill": "shotgun", - "weight": "2950 g", - "volume": "2 L", - "bashing": 8, - "to_hit": -2, - "ranged_damage": { "damage_type": "heat", "amount": 80, "armor_penetration": 5 }, - "range": 10, - "recoil": 15, - "loudness": 14, - "dispersion": 300, - "durability": 8, - "built_in_mods": [ "rail_laser_sight", "pistol_grip" ], - "modes": [ [ "DEFAULT", "semi", 1 ], [ "BURST", "double-barrel", 2 ] ], - "ups_charges": 100, - "valid_mod_locations": [ - [ "accessories", 2 ], - [ "sling", 1 ], - [ "grip", 1 ], - [ "sights", 1 ], - [ "rail", 1 ], - [ "stock", 1 ], - [ "underbarrel", 1 ], - [ "emitter", 1 ], - [ "lens", 1 ] - ] - }, - { - "id": "br_bolt_rifle_elec", - "type": "GUN", - "looks_like": "compcrossbow", - "symbol": "(", - "color": "dark_gray", - "name": { "str": "BR-96 bolt rifle" }, - "description": "An electronic rifle that fires crossbow bolts accelerated to high speeds via UPS. Intended to be used in wilderness operations, allowing the user to reuse or manufacture ammunition if power is maintained. Its manufacturer is labeled as Omnitech Labs.", - "price": "1520 USD", - "price_postapoc": "75 USD", - "material": [ "superalloy", "steel" ], - "flags": [ "RELOAD_ONE", "NEVER_JAMS", "NON_FOULING", "NEEDS_NO_LUBE" ], - "ups_charges": 2, - "skill": "rifle", - "ammo": [ "bolt" ], - "weight": "3280 g", - "volume": "2 L", - "bashing": 8, - "to_hit": -2, - "ranged_damage": { "damage_type": "stab", "amount": 25 }, - "range": 20, - "dispersion": 50, - "recoil": 20, - "durability": 8, - "modes": [ [ "DEFAULT", "semi", 1 ], [ "BURST", "burst", 4 ] ], - "clip_size": 12, - "pocket_data": [ { "pocket_type": "MAGAZINE", "rigid": true, "ammo_restriction": { "bolt": 12 } } ], - "reload": 100, - "valid_mod_locations": [ - [ "accessories", 2 ], - [ "dampening", 1 ], - [ "sling", 1 ], - [ "grip", 1 ], - [ "rail", 1 ], - [ "sights", 1 ], - [ "stock", 1 ], - [ "underbarrel", 1 ] - ] - }, - { - "id": "mk_ionic_cannon", - "type": "GUN", - "looks_like": "laser_cannon", - "symbol": "(", - "color": "dark_gray", - "name": { "str": "MK-2 ionic cannon" }, - "description": "It appears to be a launcher that uses a charge of plasma, and a high charge delivered by its UPS connection, to create a powerful pulse of energy. You hope you never run into anything big enough to need this kind of firepower.", - "price": "20000 USD", - "price_postapoc": "90 USD", - "material": [ "superalloy", "steel" ], - "ammo_effects": [ "PLASMA", "EXPLOSIVE_HUGE", "STREAM_BIG", "INCENDIARY", "WIDE", "EMP", "FLASHBANG" ], - "flags": [ "ALWAYS_TWOHAND", "NEVER_JAMS", "NON_FOULING", "NEEDS_NO_LUBE", "RELOAD_ONE" ], - "ups_charges": 150, - "skill": "launcher", - "ammo": [ "plasma" ], - "weight": "8280 g", - "volume": "3 L", - "bashing": 8, - "to_hit": -2, - "ranged_damage": { "damage_type": "heat", "amount": 250 }, - "range": 50, - "recoil": 300, - "loudness": 25, - "durability": 10, - "clip_size": 5, - "pocket_data": [ { "pocket_type": "MAGAZINE", "rigid": true, "ammo_restriction": { "plasma": 5 } } ], - "reload": 1000, - "valid_mod_locations": [ [ "accessories", 2 ], [ "sling", 1 ], [ "stock", 1 ] ] - }, - { - "id": "flamethrower_surv", - "copy-from": "flamethrower_base", - "looks_like": "flamethrower", - "type": "GUN", - "name": { "str": "survivor's flamethrower" }, - "//": "Most stats are in between regular flamethrower and obsoleted simple flamethrower. Integral mag because multiple ammo types. No burst fire, less range and a damage penalty, but it uses half as much fuel as normal.", - "description": "A makeshift flamethrower, charged from a integral fuel tank using a hand-cranked pump. While homemade, it is higher-quality than most makeshift weapons, and can run on just about any fuel of suitable viscosity. It uses considerably less fuel per gout of flame, at the expense of power and range.", - "ammo": [ "diesel", "gasoline", "flammable", "lamp_oil", "crude_lamp_oil", "motor_oil", "jp8", "avgas" ], - "weight": "1587 g", - "volume": "5 L", - "price": "200 USD", - "price_postapoc": "60 USD", - "to_hit": -1, - "bashing": 10, - "material": [ "steel", "plastic" ], - "ranged_damage": { "damage_type": "heat", "amount": -1, "armor_penetration": -1 }, - "range": 3, - "dispersion": 450, - "durability": 7, - "clip_size": 1500, - "pocket_data": [ - { - "pocket_type": "MAGAZINE", - "rigid": true, - "watertight": true, - "ammo_restriction": { - "diesel": 1500, - "gasoline": 1500, - "flammable": 1500, - "lamp_oil": 1500, - "crude_lamp_oil": 1500, - "motor_oil": 1500, - "jp8": 1500, - "avgas": 1500 - } - } - ], - "reload": 4, - "valid_mod_locations": [ - [ "accessories", 1 ], - [ "grip", 1 ], - [ "sling", 1 ], - [ "rail mount", 1 ], - [ "stock mount", 1 ], - [ "sights mount", 1 ], - [ "underbarrel mount", 1 ] - ], - "extend": { "flags": [ "FIRE_TWOHAND", "STR_RELOAD", "NON_FOULING" ] }, - "ammo_to_fire": 50 - }, - { - "id": "c_mi_go_beam_salvaged", - "looks_like": "v29", - "type": "GUN", - "name": { "str": "salvaged stun emitter" }, - "description": "A mi-go beam weapon repurposed for human use using pre-cataclysm developments in bio-technology, crudely interfacing artificial nerves with wiring and converting it into a bulky pistol. Its strange lens fires short-ranged beams that low damage, but are highly effective at stunning targets. Having been converted for human use, it draws power from a UPS connection.", - "weight": "1500 g", - "volume": "1 L", - "price_postapoc": "25 USD", - "to_hit": -2, - "bashing": 6, - "material": [ "alien_resin", "flesh", "steel" ], - "symbol": "(", - "color": "green", - "skill": "pistol", - "range": 10, - "ranged_damage": { "damage_type": "electric", "amount": 15 }, - "ups_charges": 20, - "dispersion": 100, - "durability": 7, - "loudness": 10, - "ammo_effects": [ "C_DAZZLER_BURST", "LARGE_BEANBAG", "BLINDS_EYES", "PARALYZEPOISON" ], - "flags": [ "NEVER_JAMS", "NON_FOULING", "NEEDS_NO_LUBE" ] - }, - { - "id": "c_mi_go_rifle_salvaged", - "looks_like": "sur_pnu_lmg", - "type": "GUN", - "name": { "str": "salvaged resin rifle" }, - "description": "A mi-go weapon that projects pieces of hardened alien resin at high velocities, its exotic controls stripped down and interfaced with something more fitting human anatomy. The product of pre-cataclysm biotechnology applied to solve an outside-context problem. Although it relies on special ammunition, it is relatively easy to mold resin into compatible projectiles, and it packs a decent punch with very little noise.", - "weight": "4200 g", - "volume": "3 L", - "price_postapoc": "30 USD", - "to_hit": -1, - "bashing": 10, - "material": [ "alien_resin", "flesh", "steel" ], - "symbol": "(", - "color": "green", - "skill": "rifle", - "dispersion": 500, - "durability": 7, - "ammo": [ "c_alien_resin_bullet_type" ], - "clip_size": 10, - "pocket_data": [ { "pocket_type": "MAGAZINE", "rigid": true, "ammo_restriction": { "c_alien_resin_bullet_type": 10 } } ], - "reload": 125, - "flags": [ "NON_FOULING", "NEEDS_NO_LUBE", "RELOAD_ONE" ] - }, - { - "id": "omnitech_plasma_pistol", - "looks_like": "v29", - "type": "GUN", - "reload_noise_volume": 10, - "symbol": "(", - "color": "light_blue", - "name": { "str": "PX12 plasma pistol" }, - "description": "An experimental compact plasma projector developed by Omnitech, designed to be assembled in the field. Given the complexity of its components, they made some ambitious assumptions about the availability of parts mid-mission. Remarkably powerful though short-ranged, its varible-pressure design allows it to use commercial-grade hydrogen or military plasma cells.", - "price": "8000 USD", - "price_postapoc": "20 USD", - "material": [ "steel", "plastic" ], - "flags": [ "NEVER_JAMS", "NON-FOULING" ], - "ups_charges": 25, - "ammo_effects": [ "PLASMA", "EXPLOSIVE_TINY", "FLAME" ], - "skill": "pistol", - "ammo": [ "plasma", "c_hydrogen" ], - "weight": "850 g", - "volume": "1 L", - "bashing": 6, - "to_hit": -1, - "ranged_damage": { "damage_type": "heat", "amount": 15 }, - "range": -1, - "dispersion": 150, - "durability": 6, - "modes": [ [ "DEFAULT", "semi", 1 ], [ "AUTO", "auto", 3 ] ], - "clip_size": 15, - "pocket_data": [ - { - "pocket_type": "MAGAZINE", - "watertight": true, - "airtight": true, - "rigid": true, - "ammo_restriction": { "plasma": 15, "c_hydrogen": 15 } - } - ], - "reload": 450, - "valid_mod_locations": [ [ "accessories", 2 ], [ "grip", 1 ], [ "rail", 1 ], [ "sights", 1 ], [ "stock", 1 ], [ "underbarrel", 1 ] ] - } -] diff --git a/nocts_cata_mod_DDA/Weapons/c_ranged_override.json b/nocts_cata_mod_DDA/Weapons/c_ranged_override.json deleted file mode 100644 index a9907a78..00000000 --- a/nocts_cata_mod_DDA/Weapons/c_ranged_override.json +++ /dev/null @@ -1,48 +0,0 @@ -[ - { - "id": "rep_crossbow", - "copy-from": "rep_crossbow", - "type": "GUN", - "name": { "str": "repeating crossbow" }, - "skill": "rifle", - "modes": [ [ "DEFAULT", "semi", 1 ], [ "BURST", "burst", 5 ] ] - }, - { - "id": "laser_cannon", - "//": "Preserved here becuase DDA removed it and Cata++ makes some use of it.", - "looks_like": "ar15", - "type": "GUN", - "reload_noise_volume": 10, - "name": { "str": "handheld laser cannon" }, - "description": "This is a laser cannon stripped from the barrel of a TX-5LR Cerberus laser turret that has been modified to use UPS power for firing.", - "weight": "5140 g", - "volume": "1500 ml", - "price": 400000, - "price_postapoc": 8000, - "to_hit": -1, - "bashing": 4, - "material": [ "steel", "plastic" ], - "symbol": "(", - "color": "magenta", - "skill": "rifle", - "range": 30, - "ranged_damage": { "damage_type": "heat", "amount": 10, "armor_penetration": 4 }, - "dispersion": 90, - "durability": 7, - "loudness": 8, - "ups_charges": 25, - "reload": 200, - "valid_mod_locations": [ - [ "emitter", 1 ], - [ "lens", 1 ], - [ "sling", 1 ], - [ "grip mount", 1 ], - [ "rail mount", 1 ], - [ "sights mount", 1 ], - [ "stock mount", 1 ], - [ "underbarrel mount", 1 ] - ], - "ammo_effects": [ "LASER", "INCENDIARY" ], - "flags": [ "NO_UNLOAD", "NON_FOULING", "NEEDS_NO_LUBE" ] - } -] diff --git a/nocts_cata_mod_DDA/lang/mo/ru/LC_MESSAGES/ru.mo b/nocts_cata_mod_DDA/lang/mo/ru/LC_MESSAGES/ru.mo deleted file mode 100644 index dca551c3..00000000 Binary files a/nocts_cata_mod_DDA/lang/mo/ru/LC_MESSAGES/ru.mo and /dev/null differ diff --git a/nocts_cata_mod_DDA/lang/po/nocts_cata_mod_DDA.pot b/nocts_cata_mod_DDA/lang/po/nocts_cata_mod_DDA.pot deleted file mode 100644 index 8aae5385..00000000 --- a/nocts_cata_mod_DDA/lang/po/nocts_cata_mod_DDA.pot +++ /dev/null @@ -1,8683 +0,0 @@ -msgid "" -msgstr "" -"Project-Id-Version: None\n" -"POT-Creation-Date: 2022-09-09 09:24+0300\n" -"PO-Revision-Date: 2022-09-09 09:24+0300\n" -"Last-Translator: None\n" -"Language-Team: None\n" -"Language: en\n" -"MIME-Version: 1.0\n" -"Content-Type: text/plain; charset=UTF-8\n" -"Content-Transfer-Encoding: 8bit\n" -"Plural-Forms: nplurals=2; plural=(n > 1);\n" - -#. ~ Monster name -#: mods/nocts_cata_mod_DDA/legacy.json -msgid "zombie super soldier" -msgid_plural "zombie super soldiers" -msgstr[0] "" -msgstr[1] "" - -#. ~ Monster name -#: mods/nocts_cata_mod_DDA/legacy.json -msgid "zombie super jauggernaut" -msgid_plural "zombie super jauggernauts" -msgstr[0] "" -msgstr[1] "" - -#. ~ Monster name -#: mods/nocts_cata_mod_DDA/legacy.json -msgid "zombie super scout" -msgid_plural "zombie super scouts" -msgstr[0] "" -msgstr[1] "" - -#. ~ Monster name -#: mods/nocts_cata_mod_DDA/legacy.json -msgid "zombie super B.A.M.R.U" -msgid_plural "zombie super B.A.M.R.Us" -msgstr[0] "" -msgstr[1] "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/legacy.json -msgid "stealth cloak" -msgid_plural "stealth cloaks" -msgstr[0] "" -msgstr[1] "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/legacy.json -msgid "stealth cloak (on)" -msgid_plural "stealth cloak (on)s" -msgstr[0] "" -msgstr[1] "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Weapons/c_melee.json mods/nocts_cata_mod_DDA/legacy.json -msgid "biological sword" -msgid_plural "biological swords" -msgstr[0] "" -msgstr[1] "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/legacy.json -msgid "metal mold" -msgid_plural "metal molds" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of "metal mold" -#: mods/nocts_cata_mod_DDA/legacy.json -msgid "This is a makeshift mold made from plastic. It could be shaped and used to craft items made of metal." -msgstr "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/legacy.json -msgid "Rebuilding Civilization: Barter" -msgid_plural "Rebuilding Civilization: Barter" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of "Rebuilding Civilization: Barter" -#: mods/nocts_cata_mod_DDA/legacy.json -msgid "The bartering volume of the Rebuilding Civilization encyclopedia. This book contains everything from what supplies are worth more after the cataclysm to what economic system to use in your new society in fine detail. This book is so technical, longwinded and dry that even bookworms and fast readers would find it hard to read. Literally any other book on the subject would be a more efficient way to learn but if the books you have are missing specific information then this is a good substitute until you find something better." -msgstr "" - -#. ~ Vitamin name -#: mods/nocts_cata_mod_DDA/legacy.json -msgid "Nano-mutagenic Serum" -msgstr "" - -#. ~ Name of effect type id "c_mutagen_super_soldier" -#: mods/nocts_cata_mod_DDA/legacy.json -msgid "Heavy Nano-mutagenic Exposure" -msgstr "" - -#. ~ Name of effect type id "c_mutagen_super_soldier" -#: mods/nocts_cata_mod_DDA/legacy.json -msgid "Light Nano-mutagenic Exposure" -msgstr "" - -#. ~ Name of effect type id "c_mutagen_super_soldier" -#: mods/nocts_cata_mod_DDA/legacy.json -msgid "Nano-mutagenic Exposure" -msgstr "" - -#. ~ Description of effect type "Heavy Nano-mutagenic Exposure, Light Nano-mutagenic Exposure, Nano-mutagenic Exposure" -#: mods/nocts_cata_mod_DDA/legacy.json -msgid "You've been exposed to an intensive dose of targeted mutagenic treatment, to turn yourself into something more than human." -msgstr "" - -#. ~ Description of effect type "Heavy Nano-mutagenic Exposure, Light Nano-mutagenic Exposure, Nano-mutagenic Exposure" -#: mods/nocts_cata_mod_DDA/legacy.json -msgid "You've exposed yourself to a targeted mutagenic treatment, capable of heavily altering your body." -msgstr "" - -#. ~ Description of effect type "Heavy Nano-mutagenic Exposure, Light Nano-mutagenic Exposure, Nano-mutagenic Exposure" -#: mods/nocts_cata_mod_DDA/legacy.json -msgid "You've treated yourself with a potent targeted mutagenic treatment, steadily rewriting your DNA." -msgstr "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_books.json mods/nocts_cata_mod_DDA/legacy.json -msgid "Rebuilding Civilization: Mechanics" -msgid_plural "Rebuilding Civilization: Mechanics" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of "Rebuilding Civilization: Mechanics" -#: mods/nocts_cata_mod_DDA/legacy.json -msgid "The mechanics volume of the Rebuilding Civilization encyclopedia. This book contains everything from simple machines to the inner workings of submarine engines in extremly fine detail no practical exam. This book is so technical, longwinded and dry that even bookworms and fast readers would find it hard to read. Literally any other book on the subject would be a more efficient way to learn but if the books you have are missing specific information then this is a good substitute until you find something better." -msgstr "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_books.json mods/nocts_cata_mod_DDA/legacy.json -msgid "Rebuilding Civilization: Fabrication" -msgid_plural "Rebuilding Civilization: Fabrication" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of "Rebuilding Civilization: Fabrication" -#: mods/nocts_cata_mod_DDA/Surv_help/c_books.json mods/nocts_cata_mod_DDA/legacy.json -msgid "The fabrication volume of the Rebuilding Civilization encyclopedia. This book contains everything from creating how to create simple stone tools to the creation of the pyramids of Egypt in fine detail. This book is so technical, longwinded and dry that even bookworms and fast readers would find it hard to read. Literally any other book on the subject would be a more efficient way to learn but if the books you have are missing specific information then this is a good substitute until you find something better." -msgstr "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_books.json mods/nocts_cata_mod_DDA/legacy.json -msgid "Rebuilding Civilization: Archery" -msgid_plural "Rebuilding Civilization: Archery" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of "Rebuilding Civilization: Archery" -#: mods/nocts_cata_mod_DDA/Surv_help/c_books.json mods/nocts_cata_mod_DDA/legacy.json -msgid "The archery volume of the Rebuilding Civilization encyclopedia. This book contains everything from correct positioning to the usage of advanced bows in fine detail. This book is so technical, longwinded and dry that even bookworms and fast readers would find it hard to read. Literally any other book on the subject would be a more efficient way to learn but if the books you have are missing specific information then this is a good substitute until you find something better." -msgstr "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_books.json mods/nocts_cata_mod_DDA/legacy.json -msgid "Rebuilding Civilization: Bashing Weapons" -msgid_plural "Rebuilding Civilization: Bashing Weapons" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of "Rebuilding Civilization: Bashing Weapons" -#: mods/nocts_cata_mod_DDA/Surv_help/c_books.json mods/nocts_cata_mod_DDA/legacy.json -msgid "The bashing weapons volume of the Rebuilding Civilization encyclopedia. This book contains everything from self defense with a pipe to the proper swinging technique for a sledge hammer in fine detail. This book is so technical, longwinded and dry that even bookworms and fast readers would find it hard to read. Literally any other book on the subject would be a more efficient way to learn but if the books you have are missing specific information then this is a good substitute until you find something better." -msgstr "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_books.json mods/nocts_cata_mod_DDA/legacy.json -msgid "Rebuilding Civilization: Computers" -msgid_plural "Rebuilding Civilization: Computers" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of "Rebuilding Civilization: Computers" -#: mods/nocts_cata_mod_DDA/legacy.json -msgid "The computer volume of the Rebuilding Civilization encyclopedia. This book contains everything from basic programing to cyber security algorithms in fine detail. This book is so technical, longwinded and dry that even bookworms and fast readers would find it hard to read. Literally any other book on the subject would be a more efficient way to learn but if the books you have are missing specific information then this is a good substitute until you find something better." -msgstr "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/legacy.json -msgid "Rebuilding Civilization: Cooking" -msgid_plural "Rebuilding Civilization: Cooking" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of "Rebuilding Civilization: Cooking" -#: mods/nocts_cata_mod_DDA/legacy.json -msgid "The cooking volume of the Rebuilding Civilization encyclopedia. This book contains everything from cooking small game to basic chemistry in fine detail. This book is so technical, longwinded and dry that even bookworms and fast readers would find it hard to read. Literally any other book on the subject would be a more efficient way to learn but if the books you have are missing specific information then this is a good substitute until you find something better." -msgstr "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_books.json mods/nocts_cata_mod_DDA/legacy.json -msgid "Rebuilding Civilization: Cutting Weapons" -msgid_plural "Rebuilding Civilization: Cutting Weapons" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of "Rebuilding Civilization: Cutting Weapons" -#: mods/nocts_cata_mod_DDA/Surv_help/c_books.json mods/nocts_cata_mod_DDA/legacy.json -msgid "The cutting weapons volume of the Rebuilding Civilization encyclopedia. This book contains everything from using a glass shiv to medieval swordsmanship in fine detail. This book is so technical, longwinded and dry that even bookworms and fast readers would find it hard to read. Literally any other book on the subject would be a more efficient way to learn but if the books you have are missing specific information then this is a good substitute until you find something better." -msgstr "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_books.json mods/nocts_cata_mod_DDA/legacy.json -msgid "Rebuilding Civilization: Dodging" -msgid_plural "Rebuilding Civilization: Dodging" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of "Rebuilding Civilization: Dodging" -#: mods/nocts_cata_mod_DDA/Surv_help/c_books.json mods/nocts_cata_mod_DDA/legacy.json -msgid "The dodging volume of the Rebuilding Civilization encyclopedia. This book contains everything from dancing for beginners to parkour in fine detail. This book is so technical, longwinded and dry that even bookworms and fast readers would find it hard to read. Literally any other book on the subject would be a more efficient way to learn but if the books you have are missing specific information then this is a good substitute until you find something better." -msgstr "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/legacy.json -msgid "Rebuilding Civilization: Driving" -msgid_plural "Rebuilding Civilization: Driving" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of "Rebuilding Civilization: Driving" -#: mods/nocts_cata_mod_DDA/legacy.json -msgid "The driving volume of the Rebuilding Civilization encyclopedia. This book contains everything from acquiring a driving license to professional racing in fine detail. This book is so technical, longwinded and dry that even bookworms and fast readers would find it hard to read. Literally any other book on the subject would be a more efficient way to learn but if the books you have are missing specific information then this is a good substitute until you find something better." -msgstr "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_books.json mods/nocts_cata_mod_DDA/legacy.json -msgid "Rebuilding Civilization: Electronics" -msgid_plural "Rebuilding Civilization: Electronics" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of "Rebuilding Civilization: Electronics" -#: mods/nocts_cata_mod_DDA/Surv_help/c_books.json mods/nocts_cata_mod_DDA/legacy.json -msgid "The electronics volume of the Rebuilding Civilization encyclopedia. This book contains everything from simple circuits to military robotics in fine detail. This book is so technical, longwinded and dry that even bookworms and fast readers would find it hard to read. Literally any other book on the subject would be a more efficient way to learn but if the books you have are missing specific information then this is a good substitute until you find something better." -msgstr "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/legacy.json -msgid "Rebuilding Civilization: First Aid" -msgid_plural "Rebuilding Civilization: First Aid" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of "Rebuilding Civilization: First Aid" -#: mods/nocts_cata_mod_DDA/legacy.json -msgid "The first aid volume of the Rebuilding Civilization encyclopedia. This book contains everything from proper bandage application to exploratory surgery in fine detail. This book is so technical, longwinded and dry that even bookworms and fast readers would find it hard to read. Literally any other book on the subject would be a more efficient way to learn but if the books you have are missing specific information then this is a good substitute until you find something better." -msgstr "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_books.json mods/nocts_cata_mod_DDA/legacy.json -msgid "Rebuilding Civilization: Marksmanship" -msgid_plural "Rebuilding Civilization: Marksmanship" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of "Rebuilding Civilization: Marksmanship" -#: mods/nocts_cata_mod_DDA/Surv_help/c_books.json mods/nocts_cata_mod_DDA/legacy.json -msgid "The marksmanship volume of the Rebuilding Civilization encyclopedia. This book contains everything from proper iron sight aiming to military sniper techniques in fine detail. This book is so technical, longwinded and dry that even bookworms and fast readers would find it hard to read. Literally any other book on the subject would be a more efficient way to learn but if the books you have are missing specific information then this is a good substitute until you find something better." -msgstr "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_books.json mods/nocts_cata_mod_DDA/legacy.json -msgid "Rebuilding Civilization: Launchers" -msgid_plural "Rebuilding Civilization: Launchers" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of "Rebuilding Civilization: Launchers" -#: mods/nocts_cata_mod_DDA/Surv_help/c_books.json mods/nocts_cata_mod_DDA/legacy.json -msgid "The launchers volume of the Rebuilding Civilization encyclopedia. This book contains everything from the use of spraycan flamethrowers to recoiless rifles in fine detail. This book is so technical, longwinded and dry that even bookworms and fast readers would find it hard to read. Literally any other book on the subject would be a more efficient way to learn but if the books you have are missing specific information then this is a good substitute until you find something better." -msgstr "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_books.json mods/nocts_cata_mod_DDA/legacy.json -msgid "Rebuilding Civilization: Melee Combat" -msgid_plural "Rebuilding Civilization: Melee Combat" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of "Rebuilding Civilization: Melee Combat" -#: mods/nocts_cata_mod_DDA/Surv_help/c_books.json mods/nocts_cata_mod_DDA/legacy.json -msgid "The melee combat volume of the Rebuilding Civilization encyclopedia. This book contains everything from using a branch to martial arts techniques in fine detail. This book is so technical, longwinded and dry that even bookworms and fast readers would find it hard to read. Literally any other book on the subject would be a more efficient way to learn but if the books you have are missing specific information then this is a good substitute until you find something better." -msgstr "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_books.json mods/nocts_cata_mod_DDA/legacy.json -msgid "Rebuilding Civilization: Pistols" -msgid_plural "Rebuilding Civilization: Pistols" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of "Rebuilding Civilization: Pistols" -#: mods/nocts_cata_mod_DDA/Surv_help/c_books.json mods/nocts_cata_mod_DDA/legacy.json -msgid "The pistols volume of the Rebuilding Civilization encyclopedia. This book contains everything from using zip pistols to laser pistols in fine detail. This book is so technical, longwinded and dry that even bookworms and fast readers would find it hard to read. Literally any other book on the subject would be a more efficient way to learn but if the books you have are missing specific information then this is a good substitute until you find something better." -msgstr "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_books.json mods/nocts_cata_mod_DDA/legacy.json -msgid "Rebuilding Civilization: Rifles" -msgid_plural "Rebuilding Civilization: Rifles" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of "Rebuilding Civilization: Rifles" -#: mods/nocts_cata_mod_DDA/Surv_help/c_books.json mods/nocts_cata_mod_DDA/legacy.json -msgid "The rifles volume of the Rebuilding Civilization encyclopedia. This book contains everything from using zip rifles to laser rifles in fine detail. This book is so technical, longwinded and dry that even bookworms and fast readers would find it hard to read. Literally any other book on the subject would be a more efficient way to learn but if the books you have are missing specific information then this is a good substitute until you find something better." -msgstr "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_books.json mods/nocts_cata_mod_DDA/legacy.json -msgid "Rebuilding Civilization: Shotguns" -msgid_plural "Rebuilding Civilization: Shotguns" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of "Rebuilding Civilization: Shotguns" -#: mods/nocts_cata_mod_DDA/Surv_help/c_books.json mods/nocts_cata_mod_DDA/legacy.json -msgid "The shotguns volume of the Rebuilding Civilization encyclopedia. This book contains everything from using zip shotguns to laser scatter guns in fine detail. This book is so technical, longwinded and dry that even bookworms and fast readers would find it hard to read. Literally any other book on the subject would be a more efficient way to learn but if the books you have are missing specific information then this is a good substitute until you find something better." -msgstr "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_books.json mods/nocts_cata_mod_DDA/legacy.json -msgid "Rebuilding Civilization: Sub Machineguns" -msgid_plural "Rebuilding Civilization: Sub Machineguns" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of "Rebuilding Civilization: Sub Machineguns" -#: mods/nocts_cata_mod_DDA/Surv_help/c_books.json mods/nocts_cata_mod_DDA/legacy.json -msgid "The sub machineguns volume of the Rebuilding Civilization encyclopedia. This book contains everything from using makeshift smgs to automatic laser carbines in fine detail. This book is so technical, longwinded and dry that even bookworms and fast readers would find it hard to read. Literally any other book on the subject would be a more efficient way to learn but if the books you have are missing specific information then this is a good substitute until you find something better." -msgstr "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/legacy.json -msgid "Rebuilding Civilization: Speech" -msgid_plural "Rebuilding Civilization: Speech" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of "Rebuilding Civilization: Speech" -#: mods/nocts_cata_mod_DDA/legacy.json -msgid "The speech volume of the Rebuilding Civilization encyclopedia. This book contains everything from recruiting survivors to running for political office in fine detail. This book is so technical, longwinded and dry that even bookworms and fast readers would find it hard to read. Literally any other book on the subject would be a more efficient way to learn but if the books you have are missing specific information then this is a good substitute until you find something better." -msgstr "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_books.json mods/nocts_cata_mod_DDA/legacy.json -msgid "Rebuilding Civilization: Piercing Weapons" -msgid_plural "Rebuilding Civilization: Piercing Weapons" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of "Rebuilding Civilization: Piercing Weapons" -#: mods/nocts_cata_mod_DDA/Surv_help/c_books.json mods/nocts_cata_mod_DDA/legacy.json -msgid "The piercing weapons volume of the Rebuilding Civilization encyclopedia. This book contains everything from using switchblades to spear combat in fine detail. This book is so technical, longwinded and dry that even bookworms and fast readers would find it hard to read. Literally any other book on the subject would be a more efficient way to learn but if the books you have are missing specific information then this is a good substitute until you find something better." -msgstr "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_books.json mods/nocts_cata_mod_DDA/legacy.json -msgid "Rebuilding Civilization: Survival" -msgid_plural "Rebuilding Civilization: Survival" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of "Rebuilding Civilization: Survival" -#: mods/nocts_cata_mod_DDA/Surv_help/c_books.json mods/nocts_cata_mod_DDA/legacy.json -msgid "The survival volume of the Rebuilding Civilization encyclopedia. This book contains everything from camping to survival on a deserted island in fine detail. This book is so technical, longwinded and dry that even bookworms and fast readers would find it hard to read. Literally any other book on the subject would be a more efficient way to learn but if the books you have are missing specific information then this is a good substitute until you find something better." -msgstr "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/legacy.json -msgid "Rebuilding Civilization: Swimming" -msgid_plural "Rebuilding Civilization: Swimming" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of "Rebuilding Civilization: Swimming" -#: mods/nocts_cata_mod_DDA/legacy.json -msgid "The swimming volume of the Rebuilding Civilization encyclopedia. This book contains everything from recreational swimming to crossing rivers in fine detail. This book is so technical, longwinded and dry that even bookworms and fast readers would find it hard to read. Literally any other book on the subject would be a more efficient way to learn but if the books you have are missing specific information then this is a good substitute until you find something better." -msgstr "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_books.json mods/nocts_cata_mod_DDA/legacy.json -msgid "Rebuilding Civilization: Tailoring" -msgid_plural "Rebuilding Civilization: Tailoring" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of "Rebuilding Civilization: Tailoring" -#: mods/nocts_cata_mod_DDA/Surv_help/c_books.json mods/nocts_cata_mod_DDA/legacy.json -msgid "The tailoring volume of the Rebuilding Civilization encyclopedia. This book contains everything from fixing clothing tears to fashion designing in fine detail. This book is so technical, longwinded and dry that even bookworms and fast readers would find it hard to read. Literally any other book on the subject would be a more efficient way to learn but if the books you have are missing specific information then this is a good substitute until you find something better." -msgstr "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_books.json mods/nocts_cata_mod_DDA/legacy.json -msgid "Rebuilding Civilization: Throwing" -msgid_plural "Rebuilding Civilization: Throwing" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of "Rebuilding Civilization: Throwing" -#: mods/nocts_cata_mod_DDA/Surv_help/c_books.json mods/nocts_cata_mod_DDA/legacy.json -msgid "The throwing volume of the Rebuilding Civilization encyclopedia. This book contains everything from throwing stones to spear hunting in fine detail. This book is so technical, longwinded and dry that even bookworms and fast readers would find it hard to read. Literally any other book on the subject would be a more efficient way to learn but if the books you have are missing specific information then this is a good substitute until you find something better." -msgstr "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/legacy.json -msgid "Rebuilding Civilization: Traps" -msgid_plural "Rebuilding Civilization: Traps" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of "Rebuilding Civilization: Traps" -#: mods/nocts_cata_mod_DDA/legacy.json -msgid "The traps volume of the Rebuilding Civilization encyclopedia. This book contains everything from spike pits to disarming landmines in fine detail. This book is so technical, longwinded and dry that even bookworms and fast readers would find it hard to read. Literally any other book on the subject would be a more efficient way to learn but if the books you have are missing specific information then this is a good substitute until you find something better." -msgstr "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_books.json mods/nocts_cata_mod_DDA/legacy.json -msgid "Rebuilding Civilization: Unarmed Combat" -msgid_plural "Rebuilding Civilization: Unarmed Combat" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of "Rebuilding Civilization: Unarmed Combat" -#: mods/nocts_cata_mod_DDA/Surv_help/c_books.json mods/nocts_cata_mod_DDA/legacy.json -msgid "The unarmed volume of the Rebuilding Civilization encyclopedia. This book contains everything from self defense techniques to MMA fighting in fine detail. This book is so technical, longwinded and dry that even bookworms and fast readers would find it hard to read. Literally any other book on the subject would be a more efficient way to learn but if the books you have are missing specific information then this is a good substitute until you find something better." -msgstr "" - -#. ~ MOD name -#: mods/nocts_cata_mod_DDA/modinfo.json -msgid "Cataclysm++" -msgstr "" - -#. ~ Description of MOD "Cataclysm++" -#: mods/nocts_cata_mod_DDA/modinfo.json -msgid "The unofficial expansion mod for Cataclysm: Dark Days Ahead.\n\nThe gigantic jabberwock of a mod that adds a lot of content to the game: new items, buildings, scenarios, monsters, etc. It also reworks and adds alternatives to many things from recipes to scenarios. It also adds a pseudo-story and lore on the works.\n\nThe Bio-Weapon, Super Soldier, Commandeers, Slave Fighters and the Old World Prepper NPC factions join the world.\n\nSeek the Bio-weapons, find loot, take down new monsters and invest in skills for new craftable items." -msgstr "" - -#. ~ Profession name for male -#: mods/nocts_cata_mod_DDA/Char_creation/c_classes_bw.json -msgctxt "profession_male" -msgid "Failed Bio-Weapon" -msgstr "" - -#. ~ Description of profession "Failed Bio-Weapon" for male -#: mods/nocts_cata_mod_DDA/Char_creation/c_classes_bw.json -msgctxt "prof_desc_male" -msgid "From the moment you opened your eyes you knew you were a failure, a reject. Destined to be something great but many a mistake took that away from you. You awoke in a world of monsters, but you're determined to prove you aren't one of them." -msgstr "" - -#. ~ Profession name for female -#: mods/nocts_cata_mod_DDA/Char_creation/c_classes_bw.json -msgctxt "profession_female" -msgid "Failed Bio-Weapon" -msgstr "" - -#. ~ Description of profession "Failed Bio-Weapon" for female -#: mods/nocts_cata_mod_DDA/Char_creation/c_classes_bw.json -msgctxt "prof_desc_female" -msgid "From the moment you opened your eyes you knew you were a failure, a reject. Destined to be something great but many a mistake took that away from you. You awoke in a world of monsters, but you're determined to prove you aren't one of them." -msgstr "" - -#. ~ Profession name for male -#: mods/nocts_cata_mod_DDA/Char_creation/c_classes_bw.json -msgctxt "profession_male" -msgid "Fungus Failed Bio-Weapon" -msgstr "" - -#. ~ Description of profession "Fungus Failed Bio-Weapon" for male -#: mods/nocts_cata_mod_DDA/Char_creation/c_classes_bw.json -msgctxt "prof_desc_male" -msgid "Assimilation process is complete, incorporation and modification of biology and bionics into our system was successful. Protection of our new domain and brethren is our current objective. Inability to remove previous DNA marker is but a minor setback." -msgstr "" - -#. ~ Profession name for female -#: mods/nocts_cata_mod_DDA/Char_creation/c_classes_bw.json -msgctxt "profession_female" -msgid "Fungus Failed Bio-Weapon" -msgstr "" - -#. ~ Description of profession "Fungus Failed Bio-Weapon" for female -#: mods/nocts_cata_mod_DDA/Char_creation/c_classes_bw.json -msgctxt "prof_desc_female" -msgid "Assimilation process is complete, incorporation and modification of biology and bionics into our system was successful. Protection of our new domain and brethren is our current objective. Inability to remove previous DNA marker is but a minor setback." -msgstr "" - -#. ~ Profession name for male -#: mods/nocts_cata_mod_DDA/Char_creation/c_classes_bw.json -msgctxt "profession_male" -msgid "Bio-Weapon Alpha" -msgstr "" - -#. ~ Description of profession "Bio-Weapon Alpha" for male -#: mods/nocts_cata_mod_DDA/Char_creation/c_classes_bw.json -msgctxt "prof_desc_male" -msgid "'The Predator'. You were the first, the Alpha. Created to sow chaos behind enemy lines, driven by hunger. You awoke into the unknown with an appetite - good thing the world is full of prey to devour!" -msgstr "" - -#. ~ Profession name for female -#: mods/nocts_cata_mod_DDA/Char_creation/c_classes_bw.json -msgctxt "profession_female" -msgid "Bio-Weapon Alpha" -msgstr "" - -#. ~ Description of profession "Bio-Weapon Alpha" for female -#: mods/nocts_cata_mod_DDA/Char_creation/c_classes_bw.json -msgctxt "prof_desc_female" -msgid "'The Predator'. You were the first, the Alpha. Created to sow chaos behind enemy lines, driven by hunger. You awoke into the unknown with an appetite - good thing the world is full of prey to devour!" -msgstr "" - -#. ~ Profession name for male -#: mods/nocts_cata_mod_DDA/Char_creation/c_classes_bw.json -msgctxt "profession_male" -msgid "Bio-Weapon Delta" -msgstr "" - -#. ~ Description of profession "Bio-Weapon Delta" for male -#: mods/nocts_cata_mod_DDA/Char_creation/c_classes_bw.json -msgctxt "prof_desc_male" -msgid "'The Infiltrator', created to infiltrate, scout, spy and assassinate. Capable of taking down enemies from afar, exploring enemy territory and integrating into the local populace. You awoke to chaos, and you plan to eliminate whoever caused it." -msgstr "" - -#. ~ Profession name for female -#: mods/nocts_cata_mod_DDA/Char_creation/c_classes_bw.json -msgctxt "profession_female" -msgid "Bio-Weapon Delta" -msgstr "" - -#. ~ Description of profession "Bio-Weapon Delta" for female -#: mods/nocts_cata_mod_DDA/Char_creation/c_classes_bw.json -msgctxt "prof_desc_female" -msgid "'The Infiltrator', created to infiltrate, scout, spy and assassinate. Capable of taking down enemies from afar, exploring enemy territory and integrating into the local populace. You awoke to chaos, and you plan to eliminate whoever caused it." -msgstr "" - -#. ~ Profession name for male -#: mods/nocts_cata_mod_DDA/Char_creation/c_classes_bw.json -msgctxt "profession_male" -msgid "Bio-Weapon Beta" -msgstr "" - -#. ~ Description of profession "Bio-Weapon Beta" for male -#: mods/nocts_cata_mod_DDA/Char_creation/c_classes_bw.json -msgctxt "prof_desc_male" -msgid "'The Immortal', designed to be a one-man army. Your body is a lethal weapon, finely tuned arms and defenses ready to destroy anything standing in your way. You awoke to a horde of enemies, so now you take them all on." -msgstr "" - -#. ~ Profession name for female -#: mods/nocts_cata_mod_DDA/Char_creation/c_classes_bw.json -msgctxt "profession_female" -msgid "Bio-Weapon Beta" -msgstr "" - -#. ~ Description of profession "Bio-Weapon Beta" for female -#: mods/nocts_cata_mod_DDA/Char_creation/c_classes_bw.json -msgctxt "prof_desc_female" -msgid "'The Immortal', designed to be a one-man army. Your body is a lethal weapon, finely tuned arms and defenses ready to destroy anything standing in your way. You awoke to a horde of enemies, so now you take them all on." -msgstr "" - -#. ~ Profession name for male -#: mods/nocts_cata_mod_DDA/Char_creation/c_classes_bw.json -msgctxt "profession_male" -msgid "Bio-Weapon Gamma" -msgstr "" - -#. ~ Description of profession "Bio-Weapon Gamma" for male -#: mods/nocts_cata_mod_DDA/Char_creation/c_classes_bw.json -msgctxt "prof_desc_male" -msgid "'The Mechanic', created to sabotage, destroy, assimilate or repair bio-technology. You are a walking, adaptive repair machine. You awoke to the sounds of machines fighting abominations. You could help them, or destroy them, if they get in your way." -msgstr "" - -#. ~ Profession name for female -#: mods/nocts_cata_mod_DDA/Char_creation/c_classes_bw.json -msgctxt "profession_female" -msgid "Bio-Weapon Gamma" -msgstr "" - -#. ~ Description of profession "Bio-Weapon Gamma" for female -#: mods/nocts_cata_mod_DDA/Char_creation/c_classes_bw.json -msgctxt "prof_desc_female" -msgid "'The Mechanic', created to sabotage, destroy, assimilate or repair bio-technology. You are a walking, adaptive repair machine. You awoke to the sounds of machines fighting abominations. You could help them, or destroy them, if they get in your way." -msgstr "" - -#. ~ Profession name for male -#: mods/nocts_cata_mod_DDA/Char_creation/c_classes_bw.json -msgctxt "profession_male" -msgid "Super Soldier" -msgstr "" - -#. ~ Description of profession "Super Soldier" for male -#: mods/nocts_cata_mod_DDA/Char_creation/c_classes_bw.json -msgctxt "prof_desc_male" -msgid "The infantry of the Super Soldier project. You are one of many augmented soldiers to be deployed into a battle field to ensure victory. With range and melee capabilities, you engage enemies en masse." -msgstr "" - -#. ~ Profession name for female -#: mods/nocts_cata_mod_DDA/Char_creation/c_classes_bw.json -msgctxt "profession_female" -msgid "Super Soldier" -msgstr "" - -#. ~ Description of profession "Super Soldier" for female -#: mods/nocts_cata_mod_DDA/Char_creation/c_classes_bw.json -msgctxt "prof_desc_female" -msgid "The infantry of the Super Soldier project. You are one of many augmented soldiers to be deployed into a battle field to ensure victory. With range and melee capabilities, you engage enemies en masse." -msgstr "" - -#. ~ Profession name for male -#: mods/nocts_cata_mod_DDA/Char_creation/c_classes_bw.json -msgctxt "profession_male" -msgid "Super Scout" -msgstr "" - -#. ~ Description of profession "Super Scout" for male -#: mods/nocts_cata_mod_DDA/Char_creation/c_classes_bw.json -msgctxt "prof_desc_male" -msgid "The sniper of the Super Soldier project. You are one of a few augmented soldiers to be used for reconnaissance and V.I.P assassinations. With your weapons and skills, you can eliminate key targets after living for weeks in enemy territory." -msgstr "" - -#. ~ Profession name for female -#: mods/nocts_cata_mod_DDA/Char_creation/c_classes_bw.json -msgctxt "profession_female" -msgid "Super Scout" -msgstr "" - -#. ~ Description of profession "Super Scout" for female -#: mods/nocts_cata_mod_DDA/Char_creation/c_classes_bw.json -msgctxt "prof_desc_female" -msgid "The sniper of the Super Soldier project. You are one of a few augmented soldiers to be used for reconnaissance and V.I.P assassinations. With your weapons and skills, you can eliminate key targets after living for weeks in enemy territory." -msgstr "" - -#. ~ Profession name for male -#: mods/nocts_cata_mod_DDA/Char_creation/c_classes_bw.json -msgctxt "profession_male" -msgid "Super Bio-engineer" -msgstr "" - -#. ~ Description of profession "Super Bio-engineer" for male -#: mods/nocts_cata_mod_DDA/Char_creation/c_classes_bw.json -msgctxt "prof_desc_male" -msgid "Biological and mechanical repair unit, the combat engineer of the Super Soldier project. You are one of many augmented military mechanics to be used as a repair module. With repair, medical and general electronic capabilities, you can maybe fix the world." -msgstr "" - -#. ~ Profession name for female -#: mods/nocts_cata_mod_DDA/Char_creation/c_classes_bw.json -msgctxt "profession_female" -msgid "Super Bio-engineer" -msgstr "" - -#. ~ Description of profession "Super Bio-engineer" for female -#: mods/nocts_cata_mod_DDA/Char_creation/c_classes_bw.json -msgctxt "prof_desc_female" -msgid "Biological and mechanical repair unit, the combat engineer of the Super Soldier project. You are one of many augmented military mechanics to be used as a repair module. With repair, medical and general electronic capabilities, you can maybe fix the world." -msgstr "" - -#. ~ Profession name for male -#: mods/nocts_cata_mod_DDA/Char_creation/c_classes_bw.json -msgctxt "profession_male" -msgid "Super Juggernaut" -msgstr "" - -#. ~ Description of profession "Super Juggernaut" for male -#: mods/nocts_cata_mod_DDA/Char_creation/c_classes_bw.json -msgctxt "prof_desc_male" -msgid "The tank of the Super Soldier project. You are one of a few augmented soldiers to be used as a heavy support to infantry. With ranged, armor and regenerative capabilities, you can endure heavy damage and return it in kind." -msgstr "" - -#. ~ Profession name for female -#: mods/nocts_cata_mod_DDA/Char_creation/c_classes_bw.json -msgctxt "profession_female" -msgid "Super Juggernaut" -msgstr "" - -#. ~ Description of profession "Super Juggernaut" for female -#: mods/nocts_cata_mod_DDA/Char_creation/c_classes_bw.json -msgctxt "prof_desc_female" -msgid "The tank of the Super Soldier project. You are one of a few augmented soldiers to be used as a heavy support to infantry. With ranged, armor and regenerative capabilities, you can endure heavy damage and return it in kind." -msgstr "" - -#. ~ Profession name for male -#: mods/nocts_cata_mod_DDA/Char_creation/c_classes_bw.json -msgctxt "profession_male" -msgid "Slave Fighter (Blade)" -msgstr "" - -#. ~ Description of profession "Slave Fighter (Blade)" for male -#: mods/nocts_cata_mod_DDA/Char_creation/c_classes_bw.json -msgctxt "prof_desc_male" -msgid "You were augmented with a blade, and enhancements to your speed and reaction time. You can hit an opponent multiple times before they land a blow." -msgstr "" - -#. ~ Profession name for female -#: mods/nocts_cata_mod_DDA/Char_creation/c_classes_bw.json -msgctxt "profession_female" -msgid "Slave Fighter (Blade)" -msgstr "" - -#. ~ Description of profession "Slave Fighter (Blade)" for female -#: mods/nocts_cata_mod_DDA/Char_creation/c_classes_bw.json -msgctxt "prof_desc_female" -msgid "You were augmented with a blade, and enhancements to your speed and reaction time. You can hit an opponent multiple times before they land a blow." -msgstr "" - -#. ~ Profession name for male -#: mods/nocts_cata_mod_DDA/Char_creation/c_classes_bw.json -msgctxt "profession_male" -msgid "Slave Fighter (Claws)" -msgstr "" - -#. ~ Description of profession "Slave Fighter (Claws)" for male -#: mods/nocts_cata_mod_DDA/Char_creation/c_classes_bw.json -msgctxt "prof_desc_male" -msgid "You were augmented with some claws, and enhancements to your reflexes. You deliver a powerful strike that neutralizes foes in few hits." -msgstr "" - -#. ~ Profession name for female -#: mods/nocts_cata_mod_DDA/Char_creation/c_classes_bw.json -msgctxt "profession_female" -msgid "Slave Fighter (Claws)" -msgstr "" - -#. ~ Description of profession "Slave Fighter (Claws)" for female -#: mods/nocts_cata_mod_DDA/Char_creation/c_classes_bw.json -msgctxt "prof_desc_female" -msgid "You were augmented with some claws, and enhancements to your reflexes. You deliver a powerful strike that neutralizes foes in few hits." -msgstr "" - -#. ~ Profession name for male -#: mods/nocts_cata_mod_DDA/Char_creation/c_classes_bw.json -msgctxt "profession_male" -msgid "Slave Fighter (Shocker)" -msgstr "" - -#. ~ Description of profession "Slave Fighter (Shocker)" for male -#: mods/nocts_cata_mod_DDA/Char_creation/c_classes_bw.json -msgctxt "prof_desc_male" -msgid "You were augmented with electrical generators and protection from them. You hit multiple foes with electricity, frying them until their nervous system gives up." -msgstr "" - -#. ~ Profession name for female -#: mods/nocts_cata_mod_DDA/Char_creation/c_classes_bw.json -msgctxt "profession_female" -msgid "Slave Fighter (Shocker)" -msgstr "" - -#. ~ Description of profession "Slave Fighter (Shocker)" for female -#: mods/nocts_cata_mod_DDA/Char_creation/c_classes_bw.json -msgctxt "prof_desc_female" -msgid "You were augmented with electrical generators and protection from them. You hit multiple foes with electricity, frying them until their nervous system gives up." -msgstr "" - -#. ~ Profession name for male -#: mods/nocts_cata_mod_DDA/Char_creation/c_classes_bw.json -msgctxt "profession_male" -msgid "Slave Fighter (Weapon Master)" -msgstr "" - -#. ~ Description of profession "Slave Fighter (Weapon Master)" for male -#: mods/nocts_cata_mod_DDA/Char_creation/c_classes_bw.json -msgctxt "prof_desc_male" -msgid "You have been augmented with many 'passive' combat bionics, they merely aid you but are not weapons in and of themselves. You have been trained to use all sorts of different weapons, including your fists. You can pretty much weaponize a sock." -msgstr "" - -#. ~ Profession name for female -#: mods/nocts_cata_mod_DDA/Char_creation/c_classes_bw.json -msgctxt "profession_female" -msgid "Slave Fighter (Weapon Master)" -msgstr "" - -#. ~ Description of profession "Slave Fighter (Weapon Master)" for female -#: mods/nocts_cata_mod_DDA/Char_creation/c_classes_bw.json -msgctxt "prof_desc_female" -msgid "You have been augmented with many 'passive' combat bionics, they merely aid you but are not weapons in and of themselves. You have been trained to use all sorts of different weapons, including your fists. You can pretty much weaponize a sock." -msgstr "" - -#. ~ Profession name for male -#: mods/nocts_cata_mod_DDA/Char_creation/c_classes_r.json -msgctxt "profession_male" -msgid "Canned Survivor" -msgstr "" - -#. ~ Description of profession "Canned Survivor" for male -#: mods/nocts_cata_mod_DDA/Char_creation/c_classes_r.json -msgctxt "prof_desc_male" -msgid "You were a very busy person. That's why you bought a can of survival items and called it a day. Now it's the only thing you have." -msgstr "" - -#. ~ Profession name for female -#: mods/nocts_cata_mod_DDA/Char_creation/c_classes_r.json -msgctxt "profession_female" -msgid "Canned Survivor" -msgstr "" - -#. ~ Description of profession "Canned Survivor" for female -#: mods/nocts_cata_mod_DDA/Char_creation/c_classes_r.json -msgctxt "prof_desc_female" -msgid "You were a very busy person. That's why you bought a can of survival items and called it a day. Now it's the only thing you have." -msgstr "" - -#. ~ Profession name for male -#: mods/nocts_cata_mod_DDA/Char_creation/c_classes_r.json -msgctxt "profession_male" -msgid "Prepper" -msgstr "" - -#. ~ Description of profession "Prepper" for male -#: mods/nocts_cata_mod_DDA/Char_creation/c_classes_r.json -msgctxt "prof_desc_male" -msgid "You were paranoid about the world ending so you jumped on the prepper bandwagon. You read a book on survival and got yourself a gun pack and some gear. The cataclysm was not what you expected." -msgstr "" - -#. ~ Profession name for female -#: mods/nocts_cata_mod_DDA/Char_creation/c_classes_r.json -msgctxt "profession_female" -msgid "Prepper" -msgstr "" - -#. ~ Description of profession "Prepper" for female -#: mods/nocts_cata_mod_DDA/Char_creation/c_classes_r.json -msgctxt "prof_desc_female" -msgid "You were paranoid about the world ending so you jumped on the prepper bandwagon. You read a book on survival and got yourself a gun pack and some gear. The cataclysm was not what you expected." -msgstr "" - -#. ~ Profession name for male -#: mods/nocts_cata_mod_DDA/Char_creation/c_classes_r.json -msgctxt "profession_male" -msgid "Wasteland Drifter" -msgstr "" - -#. ~ Description of profession "Wasteland Drifter" for male -#: mods/nocts_cata_mod_DDA/Char_creation/c_classes_r.json -msgctxt "prof_desc_male" -msgid "With the end of the world, you found yourself wandering from town to town, scavenging and learning as you go. Sleeping under the stars, scraping by one meal and one bullet at a time, you've taken to this new life like a duck takes to water." -msgstr "" - -#. ~ Profession name for female -#: mods/nocts_cata_mod_DDA/Char_creation/c_classes_r.json -msgctxt "profession_female" -msgid "Wasteland Drifter" -msgstr "" - -#. ~ Description of profession "Wasteland Drifter" for female -#: mods/nocts_cata_mod_DDA/Char_creation/c_classes_r.json -msgctxt "prof_desc_female" -msgid "With the end of the world, you found yourself wandering from town to town, scavenging and learning as you go. Sleeping under the stars, scraping by one meal and one bullet at a time, you've taken to this new life like a duck takes to water." -msgstr "" - -#. ~ Scenario name for male -#: mods/nocts_cata_mod_DDA/Char_creation/c_scenarios.json -msgctxt "scenario_male" -msgid "Bio-Weapon Lab" -msgstr "" - -#. ~ Scenario name for female -#: mods/nocts_cata_mod_DDA/Char_creation/c_scenarios.json -msgctxt "scenario_female" -msgid "Bio-Weapon Lab" -msgstr "" - -#. ~ Description of scenario "Bio-Weapon Lab" for male -#: mods/nocts_cata_mod_DDA/Char_creation/c_scenarios.json -msgctxt "scen_desc_male" -msgid "You woke up, where are you? Who are you? What are you?! That doesn't matter right now... you have a bad feeling..." -msgstr "" - -#. ~ Description of scenario "Bio-Weapon Lab" for female -#: mods/nocts_cata_mod_DDA/Char_creation/c_scenarios.json -msgctxt "scen_desc_female" -msgid "You woke up, where are you? Who are you? What are you?! That doesn't matter right now... you have a bad feeling..." -msgstr "" - -#. ~ Starting location of scenario "Bio-Weapon Lab" -#: mods/nocts_cata_mod_DDA/Char_creation/c_scenarios.json -msgctxt "start_name" -msgid "Bio-Weapon Lab" -msgstr "" - -#. ~ Scenario name for male -#: mods/nocts_cata_mod_DDA/Char_creation/c_scenarios.json -msgctxt "scenario_male" -msgid "Mycus B.W.M.D" -msgstr "" - -#. ~ Scenario name for female -#: mods/nocts_cata_mod_DDA/Char_creation/c_scenarios.json -msgctxt "scenario_female" -msgid "Mycus B.W.M.D" -msgstr "" - -#. ~ Description of scenario "Mycus B.W.M.D" for male -#: mods/nocts_cata_mod_DDA/Char_creation/c_scenarios.json -msgctxt "scen_desc_male" -msgid "After mycus assimilation was successful, our local system was instructed to claim more territory for the mycus. Hostile organisms are near, proceed with caution." -msgstr "" - -#. ~ Description of scenario "Mycus B.W.M.D" for female -#: mods/nocts_cata_mod_DDA/Char_creation/c_scenarios.json -msgctxt "scen_desc_female" -msgid "After mycus assimilation was successful, our local system was instructed to claim more territory for the mycus. Hostile organisms are near, proceed with caution." -msgstr "" - -#. ~ Starting location of scenario "Mycus B.W.M.D" -#: mods/nocts_cata_mod_DDA/Char_creation/c_scenarios.json -msgctxt "start_name" -msgid "Fungal Territory" -msgstr "" - -#. ~ Scenario name for male -#: mods/nocts_cata_mod_DDA/Char_creation/c_scenarios.json -msgctxt "scenario_male" -msgid "Prepper Household" -msgstr "" - -#. ~ Scenario name for female -#: mods/nocts_cata_mod_DDA/Char_creation/c_scenarios.json -msgctxt "scenario_female" -msgid "Prepper Household" -msgstr "" - -#. ~ Description of scenario "Prepper Household" for male -#: mods/nocts_cata_mod_DDA/Char_creation/c_scenarios.json -msgctxt "scen_desc_male" -msgid "You knew something was coming, you prepared, when the dead rose, you knew what to do. With your house now barricaded, it's time to put your plan into action." -msgstr "" - -#. ~ Description of scenario "Prepper Household" for female -#: mods/nocts_cata_mod_DDA/Char_creation/c_scenarios.json -msgctxt "scen_desc_female" -msgid "You knew something was coming, you prepared, when the dead rose, you knew what to do. With your house now barricaded, it's time to put your plan into action." -msgstr "" - -#. ~ Starting location of scenario "Prepper Household" -#: mods/nocts_cata_mod_DDA/Char_creation/c_scenarios.json -msgctxt "start_name" -msgid "Boarded Up House" -msgstr "" - -#. ~ Scenario name for male -#: mods/nocts_cata_mod_DDA/Char_creation/c_scenarios.json -msgctxt "scenario_male" -msgid "Slave Fighter's Freedom" -msgstr "" - -#. ~ Scenario name for female -#: mods/nocts_cata_mod_DDA/Char_creation/c_scenarios.json -msgctxt "scenario_female" -msgid "Slave Fighter's Freedom" -msgstr "" - -#. ~ Description of scenario "Slave Fighter's Freedom" for male -#: mods/nocts_cata_mod_DDA/Char_creation/c_scenarios.json -msgctxt "scen_desc_male" -msgid "All your life you have been experimented on and forced to fight others for the amusement of your masters. Never having seen the sun or the outside the cataclysm gave you a chance at freedom. Now you just have to escape from your fellow combatants..." -msgstr "" - -#. ~ Description of scenario "Slave Fighter's Freedom" for female -#: mods/nocts_cata_mod_DDA/Char_creation/c_scenarios.json -msgctxt "scen_desc_female" -msgid "All your life you have been experimented on and forced to fight others for the amusement of your masters. Never having seen the sun or the outside the cataclysm gave you a chance at freedom. Now you just have to escape from your fellow combatants..." -msgstr "" - -#. ~ Starting location of scenario "Slave Fighter's Freedom" -#: mods/nocts_cata_mod_DDA/Char_creation/c_scenarios.json -msgctxt "start_name" -msgid "Sketchy Cabin" -msgstr "" - -#. ~ Scenario name for male -#: mods/nocts_cata_mod_DDA/Char_creation/c_scenarios.json -msgctxt "scenario_male" -msgid "Experimental Soldier Start" -msgstr "" - -#. ~ Scenario name for female -#: mods/nocts_cata_mod_DDA/Char_creation/c_scenarios.json -msgctxt "scenario_female" -msgid "Experimental Soldier Start" -msgstr "" - -#. ~ Description of scenario "Experimental Soldier Start" for male -#: mods/nocts_cata_mod_DDA/Char_creation/c_scenarios.json -msgctxt "scen_desc_male" -msgid "You were part of a an advanced infantry unit, deployed to one of several 'priority sites' as part of a last-ditch effort to get the situation under control. Delays, casualties and having to fight your way through the chaos led to you being the only one left by the time you reached the objective, and with you being so hurt, things aren't looking any better." -msgstr "" - -#. ~ Description of scenario "Experimental Soldier Start" for female -#: mods/nocts_cata_mod_DDA/Char_creation/c_scenarios.json -msgctxt "scen_desc_female" -msgid "You were part of a an advanced infantry unit, deployed to one of several 'priority sites' as part of a last-ditch effort to get the situation under control. Delays, casualties and having to fight your way through the chaos led to you being the only one left by the time you reached the objective, and with you being so hurt, things aren't looking any better." -msgstr "" - -#. ~ Starting location of scenario "Experimental Soldier Start" -#: mods/nocts_cata_mod_DDA/Char_creation/c_scenarios.json -msgctxt "start_name" -msgid "Priority Site" -msgstr "" - -#. ~ Name of starting location "surv_camp_l" -#: mods/nocts_cata_mod_DDA/Char_creation/c_start_locations.json -msgid "Survivor Camp Site" -msgstr "" - -#. ~ Name of starting location "Bio_Weapon_Lab_l" -#. ~ Name of starting location "Bio_Weapon_Lab" -#: mods/nocts_cata_mod_DDA/Char_creation/c_start_locations.json -msgid "Bio Weapon Lab" -msgstr "" - -#. ~ Name of starting location "house_fight_s" -#: mods/nocts_cata_mod_DDA/Char_creation/c_start_locations.json -msgid "Underground Arena" -msgstr "" - -#. ~ Name of starting location "lab_surface_brick_blockC0" -#: mods/nocts_cata_mod_DDA/Char_creation/c_start_locations.json -msgid "Research Facility" -msgstr "" - -#. ~ Name of starting location "robofachq_surface_parking" -#: mods/nocts_cata_mod_DDA/Char_creation/c_start_locations.json -msgid "Hub 01" -msgstr "" - -#. ~ Name of starting location "makeshift_command_center_1" -#. ~ Overmap terrain name -#: mods/nocts_cata_mod_DDA/Char_creation/c_start_locations.json mods/nocts_cata_mod_DDA/Terrain/overmap_terrain.json -msgid "Makeshift Command Center" -msgstr "" - -#. ~ Name of starting location "haz_sar_1_2" -#: mods/nocts_cata_mod_DDA/Char_creation/c_start_locations.json -msgid "Hazardous Waste Sarcophagus" -msgstr "" - -#. ~ Monster name -#: mods/nocts_cata_mod_DDA/Monsters/c_monster_override.json -msgid "laser turret" -msgid_plural "laser turrets" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of monster "laser turret" -#: mods/nocts_cata_mod_DDA/Monsters/c_monster_override.json -msgid "The TX-5LR Cerberus is an upgrade to its predecessors. It features a state of the art revolving laser cannon system with three barrels that charge from solar cells embedded in its hull." -msgstr "" - -#. ~ Monster name -#: mods/nocts_cata_mod_DDA/Monsters/c_monsters.json -msgid "zombie augmented abomination" -msgid_plural "zombie augmented abominations" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of monster "zombie augmented abomination" -#: mods/nocts_cata_mod_DDA/Monsters/c_monsters.json -msgid "A zombified, heavily-augmented mutant of some sort. Dangerous on its own, but even more so in groups." -msgstr "" - -#. ~ Death message of monster "zombie augmented abomination" -#. ~ Death message of monster "augmented abomination" -#: mods/nocts_cata_mod_DDA/Monsters/c_monsters.json -#, c-format -msgid "The %s's body leaks acid." -msgstr "" - -#. ~ Monster name -#: mods/nocts_cata_mod_DDA/Monsters/c_monsters.json -msgid "augmented abomination" -msgid_plural "augmented abominations" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of monster "augmented abomination" -#: mods/nocts_cata_mod_DDA/Monsters/c_monsters.json -msgid "A heavily-augmented mutant of some sort, deformed from its enhancements. It seems even more indiscriminate in its rampage than the undead." -msgstr "" - -#. ~ Monster name -#: mods/nocts_cata_mod_DDA/Monsters/c_monsters.json -msgid "Bio-Weapon Apophis" -msgid_plural "Bio-Weapon Apophiss" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of monster "Bio-Weapon Apophis" -#: mods/nocts_cata_mod_DDA/Monsters/c_monsters.json -msgid "The ultimate bionic mutant. Only God knows why it exists. With incredible power, armor and bionics on its side, victory won't come easy." -msgstr "" - -#. ~ Death message of monster "Bio-Weapon Apophis" -#: mods/nocts_cata_mod_DDA/Monsters/c_monsters.json -#, c-format -msgid "%s leaks acid and explodes!" -msgstr "" - -#. ~ Description of special attack of monster "Bio-Weapon Apophis" -#: mods/nocts_cata_mod_DDA/Monsters/c_monsters.json -msgid "Apophis fires its gatling laser!" -msgstr "" - -#. ~ Targeting sound of special attack of monster "Bio-Weapon Apophis" -#. ~ Targeting sound of special attack of monster "zombie augmented juggernaut" -#: mods/nocts_cata_mod_DDA/Monsters/c_monsters.json -msgid "swoosh…click!" -msgstr "" - -#. ~ No ammo sound of special attack of monster "Bio-Weapon Apophis" -#: mods/nocts_cata_mod_DDA/Monsters/c_monsters.json -msgid "clickclickclick!" -msgstr "" - -#. ~ Monster name -#: mods/nocts_cata_mod_DDA/Monsters/c_monsters.json -msgid "fungal augmented abomination" -msgid_plural "fungal augmented abominations" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of monster "fungal augmented abomination" -#: mods/nocts_cata_mod_DDA/Monsters/c_monsters.json -msgid "This… thing is a failed experiment of science, whose biology has been overtaken by the fungus. Has various enhancements, both mutagenic and bionic, that it uses to serve its new overlord(s)." -msgstr "" - -#. ~ Death message of monster "fungal augmented abomination" -#: mods/nocts_cata_mod_DDA/Monsters/c_monsters.json -#, c-format -msgid "%s leaks acid and a cloud of spores!" -msgstr "" - -#. ~ Monster name -#: mods/nocts_cata_mod_DDA/Monsters/c_monsters.json -msgid "zombie augmented soldier" -msgid_plural "zombie augmented soldiers" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of monster "zombie augmented soldier" -#: mods/nocts_cata_mod_DDA/Monsters/c_monsters.json -msgid "An advanced, well-equipped member of the military that still succumbed to the cataclysm. It staggers with an unsteady mechanical gait, as though hindered by its augmentations." -msgstr "" - -#. ~ Description of monster "zombie augmented soldier" -#: mods/nocts_cata_mod_DDA/Monsters/c_monsters.json -msgid "An advanced, well-equipped member of the military that still succumbed to the cataclysm. It staggers under the weight of its gear, an unsteady mechanical march hinting at its augmentations." -msgstr "" - -#. ~ Monster name -#: mods/nocts_cata_mod_DDA/Monsters/c_monsters.json -msgid "zombie augmented prowler" -msgid_plural "zombie augmented prowlers" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of monster "zombie augmented prowler" -#: mods/nocts_cata_mod_DDA/Monsters/c_monsters.json -msgid "An advanced, well-equipped member of the military that still succumbed to the cataclysm. This one moves with purpose and clarity, knife in hand as though it still remembers how to use it." -msgstr "" - -#. ~ Monster name -#: mods/nocts_cata_mod_DDA/Monsters/c_monsters.json -msgid "zombie augmented rifleman" -msgid_plural "zombie augmented riflemans" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of monster "zombie augmented rifleman" -#: mods/nocts_cata_mod_DDA/Monsters/c_monsters.json -msgid "An advanced, well-equipped member of the military that still succumbed to the cataclysm. This one is wielding some kind of rifle, and appears to recall how to use it." -msgstr "" - -#. ~ Description of special attack of monster "zombie augmented rifleman" -#: mods/nocts_cata_mod_DDA/Monsters/c_monsters.json -msgid "The super soldier fires its ARC rifle!" -msgstr "" - -#. ~ Targeting sound of special attack of monster "zombie augmented rifleman" -#. ~ Targeting sound of special attack of monster "zombie augmented shotgunner" -#. ~ Targeting sound of special attack of monster "zombie augmented bio-engineer" -#: mods/nocts_cata_mod_DDA/Monsters/c_monsters.json -msgid "argh!" -msgstr "" - -#. ~ No ammo sound of special attack of monster "zombie augmented rifleman" -#. ~ No ammo sound of special attack of monster "zombie augmented shotgunner" -#. ~ No ammo sound of special attack of monster "zombie augmented juggernaut" -#. ~ No ammo sound of special attack of monster "zombie augmented scout" -#. ~ No ammo sound of special attack of monster "zombie augmented bio-engineer" -#: mods/nocts_cata_mod_DDA/Monsters/c_monsters.json -msgid "beep-beep-beep!" -msgstr "" - -#. ~ Monster name -#: mods/nocts_cata_mod_DDA/Monsters/c_monsters.json -msgid "zombie augmented shotgunner" -msgid_plural "zombie augmented shotgunners" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of monster "zombie augmented shotgunner" -#: mods/nocts_cata_mod_DDA/Monsters/c_monsters.json -msgid "An advanced, well-equipped member of the military that still succumbed to the cataclysm. This one is wielding some kind of shotgun, and appears to recall how to use it." -msgstr "" - -#. ~ Description of special attack of monster "zombie augmented shotgunner" -#: mods/nocts_cata_mod_DDA/Monsters/c_monsters.json -msgid "The super soldier fires its XARM scattergun!" -msgstr "" - -#. ~ Monster name -#: mods/nocts_cata_mod_DDA/Monsters/c_monsters.json -msgid "zombie augmented juggernaut" -msgid_plural "zombie augmented juggernauts" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of monster "zombie augmented juggernaut" -#: mods/nocts_cata_mod_DDA/Monsters/c_monsters.json -msgid "An advanced, well-equipped member of the military that still succumbed to the cataclysm. This one is relatively well-armored, wielding some sort of LMG as though it recalls how to use it." -msgstr "" - -#. ~ Description of special attack of monster "zombie augmented juggernaut" -#: mods/nocts_cata_mod_DDA/Monsters/c_monsters.json -msgid "The super soldier fires its LMG!" -msgstr "" - -#. ~ Description of monster "zombie augmented juggernaut" -#: mods/nocts_cata_mod_DDA/Monsters/c_monsters.json -msgid "An advanced, well-equipped member of the military that still succumbed to the cataclysm. This one is relatively well-armored, and the anti-tank weapon it's carrying looks to be in working order. Run." -msgstr "" - -#. ~ Description of special attack of monster "zombie augmented juggernaut" -#: mods/nocts_cata_mod_DDA/Monsters/c_monsters.json -msgid "The super soldier fires its launcher!" -msgstr "" - -#. ~ Monster name -#: mods/nocts_cata_mod_DDA/Monsters/c_monsters.json -msgid "zombie augmented scout" -msgid_plural "zombie augmented scouts" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of monster "zombie augmented scout" -#: mods/nocts_cata_mod_DDA/Monsters/c_monsters.json -msgid "An advanced, well-equipped member of the military that still succumbed to the cataclysm. This one is wielding what seems to be a sniper rifle, and it seems unusually alert for a zombie…" -msgstr "" - -#. ~ Description of special attack of monster "zombie augmented scout" -#: mods/nocts_cata_mod_DDA/Monsters/c_monsters.json -msgid "The super scout fires its rifle!" -msgstr "" - -#. ~ Targeting sound of special attack of monster "zombie augmented scout" -#: mods/nocts_cata_mod_DDA/Monsters/c_monsters.json -msgid "hhhmmmmm" -msgstr "" - -#. ~ Monster name -#: mods/nocts_cata_mod_DDA/Monsters/c_monsters.json -msgid "zombie augmented bio-engineer" -msgid_plural "zombie augmented bio-engineers" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of monster "zombie augmented bio-engineer" -#: mods/nocts_cata_mod_DDA/Monsters/c_monsters.json -msgid "An advanced, well-equipped member of the military that still succumbed to the cataclysm. This one is wielding some kind of pistol, and appears to recall how to use it." -msgstr "" - -#. ~ Description of special attack of monster "zombie augmented bio-engineer" -#: mods/nocts_cata_mod_DDA/Monsters/c_monsters.json -msgid "The super soldier fires its pistol!" -msgstr "" - -#. ~ Description of monster "zombie augmented bio-engineer" -#: mods/nocts_cata_mod_DDA/Monsters/c_monsters.json -msgid "An advanced, well-equipped member of the military that still succumbed to the cataclysm. This one is wielding some kind of submachine gun, and appears to recall how to use it." -msgstr "" - -#. ~ Description of special attack of monster "zombie augmented bio-engineer" -#: mods/nocts_cata_mod_DDA/Monsters/c_monsters.json -msgid "The super soldier fires its smg!" -msgstr "" - -#. ~ Monster name -#: mods/nocts_cata_mod_DDA/Monsters/c_monsters.json -msgid "reanimated augmented soldier" -msgid_plural "reanimated augmented soldiers" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of monster "reanimated augmented soldier" -#: mods/nocts_cata_mod_DDA/Monsters/c_monsters.json -msgid "An advanced, well-equipped member of the military that still succumbed to the cataclysm. This one has no sign of its signature weaponry and its armor is in tatters, yet it still marches on with unnerving confidence and speed." -msgstr "" - -#. ~ Name of a gun -#: mods/nocts_cata_mod_DDA/Monsters/c_ranged_monster.json -msgid "zombie super soldier pistol" -msgid_plural "zombie super soldier pistols" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of gun "zombie super soldier pistol" -#: mods/nocts_cata_mod_DDA/Monsters/c_ranged_monster.json -msgid "Version of the NEO-33 for use by monsters, with explicit overrides to ensure that it won't light players on fire. This is a bug if you find one of these!" -msgstr "" - -#. ~ Name of a gun -#: mods/nocts_cata_mod_DDA/Monsters/c_ranged_monster.json -msgid "zombie super soldier smg" -msgid_plural "zombie super soldier smgs" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of gun "zombie super soldier smg" -#: mods/nocts_cata_mod_DDA/Monsters/c_ranged_monster.json -msgid "Version of the AKRO-388 for use by monsters. This is a bug if you find one of these!" -msgstr "" - -#. ~ Name of a gun -#: mods/nocts_cata_mod_DDA/Monsters/c_ranged_monster.json -msgid "zombie super soldier rifle" -msgid_plural "zombie super soldier rifles" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of gun "zombie super soldier rifle" -#: mods/nocts_cata_mod_DDA/Monsters/c_ranged_monster.json -msgid "Version of the ARC-314 for use by monsters. This is a bug if you find one of these!" -msgstr "" - -#. ~ Name of a gun -#: mods/nocts_cata_mod_DDA/Monsters/c_ranged_monster.json -msgid "zombie super soldier LMG" -msgid_plural "zombie super soldier LMGs" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of gun "zombie super soldier LMG" -#: mods/nocts_cata_mod_DDA/Monsters/c_ranged_monster.json -msgid "Version of the KRX-108 for use by monsters, to account for increased accuracy of ranged attacks. This is a bug if you find one of these!" -msgstr "" - -#. ~ Name of a gun -#: mods/nocts_cata_mod_DDA/Monsters/c_ranged_monster.json -msgid "zombie super soldier sniper" -msgid_plural "zombie super soldier snipers" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of gun "zombie super soldier sniper" -#: mods/nocts_cata_mod_DDA/Monsters/c_ranged_monster.json -msgid "Version of the MX-84 for use by monsters, to account for increased accuracy of ranged attacks. This is a bug if you find one of these!" -msgstr "" - -#. ~ Name of a gun -#: mods/nocts_cata_mod_DDA/Monsters/c_ranged_monster.json -msgid "zombie super soldier shotgun" -msgid_plural "zombie super soldier shotguns" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of gun "zombie super soldier shotgun" -#: mods/nocts_cata_mod_DDA/Monsters/c_ranged_monster.json -msgid "Version of the XARM-37 for use by monsters. This is a bug if you find one of these!" -msgstr "" - -#. ~ Description of gun "zombie super soldier sniper" -#: mods/nocts_cata_mod_DDA/Monsters/c_ranged_monster.json -msgid "Version of the MK-2 for use by monsters, to account for increased accuracy of ranged attacks. Copies from MX-84 instead because for some wacky reason the MK2 itself doesn't work right in the hands of monsters. Unlike the others, overriding the damage type doesn't matter because it you take a direct heat, being lit on fire from heat damagetype is the least of your worries. This is a bug if you find one of these!" -msgstr "" - -#. ~ Skill associated with gun "zombie super soldier sniper" -#. ~ Target of gun mod "survivor's auxiliary flamethrower" -#. ~ Target of gun mod "survivor's auxiliary .22 pistol" -#. ~ Target of gun mod "survivor's auxiliary 9mm pistol" -#. ~ Target of gun mod "survivor's auxiliary .45 pistol" -#. ~ Target of gun mod "survivor's laser sight" -#. ~ Target of gun mod "hydrogen density converter" -#. ~ Skill associated with gun "MK-2 ionic cannon" -#: mods/nocts_cata_mod_DDA/Monsters/c_ranged_monster.json mods/nocts_cata_mod_DDA/Weapons/c_mods.json mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgctxt "gun_type_type" -msgid "launcher" -msgstr "" - -#. ~ Name of a gun -#: mods/nocts_cata_mod_DDA/Monsters/c_ranged_monster.json -msgid "monster laser gatling" -msgid_plural "monster laser gatlings" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of gun "monster laser gatling" -#: mods/nocts_cata_mod_DDA/Monsters/c_ranged_monster.json -msgid "Used to give Bio-Weapon Apophis a mockup of the laser gatling, minus setting targets on fire and a shorter burst size. This is a bug if you find one of these!" -msgstr "" - -#. ~ Firing mode of gun "monster laser gatling" -#. ~ Firing mode of gun "laser gatling arm" -#. ~ Firing mode of gun "dual-hand flamethrower" -#. ~ Firing mode of gun "biological rifle" -#. ~ Firing mode of gun "survivor's pneumatic LMG" -#. ~ Firing mode of gun "AKRO-388 laser SMG" -#. ~ Firing mode of gun "AKRO-388E1 laser SMG" -#. ~ Firing mode of gun "ARC-314 laser rifle" -#. ~ Firing mode of gun "ARC-314E1 laser rifle" -#. ~ Firing mode of gun "PX12 plasma pistol" -#: mods/nocts_cata_mod_DDA/Monsters/c_ranged_monster.json mods/nocts_cata_mod_DDA/Surv_help/c_bionics.json mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "auto" -msgstr "" - -#. ~ Skill associated with gun "monster laser gatling" -#. ~ Skill associated with gun "laser gatling arm" -#. ~ Skill associated with gun "dual-hand flamethrower" -#. ~ Target of gun mod "survivor's auxiliary flamethrower" -#. ~ Target of gun mod "survivor's auxiliary .22 pistol" -#. ~ Target of gun mod "survivor's auxiliary 9mm pistol" -#. ~ Target of gun mod "survivor's auxiliary .45 pistol" -#. ~ Target of gun mod "survivor's laser sight" -#. ~ Target of gun mod "makeshift LMG recoil handle" -#. ~ Target of gun mod "hydrogen density converter" -#. ~ Skill associated with gun "chain lightning rifle" -#. ~ Skill associated with gun "biological rifle" -#. ~ Skill associated with gun "biological machinegun" -#. ~ Skill associated with gun "survivor's pneumatic LMG" -#. ~ Skill associated with gun "survivor's UPS rifle" -#. ~ Skill associated with gun "survivor's crank rifle" -#. ~ Skill associated with gun "survivor's battery rifle" -#. ~ Skill associated with gun "survivor's .223 assault rifle" -#. ~ Skill associated with gun "survivor's .308 battle rifle" -#. ~ Skill associated with gun "survivor's 7.62x39 assault rifle" -#. ~ Skill associated with gun "survivor's 7.62x54 battle rifle" -#. ~ Skill associated with gun "survivor's .308 GPMG" -#. ~ Skill associated with gun "survivor's 7.62x39 LMG" -#. ~ Skill associated with gun "survivor's .223 LMG" -#. ~ Skill associated with gun "survivor's 7.62x54 GPMG" -#. ~ Skill associated with gun "survivor's .50 automatic AMR" -#. ~ Skill associated with gun "survivor's flintlock sniper" -#. ~ Skill associated with gun "ARC-314 laser rifle" -#. ~ Skill associated with gun "ARC-314E1 laser rifle" -#. ~ Skill associated with gun "KRX-108 laser LMG" -#. ~ Skill associated with gun "KRX-108E1 laser LMG" -#. ~ Skill associated with gun "MX-84 laser sniper" -#. ~ Skill associated with gun "MX-84E1 laser sniper" -#. ~ Skill associated with gun "BR-96 bolt rifle" -#. ~ Skill associated with gun "salvaged resin rifle" -#. ~ Skill associated with gun "repeating crossbow" -#. ~ Skill associated with gun "handheld laser cannon" -#: mods/nocts_cata_mod_DDA/Monsters/c_ranged_monster.json mods/nocts_cata_mod_DDA/Surv_help/c_bionics.json mods/nocts_cata_mod_DDA/Weapons/c_mods.json mods/nocts_cata_mod_DDA/Weapons/c_ranged.json mods/nocts_cata_mod_DDA/Weapons/c_ranged_override.json -msgctxt "gun_type_type" -msgid "rifle" -msgstr "" - -#. ~ Speech from speaker mon_zombie_failed_weapon -#. ~ Speech from speaker mon_failed_weapon -#: mods/nocts_cata_mod_DDA/Monsters/c_speech.json -msgid "a pained groan." -msgstr "" - -#. ~ Speech from speaker mon_zombie_failed_weapon -#. ~ Speech from speaker mon_failed_weapon -#. ~ Speech from speaker mon_fungus_failed_weapon -#: mods/nocts_cata_mod_DDA/Monsters/c_speech.json -msgid "a roar of anger!" -msgstr "" - -#. ~ Speech from speaker mon_zombie_failed_weapon -#. ~ Speech from speaker mon_failed_weapon -#. ~ Speech from speaker hulk_weapon -#. ~ Speech from speaker mon_fungus_failed_weapon -#: mods/nocts_cata_mod_DDA/Monsters/c_speech.json -msgid "an electric crackle!" -msgstr "" - -#. ~ Speech from speaker mon_failed_weapon -#: mods/nocts_cata_mod_DDA/Monsters/c_speech.json -msgid "\"Scanning area…\"" -msgstr "" - -#. ~ Speech from speaker mon_failed_weapon -#: mods/nocts_cata_mod_DDA/Monsters/c_speech.json -msgid "\"Systems check… er-ror…\"" -msgstr "" - -#. ~ Speech from speaker mon_failed_weapon -#: mods/nocts_cata_mod_DDA/Monsters/c_speech.json -msgid "\"Die!\"" -msgstr "" - -#. ~ Speech from speaker hulk_weapon -#: mods/nocts_cata_mod_DDA/Monsters/c_speech.json -msgid "metal scraping against metal!" -msgstr "" - -#. ~ Speech from speaker hulk_weapon -#: mods/nocts_cata_mod_DDA/Monsters/c_speech.json -msgid "inhuman laughter!" -msgstr "" - -#. ~ Speech from speaker hulk_weapon -#: mods/nocts_cata_mod_DDA/Monsters/c_speech.json -msgid "a resounding, animalistic roar!" -msgstr "" - -#. ~ Speech from speaker hulk_weapon -#: mods/nocts_cata_mod_DDA/Monsters/c_speech.json -msgid "\"RD-Z-13… Unit One, fully operational…\"" -msgstr "" - -#. ~ Speech from speaker hulk_weapon -#: mods/nocts_cata_mod_DDA/Monsters/c_speech.json -msgid "\"Systems check. Systems normal.\"" -msgstr "" - -#. ~ Speech from speaker hulk_weapon -#: mods/nocts_cata_mod_DDA/Monsters/c_speech.json -msgid "\"Purge! Annihilate! Kill!\"" -msgstr "" - -#. ~ Speech from speaker hulk_weapon -#: mods/nocts_cata_mod_DDA/Monsters/c_speech.json -msgid "\"You are obsolete in this world.\"" -msgstr "" - -#. ~ Speech from speaker hulk_weapon -#: mods/nocts_cata_mod_DDA/Monsters/c_speech.json -msgid "\"Wherever you run, wherever you hide, I will find you.\"" -msgstr "" - -#. ~ Speech from speaker mon_fungus_failed_weapon -#: mods/nocts_cata_mod_DDA/Monsters/c_speech.json -msgid "\"Systems check. Error. We persist and grow.\"" -msgstr "" - -#. ~ Speech from speaker mon_fungus_failed_weapon -#: mods/nocts_cata_mod_DDA/Monsters/c_speech.json -msgid "\"We will accept you. Surrender.\"" -msgstr "" - -#. ~ Speech from speaker mon_fungus_failed_weapon -#: mods/nocts_cata_mod_DDA/Monsters/c_speech.json -msgid "\"We… must grow.\"" -msgstr "" - -#. ~ Speech from speaker mon_fungus_failed_weapon -#: mods/nocts_cata_mod_DDA/Monsters/c_speech.json -msgid "\"Mycus must grow…\"" -msgstr "" - -#. ~ Mutation name -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation.json -msgid "Bio-Weapon Alpha" -msgstr "" - -#. ~ Description of mutation "Bio-Weapon Alpha" -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation.json -msgid "Your genome is unique to you, this is a DNA marker identifying you as Bio-Weapon Alpha. It may prove useful one day." -msgstr "" - -#. ~ Mutation name -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation.json -msgid "Bio-Weapon Beta" -msgstr "" - -#. ~ Description of mutation "Bio-Weapon Beta" -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation.json -msgid "Your genome is unique to you, this is a DNA marker identifying you as Bio-Weapon Beta. It may prove useful one day." -msgstr "" - -#. ~ Mutation name -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation.json -msgid "Bio-Weapon Gamma" -msgstr "" - -#. ~ Description of mutation "Bio-Weapon Gamma" -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation.json -msgid "Your genome is unique to you, this is a DNA marker identifying you as Bio-Weapon Gamma. It may prove useful one day." -msgstr "" - -#. ~ Mutation name -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation.json -msgid "Bio-Weapon Delta" -msgstr "" - -#. ~ Description of mutation "Bio-Weapon Delta" -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation.json -msgid "Your genome is unique to you, this is a DNA marker identifying you as Bio-Weapon Delta. It may prove useful one day." -msgstr "" - -#. ~ Mutation name -#. ~ Mutation class name -#. ~ Name of an NPC class -#. ~ Generic mutation and bionic setup, modeled after a mix of Beta and Delta. Add brown eyes if they ever become part of mainline. -#. ~ Generic mutation and CBM setup, modeled after a mix of Alpha and Gamma. Add red eyes if they ever become part of mainline. -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation.json mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_category.json mods/nocts_cata_mod_DDA/Npc/c_classes.json -msgid "Bio-Weapon" -msgstr "" - -#. ~ Description of mutation "Bio-Weapon" -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation.json -msgid "This DNA marker serves as a reminder of what you are - a Bio-Weapon. This is for NPCs, if you have this it's a bug to pester Noctifer about!" -msgstr "" - -#. ~ Mutation name -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation.json -msgid "Failed Bio-Weapon" -msgstr "" - -#. ~ Description of mutation "Failed Bio-Weapon" -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation.json -msgid "This DNA marker serves as a reminder of what you are - another failure in this world. It identifies you as a Failed Bio-Weapon." -msgstr "" - -#. ~ Mutation name -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation.json -msgid "Super Soldier Marker" -msgstr "" - -#. ~ Description of mutation "Super Soldier Marker" -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation.json -msgid "This is a DNA marker identifying you as part of the Super Soldier Project. It was used to give you clearances to biometric scanners and special weapons but now a days it seems useless." -msgstr "" - -#. ~ Mutation name -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation.json -msgid "Natural Armor" -msgstr "" - -#. ~ Description of mutation "Natural Armor" -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation.json -msgid "Your skin and underlying muscles are hard as stone. You have innate resistance to all forms of physical damage and are less likely to suffer bleeding, but you also suffer extra encumbrance." -msgstr "" - -#. ~ Mutation name -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation.json -msgid "Metabolic Instability" -msgstr "" - -#. ~ Description of mutation "Metabolic Instability" -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation.json -msgid "Your body requires more resources than normal, burning calories and requiring more food in exchange for warming you up more easily. You can also better tolerate mutant toxins." -msgstr "" - -#. ~ Mutation name -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation.json -msgid "Neural Degeneration" -msgstr "" - -#. ~ Description of mutation "Neural Degeneration" -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation.json -msgid "You suffer from a form of artificially-induced atavism. Reading is much slower, and crafting is more difficult. Persuading NPCs will be more difficult, but threatening them will be easier." -msgstr "" - -#. ~ Mutation name -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation.json -msgid "Neural Augmentation" -msgstr "" - -#. ~ Description of mutation "Neural Augmentation" -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation.json -msgid "Your brain has been basically rewired to handle technical tasks more easily. You can read much faster, and find it easier to craft. However, this increased activity makes you require much more sleep as well." -msgstr "" - -#. ~ Mutation name -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation.json -msgid "Pain Mitigation" -msgstr "" - -#. ~ Description of mutation "Pain Mitigation" -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation.json -msgid "Your body is conditioned to easily shrug off pain. Any aches and pains you accumulate will steadily fade away." -msgstr "" - -#. ~ Mutation name -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation.json -msgid "Unsteady Footwork" -msgstr "" - -#. ~ Description of mutation "Unsteady Footwork" -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation.json -#, no-c-format -msgid "It's far easier for someone of your stature to simply stand there and take it. Your movement across flat terrain and in water is 10% slower, your movement in rough terrain is 30% slower, and you suffer a severe penalty to dodging." -msgstr "" - -#. ~ Mutation name -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation.json -msgid "Machine Empathy" -msgstr "" - -#. ~ Description of mutation "Machine Empathy" -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation.json -msgid "Something they did to you seems to confound facial recognition software. Most of the haywire robots out there will be slower to identify you as a threat." -msgstr "" - -#. ~ Mutation name -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation.json -msgid "Augmented Healing" -msgstr "" - -#. ~ Description of mutation "Augmented Healing" -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation.json -msgid "Your body recovers from injury much quicker than normal, especially when you're awake and active." -msgstr "" - -#. ~ Mutation name -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation.json -msgid "Navigator" -msgstr "" - -#. ~ Description of mutation "Navigator" -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation.json -msgid "Your mental conditioning makes it easier to handle the outdoors, and to find your way. Your sight radius on the overmap is increased, and you suffer reduced wet penalties." -msgstr "" - -#. ~ Mutation name -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation.json -msgid "Metabolic Stasis" -msgstr "" - -#. ~ Description of mutation "Metabolic Stasis" -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation.json -msgid "Your body is tuned to operate at a much slower pace to conserve energy. You need less food, water, and sleep than normal people, but your stamina regenerates much more slowly, and you heal slower too." -msgstr "" - -#. ~ Mutation name -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation.json -msgid "Hunter-Killer" -msgstr "" - -#. ~ Description of mutation "Hunter-Killer" -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation.json -msgid "Your reflexes and agility have been greatly augmented. You move faster overall, attack much faster, and can find it easier to dodge attacks. What's more, your instincts have been honed to make combat skills easier to learn, and you find killing easier on the mind." -msgstr "" - -#. ~ Mutation name -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation.json -msgid "Cardioefficiency" -msgstr "" - -#. ~ Description of mutation "Cardioefficiency" -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation.json -msgid "You find it easier than normal to recover from physical exertion, gaining increased stamina regeneration." -msgstr "" - -#. ~ Mutation name -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation.json -msgid "Subtlety" -msgstr "" - -#. ~ Description of mutation "Subtlety" -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation.json -msgid "Your innate conditioning makes it much easier to slip past undetected and manipulate others. You're harder to spot and your movement is more quiet, plus it's much easier to persuade and lie to NPCs." -msgstr "" - -#. ~ Mutation name -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation.json -msgid "Unyielding" -msgstr "" - -#. ~ Description of mutation "Unyielding" -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation.json -#, no-c-format -msgid "Your durability and resilience are overall far beyond normal humans. You gain a flat +50 to all hit points, plus your maximum stamina and stamina regeneration is 30% higher than normal." -msgstr "" - -#. ~ Mutation name -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation.json -msgid "Vulnerable" -msgstr "" - -#. ~ Description of mutation "Vulnerable" -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation.json -#, no-c-format -msgid "Your body is much less resilient overall. Your maximum HP is 50% lower than normal, and you suffer increased phyiscal damage." -msgstr "" - -#. ~ Mutation name -#. ~ Name of martial art -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation.json mods/nocts_cata_mod_DDA/Surv_help/c_martialarts.json -msgid "Survivor Combatives" -msgstr "" - -#. ~ Description of mutation "Survivor Combatives" -#. ~ Description of martial art "Survivor Combatives" -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation.json mods/nocts_cata_mod_DDA/Surv_help/c_martialarts.json -msgid "You learned how to handle yourself in the cataclysm. Whether armed or unarmed, you know how to use your wits to stay alive. Survival is of the highest priority." -msgstr "" - -#. ~ Mutation name -#. ~ Name of martial art -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation.json mods/nocts_cata_mod_DDA/Surv_help/c_martialarts.json -msgid "Bionic Combatives" -msgstr "" - -#. ~ Description of mutation "Bionic Combatives" -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation.json -msgid "You start with the Bionic Combatives style. A modern combat style for the post-modern human. Nicknamed \"Biojutsu\", Bionic Combatives combines integrated weaponry, armor and augments into an consolidated fighting discipline." -msgstr "" - -#. ~ Mutation name -#. ~ Name of martial art -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation.json mods/nocts_cata_mod_DDA/Surv_help/c_martialarts.json -msgid "Post-Human Combatives" -msgstr "" - -#. ~ Description of mutation "Post-Human Combatives" -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation.json -msgid "You start with the Post-Human Combatives style. You've learned a number of tricks to take advantage of the potential that abandoning your humanity can offer. Focused on heavy, powerful weapons or mutant limbs, a supernaturally strong post-human can use their abilities to great effect." -msgstr "" - -#. ~ Mutation name -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation.json -msgid "Survivor Story" -msgstr "" - -#. ~ Description of mutation "Survivor Story" -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation.json -msgid "This NPC could tell you about how they survived the Cataclysm" -msgstr "" - -#. ~ Mutation name -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation.json -msgid "Gladiator" -msgstr "" - -#. ~ Description of mutation "Gladiator" -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation.json -msgid "You were kidnapped and forced into an underground blood sport, augmented and forced to fight others like you for the amusement of wealthy clients. You may not be the only one lucky enough to have survived that without being broken." -msgstr "" - -#. ~ "mutagen_message" of mutation class "Bio-Weapon" -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_category.json -msgid "This is a bug, report to Noctifer if you see this." -msgstr "" - -#. ~ Memorial message of mutation class "Bio-Weapon" for male -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_category.json -msgctxt "memorial_male" -msgid "All your enhancements came short of immortality." -msgstr "" - -#. ~ Memorial message of mutation class "Bio-Weapon" for female -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_category.json -msgctxt "memorial_female" -msgid "All your enhancements came short of immortality." -msgstr "" - -#. ~ Description of mutation "Bio-Weapon" -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_category.json -msgid "You are not human. You can't even remember anymore, whether you were ever human to begin with. What matters is that now, you are more than human." -msgstr "" - -#. ~ Mutation class name -#. ~ Mutation name -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_category.json -msgid "Sentinel" -msgstr "" - -#. ~ "mutagen_message" of mutation class "Sentinel" -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_category.json -msgid "You're left reeling as the chemicals make your biology reach new heights." -msgstr "" - -#. ~ Memorial message of mutation class "Sentinel" for male -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_category.json -msgctxt "memorial_male" -msgid "You found your comrades and regrouped in hell." -msgstr "" - -#. ~ Memorial message of mutation class "Sentinel" for female -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_category.json -msgctxt "memorial_female" -msgid "You found your comrades and regrouped in hell." -msgstr "" - -#. ~ Description of mutation "Sentinel" -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_category.json -msgid "You have transcended your humanity in both mind and body; your biology freed from the shackles of living flesh. Now a warrior with battle running through your veins, you are what humanity would consider the next step in evolution." -msgstr "" - -#. ~ Mutation name -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_super_soldier.json -msgid "Sentinel Physicality I" -msgstr "" - -#. ~ Description of mutation "Sentinel Physicality I" -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_super_soldier.json -#, no-c-format -msgid "Targeted mutagenic treatment has improved your muscular development. Your maximum stamina, stamina regeneration, and maximum weight carried is 25% greater, and you heal slightly faster. In exchange, your metabolism and thirst is slightly increased, and your body runs a bit warm." -msgstr "" - -#. ~ Mutation name -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_super_soldier.json -msgid "Sentinel Physicality II" -msgstr "" - -#. ~ Description of mutation "Sentinel Physicality II" -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_super_soldier.json -#, no-c-format -msgid "Targeted mutagenic treatment has improved your muscular development. Your maximum stamina, stamina regeneration, and maximum weight carried is 50% greater, and you heal faster. In exchange, your metabolism and thirst is increased, and your body runs slightly hotter." -msgstr "" - -#. ~ Mutation name -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_super_soldier.json -msgid "Sentinel Physicality III" -msgstr "" - -#. ~ Description of mutation "Sentinel Physicality III" -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_super_soldier.json -msgid "Targeted mutagenic treatment has improved your muscular development. Your maximum stamina, stamina regeneration, and maximum weight carried is doubled, and you heal much faster. In exchange, your metabolism and thirst is further increased, and your body runs hotter." -msgstr "" - -#. ~ Mutation name -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_super_soldier.json -msgid "Sentinel Strength I" -msgstr "" - -#. ~ Description of mutation "Sentinel Strength I" -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_super_soldier.json -msgid "Your strength has been increased slightly by your physical alterations, relative to your natural physique. Strength +2." -msgstr "" - -#. ~ Mutation name -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_super_soldier.json -msgid "Sentinel Strength II" -msgstr "" - -#. ~ Description of mutation "Sentinel Strength II" -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_super_soldier.json -msgid "Your strength has been increased somewhat by your physical alterations, relative to your natural physique. Strength +4." -msgstr "" - -#. ~ Mutation name -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_super_soldier.json -msgid "Sentinel Strength III" -msgstr "" - -#. ~ Description of mutation "Sentinel Strength III" -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_super_soldier.json -msgid "Your strength has been increased by your physical alterations, relative to your natural physique. Strength +6." -msgstr "" - -#. ~ Mutation name -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_super_soldier.json -msgid "Sentinel Strength IV" -msgstr "" - -#. ~ Description of mutation "Sentinel Strength IV" -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_super_soldier.json -msgid "Your strength has been greatly increased by your physical alterations, relative to your natural physique. Strength +8." -msgstr "" - -#. ~ Mutation name -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_super_soldier.json -msgid "Sentinel Strength V" -msgstr "" - -#. ~ Description of mutation "Sentinel Strength V" -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_super_soldier.json -msgid "Your strength has been massively increased by your physical alterations, relative to your natural physique. Strength +10." -msgstr "" - -#. ~ Mutation name -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_super_soldier.json -msgid "Sentinel Reflexes I" -msgstr "" - -#. ~ Description of mutation "Sentinel Reflexes I" -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_super_soldier.json -msgid "Targeted mutagenic treatment has sharpened your reflexes. You can move and attack a bit faster, and your dodging is improved slightly. In exchange, you need slightly more rest than normal, and are slightly more sensitive to electrical discharges." -msgstr "" - -#. ~ Mutation name -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_super_soldier.json -msgid "Sentinel Reflexes II" -msgstr "" - -#. ~ Description of mutation "Sentinel Reflexes II" -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_super_soldier.json -msgid "Targeted mutagenic treatment has sharpened your reflexes. You can move and attack faster, and your dodging is improved. In exchange, you need more rest than normal, and are more sensitive to electrical discharges." -msgstr "" - -#. ~ Mutation name -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_super_soldier.json -msgid "Sentinel Reflexes III" -msgstr "" - -#. ~ Description of mutation "Sentinel Reflexes III" -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_super_soldier.json -msgid "Targeted mutagenic treatment has sharpened your reflexes. You can move and attack much faster, and your dodging is greatly improved. In exchange, you need much more rest than normal, and are much more sensitive to electrical discharges." -msgstr "" - -#. ~ Mutation name -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_super_soldier.json -msgid "Sentinel Dexterity I" -msgstr "" - -#. ~ Description of mutation "Sentinel Dexterity I" -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_super_soldier.json -msgid "Your dexterity has been increased slightly by your physical alterations, relative to your natural agility. Dexterity +2." -msgstr "" - -#. ~ Mutation name -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_super_soldier.json -msgid "Sentinel Dexterity II" -msgstr "" - -#. ~ Description of mutation "Sentinel Dexterity II" -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_super_soldier.json -msgid "Your dexterity has been increased somewhat by your physical alterations, relative to your natural agility. Dexterity +4." -msgstr "" - -#. ~ Mutation name -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_super_soldier.json -msgid "Sentinel Dexterity III" -msgstr "" - -#. ~ Description of mutation "Sentinel Dexterity III" -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_super_soldier.json -msgid "Your dexterity has been increased by your physical alterations, relative to your natural agility. Dexterity +6." -msgstr "" - -#. ~ Mutation name -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_super_soldier.json -msgid "Sentinel Dexterity IV" -msgstr "" - -#. ~ Description of mutation "Sentinel Dexterity IV" -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_super_soldier.json -msgid "Your dexterity has been greatly increased by your physical alterations, relative to your natural agility. Dexterity +8." -msgstr "" - -#. ~ Mutation name -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_super_soldier.json -msgid "Sentinel Dexterity V" -msgstr "" - -#. ~ Description of mutation "Sentinel Dexterity V" -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_super_soldier.json -msgid "Your dexterity has been massively increased by your physical alterations, relative to your natural agility. Dexterity +10." -msgstr "" - -#. ~ Mutation name -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_super_soldier.json -msgid "Sentinel Synapse I" -msgstr "" - -#. ~ Description of mutation "Sentinel Synapse I" -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_super_soldier.json -msgid "Targeted mutagenic treatment has altered your neurology. You find it a bit easier to handle the death of your enemies, combat skills develop somewhat faster, and you find technical skills slightly easier. In exchange, you find learning from books a bit slower, and it is slightly harder to persuade or deceive others." -msgstr "" - -#. ~ Mutation name -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_super_soldier.json -msgid "Sentinel Synapse II" -msgstr "" - -#. ~ Description of mutation "Sentinel Synapse II" -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_super_soldier.json -msgid "Targeted mutagenic treatment has altered your neurology. You find it easier to handle the death of your enemies, combat skills develop faster, and you find technical skills easier. In exchange, you find learning from books to be slower, and it is harder to persuade or deceive others." -msgstr "" - -#. ~ Mutation name -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_super_soldier.json -msgid "Sentinel Synapse III" -msgstr "" - -#. ~ Description of mutation "Sentinel Synapse III" -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_super_soldier.json -msgid "Targeted mutagenic treatment has altered your neurology. You find it much easier to handle the death of your enemies, combat skills develop far faster, and you find technical skills a lot easier. In exchange, you find learning from books to be much slower, and it is far harder to deceive others." -msgstr "" - -#. ~ Mutation name -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_super_soldier.json -msgid "Sentinel Intelligence I" -msgstr "" - -#. ~ Description of mutation "Sentinel Intelligence I" -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_super_soldier.json -msgid "Your intelligence has been increased slightly by your mental alterations, relative to your natural neurology. Intelligence +2." -msgstr "" - -#. ~ Mutation name -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_super_soldier.json -msgid "Sentinel Intelligence II" -msgstr "" - -#. ~ Description of mutation "Sentinel Intelligence II" -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_super_soldier.json -msgid "Your intelligence has been increased somewhat by your mental alterations, relative to your natural neurology. Intelligence +4." -msgstr "" - -#. ~ Mutation name -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_super_soldier.json -msgid "Sentinel Intelligence III" -msgstr "" - -#. ~ Description of mutation "Sentinel Intelligence III" -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_super_soldier.json -msgid "Your intelligence has been increased by your mental alterations, relative to your natural neurology. Intelligence +6." -msgstr "" - -#. ~ Mutation name -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_super_soldier.json -msgid "Sentinel Intelligence IV" -msgstr "" - -#. ~ Description of mutation "Sentinel Intelligence IV" -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_super_soldier.json -msgid "Your intelligence has been greatly increased by your mental alterations, relative to your natural neurology. Intelligence +8." -msgstr "" - -#. ~ Mutation name -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_super_soldier.json -msgid "Sentinel Intelligence V" -msgstr "" - -#. ~ Description of mutation "Sentinel Intelligence V" -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_super_soldier.json -msgid "Your intelligence has been massively increased by your mental alterations, relative to your natural neurology. Intelligence +10." -msgstr "" - -#. ~ Mutation name -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_super_soldier.json -msgid "Sentinel Readiness I" -msgstr "" - -#. ~ Description of mutation "Sentinel Readiness I" -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_super_soldier.json -msgid "Targeted mutagenic treatment has honed your senses. Your sight radius on the overmap is extended, you hear a bit better, and instinctively move a bit more quietly. In exchange, your reflexive reaction to potential threats slightly agitates wildlife and unsettles people." -msgstr "" - -#. ~ Mutation name -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_super_soldier.json -msgid "Sentinel Readiness II" -msgstr "" - -#. ~ Description of mutation "Sentinel Readiness II" -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_super_soldier.json -msgid "Targeted mutagenic treatment has honed your senses. Your sight radius on the overmap is greatly extended, you hear better, and instinctively move more quietly. In exchange, your reflexive reaction to potential threats somewhat agitates wildlife and unsettles people." -msgstr "" - -#. ~ Mutation name -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_super_soldier.json -msgid "Sentinel Readiness III" -msgstr "" - -#. ~ Description of mutation "Sentinel Readiness III" -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_super_soldier.json -msgid "Targeted mutagenic treatment has honed your senses. Your sight radius on the overmap is massively extended, you hear much better, and instinctively move silently. In exchange, your reflexive reaction to potential threats agitates wildlife and unsettles people." -msgstr "" - -#. ~ Mutation name -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_super_soldier.json -msgid "Sentinel Perception I" -msgstr "" - -#. ~ Description of mutation "Sentinel Perception I" -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_super_soldier.json -msgid "Your perception has been increased slightly by your mental alterations, relative to your natural alertness. Perception +2." -msgstr "" - -#. ~ Mutation name -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_super_soldier.json -msgid "Sentinel Perception II" -msgstr "" - -#. ~ Description of mutation "Sentinel Perception II" -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_super_soldier.json -msgid "Your perception has been increased somewhat by your mental alterations, relative to your natural alertness. Perception +4." -msgstr "" - -#. ~ Mutation name -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_super_soldier.json -msgid "Sentinel Perception III" -msgstr "" - -#. ~ Description of mutation "Sentinel Perception III" -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_super_soldier.json -msgid "Your perception has been increased by your mental alterations, relative to your natural alertness. Perception +6." -msgstr "" - -#. ~ Mutation name -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_super_soldier.json -msgid "Sentinel Perception IV" -msgstr "" - -#. ~ Description of mutation "Sentinel Perception IV" -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_super_soldier.json -msgid "Your perception has been greatly increased by your mental alterations, relative to your natural alertness. Perception +8." -msgstr "" - -#. ~ Mutation name -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_super_soldier.json -msgid "Sentinel Perception V" -msgstr "" - -#. ~ Description of mutation "Sentinel Perception V" -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_super_soldier.json -msgid "Your perception has been massively increased by your mental alterations, relative to your natural alertness. Perception +10." -msgstr "" - -#. ~ Mutation name -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_super_soldier.json -msgid "Sentinel Conditioning: Physical" -msgstr "" - -#. ~ Description of mutation "Sentinel Conditioning: Physical" -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_super_soldier.json -msgid "Your physical genetic conditioning has reached its peak, beyond all human limits. Your body is hardened against physical damage slightly and your figure is more intimating, but you've also developed an immunity to most toxins, as well as depressant and painkilling drugs. Your metabolism also processes radioactive contaminants faster, and you recover from pain quickly." -msgstr "" - -#. ~ Mutation name -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_super_soldier.json -msgid "Sentinel Conditioning: Mental" -msgstr "" - -#. ~ Description of mutation "Sentinel Conditioning: Mental" -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_super_soldier.json -msgid "Your mental genetic conditioning has reached its peak, beyond all human limits. You don't mind the rain as much and you need less sleep. You've also developed an immunity to various mind-altering and neurological effects." -msgstr "" - -#. ~ Message about the player in an effect -#: mods/nocts_cata_mod_DDA/Mutations/c_mutagen_effect_on_condition.json -msgid "You feel your body being subtly altered, a rapid internal metamorphosis triggered by the nanites coursing through your system." -msgstr "" - -#. ~ Message about the player in an effect -#: mods/nocts_cata_mod_DDA/Mutations/c_mutagen_effect_on_condition.json -msgid "Something strains mightily for a moment… and then… you're… FREE!" -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_BFF.json -msgid "Greetings. Damn, I was hoping to run into somebody else… at least we're both still in one piece, I guess." -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_BFF.json -msgid "Holy shit man, you are still alive?! I'm glad, I thought I was going to have to deal with all this alone. We got this place far away and are safe for now. It's now you and me, just like old times!" -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_BFF.json -msgid "Holy shit girl, you are still alive?! I'm glad, I thought I was going to have to deal with all this alone. We got this place far away and are safe for now. It's now you and me, just like old times!" -msgstr "" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_BFF.json -msgid "Another survivor! We should travel together." -msgstr "" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_BFF.json -msgid "What are you doing?" -msgstr "" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_BFF.json -msgid "Care to trade?" -msgstr "" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_BFF.json -msgid "Glad to see you too buddy, let's go now!" -msgstr "" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_BFF.json mods/nocts_cata_mod_DDA/Npc/TALK_CGUARD2.json mods/nocts_cata_mod_DDA/Npc/TALK_GLADIATOR.json -msgid "Bye." -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_BHUNTER.json -msgid "That thing you are wearing… a Bio-Weapon Badge…" -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_BHUNTER.json -msgid "Hey you, are you also after the Bio-Weapons?" -msgstr "" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_BHUNTER.json -msgid "[MISSION] Are you the one who triggered the security here?" -msgstr "" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_BHUNTER.json -msgid "Yeah, I am one of them." -msgstr "" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_BHUNTER.json -msgid "Part of the Super Soldier project, actually." -msgstr "" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_BHUNTER.json -msgid "Bio-Weapon?" -msgstr "" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_BHUNTER.json -msgid "What's going on out here?" -msgstr "" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_BHUNTER.json mods/nocts_cata_mod_DDA/Npc/TALK_MSCI.json -msgid "What are you doing here?" -msgstr "" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_BHUNTER.json -msgid "What should we do?" -msgstr "" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_BHUNTER.json -msgid "Anything I can do for you?" -msgstr "" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_BHUNTER.json mods/nocts_cata_mod_DDA/Npc/TALK_BIO_1.json mods/nocts_cata_mod_DDA/Npc/TALK_BIO_2.json mods/nocts_cata_mod_DDA/Npc/TALK_CGUARD1.json -msgid "Well, bye." -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_BHUNTER.json -msgid "My friends and I were investigating this place to try and find some answers, that could've done it I suppose. Either that or those things outside that attacked a while after we showed up. Who sent you?" -msgstr "" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_BHUNTER.json -msgid "I was asked to investigate a security breach by a scientist involved in this." -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_BHUNTER.json -msgid "Well there's a surprise. I was searching for exactly that, to see if anyone was left that might know more about this project. So they're not only still around but have some help, based on the badge you're wearing. I'd be willing to assist them with intel if you'd let me tag along." -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_BHUNTER.json -msgid "I was searching for exactly that, to see if anyone was left that might know more about this project. Glad to hear they're still alive out there. I'd be willing to assist them with intel if you'd let me tag along." -msgstr "" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_BHUNTER.json -msgid "Alright, I'll lead the way." -msgstr "" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_BHUNTER.json -msgid "I'd like to ask you some other questions first." -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_BHUNTER.json -msgid "Thank you. I'll follow along and hopefully working together will help improve the situation." -msgstr "" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_BHUNTER.json mods/nocts_cata_mod_DDA/Npc/TALK_BIO_1.json mods/nocts_cata_mod_DDA/Npc/TALK_BIO_2.json -msgid "Let's go." -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_BHUNTER.json -msgid "Not good. I had another person with me when I arrived, and he was guarding the vehicle when those things showed up. Luckily they seemed reluctant to barge into the bunker, and things are getting hectic out there as it seems my buddy took a couple of them out before he bit it, and they started getting back up…" -msgstr "" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_BHUNTER.json -msgid "What are those things?" -msgstr "" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_BHUNTER.json mods/nocts_cata_mod_DDA/Npc/TALK_BIO_1.json mods/nocts_cata_mod_DDA/Npc/TALK_BIO_2.json mods/nocts_cata_mod_DDA/Npc/TALK_CGUARD1.json mods/nocts_cata_mod_DDA/Npc/TALK_CGUARD2.json mods/nocts_cata_mod_DDA/Npc/c_bgss.json -msgid "I see." -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_BHUNTER.json -msgid "Those augmented abominations, the notes I found tied them to a thing called the Bio-Weapon Project. You look like you're in the same shape as them, though you're not trying to kill me at least. Can I trust you?" -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_BHUNTER.json -msgid "Bio-Weapons, that's what the notes in this lab called those things outside. At least they were supposed to be. I don't know what went wrong or who's ordering them around, but they seem hell-bent on destroying everything connected to the project." -msgstr "" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_BHUNTER.json -msgid "I'm not one of them. You can trust me." -msgstr "" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_BHUNTER.json -msgid "I don't want to end up like those things. I don't want to become a monster, please…" -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_BHUNTER.json -msgid "It's alright. I'm not going to hurt you. I'll trust you, and you can trust me as well." -msgstr "" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_BHUNTER.json -msgid "Thank you." -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_BHUNTER.json -msgid "Well I'll be damned! How do I know you didn't just find that somewhere? Oh well, it doesn't really matter. The fact that you have it means you at least met one. If you need anything, I can help you out." -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_BHUNTER.json -msgid "Suuuure, right. You don't even have the badge. Try and be careful who you lie to next time." -msgstr "" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_BHUNTER.json -msgid "I can prove it. If I can recall… Project Mesektet, First Series, external designation RD-Z-01." -msgstr "" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_BHUNTER.json -msgid "Look at me again, and tell me I'm lying." -msgstr "" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_BHUNTER.json -msgid "I'm not wearing mine." -msgstr "" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_BHUNTER.json mods/nocts_cata_mod_DDA/Npc/TALK_BIO_1.json mods/nocts_cata_mod_DDA/Npc/TALK_BIO_2.json mods/nocts_cata_mod_DDA/Npc/TALK_CGUARD1.json mods/nocts_cata_mod_DDA/Npc/TALK_MSCI.json -msgid "…" -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_BHUNTER.json -msgid "Is that so? How do I know for sure you aren't just some random scavenger? Then again, if you made it here then you can take care of yourself, guess that's a good sign." -msgstr "" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_BHUNTER.json -msgid "You don't recognize this aug configuration, Hunter?" -msgstr "" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_BHUNTER.json -msgid "Good enough, I suppose." -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_BHUNTER.json -msgid "Project… you're right. Between that and your augmentations, it's hard to deny the evidence right in front of me. Sorry I doubted you." -msgstr "" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_BHUNTER.json -msgid "It's fine." -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_BHUNTER.json -msgid "Alright, you're right. Looks like they really did a number on you. I'm sorry they did this to you." -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_BHUNTER.json -msgid "Shit. Seems it's harder to hide than I thought. They sent me to investigate what happened to these installations, re-establish contact with any remaining personnel or bio-weapons that haven't gone rogue, then see what can be done from there. I don't know what your last orders were or why you're here, but maybe we have a common goal." -msgstr "" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_BHUNTER.json mods/nocts_cata_mod_DDA/Npc/TALK_MSCI.json -msgid "We'll see." -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_BHUNTER.json -msgid "I'd say you're full of shit, but looking at you, those are some heavy-duty augs. I don't know if you decided not to wear it, or if you lost yours, but either way I appreciate your honesty." -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_BHUNTER.json -msgid "You're kidding, right? You really don't know? Is that badge actually yours…? Maybe that mindwipe rumor was true after all…" -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_BHUNTER.json -msgid "So you don't know about them, huh? Maybe I'm wasting my time… but you did find this place, so you probably know what you're doing." -msgstr "" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_BHUNTER.json -msgid "Could you explain it to me?" -msgstr "" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_BHUNTER.json -msgid "Whatever it is, I really don't care." -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_BHUNTER.json -msgid "I guess memory wipe makes sense. Alright, I will explain. Some time ago, the military launched a joint research project with an end goal of creating artificial combatants, made to perform various specific tasks - basically, living weapons. They wanted them to be as low-maintenance as possible. So to accomplish that, the research team used resources from already ongoing projects to first mutate and then cybernetically enhance humans, focusing on developing whatever qualities the military needed at the time. You are one them, a Bio-Weapon they called it. This is the lab where you were created." -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_BHUNTER.json -msgid "Let me give you the basics. Some time ago, the military launched a joint research project with an end goal of creating artificial combatants, made to perform various specific tasks - basically, living weapons. They wanted them to be as low-maintenance as possible. So to accomplish that, the research team used resources from already ongoing projects to first mutate and then cybernetically enhance humans, focusing on developing whatever qualities the military needed at the time. This lab is one of several places in which the actual modifications were performed." -msgstr "" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_BHUNTER.json -msgid "I'll be damned…" -msgstr "" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_BHUNTER.json -msgid "How did you learn all this?" -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_BHUNTER.json -msgid "I was under orders to investigate this place and find any survivors. Between that and having been a computer hacker during my college days, it wasn't too hard to follow the trail. The hard part was scavenging supplies and staying alive." -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_BHUNTER.json -msgid "I used to be a computer hacker before the world went to hell. After it did, when I wasn't looking for food and gear or fighting for my life, I was following leads to this place. The military weren't all that good at keeping their secrets." -msgstr "" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_BHUNTER.json -msgid "You seem rather well-equipped for a mere hacker." -msgstr "" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_BHUNTER.json -msgid "Right. Research Directive Z-12 ring a bell to you, Hunter?" -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_BHUNTER.json mods/nocts_cata_mod_DDA/Npc/c_bgss.json -msgid "You're right. I'd rather not talk too much about the details, but I'm on a mission to find out what happened and get in touch with anyone still alive." -msgstr "" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_BHUNTER.json mods/nocts_cata_mod_DDA/Npc/c_bgss.json -msgid "Got it." -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_BHUNTER.json -msgid "Scavenged the kit along the way. I wouldn't still be alive if I wasn't both resourceful and lucky. I'd rather not talk about what I've had to go through to survive, at least not right now. Okay?" -msgstr "" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_BHUNTER.json -msgid "Okay…" -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_BHUNTER.json -msgid "You already asked me about it not that long ago. I'd really prefer not to discuss it." -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_BHUNTER.json -msgid "Figures. You're either a fake or just don't care about what you are. Still, you must be pretty capable to make it here." -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_BHUNTER.json -msgid "Well, then what are you doing here? Did you stumble into this place by accident? You still seem to handle yourself pretty well." -msgstr "" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_BHUNTER.json -msgid "I guess you are right." -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_BHUNTER.json -msgid "I came here to see if I could find anything on the research they were doing here. How about yourself?" -msgstr "" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_BHUNTER.json -msgid "I don't have any orders, and don't remember much from before I woke up. Had anything in mind?" -msgstr "" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_BHUNTER.json -msgid "Sounds like a good start, don't have any other standing orders to follow. What have you got for me?" -msgstr "" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_BHUNTER.json -msgid "I don't know what to do with myself. What do you need done?" -msgstr "" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_BHUNTER.json -msgid "I have no idea." -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_BHUNTER.json -msgid "Now that you've told me where to look, we should probably get out of this place and get going soon. Search the area if you need any supplies or gear, but be careful. Might still be some of the things that attacked us nearby." -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_BHUNTER.json -msgid "I'm trying to reach a hideout built by former scientists who worked on the Bio-Weapon Project. Rumor has it they live somewhere in the woods. Maybe you could help me find it…" -msgstr "" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_BHUNTER.json -msgid "We'll see then." -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_BIO_1.json mods/nocts_cata_mod_DDA/Npc/TALK_BIO_2.json -msgid "I really hope that badge belongs to you…" -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_BIO_1.json mods/nocts_cata_mod_DDA/Npc/TALK_BIO_2.json -msgid "Hey visitor, anything exciting out there?" -msgstr "" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_BIO_1.json -msgid "It says you're a Bio-Weapon?" -msgstr "" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_BIO_1.json mods/nocts_cata_mod_DDA/Npc/TALK_BIO_2.json -msgid "Kinda boring here huh?" -msgstr "" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_BIO_1.json mods/nocts_cata_mod_DDA/Npc/TALK_BIO_2.json -msgid "[MISSION] Router suggested that I talk to you about joining the hunt for Apophis." -msgstr "" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_BIO_1.json mods/nocts_cata_mod_DDA/Npc/TALK_BIO_2.json -msgid "How are you holding up? Router asked that I check on you." -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_BIO_1.json -msgid "Yeah, same augmentation project your badge labels you as, assuming that belongs to you. Router found me passed out and told me about everything. I don't remember anything before that. Guess I just have to trust him for now." -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_BIO_1.json -msgid "That's what the label says, it's a sorta augmentation project. You seem to know your stuff, guess one doesn't simply find this place by accident. Router told me what I am. I am stuck here until further notice." -msgstr "" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_BIO_1.json mods/nocts_cata_mod_DDA/Npc/TALK_BIO_2.json -msgid "I'm in the same boat, it seems." -msgstr "" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_BIO_1.json mods/nocts_cata_mod_DDA/Npc/TALK_BIO_2.json -msgid "I'm one of the super soldiers, in fact." -msgstr "" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_BIO_1.json -msgid "Well, damn." -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_BIO_1.json -msgid "Looks about right. Can be hard to tell for sure if that's your badge or not, but they contracted the work out to all sorts of weirdos, and they made all sorts of crazy shit. They could slap the Bio-Weapon label on a zombie swinging around a sword and it still wouldn't be the strangest thing out there." -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_BIO_1.json -msgid "I'm not sure whether to believe you or not, without the badge and all. But whatever, no telling whether you lost yours or maybe you decided on not advertising it for everyone to see. Given those bastards cranked out everything from super soldiers to a giant cat Bio-Weapon to fucking Apophis, nothing would surprise me at this point." -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_BIO_1.json -msgid "Heh, they started passing out the badges to you kids too? I'm guessing you got your hands on it the hard way, from one of the bastards hunting us down. We're in the same boat, like it or not." -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_BIO_1.json -msgid "If that's true, pleasant surprise to see another of you stopping by. I'm willing to bet Router needs all the help he can get, might be useful working together. We'll see, I guess…" -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_BIO_1.json -msgid "Well I'll be damned. At this rate I was starting to think we'd just wait for that thing to come find us. And with one of ours leading the charge, even. Assuming you've earned that badge, at least. I'm with you." -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_BIO_1.json -msgid "Well, I was starting to think I'd never get to join the hunt. If you've got what it takes, we might come out of it in one piece. I'm with you." -msgstr "" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_BIO_1.json -msgid "Let's go, then." -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_BIO_1.json -msgid "Tell me about it. I am a weapon, made to kill and destroy. I'm stuck here, nothing left to kill or destroy. Wish there was something I could do…" -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_BIO_1.json -msgid "Tell me about it. I am a weapon, made to kill and destroy. I am stuck here, hiding from something I can't kill or destroy. Wish there was something I could do…" -msgstr "" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_BIO_1.json mods/nocts_cata_mod_DDA/Npc/TALK_BIO_2.json -msgid "Must be tough…" -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_BIO_1.json -msgid "Router gets worried about stuff too easily. He's like an overprotective parent. Though I guess he sorta IS that, since he was the project lead for our batch. Aside from dying of boredom, I think I'll be alright." -msgstr "" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_BIO_1.json -msgid "Could be out there doing what we do best. What do you say? It's what we were made for." -msgstr "" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_BIO_1.json -msgid "If a bionic reject like me can find a purpose out there, so can you. How about it?" -msgstr "" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_BIO_1.json -msgid "I wouldn't mind having one of the original models fighting alongside me." -msgstr "" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_BIO_1.json mods/nocts_cata_mod_DDA/Npc/TALK_BIO_2.json -msgid "Why not join me?" -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_BIO_1.json -msgid "You know, I like the sound of that. This is what we were made for. Lead the way." -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_BIO_1.json -msgid "Heh, badge or no badge, I can tell in your voice you're one of them. Just like me. Got that same fighting spirit too. Alright, take the lead." -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_BIO_1.json -msgid "What, like going out there, killing zombies, protecting the innocent? Is that what the sappy motivational speech is for? Well, reject or not, I see that same fire in your eye that any bio-weapon has. I think you've got a point. Let's see where this goes." -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_BIO_1.json -msgid "Eh? Wait, I get it now. So that's what you're on about. I would've mistaken you for just some civilian cyberjunkie, but you're one of us. And you just might have a point. We'll see how it goes." -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_BIO_1.json -msgid "One of the diluted batches, right? No mutagenic package, probably recruited from the army kids assigned to guard the labs… still one of us, close enough at least. You want the real deal, then so be it. I'll follow your lead." -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_BIO_1.json -msgid "Sure, why not. I have nothing better to do anyway, and if I'm lucky I can trust you not to get us both killed." -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_BIO_1.json -msgid "I'm not so sure that'd be the best way to put my skills to use…" -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_BIO_1.json -msgid "You just asked me not that long ago. I'd rather not deal with this at the moment." -msgstr "" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_BIO_2.json -msgid "What's with the badge? A Bio-Weapon, it says?" -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_BIO_2.json -msgid "Military augmentation project, same people handing out the badge you're wearing. Guessing you know enough about it if you have one yourself. Don't remember much up until Router found me and took me in, same deal as Sigma." -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_BIO_2.json -msgid "A military augmentation project. Not that sort of bio-weapon if that's what you're thinking, it's not contagious. More like we're living weapons basically. Guess you already know a bit for you to have made it here. Not much else I can tell you, just stuck here waiting." -msgstr "" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_BIO_2.json mods/nocts_cata_mod_DDA/Npc/TALK_GLADIATOR.json -msgid "I see…" -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_BIO_2.json -msgid "Guess that explains where you got the badge." -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_BIO_2.json -msgid "I'm not sure whether to believe you or not, without the badge and all. But whatever, no telling whether you lost yours or maybe you decided on not advertising it for everyone to see. Given those bastards cranked out everything from super soldiers to a giant cat Bio-Weapon to fucking Apophis, nothing would suprise me at this point." -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_BIO_2.json -msgid "Guess would explain your presence here. We'll see if you turn out useful like the other two who survived the trip, or if you'll end up stuck sitting around with nothing to do like I've been." -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_BIO_2.json -msgid "It's about time someone made a move on that beast. It'll be a pleasure to join the fight. Lead on!" -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_BIO_2.json -msgid "Heh. Sure hope you know what you're doing. Lead on…" -msgstr "" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_BIO_2.json -msgid "Alright, let's go." -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_BIO_2.json -msgid "Tell me about it. I am a weapon, made to kill and destroy. I am stuck here, nothing left to kill or destroy. Wish there was something I could do…" -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_BIO_2.json -msgid "Tell me about it. I am a weapon, made to kill and destroy. I am stuck here, hiding from something I can't kill or destroy. Wish there was something I could do…" -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_BIO_2.json -msgid "I appreciate the thought, but there's not much to say. Things are stable at least, if a bit boring. I'd like to find some way to put my skills to good use, but I'm not sure what." -msgstr "" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_BIO_2.json -msgid "We're Bio-Weapons. We're meant to be out there, kicking ass, taking names, and saving the world. Why not come along and do exactly that?" -msgstr "" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_BIO_2.json -msgid "I found a purpose out there, bionic reject or not. It'd be better than doing nothing… if you want to come with?" -msgstr "" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_BIO_2.json -msgid "You're one of the original models. Wouldn't mind having you on the team." -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_BIO_2.json -msgid "That's the fucking spirit! You're making me want to go out there and save the world or some over-the-top bullshit like that. You've got yourself a deal." -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_BIO_2.json -msgid "Those are words you don't hear from just any random punk. Makes me feel like this planet isn't quite circling the drain just yet. Fuck it, why not? I'm ready if you are." -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_BIO_2.json -msgid "Hey, you don't have to beat yourself up over it. And don't give me the puppy-dog eyes either. I wouldn't mind finding something constructive to do… when you're ready, I guess." -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_BIO_2.json -msgid "Guessing you're a bio-weapon too. Badge or not, \"reject\" or not. Don't beat yourself up over it. I suppose you're suggesting I tag along, and to be honest I might as well. Lead the way." -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_BIO_2.json -msgid "Original model? I'm not sure if I should take that as a compliment or not. I guess it'd be better than doing nothing and wasting time here. Ready when you are." -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_BIO_2.json -msgid "You've got guts, suggesting I follow along just out of boredom. You seem competent enough at least, so why not… lead on!" -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_BIO_2.json -msgid "Yeah, I don't think so." -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_BIO_2.json -msgid "You just asked me that." -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_CGUARD1.json -msgid "Heh, another one caught in this mess, huh?" -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_CGUARD1.json -msgid "Hey. Anything I can help you with, visitor?" -msgstr "" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_CGUARD1.json mods/nocts_cata_mod_DDA/Npc/TALK_CGUARD2.json mods/nocts_cata_mod_DDA/Npc/TALK_MSCI.json -msgid "What is this place?" -msgstr "" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_CGUARD1.json mods/nocts_cata_mod_DDA/Npc/TALK_CGUARD2.json -msgid "Can I have some directions?" -msgstr "" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_CGUARD1.json mods/nocts_cata_mod_DDA/Npc/TALK_CGUARD2.json -msgid "How are things here?" -msgstr "" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_CGUARD1.json mods/nocts_cata_mod_DDA/Npc/TALK_CGUARD2.json mods/nocts_cata_mod_DDA/Npc/TALK_MSCI.json -msgid "Can I stay here?" -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_CGUARD1.json -msgid "It's a refuge, made for the Bio-Weapon research team. I happened to be one of the guards of the project. It turned into a mess real quick. Only one of the original scientists is still here." -msgstr "" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_CGUARD1.json -msgid "Bio-weapons?" -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_CGUARD1.json -msgid "Sure! This is the recreation room and lobby, and the kitchen is next to it. Down there is the main hallway. First door on the left is the dormitory, the Bio-Weapons are usually there. Across from that is just a bunch of junk metal. Down the hall you have the restroom on the right, then the research room on the left. Our leader, Router, is there. He can be a weirdo but he keeps us safe. Go talk to people if you need anything." -msgstr "" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_CGUARD1.json -msgid "Will do." -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_CGUARD1.json -msgid "Thought you'd know from the badge you're wearing. They've got augs like I do, but also some mutations and other changes to make them perform better as soldiers. Living weapons, basically. Whatever you ran into out there, don't worry. We're all on the same side here, for all their enhancements they act more like two bored teenagers than military experiments." -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_CGUARD1.json -msgid "Living weapons in a sense, but they're still as human as you or me. All cyborged up and injected full of mutagenic treatments, doc says they lost a lot of their memories but they don't really act too much like the killing machines those eggheads wanted…" -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_CGUARD1.json -msgid "Can't complain. We are safe, have food, water, and weapons. Router keeps working on something he says is important. Life isn't bad." -msgstr "" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_CGUARD1.json -msgid "Good to hear." -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_CGUARD1.json -msgid "It's not really up to me. Go ask Router what he thinks." -msgstr "" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_CGUARD1.json mods/nocts_cata_mod_DDA/Npc/TALK_MSCI.json -msgid "Thanks." -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_CGUARD2.json -msgid "Hello there, hotshot, try not to break anything, ok?" -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_CGUARD2.json -msgid "Welcome. Try not to cause any trouble and things will be just fine." -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_CGUARD2.json -msgid "Used to be an old lab bunker. We had the lower level gutted and remodeled to make it livable. Better than nothing at least." -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_CGUARD2.json -msgid "You want the grand tour, ask the guard that's usually lounging around in the rec room, downstairs. My duty's up here, and there's not much to see topside. Just some fields tilled and a shed for storage. All the interesting stuff is downstairs." -msgstr "" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_CGUARD2.json mods/nocts_cata_mod_DDA/Npc/TALK_MSCI.json -msgid "Oh, okay." -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_CGUARD2.json -msgid "Good enough. Stand here, keep an eye on things, sometimes take potshots at anything that shambles up to the fence. At least it isn't as boring when that happens." -msgstr "" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_CGUARD2.json -msgid "Alright." -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_CGUARD2.json -msgid "Go ask Router. He's down below with the others." -msgstr "" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_CGUARD2.json -msgid "Okay." -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_GLADIATOR.json -msgid "Huh, where'd the guard go…" -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_GLADIATOR.json -msgid "Grab a weapon, we might have a chance to bust out of here." -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_GLADIATOR.json -msgid "Not a good time for this, fresh meat. What's wrong?" -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_GLADIATOR.json -msgid "You sure we have time to talk? What is it?" -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_GLADIATOR.json -msgid "I don't know what's going on, but we might be able to get out of here." -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_GLADIATOR.json -msgid "I don't know what you're here for, but you've got good timing." -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_GLADIATOR.json -msgid "Hey you! You've got to help us, please…" -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_GLADIATOR.json -msgid "You're not one of the guards, don't look like one of their so-called clients either. What are you here for?" -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_GLADIATOR.json -msgid "Hey, you're not one of them …can you help us?" -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_GLADIATOR.json -msgid "You've got to get us out of here!" -msgstr "" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_GLADIATOR.json -msgid "What's going on?" -msgstr "" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_GLADIATOR.json -msgid "Why are the others attacking us?" -msgstr "" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_GLADIATOR.json -msgid "Follow my lead, I'll get us out of here." -msgstr "" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_GLADIATOR.json -msgid "I'll help get you out of here." -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_GLADIATOR.json -msgid "Guard set the cells to unlock themselves and left. Something's going on, and we might be able to escape." -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_GLADIATOR.json -msgid "Fucking riot or something, bastards cut both cell blocks loose. If we don't get eaten alive by the others we might be able to escape." -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_GLADIATOR.json -msgid "I'm not sure, but what matters is the fact they let the other animals out too." -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_GLADIATOR.json -msgid "We've been stuck down here for months fighting for the amusement of a bunch of sick fucks. Guard running the place remotely unlocked all of our cells and abandoned us." -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_GLADIATOR.json -msgid "I don't know. We've been stuck down here for so long, but if we can get out …maybe you help us?" -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_GLADIATOR.json -msgid "Are you with the police? Please, they've had us trapped down here for their fucking pit fights." -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_GLADIATOR.json -msgid "That's why you should be glad you're fresh meat. They move you to Red Team if you survive long enough, and the shit they do to you afterward turns you into an animal." -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_GLADIATOR.json -msgid "They're little better than animals, after all the shit they do to people survive enough fights." -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_GLADIATOR.json -msgid "They stage these fights pitting one cell block against the other, eventually the ones that snap get used to trying to kill anyone else not on their side…" -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_GLADIATOR.json -msgid "They're the ones that have been held captive long enough to get used to being a fucking pit dog." -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_GLADIATOR.json -msgid "They're the other team in the fucking death matches these assholes would stage for their amusement. They're the ones that've been here long enough to actually get into it…" -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_GLADIATOR.json -msgid "They've been running this blood sport long enough that some of us can't even remember the surface." -msgstr "" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_GLADIATOR.json -msgid "Oh." -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_GLADIATOR.json -msgid "Alright. Let's give Red Team their final rest and see if we can escape…" -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_GLADIATOR.json -msgid "To glory and death." -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_GLADIATOR.json -msgid "There has to be a way out of here. Lead the way." -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_GLADIATOR.json -msgid "Fine by me. Let's go." -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_GLADIATOR.json -msgid "Thank you! I'll follow your lead." -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_GLADIATOR.json -msgid "Alright. Watch out for the others from Red Team." -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_GLADIATOR.json -msgid "Any place has to be better than this. Lead on!" -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_GLADIATOR.json -msgid "You're really getting me out of here? Thank you…" -msgstr "" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_GLADIATOR.json -msgid "Let's go!" -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_MSCI.json -msgid "You've got the badge, huh? I am listening." -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_MSCI.json -msgid "Hey there! Welcome to the Command Center." -msgstr "" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_MSCI.json -msgid "Who are you?" -msgstr "" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_MSCI.json -msgid "So now what are you going to do?" -msgstr "" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_MSCI.json -msgid "Anything I can help with?" -msgstr "" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_MSCI.json -msgid "So, what can I help you with?" -msgstr "" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_MSCI.json -msgid "Any advice for dealing with a bio-weapon?" -msgstr "" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_MSCI.json -msgid "Farewell." -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_MSCI.json -msgid "Survival, and eventually research. We'll manage given time. Keep an eye on Sigma and Lambda while you're at it… talk to them maybe? I've been busy working on repairs almost constantly, and they're both likely to go stir-crazy if they have nothing to do but sit around all day. Might help them figure out for themselves what to do." -msgstr "" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_MSCI.json -msgid "We'll see what I can do." -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_MSCI.json -msgid "I don't have any jobs for you, I'm afraid. If you see Sigma or Lambda, maybe speak with them. I've been busy working on repairs almost constantly, and they're both likely to go stir-crazy if they have nothing to do but sit around all day. Might help them figure out for themselves what to do." -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_MSCI.json -msgid "If you have access to any sort of protection against electricity, use it. Most of them have electric discharge weaponry implanted in them, and those that don't have been known to mutilate their power generation augmentations to improvise." -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_MSCI.json -msgid "Even with how much they've been through, their medical implants are usually still operational. If you commit to an attack, keep up the pressure. If you have to break contact, they'll have likely regenerated by the time you next run into them." -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_MSCI.json -msgid "I'd recommend against taking them on in close combat, unless you're likewise fairly well-enhanced. Keep a safe distance and pour a high volume of fire into them. Only a few of the completed bio-weapons had any integrated ranged weaponry, so it'll be safer than going toe-to-toe with them." -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_MSCI.json -msgid "If you can deliver effective fire with something high-caliber, or even explosive, you should have good odds of taking one out in a single shot. Be prepared for the chance they might limp away from it though, these things are tougher than they look." -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_MSCI.json -msgid "It's a bit like fighting some of the nastier undead out there, if you get caught in close combat with more than one of them, you're not going to last long. Be careful too, even with all those bionic malfunctions they might outpace you." -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_MSCI.json -msgid "I'm sure they can tell the living apart from the dead, but that doesn't make them any friend of the zombies. The undead seem to regard them with the same hostility as any other living human." -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_MSCI.json -msgid "There's a lot to deal with, first I'd like for you to go scout out a small lab installation, associated what they called the Bio-Weapon Project. Recently there was a security breach logged on what's left of the laboratory network, and I have reason to believe that a number of renegade former experiments, what locals have come to label augmented abominations, might be responsible. I'd like to ask you to investigate." -msgstr "" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_MSCI.json -msgid "Security breach at a Bio-Weapon lab… that might've been Evelynn actually, not just the creatures that were there." -msgstr "" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_MSCI.json -msgid "Like the place I woke up in? Some members of the Super Soldier project had been there, then the place came under attack by the renegades you mentioned." -msgstr "" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_MSCI.json -msgid "I found an item like that already, is this what you're talking about?" -msgstr "" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_MSCI.json -msgid "I'll do it. What am I looking for?" -msgstr "" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_MSCI.json -msgid "Er, maybe another time." -msgstr "" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_MSCI.json -msgid "Maybe another time. Bye." -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_MSCI.json -msgid "I see, so that means you already confirmed what I suspected, and made an attempt to lead her here. Hope things turned out alright. If you think you can handle yourself, I still have other missions for you." -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_MSCI.json -msgid "So that explains a lot, triggering the alarms probably caused a power failure in the systems keeping you locked up there. I'm glad you made it out of there in one piece. Come see me when you're ready." -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_MSCI.json -msgid "I see, hadn't expected that since you weren't wearing the badge. Triggering the alarms probably caused a power failure in the systems keeping you locked up there. I'm glad you made it out of there in one piece. Come see me when you're ready." -msgstr "" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_MSCI.json -msgid "Alright then." -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_MSCI.json -msgid "How the hell… well that's good luck on our part I suppose. You survived whatever was there at least, let me see. So I was right, the Super Soldier project made it at least past Zero Day. I hope there were other survivors there. In any case, come see me when you're ready, there's much to be done." -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_MSCI.json -msgid "Someone was logged by security having used an RFID access badge. It looks similar to the silver bio-weapon badges the creatures wear. If you find any survivors then talk to them, otherwise bring the access badge back with you. I'll mark the location on your map, but be careful. Those things might be present, and they're not easy to take down. If things get too hectic, break contact and try not to get in over your head." -msgstr "" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_MSCI.json -msgid "Not a problem." -msgstr "" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_MSCI.json -msgid "Got any advice?" -msgstr "" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_MSCI.json -msgid "I'll be back soon!" -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_MSCI.json -msgid "If whoever opened that place up is non-hostile, they might be looking for us, and we could use all the help we can get. Be ready for anything though, there might be augmented abominations or undead present. I feel bad enough sending you off on a mission like this as it is, but we'll need people who can handle far bigger threats. So please, don't get yourself killed." -msgstr "" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_MSCI.json -msgid "Alright, before I go though…" -msgstr "" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_MSCI.json -msgid "I'll be back soon then." -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_MSCI.json -msgid "This a refuge for the former scientists of the Bio-Weapon Project. We settled here in the woods and tried to make a living. We allow people to stay here, as long as they contribute something. We even managed to find a couple of stray Bio-Weapons!" -msgstr "" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_MSCI.json -msgid "Seems like you got it good here." -msgstr "" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_MSCI.json -msgid "Who are these Bio-Weapons here?" -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_MSCI.json -msgid "That would be Sigma and Lambda. They are very confused. They awoke with their memory gone and only knew they were 'different'. I found them and they helped to scavenge and build this place. They were built for combat, I can tell they're bored out of their minds…" -msgstr "" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_MSCI.json -msgid "I'll keep on eye out for them." -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_MSCI.json -msgid "I am the leader of this place. I go by Router. Before the cataclysm I used to be the second lead scientist in the Bio-Weapon Project. I designed Sigma and Lambda and saw them being stored away. I now dedicate myself to upgrading this place, basic survival and finding more info on the project I worked on." -msgstr "" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_MSCI.json -msgid "Seems like you've got a lot on your plate." -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_MSCI.json -msgid "Well, the main reason we were hiding here was Apophis… It was a Bio-Weapon specifically designed to eliminate every other Bio-Weapon and Bio-Weapon scientist. Now we can try to get things fixed up eventually, and work on research that might benefit others out there." -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_MSCI.json -msgid "Well, the main reason we are hiding here is Apophis… It is a Bio-Weapon specifically designed to eliminate every other Bio-Weapon and Bio-Weapon scientist. Currently we don't have anything that could stand a decent chance against it, so we're trying to create our own Bio-Weapon to counter Apophis. Sigma and Lambda have expressed interest in going after it, but they won't be able to take it out on their own." -msgstr "" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_MSCI.json -msgid "Oh, good luck, I suppose." -msgstr "" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_MSCI.json -msgid "What exactly is Apophis and is it really that dangerous?" -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_MSCI.json -msgid "You have that badge, you should know how powerful those things are. Apophis could take them all at once. Have you seen a zombie hulk? They couldn't even scratch it. Worse still, there are some rejects from the Bio-Weapon program that have sided with him, the abominations as they've come to be known. This is why we are hiding here." -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_MSCI.json -msgid "Ha! You really have no idea, do you? Have you ever fought an augmented abomination? How about the ones that've succumbed to undeath? Tough, right? They have nothing on Apophis. It's incredibly durable thanks to its armor and its heavy weaponry is a step above the rest of the Project. Apophis is far more dangerous than any ordinary enemy." -msgstr "" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_MSCI.json -msgid "I'm one of the originals it seems. It's going to come after me anyway, so why not fight it?" -msgstr "" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_MSCI.json -msgid "I'm not one of those monsters. There has to be something I can do." -msgstr "" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_MSCI.json -msgid "Dealing with this mess is what I was created for." -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_MSCI.json -msgid "That you may be, but while you've been stuck in stasis, the other research teams had been poring over every last scrap of data they could get out of your production. Even if it was two steps forward, one step back, Apophis is the culmination of all that research. I know you might be eager to fight, but we need to prepare ourselves." -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_MSCI.json -msgid "Maybe I was wrong about judging you based on your lack of a badge. If you are who you claim to be, then know this. Apophis is the culmination of all the research that came from your creation. I know you might be eager to fight, but we need to be ready." -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_MSCI.json -msgid "I know you're eager to prove yourself, but that doesn't require throwing your life away. That thing is tailor-made to kill Bio-Weapons and anyone else that gets in his way. You don't have to prove yourself just because others have joined him. I know I can trust you." -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_MSCI.json -msgid "Huh. Maybe that's why you're not wearing the badge. I think I can trust you. I wish the others had been given the same chance you have now, and that Apophis hadn't gotten to them first. But if you take him on unprepared, you'll just be throwing your life away needlessly." -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_MSCI.json -msgid "And that thing was created to kill you, the original Bio-Weapons, and anything else that gets in the way. That's why it got the designation Apophis, pretty much opened ourselves up for that when we went with Project Mesektet for the codename." -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_MSCI.json -msgid "Sure, just clean up after yourself and try to not piss anyone off. Help is appreciated, if you have the time." -msgstr "" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/c_bgss.json -msgid "" -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/c_bgss.json -msgid "They had me set up and ready to follow a paper trail, check up on a small handful of lab projects. Degree in computer engineering and a brief stint as an officer candidate before all this." -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/c_bgss.json -msgid "I was working my way through a college degree. Computer engineering stuff, and that helped get me where I am now. I was at home actually when this started, putting the final pieces on the side project that led me here." -msgstr "" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/c_bgss.json -msgid "How did you find out so much about the labs?" -msgstr "" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/c_bgss.json -msgid "What happened?" -msgstr "" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/c_bgss.json -msgid "I can tell you're one of us, Hunter. I was expecting an officer, not a college student." -msgstr "" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/c_bgss.json -msgid "You seem to know a lot more than you're letting on." -msgstr "" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/c_bgss.json -msgid "" -msgstr "" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/c_bgss.json -msgid "" -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/c_bgss.json -msgid "Seems it's harder to conceal that than I thought. You're right, and I suppose that also confirms I can trust you with this. Though you're wrong about that last bit, didn't stay a CO for very long. Long story, don't ask. Just be careful who you reveal this information to, okay?" -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/c_bgss.json -msgid "I don't know much more than what I could scrape together over a year of picking apart the details. Really not much to say." -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/c_bgss.json -msgid "You just asked me earlier. I'd rather not talk about it right now." -msgstr "" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/c_bgss.json -msgid "..." -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/c_bgss.json -msgid "Time, effort, and the fact that all these government projects can only do so much to cover their tracks. Eventually I had enough to go on and just barely enough time to follow what information I had." -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/c_bgss.json -msgid "They didn't do a great job of covering their tracks. I mean they really made me work for it, but with all the laboratories out there bits and pieces slipped through the gaps." -msgstr "" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/c_bgss.json -msgid "So, what happened?" -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/c_bgss.json -msgid "I came here with one other person, just barely avoiding the crowds of undead in local hotspots. Guy was from some unit assigned to this project as security, 9th something-or-other. Lost contact with the rest of the military not long after we set out, so we decided to follow our lead and figure it out from there." -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/c_bgss.json -msgid "I lived in a relatively small town, but it still wasn't long before things got hectic. I decided to pack up what I could and follow what little evidence I had. Picked up some gear along the way from a wreck, met up with a guy that went AWOL, eventually followed the trail of breadcrumbs. And that's how I ended up at that lab..." -msgstr "" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/c_bgss.json -msgid "Was it that hectic to begin with?" -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/c_bgss.json -msgid "No. Place was fairly quiet initially, no sign of those things when we arrived. We went in to make sure it was clear, then the guy I was traveling with kept watch outside. Was maybe a day or two of turning the place inside-out when a group of them swarmed the area, tore the poor bastard apart. I think he took a few with him, but even they aren't all immune to this zombie thing. I holed up in the bunker once I realized I was alone..." -msgstr "" - -#. ~ Name of an NPC class -#. ~ Uses the CBMs available to bionic prepper profession that count as NPC-usable, with a smattering of NPC-usable civilian, industrial, and misc bionics to add variety. -#. ~ Name suffix of an NPC -#. ~ Static encampment NPCs -#. ~ Use as a random NPC encounter -#: mods/nocts_cata_mod_DDA/Npc/c_classes.json mods/nocts_cata_mod_DDA/Npc/c_npc.json -msgid "Prepper" -msgstr "" - -#. ~ Job description of "Prepper" NPC class -#. ~ Uses the CBMs available to bionic prepper profession that count as NPC-usable, with a smattering of NPC-usable civilian, industrial, and misc bionics to add variety. -#: mods/nocts_cata_mod_DDA/Npc/c_classes.json -msgid "Just surviving, as usual." -msgstr "" - -#. ~ Name of an NPC class -#. ~ CBM setup uses all NPC-usable bionics used by the standard super soldier profession. Mutations are post-threshold Sentinel with a mixture of traits, skewing towards mid-level standard super soldier. -#. ~ Name suffix of a female NPC -#. ~ One of the Guards in the Command Center. -#. ~ Name suffix of a male NPC -#: mods/nocts_cata_mod_DDA/Npc/c_classes.json mods/nocts_cata_mod_DDA/Npc/c_npc.json -msgid "Super Soldier" -msgstr "" - -#. ~ Job description of "Super Soldier" NPC class -#. ~ CBM setup uses all NPC-usable bionics used by the standard super soldier profession. Mutations are post-threshold Sentinel with a mixture of traits, skewing towards mid-level standard super soldier. -#: mods/nocts_cata_mod_DDA/Npc/c_classes.json -msgid "I am guarding this place in exchange for food and shelter." -msgstr "" - -#. ~ Name of an NPC class -#. ~ Reduced odds of being heavily mutated relative to Red Team, no faulty bionics but lower chance of positive CBMs. -#: mods/nocts_cata_mod_DDA/Npc/c_classes.json -msgid "Slave Fighter (Blue Team)" -msgstr "" - -#. ~ Job description of "Slave Fighter (Blue Team)" NPC class -#. ~ Reduced odds of being heavily mutated relative to Red Team, no faulty bionics but lower chance of positive CBMs. -#: mods/nocts_cata_mod_DDA/Npc/c_classes.json -msgid "I am free…" -msgstr "" - -#. ~ Name of an NPC class -#. ~ More mutated, more augmented, but more faulty CBMs can crop up too. -#: mods/nocts_cata_mod_DDA/Npc/c_classes.json -msgid "Slave Fighter (Red Team)" -msgstr "" - -#. ~ Job description of "Slave Fighter (Red Team)" NPC class -#. ~ More mutated, more augmented, but more faulty CBMs can crop up too. -#: mods/nocts_cata_mod_DDA/Npc/c_classes.json -msgid "Rip and tear!" -msgstr "" - -#. ~ Job description of "Bio-Weapon" NPC class -#. ~ Generic mutation and bionic setup, modeled after a mix of Beta and Delta. Add brown eyes if they ever become part of mainline. -#: mods/nocts_cata_mod_DDA/Npc/c_classes.json -msgid "I am protecting my people." -msgstr "" - -#. ~ Job description of "Bio-Weapon" NPC class -#. ~ Generic mutation and CBM setup, modeled after a mix of Alpha and Gamma. Add red eyes if they ever become part of mainline. -#: mods/nocts_cata_mod_DDA/Npc/c_classes.json -msgid "I am fighting towards a better tomorrow…" -msgstr "" - -#. ~ Name of an NPC class -#. ~ Will need to reimplement beard, figuring out what style it's meant to be, when beards stop being broken. Also recall trait selection specified blue eyes. -#: mods/nocts_cata_mod_DDA/Npc/c_classes.json -msgid "Scientist" -msgstr "" - -#. ~ Job description of "Scientist" NPC class -#. ~ Will need to reimplement beard, figuring out what style it's meant to be, when beards stop being broken. Also recall trait selection specified blue eyes. -#: mods/nocts_cata_mod_DDA/Npc/c_classes.json -msgid "I'm trying to pick up the pieces of my research…" -msgstr "" - -#. ~ Name of an NPC class -#. ~ Add green eyes if it becomes available in vanilla. CBM setup is a balanced setup mixing Super Scout and Bio-Engineer, as much as is NPC-usable. Also fairly broad Sentinel mutation selection, closer to an upgraded Super Soldier. -#: mods/nocts_cata_mod_DDA/Npc/c_classes.json -msgid "Bio-Weapon Hunter" -msgstr "" - -#. ~ Job description of "Bio-Weapon Hunter" NPC class -#. ~ Add green eyes if it becomes available in vanilla. CBM setup is a balanced setup mixing Super Scout and Bio-Engineer, as much as is NPC-usable. Also fairly broad Sentinel mutation selection, closer to an upgraded Super Soldier. -#: mods/nocts_cata_mod_DDA/Npc/c_classes.json -msgid "I am here to find answers…" -msgstr "" - -#. ~ NPC faction name -#: mods/nocts_cata_mod_DDA/Npc/c_factions.json -msgid "Command Center Members" -msgstr "" - -#. ~ Description of NPC faction "Command Center Members" -#: mods/nocts_cata_mod_DDA/Npc/c_factions.json -msgid "Members of the Command Center seeking refuge from ...something. They have intel and some connections to the Old Guard." -msgstr "" - -#. ~ NPC faction name -#: mods/nocts_cata_mod_DDA/Npc/c_factions.json -msgid "Super Soldiers" -msgstr "" - -#. ~ Description of NPC faction "Super Soldiers" -#: mods/nocts_cata_mod_DDA/Npc/c_factions.json -msgid "Ragtag branch of the military that survived the initial cataclysm. Allied to the command center, they seek leadership in this new world." -msgstr "" - -#. ~ NPC faction name -#: mods/nocts_cata_mod_DDA/Npc/c_factions.json -msgid "Preppers" -msgstr "" - -#. ~ Description of NPC faction "Preppers" -#: mods/nocts_cata_mod_DDA/Npc/c_factions.json -msgid "Survivors who had prepared for the cataclysm before the idea of it was on the radar. They possess the means to rebuild." -msgstr "" - -#. ~ NPC faction name -#: mods/nocts_cata_mod_DDA/Npc/c_factions.json -msgid "Bio-Weapons" -msgstr "" - -#. ~ Description of NPC faction "Bio-Weapons" -#: mods/nocts_cata_mod_DDA/Npc/c_factions.json -msgid "Creations of an unknown project with links to the cataclysm. Allied to the command center since they are their creation." -msgstr "" - -#. ~ NPC faction name -#: mods/nocts_cata_mod_DDA/Npc/c_factions.json -msgid "Slave Fighters (Blue Team)" -msgstr "" - -#. ~ Description of NPC faction "Slave Fighters (Blue Team)" -#: mods/nocts_cata_mod_DDA/Npc/c_factions.json -msgid "People who all their lives have seen nothing but fighting in a ring for the amusement of the rich. Most of the saner captives and new meat end up in Blue Team, pitted against hardened and \"broken in\" combatants." -msgstr "" - -#. ~ NPC faction name -#: mods/nocts_cata_mod_DDA/Npc/c_factions.json -msgid "Slave Fighters (Red Team)" -msgstr "" - -#. ~ Description of NPC faction "Slave Fighters (Red Team)" -#: mods/nocts_cata_mod_DDA/Npc/c_factions.json -msgid "People who all their lives have seen nothing but fighting in a ring for the amusement of the rich. Devoid of reason they think the cataclysm is but another round, barely able to tell each other apart from the other team." -msgstr "" - -#. ~ Mission name -#: mods/nocts_cata_mod_DDA/Npc/c_mission_def.json -msgid "Investigate Bio-Weapon Lab" -msgstr "" - -#. ~ Description of mission "Investigate Bio-Weapon Lab" -#: mods/nocts_cata_mod_DDA/Npc/c_mission_def.json -msgid "Explore a Bio-Weapon Lab that suffered a recent security breach. Either find whoever accessed the location and speak with them, or retrieve the RFID access badge that was used and bring it back to Router." -msgstr "" - -#. ~ Dialogue line in mission "Investigate Bio-Weapon Lab" -#. ~ Dialogue line in mission "Kill Bio-Weapon Apophis" -#. ~ Dialogue line in mission "Reach Command Center" -#: mods/nocts_cata_mod_DDA/Npc/c_mission_def.json -msgid "If you see this, it's a bug!" -msgstr "" - -#. ~ Dialogue line in mission "Investigate Bio-Weapon Lab" -#: mods/nocts_cata_mod_DDA/Npc/c_mission_def.json -msgid "Seeing this is probably also a bug." -msgstr "" - -#. ~ Dialogue line in mission "Investigate Bio-Weapon Lab" -#: mods/nocts_cata_mod_DDA/Npc/c_mission_def.json -msgid "And seeing this is probably a bug too." -msgstr "" - -#. ~ Dialogue line in mission "Investigate Bio-Weapon Lab" -#: mods/nocts_cata_mod_DDA/Npc/c_mission_def.json -msgid "Oi, cease with these shenanigans, ye debuggers!" -msgstr "" - -#. ~ Dialogue line in mission "Investigate Bio-Weapon Lab" -#: mods/nocts_cata_mod_DDA/Npc/c_mission_def.json -msgid "In fact most of this dialogue is a bug if you run into it, as this mission is started purely through dialogue." -msgstr "" - -#. ~ Dialogue line in mission "Investigate Bio-Weapon Lab" -#: mods/nocts_cata_mod_DDA/Npc/c_mission_def.json -msgid "Any luck so far?" -msgstr "" - -#. ~ Dialogue line in mission "Investigate Bio-Weapon Lab" -#: mods/nocts_cata_mod_DDA/Npc/c_mission_def.json -msgid "So this confirms that the Super Soldier project isn't quite dead yet. I hope that it wasn't too harrowing an experience, but we're dealing with some extremely dangerous threats, and it's only going to get worse from there. Keep whatever you found there, it might be useful. Come see me when you're ready." -msgstr "" - -#. ~ Dialogue line in mission "Investigate Bio-Weapon Lab" -#: mods/nocts_cata_mod_DDA/Npc/c_mission_def.json -msgid "Somehow I doubt that… in fact seeing this is probably another bug, given you can't really bluff your way out of this mission." -msgstr "" - -#. ~ Dialogue line in mission "Investigate Bio-Weapon Lab" -#: mods/nocts_cata_mod_DDA/Npc/c_mission_def.json -msgid "Pretty certain seeing this is a bug too, since you'd have to die to fail this." -msgstr "" - -#. ~ Mission name -#: mods/nocts_cata_mod_DDA/Npc/c_mission_def.json -msgid "Kill Bio-Weapon Apophis" -msgstr "" - -#. ~ Dialogue line in mission "Kill Bio-Weapon Apophis" -#: mods/nocts_cata_mod_DDA/Npc/c_mission_def.json -msgid "You seem like a capable person, so you might have a chance. We have pieced together the coordinates to the laboratory Apophis uses as its base. I want you to take it down, rid the world of Apophis! That lab has a lot of valuable equipment left inside; if you manage to kill that thing, it's all yours. I wish we could do it ourselves, but between the portal breakthroughs, the bombs and the undead, the chance has been lost." -msgstr "" - -#. ~ Dialogue line in mission "Kill Bio-Weapon Apophis" -#: mods/nocts_cata_mod_DDA/Npc/c_mission_def.json -msgid "You're sure about this? Thank you… that means a lot, you know. Be sure to bring some proof, be creative. I'll be waiting for your return. I'd suggest talking to Sigma and Lambda too, before you leave." -msgstr "" - -#. ~ Dialogue line in mission "Kill Bio-Weapon Apophis" -#: mods/nocts_cata_mod_DDA/Npc/c_mission_def.json -msgid "I understand. It's practically a lost cause at this point. I'll keep trying to figure something out to stop it." -msgstr "" - -#. ~ Dialogue line in mission "Kill Bio-Weapon Apophis" -#: mods/nocts_cata_mod_DDA/Npc/c_mission_def.json -msgid "Get some decent armor and weapons, this fight won't be easy. Assemble a team to make it easier. Ask Lambda and Sigma if they want to join you, if you want. A single person can't take it on…" -msgstr "" - -#. ~ Dialogue line in mission "Kill Bio-Weapon Apophis" -#: mods/nocts_cata_mod_DDA/Npc/c_mission_def.json -msgid "Is… it dead?" -msgstr "" - -#. ~ Dialogue line in mission "Kill Bio-Weapon Apophis" -#: mods/nocts_cata_mod_DDA/Npc/c_mission_def.json -msgid "Is that…you did it! You have no idea what you have done for us! You are truly a legend among men in these dark times. You are always welcomed here!" -msgstr "" - -#. ~ Dialogue line in mission "Kill Bio-Weapon Apophis" -#: mods/nocts_cata_mod_DDA/Npc/c_mission_def.json -msgid "Oh, no proof huh?. I hope you are being truthful…" -msgstr "" - -#. ~ Dialogue line in mission "Kill Bio-Weapon Apophis" -#: mods/nocts_cata_mod_DDA/Npc/c_mission_def.json -msgid "At least you are alive. I should have never told you to do something like that. I am sorry…" -msgstr "" - -#. ~ Mission name -#: mods/nocts_cata_mod_DDA/Npc/c_mission_def.json -msgid "Reach Command Center" -msgstr "" - -#. ~ Dialogue line in mission "Reach Command Center" -#: mods/nocts_cata_mod_DDA/Npc/c_mission_def.json -msgid "I'm trying to reach a hideout built by former scientists who worked on the Bio-Weapon project. I think I have a lead on where they are, but I would appreciate a helping hand. I had someone with me, but he got caught outside when company showed up." -msgstr "" - -#. ~ Dialogue line in mission "Reach Command Center" -#: mods/nocts_cata_mod_DDA/Npc/c_mission_def.json -msgid "Thank you. I'll follow along and maybe we'll get some answers." -msgstr "" - -#. ~ Dialogue line in mission "Reach Command Center" -#: mods/nocts_cata_mod_DDA/Npc/c_mission_def.json -msgid "Oh. I'd rather try to find the place with some help, so if you're willing to later on maybe…" -msgstr "" - -#. ~ Dialogue line in mission "Reach Command Center" -#: mods/nocts_cata_mod_DDA/Npc/c_mission_def.json -msgid "I was searching this old lab for intel that might help. Take a look for yourself if you need to. In addition, the humvee my companion and I arrived in still should be parked outside, assuming those things didn't trash it…" -msgstr "" - -#. ~ Dialogue line in mission "Reach Command Center" -#: mods/nocts_cata_mod_DDA/Npc/c_mission_def.json -msgid "Any closer to the others yet?" -msgstr "" - -#. ~ Dialogue line in mission "Reach Command Center" -#: mods/nocts_cata_mod_DDA/Npc/c_mission_def.json -msgid "Excellent. I'll go ahead and stick around for now. Looks like they have a decent little setup going on here. Maybe asking around will get us pointed in the right direction." -msgstr "" - -#. ~ Dialogue line in mission "Reach Command Center" -#: mods/nocts_cata_mod_DDA/Npc/c_mission_def.json -msgid "Thanks for trying… I guess." -msgstr "" - -#. ~ Dialogue line in mission "Reach Command Center" -#: mods/nocts_cata_mod_DDA/Npc/c_mission_def.json -msgid "It's all for nothing, isn't it?" -msgstr "" - -#. ~ Name suffix of a male NPC -#. ~ Your best friend found in the survivor's holdout. -#: mods/nocts_cata_mod_DDA/Npc/c_npc.json -msgid "Best Friend" -msgstr "" - -#. ~ Unique name of a female NPC -#. ~ Appears in the in Bio-Weapon Lab to aid you. -#: mods/nocts_cata_mod_DDA/Npc/c_npc.json -msgid "Evelynn Rose" -msgstr "" - -#. ~ Name suffix of a female NPC -#. ~ Appears in the in Bio-Weapon Lab to aid you. -#: mods/nocts_cata_mod_DDA/Npc/c_npc.json -msgid "Bio Hunter" -msgstr "" - -#. ~ Unique name of a male NPC -#. ~ Main scientists in makeshift center. -#: mods/nocts_cata_mod_DDA/Npc/c_npc.json -msgid "Router" -msgstr "" - -#. ~ Name suffix of a male NPC -#. ~ Main scientists in makeshift center. -#: mods/nocts_cata_mod_DDA/Npc/c_npc.json -msgid "Center Leader" -msgstr "" - -#. ~ Unique name of a male NPC -#. ~ One of the Bio-Weapons -#: mods/nocts_cata_mod_DDA/Npc/c_npc.json -msgid "Sigma" -msgstr "" - -#. ~ Name suffix of a male NPC -#. ~ One of the Bio-Weapons -#. ~ Name suffix of a female NPC -#: mods/nocts_cata_mod_DDA/Npc/c_npc.json -msgid "Bio Weapon" -msgstr "" - -#. ~ Unique name of a female NPC -#. ~ One of the Bio-Weapons -#: mods/nocts_cata_mod_DDA/Npc/c_npc.json -msgid "Lambda" -msgstr "" - -#. ~ Name suffix of an NPC -#. ~ Npc in underground fighting. -#: mods/nocts_cata_mod_DDA/Npc/c_npc.json -msgid "Red Team Slave Fighter" -msgstr "" - -#. ~ Name suffix of an NPC -#. ~ Npc in underground fighting, on your side. -#: mods/nocts_cata_mod_DDA/Npc/c_npc.json -msgid "Blue Team Slave Fighter" -msgstr "" - -#. ~ This adds the quiver function. -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "survivor's archer backpack" -msgid_plural "survivor's archer backpacks" -msgstr[0] "" -msgstr[1] "" - -#. ~ This adds the quiver function. -#. ~ Description of "survivor's archer backpack" -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "A custom-built backpack modified further to be an archer's best friend. Lots of storage, manageable encumbrance and a built in quiver." -msgstr "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "survivor's scout suit" -msgid_plural "survivor's scout suits" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of "survivor's scout suit" -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "A home-made suit built to live off the land. Comes with ample storage, fur lining, environmental and physical protection, a built-in watch, and a makeshift sheath ring. It requires a separate gas mask for full protection." -msgstr "" - -#. ~ "holster_msg" action message of item "survivor's scout suit" -#. ~ "holster_msg" action message of item "survivor's armored scout suit" -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -#, c-format -msgid "You sheath your %s" -msgstr "" - -#. ~ "holster_prompt" action message of item "survivor's scout suit" -#. ~ "holster_prompt" action message of item "survivor's armored scout suit" -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "Sheath knife/sword" -msgstr "" - -#. ~ Harder to repair but more durable. -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "survivor's armored scout suit" -msgid_plural "survivor's armored scout suits" -msgstr[0] "" -msgstr[1] "" - -#. ~ Harder to repair but more durable. -#. ~ Description of "survivor's armored scout suit" -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "A home-made suit built to live off the land. Comes with ample storage, warm fur lining, environmental and physical protection, a built in watch, and a makeshift sheath ring. The suit is carefully crafted of Kevlar fabric and reinforced with metal. It requires a separate gas mask for full protection." -msgstr "" - -#. ~ No storage or other amenities, but a modest increase in protection relative to the added encumbrance. -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "survivor plate armor" -msgid_plural "survivor plate armors" -msgstr[0] "" -msgstr[1] "" - -#. ~ No storage or other amenities, but a modest increase in protection relative to the added encumbrance. -#. ~ Description of "survivor plate armor" -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "A suit of Gothic plate armor modified with kevlar and leather, altered to better protect the gaps between plates and provide better protection from the elements." -msgstr "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "survivor cuirass" -msgid_plural "survivor cuirasses" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of "survivor cuirass" -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "A medieval steel breastplate, modified with kevlar and leather to better protect from the elements." -msgstr "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "survivor steel arm guards" -msgid_plural "survivor steel arm guards" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of "survivor steel arm guards" -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "A full assembly of medieval arm protection. Rerebraces, couters, and vambraces, subsequently modified with kevlar and leather to better protect the joints." -msgstr "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "survivor steel leg guards" -msgid_plural "survivor steel leg guards" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of "survivor steel leg guards" -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "A full assembly of medieval leg protection. Cuisses, poleyns, and greaves, subsequently modified with kevlar and leather to better protect the joints." -msgstr "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "survivor great helm" -msgid_plural "survivor great helms" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of "survivor great helm" -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "A medieval helmet that has been heavily modified, widening the eye slits and breaths, with ballistic lenses and a kevlar aventail helping make up for the increased vulnerability." -msgstr "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "pair of survivor gauntlets" -msgid_plural "pairs of survivor gauntlets" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of "pair of survivor gauntlets" -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "A heavy set of medieval gauntlets, modified with kevlar reinforcements to increase protection from the elements." -msgstr "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "pair of survivor sabatons" -msgid_plural "pairs of survivor sabatons" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of "pair of survivor sabatons" -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "A heavy set of armor plated boots, modified with kevlar to better protect from the elements." -msgstr "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "Bio-Weapon badge" -msgid_plural "Bio-Weapon badges" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of "Bio-Weapon badge" -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "A round silver medallion that identifies the wearer as a part of the Bio-Weapon project." -msgstr "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "Bio-Weapon Apophis badge" -msgid_plural "Bio-Weapon Apophis badges" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of "Bio-Weapon Apophis badge" -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "A round silver medallion that identifies the wearer as a part of the Bio-Weapon project. This one has the name 'Apophis' inscribed on the front." -msgstr "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "RFID access badge" -msgid_plural "RFID access badges" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of "RFID access badge" -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "A round silver medallion with a RFID chip embedded in the front. The markings seem to identify the wearer as a part of the Bio-Weapon project." -msgstr "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "ACS-74 stealth cloak" -msgid_plural "ACS-74 stealth cloaks" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of "ACS-74 stealth cloak" -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "An experimental cloak that uses a highly sophisticated network of cameras and LEDs to render the user fully invisible. It is powered by built-in torsion ratchets. Due to particularities of its construction, it is very difficult to move in, hampering wearer's strength, dexterity and movement speed." -msgstr "" - -#. ~ Mutation name -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "Soundwave Disruption" -msgstr "" - -#. ~ Description of mutation "Soundwave Disruption" -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "Your equipment is actively eliminating the sounds of your footsteps." -msgstr "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "pair of mute boots" -msgid_plural "pairs of mute boots" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of "pair of mute boots" -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "Experimental reinforced boots that completely silence your steps, but also slow your movement." -msgstr "" - -#. ~ Mutation name -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "Radiogenic Vision" -msgstr "" - -#. ~ Description of mutation "Radiogenic Vision" -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "You can currently see through walls. The rads this thing is giving off probably isn't good for you, by the way." -msgstr "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "pair of radiogenic goggles" -msgid_plural "pairs of radiogenic goggles" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of "pair of radiogenic goggles" -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "Experimental goggles that use gamma radiation emitters, allowing the user to see through walls and in the dark. Prolonged use is not recommended due to danger of radiation poisoning." -msgstr "" - -#. ~ Designed to be able to hold military light and medium atomic cells. -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "light military armor" -msgid_plural "light military armor" -msgstr[0] "" -msgstr[1] "" - -#. ~ Designed to be able to hold military light and medium atomic cells. -#. ~ Description of "light military armor" -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "A fairly light full-body suit of gray ballistic armor, one size fits most, with separate helmet. Made from a fabric bodysuit with advanced composite plates, it is relatively easy to move in but protection is minimal, only rated for pistol-caliber rounds and fragmentation. It also has two pouches for various sizes of small and medium magazines." -msgstr "" - -#. ~ "holster_msg" action message of item "light military armor" -#. ~ "holster_msg" action message of item "military armor" -#. ~ "holster_msg" action message of item "heavy military armor" -#. ~ "holster_msg" action message of item "survivor leg rig" -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -#, c-format -msgid "You stash your %s" -msgstr "" - -#. ~ "holster_prompt" action message of item "light military armor" -#. ~ "holster_prompt" action message of item "military armor" -#. ~ "holster_prompt" action message of item "heavy military armor" -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "Stash magazine" -msgstr "" - -#. ~ Designed to be able to hold military light and medium atomic cells. -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "military armor" -msgid_plural "military armor" -msgstr[0] "" -msgstr[1] "" - -#. ~ Designed to be able to hold military light and medium atomic cells. -#. ~ Description of "military armor" -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "A full-body suit of gray ballistic armor, one size fits most, with separate helmet. Made with leather lining and advanced composite plates, it provides adequate protection against anything up to intermediate caliber ammunition, but may fail against full-power rifle rounds. It also has two pouches for various sizes of small and medium magazines." -msgstr "" - -#. ~ Designed to be able to hold military medium and heavy atomic cells. -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "heavy military armor" -msgid_plural "heavy military armor" -msgstr[0] "" -msgstr[1] "" - -#. ~ Designed to be able to hold military medium and heavy atomic cells. -#. ~ Description of "heavy military armor" -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "A heavy-duty full-body suit of gray ballistic armor, one size fits most, with separate helmet. Made from heavy-duty lining with advanced plating, it protects the body rather well against most rifle rounds, but may be too cumbersome for most situations. It also has two pouches for various sizes of medium and large magazines." -msgstr "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "light military helmet" -msgid_plural "light military helmet" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of "light military helmet" -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "A fairly light full-face ballistic helmet, one size fits most. Made from a fabric lining with advanced composite plates, it is only rated for pistol-caliber rounds and fragmentation." -msgstr "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "military helmet" -msgid_plural "military helmet" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of "military helmet" -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "A full-face ballistic helmet, one size fits most. Made with leather lining and advanced composite plates, it provides adequate protection against anything up to intermediate caliber ammunition." -msgstr "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "heavy military helmet" -msgid_plural "heavy military helmet" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of "heavy military helmet" -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "A heavy-duty full-face ballistic helmet, one size fits most. Made from heavy-duty lining with advanced plating, it protects the head rather well against most rifle rounds." -msgstr "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "designer bathrobe" -msgid_plural "designer bathrobes" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of "designer bathrobe" -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "An outer garment of absorbent, towel-like material traditionally worn to cover one's nakedness to and from the bath. It makes you wish you had running water to bathe with. This one has a golden logo of a now irrelevant fashion company sewn on." -msgstr "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "designer bra" -msgid_plural "designer bras" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of "designer bra" -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "A luxurious designer bra. Serves its purpose and looks good on you." -msgstr "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "designer panties" -msgid_plural "designer panties" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of "designer panties" -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "A luxurious set of designer panties. Preserves your modesty and looks good on you." -msgstr "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "designer briefs" -msgid_plural "designer briefs" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of "designer briefs" -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "A pair of designer briefs. Comfortable and good looking underwear worn by men." -msgstr "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "designer boxer shorts" -msgid_plural "designer boxer shorts" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of "designer boxer shorts" -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "Men's designer boxer shorts. Much more fashionable than briefs and just as comfortable." -msgstr "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "designer boxer briefs" -msgid_plural "designer boxer briefs" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of "designer boxer briefs" -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "The age-old question, boxers or briefs? Your answer? Yes, the fancy kind." -msgstr "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "leather bikini bottom" -msgid_plural "leather bikini bottoms" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of "leather bikini bottom" -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "A simple leather bikini bottom." -msgstr "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "fur bikini bottom" -msgid_plural "fur bikini bottoms" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of "fur bikini bottom" -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "A simple fur bikini bottom." -msgstr "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "thong" -msgid_plural "thongs" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of "thong" -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "Women's underwear that covers a little less than normal in exchange for stares." -msgstr "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "dress skirt" -msgid_plural "dress skirts" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of "dress skirt" -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "A short yet professional looking cotton skirt. Somewhat easy to move in, but has no pockets." -msgstr "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "microskirt" -msgid_plural "microskirts" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of "microskirt" -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "A skirt that is on the short side. No pockets but it is comfortable to wear." -msgstr "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "salvaged carapace armor" -msgid_plural "salvaged carapace armors" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of "salvaged carapace armor" -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "A vaguely human-shaped shell of alien sinew and steel support, covered in armor plates made of resin. Effectively mutilated to fit a human (or mutant) wearer, somehow it's still functional, almost alive in fact. Activating it will reduce the suit's encumbrance, enhance strength and dexterity, protect the wearer from toxic gas, serve as a rebreather, enhance stamina and carry capacity, and provide some protection from outside temperature. It seems to recharge from sunlight, and being active will also gradually fatigue the user and affect healthiness, plus render them more vulnerable to electric shocks." -msgstr "" - -#. ~ "msg" action message of item "salvaged carapace armor" -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "The carapace comes to life, spiracles dilating as environmental seals close." -msgstr "" - -#. ~ "need_charges_msg" action message of item "salvaged carapace armor" -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "The carapace suit doesn't respond, evidently out of energy." -msgstr "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "salvaged carapace armor (on)" -msgid_plural "salvaged carapace armors (on)" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of "salvaged carapace armor (on)" -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "A vaguely human-shaped shell of alien sinew and steel support, covered in armor plates made of resin. Salvaged using pre-cataclysm research into other living weaponry, it's been practically mutilated to fit a human (or mutant) wearer. Activating it will reduce the suit's encumbrance, enhance strength and dexterity, protect the wearer from toxic gas, serve as a rebreather, enhance stamina and carry capacity, and provide some protection from outside temperature. It seems to recharge from sunlight, and being active will also gradually fatigue the user and affect healthiness, plus render them more vulnerable to electric shocks." -msgstr "" - -#. ~ "msg" action message of item "salvaged carapace armor (on)" -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "The suit's sinews go slack, releasing you from its grasp." -msgstr "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "set of salvaged exo-wings" -msgid_plural "sets of salvaged exo-wings" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of "set of salvaged exo-wings" -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "A set of thin, green iridescent wings, steel wires and joints meshed with thick alien nervous cords. Salvaged using pre-cataclysm research into other living weaponry, it's been heavily altered to fit a human (or mutant) wearer. Activating it will grant immunity to falling damage and vastly speed up movement. It seems to recharge from sunlight, and being active will also gradually fatigue the user." -msgstr "" - -#. ~ "msg" action message of item "set of salvaged exo-wings" -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "The exo-wings whir to life, becoming a fluttering blur of green and gray." -msgstr "" - -#. ~ "need_charges_msg" action message of item "set of salvaged exo-wings" -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "The exo-wings don't respond, evidently out of energy." -msgstr "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "set of salvaged exo-wings (on)" -msgid_plural "sets of salvaged exo-wings (on)" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of "set of salvaged exo-wings (on)" -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "A set of thin, green iridescent wings, steel wires and joints meshed with thick alien nervous cords. They are currently buzzing with life, greatly speeding up movement and enhancing dodge as well as granting immunity to falling damage, in exchange for increased fatigue gain." -msgstr "" - -#. ~ "msg" action message of item "set of salvaged exo-wings (on)" -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "The exo-wings go limp as they shut down." -msgstr "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "survivor cowboy hat" -msgid_plural "survivor cowboy hats" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of "survivor cowboy hat" -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "A wide-brimmed hat that's been modified with kevlar padding, and bandolier loops sewn onto the hat band. Perfect for holding a few cartridges somewhere out of the way, its adjustable loops fitting a wide variety of ammunition." -msgstr "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "survivor leg rig" -msgid_plural "survivor leg rigs" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of "survivor leg rig" -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "A custom set of low-slung adjustable straps and rings, designed to secure a variety of equipment strapped to the legs. Its straps can handle a wide range of short blades, firearms, magazines, and most items that would fit on a tool belt. Activate it to store up to 4 items." -msgstr "" - -#. ~ "holster_prompt" action message of item "survivor leg rig" -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "Stash item" -msgstr "" - -#. ~ Mutation name -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "Makeshift Power Armor Noise" -msgstr "" - -#. ~ Description of mutation "Makeshift Power Armor Noise" -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "This is used to make the player a lot less stealthy, but also punch harder on top of the armor's strength bonus." -msgstr "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "makeshift power armor" -msgid_plural "makeshift power armors" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of "makeshift power armor" -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "An incredibly heavy suit of steel plates covering a network of hydraulics, driven by pieces of a stripped-down diesel engine jury-rigged to assist the wearer's movements. It's cumbersome but provides considerable protection aside from gaps in the joints and vision slits, and the servos offer quite a bit of power when active." -msgstr "" - -#. ~ "msg" action message of item "makeshift power armor" -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "Your makeshift power armor roars to life, servos kicking into gear!" -msgstr "" - -#. ~ "need_charges_msg" action message of item "makeshift power armor" -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "There's no fuel in the makeshift power armor's tank." -msgstr "" - -#. ~ power_draw does not actually work sanely for non-battery items, so value fits for roughly how many turns one unit of the weakest allowed fuel would last at twice the power draw of vanilla power armor, rounded down. -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "makeshift power armor (on)" -msgid_plural "makeshift power armors (on)" -msgstr[0] "" -msgstr[1] "" - -#. ~ power_draw does not actually work sanely for non-battery items, so value fits for roughly how many turns one unit of the weakest allowed fuel would last at twice the power draw of vanilla power armor, rounded down. -#. ~ Description of "makeshift power armor (on)" -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "An incredibly heavy suit of steel plates covering a network of hydraulics, driven by pieces of a stripped-down diesel engine jury-rigged to assist the wearer's movements. It's currently active, strengthening the wearer and making the armor less encumbering, but also being warmer and making stealth more difficult." -msgstr "" - -#. ~ "menu_text" action message of item "makeshift power armor (on)" -#. ~ "menu_text" action message of item "solar flashlight (on)" -#. ~ "menu_text" action message of item "wearable solar flashlight (on)" -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "Turn off" -msgstr "" - -#. ~ "msg" action message of item "makeshift power armor (on)" -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "You shut the makeshift power armor off." -msgstr "" - -#. ~ Dying message of tool "makeshift power armor (on)" -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "Your makeshift power armor sputters and dies!" -msgstr "" - -#. ~ Name of a gun -#: mods/nocts_cata_mod_DDA/Surv_help/c_bionics.json -msgid "laser gatling arm" -msgid_plural "laser gatling arms" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of gun "laser gatling arm" -#: mods/nocts_cata_mod_DDA/Surv_help/c_bionics.json -msgid "Your left arm is currently transformed into a ups powered laser gatling gun. Fire it as if it was any other gun." -msgstr "" - -#. ~ Name of a bionic -#: mods/nocts_cata_mod_DDA/Surv_help/c_bionics.json -msgid "Laser Gatling Arm" -msgstr "" - -#. ~ Description of bionic "Laser Gatling Arm" -#. ~ Description of "Laser Gatling Arm CBM" -#: mods/nocts_cata_mod_DDA/Surv_help/c_bionics.json -msgid "Your left arm has been outfitted with a complex array of rotating laser projectors. Or in layman's terms, a laser gatling gun! You may use your energy banks to fire a barrage of lasers." -msgstr "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_bionics.json -msgid "Laser Gatling Arm CBM" -msgid_plural "Laser Gatling Arm CBMs" -msgstr[0] "" -msgstr[1] "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_bionics.json -msgid "monomolecular sword" -msgid_plural "monomolecular swords" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of "monomolecular sword" -#: mods/nocts_cata_mod_DDA/Surv_help/c_bionics.json -msgid "A yard-long sword made from high-tech alloy and edged with bonded nanocrystals." -msgstr "" - -#. ~ Name of a bionic -#: mods/nocts_cata_mod_DDA/Surv_help/c_bionics.json -msgid "Monomolecular Sword" -msgstr "" - -#. ~ Description of bionic "Monomolecular Sword" -#. ~ Description of "Monomolecular Sword CBM" -#: mods/nocts_cata_mod_DDA/Surv_help/c_bionics.json -msgid "A deadly yard-long blade made of advanced material now resides inside your forearm, capable of being extended through the back of your wrist at the cost of a small amount of power. Though exceptionally sharp, it will prevent you from holding anything else while extended." -msgstr "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_bionics.json -msgid "Monomolecular Sword CBM" -msgid_plural "Monomolecular Sword CBMs" -msgstr[0] "" -msgstr[1] "" - -#. ~ Name of a gun -#: mods/nocts_cata_mod_DDA/Surv_help/c_bionics.json -msgid "dual-hand flamethrower" -msgid_plural "dual-hand flamethrowers" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of gun "dual-hand flamethrower" -#. ~ Description of bionic "Dual-Hand Flamethrower" -#. ~ Description of "Dual-Hand Flamethrower CBM" -#: mods/nocts_cata_mod_DDA/Surv_help/c_bionics.json -msgid "Implanted in the palms of your hands lie a compact flamethrower system that uses bionic power and oxygen in the air as ignition, use as any other gun." -msgstr "" - -#. ~ Name of a bionic -#: mods/nocts_cata_mod_DDA/Surv_help/c_bionics.json -msgid "Dual-Hand Flamethrower" -msgstr "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_bionics.json -msgid "Dual-Hand Flamethrower CBM" -msgid_plural "Dual-Hand Flamethrower CBMs" -msgstr[0] "" -msgstr[1] "" - -#. ~ Name of a bionic -#: mods/nocts_cata_mod_DDA/Surv_help/c_bionics.json -msgid "Plasma Pulse Cell" -msgstr "" - -#. ~ Description of bionic "Plasma Pulse Cell" -#: mods/nocts_cata_mod_DDA/Surv_help/c_bionics.json -msgid "Implanted in your chest is a small, advanced form of hydrogen fuel cell. Designed to produce a spike of power production for cutting-edge military cybernetics, it is significantly less efficient than a traditional hydrogen fuel cell, but each pulse still puts out a lot of power. Each pulse vents a jet of intense heat, making it dangerous in confined spaces. It has two chambers, this one is configured for military-grade hydrogen canisters." -msgstr "" - -#. ~ Name of a bionic -#: mods/nocts_cata_mod_DDA/Surv_help/c_bionics.json -msgid "Hydrogen Pulse Cell" -msgstr "" - -#. ~ Description of bionic "Hydrogen Pulse Cell" -#: mods/nocts_cata_mod_DDA/Surv_help/c_bionics.json -msgid "A small, advanced form of hydrogen fuel cell, designed to produce a spike of power production for cutting-edge military cybernetics. This is the separate chamber for burning lower-pressure hydrogen, for less intense bursts of bionic energy." -msgstr "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_bionics.json -msgid "Plasma Pulse Cell CBM" -msgid_plural "Plasma Pulse Cell CBMs" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of "Plasma Pulse Cell CBM" -#: mods/nocts_cata_mod_DDA/Surv_help/c_bionics.json -msgid "This implant provides an experimental military hydrogen cell, able to produce large spikes of power for intense usage. Its network of pressurized storage has two chambers, one can hold 500 ml of hydrogen gas, the other 5 rounds of denser hydrogen canisters used in plasma weaponry. The label advises not to use it in confined spaces, and to keep moving if used during a military operation, due to hazardous levels of waste heat." -msgstr "" - -#. ~ pseudo item, used as fuel type for atomic battery CBM -#. ~ Item name -#. ~ Name of material -#: mods/nocts_cata_mod_DDA/Surv_help/c_bionics.json mods/nocts_cata_mod_DDA/Surv_help/c_materials.json -msgid "Alphavoltaic Power" -msgid_plural "none" -msgstr[0] "" -msgstr[1] "" - -#. ~ pseudo item, used as fuel type for atomic battery CBM -#. ~ Description of "Alphavoltaic Power" -#: mods/nocts_cata_mod_DDA/Surv_help/c_bionics.json -msgid "seeing this is a bug" -msgstr "" - -#. ~ Name of a bionic -#: mods/nocts_cata_mod_DDA/Surv_help/c_bionics.json -msgid "Atomic Battery" -msgstr "" - -#. ~ Description of bionic "Atomic Battery" -#: mods/nocts_cata_mod_DDA/Surv_help/c_bionics.json -msgid "Your body has been implanted with a compact, advanced plutonium-cell generator for military use. A true atomic battery, using advanced materials to create a practical alphavoltaic power source. While its power output is still very low, it's also consistent with negligible waste heat, making it a useful backup to another power generation method. It will produce power continuously unless interrupted by the integral disconnect switch." -msgstr "" - -#. ~ Name of a bionic -#. ~ Never actually exists, only needed by bionic code for unknown reason to avoid load error. -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_bionics.json -msgid "Atomic Battery Interrupter" -msgid_plural "Atomic Battery Interrupters" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of bionic "Atomic Battery Interrupter" -#: mods/nocts_cata_mod_DDA/Surv_help/c_bionics.json -msgid "An integrated safety mechanism allowing one to shut down power production at will. Works via angling plutonium catalysts to manipulate how much alpha decay hits the advanced nanocompounds that produce power. Turn it on to halt power production, in the unlikely event that it becomes necessary." -msgstr "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_bionics.json -msgid "Atomic Battery CBM" -msgid_plural "Atomic Battery CBMs" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of "Atomic Battery CBM" -#: mods/nocts_cata_mod_DDA/Surv_help/c_bionics.json -msgid "An old form of non-thermal radioisotope generator, given new life and military applications using cutting-edge plutonium-catalyst developments. Effectively a plutonium fuel cell converted into an alphavoltaic battery, with greater power output and longevity than older implants. Its output is still very low at only 5 watts, but it is continuous unless deliberately interrupted by the provided disconnect system, making it a good supplement to a more intensive power generation method." -msgstr "" - -#. ~ Never actually exists, only needed by bionic code for unknown reason to avoid load error. -#. ~ Description of "Atomic Battery Interrupter" -#: mods/nocts_cata_mod_DDA/Surv_help/c_bionics.json -msgid "A system of power control and safety mechanisms normally built into an Atomic Battery system. Removing it is almost certainly a bad idea." -msgstr "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_bionics.json -msgid "Hazard Stabilizer System CBM" -msgid_plural "Hazard Stabilizer System CBMs" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of "Hazard Stabilizer System CBM" -#: mods/nocts_cata_mod_DDA/Surv_help/c_bionics.json -msgid "A network of specialized medical equipment, implanted just under the skin. Activating it will induce temporary changes in body chemistry, providing immunity to acid and biological damage, and preventing exposure to contact toxins and venom." -msgstr "" - -#. ~ Name of a bionic -#: mods/nocts_cata_mod_DDA/Surv_help/c_bionics.json -msgid "Hazard Stabilizer System" -msgstr "" - -#. ~ Description of bionic "Hazard Stabilizer System" -#: mods/nocts_cata_mod_DDA/Surv_help/c_bionics.json -msgid "Installed throughout your body, just under the skin, is a network of specialized medical equipment. When activated, it will synthesize antitoxins and catalyze temporary chemical reactions in the muscles and skin. While active, you will be immune to acid and biological damage, keeping the body relatively stable even if severely poisoned. It will also prevent, but not cure, the effects of contact and injected hazards, such as venom. Food poisoning and toxic gas will still affect you, but you will not take damage-over-time from them." -msgstr "" - -#. ~ Name of effect type id "hazard_shield_effect" -#: mods/nocts_cata_mod_DDA/Surv_help/c_bionics.json -msgid "Hazard Stabilization" -msgstr "" - -#. ~ Description of effect type "Hazard Stabilization" -#: mods/nocts_cata_mod_DDA/Surv_help/c_bionics.json -msgid "Immunity to acid and biological damage. Prevents, but does not cure, exposure to contact and injected hazards, such as venom. Food poisoning and toxic gas will still affect you, but you will not take damage-over-time from them." -msgstr "" - -#. ~ Name of a bionic -#: mods/nocts_cata_mod_DDA/Surv_help/c_bionics.json -msgid "Integrated Cutting Torch" -msgstr "" - -#. ~ Description of bionic "Integrated Cutting Torch" -#: mods/nocts_cata_mod_DDA/Surv_help/c_bionics.json -msgid "A deployable plasma cutter now resides in your right arm, that can be deployed for a small amount of bionic power. Once extended, it can then be activated to use as a cutting torch and destroy metal barriers. More energy intensive than a conventional welder, but can be used for welding if needed." -msgstr "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_bionics.json -msgid "Integrated Cutting Torch CBM" -msgid_plural "Integrated Cutting Torch CBMs" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of "Integrated Cutting Torch CBM" -#: mods/nocts_cata_mod_DDA/Surv_help/c_bionics.json -msgid "A deployable plasma cutter implanted in the right arm, that can be deployed for a small amount of bionic power. It can then be used to destroy metal barriers. More energy intensive than a conventional welder, but can be used for welding if needed." -msgstr "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_bionics.json -msgid "extended bionic cutting torch" -msgid_plural "extended bionic cutting torchs" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of "extended bionic cutting torch" -#: mods/nocts_cata_mod_DDA/Surv_help/c_bionics.json -msgid "A bionic plasma cutter, deployed and taking up your hand. Activate it to destroy metal barriers, as you would a cutting torch." -msgstr "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_bionics.json -msgid "Biopattern Distortion CBM" -msgid_plural "Biopattern Distortion CBMs" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of "Biopattern Distortion CBM" -#: mods/nocts_cata_mod_DDA/Surv_help/c_bionics.json -msgid "A network of implant that can disguise subtle cues that give away a person's presence to wildlife. While it doesn't seem effective against the undead, it's enough to fool most wildlife when activated, letting the user approach them without detection." -msgstr "" - -#. ~ Name of a bionic -#. ~ Mutation name -#: mods/nocts_cata_mod_DDA/Surv_help/c_bionics.json -msgid "Biopattern Distortion" -msgstr "" - -#. ~ Description of bionic "Biopattern Distortion" -#: mods/nocts_cata_mod_DDA/Surv_help/c_bionics.json -msgid "An advanced network of implants subtly alters your scent, disguises the sound of your heartbeat, and disrupts other subtle cues. It won't work on the undead or other unnatural threats, but it will allow you to approach most wildlife unhindered, including mutant animals." -msgstr "" - -#. ~ Description of mutation "Biopattern Distortion" -#: mods/nocts_cata_mod_DDA/Surv_help/c_bionics.json -msgid "Earthly wildlife, mutant or otherwise, will currently ignore your presence." -msgstr "" - -#. ~ Name of a bionic -#: mods/nocts_cata_mod_DDA/Surv_help/c_bionics.json -msgid "Sentinel Power Storage" -msgstr "" - -#. ~ Description of bionic "Sentinel Power Storage" -#: mods/nocts_cata_mod_DDA/Surv_help/c_bionics.json -msgid "An experimental and rare Compact Bionics Module that increases your power capacity by 1000 kJ." -msgstr "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_bionics.json -msgid "Sentinel Power Storage CBM" -msgid_plural "Sentinel Power Storage CBM" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of "Sentinel Power Storage CBM" -#: mods/nocts_cata_mod_DDA/Surv_help/c_bionics.json -msgid "A Compact Bionics Module developed by Omnitech Labs for military applications based on the highly successful Power Storage CBM. Increases the user's power capacity by 1000 units." -msgstr "" - -#. ~ Description of "Rebuilding Civilization: Mechanics" -#: mods/nocts_cata_mod_DDA/Surv_help/c_books.json -msgid "The mechanics volume of the Rebuilding Civilization encyclopedia. This book contains everything from simple machines to the inner workings of submarine engines in extremely fine detail. This book is so technical, longwinded and dry that even bookworms and fast readers would find it hard to read. Literally any other book on the subject would be a more efficient way to learn but if the books you have are missing specific information then this is a good substitute until you find something better." -msgstr "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_books.json -msgid "Rebuilding Civilization: Applied Science" -msgid_plural "Rebuilding Civilization: Applied Science" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of "Rebuilding Civilization: Applied Science" -#: mods/nocts_cata_mod_DDA/Surv_help/c_books.json -msgid "The applied science volume of the Rebuilding Civilization encyclopedia. This book contains everything from cooking small game to acid-base reactions to polymer synthesis in fine detail. This book is so technical, longwinded and dry that even bookworms and fast readers would find it hard to read. Literally any other book on the subject would be a more efficient way to learn but if the books you have are missing specific information then this is a good substitute until you find something better." -msgstr "" - -#. ~ Description of "Rebuilding Civilization: Computers" -#: mods/nocts_cata_mod_DDA/Surv_help/c_books.json -msgid "The computer volume of the Rebuilding Civilization encyclopedia. This book contains everything from basic programming to cyber security algorithms in fine detail. This book is so technical, longwinded and dry that even bookworms and fast readers would find it hard to read. Literally any other book on the subject would be a more efficient way to learn but if the books you have are missing specific information then this is a good substitute until you find something better." -msgstr "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_books.json -msgid "Rebuilding Civilization: Food Handling" -msgid_plural "Rebuilding Civilization: Food Handling" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of "Rebuilding Civilization: Food Handling" -#: mods/nocts_cata_mod_DDA/Surv_help/c_books.json -msgid "The food handling volume of the Rebuilding Civilization encyclopedia. This book contains everything from cooking small game to gourmet meal preparation in fine detail. This book is so technical, longwinded and dry that even bookworms and fast readers would find it hard to read. Literally any other book on the subject would be a more efficient way to learn but if the books you have are missing specific information then this is a good substitute until you find something better." -msgstr "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_books.json -msgid "Rebuilding Civilization: Vehicles" -msgid_plural "Rebuilding Civilization: Vehicles" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of "Rebuilding Civilization: Vehicles" -#: mods/nocts_cata_mod_DDA/Surv_help/c_books.json -msgid "The vehicles volume of the Rebuilding Civilization encyclopedia. This book contains everything from acquiring a driving license to professional racing in fine detail. This book is so technical, longwinded and dry that even bookworms and fast readers would find it hard to read. Literally any other book on the subject would be a more efficient way to learn but if the books you have are missing specific information then this is a good substitute until you find something better." -msgstr "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_books.json -msgid "Rebuilding Civilization: Health Care" -msgid_plural "Rebuilding Civilization: Health Care" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of "Rebuilding Civilization: Health Care" -#: mods/nocts_cata_mod_DDA/Surv_help/c_books.json -msgid "The health care volume of the Rebuilding Civilization encyclopedia. This book contains everything from proper bandage application to exploratory surgery in fine detail. This book is so technical, longwinded and dry that even bookworms and fast readers would find it hard to read. Literally any other book on the subject would be a more efficient way to learn but if the books you have are missing specific information then this is a good substitute until you find something better." -msgstr "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_books.json -msgid "Rebuilding Civilization: Social" -msgid_plural "Rebuilding Civilization: Social" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of "Rebuilding Civilization: Social" -#: mods/nocts_cata_mod_DDA/Surv_help/c_books.json -msgid "The social volume of the Rebuilding Civilization encyclopedia. This book contains everything from recruiting survivors to running for political office in fine detail. This book is so technical, longwinded and dry that even bookworms and fast readers would find it hard to read. Literally any other book on the subject would be a more efficient way to learn but if the books you have are missing specific information then this is a good substitute until you find something better." -msgstr "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_books.json -msgid "Rebuilding Civilization: Athletics" -msgid_plural "Rebuilding Civilization: Athletics" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of "Rebuilding Civilization: Athletics" -#: mods/nocts_cata_mod_DDA/Surv_help/c_books.json -msgid "The athletics volume of the Rebuilding Civilization encyclopedia. This book contains everything from recreational swimming to crossing rivers in fine detail. This book is so technical, longwinded and dry that even bookworms and fast readers would find it hard to read. Literally any other book on the subject would be a more efficient way to learn but if the books you have are missing specific information then this is a good substitute until you find something better." -msgstr "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_books.json -msgid "Rebuilding Civilization: Devices" -msgid_plural "Rebuilding Civilization: Devices" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of "Rebuilding Civilization: Devices" -#: mods/nocts_cata_mod_DDA/Surv_help/c_books.json -msgid "The traps volume of the Rebuilding Civilization encyclopedia. This book contains everything from lockpicking to disarming landmines in fine detail. This book is so technical, longwinded and dry that even bookworms and fast readers would find it hard to read. Literally any other book on the subject would be a more efficient way to learn but if the books you have are missing specific information then this is a good substitute until you find something better." -msgstr "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_books.json -msgid "introduction packet - classified" -msgid_plural "introduction packets - classified" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of "introduction packet - classified" -#: mods/nocts_cata_mod_DDA/Surv_help/c_books.json -msgid "This is a journal with what seems to be an invitation of some sort from some unknown organization. While its contents rather boring to read, some bits offer promises of 'forbidden knowledge' and that said contents are 'just a taste of true power'… Science has definitely gone too far…" -msgstr "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_books.json -msgid "Omnitech UPS conversion manual" -msgid_plural "Omnitech UPS conversion manuals" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of "Omnitech UPS conversion manual" -#: mods/nocts_cata_mod_DDA/Surv_help/c_books.json -msgid "This is a booklet dealing the instructions on how to convert an Omnitech laser weapon from using atomic batteries to use UPS power. If you can find one of the kits mentioned, you could replicate the steps on this booklet." -msgstr "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_books.json -msgid "printed note" -msgid_plural "printed notes" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of "printed note" -#: mods/nocts_cata_mod_DDA/Surv_help/c_books.json -msgid "A scrap of paper. Something's been printed on it." -msgstr "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_books.json -msgid "folded note" -msgid_plural "folded notes" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of "folded note" -#: mods/nocts_cata_mod_DDA/Surv_help/c_books.json -msgid "A scrap of paper, hastily folded up. Something's been scribbled on it." -msgstr "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_comestibles.json -msgid "gasoline synthesizing blob glob" -msgid_plural "gasoline synthesizing blob globs" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of "gasoline synthesizing blob glob" -#: mods/nocts_cata_mod_DDA/Surv_help/c_comestibles.json -msgid "A piece of glob that has begun to create gasoline when exposed to the sun. The gasoline it creates is too mixed up with the glob to be extracted but is still flammable." -msgstr "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_comestibles.json -msgid "mutagenic hemoampoule" -msgid_plural "mutagenic hemoampoules" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of "mutagenic hemoampoule" -#: mods/nocts_cata_mod_DDA/Surv_help/c_comestibles.json -msgid "A resinous capsule filled with what looks like congealed blood, mixed with mutagenic compounds. Not as strong as mutagenic serum, but will require a syringe to use." -msgstr "" - -#. ~ "activation_message" action message of item "mutagenic hemoampoule" -#: mods/nocts_cata_mod_DDA/Surv_help/c_comestibles.json -msgid "You inject the mutagenic hemoampoule's contents." -msgstr "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_comestibles.json -msgid "purified hemoampoule" -msgid_plural "purified hemoampoules" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of "purified hemoampoule" -#: mods/nocts_cata_mod_DDA/Surv_help/c_comestibles.json -msgid "A resinous capsule filled with what looks like congealed blood, mixed with stabilizing compounds. Mimics the effects of purifier, but requires a syringe to use." -msgstr "" - -#. ~ "activation_message" action message of item "purified hemoampoule" -#: mods/nocts_cata_mod_DDA/Surv_help/c_comestibles.json -msgid "You inject the purified hemoampoule's contents." -msgstr "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_comestibles.json -msgid "nano-mutagenic serum" -msgid_plural "nano-mutagenic serum" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of "nano-mutagenic serum" -#: mods/nocts_cata_mod_DDA/Surv_help/c_comestibles.json -msgid "A experimental, super-concentrated cocktail of mutagen and nanomachines. Vanishingly rare and potentially quite potent in effect. You need a syringe to inject it… if you really want to?" -msgstr "" - -#. ~ "activation_message" action message of item "nano-mutagenic serum" -#: mods/nocts_cata_mod_DDA/Surv_help/c_comestibles.json -msgid "You inject the nano-mutagenic serum." -msgstr "" - -#. ~ Name of effect type id "adrenaline_bioweapon" -#: mods/nocts_cata_mod_DDA/Surv_help/c_effects.json -msgid "Bloodlust" -msgstr "" - -#. ~ Name of effect type id "adrenaline_bioweapon" -#: mods/nocts_cata_mod_DDA/Surv_help/c_effects.json -msgid "Exertion" -msgstr "" - -#. ~ Description of effect type "Bloodlust, Exertion" -#: mods/nocts_cata_mod_DDA/Surv_help/c_effects.json -msgid "You feel worn out and empty inside." -msgstr "" - -#. ~ Description of effect type "Bloodlust, Exertion" -#: mods/nocts_cata_mod_DDA/Surv_help/c_effects.json -msgid "You thirst for blood!" -msgstr "" - -#. ~ Apply message of effect type "Bloodlust, Exertion" -#: mods/nocts_cata_mod_DDA/Surv_help/c_effects.json -msgid "You feel an unnatural surge of adrenaline!" -msgstr "" - -#. ~ Miss message of effect type "Bloodlust, Exertion" -#: mods/nocts_cata_mod_DDA/Surv_help/c_effects.json -msgid "Your weariness throws you off." -msgstr "" - -#. ~ Decay message of effect type "Bloodlust, Exertion" -#: mods/nocts_cata_mod_DDA/Surv_help/c_effects.json -msgid "Your bloodlust wears off. You feel AWFUL!" -msgstr "" - -#. ~ Name of effect type id "biostim_side_effects" -#. ~ Spell name -#: mods/nocts_cata_mod_DDA/Surv_help/c_effects.json mods/nocts_cata_mod_DDA/Surv_help/c_spells.json -msgid "Biostim" -msgstr "" - -#. ~ Name of effect type id "biostim_side_effects" -#: mods/nocts_cata_mod_DDA/Surv_help/c_effects.json -msgid "Biostim Overdose" -msgstr "" - -#. ~ Description of effect type "Biostim, Biostim Overdose" -#: mods/nocts_cata_mod_DDA/Surv_help/c_effects.json -msgid "Your heart feels like it's going a mile a minute, and every muscle in your body is sore." -msgstr "" - -#. ~ Description of effect type "Biostim, Biostim Overdose" -#: mods/nocts_cata_mod_DDA/Surv_help/c_effects.json -msgid "Your muscles feel abnormally tense and it's hard to sit still." -msgstr "" - -#. ~ Apply message of effect type "Biostim, Biostim Overdose" -#: mods/nocts_cata_mod_DDA/Surv_help/c_effects.json -msgid "You feel your muscles tensing up with a surge of abnormal energy!" -msgstr "" - -#. ~ Remove message of effect type "Biostim, Biostim Overdose" -#: mods/nocts_cata_mod_DDA/Surv_help/c_effects.json -msgid "The tension in your body finally fades back to some degree of normalcy." -msgstr "" - -#. ~ Decay message of effect type "Biostim, Biostim Overdose" -#: mods/nocts_cata_mod_DDA/Surv_help/c_effects.json -msgid "The pain in your muscles goes back to just a dull tension." -msgstr "" - -#. ~ Name of effect type id "c_mi_go_beam_stamina" -#: mods/nocts_cata_mod_DDA/Surv_help/c_effects.json -msgid "Powering Beam Weapon" -msgstr "" - -#. ~ Description of effect type "Powering Beam Weapon" -#: mods/nocts_cata_mod_DDA/Surv_help/c_effects.json -msgid "The salvaged stun emitter is wearing your body down a bit, presumably that's what powers it." -msgstr "" - -#. ~ Name of effect type id "c_nano_mutagen_trigger" -#: mods/nocts_cata_mod_DDA/Surv_help/c_effects.json -msgid "Test Effect Name" -msgstr "" - -#. ~ Description of effect type "Test Effect Name" -#: mods/nocts_cata_mod_DDA/Surv_help/c_effects.json -msgid "This is just to ensure nano-mutagen is working right. If you see this on your effects screen DDA likely fucked up again." -msgstr "" - -#. ~ Initiate message of martial art "Survivor Combatives" -#: mods/nocts_cata_mod_DDA/Surv_help/c_martialarts.json -msgid "You steady yourself, prepared for the fights ahead." -msgstr "" - -#. ~ Initiate message of martial art "Survivor Combatives" -#: mods/nocts_cata_mod_DDA/Surv_help/c_martialarts.json -#, c-format -msgid "%s prepares for the fights ahead." -msgstr "" - -#. ~ Buff name of martial art "Survivor Combatives" -#: mods/nocts_cata_mod_DDA/Surv_help/c_martialarts.json -msgid "Active Defense" -msgstr "" - -#. ~ Description of buff "Survivor Combatives" in martial art "Active Defense" -#: mods/nocts_cata_mod_DDA/Surv_help/c_martialarts.json -#, no-c-format -msgid "The best defense is a good offense.\n\n+1 Block attempts, damage blocked increased by 100% of Intelligence.\nLasts 2 turns, stacks 2 times." -msgstr "" - -#. ~ Buff name of martial art "Survivor Combatives" -#: mods/nocts_cata_mod_DDA/Surv_help/c_martialarts.json -msgid "Elusiveness" -msgstr "" - -#. ~ Description of buff "Survivor Combatives" in martial art "Elusiveness" -#: mods/nocts_cata_mod_DDA/Surv_help/c_martialarts.json -#, no-c-format -msgid "Quick and fluid movements make you harder to catch.\n\n+1 Dodge attempts, Dodge skill increased by 25% of Intelligence, immunity to knockdown.\nLasts 3 turns, stacks 2 times." -msgstr "" - -#. ~ Buff name of martial art "Survivor Combatives" -#: mods/nocts_cata_mod_DDA/Surv_help/c_martialarts.json -msgid "Misdirection" -msgstr "" - -#. ~ Description of buff "Survivor Combatives" in martial art "Misdirection" -#: mods/nocts_cata_mod_DDA/Surv_help/c_martialarts.json -#, no-c-format -msgid "The shock and awe of combat gives you an opportunity to slip away.\n\n+2 Block attempts, +2 Dodge attempts, Dodge skill increased by 50% of Intelligence, movement speed increased by 200% of Intelligence, moving generates 1/2 as much noise.\nLast 6 turns." -msgstr "" - -#. ~ Description of martial art "Post-Human Combatives" -#: mods/nocts_cata_mod_DDA/Surv_help/c_martialarts.json -msgid "You've learned a number of tricks to take advantage of the potential that abandoning your humanity can offer. Focused on heavy, powerful weapons or mutant limbs, a supernaturally strong post-human can use their abilities to great effect." -msgstr "" - -#. ~ Initiate message of martial art "Post-Human Combatives" -#: mods/nocts_cata_mod_DDA/Surv_help/c_martialarts.json -msgid "Your loosen your footwork and let your instincts take over." -msgstr "" - -#. ~ Initiate message of martial art "Post-Human Combatives" -#: mods/nocts_cata_mod_DDA/Surv_help/c_martialarts.json -#, c-format -msgid "%s enters a loose, animalistic stance." -msgstr "" - -#. ~ Buff name of martial art "Post-Human Combatives" -#: mods/nocts_cata_mod_DDA/Surv_help/c_martialarts.json -msgid "Brutal Efficiency" -msgstr "" - -#. ~ Description of buff "Post-Human Combatives" in martial art "Brutal Efficiency" -#: mods/nocts_cata_mod_DDA/Surv_help/c_martialarts.json -#, no-c-format -msgid "One powerful blow makes the follow-up that much easier.\n\n+2 Accuracy, bash armor penetration increased by 30% of strength.\nLasts 2 turns, stacks 2 times." -msgstr "" - -#. ~ Buff name of martial art "Post-Human Combatives" -#: mods/nocts_cata_mod_DDA/Surv_help/c_martialarts.json -msgid "Large And In Charge" -msgstr "" - -#. ~ Description of buff "Post-Human Combatives" in martial art "Large And In Charge" -#: mods/nocts_cata_mod_DDA/Surv_help/c_martialarts.json -#, no-c-format -msgid "Your stance makes better use of your might to compensate for poor footwork.\nAccuracy increased by 15% of strength, -10% move cost." -msgstr "" - -#. ~ Buff name of martial art "Post-Human Combatives" -#: mods/nocts_cata_mod_DDA/Surv_help/c_martialarts.json -msgid "Bull Rush" -msgstr "" - -#. ~ Description of buff "Post-Human Combatives" in martial art "Bull Rush" -#: mods/nocts_cata_mod_DDA/Surv_help/c_martialarts.json -#, no-c-format -msgid "When you get enough momentum going, they're going to feel it.\n\nMovement speed increased by 45% of strength, bash damage increased by 15% of strength. Enables \"Battering Ram\" technique.\nLasts 3 turns, stacks 3 times." -msgstr "" - -#. ~ Buff name of martial art "Post-Human Combatives" -#: mods/nocts_cata_mod_DDA/Surv_help/c_martialarts.json -msgid "Stored Potential" -msgstr "" - -#. ~ Description of buff "Post-Human Combatives" in martial art "Stored Potential" -#: mods/nocts_cata_mod_DDA/Surv_help/c_martialarts.json -#, no-c-format -msgid "Conserving your energy and focusing your mind will permit explosive bursts of action.\n\n-10% move cost.\nLasts 3 turns, stacks 3 times." -msgstr "" - -#. ~ Name of martial art -#: mods/nocts_cata_mod_DDA/Surv_help/c_martialarts.json -msgid "Aikido" -msgstr "" - -#. ~ Name of martial art -#: mods/nocts_cata_mod_DDA/Surv_help/c_martialarts.json -msgid "Judo" -msgstr "" - -#. ~ Name of martial art -#: mods/nocts_cata_mod_DDA/Surv_help/c_martialarts.json -msgid "Silat" -msgstr "" - -#. ~ Name of martial art -#: mods/nocts_cata_mod_DDA/Surv_help/c_martialarts.json -msgid "Eskrima" -msgstr "" - -#. ~ Name of martial art -#: mods/nocts_cata_mod_DDA/Surv_help/c_martialarts.json -msgid "Krav Maga" -msgstr "" - -#. ~ Name of martial art -#: mods/nocts_cata_mod_DDA/Surv_help/c_martialarts.json -msgid "Fencing" -msgstr "" - -#. ~ Name of martial art -#: mods/nocts_cata_mod_DDA/Surv_help/c_martialarts.json -msgid "Barbaran Montante" -msgstr "" - -#. ~ Name of martial art -#: mods/nocts_cata_mod_DDA/Surv_help/c_martialarts.json -msgid "Medieval Swordsmanship" -msgstr "" - -#. ~ Name of martial art -#: mods/nocts_cata_mod_DDA/Surv_help/c_martialarts.json -msgid "Ninjutsu" -msgstr "" - -#. ~ Name of martial art -#: mods/nocts_cata_mod_DDA/Surv_help/c_martialarts.json -msgid "Fior Di Battaglia" -msgstr "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_martialartsbook.json -msgid "Survivor Combatives Manual" -msgid_plural "Survivor Combatives Manuals" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of "Survivor Combatives Manual" -#: mods/nocts_cata_mod_DDA/Surv_help/c_martialartsbook.json -msgid "A very lengthy and boring journal with tutorials on various unorthodox combat mechanics." -msgstr "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_martialartsbook.json -msgid "Bionic Combatives Manual" -msgid_plural "Bionic Combatives Manuals" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of "Bionic Combatives Manual" -#: mods/nocts_cata_mod_DDA/Surv_help/c_martialartsbook.json -msgid "A very lengthy and boring journal detailing the trial and error to learn the Bionic Combatives fighting style from its bionic." -msgstr "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_martialartsbook.json -msgid "Post-Human Combatives Manual" -msgid_plural "Post-Human Combatives Manuals" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of "Post-Human Combatives Manual" -#: mods/nocts_cata_mod_DDA/Surv_help/c_martialartsbook.json -msgid "A very lengthy and boring journal detailing the ramblings of some increasingly mutated and augmented survivor, and the unorthodox combat techniques they developed to suit their inhuman abilities." -msgstr "" - -#. ~ Name of material -#: mods/nocts_cata_mod_DDA/Surv_help/c_materials.json -msgid "Superalloy Composite" -msgstr "" - -#. ~ Bash damage verb of material Superalloy Composite -#. ~ Damage adjective of material Superalloy Composite -#. ~ Bash damage verb of material Pressurized hydrogen -#: mods/nocts_cata_mod_DDA/Surv_help/c_materials.json -msgid "dented" -msgstr "" - -#. ~ Cut damage verb of material Superalloy Composite -#. ~ Damage adjective of material Pressurized hydrogen -#: mods/nocts_cata_mod_DDA/Surv_help/c_materials.json -msgid "scratched" -msgstr "" - -#. ~ Damage adjective of material Superalloy Composite -#: mods/nocts_cata_mod_DDA/Surv_help/c_materials.json -msgid "marked" -msgstr "" - -#. ~ Damage adjective of material Superalloy Composite -#: mods/nocts_cata_mod_DDA/Surv_help/c_materials.json -msgid "smashed" -msgstr "" - -#. ~ Damage adjective of material Superalloy Composite -#. ~ Damage adjective of material Pressurized hydrogen -#: mods/nocts_cata_mod_DDA/Surv_help/c_materials.json -msgid "shattered" -msgstr "" - -#. ~ Name of material -#: mods/nocts_cata_mod_DDA/Surv_help/c_materials.json -msgid "Pressurized hydrogen" -msgstr "" - -#. ~ Cut damage verb of material Pressurized hydrogen -#: mods/nocts_cata_mod_DDA/Surv_help/c_materials.json -msgid "gouged" -msgstr "" - -#. ~ Damage adjective of material Pressurized hydrogen -#: mods/nocts_cata_mod_DDA/Surv_help/c_materials.json -msgid "cut" -msgstr "" - -#. ~ Damage adjective of material Pressurized hydrogen -#: mods/nocts_cata_mod_DDA/Surv_help/c_materials.json -msgid "cracked" -msgstr "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_override.json -msgid "leather skirt" -msgid_plural "leather skirts" -msgstr[0] "" -msgstr[1] "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_override.json -msgid "pair of extra long white gloves" -msgid_plural "pairs of extra long white gloves" -msgstr[0] "" -msgstr[1] "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_override.json -msgid "pair of knee-high boots" -msgid_plural "pairs of knee-high boots" -msgstr[0] "" -msgstr[1] "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_override.json -msgid "pair of thigh-high boots" -msgid_plural "pairs of thigh-high boots" -msgstr[0] "" -msgstr[1] "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_override.json -msgid "bikini bottom" -msgid_plural "bikini bottoms" -msgstr[0] "" -msgstr[1] "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_override.json -msgid "bikini top" -msgid_plural "bikini tops" -msgstr[0] "" -msgstr[1] "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_override.json -msgid "fur bikini top" -msgid_plural "fur bikini tops" -msgstr[0] "" -msgstr[1] "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_override.json -msgid "leather bikini top" -msgid_plural "leather bikini tops" -msgstr[0] "" -msgstr[1] "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_override.json -msgid "spring suit" -msgid_plural "spring suits" -msgstr[0] "" -msgstr[1] "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_override.json -msgid "bondage suit" -msgid_plural "bondage suits" -msgstr[0] "" -msgstr[1] "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_override.json -msgid "cowboy hat" -msgid_plural "cowboy hats" -msgstr[0] "" -msgstr[1] "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_override.json -msgid "nanoskirt" -msgid_plural "nanoskirts" -msgstr[0] "" -msgstr[1] "" - -#. ~ A full override for this and broken_laserturret is retained due to these items being obsolete, with no guarantee that they won't simply be removed in the future. -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_override.json -msgid "inactive laser turret" -msgid_plural "inactive laser turrets" -msgstr[0] "" -msgstr[1] "" - -#. ~ A full override for this and broken_laserturret is retained due to these items being obsolete, with no guarantee that they won't simply be removed in the future. -#. ~ Description of "inactive laser turret" -#: mods/nocts_cata_mod_DDA/Surv_help/c_override.json -msgid "This is an inactive laser turret. Using this item involves turning it on and placing it on the ground, where it will attach itself. If reprogrammed and rewired successfully the turret will identify you as a friendly, and attack all enemies with its revolving laser cannons. It requires sunlight in order to fire." -msgstr "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_override.json -msgid "broken laser turret" -msgid_plural "broken laser turrets" -msgstr[0] "" -msgstr[1] "" - -#. ~ Snippet in category "years_old_news" -#: mods/nocts_cata_mod_DDA/Surv_help/c_snippets.json -msgid "JOINT RESEARCH PROJECT TO INCREASE JOBS: A recent announcement confirmed rumors of a joint research project between several commercial and military research firms, with the stated goal of collaborating to advance several cutting-edge fields. Though details are still sparse at this time, the project is expected to open thousands of employment opportunities in various fields and departments." -msgstr "" - -#. ~ Snippet in category "one_year_old_news" -#: mods/nocts_cata_mod_DDA/Surv_help/c_snippets.json -msgid "BLOOD SPORT STING: Police and Federal officials have uncovered the latest lead on a series of underground \"gladiator games\" involving kidnapped victims forcibly augmented and pitted against each other. The latest sting has led to the rescue of several victims, but no suspects have been identified or arrested thus far." -msgstr "" - -#. ~ Snippet in category "note" -#: mods/nocts_cata_mod_DDA/Surv_help/c_snippets.json -msgid "\"I'm in awe of the size of that one shambler I saw. Absolute UNIT\"" -msgstr "" - -#. ~ Snippet in category "note" -#: mods/nocts_cata_mod_DDA/Surv_help/c_snippets.json -msgid "\"Saw a whole fuckton of the big ones the other day. The live ones, followin' an even bigger fucker covered in armor. Just walked through a horde like nothing.\"" -msgstr "" - -#. ~ Snippet in category "note" -#: mods/nocts_cata_mod_DDA/Surv_help/c_snippets.json -msgid "\"they look like the dead but they SHOOT LIKE MEN\"" -msgstr "" - -#. ~ Snippet in category "note" -#: mods/nocts_cata_mod_DDA/Surv_help/c_snippets.json -msgid "\"The great wheel turns, I got lasers for days! Or until my arms fall off.\"" -msgstr "" - -#. ~ Snippet in category "note" -#: mods/nocts_cata_mod_DDA/Surv_help/c_snippets.json -msgid "\"Had a nice little place out innawoods until my dumb shit friends had the nerve to die on me. Place turned into a mess in a hurry.\"" -msgstr "" - -#. ~ Snippet in category "note" -#: mods/nocts_cata_mod_DDA/Surv_help/c_snippets.json -msgid "\"MANKIND IS OBSOLETE\"" -msgstr "" - -#. ~ Snippet in category "note_apophis" -#: mods/nocts_cata_mod_DDA/Surv_help/c_snippets.json -msgid "\"The director has confirmed positive ID on local research sites also connected to Project Mesektet, with further contacts linking them to commercial and military research directives across the tri-county area.\"" -msgstr "" - -#. ~ Snippet in category "note_apophis" -#: mods/nocts_cata_mod_DDA/Surv_help/c_snippets.json -msgid "\"We've tracked down the primary rehabilitation and disposal sites used by the other project assets. The director has expressed interest in securing them after Unit One is brought online.\"" -msgstr "" - -#. ~ Snippet in category "note_apophis" -#: mods/nocts_cata_mod_DDA/Surv_help/c_snippets.json -msgid "\"Unit One is to remain in standby mode in case the \"disturbance\" causes us any difficulty. Contingency plan for on-site activation shall be provided to the research director.\"" -msgstr "" - -#. ~ Snippet in category "note_apophis" -#: mods/nocts_cata_mod_DDA/Surv_help/c_snippets.json -msgid "\"3-XII is dispatching a squad to this site, with a unit from 4-VII in tow to secure against hostile action. Cooperate as best as you are able, but do not allow them into the lab complex itself.\"" -msgstr "" - -#. ~ Snippet in category "note_apophis" -#: mods/nocts_cata_mod_DDA/Surv_help/c_snippets.json -msgid "\"We've received confirmation that they're onto us. Orders are to delay the security dispatch as long as possible, while the director gets Unit One online.\"" -msgstr "" - -#. ~ Snippet in category "note_sketchy_cabin" -#: mods/nocts_cata_mod_DDA/Surv_help/c_snippets.json -msgid "\"Boss came down to show our supplier around. Professional-looking person, would look more at home teaching college kids than working with the Organization. Didn't seem even the least bit squeamish about the animals though. Given she works for wherever we get our mutagen and CBMs, I don't want to even think about the shit they must be used to. Didn't even fucking flinch when one of the freaks in Red Team broke its jaw gnawing on the bars, when she and the boss walked past its cell.\"" -msgstr "" - -#. ~ Snippet in category "note_sketchy_cabin" -#: mods/nocts_cata_mod_DDA/Surv_help/c_snippets.json -msgid "\"Got another fresh shipment, couple CBMs, along with the fresh meat to get Blue Team back up to full roster. Boss is worried that vetting clients is going to make the next show a complete waste of time. Told him we shouldn't have given up on streaming in favor of hosting fights on-site, but boss won't budge on that.\"" -msgstr "" - -#. ~ Snippet in category "note_sketchy_cabin" -#: mods/nocts_cata_mod_DDA/Surv_help/c_snippets.json -msgid "\"One of the long-runners on Red Team's getting a bit too smart for its own good. It's figured out the bars won't give, so instead trashed the toilet in its cell. Think it knows we have to move it to another cell while we replace the shitter. The boss is also looking to get his supplier to get their hands on some PE065, that should make it a bit easier to keep contained like the rest. Might make the next show more fun too.\"" -msgstr "" - -#. ~ Snippet in category "note_sketchy_cabin" -#: mods/nocts_cata_mod_DDA/Surv_help/c_snippets.json -msgid "\"Fight was a complete no-show, none of the clients even called in. Something's going down back in town, can't get ahold of the boss either. Going to lock primary access and hit full cell unlock, let the animals have fun tearing each others throats out. Oughta keep them distracted so I can try and find out what the fuck is going on up there.\"" -msgstr "" - -#. ~ Spell name -#: mods/nocts_cata_mod_DDA/Surv_help/c_spells.json -msgid "CBM Induction" -msgstr "" - -#. ~ Description of spell "CBM Induction" -#: mods/nocts_cata_mod_DDA/Surv_help/c_spells.json -msgid "Charges the user's bionic reserves via induction." -msgstr "" - -#. ~ Spell name -#: mods/nocts_cata_mod_DDA/Surv_help/c_spells.json -msgid "CBM Induction Heat" -msgstr "" - -#. ~ Description of spell "CBM Induction Heat" -#: mods/nocts_cata_mod_DDA/Surv_help/c_spells.json -msgid "Vented waste heat." -msgstr "" - -#. ~ Spell name -#: mods/nocts_cata_mod_DDA/Surv_help/c_spells.json -msgid "CBM Induction Rads" -msgstr "" - -#. ~ Description of spell "CBM Induction Rads" -#: mods/nocts_cata_mod_DDA/Surv_help/c_spells.json -msgid "Radiation!" -msgstr "" - -#. ~ Spell name -#: mods/nocts_cata_mod_DDA/Surv_help/c_spells.json -msgid "Biological Weapon Adrenaline" -msgstr "" - -#. ~ Description of spell "Biological Weapon Adrenaline" -#: mods/nocts_cata_mod_DDA/Surv_help/c_spells.json -msgid "Otherworldly adrenaline. Keep the pressure up and you should be fine." -msgstr "" - -#. ~ Spell name -#: mods/nocts_cata_mod_DDA/Surv_help/c_spells.json -msgid "Sorry, Nothing" -msgstr "" - -#. ~ Description of spell "Sorry, Nothing" -#: mods/nocts_cata_mod_DDA/Surv_help/c_spells.json -msgid "Dirty hack to add RNG to spell effects." -msgstr "" - -#. ~ Spell name -#: mods/nocts_cata_mod_DDA/Surv_help/c_spells.json -msgid "Topographical Scan" -msgstr "" - -#. ~ Description of spell "Topographical Scan" -#: mods/nocts_cata_mod_DDA/Surv_help/c_spells.json -msgid "Reveals an area around you on the overmap." -msgstr "" - -#. ~ Message of spell "Topographical Scan" -#: mods/nocts_cata_mod_DDA/Surv_help/c_spells.json -msgid "You hold the scout's tool up, and what appears to be a bolt of plasma fires upwards like a flare, the device's display soon displaying information on the surrounding area." -msgstr "" - -#. ~ Description of spell "Biostim" -#: mods/nocts_cata_mod_DDA/Surv_help/c_spells.json -msgid "Surge of adrenaline with side effects. The effects granted will give adequate information, so no cast message." -msgstr "" - -#. ~ Spell name -#: mods/nocts_cata_mod_DDA/Surv_help/c_spells.json -msgid "Biostim Side Effects" -msgstr "" - -#. ~ Description of spell "Biostim Side Effects" -#: mods/nocts_cata_mod_DDA/Surv_help/c_spells.json -msgid "Primary side effect to Biostim. Lasts an hour, and will escalate to a more dangerous effect if you escalate its intensity." -msgstr "" - -#. ~ Spell name -#: mods/nocts_cata_mod_DDA/Surv_help/c_spells.json -msgid "Biostim Pain" -msgstr "" - -#. ~ Description of spell "Biostim Pain" -#: mods/nocts_cata_mod_DDA/Surv_help/c_spells.json -msgid "Similar to AEA_PAIN except message is suppressed." -msgstr "" - -#. ~ Spell name -#: mods/nocts_cata_mod_DDA/Surv_help/c_spells.json -msgid "Hemocatalyzed Infusion" -msgstr "" - -#. ~ Description of spell "Hemocatalyzed Infusion" -#: mods/nocts_cata_mod_DDA/Surv_help/c_spells.json -msgid "Creates a bio-ampoule filled with mutagen, adds additional side effects." -msgstr "" - -#. ~ Spell name -#: mods/nocts_cata_mod_DDA/Surv_help/c_spells.json -msgid "Hemocatalyst Damage" -msgstr "" - -#. ~ Description of spell "Hemocatalyst Damage" -#: mods/nocts_cata_mod_DDA/Surv_help/c_spells.json -msgid "Adds the damaging side effect to the infuser and defuser." -msgstr "" - -#. ~ Spell name -#: mods/nocts_cata_mod_DDA/Surv_help/c_spells.json -msgid "Hemocatalyzed Defusion" -msgstr "" - -#. ~ Description of spell "Hemocatalyzed Defusion" -#: mods/nocts_cata_mod_DDA/Surv_help/c_spells.json -msgid "Creates a bio-ampoule filled with purifer, adds additional side effects." -msgstr "" - -#. ~ Spell name -#: mods/nocts_cata_mod_DDA/Surv_help/c_spells.json -msgid "Life Drain Shell" -msgstr "" - -#. ~ Description of spell "Life Drain Shell" -#: mods/nocts_cata_mod_DDA/Surv_help/c_spells.json -msgid "This exists only to trigger on-self effects from an on-hit action." -msgstr "" - -#. ~ Spell name -#: mods/nocts_cata_mod_DDA/Surv_help/c_spells.json -msgid "Life Drain Effect" -msgstr "" - -#. ~ Description of spell "Life Drain Effect" -#: mods/nocts_cata_mod_DDA/Surv_help/c_spells.json -msgid "This creates the effect that heals the caster." -msgstr "" - -#. ~ Spell name -#: mods/nocts_cata_mod_DDA/Surv_help/c_spells.json -msgid "Death Explosion Plus Acid" -msgstr "" - -#. ~ Description of spell "Death Explosion Plus Acid" -#: mods/nocts_cata_mod_DDA/Surv_help/c_spells.json -msgid "Small explosion plus acid effect, used by Apophis." -msgstr "" - -#. ~ Spell name -#: mods/nocts_cata_mod_DDA/Surv_help/c_spells.json -msgid "Pouf plus Acid Effect" -msgstr "" - -#. ~ Description of spell "Pouf plus Acid Effect" -#: mods/nocts_cata_mod_DDA/Surv_help/c_spells.json -msgid "Fungal pouf plus acid effect, used by fungal augmented abominations." -msgstr "" - -#. ~ Spell name -#: mods/nocts_cata_mod_DDA/Surv_help/c_spells.json -msgid "Extrude Resin" -msgstr "" - -#. ~ Description of spell "Extrude Resin" -#: mods/nocts_cata_mod_DDA/Surv_help/c_spells.json -msgid "Creates a random number of alien resin chunks." -msgstr "" - -#. ~ Spell name -#: mods/nocts_cata_mod_DDA/Surv_help/c_spells.json -msgid "Weave Magazine" -msgstr "" - -#. ~ Description of spell "Weave Magazine" -#: mods/nocts_cata_mod_DDA/Surv_help/c_spells.json -msgid "Creates a small fleshwoven magazine." -msgstr "" - -#. ~ Message of spell "Weave Magazine" -#: mods/nocts_cata_mod_DDA/Surv_help/c_spells.json -msgid "A tendril slithers from the biological pistol and jabs into you, draining something before a small magazine of living flesh weaves itself together and sloughs off the weapon." -msgstr "" - -#. ~ Spell name -#: mods/nocts_cata_mod_DDA/Surv_help/c_spells.json -msgid "Fleshweaving Side Effect" -msgstr "" - -#. ~ Description of spell "Fleshweaving Side Effect" -#: mods/nocts_cata_mod_DDA/Surv_help/c_spells.json -msgid "Small amount of extra hunger." -msgstr "" - -#. ~ Description of spell "Weave Magazine" -#: mods/nocts_cata_mod_DDA/Surv_help/c_spells.json -msgid "Creates a fleshwoven magazine." -msgstr "" - -#. ~ Message of spell "Weave Magazine" -#: mods/nocts_cata_mod_DDA/Surv_help/c_spells.json -msgid "A tendril slithers from the biological sub-machinegun and jabs into you, draining something before a small magazine of living flesh weaves itself together and sloughs off the weapon." -msgstr "" - -#. ~ Message of spell "Weave Magazine" -#: mods/nocts_cata_mod_DDA/Surv_help/c_spells.json -msgid "A tendril slithers from the biological rifle and jabs into you, draining something before a small magazine of living flesh weaves itself together and sloughs off the weapon." -msgstr "" - -#. ~ Message of spell "Weave Magazine" -#: mods/nocts_cata_mod_DDA/Surv_help/c_spells.json -msgid "A tendril slithers from the biological machinegun and jabs into you, draining something before a small magazine of living flesh weaves itself together and sloughs off the weapon." -msgstr "" - -#. ~ Message of spell "Weave Magazine" -#: mods/nocts_cata_mod_DDA/Surv_help/c_spells.json -msgid "A tendril slithers from the biological scattergun and jabs into you, draining something before a small magazine of living flesh weaves itself together and sloughs off the weapon." -msgstr "" - -#. ~ Martial technique name -#: mods/nocts_cata_mod_DDA/Surv_help/c_techniques.json -msgid "Grab Break" -msgstr "" - -#. ~ Message of martial technique "Grab Break" -#: mods/nocts_cata_mod_DDA/Surv_help/c_techniques.json -#, c-format -msgid "The %s tries to grab you, but you force yourself free!" -msgstr "" - -#. ~ Message of martial technique "Grab Break" -#: mods/nocts_cata_mod_DDA/Surv_help/c_techniques.json -#, c-format -msgid "The %s tries to grab , but they break free!" -msgstr "" - -#. ~ Martial technique name -#: mods/nocts_cata_mod_DDA/Surv_help/c_techniques.json -msgid "Counter Sweep" -msgstr "" - -#. ~ Message of martial technique "Counter Sweep" -#: mods/nocts_cata_mod_DDA/Surv_help/c_techniques.json -#, c-format -msgid "You dodge and send %s tumbling to the ground" -msgstr "" - -#. ~ Message of martial technique "Counter Sweep" -#: mods/nocts_cata_mod_DDA/Surv_help/c_techniques.json -#, c-format -msgid " dodges and trips %s" -msgstr "" - -#. ~ Martial technique name -#: mods/nocts_cata_mod_DDA/Surv_help/c_techniques.json -msgid "Counter Strike" -msgstr "" - -#. ~ Message of martial technique "Counter Strike" -#: mods/nocts_cata_mod_DDA/Surv_help/c_techniques.json -#, c-format -msgid "You catch %s's attack, and send them staggering back" -msgstr "" - -#. ~ Message of martial technique "Counter Strike" -#: mods/nocts_cata_mod_DDA/Surv_help/c_techniques.json -#, c-format -msgid " catches %s, and knocks them back" -msgstr "" - -#. ~ Martial technique name -#: mods/nocts_cata_mod_DDA/Surv_help/c_techniques.json -msgid "Feint" -msgstr "" - -#. ~ Message of martial technique "Feint" -#: mods/nocts_cata_mod_DDA/Surv_help/c_techniques.json -#, c-format -msgid "You fake a strike at %s." -msgstr "" - -#. ~ Message of martial technique "Feint" -#: mods/nocts_cata_mod_DDA/Surv_help/c_techniques.json -#, c-format -msgid " fakes a strike at %s." -msgstr "" - -#. ~ Martial technique name -#: mods/nocts_cata_mod_DDA/Surv_help/c_techniques.json -msgid "Disarm" -msgstr "" - -#. ~ Message of martial technique "Disarm" -#: mods/nocts_cata_mod_DDA/Surv_help/c_techniques.json -#, c-format -msgid "You knock %s's weapon away" -msgstr "" - -#. ~ Message of martial technique "Disarm" -#: mods/nocts_cata_mod_DDA/Surv_help/c_techniques.json -#, c-format -msgid " knock %s's weapon away" -msgstr "" - -#. ~ Martial technique name -#: mods/nocts_cata_mod_DDA/Surv_help/c_techniques.json -msgid "Battering Ram" -msgstr "" - -#. ~ Message of martial technique "Battering Ram" -#: mods/nocts_cata_mod_DDA/Surv_help/c_techniques.json -#, c-format -msgid "You send %s flying with a mighty blow" -msgstr "" - -#. ~ Message of martial technique "Battering Ram" -#: mods/nocts_cata_mod_DDA/Surv_help/c_techniques.json -#, c-format -msgid "'s sends %s flying with a mighty blow" -msgstr "" - -#. ~ Martial technique name -#: mods/nocts_cata_mod_DDA/Surv_help/c_techniques.json -msgid "Overrun" -msgstr "" - -#. ~ Message of martial technique "Overrun" -#: mods/nocts_cata_mod_DDA/Surv_help/c_techniques.json -#, c-format -msgid "You swiftly slam into and bowl over %s" -msgstr "" - -#. ~ Message of martial technique "Overrun" -#: mods/nocts_cata_mod_DDA/Surv_help/c_techniques.json -#, c-format -msgid " swiftly slams into and bowls over %s" -msgstr "" - -#. ~ Martial technique name -#: mods/nocts_cata_mod_DDA/Surv_help/c_techniques.json -msgid "Stampeding Strike" -msgstr "" - -#. ~ Message of martial technique "Stampeding Strike" -#: mods/nocts_cata_mod_DDA/Surv_help/c_techniques.json -#, c-format -msgid "You bear down on %s with terrible force" -msgstr "" - -#. ~ Message of martial technique "Stampeding Strike" -#: mods/nocts_cata_mod_DDA/Surv_help/c_techniques.json -#, c-format -msgid " bears down on %s with terrible force" -msgstr "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "solar flashlight (off)" -msgid_plural "solar flashlights (off)" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of "solar flashlight (off)" -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "This is a heavy duty LED solar flashlight. Using this flashlight will turn it on and provide light, assuming it is charged. The battery is soldered in place, and requires sunlight or a recharging station to charge." -msgstr "" - -#. ~ "msg" action message of item "solar flashlight (off)" -#. ~ "msg" action message of item "wearable solar flashlight (off)" -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "You turn the flashlight on." -msgstr "" - -#. ~ "need_charges_msg" action message of item "solar flashlight (off)" -#. ~ "need_charges_msg" action message of item "wearable solar flashlight (off)" -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "The flashlight's batteries are dead." -msgstr "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "solar flashlight (on)" -msgid_plural "solar flashlights (on)" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of "solar flashlight (on)" -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "This is a heavy duty LED solar flashlight. This flashlight is turned on, and continually draining its batteries. Use it to turn it off." -msgstr "" - -#. ~ "msg" action message of item "solar flashlight (on)" -#. ~ "msg" action message of item "wearable solar flashlight (on)" -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "You turn the flashlight off." -msgstr "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "wearable solar flashlight (off)" -msgid_plural "wearable solar flashlights (off)" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of "wearable solar flashlight (off)" -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "This is a heavy duty LED solar flashlight with straps for wearing. Using this flashlight will turn it on and provide light, assuming it is charged. The battery is soldiered in place, and will require sunlight or a recharging station to recharge." -msgstr "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "wearable solar flashlight (on)" -msgid_plural "wearable solar flashlights (on)" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of "wearable solar flashlight (on)" -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "This is a heavy duty LED solar flashlight with straps to wear. The flashlight is turned on, and continually draining its batteries. Use it to turn it off." -msgstr "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "solar electric firestarter" -msgid_plural "solar electric firestarters" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of "solar electric firestarter" -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "This is a crudely made electric firestarter modded to recharge in the sun, which can function as an inefficient lighter." -msgstr "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "solar torch" -msgid_plural "solar torches" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of "solar torch" -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "A mysterious torch that uses the power of the sun (and blob goo) to light itself. Somehow, the gasoline synthesized goo produces gasoline when in the sun continuously soaking the rag making it \"rechargeable\" in a sense. You need a lighter to turn it on. Once lit, it can't be turned off until all fuel is used." -msgstr "" - -#. ~ "menu_text" action message of item "solar torch" -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "Light torch" -msgstr "" - -#. ~ "msg" action message of item "solar torch" -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "You light the torch." -msgstr "" - -#. ~ "need_fire_msg" action message of item "solar torch" -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "You need a source of fire to light this." -msgstr "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "solar torch (lit)" -msgid_plural "solar torches (lit)" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of "solar torch (lit)" -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "A mysterious torch that uses the power of the sun (and blob goo) to light itself. Somehow, the gasoline synthesized goo produces gasoline when in the sun continuously soaking the rag making it \"rechargeable\" in a sense. It is burning, producing plenty of light until it runs out of fuel." -msgstr "" - -#. ~ "menu_text" action message of item "solar torch (lit)" -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "Extinguish" -msgstr "" - -#. ~ "msg" action message of item "solar torch (lit)" -#. ~ Dying message of tool "solar torch (lit)" -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "The torch is extinguished." -msgstr "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid ".22 full auto receiver" -msgid_plural ".22 full auto receivers" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of ".22 full auto receiver" -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "A custom-made receiver fitted for .22 LR, that could be used to craft an automatic firearm." -msgstr "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid ".223 full auto receiver" -msgid_plural ".223 full auto receivers" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of ".223 full auto receiver" -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "A custom-made receiver fitted for .223 Remington, that could be used to craft an automatic firearm." -msgstr "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid ".308 full auto receiver" -msgid_plural ".308 full auto receivers" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of ".308 full auto receiver" -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "A custom-made receiver fitted for .308 Winchester, that could be used to craft an automatic firearm." -msgstr "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "9mm full auto receiver" -msgid_plural "9mm full auto receivers" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of "9mm full auto receiver" -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "A custom-made receiver fitted for 9x19mm, that could be used to craft an automatic firearm." -msgstr "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid ".45 full auto receiver" -msgid_plural ".45 full auto receivers" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of ".45 full auto receiver" -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "A custom-made receiver fitted for .45 ACP, that could be used to craft an automatic firearm." -msgstr "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "12 gauge full auto receiver" -msgid_plural "12 gauge full auto receivers" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of "12 gauge full auto receiver" -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "A custom-made receiver fitted for 12 gauge shells, that could be used to craft an automatic firearm." -msgstr "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "7.62x39 full auto receiver" -msgid_plural "7.62x39 full auto receivers" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of "7.62x39 full auto receiver" -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "A custom-made receiver fitted for .7.62x39mm, that could be used to craft an automatic firearm." -msgstr "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "7.62x54 full auto receiver" -msgid_plural "7.62x54 full auto receivers" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of "7.62x54 full auto receiver" -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "A custom-made receiver fitted for .7.62x54mmR, that could be used to craft an automatic firearm." -msgstr "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid ".50 full auto receiver" -msgid_plural ".50 full auto receivers" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of ".50 full auto receiver" -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "A custom-made receiver fitted for .50 BMG, that could be used to craft an automatic firearm." -msgstr "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "survival kit in a can" -msgid_plural "survival kits in cans" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of "survival kit in a can" -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "A large tin can held together by a tab and seal. Remove the seal to split the container into two smaller cans and reveal its contents. It contains carefully packed survival items with a list of them on the side of the can. You could not possibly put its contents back together." -msgstr "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "survivor's tazer blade" -msgid_plural "survivor's tazer blades" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of "survivor's tazer blade" -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "A makeshift blade with a knuckle guard that doubles as a tazer. Has a wrap on the handle to prevent self shock." -msgstr "" - -#. ~ Tazer use action can't really be tweaked to justify power consumption changing, since no dual-tazing. Plus, battery amounts mean keeping it an even 100 is sanest. -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "survivor's tazer dual blades" -msgid_plural "survivor's tazer dual blades" -msgstr[0] "" -msgstr[1] "" - -#. ~ Tazer use action can't really be tweaked to justify power consumption changing, since no dual-tazing. Plus, battery amounts mean keeping it an even 100 is sanest. -#. ~ Description of "survivor's tazer dual blades" -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "Two makeshift blades with knuckle guards that double as a tazer. Has a wrap on the handle to prevent self shock." -msgstr "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "can forge" -msgid_plural "can forges" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of "can forge" -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "This is a portable forge with improvised air intake and insulating lining. It can be used for light metalworking, repairing items, and reheating food, but its utility is limited by its small size and capacity." -msgstr "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "molded hammer" -msgid_plural "molded hammers" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of "molded hammer" -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "This is a hammer molded from cast iron. While a bit brittle if extensively used for combat, it holds up well enough to serve as a tool, though lacks enough of a claw to pry with." -msgstr "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "molded knife" -msgid_plural "molded knives" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of "molded knife" -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "This is a sharp knife molded from cast iron. A bit brittle and heavy to be extensively used as a weapon, but adequate as a cutting tool. Works better than sharpening any old metal, at least." -msgstr "" - -#. ~ In the unlikely event some lunatic mistakes this for the frying pan of doom. -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "molded pot" -msgid_plural "molded pots" -msgstr[0] "" -msgstr[1] "" - -#. ~ In the unlikely event some lunatic mistakes this for the frying pan of doom. -#. ~ Description of "molded pot" -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "A metal molded pot. Works as intended." -msgstr "" - -#. ~ Get a further discount in weight because we're already getting crazy poundage here. -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "molded shovel" -msgid_plural "molded shovels" -msgstr[0] "" -msgstr[1] "" - -#. ~ Get a further discount in weight because we're already getting crazy poundage here. -#. ~ Description of "molded shovel" -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "This is a shovel molded out of cast iron. Rather heavy and brittle, but does its job at least." -msgstr "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "molded axe" -msgid_plural "molded axes" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of "molded axe" -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "This is an axe molded from cast iron. Stands up well enough if used as intended, but is too heavy and brittle to make a good weapon." -msgstr "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "fishing string" -msgid_plural "fishing strings" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of "fishing string" -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "A long string with a hook attached to the end. Useful as a crude fishing tool. Requires bait as lure and sinker." -msgstr "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "Bugout Location Directions" -msgid_plural "Bugout Location Directions" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of "Bugout Location Directions" -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "A map and set of directions, leading to somebody's rendezvous point. The name scribbled in one corner seems faintly familiar." -msgstr "" - -#. ~ "message" action message of item "Bugout Location Directions" -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "Throughly poring over the map, you memorize the location." -msgstr "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "full auto receiver case" -msgid_plural "full auto receiver cases" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of "full auto receiver case" -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "An adjustable drop-in sear and parts for fitting it to a firearm. Bulky and custom made, it would require further work to make a functioning receiver." -msgstr "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "collapsed fighting bow" -msgid_plural "collapsed fighting bows" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of "collapsed fighting bow" -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "A collapsed fighting bow for easy storage. Activate to arm the bow." -msgstr "" - -#. ~ "msg" action message of item "collapsed fighting bow" -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "You unfold your bow, locking the arms into place." -msgstr "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "Encampment Project Reminder" -msgid_plural "Encampment Project Reminders" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of "Encampment Project Reminder" -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "A note describing a group of people creating prepper settlements. You try to remember if there are any of them nearby. Maybe the back of the note has coordinates to their settlements." -msgstr "" - -#. ~ "message" action message of item "Encampment Project Reminder" -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "You read the back of the note and plan your next move." -msgstr "" - -#. ~ The hammer multi-tool is a disassembler -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "hammer multi-tool" -msgid_plural "hammer multi-tools" -msgstr[0] "" -msgstr[1] "" - -#. ~ The hammer multi-tool is a disassembler -#. ~ Description of "hammer multi-tool" -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "A multi-tool combing a small hammer and pair of pliers. Small and practical, the survivor's mini-tool-kit." -msgstr "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "Survivor's Cookbook" -msgid_plural "Survivor's Cookbooks" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of "Survivor's Cookbook" -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "A notebook filed with ideas for lots of makeshift gadgets and gizmos. Once the ideas of mad-man with too much free time, now invaluable knowledge." -msgstr "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "scout's tool" -msgid_plural "scout's tools" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of "scout's tool" -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "This is a bulky electronic wrist mounted tool, designed to provide an accurate topographical map of your surroundings when used. It also comes with digital clock and alarm features. The battery is integral to the device, and requires sunlight or a recharging station to charge." -msgstr "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "bioinjector" -msgid_plural "bioinjectors" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of "bioinjector" -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "An odd, organic-looking auto-injector that slowly secretes some sort of red, blood-like substance. From what you can understand from the label, it's an experimental stimulant that stabilizes minor wounds and increases performance at the cost of inflicting pain. The label additionally warns against using it more than once every two hours." -msgstr "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "organic infusion set" -msgid_plural "organic infusion sets" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of "organic infusion set" -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "A strange infusion set with several organic-looking parts. It has multiple tubes for simultaneous extraction and infusion of blood. Its label refers to something called XE037 as the main active component." -msgstr "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "organic diffusion set" -msgid_plural "organic diffusion sets" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of "organic diffusion set" -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "A strange infusion set with several organic-looking parts. It has multiple tubes for simultaneous extraction and infusion of blood. Its label refers to it as a rapid stem cell treatment, replicating the user's own genetic structure." -msgstr "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "Map To Unknown Lab" -msgid_plural "Maps To Unknown Lab" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of "Map To Unknown Lab" -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "This is a map made by a former scientist of the Bio-Weapon project. It marks the location of an abandoned laboratory, where a great enemy resides." -msgstr "" - -#. ~ "message" action message of item "Map To Unknown Lab" -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "You read the map. You gulp and realize what must be done…" -msgstr "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "mysterious note" -msgid_plural "mysterious notes" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of "mysterious note" -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "\"We have to move away from this place, now. That thing is coming, and if we don't get out in time, we're all dead. Grab what you can and head to this location - we'll be establishing a temporary hideout there.\"" -msgstr "" - -#. ~ "message" action message of item "mysterious note" -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "Looking down at the note, you memorize the location shown." -msgstr "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "hand-drawn map" -msgid_plural "hand-drawn maps" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of "hand-drawn map" -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "\"Finally. I've figured out the coordinates of that lab the terminal records referred to. From what I can tell, there must be some things of value left inside, and I don't think there's anyone left to care if I take a look.\"" -msgstr "" - -#. ~ "message" action message of item "hand-drawn map" -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "The directions on the map catch your interest. You wonder if going there is a good idea." -msgstr "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "mil-surp weapons pack" -msgid_plural "mil-surp weapons packs" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of "mil-surp weapons pack" -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "A box sold in military surplus store targeted to the civilian market. Offers a military surplus rifle, shoulder strap, ammo, basic maintenance kit, and pocket guide book. This contains the Mosin Nagant 1891/30 rifle." -msgstr "" - -#. ~ Description of "mil-surp weapons pack" -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "A box sold in military surplus store targeted to the civilian market. Offers a military surplus rifle, shoulder strap, ammo, basic maintenance kit, and pocket guide book. This contains the SKS rifle." -msgstr "" - -#. ~ Description of "mil-surp weapons pack" -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "A box sold in military surplus store targeted to the civilian market. Offers a military surplus rifle, shoulder strap, ammo, basic maintenance kit, and pocket guide book. This contains the M1903 Springfield rifle" -msgstr "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "paracord survival watch" -msgid_plural "paracord survival watches" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of "paracord survival watch" -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "A simple wristwatch on a plastic band, wrapped with a paracord bracelet with a thermometer attached. Tells the time and has an alarm clock feature." -msgstr "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "paracord bracelet" -msgid_plural "paracord bracelets" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of "paracord bracelet" -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "A simple bracelet made out of paracord. Disassemble for some string." -msgstr "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "biological weapon conversion kit" -msgid_plural "biological weapon conversion kits" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of "biological weapon conversion kit" -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "A suspicious box containing many parts, tools and… flesh? A manual inside the box, giving minimal information on how to use the contents of the box. It says to see the introductory information packet for more information, whatever that may be." -msgstr "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "Omnitech UPS conversion kit" -msgid_plural "Omnitech UPS conversion kits" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of "Omnitech UPS conversion kit" -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "A box containing many tools and a few electronic components. It has the Omnitech logo and the name of device. On the back there is a description saying you could use this to convert a battery powered Omnitech weapon to use UPS power, if you have the manual for it." -msgstr "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "inductive CBM charger" -msgid_plural "inductive CBM chargers" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of "inductive CBM charger" -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "A prototype device giving off noticeable heat, housing a compact radioisotope thermoelectric generator. It does not seem to accept batteries or even provide a UPS hookup, instead housing an inductive charging system designed specifically for CBM power storage. Being an unfinished design, the only way to dump power into the inductor without electrocuting yourself requires opening up part of the mechanism, exposing you to radiation." -msgstr "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "makeshift thermal lance" -msgid_plural "makeshift thermal lances" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of "makeshift thermal lance" -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "An improvised welding tool that relies on the pyrophoric nature of steel, plus a supply of oxygen, to create a cutting tool hot enough to melt metal. It can be used as an improvised and inefficient metalworking tool, or you can activate it to destroy metal barriers." -msgstr "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "molded crowbar" -msgid_plural "molded crowbars" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of "molded crowbar" -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "This is a hefty prying tool, molded from cast iron. A bit brittle and heavy to be extensively used as a weapon, but adequate for prying open locked doors. Not exactly ideal, but it's an improvement over makeshift tools." -msgstr "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "surgical claw" -msgid_plural "surgical claws" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of "surgical claw" -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "A cluster of wiry tissue and irregular structures of alien resin, from which juts an eighteen-inch long blade. It seems to be made partly of the same green glassy resin, fading gradually into the off-white synthetic bone or keratin forming the edge. It is still razor-sharp and makes for an awkward cutting tool, but was not built (or grown) with human ergonomics in mind, making it currently ineffective as a weapon." -msgstr "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "biological lens" -msgid_plural "biological lenss" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of "biological lens" -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "A relatively small oblong object mostly made out of strange glassy resin. One end has an opening covered by an almost perfectly clear surface of this material, while the other devolves into a tangled mess of severed tendons and tattered flesh. A weapon of this sort might be useful, though the fleshy end of it seems ill-suited for human operation." -msgstr "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "resin projector" -msgid_plural "resin projectors" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of "resin projector" -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "A long barrel of alien resin blended in with a jumble of iridescent, chitinous flesh and torn muscles. It clearly seems to be a projectile weapon, but the ruined mess on the other end makes it difficult to tell how the weapon is supposed to function nor if it'd be useful in human hands. It certainly looks like it wasn't designed with limbs in mind, let alone human hands." -msgstr "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "carapace husk" -msgid_plural "carapace husks" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of "carapace husk" -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "A shell made of multiple plates of strange resin and iridescent flesh, held together by a network of sinew. It resembles a biological suit of armor for a distinctly inhuman creature more than an actual body part, though the frayed organic wiring lining the inside paints a much more fleshy picture of how it was operated. It almost seems like it could still be used, although its shape and function clearly never had humans in mind." -msgstr "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "alien spinneret" -msgid_plural "alien spinnerets" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of "alien spinneret" -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "A fist-sized clump of gore and torn muscle fibers, from which jut three thin spines of what seems to be synthetic bone, or possibly keratin. In between the spines are countless thin strands of what looks like brilliant green fiberglass, most likely alien resin. This seems to be used for either producing or shaping this strange substance, potentially useful but right now it's of little use to anyone like this, human or alien." -msgstr "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "set of iridescent wings" -msgid_plural "sets of iridescent wings" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of "set of iridescent wings" -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "Several pairs of glossy insect-like wings, thin green iridescent flesh flushed with congealed fluid in what seem to be veins, weaving a spider-web pattern of pale grey all throughout. They blend together into a mangled cluster of chitinous plates covering off-white nervous cords, provoking rather strong convulsions when pulled the wrong way. Whether they fly through the void of space on these or use them for something else, it's evident these wings were manufactured as much as evolved." -msgstr "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "salvaged resin extruder" -msgid_plural "salvaged resin extruders" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of "salvaged resin extruder" -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "A strange device made of alien flesh blended with technology. Three thin spines of synthetic ivory surround some sort of nozzle, its contents steadily regenerating. It can be activated to produce shards of resin, for whatever use you may have for such a thing. Activate it will set it to apply resin more slowly, letting it be used for repairing salvaged mi-go biotechnlogy." -msgstr "" - -#. ~ "menu_text" action message of item "salvaged resin extruder" -#. ~ "menu_text" action message of item "salvaged resin extruder (alternate mode)" -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "switch mode" -msgstr "" - -#. ~ "msg" action message of item "salvaged resin extruder" -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -#, c-format -msgid "You switch the %s to weaving mode" -msgstr "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "salvaged resin extruder (alternate mode)" -msgid_plural "salvaged resin extruders (alternate mode)" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of "salvaged resin extruder (alternate mode)" -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "A strange device made of alien flesh blended with technology. Three thin spines of synthetic ivory surround some sort of nozzle, its contents steadily regenerating. It's currently set to apply resin more slowly, letting it be used for repairing salvaged mi-go biotechnlogy. Activate it to switch back to its normal mode, for creating larger shards of resin for other purposes." -msgstr "" - -#. ~ "msg" action message of item "salvaged resin extruder (alternate mode)" -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -#, c-format -msgid "You switch the %s to its normal mode" -msgstr "" - -#. ~ Terrain name -#: mods/nocts_cata_mod_DDA/Terrain/c_terrain.json -msgid "concrete wall with glass port" -msgstr "" - -#. ~ Description of terrain "concrete wall with glass port" -#: mods/nocts_cata_mod_DDA/Terrain/c_terrain.json -msgid "A plain, utilitarian concrete wall, with windows made of incredibly thick glass set in to allow viewing through. Easily two or more inches thick and only a couple feet tall, breaking your way through this would not be easy." -msgstr "" - -#. ~ Bashing sound of terrain "concrete wall with glass port" -#: mods/nocts_cata_mod_DDA/Terrain/c_terrain.json -msgid "crash!" -msgstr "" - -#. ~ Bashing failed sound of terrain "concrete wall with glass port" -#: mods/nocts_cata_mod_DDA/Terrain/c_terrain.json -msgid "whump!" -msgstr "" - -#. ~ Overmap terrain name -#: mods/nocts_cata_mod_DDA/Terrain/overmap_terrain.json -msgid "Survivor Holdout" -msgstr "" - -#. ~ Overmap terrain name -#: mods/nocts_cata_mod_DDA/Terrain/overmap_terrain.json -msgid "forest" -msgstr "" - -#. ~ Overmap terrain name -#: mods/nocts_cata_mod_DDA/Terrain/overmap_terrain.json -msgid "Survivor Encampment" -msgstr "" - -#. ~ Overmap terrain name -#: mods/nocts_cata_mod_DDA/Terrain/overmap_terrain.json -msgid "parking lot" -msgstr "" - -#. ~ Overmap terrain name -#: mods/nocts_cata_mod_DDA/Terrain/overmap_terrain.json -msgid "Bio-Weapon Lab" -msgstr "" - -#. ~ Overmap terrain name -#: mods/nocts_cata_mod_DDA/Terrain/overmap_terrain.json -msgid "dormitories" -msgstr "" - -#. ~ Overmap terrain name -#: mods/nocts_cata_mod_DDA/Terrain/overmap_terrain.json -msgid "Unknown Bunker" -msgstr "" - -#. ~ Overmap terrain name -#: mods/nocts_cata_mod_DDA/Terrain/overmap_terrain.json -msgid "Unknown Lab" -msgstr "" - -#. ~ Overmap terrain name -#: mods/nocts_cata_mod_DDA/Terrain/overmap_terrain.json -msgid "field" -msgstr "" - -#. ~ Overmap terrain name -#: mods/nocts_cata_mod_DDA/Terrain/overmap_terrain.json -msgid "Sketchy Cabin" -msgstr "" - -#. ~ Overmap terrain name -#: mods/nocts_cata_mod_DDA/Terrain/overmap_terrain.json -msgid "Sketchy Cabin roof" -msgstr "" - -#. ~ Overmap terrain name -#: mods/nocts_cata_mod_DDA/Terrain/overmap_terrain.json -msgid "abandoned barn" -msgstr "" - -#. ~ Overmap terrain name -#: mods/nocts_cata_mod_DDA/Terrain/overmap_terrain.json -msgid "abandoned barn roof" -msgstr "" - -#. ~ Overmap terrain name -#: mods/nocts_cata_mod_DDA/Terrain/overmap_terrain.json -msgid "underground arena" -msgstr "" - -#. ~ Vehicle name -#: mods/nocts_cata_mod_DDA/Vehicles/c_carts.json -msgid "Chemistry Station" -msgstr "" - -#. ~ Vehicle name -#: mods/nocts_cata_mod_DDA/Vehicles/c_carts.json -msgid "Survivor Station" -msgstr "" - -#. ~ Vehicle name -#: mods/nocts_cata_mod_DDA/Vehicles/c_carts.json -msgid "Autoclave Station" -msgstr "" - -#. ~ Vehicle part name -#: mods/nocts_cata_mod_DDA/Vehicles/c_vehicle_parts.json -msgid "mounted UPS rifle" -msgstr "" - -#. ~ Vehicle part name -#: mods/nocts_cata_mod_DDA/Vehicles/c_vehicle_parts.json -msgid "mounted pneumatic LMG" -msgstr "" - -#. ~ Actual item -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Vehicles/c_vehicle_parts.json -msgid "survivor's station" -msgid_plural "survivor's stations" -msgstr[0] "" -msgstr[1] "" - -#. ~ Actual item -#. ~ Description of "survivor's station" -#: mods/nocts_cata_mod_DDA/Vehicles/c_vehicle_parts.json -msgid "A makeshift vehicle mountable station comprised of many utilities, all compressed into a single unit. Has no cargo space due to all the components it is made out of." -msgstr "" - -#. ~ Vehicle part name -#: mods/nocts_cata_mod_DDA/Vehicles/c_vehicle_parts.json -msgid "survivor's station unit" -msgstr "" - -#. ~ Description of vehicle part "survivor's station unit" -#: mods/nocts_cata_mod_DDA/Vehicles/c_vehicle_parts.json -msgid "A makeshift vehicle mountable station comprised of many utilities, all compressed into a single unit. Combines the functionality of a vehicle kitchen unit, forge, welder, chemistry set, and all of the myriad functions of the FOODCO kitchen buddy. As a consequence, it leaves no space left for storage." -msgstr "" - -#. ~ Vehicle part name -#: mods/nocts_cata_mod_DDA/Vehicles/c_vehicle_parts.json -msgid "mounted survivor's .223 assault rifle" -msgstr "" - -#. ~ Vehicle part name -#: mods/nocts_cata_mod_DDA/Vehicles/c_vehicle_parts.json -msgid "mounted survivor's .308 battle rifle" -msgstr "" - -#. ~ Vehicle part name -#: mods/nocts_cata_mod_DDA/Vehicles/c_vehicle_parts.json -msgid "mounted survivor's 7.62x39 assault rifle" -msgstr "" - -#. ~ Vehicle part name -#: mods/nocts_cata_mod_DDA/Vehicles/c_vehicle_parts.json -msgid "mounted survivor's 7.62x54 battle rifle" -msgstr "" - -#. ~ Vehicle part name -#: mods/nocts_cata_mod_DDA/Vehicles/c_vehicle_parts.json -msgid "mounted survivor's full-auto shotgun" -msgstr "" - -#. ~ Vehicle part name -#: mods/nocts_cata_mod_DDA/Vehicles/c_vehicle_parts.json -msgid "mounted survivor's .308 GPMG" -msgstr "" - -#. ~ Vehicle part name -#: mods/nocts_cata_mod_DDA/Vehicles/c_vehicle_parts.json -msgid "mounted survivor's .223 LMG" -msgstr "" - -#. ~ Vehicle part name -#: mods/nocts_cata_mod_DDA/Vehicles/c_vehicle_parts.json -msgid "mounted survivor's 7.62x39 LMG" -msgstr "" - -#. ~ Vehicle part name -#: mods/nocts_cata_mod_DDA/Vehicles/c_vehicle_parts.json -msgid "mounted survivor's 7.62x54 GPMG" -msgstr "" - -#. ~ Vehicle part name -#: mods/nocts_cata_mod_DDA/Vehicles/c_vehicle_parts.json -msgid "mounted ARC-314 laser rifle" -msgstr "" - -#. ~ Vehicle part name -#: mods/nocts_cata_mod_DDA/Vehicles/c_vehicle_parts.json -msgid "mounted ARC-314 laser rifle (UPS)" -msgstr "" - -#. ~ Vehicle part name -#: mods/nocts_cata_mod_DDA/Vehicles/c_vehicle_parts.json -msgid "mounted KRX-108 laser LMG" -msgstr "" - -#. ~ Vehicle part name -#: mods/nocts_cata_mod_DDA/Vehicles/c_vehicle_parts.json -msgid "mounted KRX-108 laser LMG (UPS)" -msgstr "" - -#. ~ Vehicle part name -#: mods/nocts_cata_mod_DDA/Vehicles/c_vehicle_parts.json -msgid "mounted MX-84 laser sniper" -msgstr "" - -#. ~ Vehicle part name -#: mods/nocts_cata_mod_DDA/Vehicles/c_vehicle_parts.json -msgid "mounted MX-84 laser sniper (UPS)" -msgstr "" - -#. ~ Vehicle part name -#: mods/nocts_cata_mod_DDA/Vehicles/c_vehicle_parts.json -msgid "mounted BR-96 bolt rifle" -msgstr "" - -#. ~ Vehicle part name -#: mods/nocts_cata_mod_DDA/Vehicles/c_vehicle_parts.json -msgid "mounted MK-2 Ionic Cannon" -msgstr "" - -#. ~ Vehicle part name -#: mods/nocts_cata_mod_DDA/Vehicles/c_vehicle_parts.json -msgid "tiny electric dynamo" -msgstr "" - -#. ~ Description of vehicle part "tiny electric dynamo" -#: mods/nocts_cata_mod_DDA/Vehicles/c_vehicle_parts.json -msgid "An electric motor improvised to serve as an electric generator, to be attached to an internal combustion engine. Its small size makes it rather inefficient compared to its normal efficiency as a motor." -msgstr "" - -#. ~ Vehicle part name -#: mods/nocts_cata_mod_DDA/Vehicles/c_vehicle_parts.json -msgid "small electric dynamo" -msgstr "" - -#. ~ Description of vehicle part "small electric dynamo" -#: mods/nocts_cata_mod_DDA/Vehicles/c_vehicle_parts.json -msgid "An electric motor improvised to serve as an electric generator, to be attached to an internal combustion engine. Its small size has a negative impact on its efficiency." -msgstr "" - -#. ~ Vehicle part name -#: mods/nocts_cata_mod_DDA/Vehicles/c_vehicle_parts.json -msgid "electric dynamo" -msgstr "" - -#. ~ Description of vehicle part "electric dynamo" -#: mods/nocts_cata_mod_DDA/Vehicles/c_vehicle_parts.json -msgid "An electric motor improvised to serve as an electric generator, to be attached to an internal combustion engine. While relatively energy-intensive, it makes about as efficient a dynamo as it does a motor." -msgstr "" - -#. ~ Vehicle part name -#: mods/nocts_cata_mod_DDA/Vehicles/c_vehicle_parts.json -msgid "large electric generator" -msgstr "" - -#. ~ Description of vehicle part "large electric generator" -#: mods/nocts_cata_mod_DDA/Vehicles/c_vehicle_parts.json -msgid "An electric motor improvised to serve as an electric generator, to be attached to an internal combustion engine. It would need a fairly powerful engine to effectively generate power." -msgstr "" - -#. ~ Vehicle part name -#: mods/nocts_cata_mod_DDA/Vehicles/c_vehicle_parts.json -msgid "enhanced electric dynamo" -msgstr "" - -#. ~ Description of vehicle part "enhanced electric dynamo" -#: mods/nocts_cata_mod_DDA/Vehicles/c_vehicle_parts.json -msgid "An electric motor improvised to serve as an electric generator, to be attached to an internal combustion engine. While it retains much of its efficiency, it still requires a rather powerful engine to operate." -msgstr "" - -#. ~ Vehicle part name -#: mods/nocts_cata_mod_DDA/Vehicles/c_vehicle_parts.json -msgid "super electric dynamo" -msgstr "" - -#. ~ Description of vehicle part "super electric dynamo" -#: mods/nocts_cata_mod_DDA/Vehicles/c_vehicle_parts.json -msgid "An electric motor improvised to serve as an electric generator, to be attached to an internal combustion engine. You would need one hell of an engine to use this as a generator!" -msgstr "" - -#. ~ Vehicle name -#: mods/nocts_cata_mod_DDA/Vehicles/c_vehicles.json -msgid "Survivor's Militarized RV" -msgstr "" - -#. ~ Vehicle name -#: mods/nocts_cata_mod_DDA/Vehicles/c_vehicles.json -msgid "Survivor Tractor" -msgstr "" - -#. ~ Vehicle name -#: mods/nocts_cata_mod_DDA/Vehicles/c_vehicles.json -msgid "Survivor Gun Cart" -msgstr "" - -#. ~ meant as a companion to the Survivor's Flintlock Sniper. -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Weapons/c_ammo.json -msgid "paper Minie ball cartridge" -msgid_plural "paper Minie ball cartridges" -msgstr[0] "" -msgstr[1] "" - -#. ~ meant as a companion to the Survivor's Flintlock Sniper. -#. ~ Description of "paper Minie ball cartridge" -#: mods/nocts_cata_mod_DDA/Weapons/c_ammo.json -msgid "A paper cartridge containing black powder and a Minie ball. A paper enclosed version of the historic projectile of the USA Civil war. The Minie ball is still as deadly and accurate as ever." -msgstr "" - -#. ~ Item name -#. ~ Name of an ammunition type -#: mods/nocts_cata_mod_DDA/Weapons/c_ammo.json mods/nocts_cata_mod_DDA/Weapons/c_ammo_types.json -msgid "hydrogen gas" -msgid_plural "hydrogen gas" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of "hydrogen gas" -#: mods/nocts_cata_mod_DDA/Weapons/c_ammo.json -msgid "A light, flammable gas compressed for use as fuel. Quite energy dense, but also requiring a lot of energy to produce, even moreso without pre-cataclysm industry." -msgstr "" - -#. ~ Item name -#. ~ Name of an ammunition type -#: mods/nocts_cata_mod_DDA/Weapons/c_ammo.json mods/nocts_cata_mod_DDA/Weapons/c_ammo_types.json -msgid "bio-ampoule" -msgid_plural "bio-ampoules" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of "bio-ampoule" -#: mods/nocts_cata_mod_DDA/Weapons/c_ammo.json -msgid "A thin-walled capsule formed of strange resin filled with a strange liquid, used by exotic autoinjector mechanisms." -msgstr "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Weapons/c_ammo.json -msgid "resin bullet" -msgid_plural "resin bullets" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of "resin bullet" -#: mods/nocts_cata_mod_DDA/Weapons/c_ammo.json -msgid "A glassy green pellet of alien resin, molded in a shape vaguely resembling a modern rifle bullet, albeit elongated." -msgstr "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Weapons/c_ammo.json -msgid ".36 paper overpressure cartridge" -msgid_plural ".36 paper overpressure cartridges" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of ".36 paper overpressure cartridge" -#: mods/nocts_cata_mod_DDA/Weapons/c_ammo.json -msgid "A paper cartridge containing an increased measure of any available powder, and a .36 projectile for the Colt M1861 Navy. A bit more powerful but less accurate, and potentially unreliable." -msgstr "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Weapons/c_ammo.json -msgid ".44 paper overpressure cartridge" -msgid_plural ".44 paper overpressure cartridges" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of ".44 paper overpressure cartridge" -#: mods/nocts_cata_mod_DDA/Weapons/c_ammo.json -msgid "A paper cartridge containing an increased measure of any available powder, and a .44 projectile for the Colt M1860 Army. A bit more powerful but less accurate, and potentially unreliable." -msgstr "" - -#. ~ Name of an ammunition type -#: mods/nocts_cata_mod_DDA/Weapons/c_ammo_types.json -msgid "resin pellets" -msgstr "" - -#. ~ Magazine name -#: mods/nocts_cata_mod_DDA/Weapons/c_magazines.json -msgid "survivor's .223 magazine" -msgid_plural "survivor's .223 magazines" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of magazine "survivor's .223 magazine" -#: mods/nocts_cata_mod_DDA/Weapons/c_magazines.json -msgid "A magazine built for the survivor's .223 assault rifle. Although well-made, it does not fit STANAG specifications." -msgstr "" - -#. ~ Magazine name -#: mods/nocts_cata_mod_DDA/Weapons/c_magazines.json -msgid "survivor's 7.62x39 magazine" -msgid_plural "survivor's 7.62x39 magazines" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of magazine "survivor's 7.62x39 magazine" -#: mods/nocts_cata_mod_DDA/Weapons/c_magazines.json -msgid "A magazine built for the survivor's 7.62x39 assault rifle. A rough simplification of the AKM magazine pattern, its makeshift design makes it incompatible with factory AK-pattern rifles." -msgstr "" - -#. ~ Magazine name -#: mods/nocts_cata_mod_DDA/Weapons/c_magazines.json -msgid "survivor's .308 magazine" -msgid_plural "survivor's .308 magazines" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of magazine "survivor's .308 magazine" -#: mods/nocts_cata_mod_DDA/Weapons/c_magazines.json -msgid "A magazine built for the survivor's .308 battle rifle. Based on the design of the venerable M14's magazine, its makeshift design makes it incompatible with factory rifles." -msgstr "" - -#. ~ Magazine name -#: mods/nocts_cata_mod_DDA/Weapons/c_magazines.json -msgid "survivor's 7.62x54 magazine" -msgid_plural "survivor's 7.62x54 magazines" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of magazine "survivor's 7.62x54 magazine" -#: mods/nocts_cata_mod_DDA/Weapons/c_magazines.json -msgid "A magazine built for the survivor's 7.62x54 battle rifle. Vaguely based off the magazine design used by the SVT-40, its handmade design makes it incompatible with any production firearm." -msgstr "" - -#. ~ Magazine name -#: mods/nocts_cata_mod_DDA/Weapons/c_magazines.json -msgid "survivor's 12 gauge magazine" -msgid_plural "survivor's 12 gauge magazines" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of magazine "survivor's 12 gauge magazine" -#: mods/nocts_cata_mod_DDA/Weapons/c_magazines.json -msgid "A magazine built for the survivor's full auto shotgun. A well-made simplification of the Saiga 12's variant of the AK pattern, it still won't fit to factory specifications." -msgstr "" - -#. ~ Magazine name -#: mods/nocts_cata_mod_DDA/Weapons/c_magazines.json -msgid "survivor's 9mm magazine" -msgid_plural "survivor's 9mm magazines" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of magazine "survivor's 9mm magazine" -#: mods/nocts_cata_mod_DDA/Weapons/c_magazines.json -msgid "A magazine built for the survivor's 9mm SMG. Uses a similar simplification as seen by handmade magazines for the STEN submachine gun, albeit lacking in compatibility." -msgstr "" - -#. ~ Magazine name -#: mods/nocts_cata_mod_DDA/Weapons/c_magazines.json -msgid "survivor's .45 magazine" -msgid_plural "survivor's .45 magazines" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of magazine "survivor's .45 magazine" -#: mods/nocts_cata_mod_DDA/Weapons/c_magazines.json -msgid "A magazine built for the survivor's .45 SMG. Roughly modeled after the MAC-10 magazine in design, it's decently-made but not designed for any known factory-made model of firearm." -msgstr "" - -#. ~ Magazine name -#: mods/nocts_cata_mod_DDA/Weapons/c_magazines.json -msgid "survivor's .22 magazine" -msgid_plural "survivor's .22 magazines" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of magazine "survivor's .22 magazine" -#: mods/nocts_cata_mod_DDA/Weapons/c_magazines.json -msgid "A magazine built for the survivor's .22 SMG. Although well-made, it isn't compatible with any production firearm." -msgstr "" - -#. ~ Magazine name -#: mods/nocts_cata_mod_DDA/Weapons/c_magazines.json -msgid "survivor's .223 ammo belt" -msgid_plural "survivor's .223 ammo belts" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of magazine "survivor's .223 ammo belt" -#: mods/nocts_cata_mod_DDA/Weapons/c_magazines.json -msgid "An ammo belt for the survivor's .223 LMG, using canvas and steel wire to form non-disintegrating links. Not as effective as factory-made ammunition belts, and more awkward to reload too." -msgstr "" - -#. ~ Magazine name -#: mods/nocts_cata_mod_DDA/Weapons/c_magazines.json -msgid "survivor's 7.62x39 ammo belt" -msgid_plural "survivor's 7.62x39 ammo belts" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of magazine "survivor's 7.62x39 ammo belt" -#: mods/nocts_cata_mod_DDA/Weapons/c_magazines.json -msgid "An ammo belt for the survivor's 7.62x39 LMG, using canvas and steel wire to form non-disintegrating links. Not as effective as factory-made ammunition belts, and more awkward to reload too." -msgstr "" - -#. ~ Magazine name -#: mods/nocts_cata_mod_DDA/Weapons/c_magazines.json -msgid "survivor's .308 ammo belt" -msgid_plural "survivor's .308 ammo belts" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of magazine "survivor's .308 ammo belt" -#: mods/nocts_cata_mod_DDA/Weapons/c_magazines.json -msgid "An ammo belt for the survivor's .308 GPMG, using canvas and steel wire to form non-disintegrating links. Not as effective as factory-made ammunition belts, and more awkward to reload too." -msgstr "" - -#. ~ Magazine name -#: mods/nocts_cata_mod_DDA/Weapons/c_magazines.json -msgid "survivor's 7.62x54 ammo belt" -msgid_plural "survivor's 7.62x54 ammo belts" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of magazine "survivor's 7.62x54 ammo belt" -#: mods/nocts_cata_mod_DDA/Weapons/c_magazines.json -msgid "An ammo belt for the survivor's 7.62x54 GPMG, using canvas and steel wire to form non-disintegrating links. Not as effective as factory-made ammunition belts, and more awkward to reload too." -msgstr "" - -#. ~ Magazine name -#: mods/nocts_cata_mod_DDA/Weapons/c_magazines.json -msgid "survivor's .50 magazine" -msgid_plural "survivor's .50 magazines" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of magazine "survivor's .50 magazine" -#: mods/nocts_cata_mod_DDA/Weapons/c_magazines.json -msgid "A magazine built for the survivor's .50 automatic AMR. Vaguely resembling the magazine from the Barrett M107A1 but bulkier, it is clearly not designed to factory specifications." -msgstr "" - -#. ~ Magazine name -#: mods/nocts_cata_mod_DDA/Weapons/c_magazines.json -msgid "crank rifle capacitor bank" -msgid_plural "crank rifle capacitor banks" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of magazine "crank rifle capacitor bank" -#: mods/nocts_cata_mod_DDA/Weapons/c_magazines.json -msgid "This is a homemade power cell made from household batteries along with a series of capacitors, designed to translate mechanical force into enough voltage to more efficiently power a survivor's crank rifle. It's a wonder this thing isn't an electrocution hazard." -msgstr "" - -#. ~ Magazine name -#: mods/nocts_cata_mod_DDA/Weapons/c_magazines.json -msgid "light rechargeable plutonium cell" -msgid_plural "light rechargeable plutonium cells" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of magazine "light rechargeable plutonium cell" -#. ~ Description of magazine "medium rechargeable plutonium cell" -#. ~ Description of magazine "heavy rechargeable plutonium cell" -#: mods/nocts_cata_mod_DDA/Weapons/c_magazines.json -msgid "This battery uses a thin plutonium-244 rod to stabilize multiple proprietary exotic compounds. Designed by Omnitech for a military contract, this modified plutonium battery is rechargeable, but as it made for military purposes there is very little this is compatible with." -msgstr "" - -#. ~ Magazine name -#: mods/nocts_cata_mod_DDA/Weapons/c_magazines.json -msgid "medium rechargeable plutonium cell" -msgid_plural "medium rechargeable plutonium cells" -msgstr[0] "" -msgstr[1] "" - -#. ~ Magazine name -#: mods/nocts_cata_mod_DDA/Weapons/c_magazines.json -msgid "heavy rechargeable plutonium cell" -msgid_plural "heavy rechargeable plutonium cells" -msgstr[0] "" -msgstr[1] "" - -#. ~ Magazine name -#: mods/nocts_cata_mod_DDA/Weapons/c_magazines.json -msgid "fleshwoven pistol magazine" -msgid_plural "fleshwoven pistol magazines" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of magazine "fleshwoven pistol magazine" -#: mods/nocts_cata_mod_DDA/Weapons/c_magazines.json -msgid "A chunk of woven sinew and mutated bone, that feels like it's holding some sort of liquid. It was grown for use with the biological pistol." -msgstr "" - -#. ~ Magazine name -#: mods/nocts_cata_mod_DDA/Weapons/c_magazines.json -msgid "fleshwoven SMG magazine" -msgid_plural "fleshwoven SMG magazines" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of magazine "fleshwoven SMG magazine" -#: mods/nocts_cata_mod_DDA/Weapons/c_magazines.json -msgid "A chunk of woven sinew and mutated bone, that feels like it's holding some sort of liquid. It was grown for use with the biological sub-machinegun." -msgstr "" - -#. ~ Magazine name -#: mods/nocts_cata_mod_DDA/Weapons/c_magazines.json -msgid "fleshwoven rifle magazine" -msgid_plural "fleshwoven rifle magazines" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of magazine "fleshwoven rifle magazine" -#: mods/nocts_cata_mod_DDA/Weapons/c_magazines.json -msgid "A chunk of woven sinew and mutated bone, that feels like it's holding some sort of liquid. It was grown for use with the biological rifle." -msgstr "" - -#. ~ Magazine name -#: mods/nocts_cata_mod_DDA/Weapons/c_magazines.json -msgid "fleshwoven LMG magazine" -msgid_plural "fleshwoven LMG magazines" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of magazine "fleshwoven LMG magazine" -#: mods/nocts_cata_mod_DDA/Weapons/c_magazines.json -msgid "A small chunk of woven sinew and mutated bone, that feels like it's holding some sort of liquid. It was grown for use with the biological machinegun." -msgstr "" - -#. ~ Magazine name -#: mods/nocts_cata_mod_DDA/Weapons/c_magazines.json -msgid "fleshwoven shotgun magazine" -msgid_plural "fleshwoven shotgun magazines" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of magazine "fleshwoven shotgun magazine" -#: mods/nocts_cata_mod_DDA/Weapons/c_magazines.json -msgid "A small chunk of woven sinew and mutated bone, that feels like it's holding some sort of liquid. It was grown for use with the biological scattergun." -msgstr "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Weapons/c_melee.json -msgid "repurposed monomolecular knife" -msgid_plural "repurposed monomolecular knifes" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of "repurposed monomolecular knife" -#: mods/nocts_cata_mod_DDA/Weapons/c_melee.json -msgid "A foot-long knife made from high-tech alloy and edged with bonded nanocrystals, salvaged from a CBM. A welded metal handle and handguard allow you to hold it without slicing your hand open." -msgstr "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Weapons/c_melee.json -msgid "repurposed monomolecular sword" -msgid_plural "repurposed monomolecular swords" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of "repurposed monomolecular sword" -#: mods/nocts_cata_mod_DDA/Weapons/c_melee.json -msgid "A yard-long sword made from high-tech alloy and edged with bonded nanocrystals, salvaged from a CBM. A welded metal handle and handguard allow you to hold it without slicing your hand open." -msgstr "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Weapons/c_melee.json -msgid "repurposed bionic claws" -msgid_plural "repurposed bionic claws" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of "repurposed bionic claws" -#: mods/nocts_cata_mod_DDA/Weapons/c_melee.json -msgid "Short and sharp claws made from a high-tech metal welded to metal knuckles, salvaged from a CBM. Lightweight and fast, wielding them feels as if you were bare-handed." -msgstr "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Weapons/c_melee.json -msgid "biological blade" -msgid_plural "biological blades" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of "biological blade" -#: mods/nocts_cata_mod_DDA/Weapons/c_melee.json -msgid "A foot-long knife made from metal enclosed with flesh and bone. Its blade consists of razor sharp saw-like protrusions, with a bone handle that fits well in the hand. Holding it brings strange whispers to the back of your mind, as though it has a will of its own." -msgstr "" - -#. ~ Description of "biological sword" -#: mods/nocts_cata_mod_DDA/Weapons/c_melee.json -msgid "A yard-long sword of metal, enclosed in flesh and bone, including a protective hilt framed with tough sinews. Grown from a smaller sample, holding it brings a strange sense of power beyond what it used to. It feels almost like a living being with a mind of its own, one that lusts for blood." -msgstr "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Weapons/c_melee.json -msgid "salvaged claw blade" -msgid_plural "salvaged claw blades" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of "salvaged claw blade" -#: mods/nocts_cata_mod_DDA/Weapons/c_melee.json -msgid "A mesh of steel and alien resin gripped in the palm, from which juts a razor-sharp eighteen-inch blade. The exotic green glass-like material fades into a hardened edge of some off-white synthetic material. Wielded similar to tiger claws, with its single blade between two fingers. Salvaged using pre-cataclysm research into other living weaponry, it now works as well for dissection (or vivisection) in human hands as it once did in the clutches of the mi-go." -msgstr "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Weapons/c_melee.json -msgid "makeshift greatsword" -msgid_plural "makeshift greatswords" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of "makeshift greatsword" -#: mods/nocts_cata_mod_DDA/Weapons/c_melee.json -msgid "A heavy blade made from part of a vehicle frame, sawed down to a single long piece of steel that's been bent to shape and sharpened. While crude and too bulky to fit in a scabbard, it packs one hell of a punch, and offers decent reach." -msgstr "" - -#. ~ Gun mod name -#: mods/nocts_cata_mod_DDA/Weapons/c_mods.json -msgid "survivor's auxiliary flamethrower" -msgid_plural "survivor's auxiliary flamethrowers" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of gun mod "survivor's auxiliary flamethrower" -#: mods/nocts_cata_mod_DDA/Weapons/c_mods.json -msgid "A miniature, custom-built flamethrower that can be attached to all sorts of weapons. It can use a wide range of fuels and is relatively fuel-efficient. It is less effective than a proper flamethrower however, and pressurizing the integral tank takes time." -msgstr "" - -#. ~ Location of gun mod "survivor's auxiliary flamethrower" -#. ~ Location of gun mod "survivor's auxiliary .22 pistol" -#. ~ Location of gun mod "survivor's auxiliary 9mm pistol" -#. ~ Location of gun mod "survivor's auxiliary .45 pistol" -#. ~ Valid mod location of gun "survivor's pneumatic LMG" -#. ~ Valid mod location of gun "survivor's UPS rifle" -#. ~ Valid mod location of gun "survivor's crank rifle" -#. ~ Valid mod location of gun "survivor's battery rifle" -#. ~ Valid mod location of gun "survivor's .223 assault rifle" -#. ~ Valid mod location of gun "survivor's .22 SMG" -#. ~ Valid mod location of gun "survivor's 9mm SMG" -#. ~ Valid mod location of gun "survivor's .45 SMG" -#. ~ Valid mod location of gun "survivor's .308 battle rifle" -#. ~ Valid mod location of gun "survivor's 7.62x39 assault rifle" -#. ~ Valid mod location of gun "survivor's 7.62x54 battle rifle" -#. ~ Valid mod location of gun "survivor's full-auto shotgun" -#. ~ Valid mod location of gun "survivor's .308 GPMG" -#. ~ Valid mod location of gun "survivor's 7.62x39 LMG" -#. ~ Valid mod location of gun "survivor's .223 LMG" -#. ~ Valid mod location of gun "survivor's 7.62x54 GPMG" -#. ~ Valid mod location of gun "survivor's .50 automatic AMR" -#. ~ Valid mod location of gun "survivor's flintlock sniper" -#. ~ Valid mod location of gun "NEO-33 laser pistol" -#. ~ Valid mod location of gun "NEO-33E1 laser pistol" -#. ~ Valid mod location of gun "AKRO-388 laser SMG" -#. ~ Valid mod location of gun "AKRO-388E1 laser SMG" -#. ~ Valid mod location of gun "ARC-314 laser rifle" -#. ~ Valid mod location of gun "ARC-314E1 laser rifle" -#. ~ Valid mod location of gun "KRX-108 laser LMG" -#. ~ Valid mod location of gun "KRX-108E1 laser LMG" -#. ~ Valid mod location of gun "MX-84 laser sniper" -#. ~ Valid mod location of gun "MX-84E1 laser sniper" -#. ~ Valid mod location of gun "XARM-37 pulse scattergun" -#. ~ Valid mod location of gun "XARM-37E1 pulse scattergun" -#. ~ Valid mod location of gun "BR-96 bolt rifle" -#. ~ Valid mod location of gun "PX12 plasma pistol" -#: mods/nocts_cata_mod_DDA/Weapons/c_mods.json mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "underbarrel" -msgstr "" - -#. ~ Target of gun mod "survivor's auxiliary flamethrower" -#. ~ Target of gun mod "survivor's auxiliary .22 pistol" -#. ~ Target of gun mod "survivor's auxiliary 9mm pistol" -#. ~ Target of gun mod "survivor's auxiliary .45 pistol" -#. ~ Target of gun mod "survivor's laser sight" -#. ~ Target of gun mod "makeshift shotgun suppressor" -#. ~ Skill associated with gun "biological scattergun" -#. ~ Skill associated with gun "survivor's full-auto shotgun" -#. ~ Skill associated with gun "XARM-37 pulse scattergun" -#. ~ Skill associated with gun "XARM-37E1 pulse scattergun" -#: mods/nocts_cata_mod_DDA/Weapons/c_mods.json mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgctxt "gun_type_type" -msgid "shotgun" -msgstr "" - -#. ~ Target of gun mod "survivor's auxiliary flamethrower" -#. ~ Target of gun mod "survivor's auxiliary .22 pistol" -#. ~ Target of gun mod "survivor's auxiliary 9mm pistol" -#. ~ Target of gun mod "survivor's auxiliary .45 pistol" -#. ~ Target of gun mod "survivor's laser sight" -#. ~ Skill associated with gun "biological sub-machinegun" -#. ~ Skill associated with gun "survivor's .22 SMG" -#. ~ Skill associated with gun "survivor's 9mm SMG" -#. ~ Skill associated with gun "survivor's .45 SMG" -#. ~ Skill associated with gun "AKRO-388 laser SMG" -#. ~ Skill associated with gun "AKRO-388E1 laser SMG" -#: mods/nocts_cata_mod_DDA/Weapons/c_mods.json mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgctxt "gun_type_type" -msgid "smg" -msgstr "" - -#. ~ Target of gun mod "survivor's auxiliary flamethrower" -#. ~ Target of gun mod "survivor's auxiliary .22 pistol" -#. ~ Target of gun mod "survivor's auxiliary 9mm pistol" -#. ~ Target of gun mod "survivor's auxiliary .45 pistol" -#. ~ Target of gun mod "survivor's laser sight" -#: mods/nocts_cata_mod_DDA/Weapons/c_mods.json -msgctxt "gun_type_type" -msgid "crossbow" -msgstr "" - -#. ~ Gun mod name -#: mods/nocts_cata_mod_DDA/Weapons/c_mods.json -msgid "survivor's auxiliary .22 pistol" -msgid_plural "survivor's auxiliary .22 pistols" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of gun mod "survivor's auxiliary .22 pistol" -#: mods/nocts_cata_mod_DDA/Weapons/c_mods.json -msgid "A common .22 LR semi-automatic pistol, modified to attach to another firearm under the barrel at the expense of the base weapon's handling. Its magazine well has been permanently, almost crudely altered to allow it to use various magazines from similar weapons, at the expense of accuracy and ease of reloading." -msgstr "" - -#. ~ Gun mod name -#: mods/nocts_cata_mod_DDA/Weapons/c_mods.json -msgid "survivor's auxiliary 9mm pistol" -msgid_plural "survivor's auxiliary 9mm pistols" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of gun mod "survivor's auxiliary 9mm pistol" -#: mods/nocts_cata_mod_DDA/Weapons/c_mods.json -msgid "A common 9x19mm semi-automatic pistol, modified to attach to another firearm under the barrel at the expense of the base weapon's handling. Its magazine well has been permanently, almost crudely altered to allow it to use various magazines from similar weapons, at the expense of accuracy and ease of reloading, plus its purpose makes some high-capacity magazines unusable." -msgstr "" - -#. ~ Gun mod name -#: mods/nocts_cata_mod_DDA/Weapons/c_mods.json -msgid "survivor's auxiliary .45 pistol" -msgid_plural "survivor's auxiliary .45 pistols" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of gun mod "survivor's auxiliary .45 pistol" -#: mods/nocts_cata_mod_DDA/Weapons/c_mods.json -msgid "A common .45 ACP semi-automatic pistol, modified to attach to another firearm under the barrel at the expense of the base weapon's handling. Its magazine well has been permanently, almost crudely altered to allow it to use various magazines from similar weapons, at the expense of accuracy and ease of reloading." -msgstr "" - -#. ~ Gun mod name -#: mods/nocts_cata_mod_DDA/Weapons/c_mods.json -msgid "survivor's laser sight" -msgid_plural "survivor's laser sights" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of gun mod "survivor's laser sight" -#: mods/nocts_cata_mod_DDA/Weapons/c_mods.json -msgid "A sight made for maximum target acquisition. It is composed of a small makeshift red dot sight that emits a laser beam at what it targets. The reticle in the sight allows proper aiming while the laser beam allows for quick target aim." -msgstr "" - -#. ~ Location of gun mod "survivor's laser sight" -#. ~ Valid mod location of gun "survivor's pneumatic LMG" -#. ~ Valid mod location of gun "survivor's UPS rifle" -#. ~ Valid mod location of gun "survivor's crank rifle" -#. ~ Valid mod location of gun "survivor's battery pistol" -#. ~ Valid mod location of gun "survivor's battery rifle" -#. ~ Valid mod location of gun "survivor's flintlock sniper" -#. ~ Valid mod location of gun "NEO-33 laser pistol" -#. ~ Valid mod location of gun "NEO-33E1 laser pistol" -#. ~ Valid mod location of gun "AKRO-388 laser SMG" -#. ~ Valid mod location of gun "AKRO-388E1 laser SMG" -#. ~ Valid mod location of gun "ARC-314 laser rifle" -#. ~ Valid mod location of gun "ARC-314E1 laser rifle" -#. ~ Valid mod location of gun "KRX-108 laser LMG" -#. ~ Valid mod location of gun "KRX-108E1 laser LMG" -#. ~ Valid mod location of gun "MX-84 laser sniper" -#. ~ Valid mod location of gun "MX-84E1 laser sniper" -#. ~ Valid mod location of gun "XARM-37 pulse scattergun" -#. ~ Valid mod location of gun "XARM-37E1 pulse scattergun" -#. ~ Valid mod location of gun "BR-96 bolt rifle" -#. ~ Valid mod location of gun "PX12 plasma pistol" -#: mods/nocts_cata_mod_DDA/Weapons/c_mods.json mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "sights" -msgstr "" - -#. ~ Target of gun mod "survivor's laser sight" -#. ~ Target of gun mod "hydrogen density converter" -#. ~ Skill associated with gun "bio laser pistol" -#. ~ Skill associated with gun "biological pistol" -#. ~ Skill associated with gun "survivor's battery pistol" -#. ~ Skill associated with gun "NEO-33 laser pistol" -#. ~ Skill associated with gun "NEO-33E1 laser pistol" -#. ~ Skill associated with gun "salvaged stun emitter" -#. ~ Skill associated with gun "PX12 plasma pistol" -#: mods/nocts_cata_mod_DDA/Weapons/c_mods.json mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgctxt "gun_type_type" -msgid "pistol" -msgstr "" - -#. ~ Target of gun mod "survivor's laser sight" -#: mods/nocts_cata_mod_DDA/Weapons/c_mods.json -msgctxt "gun_type_type" -msgid "bow" -msgstr "" - -#. ~ Gun mod name -#: mods/nocts_cata_mod_DDA/Weapons/c_mods.json -msgid "makeshift LMG recoil handle" -msgid_plural "makeshift LMG recoil handles" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of gun mod "makeshift LMG recoil handle" -#: mods/nocts_cata_mod_DDA/Weapons/c_mods.json -msgid "A side-mounted handle designed for a custom LMG of some sort, to help in hip fire. Reduces target acquisition time and perceived recoil, but increases overall dispersion. Attaching it will hinder the effective use of the weapon's default sights, as well." -msgstr "" - -#. ~ Location of gun mod "makeshift LMG recoil handle" -#. ~ Valid mod location of gun "survivor's .308 GPMG" -#. ~ Valid mod location of gun "survivor's 7.62x39 LMG" -#. ~ Valid mod location of gun "survivor's .223 LMG" -#. ~ Valid mod location of gun "survivor's 7.62x54 GPMG" -#. ~ Valid mod location of gun "survivor's .50 automatic AMR" -#: mods/nocts_cata_mod_DDA/Weapons/c_mods.json mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "carry handle" -msgstr "" - -#. ~ Gun mod name -#: mods/nocts_cata_mod_DDA/Weapons/c_mods.json -msgid "makeshift shotgun suppressor" -msgid_plural "makeshift shotgun suppressors" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of gun mod "makeshift shotgun suppressor" -#: mods/nocts_cata_mod_DDA/Weapons/c_mods.json -msgid "A homemade suppressor made from a pipe and improvised baffles. It's a lot more complex than a suppressor for a pistol or rifle, and will deteriorate quickly with use. This suppressor is large and, when attached, will interfere with your ability to aim down the base sights of the gun." -msgstr "" - -#. ~ Location of gun mod "makeshift shotgun suppressor" -#. ~ Valid mod location of gun "survivor's pneumatic LMG" -#. ~ Valid mod location of gun "survivor's .223 assault rifle" -#. ~ Valid mod location of gun "survivor's .22 SMG" -#. ~ Valid mod location of gun "survivor's 9mm SMG" -#. ~ Valid mod location of gun "survivor's .45 SMG" -#. ~ Valid mod location of gun "survivor's .308 battle rifle" -#. ~ Valid mod location of gun "survivor's 7.62x39 assault rifle" -#. ~ Valid mod location of gun "survivor's 7.62x54 battle rifle" -#. ~ Valid mod location of gun "survivor's full-auto shotgun" -#. ~ Valid mod location of gun "survivor's .308 GPMG" -#. ~ Valid mod location of gun "survivor's 7.62x39 LMG" -#. ~ Valid mod location of gun "survivor's .223 LMG" -#. ~ Valid mod location of gun "survivor's 7.62x54 GPMG" -#. ~ Valid mod location of gun "survivor's .50 automatic AMR" -#. ~ Valid mod location of gun "survivor's flintlock sniper" -#: mods/nocts_cata_mod_DDA/Weapons/c_mods.json mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "muzzle" -msgstr "" - -#. ~ Gun mod name -#: mods/nocts_cata_mod_DDA/Weapons/c_mods.json -msgid "hydrogen density converter" -msgid_plural "hydrogen density converters" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of gun mod "hydrogen density converter" -#: mods/nocts_cata_mod_DDA/Weapons/c_mods.json -msgid "An ad-hoc conversion kit designed by Omnitech for experimental plasma weaponry. Its purpose is to reconfigure the emitter to function with much lower compression rates, allowing it to use commercial-grade hydrogen instead of now-irreplaceable compressed hydrogen canisters. This will give the weapon reduced power, range, and accuracy." -msgstr "" - -#. ~ Location of gun mod "hydrogen density converter" -#. ~ Valid mod location of gun "NEO-33 laser pistol" -#. ~ Valid mod location of gun "NEO-33E1 laser pistol" -#. ~ Valid mod location of gun "AKRO-388 laser SMG" -#. ~ Valid mod location of gun "AKRO-388E1 laser SMG" -#. ~ Valid mod location of gun "ARC-314 laser rifle" -#. ~ Valid mod location of gun "ARC-314E1 laser rifle" -#. ~ Valid mod location of gun "KRX-108 laser LMG" -#. ~ Valid mod location of gun "KRX-108E1 laser LMG" -#. ~ Valid mod location of gun "MX-84 laser sniper" -#. ~ Valid mod location of gun "MX-84E1 laser sniper" -#. ~ Valid mod location of gun "XARM-37 pulse scattergun" -#. ~ Valid mod location of gun "XARM-37E1 pulse scattergun" -#. ~ Valid mod location of gun "handheld laser cannon" -#: mods/nocts_cata_mod_DDA/Weapons/c_mods.json mods/nocts_cata_mod_DDA/Weapons/c_ranged.json mods/nocts_cata_mod_DDA/Weapons/c_ranged_override.json -msgid "emitter" -msgstr "" - -#. ~ Name of a gun -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "bio laser pistol" -msgid_plural "bio laser pistols" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of gun "bio laser pistol" -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "Finger Laser CBM turned into a pistol. Still very accurate, but not particularly damaging." -msgstr "" - -#. ~ Name of a gun -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "chain lightning rifle" -msgid_plural "chain lightning rifles" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of gun "chain lightning rifle" -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "Rifle built with parts salvaged from a Chain Lightning CBM. Fires bolts of electricity that jump between nearby enemies." -msgstr "" - -#. ~ Name of a gun -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "biological pistol" -msgid_plural "biological pistols" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of gun "biological pistol" -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "A pistol made out of fleshy material enclosed by metal. Whatever it fires seems to be solid enough to do damage along with immolating victims. Activate it to draw your life force into the weapon, weaving a replacement magazine of flesh and bone. Wielding it gives you a strange sense of focus, though the occasional twitch and unnerving sound from this thing leaves you uneasy. Hopefully it's not sentient." -msgstr "" - -#. ~ Firing mode of gun "biological pistol" -#. ~ Firing mode of gun "biological sub-machinegun" -#. ~ Firing mode of gun "biological rifle" -#. ~ Firing mode of gun "biological machinegun" -#. ~ Firing mode of gun "biological scattergun" -#. ~ Firing mode of gun "survivor's pneumatic LMG" -#. ~ Firing mode of gun "survivor's UPS rifle" -#. ~ Firing mode of gun "survivor's crank rifle" -#. ~ Firing mode of gun "survivor's .223 assault rifle" -#. ~ Firing mode of gun "survivor's .22 SMG" -#. ~ Firing mode of gun "survivor's 9mm SMG" -#. ~ Firing mode of gun "survivor's .45 SMG" -#. ~ Firing mode of gun "survivor's .308 battle rifle" -#. ~ Firing mode of gun "survivor's 7.62x39 assault rifle" -#. ~ Firing mode of gun "survivor's 7.62x54 battle rifle" -#. ~ Firing mode of gun "survivor's full-auto shotgun" -#. ~ Firing mode of gun "survivor's .308 GPMG" -#. ~ Firing mode of gun "survivor's 7.62x39 LMG" -#. ~ Firing mode of gun "survivor's .223 LMG" -#. ~ Firing mode of gun "survivor's .50 automatic AMR" -#. ~ Firing mode of gun "AKRO-388 laser SMG" -#. ~ Firing mode of gun "AKRO-388E1 laser SMG" -#. ~ Firing mode of gun "ARC-314 laser rifle" -#. ~ Firing mode of gun "ARC-314E1 laser rifle" -#. ~ Firing mode of gun "KRX-108 laser LMG" -#. ~ Firing mode of gun "KRX-108E1 laser LMG" -#. ~ Firing mode of gun "XARM-37 pulse scattergun" -#. ~ Firing mode of gun "XARM-37E1 pulse scattergun" -#. ~ Firing mode of gun "BR-96 bolt rifle" -#. ~ Firing mode of gun "PX12 plasma pistol" -#. ~ Firing mode of gun "repeating crossbow" -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json mods/nocts_cata_mod_DDA/Weapons/c_ranged_override.json -msgid "semi" -msgstr "" - -#. ~ Firing mode of gun "biological pistol" -#. ~ Firing mode of gun "biological scattergun" -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "2-rd. burst" -msgstr "" - -#. ~ Valid mod location of gun "biological pistol" -#. ~ Valid mod location of gun "biological sub-machinegun" -#. ~ Valid mod location of gun "biological rifle" -#. ~ Valid mod location of gun "biological machinegun" -#. ~ Valid mod location of gun "biological scattergun" -#. ~ Valid mod location of gun "survivor's pneumatic LMG" -#. ~ Valid mod location of gun "survivor's UPS rifle" -#. ~ Valid mod location of gun "survivor's crank rifle" -#. ~ Valid mod location of gun "survivor's battery pistol" -#. ~ Valid mod location of gun "survivor's battery rifle" -#. ~ Valid mod location of gun "survivor's .223 assault rifle" -#. ~ Valid mod location of gun "survivor's .22 SMG" -#. ~ Valid mod location of gun "survivor's 9mm SMG" -#. ~ Valid mod location of gun "survivor's .45 SMG" -#. ~ Valid mod location of gun "survivor's .308 battle rifle" -#. ~ Valid mod location of gun "survivor's 7.62x39 assault rifle" -#. ~ Valid mod location of gun "survivor's 7.62x54 battle rifle" -#. ~ Valid mod location of gun "survivor's full-auto shotgun" -#. ~ Valid mod location of gun "survivor's .308 GPMG" -#. ~ Valid mod location of gun "survivor's 7.62x39 LMG" -#. ~ Valid mod location of gun "survivor's .223 LMG" -#. ~ Valid mod location of gun "survivor's 7.62x54 GPMG" -#. ~ Valid mod location of gun "survivor's .50 automatic AMR" -#. ~ Valid mod location of gun "survivor's flintlock sniper" -#. ~ Valid mod location of gun "NEO-33 laser pistol" -#. ~ Valid mod location of gun "NEO-33E1 laser pistol" -#. ~ Valid mod location of gun "AKRO-388 laser SMG" -#. ~ Valid mod location of gun "AKRO-388E1 laser SMG" -#. ~ Valid mod location of gun "ARC-314 laser rifle" -#. ~ Valid mod location of gun "ARC-314E1 laser rifle" -#. ~ Valid mod location of gun "KRX-108 laser LMG" -#. ~ Valid mod location of gun "KRX-108E1 laser LMG" -#. ~ Valid mod location of gun "MX-84 laser sniper" -#. ~ Valid mod location of gun "MX-84E1 laser sniper" -#. ~ Valid mod location of gun "XARM-37 pulse scattergun" -#. ~ Valid mod location of gun "XARM-37E1 pulse scattergun" -#. ~ Valid mod location of gun "BR-96 bolt rifle" -#. ~ Valid mod location of gun "MK-2 ionic cannon" -#. ~ Valid mod location of gun "survivor's flamethrower" -#. ~ Valid mod location of gun "PX12 plasma pistol" -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "accessories" -msgstr "" - -#. ~ Valid mod location of gun "biological pistol" -#. ~ Valid mod location of gun "biological sub-machinegun" -#. ~ Valid mod location of gun "biological rifle" -#. ~ Valid mod location of gun "biological machinegun" -#. ~ Valid mod location of gun "biological scattergun" -#. ~ Valid mod location of gun "survivor's pneumatic LMG" -#. ~ Valid mod location of gun "survivor's UPS rifle" -#. ~ Valid mod location of gun "survivor's crank rifle" -#. ~ Valid mod location of gun "survivor's battery pistol" -#. ~ Valid mod location of gun "survivor's battery rifle" -#. ~ Valid mod location of gun "survivor's .223 assault rifle" -#. ~ Valid mod location of gun "survivor's .22 SMG" -#. ~ Valid mod location of gun "survivor's 9mm SMG" -#. ~ Valid mod location of gun "survivor's .45 SMG" -#. ~ Valid mod location of gun "survivor's .308 battle rifle" -#. ~ Valid mod location of gun "survivor's 7.62x39 assault rifle" -#. ~ Valid mod location of gun "survivor's 7.62x54 battle rifle" -#. ~ Valid mod location of gun "survivor's full-auto shotgun" -#. ~ Valid mod location of gun "survivor's .308 GPMG" -#. ~ Valid mod location of gun "survivor's 7.62x39 LMG" -#. ~ Valid mod location of gun "survivor's .223 LMG" -#. ~ Valid mod location of gun "survivor's 7.62x54 GPMG" -#. ~ Valid mod location of gun "survivor's .50 automatic AMR" -#. ~ Valid mod location of gun "survivor's flintlock sniper" -#. ~ Valid mod location of gun "NEO-33 laser pistol" -#. ~ Valid mod location of gun "NEO-33E1 laser pistol" -#. ~ Valid mod location of gun "AKRO-388 laser SMG" -#. ~ Valid mod location of gun "AKRO-388E1 laser SMG" -#. ~ Valid mod location of gun "ARC-314 laser rifle" -#. ~ Valid mod location of gun "ARC-314E1 laser rifle" -#. ~ Valid mod location of gun "KRX-108 laser LMG" -#. ~ Valid mod location of gun "KRX-108E1 laser LMG" -#. ~ Valid mod location of gun "MX-84 laser sniper" -#. ~ Valid mod location of gun "MX-84E1 laser sniper" -#. ~ Valid mod location of gun "XARM-37 pulse scattergun" -#. ~ Valid mod location of gun "XARM-37E1 pulse scattergun" -#. ~ Valid mod location of gun "BR-96 bolt rifle" -#. ~ Valid mod location of gun "MK-2 ionic cannon" -#. ~ Valid mod location of gun "survivor's flamethrower" -#. ~ Valid mod location of gun "handheld laser cannon" -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json mods/nocts_cata_mod_DDA/Weapons/c_ranged_override.json -msgid "sling" -msgstr "" - -#. ~ Name of a gun -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "biological sub-machinegun" -msgid_plural "biological sub-machineguns" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of gun "biological sub-machinegun" -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "A sub-machinegun made out of fleshy material enclosed by metal. Whatever the hell it fires seems to have an incendiary effect on targets. Activate it to draw your life force into the weapon, weaving a replacement magazine of flesh and bone. Wielding it gives you a strange sense of focus, though the occasional twitch and unnerving sound from this thing leaves you uneasy. Hopefully it's not sentient." -msgstr "" - -#. ~ Firing mode of gun "biological sub-machinegun" -#. ~ Firing mode of gun "biological rifle" -#. ~ Firing mode of gun "survivor's pneumatic LMG" -#. ~ Firing mode of gun "survivor's UPS rifle" -#. ~ Firing mode of gun "survivor's crank rifle" -#. ~ Firing mode of gun "survivor's .223 assault rifle" -#. ~ Firing mode of gun "survivor's .22 SMG" -#. ~ Firing mode of gun "survivor's 9mm SMG" -#. ~ Firing mode of gun "survivor's .45 SMG" -#. ~ Firing mode of gun "survivor's .308 battle rifle" -#. ~ Firing mode of gun "survivor's 7.62x39 assault rifle" -#. ~ Firing mode of gun "survivor's 7.62x54 battle rifle" -#. ~ Firing mode of gun "survivor's full-auto shotgun" -#. ~ Firing mode of gun "survivor's .308 GPMG" -#. ~ Firing mode of gun "survivor's 7.62x39 LMG" -#. ~ Firing mode of gun "survivor's .223 LMG" -#. ~ Firing mode of gun "survivor's .50 automatic AMR" -#. ~ Firing mode of gun "AKRO-388 laser SMG" -#. ~ Firing mode of gun "AKRO-388E1 laser SMG" -#. ~ Firing mode of gun "ARC-314 laser rifle" -#. ~ Firing mode of gun "ARC-314E1 laser rifle" -#. ~ Firing mode of gun "BR-96 bolt rifle" -#. ~ Firing mode of gun "repeating crossbow" -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json mods/nocts_cata_mod_DDA/Weapons/c_ranged_override.json -msgid "burst" -msgstr "" - -#. ~ Name of a gun -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "biological rifle" -msgid_plural "biological rifles" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of gun "biological rifle" -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "A rifle made out of fleshy material enclosed by metal. It fires something seemingly alive, over quite a long range in fact, horribly burning and stunning whatever it hits. Activate it to draw your life force into the weapon, weaving a replacement magazine of flesh and bone. Wielding it gives you a strange sense of focus, though the occasional twitch and unnerving sound from this thing leaves you uneasy. Hopefully it's not sentient." -msgstr "" - -#. ~ Name of a gun -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "biological machinegun" -msgid_plural "biological machineguns" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of gun "biological machinegun" -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "A light machinegun made out of fleshy material enclosed by metal. It fires unnatural, presumably-living rounds that daze and immolate almost anything hit by sustained fire. Activate it to draw your life force into the weapon, weaving a replacement magazine of flesh and bone. Wielding it gives you a strange sense of focus, though the occasional twitch and unnerving sound from this thing leaves you uneasy. Hopefully it's not sentient." -msgstr "" - -#. ~ Firing mode of gun "biological machinegun" -#. ~ Firing mode of gun "KRX-108 laser LMG" -#. ~ Firing mode of gun "KRX-108E1 laser LMG" -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "low auto" -msgstr "" - -#. ~ Firing mode of gun "biological machinegun" -#. ~ Firing mode of gun "KRX-108 laser LMG" -#. ~ Firing mode of gun "KRX-108E1 laser LMG" -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "high auto" -msgstr "" - -#. ~ Name of a gun -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "biological scattergun" -msgid_plural "biological scatterguns" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of gun "biological scattergun" -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "An automatic shotgun made out of fleshy material enclosed by metal. It's hard to tell what this thing even fires, but it appears to have a powerful stunning and incendiary effect on targets. Activate it to draw your life force into the weapon, weaving a replacement magazine of flesh and bone. Wielding it gives you a strange sense of focus, though the occasional twitch and unnerving sound from this thing leaves you uneasy. Hopefully it's not sentient." -msgstr "" - -#. ~ Name of a gun -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "survivor's pneumatic LMG" -msgid_plural "survivor's pneumatic LMGs" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of gun "survivor's pneumatic LMG" -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "A high-powered, multistroke pneumatic rifle with a basic magazine hopper. While handcrafted, it is higher in quality than most homemade weapons, using a hand crank and cam to power its air compressor, allowing for a modest volume of fire." -msgstr "" - -#. ~ Valid mod location of gun "survivor's pneumatic LMG" -#. ~ Valid mod location of gun "survivor's UPS rifle" -#. ~ Valid mod location of gun "survivor's crank rifle" -#. ~ Valid mod location of gun "survivor's battery rifle" -#. ~ Valid mod location of gun "survivor's flintlock sniper" -#. ~ Valid mod location of gun "AKRO-388 laser SMG" -#. ~ Valid mod location of gun "AKRO-388E1 laser SMG" -#. ~ Valid mod location of gun "ARC-314 laser rifle" -#. ~ Valid mod location of gun "ARC-314E1 laser rifle" -#. ~ Valid mod location of gun "MX-84 laser sniper" -#. ~ Valid mod location of gun "MX-84E1 laser sniper" -#. ~ Valid mod location of gun "XARM-37 pulse scattergun" -#. ~ Valid mod location of gun "XARM-37E1 pulse scattergun" -#. ~ Valid mod location of gun "BR-96 bolt rifle" -#. ~ Valid mod location of gun "survivor's flamethrower" -#. ~ Valid mod location of gun "PX12 plasma pistol" -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "grip" -msgstr "" - -#. ~ Valid mod location of gun "survivor's pneumatic LMG" -#. ~ Valid mod location of gun "survivor's battery pistol" -#. ~ Valid mod location of gun "survivor's battery rifle" -#. ~ Valid mod location of gun "survivor's .223 assault rifle" -#. ~ Valid mod location of gun "survivor's .22 SMG" -#. ~ Valid mod location of gun "survivor's 9mm SMG" -#. ~ Valid mod location of gun "survivor's .45 SMG" -#. ~ Valid mod location of gun "survivor's .308 battle rifle" -#. ~ Valid mod location of gun "survivor's 7.62x39 assault rifle" -#. ~ Valid mod location of gun "survivor's 7.62x54 battle rifle" -#. ~ Valid mod location of gun "survivor's full-auto shotgun" -#. ~ Valid mod location of gun "survivor's .308 GPMG" -#. ~ Valid mod location of gun "survivor's 7.62x39 LMG" -#. ~ Valid mod location of gun "survivor's .223 LMG" -#. ~ Valid mod location of gun "survivor's 7.62x54 GPMG" -#. ~ Valid mod location of gun "survivor's .50 automatic AMR" -#. ~ Valid mod location of gun "survivor's flintlock sniper" -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "barrel" -msgstr "" - -#. ~ Valid mod location of gun "survivor's pneumatic LMG" -#. ~ Valid mod location of gun "survivor's UPS rifle" -#. ~ Valid mod location of gun "survivor's crank rifle" -#. ~ Valid mod location of gun "survivor's battery pistol" -#. ~ Valid mod location of gun "survivor's battery rifle" -#. ~ Valid mod location of gun "survivor's flintlock sniper" -#. ~ Valid mod location of gun "NEO-33 laser pistol" -#. ~ Valid mod location of gun "NEO-33E1 laser pistol" -#. ~ Valid mod location of gun "AKRO-388 laser SMG" -#. ~ Valid mod location of gun "AKRO-388E1 laser SMG" -#. ~ Valid mod location of gun "ARC-314 laser rifle" -#. ~ Valid mod location of gun "ARC-314E1 laser rifle" -#. ~ Valid mod location of gun "MX-84 laser sniper" -#. ~ Valid mod location of gun "MX-84E1 laser sniper" -#. ~ Valid mod location of gun "XARM-37 pulse scattergun" -#. ~ Valid mod location of gun "XARM-37E1 pulse scattergun" -#. ~ Valid mod location of gun "BR-96 bolt rifle" -#. ~ Valid mod location of gun "PX12 plasma pistol" -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "rail" -msgstr "" - -#. ~ Valid mod location of gun "survivor's pneumatic LMG" -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "mechanism" -msgstr "" - -#. ~ Valid mod location of gun "survivor's pneumatic LMG" -#. ~ Valid mod location of gun "survivor's UPS rifle" -#. ~ Valid mod location of gun "survivor's crank rifle" -#. ~ Valid mod location of gun "survivor's battery pistol" -#. ~ Valid mod location of gun "survivor's battery rifle" -#. ~ Valid mod location of gun "survivor's .223 assault rifle" -#. ~ Valid mod location of gun "survivor's .22 SMG" -#. ~ Valid mod location of gun "survivor's 9mm SMG" -#. ~ Valid mod location of gun "survivor's .45 SMG" -#. ~ Valid mod location of gun "survivor's .308 battle rifle" -#. ~ Valid mod location of gun "survivor's 7.62x39 assault rifle" -#. ~ Valid mod location of gun "survivor's 7.62x54 battle rifle" -#. ~ Valid mod location of gun "survivor's full-auto shotgun" -#. ~ Valid mod location of gun "survivor's .308 GPMG" -#. ~ Valid mod location of gun "survivor's 7.62x39 LMG" -#. ~ Valid mod location of gun "survivor's .223 LMG" -#. ~ Valid mod location of gun "survivor's 7.62x54 GPMG" -#. ~ Valid mod location of gun "survivor's .50 automatic AMR" -#. ~ Valid mod location of gun "survivor's flintlock sniper" -#. ~ Valid mod location of gun "AKRO-388 laser SMG" -#. ~ Valid mod location of gun "AKRO-388E1 laser SMG" -#. ~ Valid mod location of gun "ARC-314 laser rifle" -#. ~ Valid mod location of gun "ARC-314E1 laser rifle" -#. ~ Valid mod location of gun "KRX-108 laser LMG" -#. ~ Valid mod location of gun "KRX-108E1 laser LMG" -#. ~ Valid mod location of gun "MX-84 laser sniper" -#. ~ Valid mod location of gun "MX-84E1 laser sniper" -#. ~ Valid mod location of gun "XARM-37 pulse scattergun" -#. ~ Valid mod location of gun "XARM-37E1 pulse scattergun" -#. ~ Valid mod location of gun "BR-96 bolt rifle" -#. ~ Valid mod location of gun "MK-2 ionic cannon" -#. ~ Valid mod location of gun "PX12 plasma pistol" -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "stock" -msgstr "" - -#. ~ Name of a gun -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "survivor's UPS rifle" -msgid_plural "survivor's UPS rifles" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of gun "survivor's UPS rifle" -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "A makeshift, albeit advanced, laser rifle. Relatively potent but less efficient than proper models. Reasonably reliable and can be mounted on a vehicle." -msgstr "" - -#. ~ Name of a gun -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "survivor's crank rifle" -msgid_plural "survivor's crank rifles" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of gun "survivor's crank rifle" -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "Further building on the developments that went into the UPS rifle, this integrates a hand crank and capacitors to charge a custom-made power cell. Infinite ammo, at the cost of performance and reliability. Use it to deploy the crank charger." -msgstr "" - -#. ~ Name of a gun -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "survivor's battery pistol" -msgid_plural "survivor's battery pistols" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of gun "survivor's battery pistol" -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "A simple electronic pistol, using batteries from common household electronics to power a low-yield electrolaser. Not very powerful, but can shock targets." -msgstr "" - -#. ~ Name of a gun -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "survivor's battery rifle" -msgid_plural "survivor's battery rifles" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of gun "survivor's battery rifle" -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "A simple electronic rifle, using batteries from common power tools to power a low-yield electrolaser. A bit more potent than its pistol variant, but still quite an inefficient use of power." -msgstr "" - -#. ~ Name of a gun -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "survivor's .223 assault rifle" -msgid_plural "survivor's .223 assault rifles" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of gun "survivor's .223 assault rifle" -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "A (mostly) homemade assault rifle built from a full auto receiver. While still lower quality than most pre-cataclysm rifles, it's superior to many other homemade weapons. Takes the .223 cartridge via its custom-made magazine, and can accept certain STANAG magazines of equal or lesser capacity." -msgstr "" - -#. ~ Valid mod location of gun "survivor's .223 assault rifle" -#. ~ Valid mod location of gun "survivor's .22 SMG" -#. ~ Valid mod location of gun "survivor's 9mm SMG" -#. ~ Valid mod location of gun "survivor's .45 SMG" -#. ~ Valid mod location of gun "survivor's .308 battle rifle" -#. ~ Valid mod location of gun "survivor's 7.62x39 assault rifle" -#. ~ Valid mod location of gun "survivor's 7.62x54 battle rifle" -#. ~ Valid mod location of gun "survivor's full-auto shotgun" -#. ~ Valid mod location of gun "survivor's .308 GPMG" -#. ~ Valid mod location of gun "survivor's 7.62x39 LMG" -#. ~ Valid mod location of gun "survivor's .223 LMG" -#. ~ Valid mod location of gun "survivor's 7.62x54 GPMG" -#. ~ Valid mod location of gun "survivor's .50 automatic AMR" -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "brass catcher" -msgstr "" - -#. ~ Valid mod location of gun "survivor's .223 assault rifle" -#. ~ Valid mod location of gun "survivor's .22 SMG" -#. ~ Valid mod location of gun "survivor's 9mm SMG" -#. ~ Valid mod location of gun "survivor's .45 SMG" -#. ~ Valid mod location of gun "survivor's .308 battle rifle" -#. ~ Valid mod location of gun "survivor's 7.62x39 assault rifle" -#. ~ Valid mod location of gun "survivor's 7.62x54 battle rifle" -#. ~ Valid mod location of gun "survivor's full-auto shotgun" -#. ~ Valid mod location of gun "survivor's .308 GPMG" -#. ~ Valid mod location of gun "survivor's 7.62x39 LMG" -#. ~ Valid mod location of gun "survivor's .223 LMG" -#. ~ Valid mod location of gun "survivor's 7.62x54 GPMG" -#. ~ Valid mod location of gun "survivor's .50 automatic AMR" -#. ~ Valid mod location of gun "handheld laser cannon" -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json mods/nocts_cata_mod_DDA/Weapons/c_ranged_override.json -msgid "grip mount" -msgstr "" - -#. ~ Valid mod location of gun "survivor's .223 assault rifle" -#. ~ Valid mod location of gun "survivor's .22 SMG" -#. ~ Valid mod location of gun "survivor's 9mm SMG" -#. ~ Valid mod location of gun "survivor's .45 SMG" -#. ~ Valid mod location of gun "survivor's .308 battle rifle" -#. ~ Valid mod location of gun "survivor's 7.62x39 assault rifle" -#. ~ Valid mod location of gun "survivor's 7.62x54 battle rifle" -#. ~ Valid mod location of gun "survivor's full-auto shotgun" -#. ~ Valid mod location of gun "survivor's .308 GPMG" -#. ~ Valid mod location of gun "survivor's 7.62x39 LMG" -#. ~ Valid mod location of gun "survivor's .223 LMG" -#. ~ Valid mod location of gun "survivor's 7.62x54 GPMG" -#. ~ Valid mod location of gun "survivor's .50 automatic AMR" -#. ~ Valid mod location of gun "survivor's flamethrower" -#. ~ Valid mod location of gun "handheld laser cannon" -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json mods/nocts_cata_mod_DDA/Weapons/c_ranged_override.json -msgid "rail mount" -msgstr "" - -#. ~ Valid mod location of gun "survivor's .223 assault rifle" -#. ~ Valid mod location of gun "survivor's .22 SMG" -#. ~ Valid mod location of gun "survivor's 9mm SMG" -#. ~ Valid mod location of gun "survivor's .45 SMG" -#. ~ Valid mod location of gun "survivor's .308 battle rifle" -#. ~ Valid mod location of gun "survivor's 7.62x39 assault rifle" -#. ~ Valid mod location of gun "survivor's 7.62x54 battle rifle" -#. ~ Valid mod location of gun "survivor's full-auto shotgun" -#. ~ Valid mod location of gun "survivor's .308 GPMG" -#. ~ Valid mod location of gun "survivor's 7.62x39 LMG" -#. ~ Valid mod location of gun "survivor's .223 LMG" -#. ~ Valid mod location of gun "survivor's 7.62x54 GPMG" -#. ~ Valid mod location of gun "survivor's .50 automatic AMR" -#. ~ Valid mod location of gun "survivor's flamethrower" -#. ~ Valid mod location of gun "handheld laser cannon" -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json mods/nocts_cata_mod_DDA/Weapons/c_ranged_override.json -msgid "sights mount" -msgstr "" - -#. ~ Name of a gun -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "survivor's .22 SMG" -msgid_plural "survivor's .22 SMGs" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of gun "survivor's .22 SMG" -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "A (mostly) homemade SMG built from a full auto receiver. While still lower quality than most pre-cataclysm SMGs, it's superior to many other homemade weapons. Takes the .22 cartridge via its custom-made magazine." -msgstr "" - -#. ~ Name of a gun -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "survivor's 9mm SMG" -msgid_plural "survivor's 9mm SMGs" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of gun "survivor's 9mm SMG" -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "A (mostly) homemade SMG built from a full auto receiver. While still lower quality than most pre-cataclysm SMGs, it's superior to many other homemade weapons. Takes the 9mm cartridge via its custom-made magazine, or can accept lower-capacity makeshift STEN magazines." -msgstr "" - -#. ~ Name of a gun -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "survivor's .45 SMG" -msgid_plural "survivor's .45 SMGs" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of gun "survivor's .45 SMG" -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "A (mostly) homemade SMG built from a full auto receiver. While still lower quality than most pre-cataclysm SMGs, it's superior to many other homemade weapons. Takes the .45 cartridge via its custom-made magazine, and can accept lower-capacity makeshift variants of the MAC-10 magazine." -msgstr "" - -#. ~ Name of a gun -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "survivor's .308 battle rifle" -msgid_plural "survivor's .308 battle rifles" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of gun "survivor's .308 battle rifle" -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "A (mostly) homemade automatic rifle built from a full auto receiver. While still lower quality than most pre-cataclysm rifles, it's superior to many other homemade weapons. Takes the .308 cartridge via its custom-made magazine, and compatible with magazines from the old M14 rifle." -msgstr "" - -#. ~ Name of a gun -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "survivor's 7.62x39 assault rifle" -msgid_plural "survivor's 7.62x39 assault rifles" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of gun "survivor's 7.62x39 assault rifle" -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "A (mostly) homemade assault rifle built from a full auto receiver. While still lower quality than most pre-cataclysm rifles, it's superior to many other homemade weapons. Takes the 7.62x39mm cartridge via its custom-made magazine, and can accept any AK-pattern magazine of equal or lesser capacity." -msgstr "" - -#. ~ Name of a gun -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "survivor's 7.62x54 battle rifle" -msgid_plural "survivor's 7.62x54 battle rifles" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of gun "survivor's 7.62x54 battle rifle" -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "A (mostly) homemade automatic rifle built from a full auto receiver. While still lower quality than most pre-cataclysm rifles, it's superior to many other homemade weapons. Takes the 7.62x54mmR cartridge via its custom-made magazine." -msgstr "" - -#. ~ Name of a gun -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "survivor's full-auto shotgun" -msgid_plural "survivor's full-auto shotguns" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of gun "survivor's full-auto shotgun" -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "A (mostly) homemade full auto shotgun built from a full auto receiver. While still lower quality than most pre-cataclysm shotguns, it's superior to many other homemade weapons. Takes the 12 gauge cartridge via its custom-made magazine, and can accept lower-capacity variants of the Saiga 12 magazine." -msgstr "" - -#. ~ Name of a gun -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "survivor's .308 GPMG" -msgid_plural "survivor's .308 GPMGs" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of gun "survivor's .308 GPMG" -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "A (mostly) homemade GPMG built from a full auto receiver. Although well-made, its high volume of fire makes reliability and accuracy an issue. Takes the .308 cartridge via a belt feed, and can attach a custom-made carry handle for improved fire from the hip." -msgstr "" - -#. ~ Name of a gun -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "survivor's 7.62x39 LMG" -msgid_plural "survivor's 7.62x39 LMGs" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of gun "survivor's 7.62x39 LMG" -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "A (mostly) homemade LMG built from a full auto receiver. Although well-made, its high volume of fire makes reliability and accuracy an issue. Takes the 7.62x39 cartridge via a belt feed, and can attach a custom-made carry handle for improved fire from the hip." -msgstr "" - -#. ~ Name of a gun -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "survivor's .223 LMG" -msgid_plural "survivor's .223 LMGs" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of gun "survivor's .223 LMG" -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "A (mostly) homemade LMG built from a full auto receiver. Although well-made, its high volume of fire makes reliability and accuracy an issue. Takes the .223 cartridge via a belt feed, and can attach a custom-made carry handle for improved fire from the hip." -msgstr "" - -#. ~ Name of a gun -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "survivor's 7.62x54 GPMG" -msgid_plural "survivor's 7.62x54 GPMGs" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of gun "survivor's 7.62x54 GPMG" -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "A (mostly) homemade GPMG built from a full auto receiver. Although well-made, its high volume of fire makes reliability and accuracy an issue. Takes the 7.62x54R cartridge via a belt feed, and can attach a custom-made carry handle for improved fire from the hip." -msgstr "" - -#. ~ Name of a gun -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "survivor's .50 automatic AMR" -msgid_plural "survivor's .50 automatic AMRs" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of gun "survivor's .50 automatic AMR" -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "A beast of a (mostly) homemade anti-materiel rifle built from a full auto receiver. While still lower quality than most pre-cataclysm rifles, it's superior to many other homemade weapons. Takes the .50 BMG cartridge via its custom-made magazine, or can accept lower-capacity Barret magazines. It can also attach a custom-made carry handle for improved fire from the hip." -msgstr "" - -#. ~ Name of a gun -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "survivor's fighting bow" -msgid_plural "survivor's fighting bows" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of gun "survivor's fighting bow" -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "A custom-made bow, arms reinforced to compensate for its takedown design. The tips of the bow have makeshift blades to make this bow an efficient melee weapon when things get close and personal. Use it to compact the weapon for easier storage." -msgstr "" - -#. ~ Name of a gun -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "survivor's flintlock sniper" -msgid_plural "survivor's flintlock snipers" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of gun "survivor's flintlock sniper" -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "A well-made, long-barreled rifle for firing paper cartridges. Using a breech-loading mechanism and scavenged ferrocerium from a lighter, it compensates for some of the disadvantages common to flintlock firearms." -msgstr "" - -#. ~ Valid mod location of gun "survivor's flintlock sniper" -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "bore" -msgstr "" - -#. ~ Name of a gun -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "NEO-33 laser pistol" -msgid_plural "NEO-33 laser pistols" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of gun "NEO-33 laser pistol" -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "A relatively small laser pistol, boxy design having just enough concessions to ergonomics to fit well in the hand. Its manufacturer is listed as Omnitech Labs. Powered by atomic power cells or an experimental rechargeable version, for heavy use where a UPS would not be sustainable in the short term." -msgstr "" - -#. ~ Valid mod location of gun "NEO-33 laser pistol" -#. ~ Valid mod location of gun "NEO-33E1 laser pistol" -#. ~ Valid mod location of gun "AKRO-388 laser SMG" -#. ~ Valid mod location of gun "AKRO-388E1 laser SMG" -#. ~ Valid mod location of gun "ARC-314 laser rifle" -#. ~ Valid mod location of gun "ARC-314E1 laser rifle" -#. ~ Valid mod location of gun "KRX-108 laser LMG" -#. ~ Valid mod location of gun "KRX-108E1 laser LMG" -#. ~ Valid mod location of gun "MX-84 laser sniper" -#. ~ Valid mod location of gun "MX-84E1 laser sniper" -#. ~ Valid mod location of gun "XARM-37 pulse scattergun" -#. ~ Valid mod location of gun "XARM-37E1 pulse scattergun" -#. ~ Valid mod location of gun "handheld laser cannon" -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json mods/nocts_cata_mod_DDA/Weapons/c_ranged_override.json -msgid "lens" -msgstr "" - -#. ~ Name of a gun -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "NEO-33E1 laser pistol" -msgid_plural "NEO-33E1 laser pistols" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of gun "NEO-33E1 laser pistol" -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "A relatively small laser pistol, boxy design having just enough concessions to ergonomics to fit well in the hand. It offers energy efficiency and prolonged usage, at the expense of firepower and range. Its manufacturer is listed as Omnitech Labs. This one has been converted to use a UPS, a modification to allow sustained operations in the field in case resupply is not available." -msgstr "" - -#. ~ Name of a gun -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "AKRO-388 laser SMG" -msgid_plural "AKRO-388 laser SMGs" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of gun "AKRO-388 laser SMG" -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "Based on the design of the NEO-33, the AKRO-388 balances energy efficiency with rate of fire, offering decent firepower and handling like common submachineguns in active service. Its manufacturer is listed as Omnitech Labs. Powered by atomic power cells or an experimental rechargeable version, for heavy use where a UPS would not be sustainable in the short term." -msgstr "" - -#. ~ Name of a gun -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "AKRO-388E1 laser SMG" -msgid_plural "AKRO-388E1 laser SMGs" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of gun "AKRO-388E1 laser SMG" -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "Based on the design of the NEO-33, the AKRO-388 balances energy efficiency with rate of fire, offering decent firepower and handling like common submachineguns in active service. Its manufacturer is listed as Omnitech Labs. This one has been converted to use a UPS, a modification to allow sustained operations in the field in case resupply is not available." -msgstr "" - -#. ~ Name of a gun -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "ARC-314 laser rifle" -msgid_plural "ARC-314 laser rifles" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of gun "ARC-314 laser rifle" -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "An experimental laser rifle based on the A7 and AKRO-388, offering the handling of a modern combat rifle with the efficiency of a laser weapon, in a relatively compact package. The manufacturer is listed as Omnitech Labs. Powered by atomic power cells or an experimental rechargeable version, for heavy use where a UPS would not be sustainable in the short term." -msgstr "" - -#. ~ Name of a gun -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "ARC-314E1 laser rifle" -msgid_plural "ARC-314E1 laser rifles" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of gun "ARC-314E1 laser rifle" -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "An experimental laser rifle based on the A7 and AKRO-388, offering the handling of a modern combat rifle with the efficiency of a laser weapon, in a relatively compact package. The manufacturer is listed as Omnitech Labs. This one has been converted to use a UPS, a modification to allow sustained operations in the field in case resupply is not available." -msgstr "" - -#. ~ Name of a gun -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "KRX-108 laser LMG" -msgid_plural "KRX-108 laser LMGs" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of gun "KRX-108 laser LMG" -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "With the power per shot of the ARC and the firerate of the AKRO, Omnitech Labs' KRX-108 was made to overwhelm enemies with supreme firepower. While not very energy-efficient, this behemoth can deal a devastating blow to large groups of enemies. The manufacturer is listed as Omnitech Labs. Powered by atomic power cells or an experimental rechargeable version, for heavy use where a UPS would not be sustainable in the short term." -msgstr "" - -#. ~ Name of a gun -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "KRX-108E1 laser LMG" -msgid_plural "KRX-108E1 laser LMGs" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of gun "KRX-108E1 laser LMG" -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "With the power per shot of the ARC and the firerate of the AKRO, Omnitech Labs' KRX-108 was made to overwhelm enemies with supreme firepower. While not very energy-efficient, this behemoth can deal a devastating blow to large groups of enemies. The manufacturer is listed as Omnitech Labs. This one has been converted to use a UPS, a modification to allow sustained operations in the field in case resupply is not available." -msgstr "" - -#. ~ Name of a gun -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "MX-84 laser sniper" -msgid_plural "MX-84 laser snipers" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of gun "MX-84 laser sniper" -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "An accurized laser rifle, designed to deal massive damage to a single target. Intended to be used as a long-range support weapon by modern special forces. Requires an insane amount of energy to fire a single powerful laser, additionally providing EMP effects. The manufacturer is listed as Omnitech Labs. Powered by atomic power cells or an experimental rechargeable version, for heavy use where a UPS would not be sustainable in the short term." -msgstr "" - -#. ~ Name of a gun -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "MX-84E1 laser sniper" -msgid_plural "MX-84E1 laser snipers" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of gun "MX-84E1 laser sniper" -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "An accurized laser rifle, designed to deal massive damage to a single target. Intended to be used as a long-range support weapon by modern special forces. Requires an insane amount of energy to fire a single powerful laser, additionally providing EMP effects. The manufacturer is listed as Omnitech Labs. This one has been converted to use a UPS, a modification to allow sustained operations in the field in case resupply is not available." -msgstr "" - -#. ~ Name of a gun -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "XARM-37 pulse scattergun" -msgid_plural "XARM-37 pulse scatterguns" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of gun "XARM-37 pulse scattergun" -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "This is an ARC rifle modified into something resembling a double-barrel shotgun. It fires short-range EMP pulses; still decent against conventional threats but best against electronics. The manufacturer is listed as Omnitech Labs. Powered by atomic power cells or an experimental rechargeable version, for heavy use where a UPS would not be sustainable in the short term." -msgstr "" - -#. ~ Firing mode of gun "XARM-37 pulse scattergun" -#. ~ Firing mode of gun "XARM-37E1 pulse scattergun" -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "double-barrel" -msgstr "" - -#. ~ Name of a gun -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "XARM-37E1 pulse scattergun" -msgid_plural "XARM-37E1 pulse scatterguns" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of gun "XARM-37E1 pulse scattergun" -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "This is an ARC rifle modified into something resembling a double-barrel shotgun. It fires short-range EMP pulses; still decent against conventional threats but best against electronics. The manufacturer is listed as Omnitech Labs. This one has been converted to use a UPS, a modification to allow sustained operations in the field in case resupply is not available." -msgstr "" - -#. ~ Name of a gun -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "BR-96 bolt rifle" -msgid_plural "BR-96 bolt rifles" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of gun "BR-96 bolt rifle" -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "An electronic rifle that fires crossbow bolts accelerated to high speeds via UPS. Intended to be used in wilderness operations, allowing the user to reuse or manufacture ammunition if power is maintained. Its manufacturer is labeled as Omnitech Labs." -msgstr "" - -#. ~ Valid mod location of gun "BR-96 bolt rifle" -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "dampening" -msgstr "" - -#. ~ Name of a gun -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "MK-2 ionic cannon" -msgid_plural "MK-2 ionic cannons" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of gun "MK-2 ionic cannon" -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "It appears to be a launcher that uses a charge of plasma, and a high charge delivered by its UPS connection, to create a powerful pulse of energy. You hope you never run into anything big enough to need this kind of firepower." -msgstr "" - -#. ~ Name of a gun -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "survivor's flamethrower" -msgid_plural "survivor's flamethrowers" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of gun "survivor's flamethrower" -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "A makeshift flamethrower, charged from a integral fuel tank using a hand-cranked pump. While homemade, it is higher-quality than most makeshift weapons, and can run on just about any fuel of suitable viscosity. It uses considerably less fuel per gout of flame, at the expense of power and range." -msgstr "" - -#. ~ Valid mod location of gun "survivor's flamethrower" -#. ~ Valid mod location of gun "handheld laser cannon" -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json mods/nocts_cata_mod_DDA/Weapons/c_ranged_override.json -msgid "stock mount" -msgstr "" - -#. ~ Valid mod location of gun "survivor's flamethrower" -#. ~ Valid mod location of gun "handheld laser cannon" -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json mods/nocts_cata_mod_DDA/Weapons/c_ranged_override.json -msgid "underbarrel mount" -msgstr "" - -#. ~ Name of a gun -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "salvaged stun emitter" -msgid_plural "salvaged stun emitters" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of gun "salvaged stun emitter" -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "A mi-go beam weapon repurposed for human use using pre-cataclysm developments in bio-technology, crudely interfacing artificial nerves with wiring and converting it into a bulky pistol. Its strange lens fires short-ranged beams that low damage, but are highly effective at stunning targets. Having been converted for human use, it draws power from a UPS connection." -msgstr "" - -#. ~ Name of a gun -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "salvaged resin rifle" -msgid_plural "salvaged resin rifles" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of gun "salvaged resin rifle" -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "A mi-go weapon that projects pieces of hardened alien resin at high velocities, its exotic controls stripped down and interfaced with something more fitting human anatomy. The product of pre-cataclysm biotechnology applied to solve an outside-context problem. Although it relies on special ammunition, it is relatively easy to mold resin into compatible projectiles, and it packs a decent punch with very little noise." -msgstr "" - -#. ~ Name of a gun -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "PX12 plasma pistol" -msgid_plural "PX12 plasma pistols" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of gun "PX12 plasma pistol" -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "An experimental compact plasma projector developed by Omnitech, designed to be assembled in the field. Given the complexity of its components, they made some ambitious assumptions about the availability of parts mid-mission. Remarkably powerful though short-ranged, its varible-pressure design allows it to use commercial-grade hydrogen or military plasma cells." -msgstr "" - -#. ~ Name of a gun -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged_override.json -msgid "repeating crossbow" -msgid_plural "repeating crossbows" -msgstr[0] "" -msgstr[1] "" - -#. ~ Name of a gun -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged_override.json -msgid "handheld laser cannon" -msgid_plural "handheld laser cannons" -msgstr[0] "" -msgstr[1] "" - -#. ~ Description of gun "handheld laser cannon" -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged_override.json -msgid "This is a laser cannon stripped from the barrel of a TX-5LR Cerberus laser turret that has been modified to use UPS power for firing." -msgstr "" - diff --git a/nocts_cata_mod_DDA/lang/po/ru.po b/nocts_cata_mod_DDA/lang/po/ru.po deleted file mode 100644 index 6f478bae..00000000 --- a/nocts_cata_mod_DDA/lang/po/ru.po +++ /dev/null @@ -1,14436 +0,0 @@ -# -msgid "" -msgstr "" -"Project-Id-Version: Cata++\n" -"POT-Creation-Date: 2022-09-09 09:31+0300\n" -"PO-Revision-Date: \n" -"Last-Translator: CV514 \n" -"Language-Team: \n" -"Language: ru_RU\n" -"MIME-Version: 1.0\n" -"Content-Type: text/plain; charset=UTF-8\n" -"Content-Transfer-Encoding: 8bit\n" -"Plural-Forms: nplurals=3; plural=(n%10==1 && n%100!=11 ? 0 : n%10>=2 && n" -"%10<=4 && (n%100<12 || n%100>14) ? 1 : 2);\n" -"X-Generator: Poedit 2.0.1\n" - -#. ~ Monster name -#: mods/nocts_cata_mod_DDA/legacy.json -msgid "zombie super soldier" -msgid_plural "zombie super soldiers" -msgstr[0] "зомби-суперсолдат" -msgstr[1] "зомби-суперсолдата" -msgstr[2] "зомби-суперсолдатов" - -#. ~ Monster name -#: mods/nocts_cata_mod_DDA/legacy.json -msgid "zombie super jauggernaut" -msgid_plural "zombie super jauggernauts" -msgstr[0] "зомби-супер-джаггернаут" -msgstr[1] "зомби-супер-джаггернаута" -msgstr[2] "зомби-супер-джаггернаутов" - -#. ~ Monster name -#: mods/nocts_cata_mod_DDA/legacy.json -msgid "zombie super scout" -msgid_plural "zombie super scouts" -msgstr[0] "зомби-супер-разведчик" -msgstr[1] "зомби-супер-разведчика" -msgstr[2] "зомби-супер-разведчиков" - -#. ~ Monster name -#: mods/nocts_cata_mod_DDA/legacy.json -msgid "zombie super B.A.M.R.U" -msgid_plural "zombie super B.A.M.R.Us" -msgstr[0] "зомби-супер B.A.M.R.U" -msgstr[1] "зомби-супер B.A.M.R.U" -msgstr[2] "зомби-супер B.A.M.R.U" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/legacy.json -msgid "stealth cloak" -msgid_plural "stealth cloaks" -msgstr[0] "плащ невидимости" -msgstr[1] "плаша невидимости" -msgstr[2] "плащей невидимости" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/legacy.json -msgid "stealth cloak (on)" -msgid_plural "stealth cloak (on)s" -msgstr[0] "плащ невидимости (on)" -msgstr[1] "плаща невидимости (on)" -msgstr[2] "плащей невидимости (on)" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Weapons/c_melee.json -#: mods/nocts_cata_mod_DDA/legacy.json -msgid "biological sword" -msgid_plural "biological swords" -msgstr[0] "биомеч" -msgstr[1] "биомеча" -msgstr[2] "биомечей" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/legacy.json -msgid "metal mold" -msgid_plural "metal molds" -msgstr[0] "металлическая форма" -msgstr[1] "металлические формы" -msgstr[2] "металлических форм" - -#. ~ Description of "metal mold" -#: mods/nocts_cata_mod_DDA/legacy.json -msgid "" -"This is a makeshift mold made from plastic. It could be shaped and used to " -"craft items made of metal." -msgstr "" -"Это самодельная форма из пластика. Ему можно было придавать форму и " -"использовать для изготовления изделий из металла." - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/legacy.json -msgid "Rebuilding Civilization: Barter" -msgid_plural "Rebuilding Civilization: Barter" -msgstr[0] "Восстанавливая Цивилизацию: Торговля" -msgstr[1] "Восстанавливая Цивилизацию: Торговля" -msgstr[2] "Восстанавливая Цивилизацию: Торговля" - -#. ~ Description of "Rebuilding Civilization: Barter" -#: mods/nocts_cata_mod_DDA/legacy.json -msgid "" -"The bartering volume of the Rebuilding Civilization encyclopedia. This book " -"contains everything from what supplies are worth more after the cataclysm to " -"what economic system to use in your new society in fine detail. This book " -"is so technical, longwinded and dry that even bookworms and fast readers " -"would find it hard to read. Literally any other book on the subject would " -"be a more efficient way to learn but if the books you have are missing " -"specific information then this is a good substitute until you find something " -"better." -msgstr "" -"Том сборника \"Восстанавливая Цивилизацию\", посвящённый торговле. Эта книга " -"содержит всё, начиная от того, какие запасы стоят больше после катаклизма, и " -"заканчивая тем, какую экономическую систему использовать в вашем новом " -"обществе в мельчайших деталях, без практики. Эта книга настолько " -"техническая, многословная и сухая, что даже книжным червям и быстрым " -"читателям будет трудно ее читать. Буквально любая другая книга по этому " -"предмету была бы более эффективным способом обучения, но если в ваших книгах " -"отсутствует конкретная информация, то это хорошая замена, пока вы не найдете " -"что-то лучше." - -#. ~ Vitamin name -#: mods/nocts_cata_mod_DDA/legacy.json -msgid "Nano-mutagenic Serum" -msgstr "Наномутагенная воздействие" - -#. ~ Name of effect type id "c_mutagen_super_soldier" -#: mods/nocts_cata_mod_DDA/legacy.json -msgid "Heavy Nano-mutagenic Exposure" -msgstr "Тяжелая наномутагенное воздействие" - -#. ~ Name of effect type id "c_mutagen_super_soldier" -#: mods/nocts_cata_mod_DDA/legacy.json -msgid "Light Nano-mutagenic Exposure" -msgstr "Легкая наномутагенное воздействие" - -#. ~ Name of effect type id "c_mutagen_super_soldier" -#: mods/nocts_cata_mod_DDA/legacy.json -msgid "Nano-mutagenic Exposure" -msgstr "Наномутагенное воздействие" - -#. ~ Description of effect type "Heavy Nano-mutagenic Exposure, Light Nano-mutagenic Exposure, Nano-mutagenic Exposure" -#: mods/nocts_cata_mod_DDA/legacy.json -msgid "" -"You've been exposed to an intensive dose of targeted mutagenic treatment, to " -"turn yourself into something more than human." -msgstr "" -"Вы подверглись интенсивной дозе направленного мутагенного лечения, чтобы " -"превратить себя в нечто большее, чем человек." - -#. ~ Description of effect type "Heavy Nano-mutagenic Exposure, Light Nano-mutagenic Exposure, Nano-mutagenic Exposure" -#: mods/nocts_cata_mod_DDA/legacy.json -msgid "" -"You've exposed yourself to a targeted mutagenic treatment, capable of " -"heavily altering your body." -msgstr "" -"Вы подвергли себя целенаправленному мутагенному воздействию, способному " -"сильно изменить ваше тело." - -#. ~ Description of effect type "Heavy Nano-mutagenic Exposure, Light Nano-mutagenic Exposure, Nano-mutagenic Exposure" -#: mods/nocts_cata_mod_DDA/legacy.json -msgid "" -"You've treated yourself with a potent targeted mutagenic treatment, steadily " -"rewriting your DNA." -msgstr "" -"Вы лечили себя мощным целенаправленным мутагенным лечением, неуклонно " -"переписывая свою ДНК." - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_books.json -#: mods/nocts_cata_mod_DDA/legacy.json -msgid "Rebuilding Civilization: Mechanics" -msgid_plural "Rebuilding Civilization: Mechanics" -msgstr[0] "Восстанавливая Цивилизацию: Механика" -msgstr[1] "Восстанавливая Цивилизацию: Механика" -msgstr[2] "Восстанавливая Цивилизацию: Механика" - -#. ~ Description of "Rebuilding Civilization: Mechanics" -#: mods/nocts_cata_mod_DDA/legacy.json -msgid "" -"The mechanics volume of the Rebuilding Civilization encyclopedia. This book " -"contains everything from simple machines to the inner workings of submarine " -"engines in extremly fine detail no practical exam. This book is so " -"technical, longwinded and dry that even bookworms and fast readers would " -"find it hard to read. Literally any other book on the subject would be a " -"more efficient way to learn but if the books you have are missing specific " -"information then this is a good substitute until you find something better." -msgstr "" -"Том сборника \"Восстанавливая Цивилизацию\", посвящённый механике. Эта книга " -"содержит всё, от простых автомобилей до внутренней работы двигателей " -"подводных лодок в мельчайших деталях, без практики. Эта книга настолько " -"техническая, многословная и сухая, что даже книжным червям и быстрым " -"читателям будет трудно ее читать. Буквально любая другая книга по этому " -"предмету была бы более эффективным способом обучения, но если в ваших книгах " -"отсутствует конкретная информация, то это хорошая замена, пока вы не найдете " -"что-то лучше." - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_books.json -#: mods/nocts_cata_mod_DDA/legacy.json -msgid "Rebuilding Civilization: Fabrication" -msgid_plural "Rebuilding Civilization: Fabrication" -msgstr[0] "Восстанавливая Цивилизацию: Производство" -msgstr[1] "Восстанавливая Цивилизацию: Производство" -msgstr[2] "Восстанавливая Цивилизацию: Производство" - -#. ~ Description of "Rebuilding Civilization: Fabrication" -#: mods/nocts_cata_mod_DDA/Surv_help/c_books.json -#: mods/nocts_cata_mod_DDA/legacy.json -msgid "" -"The fabrication volume of the Rebuilding Civilization encyclopedia. This " -"book contains everything from creating how to create simple stone tools to " -"the creation of the pyramids of Egypt in fine detail. This book is so " -"technical, longwinded and dry that even bookworms and fast readers would " -"find it hard to read. Literally any other book on the subject would be a " -"more efficient way to learn but if the books you have are missing specific " -"information then this is a good substitute until you find something better." -msgstr "" -"Том сборника \"Восстанавливая Цивилизацию\", посвящённый производству. Эта " -"книга содержит всё, начиная от создания простых каменных орудий и заканчивая " -"созданием египетских пирамид в мельчайших деталях, без практики. Эта книга " -"настолько техническая, многословная и сухая, что даже книжным червям и " -"быстрым читателям будет трудно ее читать. Буквально любая другая книга по " -"этому предмету была бы более эффективным способом обучения, но если в ваших " -"книгах отсутствует конкретная информация, то это хорошая замена, пока вы не " -"найдете что-то лучше." - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_books.json -#: mods/nocts_cata_mod_DDA/legacy.json -msgid "Rebuilding Civilization: Archery" -msgid_plural "Rebuilding Civilization: Archery" -msgstr[0] "Восстанавливая Цивилизацию: Стрельба из лука" -msgstr[1] "Восстанавливая Цивилизацию: Стрельба из лука" -msgstr[2] "Восстанавливая Цивилизацию: Стрельба из лука" - -#. ~ Description of "Rebuilding Civilization: Archery" -#: mods/nocts_cata_mod_DDA/Surv_help/c_books.json -#: mods/nocts_cata_mod_DDA/legacy.json -msgid "" -"The archery volume of the Rebuilding Civilization encyclopedia. This book " -"contains everything from correct positioning to the usage of advanced bows " -"in fine detail. This book is so technical, longwinded and dry that even " -"bookworms and fast readers would find it hard to read. Literally any other " -"book on the subject would be a more efficient way to learn but if the books " -"you have are missing specific information then this is a good substitute " -"until you find something better." -msgstr "" -"Том сборника \"Восстанавливая Цивилизацию\", посвящённый стрельбе из лука. " -"Эта книга содержит всё - от того как правильно держать лук в руках до " -"использования современных луков в мельчайших деталях, без практики. Эта " -"книга настолько техническая, многословная и сухая, что даже книжным червям и " -"быстрым читателям будет трудно ее читать. Буквально любая другая книга по " -"этому предмету была бы более эффективным способом обучения, но если в ваших " -"книгах отсутствует конкретная информация, то это хорошая замена, пока вы не " -"найдете что-то лучше." - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_books.json -#: mods/nocts_cata_mod_DDA/legacy.json -msgid "Rebuilding Civilization: Bashing Weapons" -msgid_plural "Rebuilding Civilization: Bashing Weapons" -msgstr[0] "Восстанавливая Цивилизацию: Дробящее оружие" -msgstr[1] "Восстанавливая Цивилизацию: Дробящее оружие" -msgstr[2] "Восстанавливая Цивилизацию: Дробящее оружие" - -#. ~ Description of "Rebuilding Civilization: Bashing Weapons" -#: mods/nocts_cata_mod_DDA/Surv_help/c_books.json -#: mods/nocts_cata_mod_DDA/legacy.json -msgid "" -"The bashing weapons volume of the Rebuilding Civilization encyclopedia. " -"This book contains everything from self defense with a pipe to the proper " -"swinging technique for a sledge hammer in fine detail. This book is so " -"technical, longwinded and dry that even bookworms and fast readers would " -"find it hard to read. Literally any other book on the subject would be a " -"more efficient way to learn but if the books you have are missing specific " -"information then this is a good substitute until you find something better." -msgstr "" -"Том сборника \"Восстанавливая Цивилизацию\", посвящённый дробящему оружию. " -"Эта книга содержит всё - от самообороны с трубой до правильной техники " -"размахивания кувалдой в мельчайших деталях, без практики. Эта книга " -"настолько техническая, многословная и сухая, что даже книжным червям и " -"быстрым читателям будет трудно ее читать. Буквально любая другая книга по " -"этому предмету была бы более эффективным способом обучения, но если в ваших " -"книгах отсутствует конкретная информация, то это хорошая замена, пока вы не " -"найдете что-то лучше." - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_books.json -#: mods/nocts_cata_mod_DDA/legacy.json -msgid "Rebuilding Civilization: Computers" -msgid_plural "Rebuilding Civilization: Computers" -msgstr[0] "Восстанавливая Цивилизацию: Компьютеры" -msgstr[1] "Восстанавливая Цивилизацию: Компьютеры" -msgstr[2] "Восстанавливая Цивилизацию: Компьютеры" - -#. ~ Description of "Rebuilding Civilization: Computers" -#: mods/nocts_cata_mod_DDA/legacy.json -msgid "" -"The computer volume of the Rebuilding Civilization encyclopedia. This book " -"contains everything from basic programing to cyber security algorithms in " -"fine detail. This book is so technical, longwinded and dry that even " -"bookworms and fast readers would find it hard to read. Literally any other " -"book on the subject would be a more efficient way to learn but if the books " -"you have are missing specific information then this is a good substitute " -"until you find something better." -msgstr "" -"Том сборника \"Восстанавливая Цивилизацию\", посвящённый компьютерам. Эта " -"книга содержит всё - от базового программирования до алгоритмов " -"кибербезопасности в мельчайших деталях, без практики. Эта книга настолько " -"техническая, многословная и сухая, что даже книжным червям и быстрым " -"читателям будет трудно ее читать. Буквально любая другая книга по этому " -"предмету была бы более эффективным способом обучения, но если в ваших книгах " -"отсутствует конкретная информация, то это хорошая замена, пока вы не найдете " -"что-то лучше." - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/legacy.json -msgid "Rebuilding Civilization: Cooking" -msgid_plural "Rebuilding Civilization: Cooking" -msgstr[0] "Восстанавливая Цивилизацию: Кулинария" -msgstr[1] "Восстанавливая Цивилизацию: Кулинария" -msgstr[2] "Восстанавливая Цивилизацию: Кулинария" - -#. ~ Description of "Rebuilding Civilization: Cooking" -#: mods/nocts_cata_mod_DDA/legacy.json -msgid "" -"The cooking volume of the Rebuilding Civilization encyclopedia. This book " -"contains everything from cooking small game to basic chemistry in fine " -"detail. This book is so technical, longwinded and dry that even bookworms " -"and fast readers would find it hard to read. Literally any other book on " -"the subject would be a more efficient way to learn but if the books you have " -"are missing specific information then this is a good substitute until you " -"find something better." -msgstr "" -"Том сборника \"Восстанавливая Цивилизацию\", посвящённый кулинарии. Эта " -"книга содержит всё, начиная от приготовления небольшой блюда и заканчивая " -"основами химии в мельчайших деталях, без практики. Эта книга настолько " -"техническая, многословная и сухая, что даже книжным червям и быстрым " -"читателям будет трудно ее читать. Буквально любая другая книга по этому " -"предмету была бы более эффективным способом обучения, но если в ваших книгах " -"отсутствует конкретная информация, то это хорошая замена, пока вы не найдете " -"что-то лучше." - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_books.json -#: mods/nocts_cata_mod_DDA/legacy.json -msgid "Rebuilding Civilization: Cutting Weapons" -msgid_plural "Rebuilding Civilization: Cutting Weapons" -msgstr[0] "Восстанавливая Цивилизацию: Режущее оружие" -msgstr[1] "Восстанавливая Цивилизацию: Режущее оружие" -msgstr[2] "Восстанавливая Цивилизацию: Режущее оружие" - -#. ~ Description of "Rebuilding Civilization: Cutting Weapons" -#: mods/nocts_cata_mod_DDA/Surv_help/c_books.json -#: mods/nocts_cata_mod_DDA/legacy.json -msgid "" -"The cutting weapons volume of the Rebuilding Civilization encyclopedia. " -"This book contains everything from using a glass shiv to medieval " -"swordsmanship in fine detail. This book is so technical, longwinded and dry " -"that even bookworms and fast readers would find it hard to read. Literally " -"any other book on the subject would be a more efficient way to learn but if " -"the books you have are missing specific information then this is a good " -"substitute until you find something better." -msgstr "" -"Том сборника \"Восстанавливая Цивилизацию\", посвящённый режущему оружию. " -"Эта книга содержит все-от использования стеклянной заточки до средневекового " -"фехтования в мельчайших деталях, без практики. Эта книга настолько " -"техническая, многословная и сухая, что даже книжным червям и быстрым " -"читателям будет трудно ее читать. Буквально любая другая книга по этому " -"предмету была бы более эффективным способом обучения, но если в ваших книгах " -"отсутствует конкретная информация, то это хорошая замена, пока вы не найдете " -"что-то лучше." - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_books.json -#: mods/nocts_cata_mod_DDA/legacy.json -msgid "Rebuilding Civilization: Dodging" -msgid_plural "Rebuilding Civilization: Dodging" -msgstr[0] "Восстанавливая Цивилизацию: Уклонение" -msgstr[1] "Восстанавливая Цивилизацию: Уклонение" -msgstr[2] "Восстанавливая Цивилизацию: Уклонение" - -#. ~ Description of "Rebuilding Civilization: Dodging" -#: mods/nocts_cata_mod_DDA/Surv_help/c_books.json -#: mods/nocts_cata_mod_DDA/legacy.json -msgid "" -"The dodging volume of the Rebuilding Civilization encyclopedia. This book " -"contains everything from dancing for beginners to parkour in fine detail. " -"This book is so technical, longwinded and dry that even bookworms and fast " -"readers would find it hard to read. Literally any other book on the subject " -"would be a more efficient way to learn but if the books you have are missing " -"specific information then this is a good substitute until you find something " -"better." -msgstr "" -"Том сборника \"Восстанавливая Цивилизацию\", посвящённый уклонению. Эта " -"книга содержит всё - от танцев для начинающих до паркура в мельчайших " -"деталях, без практики. Эта книга настолько техническая, многословная и " -"сухая, что даже книжным червям и быстрым читателям будет трудно ее читать. " -"Буквально любая другая книга по этому предмету была бы более эффективным " -"способом обучения, но если в ваших книгах отсутствует конкретная информация, " -"то это хорошая замена, пока вы не найдете что-то лучше." - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/legacy.json -msgid "Rebuilding Civilization: Driving" -msgid_plural "Rebuilding Civilization: Driving" -msgstr[0] "Восстанавливая Цивилизацию: Вождение" -msgstr[1] "Восстанавливая Цивилизацию: Вождение" -msgstr[2] "Восстанавливая Цивилизацию: Вождение" - -#. ~ Description of "Rebuilding Civilization: Driving" -#: mods/nocts_cata_mod_DDA/legacy.json -msgid "" -"The driving volume of the Rebuilding Civilization encyclopedia. This book " -"contains everything from acquiring a driving license to professional racing " -"in fine detail. This book is so technical, longwinded and dry that even " -"bookworms and fast readers would find it hard to read. Literally any other " -"book on the subject would be a more efficient way to learn but if the books " -"you have are missing specific information then this is a good substitute " -"until you find something better." -msgstr "" -"Том сборника \"Восстанавливая Цивилизацию\", посвящённый вождению. Эта книга " -"содержит всё, начиная от получения водительских прав и заканчивая " -"профессиональными гонками в мельчайших деталях, без практики. Эта книга " -"настолько техническая, многословная и сухая, что даже книжным червям и " -"быстрым читателям будет трудно ее читать. Буквально любая другая книга по " -"этому предмету была бы более эффективным способом обучения, но если в ваших " -"книгах отсутствует конкретная информация, то это хорошая замена, пока вы не " -"найдете что-то лучше." - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_books.json -#: mods/nocts_cata_mod_DDA/legacy.json -msgid "Rebuilding Civilization: Electronics" -msgid_plural "Rebuilding Civilization: Electronics" -msgstr[0] "Восстанавливая Цивилизацию: Электроника" -msgstr[1] "Восстанавливая Цивилизацию: Электроника" -msgstr[2] "Восстанавливая Цивилизацию: Электроника" - -#. ~ Description of "Rebuilding Civilization: Electronics" -#: mods/nocts_cata_mod_DDA/Surv_help/c_books.json -#: mods/nocts_cata_mod_DDA/legacy.json -msgid "" -"The electronics volume of the Rebuilding Civilization encyclopedia. This " -"book contains everything from simple circuits to military robotics in fine " -"detail. This book is so technical, longwinded and dry that even bookworms " -"and fast readers would find it hard to read. Literally any other book on " -"the subject would be a more efficient way to learn but if the books you have " -"are missing specific information then this is a good substitute until you " -"find something better." -msgstr "" -"Том сборника \"Восстанавливая Цивилизацию\", посвящённый электронике. Эта " -"книга содержит всё, от простых схем до военной робототехники в мельчайших " -"деталях, без практики. Эта книга настолько техническая, многословная и " -"сухая, что даже книжным червям и быстрым читателям будет трудно ее читать. " -"Буквально любая другая книга по этому предмету была бы более эффективным " -"способом обучения, но если в ваших книгах отсутствует конкретная информация, " -"то это хорошая замена, пока вы не найдете что-то лучше." - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/legacy.json -msgid "Rebuilding Civilization: First Aid" -msgid_plural "Rebuilding Civilization: First Aid" -msgstr[0] "Восстанавливая Цивилизацию: Первая помощь" -msgstr[1] "Восстанавливая Цивилизацию: Первая помощь" -msgstr[2] "Восстанавливая Цивилизацию: Первая помощь" - -#. ~ Description of "Rebuilding Civilization: First Aid" -#: mods/nocts_cata_mod_DDA/legacy.json -msgid "" -"The first aid volume of the Rebuilding Civilization encyclopedia. This book " -"contains everything from proper bandage application to exploratory surgery " -"in fine detail. This book is so technical, longwinded and dry that even " -"bookworms and fast readers would find it hard to read. Literally any other " -"book on the subject would be a more efficient way to learn but if the books " -"you have are missing specific information then this is a good substitute " -"until you find something better." -msgstr "" -"Том сборника \"Восстанавливая Цивилизацию\", посвящённый первой помощи. Эта " -"книга содержит всё, от правильного применения повязки до исследовательской " -"хирургии в мельчайших деталях, без практики. Эта книга настолько " -"техническая, многословная и сухая, что даже книжным червям и быстрым " -"читателям будет трудно ее читать. Буквально любая другая книга по этому " -"предмету была бы более эффективным способом обучения, но если в ваших книгах " -"отсутствует конкретная информация, то это хорошая замена, пока вы не найдете " -"что-то лучше." - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_books.json -#: mods/nocts_cata_mod_DDA/legacy.json -msgid "Rebuilding Civilization: Marksmanship" -msgid_plural "Rebuilding Civilization: Marksmanship" -msgstr[0] "Восстанавливая Цивилизацию: Стрельба" -msgstr[1] "Восстанавливая Цивилизацию: Стрельба" -msgstr[2] "Восстанавливая Цивилизацию: Стрельба" - -#. ~ Description of "Rebuilding Civilization: Marksmanship" -#: mods/nocts_cata_mod_DDA/Surv_help/c_books.json -#: mods/nocts_cata_mod_DDA/legacy.json -msgid "" -"The marksmanship volume of the Rebuilding Civilization encyclopedia. This " -"book contains everything from proper iron sight aiming to military sniper " -"techniques in fine detail. This book is so technical, longwinded and dry " -"that even bookworms and fast readers would find it hard to read. Literally " -"any other book on the subject would be a more efficient way to learn but if " -"the books you have are missing specific information then this is a good " -"substitute until you find something better." -msgstr "" -"Том сборника \"Восстанавливая Цивилизацию\", посвящённый стрельбе. Эта книга " -"содержит всё, от правильного прицеливания до военной снайперской техники в " -"мельчайших деталях, без практики. Эта книга настолько техническая, " -"многословная и сухая, что даже книжным червям и быстрым читателям будет " -"трудно ее читать. Буквально любая другая книга по этому предмету была бы " -"более эффективным способом обучения, но если в ваших книгах отсутствует " -"конкретная информация, то это хорошая замена, пока вы не найдете что-то " -"лучше." - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_books.json -#: mods/nocts_cata_mod_DDA/legacy.json -msgid "Rebuilding Civilization: Launchers" -msgid_plural "Rebuilding Civilization: Launchers" -msgstr[0] "Восстанавливая Цивилизацию: Гранатомёты" -msgstr[1] "Восстанавливая Цивилизацию: Гранатомёты" -msgstr[2] "Восстанавливая Цивилизацию: Гранатомёты" - -#. ~ Description of "Rebuilding Civilization: Launchers" -#: mods/nocts_cata_mod_DDA/Surv_help/c_books.json -#: mods/nocts_cata_mod_DDA/legacy.json -msgid "" -"The launchers volume of the Rebuilding Civilization encyclopedia. This book " -"contains everything from the use of spraycan flamethrowers to recoiless " -"rifles in fine detail. This book is so technical, longwinded and dry that " -"even bookworms and fast readers would find it hard to read. Literally any " -"other book on the subject would be a more efficient way to learn but if the " -"books you have are missing specific information then this is a good " -"substitute until you find something better." -msgstr "" -"Том сборника \"Восстанавливая Цивилизацию\", посвящённый гранатомётам. Эта " -"книга содержит всё, начиная от использования огнеметов-распылителей и " -"заканчивая безоткатными гранатомётами в мельчайших деталях, без практики. " -"Эта книга настолько техническая, многословная и сухая, что даже книжным " -"червям и быстрым читателям будет трудно ее читать. Буквально любая другая " -"книга по этому предмету была бы более эффективным способом обучения, но если " -"в ваших книгах отсутствует конкретная информация, то это хорошая замена, " -"пока вы не найдете что-то лучше." - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_books.json -#: mods/nocts_cata_mod_DDA/legacy.json -msgid "Rebuilding Civilization: Melee Combat" -msgid_plural "Rebuilding Civilization: Melee Combat" -msgstr[0] "Восстанавливая Цивилизацию: Рукопашный бой" -msgstr[1] "Восстанавливая Цивилизацию: Рукопашый бой" -msgstr[2] "Восстанавливая Цивилизацию: Рукопашый бой" - -#. ~ Description of "Rebuilding Civilization: Melee Combat" -#: mods/nocts_cata_mod_DDA/Surv_help/c_books.json -#: mods/nocts_cata_mod_DDA/legacy.json -msgid "" -"The melee combat volume of the Rebuilding Civilization encyclopedia. This " -"book contains everything from using a branch to martial arts techniques in " -"fine detail. This book is so technical, longwinded and dry that even " -"bookworms and fast readers would find it hard to read. Literally any other " -"book on the subject would be a more efficient way to learn but if the books " -"you have are missing specific information then this is a good substitute " -"until you find something better." -msgstr "" -"Том сборника \"Восстанавливая Цивилизацию\", посвящённый рукопашному бою. " -"Эта книга содержит все, от использования ветви до техники боевых искусств в " -"мельчайших деталях, без практики. Эта книга настолько техническая, " -"многословная и сухая, что даже книжным червям и быстрым читателям будет " -"трудно ее читать. Буквально любая другая книга по этому предмету была бы " -"более эффективным способом обучения, но если в ваших книгах отсутствует " -"конкретная информация, то это хорошая замена, пока вы не найдете что-то " -"лучше." - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_books.json -#: mods/nocts_cata_mod_DDA/legacy.json -msgid "Rebuilding Civilization: Pistols" -msgid_plural "Rebuilding Civilization: Pistols" -msgstr[0] "Восстанавливая Цивилизацию: Пистолеты" -msgstr[1] "Восстанавливая Цивилизацию: Пистолеты" -msgstr[2] "Восстанавливая Цивилизацию: Пистолеты" - -#. ~ Description of "Rebuilding Civilization: Pistols" -#: mods/nocts_cata_mod_DDA/Surv_help/c_books.json -#: mods/nocts_cata_mod_DDA/legacy.json -msgid "" -"The pistols volume of the Rebuilding Civilization encyclopedia. This book " -"contains everything from using zip pistols to laser pistols in fine detail. " -"This book is so technical, longwinded and dry that even bookworms and fast " -"readers would find it hard to read. Literally any other book on the subject " -"would be a more efficient way to learn but if the books you have are missing " -"specific information then this is a good substitute until you find something " -"better." -msgstr "" -"Том сборника \"Восстанавливая Цивилизацию\", посвящённый пистолетам. Эта " -"книга содержит всё, начиная от использования дешёвых пистолетов и заканчивая " -"лазерными пистолетами в мельчайших деталях, без практики. Эта книга " -"настолько техническая, многословная и сухая, что даже книжным червям и " -"быстрым читателям будет трудно ее читать. Буквально любая другая книга по " -"этому предмету была бы более эффективным способом обучения, но если в ваших " -"книгах отсутствует конкретная информация, то это хорошая замена, пока вы не " -"найдете что-то лучше." - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_books.json -#: mods/nocts_cata_mod_DDA/legacy.json -msgid "Rebuilding Civilization: Rifles" -msgid_plural "Rebuilding Civilization: Rifles" -msgstr[0] "Восстанавливая Цивилизацию: Винтовки" -msgstr[1] "Восстанавливая Цивилизацию: Винтовки" -msgstr[2] "Восстанавливая Цивилизацию: Винтовки" - -#. ~ Description of "Rebuilding Civilization: Rifles" -#: mods/nocts_cata_mod_DDA/Surv_help/c_books.json -#: mods/nocts_cata_mod_DDA/legacy.json -msgid "" -"The rifles volume of the Rebuilding Civilization encyclopedia. This book " -"contains everything from using zip rifles to laser rifles in fine detail. " -"This book is so technical, longwinded and dry that even bookworms and fast " -"readers would find it hard to read. Literally any other book on the subject " -"would be a more efficient way to learn but if the books you have are missing " -"specific information then this is a good substitute until you find something " -"better." -msgstr "" -"Том сборника \"Восстанавливая Цивилизацию\", посвящённый винтовкам. Эта " -"книга содержит все-от использования простых винтовок до лазерных винтовок в " -"мельчайших деталях, без практики. Эта книга настолько техническая, " -"многословная и сухая, что даже книжным червям и быстрым читателям будет " -"трудно ее читать. Буквально любая другая книга по этому предмету была бы " -"более эффективным способом обучения, но если в ваших книгах отсутствует " -"конкретная информация, то это хорошая замена, пока вы не найдете что-то " -"лучше." - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_books.json -#: mods/nocts_cata_mod_DDA/legacy.json -msgid "Rebuilding Civilization: Shotguns" -msgid_plural "Rebuilding Civilization: Shotguns" -msgstr[0] "Восстанавливая Цивилизацию: Дробовики" -msgstr[1] "Восстанавливая Цивилизацию: Дробовики" -msgstr[2] "Восстанавливая Цивилизацию: Дробовики" - -#. ~ Description of "Rebuilding Civilization: Shotguns" -#: mods/nocts_cata_mod_DDA/Surv_help/c_books.json -#: mods/nocts_cata_mod_DDA/legacy.json -msgid "" -"The shotguns volume of the Rebuilding Civilization encyclopedia. This book " -"contains everything from using zip shotguns to laser scatter guns in fine " -"detail. This book is so technical, longwinded and dry that even bookworms " -"and fast readers would find it hard to read. Literally any other book on " -"the subject would be a more efficient way to learn but if the books you have " -"are missing specific information then this is a good substitute until you " -"find something better." -msgstr "" -"Том сборника \"Восстанавливая Цивилизацию\", посвящённый дробовикам. Эта " -"книга содержит все, начиная от использования простых дробовиков и заканчивая " -"лазерными рассеивающими пушками в мельчайших деталях, без практики. Эта " -"книга настолько техническая, многословная и сухая, что даже книжным червям и " -"быстрым читателям будет трудно ее читать. Буквально любая другая книга по " -"этому предмету была бы более эффективным способом обучения, но если в ваших " -"книгах отсутствует конкретная информация, то это хорошая замена, пока вы не " -"найдете что-то лучше." - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_books.json -#: mods/nocts_cata_mod_DDA/legacy.json -msgid "Rebuilding Civilization: Sub Machineguns" -msgid_plural "Rebuilding Civilization: Sub Machineguns" -msgstr[0] "Восстанавливая Цивилизацию: Пистолеты-Пулемёты" -msgstr[1] "Восстанавливая Цивилизацию: Пистолеты-Пулемёты" -msgstr[2] "Восстанавливая Цивилизацию: Пистолеты-Пулемёты" - -#. ~ Description of "Rebuilding Civilization: Sub Machineguns" -#: mods/nocts_cata_mod_DDA/Surv_help/c_books.json -#: mods/nocts_cata_mod_DDA/legacy.json -msgid "" -"The sub machineguns volume of the Rebuilding Civilization encyclopedia. " -"This book contains everything from using makeshift smgs to automatic laser " -"carbines in fine detail. This book is so technical, longwinded and dry that " -"even bookworms and fast readers would find it hard to read. Literally any " -"other book on the subject would be a more efficient way to learn but if the " -"books you have are missing specific information then this is a good " -"substitute until you find something better." -msgstr "" -"Том сборника \"Восстанавливая Цивилизацию\", посвящённый пистолетам-" -"пулемётам. Эта книга содержит всё, начиная от использования самодельных СМГ " -"и заканчивая автоматическими лазерными карабинами в мельчайших деталях, без " -"практики. Эта книга настолько техническая, многословная и сухая, что даже " -"книжным червям и быстрым читателям будет трудно ее читать. Буквально любая " -"другая книга по этому предмету была бы более эффективным способом обучения, " -"но если в ваших книгах отсутствует конкретная информация, то это хорошая " -"замена, пока вы не найдете что-то лучше." - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/legacy.json -msgid "Rebuilding Civilization: Speech" -msgid_plural "Rebuilding Civilization: Speech" -msgstr[0] "Восстанавливая Цивилизацию: Красноречние" -msgstr[1] "Восстанавливая Цивилизацию: Красноречние" -msgstr[2] "Восстанавливая Цивилизацию: Красноречние" - -#. ~ Description of "Rebuilding Civilization: Speech" -#: mods/nocts_cata_mod_DDA/legacy.json -msgid "" -"The speech volume of the Rebuilding Civilization encyclopedia. This book " -"contains everything from recruiting survivors to running for political " -"office in fine detail. This book is so technical, longwinded and dry that " -"even bookworms and fast readers would find it hard to read. Literally any " -"other book on the subject would be a more efficient way to learn but if the " -"books you have are missing specific information then this is a good " -"substitute until you find something better." -msgstr "" -"Том сборника \"Восстанавливая Цивилизацию\", посвящённый красноречию. Эта " -"книга содержит всё - от вербовки выживших до участия в выборах на " -"политические должности в мельчайших деталях, без практики. Эта книга " -"настолько техническая, многословная и сухая, что даже книжным червям и " -"быстрым читателям будет трудно ее читать. Буквально любая другая книга по " -"этому предмету была бы более эффективным способом обучения, но если в ваших " -"книгах отсутствует конкретная информация, то это хорошая замена, пока вы не " -"найдете что-то лучше." - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_books.json -#: mods/nocts_cata_mod_DDA/legacy.json -msgid "Rebuilding Civilization: Piercing Weapons" -msgid_plural "Rebuilding Civilization: Piercing Weapons" -msgstr[0] "Восстанавливая Цивилизацию: Колющее оружие" -msgstr[1] "Восстанавливая Цивилизацию: Колющее оружие" -msgstr[2] "Восстанавливая Цивилизацию: Колющее оружие" - -#. ~ Description of "Rebuilding Civilization: Piercing Weapons" -#: mods/nocts_cata_mod_DDA/Surv_help/c_books.json -#: mods/nocts_cata_mod_DDA/legacy.json -msgid "" -"The piercing weapons volume of the Rebuilding Civilization encyclopedia. " -"This book contains everything from using switchblades to spear combat in " -"fine detail. This book is so technical, longwinded and dry that even " -"bookworms and fast readers would find it hard to read. Literally any other " -"book on the subject would be a more efficient way to learn but if the books " -"you have are missing specific information then this is a good substitute " -"until you find something better." -msgstr "" -"Том сборника \"Восстанавливая Цивилизацию\", посвящённый колющему оружию. " -"Эта книга содержит всё - от использования выкидных клинков до боя на копьях " -"в мельчайших деталях, без практики. Эта книга настолько техническая, " -"многословная и сухая, что даже книжным червям и быстрым читателям будет " -"трудно ее читать. Буквально любая другая книга по этому предмету была бы " -"более эффективным способом обучения, но если в ваших книгах отсутствует " -"конкретная информация, то это хорошая замена, пока вы не найдете что-то " -"лучше." - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_books.json -#: mods/nocts_cata_mod_DDA/legacy.json -msgid "Rebuilding Civilization: Survival" -msgid_plural "Rebuilding Civilization: Survival" -msgstr[0] "Восстанавливая Цивилизацию: Выживание" -msgstr[1] "Восстанавливая Цивилизацию: Выживание" -msgstr[2] "Восстанавливая Цивилизацию: Выживание" - -#. ~ Description of "Rebuilding Civilization: Survival" -#: mods/nocts_cata_mod_DDA/Surv_help/c_books.json -#: mods/nocts_cata_mod_DDA/legacy.json -msgid "" -"The survival volume of the Rebuilding Civilization encyclopedia. This book " -"contains everything from camping to survival on a deserted island in fine " -"detail. This book is so technical, longwinded and dry that even bookworms " -"and fast readers would find it hard to read. Literally any other book on " -"the subject would be a more efficient way to learn but if the books you have " -"are missing specific information then this is a good substitute until you " -"find something better." -msgstr "" -"Том сборника \"Восстанавливая Цивилизацию\", посвящённый выживанию. Эта " -"книга содержит всё - от простого кемпинга до выживания на необитаемом " -"острове в мельчайших деталях, без практики. Эта книга настолько техническая, " -"многословная и сухая, что даже книжным червям и быстрым читателям будет " -"трудно ее читать. Буквально любая другая книга по этому предмету была бы " -"более эффективным способом обучения, но если в ваших книгах отсутствует " -"конкретная информация, то это хорошая замена, пока вы не найдете что-то " -"лучше." - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/legacy.json -msgid "Rebuilding Civilization: Swimming" -msgid_plural "Rebuilding Civilization: Swimming" -msgstr[0] "Восстанавливая Цивилизацию: Плавание" -msgstr[1] "Восстанавливая Цивилизацию: Плавание" -msgstr[2] "Восстанавливая Цивилизацию: Плавание" - -#. ~ Description of "Rebuilding Civilization: Swimming" -#: mods/nocts_cata_mod_DDA/legacy.json -msgid "" -"The swimming volume of the Rebuilding Civilization encyclopedia. This book " -"contains everything from recreational swimming to crossing rivers in fine " -"detail. This book is so technical, longwinded and dry that even bookworms " -"and fast readers would find it hard to read. Literally any other book on " -"the subject would be a more efficient way to learn but if the books you have " -"are missing specific information then this is a good substitute until you " -"find something better." -msgstr "" -"Том сборника \"Восстанавливая Цивилизацию\", посвящённый плаванию. Эта книга " -"содержит всё, начиная от рекреационного плавания и заканчивая пересечением " -"рек в мельчайших деталях, без практики. Эта книга настолько техническая, " -"многословная и сухая, что даже книжным червям и быстрым читателям будет " -"трудно ее читать. Буквально любая другая книга по этому предмету была бы " -"более эффективным способом обучения, но если в ваших книгах отсутствует " -"конкретная информация, то это хорошая замена, пока вы не найдете что-то " -"лучше." - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_books.json -#: mods/nocts_cata_mod_DDA/legacy.json -msgid "Rebuilding Civilization: Tailoring" -msgid_plural "Rebuilding Civilization: Tailoring" -msgstr[0] "Восстанавливая Цивилизацию: Шитьё" -msgstr[1] "Восстанавливая Цивилизацию: Шитьё" -msgstr[2] "Восстанавливая Цивилизацию: Шитьё" - -#. ~ Description of "Rebuilding Civilization: Tailoring" -#: mods/nocts_cata_mod_DDA/Surv_help/c_books.json -#: mods/nocts_cata_mod_DDA/legacy.json -msgid "" -"The tailoring volume of the Rebuilding Civilization encyclopedia. This book " -"contains everything from fixing clothing tears to fashion designing in fine " -"detail. This book is so technical, longwinded and dry that even bookworms " -"and fast readers would find it hard to read. Literally any other book on " -"the subject would be a more efficient way to learn but if the books you have " -"are missing specific information then this is a good substitute until you " -"find something better." -msgstr "" -"Том сборника \"Восстанавливая Цивилизацию\", посвящённый шитью. Эта книга " -"содержит всё, начиная от исправления разрывов одежды и заканчивая дизайном " -"одежды в мельчайших деталях, без практики. Эта книга настолько техническая, " -"многословная и сухая, что даже книжным червям и быстрым читателям будет " -"трудно ее читать. Буквально любая другая книга по этому предмету была бы " -"более эффективным способом обучения, но если в ваших книгах отсутствует " -"конкретная информация, то это хорошая замена, пока вы не найдете что-то " -"лучше." - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_books.json -#: mods/nocts_cata_mod_DDA/legacy.json -msgid "Rebuilding Civilization: Throwing" -msgid_plural "Rebuilding Civilization: Throwing" -msgstr[0] "Восстанавливая Цивилизацию: Метание" -msgstr[1] "Восстанавливая Цивилизацию: Метание" -msgstr[2] "Восстанавливая Цивилизацию: Метание" - -#. ~ Description of "Rebuilding Civilization: Throwing" -#: mods/nocts_cata_mod_DDA/Surv_help/c_books.json -#: mods/nocts_cata_mod_DDA/legacy.json -msgid "" -"The throwing volume of the Rebuilding Civilization encyclopedia. This book " -"contains everything from throwing stones to spear hunting in fine detail. " -"This book is so technical, longwinded and dry that even bookworms and fast " -"readers would find it hard to read. Literally any other book on the subject " -"would be a more efficient way to learn but if the books you have are missing " -"specific information then this is a good substitute until you find something " -"better." -msgstr "" -"Том сборника \"Восстанавливая Цивилизацию\", посвящённый метанию. Эта книга " -"содержит всё - от метания камней до охоты на копья в мельчайших деталях, без " -"практики. Эта книга настолько техническая, многословная и сухая, что даже " -"книжным червям и быстрым читателям будет трудно ее читать. Буквально любая " -"другая книга по этому предмету была бы более эффективным способом обучения, " -"но если в ваших книгах отсутствует конкретная информация, то это хорошая " -"замена, пока вы не найдете что-то лучше." - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/legacy.json -msgid "Rebuilding Civilization: Traps" -msgid_plural "Rebuilding Civilization: Traps" -msgstr[0] "Восстанавливая Цивилизацию: Ловушки" -msgstr[1] "Восстанавливая Цивилизацию: Ловушки" -msgstr[2] "Восстанавливая Цивилизацию: Ловушки" - -#. ~ Description of "Rebuilding Civilization: Traps" -#: mods/nocts_cata_mod_DDA/legacy.json -msgid "" -"The traps volume of the Rebuilding Civilization encyclopedia. This book " -"contains everything from spike pits to disarming landmines in fine detail. " -"This book is so technical, longwinded and dry that even bookworms and fast " -"readers would find it hard to read. Literally any other book on the subject " -"would be a more efficient way to learn but if the books you have are missing " -"specific information then this is a good substitute until you find something " -"better." -msgstr "" -"Том сборника \"Восстанавливая Цивилизацию\", посвящённый ловушкам. Эта книга " -"содержит всё, начиная от ям с шипами и заканчивая обезвреживанием наземных " -"мин в мельчайших деталях, без практики. Эта книга настолько техническая, " -"многословная и сухая, что даже книжным червям и быстрым читателям будет " -"трудно ее читать. Буквально любая другая книга по этому предмету была бы " -"более эффективным способом обучения, но если в ваших книгах отсутствует " -"конкретная информация, то это хорошая замена, пока вы не найдете что-то " -"лучше." - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_books.json -#: mods/nocts_cata_mod_DDA/legacy.json -msgid "Rebuilding Civilization: Unarmed Combat" -msgid_plural "Rebuilding Civilization: Unarmed Combat" -msgstr[0] "Восстанавливая Цивилизацию: Безоружный бой" -msgstr[1] "Восстанавливая Цивилизацию: Безоружный бой" -msgstr[2] "Восстанавливая Цивилизацию: Безоружный бой" - -#. ~ Description of "Rebuilding Civilization: Unarmed Combat" -#: mods/nocts_cata_mod_DDA/Surv_help/c_books.json -#: mods/nocts_cata_mod_DDA/legacy.json -msgid "" -"The unarmed volume of the Rebuilding Civilization encyclopedia. This book " -"contains everything from self defense techniques to MMA fighting in fine " -"detail. This book is so technical, longwinded and dry that even bookworms " -"and fast readers would find it hard to read. Literally any other book on " -"the subject would be a more efficient way to learn but if the books you have " -"are missing specific information then this is a good substitute until you " -"find something better." -msgstr "" -"Том сборника \"Восстанавливая Цивилизацию\", посвящённый безоружному бою. " -"Эта книга содержит всё - от приемов самообороны до боя в ММА в мельчайших " -"деталях, без практики. Эта книга настолько техническая, многословная и " -"сухая, что даже книжным червям и быстрым читателям будет трудно ее читать. " -"Буквально любая другая книга по этому предмету была бы более эффективным " -"способом обучения, но если в ваших книгах отсутствует конкретная информация, " -"то это хорошая замена, пока вы не найдете что-то лучше." - -#. ~ MOD name -#: mods/nocts_cata_mod_DDA/modinfo.json -msgid "Cataclysm++" -msgstr "Cataclysm++" - -#. ~ Description of MOD "Cataclysm++" -#: mods/nocts_cata_mod_DDA/modinfo.json -msgid "" -"The unofficial expansion mod for Cataclysm: Dark Days Ahead.\n" -"\n" -"The gigantic jabberwock of a mod that adds a lot of content to the game: new " -"items, buildings, scenarios, monsters, etc. It also reworks and adds " -"alternatives to many things from recipes to scenarios. It also adds a pseudo-" -"story and lore on the works.\n" -"\n" -"The Bio-Weapon, Super Soldier, Commandeers, Slave Fighters and the Old World " -"Prepper NPC factions join the world.\n" -"\n" -"Seek the Bio-weapons, find loot, take down new monsters and invest in skills " -"for new craftable items." -msgstr "" -"Неофициальный мод расширения для Cataclysm: Dark Days Ahead.\n" -"\n" -"Гигантский мод-бармалот, добавляющий много игрового контента: новые " -"предметы, здания, сценарии, монстры, и так далее. Также перерабатывает и " -"добавляет альтернативы многим вещам, от рецептов до сценариев. Ещё он " -"добавляет псевдо-историю и лор, находящийся в разработке.\n" -"\n" -"NPC-фракции Био-оружия, Супер-солдат, Командиров, Бойцов-рабов и " -"Выживальщиков Старого Света Prepper присоединяются к миру.\n" -"\n" -"Ищите био-оружие, находите ништяки, уничтожайте новых монстров и занимайтесь " -"развитием навыков для создания новых предметов." - -#. ~ Profession name for male -#: mods/nocts_cata_mod_DDA/Char_creation/c_classes_bw.json -msgctxt "profession_male" -msgid "Failed Bio-Weapon" -msgstr "Неудачное Био-Оружие" - -#. ~ Description of profession "Failed Bio-Weapon" for male -#: mods/nocts_cata_mod_DDA/Char_creation/c_classes_bw.json -msgctxt "prof_desc_male" -msgid "" -"From the moment you opened your eyes you knew you were a failure, a reject. " -"Destined to be something great but many a mistake took that away from you. " -"You awoke in a world of monsters, but you're determined to prove you aren't " -"one of them." -msgstr "" -"С того момента как ты открыл глаза, ты уже знал что ты брак, неудавшийся " -"экспериент. Предназначен для чего-то великого, но слишком большое количество " -"ошибок в твоей проектировке забрало у тебя твоё будущее. Ты пробудился в " -"мире монстров, но ты полон решимости доказать что ты не один из них." - -#. ~ Profession name for female -#: mods/nocts_cata_mod_DDA/Char_creation/c_classes_bw.json -msgctxt "profession_female" -msgid "Failed Bio-Weapon" -msgstr "Неудачное Био-Оружие" - -#. ~ Description of profession "Failed Bio-Weapon" for female -#: mods/nocts_cata_mod_DDA/Char_creation/c_classes_bw.json -msgctxt "prof_desc_female" -msgid "" -"From the moment you opened your eyes you knew you were a failure, a reject. " -"Destined to be something great but many a mistake took that away from you. " -"You awoke in a world of monsters, but you're determined to prove you aren't " -"one of them." -msgstr "" -"С того момента как ты открыла глаза, ты уже знала что ты брак, неудавшийся " -"экспериент. Предназначена для чего-то великого, но слишком большое " -"количество ошибок в твоей проектировке забрало у тебя твоё будущее. Ты " -"пробудилась в мире монстров, но ты полна решимости доказать что ты не одна " -"из них." - -#. ~ Profession name for male -#: mods/nocts_cata_mod_DDA/Char_creation/c_classes_bw.json -msgctxt "profession_male" -msgid "Fungus Failed Bio-Weapon" -msgstr "Неудачное Грибное Био-Оружие" - -#. ~ Description of profession "Fungus Failed Bio-Weapon" for male -#: mods/nocts_cata_mod_DDA/Char_creation/c_classes_bw.json -msgctxt "prof_desc_male" -msgid "" -"Assimilation process is complete, incorporation and modification of biology " -"and bionics into our system was successful. Protection of our new domain " -"and brethren is our current objective. Inability to remove previous DNA " -"marker is but a minor setback." -msgstr "" -"Процесс ассимиляции окончен, внедрение и модификация биологических и " -"бионических частей тела в нашу систему прошла успешно. Защита наших владений " -"и наших братьев есть первичная и главная задача. Невозможность удалить " -"предыдущий маркер ДНК, лишь небольшая помеха." - -#. ~ Profession name for female -#: mods/nocts_cata_mod_DDA/Char_creation/c_classes_bw.json -msgctxt "profession_female" -msgid "Fungus Failed Bio-Weapon" -msgstr "Неудачное Грибное Био-Оружие" - -#. ~ Description of profession "Fungus Failed Bio-Weapon" for female -#: mods/nocts_cata_mod_DDA/Char_creation/c_classes_bw.json -msgctxt "prof_desc_female" -msgid "" -"Assimilation process is complete, incorporation and modification of biology " -"and bionics into our system was successful. Protection of our new domain " -"and brethren is our current objective. Inability to remove previous DNA " -"marker is but a minor setback." -msgstr "" -"Процесс ассимиляции окончен, внедрение и модификация биологических и " -"бионических частей тела в нашу систему прошла успешно. Защита наших владений " -"и наших братьев есть первичная и главная задача. Невозможность удалить " -"предыдущий маркер ДНК, лишь небольшая помеха." - -#. ~ Profession name for male -#: mods/nocts_cata_mod_DDA/Char_creation/c_classes_bw.json -msgctxt "profession_male" -msgid "Bio-Weapon Alpha" -msgstr "Био-Оружие Альфа" - -#. ~ Description of profession "Bio-Weapon Alpha" for male -#: mods/nocts_cata_mod_DDA/Char_creation/c_classes_bw.json -msgctxt "prof_desc_male" -msgid "" -"'The Predator'. You were the first, the Alpha. Created to sow chaos behind " -"enemy lines, driven by hunger. You awoke into the unknown with an appetite " -"- good thing the world is full of prey to devour!" -msgstr "" -"\"Хищник\". Ты был первым, Альфа. Создан, чтобы сеять хаос в тылу врага, " -"движимый неистовым голодом. Ты проснулся в неизвестности, имея немалый " -"аппетит. И это прекрасно что этот мир усеян добычей, которую можно сожрать!" - -#. ~ Profession name for female -#: mods/nocts_cata_mod_DDA/Char_creation/c_classes_bw.json -msgctxt "profession_female" -msgid "Bio-Weapon Alpha" -msgstr "Био-Оружие Альфа" - -#. ~ Description of profession "Bio-Weapon Alpha" for female -#: mods/nocts_cata_mod_DDA/Char_creation/c_classes_bw.json -msgctxt "prof_desc_female" -msgid "" -"'The Predator'. You were the first, the Alpha. Created to sow chaos behind " -"enemy lines, driven by hunger. You awoke into the unknown with an appetite " -"- good thing the world is full of prey to devour!" -msgstr "" -"\"Хищник\". Ты был первым, Альфа. Создан, чтобы сеять хаос в тылу врага, " -"движимый неистовым голодом. Ты проснулась в неизвестности, имея немалый " -"аппетит. И это прекрасно что этот мир усеян добычей, которую можно сожрать!" - -#. ~ Profession name for male -#: mods/nocts_cata_mod_DDA/Char_creation/c_classes_bw.json -msgctxt "profession_male" -msgid "Bio-Weapon Delta" -msgstr "Био-Оружие Дельта" - -#. ~ Description of profession "Bio-Weapon Delta" for male -#: mods/nocts_cata_mod_DDA/Char_creation/c_classes_bw.json -msgctxt "prof_desc_male" -msgid "" -"'The Infiltrator', created to infiltrate, scout, spy and assassinate. " -"Capable of taking down enemies from afar, exploring enemy territory and " -"integrating into the local populace. You awoke to chaos, and you plan to " -"eliminate whoever caused it." -msgstr "" -"\"Лазутчик\". Ты был создан для проникновения, разведки, шпионажа и убийств. " -"Способен уничтожать врагов издалека, исследовать вражескую территорию и " -"интегрироваться в местное население. Ты проснулся в хаосе и планируеешь " -"устранить того, кто его вызвал." - -#. ~ Profession name for female -#: mods/nocts_cata_mod_DDA/Char_creation/c_classes_bw.json -msgctxt "profession_female" -msgid "Bio-Weapon Delta" -msgstr "Био-Оружие Дельта" - -#. ~ Description of profession "Bio-Weapon Delta" for female -#: mods/nocts_cata_mod_DDA/Char_creation/c_classes_bw.json -msgctxt "prof_desc_female" -msgid "" -"'The Infiltrator', created to infiltrate, scout, spy and assassinate. " -"Capable of taking down enemies from afar, exploring enemy territory and " -"integrating into the local populace. You awoke to chaos, and you plan to " -"eliminate whoever caused it." -msgstr "" -"\"Лазутчик\". Ты был создан для проникновения, разведки, шпионажа и убийств. " -"Способен уничтожать врагов издалека, исследовать вражескую территорию и " -"интегрироваться в местное население. Ты проснулся в хаосе и планируеешь " -"устранить того, кто его вызвал." - -#. ~ Profession name for male -#: mods/nocts_cata_mod_DDA/Char_creation/c_classes_bw.json -msgctxt "profession_male" -msgid "Bio-Weapon Beta" -msgstr "Био-Оружие Бета" - -#. ~ Description of profession "Bio-Weapon Beta" for male -#: mods/nocts_cata_mod_DDA/Char_creation/c_classes_bw.json -msgctxt "prof_desc_male" -msgid "" -"'The Immortal', designed to be a one-man army. Your body is a lethal " -"weapon, finely tuned arms and defenses ready to destroy anything standing in " -"your way. You awoke to a horde of enemies, so now you take them all on." -msgstr "" -"\"Бессмертный\". Ты есть воплощение слов \"и один в поле - воин\". Ваше тело " -"- смертоносное оружие, неслабо усиленные руки и защитные системы, готовые " -"уничтожить все, что стоит на твоём пути. Ты проснулся из за откружающей тебя " -"орды врагов, так что теперь самое время вступить с ними в схватку." - -#. ~ Profession name for female -#: mods/nocts_cata_mod_DDA/Char_creation/c_classes_bw.json -msgctxt "profession_female" -msgid "Bio-Weapon Beta" -msgstr "Био-Оружие Бета" - -#. ~ Description of profession "Bio-Weapon Beta" for female -#: mods/nocts_cata_mod_DDA/Char_creation/c_classes_bw.json -msgctxt "prof_desc_female" -msgid "" -"'The Immortal', designed to be a one-man army. Your body is a lethal " -"weapon, finely tuned arms and defenses ready to destroy anything standing in " -"your way. You awoke to a horde of enemies, so now you take them all on." -msgstr "" -"\"Бессмертный\". Ты есть воплощение слов \"и один в поле - воин\". Ваше тело " -"- смертоносное оружие, неслабо усиленные руки и защитные системы, готовые " -"уничтожить все, что стоит на твоём пути. Ты проснулась из за откружающей " -"тебя орды врагов, так что теперь самое время вступить с ними в схватку." - -#. ~ Profession name for male -#: mods/nocts_cata_mod_DDA/Char_creation/c_classes_bw.json -msgctxt "profession_male" -msgid "Bio-Weapon Gamma" -msgstr "Био-Оружие Гамма" - -#. ~ Description of profession "Bio-Weapon Gamma" for male -#: mods/nocts_cata_mod_DDA/Char_creation/c_classes_bw.json -msgctxt "prof_desc_male" -msgid "" -"'The Mechanic', created to sabotage, destroy, assimilate or repair bio-" -"technology. You are a walking, adaptive repair machine. You awoke to the " -"sounds of machines fighting abominations. You could help them, or destroy " -"them, if they get in your way." -msgstr "" -"\"Механик\". Ты создан для саботажа, разрушения, ассимиляции и " -"восстановления био-технологий. Ты ходячая, адаптивная ремонтная машина. Ты " -"проснулся от звуков машин, сражающихся с мерзостями. Ты можешь помочь им или " -"уничтожить их, если они встанут у тебя на пути." - -#. ~ Profession name for female -#: mods/nocts_cata_mod_DDA/Char_creation/c_classes_bw.json -msgctxt "profession_female" -msgid "Bio-Weapon Gamma" -msgstr "Био-Оружие Гамма" - -#. ~ Description of profession "Bio-Weapon Gamma" for female -#: mods/nocts_cata_mod_DDA/Char_creation/c_classes_bw.json -msgctxt "prof_desc_female" -msgid "" -"'The Mechanic', created to sabotage, destroy, assimilate or repair bio-" -"technology. You are a walking, adaptive repair machine. You awoke to the " -"sounds of machines fighting abominations. You could help them, or destroy " -"them, if they get in your way." -msgstr "" -"\"Механик\". Ты создана для саботажа, разрушения, ассимиляции и " -"восстановления био-технологий. Ты ходячая, адаптивная ремонтная машина. Ты " -"проснулась от звуков машин, сражающихся с мерзостями. Ты можешь помочь им " -"или уничтожить их, если они встанут у тебя на пути." - -#. ~ Profession name for male -#: mods/nocts_cata_mod_DDA/Char_creation/c_classes_bw.json -msgctxt "profession_male" -msgid "Super Soldier" -msgstr "Суперсолдат" - -#. ~ Description of profession "Super Soldier" for male -#: mods/nocts_cata_mod_DDA/Char_creation/c_classes_bw.json -msgctxt "prof_desc_male" -msgid "" -"The infantry of the Super Soldier project. You are one of many augmented " -"soldiers to be deployed into a battle field to ensure victory. With range " -"and melee capabilities, you engage enemies en masse." -msgstr "" -"Пехота проекта \"Суперсолдат\". Ты один из многих аугментированных солдат, " -"которых отправляют на поле битвы для обеспечения победы. Обладая " -"возможностями дальнего и ближнего боя, ты можешь сражаться с несколькими " -"врагами сразу." - -#. ~ Profession name for female -#: mods/nocts_cata_mod_DDA/Char_creation/c_classes_bw.json -msgctxt "profession_female" -msgid "Super Soldier" -msgstr "Суперсолдат" - -#. ~ Description of profession "Super Soldier" for female -#: mods/nocts_cata_mod_DDA/Char_creation/c_classes_bw.json -msgctxt "prof_desc_female" -msgid "" -"The infantry of the Super Soldier project. You are one of many augmented " -"soldiers to be deployed into a battle field to ensure victory. With range " -"and melee capabilities, you engage enemies en masse." -msgstr "" -"Пехота проекта \"Суперсолдат\". Ты один из многих аугментированных солдат, " -"которых отправляют на поле битвы для обеспечения победы. Обладая " -"возможностями дальнего и ближнего боя, ты можешь сражаться с несколькими " -"врагами сразу." - -#. ~ Profession name for male -#: mods/nocts_cata_mod_DDA/Char_creation/c_classes_bw.json -msgctxt "profession_male" -msgid "Super Scout" -msgstr "Суперразведчик" - -#. ~ Description of profession "Super Scout" for male -#: mods/nocts_cata_mod_DDA/Char_creation/c_classes_bw.json -msgctxt "prof_desc_male" -msgid "" -"The sniper of the Super Soldier project. You are one of a few augmented " -"soldiers to be used for reconnaissance and V.I.P assassinations. With your " -"weapons and skills, you can eliminate key targets after living for weeks in " -"enemy territory." -msgstr "" -"Снайпер проекта \"Суперсолдат\". Ты один из немногих улучшенных солдат, " -"которых можно использовать для разведки и VIP-убийств. С твоим оружием и " -"навыками ты можешь уничтожать свои цели, неделями прожив на вражеской " -"территории." - -#. ~ Profession name for female -#: mods/nocts_cata_mod_DDA/Char_creation/c_classes_bw.json -msgctxt "profession_female" -msgid "Super Scout" -msgstr "Суперразведчик" - -#. ~ Description of profession "Super Scout" for female -#: mods/nocts_cata_mod_DDA/Char_creation/c_classes_bw.json -msgctxt "prof_desc_female" -msgid "" -"The sniper of the Super Soldier project. You are one of a few augmented " -"soldiers to be used for reconnaissance and V.I.P assassinations. With your " -"weapons and skills, you can eliminate key targets after living for weeks in " -"enemy territory." -msgstr "" -"Снайпер проекта \"Суперсолдат\". Ты один из немногих улучшенных солдат, " -"которых можно использовать для разведки и VIP-убийств. С твоим оружием и " -"навыками ты можешь уничтожать свои цели, неделями прожив на вражеской " -"территории." - -#. ~ Profession name for male -#: mods/nocts_cata_mod_DDA/Char_creation/c_classes_bw.json -msgctxt "profession_male" -msgid "Super Bio-engineer" -msgstr "Супер Био-инженер" - -#. ~ Description of profession "Super Bio-engineer" for male -#: mods/nocts_cata_mod_DDA/Char_creation/c_classes_bw.json -msgctxt "prof_desc_male" -msgid "" -"Biological and mechanical repair unit, the combat engineer of the Super " -"Soldier project. You are one of many augmented military mechanics to be " -"used as a repair module. With repair, medical and general electronic " -"capabilities, you can maybe fix the world." -msgstr "" -"Юнит для биологического и механического ремонта, боевой инженер проекта " -"\"Суперсолдат\". Ты - один из многих усовершенствованных военных механиков, " -"которых можно использовать в качестве ремонтного модуля. С помощью ремонта, " -"медицинских и общих электронных возможностей ты, возможно, сможешь исправить " -"весь этот бардак." - -#. ~ Profession name for female -#: mods/nocts_cata_mod_DDA/Char_creation/c_classes_bw.json -msgctxt "profession_female" -msgid "Super Bio-engineer" -msgstr "Супер Био-инженер" - -#. ~ Description of profession "Super Bio-engineer" for female -#: mods/nocts_cata_mod_DDA/Char_creation/c_classes_bw.json -msgctxt "prof_desc_female" -msgid "" -"Biological and mechanical repair unit, the combat engineer of the Super " -"Soldier project. You are one of many augmented military mechanics to be " -"used as a repair module. With repair, medical and general electronic " -"capabilities, you can maybe fix the world." -msgstr "" -"Юнит для биологического и механического ремонта, боевой инженер проекта " -"\"Суперсолдат\". Ты - один из многих усовершенствованных военных механиков, " -"которых можно использовать в качестве ремонтного модуля. С помощью ремонта, " -"медицинских и общих электронных возможностей ты, возможно, сможешь исправить " -"весь этот бардак." - -#. ~ Profession name for male -#: mods/nocts_cata_mod_DDA/Char_creation/c_classes_bw.json -msgctxt "profession_male" -msgid "Super Juggernaut" -msgstr "Супер Джаггернаут" - -#. ~ Description of profession "Super Juggernaut" for male -#: mods/nocts_cata_mod_DDA/Char_creation/c_classes_bw.json -msgctxt "prof_desc_male" -msgid "" -"The tank of the Super Soldier project. You are one of a few augmented " -"soldiers to be used as a heavy support to infantry. With ranged, armor and " -"regenerative capabilities, you can endure heavy damage and return it in kind." -msgstr "" -"Грубая сила проекта \"Суперсолдат\". Ты один из немногих улучшенных солдат, " -"которых можно использовать в качестве серьезной силовой поддержки пехоте. " -"Благодаря способности дальнего боя, мощной брони и регенерации ты можешь " -"выдержать чудовищный урон, а потом ответить своим врагам на этом же языке." - -#. ~ Profession name for female -#: mods/nocts_cata_mod_DDA/Char_creation/c_classes_bw.json -msgctxt "profession_female" -msgid "Super Juggernaut" -msgstr "Супер Джаггернаут" - -#. ~ Description of profession "Super Juggernaut" for female -#: mods/nocts_cata_mod_DDA/Char_creation/c_classes_bw.json -msgctxt "prof_desc_female" -msgid "" -"The tank of the Super Soldier project. You are one of a few augmented " -"soldiers to be used as a heavy support to infantry. With ranged, armor and " -"regenerative capabilities, you can endure heavy damage and return it in kind." -msgstr "" -"Грубая сила проекта \"Суперсолдат\". Ты одна из немногих улучшенных солдат, " -"которых можно использовать в качестве серьезной силовой поддержки пехоте. " -"Благодаря способности дальнего боя, мощной брони и регенерации ты можешь " -"выдержать чудовищный урон, а потом ответить своим врагам на этом же языке." - -#. ~ Profession name for male -#: mods/nocts_cata_mod_DDA/Char_creation/c_classes_bw.json -msgctxt "profession_male" -msgid "Slave Fighter (Blade)" -msgstr "Раб-Боец (Клинок)" - -#. ~ Description of profession "Slave Fighter (Blade)" for male -#: mods/nocts_cata_mod_DDA/Char_creation/c_classes_bw.json -msgctxt "prof_desc_male" -msgid "" -"You were augmented with a blade, and enhancements to your speed and reaction " -"time. You can hit an opponent multiple times before they land a blow." -msgstr "" -"На тебя был установлен острый клинок, а также твою скорость и реакцию " -"усилили с помощью аугментаций. Ты можешь ударить противника несколько раз до " -"момента пока он сможет нанести удар сам." - -#. ~ Profession name for female -#: mods/nocts_cata_mod_DDA/Char_creation/c_classes_bw.json -msgctxt "profession_female" -msgid "Slave Fighter (Blade)" -msgstr "Раб-Боец (Клинок)" - -#. ~ Description of profession "Slave Fighter (Blade)" for female -#: mods/nocts_cata_mod_DDA/Char_creation/c_classes_bw.json -msgctxt "prof_desc_female" -msgid "" -"You were augmented with a blade, and enhancements to your speed and reaction " -"time. You can hit an opponent multiple times before they land a blow." -msgstr "" -"На тебя был установлен острый клинок, а также твою скорость и реакцию " -"усилили с помощью аугментаций. Ты можешь ударить противника несколько раз до " -"момента пока он сможет нанести удар сам." - -#. ~ Profession name for male -#: mods/nocts_cata_mod_DDA/Char_creation/c_classes_bw.json -msgctxt "profession_male" -msgid "Slave Fighter (Claws)" -msgstr "Раб-Боец (Когти)" - -#. ~ Description of profession "Slave Fighter (Claws)" for male -#: mods/nocts_cata_mod_DDA/Char_creation/c_classes_bw.json -msgctxt "prof_desc_male" -msgid "" -"You were augmented with some claws, and enhancements to your reflexes. You " -"deliver a powerful strike that neutralizes foes in few hits." -msgstr "" -"На тебя был установлен острый клинок, а также твою реакцию усилили с помощью " -"аугментаций. Ты можешь наносить мощный удар, который нейтрализует врага на " -"несколько попаданий." - -#. ~ Profession name for female -#: mods/nocts_cata_mod_DDA/Char_creation/c_classes_bw.json -msgctxt "profession_female" -msgid "Slave Fighter (Claws)" -msgstr "Раб-Боец (Когти)" - -#. ~ Description of profession "Slave Fighter (Claws)" for female -#: mods/nocts_cata_mod_DDA/Char_creation/c_classes_bw.json -msgctxt "prof_desc_female" -msgid "" -"You were augmented with some claws, and enhancements to your reflexes. You " -"deliver a powerful strike that neutralizes foes in few hits." -msgstr "" -"На тебя был установлен острый клинок, а также твою реакцию усилили с помощью " -"аугментаций. Ты можешь наносить мощный удар, который нейтрализует врага на " -"несколько попаданий." - -#. ~ Profession name for male -#: mods/nocts_cata_mod_DDA/Char_creation/c_classes_bw.json -msgctxt "profession_male" -msgid "Slave Fighter (Shocker)" -msgstr "Раб-Боец (Шокер)" - -#. ~ Description of profession "Slave Fighter (Shocker)" for male -#: mods/nocts_cata_mod_DDA/Char_creation/c_classes_bw.json -msgctxt "prof_desc_male" -msgid "" -"You were augmented with electrical generators and protection from them. You " -"hit multiple foes with electricity, frying them until their nervous system " -"gives up." -msgstr "" -"На тебя был установлен электрический генератор-разрядник, а также а также " -"хорошая электроизоляция. Ты можешь бить током несколько противников " -"одновременно, поджаривая их до состояния пока их нервные системы не " -"превратятся в шкварки." - -#. ~ Profession name for female -#: mods/nocts_cata_mod_DDA/Char_creation/c_classes_bw.json -msgctxt "profession_female" -msgid "Slave Fighter (Shocker)" -msgstr "Раб-Боец (Шокер)" - -#. ~ Description of profession "Slave Fighter (Shocker)" for female -#: mods/nocts_cata_mod_DDA/Char_creation/c_classes_bw.json -msgctxt "prof_desc_female" -msgid "" -"You were augmented with electrical generators and protection from them. You " -"hit multiple foes with electricity, frying them until their nervous system " -"gives up." -msgstr "" -"На тебя был установлен электрический генератор-разрядник, а также а также " -"хорошая электроизоляция. Ты можешь бить током несколько противников " -"одновременно, поджаривая их до состояния пока их нервные системы не " -"превратятся в шкварки." - -#. ~ Profession name for male -#: mods/nocts_cata_mod_DDA/Char_creation/c_classes_bw.json -msgctxt "profession_male" -msgid "Slave Fighter (Weapon Master)" -msgstr "Slave Fighter (Мастер Оружия)" - -#. ~ Description of profession "Slave Fighter (Weapon Master)" for male -#: mods/nocts_cata_mod_DDA/Char_creation/c_classes_bw.json -msgctxt "prof_desc_male" -msgid "" -"You have been augmented with many 'passive' combat bionics, they merely aid " -"you but are not weapons in and of themselves. You have been trained to use " -"all sorts of different weapons, including your fists. You can pretty much " -"weaponize a sock." -msgstr "" -"На тебя было установлены самые различные виды пассивных боевых аугментаций, " -"но не оружия самого по себе. Ты натренирован использовать самые " -"разнообразные виды оружия, включая собственные кулаки. Ты даже сможешь из " -"своего носка сделать оружие." - -#. ~ Profession name for female -#: mods/nocts_cata_mod_DDA/Char_creation/c_classes_bw.json -msgctxt "profession_female" -msgid "Slave Fighter (Weapon Master)" -msgstr "Slave Fighter (Мастер Оружия)" - -#. ~ Description of profession "Slave Fighter (Weapon Master)" for female -#: mods/nocts_cata_mod_DDA/Char_creation/c_classes_bw.json -msgctxt "prof_desc_female" -msgid "" -"You have been augmented with many 'passive' combat bionics, they merely aid " -"you but are not weapons in and of themselves. You have been trained to use " -"all sorts of different weapons, including your fists. You can pretty much " -"weaponize a sock." -msgstr "" -"На тебя было установлены самые различные виды пассивных боевых аугментаций, " -"но не оружия самого по себе. Ты натренирована использовать самые " -"разнообразные виды оружия, включая собственные кулаки. Ты даже сможешь из " -"своего носка сделать оружие." - -#. ~ Profession name for male -#: mods/nocts_cata_mod_DDA/Char_creation/c_classes_r.json -msgctxt "profession_male" -msgid "Canned Survivor" -msgstr "Недовыживальщик" - -#. ~ Description of profession "Canned Survivor" for male -#: mods/nocts_cata_mod_DDA/Char_creation/c_classes_r.json -msgctxt "prof_desc_male" -msgid "" -"You were a very busy person. That's why you bought a can of survival items " -"and called it a day. Now it's the only thing you have." -msgstr "" -"Ты был очень занятым человеком. Вот почему ты только успел купить канистру с " -"предметами для выживания и забил на всё. Теперь это единственное, что у тебя " -"есть." - -#. ~ Profession name for female -#: mods/nocts_cata_mod_DDA/Char_creation/c_classes_r.json -msgctxt "profession_female" -msgid "Canned Survivor" -msgstr "Недовыживальщица" - -#. ~ Description of profession "Canned Survivor" for female -#: mods/nocts_cata_mod_DDA/Char_creation/c_classes_r.json -msgctxt "prof_desc_female" -msgid "" -"You were a very busy person. That's why you bought a can of survival items " -"and called it a day. Now it's the only thing you have." -msgstr "" -"Ты была очень занятым человеком. Вот почему ты только успела купить канистру " -"с предметами для выживания и забила на всё. Теперь это единственное, что у " -"тебя есть." - -# Prepper это оскорбительное выражение параноидального выживальщика, попробовал оформить это дело вот так -#. ~ Profession name for male -#: mods/nocts_cata_mod_DDA/Char_creation/c_classes_r.json -msgctxt "profession_male" -msgid "Prepper" -msgstr "Шизовыживальщик" - -#. ~ Description of profession "Prepper" for male -#: mods/nocts_cata_mod_DDA/Char_creation/c_classes_r.json -msgctxt "prof_desc_male" -msgid "" -"You were paranoid about the world ending so you jumped on the prepper " -"bandwagon. You read a book on survival and got yourself a gun pack and some " -"gear. The cataclysm was not what you expected." -msgstr "" -"Ты был параноиком, боялся и ожидал конца света, посему вскочил на скользкую " -"дорожку шизовыживальщиков. Ты прочитал книгу о выживании, приобрёл пушку и " -"какое-то снаряжение. Катаклизм оказался не таким, как ты ожидал." - -#. ~ Profession name for female -#: mods/nocts_cata_mod_DDA/Char_creation/c_classes_r.json -msgctxt "profession_female" -msgid "Prepper" -msgstr "Шизовыживальщица" - -#. ~ Description of profession "Prepper" for female -#: mods/nocts_cata_mod_DDA/Char_creation/c_classes_r.json -msgctxt "prof_desc_female" -msgid "" -"You were paranoid about the world ending so you jumped on the prepper " -"bandwagon. You read a book on survival and got yourself a gun pack and some " -"gear. The cataclysm was not what you expected." -msgstr "" -"Ты была параноиком, боялась и ожидала конца света, посему вскочила на " -"скользкую дорожку шизовыживальщиков. Ты прочитала книгу о выживании, " -"приобрела пушку и какое-то снаряжение. Катаклизм оказался не таким, как ты " -"ожидала." - -#. ~ Profession name for male -#: mods/nocts_cata_mod_DDA/Char_creation/c_classes_r.json -msgctxt "profession_male" -msgid "Wasteland Drifter" -msgstr "Бродяга пустошей" - -#. ~ Description of profession "Wasteland Drifter" for male -#: mods/nocts_cata_mod_DDA/Char_creation/c_classes_r.json -msgctxt "prof_desc_male" -msgid "" -"With the end of the world, you found yourself wandering from town to town, " -"scavenging and learning as you go. Sleeping under the stars, scraping by " -"one meal and one bullet at a time, you've taken to this new life like a duck " -"takes to water." -msgstr "" -"После конца света ты стал скитаться из города в город, собирая мусор и " -"адаптируясь к новой жизни. Ночуя под звездами, питаясь одной едой и пулей " -"за раз, ты принял эту новую жизнь, как утка принимает воду." - -#. ~ Profession name for female -#: mods/nocts_cata_mod_DDA/Char_creation/c_classes_r.json -msgctxt "profession_female" -msgid "Wasteland Drifter" -msgstr "Бродяга пустошей" - -#. ~ Description of profession "Wasteland Drifter" for female -#: mods/nocts_cata_mod_DDA/Char_creation/c_classes_r.json -msgctxt "prof_desc_female" -msgid "" -"With the end of the world, you found yourself wandering from town to town, " -"scavenging and learning as you go. Sleeping under the stars, scraping by " -"one meal and one bullet at a time, you've taken to this new life like a duck " -"takes to water." -msgstr "" -"После конца света ты стала скитаться из города в город, собирая мусор и " -"адаптируясь к новой жизни. Ночуя под звездами, питаясь одной едой и пулей " -"за раз, ты приняла эту новую жизнь, как утка принимает воду." - -#. ~ Scenario name for male -#: mods/nocts_cata_mod_DDA/Char_creation/c_scenarios.json -msgctxt "scenario_male" -msgid "Bio-Weapon Lab" -msgstr "Лаборатория Био-Оружия" - -#. ~ Scenario name for female -#: mods/nocts_cata_mod_DDA/Char_creation/c_scenarios.json -msgctxt "scenario_female" -msgid "Bio-Weapon Lab" -msgstr "Лаборатория Био-Оружия" - -#. ~ Description of scenario "Bio-Weapon Lab" for male -#: mods/nocts_cata_mod_DDA/Char_creation/c_scenarios.json -msgctxt "scen_desc_male" -msgid "" -"You woke up, where are you? Who are you? What are you?! That doesn't " -"matter right now... you have a bad feeling..." -msgstr "" -"Ты просыпаешься, но где ты? Кто ты? Что ты такое?! Сейчас это уже не так " -"важно... у тебя плохое предчувствие..." - -#. ~ Description of scenario "Bio-Weapon Lab" for female -#: mods/nocts_cata_mod_DDA/Char_creation/c_scenarios.json -msgctxt "scen_desc_female" -msgid "" -"You woke up, where are you? Who are you? What are you?! That doesn't " -"matter right now... you have a bad feeling..." -msgstr "" -"Ты просыпаешься, но где ты? Кто ты? Что ты такое?! Сейчас это уже не так " -"важно... у тебя плохое предчувствие..." - -#. ~ Starting location of scenario "Bio-Weapon Lab" -#: mods/nocts_cata_mod_DDA/Char_creation/c_scenarios.json -msgctxt "start_name" -msgid "Bio-Weapon Lab" -msgstr "Лаборатория Био-Оружия" - -#. ~ Scenario name for male -#: mods/nocts_cata_mod_DDA/Char_creation/c_scenarios.json -msgctxt "scenario_male" -msgid "Mycus B.W.M.D" -msgstr "B.W.M.D Микуса" - -#. ~ Scenario name for female -#: mods/nocts_cata_mod_DDA/Char_creation/c_scenarios.json -msgctxt "scenario_female" -msgid "Mycus B.W.M.D" -msgstr "B.W.M.D Микуса" - -#. ~ Description of scenario "Mycus B.W.M.D" for male -#: mods/nocts_cata_mod_DDA/Char_creation/c_scenarios.json -msgctxt "scen_desc_male" -msgid "" -"After mycus assimilation was successful, our local system was instructed to " -"claim more territory for the mycus. Hostile organisms are near, proceed with " -"caution." -msgstr "" -"После ассимиляции мира микусом, наши локальные системы были " -"проинструктированы для захвата ещё больших территорий в пользу микуса. " -"Враждебные организмы рядом, действуйте осторожно." - -#. ~ Description of scenario "Mycus B.W.M.D" for female -#: mods/nocts_cata_mod_DDA/Char_creation/c_scenarios.json -msgctxt "scen_desc_female" -msgid "" -"After mycus assimilation was successful, our local system was instructed to " -"claim more territory for the mycus. Hostile organisms are near, proceed with " -"caution." -msgstr "" -"После ассимиляции мира микусом, наши локальные системы были " -"проинструктированы для захвата ещё больших территорий в пользу микуса. " -"Враждебные организмы рядом, действуйте осторожно." - -#. ~ Starting location of scenario "Mycus B.W.M.D" -#: mods/nocts_cata_mod_DDA/Char_creation/c_scenarios.json -msgctxt "start_name" -msgid "Fungal Territory" -msgstr "Территория Фунгалоидов" - -#. ~ Scenario name for male -#: mods/nocts_cata_mod_DDA/Char_creation/c_scenarios.json -msgctxt "scenario_male" -msgid "Prepper Household" -msgstr "Хозяйство Шизовыживальщиков" - -#. ~ Scenario name for female -#: mods/nocts_cata_mod_DDA/Char_creation/c_scenarios.json -msgctxt "scenario_female" -msgid "Prepper Household" -msgstr "Хозяйство Шизовыживальщиков" - -#. ~ Description of scenario "Prepper Household" for male -#: mods/nocts_cata_mod_DDA/Char_creation/c_scenarios.json -msgctxt "scen_desc_male" -msgid "" -"You knew something was coming, you prepared, when the dead rose, you knew " -"what to do. With your house now barricaded, it's time to put your plan into " -"action." -msgstr "" -"А ведь ты знал что что-то такое скоро произойдёт, ты готовился. И когда " -"мёртвые начали восставать, ты уже знал что делать. Когда твой дом уже " -"забаррикадирован, самое время начать приводить свой план в действие." - -#. ~ Description of scenario "Prepper Household" for female -#: mods/nocts_cata_mod_DDA/Char_creation/c_scenarios.json -msgctxt "scen_desc_female" -msgid "" -"You knew something was coming, you prepared, when the dead rose, you knew " -"what to do. With your house now barricaded, it's time to put your plan into " -"action." -msgstr "" -"А ведь ты знала что что-то такое скоро произойдёт, ты готовилась. И когда " -"мёртвые начали восставать, ты уже знала что делать. Когда твой дом уже " -"забаррикадирован, самое время начать приводить свой план в действие." - -#. ~ Starting location of scenario "Prepper Household" -#: mods/nocts_cata_mod_DDA/Char_creation/c_scenarios.json -msgctxt "start_name" -msgid "Boarded Up House" -msgstr "Заколоченный дом" - -#. ~ Scenario name for male -#: mods/nocts_cata_mod_DDA/Char_creation/c_scenarios.json -msgctxt "scenario_male" -msgid "Slave Fighter's Freedom" -msgstr "Освобождённый Раб-Боец" - -#. ~ Scenario name for female -#: mods/nocts_cata_mod_DDA/Char_creation/c_scenarios.json -msgctxt "scenario_female" -msgid "Slave Fighter's Freedom" -msgstr "Освобождённый Раб-Боец" - -#. ~ Description of scenario "Slave Fighter's Freedom" for male -#: mods/nocts_cata_mod_DDA/Char_creation/c_scenarios.json -msgctxt "scen_desc_male" -msgid "" -"All your life you have been experimented on and forced to fight others for " -"the amusement of your masters. Never having seen the sun or the outside the " -"cataclysm gave you a chance at freedom. Now you just have to escape from " -"your fellow combatants..." -msgstr "" -"Всю свою жизнь над тобой экспериментировали и вынуждали сражаться с другими " -"ради развлечения своих хозяев. Ты, никогда не видевший солнца или внешнего " -"мира, у тебя появилась случайная возможностью освободиться, из за катаклизма " -"который произошёл. Теперь тебе просто нужно сбежать от товарищей по " -"сражению ..." - -#. ~ Description of scenario "Slave Fighter's Freedom" for female -#: mods/nocts_cata_mod_DDA/Char_creation/c_scenarios.json -msgctxt "scen_desc_female" -msgid "" -"All your life you have been experimented on and forced to fight others for " -"the amusement of your masters. Never having seen the sun or the outside the " -"cataclysm gave you a chance at freedom. Now you just have to escape from " -"your fellow combatants..." -msgstr "" -"Всю свою жизнь над тобой экспериментировали и вынуждали сражаться с другими " -"ради развлечения своих хозяев. Ты, никогда не видевшая солнца или внешнего " -"мира, у тебя появилась случайная возможностью освободиться, из за катаклизма " -"который произошёл. Теперь тебе просто нужно сбежать от товарищей по " -"сражению ..." - -#. ~ Starting location of scenario "Slave Fighter's Freedom" -#: mods/nocts_cata_mod_DDA/Char_creation/c_scenarios.json -msgctxt "start_name" -msgid "Sketchy Cabin" -msgstr "Мелкая халупа" - -#. ~ Scenario name for male -#: mods/nocts_cata_mod_DDA/Char_creation/c_scenarios.json -msgctxt "scenario_male" -msgid "Experimental Soldier Start" -msgstr "Старт для Экспериментального солдата" - -#. ~ Scenario name for female -#: mods/nocts_cata_mod_DDA/Char_creation/c_scenarios.json -msgctxt "scenario_female" -msgid "Experimental Soldier Start" -msgstr "Старт для Экспериментального солдата" - -#. ~ Description of scenario "Experimental Soldier Start" for male -#: mods/nocts_cata_mod_DDA/Char_creation/c_scenarios.json -msgctxt "scen_desc_male" -msgid "" -"You were part of a an advanced infantry unit, deployed to one of several " -"'priority sites' as part of a last-ditch effort to get the situation under " -"control. Delays, casualties and having to fight your way through the chaos " -"led to you being the only one left by the time you reached the objective, " -"and with you being so hurt, things aren't looking any better." -msgstr "" -"Ты был частью передового пехотного подразделения, дислоцированного в одном " -"из нескольких \"приоритетных мест\" в рамках последней попытки взять " -"ситуацию под контроль. Задержки и потери привели к тому, что к моменту " -"достижения цели ты остался один, и учитывая твоё побитое состояние, ситуация " -"явно не улучшается." - -#. ~ Description of scenario "Experimental Soldier Start" for female -#: mods/nocts_cata_mod_DDA/Char_creation/c_scenarios.json -msgctxt "scen_desc_female" -msgid "" -"You were part of a an advanced infantry unit, deployed to one of several " -"'priority sites' as part of a last-ditch effort to get the situation under " -"control. Delays, casualties and having to fight your way through the chaos " -"led to you being the only one left by the time you reached the objective, " -"and with you being so hurt, things aren't looking any better." -msgstr "" -"Ты была частью передового пехотного подразделения, дислоцированного в одном " -"из нескольких \"приоритетных мест\" в рамках последней попытки взять " -"ситуацию под контроль. Задержки и потери привели к тому, что к моменту " -"достижения цели ты осталась одна, и учитывая твоё побитое состояние, " -"ситуация явно не улучшается." - -#. ~ Starting location of scenario "Experimental Soldier Start" -#: mods/nocts_cata_mod_DDA/Char_creation/c_scenarios.json -msgctxt "start_name" -msgid "Priority Site" -msgstr "Точка назначения" - -#. ~ Name of starting location "surv_camp_l" -#: mods/nocts_cata_mod_DDA/Char_creation/c_start_locations.json -msgid "Survivor Camp Site" -msgstr "Лагерь выживших" - -#. ~ Name of starting location "Bio_Weapon_Lab_l" -#. ~ Name of starting location "Bio_Weapon_Lab" -#: mods/nocts_cata_mod_DDA/Char_creation/c_start_locations.json -msgid "Bio Weapon Lab" -msgstr "Лаборатория Био-Оружия" - -#. ~ Name of starting location "house_fight_s" -#: mods/nocts_cata_mod_DDA/Char_creation/c_start_locations.json -msgid "Underground Arena" -msgstr "Подземная арена" - -#. ~ Name of starting location "lab_surface_brick_blockC0" -#: mods/nocts_cata_mod_DDA/Char_creation/c_start_locations.json -msgid "Research Facility" -msgstr "Исследовательский центр" - -#. ~ Name of starting location "robofachq_surface_parking" -#: mods/nocts_cata_mod_DDA/Char_creation/c_start_locations.json -msgid "Hub 01" -msgstr "Хаб 01" - -#. ~ Name of starting location "makeshift_command_center_1" -#. ~ Overmap terrain name -#: mods/nocts_cata_mod_DDA/Char_creation/c_start_locations.json -#: mods/nocts_cata_mod_DDA/Terrain/overmap_terrain.json -msgid "Makeshift Command Center" -msgstr "Самодельный Коммандный Центр" - -#. ~ Name of starting location "haz_sar_1_2" -#: mods/nocts_cata_mod_DDA/Char_creation/c_start_locations.json -msgid "Hazardous Waste Sarcophagus" -msgstr "Саркофаг для опасных отходов" - -#. ~ Monster name -#: mods/nocts_cata_mod_DDA/Monsters/c_monster_override.json -msgid "laser turret" -msgid_plural "laser turrets" -msgstr[0] "лазерная турель" -msgstr[1] "лазерные турели" -msgstr[2] "лазерных турелей" - -#. ~ Description of monster "laser turret" -#: mods/nocts_cata_mod_DDA/Monsters/c_monster_override.json -msgid "" -"The TX-5LR Cerberus is an upgrade to its predecessors. It features a state " -"of the art revolving laser cannon system with three barrels that charge from " -"solar cells embedded in its hull." -msgstr "" -"TX-5LR Cerberus - это модернизированная лазерная турель. Она оснащена " -"современной вращающейся системой лазерных призм с тремя стволами, которые " -"заряжаются от солнечных батарей, встроенных в её корпус." - -#. ~ Monster name -#: mods/nocts_cata_mod_DDA/Monsters/c_monsters.json -msgid "zombie augmented abomination" -msgid_plural "zombie augmented abominations" -msgstr[0] "аугментированная зомби-абоминация" -msgstr[1] "аугментированной зомби-абоминации" -msgstr[2] "аугментированных зомби-абоминаций" - -#. ~ Description of monster "zombie augmented abomination" -#: mods/nocts_cata_mod_DDA/Monsters/c_monsters.json -msgid "" -"A zombified, heavily-augmented mutant of some sort. Dangerous on its own, " -"but even more so in groups." -msgstr "" -"Какой-то неизвестный зомбифицированный, и очень сильно аугментированный " -"мутант. Опасен и сам по себе, но в группах ещё опаснее." - -#. ~ Death message of monster "zombie augmented abomination" -#. ~ Death message of monster "augmented abomination" -#: mods/nocts_cata_mod_DDA/Monsters/c_monsters.json -#, c-format -msgid "The %s's body leaks acid." -msgstr "Из тела %s вытекает кислота." - -#. ~ Monster name -#: mods/nocts_cata_mod_DDA/Monsters/c_monsters.json -msgid "augmented abomination" -msgid_plural "augmented abominations" -msgstr[0] "аугментированная абоминация" -msgstr[1] "аугментированной абоминации" -msgstr[2] "аугментированных абоминаций" - -#. ~ Description of monster "augmented abomination" -#: mods/nocts_cata_mod_DDA/Monsters/c_monsters.json -msgid "" -"A heavily-augmented mutant of some sort, deformed from its enhancements. It " -"seems even more indiscriminate in its rampage than the undead." -msgstr "" -"Какой-то неизвестный, очень сильно аугментированный мутант. Он кажется даже " -"более беспорядочным в своем неистовстве, чем обычные зомби." - -#. ~ Monster name -#: mods/nocts_cata_mod_DDA/Monsters/c_monsters.json -msgid "Bio-Weapon Apophis" -msgid_plural "Bio-Weapon Apophiss" -msgstr[0] "Био-Оружие \"Апофиз\"" -msgstr[1] "Био-Оружие \"Апофиз\"" -msgstr[2] "Био-Оружие \"Апофиз\"" - -#. ~ Description of monster "Bio-Weapon Apophis" -#: mods/nocts_cata_mod_DDA/Monsters/c_monsters.json -msgid "" -"The ultimate bionic mutant. Only God knows why it exists. With incredible " -"power, armor and bionics on its side, victory won't come easy." -msgstr "" -"Абсолютный бионический мутант. Только Богу известно, почему и как он вообще " -"существует. С чего невероятной силой, бронёй и оружием будет очень трудно " -"одержать победу над ним." - -#. ~ Death message of monster "Bio-Weapon Apophis" -#: mods/nocts_cata_mod_DDA/Monsters/c_monsters.json -#, c-format -msgid "%s leaks acid and explodes!" -msgstr "%s истекает кислотой и взрывается!" - -#. ~ Description of special attack of monster "Bio-Weapon Apophis" -#: mods/nocts_cata_mod_DDA/Monsters/c_monsters.json -msgid "Apophis fires its gatling laser!" -msgstr "Апофиз стреляет из гатлинг лазера!" - -#. ~ Targeting sound of special attack of monster "Bio-Weapon Apophis" -#. ~ Targeting sound of special attack of monster "zombie augmented juggernaut" -#: mods/nocts_cata_mod_DDA/Monsters/c_monsters.json -msgid "swoosh…click!" -msgstr "«Щёлк»." - -#. ~ No ammo sound of special attack of monster "Bio-Weapon Apophis" -#: mods/nocts_cata_mod_DDA/Monsters/c_monsters.json -msgid "clickclickclick!" -msgstr "КликКликКлик!" - -#. ~ Monster name -#: mods/nocts_cata_mod_DDA/Monsters/c_monsters.json -msgid "fungal augmented abomination" -msgid_plural "fungal augmented abominations" -msgstr[0] "аугментированная грибо-абоминация" -msgstr[1] "аугментированной грибо-абоминации" -msgstr[2] "аугментированных грибо-абоминаций" - -#. ~ Description of monster "fungal augmented abomination" -#: mods/nocts_cata_mod_DDA/Monsters/c_monsters.json -msgid "" -"This… thing is a failed experiment of science, whose biology has been " -"overtaken by the fungus. Has various enhancements, both mutagenic and " -"bionic, that it uses to serve its new overlord(s)." -msgstr "" -"Это ... неудавшийся научный эксперимент с плотью и аугментациями, биологию " -"которого микус экстраполировал и захватил. Имеет различные улучшения, как " -"мутагенные, так и бионические, которые он использует, чтобы служить своим " -"новым хозяевам." - -#. ~ Death message of monster "fungal augmented abomination" -#: mods/nocts_cata_mod_DDA/Monsters/c_monsters.json -#, c-format -msgid "%s leaks acid and a cloud of spores!" -msgstr "%s выделяет кислоту и облако спор!" - -#. ~ Monster name -#: mods/nocts_cata_mod_DDA/Monsters/c_monsters.json -msgid "zombie augmented soldier" -msgid_plural "zombie augmented soldiers" -msgstr[0] "аугментированный зомби-солдат" -msgstr[1] "аугментированного зомби-солдата" -msgstr[2] "аугментированных зомби-солдат" - -#. ~ Description of monster "zombie augmented soldier" -#: mods/nocts_cata_mod_DDA/Monsters/c_monsters.json -msgid "" -"An advanced, well-equipped member of the military that still succumbed to " -"the cataclysm. It staggers with an unsteady mechanical gait, as though " -"hindered by its augmentations." -msgstr "" -"Продвинутый, хорошо экипированный военнослужащий, который, как и многие, " -"поддался влиянию Катаклизма. Он шатается своей неустойчивой механической " -"походкой по территории, как будто ему мешают ходить его собственные " -"аугментации." - -#. ~ Description of monster "zombie augmented soldier" -#: mods/nocts_cata_mod_DDA/Monsters/c_monsters.json -msgid "" -"An advanced, well-equipped member of the military that still succumbed to " -"the cataclysm. It staggers under the weight of its gear, an unsteady " -"mechanical march hinting at its augmentations." -msgstr "" -"Продвинутый, хорошо экипированный военнослужащий, который, как и многие, " -"поддался влиянию Катаклизма. Его шатает под тяжестью собственного " -"снаряжения, неустойчивая механическая походка намекает на не очень исправные " -"аугментации." - -#. ~ Monster name -#: mods/nocts_cata_mod_DDA/Monsters/c_monsters.json -msgid "zombie augmented prowler" -msgid_plural "zombie augmented prowlers" -msgstr[0] "аугментированный зомби-бродяга" -msgstr[1] "аугментированных зомби-бродяги" -msgstr[2] "аугментированных зомби-бродяги" - -#. ~ Description of monster "zombie augmented prowler" -#: mods/nocts_cata_mod_DDA/Monsters/c_monsters.json -msgid "" -"An advanced, well-equipped member of the military that still succumbed to " -"the cataclysm. This one moves with purpose and clarity, knife in hand as " -"though it still remembers how to use it." -msgstr "" -"Продвинутый, хорошо экипированный военнослужащий, который, как и многие, " -"поддался влиянию Катаклизма. Он движется целеустремленно и ясно, с ножом в " -"руке, как будто все еще помнит, как им пользоваться." - -#. ~ Monster name -#: mods/nocts_cata_mod_DDA/Monsters/c_monsters.json -msgid "zombie augmented rifleman" -msgid_plural "zombie augmented riflemans" -msgstr[0] "аугментированный зомби-стрелок" -msgstr[1] "аугментированных зомби-стрелка" -msgstr[2] "аугментированных зомби-стрелка" - -#. ~ Description of monster "zombie augmented rifleman" -#: mods/nocts_cata_mod_DDA/Monsters/c_monsters.json -msgid "" -"An advanced, well-equipped member of the military that still succumbed to " -"the cataclysm. This one is wielding some kind of rifle, and appears to " -"recall how to use it." -msgstr "" -"Продвинутый, хорошо экипированный военнослужащий, который, как и многие, " -"поддался влиянию Катаклизма. У него есть какое-то ружье, и он, кажется, " -"помнит как им пользоваться." - -#. ~ Description of special attack of monster "zombie augmented rifleman" -#: mods/nocts_cata_mod_DDA/Monsters/c_monsters.json -msgid "The super soldier fires its ARC rifle!" -msgstr "Суперсолдат стреляет из дуговой винтовки!" - -#. ~ Targeting sound of special attack of monster "zombie augmented rifleman" -#. ~ Targeting sound of special attack of monster "zombie augmented shotgunner" -#. ~ Targeting sound of special attack of monster "zombie augmented bio-engineer" -#: mods/nocts_cata_mod_DDA/Monsters/c_monsters.json -msgid "argh!" -msgstr "аргх!" - -#. ~ No ammo sound of special attack of monster "zombie augmented rifleman" -#. ~ No ammo sound of special attack of monster "zombie augmented shotgunner" -#. ~ No ammo sound of special attack of monster "zombie augmented juggernaut" -#. ~ No ammo sound of special attack of monster "zombie augmented scout" -#. ~ No ammo sound of special attack of monster "zombie augmented bio-engineer" -#: mods/nocts_cata_mod_DDA/Monsters/c_monsters.json -msgid "beep-beep-beep!" -msgstr "бип-бип-бип!" - -#. ~ Monster name -#: mods/nocts_cata_mod_DDA/Monsters/c_monsters.json -msgid "zombie augmented shotgunner" -msgid_plural "zombie augmented shotgunners" -msgstr[0] "аугментированный зомби с дробовиком" -msgstr[1] "аугментированных зомби с дробовиком" -msgstr[2] "аугментированных зомби с дробовиком" - -#. ~ Description of monster "zombie augmented shotgunner" -#: mods/nocts_cata_mod_DDA/Monsters/c_monsters.json -msgid "" -"An advanced, well-equipped member of the military that still succumbed to " -"the cataclysm. This one is wielding some kind of shotgun, and appears to " -"recall how to use it." -msgstr "" -"Продвинутый, хорошо экипированный военнослужащий, который, как и многие, " -"поддался влиянию Катаклизма. Он таскает с собой какой-то дробовик, и он, " -"кажется, помнит как им пользоваться." - -#. ~ Description of special attack of monster "zombie augmented shotgunner" -#: mods/nocts_cata_mod_DDA/Monsters/c_monsters.json -msgid "The super soldier fires its XARM scattergun!" -msgstr "Суперсолдат стреляет из дугового ХARM дробовика!" - -#. ~ Monster name -#: mods/nocts_cata_mod_DDA/Monsters/c_monsters.json -msgid "zombie augmented juggernaut" -msgid_plural "zombie augmented juggernauts" -msgstr[0] "аугментированный зомби-джаггернаут" -msgstr[1] "аугментированных зомби-джаггернаута" -msgstr[2] "аугментированных зомби-джаггернаутов" - -#. ~ Description of monster "zombie augmented juggernaut" -#: mods/nocts_cata_mod_DDA/Monsters/c_monsters.json -msgid "" -"An advanced, well-equipped member of the military that still succumbed to " -"the cataclysm. This one is relatively well-armored, wielding some sort of " -"LMG as though it recalls how to use it." -msgstr "" -"Продвинутый, хорошо экипированный военнослужащий, который, как и многие, " -"поддался влиянию Катаклизма. Он относительно хорошо бронирован, вооружен " -"каким-то ручным пулеметом, и вроде он помнит, как им пользоваться." - -#. ~ Description of special attack of monster "zombie augmented juggernaut" -#: mods/nocts_cata_mod_DDA/Monsters/c_monsters.json -msgid "The super soldier fires its LMG!" -msgstr "Суперсолдат стреляет из дугового пулемёта!" - -#. ~ Description of monster "zombie augmented juggernaut" -#: mods/nocts_cata_mod_DDA/Monsters/c_monsters.json -msgid "" -"An advanced, well-equipped member of the military that still succumbed to " -"the cataclysm. This one is relatively well-armored, and the anti-tank " -"weapon it's carrying looks to be in working order. Run." -msgstr "" -"Продвинутый, хорошо экипированный военнослужащий, который, как и многие, " -"поддался влиянию Катаклизма. Он относительно хорошо бронирован, и его " -"противотанковое орудие, которое он носит с собой выглядит исправным. Беги." - -#. ~ Description of special attack of monster "zombie augmented juggernaut" -#: mods/nocts_cata_mod_DDA/Monsters/c_monsters.json -msgid "The super soldier fires its launcher!" -msgstr "Суперсолдат стреляет из гранатомёта!" - -#. ~ Monster name -#: mods/nocts_cata_mod_DDA/Monsters/c_monsters.json -msgid "zombie augmented scout" -msgid_plural "zombie augmented scouts" -msgstr[0] "аугментированный зомби-разведчик" -msgstr[1] "аугментированных зомби-разведчика" -msgstr[2] "аугментированных зомби-разведчиков" - -#. ~ Description of monster "zombie augmented scout" -#: mods/nocts_cata_mod_DDA/Monsters/c_monsters.json -msgid "" -"An advanced, well-equipped member of the military that still succumbed to " -"the cataclysm. This one is wielding what seems to be a sniper rifle, and it " -"seems unusually alert for a zombie…" -msgstr "" -"Продвинутый, хорошо экипированный военнослужащий, который, как и многие, " -"поддался влиянию Катаклизма. Он вооружен чем-то вроде снайперской винтовки, " -"и он кажется необычайно настороженным для зомби…" - -#. ~ Description of special attack of monster "zombie augmented scout" -#: mods/nocts_cata_mod_DDA/Monsters/c_monsters.json -msgid "The super scout fires its rifle!" -msgstr "Суперразведчик стреляет из винтовки!" - -#. ~ Targeting sound of special attack of monster "zombie augmented scout" -#: mods/nocts_cata_mod_DDA/Monsters/c_monsters.json -msgid "hhhmmmmm" -msgstr "хммммм" - -#. ~ Monster name -#: mods/nocts_cata_mod_DDA/Monsters/c_monsters.json -msgid "zombie augmented bio-engineer" -msgid_plural "zombie augmented bio-engineers" -msgstr[0] "аугментированный зомби био-инженер" -msgstr[1] "аугментированных зомби био-инженера" -msgstr[2] "аугментированных зомби био-инженера" - -#. ~ Description of monster "zombie augmented bio-engineer" -#: mods/nocts_cata_mod_DDA/Monsters/c_monsters.json -msgid "" -"An advanced, well-equipped member of the military that still succumbed to " -"the cataclysm. This one is wielding some kind of pistol, and appears to " -"recall how to use it." -msgstr "" -"Продвинутый, хорошо экипированный военнослужащий, который, как и многие, " -"поддался влиянию Катаклизма. Он таскает с собой какой-то пистолет и он, " -"кажется, помнит как им пользоваться." - -#. ~ Description of special attack of monster "zombie augmented bio-engineer" -#: mods/nocts_cata_mod_DDA/Monsters/c_monsters.json -msgid "The super soldier fires its pistol!" -msgstr "Суперсолдат стреляет из пистолета!" - -#. ~ Description of monster "zombie augmented bio-engineer" -#: mods/nocts_cata_mod_DDA/Monsters/c_monsters.json -msgid "" -"An advanced, well-equipped member of the military that still succumbed to " -"the cataclysm. This one is wielding some kind of submachine gun, and " -"appears to recall how to use it." -msgstr "" -"Продвинутый, хорошо экипированный военнослужащий, который, как и многие, " -"поддался влиянию Катаклизма. Он вооружен каким-то пистолетом-пулеметом и, " -"кажется, помнит, как им пользоваться." - -#. ~ Description of special attack of monster "zombie augmented bio-engineer" -#: mods/nocts_cata_mod_DDA/Monsters/c_monsters.json -msgid "The super soldier fires its smg!" -msgstr "Суперсолдат стреляет из пистолета-пулемёта!" - -#. ~ Monster name -#: mods/nocts_cata_mod_DDA/Monsters/c_monsters.json -msgid "reanimated augmented soldier" -msgid_plural "reanimated augmented soldiers" -msgstr[0] "реанимированный аугментированный солдат" -msgstr[1] "реанимированного аугментированного солдата" -msgstr[2] "реанимированных аугментированных солдат" - -#. ~ Description of monster "reanimated augmented soldier" -#: mods/nocts_cata_mod_DDA/Monsters/c_monsters.json -msgid "" -"An advanced, well-equipped member of the military that still succumbed to " -"the cataclysm. This one has no sign of its signature weaponry and its armor " -"is in tatters, yet it still marches on with unnerving confidence and speed." -msgstr "" -"Продвинутый, хорошо экипированный военнослужащий, который, как и многие, " -"поддался влиянию Катаклизма. У него нет никакого фирменного оружия, а его " -"броня в лохмотьях, но он все еще идет вперед с пугающей уверенностью и " -"скоростью." - -#. ~ Name of a gun -#: mods/nocts_cata_mod_DDA/Monsters/c_ranged_monster.json -msgid "zombie super soldier pistol" -msgid_plural "zombie super soldier pistols" -msgstr[0] "зомби-суперсолдат с пистолетом" -msgstr[1] "зомби-суперсолдат с пистолетом" -msgstr[2] "зомби-суперсолдат с пистолетом" - -#. ~ Description of gun "zombie super soldier pistol" -#: mods/nocts_cata_mod_DDA/Monsters/c_ranged_monster.json -msgid "" -"Version of the NEO-33 for use by monsters, with explicit overrides to ensure " -"that it won't light players on fire. This is a bug if you find one of these!" -msgstr "" -"Версия NEO-33 для использования монстрами с явными переопределениями, чтобы " -"гарантировать, что он не поджигает игроков. Это ошибка, если вы найдете одну " -"из них!" - -#. ~ Name of a gun -#: mods/nocts_cata_mod_DDA/Monsters/c_ranged_monster.json -msgid "zombie super soldier smg" -msgid_plural "zombie super soldier smgs" -msgstr[0] "зомби-суперсолдат с ПП" -msgstr[1] "зомби-суперсолдат с ПП" -msgstr[2] "зомби-суперсолдат с ПП" - -#. ~ Description of gun "zombie super soldier smg" -#: mods/nocts_cata_mod_DDA/Monsters/c_ranged_monster.json -msgid "" -"Version of the AKRO-388 for use by monsters. This is a bug if you find one " -"of these!" -msgstr "" -"Версия АКРО-388 для использования монстрами. Это ошибка, если вы найдете " -"одну из них!" - -#. ~ Name of a gun -#: mods/nocts_cata_mod_DDA/Monsters/c_ranged_monster.json -msgid "zombie super soldier rifle" -msgid_plural "zombie super soldier rifles" -msgstr[0] "зомби-суперсолдат с винтовкой" -msgstr[1] "зомби-суперсолдат с винтовкой" -msgstr[2] "зомби-суперсолдат с винтовкой" - -#. ~ Description of gun "zombie super soldier rifle" -#: mods/nocts_cata_mod_DDA/Monsters/c_ranged_monster.json -msgid "" -"Version of the ARC-314 for use by monsters. This is a bug if you find one " -"of these!" -msgstr "" -"Версия ARC-314 для использования монстрами. Это ошибка, если вы найдете одну " -"из них!" - -#. ~ Name of a gun -#: mods/nocts_cata_mod_DDA/Monsters/c_ranged_monster.json -msgid "zombie super soldier LMG" -msgid_plural "zombie super soldier LMGs" -msgstr[0] "зомби-суперсолдат с ручным пулемётом" -msgstr[1] "зомби-суперсолдат с ручным пулемётом" -msgstr[2] "зомби-суперсолдат с ручным пулемётом" - -#. ~ Description of gun "zombie super soldier LMG" -#: mods/nocts_cata_mod_DDA/Monsters/c_ranged_monster.json -msgid "" -"Version of the KRX-108 for use by monsters, to account for increased " -"accuracy of ranged attacks. This is a bug if you find one of these!" -msgstr "" -"Версия KRX-108 для использования монстрами с целью повышения точности " -"дальних атак. Это ошибка, если вы найдете одну из них!" - -#. ~ Name of a gun -#: mods/nocts_cata_mod_DDA/Monsters/c_ranged_monster.json -msgid "zombie super soldier sniper" -msgid_plural "zombie super soldier snipers" -msgstr[0] "зомби-суперсолдат со снайперской винтовкой" -msgstr[1] "зомби-суперсолдат со снайперской винтовкой" -msgstr[2] "зомби-суперсолдат со снайперской винтовкой" - -#. ~ Description of gun "zombie super soldier sniper" -#: mods/nocts_cata_mod_DDA/Monsters/c_ranged_monster.json -msgid "" -"Version of the MX-84 for use by monsters, to account for increased accuracy " -"of ranged attacks. This is a bug if you find one of these!" -msgstr "" -"Версия MX-84 для использования монстрами с целью повышения точности дальних " -"атак. Это ошибка, если вы найдете одну из них!" - -#. ~ Name of a gun -#: mods/nocts_cata_mod_DDA/Monsters/c_ranged_monster.json -msgid "zombie super soldier shotgun" -msgid_plural "zombie super soldier shotguns" -msgstr[0] "зомби-суперсолдат с дробовиком" -msgstr[1] "зомби-суперсолдат с дробовиком" -msgstr[2] "зомби-суперсолдат с дробовиком" - -#. ~ Description of gun "zombie super soldier shotgun" -#: mods/nocts_cata_mod_DDA/Monsters/c_ranged_monster.json -msgid "" -"Version of the XARM-37 for use by monsters. This is a bug if you find one " -"of these!" -msgstr "" -"Версия XARM-37 для использования монстрами. Это ошибка, если вы найдете одну " -"из них!" - -#. ~ Description of gun "zombie super soldier sniper" -#: mods/nocts_cata_mod_DDA/Monsters/c_ranged_monster.json -msgid "" -"Version of the MK-2 for use by monsters, to account for increased accuracy " -"of ranged attacks. Copies from MX-84 instead because for some wacky reason " -"the MK2 itself doesn't work right in the hands of monsters. Unlike the " -"others, overriding the damage type doesn't matter because it you take a " -"direct heat, being lit on fire from heat damagetype is the least of your " -"worries. This is a bug if you find one of these!" -msgstr "" -"Версия МК-2 для использования монстрами с учетом повышенной точности дальних " -"атак. Вместо этого копии с MX-84, потому что по какой-то дурацкой причине " -"сам MK2 не работает прямо в руках монстров. В отличие от других, " -"переопределение типа урона не имеет значения, потому что если вы принимаете " -"прямое тепло, горение от типа теплового повреждения - меньшая из ваших " -"проблем. Это ошибка, если вы найдете одну из них!" - -#. ~ Skill associated with gun "zombie super soldier sniper" -#. ~ Target of gun mod "survivor's auxiliary flamethrower" -#. ~ Target of gun mod "survivor's auxiliary .22 pistol" -#. ~ Target of gun mod "survivor's auxiliary 9mm pistol" -#. ~ Target of gun mod "survivor's auxiliary .45 pistol" -#. ~ Target of gun mod "survivor's laser sight" -#. ~ Target of gun mod "hydrogen density converter" -#. ~ Skill associated with gun "MK-2 ionic cannon" -#: mods/nocts_cata_mod_DDA/Monsters/c_ranged_monster.json -#: mods/nocts_cata_mod_DDA/Weapons/c_mods.json -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgctxt "gun_type_type" -msgid "launcher" -msgstr "гранатомёт" - -#. ~ Name of a gun -#: mods/nocts_cata_mod_DDA/Monsters/c_ranged_monster.json -msgid "monster laser gatling" -msgid_plural "monster laser gatlings" -msgstr[0] "рука с Гатлинг-лазером" -msgstr[1] "руки с Гатлинг-лазером" -msgstr[2] "рук с Гатлинг-лазером" - -#. ~ Description of gun "monster laser gatling" -#: mods/nocts_cata_mod_DDA/Monsters/c_ranged_monster.json -msgid "" -"Used to give Bio-Weapon Apophis a mockup of the laser gatling, minus setting " -"targets on fire and a shorter burst size. This is a bug if you find one of " -"these!" -msgstr "" -"Используется для придачи Апофизу концепта оружия, имитирующего лазерный " -"Гатлинг-пулемёт, за вычетом поджигания целей и меньшего размера очередей. " -"Если вы нашли такую штуку, это баг!" - -#. ~ Firing mode of gun "monster laser gatling" -#. ~ Firing mode of gun "laser gatling arm" -#. ~ Firing mode of gun "dual-hand flamethrower" -#. ~ Firing mode of gun "biological rifle" -#. ~ Firing mode of gun "survivor's pneumatic LMG" -#. ~ Firing mode of gun "AKRO-388 laser SMG" -#. ~ Firing mode of gun "AKRO-388E1 laser SMG" -#. ~ Firing mode of gun "ARC-314 laser rifle" -#. ~ Firing mode of gun "ARC-314E1 laser rifle" -#. ~ Firing mode of gun "PX12 plasma pistol" -#: mods/nocts_cata_mod_DDA/Monsters/c_ranged_monster.json -#: mods/nocts_cata_mod_DDA/Surv_help/c_bionics.json -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "auto" -msgstr "авто" - -#. ~ Skill associated with gun "monster laser gatling" -#. ~ Skill associated with gun "laser gatling arm" -#. ~ Skill associated with gun "dual-hand flamethrower" -#. ~ Target of gun mod "survivor's auxiliary flamethrower" -#. ~ Target of gun mod "survivor's auxiliary .22 pistol" -#. ~ Target of gun mod "survivor's auxiliary 9mm pistol" -#. ~ Target of gun mod "survivor's auxiliary .45 pistol" -#. ~ Target of gun mod "survivor's laser sight" -#. ~ Target of gun mod "makeshift LMG recoil handle" -#. ~ Target of gun mod "hydrogen density converter" -#. ~ Skill associated with gun "chain lightning rifle" -#. ~ Skill associated with gun "biological rifle" -#. ~ Skill associated with gun "biological machinegun" -#. ~ Skill associated with gun "survivor's pneumatic LMG" -#. ~ Skill associated with gun "survivor's UPS rifle" -#. ~ Skill associated with gun "survivor's crank rifle" -#. ~ Skill associated with gun "survivor's battery rifle" -#. ~ Skill associated with gun "survivor's .223 assault rifle" -#. ~ Skill associated with gun "survivor's .308 battle rifle" -#. ~ Skill associated with gun "survivor's 7.62x39 assault rifle" -#. ~ Skill associated with gun "survivor's 7.62x54 battle rifle" -#. ~ Skill associated with gun "survivor's .308 GPMG" -#. ~ Skill associated with gun "survivor's 7.62x39 LMG" -#. ~ Skill associated with gun "survivor's .223 LMG" -#. ~ Skill associated with gun "survivor's 7.62x54 GPMG" -#. ~ Skill associated with gun "survivor's .50 automatic AMR" -#. ~ Skill associated with gun "survivor's flintlock sniper" -#. ~ Skill associated with gun "ARC-314 laser rifle" -#. ~ Skill associated with gun "ARC-314E1 laser rifle" -#. ~ Skill associated with gun "KRX-108 laser LMG" -#. ~ Skill associated with gun "KRX-108E1 laser LMG" -#. ~ Skill associated with gun "MX-84 laser sniper" -#. ~ Skill associated with gun "MX-84E1 laser sniper" -#. ~ Skill associated with gun "BR-96 bolt rifle" -#. ~ Skill associated with gun "salvaged resin rifle" -#. ~ Skill associated with gun "repeating crossbow" -#. ~ Skill associated with gun "handheld laser cannon" -#: mods/nocts_cata_mod_DDA/Monsters/c_ranged_monster.json -#: mods/nocts_cata_mod_DDA/Surv_help/c_bionics.json -#: mods/nocts_cata_mod_DDA/Weapons/c_mods.json -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged_override.json -msgctxt "gun_type_type" -msgid "rifle" -msgstr "винтовка" - -#. ~ Speech from speaker mon_zombie_failed_weapon -#. ~ Speech from speaker mon_failed_weapon -#: mods/nocts_cata_mod_DDA/Monsters/c_speech.json -msgid "a pained groan." -msgstr "болезненный стон." - -#. ~ Speech from speaker mon_zombie_failed_weapon -#. ~ Speech from speaker mon_failed_weapon -#. ~ Speech from speaker mon_fungus_failed_weapon -#: mods/nocts_cata_mod_DDA/Monsters/c_speech.json -msgid "a roar of anger!" -msgstr "рёв гнева!" - -#. ~ Speech from speaker mon_zombie_failed_weapon -#. ~ Speech from speaker mon_failed_weapon -#. ~ Speech from speaker hulk_weapon -#. ~ Speech from speaker mon_fungus_failed_weapon -#: mods/nocts_cata_mod_DDA/Monsters/c_speech.json -msgid "an electric crackle!" -msgstr "электрический треск!" - -#. ~ Speech from speaker mon_failed_weapon -#: mods/nocts_cata_mod_DDA/Monsters/c_speech.json -msgid "\"Scanning area…\"" -msgstr "\"Сканирование зоны...\"" - -#. ~ Speech from speaker mon_failed_weapon -#: mods/nocts_cata_mod_DDA/Monsters/c_speech.json -msgid "\"Systems check… er-ror…\"" -msgstr "\"Проверка системы... ош-бкб...\"" - -#. ~ Speech from speaker mon_failed_weapon -#: mods/nocts_cata_mod_DDA/Monsters/c_speech.json -msgid "\"Die!\"" -msgstr "\"Сдохни!\"" - -#. ~ Speech from speaker hulk_weapon -#: mods/nocts_cata_mod_DDA/Monsters/c_speech.json -msgid "metal scraping against metal!" -msgstr "царапанье металла о металл!" - -#. ~ Speech from speaker hulk_weapon -#: mods/nocts_cata_mod_DDA/Monsters/c_speech.json -msgid "inhuman laughter!" -msgstr "нечеловеческий смех!" - -#. ~ Speech from speaker hulk_weapon -#: mods/nocts_cata_mod_DDA/Monsters/c_speech.json -msgid "a resounding, animalistic roar!" -msgstr "громкий, звериный рев!" - -#. ~ Speech from speaker hulk_weapon -#: mods/nocts_cata_mod_DDA/Monsters/c_speech.json -msgid "\"RD-Z-13… Unit One, fully operational…\"" -msgstr "\"RD-Z-13… Юнит Один, полностью боеспособен…\"" - -#. ~ Speech from speaker hulk_weapon -#: mods/nocts_cata_mod_DDA/Monsters/c_speech.json -msgid "\"Systems check. Systems normal.\"" -msgstr "\"Проверка системы. Системы в норме.\"" - -#. ~ Speech from speaker hulk_weapon -#: mods/nocts_cata_mod_DDA/Monsters/c_speech.json -msgid "\"Purge! Annihilate! Kill!\"" -msgstr "\"Вычищать! Уничтожать! Убивать!\"" - -#. ~ Speech from speaker hulk_weapon -#: mods/nocts_cata_mod_DDA/Monsters/c_speech.json -msgid "\"You are obsolete in this world.\"" -msgstr "\"Вы устарели для этого мира.\"" - -#. ~ Speech from speaker hulk_weapon -#: mods/nocts_cata_mod_DDA/Monsters/c_speech.json -msgid "\"Wherever you run, wherever you hide, I will find you.\"" -msgstr "\"Куда бы ты ни убежал, где бы ты ни спрятался, я найду тебя.\"" - -#. ~ Speech from speaker mon_fungus_failed_weapon -#: mods/nocts_cata_mod_DDA/Monsters/c_speech.json -msgid "\"Systems check. Error. We persist and grow.\"" -msgstr "\"Проверка систем. Ошибка. Мы преодолеваем и растем.\"" - -#. ~ Speech from speaker mon_fungus_failed_weapon -#: mods/nocts_cata_mod_DDA/Monsters/c_speech.json -msgid "\"We will accept you. Surrender.\"" -msgstr "\"Мы примем тебя. Сдавайся.\"" - -#. ~ Speech from speaker mon_fungus_failed_weapon -#: mods/nocts_cata_mod_DDA/Monsters/c_speech.json -msgid "\"We… must grow.\"" -msgstr "\"Мы… должны расти.\"" - -#. ~ Speech from speaker mon_fungus_failed_weapon -#: mods/nocts_cata_mod_DDA/Monsters/c_speech.json -msgid "\"Mycus must grow…\"" -msgstr "\"Микус должен расти…\"" - -#. ~ Mutation name -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation.json -msgid "Bio-Weapon Alpha" -msgstr "Био-Оружие Альфа" - -#. ~ Description of mutation "Bio-Weapon Alpha" -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation.json -msgid "" -"Your genome is unique to you, this is a DNA marker identifying you as Bio-" -"Weapon Alpha. It may prove useful one day." -msgstr "" -"Твой геном уникален, а этот маркер указывает на то что ты являешься Био-" -"Оружием Альфа. Это может быть полезно в один день." - -#. ~ Mutation name -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation.json -msgid "Bio-Weapon Beta" -msgstr "Био-Оружие Бета" - -#. ~ Description of mutation "Bio-Weapon Beta" -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation.json -msgid "" -"Your genome is unique to you, this is a DNA marker identifying you as Bio-" -"Weapon Beta. It may prove useful one day." -msgstr "" -"Твой геном уникален, а этот маркер указывает на то что ты являешься Био-" -"Оружием Бета. Это может быть полезно в один день." - -#. ~ Mutation name -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation.json -msgid "Bio-Weapon Gamma" -msgstr "Био-Оружие Гамма" - -#. ~ Description of mutation "Bio-Weapon Gamma" -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation.json -msgid "" -"Your genome is unique to you, this is a DNA marker identifying you as Bio-" -"Weapon Gamma. It may prove useful one day." -msgstr "" -"Твой геном уникален, а этот маркер указывает на то что ты являешься Био-" -"Оружием Гамма. Это может быть полезно в один день." - -#. ~ Mutation name -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation.json -msgid "Bio-Weapon Delta" -msgstr "Био-Оружие Дельта" - -#. ~ Description of mutation "Bio-Weapon Delta" -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation.json -msgid "" -"Your genome is unique to you, this is a DNA marker identifying you as Bio-" -"Weapon Delta. It may prove useful one day." -msgstr "" -"Твой геном уникален, а этот маркер указывает на то что ты являешься Био-" -"Оружием Дельта. Это может быть полезно в один день." - -#. ~ Mutation name -#. ~ Mutation class name -#. ~ Name of an NPC class -#. ~ Generic mutation and bionic setup, modeled after a mix of Beta and Delta. Add brown eyes if they ever become part of mainline. -#. ~ Generic mutation and CBM setup, modeled after a mix of Alpha and Gamma. Add red eyes if they ever become part of mainline. -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation.json -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_category.json -#: mods/nocts_cata_mod_DDA/Npc/c_classes.json -msgid "Bio-Weapon" -msgstr "Био-Оружие" - -#. ~ Description of mutation "Bio-Weapon" -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation.json -msgid "" -"This DNA marker serves as a reminder of what you are - a Bio-Weapon. This " -"is for NPCs, if you have this it's a bug to pester Noctifer about!" -msgstr "" -"Этот ДНК служит напоминанием о том что ты такое. Ты - Био-Оружие. Этот " -"маркер используется для NPC. Если ты видишь это у себя, это баг!" - -#. ~ Mutation name -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation.json -msgid "Failed Bio-Weapon" -msgstr "Неудачное Био-Оружие" - -#. ~ Description of mutation "Failed Bio-Weapon" -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation.json -msgid "" -"This DNA marker serves as a reminder of what you are - another failure in " -"this world. It identifies you as a Failed Bio-Weapon." -msgstr "" -"Этот ДНК служит напоминанием о том что ты такое. Ты - ещё одна неудача в " -"этом мире. Этот маркер указывает что ты неудачное Био-Оружие." - -#. ~ Mutation name -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation.json -msgid "Super Soldier Marker" -msgstr "Маркер Суперсолдата" - -#. ~ Description of mutation "Super Soldier Marker" -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation.json -msgid "" -"This is a DNA marker identifying you as part of the Super Soldier Project. " -"It was used to give you clearances to biometric scanners and special weapons " -"but now a days it seems useless." -msgstr "" -"Этот маркер указывает что ты являешься частью проекта \"Суперсолдат\". Он " -"использовался, чтобы дать вам доступ к биометрическим сканерам и " -"специальному оружию, но сейчас это кажется бесполезным." - -#. ~ Mutation name -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation.json -msgid "Natural Armor" -msgstr "Естественная броня" - -#. ~ Description of mutation "Natural Armor" -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation.json -msgid "" -"Your skin and underlying muscles are hard as stone. You have innate " -"resistance to all forms of physical damage and are less likely to suffer " -"bleeding, but you also suffer extra encumbrance." -msgstr "" -"Ваша кожа и лежащие под ней мышцы тверды, как камень. Вы обладаете " -"врождённой устойчивостью ко всем формам физического урона и реже страдаете " -"от кровотечения, но при этом вы страдаете от дополнительной скованности." - -#. ~ Mutation name -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation.json -msgid "Metabolic Instability" -msgstr "Метаболическая нестабильность" - -#. ~ Description of mutation "Metabolic Instability" -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation.json -msgid "" -"Your body requires more resources than normal, burning calories and " -"requiring more food in exchange for warming you up more easily. You can " -"also better tolerate mutant toxins." -msgstr "" -"Ваш организм требует больше ресурсов, чем обычно, сжигая калории и требуя " -"больше пищи в обмен на более лёгкое согревание. Вы так же легче переносите " -"воздействие мутагенных токсинов." - -#. ~ Mutation name -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation.json -msgid "Neural Degeneration" -msgstr "Нейронная деградация" - -#. ~ Description of mutation "Neural Degeneration" -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation.json -msgid "" -"You suffer from a form of artificially-induced atavism. Reading is much " -"slower, and crafting is more difficult. Persuading NPCs will be more " -"difficult, but threatening them will be easier." -msgstr "" -"Вы страдаете от искусственно вызванного атавизма. Чтение проходит гораздо " -"медленнее, а производство даётся сложнее. Убедить NPC будет сложнее, но " -"угрожать им будет проще." - -#. ~ Mutation name -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation.json -msgid "Neural Augmentation" -msgstr "Нейронная аугментация" - -#. ~ Description of mutation "Neural Augmentation" -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation.json -msgid "" -"Your brain has been basically rewired to handle technical tasks more " -"easily. You can read much faster, and find it easier to craft. However, " -"this increased activity makes you require much more sleep as well." -msgstr "" -"Фактически, ваш мозг был перепрограммирован, чтобы легче справляться с " -"техническими задачами. Вы можете читать гораздо быстрее, и вам легче " -"заниматься ремеслом. Однако, из-за такой повышенной активности вам " -"требуется гораздо больше сна." - -#. ~ Mutation name -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation.json -msgid "Pain Mitigation" -msgstr "Игнорирование боли" - -#. ~ Description of mutation "Pain Mitigation" -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation.json -msgid "" -"Your body is conditioned to easily shrug off pain. Any aches and pains you " -"accumulate will steadily fade away." -msgstr "" -"Ваше тело скроено так, чтобы легко избавляться от боли. Любая ломота, " -"которую вы накапливаете, будут постепенно исчезать." - -#. ~ Mutation name -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation.json -msgid "Unsteady Footwork" -msgstr "Неустойчивость" - -#. ~ Description of mutation "Unsteady Footwork" -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation.json -#, no-c-format -msgid "" -"It's far easier for someone of your stature to simply stand there and take " -"it. Your movement across flat terrain and in water is 10% slower, your " -"movement in rough terrain is 30% slower, and you suffer a severe penalty to " -"dodging." -msgstr "" -"Человеку вашего телосложения гораздо проще просто стоять и принимать удары. " -"Ваше передвижение по ровной местности и в воде на 10% медленнее, по " -"пересеченной местности - на 30% медленнее, и вы получаете серьёзный штраф к " -"уклонению." - -#. ~ Mutation name -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation.json -msgid "Machine Empathy" -msgstr "Машинная эмпатия" - -#. ~ Description of mutation "Machine Empathy" -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation.json -msgid "" -"Something they did to you seems to confound facial recognition software. " -"Most of the haywire robots out there will be slower to identify you as a " -"threat." -msgstr "" -"То, что они сделали с вами, явно сбило с толку программу распознавания лиц. " -"Большинство неконтролируемых роботов будут медленнее определять вас, как " -"угрозу." - -#. ~ Mutation name -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation.json -msgid "Augmented Healing" -msgstr "Аугментированное исцеление" - -#. ~ Description of mutation "Augmented Healing" -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation.json -msgid "" -"Your body recovers from injury much quicker than normal, especially when " -"you're awake and active." -msgstr "" -"Ваше тело восстанавливается гораздо быстрее обычного от полученных травм, " -"особенно когда вы бодры и активны." - -#. ~ Mutation name -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation.json -msgid "Navigator" -msgstr "Навигатор" - -#. ~ Description of mutation "Navigator" -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation.json -msgid "" -"Your mental conditioning makes it easier to handle the outdoors, and to find " -"your way. Your sight radius on the overmap is increased, and you suffer " -"reduced wet penalties." -msgstr "" -"Ваша психическая подготовка позволяет легче адаптироваться к погодным " -"условиям в открытых пространствах и находить дорогу. Радиус обзора на карте " -"увеличен, а штрафы за намокание уменьшены." - -#. ~ Mutation name -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation.json -msgid "Metabolic Stasis" -msgstr "Метаболический стазис" - -#. ~ Description of mutation "Metabolic Stasis" -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation.json -msgid "" -"Your body is tuned to operate at a much slower pace to conserve energy. You " -"need less food, water, and sleep than normal people, but your stamina " -"regenerates much more slowly, and you heal slower too." -msgstr "" -"Ваш организм настроен на функционирование в гораздо более медленном темпе " -"для сохранения энергии. Вам требуется меньше еды, воды и сна, чем обычным " -"людям, но ваша выносливость восстанавливается гораздо медленнее, и вы также " -"медленнее выздоравливаете." - -#. ~ Mutation name -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation.json -msgid "Hunter-Killer" -msgstr "Охотник-убийца" - -#. ~ Description of mutation "Hunter-Killer" -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation.json -msgid "" -"Your reflexes and agility have been greatly augmented. You move faster " -"overall, attack much faster, and can find it easier to dodge attacks. " -"What's more, your instincts have been honed to make combat skills easier to " -"learn, and you find killing easier on the mind." -msgstr "" -"Ваши рефлексы и ловкость значительно улучшены. Ваша общая скорость " -"увеличена, вы атакуете гораздо быстрее и легче уклоняетесь от атак. Более " -"того, ваши инстинкты были отточены, чтобы облегчить освоение боевых навыков, " -"а акт убийства стал легче для вашего разума." - -#. ~ Mutation name -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation.json -msgid "Cardioefficiency" -msgstr "Кардиоэффективность" - -#. ~ Description of mutation "Cardioefficiency" -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation.json -msgid "" -"You find it easier than normal to recover from physical exertion, gaining " -"increased stamina regeneration." -msgstr "" -"Вы легче восстанавливаетесь после физических нагрузок, чем обычно, получая " -"повышенную регенерацию выносливости." - -#. ~ Mutation name -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation.json -msgid "Subtlety" -msgstr "Утончённость" - -#. ~ Description of mutation "Subtlety" -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation.json -msgid "" -"Your innate conditioning makes it much easier to slip past undetected and " -"manipulate others. You're harder to spot and your movement is more quiet, " -"plus it's much easier to persuade and lie to NPCs." -msgstr "" -"Благодаря врождённой выдержке вам гораздо легче оставаться в незаметности и " -"манипулировать другими. Вас труднее увидеть, а ваши движения более " -"бесшумны, к тому же вам гораздо легче убедить или обмануть других NPC." - -#. ~ Mutation name -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation.json -msgid "Unyielding" -msgstr "Непреклонность" - -#. ~ Description of mutation "Unyielding" -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation.json -#, no-c-format -msgid "" -"Your durability and resilience are overall far beyond normal humans. You " -"gain a flat +50 to all hit points, plus your maximum stamina and stamina " -"regeneration is 30% higher than normal." -msgstr "" -"Ваша прочность и стойкость в целом намного выше, чем у обычных людей. Вы " -"получаете +50 ко всем очкам здоровья, а также максимальную выносливость и " -"регенерацию выносливости на 30% выше, чем обычно." - -#. ~ Mutation name -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation.json -msgid "Vulnerable" -msgstr "Уязвимость" - -#. ~ Description of mutation "Vulnerable" -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation.json -#, no-c-format -msgid "" -"Your body is much less resilient overall. Your maximum HP is 50% lower than " -"normal, and you suffer increased phyiscal damage." -msgstr "" -"Ваше тело в целом гораздо менее выносливо. Ваш максимальный уровень здоровья " -"на 50% ниже обычного, и вы получаете повышенный физический урон." - -#. ~ Mutation name -#. ~ Name of martial art -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation.json -#: mods/nocts_cata_mod_DDA/Surv_help/c_martialarts.json -msgid "Survivor Combatives" -msgstr "Рукопашная подготовка выживальщика" - -#. ~ Description of mutation "Survivor Combatives" -#. ~ Description of martial art "Survivor Combatives" -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation.json -#: mods/nocts_cata_mod_DDA/Surv_help/c_martialarts.json -msgid "" -"You learned how to handle yourself in the cataclysm. Whether armed or " -"unarmed, you know how to use your wits to stay alive. Survival is of the " -"highest priority." -msgstr "" -"Ты научился справляться с катаклизмом. Вооруженный или безоружный, вы " -"знаете, как использовать свой ум, чтобы остаться в живых. Выживание имеет " -"первостепенное значение." - -#. ~ Mutation name -#. ~ Name of martial art -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation.json -#: mods/nocts_cata_mod_DDA/Surv_help/c_martialarts.json -msgid "Bionic Combatives" -msgstr "Бионическое боевое исскуство" - -#. ~ Description of mutation "Bionic Combatives" -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation.json -msgid "" -"You start with the Bionic Combatives style. A modern combat style for the " -"post-modern human. Nicknamed \"Biojutsu\", Bionic Combatives combines " -"integrated weaponry, armor and augments into an consolidated fighting " -"discipline." -msgstr "" -"Вы начинаете со стиля \"Бионическое боевое исскуство\". Современный боевой " -"стиль для постмодернистского человека. Получив прозвище \"Биодзюцу\", " -"Бионическое боевое исскуство объединяет интегрированное вооружение, броню и " -"аугментации в единую боевую дисциплину." - -#. ~ Mutation name -#. ~ Name of martial art -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation.json -#: mods/nocts_cata_mod_DDA/Surv_help/c_martialarts.json -msgid "Post-Human Combatives" -msgstr "Постчеловеческие боевые искусства" - -#. ~ Description of mutation "Post-Human Combatives" -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation.json -msgid "" -"You start with the Post-Human Combatives style. You've learned a number of " -"tricks to take advantage of the potential that abandoning your humanity can " -"offer. Focused on heavy, powerful weapons or mutant limbs, a supernaturally " -"strong post-human can use their abilities to great effect." -msgstr "" -"Вы начинаете со стилем постчеловеческих боевых искусств. Вы изучили ряд " -"приёмов, позволяющих использовать потенциал, который дает отказ от " -"человечности. Сосредоточившись на тяжёлом, мощном оружии или мутировавших " -"конечностях, сверхъестественно сильный постчеловек может использовать свои " -"способности с большим эффектом." - -#. ~ Mutation name -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation.json -msgid "Survivor Story" -msgstr "История Выжившего" - -#. ~ Description of mutation "Survivor Story" -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation.json -msgid "This NPC could tell you about how they survived the Cataclysm" -msgstr "Этот NPC может рассказать о том как он пережил Катаклизм" - -#. ~ Mutation name -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation.json -msgid "Gladiator" -msgstr "Гладиатор" - -#. ~ Description of mutation "Gladiator" -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation.json -msgid "" -"You were kidnapped and forced into an underground blood sport, augmented and " -"forced to fight others like you for the amusement of wealthy clients. You " -"may not be the only one lucky enough to have survived that without being " -"broken." -msgstr "" -"Вас похитили и заставили заниматься подпольным кровавым спортом, " -"аугментировали и заставили сражаться с такими же, как вы, ради развлечения " -"богатых клиентов. Возможно, вы не единственный, кому посчастливилось выжить, " -"не сломавшись." - -#. ~ "mutagen_message" of mutation class "Bio-Weapon" -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_category.json -msgid "This is a bug, report to Noctifer if you see this." -msgstr "Это баг, не смотри на это." - -#. ~ Memorial message of mutation class "Bio-Weapon" for male -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_category.json -msgctxt "memorial_male" -msgid "All your enhancements came short of immortality." -msgstr "Все твои аугментации не смогли довести тебя до бессмертия." - -#. ~ Memorial message of mutation class "Bio-Weapon" for female -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_category.json -msgctxt "memorial_female" -msgid "All your enhancements came short of immortality." -msgstr "Все твои аугментации не смогли довести тебя до бессмертия." - -#. ~ Description of mutation "Bio-Weapon" -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_category.json -msgid "" -"You are not human. You can't even remember anymore, whether you were ever " -"human to begin with. What matters is that now, you are more than human." -msgstr "" -"Ты уже не человек. Ты даже не можешь вспомнить, был ли ты когда-нибудь " -"человеком с самого начала. Важно то, что теперь ты больше, чем человек." - -#. ~ Mutation class name -#. ~ Mutation name -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_category.json -msgid "Sentinel" -msgstr "Страж" - -#. ~ "mutagen_message" of mutation class "Sentinel" -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_category.json -msgid "" -"You're left reeling as the chemicals make your biology reach new heights." -msgstr "" -"Вы остаетесь в шоке, поскольку некие химические вещества заставляют вашу " -"плоть достигать новых высот." - -#. ~ Memorial message of mutation class "Sentinel" for male -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_category.json -msgctxt "memorial_male" -msgid "You found your comrades and regrouped in hell." -msgstr "Вы нашли своих товарищей и перегруппировались в аду." - -#. ~ Memorial message of mutation class "Sentinel" for female -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_category.json -msgctxt "memorial_female" -msgid "You found your comrades and regrouped in hell." -msgstr "Вы нашли своих товарищей и перегруппировались в аду." - -#. ~ Description of mutation "Sentinel" -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_category.json -msgid "" -"You have transcended your humanity in both mind and body; your biology freed " -"from the shackles of living flesh. Now a warrior with battle running " -"through your veins, you are what humanity would consider the next step in " -"evolution." -msgstr "" -"Вы превзошли свою человечность как в уме, так и в теле; ваша биология " -"освобождена от оков живой плоти. Теперь, когда вы воин, в крови которого " -"текла битва, человечество считает вас следующим шагом в эволюции." - -#. ~ Mutation name -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_super_soldier.json -msgid "Sentinel Physicality I" -msgstr "Телесность Стража I" - -#. ~ Description of mutation "Sentinel Physicality I" -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_super_soldier.json -#, no-c-format -msgid "" -"Targeted mutagenic treatment has improved your muscular development. Your " -"maximum stamina, stamina regeneration, and maximum weight carried is 25% " -"greater, and you heal slightly faster. In exchange, your metabolism and " -"thirst is slightly increased, and your body runs a bit warm." -msgstr "" -"Целенаправленный мутагенный курс усилил твоё мышечное развитие. Твоя " -"максимальная выносливость, регенерация выносливости и максимальный " -"переносимый вес на 25% больше, и ты исцеляешься немного быстрее. В обмен на " -"это твой метаболизм и жажда немного увеличелись, а твоё тело стало выделять " -"немного больше тепла." - -#. ~ Mutation name -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_super_soldier.json -msgid "Sentinel Physicality II" -msgstr "Телесность Стража II" - -#. ~ Description of mutation "Sentinel Physicality II" -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_super_soldier.json -#, no-c-format -msgid "" -"Targeted mutagenic treatment has improved your muscular development. Your " -"maximum stamina, stamina regeneration, and maximum weight carried is 50% " -"greater, and you heal faster. In exchange, your metabolism and thirst is " -"increased, and your body runs slightly hotter." -msgstr "" -"Целенаправленный мутагенный курс усилил твоё мышечное развитие. Твоя " -"максимальная выносливость, регенерация выносливости и максимальный " -"переносимый вес на 50% больше, и ты исцеляешься быстрее. В обмен на это твой " -"метаболизм и жажда увеличелись, а твоё тело стало выделять больше тепла." - -#. ~ Mutation name -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_super_soldier.json -msgid "Sentinel Physicality III" -msgstr "Телесность Стража III" - -#. ~ Description of mutation "Sentinel Physicality III" -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_super_soldier.json -msgid "" -"Targeted mutagenic treatment has improved your muscular development. Your " -"maximum stamina, stamina regeneration, and maximum weight carried is " -"doubled, and you heal much faster. In exchange, your metabolism and thirst " -"is further increased, and your body runs hotter." -msgstr "" -"Целенаправленный мутагенный курс усилил твоё мышечное развитие. Твоя " -"максимальная выносливость, регенерация выносливости и максимальный " -"переносимый вес в 2 раза больше, и ты исцеляешься намного быстрее. В обмен " -"на это твой метаболизм и жажда увеличелись довольно сильно, а твоё тело " -"стало выделять много тепла тепла." - -#. ~ Mutation name -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_super_soldier.json -msgid "Sentinel Strength I" -msgstr "Сила Стража I" - -#. ~ Description of mutation "Sentinel Strength I" -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_super_soldier.json -msgid "" -"Your strength has been increased slightly by your physical alterations, " -"relative to your natural physique. Strength +2." -msgstr "" -"Из-за физических мутаций твоя сила стала чуть-чуть больше по сравнению с " -"твоим изначальным состоянием. Сила +2." - -#. ~ Mutation name -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_super_soldier.json -msgid "Sentinel Strength II" -msgstr "Сила Стража II" - -#. ~ Description of mutation "Sentinel Strength II" -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_super_soldier.json -msgid "" -"Your strength has been increased somewhat by your physical alterations, " -"relative to your natural physique. Strength +4." -msgstr "" -"Из-за физических мутаций твоя сила стала немного больше по сравнению с твоим " -"изначальным состоянием. Сила +4." - -#. ~ Mutation name -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_super_soldier.json -msgid "Sentinel Strength III" -msgstr "Сила Стража III" - -#. ~ Description of mutation "Sentinel Strength III" -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_super_soldier.json -msgid "" -"Your strength has been increased by your physical alterations, relative to " -"your natural physique. Strength +6." -msgstr "" -"Из-за физических мутаций твоя сила стала больше по сравнению с твоим " -"изначальным состоянием. Сила +4." - -#. ~ Mutation name -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_super_soldier.json -msgid "Sentinel Strength IV" -msgstr "Сила Стража IV" - -#. ~ Description of mutation "Sentinel Strength IV" -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_super_soldier.json -msgid "" -"Your strength has been greatly increased by your physical alterations, " -"relative to your natural physique. Strength +8." -msgstr "" -"Из-за физических мутаций твоя сила стала существенно больше по сравнению с " -"твоим изначальным состоянием . Сила +8." - -#. ~ Mutation name -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_super_soldier.json -msgid "Sentinel Strength V" -msgstr "Сила Стража V" - -#. ~ Description of mutation "Sentinel Strength V" -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_super_soldier.json -msgid "" -"Your strength has been massively increased by your physical alterations, " -"relative to your natural physique. Strength +10." -msgstr "" -"Из-за физических мутаций твоя сила стала просто чудовищной по сравнению с " -"твоим изначальным состоянием . Сила +10." - -#. ~ Mutation name -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_super_soldier.json -msgid "Sentinel Reflexes I" -msgstr "Рефлексы Стража I" - -#. ~ Description of mutation "Sentinel Reflexes I" -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_super_soldier.json -msgid "" -"Targeted mutagenic treatment has sharpened your reflexes. You can move and " -"attack a bit faster, and your dodging is improved slightly. In exchange, " -"you need slightly more rest than normal, and are slightly more sensitive to " -"electrical discharges." -msgstr "" -"Целенаправленный мутагенный курс обострил твои рефлексы. Ты можешь двигаться " -"и атаковать немного быстрее, умение уклоняться также немного улучшилось. " -"Взамен тебе нужно немного больше отдыха, чем обычно, а твоя чувствительность " -"к электрическим разрядам немного повысилась." - -#. ~ Mutation name -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_super_soldier.json -msgid "Sentinel Reflexes II" -msgstr "Рефлексы Стража II" - -#. ~ Description of mutation "Sentinel Reflexes II" -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_super_soldier.json -msgid "" -"Targeted mutagenic treatment has sharpened your reflexes. You can move and " -"attack faster, and your dodging is improved. In exchange, you need more " -"rest than normal, and are more sensitive to electrical discharges." -msgstr "" -"Целенаправленный мутагенный курс обострил твои рефлексы. Ты можешь двигаться " -"и атаковать быстрее, умение уклоняться также улучшилось. Взамен тебе нужно " -"больше отдыха, чем обычно, а твоя чувствительность к электрическим разрядам " -"повысилась." - -#. ~ Mutation name -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_super_soldier.json -msgid "Sentinel Reflexes III" -msgstr "Рефлексы Стража III" - -#. ~ Description of mutation "Sentinel Reflexes III" -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_super_soldier.json -msgid "" -"Targeted mutagenic treatment has sharpened your reflexes. You can move and " -"attack much faster, and your dodging is greatly improved. In exchange, you " -"need much more rest than normal, and are much more sensitive to electrical " -"discharges." -msgstr "" -"Целенаправленный мутагенный курс обострил твои рефлексы. Ты можешь двигаться " -"и атаковать намного быстрее, умение уклоняться также сильно улучшилось. " -"Взамен тебе нужно намного больше отдыха, чем обычно, а твоя чувствительность " -"к электрическим разрядам очень сильно повысилась." - -#. ~ Mutation name -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_super_soldier.json -msgid "Sentinel Dexterity I" -msgstr "Ловкость Стража I" - -#. ~ Description of mutation "Sentinel Dexterity I" -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_super_soldier.json -msgid "" -"Your dexterity has been increased slightly by your physical alterations, " -"relative to your natural agility. Dexterity +2." -msgstr "" -"Из-за физических мутаций твоя ловкость стала чуть-чуть больше по сравнению с " -"твоим изначальным состоянием . Ловкость +2." - -#. ~ Mutation name -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_super_soldier.json -msgid "Sentinel Dexterity II" -msgstr "Ловкость Стража II" - -#. ~ Description of mutation "Sentinel Dexterity II" -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_super_soldier.json -msgid "" -"Your dexterity has been increased somewhat by your physical alterations, " -"relative to your natural agility. Dexterity +4." -msgstr "" -"Из-за физических мутаций твоя ловкость стала немного больше по сравнению с " -"твоим изначальным состоянием . Ловкость +4." - -#. ~ Mutation name -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_super_soldier.json -msgid "Sentinel Dexterity III" -msgstr "Ловкость Стража III" - -#. ~ Description of mutation "Sentinel Dexterity III" -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_super_soldier.json -msgid "" -"Your dexterity has been increased by your physical alterations, relative to " -"your natural agility. Dexterity +6." -msgstr "" -"Из-за физических мутаций твоя ловкость стала больше по сравнению с твоим " -"изначальным состоянием . Ловкость +4." - -#. ~ Mutation name -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_super_soldier.json -msgid "Sentinel Dexterity IV" -msgstr "Ловкость Стража IV" - -#. ~ Description of mutation "Sentinel Dexterity IV" -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_super_soldier.json -msgid "" -"Your dexterity has been greatly increased by your physical alterations, " -"relative to your natural agility. Dexterity +8." -msgstr "" -"Из-за физических мутаций твоя ловкость стала существенно больше по сравнению " -"с твоим изначальным состоянием . Ловкость +4." - -#. ~ Mutation name -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_super_soldier.json -msgid "Sentinel Dexterity V" -msgstr "Ловкость Стража V" - -#. ~ Description of mutation "Sentinel Dexterity V" -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_super_soldier.json -msgid "" -"Your dexterity has been massively increased by your physical alterations, " -"relative to your natural agility. Dexterity +10." -msgstr "" -"Из-за физических мутаций твоя ловкость стала просто невероятной по сравнению " -"с твоим изначальным состоянием . Ловкость +4." - -#. ~ Mutation name -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_super_soldier.json -msgid "Sentinel Synapse I" -msgstr "Синапсы Стража I" - -#. ~ Description of mutation "Sentinel Synapse I" -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_super_soldier.json -msgid "" -"Targeted mutagenic treatment has altered your neurology. You find it a bit " -"easier to handle the death of your enemies, combat skills develop somewhat " -"faster, and you find technical skills slightly easier. In exchange, you " -"find learning from books a bit slower, and it is slightly harder to persuade " -"or deceive others." -msgstr "" -"Целенаправленный мутагенный курс изменил твою нервную систему. Тебе немного " -"легче справляться со смертью твоих врагов, боевые навыки развиваются " -"несколько быстрее, а технические навыки немного легче. В обмен на это ты " -"обнаружишь, что обучение по книгам немного медленнее, и тебе немного сложнее " -"убедить или обмануть кого-либо." - -#. ~ Mutation name -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_super_soldier.json -msgid "Sentinel Synapse II" -msgstr "Синапсы Стража II" - -#. ~ Description of mutation "Sentinel Synapse II" -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_super_soldier.json -msgid "" -"Targeted mutagenic treatment has altered your neurology. You find it easier " -"to handle the death of your enemies, combat skills develop faster, and you " -"find technical skills easier. In exchange, you find learning from books to " -"be slower, and it is harder to persuade or deceive others." -msgstr "" -"Целенаправленный мутагенный курс изменил твою нервную систему. Тебе легче " -"справляться со смертью твоих врагов, боевые навыки развиваются быстрее, а " -"технические навыки легче. В обмен на это ты обнаружишь, что обучение по " -"книгам медленнее чем обычно, и тебе сложнее убедить или обмануть кого-либо." - -#. ~ Mutation name -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_super_soldier.json -msgid "Sentinel Synapse III" -msgstr "Синапсы Стража III" - -#. ~ Description of mutation "Sentinel Synapse III" -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_super_soldier.json -msgid "" -"Targeted mutagenic treatment has altered your neurology. You find it much " -"easier to handle the death of your enemies, combat skills develop far " -"faster, and you find technical skills a lot easier. In exchange, you find " -"learning from books to be much slower, and it is far harder to deceive " -"others." -msgstr "" -"Целенаправленный мутагенный курс изменил твою нервную систему. Тебе намного " -"легче справляться со смертью твоих врагов, боевые навыки развиваются намного " -"быстрее, а технические навыки намного легче. В обмен на это ты обнаружишь, " -"что обучение по книгам намного медленнее чем обычно, и тебе намного сложнее " -"убедить или обмануть кого-либо." - -#. ~ Mutation name -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_super_soldier.json -msgid "Sentinel Intelligence I" -msgstr "Интеллект Стража I" - -#. ~ Description of mutation "Sentinel Intelligence I" -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_super_soldier.json -msgid "" -"Your intelligence has been increased slightly by your mental alterations, " -"relative to your natural neurology. Intelligence +2." -msgstr "" -"Из-за физических мутаций твой интеллект стал чуть-чуть больше по сравнению с " -"твоим изначальным состоянием . Интеллект +2." - -#. ~ Mutation name -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_super_soldier.json -msgid "Sentinel Intelligence II" -msgstr "Интеллект Стража II" - -#. ~ Description of mutation "Sentinel Intelligence II" -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_super_soldier.json -msgid "" -"Your intelligence has been increased somewhat by your mental alterations, " -"relative to your natural neurology. Intelligence +4." -msgstr "" -"Из-за физических мутаций твой интеллект стал немного больше по сравнению с " -"твоим изначальным состоянием . Интеллект +4." - -#. ~ Mutation name -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_super_soldier.json -msgid "Sentinel Intelligence III" -msgstr "Интеллект Стража III" - -#. ~ Description of mutation "Sentinel Intelligence III" -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_super_soldier.json -msgid "" -"Your intelligence has been increased by your mental alterations, relative to " -"your natural neurology. Intelligence +6." -msgstr "" -"Из-за физических мутаций твой интеллект стал больше по сравнению с твоим " -"изначальным состоянием . Интеллект +6." - -#. ~ Mutation name -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_super_soldier.json -msgid "Sentinel Intelligence IV" -msgstr "Интеллект Стража IV" - -#. ~ Description of mutation "Sentinel Intelligence IV" -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_super_soldier.json -msgid "" -"Your intelligence has been greatly increased by your mental alterations, " -"relative to your natural neurology. Intelligence +8." -msgstr "" -"Из-за физических мутаций твой интеллект стал существенно больше по сравнению " -"с твоим изначальным состоянием . Интеллект +8." - -#. ~ Mutation name -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_super_soldier.json -msgid "Sentinel Intelligence V" -msgstr "Интеллект Стража V" - -#. ~ Description of mutation "Sentinel Intelligence V" -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_super_soldier.json -msgid "" -"Your intelligence has been massively increased by your mental alterations, " -"relative to your natural neurology. Intelligence +10." -msgstr "" -"Из-за физических мутаций твой интеллект стал просто невероятным по сравнению " -"с твоим изначальным состоянием . Интеллект +10." - -#. ~ Mutation name -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_super_soldier.json -msgid "Sentinel Readiness I" -msgstr "Чуткость Стража I" - -#. ~ Description of mutation "Sentinel Readiness I" -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_super_soldier.json -msgid "" -"Targeted mutagenic treatment has honed your senses. Your sight radius on " -"the overmap is extended, you hear a bit better, and instinctively move a bit " -"more quietly. In exchange, your reflexive reaction to potential threats " -"slightly agitates wildlife and unsettles people." -msgstr "" -"Целенаправленный мутагенный курс изменил твою чуткость и внимание. Дальность " -"видимости на карте немного увеличен, ты слышишь немного лучше и инстинктивно " -"двигаешься немного тише. В обмен на это твоя обострённая реакция на " -"потенциальные слегка нервирует людей и животных." - -#. ~ Mutation name -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_super_soldier.json -msgid "Sentinel Readiness II" -msgstr "Чуткость Стража II" - -#. ~ Description of mutation "Sentinel Readiness II" -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_super_soldier.json -msgid "" -"Targeted mutagenic treatment has honed your senses. Your sight radius on " -"the overmap is greatly extended, you hear better, and instinctively move " -"more quietly. In exchange, your reflexive reaction to potential threats " -"somewhat agitates wildlife and unsettles people." -msgstr "" -"Целенаправленный мутагенный курс изменил твою чуткость и внимание. Дальность " -"видимости объектов на карте увеличен, ты слышишь лучше и инстинктивно " -"двигаешься тише. В обмен на это твоя обострённая реакция на потенциальные " -"угрозы постоянно нервирует людей и животных ." - -#. ~ Mutation name -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_super_soldier.json -msgid "Sentinel Readiness III" -msgstr "Чуткость Стража III" - -#. ~ Description of mutation "Sentinel Readiness III" -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_super_soldier.json -msgid "" -"Targeted mutagenic treatment has honed your senses. Your sight radius on " -"the overmap is massively extended, you hear much better, and instinctively " -"move silently. In exchange, your reflexive reaction to potential threats " -"agitates wildlife and unsettles people." -msgstr "" -"Целенаправленный мутагенный курс изменил твою чуткость и внимание.Дальность " -"видимости объектов на карте огромен, твой слух невероятно острый и " -"инстинктивно двигаешься намного тише. В обмен на это твоя обострённая " -"реакция на потенциальные угрозы очень сильно нервирует людей и животных ." - -#. ~ Mutation name -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_super_soldier.json -msgid "Sentinel Perception I" -msgstr "Восприятие Стража I" - -#. ~ Description of mutation "Sentinel Perception I" -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_super_soldier.json -msgid "" -"Your perception has been increased slightly by your mental alterations, " -"relative to your natural alertness. Perception +2." -msgstr "" -"Из-за физических мутаций твоё восприятие стало чуть-чуть больше по сравнению " -"с твоим изначальным состоянием . Восприятие +2." - -#. ~ Mutation name -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_super_soldier.json -msgid "Sentinel Perception II" -msgstr "Восприятие Стража II" - -#. ~ Description of mutation "Sentinel Perception II" -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_super_soldier.json -msgid "" -"Your perception has been increased somewhat by your mental alterations, " -"relative to your natural alertness. Perception +4." -msgstr "" -"Из-за физических мутаций твоё восприятие стало немного больше по сравнению с " -"твоим изначальным состоянием . Восприятие +4." - -#. ~ Mutation name -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_super_soldier.json -msgid "Sentinel Perception III" -msgstr "Восприятие Стража III" - -#. ~ Description of mutation "Sentinel Perception III" -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_super_soldier.json -msgid "" -"Your perception has been increased by your mental alterations, relative to " -"your natural alertness. Perception +6." -msgstr "" -"Из-за физических мутаций твоё восприятие стало больше по сравнению с твоим " -"изначальным состоянием . Восприятие +6." - -#. ~ Mutation name -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_super_soldier.json -msgid "Sentinel Perception IV" -msgstr "Восприятие Стража IV" - -#. ~ Description of mutation "Sentinel Perception IV" -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_super_soldier.json -msgid "" -"Your perception has been greatly increased by your mental alterations, " -"relative to your natural alertness. Perception +8." -msgstr "" -"Из-за физических мутаций твоё восприятие стало намного больше по сравнению с " -"твоим изначальным состоянием . Восприятие +8." - -#. ~ Mutation name -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_super_soldier.json -msgid "Sentinel Perception V" -msgstr "Восприятие Стража V" - -#. ~ Description of mutation "Sentinel Perception V" -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_super_soldier.json -msgid "" -"Your perception has been massively increased by your mental alterations, " -"relative to your natural alertness. Perception +10." -msgstr "" -"Из-за физических мутаций твоё восприятие стало невероятным по сравнению с " -"твоим изначальным состоянием . Восприятие +10." - -#. ~ Mutation name -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_super_soldier.json -msgid "Sentinel Conditioning: Physical" -msgstr "Направленность Стража: Физическая" - -#. ~ Description of mutation "Sentinel Conditioning: Physical" -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_super_soldier.json -msgid "" -"Your physical genetic conditioning has reached its peak, beyond all human " -"limits. Your body is hardened against physical damage slightly and your " -"figure is more intimating, but you've also developed an immunity to most " -"toxins, as well as depressant and painkilling drugs. Your metabolism also " -"processes radioactive contaminants faster, and you recover from pain quickly." -msgstr "" -"Твоё физическое развитие на пути Стража достигло своего пика, превзойдя все " -"человеческие пределы. Твоё тело немного закалено против физических " -"повреждений, и твоя фигура более привлекательна, ты также выработал " -"иммунитет к большинству токсинов, а также к депрессантам и обезболивающим " -"препаратам. Твой метаболизм также быстрее перерабатывает радиоактивные " -"загрязнения, и ты быстрее оправляешься от боли." - -#. ~ Mutation name -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_super_soldier.json -msgid "Sentinel Conditioning: Mental" -msgstr "Направленность Стража: Ментальная" - -#. ~ Description of mutation "Sentinel Conditioning: Mental" -#: mods/nocts_cata_mod_DDA/Mutations/c_bio_mutation_super_soldier.json -msgid "" -"Your mental genetic conditioning has reached its peak, beyond all human " -"limits. You don't mind the rain as much and you need less sleep. You've " -"also developed an immunity to various mind-altering and neurological effects." -msgstr "" -"Твоё ментальное развитие на пути Стража достигло своего пика, превзойдя все " -"человеческие пределы. Ты не так сильно возражаешь против дождя, и тебе нужно " -"меньше спать. Ты также выработал иммунитет к различным ментальным и " -"неврологическим эффектам." - -#. ~ Message about the player in an effect -#: mods/nocts_cata_mod_DDA/Mutations/c_mutagen_effect_on_condition.json -msgid "" -"You feel your body being subtly altered, a rapid internal metamorphosis " -"triggered by the nanites coursing through your system." -msgstr "" -"Вы чувствуете, как ваше тело слегка меняется, происходит быстрая внутренняя " -"метаморфоза, вызванная нанитами, циркулирующими в вашем организме." - -#. ~ Message about the player in an effect -#: mods/nocts_cata_mod_DDA/Mutations/c_mutagen_effect_on_condition.json -msgid "Something strains mightily for a moment… and then… you're… FREE!" -msgstr "Что-то сильно напрягается на мгновение… и потом… ты… СВОБОДЕН!" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_BFF.json -msgid "" -"Greetings. Damn, I was hoping to run into somebody else… at least we're " -"both still in one piece, I guess." -msgstr "" -"Приветствую. Черт, я надеялся наткнуться на кого-нибудь другого… по крайней " -"мере, мы оба все еще целы, я думаю." - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_BFF.json -msgid "" -"Holy shit man, you are still alive?! I'm glad, I thought I was going to " -"have to deal with all this alone. We got this place far away and are safe " -"for now. It's now you and me, just like old times!" -msgstr "" -"Ебать, чувак, ты все еще жив?! Я рад! А то я думал, что мне придется " -"справляться со всем этим в одиночку. Пока что мы вроде как в безопасности. " -"Теперь мы тут они с тобой, как в старые добрые времена!" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_BFF.json -msgid "" -"Holy shit girl, you are still alive?! I'm glad, I thought I was going to " -"have to deal with all this alone. We got this place far away and are safe " -"for now. It's now you and me, just like old times!" -msgstr "" -"Ебать, сис, ты все еще жива?! Я рад! А то я думал, что мне придется " -"справляться со всем этим в одиночку. Пока что мы вроде как в безопасности. " -"Теперь мы тут они с тобой, как в старые добрые времена!" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_BFF.json -msgid "Another survivor! We should travel together." -msgstr "Еще один выживший! Мы должны путешествовать вместе." - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_BFF.json -msgid "What are you doing?" -msgstr "Что ты делаешь?" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_BFF.json -msgid "Care to trade?" -msgstr "Хочешь потороговать?" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_BFF.json -msgid "Glad to see you too buddy, let's go now!" -msgstr "Рады тебя видеть, дружище, а теперь пошли!" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_BFF.json -#: mods/nocts_cata_mod_DDA/Npc/TALK_CGUARD2.json -#: mods/nocts_cata_mod_DDA/Npc/TALK_GLADIATOR.json -msgid "Bye." -msgstr "Пока." - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_BHUNTER.json -msgid "That thing you are wearing… a Bio-Weapon Badge…" -msgstr "Эта хрень что ты носишь... это же бейдж Био-Оружия…" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_BHUNTER.json -msgid "Hey you, are you also after the Bio-Weapons?" -msgstr "Эй ты, ты тоже из проекта Био-Оружие?" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_BHUNTER.json -msgid "[MISSION] Are you the one who triggered the security here?" -msgstr "[MISSION] Это ты активировал здесь охрану?" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_BHUNTER.json -msgid "Yeah, I am one of them." -msgstr "Ну да, я один из них." - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_BHUNTER.json -msgid "Part of the Super Soldier project, actually." -msgstr "Точнее из проекта \"Суперсолдат\"." - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_BHUNTER.json -msgid "Bio-Weapon?" -msgstr "Био-Оружие?" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_BHUNTER.json -msgid "What's going on out here?" -msgstr "Что ты там делаешь?" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_BHUNTER.json -#: mods/nocts_cata_mod_DDA/Npc/TALK_MSCI.json -msgid "What are you doing here?" -msgstr "Что ты тут делаешь?" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_BHUNTER.json -msgid "What should we do?" -msgstr "Что мы должны делать?" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_BHUNTER.json -msgid "Anything I can do for you?" -msgstr "Что нибудь я могу сделать для тебя?" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_BHUNTER.json -#: mods/nocts_cata_mod_DDA/Npc/TALK_BIO_1.json -#: mods/nocts_cata_mod_DDA/Npc/TALK_BIO_2.json -#: mods/nocts_cata_mod_DDA/Npc/TALK_CGUARD1.json -msgid "Well, bye." -msgstr "Ну, пока." - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_BHUNTER.json -msgid "" -"My friends and I were investigating this place to try and find some answers, " -"that could've done it I suppose. Either that or those things outside that " -"attacked a while after we showed up. Who sent you?" -msgstr "" -"Мои друзья и я исследовали это место, чтобы попытаться найти некоторые " -"ответы, я полагаю, они могли бы это сделать. Либо это, либо те существа " -"снаружи, которые напали через некоторое время после того, как мы появились. " -"Кто тебя послал?" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_BHUNTER.json -msgid "" -"I was asked to investigate a security breach by a scientist involved in this." -msgstr "" -"Меня попросил расследовать брешь в системе безопасности один ученый, " -"участвовавший в этом." - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_BHUNTER.json -msgid "" -"Well there's a surprise. I was searching for exactly that, to see if anyone " -"was left that might know more about this project. So they're not only still " -"around but have some help, based on the badge you're wearing. I'd be " -"willing to assist them with intel if you'd let me tag along." -msgstr "" -"Что ж, это сюрприз. Я искал именно это, чтобы посмотреть, не остался ли кто-" -"нибудь, кто мог бы знать больше об этом проекте. Так что они не только все " -"еще рядом, но и имеют некоторую помощь, судя по значку, который вы носите. Я " -"был бы готов помочь им с информацией, если бы вы позволили мне следовать за " -"ними." - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_BHUNTER.json -msgid "" -"I was searching for exactly that, to see if anyone was left that might know " -"more about this project. Glad to hear they're still alive out there. I'd " -"be willing to assist them with intel if you'd let me tag along." -msgstr "" -"Я искал именно это, чтобы посмотреть, не остался ли кто-нибудь, кто мог бы " -"знать больше об этом проекте. Рад слышать, что они все еще живы там. Я был " -"бы готов помочь им с информацией, если бы вы позволили мне следовать за ними." - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_BHUNTER.json -msgid "Alright, I'll lead the way." -msgstr "Хорошо, я пойду впереди." - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_BHUNTER.json -msgid "I'd like to ask you some other questions first." -msgstr "I'd like to ask you some other questions first." - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_BHUNTER.json -msgid "" -"Thank you. I'll follow along and hopefully working together will help " -"improve the situation." -msgstr "" -"Спасибо. Я буду следить за вами, и, надеюсь, совместная работа поможет " -"улучшить ситуацию." - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_BHUNTER.json -#: mods/nocts_cata_mod_DDA/Npc/TALK_BIO_1.json -#: mods/nocts_cata_mod_DDA/Npc/TALK_BIO_2.json -msgid "Let's go." -msgstr "Пошли." - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_BHUNTER.json -msgid "" -"Not good. I had another person with me when I arrived, and he was guarding " -"the vehicle when those things showed up. Luckily they seemed reluctant to " -"barge into the bunker, and things are getting hectic out there as it seems " -"my buddy took a couple of them out before he bit it, and they started " -"getting back up…" -msgstr "" -"Это нехорошо. Когда я приехал, со мной был еще один человек, и он охранял " -"машину, когда появились эти твари. К счастью, они, казалось, неохотно хотели " -"лезть в бункер, а дела там хреновы. Мой друг, кажется, успел парочку " -"грохнуть, перед тем как они его укусили. А потом они начали вставать…" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_BHUNTER.json -msgid "What are those things?" -msgstr "Что это за херотень?" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_BHUNTER.json -#: mods/nocts_cata_mod_DDA/Npc/TALK_BIO_1.json -#: mods/nocts_cata_mod_DDA/Npc/TALK_BIO_2.json -#: mods/nocts_cata_mod_DDA/Npc/TALK_CGUARD1.json -#: mods/nocts_cata_mod_DDA/Npc/TALK_CGUARD2.json -#: mods/nocts_cata_mod_DDA/Npc/c_bgss.json -msgid "I see." -msgstr "Понятно." - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_BHUNTER.json -msgid "" -"Those augmented abominations, the notes I found tied them to a thing called " -"the Bio-Weapon Project. You look like you're in the same shape as them, " -"though you're not trying to kill me at least. Can I trust you?" -msgstr "" -"Эти аугментированные уроды, в тех заметках которые я нашёл говорилось что " -"они из какого-то проекта \"Био-Оружие\". Ты выглядишь так, будто тоже " -"являешься продуктом этого проекта, но почему-то не пытаешься убить меня. " -"Могу ли я доверять тебе?" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_BHUNTER.json -msgid "" -"Bio-Weapons, that's what the notes in this lab called those things outside. " -"At least they were supposed to be. I don't know what went wrong or who's " -"ordering them around, but they seem hell-bent on destroying everything " -"connected to the project." -msgstr "" -"\"Био-Оружие\", вот так их называли в записках из этой лаборатории. По " -"крайней мере так должно быть. Я не знаю, что пошло не так или кто ими " -"командует, но они, похоже, одержимы идеей уничтожить все, что связано с этим " -"проектом." - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_BHUNTER.json -msgid "I'm not one of them. You can trust me." -msgstr "Я точно не из этих. Ты можешь доверять мне." - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_BHUNTER.json -msgid "" -"I don't want to end up like those things. I don't want to become a monster, " -"please…" -msgstr "" -"Я не хочу закончить как эти мерзости. Я не хочу становиться монстром, " -"пожалуйста…" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_BHUNTER.json -msgid "" -"It's alright. I'm not going to hurt you. I'll trust you, and you can trust " -"me as well." -msgstr "" -"Все в порядке. Я не причиню тебе вреда. Я доверяю тебе, и ты тоже можешь " -"доверять мне." - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_BHUNTER.json -msgid "Thank you." -msgstr "Спасибо." - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_BHUNTER.json -msgid "" -"Well I'll be damned! How do I know you didn't just find that somewhere? Oh " -"well, it doesn't really matter. The fact that you have it means you at least " -"met one. If you need anything, I can help you out." -msgstr "" -"Ну охренеть теперь! Откуда мне знать, что это просто не попалось тебе где-" -"нибудь? Ну, на самом деле не важно. Если он у тебя есть, значит тебе уже " -"доводилось повстречаться с владельцем этой дряни. Если тебе что-нибудь " -"понадобится, я могу помочь." - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_BHUNTER.json -msgid "" -"Suuuure, right. You don't even have the badge. Try and be careful who you " -"lie to next time." -msgstr "" -"Ага, ага, ну конечно. У тебя и значка-то нет. Следующий раз выбирай лучше, " -"кому ты будешь пиздеть." - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_BHUNTER.json -msgid "" -"I can prove it. If I can recall… Project Mesektet, First Series, external " -"designation RD-Z-01." -msgstr "" -"Я могу доказать. Если я верно помню... Проект \"Мезектет\", Первая серия, " -"внешнее обозначение RD-Z-01." - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_BHUNTER.json -msgid "Look at me again, and tell me I'm lying." -msgstr "Посмотри на меня ещё раз, и скажи что я вру, если язык повернётся." - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_BHUNTER.json -msgid "I'm not wearing mine." -msgstr "Я его не ношу." - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_BHUNTER.json -#: mods/nocts_cata_mod_DDA/Npc/TALK_BIO_1.json -#: mods/nocts_cata_mod_DDA/Npc/TALK_BIO_2.json -#: mods/nocts_cata_mod_DDA/Npc/TALK_CGUARD1.json -#: mods/nocts_cata_mod_DDA/Npc/TALK_MSCI.json -msgid "…" -msgstr "…" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_BHUNTER.json -msgid "" -"Is that so? How do I know for sure you aren't just some random scavenger? " -"Then again, if you made it here then you can take care of yourself, guess " -"that's a good sign." -msgstr "" -"Да что ты? Откуда мне знать наверняка, что ты не из этих случайных " -"мусорщиков? С другой стороны, если тебе удалось добраться сюда, ты можешь, " -"по крайней мере, позаботиться о себе. Думаю, это хороший знак." - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_BHUNTER.json -msgid "You don't recognize this aug configuration, Hunter?" -msgstr "Ты не узнаешь эту конфигурацию аугментаций, Охотник?" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_BHUNTER.json -msgid "Good enough, I suppose." -msgstr "Думаю, этого достаточно." - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_BHUNTER.json -msgid "" -"Project… you're right. Between that and your augmentations, it's hard to " -"deny the evidence right in front of me. Sorry I doubted you." -msgstr "" -"Проект… твоя правда. Если посмотреть на твои аугментации и то, о чём ты " -"говоришь... Думаю, бессмысленно отрицать все эти факты. Прости, что " -"сомневался в тебе." - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_BHUNTER.json -msgid "It's fine." -msgstr "Да ничего." - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_BHUNTER.json -msgid "" -"Alright, you're right. Looks like they really did a number on you. I'm " -"sorry they did this to you." -msgstr "" -"Ладно, хорошо. Похоже, они действительно с тобой всё это тоже сотворили. Мне " -"жаль, что так вышло." - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_BHUNTER.json -msgid "" -"Shit. Seems it's harder to hide than I thought. They sent me to " -"investigate what happened to these installations, re-establish contact with " -"any remaining personnel or bio-weapons that haven't gone rogue, then see " -"what can be done from there. I don't know what your last orders were or why " -"you're here, but maybe we have a common goal." -msgstr "" -"Бля. Кажется, это труднее скрыть, чем я думал. Они послали меня " -"расследовать, что случилось с этими установками, восстановить контакт с " -"любым оставшимся персоналом или биологическим оружием, которое не вышло из-" -"под контроля, а затем посмотреть, что можно сделать оттуда. Я не знаю, " -"каковы были твои последние приказы и почему ты здесь, но, возможно, у нас " -"общая цель." - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_BHUNTER.json -#: mods/nocts_cata_mod_DDA/Npc/TALK_MSCI.json -msgid "We'll see." -msgstr "Ещё увидим." - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_BHUNTER.json -msgid "" -"I'd say you're full of shit, but looking at you, those are some heavy-duty " -"augs. I don't know if you decided not to wear it, or if you lost yours, but " -"either way I appreciate your honesty." -msgstr "" -"Я бы сказал, что ты мне тут в уши ссышь, но, погляжу, у тебя какие-то " -"сверхмощные ауги. Я не знаю, было ли тобой принято решение не носить его, " -"или он где-то потерялся, но в любом случае, я ценю твою честность." - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_BHUNTER.json -msgid "" -"You're kidding, right? You really don't know? Is that badge actually " -"yours…? Maybe that mindwipe rumor was true after all…" -msgstr "" -"Ты шутишь, да? Ты действительно не знаешь? Этот значок на самом деле " -"твой...? Может быть, этот слух о стирании памяти всё-таки был правдой…" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_BHUNTER.json -msgid "" -"So you don't know about them, huh? Maybe I'm wasting my time… but you did " -"find this place, so you probably know what you're doing." -msgstr "" -"Значит, ты ничего о них не знаешь, да? Может быть, я зря трачу своё время... " -"но тебе удалось найти это место, так что, вероятно, ты знаешь, что делаешь." - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_BHUNTER.json -msgid "Could you explain it to me?" -msgstr "Ты можешь мне это объяснить?" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_BHUNTER.json -msgid "Whatever it is, I really don't care." -msgstr "Что бы это ни было, мне всё равно." - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_BHUNTER.json -msgid "" -"I guess memory wipe makes sense. Alright, I will explain. Some time ago, " -"the military launched a joint research project with an end goal of creating " -"artificial combatants, made to perform various specific tasks - basically, " -"living weapons. They wanted them to be as low-maintenance as possible. So " -"to accomplish that, the research team used resources from already ongoing " -"projects to first mutate and then cybernetically enhance humans, focusing on " -"developing whatever qualities the military needed at the time. You are one " -"them, a Bio-Weapon they called it. This is the lab where you were created." -msgstr "" -"Похоже, идея со стиранием памяти не такая уж бессмыслица. Хорошо, я поясню. " -"Некоторое время назад военные запустили совместный исследовательский проект " -"с конечной целью создания искусственных боевых единиц, предназначенных для " -"выполнения различных конкретных задач - в основном, живого оружия. Они " -"хотели, чтобы они были как можно более простыми в содержании. Для достижения " -"этой цели исследовательская группа использовала ресурсы уже осуществляемых " -"проектов, чтобы сначала производить мутационные изменения, а затем " -"кибернетически улучшать людей, сосредоточившись на развитии любых качеств, " -"необходимых военным в то время. Ты - результат проекта, Био-Оружие, как они " -"его называли. Это лаборатория, в которой тебя создали." - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_BHUNTER.json -msgid "" -"Let me give you the basics. Some time ago, the military launched a joint " -"research project with an end goal of creating artificial combatants, made to " -"perform various specific tasks - basically, living weapons. They wanted " -"them to be as low-maintenance as possible. So to accomplish that, the " -"research team used resources from already ongoing projects to first mutate " -"and then cybernetically enhance humans, focusing on developing whatever " -"qualities the military needed at the time. This lab is one of several " -"places in which the actual modifications were performed." -msgstr "" -"Давай я поясню тебе самое основное. Некоторое время назад военные запустили " -"совместный исследовательский проект с конечной целью создания искусственных " -"боевых единиц, предназначенных для выполнения различных конкретных задач - в " -"основном, живого оружия. Они хотели, чтобы они были как можно более простыми " -"в обслуживании. Поэтому для достижения этой цели исследовательская группа " -"использовала ресурсы уже осуществляемых проектов, чтобы сначала производить " -"мутационные изменения, а затем кибернетически улучшать людей, " -"сосредоточившись на развитии любых качеств, необходимых военным в то время. " -"Эта лаборатория является одним из нескольких мест, в которых все эти " -"процедуры производились." - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_BHUNTER.json -msgid "I'll be damned…" -msgstr "Охренеть…" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_BHUNTER.json -msgid "How did you learn all this?" -msgstr "Откуда ты вообще всё это знаешь?" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_BHUNTER.json -msgid "" -"I was under orders to investigate this place and find any survivors. " -"Between that and having been a computer hacker during my college days, it " -"wasn't too hard to follow the trail. The hard part was scavenging supplies " -"and staying alive." -msgstr "" -"Мне было приказано исследовать это место и найти выживших. Тем более во " -"время учебы в колледже я был компьютерным хакером, было не так уж трудно " -"выследить всё что нужно. Самым трудным было собрать припасы и остаться в " -"живых." - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_BHUNTER.json -msgid "" -"I used to be a computer hacker before the world went to hell. After it did, " -"when I wasn't looking for food and gear or fighting for my life, I was " -"following leads to this place. The military weren't all that good at " -"keeping their secrets." -msgstr "" -"Я был компьютерным хакером до того, как мир рухнул в ад. После этого, когда " -"я не искал еду и снаряжение и не боролся за свою жизнь, я шел по следам, " -"ведущим к этому месту. Военные не так уж хорошо умели хранить свои секреты." - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_BHUNTER.json -msgid "You seem rather well-equipped for a mere hacker." -msgstr "Ты кажешься слишком хорошо подготовленным для простого хакера." - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_BHUNTER.json -msgid "Right. Research Directive Z-12 ring a bell to you, Hunter?" -msgstr "Верно. Исследовательская директива Z-12 тебе что-то говорит, Охотник?" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_BHUNTER.json -#: mods/nocts_cata_mod_DDA/Npc/c_bgss.json -msgid "" -"You're right. I'd rather not talk too much about the details, but I'm on a " -"mission to find out what happened and get in touch with anyone still alive." -msgstr "" -"Твоя правда. Я бы предпочёл не слишком много говорить о деталях, но я на " -"задании, чтобы выяснить, что произошло, и связаться со всеми, кто еще жив." - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_BHUNTER.json -#: mods/nocts_cata_mod_DDA/Npc/c_bgss.json -msgid "Got it." -msgstr "Ясно." - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_BHUNTER.json -msgid "" -"Scavenged the kit along the way. I wouldn't still be alive if I wasn't both " -"resourceful and lucky. I'd rather not talk about what I've had to go " -"through to survive, at least not right now. Okay?" -msgstr "" -"По пути порылся в аптечке. Меня бы не было в живых, если бы я не был " -"одновременно и находчивым и удачливым. Я бы предпочел не говорить о том, " -"через что мне пришлось пройти, чтобы выжить, по крайней мере, не сейчас. " -"Окей?" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_BHUNTER.json -msgid "Okay…" -msgstr "Окей…" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_BHUNTER.json -msgid "" -"You already asked me about it not that long ago. I'd really prefer not to " -"discuss it." -msgstr "Мы недавно об этом уже говорили. Я бы предпочел не обсуждать это." - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_BHUNTER.json -msgid "" -"Figures. You're either a fake or just don't care about what you are. " -"Still, you must be pretty capable to make it here." -msgstr "" -"Ты либо фальшивка, либо тебе вообще насрать на то, кто ты есть. Но всё же, " -"способности у тебя имеются, раз тебе удалось сюда попасть." - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_BHUNTER.json -msgid "" -"Well, then what are you doing here? Did you stumble into this place by " -"accident? You still seem to handle yourself pretty well." -msgstr "" -"Тогда что ты здесь делаешь? Тебя случайно занесло в это место? Похоже, ты " -"всё ещё неплохо держишься." - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_BHUNTER.json -msgid "I guess you are right." -msgstr "Полагаю, это верно." - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_BHUNTER.json -msgid "" -"I came here to see if I could find anything on the research they were doing " -"here. How about yourself?" -msgstr "" -"Я пришёл сюда, чтобы посмотреть, смогу ли я найти что-нибудь об " -"исследованиях, которые они здесь проводили. А как насчет тебя?" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_BHUNTER.json -msgid "" -"I don't have any orders, and don't remember much from before I woke up. Had " -"anything in mind?" -msgstr "" -"У меня нет никаких приказов, и я мало что помню до своего пробуждения. Есть " -"какие-то мысли?" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_BHUNTER.json -msgid "" -"Sounds like a good start, don't have any other standing orders to follow. " -"What have you got for me?" -msgstr "" -"Звучит неплохо для начала, у меня нет других постоянных приказов, которым " -"нужно следовать. Что у тебя есть для меня?" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_BHUNTER.json -msgid "I don't know what to do with myself. What do you need done?" -msgstr "Я не знаю, что с собой делать. А что ты хочешь сделать?" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_BHUNTER.json -msgid "I have no idea." -msgstr "Понятия не имею." - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_BHUNTER.json -msgid "" -"Now that you've told me where to look, we should probably get out of this " -"place and get going soon. Search the area if you need any supplies or gear, " -"but be careful. Might still be some of the things that attacked us nearby." -msgstr "" -"Теперь, когда вы сказали мне, где искать, нам, вероятно, следует выбраться " -"из этого места и отправиться в путь. Обыщите местность, если вам нужны какие-" -"либо припасы или снаряжение, но будьте осторожны. Возможно, что-то из тех, " -"что напали на нас, все еще рядом." - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_BHUNTER.json -msgid "" -"I'm trying to reach a hideout built by former scientists who worked on the " -"Bio-Weapon Project. Rumor has it they live somewhere in the woods. Maybe " -"you could help me find it…" -msgstr "" -"Я пытаюсь добраться до убежища, построенного бывшими учёными, работавшими " -"над проектом \"Био-Оружие\". Ходят слухи, что они живут где-то в лесу. Твоя " -"помощь в его поисках мне бы не помешала…" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_BHUNTER.json -msgid "We'll see then." -msgstr "Ещё увидим." - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_BIO_1.json -#: mods/nocts_cata_mod_DDA/Npc/TALK_BIO_2.json -msgid "I really hope that badge belongs to you…" -msgstr "Я очень надеюсь, что этот значок принадлежит тебе…" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_BIO_1.json -#: mods/nocts_cata_mod_DDA/Npc/TALK_BIO_2.json -msgid "Hey visitor, anything exciting out there?" -msgstr "Эй, посетитель, там что нибудь интересное происходит?" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_BIO_1.json -msgid "It says you're a Bio-Weapon?" -msgstr "Тут говорится, что ты \"Био-Оружие\"?" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_BIO_1.json -#: mods/nocts_cata_mod_DDA/Npc/TALK_BIO_2.json -msgid "Kinda boring here huh?" -msgstr "Скучновато здесь, да?" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_BIO_1.json -#: mods/nocts_cata_mod_DDA/Npc/TALK_BIO_2.json -msgid "" -"[MISSION] Router suggested that I talk to you about joining the hunt for " -"Apophis." -msgstr "" -"[МИССИЯ] Роутер предложил мне поговорить с вами о том, чтобы пойти вместе " -"охотиться на Апофиза." - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_BIO_1.json -#: mods/nocts_cata_mod_DDA/Npc/TALK_BIO_2.json -msgid "How are you holding up? Router asked that I check on you." -msgstr "Как ты держшься? Роутер попросил проведать тебя." - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_BIO_1.json -msgid "" -"Yeah, same augmentation project your badge labels you as, assuming that " -"belongs to you. Router found me passed out and told me about everything. I " -"don't remember anything before that. Guess I just have to trust him for now." -msgstr "" -"Да, тот же проект аугментации, на что и указывает ваш значок. Предполагаю, " -"что он принадлежит вам. Роутер нашел меня в отключке и рассказал мне обо " -"всем. Я ничего не помню до этого. Думаю, сейчас я просто должен просто ему " -"доверять." - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_BIO_1.json -msgid "" -"That's what the label says, it's a sorta augmentation project. You seem to " -"know your stuff, guess one doesn't simply find this place by accident. " -"Router told me what I am. I am stuck here until further notice." -msgstr "" -"Так написано на бейдже, это своего рода проект по аугментации. Ты, кажется, " -"знаешь свое дело, думаю, это место нельзя просто случайно найти. Роутер " -"сказал мне, кто я такой. Я застрял здесь, и жду дальнейшего развития событий." - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_BIO_1.json -#: mods/nocts_cata_mod_DDA/Npc/TALK_BIO_2.json -msgid "I'm in the same boat, it seems." -msgstr "Похоже, я в той же лодке." - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_BIO_1.json -#: mods/nocts_cata_mod_DDA/Npc/TALK_BIO_2.json -msgid "I'm one of the super soldiers, in fact." -msgstr "На самом деле, я из этих суперсолдат." - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_BIO_1.json -msgid "Well, damn." -msgstr "Вот чёрт." - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_BIO_1.json -msgid "" -"Looks about right. Can be hard to tell for sure if that's your badge or " -"not, but they contracted the work out to all sorts of weirdos, and they made " -"all sorts of crazy shit. They could slap the Bio-Weapon label on a zombie " -"swinging around a sword and it still wouldn't be the strangest thing out " -"there." -msgstr "" -"Выглядит примерно так. Может быть трудно сказать наверняка, твой это бейдж " -"или нет, но они заключили контракт на работу со всеми видами чудаков, и они " -"наделали много всякой ебанутой хуйни. Они могли бы нацепить бейдж \"Био-" -"Оружие\" на зомби размахивающего прикреплённым к нему мечом, и это все равно " -"не было бы самой поехавшей вещью." - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_BIO_1.json -msgid "" -"I'm not sure whether to believe you or not, without the badge and all. But " -"whatever, no telling whether you lost yours or maybe you decided on not " -"advertising it for everyone to see. Given those bastards cranked out " -"everything from super soldiers to a giant cat Bio-Weapon to fucking Apophis, " -"nothing would surprise me at this point." -msgstr "" -"Я не уверен, можно тебе верить или нет, раз ты без значка и всего " -"остального. Как бы то ни было, совершенно не понятно, удалось ли просрать " -"свой значок, или же тобой принято решение не афишировать своё происхождение " -"на всеобщее обозрение. Учитывая то, что эти ублюдки нахерачили всё, что " -"только можно, от суперсолдат и гигантской кошки \"Био-оружия\" до сраного " -"Апофиса, в данный момент меня уже ничего не удивит." - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_BIO_1.json -msgid "" -"Heh, they started passing out the badges to you kids too? I'm guessing you " -"got your hands on it the hard way, from one of the bastards hunting us " -"down. We're in the same boat, like it or not." -msgstr "" -"Хех, они тоже начали раздавать значки вам, детям? Предполагаю, тебе он " -"достался нелёгким путём, от одного из ублюдков, что за нами охотятся. Теперь " -"мы в одной лодке, нравится тебе это или нет." - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_BIO_1.json -msgid "" -"If that's true, pleasant surprise to see another of you stopping by. I'm " -"willing to bet Router needs all the help he can get, might be useful working " -"together. We'll see, I guess…" -msgstr "" -"Если это правда, то рад видеть, что еще один из вас теперь тоже тут. Я готов " -"поспорить, что Роутеру нужна любая помощь, которую вы можете ему оказать. " -"Нам будет весьма полезно работать вместе. Посмотрим, я думаю…" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_BIO_1.json -msgid "" -"Well I'll be damned. At this rate I was starting to think we'd just wait " -"for that thing to come find us. And with one of ours leading the charge, " -"even. Assuming you've earned that badge, at least. I'm with you." -msgstr "" -"Будь я проклят. Такими темпами я начинаю думать, что нам просто надо " -"подождать пока эта тварь сама нас не найдёт. Предполагаю, по меньшей мере ты " -"заслуживаешь этот значок. Я с тобой." - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_BIO_1.json -msgid "" -"Well, I was starting to think I'd never get to join the hunt. If you've got " -"what it takes, we might come out of it in one piece. I'm with you." -msgstr "" -"Ну, я уже начал думать, что никогда не присоединюсь к охоте. Если у вас есть " -"план, или что-нибудь полезное для этого дела, я думаю у нас есть шанс " -"остаться целыми и невредимыми. Я с тобой." - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_BIO_1.json -msgid "Let's go, then." -msgstr "Тогда пошли." - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_BIO_1.json -msgid "" -"Tell me about it. I am a weapon, made to kill and destroy. I'm stuck here, " -"nothing left to kill or destroy. Wish there was something I could do…" -msgstr "" -"И не говори... Я - оружие, созданное, чтобы убивать и разрушать. Я застрял " -"здесь, не осталось ничего, что можно было бы убить или уничтожить. Хотел бы " -"я наконец-то сделать что-нибудь полезное…" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_BIO_1.json -msgid "" -"Tell me about it. I am a weapon, made to kill and destroy. I am stuck " -"here, hiding from something I can't kill or destroy. Wish there was " -"something I could do…" -msgstr "" -"И не говори... Я - оружие, созданное, чтобы убивать и разрушать. Я застрял " -"здесь, прячась от чего-то, что не могу убить или уничтожить. Хотел бы я " -"наконец-то сделать что-нибудь полезное…" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_BIO_1.json -#: mods/nocts_cata_mod_DDA/Npc/TALK_BIO_2.json -msgid "Must be tough…" -msgstr "Должно быть, тяжело…" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_BIO_1.json -msgid "" -"Router gets worried about stuff too easily. He's like an overprotective " -"parent. Though I guess he sorta IS that, since he was the project lead for " -"our batch. Aside from dying of boredom, I think I'll be alright." -msgstr "" -"Роутер слишком много беспокоится обо всяких вещах. Он как чрезмерно " -"заботливый отец или мать. Хотя я думаю, что это не очень и далеко от правды, " -"так как он был руководителем нашей партии солдат в проекте. Если не считать " -"того, что я умру от скуки, думаю, со мной все будет в порядке." - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_BIO_1.json -msgid "" -"Could be out there doing what we do best. What do you say? It's what we " -"were made for." -msgstr "" -"Может быть, мы делаем то, что у нас получается лучше всего. Что скажешь? Это " -"то, для чего мы были созданы." - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_BIO_1.json -msgid "" -"If a bionic reject like me can find a purpose out there, so can you. How " -"about it?" -msgstr "" -"Если моя бионика отвергает даже такого как я, и даже такой как я может найти " -"тут прибежище, почему ты не можешь?" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_BIO_1.json -msgid "" -"I wouldn't mind having one of the original models fighting alongside me." -msgstr "" -"Я бы не возражал, чтобы один из оригинальных продуктов сражался рядом со " -"мной." - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_BIO_1.json -#: mods/nocts_cata_mod_DDA/Npc/TALK_BIO_2.json -msgid "Why not join me?" -msgstr "Почему бы тебе не присоединиться ко мне?" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_BIO_1.json -msgid "" -"You know, I like the sound of that. This is what we were made for. Lead " -"the way." -msgstr "" -"Знаешь, мне нравится, как это звучит. Это то, для чего мы были созданы. " -"Показывай дорогу." - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_BIO_1.json -msgid "" -"Heh, badge or no badge, I can tell in your voice you're one of them. Just " -"like me. Got that same fighting spirit too. Alright, take the lead." -msgstr "" -"Хех, со значком или без значка, я могу сказать по твоему голосу, что ты из " -"этих. Как и я. У меня тоже такой же боевой дух. Ладно, веди." - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_BIO_1.json -msgid "" -"What, like going out there, killing zombies, protecting the innocent? Is " -"that what the sappy motivational speech is for? Well, reject or not, I see " -"that same fire in your eye that any bio-weapon has. I think you've got a " -"point. Let's see where this goes." -msgstr "" -"А что мы делать-то будем? Словно супергерои отправимся туда, будем крошить " -"зомби, защищать невинных, да? Для этого и нужна эта дебильная мотивационная " -"речь? Ну, так или иначе, я вижу в твоих глазах тот же огонь, что и в любом " -"\"Био-Оружии\". Похоже, правда на твоей стороне. Посмотрим, чем это всё " -"закончится." - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_BIO_1.json -msgid "" -"Eh? Wait, I get it now. So that's what you're on about. I would've " -"mistaken you for just some civilian cyberjunkie, but you're one of us. And " -"you just might have a point. We'll see how it goes." -msgstr "" -"А? Подожди, теперь я всёпонял. Так вот о чём ты говоришь. Я бы принял тебя " -"за обычного гражданского киберпсиха, но ты из наших. И, возможно, не " -"ошибаешься. Посмотрим, чем это всё закончится." - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_BIO_1.json -msgid "" -"One of the diluted batches, right? No mutagenic package, probably recruited " -"from the army kids assigned to guard the labs… still one of us, close enough " -"at least. You want the real deal, then so be it. I'll follow your lead." -msgstr "" -"Один из разрозненных партий, верно? Никакого мутагенного вмешательства, " -"вероятно, набранного из армейских ребят, назначенных охранять лаборатории... " -"все еще один из нас, по крайней мере, достаточно близко. Хочешь заняться " -"реальным делом? Ну так тому и быть, я последую твоему примеру." - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_BIO_1.json -msgid "" -"Sure, why not. I have nothing better to do anyway, and if I'm lucky I can " -"trust you not to get us both killed." -msgstr "" -"Конечно, почему бы и нет. Мне всё равно больше нечего делать, и если мне " -"повезёт, ты не угробишь нас обоих где-нибудь." - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_BIO_1.json -msgid "I'm not so sure that'd be the best way to put my skills to use…" -msgstr "Я не уверен, что это был бы лучший способ использовать мои навыки…" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_BIO_1.json -msgid "" -"You just asked me not that long ago. I'd rather not deal with this at the " -"moment." -msgstr "" -"Мы недавно это уже с тобой обсуждали. Я бы предпочел не заниматься этим в " -"данный момент." - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_BIO_2.json -msgid "What's with the badge? A Bio-Weapon, it says?" -msgstr "Что это за значок? На нём написано \"Био-оружие\"?" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_BIO_2.json -msgid "" -"Military augmentation project, same people handing out the badge you're " -"wearing. Guessing you know enough about it if you have one yourself. Don't " -"remember much up until Router found me and took me in, same deal as Sigma." -msgstr "" -"Проект военной аугментации солдат, таким же как и ты людям раздают такой же " -"значок, который носишь ты. Полагаю, ты уже достаточно знаешь о том что это " -"за проект, если у тебя тоже есть такой. Я почти ничего не помню, а затем " -"Роутер не нашел меня и не взял к себе. С Сигмой такая же история." - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_BIO_2.json -msgid "" -"A military augmentation project. Not that sort of bio-weapon if that's what " -"you're thinking, it's not contagious. More like we're living weapons " -"basically. Guess you already know a bit for you to have made it here. Not " -"much else I can tell you, just stuck here waiting." -msgstr "" -"Проект военной аугментации солдат. Это не такое биологическое оружие о " -"котором можно подумать, оно не заразно. Больше похоже на то, что мы в " -"основном живое оружие. Думаю, ты уже кое-что знаешь, раз тебе удалось " -"добраться сюда. Больше я ничего не могу тебе сказать, я сам тут просто штаны " -"просиживаю." - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_BIO_2.json -#: mods/nocts_cata_mod_DDA/Npc/TALK_GLADIATOR.json -msgid "I see…" -msgstr "Понятно…" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_BIO_2.json -msgid "Guess that explains where you got the badge." -msgstr "Думаю, это объясняет, откуда у тебя значок." - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_BIO_2.json -msgid "" -"I'm not sure whether to believe you or not, without the badge and all. But " -"whatever, no telling whether you lost yours or maybe you decided on not " -"advertising it for everyone to see. Given those bastards cranked out " -"everything from super soldiers to a giant cat Bio-Weapon to fucking Apophis, " -"nothing would suprise me at this point." -msgstr "" -"Я не уверен, можно тебе верить или нет, раз ты без значка и всего " -"остального. Как бы то ни было, совершенно не понятно, удалось ли тебе " -"просрать свой значок, или это просто решение не рекламировать своё " -"происхождение на всеобщее обозрение. Учитывая то, что эти ублюдки нахерачили " -"всё что только можно, от суперсолдат и гигантской кошки \"Био-оружия\" до " -"сраного Апофиса, в данный момент меня уже ничего не удивит." - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_BIO_2.json -msgid "" -"Guess would explain your presence here. We'll see if you turn out useful " -"like the other two who survived the trip, or if you'll end up stuck sitting " -"around with nothing to do like I've been." -msgstr "" -"Думаю, это объясняет почему ты здесь. Посмотрим, будет ли от тебя какая " -"польза, как от тех двоих, что пережили весь этот пизец, или придётся как и " -"мне сидеть без дела." - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_BIO_2.json -msgid "" -"It's about time someone made a move on that beast. It'll be a pleasure to " -"join the fight. Lead on!" -msgstr "" -"Самое время, чтобы кто-то уже начал что-то делать с этим зверем. С " -"удовольствием присоединюсь к битве. Веди!" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_BIO_2.json -msgid "Heh. Sure hope you know what you're doing. Lead on…" -msgstr "Хех. Надеюсь, ты знаешь, что делаешь. Веди…" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_BIO_2.json -msgid "Alright, let's go." -msgstr "Ладно, пошли." - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_BIO_2.json -msgid "" -"Tell me about it. I am a weapon, made to kill and destroy. I am stuck here, " -"nothing left to kill or destroy. Wish there was something I could do…" -msgstr "" -"И не говори... Я - оружие, созданное, чтобы убивать и разрушать. Я застрял " -"здесь, не осталось ничего, что можно было бы убить или уничтожить. Хотел бы " -"я наконец-то сделать что-нибудь полезное…" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_BIO_2.json -msgid "" -"Tell me about it. I am a weapon, made to kill and destroy. I am stuck here, " -"hiding from something I can't kill or destroy. Wish there was something I " -"could do…" -msgstr "" -"И не говори... Я - оружие, созданное, чтобы убивать и разрушать. Я застрял " -"здесь, прячась от чего-то, что не могу убить или уничтожить. Хотел бы я " -"наконец-то сделать что-нибудь полезное…" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_BIO_2.json -msgid "" -"I appreciate the thought, but there's not much to say. Things are stable at " -"least, if a bit boring. I'd like to find some way to put my skills to good " -"use, but I'm not sure what." -msgstr "" -"Я ценю эту мысль, но сказать особо нечего. По крайней мере, все стабильно, " -"хотя и немного скучно. Я хотел бы найти какой-то способ использовать свои " -"навыки с пользой, но я не уверен, куда именно." - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_BIO_2.json -msgid "" -"We're Bio-Weapons. We're meant to be out there, kicking ass, taking names, " -"and saving the world. Why not come along and do exactly that?" -msgstr "" -"Мы Био-Оружие. Мы должны быть там, ломать всяким упырям кабины, и спасать " -"мир. Почему бы не пойти и не сделать именно это?" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_BIO_2.json -msgid "" -"I found a purpose out there, bionic reject or not. It'd be better than " -"doing nothing… if you want to come with?" -msgstr "" -"Я нашел цель там, отбракованный или нет, не важно. Это было бы лучше, чем " -"ничего не делать… не ты хочешь ли пойти со мной?" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_BIO_2.json -msgid "" -"You're one of the original models. Wouldn't mind having you on the team." -msgstr "" -"Ты один из оригинальных бойцов \"Био-Оружия\". Я бы не возражал против " -"твоего присутствия в нашей команде." - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_BIO_2.json -msgid "" -"That's the fucking spirit! You're making me want to go out there and save " -"the world or some over-the-top bullshit like that. You've got yourself a " -"deal." -msgstr "" -"Ебать, вот это боевой дух! Ты заставляешь меня хотеть пойти туда наружу " -"прямо сейчас, спасти мир или что-то такое. Короче, мы в деле." - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_BIO_2.json -msgid "" -"Those are words you don't hear from just any random punk. Makes me feel " -"like this planet isn't quite circling the drain just yet. Fuck it, why " -"not? I'm ready if you are." -msgstr "" -"Такие слова от простого отброса не услышишь. У меня такое чувство, что эта " -"планета еще не совсем пошла по пизде. Бля, а почему бы и нет? Я готов, " -"только свистни." - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_BIO_2.json -msgid "" -"Hey, you don't have to beat yourself up over it. And don't give me the " -"puppy-dog eyes either. I wouldn't mind finding something constructive to " -"do… when you're ready, I guess." -msgstr "" -"Эй, тебе не нужно мучить себя из-за этого. И не смотри на меня щенячьими " -"глазками. Я был бы не прочь и сам заняться чем-нибудь полезным, но… полагаю, " -"по твоей готовности." - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_BIO_2.json -msgid "" -"Guessing you're a bio-weapon too. Badge or not, \"reject\" or not. Don't " -"beat yourself up over it. I suppose you're suggesting I tag along, and to " -"be honest I might as well. Lead the way." -msgstr "" -"Наверное, ты тоже из проекта \"Био-Оружие\". Со значком ты или нет, " -"отбракованный элемент ты или нет. Не кори себя за это. Полагаю, ты хочешь " -"чтобы я присоединился к тебе, и, честно говоря, я тоже об этом думаю. Веди." - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_BIO_2.json -msgid "" -"Original model? I'm not sure if I should take that as a compliment or not. " -"I guess it'd be better than doing nothing and wasting time here. Ready when " -"you are." -msgstr "" -"Оригинальный боец? Я не уверен, следует ли мне воспринимать это как " -"комплимент или нет. Я думаю, это было бы лучше, чем ничего не делать и " -"тратить время попусту. Я готов, действуем по твоей команде." - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_BIO_2.json -msgid "" -"You've got guts, suggesting I follow along just out of boredom. You seem " -"competent enough at least, so why not… lead on!" -msgstr "" -"У тебя кишка тонка, если ты предлагаешь мне следовать за тобой чисто из-за " -"от скуки. По крайней мере, в тебе ощущается достаточная компетентность, так " -"почему бы и нет… веди!" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_BIO_2.json -msgid "Yeah, I don't think so." -msgstr "Ага, я так не думаю." - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_BIO_2.json -msgid "You just asked me that." -msgstr "Мы только что об этом разговаривали." - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_CGUARD1.json -msgid "Heh, another one caught in this mess, huh?" -msgstr "Хех, еще один попался в эту заварушку, да?" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_CGUARD1.json -msgid "Hey. Anything I can help you with, visitor?" -msgstr "Эй, посетитель. Могу чем-то помочь?" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_CGUARD1.json -#: mods/nocts_cata_mod_DDA/Npc/TALK_CGUARD2.json -#: mods/nocts_cata_mod_DDA/Npc/TALK_MSCI.json -msgid "What is this place?" -msgstr "Что это за место?" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_CGUARD1.json -#: mods/nocts_cata_mod_DDA/Npc/TALK_CGUARD2.json -msgid "Can I have some directions?" -msgstr "Можете подсказать какие-нибудь направления?" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_CGUARD1.json -#: mods/nocts_cata_mod_DDA/Npc/TALK_CGUARD2.json -msgid "How are things here?" -msgstr "Как здесь идут дела?" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_CGUARD1.json -#: mods/nocts_cata_mod_DDA/Npc/TALK_CGUARD2.json -#: mods/nocts_cata_mod_DDA/Npc/TALK_MSCI.json -msgid "Can I stay here?" -msgstr "Можно мне остаться здесь?" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_CGUARD1.json -msgid "" -"It's a refuge, made for the Bio-Weapon research team. I happened to be one " -"of the guards of the project. It turned into a mess real quick. Only one " -"of the original scientists is still here." -msgstr "" -"Это убежище, созданное для исследовательской группы проекта \"Био-Оружие\". " -"Мне довелось быть одним из охранников проекта. Все очень быстро полетело в " -"трубу. Только один из оригинальных ученых все еще остался здесь." - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_CGUARD1.json -msgid "Bio-weapons?" -msgstr "Био-оружие?" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_CGUARD1.json -msgid "" -"Sure! This is the recreation room and lobby, and the kitchen is next to " -"it. Down there is the main hallway. First door on the left is the " -"dormitory, the Bio-Weapons are usually there. Across from that is just a " -"bunch of junk metal. Down the hall you have the restroom on the right, then " -"the research room on the left. Our leader, Router, is there. He can be a " -"weirdo but he keeps us safe. Go talk to people if you need anything." -msgstr "" -"Конечно! Это комната отдыха и вестибюль, а рядом с ней кухня. Внизу - " -"главный коридор. Первая дверь слева - общежитие, там обычно живут те кто из " -"проекта Био-Оружие. Напротив - просто куча металлолома. Дальше по коридору " -"справа туалет, а слева - исследовательская комната. Наш лидер, Роутер, как " -"раз там. Он может быть чудаком, но он держит нас в безопасности. Поговори с " -"людьми, если тебе что-нибудь понадобится." - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_CGUARD1.json -msgid "Will do." -msgstr "Так и сделаю." - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_CGUARD1.json -msgid "" -"Thought you'd know from the badge you're wearing. They've got augs like I " -"do, but also some mutations and other changes to make them perform better as " -"soldiers. Living weapons, basically. Whatever you ran into out there, " -"don't worry. We're all on the same side here, for all their enhancements " -"they act more like two bored teenagers than military experiments." -msgstr "" -"Думал, ты узнаешь это по значку, который на тебе. У них есть аугментации, " -"как и у меня, но также некоторые мутации и другие изменения, чтобы они были " -"лучше как солдаты. По сути они живое оружие. С чем бы тебе не довелось " -"столкнуться, не волнуйся. Мы все здесь на одной стороне, несмотря на все их " -"усовершенствования, они ведут себя скорее как два скучающих подростка, чем " -"военные эксперименты." - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_CGUARD1.json -msgid "" -"Living weapons in a sense, but they're still as human as you or me. All " -"cyborged up and injected full of mutagenic treatments, doc says they lost a " -"lot of their memories but they don't really act too much like the killing " -"machines those eggheads wanted…" -msgstr "" -"В некотором смысле живое оружие, но они все еще такие же люди, как ты или я. " -"Киборгизированные, заколотые мутагенными инъекциями. Док говорит, что они " -"потеряли много своих воспоминаний, но на самом деле они не слишком похожи на " -"машины для убийства, которых хотели сделать из них эти яйцеголовые…" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_CGUARD1.json -msgid "" -"Can't complain. We are safe, have food, water, and weapons. Router keeps " -"working on something he says is important. Life isn't bad." -msgstr "" -"Не жалуюсь. Мы в безопасности, у нас есть еда, вода и оружие. Роутер " -"продолжает работать над тем, что считает важным. Жизнь не так уж плоха." - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_CGUARD1.json -msgid "Good to hear." -msgstr "Звучит хорошо." - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_CGUARD1.json -msgid "It's not really up to me. Go ask Router what he thinks." -msgstr "" -"На самом деле это не от меня зависит. Иди спроси Роутера, что он думает." - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_CGUARD1.json -#: mods/nocts_cata_mod_DDA/Npc/TALK_MSCI.json -msgid "Thanks." -msgstr "Спасибо." - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_CGUARD2.json -msgid "Hello there, hotshot, try not to break anything, ok?" -msgstr "Привет, красотуля, постарайся ничего не сломать, хорошо?" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_CGUARD2.json -msgid "Welcome. Try not to cause any trouble and things will be just fine." -msgstr "" -"Добро пожаловать. Постарайся не создавать никаких проблем, и все будет в " -"порядке." - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_CGUARD2.json -msgid "" -"Used to be an old lab bunker. We had the lower level gutted and remodeled " -"to make it livable. Better than nothing at least." -msgstr "" -"Раньше это был старый лабораторный бункер. Мы выпотрошили и перестроили " -"нижний уровень, чтобы сделать его пригодным для жизни. По крайней мере, " -"лучше, чем ничего." - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_CGUARD2.json -msgid "" -"You want the grand tour, ask the guard that's usually lounging around in the " -"rec room, downstairs. My duty's up here, and there's not much to see " -"topside. Just some fields tilled and a shed for storage. All the " -"interesting stuff is downstairs." -msgstr "" -"Если тебе нужна грандиозная экскурсия, спроси охранника, который обычно " -"бездельничает в комнате отдыха внизу. Мой пост здесь, наверху, а наверху не " -"на что смотреть. Просто несколько вспаханных полей и сарай для склада. Все " -"самое интересное находится внизу." - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_CGUARD2.json -#: mods/nocts_cata_mod_DDA/Npc/TALK_MSCI.json -msgid "Oh, okay." -msgstr "О, хорошо." - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_CGUARD2.json -msgid "" -"Good enough. Stand here, keep an eye on things, sometimes take potshots at " -"anything that shambles up to the fence. At least it isn't as boring when " -"that happens." -msgstr "" -"Достаточно хорошо. Стою здесь, слежу за всем, иногда стреляю во всё, что " -"ползает вокруг или начинает лезть на забор. Хоть со скуки не помираю, когда " -"нечто подобное происходит." - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_CGUARD2.json -msgid "Alright." -msgstr "Хорошо." - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_CGUARD2.json -msgid "Go ask Router. He's down below with the others." -msgstr "Иди спроси у Роутера. Он внизу с остальными." - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_CGUARD2.json -msgid "Okay." -msgstr "Окей." - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_GLADIATOR.json -msgid "Huh, where'd the guard go…" -msgstr "Хм, куда делся охранник…" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_GLADIATOR.json -msgid "Grab a weapon, we might have a chance to bust out of here." -msgstr "Хватай оружие, у нас может быть шанс вырваться отсюда." - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_GLADIATOR.json -msgid "Not a good time for this, fresh meat. What's wrong?" -msgstr "Не самое подходящее время для этого, свежее мясо. В чём дело?" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_GLADIATOR.json -msgid "You sure we have time to talk? What is it?" -msgstr "Думаешь, что у нас есть время поговорить? Что случилось?" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_GLADIATOR.json -msgid "I don't know what's going on, but we might be able to get out of here." -msgstr "Я не знаю, что происходит, но нам надо сваливать отсюда." - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_GLADIATOR.json -msgid "I don't know what you're here for, but you've got good timing." -msgstr "Я не знаю, что ты тут делаешь, но ты очень вовремя." - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_GLADIATOR.json -msgid "Hey you! You've got to help us, please…" -msgstr "Эй, ты! Помоги нам, пожалуйста…" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_GLADIATOR.json -msgid "" -"You're not one of the guards, don't look like one of their so-called clients " -"either. What are you here for?" -msgstr "" -"Ты не из охранников, и не выглядишь похоже ни на одного из их так называемых " -"клиентов. Зачем ты здесь?" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_GLADIATOR.json -msgid "Hey, you're not one of them …can you help us?" -msgstr "Эй, ты не из этих …ты можешь нам помочь?" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_GLADIATOR.json -msgid "You've got to get us out of here!" -msgstr "Помоги нам выбраться отсюда!" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_GLADIATOR.json -msgid "What's going on?" -msgstr "Что происходит?" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_GLADIATOR.json -msgid "Why are the others attacking us?" -msgstr "Почему остальные нападают на нас?" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_GLADIATOR.json -msgid "Follow my lead, I'll get us out of here." -msgstr "Следуй за мной, я вытащу нас отсюда." - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_GLADIATOR.json -msgid "I'll help get you out of here." -msgstr "Я помогу тебе выбраться отсюда." - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_GLADIATOR.json -msgid "" -"Guard set the cells to unlock themselves and left. Something's going on, " -"and we might be able to escape." -msgstr "" -"Охранник разблокировал камеры и ушёл. Кажется, что-то странное происходит, и " -"у нас, возможно, есть шанс сбежать." - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_GLADIATOR.json -msgid "" -"Fucking riot or something, bastards cut both cell blocks loose. If we don't " -"get eaten alive by the others we might be able to escape." -msgstr "" -"Ебучий бунт или что-то такое, эти ублюдки освободили оба тюремных блока. " -"Если нас не сожрут заживо другие, мы ещё сможем сбежать." - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_GLADIATOR.json -msgid "" -"I'm not sure, but what matters is the fact they let the other animals out " -"too." -msgstr "Я не уверен, но важно то, что они выпустили и других животных." - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_GLADIATOR.json -msgid "" -"We've been stuck down here for months fighting for the amusement of a bunch " -"of sick fucks. Guard running the place remotely unlocked all of our cells " -"and abandoned us." -msgstr "" -"Мы застряли здесь на несколько месяцев, сражаясь ради развлечения кучки " -"больных ублюдков. Охранник, управляющий этим местом, дистанционно отпер все " -"наши камеры и бросил нас." - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_GLADIATOR.json -msgid "" -"I don't know. We've been stuck down here for so long, but if we can get out " -"…maybe you help us?" -msgstr "" -"Я не знаю. Мы застряли здесь так долго, но если мы сможем выбраться ...может " -"быть, вы нам поможете?" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_GLADIATOR.json -msgid "" -"Are you with the police? Please, they've had us trapped down here for their " -"fucking pit fights." -msgstr "" -"Вы из полиции? Пожалуйста, они заперли нас здесь для своих ебанутых " -"колизейных драк в ямах." - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_GLADIATOR.json -msgid "" -"That's why you should be glad you're fresh meat. They move you to Red Team " -"if you survive long enough, and the shit they do to you afterward turns you " -"into an animal." -msgstr "" -"Вот почему ты должен радоваться, что ты свежее мясо. Они переводят тебя в " -"Красную команду, если ты выживешь достаточно долго, и то дерьмо, которое они " -"с тобой потом делают, превращает тебя в оголтелое животное." - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_GLADIATOR.json -msgid "" -"They're little better than animals, after all the shit they do to people " -"survive enough fights." -msgstr "" -"Они немногим лучше животных, после всего того дерьма, которое они делают, с " -"людьми пережившими достаточно боев." - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_GLADIATOR.json -msgid "" -"They stage these fights pitting one cell block against the other, eventually " -"the ones that snap get used to trying to kill anyone else not on their side…" -msgstr "" -"Они устраивают эти бои, натравливая одну камеру на другую, в конце концов " -"те, кто втягивается в этот пиздец, пытается убить всех кто не на их стороне…" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_GLADIATOR.json -msgid "" -"They're the ones that have been held captive long enough to get used to " -"being a fucking pit dog." -msgstr "" -"Это те, кого держали в плену достаточно долго, чтобы привыкнуть к тому, что " -"они боевые псины ебаные." - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_GLADIATOR.json -msgid "" -"They're the other team in the fucking death matches these assholes would " -"stage for their amusement. They're the ones that've been here long enough " -"to actually get into it…" -msgstr "" -"Это другая команда в учавствующая в этих ебаных смертельных матчка, которые " -"эти гондоны устраивали для своего развлечения. Они те, кто пробыл здесь " -"достаточно долго, чтобы действительно втянуться в этот пиздец…" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_GLADIATOR.json -msgid "" -"They've been running this blood sport long enough that some of us can't even " -"remember the surface." -msgstr "" -"Они занимаются этим кровавым спортом достаточно долго. Некоторые из нас уже " -"даже не могут вспомнить поверхность." - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_GLADIATOR.json -msgid "Oh." -msgstr "Ух..." - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_GLADIATOR.json -msgid "" -"Alright. Let's give Red Team their final rest and see if we can escape…" -msgstr "" -"Хорошо. Давайте отправим Красную команду на покой и посмотрим, сможем ли мы " -"сбежать…" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_GLADIATOR.json -msgid "To glory and death." -msgstr "К славе и смерти." - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_GLADIATOR.json -msgid "There has to be a way out of here. Lead the way." -msgstr "Должен быть выход отсюда. Показывай дорогу." - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_GLADIATOR.json -msgid "Fine by me. Let's go." -msgstr "Меня это устраивает. Пойдем." - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_GLADIATOR.json -msgid "Thank you! I'll follow your lead." -msgstr "Спасибо! Я последую твоему примеру." - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_GLADIATOR.json -msgid "Alright. Watch out for the others from Red Team." -msgstr "Хорошо. Остерегайтесь остальных из Красной команды." - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_GLADIATOR.json -msgid "Any place has to be better than this. Lead on!" -msgstr "Любое место должно быть лучше, чем это. Веди!" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_GLADIATOR.json -msgid "You're really getting me out of here? Thank you…" -msgstr "Ты действительно вытащишь меня отсюда? Спасибо…" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_GLADIATOR.json -msgid "Let's go!" -msgstr "Поехали!" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_MSCI.json -msgid "You've got the badge, huh? I am listening." -msgstr "У тебя есть бейдж, да? Я слушаю." - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_MSCI.json -msgid "Hey there! Welcome to the Command Center." -msgstr "Эй, ты! Добро пожаловать в Командный Центр." - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_MSCI.json -msgid "Who are you?" -msgstr "Кто ты?" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_MSCI.json -msgid "So now what are you going to do?" -msgstr "Так что теперь ты собираешься делать?" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_MSCI.json -msgid "Anything I can help with?" -msgstr "Я могу чем-нибудь помочь?" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_MSCI.json -msgid "So, what can I help you with?" -msgstr "Итак, чем я могу помочь?" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_MSCI.json -msgid "Any advice for dealing with a bio-weapon?" -msgstr "Какие-нибудь советы связанные с Био-Оружием?" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_MSCI.json -msgid "Farewell." -msgstr "Прощай." - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_MSCI.json -msgid "" -"Survival, and eventually research. We'll manage given time. Keep an eye on " -"Sigma and Lambda while you're at it… talk to them maybe? I've been busy " -"working on repairs almost constantly, and they're both likely to go stir-" -"crazy if they have nothing to do but sit around all day. Might help them " -"figure out for themselves what to do." -msgstr "" -"Выживание и, в конечном счете, исследование. Мы разберёмся со временем. " -"Присматривай за Сигмой и Лямбдой, пока ты там... может быть, поговоришь с " -"ними? Я почти постоянно занят ремонтом, и они оба, скорее всего, сойдут с " -"ума, если им нечем будет заняться, кроме как сидеть без дела весь день. " -"Возможно, это поможет им самим решить, что делать." - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_MSCI.json -msgid "We'll see what I can do." -msgstr "Посмотрим, что я смогу сделать." - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_MSCI.json -msgid "" -"I don't have any jobs for you, I'm afraid. If you see Sigma or Lambda, " -"maybe speak with them. I've been busy working on repairs almost constantly, " -"and they're both likely to go stir-crazy if they have nothing to do but sit " -"around all day. Might help them figure out for themselves what to do." -msgstr "" -"Боюсь, у меня нет для тебя никакой работы. Если ты увидишь Сигму или Лямбду, " -"поговори с ними. Я почти постоянно был занят ремонтом, и они оба, скорее " -"всего, сойдут с ума, если им нечем будет заняться, кроме как сидеть без дела " -"весь день. Возможно, это поможет им самим решить, что делать." - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_MSCI.json -msgid "" -"If you have access to any sort of protection against electricity, use it. " -"Most of them have electric discharge weaponry implanted in them, and those " -"that don't have been known to mutilate their power generation augmentations " -"to improvise." -msgstr "" -"Если у вас есть доступ к какой-либо защите от электричества, используйте ее. " -"В большинстве из этих упырей имплантировано электроразрядное оружие, а те, о " -"которых не было известно, калечат свои усилители выработки энергии, чтобы " -"импровизировать." - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_MSCI.json -msgid "" -"Even with how much they've been through, their medical implants are usually " -"still operational. If you commit to an attack, keep up the pressure. If " -"you have to break contact, they'll have likely regenerated by the time you " -"next run into them." -msgstr "" -"Даже с учетом того, через что они прошли, их медицинские имплантаты, как " -"правило, все еще работают. Если ты решишься на атаку, продолжай давить. Если " -"тебе придется прервать контакт, они, скорее всего, восстановятся к тому " -"времени, когда ты в следующий раз столкнёшься с ними." - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_MSCI.json -msgid "" -"I'd recommend against taking them on in close combat, unless you're likewise " -"fairly well-enhanced. Keep a safe distance and pour a high volume of fire " -"into them. Only a few of the completed bio-weapons had any integrated " -"ranged weaponry, so it'll be safer than going toe-to-toe with them." -msgstr "" -"Я бы рекомендовал не вступать с ними в ближний бой, если только ты не " -"достаточно хорошо развит физически. Держись на безопасном расстоянии и " -"поливай их свинцом без остановки. Только некоторые из полностью готовых " -"бойцов Био-Оружия имеют встроенное дальнобойное оружие, так что безопаснее " -"будет атаковать их именно издалека." - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_MSCI.json -msgid "" -"If you can deliver effective fire with something high-caliber, or even " -"explosive, you should have good odds of taking one out in a single shot. Be " -"prepared for the chance they might limp away from it though, these things " -"are tougher than they look." -msgstr "" -"Если ты можешь вести эффективный огонь чем-то крупнокалиберным или даже " -"взрывчатым, тебе портебуется что-то крупнокалиберное, потому что их лучше " -"валить один точным ударом. Будь готов к тому, что они могут разбежаться кто " -"куда, но знай, эти твари намного более живучи чем кажутся." - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_MSCI.json -msgid "" -"It's a bit like fighting some of the nastier undead out there, if you get " -"caught in close combat with more than one of them, you're not going to last " -"long. Be careful too, even with all those bionic malfunctions they might " -"outpace you." -msgstr "" -"Это будет очень похоже на то как ты сражаешься с обычными мертваяками на " -"поверхности. Если тебя загонят в угол несколько таких уродцев, ты долго не " -"протянешь. Будь очень осторожен, даже со всей этой поломанной и покорёженной " -"бионикой они могут неслабо дать тебе прикурить." - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_MSCI.json -msgid "" -"I'm sure they can tell the living apart from the dead, but that doesn't make " -"them any friend of the zombies. The undead seem to regard them with the " -"same hostility as any other living human." -msgstr "" -"Кажется они в состоянии отличить живых людей от зомби, но они всё же " -"агрессивны к зомби. Нежить, похоже, относится к ним с той же враждебностью, " -"что и к любому другому живому человеку." - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_MSCI.json -msgid "" -"There's a lot to deal with, first I'd like for you to go scout out a small " -"lab installation, associated what they called the Bio-Weapon Project. " -"Recently there was a security breach logged on what's left of the laboratory " -"network, and I have reason to believe that a number of renegade former " -"experiments, what locals have come to label augmented abominations, might be " -"responsible. I'd like to ask you to investigate." -msgstr "" -"Есть много вещей, с которыми нужно разобраться, сначала я бы хотел, чтобы " -"ты отправился на разведку одной лаборатории, связанного с тем, что назвали " -"проектом \"Био-Оружие\". Недавно в том, что осталось от внутренней " -"лабораторной сети, было зафиксировано нарушение безопасности, и у меня есть " -"основания полагать, что за это может быть ответственен ряд бывших подопытных-" -"ренегатов, которых местные жители стали называть аугментированными " -"абоминациями. Я хотел бы попросить вас провести расследование." - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_MSCI.json -msgid "" -"Security breach at a Bio-Weapon lab… that might've been Evelynn actually, " -"not just the creatures that were there." -msgstr "" -"Нарушение безопасности в лаборатории \"Био-Оружия\"... на самом деле это " -"могла сделать Эвелин, а не только уродцы, которые там были." - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_MSCI.json -msgid "" -"Like the place I woke up in? Some members of the Super Soldier project had " -"been there, then the place came under attack by the renegades you mentioned." -msgstr "" -"Нравится место, где я проснулся? Там побывали некоторые участники проекта " -"«Суперсолдат», а потом это место подверглось нападению упомянутых вами " -"ренегатов." - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_MSCI.json -msgid "I found an item like that already, is this what you're talking about?" -msgstr "Я уже нашел такой предмет, вы об этом?" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_MSCI.json -msgid "I'll do it. What am I looking for?" -msgstr "Я сделаю это. Что мне искать?" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_MSCI.json -msgid "Er, maybe another time." -msgstr "Может быть, в другой раз." - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_MSCI.json -msgid "Maybe another time. Bye." -msgstr "Может быть, в другой раз. Пока." - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_MSCI.json -msgid "" -"I see, so that means you already confirmed what I suspected, and made an " -"attempt to lead her here. Hope things turned out alright. If you think you " -"can handle yourself, I still have other missions for you." -msgstr "" -"А? О, так вты уже был там, я полагаю. Думаю, этого достаточно, нет смысла " -"тратить время, которого у нас нет, на всякую формальную чепуху. Если ты " -"думаешь, что держэать себя в руках, у меня все еще есть для тебя другие " -"задания." - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_MSCI.json -msgid "" -"So that explains a lot, triggering the alarms probably caused a power " -"failure in the systems keeping you locked up there. I'm glad you made it " -"out of there in one piece. Come see me when you're ready." -msgstr "" -"Так что это многое объясняет, срабатывание сигнализации, вероятно, вызвало " -"сбой питания в системах, из-за которых вы были заперты там. Я рад, что ты " -"выбрался оттуда целым и невредимым. Приходи ко мне, когда будешь готов." - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_MSCI.json -msgid "" -"I see, hadn't expected that since you weren't wearing the badge. Triggering " -"the alarms probably caused a power failure in the systems keeping you locked " -"up there. I'm glad you made it out of there in one piece. Come see me when " -"you're ready." -msgstr "" -"Ясно, не ожидал этого, так как ты не носил значок. Включение сигнализации, " -"вероятно, вызвало сбой питания в системах, удерживающих вас там запертыми. Я " -"рад, что ты выбрался оттуда целым и невредимым. Приходи ко мне, когда будешь " -"готов." - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_MSCI.json -msgid "Alright then." -msgstr "Ладно." - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_MSCI.json -msgid "" -"How the hell… well that's good luck on our part I suppose. You survived " -"whatever was there at least, let me see. So I was right, the Super Soldier " -"project made it at least past Zero Day. I hope there were other survivors " -"there. In any case, come see me when you're ready, there's much to be done." -msgstr "" -"Какого черта… ну, это удача с нашей стороны, я полагаю. По крайней мере, ты " -"пережил то, что там было, дай мне посмотреть. Так что я был прав, проект " -"«Суперсолдат» прошел хотя бы нулевой день. Надеюсь, там были и другие " -"выжившие. В любом случае, приходи ко мне, когда будешь готов, многое нужно " -"сделать." - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_MSCI.json -msgid "" -"Someone was logged by security having used an RFID access badge. It looks " -"similar to the silver bio-weapon badges the creatures wear. If you find any " -"survivors then talk to them, otherwise bring the access badge back with " -"you. I'll mark the location on your map, but be careful. Those things " -"might be present, and they're not easy to take down. If things get too " -"hectic, break contact and try not to get in over your head." -msgstr "" -"Кто-то был зарегистрирован службой безопасности с использованием значка " -"доступа RFID. Он похож на серебряные значки биологического оружия, которые " -"носят существа. Если вы найдете выживших, поговорите с ними, в противном " -"случае возьмите с собой значок доступа. Я отмечу это место на вашей карте, " -"но будьте осторожны. Эти существа могут присутствовать, и их нелегко " -"упокоить. Если ситуация становится слишком опасной, бегите и постарайтесь не " -"лезть через голову." - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_MSCI.json -msgid "Not a problem." -msgstr "Не проблема." - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_MSCI.json -msgid "Got any advice?" -msgstr "Есть какие-нибудь советы?" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_MSCI.json -msgid "I'll be back soon!" -msgstr "Я скоро вернусь!" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_MSCI.json -msgid "" -"If whoever opened that place up is non-hostile, they might be looking for " -"us, and we could use all the help we can get. Be ready for anything though, " -"there might be augmented abominations or undead present. I feel bad enough " -"sending you off on a mission like this as it is, but we'll need people who " -"can handle far bigger threats. So please, don't get yourself killed." -msgstr "" -"Если те, кто вскрыл это место, не является враждебным, они могут искать нас, " -"и ма могли бы надеяться на их помощь. Будьте готовы ко всему, там могут быть " -"усиленные мерзости или нежить. Я и без того чувствую себя достаточно плохо, " -"отправляя тебя на такое задание, но нам нужны люди, способные справиться с " -"куда более серьезными угрозами. Так что, пожалуйста, не дай себя убить." - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_MSCI.json -msgid "Alright, before I go though…" -msgstr "Ладно, пока я не ушел…" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_MSCI.json -msgid "I'll be back soon then." -msgstr "Тогда я скоро вернусь." - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_MSCI.json -msgid "" -"This a refuge for the former scientists of the Bio-Weapon Project. We " -"settled here in the woods and tried to make a living. We allow people to " -"stay here, as long as they contribute something. We even managed to find a " -"couple of stray Bio-Weapons!" -msgstr "" -"Это убежище для бывших ученых проекта \"Био-Оружие\". Мы поселились здесь, в " -"лесу, и пытались устроить свою жизнь. Мы позволяем людям оставаться здесь до " -"тех пор, пока они вносят свой вклад. Нам даже удалось найти пару блуждающих " -"бойцов из \"Био-Оружия\"!" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_MSCI.json -msgid "Seems like you got it good here." -msgstr "Похоже, у тебя здесь все хорошо." - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_MSCI.json -msgid "Who are these Bio-Weapons here?" -msgstr "Кто эти бойцы из \"Био-Оружия\" такие?" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_MSCI.json -msgid "" -"That would be Sigma and Lambda. They are very confused. They awoke with " -"their memory gone and only knew they were 'different'. I found them and " -"they helped to scavenge and build this place. They were built for combat, I " -"can tell they're bored out of their minds…" -msgstr "" -"Это Сигма и Лямбда. Они очень сильно дезориентированны. Они проснулись с " -"потерей памяти и знали только, что они \"другие\". Я нашел их, и они помогли " -"собрать мусор и построить это место. Они были созданы для боя, я могу " -"сказать, что они сходят с ума от скуки…" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_MSCI.json -msgid "I'll keep on eye out for them." -msgstr "Я присмотрюсь к ним." - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_MSCI.json -msgid "" -"I am the leader of this place. I go by Router. Before the cataclysm I used " -"to be the second lead scientist in the Bio-Weapon Project. I designed Sigma " -"and Lambda and saw them being stored away. I now dedicate myself to " -"upgrading this place, basic survival and finding more info on the project I " -"worked on." -msgstr "" -"Я - лидер этого места. До катаклизма я был вторым ведущим ученым в проекте " -"\"Био-Оружие\". Я разработал Сигму и Лямбду, и видел как их выращивали. " -"Теперь я посвящаю себя развитию этого убежища, основам выживания и поиску " -"дополнительной информации о проекте, над которым я работал." - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_MSCI.json -msgid "Seems like you've got a lot on your plate." -msgstr "Похоже, у тебя много дел." - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_MSCI.json -msgid "" -"Well, the main reason we were hiding here was Apophis… It was a Bio-Weapon " -"specifically designed to eliminate every other Bio-Weapon and Bio-Weapon " -"scientist. Now we can try to get things fixed up eventually, and work on " -"research that might benefit others out there." -msgstr "" -"Ну, главной причиной, по которой мы здесь прятались, был Апофиз… Это Био-" -"Оружие, было специально разработанно для уничтожения любого другого Био-" -"Оружия и всех причастных к этому проекту учёных. Теперь мы можем попытаться " -"в конце концов все исправить и поработать над исследованиями, которые могут " -"принести пользу другим." - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_MSCI.json -msgid "" -"Well, the main reason we are hiding here is Apophis… It is a Bio-Weapon " -"specifically designed to eliminate every other Bio-Weapon and Bio-Weapon " -"scientist. Currently we don't have anything that could stand a decent " -"chance against it, so we're trying to create our own Bio-Weapon to counter " -"Apophis. Sigma and Lambda have expressed interest in going after it, but " -"they won't be able to take it out on their own." -msgstr "" -"Ну, главной причиной, по которой мы здесь прячемся это Апофиз… Это Био-" -"Оружие, специально разработанное для уничтожения любого другого Био-Оружия и " -"всех причастных к этому проекту учёных. В настоящее время у нас нет ничего, " -"что могло бы противостоять ему, поэтому мы пытаемся создать наше собственное " -"Био-Оружие, чтобы противостоять Апофизу. Сигма и Лямбда выразили " -"заинтересованность в том, чтобы заняться этим, но они не смогут справиться с " -"этим самостоятельно." - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_MSCI.json -msgid "Oh, good luck, I suppose." -msgstr "О, удачи, я полагаю." - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_MSCI.json -msgid "What exactly is Apophis and is it really that dangerous?" -msgstr "Что такое Апофиз и действительно ли он так опасен?" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_MSCI.json -msgid "" -"You have that badge, you should know how powerful those things are. Apophis " -"could take them all at once. Have you seen a zombie hulk? They couldn't " -"even scratch it. Worse still, there are some rejects from the Bio-Weapon " -"program that have sided with him, the abominations as they've come to be " -"known. This is why we are hiding here." -msgstr "" -"У тебя есть этот значок, ты должен знать, насколько сильны эти твари. Апофиз " -"мог бы захерачить их всех сразу. Вы видели зомби-халка? Они не могли даже " -"поцарапать его. Хуже того, есть некоторые отбракованные из проекта " -"\"Био_Оружие\", которые встали на его сторону. Насколько мне известно, их " -"называют абоминациями. Вот почему мы прячемся здесь." - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_MSCI.json -msgid "" -"Ha! You really have no idea, do you? Have you ever fought an augmented " -"abomination? How about the ones that've succumbed to undeath? Tough, " -"right? They have nothing on Apophis. It's incredibly durable thanks to its " -"armor and its heavy weaponry is a step above the rest of the Project. " -"Apophis is far more dangerous than any ordinary enemy." -msgstr "" -"Ха! Ты действительно понятия не имеешь, не так ли? Ты когда-нибудь сражался " -"с аугментированной абоминацией? А как насчет тех, кого они убили? Тяжело, " -"правда? Апофизу они ничего бы и сделать не смогли. Он невероятно крепки " -"благодаря своей броне, а его тяжелое вооружение на ступень выше остальной " -"части проекта. Это просто неубиваемая херня. Апофиз гораздо опаснее любого " -"обычного врага." - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_MSCI.json -msgid "" -"I'm one of the originals it seems. It's going to come after me anyway, so " -"why not fight it?" -msgstr "" -"Похоже, я один из оригиналов. Он все равно придет за мной, так почему бы не " -"бороться с ним?" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_MSCI.json -msgid "I'm not one of those monsters. There has to be something I can do." -msgstr "" -"Я не один из этих монстров. Но должно же быть что-то, что я могу сделать." - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/TALK_MSCI.json -msgid "Dealing with this mess is what I was created for." -msgstr "" -"Я был сделан как раз для того чтобы разбираться теперь со всем этим дерьмом." - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_MSCI.json -msgid "" -"That you may be, but while you've been stuck in stasis, the other research " -"teams had been poring over every last scrap of data they could get out of " -"your production. Even if it was two steps forward, one step back, Apophis " -"is the culmination of all that research. I know you might be eager to " -"fight, but we need to prepare ourselves." -msgstr "" -"Это может быть так, но пока вы были в стазисе, другие исследовательские " -"группы изучали каждый клочок данных, которые они могли получить из вашего " -"производства. Даже если это было два шага вперед, один шаг назад. Апофиз - " -"это кульминация всех этих исследований. Я знаю, что тебе, возможно, не " -"терпится сразиться, но нам нужно подготовиться." - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_MSCI.json -msgid "" -"Maybe I was wrong about judging you based on your lack of a badge. If you " -"are who you claim to be, then know this. Apophis is the culmination of all " -"the research that came from your creation. I know you might be eager to " -"fight, but we need to be ready." -msgstr "" -"Может быть, я ошибался, оценивая тебя по отсутствию значка. Если ты тот, за " -"кого себя выдаёшь, то знайте: Апофис - это кульминация всех исследований, " -"которые которые были произведены на опыте создания тебя и тебе подобных. Я " -"знаю, что ты, возможно, хочешь сразить его, но мы должны быть действительно " -"готовы." - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_MSCI.json -msgid "" -"I know you're eager to prove yourself, but that doesn't require throwing " -"your life away. That thing is tailor-made to kill Bio-Weapons and anyone " -"else that gets in his way. You don't have to prove yourself just because " -"others have joined him. I know I can trust you." -msgstr "" -"Я знаю, что ты стремишься проявить себя, но для этого не нужно выбрасывать " -"свою жизнь на ветер. Эта штука создана специально для того, чтобы убивать " -"Био-Оружие и всех, кто встанет у него на пути. Вам не нужно доказывать себя " -"только потому, что другие присоединились к нему. Я знаю, что могу тебе " -"доверять." - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_MSCI.json -msgid "" -"Huh. Maybe that's why you're not wearing the badge. I think I can trust " -"you. I wish the others had been given the same chance you have now, and " -"that Apophis hadn't gotten to them first. But if you take him on " -"unprepared, you'll just be throwing your life away needlessly." -msgstr "" -"Ха. Может быть, именно поэтому ты не носишь значок. Я думаю, что могу тебе " -"доверять. Я хотел бы, чтобы другим был дан такой же шанс, как и тебе сейчас, " -"и чтобы Апофиз не добрался до них первым. Но если ты нападёшь на него будучи " -"неподготовленным, ты просто напрасно растратишь свою жизнь." - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_MSCI.json -msgid "" -"And that thing was created to kill you, the original Bio-Weapons, and " -"anything else that gets in the way. That's why it got the designation " -"Apophis, pretty much opened ourselves up for that when we went with Project " -"Mesektet for the codename." -msgstr "" -"Апофиз был изначально создан чтобы убить тебя, всех оригиналов из проекта " -"\"Био-Оружия\" и всех остальных, кто встанет у него на пути. Вот почему он " -"получил обозначение Апофиз. Это стало более понятно когда мы всстретились с " -"тем, что известно под кодовым именем \"Мезектет\"." - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/TALK_MSCI.json -msgid "" -"Sure, just clean up after yourself and try to not piss anyone off. Help is " -"appreciated, if you have the time." -msgstr "" -"Конечно, просто убирай за собой и постарайся никого не злить. Любая помощь " -"приветствуется, если у тебя есть время." - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/c_bgss.json -msgid "" -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/c_bgss.json -msgid "" -"They had me set up and ready to follow a paper trail, check up on a small " -"handful of lab projects. Degree in computer engineering and a brief stint " -"as an officer candidate before all this." -msgstr "" -"Они подготовили меня к тому, чтобы я пошел по следам в документах, проверил " -"небольшую горстку лабораторных проектов. Степень в области компьютерной " -"инженерии и краткое пребывание в качестве кандидата в офицеры немного " -"помогли в этом." - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/c_bgss.json -msgid "" -"I was working my way through a college degree. Computer engineering stuff, " -"and that helped get me where I am now. I was at home actually when this " -"started, putting the final pieces on the side project that led me here." -msgstr "" -"Я работал над получением степени в колледже. Компьютерная инженерия, помогла " -"мне оказаться там, где я сейчас нахожусь. На самом деле я был дома, когда " -"все это началось, дорабатывая и шлифуя последние кусочки своего стороннего " -"проекта, который привел меня сюда." - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/c_bgss.json -msgid "How did you find out so much about the labs?" -msgstr "Как ты узнал так много о лабораториях?" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/c_bgss.json -msgid "What happened?" -msgstr "Что случилось?" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/c_bgss.json -msgid "" -"I can tell you're one of us, Hunter. I was expecting an officer, not a " -"college student." -msgstr "" -"Я могу сказать, что ты один из нас, Охотник. Я ожидал увидеть офицера, а не " -"студента колледжа." - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/c_bgss.json -msgid "You seem to know a lot more than you're letting on." -msgstr "Похоже, ты знаешь гораздо больше, чем говоришь." - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/c_bgss.json -msgid "" -msgstr "" - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/c_bgss.json -msgid "" -msgstr "" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/c_bgss.json -msgid "" -"Seems it's harder to conceal that than I thought. You're right, and I " -"suppose that also confirms I can trust you with this. Though you're wrong " -"about that last bit, didn't stay a CO for very long. Long story, don't " -"ask. Just be careful who you reveal this information to, okay?" -msgstr "" -"Кажется, скрыть это труднее, чем я думал. Ты прав, и я полагаю, что это " -"также подтверждает, что я могу доверять вам в этом. Хотя ты и ошибаешься " -"насчет последнего, но я недолго оставался командиром. Долгая история, не " -"спрашивай. Просто будь осторожен с тем, кому ты раскрываешь эту информацию, " -"хорошо?" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/c_bgss.json -msgid "" -"I don't know much more than what I could scrape together over a year of " -"picking apart the details. Really not much to say." -msgstr "" -"Я знаю не намного больше, чем то, что смог наскрести за год, разбирая " -"детали. На самом деле сказать особо нечего." - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/c_bgss.json -msgid "You just asked me earlier. I'd rather not talk about it right now." -msgstr "" -"Ты только что спросил меня об этом. Я бы предпочел не говорить об этом прямо " -"сейчас." - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/c_bgss.json -msgid "..." -msgstr "..." - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/c_bgss.json -msgid "" -"Time, effort, and the fact that all these government projects can only do so " -"much to cover their tracks. Eventually I had enough to go on and just " -"barely enough time to follow what information I had." -msgstr "" -"Время, усилия и тот факт, что все эти правительственные проекты могут " -"сделать так много, только чтобы замести следы. В конце концов, у меня было " -"достаточно времени, чтобы продолжать, и едва хватало времени, чтобы следить " -"за тем, какой информацией я располагал." - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/c_bgss.json -msgid "" -"They didn't do a great job of covering their tracks. I mean they really " -"made me work for it, but with all the laboratories out there bits and pieces " -"slipped through the gaps." -msgstr "" -"Они не очень-то старались замести следы. Я имею в виду, что они " -"действительно заставили меня попотеть выслеживая их, но со всеми этими " -"лабораториями там мало-помалу, кусочек за кусочком собралась и вся картина " -"происходящего." - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/c_bgss.json -msgid "So, what happened?" -msgstr "Итак, что случилось?" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/c_bgss.json -msgid "" -"I came here with one other person, just barely avoiding the crowds of undead " -"in local hotspots. Guy was from some unit assigned to this project as " -"security, 9th something-or-other. Lost contact with the rest of the " -"military not long after we set out, so we decided to follow our lead and " -"figure it out from there." -msgstr "" -"Я пришел сюда еще с одним человеком, едва избежав толп нежити в местных " -"горячих точках. Парень был из какого-то подразделения, назначенного на этот " -"проект в качестве службы безопасности, или что-то в этом роде. Вскоре после " -"того, как мы отправились в путь, мы потеряли связь с остальными военными, " -"поэтому решили последовать нашему примеру и выяснить что там творится." - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/c_bgss.json -msgid "" -"I lived in a relatively small town, but it still wasn't long before things " -"got hectic. I decided to pack up what I could and follow what little " -"evidence I had. Picked up some gear along the way from a wreck, met up with " -"a guy that went AWOL, eventually followed the trail of breadcrumbs. And " -"that's how I ended up at that lab..." -msgstr "" -"Я жил в относительно небольшом городке, но все равно прошло совсем немного " -"времени, прежде чем все стало с ног на голову. Я решил собрать все вещи " -"какие смог, и проследить за теми немногими доказательствами, которые у меня " -"были. По пути подбирал кое-какое снаряжение с мест крушения, встретился с " -"парнем, который ушел в самоволку, в конце концов мало-помалу как по хлебных " -"крошкам я смог дойти до некоторого понимания что происходило в этих всех " -"лабораториях, и проектах которые были с ними связаны. Вот так я и оказался в " -"той лаборатории..." - -#. ~ Response to NPC dialogue -#: mods/nocts_cata_mod_DDA/Npc/c_bgss.json -msgid "Was it that hectic to begin with?" -msgstr "Было так суматошно уже с самого начала ?" - -#. ~ NPC dialogue line -#: mods/nocts_cata_mod_DDA/Npc/c_bgss.json -msgid "" -"No. Place was fairly quiet initially, no sign of those things when we " -"arrived. We went in to make sure it was clear, then the guy I was traveling " -"with kept watch outside. Was maybe a day or two of turning the place inside-" -"out when a group of them swarmed the area, tore the poor bastard apart. I " -"think he took a few with him, but even they aren't all immune to this zombie " -"thing. I holed up in the bunker once I realized I was alone..." -msgstr "" -"Нет. Место было довольно тихим поначалу, когда мы прибыли, никаких признаков " -"всех этих мерзостей не было. Мы зашли внутрь, чтобы убедиться, что все " -"чисто, а парень, с которым я путешествовал, остался сторожить снаружи. " -"Потребовалось около дня или двух, чтобы вывернуть это место наизнанку, перед " -"тем как орда зомби не заполнила этот район, разорвав это бедного ублюдка на " -"части. Я думаю, что он взял с собой несколько мертвяков, но даже видимо " -"продукты этих проектов восприимчивы к этой зомби-заразе. Я спрятался в " -"бункере, как только понял, что остался один..." - -#. ~ Name of an NPC class -#. ~ Uses the CBMs available to bionic prepper profession that count as NPC-usable, with a smattering of NPC-usable civilian, industrial, and misc bionics to add variety. -#. ~ Name suffix of an NPC -#. ~ Static encampment NPCs -#. ~ Use as a random NPC encounter -#: mods/nocts_cata_mod_DDA/Npc/c_classes.json -#: mods/nocts_cata_mod_DDA/Npc/c_npc.json -msgid "Prepper" -msgstr "Шизовыживальщик" - -#. ~ Job description of "Prepper" NPC class -#. ~ Uses the CBMs available to bionic prepper profession that count as NPC-usable, with a smattering of NPC-usable civilian, industrial, and misc bionics to add variety. -#: mods/nocts_cata_mod_DDA/Npc/c_classes.json -msgid "Just surviving, as usual." -msgstr "Просто выжить пытаюсь, все дела." - -#. ~ Name of an NPC class -#. ~ CBM setup uses all NPC-usable bionics used by the standard super soldier profession. Mutations are post-threshold Sentinel with a mixture of traits, skewing towards mid-level standard super soldier. -#. ~ Name suffix of a female NPC -#. ~ One of the Guards in the Command Center. -#. ~ Name suffix of a male NPC -#: mods/nocts_cata_mod_DDA/Npc/c_classes.json -#: mods/nocts_cata_mod_DDA/Npc/c_npc.json -msgid "Super Soldier" -msgstr "Суперсолдат" - -#. ~ Job description of "Super Soldier" NPC class -#. ~ CBM setup uses all NPC-usable bionics used by the standard super soldier profession. Mutations are post-threshold Sentinel with a mixture of traits, skewing towards mid-level standard super soldier. -#: mods/nocts_cata_mod_DDA/Npc/c_classes.json -msgid "I am guarding this place in exchange for food and shelter." -msgstr "Я охраняю это место в обмен на еду и кров." - -#. ~ Name of an NPC class -#. ~ Reduced odds of being heavily mutated relative to Red Team, no faulty bionics but lower chance of positive CBMs. -#: mods/nocts_cata_mod_DDA/Npc/c_classes.json -msgid "Slave Fighter (Blue Team)" -msgstr "Раб-Боец (Синяя Команда)" - -#. ~ Job description of "Slave Fighter (Blue Team)" NPC class -#. ~ Reduced odds of being heavily mutated relative to Red Team, no faulty bionics but lower chance of positive CBMs. -#: mods/nocts_cata_mod_DDA/Npc/c_classes.json -msgid "I am free…" -msgstr "Я свободен…" - -#. ~ Name of an NPC class -#. ~ More mutated, more augmented, but more faulty CBMs can crop up too. -#: mods/nocts_cata_mod_DDA/Npc/c_classes.json -msgid "Slave Fighter (Red Team)" -msgstr "Раб-Боец (Красная Команда)" - -#. ~ Job description of "Slave Fighter (Red Team)" NPC class -#. ~ More mutated, more augmented, but more faulty CBMs can crop up too. -#: mods/nocts_cata_mod_DDA/Npc/c_classes.json -msgid "Rip and tear!" -msgstr "Рвать, убивать!" - -#. ~ Job description of "Bio-Weapon" NPC class -#. ~ Generic mutation and bionic setup, modeled after a mix of Beta and Delta. Add brown eyes if they ever become part of mainline. -#: mods/nocts_cata_mod_DDA/Npc/c_classes.json -msgid "I am protecting my people." -msgstr "Я защищаю свой народ." - -#. ~ Job description of "Bio-Weapon" NPC class -#. ~ Generic mutation and CBM setup, modeled after a mix of Alpha and Gamma. Add red eyes if they ever become part of mainline. -#: mods/nocts_cata_mod_DDA/Npc/c_classes.json -msgid "I am fighting towards a better tomorrow…" -msgstr "Я борюсь за лучшее завтра…" - -#. ~ Name of an NPC class -#. ~ Will need to reimplement beard, figuring out what style it's meant to be, when beards stop being broken. Also recall trait selection specified blue eyes. -#: mods/nocts_cata_mod_DDA/Npc/c_classes.json -msgid "Scientist" -msgstr "Учёный" - -#. ~ Job description of "Scientist" NPC class -#. ~ Will need to reimplement beard, figuring out what style it's meant to be, when beards stop being broken. Also recall trait selection specified blue eyes. -#: mods/nocts_cata_mod_DDA/Npc/c_classes.json -msgid "I'm trying to pick up the pieces of my research…" -msgstr "Я пытаюсь собрать кусочки моего исследования…" - -#. ~ Name of an NPC class -#. ~ Add green eyes if it becomes available in vanilla. CBM setup is a balanced setup mixing Super Scout and Bio-Engineer, as much as is NPC-usable. Also fairly broad Sentinel mutation selection, closer to an upgraded Super Soldier. -#: mods/nocts_cata_mod_DDA/Npc/c_classes.json -msgid "Bio-Weapon Hunter" -msgstr "Охотник Био-Оружие" - -#. ~ Job description of "Bio-Weapon Hunter" NPC class -#. ~ Add green eyes if it becomes available in vanilla. CBM setup is a balanced setup mixing Super Scout and Bio-Engineer, as much as is NPC-usable. Also fairly broad Sentinel mutation selection, closer to an upgraded Super Soldier. -#: mods/nocts_cata_mod_DDA/Npc/c_classes.json -msgid "I am here to find answers…" -msgstr "Я здесь, чтобы найти ответы…" - -#. ~ NPC faction name -#: mods/nocts_cata_mod_DDA/Npc/c_factions.json -msgid "Command Center Members" -msgstr "Члены Коммандного Центра" - -#. ~ Description of NPC faction "Command Center Members" -#: mods/nocts_cata_mod_DDA/Npc/c_factions.json -msgid "" -"Members of the Command Center seeking refuge from ...something. They have " -"intel and some connections to the Old Guard." -msgstr "" -"Члены Командного центра ищут убежища от ...чего-то. У них есть разведданные " -"и кое-какие связи со Старой гвардией." - -#. ~ NPC faction name -#: mods/nocts_cata_mod_DDA/Npc/c_factions.json -msgid "Super Soldiers" -msgstr "Суперсолдаты" - -#. ~ Description of NPC faction "Super Soldiers" -#: mods/nocts_cata_mod_DDA/Npc/c_factions.json -msgid "" -"Ragtag branch of the military that survived the initial cataclysm. Allied " -"to the command center, they seek leadership in this new world." -msgstr "" -"Разношерстная ветвь военных, пережившая первоначальный катаклизм. " -"Объединившись с командным центром, они стремятся к лидерству в этом новом " -"мире." - -#. ~ NPC faction name -#: mods/nocts_cata_mod_DDA/Npc/c_factions.json -msgid "Preppers" -msgstr "Шизовыживальщики" - -#. ~ Description of NPC faction "Preppers" -#: mods/nocts_cata_mod_DDA/Npc/c_factions.json -msgid "" -"Survivors who had prepared for the cataclysm before the idea of it was on " -"the radar. They possess the means to rebuild." -msgstr "" -"Выжившие, которые подгототавливались к Катаклизму еще до того, как реальная " -"идея о нем действительно начала казаться реальной . У них есть средства для " -"восстановления." - -#. ~ NPC faction name -#: mods/nocts_cata_mod_DDA/Npc/c_factions.json -msgid "Bio-Weapons" -msgstr "Био-Оружие" - -#. ~ Description of NPC faction "Bio-Weapons" -#: mods/nocts_cata_mod_DDA/Npc/c_factions.json -msgid "" -"Creations of an unknown project with links to the cataclysm. Allied to the " -"command center since they are their creation." -msgstr "" -"Творения неизвестного проекта, связанного с катаклизмом. Союзники командного " -"центра с тех пор, как они стали их творением." - -#. ~ NPC faction name -#: mods/nocts_cata_mod_DDA/Npc/c_factions.json -msgid "Slave Fighters (Blue Team)" -msgstr "Рабы-Бойцы (Синяя Команда)" - -#. ~ Description of NPC faction "Slave Fighters (Blue Team)" -#: mods/nocts_cata_mod_DDA/Npc/c_factions.json -msgid "" -"People who all their lives have seen nothing but fighting in a ring for the " -"amusement of the rich. Most of the saner captives and new meat end up in " -"Blue Team, pitted against hardened and \"broken in\" combatants." -msgstr "" -"Люди, которые всю свою жизнь не видели ничего, кроме борьбы на ринге для " -"развлечения богатых. Большинство более здравомыслящих пленников и новое мясо " -"попадают в Синюю команду, столкнувшуюся с закаленными и \"сломанными\" " -"бойцами." - -#. ~ NPC faction name -#: mods/nocts_cata_mod_DDA/Npc/c_factions.json -msgid "Slave Fighters (Red Team)" -msgstr "Рабы-Бойцы (Красная Команда)" - -#. ~ Description of NPC faction "Slave Fighters (Red Team)" -#: mods/nocts_cata_mod_DDA/Npc/c_factions.json -msgid "" -"People who all their lives have seen nothing but fighting in a ring for the " -"amusement of the rich. Devoid of reason they think the cataclysm is but " -"another round, barely able to tell each other apart from the other team." -msgstr "" -"Люди, которые всю свою жизнь не видели ничего, кроме борьбы на ринге для " -"развлечения богатых. Лишенные разума, они думают, что катаклизм-это всего " -"лишь еще один раунд, едва способные отличить друг друга от синей команды." - -#. ~ Mission name -#: mods/nocts_cata_mod_DDA/Npc/c_mission_def.json -msgid "Investigate Bio-Weapon Lab" -msgstr "Иследовать лабораторию Био-Оружия" - -#. ~ Description of mission "Investigate Bio-Weapon Lab" -#: mods/nocts_cata_mod_DDA/Npc/c_mission_def.json -msgid "" -"Explore a Bio-Weapon Lab that suffered a recent security breach. Either " -"find whoever accessed the location and speak with them, or retrieve the RFID " -"access badge that was used and bring it back to Router." -msgstr "" -"Исследуйте лабораторию биологического оружия, которая недавно пострадала от " -"нарушения безопасности. Либо найдите того, кто получил доступ к ней, и " -"поговорите с ним, либо извлеките использованный значок доступа RFID и " -"верните его маршрутизатору." - -#. ~ Dialogue line in mission "Investigate Bio-Weapon Lab" -#. ~ Dialogue line in mission "Kill Bio-Weapon Apophis" -#. ~ Dialogue line in mission "Reach Command Center" -#: mods/nocts_cata_mod_DDA/Npc/c_mission_def.json -msgid "If you see this, it's a bug!" -msgstr "Это баг!" - -#. ~ Dialogue line in mission "Investigate Bio-Weapon Lab" -#: mods/nocts_cata_mod_DDA/Npc/c_mission_def.json -msgid "Seeing this is probably also a bug." -msgstr "Это баг, не смотри сюда." - -#. ~ Dialogue line in mission "Investigate Bio-Weapon Lab" -#: mods/nocts_cata_mod_DDA/Npc/c_mission_def.json -msgid "And seeing this is probably a bug too." -msgstr "Это баг, не смотри сюда." - -#. ~ Dialogue line in mission "Investigate Bio-Weapon Lab" -#: mods/nocts_cata_mod_DDA/Npc/c_mission_def.json -msgid "Oi, cease with these shenanigans, ye debuggers!" -msgstr "Эй, прекратите эти махинации, читеры!" - -#. ~ Dialogue line in mission "Investigate Bio-Weapon Lab" -#: mods/nocts_cata_mod_DDA/Npc/c_mission_def.json -msgid "" -"In fact most of this dialogue is a bug if you run into it, as this mission " -"is started purely through dialogue." -msgstr "" -"На самом деле большая часть этого диалога является ошибкой, если вы " -"столкнетесь с ней, так как эта миссия начинается исключительно через диалог." - -#. ~ Dialogue line in mission "Investigate Bio-Weapon Lab" -#: mods/nocts_cata_mod_DDA/Npc/c_mission_def.json -msgid "Any luck so far?" -msgstr "Пока что есть успехи?" - -#. ~ Dialogue line in mission "Investigate Bio-Weapon Lab" -#: mods/nocts_cata_mod_DDA/Npc/c_mission_def.json -msgid "" -"So this confirms that the Super Soldier project isn't quite dead yet. I " -"hope that it wasn't too harrowing an experience, but we're dealing with some " -"extremely dangerous threats, and it's only going to get worse from there. " -"Keep whatever you found there, it might be useful. Come see me when you're " -"ready." -msgstr "" -"Так что это подтверждает, что проект Супер Солдата еще не совсем мертв. Я " -"надеюсь, что это был не слишком мучительный опыт, но мы имеем дело с " -"некоторыми чрезвычайно опасными угрозами, и от этого будет только хуже. " -"Приходи ко мне, когда будешь готов, у меня есть более важные дела, о которых " -"нужно позаботиться." - -#. ~ Dialogue line in mission "Investigate Bio-Weapon Lab" -#: mods/nocts_cata_mod_DDA/Npc/c_mission_def.json -msgid "" -"Somehow I doubt that… in fact seeing this is probably another bug, given you " -"can't really bluff your way out of this mission." -msgstr "" -"Почему-то я сомневаюсь, что... на самом деле видеть это, вероятно, еще одна " -"ошибка, учитывая, что вы не можете блефовать, чтобы выйти из этой миссии." - -#. ~ Dialogue line in mission "Investigate Bio-Weapon Lab" -#: mods/nocts_cata_mod_DDA/Npc/c_mission_def.json -msgid "" -"Pretty certain seeing this is a bug too, since you'd have to die to fail " -"this." -msgstr "" -"Почти уверен, что видеть это тоже ошибка, так как вам придется умереть, " -"чтобы провалить это." - -#. ~ Mission name -#: mods/nocts_cata_mod_DDA/Npc/c_mission_def.json -msgid "Kill Bio-Weapon Apophis" -msgstr "Уничтожить Апофеоза (Био-Оружие)" - -#. ~ Dialogue line in mission "Kill Bio-Weapon Apophis" -#: mods/nocts_cata_mod_DDA/Npc/c_mission_def.json -msgid "" -"You seem like a capable person, so you might have a chance. We have pieced " -"together the coordinates to the laboratory Apophis uses as its base. I want " -"you to take it down, rid the world of Apophis! That lab has a lot of " -"valuable equipment left inside; if you manage to kill that thing, it's all " -"yours. I wish we could do it ourselves, but between the portal " -"breakthroughs, the bombs and the undead, the chance has been lost." -msgstr "" -"Вы кажетесь способным человеком, так что у вас может быть шанс. Мы собрали " -"воедино координаты лаборатории, которую Апофиз использует в качестве своей " -"базы. Я хочу, чтобы ты убрал его, избавил мир от Апофиза! В этой лаборатории " -"осталось много ценного оборудования. Если вам удастся убить эту тварь, оно " -"всё ваше. Я хотел бы, чтобы мы могли сделать это сами, но между портальными " -"прорывами, бомбами и нежитью наш шанс был упущен." - -#. ~ Dialogue line in mission "Kill Bio-Weapon Apophis" -#: mods/nocts_cata_mod_DDA/Npc/c_mission_def.json -msgid "" -"You're sure about this? Thank you… that means a lot, you know. Be sure to " -"bring some proof, be creative. I'll be waiting for your return. I'd " -"suggest talking to Sigma and Lambda too, before you leave." -msgstr "" -"Ты уверен в этом? Спасибо… знаешь, это многое значит. Обязательно принесите " -"какие-нибудь доказательства, прояви творческий подход в этом! Я буду ждать " -"твоего возвращения. Я бы посоветовал также поговорить с Сигмой и Лямбдой, " -"прежде чем ты уйдёшь." - -#. ~ Dialogue line in mission "Kill Bio-Weapon Apophis" -#: mods/nocts_cata_mod_DDA/Npc/c_mission_def.json -msgid "" -"I understand. It's practically a lost cause at this point. I'll keep " -"trying to figure something out to stop it." -msgstr "" -"Я понимаю. На данный момент это практически безнадежное дело. Я буду " -"продолжать пытаться что-то придумать, чтобы остановить это." - -#. ~ Dialogue line in mission "Kill Bio-Weapon Apophis" -#: mods/nocts_cata_mod_DDA/Npc/c_mission_def.json -msgid "" -"Get some decent armor and weapons, this fight won't be easy. Assemble a " -"team to make it easier. Ask Lambda and Sigma if they want to join you, if " -"you want. A single person can't take it on…" -msgstr "" -"Достань приличную броню и оружие, этот бой будет нелегким. Собери команду, " -"чтобы было сподручнее. Спроси Лямбду и Сигму, не хотят ли они присоединиться " -"к тебе, если хочешь. Один человек не может взять это всё на себя…" - -#. ~ Dialogue line in mission "Kill Bio-Weapon Apophis" -#: mods/nocts_cata_mod_DDA/Npc/c_mission_def.json -msgid "Is… it dead?" -msgstr "Он... мёртв?" - -#. ~ Dialogue line in mission "Kill Bio-Weapon Apophis" -#: mods/nocts_cata_mod_DDA/Npc/c_mission_def.json -msgid "" -"Is that…you did it! You have no idea what you have done for us! You are " -"truly a legend among men in these dark times. You are always welcomed here!" -msgstr "" -"Это...ты сделал это! Ты даже не представляешь, что ты для нас сделал! Ты " -"действительно легенда среди людей в эти темные времена. Здесь тебе всегда " -"рады!" - -#. ~ Dialogue line in mission "Kill Bio-Weapon Apophis" -#: mods/nocts_cata_mod_DDA/Npc/c_mission_def.json -msgid "Oh, no proof huh?. I hope you are being truthful…" -msgstr "О, никаких доказательств, да?. Я надеюсь, что вы говорите правду…" - -#. ~ Dialogue line in mission "Kill Bio-Weapon Apophis" -#: mods/nocts_cata_mod_DDA/Npc/c_mission_def.json -msgid "" -"At least you are alive. I should have never told you to do something like " -"that. I am sorry…" -msgstr "" -"По крайней мере, ты жив. Мне не следовало говорить тебе делать что-то " -"подобное. Я прошу прощения…" - -#. ~ Mission name -#: mods/nocts_cata_mod_DDA/Npc/c_mission_def.json -msgid "Reach Command Center" -msgstr "Дойти до Коммандного Центра" - -#. ~ Dialogue line in mission "Reach Command Center" -#: mods/nocts_cata_mod_DDA/Npc/c_mission_def.json -msgid "" -"I'm trying to reach a hideout built by former scientists who worked on the " -"Bio-Weapon project. I think I have a lead on where they are, but I would " -"appreciate a helping hand. I had someone with me, but he got caught outside " -"when company showed up." -msgstr "" -"Я пытаюсь добраться до убежища, построенного бывшими учеными, работавшими " -"над проектом создания Био-Оружия. Я думаю, что у меня есть зацепка о том, " -"где оно находится, но я был бы признателен за любую помощь. Со мной был кое-" -"кто, но его поймали снаружи, когда появилась компания." - -#. ~ Dialogue line in mission "Reach Command Center" -#: mods/nocts_cata_mod_DDA/Npc/c_mission_def.json -msgid "Thank you. I'll follow along and maybe we'll get some answers." -msgstr "" -"Спасибо. Я последую за вами, и, может быть, мы получим какие-то ответы." - -#. ~ Dialogue line in mission "Reach Command Center" -#: mods/nocts_cata_mod_DDA/Npc/c_mission_def.json -msgid "" -"Oh. I'd rather try to find the place with some help, so if you're willing " -"to later on maybe…" -msgstr "" -"О. Я бы предпочел попытаться найти это место с некоторой помощью, так что, " -"если ты захочешь помочь мне позже, возможно,…" - -#. ~ Dialogue line in mission "Reach Command Center" -#: mods/nocts_cata_mod_DDA/Npc/c_mission_def.json -msgid "" -"I was searching this old lab for intel that might help. Take a look for " -"yourself if you need to. In addition, the humvee my companion and I arrived " -"in still should be parked outside, assuming those things didn't trash it…" -msgstr "" -"Я искал в этой старой лаборатории информацию, которая могла бы помочь. " -"Взгляни сам, если хочешь. Кроме того, машина, на которой мы с моим спутником " -"прибыли, все еще должна быть припаркована снаружи, если предположить, что " -"эти выродки не испортили его…" - -#. ~ Dialogue line in mission "Reach Command Center" -#: mods/nocts_cata_mod_DDA/Npc/c_mission_def.json -msgid "Any closer to the others yet?" -msgstr "Еще ближе к остальным?" - -#. ~ Dialogue line in mission "Reach Command Center" -#: mods/nocts_cata_mod_DDA/Npc/c_mission_def.json -msgid "" -"Excellent. I'll go ahead and stick around for now. Looks like they have a " -"decent little setup going on here. Maybe asking around will get us pointed " -"in the right direction." -msgstr "" -"Отлично. Я пойду вперед и поговорю с ними. Похоже, у них тут неплохая база " -"организована. Может быть, стоит расспросить их немного, чтобы понять что нам " -"делать дальше." - -#. ~ Dialogue line in mission "Reach Command Center" -#: mods/nocts_cata_mod_DDA/Npc/c_mission_def.json -msgid "Thanks for trying… I guess." -msgstr "Спасибо за попытку… Я думаю." - -#. ~ Dialogue line in mission "Reach Command Center" -#: mods/nocts_cata_mod_DDA/Npc/c_mission_def.json -msgid "It's all for nothing, isn't it?" -msgstr "Все это напрасно, не так ли?" - -#. ~ Name suffix of a male NPC -#. ~ Your best friend found in the survivor's holdout. -#: mods/nocts_cata_mod_DDA/Npc/c_npc.json -msgid "Best Friend" -msgstr "Лучший Друг" - -#. ~ Unique name of a female NPC -#. ~ Appears in the in Bio-Weapon Lab to aid you. -#: mods/nocts_cata_mod_DDA/Npc/c_npc.json -msgid "Evelynn Rose" -msgstr "Эвелин Роуз" - -#. ~ Name suffix of a female NPC -#. ~ Appears in the in Bio-Weapon Lab to aid you. -#: mods/nocts_cata_mod_DDA/Npc/c_npc.json -msgid "Bio Hunter" -msgstr "Био Охотник" - -#. ~ Unique name of a male NPC -#. ~ Main scientists in makeshift center. -#: mods/nocts_cata_mod_DDA/Npc/c_npc.json -msgid "Router" -msgstr "Роутер" - -#. ~ Name suffix of a male NPC -#. ~ Main scientists in makeshift center. -#: mods/nocts_cata_mod_DDA/Npc/c_npc.json -msgid "Center Leader" -msgstr "Лидер Центра" - -#. ~ Unique name of a male NPC -#. ~ One of the Bio-Weapons -#: mods/nocts_cata_mod_DDA/Npc/c_npc.json -msgid "Sigma" -msgstr "Сигма" - -#. ~ Name suffix of a male NPC -#. ~ One of the Bio-Weapons -#. ~ Name suffix of a female NPC -#: mods/nocts_cata_mod_DDA/Npc/c_npc.json -msgid "Bio Weapon" -msgstr "Био Оружие" - -#. ~ Unique name of a female NPC -#. ~ One of the Bio-Weapons -#: mods/nocts_cata_mod_DDA/Npc/c_npc.json -msgid "Lambda" -msgstr "Лямбда" - -#. ~ Name suffix of an NPC -#. ~ Npc in underground fighting. -#: mods/nocts_cata_mod_DDA/Npc/c_npc.json -msgid "Red Team Slave Fighter" -msgstr "Раб-Боец красной команды" - -#. ~ Name suffix of an NPC -#. ~ Npc in underground fighting, on your side. -#: mods/nocts_cata_mod_DDA/Npc/c_npc.json -msgid "Blue Team Slave Fighter" -msgstr "Раб-Боец синей команды" - -#. ~ This adds the quiver function. -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "survivor's archer backpack" -msgid_plural "survivor's archer backpacks" -msgstr[0] "рюкзак лучника-выживальщика" -msgstr[1] "рюкзака лучника-выживальщика" -msgstr[2] "рюкзаков лучника-выживальщика" - -#. ~ This adds the quiver function. -#. ~ Description of "survivor's archer backpack" -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "" -"A custom-built backpack modified further to be an archer's best friend. " -"Lots of storage, manageable encumbrance and a built in quiver." -msgstr "" -"Изготовленный на заказ рюкзак, модифицированный ещё сильнее, чтобы стать " -"лучшим другом лучника. Имеет много места для хранения вещей, грамотно " -"распределяемую скованность и встроенный колчан." - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "survivor's scout suit" -msgid_plural "survivor's scout suits" -msgstr[0] "костюм лучника-выживальщика" -msgstr[1] "костюма лучника-выживальщика" -msgstr[2] "костюмов лучника-выживальщика" - -#. ~ Description of "survivor's scout suit" -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "" -"A home-made suit built to live off the land. Comes with ample storage, fur " -"lining, environmental and physical protection, a built-in watch, and a " -"makeshift sheath ring. It requires a separate gas mask for full protection." -msgstr "" -"Самодельный костюм, созданный для того, чтобы жить на природе. Имеет немало " -"места для хранения, меховую подкладку, защиту от окружающей среды и " -"физическую защиту, встроенные часы и самодельные кольца для ножен. Для " -"полной защиты требуется отдельный противогаз." - -#. ~ "holster_msg" action message of item "survivor's scout suit" -#. ~ "holster_msg" action message of item "survivor's armored scout suit" -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -#, c-format -msgid "You sheath your %s" -msgstr "Ты вкладываешь %s в ножны" - -#. ~ "holster_prompt" action message of item "survivor's scout suit" -#. ~ "holster_prompt" action message of item "survivor's armored scout suit" -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "Sheath knife/sword" -msgstr "Вложить нож/меч" - -#. ~ Harder to repair but more durable. -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "survivor's armored scout suit" -msgid_plural "survivor's armored scout suits" -msgstr[0] "бронированный костюм лучника-выживальщика" -msgstr[1] "бронированных костюма лучника-выживальщика" -msgstr[2] "бронированных костюмов лучника-выживальщика" - -#. ~ Harder to repair but more durable. -#. ~ Description of "survivor's armored scout suit" -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "" -"A home-made suit built to live off the land. Comes with ample storage, warm " -"fur lining, environmental and physical protection, a built in watch, and a " -"makeshift sheath ring. The suit is carefully crafted of Kevlar fabric and " -"reinforced with metal. It requires a separate gas mask for full protection." -msgstr "" -"Самодельный костюм, созданный для того, чтобы жить на природе. Имеет немало " -"места для хранения, тёплую меховую подкладку, защиту от окружающей среды и " -"физическую защиту, встроенные часы и самодельные кольца для ножен. Костюм " -"изготовлен из кевларовой ткани и усилен металлом. Для полной защиты " -"требуется отдельный противогаз." - -#. ~ No storage or other amenities, but a modest increase in protection relative to the added encumbrance. -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "survivor plate armor" -msgid_plural "survivor plate armors" -msgstr[0] "пластинчатый доспех выживальщика" -msgstr[1] "пластинчатый доспеха выживальщика" -msgstr[2] "пластинчатый доспехов выживальщика" - -#. ~ No storage or other amenities, but a modest increase in protection relative to the added encumbrance. -#. ~ Description of "survivor plate armor" -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "" -"A suit of Gothic plate armor modified with kevlar and leather, altered to " -"better protect the gaps between plates and provide better protection from " -"the elements." -msgstr "" -"Костюм из Готической пластинчатой брони, модифицированной кевларом и кожей, " -"перессобранной так, чтобы лучше защитить промежутки между пластинами и " -"обеспечить лучшую защиту от окружающей среды." - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "survivor cuirass" -msgid_plural "survivor cuirasses" -msgstr[0] "кираса выживальщика" -msgstr[1] "кирасы выживальщика" -msgstr[2] "кирас выживальщика" - -#. ~ Description of "survivor cuirass" -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "" -"A medieval steel breastplate, modified with kevlar and leather to better " -"protect from the elements." -msgstr "" -"Средневековый стальной нагрудник, модифицированный кевларом и кожей для " -"лучшей защиты от внешних воздействий." - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "survivor steel arm guards" -msgid_plural "survivor steel arm guards" -msgstr[0] "стальные наручники выживальщика" -msgstr[1] "стальных наручников выживальщика" -msgstr[2] "стальных наручников выживальщика" - -#. ~ Description of "survivor steel arm guards" -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "" -"A full assembly of medieval arm protection. Rerebraces, couters, and " -"vambraces, subsequently modified with kevlar and leather to better protect " -"the joints." -msgstr "" -"Полный набор средневековой защиты рук. Налокотники, каутеры и тамбраксы, " -"впоследствии модифицированные кевларом и кожей для лучшей защиты суставов." - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "survivor steel leg guards" -msgid_plural "survivor steel leg guards" -msgstr[0] "стальные поножи выживальщика" -msgstr[1] "стальных поножей выживальщика" -msgstr[2] "стальных поножей выживальщика" - -#. ~ Description of "survivor steel leg guards" -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "" -"A full assembly of medieval leg protection. Cuisses, poleyns, and greaves, " -"subsequently modified with kevlar and leather to better protect the joints." -msgstr "" -"Полная сборка средневековой защиты ног. Кюисы, попоны и поножи, впоследствии " -"модифицированные кевларом и кожей для лучшей защиты суставов." - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "survivor great helm" -msgid_plural "survivor great helms" -msgstr[0] "большой шлем выживальщика" -msgstr[1] "больших шлема выживальщика" -msgstr[2] "больших шлемов выживальщика" - -#. ~ Description of "survivor great helm" -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "" -"A medieval helmet that has been heavily modified, widening the eye slits and " -"breaths, with ballistic lenses and a kevlar aventail helping make up for the " -"increased vulnerability." -msgstr "" -"Средневековый шлем, который был сильно модифицирован, прорези для глаз и рта " -"были увеличены, а на место образовавшихся прорех были установлены " -"баллистически линзы и кевларовое оплечье, помогающее компенсировать " -"повышенную уязвимость." - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "pair of survivor gauntlets" -msgid_plural "pairs of survivor gauntlets" -msgstr[0] "пара рукавиц выживальщика" -msgstr[1] "пары рукавиц выживальщика" -msgstr[2] "пар рукавиц выживальщика" - -#. ~ Description of "pair of survivor gauntlets" -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "" -"A heavy set of medieval gauntlets, modified with kevlar reinforcements to " -"increase protection from the elements." -msgstr "" -"Пара средневековых перчаток, усиленных кевларом для обеспечения " -"дополнительной защиты от окружающей среды." - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "pair of survivor sabatons" -msgid_plural "pairs of survivor sabatons" -msgstr[0] "пара латных сапогов выживальщика" -msgstr[1] "пары латных сапогов выживальщика" -msgstr[2] "пар латных сапогов выживальщика" - -#. ~ Description of "pair of survivor sabatons" -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "" -"A heavy set of armor plated boots, modified with kevlar to better protect " -"from the elements." -msgstr "" -"Пара средневековых сабатонов (латных сапогов), усиленных кевларом для " -"обеспечения дополнительной защиты от окружающей среды." - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "Bio-Weapon badge" -msgid_plural "Bio-Weapon badges" -msgstr[0] "Бейдж Био-Оружия" -msgstr[1] "Бейджа Био-Оружия" -msgstr[2] "Бейджей Био-Оружия" - -#. ~ Description of "Bio-Weapon badge" -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "" -"A round silver medallion that identifies the wearer as a part of the Bio-" -"Weapon project." -msgstr "" -"Круглый серебряный медальон, который идентифицирует владельца как часть " -"проекта \"Био-Оружие\"." - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "Bio-Weapon Apophis badge" -msgid_plural "Bio-Weapon Apophis badges" -msgstr[0] "Бейдж Био-Оружия \"Апофеоз\"" -msgstr[1] "Бейджа Био-Оружия \"Апофеоз\"" -msgstr[2] "Бейджей Био-Оружия \"Апофеоз\"" - -#. ~ Description of "Bio-Weapon Apophis badge" -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "" -"A round silver medallion that identifies the wearer as a part of the Bio-" -"Weapon project. This one has the name 'Apophis' inscribed on the front." -msgstr "" -"Круглый серебряный медальон, который идентифицирует владельца как часть " -"проекта \"Био-Оружие\". У этого бейджа есть дополнительная подпись \"Апофеоз" -"\"." - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "RFID access badge" -msgid_plural "RFID access badges" -msgstr[0] "пропуск RFID" -msgstr[1] "пропуска RFID" -msgstr[2] "пропуски RFID" - -#. ~ Description of "RFID access badge" -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "" -"A round silver medallion with a RFID chip embedded in the front. The " -"markings seem to identify the wearer as a part of the Bio-Weapon project." -msgstr "" -"Круглый серебряный медальон со встроенным RFID-чипом спереди. Маркировка, " -"кажется, идентифицирует владельца как часть проекта \"Био-Оружие\"." - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "ACS-74 stealth cloak" -msgid_plural "ACS-74 stealth cloaks" -msgstr[0] "ACS-74 мантия невидимости" -msgstr[1] "ACS-74 мантии невидимости" -msgstr[2] "ACS-74 мантий невидимости" - -#. ~ Description of "ACS-74 stealth cloak" -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "" -"An experimental cloak that uses a highly sophisticated network of cameras " -"and LEDs to render the user fully invisible. It is powered by built-in " -"torsion ratchets. Due to particularities of its construction, it is very " -"difficult to move in, hampering wearer's strength, dexterity and movement " -"speed." -msgstr "" -"Экспериментальный плащ, который использует очень сложную сеть камер и " -"светодиодов, чтобы сделать пользователя полностью невидимым. Питается от " -"встроенных торсионных храповиков. Из-за особенностей своей конструкции в нем " -"очень трудно передвигаться, что затрудняет силу, ловкость и скорость " -"передвижения владельца." - -#. ~ Mutation name -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "Soundwave Disruption" -msgstr "Звукоподавление" - -#. ~ Description of mutation "Soundwave Disruption" -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "Your equipment is actively eliminating the sounds of your footsteps." -msgstr "Твоя экипировка подавляет любой звук исходящий из твоих шагов." - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "pair of mute boots" -msgid_plural "pairs of mute boots" -msgstr[0] "пара \"тихих\" ботинок" -msgstr[1] "пары \"тихих\" ботинок" -msgstr[2] "пар \"тихих\" ботинок" - -#. ~ Description of "pair of mute boots" -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "" -"Experimental reinforced boots that completely silence your steps, but also " -"slow your movement." -msgstr "" -"Экспериментальные укреплённые ботинки, которые полностью заглушают ваши " -"шаги, но также замедляют ваше движение." - -#. ~ Mutation name -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "Radiogenic Vision" -msgstr "Радиогенное Видение" - -#. ~ Description of mutation "Radiogenic Vision" -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "" -"You can currently see through walls. The rads this thing is giving off " -"probably isn't good for you, by the way." -msgstr "" -"В настоящее время вы можете видеть сквозь стены. Кстати, радиация, которую " -"излучает эта штука, вероятно, не очень полезна." - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "pair of radiogenic goggles" -msgid_plural "pairs of radiogenic goggles" -msgstr[0] "пара радиогенных очков" -msgstr[1] "пары радиогенных очков" -msgstr[2] "пар радиогенных очков" - -#. ~ Description of "pair of radiogenic goggles" -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "" -"Experimental goggles that use gamma radiation emitters, allowing the user to " -"see through walls and in the dark. Prolonged use is not recommended due to " -"danger of radiation poisoning." -msgstr "" -"Экспериментальные очки, использующие эмиттеры гамма-излучения, позволяющие " -"пользователю видеть сквозь стены и в темноте. Длительное использование не " -"рекомендуется из-за опасности радиационного отравления." - -#. ~ Designed to be able to hold military light and medium atomic cells. -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "light military armor" -msgid_plural "light military armor" -msgstr[0] "лёгкий бронекостюм" -msgstr[1] "лёгких бронекостюма" -msgstr[2] "лёгких бронекостюмов" - -#. ~ Designed to be able to hold military light and medium atomic cells. -#. ~ Description of "light military armor" -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "" -"A fairly light full-body suit of gray ballistic armor, one size fits most, " -"with separate helmet. Made from a fabric bodysuit with advanced composite " -"plates, it is relatively easy to move in but protection is minimal, only " -"rated for pistol-caliber rounds and fragmentation. It also has two pouches " -"for various sizes of small and medium magazines." -msgstr "" -"Довольно лёгкий полнотелый костюм из серой баллистической брони, один размер " -"подходит для многих, в наличии съёмный шлем. Изготовлен из тканевого костюма " -"с усовершенствованными композитными пластинами, в нём относительно легко " -"двигаться, но защита минимальна, только от патронов пистолетного калибра и " -"осколков. Он также имеет два подсумка для магазинов разных размеров малого и " -"среднего формата." - -#. ~ "holster_msg" action message of item "light military armor" -#. ~ "holster_msg" action message of item "military armor" -#. ~ "holster_msg" action message of item "heavy military armor" -#. ~ "holster_msg" action message of item "survivor leg rig" -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -#, c-format -msgid "You stash your %s" -msgstr "Вы вкладываете %s в ножны." - -#. ~ "holster_prompt" action message of item "light military armor" -#. ~ "holster_prompt" action message of item "military armor" -#. ~ "holster_prompt" action message of item "heavy military armor" -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "Stash magazine" -msgstr "Убрать магазин" - -#. ~ Designed to be able to hold military light and medium atomic cells. -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "military armor" -msgid_plural "military armor" -msgstr[0] "бронекостюм" -msgstr[1] "бронекостюма" -msgstr[2] "бронекостюмов" - -#. ~ Designed to be able to hold military light and medium atomic cells. -#. ~ Description of "military armor" -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "" -"A full-body suit of gray ballistic armor, one size fits most, with separate " -"helmet. Made with leather lining and advanced composite plates, it provides " -"adequate protection against anything up to intermediate caliber ammunition, " -"but may fail against full-power rifle rounds. It also has two pouches for " -"various sizes of small and medium magazines." -msgstr "" -"Полнотелый костюм из серой баллистической брони, один размер подходит для " -"многих, в наличии съёмный шлем. Изготовленный с использованием кожаной " -"подкладки и современных композитных пластин, он обеспечивает достаточную " -"защиту от боеприпасов среднего калибра, но может не выдержать выстрелов из " -"мощной винтовки. Он также имеет два подсумка для магазинов разных размеров " -"малого и среднего формата." - -#. ~ Designed to be able to hold military medium and heavy atomic cells. -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "heavy military armor" -msgid_plural "heavy military armor" -msgstr[0] "тяжёлый бронекостюм" -msgstr[1] "тяжёлых бронекостюма" -msgstr[2] "тяжёлых бронекостюмов" - -#. ~ Designed to be able to hold military medium and heavy atomic cells. -#. ~ Description of "heavy military armor" -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "" -"A heavy-duty full-body suit of gray ballistic armor, one size fits most, " -"with separate helmet. Made from heavy-duty lining with advanced plating, it " -"protects the body rather well against most rifle rounds, but may be too " -"cumbersome for most situations. It also has two pouches for various sizes " -"of medium and large magazines." -msgstr "" -"Сверхпрочный костюм из серой баллистической брони на всё тело, один размер " -"подходит для многих, в наличии съёмный шлем. Изготовленный из сверхпрочной " -"подкладки с улучшенным покрытием, он хорошо защищает тело от большинства " -"винтовочных пуль, но может быть слишком громоздким для большинства ситуаций. " -"Он также имеет два подсумка для средних и больших магазинов различных " -"размеров." - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "light military helmet" -msgid_plural "light military helmet" -msgstr[0] "лёгкий бронированный шлем" -msgstr[1] "лёгких бронированных шлема" -msgstr[2] "лёгких бронированных шлемов" - -#. ~ Description of "light military helmet" -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "" -"A fairly light full-face ballistic helmet, one size fits most. Made from a " -"fabric lining with advanced composite plates, it is only rated for pistol-" -"caliber rounds and fragmentation." -msgstr "" -"Довольно легкий полнолицевой баллистический шлем, один размер подходит для " -"многих. Изготовленный из тканевой подкладки с усовершенствованными " -"композитными пластинами, он рассчитан на защиту от патронов пистолетного " -"калибра и осколков." - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "military helmet" -msgid_plural "military helmet" -msgstr[0] "бронированный шлем" -msgstr[1] "бронированных шлема" -msgstr[2] "бронированных шлема" - -#. ~ Description of "military helmet" -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "" -"A full-face ballistic helmet, one size fits most. Made with leather lining " -"and advanced composite plates, it provides adequate protection against " -"anything up to intermediate caliber ammunition." -msgstr "" -"Полнолицевой баллистический шлем, один размер подходит для многих. " -"Изготовленный с использованием кожаной подкладки и современных композитных " -"пластин, он обеспечивает адекватную защиту от любых боеприпасов вплоть до " -"патронов среднего калибра." - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "heavy military helmet" -msgid_plural "heavy military helmet" -msgstr[0] "тяжёлый бронированный шлем" -msgstr[1] "тяжёлых бронированных шлема" -msgstr[2] "тяжёлых бронированных шлемов" - -#. ~ Description of "heavy military helmet" -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "" -"A heavy-duty full-face ballistic helmet, one size fits most. Made from " -"heavy-duty lining with advanced plating, it protects the head rather well " -"against most rifle rounds." -msgstr "" -"Сверхпрочный баллистический шлем с полнолицевым покрытием, один размер " -"подходит для многих. Изготовленный из сверхпрочной подкладки с " -"усовершенствованным покрытием, он достаточно хорошо защищает голову от " -"большинства винтовочных снарядов." - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "designer bathrobe" -msgid_plural "designer bathrobes" -msgstr[0] "дизайнерский халат" -msgstr[1] "дизайнерских халата" -msgstr[2] "дизайнерских халатов" - -#. ~ Description of "designer bathrobe" -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "" -"An outer garment of absorbent, towel-like material traditionally worn to " -"cover one's nakedness to and from the bath. It makes you wish you had " -"running water to bathe with. This one has a golden logo of a now irrelevant " -"fashion company sewn on." -msgstr "" -"Верхняя одежда из впитывающего, похожего на полотенце материала, которую " -"традиционно надевают, чтобы прикрыть свою наготу в ванной и после неё. Она " -"заставляет вас жалеть о том, что у вас нет проточной воды для принятия " -"ванны. На этом халате пришит золотой логотип ныне неактуальной модной " -"компании." - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "designer bra" -msgid_plural "designer bras" -msgstr[0] "дизайнерский бюстгальтер" -msgstr[1] "дизайнерских бюстгальтера" -msgstr[2] "дизайнерских бюстгальтеров" - -#. ~ Description of "designer bra" -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "A luxurious designer bra. Serves its purpose and looks good on you." -msgstr "" -"Роскошный дизайнерский бюстгальтер. Прекрасно служит своей цели и хорошо " -"смотрится на вас." - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "designer panties" -msgid_plural "designer panties" -msgstr[0] "дизайнерские трусики" -msgstr[1] "дизайнерских трусиков" -msgstr[2] "дизайнерских трусиков" - -#. ~ Description of "designer panties" -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "" -"A luxurious set of designer panties. Preserves your modesty and looks good " -"on you." -msgstr "" -"Роскошный комплект дизайнерских трусиков. Сохраняет вашу скромность и хорошо " -"на вас смотрится." - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "designer briefs" -msgid_plural "designer briefs" -msgstr[0] "дизайнерские трусы" -msgstr[1] "дизайнерских трусов" -msgstr[2] "дизайнерских трусов" - -#. ~ Description of "designer briefs" -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "" -"A pair of designer briefs. Comfortable and good looking underwear worn by " -"men." -msgstr "" -"Пара дизайнерских трусов. Удобное и хорошо выглядящее нижнее бельё, которое " -"носят мужчины." - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "designer boxer shorts" -msgid_plural "designer boxer shorts" -msgstr[0] "дизайнерские шорты-боксеры" -msgstr[1] "дизайнерских шортов-боксеров" -msgstr[2] "дизайнерских шортов-боксеров" - -#. ~ Description of "designer boxer shorts" -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "" -"Men's designer boxer shorts. Much more fashionable than briefs and just as " -"comfortable." -msgstr "" -"Мужские дизайнерские шорты-боксеры. Гораздо более модные, чем трусы, и " -"такие же удобные." - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "designer boxer briefs" -msgid_plural "designer boxer briefs" -msgstr[0] "дизайнерские трусы-боксеры" -msgstr[1] "дизайнерских трусов-боксеров" -msgstr[2] "дизайнерских трусов-боксеров" - -#. ~ Description of "designer boxer briefs" -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "" -"The age-old question, boxers or briefs? Your answer? Yes, the fancy kind." -msgstr "Извечный вопрос: шорты или трусы? Ваш ответ? Да, которые модные." - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "leather bikini bottom" -msgid_plural "leather bikini bottoms" -msgstr[0] "кожаный низ бикини" -msgstr[1] "кожаных низа бикини" -msgstr[2] "кожаных низов бикини" - -#. ~ Description of "leather bikini bottom" -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "A simple leather bikini bottom." -msgstr "Простой кожаный низ бикини." - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "fur bikini bottom" -msgid_plural "fur bikini bottoms" -msgstr[0] "меховой низ бикини" -msgstr[1] "меховых низа бикини" -msgstr[2] "меховых низов бикини" - -#. ~ Description of "fur bikini bottom" -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "A simple fur bikini bottom." -msgstr "Простой меховой низ бикини." - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "thong" -msgid_plural "thongs" -msgstr[0] "стринги" -msgstr[1] "стринг" -msgstr[2] "стринг" - -#. ~ Description of "thong" -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "" -"Women's underwear that covers a little less than normal in exchange for " -"stares." -msgstr "" -"Женское нижнее белье, которое покрывает немного меньше, чем обычно, в обмен " -"на внимание окружающих." - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "dress skirt" -msgid_plural "dress skirts" -msgstr[0] "юбка" -msgstr[1] "юбки" -msgstr[2] "юбок" - -#. ~ Description of "dress skirt" -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "" -"A short yet professional looking cotton skirt. Somewhat easy to move in, " -"but has no pockets." -msgstr "" -"Короткая, но профессионально выглядящая хлопчатобумажная юбка. В ней очень " -"удобно двигаться, но она не имеет карманов." - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "microskirt" -msgid_plural "microskirts" -msgstr[0] "микроюбка" -msgstr[1] "микроюбки" -msgstr[2] "микроюбок" - -#. ~ Description of "microskirt" -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "" -"A skirt that is on the short side. No pockets but it is comfortable to wear." -msgstr "Очень коротка юбка. Нет карманов, но в ней очень удобно двигаться." - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "salvaged carapace armor" -msgid_plural "salvaged carapace armors" -msgstr[0] "восстановленная панцирная броня" -msgstr[1] "восстановленных панцирных брони" -msgstr[2] "восстановленных панцирных брони" - -#. ~ Description of "salvaged carapace armor" -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "" -"A vaguely human-shaped shell of alien sinew and steel support, covered in " -"armor plates made of resin. Effectively mutilated to fit a human (or " -"mutant) wearer, somehow it's still functional, almost alive in fact. " -"Activating it will reduce the suit's encumbrance, enhance strength and " -"dexterity, protect the wearer from toxic gas, serve as a rebreather, enhance " -"stamina and carry capacity, and provide some protection from outside " -"temperature. It seems to recharge from sunlight, and being active will also " -"gradually fatigue the user and affect healthiness, plus render them more " -"vulnerable to electric shocks." -msgstr "" -"Оболочка неопределенной человеческой формы из чужеродного сухожилия и " -"стальных опор, покрытая бронированными пластинами из резины. Эффективно " -"измененная, чтобы подогнать ее под человека (или мутанта) каким-то образом " -"все еще функционирует, фактически почти живая. Активация уменьшает " -"сковывание костюма, увеличивает силу и ловкость, защищает от токсичных " -"газов, служит в качестве ребризера, повышает выносливость и " -"грузоподъёмность, а также обеспечивает некоторую защиту от внешней " -"температуры. Похоже, что костюм перезаряжается от солнечного света, а " -"активная работа постепенно утомляет пользователя и влияет на здоровье, а " -"также делает его более уязвимым к электрическим разрядам." - -#. ~ "msg" action message of item "salvaged carapace armor" -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "" -"The carapace comes to life, spiracles dilating as environmental seals close." -msgstr "" -"Панцирь оживает, спирали расширяются во время закрытия экологических " -"уплотнений." - -#. ~ "need_charges_msg" action message of item "salvaged carapace armor" -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "The carapace suit doesn't respond, evidently out of energy." -msgstr "Костюм не реагирует, очевидно, у него закончилась энергия." - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "salvaged carapace armor (on)" -msgid_plural "salvaged carapace armors (on)" -msgstr[0] "восстановленная панцирная броня (вкл)" -msgstr[1] "восстановленных панцирных брони (вкл)" -msgstr[2] "восстановленных панцирных брони (вкл)" - -#. ~ Description of "salvaged carapace armor (on)" -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "" -"A vaguely human-shaped shell of alien sinew and steel support, covered in " -"armor plates made of resin. Salvaged using pre-cataclysm research into " -"other living weaponry, it's been practically mutilated to fit a human (or " -"mutant) wearer. Activating it will reduce the suit's encumbrance, enhance " -"strength and dexterity, protect the wearer from toxic gas, serve as a " -"rebreather, enhance stamina and carry capacity, and provide some protection " -"from outside temperature. It seems to recharge from sunlight, and being " -"active will also gradually fatigue the user and affect healthiness, plus " -"render them more vulnerable to electric shocks." -msgstr "" -"Оболочка неопределенной человеческой формы из чужеродного сухожилия и " -"стальных опор, покрытая бронированными пластинами из резины. Восстановленная " -"в результате исследований, проводившихся до Катаклизма, она была подвергнута " -"трансформации, чтобы подогнать ее под человека (или мутанта). Активация " -"уменьшает сковывание костюма, увеличивает силу и ловкость, защищает от " -"токсичных газов, служит в качестве ребризера, повышает выносливость и " -"грузоподъёмность, а также обеспечивает некоторую защиту от внешней " -"температуры. Похоже, что костюм перезаряжается от солнечного света, а " -"активная работа постепенно утомляет пользователя и влияет на здоровье, а " -"также делает его более уязвимым к электрическим разрядам." - -#. ~ "msg" action message of item "salvaged carapace armor (on)" -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "The suit's sinews go slack, releasing you from its grasp." -msgstr "Жилы костюма ослабевают, высвобождая вас из его хватки." - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "set of salvaged exo-wings" -msgid_plural "sets of salvaged exo-wings" -msgstr[0] "комплект восстановленных экзо-крыльев" -msgstr[1] "комплекта восстановленных экзо-крыльев" -msgstr[2] "комплектов восстановленных экзо-крыльев" - -#. ~ Description of "set of salvaged exo-wings" -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "" -"A set of thin, green iridescent wings, steel wires and joints meshed with " -"thick alien nervous cords. Salvaged using pre-cataclysm research into other " -"living weaponry, it's been heavily altered to fit a human (or mutant) " -"wearer. Activating it will grant immunity to falling damage and vastly " -"speed up movement. It seems to recharge from sunlight, and being active " -"will also gradually fatigue the user." -msgstr "" -"Комплект тонких, зелёных переливающихся крыльев, стальных проводов и " -"суставов, соединённых массивными инопланетными нервными кабелями. " -"Восстановленный в результате исследований, проводившихся до Катаклизма, он " -"был сильно изменён, чтобы подойти для использования человеком (или " -"мутантом). Его активация даёт иммунитет к повреждениям при падении и " -"значительно ускоряет передвижение. Похоже, что он перезаряжается от " -"солнечного света, при этом активное состояние также постепенно утомляет " -"пользователя." - -#. ~ "msg" action message of item "set of salvaged exo-wings" -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "" -"The exo-wings whir to life, becoming a fluttering blur of green and gray." -msgstr "" -"Экзо-крылья с трепетом оживают, превращаясь в марево из зелёного и серого " -"цветов." - -#. ~ "need_charges_msg" action message of item "set of salvaged exo-wings" -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "The exo-wings don't respond, evidently out of energy." -msgstr "Экзо-крылья не реагируют, очевидно, у них закончилась энергия." - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "set of salvaged exo-wings (on)" -msgid_plural "sets of salvaged exo-wings (on)" -msgstr[0] "комплект восстановленных экзо-крыльев (вкл)" -msgstr[1] "комплекта восстановленных экзо-крыльев (вкл)" -msgstr[2] "комплектов восстановленных экзо-крыльев (вкл)" - -#. ~ Description of "set of salvaged exo-wings (on)" -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "" -"A set of thin, green iridescent wings, steel wires and joints meshed with " -"thick alien nervous cords. They are currently buzzing with life, greatly " -"speeding up movement and enhancing dodge as well as granting immunity to " -"falling damage, in exchange for increased fatigue gain." -msgstr "" -"Комплект тонких, зелёных переливающихся крыльев, стальных проводов и " -"суставов, соединённых массивными инопланетными нервными кабелями. В " -"настоящее время они кипят жизнью, значительно ускоряя движение и улучшая " -"уклонение, а также давая иммунитет к урону от падения, в обмен на повышенную " -"усталость." - -#. ~ "msg" action message of item "set of salvaged exo-wings (on)" -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "The exo-wings go limp as they shut down." -msgstr "Экзо-крылья опадают и выключаются." - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "survivor cowboy hat" -msgid_plural "survivor cowboy hats" -msgstr[0] "ковбойская шляпа выживальщика" -msgstr[1] "ковбойские шляпы выживальщика" -msgstr[2] "ковбойских шляп выживальщика" - -#. ~ Description of "survivor cowboy hat" -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "" -"A wide-brimmed hat that's been modified with kevlar padding, and bandolier " -"loops sewn onto the hat band. Perfect for holding a few cartridges " -"somewhere out of the way, its adjustable loops fitting a wide variety of " -"ammunition." -msgstr "" -"Широкополая шляпа, модифицированная кевларовой прокладкой и бандольерными " -"петлями, пришитыми к ленте шляпы. Идеально подходит для хранения нескольких " -"патронов где они не будут мешаться, а регулируемые петли подходят для " -"широкого спектра боеприпасов." - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "survivor leg rig" -msgid_plural "survivor leg rigs" -msgstr[0] "ножные петли выживальщика" -msgstr[1] "ножных петлей выживальщика" -msgstr[2] "ножных петлей выживальщика" - -#. ~ Description of "survivor leg rig" -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "" -"A custom set of low-slung adjustable straps and rings, designed to secure a " -"variety of equipment strapped to the legs. Its straps can handle a wide " -"range of short blades, firearms, magazines, and most items that would fit on " -"a tool belt. Activate it to store up to 4 items." -msgstr "" -"Специальный набор низко висящих регулируемых ремней и колец, предназначенных " -"для крепления разнообразного снаряжения, пристёгнутого к ногам. На ремнях " -"можно разместить широкий спектр коротких ножей, огнестрельное оружие, " -"магазины и большинство предметов, которые помещаются на пояс для " -"инструментов. Активируйте его для хранения до 4 предметов." - -#. ~ "holster_prompt" action message of item "survivor leg rig" -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "Stash item" -msgstr "Убрать предмет" - -#. ~ Mutation name -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "Makeshift Power Armor Noise" -msgstr "Шум самодельной силовой брони" - -#. ~ Description of mutation "Makeshift Power Armor Noise" -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "" -"This is used to make the player a lot less stealthy, but also punch harder " -"on top of the armor's strength bonus." -msgstr "" -"Это используется, чтобы сделать игрока намного менее скрытным, но также " -"сильнее бить поверх бонуса силы брони." - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "makeshift power armor" -msgid_plural "makeshift power armors" -msgstr[0] "самодельная силовая броня" -msgstr[1] "самодельных силовых брони" -msgstr[2] "самодельных силовых броней" - -#. ~ Description of "makeshift power armor" -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "" -"An incredibly heavy suit of steel plates covering a network of hydraulics, " -"driven by pieces of a stripped-down diesel engine jury-rigged to assist the " -"wearer's movements. It's cumbersome but provides considerable protection " -"aside from gaps in the joints and vision slits, and the servos offer quite a " -"bit of power when active." -msgstr "" -"Невероятно тяжелый костюм из стальных пластин, покрытый сетью гидравлики, " -"приводимый в движение частями урезанного дизельного двигателя, чтобы помочь " -"владельцу двигаться. Она громоздка, но обеспечивает значительную защиту, " -"если не считать щелей в суставах и смотровых щелей, а сервоприводы в " -"активном состоянии обеспечивают довольно большую силу." - -#. ~ "msg" action message of item "makeshift power armor" -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "Your makeshift power armor roars to life, servos kicking into gear!" -msgstr "" -"Ваша импровизированная силовая броня с ревом оживает, включаются " -"сервоприводы!" - -#. ~ "need_charges_msg" action message of item "makeshift power armor" -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "There's no fuel in the makeshift power armor's tank." -msgstr "В баке импровизированной силовой брони нет топлива." - -#. ~ power_draw does not actually work sanely for non-battery items, so value fits for roughly how many turns one unit of the weakest allowed fuel would last at twice the power draw of vanilla power armor, rounded down. -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "makeshift power armor (on)" -msgid_plural "makeshift power armors (on)" -msgstr[0] "самодельная силовая броня (on)" -msgstr[1] "самодельных силовых брони (on)" -msgstr[2] "самодельных силовых броней (on)" - -#. ~ power_draw does not actually work sanely for non-battery items, so value fits for roughly how many turns one unit of the weakest allowed fuel would last at twice the power draw of vanilla power armor, rounded down. -#. ~ Description of "makeshift power armor (on)" -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "" -"An incredibly heavy suit of steel plates covering a network of hydraulics, " -"driven by pieces of a stripped-down diesel engine jury-rigged to assist the " -"wearer's movements. It's currently active, strengthening the wearer and " -"making the armor less encumbering, but also being warmer and making stealth " -"more difficult." -msgstr "" -"Невероятно тяжелый костюм из стальных пластин, покрывающий сеть гидравлики, " -"приводимый в движение частями урезанного дизельного двигателя, чтобы помочь " -"владельцу двигаться. В настоящее время она включена, укрепляя владельца и " -"делая броню менее громоздкой, но также выробатывая тепло и затрудняя " -"скрытность." - -#. ~ "menu_text" action message of item "makeshift power armor (on)" -#. ~ "menu_text" action message of item "solar flashlight (on)" -#. ~ "menu_text" action message of item "wearable solar flashlight (on)" -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "Turn off" -msgstr "Выключить" - -#. ~ "msg" action message of item "makeshift power armor (on)" -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "You shut the makeshift power armor off." -msgstr "Вы отключили импровизированную силовую броню." - -#. ~ Dying message of tool "makeshift power armor (on)" -#: mods/nocts_cata_mod_DDA/Surv_help/c_armor.json -msgid "Your makeshift power armor sputters and dies!" -msgstr "Ваша импровизированная силовая броня лопнет и умрет!" - -#. ~ Name of a gun -#: mods/nocts_cata_mod_DDA/Surv_help/c_bionics.json -msgid "laser gatling arm" -msgid_plural "laser gatling arms" -msgstr[0] "рука с Гатлинг-лазером" -msgstr[1] "руки с Гатлинг-лазером" -msgstr[2] "рук с Гатлинг-лазером" - -#. ~ Description of gun "laser gatling arm" -#: mods/nocts_cata_mod_DDA/Surv_help/c_bionics.json -msgid "" -"Your left arm is currently transformed into a ups powered laser gatling " -"gun. Fire it as if it was any other gun." -msgstr "" -"Ваша левая рука в настоящее время преобразована в что-то наподобие гатлинг " -"пулемёта, только гатлинг лазера. Стреляйте из него, как из любого другого " -"оружия." - -#. ~ Name of a bionic -#: mods/nocts_cata_mod_DDA/Surv_help/c_bionics.json -msgid "Laser Gatling Arm" -msgstr "Рука с Гатлинг-лазером" - -#. ~ Description of bionic "Laser Gatling Arm" -#. ~ Description of "Laser Gatling Arm CBM" -#: mods/nocts_cata_mod_DDA/Surv_help/c_bionics.json -msgid "" -"Your left arm has been outfitted with a complex array of rotating laser " -"projectors. Or in layman's terms, a laser gatling gun! You may use your " -"energy banks to fire a barrage of lasers." -msgstr "" -"Твоя левая рука оснащена сложной системой вращающихся лазерных проекторов. " -"Или, говоря языком непрофессионала, лазерная пушка Гатлинга! Вы можете " -"использовать УБП или внутреннее питание, чтобы устроить лазер-шоу на радость " -"своим оппонентам." - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_bionics.json -msgid "Laser Gatling Arm CBM" -msgid_plural "Laser Gatling Arm CBMs" -msgstr[0] "КБМ: Рука с Гатлинг-лазером" -msgstr[1] "КБМ: Рука с Гатлинг-лазером" -msgstr[2] "КБМ: Рука с Гатлинг-лазером" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_bionics.json -msgid "monomolecular sword" -msgid_plural "monomolecular swords" -msgstr[0] "мономолекулярный меч" -msgstr[1] "мономолекулярных меча" -msgstr[2] "мономолекулярных мечей" - -#. ~ Description of "monomolecular sword" -#: mods/nocts_cata_mod_DDA/Surv_help/c_bionics.json -msgid "" -"A yard-long sword made from high-tech alloy and edged with bonded " -"nanocrystals." -msgstr "" -"Меч длиной в метр, сделанный из высокотехнологичного сплава, и окаймлённый " -"нанокристаллами с почти идеально структурированной атомной кристаллической " -"решёткой." - -#. ~ Name of a bionic -#: mods/nocts_cata_mod_DDA/Surv_help/c_bionics.json -msgid "Monomolecular Sword" -msgstr "Мономолекулярный меч" - -#. ~ Description of bionic "Monomolecular Sword" -#. ~ Description of "Monomolecular Sword CBM" -#: mods/nocts_cata_mod_DDA/Surv_help/c_bionics.json -msgid "" -"A deadly yard-long blade made of advanced material now resides inside your " -"forearm, capable of being extended through the back of your wrist at the " -"cost of a small amount of power. Though exceptionally sharp, it will " -"prevent you from holding anything else while extended." -msgstr "" -"Смертоносное лезвие длиной в метр, изготовленное из продвинутых материалов, " -"теперь находится внутри вашего предплечья. Оно может быть вытянуто сквозь " -"заднюю часть запястья ценой небольшого количества энергии. Хотя он " -"исключительно острый, он не позволит вам держать что-либо еще в вытянутом " -"положении." - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_bionics.json -msgid "Monomolecular Sword CBM" -msgid_plural "Monomolecular Sword CBMs" -msgstr[0] "КБМ: Мономолекулярный меч" -msgstr[1] "КБМ: Мономолекулярный меч" -msgstr[2] "КБМ: Мономолекулярный меч" - -#. ~ Name of a gun -#: mods/nocts_cata_mod_DDA/Surv_help/c_bionics.json -msgid "dual-hand flamethrower" -msgid_plural "dual-hand flamethrowers" -msgstr[0] "двуручный огнемёт" -msgstr[1] "двуручных огнемёта" -msgstr[2] "двуручных огнемётов" - -#. ~ Description of gun "dual-hand flamethrower" -#. ~ Description of bionic "Dual-Hand Flamethrower" -#. ~ Description of "Dual-Hand Flamethrower CBM" -#: mods/nocts_cata_mod_DDA/Surv_help/c_bionics.json -msgid "" -"Implanted in the palms of your hands lie a compact flamethrower system that " -"uses bionic power and oxygen in the air as ignition, use as any other gun." -msgstr "" -"В ладони ваших рук вживлена компактная огнеметная система, которая " -"использует бионическую энергию и кислород в воздухе в качестве " -"воспламенения, как и любое другое оружие." - -#. ~ Name of a bionic -#: mods/nocts_cata_mod_DDA/Surv_help/c_bionics.json -msgid "Dual-Hand Flamethrower" -msgstr "Двуручный огнемёт" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_bionics.json -msgid "Dual-Hand Flamethrower CBM" -msgid_plural "Dual-Hand Flamethrower CBMs" -msgstr[0] "КБМ: Двуручный огнемёт" -msgstr[1] "КБМ: Двуручный огнемёт" -msgstr[2] "КБМ: Двуручный огнемёт" - -#. ~ Name of a bionic -#: mods/nocts_cata_mod_DDA/Surv_help/c_bionics.json -msgid "Plasma Pulse Cell" -msgstr "Плазменная импульсная ячейка" - -#. ~ Description of bionic "Plasma Pulse Cell" -#: mods/nocts_cata_mod_DDA/Surv_help/c_bionics.json -msgid "" -"Implanted in your chest is a small, advanced form of hydrogen fuel cell. " -"Designed to produce a spike of power production for cutting-edge military " -"cybernetics, it is significantly less efficient than a traditional hydrogen " -"fuel cell, but each pulse still puts out a lot of power. Each pulse vents a " -"jet of intense heat, making it dangerous in confined spaces. It has two " -"chambers, this one is configured for military-grade hydrogen canisters." -msgstr "" -"В вашу грудь имплантирована небольшой, усовершенствованный водородный " -"топливный элемент. Разработанный для получения моментного всплеска выработки " -"энергии для особой, продвинутой военной кибернетики, он значительно менее " -"эффективен, чем традиционный водородный топливный элемент. Но каждый импульс " -"по-прежнему выделяет много энергии. Каждый импульс выпускает струю " -"интенсивного тепла, что делает его весьма опасным в замкнутых пространствах. " -"У него две камеры, эта предназначена для баллонов с водородом военного " -"класса." - -#. ~ Name of a bionic -#: mods/nocts_cata_mod_DDA/Surv_help/c_bionics.json -msgid "Hydrogen Pulse Cell" -msgstr "Водородная импульсная ячейка" - -#. ~ Description of bionic "Hydrogen Pulse Cell" -#: mods/nocts_cata_mod_DDA/Surv_help/c_bionics.json -msgid "" -"A small, advanced form of hydrogen fuel cell, designed to produce a spike of " -"power production for cutting-edge military cybernetics. This is the " -"separate chamber for burning lower-pressure hydrogen, for less intense " -"bursts of bionic energy." -msgstr "" -"Небольшой усовершенствованный вариант водородного топливного элемента, " -"предназначенный для производства энергии для передовой военной кибернетики. " -"Это отдельная камера для сжигания водорода более низкого давления, для менее " -"интенсивных всплесков бионической энергии." - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_bionics.json -msgid "Plasma Pulse Cell CBM" -msgid_plural "Plasma Pulse Cell CBMs" -msgstr[0] "КБМ: Плазменная импульсная ячейка" -msgstr[1] "КБМ: Плазменная импульсная ячейка" -msgstr[2] "КБМ: Плазменная импульсная ячейка" - -#. ~ Description of "Plasma Pulse Cell CBM" -#: mods/nocts_cata_mod_DDA/Surv_help/c_bionics.json -msgid "" -"This implant provides an experimental military hydrogen cell, able to " -"produce large spikes of power for intense usage. Its network of pressurized " -"storage has two chambers, one can hold 500 ml of hydrogen gas, the other 5 " -"rounds of denser hydrogen canisters used in plasma weaponry. The label " -"advises not to use it in confined spaces, and to keep moving if used during " -"a military operation, due to hazardous levels of waste heat." -msgstr "" -"Эта аугментация обеспечивает экспериментальную военную водородную ячейку, " -"способную производить большие всплески энергии для интенсивного " -"использования. Его сеть хранилищ под давлением может вместить 500 мл " -"газообразного водорода, а другая - 5 патронов более плотных емкостей с " -"водородом, используемых в плазменном оружии. Этикетка советует не " -"использовать его в замкнутых пространствах и продолжать двигаться, если он " -"используется во время военной операции, из-за опасного уровня выделяемого " -"тепла." - -#. ~ pseudo item, used as fuel type for atomic battery CBM -#. ~ Item name -#. ~ Name of material -#: mods/nocts_cata_mod_DDA/Surv_help/c_bionics.json -#: mods/nocts_cata_mod_DDA/Surv_help/c_materials.json -msgid "Alphavoltaic Power" -msgid_plural "none" -msgstr[0] "АВ Батарея" -msgstr[1] "АВ Батарея" -msgstr[2] "АВ Батарея" - -#. ~ pseudo item, used as fuel type for atomic battery CBM -#. ~ Description of "Alphavoltaic Power" -#: mods/nocts_cata_mod_DDA/Surv_help/c_bionics.json -msgid "seeing this is a bug" -msgstr "видеть это - баг" - -#. ~ Name of a bionic -#: mods/nocts_cata_mod_DDA/Surv_help/c_bionics.json -msgid "Atomic Battery" -msgstr "Атомная Батарея" - -#. ~ Description of bionic "Atomic Battery" -#: mods/nocts_cata_mod_DDA/Surv_help/c_bionics.json -msgid "" -"Your body has been implanted with a compact, advanced plutonium-cell " -"generator for military use. A true atomic battery, using advanced materials " -"to create a practical alphavoltaic power source. While its power output is " -"still very low, it's also consistent with negligible waste heat, making it a " -"useful backup to another power generation method. It will produce power " -"continuously unless interrupted by the integral disconnect switch." -msgstr "" -"В ваше тело был имплантирован компактный, усовершенствованный генератор на " -"основе плутониевых элементов для военного использования. Настоящая атомная " -"батарея, использующая передовые материалы для создания практичного альфа-" -"вольтового источника питания. Хотя его выходная мощность все еще очень мала, " -"она выделяет не слишком много тепла. Это делает её весьма полезной резервной " -"копией для другого метода выработки электроэнергии. Она будет производить " -"питание непрерывно, если только встроенное в неё реле не будет разъединено." - -#. ~ Name of a bionic -#. ~ Never actually exists, only needed by bionic code for unknown reason to avoid load error. -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_bionics.json -msgid "Atomic Battery Interrupter" -msgid_plural "Atomic Battery Interrupters" -msgstr[0] "Реле для Атомной батареи" -msgstr[1] "Реле для Атомной батареи" -msgstr[2] "Реле для Атомной батареи" - -#. ~ Description of bionic "Atomic Battery Interrupter" -#: mods/nocts_cata_mod_DDA/Surv_help/c_bionics.json -msgid "" -"An integrated safety mechanism allowing one to shut down power production at " -"will. Works via angling plutonium catalysts to manipulate how much alpha " -"decay hits the advanced nanocompounds that produce power. Turn it on to " -"halt power production, in the unlikely event that it becomes necessary." -msgstr "" -"Интегрированный механизм безопасности, позволяющий по желанию отключать " -"производство электроэнергии в атомной батарее. Работает с помощью " -"плутониевых катализаторов, и позволяет манипулировать тем, как интенсивно " -"альфа-распад попадает на внутренние нанокомпозиты, что, собственно, и " -"производит электроэнергию. Включите его, чтобы остановить выработку " -"электроэнергии, в том маловероятном случае, если это станет необходимым." - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_bionics.json -msgid "Atomic Battery CBM" -msgid_plural "Atomic Battery CBMs" -msgstr[0] "КБМ: Атомная Батарея" -msgstr[1] "КБМ: Атомная Батарея" -msgstr[2] "КБМ: Атомная Батарея" - -#. ~ Description of "Atomic Battery CBM" -#: mods/nocts_cata_mod_DDA/Surv_help/c_bionics.json -msgid "" -"An old form of non-thermal radioisotope generator, given new life and " -"military applications using cutting-edge plutonium-catalyst developments. " -"Effectively a plutonium fuel cell converted into an alphavoltaic battery, " -"with greater power output and longevity than older implants. Its output is " -"still very low at only 5 watts, but it is continuous unless deliberately " -"interrupted by the provided disconnect system, making it a good supplement " -"to a more intensive power generation method." -msgstr "" -"Старая форма нетеплового радиоизотопного генератора, получившего новую жизнь " -"и военное применение с использованием передовых разработок плутониевого " -"катализатора. Это эффективный плутониевый топливный элемент, преобразованный " -"в альфа-вольтовую батарею и с большей выходной мощностью и долговечностью, " -"чем старые имплантаты. Его мощность по-прежнему очень мала и составляет " -"всего 5 Вт, но он является непрерывным, если его намеренно не прерывает " -"предусмотренная система отключения, что делает его хорошим дополнением к " -"более интенсивному способу выработки электроэнергии." - -#. ~ Never actually exists, only needed by bionic code for unknown reason to avoid load error. -#. ~ Description of "Atomic Battery Interrupter" -#: mods/nocts_cata_mod_DDA/Surv_help/c_bionics.json -msgid "" -"A system of power control and safety mechanisms normally built into an " -"Atomic Battery system. Removing it is almost certainly a bad idea." -msgstr "" -"Система управления мощностью и предохранительные механизмы для атомных " -"батарей. Удалять его - почти наверняка плохая идея." - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_bionics.json -msgid "Hazard Stabilizer System CBM" -msgid_plural "Hazard Stabilizer System CBMs" -msgstr[0] "КБМ: Система экстренной стабилизации" -msgstr[1] "КБМ: Система экстренной стабилизации" -msgstr[2] "КБМ: Система экстренной стабилизации" - -#. ~ Description of "Hazard Stabilizer System CBM" -#: mods/nocts_cata_mod_DDA/Surv_help/c_bionics.json -msgid "" -"A network of specialized medical equipment, implanted just under the skin. " -"Activating it will induce temporary changes in body chemistry, providing " -"immunity to acid and biological damage, and preventing exposure to contact " -"toxins and venom." -msgstr "" -"Система специализированного медицинского оборудования, имплантированного " -"прямо под кожу. Активация его вызовет временные изменения в химии тела, " -"обеспечивающих иммунитет к кислотным и биологическим повреждениям и " -"предотвращая воздействие контактных токсинов и ядов." - -#. ~ Name of a bionic -#: mods/nocts_cata_mod_DDA/Surv_help/c_bionics.json -msgid "Hazard Stabilizer System" -msgstr "Система экстренной стабилизации" - -#. ~ Description of bionic "Hazard Stabilizer System" -#: mods/nocts_cata_mod_DDA/Surv_help/c_bionics.json -msgid "" -"Installed throughout your body, just under the skin, is a network of " -"specialized medical equipment. When activated, it will synthesize " -"antitoxins and catalyze temporary chemical reactions in the muscles and " -"skin. While active, you will be immune to acid and biological damage, " -"keeping the body relatively stable even if severely poisoned. It will also " -"prevent, but not cure, the effects of contact and injected hazards, such as " -"venom. Food poisoning and toxic gas will still affect you, but you will not " -"take damage-over-time from them." -msgstr "" -"Система специализированного медицинского оборудования, имплантированного " -"прямо под кожу, и занимающая максимально возможное пространство внутри. При " -"активации она будет синтезировать антитоксины и катализировать временные " -"химические реакции в мышцах и коже. Будучи активным, вы будете " -"невосприимчивы к кислотным и биологическим повреждениям, сохраняя организм " -"относительно стабильным, даже если он сильно отравлен. Она также " -"предотвратит, но не вылечит последствия контакта и инъекционных опасностей, " -"таких как яд. Пищевое отравление и токсичный газ все равно повлияют на вас, " -"но вы не получите от них ущерба со временем." - -#. ~ Name of effect type id "hazard_shield_effect" -#: mods/nocts_cata_mod_DDA/Surv_help/c_bionics.json -msgid "Hazard Stabilization" -msgstr "Экстренная стабилизация" - -#. ~ Description of effect type "Hazard Stabilization" -#: mods/nocts_cata_mod_DDA/Surv_help/c_bionics.json -msgid "" -"Immunity to acid and biological damage. Prevents, but does not cure, " -"exposure to contact and injected hazards, such as venom. Food poisoning and " -"toxic gas will still affect you, but you will not take damage-over-time from " -"them." -msgstr "" -"Иммунитет к кислотным и биологическим повреждениям. Предотвращает, но не " -"лечит воздействие контактных и инъекционных опасностей, таких как яд. " -"Пищевое отравление и токсичный газ все равно повлияют на вас, но вы не " -"получите от них ущерба со временем." - -#. ~ Name of a bionic -#: mods/nocts_cata_mod_DDA/Surv_help/c_bionics.json -msgid "Integrated Cutting Torch" -msgstr "Встроенный плазменный резак" - -#. ~ Description of bionic "Integrated Cutting Torch" -#: mods/nocts_cata_mod_DDA/Surv_help/c_bionics.json -msgid "" -"A deployable plasma cutter now resides in your right arm, that can be " -"deployed for a small amount of bionic power. Once extended, it can then be " -"activated to use as a cutting torch and destroy metal barriers. More energy " -"intensive than a conventional welder, but can be used for welding if needed." -msgstr "" -"В вашей правой руке теперь находится встроенный плазменный резак, который " -"может быть развернут засчёт небольшого количества бионической энергии. После " -"развёртывания он может быть активирован для использования в качестве резака " -"и разрушения различных металлических препятствий. Использует больше энергии, " -"чем обычный сварочный аппарат, но при необходимости может быть использован " -"для сварки." - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_bionics.json -msgid "Integrated Cutting Torch CBM" -msgid_plural "Integrated Cutting Torch CBMs" -msgstr[0] "КБМ: Встроенный плазменный резак" -msgstr[1] "КБМ: Встроенный плазменный резак" -msgstr[2] "КБМ: Встроенный плазменный резак" - -#. ~ Description of "Integrated Cutting Torch CBM" -#: mods/nocts_cata_mod_DDA/Surv_help/c_bionics.json -msgid "" -"A deployable plasma cutter implanted in the right arm, that can be deployed " -"for a small amount of bionic power. It can then be used to destroy metal " -"barriers. More energy intensive than a conventional welder, but can be used " -"for welding if needed." -msgstr "" -"В вашей правой руке теперь находится встроенный плазменный резак, который " -"может быть развернут засчёт небольшого количества бионической энергии. После " -"развёртывания он может быть активирован для использования в качестве резака " -"и разрушения различных металлических препятствий. Использует больше энергии, " -"чем обычный сварочный аппарат, но при необходимости может быть использован " -"для сварки." - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_bionics.json -msgid "extended bionic cutting torch" -msgid_plural "extended bionic cutting torchs" -msgstr[0] "развёрнутый бионический плазменный резак" -msgstr[1] "развёрнутый бионический плазменный резак" -msgstr[2] "развёрнутый бионический плазменный резак" - -#. ~ Description of "extended bionic cutting torch" -#: mods/nocts_cata_mod_DDA/Surv_help/c_bionics.json -msgid "" -"A bionic plasma cutter, deployed and taking up your hand. Activate it to " -"destroy metal barriers, as you would a cutting torch." -msgstr "" -"Бионический плазменный резак, развернутый и занимающий всю вашу руку. " -"Активируйте его, чтобы разрушать металлические препятствия, как вы бы " -"сделали это с помощью резака." - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_bionics.json -msgid "Biopattern Distortion CBM" -msgid_plural "Biopattern Distortion CBMs" -msgstr[0] "КБМ: Искажение Биопаттернов" -msgstr[1] "КБМ: Искажение Биопаттернов" -msgstr[2] "КБМ: Искажение Биопаттернов" - -#. ~ Description of "Biopattern Distortion CBM" -#: mods/nocts_cata_mod_DDA/Surv_help/c_bionics.json -msgid "" -"A network of implant that can disguise subtle cues that give away a person's " -"presence to wildlife. While it doesn't seem effective against the undead, " -"it's enough to fool most wildlife when activated, letting the user approach " -"them without detection." -msgstr "" -"Система имплантатов, которая может маскировать незаметные движения и " -"действия, которые выдают присутствие человека в дикой природе. Хотя он не " -"кажется эффективным против нежити, при активации, его достаточно, чтобы " -"обмануть большинство диких животных, позволяя пользователю приблизиться к " -"ним без обнаружения." - -#. ~ Name of a bionic -#. ~ Mutation name -#: mods/nocts_cata_mod_DDA/Surv_help/c_bionics.json -msgid "Biopattern Distortion" -msgstr "Искажение Биопаттернов" - -#. ~ Description of bionic "Biopattern Distortion" -#: mods/nocts_cata_mod_DDA/Surv_help/c_bionics.json -msgid "" -"An advanced network of implants subtly alters your scent, disguises the " -"sound of your heartbeat, and disrupts other subtle cues. It won't work on " -"the undead or other unnatural threats, but it will allow you to approach " -"most wildlife unhindered, including mutant animals." -msgstr "" -"Усовершенствованная сеть имплантатов незаметно изменяет ваш запах, маскирует " -"звук вашего сердцебиения и искажает другие ваши незаметные проявления. Он не " -"будет работать с нежитью или другими неестественными угрозами, но он " -"позволит вам беспрепятственно приближаться к большинству диких животных, " -"включая животных-мутантов." - -#. ~ Description of mutation "Biopattern Distortion" -#: mods/nocts_cata_mod_DDA/Surv_help/c_bionics.json -msgid "" -"Earthly wildlife, mutant or otherwise, will currently ignore your presence." -msgstr "" -"Земная дикая природа, мутировавшая или нет, в настоящее время будет " -"игнорировать ваше присутствие." - -#. ~ Name of a bionic -#: mods/nocts_cata_mod_DDA/Surv_help/c_bionics.json -msgid "Sentinel Power Storage" -msgstr "Энергохранилище Стража" - -#. ~ Description of bionic "Sentinel Power Storage" -#: mods/nocts_cata_mod_DDA/Surv_help/c_bionics.json -msgid "" -"An experimental and rare Compact Bionics Module that increases your power " -"capacity by 1000 kJ." -msgstr "" -"Экспериментальный и редкий модуль компактной бионики, который увеличивает " -"вашу энергоёмкость на 1000 кДж." - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_bionics.json -msgid "Sentinel Power Storage CBM" -msgid_plural "Sentinel Power Storage CBM" -msgstr[0] "КБМ: Энергохранилище Стража" -msgstr[1] "КБМ: Энергохранилище Стража" -msgstr[2] "КБМ: Энергохранилище Стража" - -#. ~ Description of "Sentinel Power Storage CBM" -#: mods/nocts_cata_mod_DDA/Surv_help/c_bionics.json -msgid "" -"A Compact Bionics Module developed by Omnitech Labs for military " -"applications based on the highly successful Power Storage CBM. Increases " -"the user's power capacity by 1000 units." -msgstr "" -"Компактный бионический модуль, разработанный компанией Omnitech Labs для " -"военных применений на основе очень успешного КБМ с дополнительными " -"аккумуляторами. Увеличивает энергоемкость пользователя на 1000 единиц." - -#. ~ Description of "Rebuilding Civilization: Mechanics" -#: mods/nocts_cata_mod_DDA/Surv_help/c_books.json -msgid "" -"The mechanics volume of the Rebuilding Civilization encyclopedia. This book " -"contains everything from simple machines to the inner workings of submarine " -"engines in extremely fine detail. This book is so technical, longwinded and " -"dry that even bookworms and fast readers would find it hard to read. " -"Literally any other book on the subject would be a more efficient way to " -"learn but if the books you have are missing specific information then this " -"is a good substitute until you find something better." -msgstr "" -"Том сборника \"Восстанавливая Цивилизацию\", посвящённый механике. Эта книга " -"содержит всё, от простых автомобилей до внутренней работы двигателей " -"подводных лодок в мельчайших деталях, без практики. Эта книга настолько " -"техническая, многословная и сухая, что даже книжным червям и быстрым " -"читателям будет трудно ее читать. Буквально любая другая книга по этому " -"предмету была бы более эффективным способом обучения, но если в ваших книгах " -"отсутствует конкретная информация, то это хорошая замена, пока вы не найдете " -"что-то лучше." - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_books.json -msgid "Rebuilding Civilization: Applied Science" -msgid_plural "Rebuilding Civilization: Applied Science" -msgstr[0] "Восстанавливая Цивилизацию: Прикладная наука" -msgstr[1] "Восстанавливая Цивилизацию: Прикладная наука" -msgstr[2] "Восстанавливая Цивилизацию: Прикладная наука" - -#. ~ Description of "Rebuilding Civilization: Applied Science" -#: mods/nocts_cata_mod_DDA/Surv_help/c_books.json -msgid "" -"The applied science volume of the Rebuilding Civilization encyclopedia. " -"This book contains everything from cooking small game to acid-base reactions " -"to polymer synthesis in fine detail. This book is so technical, longwinded " -"and dry that even bookworms and fast readers would find it hard to read. " -"Literally any other book on the subject would be a more efficient way to " -"learn but if the books you have are missing specific information then this " -"is a good substitute until you find something better." -msgstr "" -"Том сборника \"Восстанавливая Цивилизацию\", посвящённый прикладной науке. " -"Эта книга содержит всё, начиная от приготовления мелкой дичи и заканчивая " -"кислотно-щелочных реакций и синтеза полимеров. Эта книга настолько " -"техническая, многословная и сухая, что даже книжным червям и быстрым " -"читателям будет трудно ее читать. Буквально любая другая книга по этому " -"предмету была бы более эффективным способом обучения, но если в ваших книгах " -"отсутствует конкретная информация, то это хорошая замена, пока вы не найдете " -"что-то лучше." - -#. ~ Description of "Rebuilding Civilization: Computers" -#: mods/nocts_cata_mod_DDA/Surv_help/c_books.json -msgid "" -"The computer volume of the Rebuilding Civilization encyclopedia. This book " -"contains everything from basic programming to cyber security algorithms in " -"fine detail. This book is so technical, longwinded and dry that even " -"bookworms and fast readers would find it hard to read. Literally any other " -"book on the subject would be a more efficient way to learn but if the books " -"you have are missing specific information then this is a good substitute " -"until you find something better." -msgstr "" -"Том сборника \"Восстанавливая Цивилизацию\", посвящённый компьютерам. Эта " -"книга содержит всё - от базового программирования до алгоритмов " -"кибербезопасности в мельчайших деталях, без практики. Эта книга настолько " -"техническая, многословная и сухая, что даже книжным червям и быстрым " -"читателям будет трудно ее читать. Буквально любая другая книга по этому " -"предмету была бы более эффективным способом обучения, но если в ваших книгах " -"отсутствует конкретная информация, то это хорошая замена, пока вы не найдете " -"что-то лучше." - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_books.json -msgid "Rebuilding Civilization: Food Handling" -msgid_plural "Rebuilding Civilization: Food Handling" -msgstr[0] "Восстанавливая Цивилизацию: Обработка пищи" -msgstr[1] "Восстанавливая Цивилизацию: Обработка пищи" -msgstr[2] "Восстанавливая Цивилизацию: Обработка пищи" - -#. ~ Description of "Rebuilding Civilization: Food Handling" -#: mods/nocts_cata_mod_DDA/Surv_help/c_books.json -msgid "" -"The food handling volume of the Rebuilding Civilization encyclopedia. This " -"book contains everything from cooking small game to gourmet meal preparation " -"in fine detail. This book is so technical, longwinded and dry that even " -"bookworms and fast readers would find it hard to read. Literally any other " -"book on the subject would be a more efficient way to learn but if the books " -"you have are missing specific information then this is a good substitute " -"until you find something better." -msgstr "" -"Том сборника \"Восстанавливая Цивилизацию\", обработке пищи. Эта книга " -"содержит всё, начиная от приготовления от приготовления мелкой дичи до " -"приготовления изысканных блюд, в мельчайших деталях, без практики. Эта книга " -"настолько техническая, многословная и сухая, что даже книжным червям и " -"быстрым читателям будет трудно ее читать. Буквально любая другая книга по " -"этому предмету была бы более эффективным способом обучения, но если в ваших " -"книгах отсутствует конкретная информация, то это хорошая замена, пока вы не " -"найдете что-то лучше." - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_books.json -msgid "Rebuilding Civilization: Vehicles" -msgid_plural "Rebuilding Civilization: Vehicles" -msgstr[0] "Восстанавливая Цивилизацию: Трансопрт" -msgstr[1] "Восстанавливая Цивилизацию: Трансопрт" -msgstr[2] "Восстанавливая Цивилизацию: Трансопрт" - -#. ~ Description of "Rebuilding Civilization: Vehicles" -#: mods/nocts_cata_mod_DDA/Surv_help/c_books.json -msgid "" -"The vehicles volume of the Rebuilding Civilization encyclopedia. This book " -"contains everything from acquiring a driving license to professional racing " -"in fine detail. This book is so technical, longwinded and dry that even " -"bookworms and fast readers would find it hard to read. Literally any other " -"book on the subject would be a more efficient way to learn but if the books " -"you have are missing specific information then this is a good substitute " -"until you find something better." -msgstr "" -"Том сборника \"Восстанавливая Цивилизацию\", посвящённый транспорту. Эта " -"книга содержит всё, начиная от получения водительских прав и заканчивая " -"профессиональными гонками в мельчайших деталях, без практики. Эта книга " -"настолько техническая, многословная и сухая, что даже книжным червям и " -"быстрым читателям будет трудно ее читать. Буквально любая другая книга по " -"этому предмету была бы более эффективным способом обучения, но если в ваших " -"книгах отсутствует конкретная информация, то это хорошая замена, пока вы не " -"найдете что-то лучше." - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_books.json -msgid "Rebuilding Civilization: Health Care" -msgid_plural "Rebuilding Civilization: Health Care" -msgstr[0] "Восстанавливая Цивилизацию: Здравоохранение" -msgstr[1] "Восстанавливая Цивилизацию: Здравоохранение" -msgstr[2] "Восстанавливая Цивилизацию: Здравоохранение" - -#. ~ Description of "Rebuilding Civilization: Health Care" -#: mods/nocts_cata_mod_DDA/Surv_help/c_books.json -msgid "" -"The health care volume of the Rebuilding Civilization encyclopedia. This " -"book contains everything from proper bandage application to exploratory " -"surgery in fine detail. This book is so technical, longwinded and dry that " -"even bookworms and fast readers would find it hard to read. Literally any " -"other book on the subject would be a more efficient way to learn but if the " -"books you have are missing specific information then this is a good " -"substitute until you find something better." -msgstr "" -"Том сборника \"Восстанавливая Цивилизацию\", посвящённый здравоохранению. " -"Эта книга содержит всё, от правильного применения повязки до " -"исследовательской хирургии в мельчайших деталях, без практики. Эта книга " -"настолько техническая, многословная и сухая, что даже книжным червям и " -"быстрым читателям будет трудно ее читать. Буквально любая другая книга по " -"этому предмету была бы более эффективным способом обучения, но если в ваших " -"книгах отсутствует конкретная информация, то это хорошая замена, пока вы не " -"найдете что-то лучше." - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_books.json -msgid "Rebuilding Civilization: Social" -msgid_plural "Rebuilding Civilization: Social" -msgstr[0] "Восстанавливая Цивилизацию: Общение" -msgstr[1] "Восстанавливая Цивилизацию: Общение" -msgstr[2] "Восстанавливая Цивилизацию: Общение" - -#. ~ Description of "Rebuilding Civilization: Social" -#: mods/nocts_cata_mod_DDA/Surv_help/c_books.json -msgid "" -"The social volume of the Rebuilding Civilization encyclopedia. This book " -"contains everything from recruiting survivors to running for political " -"office in fine detail. This book is so technical, longwinded and dry that " -"even bookworms and fast readers would find it hard to read. Literally any " -"other book on the subject would be a more efficient way to learn but if the " -"books you have are missing specific information then this is a good " -"substitute until you find something better." -msgstr "" -"Том сборника \"Восстанавливая Цивилизацию\", посвящённый общению. Эта книга " -"содержит всё - от вербовки выживших до участия в выборах на политические " -"должности в мельчайших деталях, без практики. Эта книга настолько " -"техническая, многословная и сухая, что даже книжным червям и быстрым " -"читателям будет трудно ее читать. Буквально любая другая книга по этому " -"предмету была бы более эффективным способом обучения, но если в ваших книгах " -"отсутствует конкретная информация, то это хорошая замена, пока вы не найдете " -"что-то лучше." - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_books.json -msgid "Rebuilding Civilization: Athletics" -msgid_plural "Rebuilding Civilization: Athletics" -msgstr[0] "Восстанавливая Цивилизацию: Атлетика" -msgstr[1] "Восстанавливая Цивилизацию: Атлетика" -msgstr[2] "Восстанавливая Цивилизацию: Атлетика" - -#. ~ Description of "Rebuilding Civilization: Athletics" -#: mods/nocts_cata_mod_DDA/Surv_help/c_books.json -msgid "" -"The athletics volume of the Rebuilding Civilization encyclopedia. This book " -"contains everything from recreational swimming to crossing rivers in fine " -"detail. This book is so technical, longwinded and dry that even bookworms " -"and fast readers would find it hard to read. Literally any other book on " -"the subject would be a more efficient way to learn but if the books you have " -"are missing specific information then this is a good substitute until you " -"find something better." -msgstr "" -"Том сборника \"Восстанавливая Цивилизацию\", посвящённый атлетике. Эта книга " -"содержит всё, начиная от рекреационного плавания и заканчивая пересечением " -"рек в мельчайших деталях, без практики. Эта книга настолько техническая, " -"многословная и сухая, что даже книжным червям и быстрым читателям будет " -"трудно ее читать. Буквально любая другая книга по этому предмету была бы " -"более эффективным способом обучения, но если в ваших книгах отсутствует " -"конкретная информация, то это хорошая замена, пока вы не найдете что-то " -"лучше." - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_books.json -msgid "Rebuilding Civilization: Devices" -msgid_plural "Rebuilding Civilization: Devices" -msgstr[0] "Восстанавливая Цивилизацию: Устройства" -msgstr[1] "Восстанавливая Цивилизацию: Устройства" -msgstr[2] "Восстанавливая Цивилизацию: Устройства" - -#. ~ Description of "Rebuilding Civilization: Devices" -#: mods/nocts_cata_mod_DDA/Surv_help/c_books.json -msgid "" -"The traps volume of the Rebuilding Civilization encyclopedia. This book " -"contains everything from lockpicking to disarming landmines in fine detail. " -"This book is so technical, longwinded and dry that even bookworms and fast " -"readers would find it hard to read. Literally any other book on the subject " -"would be a more efficient way to learn but if the books you have are missing " -"specific information then this is a good substitute until you find something " -"better." -msgstr "" -"Том сборника \"Восстанавливая Цивилизацию\", посвящённый ловушкам. Эта книга " -"содержит всё, начиная от ям с шипами и заканчивая обезвреживанием наземных " -"мин в мельчайших деталях, без практики. Эта книга настолько техническая, " -"многословная и сухая, что даже книжным червям и быстрым читателям будет " -"трудно ее читать. Буквально любая другая книга по этому предмету была бы " -"более эффективным способом обучения, но если в ваших книгах отсутствует " -"конкретная информация, то это хорошая замена, пока вы не найдете что-то " -"лучше." - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_books.json -msgid "introduction packet - classified" -msgid_plural "introduction packets - classified" -msgstr[0] "вводный пакет документов - засекречено" -msgstr[1] "вводных пакета документов - засекречено" -msgstr[2] "вводных пакетов документов - засекречено" - -#. ~ Description of "introduction packet - classified" -#: mods/nocts_cata_mod_DDA/Surv_help/c_books.json -msgid "" -"This is a journal with what seems to be an invitation of some sort from some " -"unknown organization. While its contents rather boring to read, some bits " -"offer promises of 'forbidden knowledge' and that said contents are 'just a " -"taste of true power'… Science has definitely gone too far…" -msgstr "" -"Это журнал с каким-то приглашением от какой-то неизвестной организации. В то " -"время как его содержание довольно скучно читать, некоторые фрагменты обещают " -"\"запретное знание\", и это содержание - \"просто вкус истинной силы\".… " -"Наука определенно зашла слишком далеко…" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_books.json -msgid "Omnitech UPS conversion manual" -msgid_plural "Omnitech UPS conversion manuals" -msgstr[0] "Руководство по преобразованию УБП от \"Omnitech\"" -msgstr[1] "Руководства по преобразованию УБП от \"Omnitech\"" -msgstr[2] "Руководств по преобразованию УБП от \"Omnitech\"" - -#. ~ Description of "Omnitech UPS conversion manual" -#: mods/nocts_cata_mod_DDA/Surv_help/c_books.json -msgid "" -"This is a booklet dealing the instructions on how to convert an Omnitech " -"laser weapon from using atomic batteries to use UPS power. If you can find " -"one of the kits mentioned, you could replicate the steps on this booklet." -msgstr "" -"Это брошюра с инструкциями по преобразованию лазерного оружия \"Omnitech\" " -"из атомных батарей в питание от УБП. Если вы найдете один из упомянутых " -"комплектов, вы можете повторить шаги, описанные в этой брошюре." - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_books.json -msgid "printed note" -msgid_plural "printed notes" -msgstr[0] "распечатанная записка" -msgstr[1] "распечатанная записка" -msgstr[2] "распечатанная записка" - -#. ~ Description of "printed note" -#: mods/nocts_cata_mod_DDA/Surv_help/c_books.json -msgid "A scrap of paper. Something's been printed on it." -msgstr "Бесполезная бумажка. На ней что-то было распечатано." - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_books.json -msgid "folded note" -msgid_plural "folded notes" -msgstr[0] "сложенная записка" -msgstr[1] "сложенных записки" -msgstr[2] "сложенных записок" - -#. ~ Description of "folded note" -#: mods/nocts_cata_mod_DDA/Surv_help/c_books.json -msgid "A scrap of paper, hastily folded up. Something's been scribbled on it." -msgstr "Клочок бумаги, поспешно сложенный. На нем что-то нацарапано." - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_comestibles.json -msgid "gasoline synthesizing blob glob" -msgid_plural "gasoline synthesizing blob globs" -msgstr[0] "синтезирующий бензин шарик" -msgstr[1] "синтезирующих бензин шарика" -msgstr[2] "синтезирующих бензин шариков" - -#. ~ Description of "gasoline synthesizing blob glob" -#: mods/nocts_cata_mod_DDA/Surv_help/c_comestibles.json -msgid "" -"A piece of glob that has begun to create gasoline when exposed to the sun. " -"The gasoline it creates is too mixed up with the glob to be extracted but is " -"still flammable." -msgstr "" -"Желеобразный кусочек шарика, который выделяет бензин под воздействием " -"солнечных лучей. Выделяемый бензин смешан с самим этим шариком, потому " -"просто так его не извлечь. Но все еще очень легко воспламеняется." - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_comestibles.json -msgid "mutagenic hemoampoule" -msgid_plural "mutagenic hemoampoules" -msgstr[0] "мутагенная гемоампула" -msgstr[1] "мутагенных гемоампулы" -msgstr[2] "мутагенных гемоампул" - -#. ~ Description of "mutagenic hemoampoule" -#: mods/nocts_cata_mod_DDA/Surv_help/c_comestibles.json -msgid "" -"A resinous capsule filled with what looks like congealed blood, mixed with " -"mutagenic compounds. Not as strong as mutagenic serum, but will require a " -"syringe to use." -msgstr "" -"Смолистая капсула, наполненная чем-то похожим на свернувшуюся кровь, " -"смешанную с мутагенными соединениями. Не такая сильная, как мутагенная " -"сыворотка. Для использования потребуется шприц." - -#. ~ "activation_message" action message of item "mutagenic hemoampoule" -#: mods/nocts_cata_mod_DDA/Surv_help/c_comestibles.json -msgid "You inject the mutagenic hemoampoule's contents." -msgstr "Вы вводите содержимое мутагенной гемоампулы." - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_comestibles.json -msgid "purified hemoampoule" -msgid_plural "purified hemoampoules" -msgstr[0] "пурификационная гемоампула" -msgstr[1] "пурификационных гемоампулы" -msgstr[2] "пурификационных гемоампул" - -#. ~ Description of "purified hemoampoule" -#: mods/nocts_cata_mod_DDA/Surv_help/c_comestibles.json -msgid "" -"A resinous capsule filled with what looks like congealed blood, mixed with " -"stabilizing compounds. Mimics the effects of purifier, but requires a " -"syringe to use." -msgstr "" -"Смолистая капсула, наполненная чем-то похожим на свернувшуюся кровь, " -"смешанную со пурификационными соединениями. Имитирует действие пурификатора, " -"но требует использования шприца." - -#. ~ "activation_message" action message of item "purified hemoampoule" -#: mods/nocts_cata_mod_DDA/Surv_help/c_comestibles.json -msgid "You inject the purified hemoampoule's contents." -msgstr "Вы вводите содержимое очищенной гемоампулы." - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_comestibles.json -msgid "nano-mutagenic serum" -msgid_plural "nano-mutagenic serum" -msgstr[0] "наномутагенная сыворотка" -msgstr[1] "наномутагенных сыворотки" -msgstr[2] "наномутагенных сыворотк" - -#. ~ Description of "nano-mutagenic serum" -#: mods/nocts_cata_mod_DDA/Surv_help/c_comestibles.json -msgid "" -"A experimental, super-concentrated cocktail of mutagen and nanomachines. " -"Vanishingly rare and potentially quite potent in effect. You need a syringe " -"to inject it… if you really want to?" -msgstr "" -"Экспериментальный, сверхконцентрированный коктейль из мутагена и наномашин. " -"Невероятно редкий и потенциально довольно мощный по своему эффекту. Вам " -"нужен шприц, чтобы ввести его… но ты действительно этого хочешь?" - -#. ~ "activation_message" action message of item "nano-mutagenic serum" -#: mods/nocts_cata_mod_DDA/Surv_help/c_comestibles.json -msgid "You inject the nano-mutagenic serum." -msgstr "Вы вводите наномутагенную сыворотку." - -#. ~ Name of effect type id "adrenaline_bioweapon" -#: mods/nocts_cata_mod_DDA/Surv_help/c_effects.json -msgid "Bloodlust" -msgstr "Жажда крови" - -#. ~ Name of effect type id "adrenaline_bioweapon" -#: mods/nocts_cata_mod_DDA/Surv_help/c_effects.json -msgid "Exertion" -msgstr "Напряжение" - -#. ~ Description of effect type "Bloodlust, Exertion" -#: mods/nocts_cata_mod_DDA/Surv_help/c_effects.json -msgid "You feel worn out and empty inside." -msgstr "Вы чувствуете себя измученным и опустошенным внутри." - -#. ~ Description of effect type "Bloodlust, Exertion" -#: mods/nocts_cata_mod_DDA/Surv_help/c_effects.json -msgid "You thirst for blood!" -msgstr "Ты жаждешь крови!" - -#. ~ Apply message of effect type "Bloodlust, Exertion" -#: mods/nocts_cata_mod_DDA/Surv_help/c_effects.json -msgid "You feel an unnatural surge of adrenaline!" -msgstr "Вы чувствуете неестественный прилив адреналина!" - -#. ~ Miss message of effect type "Bloodlust, Exertion" -#: mods/nocts_cata_mod_DDA/Surv_help/c_effects.json -msgid "Your weariness throws you off." -msgstr "Твоя усталость сбивает тебя с толку." - -#. ~ Decay message of effect type "Bloodlust, Exertion" -#: mods/nocts_cata_mod_DDA/Surv_help/c_effects.json -msgid "Your bloodlust wears off. You feel AWFUL!" -msgstr "Твоя жажда крови проходит. Ты чувствуешь себя УЖАСНО!" - -#. ~ Name of effect type id "biostim_side_effects" -#. ~ Spell name -#: mods/nocts_cata_mod_DDA/Surv_help/c_effects.json -#: mods/nocts_cata_mod_DDA/Surv_help/c_spells.json -msgid "Biostim" -msgstr "Биостим" - -#. ~ Name of effect type id "biostim_side_effects" -#: mods/nocts_cata_mod_DDA/Surv_help/c_effects.json -msgid "Biostim Overdose" -msgstr "Передозировка Биостима" - -#. ~ Description of effect type "Biostim, Biostim Overdose" -#: mods/nocts_cata_mod_DDA/Surv_help/c_effects.json -msgid "" -"Your heart feels like it's going a mile a minute, and every muscle in your " -"body is sore." -msgstr "" -"У тебя такое чувство, что сердце бьется со скоростью тысячи ударов в минуту, " -"и каждая мышца в твоем теле стонет и болит." - -#. ~ Description of effect type "Biostim, Biostim Overdose" -#: mods/nocts_cata_mod_DDA/Surv_help/c_effects.json -msgid "Your muscles feel abnormally tense and it's hard to sit still." -msgstr "" -"Ваши мышцы чувствуют себя ненормально напряженными, и вам трудно сидеть " -"спокойно." - -#. ~ Apply message of effect type "Biostim, Biostim Overdose" -#: mods/nocts_cata_mod_DDA/Surv_help/c_effects.json -msgid "You feel your muscles tensing up with a surge of abnormal energy!" -msgstr "" -"Вы чувствуете, как ваши мышцы напрягаются от прилива ненормальной энергии!" - -#. ~ Remove message of effect type "Biostim, Biostim Overdose" -#: mods/nocts_cata_mod_DDA/Surv_help/c_effects.json -msgid "The tension in your body finally fades back to some degree of normalcy." -msgstr "Напряжение в вашем теле, наконец, возвращается более-менее в норму." - -#. ~ Decay message of effect type "Biostim, Biostim Overdose" -#: mods/nocts_cata_mod_DDA/Surv_help/c_effects.json -msgid "The pain in your muscles goes back to just a dull tension." -msgstr "Боль в мышцах возвращается к тупому напряжению." - -#. ~ Name of effect type id "c_mi_go_beam_stamina" -#: mods/nocts_cata_mod_DDA/Surv_help/c_effects.json -msgid "Powering Beam Weapon" -msgstr "Активация лучевого оружия" - -#. ~ Description of effect type "Powering Beam Weapon" -#: mods/nocts_cata_mod_DDA/Surv_help/c_effects.json -msgid "" -"The salvaged stun emitter is wearing your body down a bit, presumably that's " -"what powers it." -msgstr "" -"Утилизированный оглушающий излучатель немного изнашивает ваше тело; " -"предположительно, именно это и питает его." - -#. ~ Name of effect type id "c_nano_mutagen_trigger" -#: mods/nocts_cata_mod_DDA/Surv_help/c_effects.json -msgid "Test Effect Name" -msgstr "Название тестового эффекта" - -#. ~ Description of effect type "Test Effect Name" -#: mods/nocts_cata_mod_DDA/Surv_help/c_effects.json -msgid "" -"This is just to ensure nano-mutagen is working right. If you see this on " -"your effects screen DDA likely fucked up again." -msgstr "" -"Это просто для того, чтобы убедиться, что наномутаген работает правильно. " -"Если вы видите это на экране эффектов, скорее всего, DDA снова облажался." - -#. ~ Initiate message of martial art "Survivor Combatives" -#: mods/nocts_cata_mod_DDA/Surv_help/c_martialarts.json -msgid "You steady yourself, prepared for the fights ahead." -msgstr "Вы успокаиваете себя, готовясь к предстоящим боям." - -#. ~ Initiate message of martial art "Survivor Combatives" -#: mods/nocts_cata_mod_DDA/Surv_help/c_martialarts.json -#, c-format -msgid "%s prepares for the fights ahead." -msgstr "%s готовится к предстоящим боям." - -#. ~ Buff name of martial art "Survivor Combatives" -#: mods/nocts_cata_mod_DDA/Surv_help/c_martialarts.json -msgid "Active Defense" -msgstr "Активная защита" - -#. ~ Description of buff "Survivor Combatives" in martial art "Active Defense" -#: mods/nocts_cata_mod_DDA/Surv_help/c_martialarts.json -#, no-c-format -msgid "" -"The best defense is a good offense.\n" -"\n" -"+1 Block attempts, damage blocked increased by 100% of Intelligence.\n" -"Lasts 2 turns, stacks 2 times." -msgstr "" -"Лучшая защита - это нападение.\n" -"\n" -"+1 Попытка блокировки, заблокированный урон увеличен на 100%% от " -"Интеллекта.\n" -"Длится 2 хода, складывается 2 раза." - -#. ~ Buff name of martial art "Survivor Combatives" -#: mods/nocts_cata_mod_DDA/Surv_help/c_martialarts.json -msgid "Elusiveness" -msgstr "Неуловимость" - -#. ~ Description of buff "Survivor Combatives" in martial art "Elusiveness" -#: mods/nocts_cata_mod_DDA/Surv_help/c_martialarts.json -#, no-c-format -msgid "" -"Quick and fluid movements make you harder to catch.\n" -"\n" -"+1 Dodge attempts, Dodge skill increased by 25% of Intelligence, immunity to " -"knockdown.\n" -"Lasts 3 turns, stacks 2 times." -msgstr "" -"Из-за быстрых и плавных движений вас очень трудно поймать.\n" -"\n" -"+1 попытка уклонения, навык уклонения увеличен на 25%% от Интеллекта, " -"иммунитет к нокдауну.\n" -"Длится 3 хода, складывается 2 раза." - -#. ~ Buff name of martial art "Survivor Combatives" -#: mods/nocts_cata_mod_DDA/Surv_help/c_martialarts.json -msgid "Misdirection" -msgstr "Неверное направление" - -#. ~ Description of buff "Survivor Combatives" in martial art "Misdirection" -#: mods/nocts_cata_mod_DDA/Surv_help/c_martialarts.json -#, no-c-format -msgid "" -"The shock and awe of combat gives you an opportunity to slip away.\n" -"\n" -"+2 Block attempts, +2 Dodge attempts, Dodge skill increased by 50% of " -"Intelligence, movement speed increased by 200% of Intelligence, moving " -"generates 1/2 as much noise.\n" -"Last 6 turns." -msgstr "" -"Шок и трепет боя дают вам возможность ускользнуть.\n" -"\n" -"+2 попытки блока, +2 попытки уклонения, навык уклонения увеличен на 50% от " -"интеллекта, скорость передвижения увеличена на 200% от интеллекта, при " -"движении создается вдвое меньше шума.\n" -"Последние 6 ходов." - -#. ~ Description of martial art "Post-Human Combatives" -#: mods/nocts_cata_mod_DDA/Surv_help/c_martialarts.json -msgid "" -"You've learned a number of tricks to take advantage of the potential that " -"abandoning your humanity can offer. Focused on heavy, powerful weapons or " -"mutant limbs, a supernaturally strong post-human can use their abilities to " -"great effect." -msgstr "" -"Вы научились нескольким приёмам, чтобы использовать потенциал, который может " -"дать отказ от человечности. Сосредоточившись на тяжелом, мощном оружии или " -"мутировавших конечностях, сверхъестественно сильный постчеловек может " -"использовать свои способности с большим эффектом." - -#. ~ Initiate message of martial art "Post-Human Combatives" -#: mods/nocts_cata_mod_DDA/Surv_help/c_martialarts.json -msgid "Your loosen your footwork and let your instincts take over." -msgstr "Вы ослабляете свои ноги и позволяете вашим инстинктам взять верх." - -#. ~ Initiate message of martial art "Post-Human Combatives" -#: mods/nocts_cata_mod_DDA/Surv_help/c_martialarts.json -#, c-format -msgid "%s enters a loose, animalistic stance." -msgstr "%s входит в свободную, звериную позу." - -#. ~ Buff name of martial art "Post-Human Combatives" -#: mods/nocts_cata_mod_DDA/Surv_help/c_martialarts.json -msgid "Brutal Efficiency" -msgstr "Брутальная эффективность" - -#. ~ Description of buff "Post-Human Combatives" in martial art "Brutal Efficiency" -#: mods/nocts_cata_mod_DDA/Surv_help/c_martialarts.json -#, no-c-format -msgid "" -"One powerful blow makes the follow-up that much easier.\n" -"\n" -"+2 Accuracy, bash armor penetration increased by 30% of strength.\n" -"Lasts 2 turns, stacks 2 times." -msgstr "" -"Один мощный удар делает последующие намного легче.\n" -"\n" -"Точность +2, пробивание брони ударным уроном увеличивается на 30% от " -"показателя силы.\n" -"Действует 2 хода, складывается до 2 раз." - -#. ~ Buff name of martial art "Post-Human Combatives" -#: mods/nocts_cata_mod_DDA/Surv_help/c_martialarts.json -msgid "Large And In Charge" -msgstr "Большой авторитет" - -#. ~ Description of buff "Post-Human Combatives" in martial art "Large And In Charge" -#: mods/nocts_cata_mod_DDA/Surv_help/c_martialarts.json -#, no-c-format -msgid "" -"Your stance makes better use of your might to compensate for poor footwork.\n" -"Accuracy increased by 15% of strength, -10% move cost." -msgstr "" -"Ваша стойка позволяет лучше использовать вашу силу, чтобы компенсировать " -"плохую работу ног.\n" -"Точность увеличена на 15% от силы, -10 затрат на движение." - -#. ~ Buff name of martial art "Post-Human Combatives" -#: mods/nocts_cata_mod_DDA/Surv_help/c_martialarts.json -msgid "Bull Rush" -msgstr "Рывок быка" - -#. ~ Description of buff "Post-Human Combatives" in martial art "Bull Rush" -#: mods/nocts_cata_mod_DDA/Surv_help/c_martialarts.json -#, no-c-format -msgid "" -"When you get enough momentum going, they're going to feel it.\n" -"\n" -"Movement speed increased by 45% of strength, bash damage increased by 15% of " -"strength. Enables \"Battering Ram\" technique.\n" -"Lasts 3 turns, stacks 3 times." -msgstr "" -"Когда вы наберете достаточный темп, они это почувствуют.\n" -"\n" -"Скорость передвижения увеличивается на 45% от силы, урон от ударов " -"увеличивается на 15% от силы. Включает технику \"Таран\".\n" -"Действует 3 хода, складывается до 3 раз." - -#. ~ Buff name of martial art "Post-Human Combatives" -#: mods/nocts_cata_mod_DDA/Surv_help/c_martialarts.json -msgid "Stored Potential" -msgstr "Сохраненный потенциал" - -#. ~ Description of buff "Post-Human Combatives" in martial art "Stored Potential" -#: mods/nocts_cata_mod_DDA/Surv_help/c_martialarts.json -#, no-c-format -msgid "" -"Conserving your energy and focusing your mind will permit explosive bursts " -"of action.\n" -"\n" -"-10% move cost.\n" -"Lasts 3 turns, stacks 3 times." -msgstr "" -"Сохранение энергии и сосредоточение ума позволит совершить взрывной порыв " -"действия.\n" -"\n" -"-10% стоимость перемещения.\n" -"Длится 3 хода, суммируется 3 раза." - -#. ~ Name of martial art -#: mods/nocts_cata_mod_DDA/Surv_help/c_martialarts.json -msgid "Aikido" -msgstr "Айкидо" - -#. ~ Name of martial art -#: mods/nocts_cata_mod_DDA/Surv_help/c_martialarts.json -msgid "Judo" -msgstr "Дзюдо" - -#. ~ Name of martial art -#: mods/nocts_cata_mod_DDA/Surv_help/c_martialarts.json -msgid "Silat" -msgstr "Силат" - -#. ~ Name of martial art -#: mods/nocts_cata_mod_DDA/Surv_help/c_martialarts.json -msgid "Eskrima" -msgstr "Эскрима" - -#. ~ Name of martial art -#: mods/nocts_cata_mod_DDA/Surv_help/c_martialarts.json -msgid "Krav Maga" -msgstr "Крав-Мага" - -#. ~ Name of martial art -#: mods/nocts_cata_mod_DDA/Surv_help/c_martialarts.json -msgid "Fencing" -msgstr "Фехтование" - -#. ~ Name of martial art -#: mods/nocts_cata_mod_DDA/Surv_help/c_martialarts.json -msgid "Barbaran Montante" -msgstr "Варвара Монтанте" - -#. ~ Name of martial art -#: mods/nocts_cata_mod_DDA/Surv_help/c_martialarts.json -msgid "Medieval Swordsmanship" -msgstr "Средневековое искусство фехтования" - -#. ~ Name of martial art -#: mods/nocts_cata_mod_DDA/Surv_help/c_martialarts.json -msgid "Ninjutsu" -msgstr "Ниндзюцу" - -#. ~ Name of martial art -#: mods/nocts_cata_mod_DDA/Surv_help/c_martialarts.json -msgid "Fior Di Battaglia" -msgstr "Фьоре Деи Либери" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_martialartsbook.json -msgid "Survivor Combatives Manual" -msgid_plural "Survivor Combatives Manuals" -msgstr[0] "учебник по боевому искусству выживальщика" -msgstr[1] "учебника по боевому искусству выживальщика" -msgstr[2] "учебников по боевому искусству выживальщика" - -#. ~ Description of "Survivor Combatives Manual" -#: mods/nocts_cata_mod_DDA/Surv_help/c_martialartsbook.json -msgid "" -"A very lengthy and boring journal with tutorials on various unorthodox " -"combat mechanics." -msgstr "" -"Очень длинный и скучный журнал с учебниками по различным неортодоксальным " -"боевым искусствам." - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_martialartsbook.json -msgid "Bionic Combatives Manual" -msgid_plural "Bionic Combatives Manuals" -msgstr[0] "учебник по бионическому боевому искусству" -msgstr[1] "учебника по бионическому боевому искусству" -msgstr[2] "учебников по бионическому боевому искусству" - -#. ~ Description of "Bionic Combatives Manual" -#: mods/nocts_cata_mod_DDA/Surv_help/c_martialartsbook.json -msgid "" -"A very lengthy and boring journal detailing the trial and error to learn the " -"Bionic Combatives fighting style from its bionic." -msgstr "" -"Очень длинный и скучный журнал, подробно описывающий метод проб и ошибок, " -"позволяющий изучить такой стиль боя как бионическое боевое исскуство." - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_martialartsbook.json -msgid "Post-Human Combatives Manual" -msgid_plural "Post-Human Combatives Manuals" -msgstr[0] "учебник по постчеловеческим боевые искусства" -msgstr[1] "учебника по постчеловеческим боевые искусства" -msgstr[2] "учебников по постчеловеческим боевые искусства" - -#. ~ Description of "Post-Human Combatives Manual" -#: mods/nocts_cata_mod_DDA/Surv_help/c_martialartsbook.json -msgid "" -"A very lengthy and boring journal detailing the ramblings of some " -"increasingly mutated and augmented survivor, and the unorthodox combat " -"techniques they developed to suit their inhuman abilities." -msgstr "" -"Очень длинный и скучный журнал, в котором подробно описываются бредни " -"выжившего мутировавшего и аугментированного человека, а также " -"неортодоксальные боевые приемы, разработанные им для удовлетворения своих " -"нечеловеческих способностей." - -#. ~ Name of material -#: mods/nocts_cata_mod_DDA/Surv_help/c_materials.json -msgid "Superalloy Composite" -msgstr "Композитные суперсплавы" - -#. ~ Bash damage verb of material Superalloy Composite -#. ~ Damage adjective of material Superalloy Composite -#. ~ Bash damage verb of material Pressurized hydrogen -#: mods/nocts_cata_mod_DDA/Surv_help/c_materials.json -msgid "dented" -msgstr "щербатый" - -#. ~ Cut damage verb of material Superalloy Composite -#. ~ Damage adjective of material Pressurized hydrogen -#: mods/nocts_cata_mod_DDA/Surv_help/c_materials.json -msgid "scratched" -msgstr "поцарапанный" - -#. ~ Damage adjective of material Superalloy Composite -#: mods/nocts_cata_mod_DDA/Surv_help/c_materials.json -msgid "marked" -msgstr "меченный" - -#. ~ Damage adjective of material Superalloy Composite -#: mods/nocts_cata_mod_DDA/Surv_help/c_materials.json -msgid "smashed" -msgstr "раздавленный" - -#. ~ Damage adjective of material Superalloy Composite -#. ~ Damage adjective of material Pressurized hydrogen -#: mods/nocts_cata_mod_DDA/Surv_help/c_materials.json -msgid "shattered" -msgstr "разбитый" - -#. ~ Name of material -#: mods/nocts_cata_mod_DDA/Surv_help/c_materials.json -msgid "Pressurized hydrogen" -msgstr "сжатый водород" - -#. ~ Cut damage verb of material Pressurized hydrogen -#: mods/nocts_cata_mod_DDA/Surv_help/c_materials.json -msgid "gouged" -msgstr "" - -#. ~ Damage adjective of material Pressurized hydrogen -#: mods/nocts_cata_mod_DDA/Surv_help/c_materials.json -msgid "cut" -msgstr "" - -#. ~ Damage adjective of material Pressurized hydrogen -#: mods/nocts_cata_mod_DDA/Surv_help/c_materials.json -msgid "cracked" -msgstr "" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_override.json -msgid "leather skirt" -msgid_plural "leather skirts" -msgstr[0] "кожаная юбка" -msgstr[1] "кожаных юбки" -msgstr[2] "кожаных юбок" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_override.json -msgid "pair of extra long white gloves" -msgid_plural "pairs of extra long white gloves" -msgstr[0] "пара очень длинных белых перчаток" -msgstr[1] "пары очень длинных белых перчаток" -msgstr[2] "пар очень длинных белых перчаток" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_override.json -msgid "pair of knee-high boots" -msgid_plural "pairs of knee-high boots" -msgstr[0] "пара сапогов до колена" -msgstr[1] "пары сапогов до колена" -msgstr[2] "пар сапогов до колена" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_override.json -msgid "pair of thigh-high boots" -msgid_plural "pairs of thigh-high boots" -msgstr[0] "пара сапогов до бёдер" -msgstr[1] "пары сапогов до бёдер" -msgstr[2] "пар сапогов до бёдер" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_override.json -msgid "bikini bottom" -msgid_plural "bikini bottoms" -msgstr[0] "низ бикини" -msgstr[1] "низ бикини" -msgstr[2] "низ бикини" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_override.json -msgid "bikini top" -msgid_plural "bikini tops" -msgstr[0] "верх бикини" -msgstr[1] "верх бикини" -msgstr[2] "верх бикини" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_override.json -msgid "fur bikini top" -msgid_plural "fur bikini tops" -msgstr[0] "меховой верх бикини" -msgstr[1] "меховой верх бикини" -msgstr[2] "меховой верх бикини" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_override.json -msgid "leather bikini top" -msgid_plural "leather bikini tops" -msgstr[0] "кожаный верх бикини" -msgstr[1] "кожаный верх бикини" -msgstr[2] "кожаный верх бикини" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_override.json -msgid "spring suit" -msgid_plural "spring suits" -msgstr[0] "весенний костюм" -msgstr[1] "весенних костюма" -msgstr[2] "весенних костюмов" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_override.json -msgid "bondage suit" -msgid_plural "bondage suits" -msgstr[0] "бондаж" -msgstr[1] "бондажа" -msgstr[2] "бондажей" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_override.json -msgid "cowboy hat" -msgid_plural "cowboy hats" -msgstr[0] "ковбойская шляпа" -msgstr[1] "ковбойские шляпы" -msgstr[2] "ковбойских шляп" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_override.json -msgid "nanoskirt" -msgid_plural "nanoskirts" -msgstr[0] "наноюбка" -msgstr[1] "наноюбки" -msgstr[2] "наноюбок" - -#. ~ A full override for this and broken_laserturret is retained due to these items being obsolete, with no guarantee that they won't simply be removed in the future. -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_override.json -msgid "inactive laser turret" -msgid_plural "inactive laser turrets" -msgstr[0] "неактивная лазерная турель" -msgstr[1] "неактивные лазерные турели" -msgstr[2] "неактивных лазерных турелей" - -#. ~ A full override for this and broken_laserturret is retained due to these items being obsolete, with no guarantee that they won't simply be removed in the future. -#. ~ Description of "inactive laser turret" -#: mods/nocts_cata_mod_DDA/Surv_help/c_override.json -msgid "" -"This is an inactive laser turret. Using this item involves turning it on " -"and placing it on the ground, where it will attach itself. If reprogrammed " -"and rewired successfully the turret will identify you as a friendly, and " -"attack all enemies with its revolving laser cannons. It requires sunlight " -"in order to fire." -msgstr "" -"Это неактивная лазерная турель. Её использование включает и размещает на " -"земле. При успешном перепрограммировании и переподключении турель будет " -"идентифицировать вас как союзника и атаковать всех врагов своими " -"вращающимися лазерными пушками. Для стрельбы требуется солнечный свет." - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_override.json -msgid "broken laser turret" -msgid_plural "broken laser turrets" -msgstr[0] "сломанная лазерная турель" -msgstr[1] "сломанные лазерные турели" -msgstr[2] "сломанныж лазерных турелей" - -#. ~ Snippet in category "years_old_news" -#: mods/nocts_cata_mod_DDA/Surv_help/c_snippets.json -msgid "" -"JOINT RESEARCH PROJECT TO INCREASE JOBS: A recent announcement confirmed " -"rumors of a joint research project between several commercial and military " -"research firms, with the stated goal of collaborating to advance several " -"cutting-edge fields. Though details are still sparse at this time, the " -"project is expected to open thousands of employment opportunities in various " -"fields and departments." -msgstr "" -"СОВМЕСТНЫЙ ИССЛЕДОВАТЕЛЬСКИЙ ПРОЕКТ ПО УВЕЛИЧЕНИЮ РАБОЧИХ МЕСТ: Недавнее " -"объявление подтвердило слухи о совместном исследовательском проекте между " -"несколькими коммерческими и военными исследовательскими фирмами с заявленной " -"целью сотрудничества в продвижении нескольких передовых областей. Хотя в " -"настоящее время детали все еще скудны, ожидается, что проект откроет тысячи " -"вакансий для трудоустройства в различных областях и департаментах." - -#. ~ Snippet in category "one_year_old_news" -#: mods/nocts_cata_mod_DDA/Surv_help/c_snippets.json -msgid "" -"BLOOD SPORT STING: Police and Federal officials have uncovered the latest " -"lead on a series of underground \"gladiator games\" involving kidnapped " -"victims forcibly augmented and pitted against each other. The latest sting " -"has led to the rescue of several victims, but no suspects have been " -"identified or arrested thus far." -msgstr "" -"КРОВАВЫЙ СПОРТ: Полиция и федеральные чиновники раскрыли последнюю зацепку в " -"серии подпольных \"гладиаторских игр\" с участием похищенных жертв, " -"насильственно аугментированных и натравленных друг на друга. Последняя " -"облава привела к спасению нескольких жертв, но до сих пор ни один " -"подозреваемый не был идентифицирован или арестован." - -#. ~ Snippet in category "note" -#: mods/nocts_cata_mod_DDA/Surv_help/c_snippets.json -msgid "\"I'm in awe of the size of that one shambler I saw. Absolute UNIT\"" -msgstr "" -"\"- Я в восторге от размеров того шемблера, которого я видел. Абсолютная " -"ЕДИНИЦА ИЗМЕРЕНИЯ\"" - -#. ~ Snippet in category "note" -#: mods/nocts_cata_mod_DDA/Surv_help/c_snippets.json -msgid "" -"\"Saw a whole fuckton of the big ones the other day. The live ones, " -"followin' an even bigger fucker covered in armor. Just walked through a " -"horde like nothing.\"" -msgstr "" -"\"- На днях видел целую кучу больших существ. Те что рядом с самым большим, " -"покрытым бронёй, они вроде как следовали за ним. Потом он просто прошел " -"сквозь орду мертвяков, как ни в чем не бывало.\"" - -#. ~ Snippet in category "note" -#: mods/nocts_cata_mod_DDA/Surv_help/c_snippets.json -msgid "\"they look like the dead but they SHOOT LIKE MEN\"" -msgstr "\"они выглядят как мертвецы, но СТРЕЛЯЮТ КАК ЛЮДИ\"" - -#. ~ Snippet in category "note" -#: mods/nocts_cata_mod_DDA/Surv_help/c_snippets.json -msgid "" -"\"The great wheel turns, I got lasers for days! Or until my arms fall off.\"" -msgstr "" -"\"Великое колесо вращается, у меня есть лазеры на несколько дней! Или пока у " -"меня не отвалятся руки.\"" - -#. ~ Snippet in category "note" -#: mods/nocts_cata_mod_DDA/Surv_help/c_snippets.json -msgid "" -"\"Had a nice little place out innawoods until my dumb shit friends had the " -"nerve to die on me. Place turned into a mess in a hurry.\"" -msgstr "" -"\"У меня было милое маленькое местечко кое-где в лесу, пока у моих тупых " -"друзей-уебанов не хватило наглости умереть рядом с ним. Место в спешке " -"превратилось в беспорядок.\"" - -#. ~ Snippet in category "note" -#: mods/nocts_cata_mod_DDA/Surv_help/c_snippets.json -msgid "\"MANKIND IS OBSOLETE\"" -msgstr "\"ЧЕЛОВЕЧЕСТВО УСТАРЕЛО\"" - -#. ~ Snippet in category "note_apophis" -#: mods/nocts_cata_mod_DDA/Surv_help/c_snippets.json -msgid "" -"\"The director has confirmed positive ID on local research sites also " -"connected to Project Mesektet, with further contacts linking them to " -"commercial and military research directives across the tri-county area.\"" -msgstr "" -"\"Директор подтвердил положительную идентификацию на местных " -"исследовательских площадках, также связанных с проектом \"Мезектет\", а " -"также связь их с коммерческими и военными исследовательскими директивами по " -"всей территории трех округов.\"" - -#. ~ Snippet in category "note_apophis" -#: mods/nocts_cata_mod_DDA/Surv_help/c_snippets.json -msgid "" -"\"We've tracked down the primary rehabilitation and disposal sites used by " -"the other project assets. The director has expressed interest in securing " -"them after Unit One is brought online.\"" -msgstr "" -"\"Мы отследили основные места реабилитации и утилизации, используемые " -"другими активами проекта. Директор выразил заинтересованность в их " -"обеспечении после того, как Первый блок будет введен в эксплуатацию.\"" - -#. ~ Snippet in category "note_apophis" -#: mods/nocts_cata_mod_DDA/Surv_help/c_snippets.json -msgid "" -"\"Unit One is to remain in standby mode in case the \"disturbance\" causes " -"us any difficulty. Contingency plan for on-site activation shall be " -"provided to the research director.\"" -msgstr "" -"\"Юнит Один должен оставаться в режиме ожидания на случай, если \"помехи\" " -"вызовут у нас какие-либо трудности. План действий на случай непредвиденных " -"обстоятельств для активации на месте должен быть предоставлен директору по " -"исследованиям.\"" - -#. ~ Snippet in category "note_apophis" -#: mods/nocts_cata_mod_DDA/Surv_help/c_snippets.json -msgid "" -"\"3-XII is dispatching a squad to this site, with a unit from 4-VII in tow " -"to secure against hostile action. Cooperate as best as you are able, but do " -"not allow them into the lab complex itself.\"" -msgstr "" -"\"- 3-XII направляет отряд на это место, с отрядом из 4-VII на буксире для " -"защиты от враждебных действий. Сотрудничайте как можно теснее, но не " -"допускайте их в сам лабораторный комплекс.\"" - -#. ~ Snippet in category "note_apophis" -#: mods/nocts_cata_mod_DDA/Surv_help/c_snippets.json -msgid "" -"\"We've received confirmation that they're onto us. Orders are to delay the " -"security dispatch as long as possible, while the director gets Unit One " -"online.\"" -msgstr "" -"\"- Мы получили подтверждение, что они вышли на нас. Приказано задержать " -"отправку службы безопасности как можно дольше, пока директор подключит Юнит " -"Один к сети.\"" - -#. ~ Snippet in category "note_sketchy_cabin" -#: mods/nocts_cata_mod_DDA/Surv_help/c_snippets.json -msgid "" -"\"Boss came down to show our supplier around. Professional-looking person, " -"would look more at home teaching college kids than working with the " -"Organization. Didn't seem even the least bit squeamish about the animals " -"though. Given she works for wherever we get our mutagen and CBMs, I don't " -"want to even think about the shit they must be used to. Didn't even fucking " -"flinch when one of the freaks in Red Team broke its jaw gnawing on the bars, " -"when she and the boss walked past its cell.\"" -msgstr "" -"\"- Босс спустился, чтобы показать нашего поставщика. Профессионально " -"выглядящий человек, больше похож препода из колледжа, чем на работника " -"связанного с Организацией. Хотя, похоже, он ни капельки не брезговал " -"животными. Учитывая, что она работает там, откуда нам поставляют мутагены и " -"КБМ, я даже не хочу думать о том пиздеце, к которому они, должно быть, уже " -"привыкли. Она даже не вздрогнула, когда один из уродов в Красной команде " -"сломал челюсть, грызя решетку, когда она и босс проходили мимо его камеры.\"" - -#. ~ Snippet in category "note_sketchy_cabin" -#: mods/nocts_cata_mod_DDA/Surv_help/c_snippets.json -msgid "" -"\"Got another fresh shipment, couple CBMs, along with the fresh meat to get " -"Blue Team back up to full roster. Boss is worried that vetting clients is " -"going to make the next show a complete waste of time. Told him we shouldn't " -"have given up on streaming in favor of hosting fights on-site, but boss " -"won't budge on that.\"" -msgstr "" -"\"Получил еще одну свежую партию, пару КБМ, вместе со свежим мясом, чтобы " -"вернуть синюю команду в полный состав. Босс беспокоится, что проверка " -"клиентов превратит следующее шоу в пустую трату времени. Сказал ему, что мы " -"не должны были отказываться от потоковой передачи в пользу проведения боев " -"на месте, но босс не сдвинется с места.\"" - -#. ~ Snippet in category "note_sketchy_cabin" -#: mods/nocts_cata_mod_DDA/Surv_help/c_snippets.json -msgid "" -"\"One of the long-runners on Red Team's getting a bit too smart for its own " -"good. It's figured out the bars won't give, so instead trashed the toilet " -"in its cell. Think it knows we have to move it to another cell while we " -"replace the shitter. The boss is also looking to get his supplier to get " -"their hands on some PE065, that should make it a bit easier to keep " -"contained like the rest. Might make the next show more fun too.\"" -msgstr "" -"-Один из ветеранов в Красной команде становится слишком умным для своего же " -"блага. Он понял, что решетки не поддаются, поэтому вместо этого разгромил " -"туалет в своей камере. Думаю, он знает, что мы должны переместить его в " -"другую камеру, пока мы заменяем всю эту херню. Босс также хочет, чтобы его " -"поставщик получил в свои руки немного PE065, что должно немного облегчить " -"его содержание, как и остальных. Возможно, следующее шоу тоже будет веселее." -"\"" - -#. ~ Snippet in category "note_sketchy_cabin" -#: mods/nocts_cata_mod_DDA/Surv_help/c_snippets.json -msgid "" -"\"Fight was a complete no-show, none of the clients even called in. " -"Something's going down back in town, can't get ahold of the boss either. " -"Going to lock primary access and hit full cell unlock, let the animals have " -"fun tearing each others throats out. Oughta keep them distracted so I can " -"try and find out what the fuck is going on up there.\"" -msgstr "" -"\"на недавней битве была полная неявка, никто из клиентов даже не позвонил. " -"Что-то происходит в городе, и я тоже не могу связаться с боссом. Собираюсь " -"заблокировать основной доступ и использование аварийное открытие всех " -"клеток, пусть мясо развлекается, разрывая друг другу глотки. Нужно отвлечь " -"их, чтобы я мог попытаться выяснить, что, черт возьми, там происходит.\"" - -#. ~ Spell name -#: mods/nocts_cata_mod_DDA/Surv_help/c_spells.json -msgid "CBM Induction" -msgstr "Индукция КБМ" - -#. ~ Description of spell "CBM Induction" -#: mods/nocts_cata_mod_DDA/Surv_help/c_spells.json -msgid "Charges the user's bionic reserves via induction." -msgstr "Заряжает бионические резервы пользователя с помощью индукции." - -#. ~ Spell name -#: mods/nocts_cata_mod_DDA/Surv_help/c_spells.json -msgid "CBM Induction Heat" -msgstr "Тепло от индукции КБМ" - -#. ~ Description of spell "CBM Induction Heat" -#: mods/nocts_cata_mod_DDA/Surv_help/c_spells.json -msgid "Vented waste heat." -msgstr "Отвод отработанного тепла." - -#. ~ Spell name -#: mods/nocts_cata_mod_DDA/Surv_help/c_spells.json -msgid "CBM Induction Rads" -msgstr "Радиация от индукции КБМ" - -#. ~ Description of spell "CBM Induction Rads" -#: mods/nocts_cata_mod_DDA/Surv_help/c_spells.json -msgid "Radiation!" -msgstr "Радиация!" - -#. ~ Spell name -#: mods/nocts_cata_mod_DDA/Surv_help/c_spells.json -msgid "Biological Weapon Adrenaline" -msgstr "Адреналин биологического оружия" - -#. ~ Description of spell "Biological Weapon Adrenaline" -#: mods/nocts_cata_mod_DDA/Surv_help/c_spells.json -msgid "Otherworldly adrenaline. Keep the pressure up and you should be fine." -msgstr "" -"Невесть откуда являющийся адреналин. Продолжай его вкачивать, и все будет в " -"порядке." - -#. ~ Spell name -#: mods/nocts_cata_mod_DDA/Surv_help/c_spells.json -msgid "Sorry, Nothing" -msgstr "Извини, ничего" - -#. ~ Description of spell "Sorry, Nothing" -#: mods/nocts_cata_mod_DDA/Surv_help/c_spells.json -msgid "Dirty hack to add RNG to spell effects." -msgstr "Грязный хак, чтобы добавить RNG к эффектам заклинаний." - -#. ~ Spell name -#: mods/nocts_cata_mod_DDA/Surv_help/c_spells.json -msgid "Topographical Scan" -msgstr "Топографическое сканирование" - -#. ~ Description of spell "Topographical Scan" -#: mods/nocts_cata_mod_DDA/Surv_help/c_spells.json -msgid "Reveals an area around you on the overmap." -msgstr "Показывает область вокруг вас на карте." - -#. ~ Message of spell "Topographical Scan" -#: mods/nocts_cata_mod_DDA/Surv_help/c_spells.json -msgid "" -"You hold the scout's tool up, and what appears to be a bolt of plasma fires " -"upwards like a flare, the device's display soon displaying information on " -"the surrounding area." -msgstr "" -"Вы поднимаете инструмент разведчика, и то, что кажется разрядом плазмы, " -"выстреливает вверх, как вспышка, вскоре на дисплее устройства отображается " -"информация об окружающей местности." - -#. ~ Description of spell "Biostim" -#: mods/nocts_cata_mod_DDA/Surv_help/c_spells.json -msgid "" -"Surge of adrenaline with side effects. The effects granted will give " -"adequate information, so no cast message." -msgstr "" -"Всплеск адреналина с побочными эффектами. Предоставленные эффекты дадут " -"адекватную информацию, поэтому никаких сообщений о касте не будет." - -#. ~ Spell name -#: mods/nocts_cata_mod_DDA/Surv_help/c_spells.json -msgid "Biostim Side Effects" -msgstr "Побочные эффекты Биостима" - -#. ~ Description of spell "Biostim Side Effects" -#: mods/nocts_cata_mod_DDA/Surv_help/c_spells.json -msgid "" -"Primary side effect to Biostim. Lasts an hour, and will escalate to a more " -"dangerous effect if you escalate its intensity." -msgstr "" -"Основной побочный эффект Биостима. Длится час и будет усиливаться до более " -"опасного эффекта, если вы увеличите его интенсивность." - -#. ~ Spell name -#: mods/nocts_cata_mod_DDA/Surv_help/c_spells.json -msgid "Biostim Pain" -msgstr "Боль от Биостима" - -#. ~ Description of spell "Biostim Pain" -#: mods/nocts_cata_mod_DDA/Surv_help/c_spells.json -msgid "Similar to AEA_PAIN except message is suppressed." -msgstr "Аналогично AEA_PAIN, за исключением того, что сообщение подавляется." - -#. ~ Spell name -#: mods/nocts_cata_mod_DDA/Surv_help/c_spells.json -msgid "Hemocatalyzed Infusion" -msgstr "Гемокатализированная инфузия" - -#. ~ Description of spell "Hemocatalyzed Infusion" -#: mods/nocts_cata_mod_DDA/Surv_help/c_spells.json -msgid "" -"Creates a bio-ampoule filled with mutagen, adds additional side effects." -msgstr "" -"Создает био-ампулу, наполненную мутагеном, добавляет дополнительные побочные " -"эффекты." - -#. ~ Spell name -#: mods/nocts_cata_mod_DDA/Surv_help/c_spells.json -msgid "Hemocatalyst Damage" -msgstr "Гемокаталитический урон" - -#. ~ Description of spell "Hemocatalyst Damage" -#: mods/nocts_cata_mod_DDA/Surv_help/c_spells.json -msgid "Adds the damaging side effect to the infuser and defuser." -msgstr "Добавляет вредный побочный эффект к инфузору и дефузору." - -#. ~ Spell name -#: mods/nocts_cata_mod_DDA/Surv_help/c_spells.json -msgid "Hemocatalyzed Defusion" -msgstr "Гемокатализированная дефузия" - -#. ~ Description of spell "Hemocatalyzed Defusion" -#: mods/nocts_cata_mod_DDA/Surv_help/c_spells.json -msgid "" -"Creates a bio-ampoule filled with purifer, adds additional side effects." -msgstr "" -"Создает био-ампулу, наполненную очистителем, добавляет дополнительные " -"побочные эффекты." - -#. ~ Spell name -#: mods/nocts_cata_mod_DDA/Surv_help/c_spells.json -msgid "Life Drain Shell" -msgstr "Оболочка высасывания жизни" - -#. ~ Description of spell "Life Drain Shell" -#: mods/nocts_cata_mod_DDA/Surv_help/c_spells.json -msgid "This exists only to trigger on-self effects from an on-hit action." -msgstr "" -"Это существует только для того, чтобы вызвать самоэффекты от действия при " -"попадании." - -#. ~ Spell name -#: mods/nocts_cata_mod_DDA/Surv_help/c_spells.json -msgid "Life Drain Effect" -msgstr "Эффект высасывания жизни" - -#. ~ Description of spell "Life Drain Effect" -#: mods/nocts_cata_mod_DDA/Surv_help/c_spells.json -msgid "This creates the effect that heals the caster." -msgstr "Это создает эффект, который исцеляет заклинателя." - -#. ~ Spell name -#: mods/nocts_cata_mod_DDA/Surv_help/c_spells.json -msgid "Death Explosion Plus Acid" -msgstr "Смертельный взрыв плюс кислота" - -#. ~ Description of spell "Death Explosion Plus Acid" -#: mods/nocts_cata_mod_DDA/Surv_help/c_spells.json -msgid "Small explosion plus acid effect, used by Apophis." -msgstr "Небольшой взрыв плюс кислотный эффект, используемый Апофисом." - -#. ~ Spell name -#: mods/nocts_cata_mod_DDA/Surv_help/c_spells.json -msgid "Pouf plus Acid Effect" -msgstr "Пуф плюс кислотный эффект" - -#. ~ Description of spell "Pouf plus Acid Effect" -#: mods/nocts_cata_mod_DDA/Surv_help/c_spells.json -msgid "Fungal pouf plus acid effect, used by fungal augmented abominations." -msgstr "" -"Грибной пуф плюс кислотный эффект, используемый грибковыми аугментированными " -"мерзостями." - -#. ~ Spell name -#: mods/nocts_cata_mod_DDA/Surv_help/c_spells.json -msgid "Extrude Resin" -msgstr "Экстракция смолы" - -#. ~ Description of spell "Extrude Resin" -#: mods/nocts_cata_mod_DDA/Surv_help/c_spells.json -msgid "Creates a random number of alien resin chunks." -msgstr "Создаёт случайное количество сгустков инопланетной смолы." - -#. ~ Spell name -#: mods/nocts_cata_mod_DDA/Surv_help/c_spells.json -msgid "Weave Magazine" -msgstr "Сплести магазин" - -#. ~ Description of spell "Weave Magazine" -#: mods/nocts_cata_mod_DDA/Surv_help/c_spells.json -msgid "Creates a small fleshwoven magazine." -msgstr "Создаёт небольшой свитый из плоти магазин." - -#. ~ Message of spell "Weave Magazine" -#: mods/nocts_cata_mod_DDA/Surv_help/c_spells.json -msgid "" -"A tendril slithers from the biological pistol and jabs into you, draining " -"something before a small magazine of living flesh weaves itself together and " -"sloughs off the weapon." -msgstr "" -"Из биологического пистолета выползает усик и вонзается в вас, высасывая что-" -"то, прежде чем небольшой магазин живой плоти сплетается и отбрасывает оружие." - -#. ~ Spell name -#: mods/nocts_cata_mod_DDA/Surv_help/c_spells.json -msgid "Fleshweaving Side Effect" -msgstr "Побочный эффект плетения плоти" - -#. ~ Description of spell "Fleshweaving Side Effect" -#: mods/nocts_cata_mod_DDA/Surv_help/c_spells.json -msgid "Small amount of extra hunger." -msgstr "Небольшое увеличение голода." - -#. ~ Description of spell "Weave Magazine" -#: mods/nocts_cata_mod_DDA/Surv_help/c_spells.json -msgid "Creates a fleshwoven magazine." -msgstr "Создаёт свитый из плоти магазин." - -#. ~ Message of spell "Weave Magazine" -#: mods/nocts_cata_mod_DDA/Surv_help/c_spells.json -msgid "" -"A tendril slithers from the biological sub-machinegun and jabs into you, " -"draining something before a small magazine of living flesh weaves itself " -"together and sloughs off the weapon." -msgstr "" -"Из биологического пистолета-пулемета выползает усик и вонзается в вас, " -"высасывая что-то, прежде чем небольшой магазин живой плоти сплетается и " -"отбрасывает оружие." - -#. ~ Message of spell "Weave Magazine" -#: mods/nocts_cata_mod_DDA/Surv_help/c_spells.json -msgid "" -"A tendril slithers from the biological rifle and jabs into you, draining " -"something before a small magazine of living flesh weaves itself together and " -"sloughs off the weapon." -msgstr "" -"Из биологической винтовки вылетает усик и вонзается в вас, высасывая что-то, " -"прежде чем небольшой магазин живой плоти сплетается с оружием и отбрасывает " -"его." - -#. ~ Message of spell "Weave Magazine" -#: mods/nocts_cata_mod_DDA/Surv_help/c_spells.json -msgid "" -"A tendril slithers from the biological machinegun and jabs into you, " -"draining something before a small magazine of living flesh weaves itself " -"together and sloughs off the weapon." -msgstr "" -"Из биологического пулемета выползает усик и вонзается в вас, высасывая что-" -"то, прежде чем небольшой магазин живой плоти сплетается и отбрасывает оружие." - -#. ~ Message of spell "Weave Magazine" -#: mods/nocts_cata_mod_DDA/Surv_help/c_spells.json -msgid "" -"A tendril slithers from the biological scattergun and jabs into you, " -"draining something before a small magazine of living flesh weaves itself " -"together and sloughs off the weapon." -msgstr "" -"Из биологического фаршевателя выползает усик и вонзается в вас, высасывая " -"что-то, прежде чем небольшой магазин живой плоти сплетается и отбрасывает " -"оружие." - -#. ~ Martial technique name -#: mods/nocts_cata_mod_DDA/Surv_help/c_techniques.json -msgid "Grab Break" -msgstr "Разрыв захвата" - -#. ~ Message of martial technique "Grab Break" -#: mods/nocts_cata_mod_DDA/Surv_help/c_techniques.json -#, c-format -msgid "The %s tries to grab you, but you force yourself free!" -msgstr "%s пытается схватить вас, но вы освобождаетесь!" - -#. ~ Message of martial technique "Grab Break" -#: mods/nocts_cata_mod_DDA/Surv_help/c_techniques.json -#, c-format -msgid "The %s tries to grab , but they break free!" -msgstr "%s пытается схватить , но тот освобождается!" - -#. ~ Martial technique name -#: mods/nocts_cata_mod_DDA/Surv_help/c_techniques.json -msgid "Counter Sweep" -msgstr "Контрсвинг" - -#. ~ Message of martial technique "Counter Sweep" -#: mods/nocts_cata_mod_DDA/Surv_help/c_techniques.json -#, c-format -msgid "You dodge and send %s tumbling to the ground" -msgstr "Вы уклоняетесь и %s падает на землю" - -#. ~ Message of martial technique "Counter Sweep" -#: mods/nocts_cata_mod_DDA/Surv_help/c_techniques.json -#, c-format -msgid " dodges and trips %s" -msgstr " уклоняется и %s падает на землю" - -#. ~ Martial technique name -#: mods/nocts_cata_mod_DDA/Surv_help/c_techniques.json -msgid "Counter Strike" -msgstr "Ответный удар" - -#. ~ Message of martial technique "Counter Strike" -#: mods/nocts_cata_mod_DDA/Surv_help/c_techniques.json -#, c-format -msgid "You catch %s's attack, and send them staggering back" -msgstr "Вы ловите атаку, из-за чего %s отшатывается" - -#. ~ Message of martial technique "Counter Strike" -#: mods/nocts_cata_mod_DDA/Surv_help/c_techniques.json -#, c-format -msgid " catches %s, and knocks them back" -msgstr " ловит атаку, из-за чего %s отшатывается" - -#. ~ Martial technique name -#: mods/nocts_cata_mod_DDA/Surv_help/c_techniques.json -msgid "Feint" -msgstr "Финт" - -#. ~ Message of martial technique "Feint" -#: mods/nocts_cata_mod_DDA/Surv_help/c_techniques.json -#, c-format -msgid "You fake a strike at %s." -msgstr "Вы делаете ложный выпад в сторону противника (%s)." - -#. ~ Message of martial technique "Feint" -#: mods/nocts_cata_mod_DDA/Surv_help/c_techniques.json -#, c-format -msgid " fakes a strike at %s." -msgstr " делает ложный выпад в сторону противника (%s)." - -#. ~ Martial technique name -#: mods/nocts_cata_mod_DDA/Surv_help/c_techniques.json -msgid "Disarm" -msgstr "Обезоружить" - -#. ~ Message of martial technique "Disarm" -#: mods/nocts_cata_mod_DDA/Surv_help/c_techniques.json -#, c-format -msgid "You knock %s's weapon away" -msgstr "%s остаётся без оружия из-за вашего удара" - -#. ~ Message of martial technique "Disarm" -#: mods/nocts_cata_mod_DDA/Surv_help/c_techniques.json -#, c-format -msgid " knock %s's weapon away" -msgstr " обезоруживает %s" - -#. ~ Martial technique name -#: mods/nocts_cata_mod_DDA/Surv_help/c_techniques.json -msgid "Battering Ram" -msgstr "Таран" - -#. ~ Message of martial technique "Battering Ram" -#: mods/nocts_cata_mod_DDA/Surv_help/c_techniques.json -#, c-format -msgid "You send %s flying with a mighty blow" -msgstr "Ваш могучий удар - и %s отправляется в полёт" - -#. ~ Message of martial technique "Battering Ram" -#: mods/nocts_cata_mod_DDA/Surv_help/c_techniques.json -#, c-format -msgid "'s sends %s flying with a mighty blow" -msgstr "применяет могучий удар - и %s отправляется в полёт" - -#. ~ Martial technique name -#: mods/nocts_cata_mod_DDA/Surv_help/c_techniques.json -msgid "Overrun" -msgstr "Обгон" - -#. ~ Message of martial technique "Overrun" -#: mods/nocts_cata_mod_DDA/Surv_help/c_techniques.json -#, c-format -msgid "You swiftly slam into and bowl over %s" -msgstr "От вашего стремительного столкновения %s опрокидывается" - -#. ~ Message of martial technique "Overrun" -#: mods/nocts_cata_mod_DDA/Surv_help/c_techniques.json -#, c-format -msgid " swiftly slams into and bowls over %s" -msgstr " стремительно врезается и опрокидывает %s" - -#. ~ Martial technique name -#: mods/nocts_cata_mod_DDA/Surv_help/c_techniques.json -msgid "Stampeding Strike" -msgstr "Стремительный удар" - -#. ~ Message of martial technique "Stampeding Strike" -#: mods/nocts_cata_mod_DDA/Surv_help/c_techniques.json -#, c-format -msgid "You bear down on %s with terrible force" -msgstr "%s испытывает на себе ваш чудовищной силы удар" - -#. ~ Message of martial technique "Stampeding Strike" -#: mods/nocts_cata_mod_DDA/Surv_help/c_techniques.json -#, c-format -msgid " bears down on %s with terrible force" -msgstr " направляет чудовищной силы удар на %s" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "solar flashlight (off)" -msgid_plural "solar flashlights (off)" -msgstr[0] "солнечный фонарик (off)" -msgstr[1] "солнечных фонарика (off)" -msgstr[2] "солнечных фонариков (off)" - -#. ~ Description of "solar flashlight (off)" -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "" -"This is a heavy duty LED solar flashlight. Using this flashlight will turn " -"it on and provide light, assuming it is charged. The battery is soldered in " -"place, and requires sunlight or a recharging station to charge." -msgstr "" -"Это сверхмощный светодиодный солнечный фонарик. Активация этого фонарика " -"включит свет. Аккумулятор впаян внутрь без возможности его достать, а для " -"зарядки требуется солнечный свет или зарядная станция." - -#. ~ "msg" action message of item "solar flashlight (off)" -#. ~ "msg" action message of item "wearable solar flashlight (off)" -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "You turn the flashlight on." -msgstr "Ты включаешь фонарик." - -#. ~ "need_charges_msg" action message of item "solar flashlight (off)" -#. ~ "need_charges_msg" action message of item "wearable solar flashlight (off)" -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "The flashlight's batteries are dead." -msgstr "Батарейки в фонарике разрядились." - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "solar flashlight (on)" -msgid_plural "solar flashlights (on)" -msgstr[0] "солнечный фонарик (on)" -msgstr[1] "солнечных фонарика (on)" -msgstr[2] "солнечных фонариков (on)" - -#. ~ Description of "solar flashlight (on)" -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "" -"This is a heavy duty LED solar flashlight. This flashlight is turned on, " -"and continually draining its batteries. Use it to turn it off." -msgstr "" -"Это сверхмощный светодиодный солнечный фонарик. Сейчас этот фонраик включён, " -"и он активно съедает запас аккумулятора. Активируйте его чтобы выключить." - -#. ~ "msg" action message of item "solar flashlight (on)" -#. ~ "msg" action message of item "wearable solar flashlight (on)" -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "You turn the flashlight off." -msgstr "Ты выключаешь фонарик." - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "wearable solar flashlight (off)" -msgid_plural "wearable solar flashlights (off)" -msgstr[0] "солнечный фонарик с ремешком (off)" -msgstr[1] "солнечных фонарика с ремешком (off)" -msgstr[2] "солнечных фонариков с ремешком (off)" - -#. ~ Description of "wearable solar flashlight (off)" -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "" -"This is a heavy duty LED solar flashlight with straps for wearing. Using " -"this flashlight will turn it on and provide light, assuming it is charged. " -"The battery is soldiered in place, and will require sunlight or a recharging " -"station to recharge." -msgstr "" -"Это сверхмощный светодиодный солнечный фонарик с ремешком для удобного " -"ношения. Активация этого фонарика включит свет. Аккумулятор впаян внутрь без " -"возможности его достать, а для зарядки требуется солнечный свет или зарядная " -"станция." - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "wearable solar flashlight (on)" -msgid_plural "wearable solar flashlights (on)" -msgstr[0] "солнечный фонарик с ремешком (on)" -msgstr[1] "солнечных фонарика с ремешком (on)" -msgstr[2] "солнечных фонариков с ремешком (on)" - -#. ~ Description of "wearable solar flashlight (on)" -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "" -"This is a heavy duty LED solar flashlight with straps to wear. The " -"flashlight is turned on, and continually draining its batteries. Use it to " -"turn it off." -msgstr "" -"Это сверхмощный светодиодный солнечный фонарик с ремешком для удобного " -"ношения. Сейчас этот фонраик включён, и он активно съедает запас " -"аккумулятора. Активируйте его чтобы выключить." - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "solar electric firestarter" -msgid_plural "solar electric firestarters" -msgstr[0] "солнечное электро-огниво" -msgstr[1] "солнечных электро-огнива" -msgstr[2] "солнечных электро-огнив" - -#. ~ Description of "solar electric firestarter" -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "" -"This is a crudely made electric firestarter modded to recharge in the sun, " -"which can function as an inefficient lighter." -msgstr "" -"Это грубо сделанный электрический поджигатель, модифицированный для " -"подзарядки на солнце, который может функционировать как неэффективная " -"зажигалка." - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "solar torch" -msgid_plural "solar torches" -msgstr[0] "солнечный факел" -msgstr[1] "солнечных факела" -msgstr[2] "солнечных факелов" - -#. ~ Description of "solar torch" -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "" -"A mysterious torch that uses the power of the sun (and blob goo) to light " -"itself. Somehow, the gasoline synthesized goo produces gasoline when in the " -"sun continuously soaking the rag making it \"rechargeable\" in a sense. You " -"need a lighter to turn it on. Once lit, it can't be turned off until all " -"fuel is used." -msgstr "" -"Таинственный факел, который использует силу солнца (и сгусток слизи), чтобы " -"зажечь себя. Каким-то образом синтезированная бензиновая слизь производит " -"бензин на солнце, постоянно смачивая тряпку выделяющимся бензином, делая ее " -"в некотором смысле \"перезаряжаемой\". Вам нужна зажигалка, чтобы зажечь " -"его. После того, как он зажжен, его нельзя потушить, пока не будет " -"израсходовано все топливо." - -#. ~ "menu_text" action message of item "solar torch" -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "Light torch" -msgstr "Зажечь факел" - -#. ~ "msg" action message of item "solar torch" -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "You light the torch." -msgstr "Вы зажигаете факел." - -#. ~ "need_fire_msg" action message of item "solar torch" -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "You need a source of fire to light this." -msgstr "Вам нужен источник огня, чтобы зажечь это." - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "solar torch (lit)" -msgid_plural "solar torches (lit)" -msgstr[0] "солнечный факел (горит)" -msgstr[1] "солнечных факела (горит)" -msgstr[2] "солнечных факелов (горит)" - -#. ~ Description of "solar torch (lit)" -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "" -"A mysterious torch that uses the power of the sun (and blob goo) to light " -"itself. Somehow, the gasoline synthesized goo produces gasoline when in the " -"sun continuously soaking the rag making it \"rechargeable\" in a sense. It " -"is burning, producing plenty of light until it runs out of fuel." -msgstr "" -"Таинственный факел, который использует силу солнца (и сгусток слизи), чтобы " -"зажечь себя. Каким-то образом синтезированная бензиновая слизь производит " -"бензин на солнце, постоянно смачивая тряпку выделяющимся бензином, делая ее " -"в некотором смысле \"перезаряжаемой\". Вам нужна зажигалка, чтобы зажечь " -"его. Он горит, производя много света, пока не закончится топливо." - -#. ~ "menu_text" action message of item "solar torch (lit)" -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "Extinguish" -msgstr "Погасить" - -#. ~ "msg" action message of item "solar torch (lit)" -#. ~ Dying message of tool "solar torch (lit)" -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "The torch is extinguished." -msgstr "Факел погас." - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid ".22 full auto receiver" -msgid_plural ".22 full auto receivers" -msgstr[0] "автоматический ресивер калибра .22" -msgstr[1] "автоматических ресивера калибра .22" -msgstr[2] "автоматических ресиверов калибра .22" - -#. ~ Description of ".22 full auto receiver" -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "" -"A custom-made receiver fitted for .22 LR, that could be used to craft an " -"automatic firearm." -msgstr "" -"Самодельный ресивер, приспособленный для калибра .22 LR, который можно было " -"бы использовать для изготовления автоматического огнестрельного оружия." - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid ".223 full auto receiver" -msgid_plural ".223 full auto receivers" -msgstr[0] "автоматический ресивер калибра .223" -msgstr[1] "автоматических ресивера калибра .223" -msgstr[2] "автоматических ресиверов калибра .223" - -#. ~ Description of ".223 full auto receiver" -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "" -"A custom-made receiver fitted for .223 Remington, that could be used to " -"craft an automatic firearm." -msgstr "" -"Самодельный ресивер, приспособленный для калибра .223 Ремингтон, который " -"можно было бы использовать для изготовления автоматического огнестрельного " -"оружия." - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid ".308 full auto receiver" -msgid_plural ".308 full auto receivers" -msgstr[0] "автоматический ресивер калибра .308" -msgstr[1] "автоматических ресивера калибра .308" -msgstr[2] "автоматических ресиверов калибра .308" - -#. ~ Description of ".308 full auto receiver" -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "" -"A custom-made receiver fitted for .308 Winchester, that could be used to " -"craft an automatic firearm." -msgstr "" -"Самодельный ресивер, приспособленный для калибра .308 Винчестер, который " -"можно было бы использовать для изготовления автоматического огнестрельного " -"оружия." - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "9mm full auto receiver" -msgid_plural "9mm full auto receivers" -msgstr[0] "автоматический ресивер калибра 9мм" -msgstr[1] "автоматических ресивера калибра 9мм" -msgstr[2] "автоматических ресиверов калибра 9мм" - -#. ~ Description of "9mm full auto receiver" -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "" -"A custom-made receiver fitted for 9x19mm, that could be used to craft an " -"automatic firearm." -msgstr "" -"Самодельный ресивер, приспособленный для калибра 9x19mm, который можно было " -"бы использовать для изготовления автоматического огнестрельного оружия." - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid ".45 full auto receiver" -msgid_plural ".45 full auto receivers" -msgstr[0] "автоматический ресивер калибра .45" -msgstr[1] "автоматических ресивера калибра .45" -msgstr[2] "автоматических ресиверов калибра .45" - -#. ~ Description of ".45 full auto receiver" -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "" -"A custom-made receiver fitted for .45 ACP, that could be used to craft an " -"automatic firearm." -msgstr "" -"Самодельный ресивер, приспособленный для калибра .45 ACP, который можно было " -"бы использовать для изготовления автоматического огнестрельного оружия." - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "12 gauge full auto receiver" -msgid_plural "12 gauge full auto receivers" -msgstr[0] "автоматический ресивер 12-го калибра" -msgstr[1] "автоматических ресивера 12-го калибра" -msgstr[2] "автоматических ресиверов 12-го калибра" - -#. ~ Description of "12 gauge full auto receiver" -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "" -"A custom-made receiver fitted for 12 gauge shells, that could be used to " -"craft an automatic firearm." -msgstr "" -"Самодельная ствольная коробка для снаряжения патронов 12 калибра, которая " -"может быть использована для создания автоматического огнестрельного оружия." - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "7.62x39 full auto receiver" -msgid_plural "7.62x39 full auto receivers" -msgstr[0] "автоматический ресивер калибра 7.62х39" -msgstr[1] "автоматических ресивера калибра 7.62х39" -msgstr[2] "автоматических ресиверов калибра 7.62х39" - -#. ~ Description of "7.62x39 full auto receiver" -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "" -"A custom-made receiver fitted for .7.62x39mm, that could be used to craft an " -"automatic firearm." -msgstr "" -"Самодельный ресивер, приспособленный для калибра 7.62x39мм, который можно " -"было бы использовать для изготовления автоматического огнестрельного оружия." - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "7.62x54 full auto receiver" -msgid_plural "7.62x54 full auto receivers" -msgstr[0] "автоматический ресивер калибра 7.62х54" -msgstr[1] "автоматических ресивера калибра 7.62х54" -msgstr[2] "автоматических ресиверов калибра 7.62х54" - -#. ~ Description of "7.62x54 full auto receiver" -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "" -"A custom-made receiver fitted for .7.62x54mmR, that could be used to craft " -"an automatic firearm." -msgstr "" -"Самодельный ресивер, приспособленный для калибра 7.62x54ммR, который можно " -"было бы использовать для изготовления автоматического огнестрельного оружия." - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid ".50 full auto receiver" -msgid_plural ".50 full auto receivers" -msgstr[0] "автоматический ресивер калибра .50" -msgstr[1] "автоматических ресивера калибра .50" -msgstr[2] "автоматических ресиверов калибра .50" - -#. ~ Description of ".50 full auto receiver" -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "" -"A custom-made receiver fitted for .50 BMG, that could be used to craft an " -"automatic firearm." -msgstr "" -"Самодельный ресивер, приспособленный для калибра .50 BMG, который можно было " -"бы использовать для изготовления автоматического огнестрельного оружия." - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "survival kit in a can" -msgid_plural "survival kits in cans" -msgstr[0] "набор для выживания в канистре" -msgstr[1] "набора для выживания в канистре" -msgstr[2] "наборов для выживания в канистре" - -#. ~ Description of "survival kit in a can" -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "" -"A large tin can held together by a tab and seal. Remove the seal to split " -"the container into two smaller cans and reveal its contents. It contains " -"carefully packed survival items with a list of them on the side of the can. " -"You could not possibly put its contents back together." -msgstr "" -"Большая жестяная канистра, скрепленная язычком и печатью. Снимите печать, " -"чтобы разделить контейнер на две канистры меньшего размера и достать его " -"содержимое. Он содержит тщательно упакованные предметы выживания со списком " -"на боковой стороне ёмкости. Обратно всё собрать вы уже не сможете." - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "survivor's tazer blade" -msgid_plural "survivor's tazer blades" -msgstr[0] "тазер-лезвие выживальщика" -msgstr[1] "тазер-лезвия выживальщика" -msgstr[2] "тазер-лезвий выживальщика" - -#. ~ Description of "survivor's tazer blade" -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "" -"A makeshift blade with a knuckle guard that doubles as a tazer. Has a wrap " -"on the handle to prevent self shock." -msgstr "" -"Импровизированный клинок с щитками для костяшек пальцев, который " -"одновременно служит тазером. Имеет обертку в виде изоленты на ручке, чтобы " -"ударить током самого себя." - -#. ~ Tazer use action can't really be tweaked to justify power consumption changing, since no dual-tazing. Plus, battery amounts mean keeping it an even 100 is sanest. -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "survivor's tazer dual blades" -msgid_plural "survivor's tazer dual blades" -msgstr[0] "пара тазер-лезвий выживальщика" -msgstr[1] "пары тазер-лезвий выживальщика" -msgstr[2] "пар тазер-лезвий выживальщика" - -#. ~ Tazer use action can't really be tweaked to justify power consumption changing, since no dual-tazing. Plus, battery amounts mean keeping it an even 100 is sanest. -#. ~ Description of "survivor's tazer dual blades" -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "" -"Two makeshift blades with knuckle guards that double as a tazer. Has a wrap " -"on the handle to prevent self shock." -msgstr "" -"Два импровизированных клинка с щитками для костяшек пальцев, которые " -"одновременно служат тазерами. Имеет обертку в виде изоленты на ручке, чтобы " -"ударить током самого себя." - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "can forge" -msgid_plural "can forges" -msgstr[0] "горн из банки" -msgstr[1] "горна из банки" -msgstr[2] "горнил из банки" - -#. ~ Description of "can forge" -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "" -"This is a portable forge with improvised air intake and insulating lining. " -"It can be used for light metalworking, repairing items, and reheating food, " -"but its utility is limited by its small size and capacity." -msgstr "" -"Это переносная кузница с импровизированным воздухозаборником и изолирующей " -"облицовкой. Её можно использовать для легкой металлообработки, ремонта " -"предметов и разогрева пищи, но её полезность ограничена небольшими размерами " -"и емкостью." - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "molded hammer" -msgid_plural "molded hammers" -msgstr[0] "отлитая кувалда" -msgstr[1] "отлитой кувалды" -msgstr[2] "отлитых кувалд" - -#. ~ Description of "molded hammer" -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "" -"This is a hammer molded from cast iron. While a bit brittle if extensively " -"used for combat, it holds up well enough to serve as a tool, though lacks " -"enough of a claw to pry with." -msgstr "" -"Это кувадла, отлитая из чугуна. Хотя она слишком хрупка для использования её " -"в бою, она достаточно хорошо выполняет функции инструмента." - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "molded knife" -msgid_plural "molded knives" -msgstr[0] "отлитый нож" -msgstr[1] "отлитых ножа" -msgstr[2] "отлитых ножей" - -#. ~ Description of "molded knife" -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "" -"This is a sharp knife molded from cast iron. A bit brittle and heavy to be " -"extensively used as a weapon, but adequate as a cutting tool. Works better " -"than sharpening any old metal, at least." -msgstr "" -"Это острый нож, отлитый из чугуна. Немного хрупкий и тяжелый, чтобы широко " -"использоваться в качестве оружия, но достаточно крепки в качестве режущего " -"инструмента. По крайней мере, это работает лучше, чем если просто заточить " -"какой-то кусок металлолома." - -#. ~ In the unlikely event some lunatic mistakes this for the frying pan of doom. -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "molded pot" -msgid_plural "molded pots" -msgstr[0] "отлитый горшок" -msgstr[1] "отлитых горшка" -msgstr[2] "отлитых горшков" - -#. ~ In the unlikely event some lunatic mistakes this for the frying pan of doom. -#. ~ Description of "molded pot" -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "A metal molded pot. Works as intended." -msgstr "Отлитый из чугуна горшок. Работает по назначению." - -#. ~ Get a further discount in weight because we're already getting crazy poundage here. -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "molded shovel" -msgid_plural "molded shovels" -msgstr[0] "отлитая лопата" -msgstr[1] "отлитых лопаты" -msgstr[2] "отлитых лопат" - -#. ~ Get a further discount in weight because we're already getting crazy poundage here. -#. ~ Description of "molded shovel" -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "" -"This is a shovel molded out of cast iron. Rather heavy and brittle, but " -"does its job at least." -msgstr "" -"Это лопата, отлитая из чугуна. Довольно тяжелая и хрупкая, но, по крайней " -"мере, как инструмент вполне сойдёт." - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "molded axe" -msgid_plural "molded axes" -msgstr[0] "отлитый топор" -msgstr[1] "отлитых топора" -msgstr[2] "отлитых топоров" - -#. ~ Description of "molded axe" -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "" -"This is an axe molded from cast iron. Stands up well enough if used as " -"intended, but is too heavy and brittle to make a good weapon." -msgstr "" -"Это топор, отлитый из чугуна. Основную функцию исполняет достаточно хорошо, " -"но слишком тяжел и хрупок, чтобы использовать его как хорошее оружие." - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "fishing string" -msgid_plural "fishing strings" -msgstr[0] "рыболовная нить" -msgstr[1] "рыболовной нити" -msgstr[2] "рыболовных нитей" - -#. ~ Description of "fishing string" -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "" -"A long string with a hook attached to the end. Useful as a crude fishing " -"tool. Requires bait as lure and sinker." -msgstr "" -"Длинная веревка с крючком на конце. Полезен в качестве грубого орудия для " -"рыбалки. Требуется приманка и грузила." - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "Bugout Location Directions" -msgid_plural "Bugout Location Directions" -msgstr[0] "Ошибка в Указаниях местоположения" -msgstr[1] "Ошибка в Указаниях местоположения" -msgstr[2] "Ошибка в Указаниях местоположения" - -#. ~ Description of "Bugout Location Directions" -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "" -"A map and set of directions, leading to somebody's rendezvous point. The " -"name scribbled in one corner seems faintly familiar." -msgstr "" -"Карта и набор направлений, ведущих к чьей-то точке встречи. Имя, " -"нацарапанное в углу, кажется смутно знакомым." - -#. ~ "message" action message of item "Bugout Location Directions" -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "Throughly poring over the map, you memorize the location." -msgstr "Тщательно просматривая карту, вы запоминаете местоположение." - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "full auto receiver case" -msgid_plural "full auto receiver cases" -msgstr[0] "кейс с автоматическим ресивером" -msgstr[1] "кейса с автоматическими ресиверами" -msgstr[2] "кейсов с автоматическими ресиверами" - -#. ~ Description of "full auto receiver case" -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "" -"An adjustable drop-in sear and parts for fitting it to a firearm. Bulky and " -"custom made, it would require further work to make a functioning receiver." -msgstr "" -"Регулируемое шептало и детали для установки его в огнестрельное оружие. " -"Громоздкий и изготовленный на заказ, он потребует дальнейшей работы, чтобы " -"сделать функционирующий ресивер." - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "collapsed fighting bow" -msgid_plural "collapsed fighting bows" -msgstr[0] "сложенный боевой лук" -msgstr[1] "сложенных боевых лука" -msgstr[2] "сложенных боевых луков" - -#. ~ Description of "collapsed fighting bow" -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "A collapsed fighting bow for easy storage. Activate to arm the bow." -msgstr "" -"Свернутый боевой лук для удобного хранения. Активируйте, чтобы привести в " -"боевое положение." - -#. ~ "msg" action message of item "collapsed fighting bow" -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "You unfold your bow, locking the arms into place." -msgstr "Вы разворачиваете лук, фиксируя его древко." - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "Encampment Project Reminder" -msgid_plural "Encampment Project Reminders" -msgstr[0] "Напоминание о проекте лагеря" -msgstr[1] "Напоминания о проекте лагеря" -msgstr[2] "Напоминаний о проекте лагеря" - -#. ~ Description of "Encampment Project Reminder" -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "" -"A note describing a group of people creating prepper settlements. You try " -"to remember if there are any of them nearby. Maybe the back of the note has " -"coordinates to their settlements." -msgstr "" -"Заметка, описывающая группу шизовыживальщиков, которые создают свои " -"поселения. Вы пытаетесь вспомнить, есть ли кто-нибудь из них поблизости. " -"Возможно, на обратной стороне записки есть координаты их поселений." - -#. ~ "message" action message of item "Encampment Project Reminder" -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "You read the back of the note and plan your next move." -msgstr "Вы читаете обратную сторону записки и планируете свой следующий шаг." - -#. ~ The hammer multi-tool is a disassembler -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "hammer multi-tool" -msgid_plural "hammer multi-tools" -msgstr[0] "кувалда-мультитул" -msgstr[1] "кувалды-мультитула" -msgstr[2] "кувалд-мультитулов" - -#. ~ The hammer multi-tool is a disassembler -#. ~ Description of "hammer multi-tool" -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "" -"A multi-tool combing a small hammer and pair of pliers. Small and " -"practical, the survivor's mini-tool-kit." -msgstr "" -"Многофункциональный инструмент сочетающий в себе кувалду и пару " -"плоскогубцев. Маленький и практичный мини-набор инструментов выжившего." - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "Survivor's Cookbook" -msgid_plural "Survivor's Cookbooks" -msgstr[0] "Поваренная книга Выживальщика" -msgstr[1] "Поваренной книги Выживальщика" -msgstr[2] "Поваренных книг Выживальщика" - -#. ~ Description of "Survivor's Cookbook" -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "" -"A notebook filed with ideas for lots of makeshift gadgets and gizmos. Once " -"the ideas of mad-man with too much free time, now invaluable knowledge." -msgstr "" -"Блокнот с идеями для множества самодельных гаджетов и штуковин. Когда-то " -"идеи сумасшедшего-человека с слишком большим количеством свободного времени, " -"теперь же это бесценные знания." - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "scout's tool" -msgid_plural "scout's tools" -msgstr[0] "инструмент разведчика" -msgstr[1] "инструмента разведчика" -msgstr[2] "инструментов разведчика" - -#. ~ Description of "scout's tool" -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "" -"This is a bulky electronic wrist mounted tool, designed to provide an " -"accurate topographical map of your surroundings when used. It also comes " -"with digital clock and alarm features. The battery is integral to the " -"device, and requires sunlight or a recharging station to charge." -msgstr "" -"Это громоздкий электронный инструмент, установленный на запястье, " -"предназначенный для обеспечения точной топографической карты вашего " -"окружения при использовании. Он также оснащен цифровыми часами и " -"будильником. Батарея является неотъемлемой частью устройства, и для ее " -"зарядки требуется солнечный свет или зарядная станция." - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "bioinjector" -msgid_plural "bioinjectors" -msgstr[0] "биоиньектор" -msgstr[1] "биоиньектора" -msgstr[2] "биоиньекторов" - -#. ~ Description of "bioinjector" -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "" -"An odd, organic-looking auto-injector that slowly secretes some sort of red, " -"blood-like substance. From what you can understand from the label, it's an " -"experimental stimulant that stabilizes minor wounds and increases " -"performance at the cost of inflicting pain. The label additionally warns " -"against using it more than once every two hours." -msgstr "" -"Странный, органического вида автоинъектор, который медленно выделяет какое-" -"то красное, похожее на кровь вещество. Из того, что вы можете понять из " -"этикетки, это экспериментальный стимулятор, который стабилизирует " -"незначительные раны и увеличивает физические возможности за счет причинения " -"боли. Этикетка дополнительно предупреждает о недопустимости использования " -"его более одного раза в два часа." - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "organic infusion set" -msgid_plural "organic infusion sets" -msgstr[0] "набор для органической инфузии" -msgstr[1] "набора для органической инфузии" -msgstr[2] "наборов для органической инфузии" - -#. ~ Description of "organic infusion set" -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "" -"A strange infusion set with several organic-looking parts. It has multiple " -"tubes for simultaneous extraction and infusion of blood. Its label refers " -"to something called XE037 as the main active component." -msgstr "" -"Странный набор для инфузии, имеющий довольно странные органические части в " -"своей конструкции. Он имеет несколько трубок для одновременного извлечения и " -"вливания крови. Его метка относится к чему-то под названием XE037 в качестве " -"основного активного компонента." - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "organic diffusion set" -msgid_plural "organic diffusion sets" -msgstr[0] "набор для органической диффузии" -msgstr[1] "набора для органической диффузии" -msgstr[2] "наборов для органической диффузии" - -#. ~ Description of "organic diffusion set" -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "" -"A strange infusion set with several organic-looking parts. It has multiple " -"tubes for simultaneous extraction and infusion of blood. Its label refers " -"to it as a rapid stem cell treatment, replicating the user's own genetic " -"structure." -msgstr "" -"Странный набор для инфузии, имеющий довольно странные органические части в " -"своей конструкции. Он имеет несколько трубок для одновременного извлечения и " -"вливания крови. Его этикетка описывает его как быстрый способ лечения " -"использующий стволовые клетки, которые воспроизводят генетическую структуру " -"использующего этот инструмент." - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "Map To Unknown Lab" -msgid_plural "Maps To Unknown Lab" -msgstr[0] "Карта в Неизвестную Лабораторию" -msgstr[1] "Карты в Неизвестную Лабораторию" -msgstr[2] "Карт в Неизвестную Лабораторию" - -#. ~ Description of "Map To Unknown Lab" -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "" -"This is a map made by a former scientist of the Bio-Weapon project. It " -"marks the location of an abandoned laboratory, where a great enemy resides." -msgstr "" -"Это карта, составленная бывшим ученым проекта \"Био-Оружие\". Тут отмечено " -"местоположение заброшенной лаборатории, где обитает невероятно сильный враг." - -#. ~ "message" action message of item "Map To Unknown Lab" -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "You read the map. You gulp and realize what must be done…" -msgstr "Вы читаете карту. Вы сглатываете и понимаете, что нужно сделать…" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "mysterious note" -msgid_plural "mysterious notes" -msgstr[0] "мистическая записка" -msgstr[1] "мистические записки" -msgstr[2] "мистических записок" - -#. ~ Description of "mysterious note" -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "" -"\"We have to move away from this place, now. That thing is coming, and if " -"we don't get out in time, we're all dead. Grab what you can and head to " -"this location - we'll be establishing a temporary hideout there.\"" -msgstr "" -"\"- Мы должны немедленно уехать отсюда. Эта штука приближается, и если мы не " -"выберемся вовремя, мы все умрем. Хватай все, что сможешь, и отправляйся в " -"это место - мы устроим там временное убежище.\"" - -#. ~ "message" action message of item "mysterious note" -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "Looking down at the note, you memorize the location shown." -msgstr "Глядя на записку, вы запоминаете показанное местоположение." - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "hand-drawn map" -msgid_plural "hand-drawn maps" -msgstr[0] "нарисованная от руки карта" -msgstr[1] "нарисованных от руки карты" -msgstr[2] "нарисованных от руки карт" - -#. ~ Description of "hand-drawn map" -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "" -"\"Finally. I've figured out the coordinates of that lab the terminal " -"records referred to. From what I can tell, there must be some things of " -"value left inside, and I don't think there's anyone left to care if I take a " -"look.\"" -msgstr "" -"\"- Наконец-то. Я выяснил координаты той лаборатории, о которой говорилось в " -"записях терминала. Судя по тому, что я могу сказать, внутри должно быть что-" -"то ценное, и я не думаю, что кому-то будет интересно, если я посмотрю.\"" - -#. ~ "message" action message of item "hand-drawn map" -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "" -"The directions on the map catch your interest. You wonder if going there is " -"a good idea." -msgstr "" -"Направления на карте вызывают у вас интерес. Вы задаетесь вопросом, является " -"ли поездка туда хорошей идеей." - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "mil-surp weapons pack" -msgid_plural "mil-surp weapons packs" -msgstr[0] "набор оружия из военных излишков" -msgstr[1] "набора оружия из военных излишков" -msgstr[2] "наборов оружия из военных излишков" - -#. ~ Description of "mil-surp weapons pack" -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "" -"A box sold in military surplus store targeted to the civilian market. " -"Offers a military surplus rifle, shoulder strap, ammo, basic maintenance " -"kit, and pocket guide book. This contains the Mosin Nagant 1891/30 rifle." -msgstr "" -"Коробка, продаваемая в магазине военных излишков, предназначенная для " -"гражданского рынка. Предлагает военную винтовку, плечевой ремень, " -"боеприпасы, базовый набор для технического обслуживания и карманный " -"путеводитель. Здесь находится винтовка Мосина 1891/30." - -#. ~ Description of "mil-surp weapons pack" -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "" -"A box sold in military surplus store targeted to the civilian market. " -"Offers a military surplus rifle, shoulder strap, ammo, basic maintenance " -"kit, and pocket guide book. This contains the SKS rifle." -msgstr "" -"Коробка, продаваемая в магазине военных излишков, предназначенная для " -"гражданского рынка. Предлагает военную винтовку, плечевой ремень, " -"боеприпасы, базовый набор для технического обслуживания и карманный " -"путеводитель. Здесь находится винтовка СКС." - -#. ~ Description of "mil-surp weapons pack" -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "" -"A box sold in military surplus store targeted to the civilian market. " -"Offers a military surplus rifle, shoulder strap, ammo, basic maintenance " -"kit, and pocket guide book. This contains the M1903 Springfield rifle" -msgstr "" -"Коробка, продаваемая в магазине военных излишков, предназначенная для " -"гражданского рынка. Предлагает военную винтовку, плечевой ремень, " -"боеприпасы, базовый набор для технического обслуживания и карманный " -"путеводитель. Здесь находится винтовка M1903 Спрингфилд" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "paracord survival watch" -msgid_plural "paracord survival watches" -msgstr[0] "часы выживальщика на паракорде" -msgstr[1] "часов выживальщика на паракорде" -msgstr[2] "часов выживальщика на паракорде" - -#. ~ Description of "paracord survival watch" -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "" -"A simple wristwatch on a plastic band, wrapped with a paracord bracelet with " -"a thermometer attached. Tells the time and has an alarm clock feature." -msgstr "" -"Это простые наручные часы на пластиковой ленте, обернутые браслетом из " -"паракорда (полимерный шнур, изготовленный из нейлона) с прикрепленным " -"термометром. Показывает время и имеет функцию будильника." - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "paracord bracelet" -msgid_plural "paracord bracelets" -msgstr[0] "браслет из паракрода" -msgstr[1] "браслета из паракрода" -msgstr[2] "браслетов из паракрода" - -#. ~ Description of "paracord bracelet" -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "A simple bracelet made out of paracord. Disassemble for some string." -msgstr "Простой браслет из паракорда. Можно разобрать на нитки." - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "biological weapon conversion kit" -msgid_plural "biological weapon conversion kits" -msgstr[0] "комплект для переоборудования биологического оружия" -msgstr[1] "комплекта для переоборудования биологического оружия" -msgstr[2] "комплектов для переоборудования биологического оружия" - -#. ~ Description of "biological weapon conversion kit" -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "" -"A suspicious box containing many parts, tools and… flesh? A manual inside " -"the box, giving minimal information on how to use the contents of the box. " -"It says to see the introductory information packet for more information, " -"whatever that may be." -msgstr "" -"Подозрительная коробка с множеством деталей, инструментов и... плоти? " -"Руководство внутри коробки, дающее минимальную информацию о том, как " -"использовать содержимое коробки. В нем говорится, чтобы просмотреть вводный " -"информационный пакет для получения дополнительной информации, что бы это ни " -"было." - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "Omnitech UPS conversion kit" -msgid_plural "Omnitech UPS conversion kits" -msgstr[0] "Комплект \"Omnitech\" для преобразования УБП" -msgstr[1] "Комплекта \"Omnitech\" для преобразования УБП" -msgstr[2] "Комплектов \"Omnitech\" для преобразования УБП" - -#. ~ Description of "Omnitech UPS conversion kit" -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "" -"A box containing many tools and a few electronic components. It has the " -"Omnitech logo and the name of device. On the back there is a description " -"saying you could use this to convert a battery powered Omnitech weapon to " -"use UPS power, if you have the manual for it." -msgstr "" -"Коробка с множеством инструментов и несколькими электронными компонентами. " -"На нем есть логотип \"Omnitech\" и название устройства. На обратной стороне " -"есть описание, в котором говорится, что вы можете использовать его для " -"преобразования оружия \"Omnitech\" с батарейным питанием в питание от УБП, " -"если у вас есть руководство по его использованию." - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "inductive CBM charger" -msgid_plural "inductive CBM chargers" -msgstr[0] "индукционное зарядное устройство КБМ" -msgstr[1] "индукционных зарядных устройства КБМ" -msgstr[2] "индукционных зарядных устройства КБМ" - -#. ~ Description of "inductive CBM charger" -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "" -"A prototype device giving off noticeable heat, housing a compact " -"radioisotope thermoelectric generator. It does not seem to accept batteries " -"or even provide a UPS hookup, instead housing an inductive charging system " -"designed specifically for CBM power storage. Being an unfinished design, " -"the only way to dump power into the inductor without electrocuting yourself " -"requires opening up part of the mechanism, exposing you to radiation." -msgstr "" -"Прототип устройства, выделяющего заметное тепло, содержит компактный " -"радиоизотопный термоэлектрический генератор. Похоже, он не принимает батареи " -"и даже не обеспечивает подключение к УБП, вместо этого в нем установлена " -"индуктивная система зарядки, разработанная специально для хранения энергии " -"для КБМ. Будучи незавершенной конструкцией, единственный способ сбросить " -"энергию в индуктор без поражения электрическим током требует открытия части " -"механизма, подвергая вас воздействию излучения." - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "makeshift thermal lance" -msgid_plural "makeshift thermal lances" -msgstr[0] "самодельное термокопьё" -msgstr[1] "самодельных термокопья" -msgstr[2] "самодельных термокопья" - -#. ~ Description of "makeshift thermal lance" -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "" -"An improvised welding tool that relies on the pyrophoric nature of steel, " -"plus a supply of oxygen, to create a cutting tool hot enough to melt metal. " -"It can be used as an improvised and inefficient metalworking tool, or you " -"can activate it to destroy metal barriers." -msgstr "" -"Импровизированный сварочный инструмент, который полагается на пирофорную " -"природу стали, плюс запас кислорода, чтобы создать дугу, достаточно горячую, " -"чтобы расплавить металл. Его можно использовать как импровизированный и " -"неэффективный инструмент для обработки металла, или вы можете активировать " -"его для разрушения металлических препятствий." - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "molded crowbar" -msgid_plural "molded crowbars" -msgstr[0] "отлитая монтировка" -msgstr[1] "отлитых монтировки" -msgstr[2] "отлитых монтировок" - -#. ~ Description of "molded crowbar" -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "" -"This is a hefty prying tool, molded from cast iron. A bit brittle and heavy " -"to be extensively used as a weapon, but adequate for prying open locked " -"doors. Not exactly ideal, but it's an improvement over makeshift tools." -msgstr "" -"Это здоровенный любопытный инструмент, отлитый из чугуна. Хрупкий и тяжелый, " -"чтобы использоваться в качестве оружия, но достаточно прочный для взлома " -"запертых дверей. Не совсем идеально, но это лучше по сравнению с самодельной " -"монтировкой." - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "surgical claw" -msgid_plural "surgical claws" -msgstr[0] "хирургический коготь" -msgstr[1] "хирургических когтя" -msgstr[2] "хирургических когтей" - -#. ~ Description of "surgical claw" -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "" -"A cluster of wiry tissue and irregular structures of alien resin, from which " -"juts an eighteen-inch long blade. It seems to be made partly of the same " -"green glassy resin, fading gradually into the off-white synthetic bone or " -"keratin forming the edge. It is still razor-sharp and makes for an awkward " -"cutting tool, but was not built (or grown) with human ergonomics in mind, " -"making it currently ineffective as a weapon." -msgstr "" -"Скопление жилистой ткани и нерегулярных структур из чужеродной резины, из " -"которой торчит лезвие длиной восемнадцать дюймов. Похоже, что оно частично " -"сделано из той же зелёной стеклообразной смолы, постепенно переходящей в " -"белую синтетическую кость или кератин, образующий острие. Лезвие всё ещё " -"острое и представляет собой неудобный режущий инструмент, но оно не было " -"создано (или выращено) с учетом эргономики человека, что делает его в " -"настоящее время неэффективным в качестве оружия." - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "biological lens" -msgid_plural "biological lenss" -msgstr[0] "биологическая линза" -msgstr[1] "биологических линзы" -msgstr[2] "биологических линз" - -#. ~ Description of "biological lens" -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "" -"A relatively small oblong object mostly made out of strange glassy resin. " -"One end has an opening covered by an almost perfectly clear surface of this " -"material, while the other devolves into a tangled mess of severed tendons " -"and tattered flesh. A weapon of this sort might be useful, though the " -"fleshy end of it seems ill-suited for human operation." -msgstr "" -"Относительно небольшой продолговатый предмет, сделанный в основном из " -"странной стеклообразной смолы. Один конец имеет отверстие, закрытое почти " -"идеально прозрачной поверхностью из этого материала, а другой превращается в " -"спутанное месиво из разорванных сухожилий и разорванной плоти. Подобное " -"оружие может быть полезным, хотя мясистый конец его, кажется, плохо " -"приспособлен для использования человеком." - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "resin projector" -msgid_plural "resin projectors" -msgstr[0] "смоляной проектор" -msgstr[1] "смоляных проектора" -msgstr[2] "смоляных проекторов" - -#. ~ Description of "resin projector" -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "" -"A long barrel of alien resin blended in with a jumble of iridescent, " -"chitinous flesh and torn muscles. It clearly seems to be a projectile " -"weapon, but the ruined mess on the other end makes it difficult to tell how " -"the weapon is supposed to function nor if it'd be useful in human hands. It " -"certainly looks like it wasn't designed with limbs in mind, let alone human " -"hands." -msgstr "" -"Длинный ствол из инопланетной резины смешался с нагромождением " -"переливающейся, хитиновой плоти и разорванных мышц. Очевидно, что это " -"метательное оружие, но из-за разрушенного состояния на другом конце трудно " -"определить, как оно должно функционировать и будет ли оно полезно в " -"человеческих руках. Похоже, что оно не было разработано с учетом " -"конечностей, не говоря уже о человеческих руках." - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "carapace husk" -msgid_plural "carapace husks" -msgstr[0] "панцирная скорлупа" -msgstr[1] "панцирных скорлупы" -msgstr[2] "панцирных скорлуп" - -#. ~ Description of "carapace husk" -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "" -"A shell made of multiple plates of strange resin and iridescent flesh, held " -"together by a network of sinew. It resembles a biological suit of armor for " -"a distinctly inhuman creature more than an actual body part, though the " -"frayed organic wiring lining the inside paints a much more fleshy picture of " -"how it was operated. It almost seems like it could still be used, although " -"its shape and function clearly never had humans in mind." -msgstr "" -"Оболочка из множества пластин странной резины и переливающейся плоти, " -"скрепленных между собой сетью сухожилий. Она больше напоминает " -"биологический доспех для явно нечеловеческого существа, чем реальную часть " -"тела, хотя потрёпанная органическая проводка внутри рисует гораздо более " -"реальную картину того, как им управляли. Кажется, что её еще можно " -"использовать, хотя её форма и функции явно не были рассчитаны на человека." - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "alien spinneret" -msgid_plural "alien spinnerets" -msgstr[0] "инопланетная прялка" -msgstr[1] "инопланетных прялки" -msgstr[2] "инопланетных прялок" - -#. ~ Description of "alien spinneret" -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "" -"A fist-sized clump of gore and torn muscle fibers, from which jut three thin " -"spines of what seems to be synthetic bone, or possibly keratin. In between " -"the spines are countless thin strands of what looks like brilliant green " -"fiberglass, most likely alien resin. This seems to be used for either " -"producing or shaping this strange substance, potentially useful but right " -"now it's of little use to anyone like this, human or alien." -msgstr "" -"Комок запёкшейся крови и разорванных мышечных волокон размером с кулак, из " -"которого торчат три тонких шипа синтетической кости или, возможно, кератина. " -"Между позвоночниками - бесчисленные тонкие нити того, что выглядит как " -"блестящее зеленое стекловолокно, скорее всего, инопланетная смола. Похоже, " -"что это используется для производства или формирования этого странного " -"вещества, потенциально полезного, но сейчас от него мало толку, как для " -"человека, так и для инопланетянина." - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "set of iridescent wings" -msgid_plural "sets of iridescent wings" -msgstr[0] "комплект переливчатых крыльев" -msgstr[1] "комплекта переливчатых крыльев" -msgstr[2] "комплектов переливчатых крыльев" - -#. ~ Description of "set of iridescent wings" -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "" -"Several pairs of glossy insect-like wings, thin green iridescent flesh " -"flushed with congealed fluid in what seem to be veins, weaving a spider-web " -"pattern of pale grey all throughout. They blend together into a mangled " -"cluster of chitinous plates covering off-white nervous cords, provoking " -"rather strong convulsions when pulled the wrong way. Whether they fly " -"through the void of space on these or use them for something else, it's " -"evident these wings were manufactured as much as evolved." -msgstr "" -"Несколько пар блестящих крыльев, похожих на крылья насекомых, тонкая зеленая " -"переливчатая плоть, покрасневшая от застывшей жидкости в том, что кажется " -"венами, образующими паутинный узор бледно-серого цвета по всей площади. Они " -"сливаются в беспорядочное скопление хитиновых пластин, покрывающих белесые " -"нервные нити, довольно сильные конвульсирующие если их тянуть не в ту " -"сторону. Летают ли они на них через пустоту космоса или используют их для " -"чего-то другого, очевидно, что эти крылья одновременно продукт производства, " -"как и результат эволюции." - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "salvaged resin extruder" -msgid_plural "salvaged resin extruders" -msgstr[0] "восстановленный смоляной экструдер" -msgstr[1] "восстановленных смоляных экструдера" -msgstr[2] "восстановленных смоляных экструдеров" - -#. ~ Description of "salvaged resin extruder" -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "" -"A strange device made of alien flesh blended with technology. Three thin " -"spines of synthetic ivory surround some sort of nozzle, its contents " -"steadily regenerating. It can be activated to produce shards of resin, for " -"whatever use you may have for such a thing. Activate it will set it to " -"apply resin more slowly, letting it be used for repairing salvaged mi-go " -"biotechnlogy." -msgstr "" -"Странное устройство, сделанное из плоти пришельца, смешанной с технологией. " -"Три тонких шипа из синтетической слоновой кости окружают некое сопло, " -"содержимое которого постоянно регенерирует. Его можно активировать, чтобы " -"получить сгустки смолы, для любого применения, которое вы можете придумать. " -"Активируйте его, и он начнет выдавливать смолу медленнее, что позволит " -"использовать его для ремонта восстановленной биотехнологии ми-го." - -#. ~ "menu_text" action message of item "salvaged resin extruder" -#. ~ "menu_text" action message of item "salvaged resin extruder (alternate mode)" -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "switch mode" -msgstr "переключить режим" - -#. ~ "msg" action message of item "salvaged resin extruder" -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -#, c-format -msgid "You switch the %s to weaving mode" -msgstr "Вы переключаете %s в режим плетения" - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "salvaged resin extruder (alternate mode)" -msgid_plural "salvaged resin extruders (alternate mode)" -msgstr[0] "восстановленный смоляной экструдер (альт)" -msgstr[1] "восстановленных смоляных экструдера (альт)" -msgstr[2] "восстановленных смоляных экструдеров (альт)" - -#. ~ Description of "salvaged resin extruder (alternate mode)" -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -msgid "" -"A strange device made of alien flesh blended with technology. Three thin " -"spines of synthetic ivory surround some sort of nozzle, its contents " -"steadily regenerating. It's currently set to apply resin more slowly, " -"letting it be used for repairing salvaged mi-go biotechnlogy. Activate it " -"to switch back to its normal mode, for creating larger shards of resin for " -"other purposes." -msgstr "" -"Странное устройство, сделанное из плоти пришельца, смешанной с технологией. " -"Три тонких шипа из синтетической слоновой кости окружают некое сопло, " -"содержимое которого постоянно регенерирует. В настоящее время он настроен на " -"более медленное выделение смолы, что позволяет использовать его для ремонта " -"восстановленной биотехнологии ми-го. Активируйте его, чтобы переключиться в " -"обычный режим, для создания более крупных сгустков смолы для других целей." - -#. ~ "msg" action message of item "salvaged resin extruder (alternate mode)" -#: mods/nocts_cata_mod_DDA/Surv_help/c_tools.json -#, c-format -msgid "You switch the %s to its normal mode" -msgstr "Вы переключаете %s в обычный режим" - -#. ~ Terrain name -#: mods/nocts_cata_mod_DDA/Terrain/c_terrain.json -msgid "concrete wall with glass port" -msgstr "бетонная стена с оконным проёмом" - -#. ~ Description of terrain "concrete wall with glass port" -#: mods/nocts_cata_mod_DDA/Terrain/c_terrain.json -msgid "" -"A plain, utilitarian concrete wall, with windows made of incredibly thick " -"glass set in to allow viewing through. Easily two or more inches thick and " -"only a couple feet tall, breaking your way through this would not be easy." -msgstr "" -"Простая, утилитарная бетонная стена с окнами, сделанными из невероятно " -"толстого стекла, чтобы через них можно было смотреть. Примерно пять или " -"более сантиметров толщиной и всего чуть меньше метра высотой, пробиться " -"через него будет нелегко." - -#. ~ Bashing sound of terrain "concrete wall with glass port" -#: mods/nocts_cata_mod_DDA/Terrain/c_terrain.json -msgid "crash!" -msgstr "крахж!" - -#. ~ Bashing failed sound of terrain "concrete wall with glass port" -#: mods/nocts_cata_mod_DDA/Terrain/c_terrain.json -msgid "whump!" -msgstr "вумп!" - -#. ~ Overmap terrain name -#: mods/nocts_cata_mod_DDA/Terrain/overmap_terrain.json -msgid "Survivor Holdout" -msgstr "Пост выживших" - -#. ~ Overmap terrain name -#: mods/nocts_cata_mod_DDA/Terrain/overmap_terrain.json -msgid "forest" -msgstr "лес" - -#. ~ Overmap terrain name -#: mods/nocts_cata_mod_DDA/Terrain/overmap_terrain.json -msgid "Survivor Encampment" -msgstr "Лагерь выживших" - -#. ~ Overmap terrain name -#: mods/nocts_cata_mod_DDA/Terrain/overmap_terrain.json -msgid "parking lot" -msgstr "место для парковки" - -#. ~ Overmap terrain name -#: mods/nocts_cata_mod_DDA/Terrain/overmap_terrain.json -msgid "Bio-Weapon Lab" -msgstr "Лаборатория Био-Оружия" - -#. ~ Overmap terrain name -#: mods/nocts_cata_mod_DDA/Terrain/overmap_terrain.json -msgid "dormitories" -msgstr "общежитие" - -#. ~ Overmap terrain name -#: mods/nocts_cata_mod_DDA/Terrain/overmap_terrain.json -msgid "Unknown Bunker" -msgstr "Неизвестный бункер" - -#. ~ Overmap terrain name -#: mods/nocts_cata_mod_DDA/Terrain/overmap_terrain.json -msgid "Unknown Lab" -msgstr "Неизвестная лаборатория" - -#. ~ Overmap terrain name -#: mods/nocts_cata_mod_DDA/Terrain/overmap_terrain.json -msgid "field" -msgstr "поле" - -#. ~ Overmap terrain name -#: mods/nocts_cata_mod_DDA/Terrain/overmap_terrain.json -msgid "Sketchy Cabin" -msgstr "Мелкая халупа" - -#. ~ Overmap terrain name -#: mods/nocts_cata_mod_DDA/Terrain/overmap_terrain.json -msgid "Sketchy Cabin roof" -msgstr "Крыша мелкой халупы" - -#. ~ Overmap terrain name -#: mods/nocts_cata_mod_DDA/Terrain/overmap_terrain.json -msgid "abandoned barn" -msgstr "заброшенный сарай" - -#. ~ Overmap terrain name -#: mods/nocts_cata_mod_DDA/Terrain/overmap_terrain.json -msgid "abandoned barn roof" -msgstr "крыша заброшенного сарая" - -#. ~ Overmap terrain name -#: mods/nocts_cata_mod_DDA/Terrain/overmap_terrain.json -msgid "underground arena" -msgstr "подземная арена" - -#. ~ Vehicle name -#: mods/nocts_cata_mod_DDA/Vehicles/c_carts.json -msgid "Chemistry Station" -msgstr "Химическая станция" - -#. ~ Vehicle name -#: mods/nocts_cata_mod_DDA/Vehicles/c_carts.json -msgid "Survivor Station" -msgstr "Станция Выживальщика" - -#. ~ Vehicle name -#: mods/nocts_cata_mod_DDA/Vehicles/c_carts.json -msgid "Autoclave Station" -msgstr "Станция автоклава" - -#. ~ Vehicle part name -#: mods/nocts_cata_mod_DDA/Vehicles/c_vehicle_parts.json -msgid "mounted UPS rifle" -msgstr "смонтированная УБП винтовка" - -#. ~ Vehicle part name -#: mods/nocts_cata_mod_DDA/Vehicles/c_vehicle_parts.json -msgid "mounted pneumatic LMG" -msgstr "смонтированный пневматический пулемёт" - -#. ~ Actual item -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Vehicles/c_vehicle_parts.json -msgid "survivor's station" -msgid_plural "survivor's stations" -msgstr[0] "станция выживальщика" -msgstr[1] "станции выживальщика" -msgstr[2] "станций выживальщика" - -#. ~ Actual item -#. ~ Description of "survivor's station" -#: mods/nocts_cata_mod_DDA/Vehicles/c_vehicle_parts.json -msgid "" -"A makeshift vehicle mountable station comprised of many utilities, all " -"compressed into a single unit. Has no cargo space due to all the components " -"it is made out of." -msgstr "" -"Импровизированная станция устанавливаемая на транспортное средство, " -"состоящая из множества инструментов, все они упакованы в максимально " -"компактный агрегат. Не имеет грузового пространства из-за всех этих " -"инструментов, из которых она сделана." - -#. ~ Vehicle part name -#: mods/nocts_cata_mod_DDA/Vehicles/c_vehicle_parts.json -msgid "survivor's station unit" -msgstr "станция выживальщика" - -#. ~ Description of vehicle part "survivor's station unit" -#: mods/nocts_cata_mod_DDA/Vehicles/c_vehicle_parts.json -msgid "" -"A makeshift vehicle mountable station comprised of many utilities, all " -"compressed into a single unit. Combines the functionality of a vehicle " -"kitchen unit, forge, welder, chemistry set, and all of the myriad functions " -"of the FOODCO kitchen buddy. As a consequence, it leaves no space left for " -"storage." -msgstr "" -"A makeshift vehicle mountable station comprised of many utilities, all " -"compressed into a single unit. Сочетает в себе функциональность " -"автомобильного кухонного блока, кузницы, сварочного аппарата, набора химии и " -"всех бесчисленных функций кухонного приятеля ФудКо. Как следствие, места для " -"вещей там не осталось." - -#. ~ Vehicle part name -#: mods/nocts_cata_mod_DDA/Vehicles/c_vehicle_parts.json -msgid "mounted survivor's .223 assault rifle" -msgstr "смонтировнная .223 винтовка выживальщика" - -#. ~ Vehicle part name -#: mods/nocts_cata_mod_DDA/Vehicles/c_vehicle_parts.json -msgid "mounted survivor's .308 battle rifle" -msgstr "смонтировнная .308 винтовка выживальщика" - -#. ~ Vehicle part name -#: mods/nocts_cata_mod_DDA/Vehicles/c_vehicle_parts.json -msgid "mounted survivor's 7.62x39 assault rifle" -msgstr "смонтировнная 7.62x39 винтовка выживальщика" - -#. ~ Vehicle part name -#: mods/nocts_cata_mod_DDA/Vehicles/c_vehicle_parts.json -msgid "mounted survivor's 7.62x54 battle rifle" -msgstr "смонтировнная 7.62x54 винтовка выживальщика" - -#. ~ Vehicle part name -#: mods/nocts_cata_mod_DDA/Vehicles/c_vehicle_parts.json -msgid "mounted survivor's full-auto shotgun" -msgstr "смонтировнная автоматический дробовик выживальщика" - -#. ~ Vehicle part name -#: mods/nocts_cata_mod_DDA/Vehicles/c_vehicle_parts.json -msgid "mounted survivor's .308 GPMG" -msgstr "смонтировнная .308 GPMG выживальщика" - -#. ~ Vehicle part name -#: mods/nocts_cata_mod_DDA/Vehicles/c_vehicle_parts.json -msgid "mounted survivor's .223 LMG" -msgstr "смонтировнная .223 LMG выживальщика" - -#. ~ Vehicle part name -#: mods/nocts_cata_mod_DDA/Vehicles/c_vehicle_parts.json -msgid "mounted survivor's 7.62x39 LMG" -msgstr "смонтировнная 7.62x39 LMG выживальщика" - -#. ~ Vehicle part name -#: mods/nocts_cata_mod_DDA/Vehicles/c_vehicle_parts.json -msgid "mounted survivor's 7.62x54 GPMG" -msgstr "смонтировнная 7.62x54 GPMG выживальщика" - -#. ~ Vehicle part name -#: mods/nocts_cata_mod_DDA/Vehicles/c_vehicle_parts.json -msgid "mounted ARC-314 laser rifle" -msgstr "смонтировнная ARC-314 лазерная винтовка" - -#. ~ Vehicle part name -#: mods/nocts_cata_mod_DDA/Vehicles/c_vehicle_parts.json -msgid "mounted ARC-314 laser rifle (UPS)" -msgstr "смонтировнная ARC-314 лазерная винтовка (УБП)" - -#. ~ Vehicle part name -#: mods/nocts_cata_mod_DDA/Vehicles/c_vehicle_parts.json -msgid "mounted KRX-108 laser LMG" -msgstr "смонтировнный KRX-108 лазерный пулемёт" - -#. ~ Vehicle part name -#: mods/nocts_cata_mod_DDA/Vehicles/c_vehicle_parts.json -msgid "mounted KRX-108 laser LMG (UPS)" -msgstr "смонтировнный KRX-108 лазерный пулемёт (УБП)" - -#. ~ Vehicle part name -#: mods/nocts_cata_mod_DDA/Vehicles/c_vehicle_parts.json -msgid "mounted MX-84 laser sniper" -msgstr "смонтировнная MX-84 лазерная снайперская винтовка" - -#. ~ Vehicle part name -#: mods/nocts_cata_mod_DDA/Vehicles/c_vehicle_parts.json -msgid "mounted MX-84 laser sniper (UPS)" -msgstr "смонтировнная MX-84 лазерная снайперская винтовка (УБП)" - -#. ~ Vehicle part name -#: mods/nocts_cata_mod_DDA/Vehicles/c_vehicle_parts.json -msgid "mounted BR-96 bolt rifle" -msgstr "смонтировнная BR-96 винтовка скользящего затвора" - -#. ~ Vehicle part name -#: mods/nocts_cata_mod_DDA/Vehicles/c_vehicle_parts.json -msgid "mounted MK-2 Ionic Cannon" -msgstr "смонтировнная MK-2 ионная пушка" - -#. ~ Vehicle part name -#: mods/nocts_cata_mod_DDA/Vehicles/c_vehicle_parts.json -msgid "tiny electric dynamo" -msgstr "крошечная электрическая динамо-машина" - -#. ~ Description of vehicle part "tiny electric dynamo" -#: mods/nocts_cata_mod_DDA/Vehicles/c_vehicle_parts.json -msgid "" -"An electric motor improvised to serve as an electric generator, to be " -"attached to an internal combustion engine. Its small size makes it rather " -"inefficient compared to its normal efficiency as a motor." -msgstr "" -"Электрический двигатель, импровизированный, чтобы служить в качестве " -"электрического генератора, должен быть присоединен к двигателю внутреннего " -"сгорания. Его небольшой размер делает его довольно неэффективным по " -"сравнению с его обычной эффективностью в качестве двигателя." - -#. ~ Vehicle part name -#: mods/nocts_cata_mod_DDA/Vehicles/c_vehicle_parts.json -msgid "small electric dynamo" -msgstr "малая электрическая динамо-машина" - -#. ~ Description of vehicle part "small electric dynamo" -#: mods/nocts_cata_mod_DDA/Vehicles/c_vehicle_parts.json -msgid "" -"An electric motor improvised to serve as an electric generator, to be " -"attached to an internal combustion engine. Its small size has a negative " -"impact on its efficiency." -msgstr "" -"Электрический двигатель, импровизированный, чтобы служить в качестве " -"электрического генератора, должен быть присоединен к двигателю внутреннего " -"сгорания. Его небольшие размеры отрицательно сказываются на его " -"эффективности." - -#. ~ Vehicle part name -#: mods/nocts_cata_mod_DDA/Vehicles/c_vehicle_parts.json -msgid "electric dynamo" -msgstr "электрическая динамо-машина" - -#. ~ Description of vehicle part "electric dynamo" -#: mods/nocts_cata_mod_DDA/Vehicles/c_vehicle_parts.json -msgid "" -"An electric motor improvised to serve as an electric generator, to be " -"attached to an internal combustion engine. While relatively energy-" -"intensive, it makes about as efficient a dynamo as it does a motor." -msgstr "" -"Электрический двигатель, импровизированный, чтобы служить в качестве " -"электрического генератора, должен быть присоединен к двигателю внутреннего " -"сгорания. Несмотря на относительную энергоемкость, динамо-машина становится " -"такой же эффективной, как и сам двигатель." - -#. ~ Vehicle part name -#: mods/nocts_cata_mod_DDA/Vehicles/c_vehicle_parts.json -msgid "large electric generator" -msgstr "большой электрический генератор" - -#. ~ Description of vehicle part "large electric generator" -#: mods/nocts_cata_mod_DDA/Vehicles/c_vehicle_parts.json -msgid "" -"An electric motor improvised to serve as an electric generator, to be " -"attached to an internal combustion engine. It would need a fairly powerful " -"engine to effectively generate power." -msgstr "" -"Электрический двигатель, импровизированный, чтобы служить в качестве " -"электрического генератора, должен быть присоединен к двигателю внутреннего " -"сгорания. Для эффективной выработки энергии потребуется довольно мощный " -"двигатель." - -#. ~ Vehicle part name -#: mods/nocts_cata_mod_DDA/Vehicles/c_vehicle_parts.json -msgid "enhanced electric dynamo" -msgstr "усовершенствованная электрическая динамо-машина" - -#. ~ Description of vehicle part "enhanced electric dynamo" -#: mods/nocts_cata_mod_DDA/Vehicles/c_vehicle_parts.json -msgid "" -"An electric motor improvised to serve as an electric generator, to be " -"attached to an internal combustion engine. While it retains much of its " -"efficiency, it still requires a rather powerful engine to operate." -msgstr "" -"Электрический двигатель, импровизированный, чтобы служить в качестве " -"электрического генератора, должен быть присоединен к двигателю внутреннего " -"сгорания. Хотя он сохраняет большую часть своей эффективности, для его " -"работы все еще требуется довольно мощный двигатель." - -#. ~ Vehicle part name -#: mods/nocts_cata_mod_DDA/Vehicles/c_vehicle_parts.json -msgid "super electric dynamo" -msgstr "мощная электрическая динамо-машина" - -#. ~ Description of vehicle part "super electric dynamo" -#: mods/nocts_cata_mod_DDA/Vehicles/c_vehicle_parts.json -msgid "" -"An electric motor improvised to serve as an electric generator, to be " -"attached to an internal combustion engine. You would need one hell of an " -"engine to use this as a generator!" -msgstr "" -"Электрический двигатель, импровизированный, чтобы служить в качестве " -"электрического генератора, должен быть присоединен к двигателю внутреннего " -"сгорания. Вам понадобится чертовски хороший двигатель, чтобы использовать " -"его в качестве генератора!" - -#. ~ Vehicle name -#: mods/nocts_cata_mod_DDA/Vehicles/c_vehicles.json -msgid "Survivor's Militarized RV" -msgstr "Военизированный фургон выжившего" - -#. ~ Vehicle name -#: mods/nocts_cata_mod_DDA/Vehicles/c_vehicles.json -msgid "Survivor Tractor" -msgstr "Трактор выжившего" - -#. ~ Vehicle name -#: mods/nocts_cata_mod_DDA/Vehicles/c_vehicles.json -msgid "Survivor Gun Cart" -msgstr "Тележка с оружием выжившего" - -#. ~ meant as a companion to the Survivor's Flintlock Sniper. -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Weapons/c_ammo.json -msgid "paper Minie ball cartridge" -msgid_plural "paper Minie ball cartridges" -msgstr[0] "бумажный Миньё картридж для шариков" -msgstr[1] "бумажных Миньё картриджей для шариков" -msgstr[2] "бумажных Миньё картриджа для шариков" - -#. ~ meant as a companion to the Survivor's Flintlock Sniper. -#. ~ Description of "paper Minie ball cartridge" -#: mods/nocts_cata_mod_DDA/Weapons/c_ammo.json -msgid "" -"A paper cartridge containing black powder and a Minie ball. A paper " -"enclosed version of the historic projectile of the USA Civil war. The Minie " -"ball is still as deadly and accurate as ever." -msgstr "" -"Бумажный картридж с черным порошком и шариком Миньё. Бумажная версия " -"исторического снаряда, который использовался во времена Гражданской войны в " -"США. Миньё по-прежнему так же смертоносен и точен, как и всегда." - -#. ~ Item name -#. ~ Name of an ammunition type -#: mods/nocts_cata_mod_DDA/Weapons/c_ammo.json -#: mods/nocts_cata_mod_DDA/Weapons/c_ammo_types.json -msgid "hydrogen gas" -msgid_plural "hydrogen gas" -msgstr[0] "газообразный водород" -msgstr[1] "газообразный водород" -msgstr[2] "газообразный водород" - -#. ~ Description of "hydrogen gas" -#: mods/nocts_cata_mod_DDA/Weapons/c_ammo.json -msgid "" -"A light, flammable gas compressed for use as fuel. Quite energy dense, but " -"also requiring a lot of energy to produce, even moreso without pre-cataclysm " -"industry." -msgstr "" -"Легкий легковоспламеняющийся газ, сжатый для использования в качестве " -"топлива. Довольно высокая энергоэффективность, но также требующая много " -"энергии для того чтобы эту энергию высповобить, тем более в условиях после " -"Катаклизма." - -#. ~ Item name -#. ~ Name of an ammunition type -#: mods/nocts_cata_mod_DDA/Weapons/c_ammo.json -#: mods/nocts_cata_mod_DDA/Weapons/c_ammo_types.json -msgid "bio-ampoule" -msgid_plural "bio-ampoules" -msgstr[0] "био-ампула" -msgstr[1] "био-ампулы" -msgstr[2] "био-ампул" - -#. ~ Description of "bio-ampoule" -#: mods/nocts_cata_mod_DDA/Weapons/c_ammo.json -msgid "" -"A thin-walled capsule formed of strange resin filled with a strange liquid, " -"used by exotic autoinjector mechanisms." -msgstr "" -"Капсула с тонкими стенками, сделанная из странной смолы, и наполненная " -"неизвестной жидкостью, используется механизмами автоматического инжектора." - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Weapons/c_ammo.json -msgid "resin bullet" -msgid_plural "resin bullets" -msgstr[0] "Смоляная пуля" -msgstr[1] "Смоляных пули" -msgstr[2] "Смоляных пуль" - -#. ~ Description of "resin bullet" -#: mods/nocts_cata_mod_DDA/Weapons/c_ammo.json -msgid "" -"A glassy green pellet of alien resin, molded in a shape vaguely resembling a " -"modern rifle bullet, albeit elongated." -msgstr "" -"Стеклянный зелёный шарик из инопланетной смолы, отлитый в форме, смутно " -"напоминающей пулю современной винтовки, но продолговатой формы." - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Weapons/c_ammo.json -msgid ".36 paper overpressure cartridge" -msgid_plural ".36 paper overpressure cartridges" -msgstr[0] "патрон .36 с избыточным давлением" -msgstr[1] "патрона .36 с избыточным давлением" -msgstr[2] "патронов .36 с избыточным давлением" - -#. ~ Description of ".36 paper overpressure cartridge" -#: mods/nocts_cata_mod_DDA/Weapons/c_ammo.json -msgid "" -"A paper cartridge containing an increased measure of any available powder, " -"and a .36 projectile for the Colt M1861 Navy. A bit more powerful but less " -"accurate, and potentially unreliable." -msgstr "" -"Бумажный патрон, содержащий увеличенную дозу любого доступного пороха и " -"снаряд калибра .36 для Colt M1861 Navy. Немного более мощный, но менее " -"точный и потенциально ненадёжный." - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Weapons/c_ammo.json -msgid ".44 paper overpressure cartridge" -msgid_plural ".44 paper overpressure cartridges" -msgstr[0] "патрон .44 с избыточным давлением" -msgstr[1] "патрона .44 с избыточным давлением" -msgstr[2] "патронов .44 с избыточным давлением" - -#. ~ Description of ".44 paper overpressure cartridge" -#: mods/nocts_cata_mod_DDA/Weapons/c_ammo.json -msgid "" -"A paper cartridge containing an increased measure of any available powder, " -"and a .44 projectile for the Colt M1860 Army. A bit more powerful but less " -"accurate, and potentially unreliable." -msgstr "" -"Бумажный патрон, содержащий увеличенную дозу любого доступного пороха и " -"снаряд калибра .44 для Colt M1860 Navy. Немного более мощный, но менее " -"точный и потенциально ненадёжный." - -#. ~ Name of an ammunition type -#: mods/nocts_cata_mod_DDA/Weapons/c_ammo_types.json -msgid "resin pellets" -msgstr "смоляные дробинки" - -#. ~ Magazine name -#: mods/nocts_cata_mod_DDA/Weapons/c_magazines.json -msgid "survivor's .223 magazine" -msgid_plural "survivor's .223 magazines" -msgstr[0] "магазин .223 выживальщика" -msgstr[1] "магазина .223 выживальщика" -msgstr[2] "магазинов .223 выживальщика" - -#. ~ Description of magazine "survivor's .223 magazine" -#: mods/nocts_cata_mod_DDA/Weapons/c_magazines.json -msgid "" -"A magazine built for the survivor's .223 assault rifle. Although well-made, " -"it does not fit STANAG specifications." -msgstr "" -"Магазин, сделанный для штурмовой винтовки выживальщика .223 калибра. Хотя он " -"хорошо сделан, он не соответствует спецификациям STANAG." - -#. ~ Magazine name -#: mods/nocts_cata_mod_DDA/Weapons/c_magazines.json -msgid "survivor's 7.62x39 magazine" -msgid_plural "survivor's 7.62x39 magazines" -msgstr[0] "магазин 7.62x39 выживальщика" -msgstr[1] "магазина 7.62x39 выживальщика" -msgstr[2] "магазинов 7.62x39 выживальщика" - -#. ~ Description of magazine "survivor's 7.62x39 magazine" -#: mods/nocts_cata_mod_DDA/Weapons/c_magazines.json -msgid "" -"A magazine built for the survivor's 7.62x39 assault rifle. A rough " -"simplification of the AKM magazine pattern, its makeshift design makes it " -"incompatible with factory AK-pattern rifles." -msgstr "" -"Магазин, сделанный для штурмовой винтовки выживальщика 7.62x39. Грубое " -"упрощение модели магазина АКМ, его импровизированная конструкция делает его " -"несовместимым с заводскими винтовками АК-образца." - -#. ~ Magazine name -#: mods/nocts_cata_mod_DDA/Weapons/c_magazines.json -msgid "survivor's .308 magazine" -msgid_plural "survivor's .308 magazines" -msgstr[0] "магазин .308 выживальщика" -msgstr[1] "магазина .308 выживальщика" -msgstr[2] "магазинов .308 выживальщика" - -#. ~ Description of magazine "survivor's .308 magazine" -#: mods/nocts_cata_mod_DDA/Weapons/c_magazines.json -msgid "" -"A magazine built for the survivor's .308 battle rifle. Based on the design " -"of the venerable M14's magazine, its makeshift design makes it incompatible " -"with factory rifles." -msgstr "" -"Магазин, сделанный для боевой винтовки выживальщика калибра .308. Основанный " -"на конструкции магазина для винтовки M14, его самодельная конструкция делает " -"его несовместимым с заводскими винтовками." - -#. ~ Magazine name -#: mods/nocts_cata_mod_DDA/Weapons/c_magazines.json -msgid "survivor's 7.62x54 magazine" -msgid_plural "survivor's 7.62x54 magazines" -msgstr[0] "магазин 7.62x54 выживальщика" -msgstr[1] "магазина 7.62x54 выживальщика" -msgstr[2] "магазинов 7.62x54 выживальщика" - -#. ~ Description of magazine "survivor's 7.62x54 magazine" -#: mods/nocts_cata_mod_DDA/Weapons/c_magazines.json -msgid "" -"A magazine built for the survivor's 7.62x54 battle rifle. Vaguely based off " -"the magazine design used by the SVT-40, its handmade design makes it " -"incompatible with any production firearm." -msgstr "" -"Магазин, сделанный для боевой винтовки выживальщика 7.62x54. Смутно " -"основанный на дизайне магазина, используемого SVT-40, его ручной дизайн " -"делает его несовместимым с любым производственным огнестрельным оружием." - -#. ~ Magazine name -#: mods/nocts_cata_mod_DDA/Weapons/c_magazines.json -msgid "survivor's 12 gauge magazine" -msgid_plural "survivor's 12 gauge magazines" -msgstr[0] "магазин 12-го калибра выживальщика" -msgstr[1] "магазина 12-го калибра выживальщика" -msgstr[2] "магазинов 12-го калибра выживальщика" - -#. ~ Description of magazine "survivor's 12 gauge magazine" -#: mods/nocts_cata_mod_DDA/Weapons/c_magazines.json -msgid "" -"A magazine built for the survivor's full auto shotgun. A well-made " -"simplification of the Saiga 12's variant of the AK pattern, it still won't " -"fit to factory specifications." -msgstr "" -"Магазин, предназначенный для автоматического дробовика выживальщика. Хорошо " -"сделанное упрощение варианта модели АК \"Сайга-12\", он все равно не будет " -"соответствовать заводским спецификациям." - -#. ~ Magazine name -#: mods/nocts_cata_mod_DDA/Weapons/c_magazines.json -msgid "survivor's 9mm magazine" -msgid_plural "survivor's 9mm magazines" -msgstr[0] "магазин 9мм выживальщика" -msgstr[1] "магазина9мм выживальщика" -msgstr[2] "магазинов 9мм выживальщика" - -#. ~ Description of magazine "survivor's 9mm magazine" -#: mods/nocts_cata_mod_DDA/Weapons/c_magazines.json -msgid "" -"A magazine built for the survivor's 9mm SMG. Uses a similar simplification " -"as seen by handmade magazines for the STEN submachine gun, albeit lacking in " -"compatibility." -msgstr "" -"Магазин, сделанный для 9-мм SMG важивальщика. Использует аналогичное " -"упрощение, как видно из журналов ручной работы для пистолета-пулемета STEN, " -"хотя и не имеет совместимости." - -#. ~ Magazine name -#: mods/nocts_cata_mod_DDA/Weapons/c_magazines.json -msgid "survivor's .45 magazine" -msgid_plural "survivor's .45 magazines" -msgstr[0] "магазин .45 выживальщика" -msgstr[1] "магазина .45 выживальщика" -msgstr[2] "магазинов .45 выживальщика" - -#. ~ Description of magazine "survivor's .45 magazine" -#: mods/nocts_cata_mod_DDA/Weapons/c_magazines.json -msgid "" -"A magazine built for the survivor's .45 SMG. Roughly modeled after the " -"MAC-10 magazine in design, it's decently-made but not designed for any known " -"factory-made model of firearm." -msgstr "" -"Магазин, сделанный для .45 пистолета-пулемёта выживальщика. Примерно " -"повторяющий по конструкции магазин MAC-10, он прилично собран, но не " -"предназначен ни для одной известной заводской модели огнестрельного оружия." - -#. ~ Magazine name -#: mods/nocts_cata_mod_DDA/Weapons/c_magazines.json -msgid "survivor's .22 magazine" -msgid_plural "survivor's .22 magazines" -msgstr[0] "магазин .22 выживальщика" -msgstr[1] "магазина .22 выживальщика" -msgstr[2] "магазинов .22 выживальщика" - -#. ~ Description of magazine "survivor's .22 magazine" -#: mods/nocts_cata_mod_DDA/Weapons/c_magazines.json -msgid "" -"A magazine built for the survivor's .22 SMG. Although well-made, it isn't " -"compatible with any production firearm." -msgstr "" -"Магазин, сделанный для пистолета-пулемёта выживальщика 22-го калибра SMG. " -"Хотя он хорошо сделан, он не совместим ни с одним производственным " -"огнестрельным оружием." - -#. ~ Magazine name -#: mods/nocts_cata_mod_DDA/Weapons/c_magazines.json -msgid "survivor's .223 ammo belt" -msgid_plural "survivor's .223 ammo belts" -msgstr[0] "пояс с патронами .223 выживальщика" -msgstr[1] "пояса с патронами .223 выживальщика" -msgstr[2] "поясов с патронами .223 выживальщика" - -#. ~ Description of magazine "survivor's .223 ammo belt" -#: mods/nocts_cata_mod_DDA/Weapons/c_magazines.json -msgid "" -"An ammo belt for the survivor's .223 LMG, using canvas and steel wire to " -"form non-disintegrating links. Not as effective as factory-made ammunition " -"belts, and more awkward to reload too." -msgstr "" -"Пояс с боеприпасами ручного пулемёта выживальщика калибра .223, использующий " -"брезент и стальную проволоку для формирования неразрушающихся звеньев. Не " -"так эффективны, как пояса с боеприпасами заводского производства, и более " -"неудобны для перезарядки." - -#. ~ Magazine name -#: mods/nocts_cata_mod_DDA/Weapons/c_magazines.json -msgid "survivor's 7.62x39 ammo belt" -msgid_plural "survivor's 7.62x39 ammo belts" -msgstr[0] "пояс с патронами 7.62x39 выживальщика" -msgstr[1] "пояса с патронами 7.62x39 выживальщика" -msgstr[2] "поясов с патронами 7.62x39 выживальщика" - -#. ~ Description of magazine "survivor's 7.62x39 ammo belt" -#: mods/nocts_cata_mod_DDA/Weapons/c_magazines.json -msgid "" -"An ammo belt for the survivor's 7.62x39 LMG, using canvas and steel wire to " -"form non-disintegrating links. Not as effective as factory-made ammunition " -"belts, and more awkward to reload too." -msgstr "" -"Пояс с боеприпасами ручного пулемёта выживальщика калибра 7.62x39, " -"использующий брезент и стальную проволоку для формирования неразрушающихся " -"звеньев. Не так эффективны, как пояса с боеприпасами заводского " -"производства, и более неудобны для перезарядки." - -#. ~ Magazine name -#: mods/nocts_cata_mod_DDA/Weapons/c_magazines.json -msgid "survivor's .308 ammo belt" -msgid_plural "survivor's .308 ammo belts" -msgstr[0] "пояс с патронами .308 выживальщика" -msgstr[1] "пояса с патронами .308 выживальщика" -msgstr[2] "поясов с патронами .308 выживальщика" - -#. ~ Description of magazine "survivor's .308 ammo belt" -#: mods/nocts_cata_mod_DDA/Weapons/c_magazines.json -msgid "" -"An ammo belt for the survivor's .308 GPMG, using canvas and steel wire to " -"form non-disintegrating links. Not as effective as factory-made ammunition " -"belts, and more awkward to reload too." -msgstr "" -"Пояс с боеприпасами ручного пулемёта выживальщика калибра .308 GPMG, " -"использующий брезент и стальную проволоку для формирования неразрушающихся " -"звеньев. Не так эффективны, как пояса с боеприпасами заводского " -"производства, и более неудобны для перезарядки." - -#. ~ Magazine name -#: mods/nocts_cata_mod_DDA/Weapons/c_magazines.json -msgid "survivor's 7.62x54 ammo belt" -msgid_plural "survivor's 7.62x54 ammo belts" -msgstr[0] "пояс с патронами 7.62x54 выживальщика" -msgstr[1] "пояса с патронами 7.62x54 выживальщика" -msgstr[2] "поясов с патронами 7.62x54 выживальщика" - -#. ~ Description of magazine "survivor's 7.62x54 ammo belt" -#: mods/nocts_cata_mod_DDA/Weapons/c_magazines.json -msgid "" -"An ammo belt for the survivor's 7.62x54 GPMG, using canvas and steel wire to " -"form non-disintegrating links. Not as effective as factory-made ammunition " -"belts, and more awkward to reload too." -msgstr "" -"Пояс с боеприпасами ручного пулемёта выживальщика калибра 7.62x54 GPMG, " -"использующий брезент и стальную проволоку для формирования неразрушающихся " -"звеньев. Не так эффективны, как пояса с боеприпасами заводского " -"производства, и более неудобны для перезарядки." - -#. ~ Magazine name -#: mods/nocts_cata_mod_DDA/Weapons/c_magazines.json -msgid "survivor's .50 magazine" -msgid_plural "survivor's .50 magazines" -msgstr[0] "магазин .50 выживальщика" -msgstr[1] "магазина .50 выживальщика" -msgstr[2] "магазинов .50 выживальщика" - -#. ~ Description of magazine "survivor's .50 magazine" -#: mods/nocts_cata_mod_DDA/Weapons/c_magazines.json -msgid "" -"A magazine built for the survivor's .50 automatic AMR. Vaguely resembling " -"the magazine from the Barrett M107A1 but bulkier, it is clearly not designed " -"to factory specifications." -msgstr "" -"Магазин, сделанный для автоматического AMR выживальщика калибра .50. Смутно " -"напоминающий магазин от Barrett M107A1, но более громоздкий, он явно не " -"соответствует заводским спецификациям." - -#. ~ Magazine name -#: mods/nocts_cata_mod_DDA/Weapons/c_magazines.json -msgid "crank rifle capacitor bank" -msgid_plural "crank rifle capacitor banks" -msgstr[0] "зарядный кривошипный конденсатор винтовки" -msgstr[1] "зарядных кривошипных конденсатора винтовки" -msgstr[2] "зарядных кривошипных конденсаторов винтовки" - -#. ~ Description of magazine "crank rifle capacitor bank" -#: mods/nocts_cata_mod_DDA/Weapons/c_magazines.json -msgid "" -"This is a homemade power cell made from household batteries along with a " -"series of capacitors, designed to translate mechanical force into enough " -"voltage to more efficiently power a survivor's crank rifle. It's a wonder " -"this thing isn't an electrocution hazard." -msgstr "" -"Это самодельный элемент питания, изготовленный из бытовых батарей вместе с " -"серией конденсаторов, предназначенных для преобразования механической силы в " -"достаточное напряжение, чтобы более эффективно питать динамо-винтовку " -"выживальщика. Удивительно, что эта штука не опасна для поражения " -"электрическим током." - -#. ~ Magazine name -#: mods/nocts_cata_mod_DDA/Weapons/c_magazines.json -msgid "light rechargeable plutonium cell" -msgid_plural "light rechargeable plutonium cells" -msgstr[0] "лёгкая перезаряжаемая плутониевая батарейка" -msgstr[1] "лёгких перезаряжаемых плутониевых батарейки" -msgstr[2] "лёгких перезаряжаемых плутониевых батареек" - -#. ~ Description of magazine "light rechargeable plutonium cell" -#. ~ Description of magazine "medium rechargeable plutonium cell" -#. ~ Description of magazine "heavy rechargeable plutonium cell" -#: mods/nocts_cata_mod_DDA/Weapons/c_magazines.json -msgid "" -"This battery uses a thin plutonium-244 rod to stabilize multiple proprietary " -"exotic compounds. Designed by Omnitech for a military contract, this " -"modified plutonium battery is rechargeable, but as it made for military " -"purposes there is very little this is compatible with." -msgstr "" -"В этой батарейке используется тонкий стержень из плутония-244 для " -"стабилизации нескольких запатентованных экзотических соединений. " -"Разработанная компанией Omnitech для военного контракта, эта " -"модифицированная плутониевая батарея перезаряжаема, но поскольку она сделана " -"для военных целей, она мало с чем совместима." - -#. ~ Magazine name -#: mods/nocts_cata_mod_DDA/Weapons/c_magazines.json -msgid "medium rechargeable plutonium cell" -msgid_plural "medium rechargeable plutonium cells" -msgstr[0] "средняя перезаряжаемая плутониевая батарейка" -msgstr[1] "средних перезаряжаемых плутониевых батарейки" -msgstr[2] "лёгких перезаряжаемых плутониевых батареек" - -#. ~ Magazine name -#: mods/nocts_cata_mod_DDA/Weapons/c_magazines.json -msgid "heavy rechargeable plutonium cell" -msgid_plural "heavy rechargeable plutonium cells" -msgstr[0] "тяжёлая перезаряжаемая плутониевая батарейка" -msgstr[1] "тяжёлых перезаряжаемых плутониевых батарейки" -msgstr[2] "тяжёлых перезаряжаемых плутониевых батареек" - -#. ~ Magazine name -#: mods/nocts_cata_mod_DDA/Weapons/c_magazines.json -msgid "fleshwoven pistol magazine" -msgid_plural "fleshwoven pistol magazines" -msgstr[0] "пистолетный магазин из плоти" -msgstr[1] "пистолетных магазина из плоти" -msgstr[2] "пистолетных магазинов из плоти" - -#. ~ Description of magazine "fleshwoven pistol magazine" -#: mods/nocts_cata_mod_DDA/Weapons/c_magazines.json -msgid "" -"A chunk of woven sinew and mutated bone, that feels like it's holding some " -"sort of liquid. It was grown for use with the biological pistol." -msgstr "" -"Кусок сплетённого сухожилия и мутировавшей кости, в котором, кажется, " -"находится какая-то жидкость. Он был выращен для использования с " -"биологическим пистолетом." - -#. ~ Magazine name -#: mods/nocts_cata_mod_DDA/Weapons/c_magazines.json -msgid "fleshwoven SMG magazine" -msgid_plural "fleshwoven SMG magazines" -msgstr[0] "магазин для ПП из плоти" -msgstr[1] "магазина для ПП из плоти" -msgstr[2] "магазинов для ПП из плоти" - -#. ~ Description of magazine "fleshwoven SMG magazine" -#: mods/nocts_cata_mod_DDA/Weapons/c_magazines.json -msgid "" -"A chunk of woven sinew and mutated bone, that feels like it's holding some " -"sort of liquid. It was grown for use with the biological sub-machinegun." -msgstr "" -"Кусок сплетённого сухожилия и мутировавшей кости, в котором, кажется, " -"находится какая-то жидкость. Он был выращен для использования с " -"биологическим пистолетом-пулемётом." - -#. ~ Magazine name -#: mods/nocts_cata_mod_DDA/Weapons/c_magazines.json -msgid "fleshwoven rifle magazine" -msgid_plural "fleshwoven rifle magazines" -msgstr[0] "винтовочный магазин из плоти" -msgstr[1] "винтовочных магазина из плоти" -msgstr[2] "винтовочных магазинов из плоти" - -#. ~ Description of magazine "fleshwoven rifle magazine" -#: mods/nocts_cata_mod_DDA/Weapons/c_magazines.json -msgid "" -"A chunk of woven sinew and mutated bone, that feels like it's holding some " -"sort of liquid. It was grown for use with the biological rifle." -msgstr "" -"Кусок сплетённого сухожилия и мутировавшей кости, в котором, кажется, " -"находится какая-то жидкость. Он был выращен для использования с " -"биологической винтовкой." - -#. ~ Magazine name -#: mods/nocts_cata_mod_DDA/Weapons/c_magazines.json -msgid "fleshwoven LMG magazine" -msgid_plural "fleshwoven LMG magazines" -msgstr[0] "пулемётный магазин из плоти" -msgstr[1] "пулемётных магазина из плоти" -msgstr[2] "пулемётных магазинов из плоти" - -#. ~ Description of magazine "fleshwoven LMG magazine" -#: mods/nocts_cata_mod_DDA/Weapons/c_magazines.json -msgid "" -"A small chunk of woven sinew and mutated bone, that feels like it's holding " -"some sort of liquid. It was grown for use with the biological machinegun." -msgstr "" -"Кусок сплетённого сухожилия и мутировавшей кости, в котором, кажется, " -"находится какая-то жидкость. Он был выращен для использования с " -"биологическим пулемётом." - -#. ~ Magazine name -#: mods/nocts_cata_mod_DDA/Weapons/c_magazines.json -msgid "fleshwoven shotgun magazine" -msgid_plural "fleshwoven shotgun magazines" -msgstr[0] "магазин для дробовика из плоти" -msgstr[1] "магазина для дробовика из плоти" -msgstr[2] "магазинов для дробовика из плоти" - -#. ~ Description of magazine "fleshwoven shotgun magazine" -#: mods/nocts_cata_mod_DDA/Weapons/c_magazines.json -msgid "" -"A small chunk of woven sinew and mutated bone, that feels like it's holding " -"some sort of liquid. It was grown for use with the biological scattergun." -msgstr "" -"Кусок сплетённого сухожилия и мутировавшей кости, в котором, кажется, " -"находится какая-то жидкость. Он был выращен для использования с " -"биологическим дробовиком." - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Weapons/c_melee.json -msgid "repurposed monomolecular knife" -msgid_plural "repurposed monomolecular knifes" -msgstr[0] "перепрофилированный мономолекулярный нож" -msgstr[1] "перепрофилированных мономолекулярных ножа" -msgstr[2] "перепрофилированных мономолекулярных ножей" - -#. ~ Description of "repurposed monomolecular knife" -#: mods/nocts_cata_mod_DDA/Weapons/c_melee.json -msgid "" -"A foot-long knife made from high-tech alloy and edged with bonded " -"nanocrystals, salvaged from a CBM. A welded metal handle and handguard " -"allow you to hold it without slicing your hand open." -msgstr "" -"Нож длиной примерно в 30 см, сделанный из высокотехнологичного сплава и " -"окаймлённый связанными нанокристаллами, добытый из КБМ. Сварная " -"металлическая ручка и цевье позволяют держать его, не боясь порезать руку." - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Weapons/c_melee.json -msgid "repurposed monomolecular sword" -msgid_plural "repurposed monomolecular swords" -msgstr[0] "перепрофилированный мономолекулярный меч" -msgstr[1] "перепрофилированных мономолекулярных меча" -msgstr[2] "перепрофилированных мономолекулярных мечей" - -#. ~ Description of "repurposed monomolecular sword" -#: mods/nocts_cata_mod_DDA/Weapons/c_melee.json -msgid "" -"A yard-long sword made from high-tech alloy and edged with bonded " -"nanocrystals, salvaged from a CBM. A welded metal handle and handguard " -"allow you to hold it without slicing your hand open." -msgstr "" -"Меч длиной примерно в метр, сделанный из высокотехнологичного сплава и " -"окаймленный связанными нанокристаллами, добытый из КБМ. Сварная " -"металлическая ручка и цевье позволяют держать его, не боясь порезать руку." - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Weapons/c_melee.json -msgid "repurposed bionic claws" -msgid_plural "repurposed bionic claws" -msgstr[0] "перепрофилированные бионические когти" -msgstr[1] "перепрофилированных бионические когтя" -msgstr[2] "перепрофилированных бионических когтей" - -#. ~ Description of "repurposed bionic claws" -#: mods/nocts_cata_mod_DDA/Weapons/c_melee.json -msgid "" -"Short and sharp claws made from a high-tech metal welded to metal knuckles, " -"salvaged from a CBM. Lightweight and fast, wielding them feels as if you " -"were bare-handed." -msgstr "" -"Короткие и острые когти из высокотехнологичного металла, приваренные к " -"металлическим костяшкам, добытые из КБМ. Легкие и быстрые, используя их, вы " -"чувствуете себя так, как будто бъёте голыми руками." - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Weapons/c_melee.json -msgid "biological blade" -msgid_plural "biological blades" -msgstr[0] "биолезвие" -msgstr[1] "биолезвия" -msgstr[2] "биолезвий" - -#. ~ Description of "biological blade" -#: mods/nocts_cata_mod_DDA/Weapons/c_melee.json -msgid "" -"A foot-long knife made from metal enclosed with flesh and bone. Its blade " -"consists of razor sharp saw-like protrusions, with a bone handle that fits " -"well in the hand. Holding it brings strange whispers to the back of your " -"mind, as though it has a will of its own." -msgstr "" -"Нож длиной в 30 сантиметров, сделанный из металла, заключенного в плоть и " -"кости. Его лезвие состоит из острых, как бритва, пилообразных выступов. С " -"ручкой из кости, он очень удобно хорошо ложится в руку. Пока держишь его в " -"руках, странный шёпот возникает на задворках твоего сознания, будто у этого " -"ножа есть своя собственная воля." - -#. ~ Description of "biological sword" -#: mods/nocts_cata_mod_DDA/Weapons/c_melee.json -msgid "" -"A yard-long sword of metal, enclosed in flesh and bone, including a " -"protective hilt framed with tough sinews. Grown from a smaller sample, " -"holding it brings a strange sense of power beyond what it used to. It feels " -"almost like a living being with a mind of its own, one that lusts for blood." -msgstr "" -"Металлический меч длиной в метр, заключенный в плоть и кости, включая " -"защитную рукоять. С ручкой из кости и сухожилий, он очень удобно хорошо " -"ложится в руку. Пока держишь его в руке, от него ощущается странная сила, " -"которая, кажется, находится даже вне того, для чего этот меч предназначен. " -"Он ощущается будто как полность автономное живое существо с собственным " -"разумом, и оно жаждет крови." - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Weapons/c_melee.json -msgid "salvaged claw blade" -msgid_plural "salvaged claw blades" -msgstr[0] "Восстановленный клинковый коготь" -msgstr[1] "Восстановленных клинковых когтя" -msgstr[2] "Восстановленных клинковых когтей" - -#. ~ Description of "salvaged claw blade" -#: mods/nocts_cata_mod_DDA/Weapons/c_melee.json -msgid "" -"A mesh of steel and alien resin gripped in the palm, from which juts a razor-" -"sharp eighteen-inch blade. The exotic green glass-like material fades into " -"a hardened edge of some off-white synthetic material. Wielded similar to " -"tiger claws, with its single blade between two fingers. Salvaged using pre-" -"cataclysm research into other living weaponry, it now works as well for " -"dissection (or vivisection) in human hands as it once did in the clutches of " -"the mi-go." -msgstr "" -"Сетка из стали и инопланетной резины, сжатая в ладони, из которой торчит " -"острое как бритва восемнадцатидюймовое лезвие. Экзотический зеленый " -"материал, похожий на стекло, переходит в закаленную кромку из какого-то " -"белесого синтетического материала. Нож похож на тигриные когти, его " -"единственное лезвие находится между двумя пальцами. Добытыйв результате " -"исследований, проведенных до катаклизма, он стал использоваться для " -"препарирования (или вивисекции) в руках человека так же хорошо, как когда-то " -"в лапах ми-го." - -#. ~ Item name -#: mods/nocts_cata_mod_DDA/Weapons/c_melee.json -msgid "makeshift greatsword" -msgid_plural "makeshift greatswords" -msgstr[0] "самодельный большой меч" -msgstr[1] "самодельных больших меча" -msgstr[2] "самодельных больших мечей" - -#. ~ Description of "makeshift greatsword" -#: mods/nocts_cata_mod_DDA/Weapons/c_melee.json -msgid "" -"A heavy blade made from part of a vehicle frame, sawed down to a single long " -"piece of steel that's been bent to shape and sharpened. While crude and too " -"bulky to fit in a scabbard, it packs one hell of a punch, and offers decent " -"reach." -msgstr "" -"Тяжёлый клинок, сделанный из части рамы автомобиля, распиленный на длинные " -"куски стали, изогнутые по форме и заточенные. Грубый и слишком громоздкий, " -"чтобы поместиться в ножны, он обладает чертовски сильным ударом и приличным " -"радиусом действия." - -#. ~ Gun mod name -#: mods/nocts_cata_mod_DDA/Weapons/c_mods.json -msgid "survivor's auxiliary flamethrower" -msgid_plural "survivor's auxiliary flamethrowers" -msgstr[0] "подствольный огнемёт выживальщика" -msgstr[1] "подствольных огнемёта выживальщика" -msgstr[2] "подствольных огнемётов выживальщика" - -#. ~ Description of gun mod "survivor's auxiliary flamethrower" -#: mods/nocts_cata_mod_DDA/Weapons/c_mods.json -msgid "" -"A miniature, custom-built flamethrower that can be attached to all sorts of " -"weapons. It can use a wide range of fuels and is relatively fuel-" -"efficient. It is less effective than a proper flamethrower however, and " -"pressurizing the integral tank takes time." -msgstr "" -"Миниатюрный, кустарно сделаный огнемет, который можно прикрепить ко всем " -"видам оружия. Он может использовать широкий спектр видов топлива и " -"относительно экономичен. Однако он менее эффективен, чем обычный огнемет, и " -"для создания давления в встроенном баке требуется время." - -#. ~ Location of gun mod "survivor's auxiliary flamethrower" -#. ~ Location of gun mod "survivor's auxiliary .22 pistol" -#. ~ Location of gun mod "survivor's auxiliary 9mm pistol" -#. ~ Location of gun mod "survivor's auxiliary .45 pistol" -#. ~ Valid mod location of gun "survivor's pneumatic LMG" -#. ~ Valid mod location of gun "survivor's UPS rifle" -#. ~ Valid mod location of gun "survivor's crank rifle" -#. ~ Valid mod location of gun "survivor's battery rifle" -#. ~ Valid mod location of gun "survivor's .223 assault rifle" -#. ~ Valid mod location of gun "survivor's .22 SMG" -#. ~ Valid mod location of gun "survivor's 9mm SMG" -#. ~ Valid mod location of gun "survivor's .45 SMG" -#. ~ Valid mod location of gun "survivor's .308 battle rifle" -#. ~ Valid mod location of gun "survivor's 7.62x39 assault rifle" -#. ~ Valid mod location of gun "survivor's 7.62x54 battle rifle" -#. ~ Valid mod location of gun "survivor's full-auto shotgun" -#. ~ Valid mod location of gun "survivor's .308 GPMG" -#. ~ Valid mod location of gun "survivor's 7.62x39 LMG" -#. ~ Valid mod location of gun "survivor's .223 LMG" -#. ~ Valid mod location of gun "survivor's 7.62x54 GPMG" -#. ~ Valid mod location of gun "survivor's .50 automatic AMR" -#. ~ Valid mod location of gun "survivor's flintlock sniper" -#. ~ Valid mod location of gun "NEO-33 laser pistol" -#. ~ Valid mod location of gun "NEO-33E1 laser pistol" -#. ~ Valid mod location of gun "AKRO-388 laser SMG" -#. ~ Valid mod location of gun "AKRO-388E1 laser SMG" -#. ~ Valid mod location of gun "ARC-314 laser rifle" -#. ~ Valid mod location of gun "ARC-314E1 laser rifle" -#. ~ Valid mod location of gun "KRX-108 laser LMG" -#. ~ Valid mod location of gun "KRX-108E1 laser LMG" -#. ~ Valid mod location of gun "MX-84 laser sniper" -#. ~ Valid mod location of gun "MX-84E1 laser sniper" -#. ~ Valid mod location of gun "XARM-37 pulse scattergun" -#. ~ Valid mod location of gun "XARM-37E1 pulse scattergun" -#. ~ Valid mod location of gun "BR-96 bolt rifle" -#. ~ Valid mod location of gun "PX12 plasma pistol" -#: mods/nocts_cata_mod_DDA/Weapons/c_mods.json -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "underbarrel" -msgstr "подствольник" - -#. ~ Target of gun mod "survivor's auxiliary flamethrower" -#. ~ Target of gun mod "survivor's auxiliary .22 pistol" -#. ~ Target of gun mod "survivor's auxiliary 9mm pistol" -#. ~ Target of gun mod "survivor's auxiliary .45 pistol" -#. ~ Target of gun mod "survivor's laser sight" -#. ~ Target of gun mod "makeshift shotgun suppressor" -#. ~ Skill associated with gun "biological scattergun" -#. ~ Skill associated with gun "survivor's full-auto shotgun" -#. ~ Skill associated with gun "XARM-37 pulse scattergun" -#. ~ Skill associated with gun "XARM-37E1 pulse scattergun" -#: mods/nocts_cata_mod_DDA/Weapons/c_mods.json -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgctxt "gun_type_type" -msgid "shotgun" -msgstr "дробовики" - -#. ~ Target of gun mod "survivor's auxiliary flamethrower" -#. ~ Target of gun mod "survivor's auxiliary .22 pistol" -#. ~ Target of gun mod "survivor's auxiliary 9mm pistol" -#. ~ Target of gun mod "survivor's auxiliary .45 pistol" -#. ~ Target of gun mod "survivor's laser sight" -#. ~ Skill associated with gun "biological sub-machinegun" -#. ~ Skill associated with gun "survivor's .22 SMG" -#. ~ Skill associated with gun "survivor's 9mm SMG" -#. ~ Skill associated with gun "survivor's .45 SMG" -#. ~ Skill associated with gun "AKRO-388 laser SMG" -#. ~ Skill associated with gun "AKRO-388E1 laser SMG" -#: mods/nocts_cata_mod_DDA/Weapons/c_mods.json -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgctxt "gun_type_type" -msgid "smg" -msgstr "пистолеты-пулемёты" - -#. ~ Target of gun mod "survivor's auxiliary flamethrower" -#. ~ Target of gun mod "survivor's auxiliary .22 pistol" -#. ~ Target of gun mod "survivor's auxiliary 9mm pistol" -#. ~ Target of gun mod "survivor's auxiliary .45 pistol" -#. ~ Target of gun mod "survivor's laser sight" -#: mods/nocts_cata_mod_DDA/Weapons/c_mods.json -msgctxt "gun_type_type" -msgid "crossbow" -msgstr "арбалеты" - -#. ~ Gun mod name -#: mods/nocts_cata_mod_DDA/Weapons/c_mods.json -msgid "survivor's auxiliary .22 pistol" -msgid_plural "survivor's auxiliary .22 pistols" -msgstr[0] "подствольный пистолет калибра .22 выживальщика" -msgstr[1] "подствольных пистолетов калибра .22 выживальщика" -msgstr[2] "подствольных пистолетов калибра .22 выживальщика" - -#. ~ Description of gun mod "survivor's auxiliary .22 pistol" -#: mods/nocts_cata_mod_DDA/Weapons/c_mods.json -msgid "" -"A common .22 LR semi-automatic pistol, modified to attach to another firearm " -"under the barrel at the expense of the base weapon's handling. Its magazine " -"well has been permanently, almost crudely altered to allow it to use various " -"magazines from similar weapons, at the expense of accuracy and ease of " -"reloading." -msgstr "" -"Полуавтоматический пистолет .22 LR, модифицированный для крепления к другому " -"огнестрельному оружию под ствол. За счет точности и простоты перезарядки, " -"магазин был полностью переделан таким образом, чтобы позволить пистолету " -"использовать различные магазины от аналогичного оружия." - -#. ~ Gun mod name -#: mods/nocts_cata_mod_DDA/Weapons/c_mods.json -msgid "survivor's auxiliary 9mm pistol" -msgid_plural "survivor's auxiliary 9mm pistols" -msgstr[0] "подствольный пистолет калибра 9мм выживальщика" -msgstr[1] "подствольных пистолетов калибра 9мм выживальщика" -msgstr[2] "подствольных пистолетов калибра 9мм выживальщика" - -#. ~ Description of gun mod "survivor's auxiliary 9mm pistol" -#: mods/nocts_cata_mod_DDA/Weapons/c_mods.json -msgid "" -"A common 9x19mm semi-automatic pistol, modified to attach to another firearm " -"under the barrel at the expense of the base weapon's handling. Its magazine " -"well has been permanently, almost crudely altered to allow it to use various " -"magazines from similar weapons, at the expense of accuracy and ease of " -"reloading, plus its purpose makes some high-capacity magazines unusable." -msgstr "" -"Полуавтоматический пистолет 9x19mm, модифицированный для крепления к другому " -"огнестрельному оружию под ствол. За счет точности и простоты перезарядки, " -"магазин был полностью переделан таким образом, чтобы позволить пистолету " -"использовать различные магазины от аналогичного оружия. Плюс ко всему " -"возможность использовать высокоёмкие магазины была убрана." - -#. ~ Gun mod name -#: mods/nocts_cata_mod_DDA/Weapons/c_mods.json -msgid "survivor's auxiliary .45 pistol" -msgid_plural "survivor's auxiliary .45 pistols" -msgstr[0] "подствольный пистолет калибра 45 выживальщика" -msgstr[1] "подствольных пистолетов калибра .45 выживальщика" -msgstr[2] "подствольных пистолетов калибра .45 выживальщика" - -#. ~ Description of gun mod "survivor's auxiliary .45 pistol" -#: mods/nocts_cata_mod_DDA/Weapons/c_mods.json -msgid "" -"A common .45 ACP semi-automatic pistol, modified to attach to another " -"firearm under the barrel at the expense of the base weapon's handling. Its " -"magazine well has been permanently, almost crudely altered to allow it to " -"use various magazines from similar weapons, at the expense of accuracy and " -"ease of reloading." -msgstr "" -"Полуавтоматический пистолет .45 ACP, модифицированный для крепления к " -"другому огнестрельному оружию под ствол. За счет точности и простоты " -"перезарядки, магазин был полностью переделан таким образом, чтобы позволить " -"пистолету использовать различные магазины от аналогичного оружия." - -#. ~ Gun mod name -#: mods/nocts_cata_mod_DDA/Weapons/c_mods.json -msgid "survivor's laser sight" -msgid_plural "survivor's laser sights" -msgstr[0] "подствольный лазерный целеуказатель выживальщика" -msgstr[1] "подствольных лазерных целеуказателей выживальщика" -msgstr[2] "подствольных лазерных целеуказателей выживальщика" - -#. ~ Description of gun mod "survivor's laser sight" -#: mods/nocts_cata_mod_DDA/Weapons/c_mods.json -msgid "" -"A sight made for maximum target acquisition. It is composed of a small " -"makeshift red dot sight that emits a laser beam at what it targets. The " -"reticle in the sight allows proper aiming while the laser beam allows for " -"quick target aim." -msgstr "" -"Прицел, предназначенный для максимально точного захвата и наведения на цель. " -"Он состоит из небольшого импровизированного красного точечного прицела, " -"который испускает лазерный луч на то, на что он нацелен. Прицел позволяет " -"более точно прицелить на цель, в то время как лазерный луч позволяет навести " -"прицел максимально быстро." - -#. ~ Location of gun mod "survivor's laser sight" -#. ~ Valid mod location of gun "survivor's pneumatic LMG" -#. ~ Valid mod location of gun "survivor's UPS rifle" -#. ~ Valid mod location of gun "survivor's crank rifle" -#. ~ Valid mod location of gun "survivor's battery pistol" -#. ~ Valid mod location of gun "survivor's battery rifle" -#. ~ Valid mod location of gun "survivor's flintlock sniper" -#. ~ Valid mod location of gun "NEO-33 laser pistol" -#. ~ Valid mod location of gun "NEO-33E1 laser pistol" -#. ~ Valid mod location of gun "AKRO-388 laser SMG" -#. ~ Valid mod location of gun "AKRO-388E1 laser SMG" -#. ~ Valid mod location of gun "ARC-314 laser rifle" -#. ~ Valid mod location of gun "ARC-314E1 laser rifle" -#. ~ Valid mod location of gun "KRX-108 laser LMG" -#. ~ Valid mod location of gun "KRX-108E1 laser LMG" -#. ~ Valid mod location of gun "MX-84 laser sniper" -#. ~ Valid mod location of gun "MX-84E1 laser sniper" -#. ~ Valid mod location of gun "XARM-37 pulse scattergun" -#. ~ Valid mod location of gun "XARM-37E1 pulse scattergun" -#. ~ Valid mod location of gun "BR-96 bolt rifle" -#. ~ Valid mod location of gun "PX12 plasma pistol" -#: mods/nocts_cata_mod_DDA/Weapons/c_mods.json -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "sights" -msgstr "прицелы" - -#. ~ Target of gun mod "survivor's laser sight" -#. ~ Target of gun mod "hydrogen density converter" -#. ~ Skill associated with gun "bio laser pistol" -#. ~ Skill associated with gun "biological pistol" -#. ~ Skill associated with gun "survivor's battery pistol" -#. ~ Skill associated with gun "NEO-33 laser pistol" -#. ~ Skill associated with gun "NEO-33E1 laser pistol" -#. ~ Skill associated with gun "salvaged stun emitter" -#. ~ Skill associated with gun "PX12 plasma pistol" -#: mods/nocts_cata_mod_DDA/Weapons/c_mods.json -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgctxt "gun_type_type" -msgid "pistol" -msgstr "пистолеты" - -#. ~ Target of gun mod "survivor's laser sight" -#: mods/nocts_cata_mod_DDA/Weapons/c_mods.json -msgctxt "gun_type_type" -msgid "bow" -msgstr "луки" - -#. ~ Gun mod name -#: mods/nocts_cata_mod_DDA/Weapons/c_mods.json -msgid "makeshift LMG recoil handle" -msgid_plural "makeshift LMG recoil handles" -msgstr[0] "самодельная рукоять для ручного пулемёта" -msgstr[1] "самодельных рукояти для ручного пулемёта" -msgstr[2] "самодельных рукоятей для ручного пулемёта" - -#. ~ Description of gun mod "makeshift LMG recoil handle" -#: mods/nocts_cata_mod_DDA/Weapons/c_mods.json -msgid "" -"A side-mounted handle designed for a custom LMG of some sort, to help in hip " -"fire. Reduces target acquisition time and perceived recoil, but increases " -"overall dispersion. Attaching it will hinder the effective use of the " -"weapon's default sights, as well." -msgstr "" -"Боковая рукоятка, предназначенная для самодельного ручного пулемёта. Она " -"помогает вести огонь от бедра. Уменьшает время наведения на цель и отдачу, " -"но увеличивает разброс. Прикрепление рукоятки также будет препятствовать " -"нормальному использованию стандартных прицелов для оружия." - -#. ~ Location of gun mod "makeshift LMG recoil handle" -#. ~ Valid mod location of gun "survivor's .308 GPMG" -#. ~ Valid mod location of gun "survivor's 7.62x39 LMG" -#. ~ Valid mod location of gun "survivor's .223 LMG" -#. ~ Valid mod location of gun "survivor's 7.62x54 GPMG" -#. ~ Valid mod location of gun "survivor's .50 automatic AMR" -#: mods/nocts_cata_mod_DDA/Weapons/c_mods.json -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "carry handle" -msgstr "ручка для переноски" - -#. ~ Gun mod name -#: mods/nocts_cata_mod_DDA/Weapons/c_mods.json -msgid "makeshift shotgun suppressor" -msgid_plural "makeshift shotgun suppressors" -msgstr[0] "самодельный глушитель для дробовика" -msgstr[1] "самодельных глушителей для дробовика" -msgstr[2] "самодельных глушителей для дробовика" - -#. ~ Description of gun mod "makeshift shotgun suppressor" -#: mods/nocts_cata_mod_DDA/Weapons/c_mods.json -msgid "" -"A homemade suppressor made from a pipe and improvised baffles. It's a lot " -"more complex than a suppressor for a pistol or rifle, and will deteriorate " -"quickly with use. This suppressor is large and, when attached, will " -"interfere with your ability to aim down the base sights of the gun." -msgstr "" -"Самодельный глушитель, сделанный из трубы и импровизированных перегородок. " -"Он намного сложнее чем глушитель для пистолета или винтовки, и быстро " -"портится при использовании. Этот глушитель большой и, когда он прикреплен, " -"будет мешать нормально целиться." - -#. ~ Location of gun mod "makeshift shotgun suppressor" -#. ~ Valid mod location of gun "survivor's pneumatic LMG" -#. ~ Valid mod location of gun "survivor's .223 assault rifle" -#. ~ Valid mod location of gun "survivor's .22 SMG" -#. ~ Valid mod location of gun "survivor's 9mm SMG" -#. ~ Valid mod location of gun "survivor's .45 SMG" -#. ~ Valid mod location of gun "survivor's .308 battle rifle" -#. ~ Valid mod location of gun "survivor's 7.62x39 assault rifle" -#. ~ Valid mod location of gun "survivor's 7.62x54 battle rifle" -#. ~ Valid mod location of gun "survivor's full-auto shotgun" -#. ~ Valid mod location of gun "survivor's .308 GPMG" -#. ~ Valid mod location of gun "survivor's 7.62x39 LMG" -#. ~ Valid mod location of gun "survivor's .223 LMG" -#. ~ Valid mod location of gun "survivor's 7.62x54 GPMG" -#. ~ Valid mod location of gun "survivor's .50 automatic AMR" -#. ~ Valid mod location of gun "survivor's flintlock sniper" -#: mods/nocts_cata_mod_DDA/Weapons/c_mods.json -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "muzzle" -msgstr "дуло" - -#. ~ Gun mod name -#: mods/nocts_cata_mod_DDA/Weapons/c_mods.json -msgid "hydrogen density converter" -msgid_plural "hydrogen density converters" -msgstr[0] "преобразователь плотности водорода" -msgstr[1] "преобразователя плотности водорода" -msgstr[2] "преобразователей плотности водорода" - -#. ~ Description of gun mod "hydrogen density converter" -#: mods/nocts_cata_mod_DDA/Weapons/c_mods.json -msgid "" -"An ad-hoc conversion kit designed by Omnitech for experimental plasma " -"weaponry. Its purpose is to reconfigure the emitter to function with much " -"lower compression rates, allowing it to use commercial-grade hydrogen " -"instead of now-irreplaceable compressed hydrogen canisters. This will give " -"the weapon reduced power, range, and accuracy." -msgstr "" -"Специальный комплект для переоборудования, разработанный Omnitech для " -"экспериментального плазменного оружия. Его цель состоит в том, чтобы " -"изменить конфигурацию эмиттера для работы с гораздо более низкими степенями " -"сжатия, что позволит использовать водород коммерческого качества вместо уже " -"незаменимых баллонов со сжатым водородом. Это уменьшит мощность, дальность и " -"точность оружия." - -#. ~ Location of gun mod "hydrogen density converter" -#. ~ Valid mod location of gun "NEO-33 laser pistol" -#. ~ Valid mod location of gun "NEO-33E1 laser pistol" -#. ~ Valid mod location of gun "AKRO-388 laser SMG" -#. ~ Valid mod location of gun "AKRO-388E1 laser SMG" -#. ~ Valid mod location of gun "ARC-314 laser rifle" -#. ~ Valid mod location of gun "ARC-314E1 laser rifle" -#. ~ Valid mod location of gun "KRX-108 laser LMG" -#. ~ Valid mod location of gun "KRX-108E1 laser LMG" -#. ~ Valid mod location of gun "MX-84 laser sniper" -#. ~ Valid mod location of gun "MX-84E1 laser sniper" -#. ~ Valid mod location of gun "XARM-37 pulse scattergun" -#. ~ Valid mod location of gun "XARM-37E1 pulse scattergun" -#. ~ Valid mod location of gun "handheld laser cannon" -#: mods/nocts_cata_mod_DDA/Weapons/c_mods.json -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged_override.json -msgid "emitter" -msgstr "эмитер" - -#. ~ Name of a gun -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "bio laser pistol" -msgid_plural "bio laser pistols" -msgstr[0] "бионический лазерный пистолет" -msgstr[1] "бионических лазерных пистолета" -msgstr[2] "бионических лазерных пистолетов" - -#. ~ Description of gun "bio laser pistol" -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "" -"Finger Laser CBM turned into a pistol. Still very accurate, but not " -"particularly damaging." -msgstr "" -"Это КБМ: Лазер в пальце, из которого сделали пистолет. Все еще очень точный, " -"но не особенно разрушительный." - -#. ~ Name of a gun -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "chain lightning rifle" -msgid_plural "chain lightning rifles" -msgstr[0] "грозовая винтовка" -msgstr[1] "грозовых винтовки" -msgstr[2] "грозовых винтовок" - -#. ~ Description of gun "chain lightning rifle" -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "" -"Rifle built with parts salvaged from a Chain Lightning CBM. Fires bolts of " -"electricity that jump between nearby enemies." -msgstr "" -"Винтовка, построенная из деталей снятых с КБМ: Цепная молния. Стреляет " -"электрическими разрядами, которые прыгают между ближайшими врагами." - -#. ~ Name of a gun -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "biological pistol" -msgid_plural "biological pistols" -msgstr[0] "биологический пистолет" -msgstr[1] "биологических пистолета" -msgstr[2] "биологических пистолетов" - -#. ~ Description of gun "biological pistol" -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "" -"A pistol made out of fleshy material enclosed by metal. Whatever it fires " -"seems to be solid enough to do damage along with immolating victims. " -"Activate it to draw your life force into the weapon, weaving a replacement " -"magazine of flesh and bone. Wielding it gives you a strange sense of focus, " -"though the occasional twitch and unnerving sound from this thing leaves you " -"uneasy. Hopefully it's not sentient." -msgstr "" -"Пистолет из мясистого материала, заключенного в металл. Всё, чем он " -"стреляет, кажется достаточно твердым, чтобы наносить урон наряду с " -"обездвиживанием жертв. Активируйте его, чтобы втянуть свою жизненную силу в " -"оружие, сплетая запасной магазин из плоти и костей. Оружие даёт вам странное " -"чувство сосредоточенности, хотя случайные подергивания и нервирующие звуки, " -"издаваемые этой штукой, не дают вам покоя. Остаётся надеяться, что она не " -"разумна." - -#. ~ Firing mode of gun "biological pistol" -#. ~ Firing mode of gun "biological sub-machinegun" -#. ~ Firing mode of gun "biological rifle" -#. ~ Firing mode of gun "biological machinegun" -#. ~ Firing mode of gun "biological scattergun" -#. ~ Firing mode of gun "survivor's pneumatic LMG" -#. ~ Firing mode of gun "survivor's UPS rifle" -#. ~ Firing mode of gun "survivor's crank rifle" -#. ~ Firing mode of gun "survivor's .223 assault rifle" -#. ~ Firing mode of gun "survivor's .22 SMG" -#. ~ Firing mode of gun "survivor's 9mm SMG" -#. ~ Firing mode of gun "survivor's .45 SMG" -#. ~ Firing mode of gun "survivor's .308 battle rifle" -#. ~ Firing mode of gun "survivor's 7.62x39 assault rifle" -#. ~ Firing mode of gun "survivor's 7.62x54 battle rifle" -#. ~ Firing mode of gun "survivor's full-auto shotgun" -#. ~ Firing mode of gun "survivor's .308 GPMG" -#. ~ Firing mode of gun "survivor's 7.62x39 LMG" -#. ~ Firing mode of gun "survivor's .223 LMG" -#. ~ Firing mode of gun "survivor's .50 automatic AMR" -#. ~ Firing mode of gun "AKRO-388 laser SMG" -#. ~ Firing mode of gun "AKRO-388E1 laser SMG" -#. ~ Firing mode of gun "ARC-314 laser rifle" -#. ~ Firing mode of gun "ARC-314E1 laser rifle" -#. ~ Firing mode of gun "KRX-108 laser LMG" -#. ~ Firing mode of gun "KRX-108E1 laser LMG" -#. ~ Firing mode of gun "XARM-37 pulse scattergun" -#. ~ Firing mode of gun "XARM-37E1 pulse scattergun" -#. ~ Firing mode of gun "BR-96 bolt rifle" -#. ~ Firing mode of gun "PX12 plasma pistol" -#. ~ Firing mode of gun "repeating crossbow" -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged_override.json -msgid "semi" -msgstr "полу-автомат" - -#. ~ Firing mode of gun "biological pistol" -#. ~ Firing mode of gun "biological scattergun" -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "2-rd. burst" -msgstr "очередь в 2 патрона" - -#. ~ Valid mod location of gun "biological pistol" -#. ~ Valid mod location of gun "biological sub-machinegun" -#. ~ Valid mod location of gun "biological rifle" -#. ~ Valid mod location of gun "biological machinegun" -#. ~ Valid mod location of gun "biological scattergun" -#. ~ Valid mod location of gun "survivor's pneumatic LMG" -#. ~ Valid mod location of gun "survivor's UPS rifle" -#. ~ Valid mod location of gun "survivor's crank rifle" -#. ~ Valid mod location of gun "survivor's battery pistol" -#. ~ Valid mod location of gun "survivor's battery rifle" -#. ~ Valid mod location of gun "survivor's .223 assault rifle" -#. ~ Valid mod location of gun "survivor's .22 SMG" -#. ~ Valid mod location of gun "survivor's 9mm SMG" -#. ~ Valid mod location of gun "survivor's .45 SMG" -#. ~ Valid mod location of gun "survivor's .308 battle rifle" -#. ~ Valid mod location of gun "survivor's 7.62x39 assault rifle" -#. ~ Valid mod location of gun "survivor's 7.62x54 battle rifle" -#. ~ Valid mod location of gun "survivor's full-auto shotgun" -#. ~ Valid mod location of gun "survivor's .308 GPMG" -#. ~ Valid mod location of gun "survivor's 7.62x39 LMG" -#. ~ Valid mod location of gun "survivor's .223 LMG" -#. ~ Valid mod location of gun "survivor's 7.62x54 GPMG" -#. ~ Valid mod location of gun "survivor's .50 automatic AMR" -#. ~ Valid mod location of gun "survivor's flintlock sniper" -#. ~ Valid mod location of gun "NEO-33 laser pistol" -#. ~ Valid mod location of gun "NEO-33E1 laser pistol" -#. ~ Valid mod location of gun "AKRO-388 laser SMG" -#. ~ Valid mod location of gun "AKRO-388E1 laser SMG" -#. ~ Valid mod location of gun "ARC-314 laser rifle" -#. ~ Valid mod location of gun "ARC-314E1 laser rifle" -#. ~ Valid mod location of gun "KRX-108 laser LMG" -#. ~ Valid mod location of gun "KRX-108E1 laser LMG" -#. ~ Valid mod location of gun "MX-84 laser sniper" -#. ~ Valid mod location of gun "MX-84E1 laser sniper" -#. ~ Valid mod location of gun "XARM-37 pulse scattergun" -#. ~ Valid mod location of gun "XARM-37E1 pulse scattergun" -#. ~ Valid mod location of gun "BR-96 bolt rifle" -#. ~ Valid mod location of gun "MK-2 ionic cannon" -#. ~ Valid mod location of gun "survivor's flamethrower" -#. ~ Valid mod location of gun "PX12 plasma pistol" -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "accessories" -msgstr "" - -#. ~ Valid mod location of gun "biological pistol" -#. ~ Valid mod location of gun "biological sub-machinegun" -#. ~ Valid mod location of gun "biological rifle" -#. ~ Valid mod location of gun "biological machinegun" -#. ~ Valid mod location of gun "biological scattergun" -#. ~ Valid mod location of gun "survivor's pneumatic LMG" -#. ~ Valid mod location of gun "survivor's UPS rifle" -#. ~ Valid mod location of gun "survivor's crank rifle" -#. ~ Valid mod location of gun "survivor's battery pistol" -#. ~ Valid mod location of gun "survivor's battery rifle" -#. ~ Valid mod location of gun "survivor's .223 assault rifle" -#. ~ Valid mod location of gun "survivor's .22 SMG" -#. ~ Valid mod location of gun "survivor's 9mm SMG" -#. ~ Valid mod location of gun "survivor's .45 SMG" -#. ~ Valid mod location of gun "survivor's .308 battle rifle" -#. ~ Valid mod location of gun "survivor's 7.62x39 assault rifle" -#. ~ Valid mod location of gun "survivor's 7.62x54 battle rifle" -#. ~ Valid mod location of gun "survivor's full-auto shotgun" -#. ~ Valid mod location of gun "survivor's .308 GPMG" -#. ~ Valid mod location of gun "survivor's 7.62x39 LMG" -#. ~ Valid mod location of gun "survivor's .223 LMG" -#. ~ Valid mod location of gun "survivor's 7.62x54 GPMG" -#. ~ Valid mod location of gun "survivor's .50 automatic AMR" -#. ~ Valid mod location of gun "survivor's flintlock sniper" -#. ~ Valid mod location of gun "NEO-33 laser pistol" -#. ~ Valid mod location of gun "NEO-33E1 laser pistol" -#. ~ Valid mod location of gun "AKRO-388 laser SMG" -#. ~ Valid mod location of gun "AKRO-388E1 laser SMG" -#. ~ Valid mod location of gun "ARC-314 laser rifle" -#. ~ Valid mod location of gun "ARC-314E1 laser rifle" -#. ~ Valid mod location of gun "KRX-108 laser LMG" -#. ~ Valid mod location of gun "KRX-108E1 laser LMG" -#. ~ Valid mod location of gun "MX-84 laser sniper" -#. ~ Valid mod location of gun "MX-84E1 laser sniper" -#. ~ Valid mod location of gun "XARM-37 pulse scattergun" -#. ~ Valid mod location of gun "XARM-37E1 pulse scattergun" -#. ~ Valid mod location of gun "BR-96 bolt rifle" -#. ~ Valid mod location of gun "MK-2 ionic cannon" -#. ~ Valid mod location of gun "survivor's flamethrower" -#. ~ Valid mod location of gun "handheld laser cannon" -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged_override.json -msgid "sling" -msgstr "" - -#. ~ Name of a gun -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "biological sub-machinegun" -msgid_plural "biological sub-machineguns" -msgstr[0] "биологический пистолет-пулемёт" -msgstr[1] "биологических пистолета-пулемёта" -msgstr[2] "биологических пистолетов-пулемётов" - -#. ~ Description of gun "biological sub-machinegun" -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "" -"A sub-machinegun made out of fleshy material enclosed by metal. Whatever " -"the hell it fires seems to have an incendiary effect on targets. Activate " -"it to draw your life force into the weapon, weaving a replacement magazine " -"of flesh and bone. Wielding it gives you a strange sense of focus, though " -"the occasional twitch and unnerving sound from this thing leaves you " -"uneasy. Hopefully it's not sentient." -msgstr "" -"Пистолет-пулемёт из мясистого материала, заключенного в металл. Всё, чем он " -"стреляет, кажется достаточно твердым, чтобы наносить урон наряду с " -"обездвиживанием жертв. Активируйте его, чтобы втянуть свою жизненную силу в " -"оружие, сплетая запасной магазин из плоти и костей. Оружие даёт вам странное " -"чувство сосредоточенности, хотя случайные подергивания и нервирующие звуки, " -"издаваемые этой штукой, не дают вам покоя. Остаётся надеяться, что она не " -"разумна." - -#. ~ Firing mode of gun "biological sub-machinegun" -#. ~ Firing mode of gun "biological rifle" -#. ~ Firing mode of gun "survivor's pneumatic LMG" -#. ~ Firing mode of gun "survivor's UPS rifle" -#. ~ Firing mode of gun "survivor's crank rifle" -#. ~ Firing mode of gun "survivor's .223 assault rifle" -#. ~ Firing mode of gun "survivor's .22 SMG" -#. ~ Firing mode of gun "survivor's 9mm SMG" -#. ~ Firing mode of gun "survivor's .45 SMG" -#. ~ Firing mode of gun "survivor's .308 battle rifle" -#. ~ Firing mode of gun "survivor's 7.62x39 assault rifle" -#. ~ Firing mode of gun "survivor's 7.62x54 battle rifle" -#. ~ Firing mode of gun "survivor's full-auto shotgun" -#. ~ Firing mode of gun "survivor's .308 GPMG" -#. ~ Firing mode of gun "survivor's 7.62x39 LMG" -#. ~ Firing mode of gun "survivor's .223 LMG" -#. ~ Firing mode of gun "survivor's .50 automatic AMR" -#. ~ Firing mode of gun "AKRO-388 laser SMG" -#. ~ Firing mode of gun "AKRO-388E1 laser SMG" -#. ~ Firing mode of gun "ARC-314 laser rifle" -#. ~ Firing mode of gun "ARC-314E1 laser rifle" -#. ~ Firing mode of gun "BR-96 bolt rifle" -#. ~ Firing mode of gun "repeating crossbow" -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged_override.json -msgid "burst" -msgstr "очередь" - -#. ~ Name of a gun -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "biological rifle" -msgid_plural "biological rifles" -msgstr[0] "биологическая винтовка" -msgstr[1] "биологических винтовки" -msgstr[2] "биологических винтовок" - -#. ~ Description of gun "biological rifle" -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "" -"A rifle made out of fleshy material enclosed by metal. It fires something " -"seemingly alive, over quite a long range in fact, horribly burning and " -"stunning whatever it hits. Activate it to draw your life force into the " -"weapon, weaving a replacement magazine of flesh and bone. Wielding it gives " -"you a strange sense of focus, though the occasional twitch and unnerving " -"sound from this thing leaves you uneasy. Hopefully it's not sentient." -msgstr "" -"Винтовка из мясистого материала, заключенного в металл. Всё, чем он " -"стреляет, кажется достаточно твердым, чтобы наносить урон наряду с " -"обездвиживанием жертв. Активируйте его, чтобы втянуть свою жизненную силу в " -"оружие, сплетая запасной магазин из плоти и костей. Оружие даёт вам странное " -"чувство сосредоточенности, хотя случайные подергивания и нервирующие звуки, " -"издаваемые этой штукой, не дают вам покоя. Остаётся надеяться, что она не " -"разумна." - -#. ~ Name of a gun -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "biological machinegun" -msgid_plural "biological machineguns" -msgstr[0] "биологический пулемет" -msgstr[1] "биологических пулемета" -msgstr[2] "биологических пулеметов" - -#. ~ Description of gun "biological machinegun" -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "" -"A light machinegun made out of fleshy material enclosed by metal. It fires " -"unnatural, presumably-living rounds that daze and immolate almost anything " -"hit by sustained fire. Activate it to draw your life force into the weapon, " -"weaving a replacement magazine of flesh and bone. Wielding it gives you a " -"strange sense of focus, though the occasional twitch and unnerving sound " -"from this thing leaves you uneasy. Hopefully it's not sentient." -msgstr "" -"Лёгкий пулемёт из мясистого материала, заключенного в металл. Всё, чем он " -"стреляет, кажется достаточно твердым, чтобы наносить урон наряду с " -"обездвиживанием жертв. Активируйте его, чтобы втянуть свою жизненную силу в " -"оружие, сплетая запасной магазин из плоти и костей. Оружие даёт вам странное " -"чувство сосредоточенности, хотя случайные подергивания и нервирующие звуки, " -"издаваемые этой штукой, не дают вам покоя. Остаётся надеяться, что она не " -"разумна." - -#. ~ Firing mode of gun "biological machinegun" -#. ~ Firing mode of gun "KRX-108 laser LMG" -#. ~ Firing mode of gun "KRX-108E1 laser LMG" -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "low auto" -msgstr "малая очередь" - -#. ~ Firing mode of gun "biological machinegun" -#. ~ Firing mode of gun "KRX-108 laser LMG" -#. ~ Firing mode of gun "KRX-108E1 laser LMG" -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "high auto" -msgstr "мощная очередь" - -#. ~ Name of a gun -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "biological scattergun" -msgid_plural "biological scatterguns" -msgstr[0] "биологический фаршеватель" -msgstr[1] "биологических фаршевателя" -msgstr[2] "биологических фаршевателей" - -#. ~ Description of gun "biological scattergun" -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "" -"An automatic shotgun made out of fleshy material enclosed by metal. It's " -"hard to tell what this thing even fires, but it appears to have a powerful " -"stunning and incendiary effect on targets. Activate it to draw your life " -"force into the weapon, weaving a replacement magazine of flesh and bone. " -"Wielding it gives you a strange sense of focus, though the occasional twitch " -"and unnerving sound from this thing leaves you uneasy. Hopefully it's not " -"sentient." -msgstr "" -"Автоматический дробовик из мясистого материала, заключенного в металл. Всё, " -"чем он стреляет, кажется достаточно твердым, чтобы наносить урон наряду с " -"обездвиживанием жертв. Активируйте его, чтобы втянуть свою жизненную силу в " -"оружие, сплетая запасной магазин из плоти и костей. Оружие даёт вам странное " -"чувство сосредоточенности, хотя случайные подергивания и нервирующие звуки, " -"издаваемые этой штукой, не дают вам покоя. Остаётся надеяться, что она не " -"разумна." - -#. ~ Name of a gun -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "survivor's pneumatic LMG" -msgid_plural "survivor's pneumatic LMGs" -msgstr[0] "пневматический пулемёт выживальщика" -msgstr[1] "пневматических пулемёта выживальщика" -msgstr[2] "пневматических пулемётов выживальщика" - -#. ~ Description of gun "survivor's pneumatic LMG" -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "" -"A high-powered, multistroke pneumatic rifle with a basic magazine hopper. " -"While handcrafted, it is higher in quality than most homemade weapons, using " -"a hand crank and cam to power its air compressor, allowing for a modest " -"volume of fire." -msgstr "" -"Мощная многоходовая пневматическая винтовка с базовым магазинным бункером. " -"Несмотря на то, что он изготовлен вручную, по качеству он выше, чем " -"большинство самодельных орудий. Используя рукоятку и кулачок для питания " -"воздушного компрессора предлагает скромную огневую мощь." - -#. ~ Valid mod location of gun "survivor's pneumatic LMG" -#. ~ Valid mod location of gun "survivor's UPS rifle" -#. ~ Valid mod location of gun "survivor's crank rifle" -#. ~ Valid mod location of gun "survivor's battery rifle" -#. ~ Valid mod location of gun "survivor's flintlock sniper" -#. ~ Valid mod location of gun "AKRO-388 laser SMG" -#. ~ Valid mod location of gun "AKRO-388E1 laser SMG" -#. ~ Valid mod location of gun "ARC-314 laser rifle" -#. ~ Valid mod location of gun "ARC-314E1 laser rifle" -#. ~ Valid mod location of gun "MX-84 laser sniper" -#. ~ Valid mod location of gun "MX-84E1 laser sniper" -#. ~ Valid mod location of gun "XARM-37 pulse scattergun" -#. ~ Valid mod location of gun "XARM-37E1 pulse scattergun" -#. ~ Valid mod location of gun "BR-96 bolt rifle" -#. ~ Valid mod location of gun "survivor's flamethrower" -#. ~ Valid mod location of gun "PX12 plasma pistol" -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "grip" -msgstr "" - -#. ~ Valid mod location of gun "survivor's pneumatic LMG" -#. ~ Valid mod location of gun "survivor's battery pistol" -#. ~ Valid mod location of gun "survivor's battery rifle" -#. ~ Valid mod location of gun "survivor's .223 assault rifle" -#. ~ Valid mod location of gun "survivor's .22 SMG" -#. ~ Valid mod location of gun "survivor's 9mm SMG" -#. ~ Valid mod location of gun "survivor's .45 SMG" -#. ~ Valid mod location of gun "survivor's .308 battle rifle" -#. ~ Valid mod location of gun "survivor's 7.62x39 assault rifle" -#. ~ Valid mod location of gun "survivor's 7.62x54 battle rifle" -#. ~ Valid mod location of gun "survivor's full-auto shotgun" -#. ~ Valid mod location of gun "survivor's .308 GPMG" -#. ~ Valid mod location of gun "survivor's 7.62x39 LMG" -#. ~ Valid mod location of gun "survivor's .223 LMG" -#. ~ Valid mod location of gun "survivor's 7.62x54 GPMG" -#. ~ Valid mod location of gun "survivor's .50 automatic AMR" -#. ~ Valid mod location of gun "survivor's flintlock sniper" -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "barrel" -msgstr "бочка" - -#. ~ Valid mod location of gun "survivor's pneumatic LMG" -#. ~ Valid mod location of gun "survivor's UPS rifle" -#. ~ Valid mod location of gun "survivor's crank rifle" -#. ~ Valid mod location of gun "survivor's battery pistol" -#. ~ Valid mod location of gun "survivor's battery rifle" -#. ~ Valid mod location of gun "survivor's flintlock sniper" -#. ~ Valid mod location of gun "NEO-33 laser pistol" -#. ~ Valid mod location of gun "NEO-33E1 laser pistol" -#. ~ Valid mod location of gun "AKRO-388 laser SMG" -#. ~ Valid mod location of gun "AKRO-388E1 laser SMG" -#. ~ Valid mod location of gun "ARC-314 laser rifle" -#. ~ Valid mod location of gun "ARC-314E1 laser rifle" -#. ~ Valid mod location of gun "MX-84 laser sniper" -#. ~ Valid mod location of gun "MX-84E1 laser sniper" -#. ~ Valid mod location of gun "XARM-37 pulse scattergun" -#. ~ Valid mod location of gun "XARM-37E1 pulse scattergun" -#. ~ Valid mod location of gun "BR-96 bolt rifle" -#. ~ Valid mod location of gun "PX12 plasma pistol" -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "rail" -msgstr "" - -#. ~ Valid mod location of gun "survivor's pneumatic LMG" -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "mechanism" -msgstr "" - -#. ~ Valid mod location of gun "survivor's pneumatic LMG" -#. ~ Valid mod location of gun "survivor's UPS rifle" -#. ~ Valid mod location of gun "survivor's crank rifle" -#. ~ Valid mod location of gun "survivor's battery pistol" -#. ~ Valid mod location of gun "survivor's battery rifle" -#. ~ Valid mod location of gun "survivor's .223 assault rifle" -#. ~ Valid mod location of gun "survivor's .22 SMG" -#. ~ Valid mod location of gun "survivor's 9mm SMG" -#. ~ Valid mod location of gun "survivor's .45 SMG" -#. ~ Valid mod location of gun "survivor's .308 battle rifle" -#. ~ Valid mod location of gun "survivor's 7.62x39 assault rifle" -#. ~ Valid mod location of gun "survivor's 7.62x54 battle rifle" -#. ~ Valid mod location of gun "survivor's full-auto shotgun" -#. ~ Valid mod location of gun "survivor's .308 GPMG" -#. ~ Valid mod location of gun "survivor's 7.62x39 LMG" -#. ~ Valid mod location of gun "survivor's .223 LMG" -#. ~ Valid mod location of gun "survivor's 7.62x54 GPMG" -#. ~ Valid mod location of gun "survivor's .50 automatic AMR" -#. ~ Valid mod location of gun "survivor's flintlock sniper" -#. ~ Valid mod location of gun "AKRO-388 laser SMG" -#. ~ Valid mod location of gun "AKRO-388E1 laser SMG" -#. ~ Valid mod location of gun "ARC-314 laser rifle" -#. ~ Valid mod location of gun "ARC-314E1 laser rifle" -#. ~ Valid mod location of gun "KRX-108 laser LMG" -#. ~ Valid mod location of gun "KRX-108E1 laser LMG" -#. ~ Valid mod location of gun "MX-84 laser sniper" -#. ~ Valid mod location of gun "MX-84E1 laser sniper" -#. ~ Valid mod location of gun "XARM-37 pulse scattergun" -#. ~ Valid mod location of gun "XARM-37E1 pulse scattergun" -#. ~ Valid mod location of gun "BR-96 bolt rifle" -#. ~ Valid mod location of gun "MK-2 ionic cannon" -#. ~ Valid mod location of gun "PX12 plasma pistol" -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "stock" -msgstr "" - -#. ~ Name of a gun -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "survivor's UPS rifle" -msgid_plural "survivor's UPS rifles" -msgstr[0] "лазерная УБП винтовка выживальщика" -msgstr[1] "лазерной УБП винтовки выживальщика" -msgstr[2] "лазерных УБП винтовок выживальщика" - -#. ~ Description of gun "survivor's UPS rifle" -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "" -"A makeshift, albeit advanced, laser rifle. Relatively potent but less " -"efficient than proper models. Reasonably reliable and can be mounted on a " -"vehicle." -msgstr "" -"Самодельная, хотя и усовершенствованная, лазерная винтовка. Относительно " -"мощная, но менее эффективная, чем заводские модели. Достаточно надежна, и " -"может быть установлена на транспортном средстве." - -#. ~ Name of a gun -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "survivor's crank rifle" -msgid_plural "survivor's crank rifles" -msgstr[0] "динамо-винтовка выживальщика" -msgstr[1] "динамо-винтовки выживальщика" -msgstr[2] "динамо-винтовок выживальщика" - -#. ~ Description of gun "survivor's crank rifle" -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "" -"Further building on the developments that went into the UPS rifle, this " -"integrates a hand crank and capacitors to charge a custom-made power cell. " -"Infinite ammo, at the cost of performance and reliability. Use it to deploy " -"the crank charger." -msgstr "" -"Основываясь на разработках, которые вошли в винтовку УБП, в неё была " -"интегрированна специальная рукоятка, соединённая с устройством схожим с " -"динамо-машиной. С помощью него можно накапливать заряд, механически " -"прокручивая рукоятку. Интегрированные в винтовку конденсаторы способны " -"накапливать заряд, для дальнейшего использования. Это, по сути, бесконечные " -"боеприпасы. Разве что придётся заплатить мощностью и надежностью. " -"Используйте её для развертывания зарядного устройства." - -#. ~ Name of a gun -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "survivor's battery pistol" -msgid_plural "survivor's battery pistols" -msgstr[0] "пистолет выживальщика на батарейках" -msgstr[1] "пистолета выживальщика на батарейках" -msgstr[2] "пистолетов выживальщика на батарейках" - -#. ~ Description of gun "survivor's battery pistol" -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "" -"A simple electronic pistol, using batteries from common household " -"electronics to power a low-yield electrolaser. Not very powerful, but can " -"shock targets." -msgstr "" -"Простой электронный пистолет, использующий батарейки от обычной бытовой " -"электроники для питания электролазера с низкой мощностью. Не очень мощный, " -"но может оглушить цель." - -#. ~ Name of a gun -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "survivor's battery rifle" -msgid_plural "survivor's battery rifles" -msgstr[0] "винтовка выживальщика на батарейках" -msgstr[1] "винтовки выживальщика на батарейках" -msgstr[2] "винтовок выживальщика на батарейках" - -#. ~ Description of gun "survivor's battery rifle" -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "" -"A simple electronic rifle, using batteries from common power tools to power " -"a low-yield electrolaser. A bit more potent than its pistol variant, but " -"still quite an inefficient use of power." -msgstr "" -"Простая электронная винтовка, использующая батарейки обычной бытовой " -"электроники для питания электролазера с низкой мощностью. Немного более " -"мощная чем аналогичный пистолет, но всё же это не самый эффективный способ " -"использовать батарейки." - -#. ~ Name of a gun -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "survivor's .223 assault rifle" -msgid_plural "survivor's .223 assault rifles" -msgstr[0] ".223 кал. штурмовая винтовка выживальщика" -msgstr[1] ".223 кал. штурмовых винтовки выживальщика" -msgstr[2] ".223 кал. штурмовых винтовок выживальщика" - -#. ~ Description of gun "survivor's .223 assault rifle" -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "" -"A (mostly) homemade assault rifle built from a full auto receiver. While " -"still lower quality than most pre-cataclysm rifles, it's superior to many " -"other homemade weapons. Takes the .223 cartridge via its custom-made " -"magazine, and can accept certain STANAG magazines of equal or lesser " -"capacity." -msgstr "" -"(В основном) самодельная штурмовая винтовка, собранная с использованием " -"полностью автоматического ресивера. Хотя она все еще более низкого качества, " -"чем большинство заводских винтовок, она превосходит многие другие виды " -"самодельного оружия. Использует патроны .223 из самодельных магазинов, и " -"может принимать некоторые магазины STANAG равной или меньшей емкости." - -#. ~ Valid mod location of gun "survivor's .223 assault rifle" -#. ~ Valid mod location of gun "survivor's .22 SMG" -#. ~ Valid mod location of gun "survivor's 9mm SMG" -#. ~ Valid mod location of gun "survivor's .45 SMG" -#. ~ Valid mod location of gun "survivor's .308 battle rifle" -#. ~ Valid mod location of gun "survivor's 7.62x39 assault rifle" -#. ~ Valid mod location of gun "survivor's 7.62x54 battle rifle" -#. ~ Valid mod location of gun "survivor's full-auto shotgun" -#. ~ Valid mod location of gun "survivor's .308 GPMG" -#. ~ Valid mod location of gun "survivor's 7.62x39 LMG" -#. ~ Valid mod location of gun "survivor's .223 LMG" -#. ~ Valid mod location of gun "survivor's 7.62x54 GPMG" -#. ~ Valid mod location of gun "survivor's .50 automatic AMR" -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "brass catcher" -msgstr "латунная ловушка" - -#. ~ Valid mod location of gun "survivor's .223 assault rifle" -#. ~ Valid mod location of gun "survivor's .22 SMG" -#. ~ Valid mod location of gun "survivor's 9mm SMG" -#. ~ Valid mod location of gun "survivor's .45 SMG" -#. ~ Valid mod location of gun "survivor's .308 battle rifle" -#. ~ Valid mod location of gun "survivor's 7.62x39 assault rifle" -#. ~ Valid mod location of gun "survivor's 7.62x54 battle rifle" -#. ~ Valid mod location of gun "survivor's full-auto shotgun" -#. ~ Valid mod location of gun "survivor's .308 GPMG" -#. ~ Valid mod location of gun "survivor's 7.62x39 LMG" -#. ~ Valid mod location of gun "survivor's .223 LMG" -#. ~ Valid mod location of gun "survivor's 7.62x54 GPMG" -#. ~ Valid mod location of gun "survivor's .50 automatic AMR" -#. ~ Valid mod location of gun "handheld laser cannon" -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged_override.json -msgid "grip mount" -msgstr "" - -#. ~ Valid mod location of gun "survivor's .223 assault rifle" -#. ~ Valid mod location of gun "survivor's .22 SMG" -#. ~ Valid mod location of gun "survivor's 9mm SMG" -#. ~ Valid mod location of gun "survivor's .45 SMG" -#. ~ Valid mod location of gun "survivor's .308 battle rifle" -#. ~ Valid mod location of gun "survivor's 7.62x39 assault rifle" -#. ~ Valid mod location of gun "survivor's 7.62x54 battle rifle" -#. ~ Valid mod location of gun "survivor's full-auto shotgun" -#. ~ Valid mod location of gun "survivor's .308 GPMG" -#. ~ Valid mod location of gun "survivor's 7.62x39 LMG" -#. ~ Valid mod location of gun "survivor's .223 LMG" -#. ~ Valid mod location of gun "survivor's 7.62x54 GPMG" -#. ~ Valid mod location of gun "survivor's .50 automatic AMR" -#. ~ Valid mod location of gun "survivor's flamethrower" -#. ~ Valid mod location of gun "handheld laser cannon" -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged_override.json -msgid "rail mount" -msgstr "" - -#. ~ Valid mod location of gun "survivor's .223 assault rifle" -#. ~ Valid mod location of gun "survivor's .22 SMG" -#. ~ Valid mod location of gun "survivor's 9mm SMG" -#. ~ Valid mod location of gun "survivor's .45 SMG" -#. ~ Valid mod location of gun "survivor's .308 battle rifle" -#. ~ Valid mod location of gun "survivor's 7.62x39 assault rifle" -#. ~ Valid mod location of gun "survivor's 7.62x54 battle rifle" -#. ~ Valid mod location of gun "survivor's full-auto shotgun" -#. ~ Valid mod location of gun "survivor's .308 GPMG" -#. ~ Valid mod location of gun "survivor's 7.62x39 LMG" -#. ~ Valid mod location of gun "survivor's .223 LMG" -#. ~ Valid mod location of gun "survivor's 7.62x54 GPMG" -#. ~ Valid mod location of gun "survivor's .50 automatic AMR" -#. ~ Valid mod location of gun "survivor's flamethrower" -#. ~ Valid mod location of gun "handheld laser cannon" -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged_override.json -msgid "sights mount" -msgstr "крепление прицела" - -#. ~ Name of a gun -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "survivor's .22 SMG" -msgid_plural "survivor's .22 SMGs" -msgstr[0] ".22 пистолет-пулемёт выживальщика" -msgstr[1] ".22 пистолета-пулемёта выживальщика" -msgstr[2] ".22 пистолетов-пулемётов выживальщика" - -#. ~ Description of gun "survivor's .22 SMG" -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "" -"A (mostly) homemade SMG built from a full auto receiver. While still lower " -"quality than most pre-cataclysm SMGs, it's superior to many other homemade " -"weapons. Takes the .22 cartridge via its custom-made magazine." -msgstr "" -"(В основном) самодельный пистолет-пулемёт, собранный с использованием " -"полностью автоматического ресивера. Хотя он все еще более низкого качества, " -"чем большинство заводских аналогов, он превосходит многие другие самодельные " -"виды оружия. Использует патрон калибра .22 из самодельных магазинов." - -#. ~ Name of a gun -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "survivor's 9mm SMG" -msgid_plural "survivor's 9mm SMGs" -msgstr[0] "9мм пистолет-пулемёт выживальщика" -msgstr[1] "9мм пистолета-пулемёта выживальщика" -msgstr[2] "9мм пистолетов-пулемётов выживальщика" - -#. ~ Description of gun "survivor's 9mm SMG" -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "" -"A (mostly) homemade SMG built from a full auto receiver. While still lower " -"quality than most pre-cataclysm SMGs, it's superior to many other homemade " -"weapons. Takes the 9mm cartridge via its custom-made magazine, or can " -"accept lower-capacity makeshift STEN magazines." -msgstr "" -"(В основном) самодельный пистолет-пулемёт, собранный с использованием " -"полностью автоматического ресивера. Хотя он все еще более низкого качества, " -"чем большинство заводских аналогов, он превосходит многие другие самодельные " -"виды оружия. Использует патроны 9мм из самодельных магазинов, и может " -"принимать некоторые самодельные магазины STEN меньшей емкости." - -#. ~ Name of a gun -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "survivor's .45 SMG" -msgid_plural "survivor's .45 SMGs" -msgstr[0] ".45 пистолет-пулемёт выживальщика" -msgstr[1] ".45 пистолета-пулемёта выживальщика" -msgstr[2] ".45 пистолетов-пулемётов выживальщика" - -#. ~ Description of gun "survivor's .45 SMG" -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "" -"A (mostly) homemade SMG built from a full auto receiver. While still lower " -"quality than most pre-cataclysm SMGs, it's superior to many other homemade " -"weapons. Takes the .45 cartridge via its custom-made magazine, and can " -"accept lower-capacity makeshift variants of the MAC-10 magazine." -msgstr "" -"(В основном) самодельный пистолет-пулемёт, собранный с использованием " -"полностью автоматического ресивера. Хотя он все еще более низкого качества, " -"чем большинство заводских аналогов, он превосходит многие другие самодельные " -"виды оружия. Использует патроны калбира .45 из самодельного магазина и может " -"принимать некоторые варианты самодельного магазина меньшей ёмкости от MAC-10." - -#. ~ Name of a gun -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "survivor's .308 battle rifle" -msgid_plural "survivor's .308 battle rifles" -msgstr[0] ".308 боевая винтовка выживальщика" -msgstr[1] ".308 боевых винтовки выживальщика" -msgstr[2] ".308 боевых винтовок выживальщика" - -#. ~ Description of gun "survivor's .308 battle rifle" -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "" -"A (mostly) homemade automatic rifle built from a full auto receiver. While " -"still lower quality than most pre-cataclysm rifles, it's superior to many " -"other homemade weapons. Takes the .308 cartridge via its custom-made " -"magazine, and compatible with magazines from the old M14 rifle." -msgstr "" -"(В основном) самодельная боевая винтовка, собранная с использованием " -"полностью автоматического ресивера. Хотя она все еще более низкого качества, " -"чем большинство заводских винтовок, она превосходит многие другие виды " -"самодельного оружия. Использует патрон .308 калибра через самодельный " -"магазин и совместима с магазинами от старой винтовки M14." - -#. ~ Name of a gun -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "survivor's 7.62x39 assault rifle" -msgid_plural "survivor's 7.62x39 assault rifles" -msgstr[0] "7.62x39 штурмовая винтовка выживальщика" -msgstr[1] "7.62x39 штурмовых винтовки выживальщика" -msgstr[2] "7.62x39 штурмовых винтовок выживальщика" - -#. ~ Description of gun "survivor's 7.62x39 assault rifle" -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "" -"A (mostly) homemade assault rifle built from a full auto receiver. While " -"still lower quality than most pre-cataclysm rifles, it's superior to many " -"other homemade weapons. Takes the 7.62x39mm cartridge via its custom-made " -"magazine, and can accept any AK-pattern magazine of equal or lesser capacity." -msgstr "" -"(В основном) самодельная штурмовая винтовка, собранная с использованием " -"полностью автоматического ресивера. Хотя она все еще более низкого качества, " -"чем большинство заводских винтовок, она превосходит многие другие виды " -"самодельного оружия. Использует патрон калибра 7.62x39мм через самодельный " -"магазин и может принимать совместимые с АК магазины равной или меньшей " -"ёмкости.." - -#. ~ Name of a gun -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "survivor's 7.62x54 battle rifle" -msgid_plural "survivor's 7.62x54 battle rifles" -msgstr[0] "7.62x54 боевая винтовка выживальщика" -msgstr[1] "7.62x54 боевых винтовки выживальщика" -msgstr[2] "7.62x54 боевых винтовок выживальщика" - -#. ~ Description of gun "survivor's 7.62x54 battle rifle" -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "" -"A (mostly) homemade automatic rifle built from a full auto receiver. While " -"still lower quality than most pre-cataclysm rifles, it's superior to many " -"other homemade weapons. Takes the 7.62x54mmR cartridge via its custom-made " -"magazine." -msgstr "" -"(В основном) самодельная боевая винтовка, собранная с использованием " -"полностью автоматического ресивера. Хотя она все еще более низкого качества, " -"чем большинство заводских винтовок, она превосходит многие другие виды " -"самодельного оружия. Использует патрон калибра 7.62x54ммR через самодельный " -"магазин." - -#. ~ Name of a gun -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "survivor's full-auto shotgun" -msgid_plural "survivor's full-auto shotguns" -msgstr[0] "автоматический дробовик выживальщика" -msgstr[1] "автоматических дробовика выживальщика" -msgstr[2] "автоматических дробовиков выживальщика" - -#. ~ Description of gun "survivor's full-auto shotgun" -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "" -"A (mostly) homemade full auto shotgun built from a full auto receiver. " -"While still lower quality than most pre-cataclysm shotguns, it's superior to " -"many other homemade weapons. Takes the 12 gauge cartridge via its custom-" -"made magazine, and can accept lower-capacity variants of the Saiga 12 " -"magazine." -msgstr "" -"(В основном) самодельный дробовик, собранный с использованием полностью " -"автоматического ресивера. Хотя он все еще более низкого качества, чем " -"большинство заводских аналогов, он превосходит многие другие самодельные " -"виды оружия. Использует патрон 12-го калбира через самодельный магазин, и " -"мжет принимать варианты магазина от Сайги 12 меньшей ёмкости." - -#. ~ Name of a gun -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "survivor's .308 GPMG" -msgid_plural "survivor's .308 GPMGs" -msgstr[0] ".308 универсальный пулемёт выживальщика" -msgstr[1] ".308 универсальных пулемёта выживальщика" -msgstr[2] ".308 универсальных пулемётов выживальщика" - -#. ~ Description of gun "survivor's .308 GPMG" -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "" -"A (mostly) homemade GPMG built from a full auto receiver. Although well-" -"made, its high volume of fire makes reliability and accuracy an issue. " -"Takes the .308 cartridge via a belt feed, and can attach a custom-made carry " -"handle for improved fire from the hip." -msgstr "" -"(В основном) самодельный универсальный пулемёт, собранный с использованием " -"полностью автоматического ресивера. Несмотря на то, что он хорошо сделан, " -"тот шквал огня который он выдаёт снижают его надёжность и точность. " -"Используем патрон калибра .308 через ленту подачи, а также к нему можно " -"прикрепить кустарно собранную ручку для переноски и для улучшения стрельбы " -"от бедра." - -#. ~ Name of a gun -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "survivor's 7.62x39 LMG" -msgid_plural "survivor's 7.62x39 LMGs" -msgstr[0] "7.62x39 ручной пулемёт выживальщика" -msgstr[1] "7.62x39 ручных пулемёта выживальщика" -msgstr[2] "7.62x39 ручных пулемётов выживальщика" - -#. ~ Description of gun "survivor's 7.62x39 LMG" -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "" -"A (mostly) homemade LMG built from a full auto receiver. Although well-" -"made, its high volume of fire makes reliability and accuracy an issue. " -"Takes the 7.62x39 cartridge via a belt feed, and can attach a custom-made " -"carry handle for improved fire from the hip." -msgstr "" -"(В основном) самодельный ручной пулемёт, собранный с использованием " -"полностью автоматического ресивера. Несмотря на то, что он хорошо сделан, " -"тот шквал огня который он выдаёт снижают его надёжность и точность. " -"Используем патрон калибра 7.62x39 через ленту подачи, а также к нему можно " -"прикрепить кустарно собранную ручку для переноски и для улучшения стрельбы " -"от бедра." - -#. ~ Name of a gun -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "survivor's .223 LMG" -msgid_plural "survivor's .223 LMGs" -msgstr[0] ".223 ручной пулемёт выживальщика" -msgstr[1] ".223 ручных пулемёта выживальщика" -msgstr[2] ".223 ручных пулемётов выживальщика" - -#. ~ Description of gun "survivor's .223 LMG" -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "" -"A (mostly) homemade LMG built from a full auto receiver. Although well-" -"made, its high volume of fire makes reliability and accuracy an issue. " -"Takes the .223 cartridge via a belt feed, and can attach a custom-made carry " -"handle for improved fire from the hip." -msgstr "" -"(В основном) самодельный ручной пулемёт, собранный с использованием " -"полностью автоматического ресивера. Несмотря на то, что он хорошо сделан, " -"тот шквал огня который он выдаёт снижают его надёжность и точность. " -"Используем патрон калибра .223 через ленту подачи, а также к нему можно " -"прикрепить кустарно собранную ручку для переноски и для улучшения стрельбы " -"от бедра." - -#. ~ Name of a gun -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "survivor's 7.62x54 GPMG" -msgid_plural "survivor's 7.62x54 GPMGs" -msgstr[0] "7.62x54 универсальный пулемёт выживальщика" -msgstr[1] "7.62x54 универсальных пулемёта выживальщика" -msgstr[2] "7.62x54 универсальных пулемётов выживальщика" - -#. ~ Description of gun "survivor's 7.62x54 GPMG" -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "" -"A (mostly) homemade GPMG built from a full auto receiver. Although well-" -"made, its high volume of fire makes reliability and accuracy an issue. " -"Takes the 7.62x54R cartridge via a belt feed, and can attach a custom-made " -"carry handle for improved fire from the hip." -msgstr "" -"(В основном) самодельный универсальный пулемёт, собранный с использованием " -"полностью автоматического ресивера. Несмотря на то, что он хорошо сделан, " -"тот шквал огня который он выдаёт снижают его надёжность и точность. " -"Используем патрон калибра 7.62x54R через ленту подачи, а также к нему можно " -"прикрепить кустарно собранную ручку для переноски и для улучшения стрельбы " -"от бедра." - -#. ~ Name of a gun -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "survivor's .50 automatic AMR" -msgid_plural "survivor's .50 automatic AMRs" -msgstr[0] "антиматериальная .50 винтовка выживальщика" -msgstr[1] "антиматериальных .50 винтовки выживальщика" -msgstr[2] "антиматериальных .50 винтовок выживальщика" - -#. ~ Description of gun "survivor's .50 automatic AMR" -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "" -"A beast of a (mostly) homemade anti-materiel rifle built from a full auto " -"receiver. While still lower quality than most pre-cataclysm rifles, it's " -"superior to many other homemade weapons. Takes the .50 BMG cartridge via " -"its custom-made magazine, or can accept lower-capacity Barret magazines. It " -"can also attach a custom-made carry handle for improved fire from the hip." -msgstr "" -"(В основном) самодельная боевая винтовка, собранная с использованием " -"полностью автоматического ресивера. Хотя она все еще более низкого качества, " -"чем большинство заводских винтовок, она превосходит многие другие виды " -"самодельного оружия. Использует патрон .50 BMG через самодельный магазин, и " -"может принимать магазины от Barret меньшей ёмкости. Так же к ней можно " -"прикрепить ручку-переноску для упрощения ведения беглого огня." - -#. ~ Name of a gun -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "survivor's fighting bow" -msgid_plural "survivor's fighting bows" -msgstr[0] "боевой лук выживальщика" -msgstr[1] "боевых лука выживальщика" -msgstr[2] "боевых луков выживальщика" - -#. ~ Description of gun "survivor's fighting bow" -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "" -"A custom-made bow, arms reinforced to compensate for its takedown design. " -"The tips of the bow have makeshift blades to make this bow an efficient " -"melee weapon when things get close and personal. Use it to compact the " -"weapon for easier storage." -msgstr "" -"Самодельный лук с усиленными плечами, чтобы компенсировать его конструкцию. " -"На наконечниках лука имеются импровизированные лезвия, что делает его " -"эффективным оружием ближнего боя. Используйте его для уменьшения габаритов и " -"более удобного хранения." - -#. ~ Name of a gun -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "survivor's flintlock sniper" -msgid_plural "survivor's flintlock snipers" -msgstr[0] "кремниевая винтовка выживальщика" -msgstr[1] "кремниевых винтовки выживальщика" -msgstr[2] "кремниевых винтовок выживальщика" - -#. ~ Description of gun "survivor's flintlock sniper" -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "" -"A well-made, long-barreled rifle for firing paper cartridges. Using a " -"breech-loading mechanism and scavenged ferrocerium from a lighter, it " -"compensates for some of the disadvantages common to flintlock firearms." -msgstr "" -"Хорошо сделанная длинноствольная винтовка для стрельбы бумажными патронами. " -"Используемый механизм заряжания казенной части и очищенного ферроцерий от " -"зажигалки, компенсируют некоторые недостатки, характерные для кремневого " -"огнестрельного оружия." - -#. ~ Valid mod location of gun "survivor's flintlock sniper" -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "bore" -msgstr "" - -#. ~ Name of a gun -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "NEO-33 laser pistol" -msgid_plural "NEO-33 laser pistols" -msgstr[0] "NEO-33 лазерный пистолет" -msgstr[1] "NEO-33 лазерных пистолета" -msgstr[2] "NEO-33 лазерных пистолетов" - -#. ~ Description of gun "NEO-33 laser pistol" -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "" -"A relatively small laser pistol, boxy design having just enough concessions " -"to ergonomics to fit well in the hand. Its manufacturer is listed as " -"Omnitech Labs. Powered by atomic power cells or an experimental " -"rechargeable version, for heavy use where a UPS would not be sustainable in " -"the short term." -msgstr "" -"Относительно небольшой лазерный пистолет, коробчатый дизайн с достаточными " -"уступками эргономике, чтобы хорошо лежать в руке. Его производитель указан " -"как Omnitech Labs. Питается от атомных энергоэлементов или экспериментальной " -"перезаряжаемой версии, для интенсивного использования, когда ИБП не может " -"быть достаточным в краткосрочной перспективе." - -#. ~ Valid mod location of gun "NEO-33 laser pistol" -#. ~ Valid mod location of gun "NEO-33E1 laser pistol" -#. ~ Valid mod location of gun "AKRO-388 laser SMG" -#. ~ Valid mod location of gun "AKRO-388E1 laser SMG" -#. ~ Valid mod location of gun "ARC-314 laser rifle" -#. ~ Valid mod location of gun "ARC-314E1 laser rifle" -#. ~ Valid mod location of gun "KRX-108 laser LMG" -#. ~ Valid mod location of gun "KRX-108E1 laser LMG" -#. ~ Valid mod location of gun "MX-84 laser sniper" -#. ~ Valid mod location of gun "MX-84E1 laser sniper" -#. ~ Valid mod location of gun "XARM-37 pulse scattergun" -#. ~ Valid mod location of gun "XARM-37E1 pulse scattergun" -#. ~ Valid mod location of gun "handheld laser cannon" -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged_override.json -msgid "lens" -msgstr "" - -#. ~ Name of a gun -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "NEO-33E1 laser pistol" -msgid_plural "NEO-33E1 laser pistols" -msgstr[0] "NEO-33E1 лазерный пистолет" -msgstr[1] "NEO-33E1 лазерных пистолета" -msgstr[2] "NEO-33E1 лазерных пистолетов" - -#. ~ Description of gun "NEO-33E1 laser pistol" -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "" -"A relatively small laser pistol, boxy design having just enough concessions " -"to ergonomics to fit well in the hand. It offers energy efficiency and " -"prolonged usage, at the expense of firepower and range. Its manufacturer is " -"listed as Omnitech Labs. This one has been converted to use a UPS, a " -"modification to allow sustained operations in the field in case resupply is " -"not available." -msgstr "" -"Относительно небольшой лазерный пистолет, коробчатый дизайн с достаточными " -"уступками эргономике, чтобы хорошо лежать в руке. Он обеспечивает " -"энергоэффективность и длительное использование в ущерб огневой мощи и " -"дальности стрельбы. Маркировка указывает на производителя \"Omnitech Labs\". " -"Этот пистолет был переоборудован для использования ИБП в качестве источника " -"топлива." - -#. ~ Name of a gun -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "AKRO-388 laser SMG" -msgid_plural "AKRO-388 laser SMGs" -msgstr[0] "AKRO-388 лазерный пистолет-пулемёт" -msgstr[1] "AKRO-388 лазерных пистолета-пулемёта" -msgstr[2] "AKRO-388 лазерных пистолетов-пулемётов" - -#. ~ Description of gun "AKRO-388 laser SMG" -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "" -"Based on the design of the NEO-33, the AKRO-388 balances energy efficiency " -"with rate of fire, offering decent firepower and handling like common " -"submachineguns in active service. Its manufacturer is listed as Omnitech " -"Labs. Powered by atomic power cells or an experimental rechargeable " -"version, for heavy use where a UPS would not be sustainable in the short " -"term." -msgstr "" -"Основанный на конструкции NEO-33, AKRO-388 обеспечивает баланс между " -"энергоэффективностью и скорострельностью, предлагая приличную огневую мощь и " -"управляемость, как у обычных пистолетов-пулемётов, находящихся на " -"вооружении. Его производитель указан как Omnitech Labs. Питается от атомных " -"энергоэлементов или экспериментальной перезаряжаемой версии, для " -"интенсивного использования, когда ИБП не может быть достаточным в " -"краткосрочной перспективе." - -#. ~ Name of a gun -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "AKRO-388E1 laser SMG" -msgid_plural "AKRO-388E1 laser SMGs" -msgstr[0] "AKRO-388E1 лазерный пистолет-пулемёт" -msgstr[1] "AKRO-388E1 лазерных пистолета-пулемёта" -msgstr[2] "AKRO-388E1 лазерных пистолетов-пулемётов" - -#. ~ Description of gun "AKRO-388E1 laser SMG" -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "" -"Based on the design of the NEO-33, the AKRO-388 balances energy efficiency " -"with rate of fire, offering decent firepower and handling like common " -"submachineguns in active service. Its manufacturer is listed as Omnitech " -"Labs. This one has been converted to use a UPS, a modification to allow " -"sustained operations in the field in case resupply is not available." -msgstr "" -"Основанный на конструкции NEO-33, AKRO-388 обеспечивает баланс между " -"энергоэффективностью и скорострельностью, предлагая приличную огневую мощь и " -"управляемость, как у обычных пистолетов-пулеметов, находящихся на " -"вооружении. Его производитель указан как Omnitech Labs. Этот ПП был " -"переоборудован для использования ИБП - модификация, позволяющая проводить " -"длительные операции в полевых условиях в случае недоступности других " -"элементов питания." - -#. ~ Name of a gun -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "ARC-314 laser rifle" -msgid_plural "ARC-314 laser rifles" -msgstr[0] "ARC-314 лазерная винтовка" -msgstr[1] "ARC-314 лазерных винтовки" -msgstr[2] "ARC-314 лазерных винтовок" - -#. ~ Description of gun "ARC-314 laser rifle" -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "" -"An experimental laser rifle based on the A7 and AKRO-388, offering the " -"handling of a modern combat rifle with the efficiency of a laser weapon, in " -"a relatively compact package. The manufacturer is listed as Omnitech Labs. " -"Powered by atomic power cells or an experimental rechargeable version, for " -"heavy use where a UPS would not be sustainable in the short term." -msgstr "" -"Экспериментальная лазерная винтовка на базе A7 и AKRO-388, обеспечивающая " -"управляемость современной боевой винтовки с эффективностью лазерного оружия " -"в относительно компактном корпусе. Производитель указан как Omnitech Labs. " -"Питание от атомных энергоэлементов или экспериментальной перезаряжаемой " -"версии, для интенсивного использования, когда ИБП не может быть достаточным " -"в краткосрочной перспективе." - -#. ~ Name of a gun -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "ARC-314E1 laser rifle" -msgid_plural "ARC-314E1 laser rifles" -msgstr[0] "ARC-314E1 лазерная винтовка" -msgstr[1] "ARC-314E1 лазерных винтовки" -msgstr[2] "ARC-314E1 лазерных винтовок" - -#. ~ Description of gun "ARC-314E1 laser rifle" -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "" -"An experimental laser rifle based on the A7 and AKRO-388, offering the " -"handling of a modern combat rifle with the efficiency of a laser weapon, in " -"a relatively compact package. The manufacturer is listed as Omnitech Labs. " -"This one has been converted to use a UPS, a modification to allow sustained " -"operations in the field in case resupply is not available." -msgstr "" -"Экспериментальная лазерная винтовка на базе A7 и AKRO-388, обеспечивающая " -"управляемость современной боевой винтовки с эффективностью лазерного оружия " -"в относительно компактном корпусе. Производитель указан как Omnitech Labs. " -"Эта винтовка была переоборудована для использования ИБП - модификация, " -"позволяющая проводить длительные операции в полевых условиях в случае " -"недоступности элементов питания." - -#. ~ Name of a gun -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "KRX-108 laser LMG" -msgid_plural "KRX-108 laser LMGs" -msgstr[0] "KRX-108 лазерный пулемёт" -msgstr[1] "KRX-108 лазерных пулемёта" -msgstr[2] "KRX-108 лазерных пулемётов" - -#. ~ Description of gun "KRX-108 laser LMG" -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "" -"With the power per shot of the ARC and the firerate of the AKRO, Omnitech " -"Labs' KRX-108 was made to overwhelm enemies with supreme firepower. While " -"not very energy-efficient, this behemoth can deal a devastating blow to " -"large groups of enemies. The manufacturer is listed as Omnitech Labs. " -"Powered by atomic power cells or an experimental rechargeable version, for " -"heavy use where a UPS would not be sustainable in the short term." -msgstr "" -"KRX-108 компании Omnitech Labs, обладая мощностью ARC и скорострельностью " -"AKRO, был создан для того, чтобы поражать врагов мощнейшим огнём. Несмотря " -"на невысокую энергоэффективность, этот гигант способен нанести " -"сокрушительный удар по большим группам врагов. Производитель указан как " -"Omnitech Labs. Питается от атомных энергоэлементов или экспериментальной " -"перезаряжаемой версии, для тяжелых условий эксплуатации, когда ИБП не может " -"быть достаточным в краткосрочной перспективе." - -#. ~ Name of a gun -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "KRX-108E1 laser LMG" -msgid_plural "KRX-108E1 laser LMGs" -msgstr[0] "KRX-108E1 лазерный пулемёт" -msgstr[1] "KRX-108E1 лазерных пулемёта" -msgstr[2] "KRX-108E1 лазерных пулемётов" - -#. ~ Description of gun "KRX-108E1 laser LMG" -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "" -"With the power per shot of the ARC and the firerate of the AKRO, Omnitech " -"Labs' KRX-108 was made to overwhelm enemies with supreme firepower. While " -"not very energy-efficient, this behemoth can deal a devastating blow to " -"large groups of enemies. The manufacturer is listed as Omnitech Labs. This " -"one has been converted to use a UPS, a modification to allow sustained " -"operations in the field in case resupply is not available." -msgstr "" -"Обладая мощностью ARC и скорострельностью AKRO, KRX-108 компании Omnitech " -"Labs был создан для того, чтобы поражать врагов мощнейшим огнём. Несмотря на " -"невысокую энергоэффективность, этот гигант способен нанести сокрушительный " -"удар по большим группам врагов. Производитель указан как Omnitech Labs. Эта " -"пушка была переоборудована для использования ИБП - модификация, позволяющая " -"проводить длительные операции в полевых условиях в случае недоступности " -"элементов питания." - -#. ~ Name of a gun -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "MX-84 laser sniper" -msgid_plural "MX-84 laser snipers" -msgstr[0] "MX-84 лазерная снайперская винтовка" -msgstr[1] "MX-84 лазерных снайперских винтовки" -msgstr[2] "MX-84 лазерных снайперских винтовок" - -#. ~ Description of gun "MX-84 laser sniper" -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "" -"An accurized laser rifle, designed to deal massive damage to a single " -"target. Intended to be used as a long-range support weapon by modern " -"special forces. Requires an insane amount of energy to fire a single " -"powerful laser, additionally providing EMP effects. The manufacturer is " -"listed as Omnitech Labs. Powered by atomic power cells or an experimental " -"rechargeable version, for heavy use where a UPS would not be sustainable in " -"the short term." -msgstr "" -"Высокоточная лазерная винтовка дальнего действия, предназначенная для " -"нанесения массированного урона одиночной цели. Предназначена для " -"использования в качестве оружия поддержки на дальних дистанциях в " -"современных спецподразделениях. Требует безумного количества энергии для " -"стрельбы одним мощным лазером, дополнительно обеспечивая эффект ЭМИ. " -"Производитель указан как Omnitech Labs. Питается от атомных энергоэлементов " -"или экспериментальной перезаряжаемой версии, для тяжелого использования, " -"когда ИБП не может быть достаточным в краткосрочной перспективе." - -#. ~ Name of a gun -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "MX-84E1 laser sniper" -msgid_plural "MX-84E1 laser snipers" -msgstr[0] "MX-84E1 лазерная снайперская винтовка" -msgstr[1] "MX-84E1 лазерных снайперских винтовки" -msgstr[2] "MX-84E1 лазерных снайперских винтовок" - -#. ~ Description of gun "MX-84E1 laser sniper" -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "" -"An accurized laser rifle, designed to deal massive damage to a single " -"target. Intended to be used as a long-range support weapon by modern " -"special forces. Requires an insane amount of energy to fire a single " -"powerful laser, additionally providing EMP effects. The manufacturer is " -"listed as Omnitech Labs. This one has been converted to use a UPS, a " -"modification to allow sustained operations in the field in case resupply is " -"not available." -msgstr "" -"Высокоточная лазерная винтовка, предназначенная для нанесения огромного " -"урона одиночной цели. Предназначена для использования в качестве оружия " -"поддержки на дальних дистанциях в современных спецподразделениях. Требует " -"безумного количества энергии для стрельбы одним мощным лазером, " -"дополнительно обеспечивая эффект ЭМИ. Производитель указан как Omnitech " -"Labs. Эта винтовка была переоборудована для использования ИБП - модификация, " -"позволяющая проводить длительные операции в полевых условиях в случае " -"недоступности элементов питания." - -#. ~ Name of a gun -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "XARM-37 pulse scattergun" -msgid_plural "XARM-37 pulse scatterguns" -msgstr[0] "XARM-37E1 импульсный рассеиватель" -msgstr[1] "XARM-37E1 импульсных рассеивателя" -msgstr[2] "XARM-37E1 импульсных рассеивателей" - -#. ~ Description of gun "XARM-37 pulse scattergun" -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "" -"This is an ARC rifle modified into something resembling a double-barrel " -"shotgun. It fires short-range EMP pulses; still decent against conventional " -"threats but best against electronics. The manufacturer is listed as " -"Omnitech Labs. Powered by atomic power cells or an experimental " -"rechargeable version, for heavy use where a UPS would not be sustainable in " -"the short term." -msgstr "" -"Это винтовка ARC, модифицированная в нечто, напоминающее двуствольный " -"дробовик. Она стреляет ЭМИ-импульсами на короткие дистанции; все еще неплохо " -"против обычных угроз, но лучше всего против электроники. Производитель " -"указан как Omnitech Labs. Питается от атомных энергоэлементов или " -"экспериментальной перезаряжаемой версии, для тяжелого использования, где ИБП " -"не может быть достаточным в краткосрочной перспективе." - -#. ~ Firing mode of gun "XARM-37 pulse scattergun" -#. ~ Firing mode of gun "XARM-37E1 pulse scattergun" -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "double-barrel" -msgstr "двойной выстрел" - -#. ~ Name of a gun -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "XARM-37E1 pulse scattergun" -msgid_plural "XARM-37E1 pulse scatterguns" -msgstr[0] "XARM-37E1 импульсный рассеиватель" -msgstr[1] "XARM-37E1 импульсных рассеивателя" -msgstr[2] "XARM-37E1 импульсных рассеивателей" - -#. ~ Description of gun "XARM-37E1 pulse scattergun" -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "" -"This is an ARC rifle modified into something resembling a double-barrel " -"shotgun. It fires short-range EMP pulses; still decent against conventional " -"threats but best against electronics. The manufacturer is listed as " -"Omnitech Labs. This one has been converted to use a UPS, a modification to " -"allow sustained operations in the field in case resupply is not available." -msgstr "" -"Это винтовка ARC, модифицированная в нечто, напоминающее двуствольный " -"дробовик. Она стреляет ЭМИ-импульсами на короткие дистанции; все еще неплохо " -"против обычных угроз, но лучше всего против электроники. Производитель " -"указан как Omnitech Labs. Эта винтовка была переоборудована для " -"использования ИБП - модификация, позволяющая проводить длительные операции в " -"полевых условиях в случае недоступности элементов питания." - -#. ~ Name of a gun -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "BR-96 bolt rifle" -msgid_plural "BR-96 bolt rifles" -msgstr[0] "BR-96 болтострел" -msgstr[1] "BR-96 болтострела" -msgstr[2] "BR-96 болтострелов" - -#. ~ Description of gun "BR-96 bolt rifle" -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "" -"An electronic rifle that fires crossbow bolts accelerated to high speeds via " -"UPS. Intended to be used in wilderness operations, allowing the user to " -"reuse or manufacture ammunition if power is maintained. Its manufacturer is " -"labeled as Omnitech Labs." -msgstr "" -"Электронная винтовка, стреляющая арбалетными болтами, их до невероятных " -"скоростей с помощью УБП. Предназначена для использования в операциях на " -"пересечённой или дикой местности. Позволяет пользователю переиспользовать " -"уже выпущенные боеприпасы, если ещё остаётся заряд. Производитель обозначен " -"как \"Omnitech Labs\"." - -#. ~ Valid mod location of gun "BR-96 bolt rifle" -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "dampening" -msgstr "" - -#. ~ Name of a gun -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "MK-2 ionic cannon" -msgid_plural "MK-2 ionic cannons" -msgstr[0] "MK-2 ионная пушка" -msgstr[1] "MK-2 ионных пушки" -msgstr[2] "MK-2 ионных пушек" - -#. ~ Description of gun "MK-2 ionic cannon" -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "" -"It appears to be a launcher that uses a charge of plasma, and a high charge " -"delivered by its UPS connection, to create a powerful pulse of energy. You " -"hope you never run into anything big enough to need this kind of firepower." -msgstr "" -"По-видимому, это пусковая установка, которая использует заряд " -"высокоэнергетической, который заряжается из УБП прикрепляемой к ней, для " -"создания мощного импульса энергии. Вы надеетесь, что никогда не столкнетесь " -"с чем-то достаточно большим, для чего такая огневая мощь вообще может " -"понадобиться." - -#. ~ Name of a gun -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "survivor's flamethrower" -msgid_plural "survivor's flamethrowers" -msgstr[0] "огнемёт выживальщика" -msgstr[1] "огнемёта выживальщика" -msgstr[2] "огнемётов выживальщика" - -#. ~ Description of gun "survivor's flamethrower" -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "" -"A makeshift flamethrower, charged from a integral fuel tank using a hand-" -"cranked pump. While homemade, it is higher-quality than most makeshift " -"weapons, and can run on just about any fuel of suitable viscosity. It uses " -"considerably less fuel per gout of flame, at the expense of power and range." -msgstr "" -"Самодельный огнемет, заряжаемый из встроенного топливного бака с помощью " -"ручного насоса. Хотя он самодельный, он более качественный, чем большинство " -"самодельного оружия, и может работать практически на любом топливе " -"подходящей вязкости. Он потребляет значительно меньше топлива на один " -"сгусток пламени за счет мощности и дальности полета." - -#. ~ Valid mod location of gun "survivor's flamethrower" -#. ~ Valid mod location of gun "handheld laser cannon" -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged_override.json -msgid "stock mount" -msgstr "" - -#. ~ Valid mod location of gun "survivor's flamethrower" -#. ~ Valid mod location of gun "handheld laser cannon" -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged_override.json -msgid "underbarrel mount" -msgstr "подствольное крепление" - -#. ~ Name of a gun -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "salvaged stun emitter" -msgid_plural "salvaged stun emitters" -msgstr[0] "восстановленный оглушающий излучатель" -msgstr[1] "восстановленных оглушающих излучателя" -msgstr[2] "восстановленных оглушающих излучателей" - -#. ~ Description of gun "salvaged stun emitter" -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "" -"A mi-go beam weapon repurposed for human use using pre-cataclysm " -"developments in bio-technology, crudely interfacing artificial nerves with " -"wiring and converting it into a bulky pistol. Its strange lens fires short-" -"ranged beams that low damage, but are highly effective at stunning targets. " -"Having been converted for human use, it draws power from a UPS connection." -msgstr "" -"Лучевое оружие ми-го, переделанное для использования человеком с помощью " -"достижений до-катаклизмовых биотехнологий, грубо соединив искусственные " -"нервы с проводкой и превратив его в громоздкий пистолет. Его странная линза " -"стреляет короткими лучами, которые наносят небольшой урон, но очень " -"эффективно поражают цели. Переделанный для использования человеком, он " -"получает питание от источника бесперебойного питания." - -#. ~ Name of a gun -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "salvaged resin rifle" -msgid_plural "salvaged resin rifles" -msgstr[0] "восстановленная смоляная винтовка" -msgstr[1] "восстановленных смоляных винтовки" -msgstr[2] "восстановленных смоляных винтовок" - -#. ~ Description of gun "salvaged resin rifle" -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "" -"A mi-go weapon that projects pieces of hardened alien resin at high " -"velocities, its exotic controls stripped down and interfaced with something " -"more fitting human anatomy. The product of pre-cataclysm biotechnology " -"applied to solve an outside-context problem. Although it relies on special " -"ammunition, it is relatively easy to mold resin into compatible projectiles, " -"and it packs a decent punch with very little noise." -msgstr "" -"Оружие ми-го, с высокой скоростью выбрасывающее куски затвердевшей " -"инопланетной смолы, экзотические элементы управления которого убраны и " -"соединены с чем-то более подходящим для человеческой анатомии. Продукт до-" -"катаклизмовых биотехнологий, примененный для решения проблемы, возникшей вне " -"контекста. Хотя для него требуются специальные боеприпасы, смолу " -"относительно легко отлить в совместимые снаряды, и он наносит приличный удар " -"при очень низком уровне шума." - -#. ~ Name of a gun -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "PX12 plasma pistol" -msgid_plural "PX12 plasma pistols" -msgstr[0] "PX12 плазменный пистолет" -msgstr[1] "PX12 плазменных пистолета" -msgstr[2] "PX12 плазменный пистолетов" - -#. ~ Description of gun "PX12 plasma pistol" -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged.json -msgid "" -"An experimental compact plasma projector developed by Omnitech, designed to " -"be assembled in the field. Given the complexity of its components, they " -"made some ambitious assumptions about the availability of parts mid-" -"mission. Remarkably powerful though short-ranged, its varible-pressure " -"design allows it to use commercial-grade hydrogen or military plasma cells." -msgstr "" -"Экспериментальный компактный плазменный проектор, разработанный Omnitech, " -"предназначенный для сборки в полевых условиях. Учитывая сложность его " -"компонентов, они сделали несколько амбициозных предположений о доступности " -"деталей в середине миссии. Удивительно мощный, хотя и с малым радиусом " -"действия, его конструкция с переменным давлением позволяет использовать " -"водородные или военные плазменные элементы промышленного класса." - -#. ~ Name of a gun -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged_override.json -msgid "repeating crossbow" -msgid_plural "repeating crossbows" -msgstr[0] "самоперезаряжающийся арбалет" -msgstr[1] "самоперезаряжающихся арбалета" -msgstr[2] "самоперезаряжающихся арбалетов" - -#. ~ Name of a gun -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged_override.json -msgid "handheld laser cannon" -msgid_plural "handheld laser cannons" -msgstr[0] "ручная лазерная пушка" -msgstr[1] "ручных лазерных пушки" -msgstr[2] "ручнаы лазерных пушек" - -#. ~ Description of gun "handheld laser cannon" -#: mods/nocts_cata_mod_DDA/Weapons/c_ranged_override.json -msgid "" -"This is a laser cannon stripped from the barrel of a TX-5LR Cerberus laser " -"turret that has been modified to use UPS power for firing." -msgstr "" -"Это лазерная пушка, снятая со ствола лазерной турели TX-5LR Cerberus, " -"которая была модифицирована для использования энергии ИБП для стрельбы." - -#~ msgid "Seeing this is probably a bug." -#~ msgstr "Это баг, не смотри на это." - -#~ msgid "" -#~ "A vaguely human-shaped shell of alien sinew and steel support, covered in " -#~ "armor plates made of resin. Currently active, it can protect the wearer " -#~ "from toxic gas, serve as a rebreather, enhance strength and dexterity, " -#~ "enhance stamina and carry capacity, and provide some protection from " -#~ "outside temperature. In exchange, being active will steadily fatigue the " -#~ "user and affect healthiness, plus render them more vulnerable to electric " -#~ "shocks." -#~ msgstr "" -#~ "Оболочка неопределенной человеческой формы из инопланетных сухожилий и " -#~ "стальных опор, покрытая бронированными пластинами из смолы. В активном " -#~ "состоянии она может защитить владельца от токсичных газов, служить в " -#~ "качестве ребризера, увеличивать силу и ловкость, повышать выносливость и " -#~ "грузоподъемность, а также обеспечивать некоторую защиту от внешней " -#~ "температуры. Взамен, активное состояние будет постоянно утомлять " -#~ "пользователя и влиять на здоровье, а также сделает его более уязвимым к " -#~ "электрическим разрядам.\n" -#~ "\n" -#~ "Переведено с помощью www.DeepL.com/Translator (бесплатная версия)" - -#~ msgid "makeshift autoclave" -#~ msgid_plural "makeshift autoclaves" -#~ msgstr[0] "самодельный автоклав" -#~ msgstr[1] "самодельных автоклава" -#~ msgstr[2] "самодельных автоклавов" - -#~ msgid "" -#~ "This oversized pressure cooker uses diesel or other readily-available " -#~ "fuels to power a high-pressure sterilization chamber. Less efficient " -#~ "than a commercial battery-powered autoclave and incompatible with a " -#~ "vehicle power grid, it does the job if nothing else is available." -#~ msgstr "" -#~ "Эта крупногабаритная скороварка использует дизельное топливо или другое " -#~ "легкодоступное топливо для питания стерилизационной камеры высокого " -#~ "давления. Менее эффективный, чем заводствой автоклав с батарейным " -#~ "питанием, и несовместимый с электросетью автомобиля, но он выполняет свою " -#~ "работу." - -#~ msgctxt "gun_type_type" -#~ msgid "archery" -#~ msgstr "стрельба из лука" - -#~ msgid "one shot" -#~ msgstr "один выстрел" - -#~ msgid "two-round burst" -#~ msgstr "очередь в 2 патрона" - -#~ msgid "spray" -#~ msgstr "распыление" - -#~ msgid "I'll think about it." -#~ msgstr "Я подумаю над этим." - -#~ msgid "" -#~ "Well, you know that badge you're wearing? They're linked to those " -#~ "augmented abominations, the old lab sites called it the Bio-Weapon " -#~ "Project, or Project Mesektet. I'd like to ask first, how you got your " -#~ "hands on it. I have some rather dangerous work that needs to be done, " -#~ "but I need confirmation that you can handle it." -#~ msgstr "" -#~ "Ну, ты знаешь что это за значок, который ты носишь? Он связан с этими " -#~ "аугментированными абоминациями, в старых лабораторных комплексах их " -#~ "относили к проекту \"Био-Оружие\", или проектом \"Мезектет\". Сначала я " -#~ "хотел бы спросить, где ты его нашёл. У меня есть довольно опасная работа " -#~ "для тебя, которую нужно выполнить, но мне нужно достаточное " -#~ "подтверждение, что сможешь справиться с ней." - -#~ msgid "" -#~ "I have some important work that needs to be done, but I'm not sure if " -#~ "you're cut out for it. Have you ever run into a bio-weapon before? " -#~ "That's what the lab techs called those augmented abominations adding to " -#~ "the already massive loss of life out there. Rather dangerous, heavily " -#~ "augmented and mutated. I don't want to put someone inexperienced in " -#~ "unnecessary danger." -#~ msgstr "" -#~ "У меня есть кое-какая важная работа, которую нужно сделать, но я не " -#~ "уверен, что ты подходишь для нее. Ты когда-нибудь сталкивался с Био-" -#~ "Оружием раньше? Именно так лаборанты называли эти аугментированные " -#~ "абоминации. Они довольно опасны, сильно аугментированные и мутировавшие " -#~ "существа. Я не хочу подвергать неопытного человека ненужной опасности." - -#~ msgid "I'm part of the Bio-Weapon Project, actually." -#~ msgstr "Вообще-то я тоже часть этого проекта \"Био-Оружие\"." - -#~ msgid "I'm one of them, I wasn't wearing the badge." -#~ msgstr "Я один из них, но я не ношу бейдж." - -#~ msgid "I'm a member of the Super Soldier Project, I can handle it." -#~ msgstr "Я участник проекта \"Суперсолдат\", я могу с этим справиться." - -#~ msgid "I found it along the way. What needs to be done?" -#~ msgstr "Я нашел его по пути. Что нужно сделать?" - -#~ msgid "I have one of those emblems they wear actually, right here." -#~ msgstr "" -#~ "На самом деле у меня есть одна из тех эмблем, которые они носят. Вот, " -#~ "смотри." - -#~ msgid "I'm willing to try, what can I do?" -#~ msgstr "Я готов попробовать, что нужно делать?" - -#~ msgid "Er, nevermind then." -#~ msgstr "Э-э, тогда неважно." - -#~ msgid "" -#~ "That would explain it then. That you're here and not hostile at least " -#~ "confirms you're still on humanity's side. We're here because of " -#~ "Apophis. He was built to exterminate the Bio-Weapon Project, along with " -#~ "every person involved in your creation. He's attracted several failed " -#~ "experiments to his cause as well. They shouldn't have rushed so many " -#~ "victims through those procedures… we need to gather intel and make " -#~ "allies, more people like you. I'm willing to trust you with this, if " -#~ "you're prepared for some hard fights ahead." -#~ msgstr "" -#~ "Тогда это все объяснило бы. То, что вы здесь и не враждебны, по крайней " -#~ "мере, подтверждает, что вы все еще на стороне человечества. Мы здесь из-" -#~ "за Апофиса. Он был создан, чтобы уничтожить проект \"Био-Оружие\", вместе " -#~ "со всеми, кто участвовал в вашем создании. Во время его создания " -#~ "произошло немало неудачных экспериментов. Они не должны были этого " -#~ "делать. Слишком много жертв было связано с этим проектом, со всеми этими " -#~ "ужасными процедурами через которые... Нам нужно собрать информацию и " -#~ "найти союзников, больше таких людей, как вы. Я готов доверить это тебе, " -#~ "если ты готов к предстоящим тяжелым испытаниям." - -#~ msgid "" -#~ "Huh. Looking at you, I'm willing to give you the benefit of the doubt. " -#~ "Plenty of reasons to want to be more discreet. Then you should know that " -#~ "the project left a lot of unfinished business, a lot of problems for you " -#~ "and I to clean up. A lot of unwilling test subjects discarded, and now " -#~ "taking it out on what's left of the human race. If you think you're " -#~ "ready, I should have something for you." -#~ msgstr "" -#~ "Ха. Я настоятельно тебе советую посомневаться в собственных силах. Есть " -#~ "немало причин почему мы должны быть осторожны с этим проектом. Ты также " -#~ "должен знать, что проект оставил за собой много незаконченных дел, много " -#~ "проблем, которые нам с тобой предстоит решить. Многие невольно испытуемые " -#~ "были отвергнуты, а теперь вымещают все свои чувства на то что осталось от " -#~ "человеческой расы. Если ты думаешь, что готов разбираться с этим, у меня " -#~ "есть кое что для тебя." - -#~ msgid "" -#~ "I'm willing to take your word for it. We'll need all the help we can " -#~ "get. We've been gathering information on a renegade part of the Bio-" -#~ "Weapon Project, codenamed Apophis. I have a few leads on intel that may " -#~ "give us a shot at taking it down. Come talk to me when you're ready." -#~ msgstr "" -#~ "Я готов поверить вам на слово. Нам понадобится вся помощь, которую мы " -#~ "сможем получить. Мы собирали информацию об одном отщепенце проекта \"Био-" -#~ "Оружие\" под кодовым названием Апофиз. У меня есть несколько зацепок по " -#~ "разведданным, которые могут дать нам шанс ликвидировать его. Поговори со " -#~ "мной, когда будешь готов." - -#~ msgid "" -#~ "Well, you've most likely learned by now how dangerous those things can " -#~ "be. If you're able to handle yourself well enough out there to get your " -#~ "hands on something like that, then hopefully you can be trusted with more " -#~ "dangerous work. I have something I'd like to ask of you, when you get " -#~ "the chance." -#~ msgstr "" -#~ "Ну, ты, скорее всего, уже понял, насколько опасными могут быть эти твари. " -#~ "Если ты в состоянии держать себя в руках, достаточно хорошо, чтобы чтобы " -#~ "заняться чем-то подобным, то, надеюсь, тебе можно доверить более опасную " -#~ "работу. У меня есть кое-что, о чем я хотел бы попросить тебя, когда у " -#~ "тебя будет такая возможность." - -#~ msgid "" -#~ "Ah, I see. Well then, you should likely be familiar with how dangerous " -#~ "these things are. You'll likely run into a lot more of these things, but " -#~ "the work I need done will be a major help for those surviving out there " -#~ "in the region. Come see me when you're ready." -#~ msgstr "" -#~ "А, понятно. Что ж, тогда вы, вероятно, должны быть знакомы с тем, " -#~ "насколько опасны эти сущесва. Ты, вероятно, столкнёшься с гораздо большим " -#~ "количеством этих тварей, но работа, которую мне нужно сделать, будет " -#~ "серьезной помощью для тех, кто выжил там, в регионе. Приходи ко мне, " -#~ "когда будешь готова." - -#~ msgid "Okay, I'll do it." -#~ msgstr "Хорошо, я сделаю это." - -#~ msgid "Find A Bio-Weapon Badge" -#~ msgstr "Найдите бейдж \"Био-Оружие\"" - -#~ msgid "Rebuilding Civilization: Advanced Mechanics" -#~ msgid_plural "Rebuilding Civilization: Advanced Mechanics" -#~ msgstr[0] "Восстанавливая Цивилизацию: Продвинутая механика" -#~ msgstr[1] "Восстанавливая Цивилизацию: Продвинутая механика" -#~ msgstr[2] "Восстанавливая Цивилизацию: Продвинутая механика" - -#~ msgid "" -#~ "The companion book for the main mechanics volume of the Rebuilding " -#~ "Civilization encyclopedia. This book contains theoretical and more " -#~ "advanced but impractical additions to the previous volume." -#~ msgstr "" -#~ "Дополнительная книга о механике для основного тома цикла \"Восстанавливая " -#~ "Цивилизацию\". Эта книга содержит теоретические и более продвинутые, но " -#~ "непрактичные дополнения к предыдущему тому." - -#~ msgid "Rebuilding Civilization: Advanced Fabrication" -#~ msgid_plural "Rebuilding Civilization: Advanced Fabrication" -#~ msgstr[0] "Восстанавливая Цивилизацию: Продвинутое производство" -#~ msgstr[1] "Восстанавливая Цивилизацию: Продвинутое производство" -#~ msgstr[2] "Восстанавливая Цивилизацию: Продвинутое производство" - -#~ msgid "" -#~ "The companion book for the main fabrication volume of the Rebuilding " -#~ "Civilization encyclopedia. This book contains theoretical and more " -#~ "advanced but impractical additions to the previous volume." -#~ msgstr "" -#~ "Дополнительная книга о производстве для основного тома цикла " -#~ "\"Восстанавливая Цивилизацию\". Эта книга содержит теоретические и более " -#~ "продвинутые, но непрактичные дополнения к предыдущему тому." - -#~ msgid "Rebuilding Civilization: Advanced Archery" -#~ msgid_plural "Rebuilding Civilization: Advanced Archery" -#~ msgstr[0] "Восстанавливая Цивилизацию: Продвинутая стрельба из лука" -#~ msgstr[1] "Восстанавливая Цивилизацию: Продвинутая стрельба из лука" -#~ msgstr[2] "Восстанавливая Цивилизацию: Продвинутая стрельба из лука" - -#~ msgid "" -#~ "The companion book for the main archery volume of the Rebuilding " -#~ "Civilization encyclopedia. This book contains theoretical and more " -#~ "advanced but impractical additions to the previous volume." -#~ msgstr "" -#~ "Дополнительная книга о стрельбе из лука для основного тома цикла " -#~ "\"Восстанавливая Цивилизацию\". Эта книга содержит теоретические и более " -#~ "продвинутые, но непрактичные дополнения к предыдущему тому." - -#~ msgid "Rebuilding Civilization: Advanced Barter" -#~ msgid_plural "Rebuilding Civilization: Advanced Barter" -#~ msgstr[0] "Восстанавливая Цивилизацию: Продвинутая торговля" -#~ msgstr[1] "Восстанавливая Цивилизацию: Продвинутая торговля" -#~ msgstr[2] "Восстанавливая Цивилизацию: Продвинутая торговля" - -#~ msgid "" -#~ "The companion book for the main bartering volume of the Rebuilding " -#~ "Civilization encyclopedia. This book contains theoretical and more " -#~ "advanced but impractical additions to the previous volume." -#~ msgstr "" -#~ "Дополнительная книга о торговле для основного тома цикла \"Восстанавливая " -#~ "Цивилизацию\". Эта книга содержит теоретические и более продвинутые, но " -#~ "непрактичные дополнения к предыдущему тому." - -#~ msgid "Rebuilding Civilization: Advanced Bashing Weapons" -#~ msgid_plural "Rebuilding Civilization: Advanced Bashing Weapons" -#~ msgstr[0] "Восстанавливая Цивилизацию: Продвинутое дробящее оружие" -#~ msgstr[1] "Восстанавливая Цивилизацию: Продвинутое дробящее оружие" -#~ msgstr[2] "Восстанавливая Цивилизацию: Продвинутое дробящее оружие" - -#~ msgid "" -#~ "The companion book for the main bashing weapons volume of the Rebuilding " -#~ "Civilization encyclopedia. This book contains theoretical and more " -#~ "advanced but impractical additions to the previous volume." -#~ msgstr "" -#~ "Дополнительная книга о дробящем оружии для основного тома цикла " -#~ "\"Восстанавливая Цивилизацию\". Эта книга содержит теоретические и более " -#~ "продвинутые, но непрактичные дополнения к предыдущему тому." - -#~ msgid "Rebuilding Civilization: Advanced Computers" -#~ msgid_plural "Rebuilding Civilization: Advanced Computers" -#~ msgstr[0] "Восстанавливая Цивилизацию: Продвинутые компьютеры" -#~ msgstr[1] "Восстанавливая Цивилизацию: Продвинутые компьютеры" -#~ msgstr[2] "Восстанавливая Цивилизацию: Продвинутые компьютеры" - -#~ msgid "" -#~ "The companion book for the main computers volume of the Rebuilding " -#~ "Civilization encyclopedia. This book contains theoretical and more " -#~ "advanced but impractical additions to the previous volume." -#~ msgstr "" -#~ "Дополнительная книга о компьютерах для основного тома цикла " -#~ "\"Восстанавливая Цивилизацию\". Эта книга содержит теоретические и более " -#~ "продвинутые, но непрактичные дополнения к предыдущему тому." - -#~ msgid "Rebuilding Civilization: Advanced Cooking" -#~ msgid_plural "Rebuilding Civilization: Advanced Cooking" -#~ msgstr[0] "Восстанавливая Цивилизацию: Продвинутая кулинария" -#~ msgstr[1] "Восстанавливая Цивилизацию: Продвинутая кулинария" -#~ msgstr[2] "Восстанавливая Цивилизацию: Продвинутая кулинария" - -#~ msgid "" -#~ "The companion book for the main cooking volume of the Rebuilding " -#~ "Civilization encyclopedia. This book contains theoretical and more " -#~ "advanced but impractical additions to the previous volume." -#~ msgstr "" -#~ "Дополнительная книга о кулинарии для основного тома цикла " -#~ "\"Восстанавливая Цивилизацию\". Эта книга содержит теоретические и более " -#~ "продвинутые, но непрактичные дополнения к предыдущему тому." - -#~ msgid "Rebuilding Civilization: Advanced Cutting Weapons" -#~ msgid_plural "Rebuilding Civilization: Advanced Cutting Weapons" -#~ msgstr[0] "Восстанавливая Цивилизацию: Продвинутое режущее оружие" -#~ msgstr[1] "Восстанавливая Цивилизацию: Продвинутое режущее оружие" -#~ msgstr[2] "Восстанавливая Цивилизацию: Продвинутое режущее оружие" - -#~ msgid "" -#~ "The companion book for the main cutting weapons volume of the Rebuilding " -#~ "Civilization encyclopedia. This book contains theoretical and more " -#~ "advanced but impractical additions to the previous volume." -#~ msgstr "" -#~ "Дополнительная книга о режущем оружии для основного тома цикла " -#~ "\"Восстанавливая Цивилизацию\". Эта книга содержит теоретические и более " -#~ "продвинутые, но непрактичные дополнения к предыдущему тому." - -#~ msgid "Rebuilding Civilization: Advanced Dodging" -#~ msgid_plural "Rebuilding Civilization: Advanced Dodging" -#~ msgstr[0] "Восстанавливая Цивилизацию: Продвинутое уклонение" -#~ msgstr[1] "Восстанавливая Цивилизацию: Продвинутое уклонение" -#~ msgstr[2] "Восстанавливая Цивилизацию: Продвинутое уклонение" - -#~ msgid "" -#~ "The companion book for the main dodging volume of the Rebuilding " -#~ "Civilization encyclopedia. This book contains theoretical and more " -#~ "advanced but impractical additions to the previous volume." -#~ msgstr "" -#~ "Дополнительная книга о уклонении для основного тома цикла " -#~ "\"Восстанавливая Цивилизацию\". Эта книга содержит теоретические и более " -#~ "продвинутые, но непрактичные дополнения к предыдущему тому." - -#~ msgid "Rebuilding Civilization: Advanced Driving" -#~ msgid_plural "Rebuilding Civilization: Advanced Driving" -#~ msgstr[0] "Восстанавливая Цивилизацию: Продвинутое вождение" -#~ msgstr[1] "Восстанавливая Цивилизацию: Продвинутое вождение" -#~ msgstr[2] "Восстанавливая Цивилизацию: Продвинутое вождение" - -#~ msgid "" -#~ "The companion book for the main driving volume of the Rebuilding " -#~ "Civilization encyclopedia. This book contains theoretical and more " -#~ "advanced but impractical additions to the previous volume." -#~ msgstr "" -#~ "Дополнительная книга о вождении для основного тома цикла \"Восстанавливая " -#~ "Цивилизацию\". Эта книга содержит теоретические и более продвинутые, но " -#~ "непрактичные дополнения к предыдущему тому." - -#~ msgid "Rebuilding Civilization: Advanced Electronics" -#~ msgid_plural "Rebuilding Civilization: Advanced Electronics" -#~ msgstr[0] "Восстанавливая Цивилизацию: Продвинутая электроника" -#~ msgstr[1] "Восстанавливая Цивилизацию: Продвинутая электроника" -#~ msgstr[2] "Восстанавливая Цивилизацию: Продвинутая электроника" - -#~ msgid "" -#~ "The companion book for the main electronics volume of the Rebuilding " -#~ "Civilization encyclopedia. This book contains theoretical and more " -#~ "advanced but impractical additions to the previous volume." -#~ msgstr "" -#~ "Дополнительная книга о электронике для основного тома цикла " -#~ "\"Восстанавливая Цивилизацию\". Эта книга содержит теоретические и более " -#~ "продвинутые, но непрактичные дополнения к предыдущему тому." - -#~ msgid "Rebuilding Civilization: Advanced First Aid" -#~ msgid_plural "Rebuilding Civilization: Advanced First Aid" -#~ msgstr[0] "Восстанавливая Цивилизацию: Продвинутая первая помощь" -#~ msgstr[1] "Восстанавливая Цивилизацию: Продвинутая первая помощь" -#~ msgstr[2] "Восстанавливая Цивилизацию: Продвинутая первая помощь" - -#~ msgid "" -#~ "The companion book for the main first aid volume of the Rebuilding " -#~ "Civilization encyclopedia. This book contains theoretical and more " -#~ "advanced but impractical additions to the previous volume." -#~ msgstr "" -#~ "Дополнительная книга о первой помощи для основного тома цикла " -#~ "\"Восстанавливая Цивилизацию\". Эта книга содержит теоретические и более " -#~ "продвинутые, но непрактичные дополнения к предыдущему тому." - -#~ msgid "Rebuilding Civilization: Advanced Marksmanship" -#~ msgid_plural "Rebuilding Civilization: Advanced Marksmanship" -#~ msgstr[0] "Восстанавливая Цивилизацию: Продвинутая стрельба" -#~ msgstr[1] "Восстанавливая Цивилизацию: Продвинутая стрельба" -#~ msgstr[2] "Восстанавливая Цивилизацию: Продвинутая стрельба" - -#~ msgid "" -#~ "The companion book for the main marksmanship volume of the Rebuilding " -#~ "Civilization encyclopedia. This book contains theoretical and more " -#~ "advanced but impractical additions to the previous volume." -#~ msgstr "" -#~ "Дополнительная книга о стрельбе для основного тома цикла \"Восстанавливая " -#~ "Цивилизацию\". Эта книга содержит теоретические и более продвинутые, но " -#~ "непрактичные дополнения к предыдущему тому." - -#~ msgid "Rebuilding Civilization: Advanced Launchers" -#~ msgid_plural "Rebuilding Civilization: Advanced Launchers" -#~ msgstr[0] "Восстанавливая Цивилизацию: Продвинутые гранатомёты" -#~ msgstr[1] "Восстанавливая Цивилизацию: Продвинутые гранатомёты" -#~ msgstr[2] "Восстанавливая Цивилизацию: Продвинутые гранатомёты" - -#~ msgid "" -#~ "The companion book for the main launchers volume of the Rebuilding " -#~ "Civilization encyclopedia. This book contains theoretical and more " -#~ "advanced but impractical additions to the previous volume." -#~ msgstr "" -#~ "Дополнительная книга о гранатомётах для основного тома цикла " -#~ "\"Восстанавливая Цивилизацию\". Эта книга содержит теоретические и более " -#~ "продвинутые, но непрактичные дополнения к предыдущему тому." - -#~ msgid "Rebuilding Civilization: Advanced Melee Combat" -#~ msgid_plural "Rebuilding Civilization: Advanced Melee Combat" -#~ msgstr[0] "Восстанавливая Цивилизацию: Продвинутый безоружный бой" -#~ msgstr[1] "Восстанавливая Цивилизацию: Продвинутый безоружный бой" -#~ msgstr[2] "Восстанавливая Цивилизацию: Продвинутый безоружный бой" - -#~ msgid "" -#~ "The companion book for the main melee combat volume of the Rebuilding " -#~ "Civilization encyclopedia. This book contains theoretical and more " -#~ "advanced but impractical additions to the previous volume." -#~ msgstr "" -#~ "Дополнительная книга о безоружном бое для основного тома цикла " -#~ "\"Восстанавливая Цивилизацию\". Эта книга содержит теоретические и более " -#~ "продвинутые, но непрактичные дополнения к предыдущему тому." - -#~ msgid "Rebuilding Civilization: Advanced Pistols" -#~ msgid_plural "Rebuilding Civilization: Advanced Pistols" -#~ msgstr[0] "Восстанавливая Цивилизацию: Продвинутые пистолеты" -#~ msgstr[1] "Восстанавливая Цивилизацию: Продвинутые пистолеты" -#~ msgstr[2] "Восстанавливая Цивилизацию: Продвинутые пистолеты" - -#~ msgid "" -#~ "The companion book for the main pistols volume of the Rebuilding " -#~ "Civilization encyclopedia. This book contains theoretical and more " -#~ "advanced but impractical additions to the previous volume." -#~ msgstr "" -#~ "Дополнительная книга о пистолетах для основного тома цикла " -#~ "\"Восстанавливая Цивилизацию\". Эта книга содержит теоретические и более " -#~ "продвинутые, но непрактичные дополнения к предыдущему тому." - -#~ msgid "Rebuilding Civilization: Advanced Rifles" -#~ msgid_plural "Rebuilding Civilization: Advanced Rifles" -#~ msgstr[0] "Восстанавливая Цивилизацию: Продвинутые винтовки" -#~ msgstr[1] "Восстанавливая Цивилизацию: Продвинутые пистолеты" -#~ msgstr[2] "Восстанавливая Цивилизацию: Продвинутые пистолеты" - -#~ msgid "" -#~ "The companion book for the main rifle volume of the Rebuilding " -#~ "Civilization encyclopedia. This book contains theoretical and more " -#~ "advanced but impractical additions to the previous volume." -#~ msgstr "" -#~ "Дополнительная книга о винтовках для основного тома цикла " -#~ "\"Восстанавливая Цивилизацию\". Эта книга содержит теоретические и более " -#~ "продвинутые, но непрактичные дополнения к предыдущему тому." - -#~ msgid "Rebuilding Civilization: Advanced Shotguns" -#~ msgid_plural "Rebuilding Civilization: Advanced Shotguns" -#~ msgstr[0] "Восстанавливая Цивилизацию: Продвинутые дробовики" -#~ msgstr[1] "Восстанавливая Цивилизацию: Продвинутые дробовики" -#~ msgstr[2] "Восстанавливая Цивилизацию: Продвинутые дробовики" - -#~ msgid "" -#~ "The companion book for the main shotguns volume of the Rebuilding " -#~ "Civilization encyclopedia. This book contains theoretical and more " -#~ "advanced but impractical additions to the previous volume." -#~ msgstr "" -#~ "Дополнительная книга о дробовиках для основного тома цикла " -#~ "\"Восстанавливая Цивилизацию\". Эта книга содержит теоретические и более " -#~ "продвинутые, но непрактичные дополнения к предыдущему тому." - -#~ msgid "Rebuilding Civilization: Advanced Sub Machineguns" -#~ msgid_plural "Rebuilding Civilization: Advanced Sub Machineguns" -#~ msgstr[0] "Восстанавливая Цивилизацию: Продвинутые пистолеты-пулемёты" -#~ msgstr[1] "Восстанавливая Цивилизацию: Продвинутые пистолеты-пулемёты" -#~ msgstr[2] "Восстанавливая Цивилизацию: Продвинутые пистолеты-пулемёты" - -#~ msgid "" -#~ "The companion book for the main sub machineguns volume of the Rebuilding " -#~ "Civilization encyclopedia. This book contains theoretical and more " -#~ "advanced but impractical additions to the previous volume." -#~ msgstr "" -#~ "Дополнительная книга о пистолетах-пулемётах для основного тома цикла " -#~ "\"Восстанавливая Цивилизацию\". Эта книга содержит теоретические и более " -#~ "продвинутые, но непрактичные дополнения к предыдущему тому." - -#~ msgid "Rebuilding Civilization: Advanced Speech" -#~ msgid_plural "Rebuilding Civilization: Advanced Speech" -#~ msgstr[0] "Восстанавливая Цивилизацию: Продвинутое красноречие" -#~ msgstr[1] "Восстанавливая Цивилизацию: Продвинутое красноречие" -#~ msgstr[2] "Восстанавливая Цивилизацию: Продвинутое красноречие" - -#~ msgid "" -#~ "The companion book for the main speech volume of the Rebuilding " -#~ "Civilization encyclopedia. This book contains theoretical and more " -#~ "advanced but impractical additions to the previous volume." -#~ msgstr "" -#~ "Дополнительная книга о красноречии для основного тома цикла " -#~ "\"Восстанавливая Цивилизацию\". Эта книга содержит теоретические и более " -#~ "продвинутые, но непрактичные дополнения к предыдущему тому." - -#~ msgid "Rebuilding Civilization: Advanced Piercing Weapons" -#~ msgid_plural "Rebuilding Civilization: Advanced Piercing Weapons" -#~ msgstr[0] "Восстанавливая Цивилизацию: Продвинутое колющее оружие" -#~ msgstr[1] "Восстанавливая Цивилизацию: Продвинутое колющее оружие" -#~ msgstr[2] "Восстанавливая Цивилизацию: Продвинутое колющее оружие" - -#~ msgid "" -#~ "The companion book for the main piercing weapons volume of the Rebuilding " -#~ "Civilization encyclopedia. This book contains theoretical and more " -#~ "advanced but impractical additions to the previous volume." -#~ msgstr "" -#~ "Дополнительная книга о колющем оружии для основного тома цикла " -#~ "\"Восстанавливая Цивилизацию\". Эта книга содержит теоретические и более " -#~ "продвинутые, но непрактичные дополнения к предыдущему тому." - -#~ msgid "Rebuilding Civilization: Advanced Survival" -#~ msgid_plural "Rebuilding Civilization: Advanced Survival" -#~ msgstr[0] "Восстанавливая Цивилизацию: Продвинутое выживание" -#~ msgstr[1] "Восстанавливая Цивилизацию: Продвинутое выживание" -#~ msgstr[2] "Восстанавливая Цивилизацию: Продвинутое выживание" - -#~ msgid "" -#~ "The companion book for the main survival volume of the Rebuilding " -#~ "Civilization encyclopedia. This book contains theoretical and more " -#~ "advanced but impractical additions to the previous volume." -#~ msgstr "" -#~ "Дополнительная книга о выживании для основного тома цикла " -#~ "\"Восстанавливая Цивилизацию\". Эта книга содержит теоретические и более " -#~ "продвинутые, но непрактичные дополнения к предыдущему тому." - -#~ msgid "Rebuilding Civilization: Advanced Swimming" -#~ msgid_plural "Rebuilding Civilization: Advanced Swimming" -#~ msgstr[0] "Восстанавливая Цивилизацию: Продвинутое плавание" -#~ msgstr[1] "Восстанавливая Цивилизацию: Продвинутое плавание" -#~ msgstr[2] "Восстанавливая Цивилизацию: Продвинутое плавание" - -#~ msgid "" -#~ "The companion book for the main volume of the Rebuilding Civilization " -#~ "encyclopedia. This book contains theoretical and more advanced but " -#~ "impractical additions to the previous volume." -#~ msgstr "" -#~ "Дополнительная книга о плавании для основного тома цикла \"Восстанавливая " -#~ "Цивилизацию\". Эта книга содержит теоретические и более продвинутые, но " -#~ "непрактичные дополнения к предыдущему тому." - -#~ msgid "Rebuilding Civilization: Advanced Tailoring" -#~ msgid_plural "Rebuilding Civilization: Advanced Tailoring" -#~ msgstr[0] "Восстанавливая Цивилизацию: Продвинутое шитьё" -#~ msgstr[1] "Восстанавливая Цивилизацию: Продвинутое шитьё" -#~ msgstr[2] "Восстанавливая Цивилизацию: Продвинутое шитьё" - -#~ msgid "" -#~ "The companion book for the main tailoring volume of the Rebuilding " -#~ "Civilization encyclopedia. This book contains theoretical and more " -#~ "advanced but impractical additions to the previous volume." -#~ msgstr "" -#~ "Дополнительная книга о шитье для основного тома цикла \"Восстанавливая " -#~ "Цивилизацию\". Эта книга содержит теоретические и более продвинутые, но " -#~ "непрактичные дополнения к предыдущему тому." - -#~ msgid "Rebuilding Civilization: Advanced Throwing" -#~ msgid_plural "Rebuilding Civilization: Advanced Throwing" -#~ msgstr[0] "Восстанавливая Цивилизацию: Продвинутое метание" -#~ msgstr[1] "Восстанавливая Цивилизацию: Продвинутое метание" -#~ msgstr[2] "Восстанавливая Цивилизацию: Продвинутое метание" - -#~ msgid "" -#~ "The companion book for the main throwing volume of the Rebuilding " -#~ "Civilization encyclopedia. This book contains theoretical and more " -#~ "advanced but impractical additions to the previous volume." -#~ msgstr "" -#~ "Дополнительная книга о метании для основного тома цикла \"Восстанавливая " -#~ "Цивилизацию\". Эта книга содержит теоретические и более продвинутые, но " -#~ "непрактичные дополнения к предыдущему тому." - -#~ msgid "Rebuilding Civilization: Advanced Traps" -#~ msgid_plural "Rebuilding Civilization: Advanced Traps" -#~ msgstr[0] "Восстанавливая Цивилизацию: Продвинутые ловушки" -#~ msgstr[1] "Восстанавливая Цивилизацию: Продвинутые ловушки" -#~ msgstr[2] "Восстанавливая Цивилизацию: Продвинутые ловушки" - -#~ msgid "" -#~ "The companion book for the main trapping volume of the Rebuilding " -#~ "Civilization encyclopedia. This book contains theoretical and more " -#~ "advanced but impractical additions to the previous volume." -#~ msgstr "" -#~ "Дополнительная книга о ловушках для основного тома цикла \"Восстанавливая " -#~ "Цивилизацию\". Эта книга содержит теоретические и более продвинутые, но " -#~ "непрактичные дополнения к предыдущему тому." - -#~ msgid "Rebuilding Civilization: Advanced Unarmed Combat" -#~ msgid_plural "Rebuilding Civilization: Advanced Unarmed Combat" -#~ msgstr[0] "Восстанавливая Цивилизацию: Продвинутый безоружный бой" -#~ msgstr[1] "Восстанавливая Цивилизацию: Продвинутый безоружный бой" -#~ msgstr[2] "Восстанавливая Цивилизацию: Продвинутый безоружный бой" - -#~ msgid "" -#~ "The companion book for the main unarmed volume of the Rebuilding " -#~ "Civilization encyclopedia. This book contains theoretical and more " -#~ "advanced but impractical additions to the previous volume." -#~ msgstr "" -#~ "Дополнительная книга о безоружном бое для основного тома цикла " -#~ "\"Восстанавливая Цивилизацию\". Эта книга содержит теоретические и более " -#~ "продвинутые, но непрактичные дополнения к предыдущему тому." - -#~ msgid "hydrogen tank" -#~ msgid_plural "hydrogen tanks" -#~ msgstr[0] "резервуар с водородом" -#~ msgstr[1] "резервуара с водородом" -#~ msgstr[2] "резервуаров с водородом" - -#~ msgid "" -#~ "This is a tank of compressed hydrogen gas. If you need to make water " -#~ "from scratch, or lift a zeppelin, it could come in handy." -#~ msgstr "" -#~ "Это резервуар со сжатым газообразным водородом. Если вам нужно сделать " -#~ "воду с нуля или поднять дирижабль, это может пригодиться." - -#~ msgid "The unofficial expansion mod for Cataclysm: Dark Days Ahead." -#~ msgstr "Неофициальное расширение Cataclysm: Dark Days Ahead." - -#~ msgid "" -#~ "You have become good at using improvised and hand made weaponry, and to a " -#~ "lesser extent your fists. You start with the Survivor Combatives style." -#~ msgstr "" -#~ "Вы научились использовать импровизированное и сделанное вручную оружие и, " -#~ "в меньшей степени, свои кулаки. Вы начинаете со стиля \"Рукопашная " -#~ "подготовка выживальщика\"." - -#~ msgid "" -#~ "A magazine built for the survivor's .308 battle rifle. While well-made, " -#~ "it isn't standardized to fit common production models." -#~ msgstr "" -#~ "Магазин, сделанный для боевой винтовки выживальщика .308. Несмотря на то, " -#~ "что он хорошо сделан, он не стандартизирован, чтобы соответствовать " -#~ "обычным производственным моделям." - -#~ msgid "monomolecular knife" -#~ msgid_plural "monomolecular knifes" -#~ msgstr[0] "мономолекулярный нож" -#~ msgstr[1] "мономолекулярных ножа" -#~ msgstr[2] "мономолекулярных ножей" - -#~ msgid "bionic claw knuckles" -#~ msgid_plural "bionic claw knuckles" -#~ msgstr[0] "бионические когтекастеты" -#~ msgstr[1] "бионических когтекастета" -#~ msgstr[2] "бионических когтекастетов" - -#~ msgid "semi auto" -#~ msgstr "полу-автомат" - -#~ msgid "medium auto" -#~ msgstr "средняя очередь" - -#~ msgid "double barrel" -#~ msgstr "двойной выстрел" - -#~ msgid "" -#~ "A (mostly) homemade assault rifle built from a full auto receiver. While " -#~ "still lower quality than most pre-cataclysm rifles, it's superior to many " -#~ "other homemade weapons. Takes the .223 cartridge via its magazine." -#~ msgstr "" -#~ "(В основном) самодельная боевая винтовка, собранная с использованием " -#~ "полностью автоматического ресивера. Хотя она все еще более низкого " -#~ "качества, чем большинство заводских винтовок, она превосходит многие " -#~ "другие виды самодельного оружия. Использует патрон калибра .223 через " -#~ "самодельный магазин." - -#~ msgid "" -#~ "A (mostly) homemade SMG built from a full auto receiver. While still " -#~ "lower quality than most pre-cataclysm SMGs, it's superior to many other " -#~ "homemade weapons. Takes the 9mm cartridge via its magazine." -#~ msgstr "" -#~ "(В основном) самодельный пистолет-пулемёт, собранный с использованием " -#~ "полностью автоматического ресивера. Хотя он все еще более низкого " -#~ "качества, чем большинство заводских аналогов, он превосходит многие " -#~ "другие самодельные виды оружия. Использует патрон калибра 9мм из " -#~ "самодельных магазинов." - -#~ msgid "" -#~ "A (mostly) homemade SMG built from a full auto receiver. While still " -#~ "lower quality than most pre-cataclysm SMGs, it's superior to many other " -#~ "homemade weapons. Takes the .45 cartridge via its magazine." -#~ msgstr "" -#~ "(В основном) самодельный пистолет-пулемёт, собранный с использованием " -#~ "полностью автоматического ресивера. Хотя он все еще более низкого " -#~ "качества, чем большинство заводских аналогов, он превосходит многие " -#~ "другие самодельные виды оружия. Использует патрон калибра .45 из " -#~ "самодельных магазинов." - -#~ msgid "" -#~ "A (mostly) homemade automatic rifle built from a full auto receiver. " -#~ "While still lower quality than most pre-cataclysm rifles, it's superior " -#~ "to many other homemade weapons. Takes the .308 cartridge via its " -#~ "magazine." -#~ msgstr "" -#~ "(В основном) самодельная боевая винтовка, собранная с использованием " -#~ "полностью автоматического ресивера. Хотя она все еще более низкого " -#~ "качества, чем большинство заводских винтовок, она превосходит многие " -#~ "другие виды самодельного оружия. Использует патрон калибра .308 через " -#~ "самодельный магазин." - -#~ msgid "" -#~ "A (mostly) homemade assault rifle built from a full auto receiver. While " -#~ "still lower quality than most pre-cataclysm rifles, it's superior to many " -#~ "other homemade weapons. Takes the 7.62x39mm cartridge via its magazine." -#~ msgstr "" -#~ "(В основном) самодельная боевая винтовка, собранная с использованием " -#~ "полностью автоматического ресивера. Хотя она все еще более низкого " -#~ "качества, чем большинство заводских винтовок, она превосходит многие " -#~ "другие виды самодельного оружия. Использует патрон калибра 7.62x39мм " -#~ "через самодельный магазин." - -#~ msgid "" -#~ "A (mostly) homemade full auto shotgun built from a full auto receiver. " -#~ "While still lower quality than most pre-cataclysm shotguns, it's superior " -#~ "to many other homemade weapons. Takes the 12 gauge cartridge via its " -#~ "magazine." -#~ msgstr "" -#~ "(В основном) самодельный пистолет-пулемёт, собранный с использованием " -#~ "полностью автоматического ресивера. Хотя он все еще более низкого " -#~ "качества, чем большинство заводских аналогов, он превосходит многие " -#~ "другие самодельные виды оружия. Использует патрон 12 калибра из " -#~ "самодельных магазинов." - -#~ msgid "" -#~ "A relatively small laser pistol, boxy design having just enough " -#~ "concessions to ergonomics to fit well in the hand. It draws power from " -#~ "compact atomic batteries, offering energy efficiency and prolonged usage, " -#~ "at the expense of firepower and range. The markings refer to \"Omnitech " -#~ "Labs\" as the manufacturer." -#~ msgstr "" -#~ "Относительно небольшой лазерный пистолет, коробчатый дизайн с " -#~ "достаточными уступками эргономике, чтобы хорошо лежать в руке. Он " -#~ "питается от компактных атомных батарей, что обеспечивает " -#~ "энергоэффективность и длительное использование в ущерб огневой мощи и " -#~ "дальности стрельбы. Маркировка указывает на производителя \"Omnitech Labs" -#~ "\"." - -#~ msgid "" -#~ "Based on the design of the NEO-33, the AKRO-388 balances energy " -#~ "efficiency with rate of fire, offering decent firepower. Its body is " -#~ "scaled up and adapted to better handle like common submachineguns in " -#~ "active service. Relies on atomic batteries instead of a UPS connection. " -#~ "Its manufacturer is listed as Omnitech Labs." -#~ msgstr "" -#~ "Основанный на конструкции NEO-33, AKRO-388 уравновешивает " -#~ "энергоэффективность и скорострельность, предлагая достойную огневую мощь. " -#~ "Его корпус увеличен и приспособлен для лучшей эргономики, для " -#~ "использования его таким же образом как пользуются обычными пистолетами-" -#~ "пулемётами. Полагается на атомные батареи вместо УБП. Его производитель " -#~ "указан как \"Омнитек Лаб\"." - -#~ msgid "" -#~ "Based on the design of the NEO-33, the AKRO-388 is balances energy " -#~ "efficiency with rate of fire, offering decent firepower. Its body is " -#~ "scaled up and adapted to better handle like common submachineguns in " -#~ "active service. Its manufacturer is listed as Omnitech Labs. This one " -#~ "has been converted to use UPS as its fuel source." -#~ msgstr "" -#~ "Основанный на конструкции NEO-33, AKRO-388 балансирует между " -#~ "энергоэффективностью и скорострельностью, предлагая приличную огневую " -#~ "мощь. Его корпус увеличен и адаптирован для более удобной работы с " -#~ "обычными пистолетами-пулеметами, находящимися на вооружении. Его " -#~ "производитель указан как Omnitech Labs. Этот пистолет был переоборудован " -#~ "для использования ИБП в качестве источника топлива." - -#~ msgid "" -#~ "An experimental laser rifle based on the A7 and AKRO-388, adapted to rely " -#~ "on atomic batteries. Offers the modular benefits of a combat rifle with " -#~ "the efficiency of a laser weapon, in a relatively compact package. " -#~ "Overall it mimics the handling and operation of common rifles currently " -#~ "in service, for ease-of-use. The manufacturer is listed as Omnitech Labs." -#~ msgstr "" -#~ "Экспериментальная лазерная винтовка на базе А7 и АКРО-388, адаптированная " -#~ "для работы на атомных батареях. Предлагает модульные преимущества боевой " -#~ "винтовки и эффективность лазерного оружия в относительно компактной " -#~ "упаковке. В целом, для удобства использования, она имитирует обращение и " -#~ "эксплуатацию обычных винтовок, находящихся в настоящее время на " -#~ "вооружении. Производитель указан как \"Омнитек Лаб\"." - -#~ msgid "" -#~ "An experimental laser rifle based on the A7 and AKRO-388. Offers the " -#~ "modular benefits of a combat rifle with the efficiency of a laser weapon, " -#~ "in a relatively compact package. Overall it mimics the handling and " -#~ "operation of common rifles currently in service, for ease-of-use. The " -#~ "manufacturer is listed as Omnitech Labs. This one has been converted to " -#~ "use UPS as its fuel source." -#~ msgstr "" -#~ "Экспериментальная лазерная винтовка на базе A7 и AKRO-388. Предлагает " -#~ "модульные преимущества боевой винтовки с эффективностью лазерного оружия " -#~ "в относительно компактном корпусе. В целом она имитирует управление и " -#~ "работу обычных винтовок, находящихся в настоящее время на вооружении, для " -#~ "простоты использования. Производитель указан как Omnitech Labs. Этот " -#~ "пистолет был переоборудован для использования ИБП в качестве источника " -#~ "топлива." - -#~ msgid "" -#~ "With the power per shot of the ARC and the firerate of the AKRO, Omnitech " -#~ "Labs' KRX-108 was made to overwhelm enemies with supreme firepower. " -#~ "While not very energy-efficient, this behemoth can deal a devastating " -#~ "blow to large groups of enemies, but each pulse draws heavily from a " -#~ "proprietary atomic battery connection. If attached to a vehicle mount, " -#~ "it can also make full use of its otherwise-limited automated targeting." -#~ msgstr "" -#~ "Обладая мощностью ARC-314 лазерной винтовки и огневой мощью AKRO-388, " -#~ "ручной лазерный пулемёт KRX-108 от \"Омнитек Лаб\" был создан только для " -#~ "того, чтобы сокрушать врагов своей невероятной огневой мощью. Несмотря на " -#~ "то, что этот бегемот не очень энергоэффективен, он может нанести " -#~ "сокрушительный урон по большим группам врагов, но каждый выстрел сильно " -#~ "бьёт по заряду специальных используемых им атомных батарей. Если он " -#~ "прикреплен к автомобильной турели, он также может быть использовать в " -#~ "полной мере свою функцию автоматического наведения, которая при ручном " -#~ "использовании заблокирована." - -#~ msgid "" -#~ "With the power per shot of the ARC and the firerate of the AKRO, Omnitech " -#~ "Labs' KRX-108 was made to overwhelm enemies with supreme firepower. " -#~ "While not very energy-efficient, this behemoth can deal a devastating " -#~ "blow to large groups of enemies. If attached to a vehicle mount, it can " -#~ "also make full use of its otherwise-limited automated targeting. This " -#~ "one has been converted to use UPS as its fuel source." -#~ msgstr "" -#~ "Обладая мощностью выстрела ARC и скорострельностью AKRO, KRX-108 компании " -#~ "Omnitech Labs был создан для того, чтобы поражать врагов мощнейшим " -#~ "огнем. Несмотря на низкую энергоэффективность, этот гигант способен " -#~ "наносить сокрушительные удары по большим группам врагов. При установке на " -#~ "транспортное средство он также может в полной мере использовать свои " -#~ "ограниченные возможности автоматического наведения на цель. Этот пистолет-" -#~ "пулемёт был переоборудован для использования ИБП в качестве источника " -#~ "топлива." - -#~ msgid "" -#~ "Omnitech Labs' single shot laser rifle, designed to deal massive damage " -#~ "to a single target. Intended to be used as a long-range support weapon " -#~ "by modern special forces. Requires an insane amount of energy to fire a " -#~ "single powerful laser, additionally providing EMP effects. Uses a " -#~ "proprietary atomic battery capacitor system" -#~ msgstr "" -#~ "Лазерная снайперская винтовка от \"Омнитек Лаб\" предназначена для того, " -#~ "чтобы лишь одним своим выстрелом нандить чудовищный урон одной цели. " -#~ "Предназначена для использования в качестве оружия поддержки дальнего " -#~ "действия современными силами специального назначения. Требуется безумное " -#~ "количество энергии, чтобы выстрелить одним мощным лазером, который " -#~ "дополнительно создаёт эффект ЭМИ. Использует запатентованную систему " -#~ "конденсаторов атомных батарей" - -#~ msgid "" -#~ "Omnitech Labs' single shot laser rifle, designed to deal massive damage " -#~ "to a single target. Intended to be used as a long-range support weapon " -#~ "by modern special forces. Requires an insane amount of energy to fire a " -#~ "single powerful laser, additionally providing EMP effects. This one has " -#~ "been converted to use UPS as its fuel source." -#~ msgstr "" -#~ "Однозарядная лазерная винтовка Omnitech Labs, предназначенная для " -#~ "нанесения огромного урона одной цели. Предназначена для использования в " -#~ "качестве оружия поддержки на дальних дистанциях в современных " -#~ "спецподразделениях. Требует безумного количества энергии для стрельбы " -#~ "одним мощным лазером, дополнительно обеспечивая эффект ЭМИ. Эта винтовка " -#~ "была переоборудована для использования ИБП в качестве источника топлива." - -#~ msgid "XARM-37 Pulse Scatter Gun" -#~ msgid_plural "XARM-37 Pulse Scatter Guns" -#~ msgstr[0] "XARM-37 импульсный рассеиватель" -#~ msgstr[1] "XARM-37 импульсных рассеивателя" -#~ msgstr[2] "XARM-37 импульсных рассеивателей" - -#~ msgid "" -#~ "This is a modified double-barreled ARC rifle, designed by Omnitech Labs. " -#~ "Gains an EMP effect at the cost of range and firepower, relying on atomic " -#~ "cells instead of a UPS hookup. It is fired in short pulses that act like " -#~ "buckshot; still decent against conventional threats but best against " -#~ "electronics." -#~ msgstr "" -#~ "Это модифицированная винтовка ARC-314 с двумя стволами, разработанная " -#~ "\"Омнитек Лаб\". Наносит эффект ЭМИ за счет дальности и огневой мощи. " -#~ "Полагается на атомные ячейки вместо подключения УБП. Она стреляет " -#~ "короткими импульсами, которые действуют как картечь. Все еще неплохо " -#~ "работает против обычных угроз, но лучше всего использовать её электроники." - -#~ msgid "" -#~ "This is a modified double-barreled ARC rifle, designed by Omnitech Labs. " -#~ "Gains an EMP effect at the cost of range and firepower. It is fired in " -#~ "short pulses that act like buckshot; still decent against conventional " -#~ "threats but best against electronics. This one has been converted to use " -#~ "UPS as its fuel source." -#~ msgstr "" -#~ "Это модифицированная винтовка ARC-314 с двумя стволами, разработанная " -#~ "\"Омнитек Лаб\". Наносит эффект ЭМИ за счет дальности и огневой мощи. Она " -#~ "стреляет короткими импульсами, которые действуют как картечь. Все еще " -#~ "неплохо работает против обычных угроз, но лучше всего использовать её " -#~ "электроники. Была переоборудована под использование её с УБП в качестве " -#~ "источника топлива." - -#~ msgid "coilgun" -#~ msgid_plural "coilguns" -#~ msgstr[0] "гаусс-пушка" -#~ msgstr[1] "гаусс-пушки" -#~ msgstr[2] "гаусс-пушек" diff --git a/nocts_cata_mod_DDA/legacy.json b/nocts_cata_mod_DDA/legacy.json deleted file mode 100644 index 9cacdce8..00000000 --- a/nocts_cata_mod_DDA/legacy.json +++ /dev/null @@ -1,764 +0,0 @@ -[ - { - "id": "laser_sniper", - "type": "MIGRATION", - "replace": "laser_rifle" - }, - { - "id": "bolt_rifle_elec", - "type": "MIGRATION", - "replace": "emp_gun" - }, - { - "id": "neo_33_manual", - "type": "MIGRATION", - "replace": "mag_pistol" - }, - { - "id": "akro_388_manual", - "type": "MIGRATION", - "replace": "mag_smg" - }, - { - "id": "arc_314_manual", - "type": "MIGRATION", - "replace": "mag_rifle" - }, - { - "id": "krx_108_manual", - "type": "MIGRATION", - "replace": "mag_rifle" - }, - { - "id": "mx_84_manual", - "type": "MIGRATION", - "replace": "mag_rifle" - }, - { - "id": "xarm_37_manual", - "type": "MIGRATION", - "replace": "mag_shotgun" - }, - { - "id": "neo_laser_pistol_plut", - "type": "MIGRATION", - "replace": "v29" - }, - { - "id": "akro_laser_smg_plut", - "type": "MIGRATION", - "replace": "laser_rifle" - }, - { - "id": "arc_laser_rifle_plut", - "type": "MIGRATION", - "replace": "laser_rifle" - }, - { - "id": "krx_laser_lmg_plut", - "type": "MIGRATION", - "replace": "laser_rifle" - }, - { - "id": "mx_laser_sniper_plut", - "type": "MIGRATION", - "replace": "laser_rifle" - }, - { - "id": "xarm_laser_shotgun_plut", - "type": "MIGRATION", - "replace": "laser_rifle" - }, - { - "id": "omnitech_plut_core", - "type": "MIGRATION", - "replace": "UPS_off" - }, - { - "id": "omnitech_ups_core", - "type": "MIGRATION", - "replace": "UPS_off" - }, - { - "id": "molded_saw", - "type": "MIGRATION", - "replace": "hacksaw" - }, - { - "id": "mon_zombie_bio_infantry", - "copy-from": "mon_zombie_bio_infantry_rifle", - "type": "MONSTER", - "name": "zombie super soldier" - }, - { - "id": "mon_zombie_bio_knight", - "copy-from": "mon_zombie_bio_knight_lmg", - "type": "MONSTER", - "name": "zombie super jauggernaut" - }, - { - "id": "mon_zombie_bio_scout", - "copy-from": "mon_zombie_bio_scout_sniper", - "type": "MONSTER", - "name": "zombie super scout" - }, - { - "id": "mon_zombie_bio_tool", - "copy-from": "mon_zombie_bio_tool_pistol", - "type": "MONSTER", - "name": "zombie super B.A.M.R.U" - }, - { - "id": "stealth_cloak_f", - "copy-from": "acs_74_stealth_cloak_on", - "type": "ARMOR", - "name": "stealth cloak" - }, - { - "id": "stealth_cloak", - "copy-from": "acs_74_stealth_cloak_on", - "type": "ARMOR", - "name": "stealth cloak (on)" - }, - { - "id": "flesh_blade_on", - "copy-from": "flesh_blade", - "type": "ARMOR", - "name": "biological sword" - }, - { - "id": "mold_metal", - "type": "TOOL", - "color": "light_gray", - "symbol": ";", - "name": "metal mold", - "description": "This is a makeshift mold made from plastic. It could be shaped and used to craft items made of metal.", - "price": 1000, - "material": "plastic", - "weight": 4, - "volume": 15, - "to_hit": 1, - "bashing": 3 - }, - { - "id": "encyclopedia_barter", - "type": "BOOK", - "looks_like": "textbook_chemistry", - "name": { "str_sp": "Rebuilding Civilization: Barter" }, - "description": "The bartering volume of the Rebuilding Civilization encyclopedia. This book contains everything from what supplies are worth more after the cataclysm to what economic system to use in your new society in fine detail. This book is so technical, longwinded and dry that even bookworms and fast readers would find it hard to read. Literally any other book on the subject would be a more efficient way to learn but if the books you have are missing specific information then this is a good substitute until you find something better.", - "weight": "1800 g", - "volume": "2000 ml", - "price": "100 USD", - "price_postapoc": "10 USD", - "bashing": 4, - "material": [ "paper" ], - "symbol": "?", - "color": "blue", - "skill": "speech", - "required_level": 0, - "max_level": 10, - "intelligence": 12, - "time": "180 m", - "fun": -5 - }, - { - "id": "c_mutagen_super_soldier", - "type": "vitamin", - "vit_type": "counter", - "name": { "str": "Nano-mutagenic Serum" }, - "excess": "c_mutagen_super_soldier", - "min": 0, - "max": 2500, - "rate": "1 h", - "disease_excess": [ [ 100, 500 ], [ 501, 2199 ], [ 2200, 2500 ] ] - }, - { - "type": "effect_type", - "id": "c_mutagen_super_soldier", - "name": [ "Light Nano-mutagenic Exposure", "Nano-mutagenic Exposure", "Heavy Nano-mutagenic Exposure" ], - "desc": [ - "You've exposed yourself to a targeted mutagenic treatment, capable of heavily altering your body.", - "You've treated yourself with a potent targeted mutagenic treatment, steadily rewriting your DNA.", - "You've been exposed to an intensive dose of targeted mutagenic treatment, to turn yourself into something more than human." - ], - "max_intensity": 3, - "rating": "good" - }, - { - "id": "autoclave_makeshift", - "type": "MIGRATION", - "replace": "autoclave" - }, - { - "type": "recipe", - "result": "autoclave_makeshift", - "obsolete": true - }, - { - "id": "encyclopedia_mechanics_advance", - "type": "BOOK", - "looks_like": "textbook_chemistry", - "name": { "str_sp": "Rebuilding Civilization: Mechanics" }, - "description": "The mechanics volume of the Rebuilding Civilization encyclopedia. This book contains everything from simple machines to the inner workings of submarine engines in extremly fine detail no practical exam. This book is so technical, longwinded and dry that even bookworms and fast readers would find it hard to read. Literally any other book on the subject would be a more efficient way to learn but if the books you have are missing specific information then this is a good substitute until you find something better.", - "weight": "1800 g", - "volume": "2000 ml", - "price": "100 USD", - "price_postapoc": "10 USD", - "bashing": 4, - "material": [ "paper" ], - "symbol": "?", - "color": "blue", - "skill": "mechanics", - "required_level": 0, - "max_level": 10, - "intelligence": 12, - "time": "180 m", - "fun": -5 - }, - { - "id": "encyclopedia_fabrication_advance", - "type": "BOOK", - "looks_like": "textbook_chemistry", - "name": { "str_sp": "Rebuilding Civilization: Fabrication" }, - "description": "The fabrication volume of the Rebuilding Civilization encyclopedia. This book contains everything from creating how to create simple stone tools to the creation of the pyramids of Egypt in fine detail. This book is so technical, longwinded and dry that even bookworms and fast readers would find it hard to read. Literally any other book on the subject would be a more efficient way to learn but if the books you have are missing specific information then this is a good substitute until you find something better.", - "weight": "1800 g", - "volume": "2000 ml", - "price": "100 USD", - "price_postapoc": "10 USD", - "bashing": 4, - "material": [ "paper" ], - "symbol": "?", - "color": "blue", - "skill": "fabrication", - "required_level": 0, - "max_level": 10, - "intelligence": 12, - "time": "180 m", - "fun": -5 - }, - { - "id": "encyclopedia_archery_advance", - "type": "BOOK", - "looks_like": "textbook_chemistry", - "name": { "str_sp": "Rebuilding Civilization: Archery" }, - "description": "The archery volume of the Rebuilding Civilization encyclopedia. This book contains everything from correct positioning to the usage of advanced bows in fine detail. This book is so technical, longwinded and dry that even bookworms and fast readers would find it hard to read. Literally any other book on the subject would be a more efficient way to learn but if the books you have are missing specific information then this is a good substitute until you find something better.", - "weight": "1800 g", - "volume": "2000 ml", - "price": "100 USD", - "price_postapoc": "10 USD", - "bashing": 4, - "material": [ "paper" ], - "symbol": "?", - "color": "blue", - "skill": "archery", - "required_level": 0, - "max_level": 10, - "intelligence": 12, - "time": "180 m", - "fun": -5 - }, - { - "id": "encyclopedia_barter_advance", - "type": "BOOK", - "looks_like": "textbook_chemistry", - "name": { "str_sp": "Rebuilding Civilization: Barter" }, - "description": "The bartering volume of the Rebuilding Civilization encyclopedia. This book contains everything from what supplies are worth more after the cataclysm to what economic system to use in your new society in fine detail. This book is so technical, longwinded and dry that even bookworms and fast readers would find it hard to read. Literally any other book on the subject would be a more efficient way to learn but if the books you have are missing specific information then this is a good substitute until you find something better.", - "weight": "1800 g", - "volume": "2000 ml", - "price": "100 USD", - "price_postapoc": "10 USD", - "bashing": 4, - "material": [ "paper" ], - "symbol": "?", - "color": "blue", - "skill": "speech", - "required_level": 0, - "max_level": 10, - "intelligence": 12, - "time": "180 m", - "fun": -5 - }, - { - "id": "encyclopedia_bashing_advance", - "type": "BOOK", - "looks_like": "textbook_chemistry", - "name": { "str_sp": "Rebuilding Civilization: Bashing Weapons" }, - "description": "The bashing weapons volume of the Rebuilding Civilization encyclopedia. This book contains everything from self defense with a pipe to the proper swinging technique for a sledge hammer in fine detail. This book is so technical, longwinded and dry that even bookworms and fast readers would find it hard to read. Literally any other book on the subject would be a more efficient way to learn but if the books you have are missing specific information then this is a good substitute until you find something better.", - "weight": "1800 g", - "volume": "2000 ml", - "price": "100 USD", - "price_postapoc": "10 USD", - "bashing": 4, - "material": [ "paper" ], - "symbol": "?", - "color": "blue", - "skill": "bashing", - "required_level": 0, - "max_level": 10, - "intelligence": 12, - "time": "180 m", - "fun": -5 - }, - { - "id": "encyclopedia_computer_advance", - "type": "BOOK", - "looks_like": "textbook_chemistry", - "name": { "str_sp": "Rebuilding Civilization: Computers" }, - "description": "The computer volume of the Rebuilding Civilization encyclopedia. This book contains everything from basic programing to cyber security algorithms in fine detail. This book is so technical, longwinded and dry that even bookworms and fast readers would find it hard to read. Literally any other book on the subject would be a more efficient way to learn but if the books you have are missing specific information then this is a good substitute until you find something better.", - "weight": "1800 g", - "volume": "2000 ml", - "price": "100 USD", - "price_postapoc": "10 USD", - "bashing": 4, - "material": [ "paper" ], - "symbol": "?", - "color": "blue", - "skill": "computer", - "required_level": 0, - "max_level": 10, - "intelligence": 12, - "time": "180 m", - "fun": -5 - }, - { - "id": "encyclopedia_cooking_advance", - "type": "BOOK", - "looks_like": "textbook_chemistry", - "name": { "str_sp": "Rebuilding Civilization: Cooking" }, - "description": "The cooking volume of the Rebuilding Civilization encyclopedia. This book contains everything from cooking small game to basic chemistry in fine detail. This book is so technical, longwinded and dry that even bookworms and fast readers would find it hard to read. Literally any other book on the subject would be a more efficient way to learn but if the books you have are missing specific information then this is a good substitute until you find something better.", - "weight": "1800 g", - "volume": "2000 ml", - "price": "100 USD", - "price_postapoc": "10 USD", - "bashing": 4, - "material": [ "paper" ], - "symbol": "?", - "color": "blue", - "skill": "cooking", - "required_level": 0, - "max_level": 10, - "intelligence": 12, - "time": "180 m", - "fun": -5 - }, - { - "id": "encyclopedia_cutting_advance", - "type": "BOOK", - "looks_like": "textbook_chemistry", - "name": { "str_sp": "Rebuilding Civilization: Cutting Weapons" }, - "description": "The cutting weapons volume of the Rebuilding Civilization encyclopedia. This book contains everything from using a glass shiv to medieval swordsmanship in fine detail. This book is so technical, longwinded and dry that even bookworms and fast readers would find it hard to read. Literally any other book on the subject would be a more efficient way to learn but if the books you have are missing specific information then this is a good substitute until you find something better.", - "weight": "1800 g", - "volume": "2000 ml", - "price": "100 USD", - "price_postapoc": "10 USD", - "bashing": 4, - "material": [ "paper" ], - "symbol": "?", - "color": "blue", - "skill": "cutting", - "required_level": 0, - "max_level": 10, - "intelligence": 12, - "time": "180 m", - "fun": -5 - }, - { - "id": "encyclopedia_dodge_advance", - "type": "BOOK", - "looks_like": "textbook_chemistry", - "name": { "str_sp": "Rebuilding Civilization: Dodging" }, - "description": "The dodging volume of the Rebuilding Civilization encyclopedia. This book contains everything from dancing for beginners to parkour in fine detail. This book is so technical, longwinded and dry that even bookworms and fast readers would find it hard to read. Literally any other book on the subject would be a more efficient way to learn but if the books you have are missing specific information then this is a good substitute until you find something better.", - "weight": "1800 g", - "volume": "2000 ml", - "price": "100 USD", - "price_postapoc": "10 USD", - "bashing": 4, - "material": [ "paper" ], - "symbol": "?", - "color": "blue", - "skill": "dodge", - "required_level": 0, - "max_level": 10, - "intelligence": 12, - "time": "180 m", - "fun": -5 - }, - { - "id": "encyclopedia_driving_advance", - "type": "BOOK", - "looks_like": "textbook_chemistry", - "name": { "str_sp": "Rebuilding Civilization: Driving" }, - "description": "The driving volume of the Rebuilding Civilization encyclopedia. This book contains everything from acquiring a driving license to professional racing in fine detail. This book is so technical, longwinded and dry that even bookworms and fast readers would find it hard to read. Literally any other book on the subject would be a more efficient way to learn but if the books you have are missing specific information then this is a good substitute until you find something better.", - "weight": "1800 g", - "volume": "2000 ml", - "price": "100 USD", - "price_postapoc": "10 USD", - "bashing": 4, - "material": [ "paper" ], - "symbol": "?", - "color": "blue", - "skill": "driving", - "required_level": 0, - "max_level": 10, - "intelligence": 12, - "time": "180 m", - "fun": -5 - }, - { - "id": "encyclopedia_electronics_advance", - "type": "BOOK", - "looks_like": "textbook_chemistry", - "name": { "str_sp": "Rebuilding Civilization: Electronics" }, - "description": "The electronics volume of the Rebuilding Civilization encyclopedia. This book contains everything from simple circuits to military robotics in fine detail. This book is so technical, longwinded and dry that even bookworms and fast readers would find it hard to read. Literally any other book on the subject would be a more efficient way to learn but if the books you have are missing specific information then this is a good substitute until you find something better.", - "weight": "1800 g", - "volume": "2000 ml", - "price": "100 USD", - "price_postapoc": "10 USD", - "bashing": 4, - "material": [ "paper" ], - "symbol": "?", - "color": "blue", - "skill": "electronics", - "required_level": 0, - "max_level": 10, - "intelligence": 12, - "time": "180 m", - "fun": -5 - }, - { - "id": "encyclopedia_firstaid_advance", - "type": "BOOK", - "looks_like": "textbook_chemistry", - "name": { "str_sp": "Rebuilding Civilization: First Aid" }, - "description": "The first aid volume of the Rebuilding Civilization encyclopedia. This book contains everything from proper bandage application to exploratory surgery in fine detail. This book is so technical, longwinded and dry that even bookworms and fast readers would find it hard to read. Literally any other book on the subject would be a more efficient way to learn but if the books you have are missing specific information then this is a good substitute until you find something better.", - "weight": "1800 g", - "volume": "2000 ml", - "price": "100 USD", - "price_postapoc": "10 USD", - "bashing": 4, - "material": [ "paper" ], - "symbol": "?", - "color": "blue", - "skill": "firstaid", - "required_level": 0, - "max_level": 10, - "intelligence": 12, - "time": "180 m", - "fun": -5 - }, - { - "id": "encyclopedia_gun_advance", - "type": "BOOK", - "looks_like": "textbook_chemistry", - "name": { "str_sp": "Rebuilding Civilization: Marksmanship" }, - "description": "The marksmanship volume of the Rebuilding Civilization encyclopedia. This book contains everything from proper iron sight aiming to military sniper techniques in fine detail. This book is so technical, longwinded and dry that even bookworms and fast readers would find it hard to read. Literally any other book on the subject would be a more efficient way to learn but if the books you have are missing specific information then this is a good substitute until you find something better.", - "weight": "1800 g", - "volume": "2000 ml", - "price": "100 USD", - "price_postapoc": "10 USD", - "bashing": 4, - "material": [ "paper" ], - "symbol": "?", - "color": "blue", - "skill": "gun", - "required_level": 0, - "max_level": 10, - "intelligence": 12, - "time": "180 m", - "fun": -5 - }, - { - "id": "encyclopedia_launcher_advance", - "type": "BOOK", - "looks_like": "textbook_chemistry", - "name": { "str_sp": "Rebuilding Civilization: Launchers" }, - "description": "The launchers volume of the Rebuilding Civilization encyclopedia. This book contains everything from the use of spraycan flamethrowers to recoiless rifles in fine detail. This book is so technical, longwinded and dry that even bookworms and fast readers would find it hard to read. Literally any other book on the subject would be a more efficient way to learn but if the books you have are missing specific information then this is a good substitute until you find something better.", - "weight": "1800 g", - "volume": "2000 ml", - "price": "100 USD", - "price_postapoc": "10 USD", - "bashing": 4, - "material": [ "paper" ], - "symbol": "?", - "color": "blue", - "skill": "launcher", - "required_level": 0, - "max_level": 10, - "intelligence": 12, - "time": "180 m", - "fun": -5 - }, - { - "id": "encyclopedia_melee_advance", - "type": "BOOK", - "looks_like": "textbook_chemistry", - "name": { "str_sp": "Rebuilding Civilization: Melee Combat" }, - "description": "The melee combat volume of the Rebuilding Civilization encyclopedia. This book contains everything from using a branch to martial arts techniques in fine detail. This book is so technical, longwinded and dry that even bookworms and fast readers would find it hard to read. Literally any other book on the subject would be a more efficient way to learn but if the books you have are missing specific information then this is a good substitute until you find something better.", - "weight": "1800 g", - "volume": "2000 ml", - "price": "100 USD", - "price_postapoc": "10 USD", - "bashing": 4, - "material": [ "paper" ], - "symbol": "?", - "color": "blue", - "skill": "melee", - "required_level": 0, - "max_level": 10, - "intelligence": 12, - "time": "180 m", - "fun": -5 - }, - { - "id": "encyclopedia_pistol_advance", - "type": "BOOK", - "looks_like": "textbook_chemistry", - "name": { "str": "Rebuilding Civilization: Pistols", "str_pl": "Rebuilding Civilization: Pistols" }, - "description": "The pistols volume of the Rebuilding Civilization encyclopedia. This book contains everything from using zip pistols to laser pistols in fine detail. This book is so technical, longwinded and dry that even bookworms and fast readers would find it hard to read. Literally any other book on the subject would be a more efficient way to learn but if the books you have are missing specific information then this is a good substitute until you find something better.", - "weight": "1800 g", - "volume": "2000 ml", - "price": "100 USD", - "price_postapoc": "10 USD", - "bashing": 4, - "material": [ "paper" ], - "symbol": "?", - "color": "blue", - "skill": "pistol", - "required_level": 0, - "max_level": 10, - "intelligence": 12, - "time": "180 m", - "fun": -5 - }, - { - "id": "encyclopedia_rifle_advance", - "type": "BOOK", - "looks_like": "textbook_chemistry", - "name": { "str_sp": "Rebuilding Civilization: Rifles" }, - "description": "The rifles volume of the Rebuilding Civilization encyclopedia. This book contains everything from using zip rifles to laser rifles in fine detail. This book is so technical, longwinded and dry that even bookworms and fast readers would find it hard to read. Literally any other book on the subject would be a more efficient way to learn but if the books you have are missing specific information then this is a good substitute until you find something better.", - "weight": "1800 g", - "volume": "2000 ml", - "price": "100 USD", - "price_postapoc": "10 USD", - "bashing": 4, - "material": [ "paper" ], - "symbol": "?", - "color": "blue", - "skill": "rifle", - "required_level": 0, - "max_level": 10, - "intelligence": 12, - "time": "180 m", - "fun": -5 - }, - { - "id": "encyclopedia_shotgun_advance", - "type": "BOOK", - "looks_like": "textbook_chemistry", - "name": { "str_sp": "Rebuilding Civilization: Shotguns" }, - "description": "The shotguns volume of the Rebuilding Civilization encyclopedia. This book contains everything from using zip shotguns to laser scatter guns in fine detail. This book is so technical, longwinded and dry that even bookworms and fast readers would find it hard to read. Literally any other book on the subject would be a more efficient way to learn but if the books you have are missing specific information then this is a good substitute until you find something better.", - "weight": "1800 g", - "volume": "2000 ml", - "price": "100 USD", - "price_postapoc": "10 USD", - "bashing": 4, - "material": [ "paper" ], - "symbol": "?", - "color": "blue", - "skill": "shotgun", - "required_level": 0, - "max_level": 10, - "intelligence": 12, - "time": "180 m", - "fun": -5 - }, - { - "id": "encyclopedia_smg_advance", - "type": "BOOK", - "looks_like": "textbook_chemistry", - "name": { "str_sp": "Rebuilding Civilization: Sub Machineguns" }, - "description": "The sub machineguns volume of the Rebuilding Civilization encyclopedia. This book contains everything from using makeshift smgs to automatic laser carbines in fine detail. This book is so technical, longwinded and dry that even bookworms and fast readers would find it hard to read. Literally any other book on the subject would be a more efficient way to learn but if the books you have are missing specific information then this is a good substitute until you find something better.", - "weight": "1800 g", - "volume": "2000 ml", - "price": "100 USD", - "price_postapoc": "10 USD", - "bashing": 4, - "material": [ "paper" ], - "symbol": "?", - "color": "blue", - "skill": "smg", - "required_level": 0, - "max_level": 10, - "intelligence": 12, - "time": "180 m", - "fun": -5 - }, - { - "id": "encyclopedia_speech_advance", - "type": "BOOK", - "looks_like": "textbook_chemistry", - "name": { "str_sp": "Rebuilding Civilization: Speech" }, - "description": "The speech volume of the Rebuilding Civilization encyclopedia. This book contains everything from recruiting survivors to running for political office in fine detail. This book is so technical, longwinded and dry that even bookworms and fast readers would find it hard to read. Literally any other book on the subject would be a more efficient way to learn but if the books you have are missing specific information then this is a good substitute until you find something better.", - "weight": "1800 g", - "volume": "2000 ml", - "price": "100 USD", - "price_postapoc": "10 USD", - "bashing": 4, - "material": [ "paper" ], - "symbol": "?", - "color": "blue", - "skill": "speech", - "required_level": 0, - "max_level": 10, - "intelligence": 12, - "time": "180 m", - "fun": -5 - }, - { - "id": "encyclopedia_stabbing_advance", - "type": "BOOK", - "looks_like": "textbook_chemistry", - "name": { "str_sp": "Rebuilding Civilization: Piercing Weapons" }, - "description": "The piercing weapons volume of the Rebuilding Civilization encyclopedia. This book contains everything from using switchblades to spear combat in fine detail. This book is so technical, longwinded and dry that even bookworms and fast readers would find it hard to read. Literally any other book on the subject would be a more efficient way to learn but if the books you have are missing specific information then this is a good substitute until you find something better.", - "weight": "1800 g", - "volume": "2000 ml", - "price": "100 USD", - "price_postapoc": "10 USD", - "bashing": 4, - "material": [ "paper" ], - "symbol": "?", - "color": "blue", - "skill": "stabbing", - "required_level": 0, - "max_level": 10, - "intelligence": 12, - "time": "180 m", - "fun": -5 - }, - { - "id": "encyclopedia_survival_advance", - "type": "BOOK", - "looks_like": "textbook_chemistry", - "name": { "str_sp": "Rebuilding Civilization: Survival" }, - "description": "The survival volume of the Rebuilding Civilization encyclopedia. This book contains everything from camping to survival on a deserted island in fine detail. This book is so technical, longwinded and dry that even bookworms and fast readers would find it hard to read. Literally any other book on the subject would be a more efficient way to learn but if the books you have are missing specific information then this is a good substitute until you find something better.", - "weight": "1800 g", - "volume": "2000 ml", - "price": "100 USD", - "price_postapoc": "10 USD", - "bashing": 4, - "material": [ "paper" ], - "symbol": "?", - "color": "blue", - "skill": "survival", - "required_level": 0, - "max_level": 10, - "intelligence": 12, - "time": "180 m", - "fun": -5 - }, - { - "id": "encyclopedia_swimming_advance", - "type": "BOOK", - "looks_like": "textbook_chemistry", - "name": { "str_sp": "Rebuilding Civilization: Swimming" }, - "description": "The swimming volume of the Rebuilding Civilization encyclopedia. This book contains everything from recreational swimming to crossing rivers in fine detail. This book is so technical, longwinded and dry that even bookworms and fast readers would find it hard to read. Literally any other book on the subject would be a more efficient way to learn but if the books you have are missing specific information then this is a good substitute until you find something better.", - "weight": "1800 g", - "volume": "2000 ml", - "price": "100 USD", - "price_postapoc": "10 USD", - "bashing": 4, - "material": [ "paper" ], - "symbol": "?", - "color": "blue", - "skill": "swimming", - "required_level": 0, - "max_level": 10, - "intelligence": 12, - "time": "180 m", - "fun": -5 - }, - { - "id": "encyclopedia_tailor_advance", - "type": "BOOK", - "looks_like": "textbook_chemistry", - "name": { "str_sp": "Rebuilding Civilization: Tailoring" }, - "description": "The tailoring volume of the Rebuilding Civilization encyclopedia. This book contains everything from fixing clothing tears to fashion designing in fine detail. This book is so technical, longwinded and dry that even bookworms and fast readers would find it hard to read. Literally any other book on the subject would be a more efficient way to learn but if the books you have are missing specific information then this is a good substitute until you find something better.", - "weight": "1800 g", - "volume": "2000 ml", - "price": "100 USD", - "price_postapoc": "10 USD", - "bashing": 4, - "material": [ "paper" ], - "symbol": "?", - "color": "blue", - "skill": "tailor", - "required_level": 0, - "max_level": 10, - "intelligence": 12, - "time": "180 m", - "fun": -5 - }, - { - "id": "encyclopedia_throw_advance", - "type": "BOOK", - "looks_like": "textbook_chemistry", - "name": { "str_sp": "Rebuilding Civilization: Throwing" }, - "description": "The throwing volume of the Rebuilding Civilization encyclopedia. This book contains everything from throwing stones to spear hunting in fine detail. This book is so technical, longwinded and dry that even bookworms and fast readers would find it hard to read. Literally any other book on the subject would be a more efficient way to learn but if the books you have are missing specific information then this is a good substitute until you find something better.", - "weight": "1800 g", - "volume": "2000 ml", - "price": "100 USD", - "price_postapoc": "10 USD", - "bashing": 4, - "material": [ "paper" ], - "symbol": "?", - "color": "blue", - "skill": "throw", - "required_level": 0, - "max_level": 10, - "intelligence": 12, - "time": "180 m", - "fun": -5 - }, - { - "id": "encyclopedia_traps_advance", - "type": "BOOK", - "looks_like": "textbook_chemistry", - "name": { "str_sp": "Rebuilding Civilization: Traps" }, - "description": "The traps volume of the Rebuilding Civilization encyclopedia. This book contains everything from spike pits to disarming landmines in fine detail. This book is so technical, longwinded and dry that even bookworms and fast readers would find it hard to read. Literally any other book on the subject would be a more efficient way to learn but if the books you have are missing specific information then this is a good substitute until you find something better.", - "weight": "1800 g", - "volume": "2000 ml", - "price": "100 USD", - "price_postapoc": "10 USD", - "bashing": 4, - "material": [ "paper" ], - "symbol": "?", - "color": "blue", - "skill": "traps", - "required_level": 0, - "max_level": 10, - "intelligence": 12, - "time": "180 m", - "fun": -5 - }, - { - "id": "encyclopedia_unarmed_advance", - "type": "BOOK", - "looks_like": "textbook_chemistry", - "name": { "str_sp": "Rebuilding Civilization: Unarmed Combat" }, - "description": "The unarmed volume of the Rebuilding Civilization encyclopedia. This book contains everything from self defense techniques to MMA fighting in fine detail. This book is so technical, longwinded and dry that even bookworms and fast readers would find it hard to read. Literally any other book on the subject would be a more efficient way to learn but if the books you have are missing specific information then this is a good substitute until you find something better.", - "weight": "1800 g", - "volume": "2000 ml", - "price": "100 USD", - "price_postapoc": "10 USD", - "bashing": 4, - "material": [ "paper" ], - "symbol": "?", - "color": "blue", - "skill": "unarmed", - "required_level": 0, - "max_level": 10, - "intelligence": 12, - "time": "180 m", - "fun": -5 - } -] diff --git a/nocts_cata_mod_DDA/mod_tileset/Ultica_Expan_Huge.png b/nocts_cata_mod_DDA/mod_tileset/Ultica_Expan_Huge.png deleted file mode 100644 index 6b90d8e7..00000000 Binary files a/nocts_cata_mod_DDA/mod_tileset/Ultica_Expan_Huge.png and /dev/null differ diff --git a/nocts_cata_mod_DDA/mod_tileset/Ultica_Expan_Normal.png b/nocts_cata_mod_DDA/mod_tileset/Ultica_Expan_Normal.png deleted file mode 100644 index 9687c835..00000000 Binary files a/nocts_cata_mod_DDA/mod_tileset/Ultica_Expan_Normal.png and /dev/null differ diff --git a/nocts_cata_mod_DDA/mod_tileset/Ultica_Expan_Tall.png b/nocts_cata_mod_DDA/mod_tileset/Ultica_Expan_Tall.png deleted file mode 100644 index ec108341..00000000 Binary files a/nocts_cata_mod_DDA/mod_tileset/Ultica_Expan_Tall.png and /dev/null differ diff --git a/nocts_cata_mod_DDA/mod_tileset/expan_dp_large.png b/nocts_cata_mod_DDA/mod_tileset/expan_dp_large.png deleted file mode 100644 index dd3beafb..00000000 Binary files a/nocts_cata_mod_DDA/mod_tileset/expan_dp_large.png and /dev/null differ diff --git a/nocts_cata_mod_DDA/mod_tileset/expan_dp_normal.png b/nocts_cata_mod_DDA/mod_tileset/expan_dp_normal.png deleted file mode 100644 index b8fd6f75..00000000 Binary files a/nocts_cata_mod_DDA/mod_tileset/expan_dp_normal.png and /dev/null differ diff --git a/nocts_cata_mod_DDA/mod_tileset/mod_tileset_DP_Large.json b/nocts_cata_mod_DDA/mod_tileset/mod_tileset_DP_Large.json deleted file mode 100644 index 707135d3..00000000 --- a/nocts_cata_mod_DDA/mod_tileset/mod_tileset_DP_Large.json +++ /dev/null @@ -1,16 +0,0 @@ -[ - { - "type": "mod_tileset", - "compatibility": [ "UNDEAD_PEOPLE_BASE", "UNDEAD_PEOPLE", "MshockXottoplus" ], - "tiles-new": [ - { - "file": "mod_tileset/expan_dp_large.png", - "tiles": [ { "id": "hulk_weapon", "fg": 1 }, { "id": "corpse_hulk_weapon", "fg": 2 } ], - "sprite_width": 64, - "sprite_height": 80, - "sprite_offset_x": -16, - "sprite_offset_y": -48 - } - ] - } -] diff --git a/nocts_cata_mod_DDA/mod_tileset/mod_tileset_DP_Normal.json b/nocts_cata_mod_DDA/mod_tileset/mod_tileset_DP_Normal.json deleted file mode 100644 index 27ae28b5..00000000 --- a/nocts_cata_mod_DDA/mod_tileset/mod_tileset_DP_Normal.json +++ /dev/null @@ -1,173 +0,0 @@ -[ - { - "type": "mod_tileset", - "compatibility": [ "UNDEAD_PEOPLE_BASE", "UNDEAD_PEOPLE", "MshockXottoplus" ], - "tiles-new": [ - { - "file": "mod_tileset/expan_dp_normal.png", - "tiles": [ - { "id": "mon_zombie_failed_weapon", "fg": 1 }, - { "id": "corpse_mon_zombie_failed_weapon", "fg": 2 }, - { "id": "mon_failed_weapon", "fg": 3 }, - { "id": "corpse_mon_failed_weapon", "fg": 4 }, - { "id": "mon_fungus_failed_weapon", "fg": 5 }, - { "id": "corpse_mon_fungus_failed_weapon", "fg": 6 }, - { "id": "mon_zombie_bio_dormant_unarmed", "fg": 7 }, - { "id": "mon_zombie_bio_dormant_armed", "fg": 8 }, - { "id": "mon_zombie_bio_knife", "fg": 9 }, - { - "id": [ - "corpse_mon_zombie_bio_dormant_unarmed", - "corpse_mon_zombie_bio_dormant_armed", - "corpse_mon_zombie_bio_knife", - "mon_zombie_bio_reanimated" - ], - "fg": 10 - }, - { "id": "mon_zombie_bio_infantry_rifle", "fg": 11 }, - { "id": "mon_zombie_bio_infantry_shotgun", "fg": 12 }, - { "id": [ "corpse_mon_zombie_bio_infantry_rifle", "corpse_mon_zombie_bio_infantry_shotgun" ], "fg": 13 }, - { "id": "mon_zombie_bio_knight_lmg", "fg": 14 }, - { "id": "mon_zombie_bio_knight_lauhcher", "fg": 15 }, - { "id": [ "corpse_mon_zombie_bio_knight_lmg", "corpse_mon_zombie_bio_knight_lauhcher" ], "fg": 16 }, - { "id": "mon_zombie_bio_scout_sniper", "fg": 17 }, - { "id": "mon_zombie_bio_tool_pistol", "fg": 18 }, - { "id": "mon_zombie_bio_tool_smg", "fg": 19 }, - { - "id": [ "corpse_mon_zombie_bio_scout_sniper", "corpse_mon_zombie_bio_tool_pistol", "corpse_mon_zombie_bio_tool_smg" ], - "fg": 20 - }, - { "id": "survbowpack", "fg": 21 }, - { "id": "overlay_worn_survbowpack", "fg": 22 }, - { "id": "surv_suit", "fg": 23 }, - { "id": "overlay_worn_surv_suit", "fg": 24 }, - { "id": "surv_armor_suit", "fg": 25 }, - { "id": "overlay_worn_surv_armor_suit", "fg": 26 }, - { "id": "badge_bio_weapon", "fg": 27 }, - { "id": "badge_bio_weapon_apophis", "fg": 28 }, - { "id": "acs_74_stealth_cloak_on", "fg": 29 }, - { "id": "overlay_worn_acs_74_stealth_cloak_on", "fg": 30 }, - { "id": "goggles_nv_clairvoyance", "fg": 31 }, - { "id": "overlay_worn_goggles_nv_clairvoyance", "fg": 32 }, - { "id": "lmil_armor", "fg": 33 }, - { "id": "overlay_female_worn_lmil_armor", "fg": 34 }, - { "id": "overlay_male_worn_lmil_armor", "fg": 35 }, - { "id": "mil_armor", "fg": 36 }, - { "id": "overlay_worn_mil_armor", "fg": 37 }, - { "id": "hmil_armor", "fg": 38 }, - { "id": "overlay_worn_hmil_armor", "fg": 39 }, - { "id": "lmil_helm", "fg": 40 }, - { "id": "overlay_female_worn_lmil_helm", "fg": 41 }, - { "id": "overlay_male_worn_lmil_helm", "fg": 42 }, - { "id": "mil_helm", "fg": 43 }, - { "id": "overlay_worn_mil_helm", "fg": 44 }, - { "id": "hmil_helm", "fg": 45 }, - { "id": "overlay_worn_hmil_helm", "fg": 46 }, - { "id": "c_mi_go_carapace_salvaged", "fg": 47 }, - { "id": "overlay_worn_c_mi_go_carapace_salvaged", "fg": 48 }, - { "id": "c_mi_go_carapace_salvaged_on", "fg": 49 }, - { "id": "overlay_worn_c_mi_go_carapace_salvaged_on", "fg": 50 }, - { - "id": [ - "encyclopedia_mechanics", - "encyclopedia_fabrication", - "encyclopedia_archery", - "encyclopedia_barter", - "encyclopedia_bashing", - "encyclopedia_computer", - "encyclopedia_cooking", - "encyclopedia_cutting", - "encyclopedia_dodge", - "encyclopedia_driving", - "encyclopedia_electronics", - "encyclopedia_firstaid", - "encyclopedia_gun", - "encyclopedia_launcher", - "encyclopedia_melee", - "encyclopedia_pistol", - "encyclopedia_rifle", - "encyclopedia_shotgun", - "encyclopedia_smg", - "encyclopedia_speech", - "encyclopedia_stabbing", - "encyclopedia_survival", - "encyclopedia_swimming", - "encyclopedia_tailor", - "encyclopedia_throw", - "encyclopedia_traps", - "encyclopedia_unarmed" - ], - "fg": 51 - }, - { - "id": [ - "encyclopedia_mechanics_advance", - "encyclopedia_fabrication_advance", - "encyclopedia_archery_advance", - "encyclopedia_barter_advance", - "encyclopedia_bashing_advance", - "encyclopedia_computer_advance", - "encyclopedia_cooking_advance", - "encyclopedia_cutting_advance", - "encyclopedia_dodge_advance", - "encyclopedia_driving_advance", - "encyclopedia_electronics_advance", - "encyclopedia_firstaid_advance", - "encyclopedia_gun_advance", - "encyclopedia_launcher_advance", - "encyclopedia_melee_advance", - "encyclopedia_pistol_advance", - "encyclopedia_rifle_advance", - "encyclopedia_shotgun_advance", - "encyclopedia_smg_advance", - "encyclopedia_speech_advance", - "encyclopedia_stabbing_advance", - "encyclopedia_survival_advance", - "encyclopedia_swimming_advance", - "encyclopedia_tailor_advance", - "encyclopedia_throw_advance", - "encyclopedia_traps_advance", - "encyclopedia_unarmed_advance" - ], - "fg": 52 - }, - { "id": "evil_invitation", "fg": 53 }, - { "id": "omnitech_weapon_ups_manual", "fg": 54 }, - { "id": "manual_biojutsu", "fg": 55 }, - { "id": [ "manual_surv_com", "manual_mut_com" ], "fg": 56 }, - { "id": "elc_bld", "fg": 57 }, - { "id": "overlay_wielded_elc_bld", "fg": 58 }, - { "id": "elc_blds", "fg": 59 }, - { "id": "overlay_wielded_elc_blds", "fg": 60 }, - { "id": [ "survbowstored", "overlay_wielded_survbowstored" ], "fg": 61 }, - { "id": "hammer_multitool", "fg": 62 }, - { "id": "overlay_wielded_hammer_multitool", "fg": 63 }, - { "id": [ "megamap", "overlay_wielded_megamap" ], "fg": 64 }, - { "id": [ "mil_surp_pack_1", "mil_surp_pack_2", "mil_surp_pack_3" ], "fg": 65 }, - { "id": [ "flesh_weapon_kit", "overlay_wielded_flesh_weapon_kit" ], "fg": 66 }, - { "id": [ "omnitech_weapon_ups_kit", "overlay_wielded_omnitech_weapon_ups_kit" ], "fg": 67 }, - { "id": "c_mi_go_claw_broken", "fg": 68 }, - { "id": "c_mi_go_beam_broken", "fg": 69 }, - { "id": "c_mi_go_rifle_broken", "fg": 70 }, - { "id": "c_mi_go_carapace_broken", "fg": 71 }, - { "id": "c_mi_go_wings_broken", "fg": 72 }, - { "id": "c_mi_go_wings_salvaged", "fg": 73 }, - { "id": [ "overlay_worn_c_mi_go_wings_salvaged", "overlay_worn_c_mi_go_wings_salvaged_on" ], "fg": 74 }, - { - "id": [ - "c_power_armor_surv", - "c_power_armor_surv_on", - "overlay_wielded_c_power_armor_surv", - "overlay_wielded_c_power_armor_surv_on" - ], - "fg": 75 - }, - { "id": [ "overlay_worn_c_power_armor_surv", "overlay_worn_c_power_armor_surv_on" ], "fg": 76 }, - { "id": "mon_zombie_bio_reanimated", "fg": 77 } - ], - "sprite_width": 32, - "sprite_height": 32 - } - ] - } -] diff --git a/nocts_cata_mod_DDA/mod_tileset/mod_tileset_Ultica_huge.json b/nocts_cata_mod_DDA/mod_tileset/mod_tileset_Ultica_huge.json deleted file mode 100644 index 01721881..00000000 --- a/nocts_cata_mod_DDA/mod_tileset/mod_tileset_Ultica_huge.json +++ /dev/null @@ -1,16 +0,0 @@ -[ - { - "type": "mod_tileset", - "compatibility": [ "UltimateCataclysm", "UltimateCataclysmDemo" ], - "tiles-new": [ - { - "file": "mod_tileset/Ultica_Expan_Huge.png", - "sprite_width": 64, - "sprite_height": 96, - "sprite_offset_x": -16, - "sprite_offset_y": -64, - "tiles": [ { "id": "hulk_weapon", "fg": 0 } ] - } - ] - } -] diff --git a/nocts_cata_mod_DDA/mod_tileset/mod_tileset_Ultica_normal.json b/nocts_cata_mod_DDA/mod_tileset/mod_tileset_Ultica_normal.json deleted file mode 100644 index 02ba0258..00000000 --- a/nocts_cata_mod_DDA/mod_tileset/mod_tileset_Ultica_normal.json +++ /dev/null @@ -1,22 +0,0 @@ -[ - { - "type": "mod_tileset", - "compatibility": [ "UltimateCataclysm", "UltimateCataclysmDemo" ], - "tiles-new": [ - { - "file": "mod_tileset/Ultica_Expan_Normal.png", - "sprite_width": 32, - "sprite_height": 32, - "tiles": [ - { "id": [ "neo_laser_pistol", "neo_laser_pistol_ups" ], "fg": 0 }, - { "id": [ "akro_laser_smg", "akro_laser_smg_ups" ], "fg": 1 }, - { "id": [ "arc_laser_rifle", "arc_laser_rifle_ups" ], "fg": 2 }, - { "id": [ "krx_laser_lmg", "krx_laser_lmg_ups" ], "fg": 3 }, - { "id": [ "mx_laser_sniper", "mx_laser_sniper_ups" ], "fg": 4 }, - { "id": [ "xarm_laser_shotgun", "xarm_laser_shotgun_ups" ], "fg": 5 }, - { "id": "mk_ionic_cannon", "fg": 6 } - ] - } - ] - } -] diff --git a/nocts_cata_mod_DDA/mod_tileset/mod_tileset_Ultica_tall.json b/nocts_cata_mod_DDA/mod_tileset/mod_tileset_Ultica_tall.json deleted file mode 100644 index d50078c2..00000000 --- a/nocts_cata_mod_DDA/mod_tileset/mod_tileset_Ultica_tall.json +++ /dev/null @@ -1,36 +0,0 @@ -[ - { - "type": "mod_tileset", - "compatibility": [ "UltimateCataclysm", "UltimateCataclysmDemo" ], - "tiles-new": [ - { - "file": "mod_tileset/Ultica_Expan_Tall.png", - "sprite_width": 32, - "sprite_height": 64, - "sprite_offset_y": -32, - "tiles": [ - { "id": "mon_zombie_failed_weapon", "fg": 0 }, - { "id": "mon_failed_weapon", "fg": 1 }, - { "id": "mon_fungus_failed_weapon", "fg": 2 }, - { "id": "mon_zombie_bio_dormant_unarmed", "fg": 3 }, - { "id": "mon_zombie_bio_dormant_armed", "fg": 4 }, - { "id": "mon_zombie_bio_knife", "fg": 5 }, - { "id": "mon_zombie_bio_infantry_rifle", "fg": 6 }, - { "id": "mon_zombie_bio_infantry_shotgun", "fg": 7 }, - { "id": "mon_zombie_bio_knight_lmg", "fg": 8 }, - { "id": "mon_zombie_bio_knight_lauhcher", "fg": 9 }, - { "id": "mon_zombie_bio_scout_sniper", "fg": 10 }, - { "id": "mon_zombie_bio_tool_pistol", "fg": 11 }, - { "id": "mon_zombie_bio_tool_smg", "fg": 12 }, - { "id": [ "overlay_wielded_neo_laser_pistol", "overlay_wielded_neo_laser_pistol_ups" ], "fg": 13 }, - { "id": [ "overlay_wielded_akro_laser_smg", "akro_laser_smg_ups" ], "fg": 14 }, - { "id": [ "overlay_wielded_arc_laser_rifle", "overlay_wielded_arc_laser_rifle_ups" ], "fg": 15 }, - { "id": [ "overlay_wielded_krx_laser_lmg", "overlay_wielded_krx_laser_lmg_ups" ], "fg": 16 }, - { "id": [ "overlay_wielded_mx_laser_sniper", "overlay_wielded_mx_laser_sniper_ups" ], "fg": 17 }, - { "id": [ "overlay_wielded_xarm_laser_shotgun", "overlay_wielded_xarm_laser_shotgun_ups" ], "fg": 18 }, - { "id": "overlay_wielded_mk_ionic_cannon", "fg": 19 } - ] - } - ] - } -] diff --git a/nocts_cata_mod_DDA/modinfo.json b/nocts_cata_mod_DDA/modinfo.json deleted file mode 100644 index 359f8450..00000000 --- a/nocts_cata_mod_DDA/modinfo.json +++ /dev/null @@ -1,11 +0,0 @@ -[ - { - "type": "MOD_INFO", - "id": "Cata++", - "name": "Cataclysm++", - "authors": [ "Noctifer" ], - "description": "The unofficial expansion mod for Cataclysm: Dark Days Ahead.\n\nThe gigantic jabberwock of a mod that adds a lot of content to the game: new items, buildings, scenarios, monsters, etc. It also reworks and adds alternatives to many things from recipes to scenarios. It also adds a pseudo-story and lore on the works.\n\nThe Bio-Weapon, Super Soldier, Commandeers, Slave Fighters and the Old World Prepper NPC factions join the world.\n\nSeek the Bio-weapons, find loot, take down new monsters and invest in skills for new craftable items.", - "category": "content", - "dependencies": [ "dda" ] - } -]