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unit:SetForwardVector(v) fires world triggers OnStartTouch and OnEndTouch #146

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ChalkyBrush opened this issue Feb 27, 2018 · 0 comments

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@ChalkyBrush
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If a unit is standing in a trigger that fires on either OnStartTouch or OnEndTouch, and :SetForwardVector is called on it, both the OnStartTouch and OnEndTouch events are fired immediately.

Changing forward vector should not cause 'OnStartTouch' since the unit is already touching it

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