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1.0.15.93

2017-03-17

  • CHANGED: even more fiddling with .NET Standard 1.0 (issue #16)

1.0.14.93

2017-03-10

  • THANKS: Jorge Bay Gondra (see: https://github.com/jorgebay)
  • CHANGED: released for .NET Core / .NET Standard 1.0 (instead of .NET Standard 1.6)
  • BUGFIX: fixes "unsafe" assembly for .NET Core (for a price of extra nuget package)

1.0.11.93

2017-02-28

  • ADDED: support for .NET Core / .NET Standard 1.6
  • CHANGED: converted C++ projects to VC++ 2015
  • NOTE: support for Xamarin (Android and iOS) is still questionable

1.0.10.93

2016-03-14

  • BUGFIX: support for Mono (with full .NET 4 assembly, not only Portable)
  • ISSUE: added InteractiveRead mode (useful with network streams)
  • DEPRECATED: some LZ4Stream constructors are now depreacated, please use new ones instead

1.0.9.93

2015-09-25

  • ADDED: support for .NET 2
  • ADDED: support for Windows Phone
  • ADDED: support for Xamarin (Android and iOS)
  • ADDED: support for Silverlight (yes, really)
  • NOTE: use "Portable" for Mono (still some issues with "NET4" compatibility)

1.0.6.93

  • ADDED: support for Mono
  • BUGFIX: fixed a problem with Wrap for small buffers

1.0.5.93

  • ADDED: VS 2010 runtime detection
  • ADDED: wrapping/unwrapping functions
  • CHANGED: all-in-one package generated with LibZ 1.1.0.2

1.0.3.93

  • BUGFIX: LZ4Stream transferring data over TCP/IP stream was not handling the fact that data may not be there yet

1.0.2.93

  • BUGFIX: Last chunk in LZ4Stream was always 1MB (or whatever was chosen as block size)

1.0.1.93

  • PORT: Adapted from r93 release of LZ4
  • ADDED: LZ4HC codec
  • ADDED: LZ4Stream
  • IMPROVEMENT: Safe compression improved by ~4%
  • IMPROVEMENT: Safe decompression improved by ~20-30% (!)
  • IMPROVEMENT: Minimal improvement of compression/decompression of other algorithms (0%-5%)

1.0.0.88

  • PORT: Adapted from r88 release of LZ4
  • ADDED: All assemblies has been merged into one (google:LibZ)
  • ADDED: MixedMode x86/x64, C++/CLI x86/x64, Unsafe and Safe