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As the title says, the panorama function GameUI.SetCameraTargetPosition doesn't take height into account. This may rarely be used, but since the input is a vector I think the expected behavior is that it does take height into account. It would make my camera move a lot smoother if it would exist.
The text was updated successfully, but these errors were encountered:
As the title says, the panorama function GameUI.SetCameraTargetPosition doesn't take height into account. This may rarely be used, but since the input is a vector I think the expected behavior is that it does take height into account. It would make my camera move a lot smoother if it would exist.
The text was updated successfully, but these errors were encountered: