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TexturestudioServerGrpc.cs
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// <auto-generated>
// Generated by the protocol buffer compiler. DO NOT EDIT!
// source: texturestudio/texturestudio_server.proto
// </auto-generated>
#pragma warning disable 0414, 1591
#region Designer generated code
using grpc = global::Grpc.Core;
namespace TextureStudio {
/// <summary>
/// Service to manage texture studio server.
/// </summary>
public static partial class TextureStudioServerService
{
static readonly string __ServiceName = "texture_studio.TextureStudioServerService";
static void __Helper_SerializeMessage(global::Google.Protobuf.IMessage message, grpc::SerializationContext context)
{
#if !GRPC_DISABLE_PROTOBUF_BUFFER_SERIALIZATION
if (message is global::Google.Protobuf.IBufferMessage)
{
context.SetPayloadLength(message.CalculateSize());
global::Google.Protobuf.MessageExtensions.WriteTo(message, context.GetBufferWriter());
context.Complete();
return;
}
#endif
context.Complete(global::Google.Protobuf.MessageExtensions.ToByteArray(message));
}
static class __Helper_MessageCache<T>
{
public static readonly bool IsBufferMessage = global::System.Reflection.IntrospectionExtensions.GetTypeInfo(typeof(global::Google.Protobuf.IBufferMessage)).IsAssignableFrom(typeof(T));
}
static T __Helper_DeserializeMessage<T>(grpc::DeserializationContext context, global::Google.Protobuf.MessageParser<T> parser) where T : global::Google.Protobuf.IMessage<T>
{
#if !GRPC_DISABLE_PROTOBUF_BUFFER_SERIALIZATION
if (__Helper_MessageCache<T>.IsBufferMessage)
{
return parser.ParseFrom(context.PayloadAsReadOnlySequence());
}
#endif
return parser.ParseFrom(context.PayloadAsNewBuffer());
}
static readonly grpc::Marshaller<global::TextureStudio.StartServerRequest> __Marshaller_texture_studio_StartServerRequest = grpc::Marshallers.Create(__Helper_SerializeMessage, context => __Helper_DeserializeMessage(context, global::TextureStudio.StartServerRequest.Parser));
static readonly grpc::Marshaller<global::TextureStudio.StartServerResponse> __Marshaller_texture_studio_StartServerResponse = grpc::Marshallers.Create(__Helper_SerializeMessage, context => __Helper_DeserializeMessage(context, global::TextureStudio.StartServerResponse.Parser));
static readonly grpc::Marshaller<global::TextureStudio.StopServerRequest> __Marshaller_texture_studio_StopServerRequest = grpc::Marshallers.Create(__Helper_SerializeMessage, context => __Helper_DeserializeMessage(context, global::TextureStudio.StopServerRequest.Parser));
static readonly grpc::Marshaller<global::TextureStudio.StopServerResponse> __Marshaller_texture_studio_StopServerResponse = grpc::Marshallers.Create(__Helper_SerializeMessage, context => __Helper_DeserializeMessage(context, global::TextureStudio.StopServerResponse.Parser));
static readonly grpc::Marshaller<global::TextureStudio.RestartServerRequest> __Marshaller_texture_studio_RestartServerRequest = grpc::Marshallers.Create(__Helper_SerializeMessage, context => __Helper_DeserializeMessage(context, global::TextureStudio.RestartServerRequest.Parser));
static readonly grpc::Marshaller<global::TextureStudio.RestartServerResponse> __Marshaller_texture_studio_RestartServerResponse = grpc::Marshallers.Create(__Helper_SerializeMessage, context => __Helper_DeserializeMessage(context, global::TextureStudio.RestartServerResponse.Parser));
static readonly grpc::Marshaller<global::TextureStudio.ServerStatusRequest> __Marshaller_texture_studio_ServerStatusRequest = grpc::Marshallers.Create(__Helper_SerializeMessage, context => __Helper_DeserializeMessage(context, global::TextureStudio.ServerStatusRequest.Parser));
static readonly grpc::Marshaller<global::TextureStudio.ServerStatusResponse> __Marshaller_texture_studio_ServerStatusResponse = grpc::Marshallers.Create(__Helper_SerializeMessage, context => __Helper_DeserializeMessage(context, global::TextureStudio.ServerStatusResponse.Parser));
static readonly grpc::Marshaller<global::TextureStudio.UploadProjectRequest> __Marshaller_texture_studio_UploadProjectRequest = grpc::Marshallers.Create(__Helper_SerializeMessage, context => __Helper_DeserializeMessage(context, global::TextureStudio.UploadProjectRequest.Parser));
static readonly grpc::Marshaller<global::TextureStudio.UploadProjectResponse> __Marshaller_texture_studio_UploadProjectResponse = grpc::Marshallers.Create(__Helper_SerializeMessage, context => __Helper_DeserializeMessage(context, global::TextureStudio.UploadProjectResponse.Parser));
static readonly grpc::Marshaller<global::TextureStudio.GetProjectRequest> __Marshaller_texture_studio_GetProjectRequest = grpc::Marshallers.Create(__Helper_SerializeMessage, context => __Helper_DeserializeMessage(context, global::TextureStudio.GetProjectRequest.Parser));
static readonly grpc::Marshaller<global::TextureStudio.GetProjectResponse> __Marshaller_texture_studio_GetProjectResponse = grpc::Marshallers.Create(__Helper_SerializeMessage, context => __Helper_DeserializeMessage(context, global::TextureStudio.GetProjectResponse.Parser));
static readonly grpc::Marshaller<global::TextureStudio.GetProjectsRequest> __Marshaller_texture_studio_GetProjectsRequest = grpc::Marshallers.Create(__Helper_SerializeMessage, context => __Helper_DeserializeMessage(context, global::TextureStudio.GetProjectsRequest.Parser));
static readonly grpc::Marshaller<global::TextureStudio.GetProjectsResponse> __Marshaller_texture_studio_GetProjectsResponse = grpc::Marshallers.Create(__Helper_SerializeMessage, context => __Helper_DeserializeMessage(context, global::TextureStudio.GetProjectsResponse.Parser));
static readonly grpc::Marshaller<global::TextureStudio.SubscribeToProjectsChangesRequest> __Marshaller_texture_studio_SubscribeToProjectsChangesRequest = grpc::Marshallers.Create(__Helper_SerializeMessage, context => __Helper_DeserializeMessage(context, global::TextureStudio.SubscribeToProjectsChangesRequest.Parser));
static readonly grpc::Marshaller<global::TextureStudio.SubscribeToProjectsChangesResponse> __Marshaller_texture_studio_SubscribeToProjectsChangesResponse = grpc::Marshallers.Create(__Helper_SerializeMessage, context => __Helper_DeserializeMessage(context, global::TextureStudio.SubscribeToProjectsChangesResponse.Parser));
static readonly grpc::Method<global::TextureStudio.StartServerRequest, global::TextureStudio.StartServerResponse> __Method_StartServer = new grpc::Method<global::TextureStudio.StartServerRequest, global::TextureStudio.StartServerResponse>(
grpc::MethodType.Unary,
__ServiceName,
"StartServer",
__Marshaller_texture_studio_StartServerRequest,
__Marshaller_texture_studio_StartServerResponse);
static readonly grpc::Method<global::TextureStudio.StopServerRequest, global::TextureStudio.StopServerResponse> __Method_StopServer = new grpc::Method<global::TextureStudio.StopServerRequest, global::TextureStudio.StopServerResponse>(
grpc::MethodType.Unary,
__ServiceName,
"StopServer",
__Marshaller_texture_studio_StopServerRequest,
__Marshaller_texture_studio_StopServerResponse);
static readonly grpc::Method<global::TextureStudio.RestartServerRequest, global::TextureStudio.RestartServerResponse> __Method_RestartServer = new grpc::Method<global::TextureStudio.RestartServerRequest, global::TextureStudio.RestartServerResponse>(
grpc::MethodType.Unary,
__ServiceName,
"RestartServer",
__Marshaller_texture_studio_RestartServerRequest,
__Marshaller_texture_studio_RestartServerResponse);
static readonly grpc::Method<global::TextureStudio.ServerStatusRequest, global::TextureStudio.ServerStatusResponse> __Method_ServerStatus = new grpc::Method<global::TextureStudio.ServerStatusRequest, global::TextureStudio.ServerStatusResponse>(
grpc::MethodType.Unary,
__ServiceName,
"ServerStatus",
__Marshaller_texture_studio_ServerStatusRequest,
__Marshaller_texture_studio_ServerStatusResponse);
static readonly grpc::Method<global::TextureStudio.UploadProjectRequest, global::TextureStudio.UploadProjectResponse> __Method_UploadProject = new grpc::Method<global::TextureStudio.UploadProjectRequest, global::TextureStudio.UploadProjectResponse>(
grpc::MethodType.Unary,
__ServiceName,
"UploadProject",
__Marshaller_texture_studio_UploadProjectRequest,
__Marshaller_texture_studio_UploadProjectResponse);
static readonly grpc::Method<global::TextureStudio.GetProjectRequest, global::TextureStudio.GetProjectResponse> __Method_GetProject = new grpc::Method<global::TextureStudio.GetProjectRequest, global::TextureStudio.GetProjectResponse>(
grpc::MethodType.Unary,
__ServiceName,
"GetProject",
__Marshaller_texture_studio_GetProjectRequest,
__Marshaller_texture_studio_GetProjectResponse);
static readonly grpc::Method<global::TextureStudio.GetProjectsRequest, global::TextureStudio.GetProjectsResponse> __Method_GetProjects = new grpc::Method<global::TextureStudio.GetProjectsRequest, global::TextureStudio.GetProjectsResponse>(
grpc::MethodType.Unary,
__ServiceName,
"GetProjects",
__Marshaller_texture_studio_GetProjectsRequest,
__Marshaller_texture_studio_GetProjectsResponse);
static readonly grpc::Method<global::TextureStudio.SubscribeToProjectsChangesRequest, global::TextureStudio.SubscribeToProjectsChangesResponse> __Method_SubscribeToProjectsChanges = new grpc::Method<global::TextureStudio.SubscribeToProjectsChangesRequest, global::TextureStudio.SubscribeToProjectsChangesResponse>(
grpc::MethodType.ServerStreaming,
__ServiceName,
"SubscribeToProjectsChanges",
__Marshaller_texture_studio_SubscribeToProjectsChangesRequest,
__Marshaller_texture_studio_SubscribeToProjectsChangesResponse);
/// <summary>Service descriptor</summary>
public static global::Google.Protobuf.Reflection.ServiceDescriptor Descriptor
{
get { return global::TextureStudio.TexturestudioServerReflection.Descriptor.Services[0]; }
}
/// <summary>Base class for server-side implementations of TextureStudioServerService</summary>
[grpc::BindServiceMethod(typeof(TextureStudioServerService), "BindService")]
public abstract partial class TextureStudioServerServiceBase
{
/// <summary>
/// Start a texture studio server.
/// </summary>
/// <param name="request">The request received from the client.</param>
/// <param name="context">The context of the server-side call handler being invoked.</param>
/// <returns>The response to send back to the client (wrapped by a task).</returns>
public virtual global::System.Threading.Tasks.Task<global::TextureStudio.StartServerResponse> StartServer(global::TextureStudio.StartServerRequest request, grpc::ServerCallContext context)
{
throw new grpc::RpcException(new grpc::Status(grpc::StatusCode.Unimplemented, ""));
}
/// <summary>
/// Stop a texture studio server.
/// </summary>
/// <param name="request">The request received from the client.</param>
/// <param name="context">The context of the server-side call handler being invoked.</param>
/// <returns>The response to send back to the client (wrapped by a task).</returns>
public virtual global::System.Threading.Tasks.Task<global::TextureStudio.StopServerResponse> StopServer(global::TextureStudio.StopServerRequest request, grpc::ServerCallContext context)
{
throw new grpc::RpcException(new grpc::Status(grpc::StatusCode.Unimplemented, ""));
}
/// <summary>
/// Restart a texture studio server.
/// </summary>
/// <param name="request">The request received from the client.</param>
/// <param name="context">The context of the server-side call handler being invoked.</param>
/// <returns>The response to send back to the client (wrapped by a task).</returns>
public virtual global::System.Threading.Tasks.Task<global::TextureStudio.RestartServerResponse> RestartServer(global::TextureStudio.RestartServerRequest request, grpc::ServerCallContext context)
{
throw new grpc::RpcException(new grpc::Status(grpc::StatusCode.Unimplemented, ""));
}
/// <summary>
/// Get texture studio server status.
/// </summary>
/// <param name="request">The request received from the client.</param>
/// <param name="context">The context of the server-side call handler being invoked.</param>
/// <returns>The response to send back to the client (wrapped by a task).</returns>
public virtual global::System.Threading.Tasks.Task<global::TextureStudio.ServerStatusResponse> ServerStatus(global::TextureStudio.ServerStatusRequest request, grpc::ServerCallContext context)
{
throw new grpc::RpcException(new grpc::Status(grpc::StatusCode.Unimplemented, ""));
}
/// <summary>
/// Upload project to texture studio.
/// </summary>
/// <param name="request">The request received from the client.</param>
/// <param name="context">The context of the server-side call handler being invoked.</param>
/// <returns>The response to send back to the client (wrapped by a task).</returns>
public virtual global::System.Threading.Tasks.Task<global::TextureStudio.UploadProjectResponse> UploadProject(global::TextureStudio.UploadProjectRequest request, grpc::ServerCallContext context)
{
throw new grpc::RpcException(new grpc::Status(grpc::StatusCode.Unimplemented, ""));
}
/// <summary>
/// Get texture-studio objects project.
/// </summary>
/// <param name="request">The request received from the client.</param>
/// <param name="context">The context of the server-side call handler being invoked.</param>
/// <returns>The response to send back to the client (wrapped by a task).</returns>
public virtual global::System.Threading.Tasks.Task<global::TextureStudio.GetProjectResponse> GetProject(global::TextureStudio.GetProjectRequest request, grpc::ServerCallContext context)
{
throw new grpc::RpcException(new grpc::Status(grpc::StatusCode.Unimplemented, ""));
}
/// <summary>
/// Get all projects.
/// </summary>
/// <param name="request">The request received from the client.</param>
/// <param name="context">The context of the server-side call handler being invoked.</param>
/// <returns>The response to send back to the client (wrapped by a task).</returns>
public virtual global::System.Threading.Tasks.Task<global::TextureStudio.GetProjectsResponse> GetProjects(global::TextureStudio.GetProjectsRequest request, grpc::ServerCallContext context)
{
throw new grpc::RpcException(new grpc::Status(grpc::StatusCode.Unimplemented, ""));
}
/// <summary>
/// Listen for project changes - if texture studio project has been created or modified, this will trigger an event.
/// </summary>
/// <param name="request">The request received from the client.</param>
/// <param name="responseStream">Used for sending responses back to the client.</param>
/// <param name="context">The context of the server-side call handler being invoked.</param>
/// <returns>A task indicating completion of the handler.</returns>
public virtual global::System.Threading.Tasks.Task SubscribeToProjectsChanges(global::TextureStudio.SubscribeToProjectsChangesRequest request, grpc::IServerStreamWriter<global::TextureStudio.SubscribeToProjectsChangesResponse> responseStream, grpc::ServerCallContext context)
{
throw new grpc::RpcException(new grpc::Status(grpc::StatusCode.Unimplemented, ""));
}
}
/// <summary>Client for TextureStudioServerService</summary>
public partial class TextureStudioServerServiceClient : grpc::ClientBase<TextureStudioServerServiceClient>
{
/// <summary>Creates a new client for TextureStudioServerService</summary>
/// <param name="channel">The channel to use to make remote calls.</param>
public TextureStudioServerServiceClient(grpc::ChannelBase channel) : base(channel)
{
}
/// <summary>Creates a new client for TextureStudioServerService that uses a custom <c>CallInvoker</c>.</summary>
/// <param name="callInvoker">The callInvoker to use to make remote calls.</param>
public TextureStudioServerServiceClient(grpc::CallInvoker callInvoker) : base(callInvoker)
{
}
/// <summary>Protected parameterless constructor to allow creation of test doubles.</summary>
protected TextureStudioServerServiceClient() : base()
{
}
/// <summary>Protected constructor to allow creation of configured clients.</summary>
/// <param name="configuration">The client configuration.</param>
protected TextureStudioServerServiceClient(ClientBaseConfiguration configuration) : base(configuration)
{
}
/// <summary>
/// Start a texture studio server.
/// </summary>
/// <param name="request">The request to send to the server.</param>
/// <param name="headers">The initial metadata to send with the call. This parameter is optional.</param>
/// <param name="deadline">An optional deadline for the call. The call will be cancelled if deadline is hit.</param>
/// <param name="cancellationToken">An optional token for canceling the call.</param>
/// <returns>The response received from the server.</returns>
public virtual global::TextureStudio.StartServerResponse StartServer(global::TextureStudio.StartServerRequest request, grpc::Metadata headers = null, global::System.DateTime? deadline = null, global::System.Threading.CancellationToken cancellationToken = default(global::System.Threading.CancellationToken))
{
return StartServer(request, new grpc::CallOptions(headers, deadline, cancellationToken));
}
/// <summary>
/// Start a texture studio server.
/// </summary>
/// <param name="request">The request to send to the server.</param>
/// <param name="options">The options for the call.</param>
/// <returns>The response received from the server.</returns>
public virtual global::TextureStudio.StartServerResponse StartServer(global::TextureStudio.StartServerRequest request, grpc::CallOptions options)
{
return CallInvoker.BlockingUnaryCall(__Method_StartServer, null, options, request);
}
/// <summary>
/// Start a texture studio server.
/// </summary>
/// <param name="request">The request to send to the server.</param>
/// <param name="headers">The initial metadata to send with the call. This parameter is optional.</param>
/// <param name="deadline">An optional deadline for the call. The call will be cancelled if deadline is hit.</param>
/// <param name="cancellationToken">An optional token for canceling the call.</param>
/// <returns>The call object.</returns>
public virtual grpc::AsyncUnaryCall<global::TextureStudio.StartServerResponse> StartServerAsync(global::TextureStudio.StartServerRequest request, grpc::Metadata headers = null, global::System.DateTime? deadline = null, global::System.Threading.CancellationToken cancellationToken = default(global::System.Threading.CancellationToken))
{
return StartServerAsync(request, new grpc::CallOptions(headers, deadline, cancellationToken));
}
/// <summary>
/// Start a texture studio server.
/// </summary>
/// <param name="request">The request to send to the server.</param>
/// <param name="options">The options for the call.</param>
/// <returns>The call object.</returns>
public virtual grpc::AsyncUnaryCall<global::TextureStudio.StartServerResponse> StartServerAsync(global::TextureStudio.StartServerRequest request, grpc::CallOptions options)
{
return CallInvoker.AsyncUnaryCall(__Method_StartServer, null, options, request);
}
/// <summary>
/// Stop a texture studio server.
/// </summary>
/// <param name="request">The request to send to the server.</param>
/// <param name="headers">The initial metadata to send with the call. This parameter is optional.</param>
/// <param name="deadline">An optional deadline for the call. The call will be cancelled if deadline is hit.</param>
/// <param name="cancellationToken">An optional token for canceling the call.</param>
/// <returns>The response received from the server.</returns>
public virtual global::TextureStudio.StopServerResponse StopServer(global::TextureStudio.StopServerRequest request, grpc::Metadata headers = null, global::System.DateTime? deadline = null, global::System.Threading.CancellationToken cancellationToken = default(global::System.Threading.CancellationToken))
{
return StopServer(request, new grpc::CallOptions(headers, deadline, cancellationToken));
}
/// <summary>
/// Stop a texture studio server.
/// </summary>
/// <param name="request">The request to send to the server.</param>
/// <param name="options">The options for the call.</param>
/// <returns>The response received from the server.</returns>
public virtual global::TextureStudio.StopServerResponse StopServer(global::TextureStudio.StopServerRequest request, grpc::CallOptions options)
{
return CallInvoker.BlockingUnaryCall(__Method_StopServer, null, options, request);
}
/// <summary>
/// Stop a texture studio server.
/// </summary>
/// <param name="request">The request to send to the server.</param>
/// <param name="headers">The initial metadata to send with the call. This parameter is optional.</param>
/// <param name="deadline">An optional deadline for the call. The call will be cancelled if deadline is hit.</param>
/// <param name="cancellationToken">An optional token for canceling the call.</param>
/// <returns>The call object.</returns>
public virtual grpc::AsyncUnaryCall<global::TextureStudio.StopServerResponse> StopServerAsync(global::TextureStudio.StopServerRequest request, grpc::Metadata headers = null, global::System.DateTime? deadline = null, global::System.Threading.CancellationToken cancellationToken = default(global::System.Threading.CancellationToken))
{
return StopServerAsync(request, new grpc::CallOptions(headers, deadline, cancellationToken));
}
/// <summary>
/// Stop a texture studio server.
/// </summary>
/// <param name="request">The request to send to the server.</param>
/// <param name="options">The options for the call.</param>
/// <returns>The call object.</returns>
public virtual grpc::AsyncUnaryCall<global::TextureStudio.StopServerResponse> StopServerAsync(global::TextureStudio.StopServerRequest request, grpc::CallOptions options)
{
return CallInvoker.AsyncUnaryCall(__Method_StopServer, null, options, request);
}
/// <summary>
/// Restart a texture studio server.
/// </summary>
/// <param name="request">The request to send to the server.</param>
/// <param name="headers">The initial metadata to send with the call. This parameter is optional.</param>
/// <param name="deadline">An optional deadline for the call. The call will be cancelled if deadline is hit.</param>
/// <param name="cancellationToken">An optional token for canceling the call.</param>
/// <returns>The response received from the server.</returns>
public virtual global::TextureStudio.RestartServerResponse RestartServer(global::TextureStudio.RestartServerRequest request, grpc::Metadata headers = null, global::System.DateTime? deadline = null, global::System.Threading.CancellationToken cancellationToken = default(global::System.Threading.CancellationToken))
{
return RestartServer(request, new grpc::CallOptions(headers, deadline, cancellationToken));
}
/// <summary>
/// Restart a texture studio server.
/// </summary>
/// <param name="request">The request to send to the server.</param>
/// <param name="options">The options for the call.</param>
/// <returns>The response received from the server.</returns>
public virtual global::TextureStudio.RestartServerResponse RestartServer(global::TextureStudio.RestartServerRequest request, grpc::CallOptions options)
{
return CallInvoker.BlockingUnaryCall(__Method_RestartServer, null, options, request);
}
/// <summary>
/// Restart a texture studio server.
/// </summary>
/// <param name="request">The request to send to the server.</param>
/// <param name="headers">The initial metadata to send with the call. This parameter is optional.</param>
/// <param name="deadline">An optional deadline for the call. The call will be cancelled if deadline is hit.</param>
/// <param name="cancellationToken">An optional token for canceling the call.</param>
/// <returns>The call object.</returns>
public virtual grpc::AsyncUnaryCall<global::TextureStudio.RestartServerResponse> RestartServerAsync(global::TextureStudio.RestartServerRequest request, grpc::Metadata headers = null, global::System.DateTime? deadline = null, global::System.Threading.CancellationToken cancellationToken = default(global::System.Threading.CancellationToken))
{
return RestartServerAsync(request, new grpc::CallOptions(headers, deadline, cancellationToken));
}
/// <summary>
/// Restart a texture studio server.
/// </summary>
/// <param name="request">The request to send to the server.</param>
/// <param name="options">The options for the call.</param>
/// <returns>The call object.</returns>
public virtual grpc::AsyncUnaryCall<global::TextureStudio.RestartServerResponse> RestartServerAsync(global::TextureStudio.RestartServerRequest request, grpc::CallOptions options)
{
return CallInvoker.AsyncUnaryCall(__Method_RestartServer, null, options, request);
}
/// <summary>
/// Get texture studio server status.
/// </summary>
/// <param name="request">The request to send to the server.</param>
/// <param name="headers">The initial metadata to send with the call. This parameter is optional.</param>
/// <param name="deadline">An optional deadline for the call. The call will be cancelled if deadline is hit.</param>
/// <param name="cancellationToken">An optional token for canceling the call.</param>
/// <returns>The response received from the server.</returns>
public virtual global::TextureStudio.ServerStatusResponse ServerStatus(global::TextureStudio.ServerStatusRequest request, grpc::Metadata headers = null, global::System.DateTime? deadline = null, global::System.Threading.CancellationToken cancellationToken = default(global::System.Threading.CancellationToken))
{
return ServerStatus(request, new grpc::CallOptions(headers, deadline, cancellationToken));
}
/// <summary>
/// Get texture studio server status.
/// </summary>
/// <param name="request">The request to send to the server.</param>
/// <param name="options">The options for the call.</param>
/// <returns>The response received from the server.</returns>
public virtual global::TextureStudio.ServerStatusResponse ServerStatus(global::TextureStudio.ServerStatusRequest request, grpc::CallOptions options)
{
return CallInvoker.BlockingUnaryCall(__Method_ServerStatus, null, options, request);
}
/// <summary>
/// Get texture studio server status.
/// </summary>
/// <param name="request">The request to send to the server.</param>
/// <param name="headers">The initial metadata to send with the call. This parameter is optional.</param>
/// <param name="deadline">An optional deadline for the call. The call will be cancelled if deadline is hit.</param>
/// <param name="cancellationToken">An optional token for canceling the call.</param>
/// <returns>The call object.</returns>
public virtual grpc::AsyncUnaryCall<global::TextureStudio.ServerStatusResponse> ServerStatusAsync(global::TextureStudio.ServerStatusRequest request, grpc::Metadata headers = null, global::System.DateTime? deadline = null, global::System.Threading.CancellationToken cancellationToken = default(global::System.Threading.CancellationToken))
{
return ServerStatusAsync(request, new grpc::CallOptions(headers, deadline, cancellationToken));
}
/// <summary>
/// Get texture studio server status.
/// </summary>
/// <param name="request">The request to send to the server.</param>
/// <param name="options">The options for the call.</param>
/// <returns>The call object.</returns>
public virtual grpc::AsyncUnaryCall<global::TextureStudio.ServerStatusResponse> ServerStatusAsync(global::TextureStudio.ServerStatusRequest request, grpc::CallOptions options)
{
return CallInvoker.AsyncUnaryCall(__Method_ServerStatus, null, options, request);
}
/// <summary>
/// Upload project to texture studio.
/// </summary>
/// <param name="request">The request to send to the server.</param>
/// <param name="headers">The initial metadata to send with the call. This parameter is optional.</param>
/// <param name="deadline">An optional deadline for the call. The call will be cancelled if deadline is hit.</param>
/// <param name="cancellationToken">An optional token for canceling the call.</param>
/// <returns>The response received from the server.</returns>
public virtual global::TextureStudio.UploadProjectResponse UploadProject(global::TextureStudio.UploadProjectRequest request, grpc::Metadata headers = null, global::System.DateTime? deadline = null, global::System.Threading.CancellationToken cancellationToken = default(global::System.Threading.CancellationToken))
{
return UploadProject(request, new grpc::CallOptions(headers, deadline, cancellationToken));
}
/// <summary>
/// Upload project to texture studio.
/// </summary>
/// <param name="request">The request to send to the server.</param>
/// <param name="options">The options for the call.</param>
/// <returns>The response received from the server.</returns>
public virtual global::TextureStudio.UploadProjectResponse UploadProject(global::TextureStudio.UploadProjectRequest request, grpc::CallOptions options)
{
return CallInvoker.BlockingUnaryCall(__Method_UploadProject, null, options, request);
}
/// <summary>
/// Upload project to texture studio.
/// </summary>
/// <param name="request">The request to send to the server.</param>
/// <param name="headers">The initial metadata to send with the call. This parameter is optional.</param>
/// <param name="deadline">An optional deadline for the call. The call will be cancelled if deadline is hit.</param>
/// <param name="cancellationToken">An optional token for canceling the call.</param>
/// <returns>The call object.</returns>
public virtual grpc::AsyncUnaryCall<global::TextureStudio.UploadProjectResponse> UploadProjectAsync(global::TextureStudio.UploadProjectRequest request, grpc::Metadata headers = null, global::System.DateTime? deadline = null, global::System.Threading.CancellationToken cancellationToken = default(global::System.Threading.CancellationToken))
{
return UploadProjectAsync(request, new grpc::CallOptions(headers, deadline, cancellationToken));
}
/// <summary>
/// Upload project to texture studio.
/// </summary>
/// <param name="request">The request to send to the server.</param>
/// <param name="options">The options for the call.</param>
/// <returns>The call object.</returns>
public virtual grpc::AsyncUnaryCall<global::TextureStudio.UploadProjectResponse> UploadProjectAsync(global::TextureStudio.UploadProjectRequest request, grpc::CallOptions options)
{
return CallInvoker.AsyncUnaryCall(__Method_UploadProject, null, options, request);
}
/// <summary>
/// Get texture-studio objects project.
/// </summary>
/// <param name="request">The request to send to the server.</param>
/// <param name="headers">The initial metadata to send with the call. This parameter is optional.</param>
/// <param name="deadline">An optional deadline for the call. The call will be cancelled if deadline is hit.</param>
/// <param name="cancellationToken">An optional token for canceling the call.</param>
/// <returns>The response received from the server.</returns>
public virtual global::TextureStudio.GetProjectResponse GetProject(global::TextureStudio.GetProjectRequest request, grpc::Metadata headers = null, global::System.DateTime? deadline = null, global::System.Threading.CancellationToken cancellationToken = default(global::System.Threading.CancellationToken))
{
return GetProject(request, new grpc::CallOptions(headers, deadline, cancellationToken));
}
/// <summary>
/// Get texture-studio objects project.
/// </summary>
/// <param name="request">The request to send to the server.</param>
/// <param name="options">The options for the call.</param>
/// <returns>The response received from the server.</returns>
public virtual global::TextureStudio.GetProjectResponse GetProject(global::TextureStudio.GetProjectRequest request, grpc::CallOptions options)
{
return CallInvoker.BlockingUnaryCall(__Method_GetProject, null, options, request);
}
/// <summary>
/// Get texture-studio objects project.
/// </summary>
/// <param name="request">The request to send to the server.</param>
/// <param name="headers">The initial metadata to send with the call. This parameter is optional.</param>
/// <param name="deadline">An optional deadline for the call. The call will be cancelled if deadline is hit.</param>
/// <param name="cancellationToken">An optional token for canceling the call.</param>
/// <returns>The call object.</returns>
public virtual grpc::AsyncUnaryCall<global::TextureStudio.GetProjectResponse> GetProjectAsync(global::TextureStudio.GetProjectRequest request, grpc::Metadata headers = null, global::System.DateTime? deadline = null, global::System.Threading.CancellationToken cancellationToken = default(global::System.Threading.CancellationToken))
{
return GetProjectAsync(request, new grpc::CallOptions(headers, deadline, cancellationToken));
}
/// <summary>
/// Get texture-studio objects project.
/// </summary>
/// <param name="request">The request to send to the server.</param>
/// <param name="options">The options for the call.</param>
/// <returns>The call object.</returns>
public virtual grpc::AsyncUnaryCall<global::TextureStudio.GetProjectResponse> GetProjectAsync(global::TextureStudio.GetProjectRequest request, grpc::CallOptions options)
{
return CallInvoker.AsyncUnaryCall(__Method_GetProject, null, options, request);
}
/// <summary>
/// Get all projects.
/// </summary>
/// <param name="request">The request to send to the server.</param>
/// <param name="headers">The initial metadata to send with the call. This parameter is optional.</param>
/// <param name="deadline">An optional deadline for the call. The call will be cancelled if deadline is hit.</param>
/// <param name="cancellationToken">An optional token for canceling the call.</param>
/// <returns>The response received from the server.</returns>
public virtual global::TextureStudio.GetProjectsResponse GetProjects(global::TextureStudio.GetProjectsRequest request, grpc::Metadata headers = null, global::System.DateTime? deadline = null, global::System.Threading.CancellationToken cancellationToken = default(global::System.Threading.CancellationToken))
{
return GetProjects(request, new grpc::CallOptions(headers, deadline, cancellationToken));
}
/// <summary>
/// Get all projects.
/// </summary>
/// <param name="request">The request to send to the server.</param>
/// <param name="options">The options for the call.</param>
/// <returns>The response received from the server.</returns>
public virtual global::TextureStudio.GetProjectsResponse GetProjects(global::TextureStudio.GetProjectsRequest request, grpc::CallOptions options)
{
return CallInvoker.BlockingUnaryCall(__Method_GetProjects, null, options, request);
}
/// <summary>
/// Get all projects.
/// </summary>
/// <param name="request">The request to send to the server.</param>
/// <param name="headers">The initial metadata to send with the call. This parameter is optional.</param>
/// <param name="deadline">An optional deadline for the call. The call will be cancelled if deadline is hit.</param>
/// <param name="cancellationToken">An optional token for canceling the call.</param>
/// <returns>The call object.</returns>
public virtual grpc::AsyncUnaryCall<global::TextureStudio.GetProjectsResponse> GetProjectsAsync(global::TextureStudio.GetProjectsRequest request, grpc::Metadata headers = null, global::System.DateTime? deadline = null, global::System.Threading.CancellationToken cancellationToken = default(global::System.Threading.CancellationToken))
{
return GetProjectsAsync(request, new grpc::CallOptions(headers, deadline, cancellationToken));
}
/// <summary>
/// Get all projects.
/// </summary>
/// <param name="request">The request to send to the server.</param>
/// <param name="options">The options for the call.</param>
/// <returns>The call object.</returns>
public virtual grpc::AsyncUnaryCall<global::TextureStudio.GetProjectsResponse> GetProjectsAsync(global::TextureStudio.GetProjectsRequest request, grpc::CallOptions options)
{
return CallInvoker.AsyncUnaryCall(__Method_GetProjects, null, options, request);
}
/// <summary>
/// Listen for project changes - if texture studio project has been created or modified, this will trigger an event.
/// </summary>
/// <param name="request">The request to send to the server.</param>
/// <param name="headers">The initial metadata to send with the call. This parameter is optional.</param>
/// <param name="deadline">An optional deadline for the call. The call will be cancelled if deadline is hit.</param>
/// <param name="cancellationToken">An optional token for canceling the call.</param>
/// <returns>The call object.</returns>
public virtual grpc::AsyncServerStreamingCall<global::TextureStudio.SubscribeToProjectsChangesResponse> SubscribeToProjectsChanges(global::TextureStudio.SubscribeToProjectsChangesRequest request, grpc::Metadata headers = null, global::System.DateTime? deadline = null, global::System.Threading.CancellationToken cancellationToken = default(global::System.Threading.CancellationToken))
{
return SubscribeToProjectsChanges(request, new grpc::CallOptions(headers, deadline, cancellationToken));
}
/// <summary>
/// Listen for project changes - if texture studio project has been created or modified, this will trigger an event.
/// </summary>
/// <param name="request">The request to send to the server.</param>
/// <param name="options">The options for the call.</param>
/// <returns>The call object.</returns>
public virtual grpc::AsyncServerStreamingCall<global::TextureStudio.SubscribeToProjectsChangesResponse> SubscribeToProjectsChanges(global::TextureStudio.SubscribeToProjectsChangesRequest request, grpc::CallOptions options)
{
return CallInvoker.AsyncServerStreamingCall(__Method_SubscribeToProjectsChanges, null, options, request);
}
/// <summary>Creates a new instance of client from given <c>ClientBaseConfiguration</c>.</summary>
protected override TextureStudioServerServiceClient NewInstance(ClientBaseConfiguration configuration)
{
return new TextureStudioServerServiceClient(configuration);
}
}
/// <summary>Creates service definition that can be registered with a server</summary>
/// <param name="serviceImpl">An object implementing the server-side handling logic.</param>
public static grpc::ServerServiceDefinition BindService(TextureStudioServerServiceBase serviceImpl)
{
return grpc::ServerServiceDefinition.CreateBuilder()
.AddMethod(__Method_StartServer, serviceImpl.StartServer)
.AddMethod(__Method_StopServer, serviceImpl.StopServer)
.AddMethod(__Method_RestartServer, serviceImpl.RestartServer)
.AddMethod(__Method_ServerStatus, serviceImpl.ServerStatus)
.AddMethod(__Method_UploadProject, serviceImpl.UploadProject)
.AddMethod(__Method_GetProject, serviceImpl.GetProject)
.AddMethod(__Method_GetProjects, serviceImpl.GetProjects)
.AddMethod(__Method_SubscribeToProjectsChanges, serviceImpl.SubscribeToProjectsChanges).Build();
}
/// <summary>Register service method with a service binder with or without implementation. Useful when customizing the service binding logic.
/// Note: this method is part of an experimental API that can change or be removed without any prior notice.</summary>
/// <param name="serviceBinder">Service methods will be bound by calling <c>AddMethod</c> on this object.</param>
/// <param name="serviceImpl">An object implementing the server-side handling logic.</param>
public static void BindService(grpc::ServiceBinderBase serviceBinder, TextureStudioServerServiceBase serviceImpl)
{
serviceBinder.AddMethod(__Method_StartServer, serviceImpl == null ? null : new grpc::UnaryServerMethod<global::TextureStudio.StartServerRequest, global::TextureStudio.StartServerResponse>(serviceImpl.StartServer));
serviceBinder.AddMethod(__Method_StopServer, serviceImpl == null ? null : new grpc::UnaryServerMethod<global::TextureStudio.StopServerRequest, global::TextureStudio.StopServerResponse>(serviceImpl.StopServer));
serviceBinder.AddMethod(__Method_RestartServer, serviceImpl == null ? null : new grpc::UnaryServerMethod<global::TextureStudio.RestartServerRequest, global::TextureStudio.RestartServerResponse>(serviceImpl.RestartServer));
serviceBinder.AddMethod(__Method_ServerStatus, serviceImpl == null ? null : new grpc::UnaryServerMethod<global::TextureStudio.ServerStatusRequest, global::TextureStudio.ServerStatusResponse>(serviceImpl.ServerStatus));
serviceBinder.AddMethod(__Method_UploadProject, serviceImpl == null ? null : new grpc::UnaryServerMethod<global::TextureStudio.UploadProjectRequest, global::TextureStudio.UploadProjectResponse>(serviceImpl.UploadProject));
serviceBinder.AddMethod(__Method_GetProject, serviceImpl == null ? null : new grpc::UnaryServerMethod<global::TextureStudio.GetProjectRequest, global::TextureStudio.GetProjectResponse>(serviceImpl.GetProject));
serviceBinder.AddMethod(__Method_GetProjects, serviceImpl == null ? null : new grpc::UnaryServerMethod<global::TextureStudio.GetProjectsRequest, global::TextureStudio.GetProjectsResponse>(serviceImpl.GetProjects));
serviceBinder.AddMethod(__Method_SubscribeToProjectsChanges, serviceImpl == null ? null : new grpc::ServerStreamingServerMethod<global::TextureStudio.SubscribeToProjectsChangesRequest, global::TextureStudio.SubscribeToProjectsChangesResponse>(serviceImpl.SubscribeToProjectsChanges));
}
}
}
#endregion