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Long story short: when using least required amount of modules to summon undead using Animate Dead spell, the token is created but the opacity of the token is 0 and never switched to 1. I suspect it may be related to Token Magic FX module, but I'm not sure.
To reproduce:
Use Animate Dead spell
Choose Zombie Shambler for instance, but breaks on every creature
Animations kick in, the token is created and is clickable, but token art is missing
Set token opacity from 0 to 1
The only modules enabled are:
Automated Animations
Foundry Summons
JB2A Patreon
PF2e Animations
Sequencer
socketlib
Warp Gate
All latest versions. Same for foundry VTT (11.306) and pf2e system (5.2.3).
Screenshots (taken with more modules enabled):
The text was updated successfully, but these errors were encountered:
After long testing and reporting issue to other related modules (https://github.com/otigon/automated-jb2a-animations/issues/666#issuecomment-1657089024 and Feu-Secret/Tokenmagic#253 (comment)) I have narrowed the issue to this module, probably :)
Long story short: when using least required amount of modules to summon undead using Animate Dead spell, the token is created but the opacity of the token is 0 and never switched to 1. I suspect it may be related to Token Magic FX module, but I'm not sure.
To reproduce:
The only modules enabled are:
Automated Animations
Foundry Summons
JB2A Patreon
PF2e Animations
Sequencer
socketlib
Warp Gate
All latest versions. Same for foundry VTT (11.306) and pf2e system (5.2.3).
Screenshots (taken with more modules enabled):
The text was updated successfully, but these errors were encountered: