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changelogfork.txt
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[RC-1]
-Segments schoolgirl objects off and Creates Lockable Schoolgirl outfits
(Notes: All Schoolgirl/Anime Items were moved from Miscellanious to a new file called "schoolgirl.dm" in the same directory)
-All Lockable Schoolgirl Outfits Share these charateristics:
-adds DUMB Trait
-contains NODROP trait
-adds NOSUIT trait
-unlocks with "girlkey"
-unequips armor/outerwear slot when worn
-Contains 4 "Hidden"/"Stealth" Pockets in addition to those on the normal HUD (alt-click on worn uniform)
-Changes Firing Pins to Not Come "prespawned" with most weapons
-Creates Miner Pins (via Implant - based on Weapons_auth code)
-Creates Miner's Implants (needed for using weapons equipped with Miner's Pins)
-Adds Miner Pins to All Starting Shaft Miners
-Adds Miner Pin's to all "default" kenetic Accelerator Spawns
-Adds Miner Pins to Vending Rewards
-Adds Miner's Implants to Vending Rewards
-Adds "Girly" vendor (for silly stuff)
-Adds "Sleep Sack" - basically a bodybag that can capture living people and doesn't suffocate them
-Adds "girlkey" - a key with unique emag-like interactions (unlocks Locked Outfits, Interacts with certain devices)
-Adds "lockbox of girlkeys" - a lockbox which requires CAPTAIN access to open containing a sinlge girlkey
-Changed Holodeck Computer Code to apply girlkey-based derez-override (basically let's you disable JUST the derezzing when taking stuff out but not the safeties themselves)
-Added Mob Trait "TRAIT_NOSUIT" - causes the armor/outerwear slot to be unusable when enabled
-Changed _suit, and _spacesuit code to drop-on-wear when aforementioned trait is present
-Changed Mecha Code - No More Dumb Pilots (hopefully)
-SLIGHTLY changes the body bag icon files (including existing body bag reicon - accidental feel free to overwrite the changed icon if you like it better)
-Changes Cargo packs to include "Schoolgirl" Costumes
-Changes Box Station Map to include
1. A Third Supply Request Terminal in the bar (for easy access)
2. Girly Stuff Vendor in Satellight Antechmber
3. Removes a few non-essential props (added back by myst-rc-1)
4. Adds a "Sleep sack" (basically a body bag) to one of the dorms
(note: Code Needs reviewing I really need to place it in the closest subdatum instead of relying on a completely original item file with mostly copied contents)
5. Prewires the Telecomms server room to the main energy grid
(note: i got tired of removing the dance with wiring it and keeping the room atmos intact so I fixed it)
-Changes Lavaland Map to include
1. Weapons Recharger on a tablet in the mining vendor room
2. Holopad in the Refining Area
3. Adds a Snack Vendor to the Bar
4. Adds Disposal Chute to Bar
(note: I got tired of littering the inside of the base with junk food wrappers so I made a simple ejection chute to send it into the lava)
(note 2: It /might/ be used for less scrupulous means however - I do NOT take accountablility for missing bodies and/or killed players :P)
6. Adds a Pink Lockable Schoolgirl Outfit to one of the chests in the public area
-Did like 8 vesions just getting on GitHub
[RC-2]
-Renamed Depository "The Girly Station"
-Fixed Firing Pins (now antag, unrestricted, cyborg and magical weapons no longer spawn without pins)
-Changed Default Configs to be more "Acceptable"
-Added Mining Awards
-Added a (pink) color-variant of the Maid Apron called "Sailor Fuku"
-Added Girl Chat Radio Channel
-Modified Lava Land and Box Map to include expanded medical and security facilities
-Many behind the scenes bug fixes
-Not even worried about keeping up with the commit count. Thw way I see it my code is more reliable than the base tgstation branch because I actually put in the time to personality test my work after commiting it.
-Made the Lockable Schoolgirl Uniforms acid/fire/lava proof
-Added another variant of the sleep sack that is instead supposed to act like a melee weapon that absorbs living mobs it hits (no dice getting it working yet but the icon and base code are in and it's buyable from the girly vendor)
-Refactored Much of the sleep sack code into closets
-Added a TRAIT_NO_BREATHING for when you don't want the mob to take Oxygen Damage even if it would normally suffocate (it directly effects the master damage_procs - the only way you'd die from suffocation with that trait is either if you lost it or the code changed)
-Various Minor Edits here and there that take longer to compile and test than they do to code :facepalm: