From d90f045d2482725e605b2d4802eda101f8c8281b Mon Sep 17 00:00:00 2001 From: Micky Date: Mon, 11 Nov 2024 18:21:40 +0100 Subject: [PATCH] Update documentation's "Prints" comments after #47502 --- doc/classes/AABB.xml | 36 ++++++++++++++++++------------------ doc/classes/AStarGrid2D.xml | 4 ++-- doc/classes/Basis.xml | 24 ++++++++++++------------ doc/classes/Callable.xml | 2 +- doc/classes/Geometry2D.xml | 4 ++-- doc/classes/Object.xml | 8 ++++---- doc/classes/Transform2D.xml | 2 +- doc/classes/Vector2.xml | 14 +++++++------- doc/classes/Vector2i.xml | 16 ++++++++-------- doc/classes/Vector3.xml | 8 ++++---- doc/classes/Vector3i.xml | 16 ++++++++-------- doc/classes/Vector4.xml | 12 ++++++------ doc/classes/Vector4i.xml | 16 ++++++++-------- doc/classes/float.xml | 6 +++--- 14 files changed, 84 insertions(+), 84 deletions(-) diff --git a/doc/classes/AABB.xml b/doc/classes/AABB.xml index 57ac241eb229..cb43c196cda2 100644 --- a/doc/classes/AABB.xml +++ b/doc/classes/AABB.xml @@ -46,8 +46,8 @@ [gdscript] var box = AABB(Vector3(5, 0, 5), Vector3(-20, -10, -5)) var absolute = box.abs() - print(absolute.position) # Prints (-15, -10, 0) - print(absolute.size) # Prints (20, 10, 5) + print(absolute.position) # Prints (-15.0, -10.0, 0.0) + print(absolute.size) # Prints (20.0, 10.0, 5.0) [/gdscript] [csharp] var box = new Aabb(new Vector3(5, 0, 5), new Vector3(-20, -10, -5)); @@ -96,12 +96,12 @@ var box = AABB(Vector3(0, 0, 0), Vector3(5, 2, 5)) box = box.expand(Vector3(10, 0, 0)) - print(box.position) # Prints (0, 0, 0) - print(box.size) # Prints (10, 2, 5) + print(box.position) # Prints (0.0, 0.0, 0.0) + print(box.size) # Prints (10.0, 2.0, 5.0) box = box.expand(Vector3(-5, 0, 5)) - print(box.position) # Prints (-5, 0, 0) - print(box.size) # Prints (15, 2, 5) + print(box.position) # Prints (-5.0, 0.0, 0.0) + print(box.size) # Prints (15.0, 2.0, 5.0) [/gdscript] [csharp] var box = new Aabb(new Vector3(0, 0, 0), new Vector3(5, 2, 5)); @@ -138,15 +138,15 @@ [gdscript] var box = AABB(Vector3(0, 0, 0), Vector3(2, 4, 8)) - print(box.get_longest_axis()) # Prints (0, 0, 1) + print(box.get_longest_axis()) # Prints (0.0, 0.0, 1.0) print(box.get_longest_axis_index()) # Prints 2 - print(box.get_longest_axis_size()) # Prints 8 + print(box.get_longest_axis_size()) # Prints 8.0 [/gdscript] [csharp] var box = new Aabb(new Vector3(0, 0, 0), new Vector3(2, 4, 8)); GD.Print(box.GetLongestAxis()); // Prints (0, 0, 1) - GD.Print(box.GetLongestAxisIndex()); // Prints 2 + GD.Print(box.GetLongestAxisIndex()); // Prints Z GD.Print(box.GetLongestAxisSize()); // Prints 8 [/csharp] [/codeblocks] @@ -175,15 +175,15 @@ [gdscript] var box = AABB(Vector3(0, 0, 0), Vector3(2, 4, 8)) - print(box.get_shortest_axis()) # Prints (1, 0, 0) + print(box.get_shortest_axis()) # Prints (1.0, 0.0, 0.0) print(box.get_shortest_axis_index()) # Prints 0 - print(box.get_shortest_axis_size()) # Prints 2 + print(box.get_shortest_axis_size()) # Prints 2.0 [/gdscript] [csharp] var box = new Aabb(new Vector3(0, 0, 0), new Vector3(2, 4, 8)); GD.Print(box.GetShortestAxis()); // Prints (1, 0, 0) - GD.Print(box.GetShortestAxisIndex()); // Prints 0 + GD.Print(box.GetShortestAxisIndex()); // Prints X GD.Print(box.GetShortestAxisSize()); // Prints 2 [/csharp] [/codeblocks] @@ -225,12 +225,12 @@ [codeblocks] [gdscript] var a = AABB(Vector3(4, 4, 4), Vector3(8, 8, 8)).grow(4) - print(a.position) # Prints (0, 0, 0) - print(a.size) # Prints (16, 16, 16) + print(a.position) # Prints (0.0, 0.0, 0.0) + print(a.size) # Prints (16.0, 16.0, 16.0) var b = AABB(Vector3(0, 0, 0), Vector3(8, 4, 2)).grow(2) - print(b.position) # Prints (-2, -2, -2) - print(b.size) # Prints (12, 8, 6) + print(b.position) # Prints (-2.0, -2.0, -2.0) + print(b.size) # Prints (12.0, 8.0, 6.0) [/gdscript] [csharp] var a = new Aabb(new Vector3(4, 4, 4), new Vector3(8, 8, 8)).Grow(4); @@ -275,8 +275,8 @@ var box2 = AABB(Vector3(2, 0, 2), Vector3(8, 4, 4)) var intersection = box1.intersection(box2) - print(intersection.position) # Prints (2, 0, 2) - print(intersection.size) # Prints (3, 2, 4) + print(intersection.position) # Prints (2.0, 0.0, 2.0) + print(intersection.size) # Prints (3.0, 2.0, 4.0) [/gdscript] [csharp] var box1 = new Aabb(new Vector3(0, 0, 0), new Vector3(5, 2, 8)); diff --git a/doc/classes/AStarGrid2D.xml b/doc/classes/AStarGrid2D.xml index 8e1972af116e..ac37a18a420c 100644 --- a/doc/classes/AStarGrid2D.xml +++ b/doc/classes/AStarGrid2D.xml @@ -12,8 +12,8 @@ astar_grid.region = Rect2i(0, 0, 32, 32) astar_grid.cell_size = Vector2(16, 16) astar_grid.update() - print(astar_grid.get_id_path(Vector2i(0, 0), Vector2i(3, 4))) # prints (0, 0), (1, 1), (2, 2), (3, 3), (3, 4) - print(astar_grid.get_point_path(Vector2i(0, 0), Vector2i(3, 4))) # prints (0, 0), (16, 16), (32, 32), (48, 48), (48, 64) + print(astar_grid.get_id_path(Vector2i(0, 0), Vector2i(3, 4))) # Prints [(0, 0), (1, 1), (2, 2), (3, 3), (3, 4)] + print(astar_grid.get_point_path(Vector2i(0, 0), Vector2i(3, 4))) # Prints [(0, 0), (16, 16), (32, 32), (48, 48), (48, 64)] [/gdscript] [csharp] AStarGrid2D astarGrid = new AStarGrid2D(); diff --git a/doc/classes/Basis.xml b/doc/classes/Basis.xml index b8823cf18858..81f63addd4a5 100644 --- a/doc/classes/Basis.xml +++ b/doc/classes/Basis.xml @@ -91,7 +91,7 @@ # Creates a Basis whose z axis points down. var my_basis = Basis.from_euler(Vector3(TAU / 4, 0, 0)) - print(my_basis.z) # Prints (0, -1, 0) + print(my_basis.z) # Prints (0.0, -1.0, 0.0) [/gdscript] [csharp] // Creates a Basis whose z axis points down. @@ -112,9 +112,9 @@ [gdscript] var my_basis = Basis.from_scale(Vector3(2, 4, 8)) - print(my_basis.x) # Prints (2, 0, 0) - print(my_basis.y) # Prints (0, 4, 0) - print(my_basis.z) # Prints (0, 0, 8) + print(my_basis.x) # Prints (2.0, 0.0, 0.0) + print(my_basis.y) # Prints (0.0, 4.0, 0.0) + print(my_basis.z) # Prints (0.0, 0.0, 8.0) [/gdscript] [csharp] var myBasis = Basis.FromScale(new Vector3(2.0f, 4.0f, 8.0f)); @@ -163,7 +163,7 @@ my_basis = my_basis.rotated(Vector3.UP, TAU / 2) my_basis = my_basis.rotated(Vector3.RIGHT, TAU / 4) - print(my_basis.get_scale()) # Prints (2, 4, 8) + print(my_basis.get_scale()) # Prints (2.0, 4.0, 8.0) [/gdscript] [csharp] var myBasis = new Basis( @@ -285,9 +285,9 @@ ) my_basis = my_basis.scaled(Vector3(0, 2, -2)) - print(my_basis.x) # Prints (0, 2, -2) - print(my_basis.y) # Prints (0, 4, -4) - print(my_basis.z) # Prints (0, 6, -6) + print(my_basis.x) # Prints (0.0, 2.0, -2.0) + print(my_basis.y) # Prints (0.0, 4.0, -4.0) + print(my_basis.z) # Prints (0.0, 6.0, -6.0) [/gdscript] [csharp] var myBasis = new Basis( @@ -360,9 +360,9 @@ ) my_basis = my_basis.transposed() - print(my_basis.x) # Prints (1, 4, 7) - print(my_basis.y) # Prints (2, 5, 8) - print(my_basis.z) # Prints (3, 6, 9) + print(my_basis.x) # Prints (1.0, 4.0, 7.0) + print(my_basis.y) # Prints (2.0, 5.0, 8.0) + print(my_basis.z) # Prints (3.0, 6.0, 9.0) [/gdscript] [csharp] var myBasis = new Basis( @@ -454,7 +454,7 @@ [gdscript] # Basis that swaps the X/Z axes and doubles the scale. var my_basis = Basis(Vector3(0, 2, 0), Vector3(2, 0, 0), Vector3(0, 0, 2)) - print(my_basis * Vector3(1, 2, 3)) # Prints (4, 2, 6) + print(my_basis * Vector3(1, 2, 3)) # Prints (4.0, 2.0, 6.0) [/gdscript] [csharp] // Basis that swaps the X/Z axes and doubles the scale. diff --git a/doc/classes/Callable.xml b/doc/classes/Callable.xml index cf3c3e06fd51..d5978a42f6da 100644 --- a/doc/classes/Callable.xml +++ b/doc/classes/Callable.xml @@ -13,7 +13,7 @@ func test(): var callable = Callable(self, "print_args") callable.call("hello", "world") # Prints "hello world ". - callable.call(Vector2.UP, 42, callable) # Prints "(0, -1) 42 Node(node.gd)::print_args". + callable.call(Vector2.UP, 42, callable) # Prints "(0.0, -1.0) 42 Node(node.gd)::print_args". callable.call("invalid") # Invalid call, should have at least 2 arguments. [/gdscript] [csharp] diff --git a/doc/classes/Geometry2D.xml b/doc/classes/Geometry2D.xml index 71e6cf93ae25..c86861fd130b 100644 --- a/doc/classes/Geometry2D.xml +++ b/doc/classes/Geometry2D.xml @@ -201,13 +201,13 @@ var polygon = PackedVector2Array([Vector2(0, 0), Vector2(100, 0), Vector2(100, 100), Vector2(0, 100)]) var offset = Vector2(50, 50) polygon = Transform2D(0, offset) * polygon - print(polygon) # prints [(50, 50), (150, 50), (150, 150), (50, 150)] + print(polygon) # Prints [(50.0, 50.0), (150.0, 50.0), (150.0, 150.0), (50.0, 150.0)] [/gdscript] [csharp] var polygon = new Vector2[] { new Vector2(0, 0), new Vector2(100, 0), new Vector2(100, 100), new Vector2(0, 100) }; var offset = new Vector2(50, 50); polygon = new Transform2D(0, offset) * polygon; - GD.Print((Variant)polygon); // prints [(50, 50), (150, 50), (150, 150), (50, 150)] + GD.Print((Variant)polygon); // Prints [(50, 50), (150, 50), (150, 150), (50, 150)] [/csharp] [/codeblocks] diff --git a/doc/classes/Object.xml b/doc/classes/Object.xml index 73fd7e19439a..febc81dd81c8 100644 --- a/doc/classes/Object.xml +++ b/doc/classes/Object.xml @@ -987,12 +987,12 @@ [gdscript] var node = Node2D.new() node.set("global_scale", Vector2(8, 2.5)) - print(node.global_scale) # Prints (8, 2.5) + print(node.global_scale) # Prints (8.0, 2.5) [/gdscript] [csharp] var node = new Node2D(); - node.Set(Node2D.PropertyName.GlobalScale, new Vector2(8, 2.5)); - GD.Print(node.GlobalScale); // Prints Vector2(8, 2.5) + node.Set(Node2D.PropertyName.GlobalScale, new Vector2(8, 2.5f)); + GD.Print(node.GlobalScale); // Prints (8, 2.5) [/csharp] [/codeblocks] [b]Note:[/b] In C#, [param property] must be in snake_case when referring to built-in Godot properties. Prefer using the names exposed in the [code]PropertyName[/code] class to avoid allocating a new [StringName] on each call. @@ -1047,7 +1047,7 @@ var node = Node2D.new() node.set_indexed("position", Vector2(42, 0)) node.set_indexed("position:y", -10) - print(node.position) # Prints (42, -10) + print(node.position) # Prints (42.0, -10.0) [/gdscript] [csharp] var node = new Node2D(); diff --git a/doc/classes/Transform2D.xml b/doc/classes/Transform2D.xml index bdc908d3877f..c55b5f1c9072 100644 --- a/doc/classes/Transform2D.xml +++ b/doc/classes/Transform2D.xml @@ -116,7 +116,7 @@ # Rotating the Transform2D in any way preserves its scale. my_transform = my_transform.rotated(TAU / 2) - print(my_transform.get_scale()) # Prints (2, 4) + print(my_transform.get_scale()) # Prints (2.0, 4.0) [/gdscript] [csharp] var myTransform = new Transform2D( diff --git a/doc/classes/Vector2.xml b/doc/classes/Vector2.xml index c03262bb33b1..630dfe67e817 100644 --- a/doc/classes/Vector2.xml +++ b/doc/classes/Vector2.xml @@ -213,9 +213,9 @@ Creates a unit [Vector2] rotated to the given [param angle] in radians. This is equivalent to doing [code]Vector2(cos(angle), sin(angle))[/code] or [code]Vector2.RIGHT.rotated(angle)[/code]. [codeblock] - print(Vector2.from_angle(0)) # Prints (1, 0). - print(Vector2(1, 0).angle()) # Prints 0, which is the angle used above. - print(Vector2.from_angle(PI / 2)) # Prints (0, 1). + print(Vector2.from_angle(0)) # Prints (1.0, 0.0). + print(Vector2(1, 0).angle()) # Prints 0.0, which is the angle used above. + print(Vector2.from_angle(PI / 2)) # Prints (0.0, 1.0). [/codeblock] @@ -477,7 +477,7 @@ Multiplies each component of the [Vector2] by the components of the given [Vector2]. [codeblock] - print(Vector2(10, 20) * Vector2(3, 4)) # Prints "(30, 80)" + print(Vector2(10, 20) * Vector2(3, 4)) # Prints (30.0, 80.0) [/codeblock] @@ -501,7 +501,7 @@ Adds each component of the [Vector2] by the components of the given [Vector2]. [codeblock] - print(Vector2(10, 20) + Vector2(3, 4)) # Prints "(13, 24)" + print(Vector2(10, 20) + Vector2(3, 4)) # Prints (13.0, 24.0) [/codeblock] @@ -511,7 +511,7 @@ Subtracts each component of the [Vector2] by the components of the given [Vector2]. [codeblock] - print(Vector2(10, 20) - Vector2(3, 4)) # Prints "(7, 16)" + print(Vector2(10, 20) - Vector2(3, 4)) # Prints (7.0, 16.0) [/codeblock] @@ -521,7 +521,7 @@ Divides each component of the [Vector2] by the components of the given [Vector2]. [codeblock] - print(Vector2(10, 20) / Vector2(2, 5)) # Prints "(5, 4)" + print(Vector2(10, 20) / Vector2(2, 5)) # Prints (5.0, 4.0) [/codeblock] diff --git a/doc/classes/Vector2i.xml b/doc/classes/Vector2i.xml index 53c7c92ca38a..74dfc3efe97a 100644 --- a/doc/classes/Vector2i.xml +++ b/doc/classes/Vector2i.xml @@ -215,7 +215,7 @@ Gets the remainder of each component of the [Vector2i] with the components of the given [Vector2i]. This operation uses truncated division, which is often not desired as it does not work well with negative numbers. Consider using [method @GlobalScope.posmod] instead if you want to handle negative numbers. [codeblock] - print(Vector2i(10, -20) % Vector2i(7, 8)) # Prints "(3, -4)" + print(Vector2i(10, -20) % Vector2i(7, 8)) # Prints (3, -4) [/codeblock] @@ -225,7 +225,7 @@ Gets the remainder of each component of the [Vector2i] with the given [int]. This operation uses truncated division, which is often not desired as it does not work well with negative numbers. Consider using [method @GlobalScope.posmod] instead if you want to handle negative numbers. [codeblock] - print(Vector2i(10, -20) % 7) # Prints "(3, -6)" + print(Vector2i(10, -20) % 7) # Prints (3, -6) [/codeblock] @@ -235,7 +235,7 @@ Multiplies each component of the [Vector2i] by the components of the given [Vector2i]. [codeblock] - print(Vector2i(10, 20) * Vector2i(3, 4)) # Prints "(30, 80)" + print(Vector2i(10, 20) * Vector2i(3, 4)) # Prints (30, 80) [/codeblock] @@ -245,7 +245,7 @@ Multiplies each component of the [Vector2i] by the given [float]. Returns a [Vector2]. [codeblock] - print(Vector2i(10, 15) * 0.9) # Prints "(9, 13.5)" + print(Vector2i(10, 15) * 0.9) # Prints (9.0, 13.5) [/codeblock] @@ -262,7 +262,7 @@ Adds each component of the [Vector2i] by the components of the given [Vector2i]. [codeblock] - print(Vector2i(10, 20) + Vector2i(3, 4)) # Prints "(13, 24)" + print(Vector2i(10, 20) + Vector2i(3, 4)) # Prints (13, 24) [/codeblock] @@ -272,7 +272,7 @@ Subtracts each component of the [Vector2i] by the components of the given [Vector2i]. [codeblock] - print(Vector2i(10, 20) - Vector2i(3, 4)) # Prints "(7, 16)" + print(Vector2i(10, 20) - Vector2i(3, 4)) # Prints (7, 16) [/codeblock] @@ -282,7 +282,7 @@ Divides each component of the [Vector2i] by the components of the given [Vector2i]. [codeblock] - print(Vector2i(10, 20) / Vector2i(2, 5)) # Prints "(5, 4)" + print(Vector2i(10, 20) / Vector2i(2, 5)) # Prints (5, 4) [/codeblock] @@ -292,7 +292,7 @@ Divides each component of the [Vector2i] by the given [float]. Returns a [Vector2]. [codeblock] - print(Vector2i(10, 20) / 2.9) # Prints "(5, 10)" + print(Vector2i(10, 20) / 2.9) # Prints (5.0, 10.0) [/codeblock] diff --git a/doc/classes/Vector3.xml b/doc/classes/Vector3.xml index 4ab3140eb633..63ad143c14f6 100644 --- a/doc/classes/Vector3.xml +++ b/doc/classes/Vector3.xml @@ -518,7 +518,7 @@ Multiplies each component of the [Vector3] by the components of the given [Vector3]. [codeblock] - print(Vector3(10, 20, 30) * Vector3(3, 4, 5)) # Prints "(30, 80, 150)" + print(Vector3(10, 20, 30) * Vector3(3, 4, 5)) # Prints (30.0, 80.0, 150.0) [/codeblock] @@ -542,7 +542,7 @@ Adds each component of the [Vector3] by the components of the given [Vector3]. [codeblock] - print(Vector3(10, 20, 30) + Vector3(3, 4, 5)) # Prints "(13, 24, 35)" + print(Vector3(10, 20, 30) + Vector3(3, 4, 5)) # Prints (13.0, 24.0, 35.0) [/codeblock] @@ -552,7 +552,7 @@ Subtracts each component of the [Vector3] by the components of the given [Vector3]. [codeblock] - print(Vector3(10, 20, 30) - Vector3(3, 4, 5)) # Prints "(7, 16, 25)" + print(Vector3(10, 20, 30) - Vector3(3, 4, 5)) # Prints (7.0, 16.0, 25.0) [/codeblock] @@ -562,7 +562,7 @@ Divides each component of the [Vector3] by the components of the given [Vector3]. [codeblock] - print(Vector3(10, 20, 30) / Vector3(2, 5, 3)) # Prints "(5, 4, 10)" + print(Vector3(10, 20, 30) / Vector3(2, 5, 3)) # Prints (5.0, 4.0, 10.0) [/codeblock] diff --git a/doc/classes/Vector3i.xml b/doc/classes/Vector3i.xml index 7fe469aec075..64c2137b7d83 100644 --- a/doc/classes/Vector3i.xml +++ b/doc/classes/Vector3i.xml @@ -222,7 +222,7 @@ Gets the remainder of each component of the [Vector3i] with the components of the given [Vector3i]. This operation uses truncated division, which is often not desired as it does not work well with negative numbers. Consider using [method @GlobalScope.posmod] instead if you want to handle negative numbers. [codeblock] - print(Vector3i(10, -20, 30) % Vector3i(7, 8, 9)) # Prints "(3, -4, 3)" + print(Vector3i(10, -20, 30) % Vector3i(7, 8, 9)) # Prints (3, -4, 3) [/codeblock] @@ -232,7 +232,7 @@ Gets the remainder of each component of the [Vector3i] with the given [int]. This operation uses truncated division, which is often not desired as it does not work well with negative numbers. Consider using [method @GlobalScope.posmod] instead if you want to handle negative numbers. [codeblock] - print(Vector3i(10, -20, 30) % 7) # Prints "(3, -6, 2)" + print(Vector3i(10, -20, 30) % 7) # Prints (3, -6, 2) [/codeblock] @@ -242,7 +242,7 @@ Multiplies each component of the [Vector3i] by the components of the given [Vector3i]. [codeblock] - print(Vector3i(10, 20, 30) * Vector3i(3, 4, 5)) # Prints "(30, 80, 150)" + print(Vector3i(10, 20, 30) * Vector3i(3, 4, 5)) # Prints (30, 80, 150) [/codeblock] @@ -252,7 +252,7 @@ Multiplies each component of the [Vector3i] by the given [float]. Returns a [Vector3]. [codeblock] - print(Vector3i(10, 15, 20) * 0.9) # Prints "(9, 13.5, 18)" + print(Vector3i(10, 15, 20) * 0.9) # Prints (9.0, 13.5, 18.0) [/codeblock] @@ -269,7 +269,7 @@ Adds each component of the [Vector3i] by the components of the given [Vector3i]. [codeblock] - print(Vector3i(10, 20, 30) + Vector3i(3, 4, 5)) # Prints "(13, 24, 35)" + print(Vector3i(10, 20, 30) + Vector3i(3, 4, 5)) # Prints (13, 24, 35) [/codeblock] @@ -279,7 +279,7 @@ Subtracts each component of the [Vector3i] by the components of the given [Vector3i]. [codeblock] - print(Vector3i(10, 20, 30) - Vector3i(3, 4, 5)) # Prints "(7, 16, 25)" + print(Vector3i(10, 20, 30) - Vector3i(3, 4, 5)) # Prints (7, 16, 25) [/codeblock] @@ -289,7 +289,7 @@ Divides each component of the [Vector3i] by the components of the given [Vector3i]. [codeblock] - print(Vector3i(10, 20, 30) / Vector3i(2, 5, 3)) # Prints "(5, 4, 10)" + print(Vector3i(10, 20, 30) / Vector3i(2, 5, 3)) # Prints (5, 4, 10) [/codeblock] @@ -299,7 +299,7 @@ Divides each component of the [Vector3i] by the given [float]. Returns a [Vector3]. [codeblock] - print(Vector3i(10, 20, 30) / 2.9) # Prints "(5, 10, 15)" + print(Vector3i(10, 20, 30) / 2.9) # Prints (5.0, 10.0, 15.0) [/codeblock] diff --git a/doc/classes/Vector4.xml b/doc/classes/Vector4.xml index 8fa17b57e6cc..45780a1aedcb 100644 --- a/doc/classes/Vector4.xml +++ b/doc/classes/Vector4.xml @@ -333,7 +333,7 @@ Multiplies each component of the [Vector4] by the components of the given [Vector4]. [codeblock] - print(Vector4(10, 20, 30, 40) * Vector4(3, 4, 5, 6)) # Prints "(30, 80, 150, 240)" + print(Vector4(10, 20, 30, 40) * Vector4(3, 4, 5, 6)) # Prints (30.0, 80.0, 150.0, 240.0) [/codeblock] @@ -343,7 +343,7 @@ Multiplies each component of the [Vector4] by the given [float]. [codeblock] - print(Vector4(10, 20, 30, 40) * 2) # Prints "(20, 40, 60, 80)" + print(Vector4(10, 20, 30, 40) * 2) # Prints (20.0, 40.0, 60.0, 80.0) [/codeblock] @@ -360,7 +360,7 @@ Adds each component of the [Vector4] by the components of the given [Vector4]. [codeblock] - print(Vector4(10, 20, 30, 40) + Vector4(3, 4, 5, 6)) # Prints "(13, 24, 35, 46)" + print(Vector4(10, 20, 30, 40) + Vector4(3, 4, 5, 6)) # Prints (13.0, 24.0, 35.0, 46.0) [/codeblock] @@ -370,7 +370,7 @@ Subtracts each component of the [Vector4] by the components of the given [Vector4]. [codeblock] - print(Vector4(10, 20, 30, 40) - Vector4(3, 4, 5, 6)) # Prints "(7, 16, 25, 34)" + print(Vector4(10, 20, 30, 40) - Vector4(3, 4, 5, 6)) # Prints (7.0, 16.0, 25.0, 34.0) [/codeblock] @@ -380,7 +380,7 @@ Divides each component of the [Vector4] by the components of the given [Vector4]. [codeblock] - print(Vector4(10, 20, 30, 40) / Vector4(2, 5, 3, 4)) # Prints "(5, 4, 10, 10)" + print(Vector4(10, 20, 30, 40) / Vector4(2, 5, 3, 4)) # Prints (5.0, 4.0, 10.0, 10.0) [/codeblock] @@ -390,7 +390,7 @@ Divides each component of the [Vector4] by the given [float]. [codeblock] - print(Vector4(10, 20, 30, 40) / 2 # Prints "(5, 10, 15, 20)" + print(Vector4(10, 20, 30, 40) / 2 # Prints (5.0, 10.0, 15.0, 20.0) [/codeblock] diff --git a/doc/classes/Vector4i.xml b/doc/classes/Vector4i.xml index e1d65eb1b557..6c46f82a3bbb 100644 --- a/doc/classes/Vector4i.xml +++ b/doc/classes/Vector4i.xml @@ -208,7 +208,7 @@ Gets the remainder of each component of the [Vector4i] with the components of the given [Vector4i]. This operation uses truncated division, which is often not desired as it does not work well with negative numbers. Consider using [method @GlobalScope.posmod] instead if you want to handle negative numbers. [codeblock] - print(Vector4i(10, -20, 30, -40) % Vector4i(7, 8, 9, 10)) # Prints "(3, -4, 3, 0)" + print(Vector4i(10, -20, 30, -40) % Vector4i(7, 8, 9, 10)) # Prints (3, -4, 3, 0) [/codeblock] @@ -218,7 +218,7 @@ Gets the remainder of each component of the [Vector4i] with the given [int]. This operation uses truncated division, which is often not desired as it does not work well with negative numbers. Consider using [method @GlobalScope.posmod] instead if you want to handle negative numbers. [codeblock] - print(Vector4i(10, -20, 30, -40) % 7) # Prints "(3, -6, 2, -5)" + print(Vector4i(10, -20, 30, -40) % 7) # Prints (3, -6, 2, -5) [/codeblock] @@ -228,7 +228,7 @@ Multiplies each component of the [Vector4i] by the components of the given [Vector4i]. [codeblock] - print(Vector4i(10, 20, 30, 40) * Vector4i(3, 4, 5, 6)) # Prints "(30, 80, 150, 240)" + print(Vector4i(10, 20, 30, 40) * Vector4i(3, 4, 5, 6)) # Prints (30, 80, 150, 240) [/codeblock] @@ -239,7 +239,7 @@ Multiplies each component of the [Vector4i] by the given [float]. Returns a Vector4 value due to floating-point operations. [codeblock] - print(Vector4i(10, 20, 30, 40) * 2) # Prints "(20, 40, 60, 80)" + print(Vector4i(10, 20, 30, 40) * 2) # Prints (20.0, 40.0, 60.0, 80.0) [/codeblock] @@ -256,7 +256,7 @@ Adds each component of the [Vector4i] by the components of the given [Vector4i]. [codeblock] - print(Vector4i(10, 20, 30, 40) + Vector4i(3, 4, 5, 6)) # Prints "(13, 24, 35, 46)" + print(Vector4i(10, 20, 30, 40) + Vector4i(3, 4, 5, 6)) # Prints (13, 24, 35, 46) [/codeblock] @@ -266,7 +266,7 @@ Subtracts each component of the [Vector4i] by the components of the given [Vector4i]. [codeblock] - print(Vector4i(10, 20, 30, 40) - Vector4i(3, 4, 5, 6)) # Prints "(7, 16, 25, 34)" + print(Vector4i(10, 20, 30, 40) - Vector4i(3, 4, 5, 6)) # Prints (7, 16, 25, 34) [/codeblock] @@ -276,7 +276,7 @@ Divides each component of the [Vector4i] by the components of the given [Vector4i]. [codeblock] - print(Vector4i(10, 20, 30, 40) / Vector4i(2, 5, 3, 4)) # Prints "(5, 4, 10, 10)" + print(Vector4i(10, 20, 30, 40) / Vector4i(2, 5, 3, 4)) # Prints (5, 4, 10, 10) [/codeblock] @@ -287,7 +287,7 @@ Divides each component of the [Vector4i] by the given [float]. Returns a Vector4 value due to floating-point operations. [codeblock] - print(Vector4i(10, 20, 30, 40) / 2 # Prints "(5, 10, 15, 20)" + print(Vector4i(10, 20, 30, 40) / 2 # Prints (5.0, 10.0, 15.0, 20.0) [/codeblock] diff --git a/doc/classes/float.xml b/doc/classes/float.xml index 56f78bdc8acc..96ac9a804973 100644 --- a/doc/classes/float.xml +++ b/doc/classes/float.xml @@ -97,7 +97,7 @@ Multiplies each component of the [Vector2i] by the given [float]. Returns a [Vector2]. [codeblock] - print(0.9 * Vector2i(10, 15)) # Prints "(9, 13.5)" + print(0.9 * Vector2i(10, 15)) # Prints (9.0, 13.5) [/codeblock] @@ -114,7 +114,7 @@ Multiplies each component of the [Vector3i] by the given [float]. Returns a [Vector3]. [codeblock] - print(0.9 * Vector3i(10, 15, 20)) # Prints "(9, 13.5, 18)" + print(0.9 * Vector3i(10, 15, 20)) # Prints (9.0, 13.5, 18.0) [/codeblock] @@ -131,7 +131,7 @@ Multiplies each component of the [Vector4i] by the given [float]. Returns a [Vector4]. [codeblock] - print(0.9 * Vector4i(10, 15, 20, -10)) # Prints "(9, 13.5, 18, -9)" + print(0.9 * Vector4i(10, 15, 20, -10)) # Prints (9.0, 13.5, 18.0, -9.0) [/codeblock]