Announcing Sionna v0.15 #166
faycalaa
announced in
Announcements
Replies: 2 comments
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Seems like some memory improvements with the ray tracing as well, don't know if it's from things you did or dependencies. Either way I can double the amount of rays and bounces in my experiment now! The diffraction and scattering is also very nice. |
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Features
Ray Tracing
scat_keep_prob
parameter to avoid an overwhelming number of pathsseed
parameter ofScene.compute_paths()
andScene.coverage_map()
Scene.compute_paths()
now returns paths coefficients instead of transition matricesPaths2CIR
layer: Channel impulse responses can be obtained through thePaths.cir()
methodPaths.apply_doppler()
methodScene.compute_paths()
,Scene.coverage_map()
andPaths.cir()
simple_wedge
: A wedge with a 90 degrees opening anglesimple_reflector
: A metallic squaredouble_reflector
: Two metallic squarestriple_reflector
: Three metallic rectanglesbox
: A metallic boxFEC
TBConfig
andLDPC5GEncoder
(Unsupported mcs table 4 #146, Unsupported code rate > 11/12 #147)Polar5GEncoder
andPolar5GDecoder
(PR Add optional deinterleaving to PolarSCLDecoder so that 5G downstream signals can be decoded #84)PolarSCLDecoder
(Channel decoder should (optionally) return CRC status #134)PolarSCLDecoder
Channel models
Add discrete channel models:
BinaryMemorylessChannel
BinarySymmetricChannel
BinaryErasureChannel
BinaryZChannel
Fix (Problem with polarization direction #115)
Tutorials
Other
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