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Roughly obfuscate, then finely obfuscate based on player proximity #7

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holic opened this issue May 7, 2012 · 0 comments
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@holic
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holic commented May 7, 2012

  1. Obfuscate all ores when chunks are sent to the client
  2. Poll for when players move into a new chunk
  3. Finely obfuscate (using air checks) chunks near player and send changed blocks
  4. Store a per-player list of finely obfuscated chunks to avoid repeating the same checks
  5. Clear from list as chunks are unloaded from player
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