From 122ca261b60a880fcbd5e98a7c136a530ce0808d Mon Sep 17 00:00:00 2001 From: Foereaper Date: Sat, 20 Jul 2024 17:32:03 +0200 Subject: [PATCH] Update Eluna submodule --- src/game/LuaEngine | 2 +- src/game/Maps/Map.cpp | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/src/game/LuaEngine b/src/game/LuaEngine index fa6587fe9..765596142 160000 --- a/src/game/LuaEngine +++ b/src/game/LuaEngine @@ -1 +1 @@ -Subproject commit fa6587fe9762d0b6d7a4ba5af10a6baefa9152fc +Subproject commit 765596142a59cacd0652d1d225a9fd2a156f7f43 diff --git a/src/game/Maps/Map.cpp b/src/game/Maps/Map.cpp index 11b3816cc..9ff324608 100644 --- a/src/game/Maps/Map.cpp +++ b/src/game/Maps/Map.cpp @@ -131,7 +131,7 @@ Map::Map(uint32 id, time_t expiry, uint32 InstanceId, uint8 SpawnMode) // lua state begins uninitialized eluna = nullptr; - if (sElunaConfig->IsElunaEnabled() && !sElunaConfig->IsElunaCompatibilityMode() && sElunaLoader->ShouldMapLoadEluna(id)) + if (sElunaConfig->IsElunaEnabled() && !sElunaConfig->IsElunaCompatibilityMode() && sElunaConfig->ShouldMapLoadEluna(id)) eluna = new Eluna(this); if (Eluna* e = GetEluna())