diff --git a/docs/modules/ROOT/nav.adoc b/docs/modules/ROOT/nav.adoc index 0c2692a..9edadd2 100644 --- a/docs/modules/ROOT/nav.adoc +++ b/docs/modules/ROOT/nav.adoc @@ -7,7 +7,8 @@ *** xref:rp/buildings/solarpanels/index.adoc[Solar Panels] *** xref:rp/buildings/reactors/index.adoc[Reactors] **** xref:rp/buildings/reactors/Micro-Reactor.adoc[Micro Reactor] -**** xref:rp/buildings/modularreactor/modularreactor.adoc[Modular Reactors] +**** xref:rp/buildings/modularreactor/index.adoc[Modular Reactors] +***** xref:rp/buildings/modularreactor/modularreactor.adoc[Modular Reactor Modes] ***** xref:rp/buildings/modularreactor/gettingstarted.adoc[Getting Started] ***** xref:rp/buildings/modularreactor/startingthereactor.adoc[Starting The Reactor] *** xref:rp/buildings/modularpower/index.adoc[Modular Power] diff --git a/docs/modules/ROOT/pages/ds/info/crafting.adoc b/docs/modules/ROOT/pages/ds/info/crafting.adoc index 2335728..7405d50 100644 --- a/docs/modules/ROOT/pages/ds/info/crafting.adoc +++ b/docs/modules/ROOT/pages/ds/info/crafting.adoc @@ -20,12 +20,12 @@ The building does not need to have a recipe set inside it the crafting adapter w On Demand Crafting allows you to auto-craft items sequentially as long as the root items are available and there are enough Crafting Servers available I.e. to craft 40 screws from Iron Ingots directly you need a minimum of the following: - `A working network` - `1 Constructor with a Crafting adapter` - `1 Crafting Server` - `1 Item Server` - `1 drive with 3 partitions for the Iron Ingots, Iron Rods and Screws` - `10 Iron Ingots available in the drive storage` +* A working network +* 1 Constructor with a Crafting adapter +* 1 Crafting Server +* 1 Item Server +* 1 drive with 3 partitions for the Iron Ingots, Iron Rods and Screws +* 10 Iron Ingots available in the drive storage When you choose to craft the 40 Screws the Crafting Server will first craft the required 10 Iron Rods, then will craft the Screws when it has enough Iron Rods the Constructor will automatically be set with the recipe for Iron Rods and then switch to Screws once its finished crafting the rods. diff --git a/docs/modules/ROOT/pages/ds/info/wirelessnetworking.adoc b/docs/modules/ROOT/pages/ds/info/wirelessnetworking.adoc index d16eae4..dae257d 100644 --- a/docs/modules/ROOT/pages/ds/info/wirelessnetworking.adoc +++ b/docs/modules/ROOT/pages/ds/info/wirelessnetworking.adoc @@ -9,7 +9,7 @@ linked towers have unlimited range between them but an increase of power draw de Wireless Towers also act as a Wireless Access point for the Wireless Tablet with Broadcasting range of 40m and a max range of 490M with the use of Wireless Range Extenders -= Wireless Access Point +== Wireless Access Point The Wireless Access Point allows for the Wireless Tablet to connect to the network at a limited range. [NOTE] @@ -17,7 +17,7 @@ The Wireless Access Point allows for the Wireless Tablet to connect to the netwo The upgrades for this is found in the DS tab of the MAM ==== -= Wireless Tablet +== Wireless Tablet The Wireless Tablet acts like a portable Storage Terminal for viewing and retrieving items from the connected network. The filter tab allows you to extract items from the network directly into your inventory as long as the Tablet is in range of the network @@ -28,7 +28,7 @@ you can set the item to go into a slot you choose and have a full stack or an ex If there are more items in that slot i.e. 500 screws when you have a set amount of 100, the excess will be transferred back into the network as long as there is space. ==== -= Wireless Range Extenders +== Wireless Range Extenders Increases the range the Wireless Tower can broadcast the network to the Wireless Tablet. [NOTE] diff --git a/docs/modules/ROOT/pages/ff/howtoff/index.adoc b/docs/modules/ROOT/pages/ff/howtoff/index.adoc index ec39cb2..81268ff 100644 --- a/docs/modules/ROOT/pages/ff/howtoff/index.adoc +++ b/docs/modules/ROOT/pages/ff/howtoff/index.adoc @@ -24,7 +24,7 @@ Different dirt types produce different seeds. ==== == Build Your First Farm -Unlock the *_Basic Farmer - Crops_* Milestone in Tier 2 to be able to select crops later. +Unlock the *_Basic Farmer Crops_* Milestone in Tier 2 to be able to select crops later. Build a *_Farming Platform Mk1_* first. Place a *_Crop Plot_* onto the Platform. diff --git a/docs/modules/ROOT/pages/ff/items/index.adoc b/docs/modules/ROOT/pages/ff/items/index.adoc index e1c405b..ebb21cf 100644 --- a/docs/modules/ROOT/pages/ff/items/index.adoc +++ b/docs/modules/ROOT/pages/ff/items/index.adoc @@ -2,15 +2,15 @@ ## Resources: * Jar of Dirt +* Jar of Bog Earth +* Jar of Peat Soil ## Fluids: -* Fertilised Fluid +* Fertilizer ## Parts: * Carrot Seed * Carrot -* Flower -* Flower Seed * Potato * Potato Seed * Wheat diff --git a/docs/modules/ROOT/pages/ff/schematics/index.adoc b/docs/modules/ROOT/pages/ff/schematics/index.adoc index b7b1116..dfe1eb4 100644 --- a/docs/modules/ROOT/pages/ff/schematics/index.adoc +++ b/docs/modules/ROOT/pages/ff/schematics/index.adoc @@ -1,161 +1,99 @@ = Schematics == Tier 2 -=== Basic Farmer - Building +=== Basic Farmer Buildings * Milestone Cost ** 200x Cable -** 500x Wire -** 250x Iron Rod -** 50x Reinforced Iron Plate +** 50x Modular Frames +** 100x Rotors * Reward ** Farming Platform MK1 ** Crop Plot ** Flower Plot -** Scanner upgrade: Jar of Dirt +** Scannable: Jar of Dirt -=== Basic Farmer - Crops +=== Basic Farmer Crops * Milestone Cost -** 100x Jar of Dirt -** 200x Wire -** 100 Iron Rod +** 150x Jar of Dirt +** 50x Modular Frame +** 80x Rotor * Reward -** Carrot Seed +** Biomass ** Carrot ** Potato -** Potato Seed ** Wheat -** Wheat Seed +** Corn == Tier 3 -=== Apprentice Farmer - Buildings +=== Apprentice Farmer Buildings * Milestone Cost ** 100x Carrot -** 50x Modular Frame +** 80x Modular Frame ** 150x Reinforced Iron Plate ** 500x Jar of Dirt * Reward ** Farming Platform MK2 -** Irrigation Module -** Seed Extractor -** Tree Plot +** Harvester Module -=== Apprentice Farmer - Crop +=== Enriched Crops * Milestone Cost ** 100x Wheat -** 100x Carrot +** 150x Carrot ** 100x Potato -** 500x Jar of Dirt -* Reward -** Mycelium -** Apple -** Banana -** Corn -** Cotton -** Pumpkin -** Yosse Berry - -=== Enriched Crops 1 -* Milestone Cost -** 25x Pumpkin -** 100x Cotton -** 500x Wheat +** 100x corn * Reward ** Carrot ** Potato ** Pumpkin ** Wheat -=== Enriched Crops 2 -* Milestone Cost -** 25x Pumpkin -** 100x Cotton -** 500x Wheat -* Reward -** Apple -** Banana -** Corn -** Cotton -** Mycelium -** Yosse Berry - == Tier 4 -=== Rancher -* Milestone Cost -** 50x Apple -** 100x Modular Frame -** 100x Steel Pipe -** 100x Steel Beam -* Reward -** Doggo House -** Doggo Cage (Empty) === Sous Chef * Milestone Cost -** 1000x Wheat +** 400x Wheat ** 150x Steel Beam -** 500x Cable -** 100x Modular Frame +** 200x Cable +** 20x Motor * Reward -** Yosse Muffin ** Cooking Hub -** Doggo Chow ** Corn Muffin ** Bread ** Wheat Muffin -=== Fertiliser Buildings -* Milestone Cost -** 100x Wheat -** 250x Steel Beam -** 50x Rotor -** 200x Jar of Dirt +=== Bog Earth +*Milestone Cost +** 500x corn +** 800x Wheat +** 500x Potato +** 500x Silica * Reward -** Biomass -** Composter +** Scannable: Jar of Bog Earth ** Mycelia Plot -** Harvester Module - -=== Fertilised Crops 1 -* Milestone Cost -** 200x Carrot -** 200x Potato -** 200x Wheat -** 50x Pumpkin -* Reward -** Carrot -** Potato -** Pumpkin -** Wheat - -=== Fertilised Crops 2 -* Milestone Cost -** 150x Cotton -** 200x Banana -** 150x Yosse Berry -** 50x Pumpkin -* Reward -** Apple -** Banana -** Corn -** Mycelium +** Greenhouse Module ** Yosse Berry +** Cotton +** Pumpkin +** Mycelia == Tier 5 -=== Expert Farmer +=== Fertilised Buildings * Milestone Cost -** 100x Encased Industrial Beam -** 100x Heavy Modular Frame -** 25x Motor -** 1000x Iron Plate +** 150x Cotton +** 200x Pumpkin +** 50x Computer +** 100x Rotor * Reward -** Greenhouse Module +** Biomass +** Composter +** Fertilizer +** Polymer Resin == Tier 6 === Head Chef * Milestone Cost ** 100x Doggo Chow -** 250x Bread -** 500x Yosse Muffin +** 1000x Apple Seed * Reward ** Banana Bread ** Apple Pie @@ -163,6 +101,31 @@ ** Berry Pie ** Pumpkin Pie +=== Peat Soil +* Milestone Cost +** 500x Yosse Berry +** 500x Cotton +** 500x Pumpkin +** 500x Mycelia +** 50x Computer +* Reward +** Scannable: Jar of Peat Soil +** Tree Plot +** Apple +** Banana + +=== Rancher +* Milestone Cost +** 200x Apple +** 100x Modular Frame +** 100x Steel Pipe +** 100x Steel Beam +** 500x Biomass Capsule +* Reward +** Doggo House +** Doggo Cage (Empty) +** Doggo Chow + == Tier 7 === Master Farmer * Milestone Cost @@ -171,4 +134,6 @@ ** 200x Alclad Aluminium Sheet * Reward ** Farming Platform MK3 -** Power Shard + + + diff --git a/docs/modules/ROOT/pages/rp/buildings/modularreactor/modularreactor.adoc b/docs/modules/ROOT/pages/rp/buildings/modularreactor/modularreactor.adoc new file mode 100644 index 0000000..23e65d0 --- /dev/null +++ b/docs/modules/ROOT/pages/rp/buildings/modularreactor/modularreactor.adoc @@ -0,0 +1,166 @@ += Modular Reactor Modes + +== Modes +There are 3 possible modes for the Reactor to operate in. +In all modes there is a *spin up time* starting the reactor and changing the reactor clock setting + +Overclocking the Reactor above 100% (or 150% with coolant) will result in the reactor gaining heat , reaching the max temperature will cause the reactor to trigger an emergency shutdown +Underclocking the reactor will cause it to loose heat. + +[NOTE] +==== +You can see the current Reactor Heat in the Reactor Foundation screen, you can see the heat per cycle in the IO Modules screen +==== + +== Stats + +These stats are with shielding MK. 3 rings and Reactor Cooling rings with coolant + +=== Power only +In power only mode the reactor will only output power to the power grid + +====Reactor Stats + +===== DT Reactor Cores + +|=== +| |Power(MW)|Fuel/min |Water |coolant |Heat Gain + +|Clock @ 25% +|1,250 +|0.25 +|3 +|3 +|16.7% + +|Clock @ 50% +|2,500 +|0.5 +|3 +|3 +|33.3% + +|Clock @ 50% +|2,500 +|0.75 +|3 +|3 +|50% + +|Clock @ 100% +|5,000 +|1 +|3 +|3 +|66.7% + +|Clock @ 150% +|7,500 +|1.5 +|3 +|3 +|100% + +|Clock @ 200% +|10,000 +|2 +|Increases as temperature rises up to 240 +|Increases as temperature rises up to 60 +|133.3% + +|Clock @ 250% +|10,000 +|2.5 +|Increases as temperature rises up to 240 +|Increases as temperature rises up to 60 +|166.7% +|=== + +===== Deanorium Reactor Cores +|=== +| |Power(MW)|Fuel/min |Water |coolant |Heat Gain + +|Clock @ 25% +|1,250 +|0.063 +|2 +|2 +|16.7% + +|Clock @ 50% +|2,500 +|0.125 +|2 +|2 +|33.3% + +|Clock @ 100% +|5,000 +|0.25 +|2 +|2 +|66.7% + +|Clock @ 150% +|7,500 +|0.375 +|2 +|2 +|100% + +|Clock @ 200% +|10,000 +|0.5 +|Increases as temperature rises up to 240 +|Increases as temperature rises up to 60 +|133.3% + +|Clock @ 250% +|12,500 +|0.625 +|Increases as temperature rises up to 240 +|Increases as temperature rises up to 60 +|166.7% +|=== + +=== Steam only +In Steam Mode the Reactor using its internal heat to convert water into Compressed Steam to use in the Super HV Turbine + +====Reactor Stats + +The reactor clock set to 150% will maintain the current heat level inside the reactor the fuel usage will be stable at this clock setting + +|=== +| |Water |coolant |Compressed Steam + +|heat @ 25% +|170 +|38 +|145 + +|heat @ 50% +|200 +|48 +|165 + +|heat @ 75% +|218 +|57 +|180 + +|heat @ 100% +|237 +|60 +|196 +|=== + +[Note] +==== +These are very close values taken at the around start of the cycle, and will vary due to being heat dependant and the fluctuations in the reactors internal heat. +==== + +=== Power and Steam + +In Dual output mode, you decrease the production in Single output mode to split the energy from the cores to be able to output both compressed steam and power from a single reactor ring. + +> TODO: Add Dual output mode Stats \ No newline at end of file diff --git a/docs/modules/ROOT/pages/rp/buildings/reactors/index.adoc b/docs/modules/ROOT/pages/rp/buildings/reactors/index.adoc index fb1a4a6..9b56923 100644 --- a/docs/modules/ROOT/pages/rp/buildings/reactors/index.adoc +++ b/docs/modules/ROOT/pages/rp/buildings/reactors/index.adoc @@ -2,9 +2,11 @@ Harness the power of Reactions, Refined Power offers clean-ish power generation by using reactors. +There are two types of reactors in the game + ## Micro Reactor -Micro Reactor -Micro Reactor +The small xref:/rp/buildings/reactors/Micro-Reactor.adoc[Micro Reactor] outputs 1GW ## Modular Reactor -Micro Reactor +xref:rp/buildings/modularreactor/modularreactor.adoc[Modular Reactors] are like the Modular generators in which you can build a reactor in several configurations. +The Modular Reactor provides power, compressed steam, or both. diff --git a/docs/modules/ROOT/pages/rp/items/index.adoc b/docs/modules/ROOT/pages/rp/items/index.adoc index bb6d2c9..2e3493e 100644 --- a/docs/modules/ROOT/pages/rp/items/index.adoc +++ b/docs/modules/ROOT/pages/rp/items/index.adoc @@ -1,7 +1,8 @@ = Items ## Resources: -### Element 65 +### Thorium +### Deanium (fluid) ## Parts: ### Photovoltaic Cells @@ -10,9 +11,11 @@ ### Reinforced Carbon-Carbon ## Fluids: -### Refined E65 -### Unfiltered Deuterium +### Concentrated Deanium +### Deanorium +### Liquid Tritium ### Liquid Deuterium +### DT Blend ### CO₂ ### High Pressure Steam ### Low Pressure Steam