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This is based on the conversation from the bug report. I do not know if this would be difficult to implement, though at the least I suspect it would be time-consuming.
Suggestion: A button in the module setting that lets the user point the module to a Bestiary 1 folder, if they scanned their bestiary 1 .pdf with pdf to foundry.
Alternatively, an 'assign token' button that lets the user manually assign tokens individually when they don't have the bestiary pack. Sub variant: have this available anyway, in case they want a custom token.
The text was updated successfully, but these errors were encountered:
You can already make alternatives by modifying the arguments in Automated Animations. See the image property in the args.
However, this does make me think of making the args work off of the actual creature data, rather than direct paths to their images. So the suggestion can stay.
You can click the ... button on the right and see if the animation has metadata.
If it does, it will be updated and your changes will be overwritten.
Changing the name of the animation will likely remove the metadata. Make sure to confirm its changed though.
If there is no metadata, it will not be updated and your changes will stay.
MrVauxs
changed the title
Suggestion: Alternatives for not having the Bestiary Pack
Use Bestiary Data to check for Token Images rather than Hard Paths
May 6, 2023
This is based on the conversation from the bug report. I do not know if this would be difficult to implement, though at the least I suspect it would be time-consuming.
Suggestion: A button in the module setting that lets the user point the module to a Bestiary 1 folder, if they scanned their bestiary 1 .pdf with pdf to foundry.
Alternatively, an 'assign token' button that lets the user manually assign tokens individually when they don't have the bestiary pack. Sub variant: have this available anyway, in case they want a custom token.
The text was updated successfully, but these errors were encountered: