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PlacementGrid.mat
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PlacementGrid.mat
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%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
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Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: PlacementGrid
m_Shader: {fileID: -6465566751694194690, guid: a273b20159d4443fcaaea6106bbcdb9a, type: 3}
m_ValidKeywords: []
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
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m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
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m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _Grid_Thickness: 0.1
- _QueueControl: 0
- _QueueOffset: 0
m_Colors:
- _Cell_Size: {r: 10, g: 10, b: 0, a: 0}
- _Grid_Color: {r: 0.21391004, g: 2.3771608, b: 0.03363901, a: 0}
m_BuildTextureStacks: []
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