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Add Animation for Elemental Blasts #179
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Really nice macro, but I noticed some bugs:
PS: You have some extra triple-backticks at the very end after the final |
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Fixed issue with offset of smaller one |
Before I start creating a frankenmacro from yours and another one I found out there, do you have any plans to support the different elemental damage types? This works nicely to get both the element and the damage type: const roll = args[0].rolls.find((r) => r.options.action === 'elemental-blast');
const data = roll?.options.identifier;
const [element, damageType, meleeOrRanged, actionCost] = data.split('.'); But of course picking nice animations etc. is a lot of work :D |
Nah feel free to take a crack at it. My only kineticist in my campaign is deceased, so don't plan on spending the time to work on it while I don't have a player actively using it |
Hi, started on a script for adding animation for elemental blasts, figured it would do the community good to share it.
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