forked from franMarz/TexTools-Blender
-
Notifications
You must be signed in to change notification settings - Fork 0
/
op_color_from_directions.py
139 lines (112 loc) · 3.98 KB
/
op_color_from_directions.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
import bpy
import bmesh
from . import utilities_color
class op(bpy.types.Operator):
bl_idname = "uv.textools_color_from_directions"
bl_label = "Color Directions"
bl_description = "Assign a color ID to different face directions"
bl_options = {'REGISTER', 'UNDO'}
directions : bpy.props.EnumProperty(items=
[('2', '2', 'Top & Bottom, Sides'),
('3', '3', 'Top & Bottom, Left & Right, Front & Back'),
('4', '4', 'Top, Left & Right, Front & Back, Bottom'),
('6', '6', 'All sides')],
name = "Directions",
default = '3'
)
def invoke(self, context, event):
wm = context.window_manager
return wm.invoke_props_dialog(self)
@classmethod
def poll(cls, context):
if bpy.context.area.ui_type != 'UV':
return False
if not bpy.context.active_object:
return False
if bpy.context.active_object not in bpy.context.selected_objects:
return False
if len(bpy.context.selected_objects) != 1:
return False
if bpy.context.active_object.type != 'MESH':
return False
return True
def execute(self, context):
color_elements(self, context)
return {'FINISHED'}
def color_elements(self, context):
obj = bpy.context.active_object
# Setup Edit & Face mode
if obj.mode != 'EDIT':
bpy.ops.object.mode_set(mode='EDIT')
bpy.ops.mesh.select_mode(use_extend=False, use_expand=False, type='FACE')
# Collect groups
bm = bmesh.from_edit_mesh(obj.data)
face_directions = {
'top':[],
'bottom':[],
'left':[],
'right':[],
'front':[],
'back':[]
}
for face in bm.faces:
print("face {} n: {}".format(face.index, face.normal))
# Find dominant direction
abs_x = abs(face.normal.x)
abs_y = abs(face.normal.y)
abs_z = abs(face.normal.z)
max_xyz = max(abs_x, abs_y, abs_z)
if max_xyz == abs_x:
if face.normal.x > 0:
face_directions['right'].append(face.index)
else:
face_directions['left'].append(face.index)
elif max_xyz == abs_y:
if face.normal.y > 0:
face_directions['front'].append(face.index)
else:
face_directions['back'].append(face.index)
elif max_xyz == abs_z:
if face.normal.z > 0:
face_directions['top'].append(face.index)
else:
face_directions['bottom'].append(face.index)
count = int(self.directions)
bpy.context.scene.texToolsSettings.color_ID_count = count
groups = []
if self.directions == '2':
groups.append(face_directions['top']+face_directions['bottom'])
groups.append(face_directions['left']+face_directions['right']+face_directions['front']+face_directions['back'])
if self.directions == '3':
groups.append(face_directions['top']+face_directions['bottom'])
groups.append(face_directions['left']+face_directions['right'])
groups.append(face_directions['front']+face_directions['back'])
elif self.directions == '4':
groups.append(face_directions['top'])
groups.append(face_directions['left']+face_directions['right'])
groups.append(face_directions['front']+face_directions['back'])
groups.append(face_directions['bottom'])
elif self.directions == '6':
groups.append(face_directions['top'])
groups.append(face_directions['right'])
groups.append(face_directions['left'])
groups.append(face_directions['front'])
groups.append(face_directions['back'])
groups.append(face_directions['bottom'])
# Assign Groups to colors
index_color = 0
for group in groups:
# # rebuild bmesh data (e.g. left edit mode previous loop)
bm = bmesh.from_edit_mesh(bpy.context.active_object.data)
if hasattr(bm.faces, "ensure_lookup_table"):
bm.faces.ensure_lookup_table()
# Select group
bpy.ops.mesh.select_all(action='DESELECT')
for index_face in group:
bm.faces[index_face].select = True
# Assign to selection
bpy.ops.uv.textools_color_assign(index=index_color)
index_color = (index_color+1) % bpy.context.scene.texToolsSettings.color_ID_count
bpy.ops.object.mode_set(mode='OBJECT')
utilities_color.validate_face_colors(obj)
bpy.utils.register_class(op)