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If a unit is standing in a trigger that fires on either OnStartTouch or OnEndTouch, and :SetForwardVector is called on it, both the OnStartTouch and OnEndTouch events are fired immediately.
Changing forward vector should not cause 'OnStartTouch' since the unit is already touching it
The text was updated successfully, but these errors were encountered:
If a unit is standing in a trigger that fires on either OnStartTouch or OnEndTouch, and :SetForwardVector is called on it, both the OnStartTouch and OnEndTouch events are fired immediately.
Changing forward vector should not cause 'OnStartTouch' since the unit is already touching it
The text was updated successfully, but these errors were encountered: