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[BUG] Animate Dead summoned token has opacity set to 0 #159

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Kayne opened this issue Jul 30, 2023 · 1 comment
Open

[BUG] Animate Dead summoned token has opacity set to 0 #159

Kayne opened this issue Jul 30, 2023 · 1 comment
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bug Something isn't working can't replicate Cannot replicate the issue

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@Kayne
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Kayne commented Jul 30, 2023

After long testing and reporting issue to other related modules (https://github.com/otigon/automated-jb2a-animations/issues/666#issuecomment-1657089024 and Feu-Secret/Tokenmagic#253 (comment)) I have narrowed the issue to this module, probably :)

Long story short: when using least required amount of modules to summon undead using Animate Dead spell, the token is created but the opacity of the token is 0 and never switched to 1. I suspect it may be related to Token Magic FX module, but I'm not sure.

To reproduce:

  1. Use Animate Dead spell
  2. Choose Zombie Shambler for instance, but breaks on every creature
  3. Animations kick in, the token is created and is clickable, but token art is missing
  4. Set token opacity from 0 to 1

The only modules enabled are:
Automated Animations
Foundry Summons
JB2A Patreon
PF2e Animations
Sequencer
socketlib
Warp Gate

All latest versions. Same for foundry VTT (11.306) and pf2e system (5.2.3).

Screenshots (taken with more modules enabled):
Zrzut ekranu 2023-07-30 o 10 38 36
Zrzut ekranu 2023-07-30 o 10 39 45

@MrVauxs
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MrVauxs commented Jul 30, 2023

While a known issue, I cannot replicate it with or without Token Magic FX.

@MrVauxs MrVauxs added bug Something isn't working can't replicate Cannot replicate the issue labels Jul 30, 2023
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