diff --git a/doc/classes/@GlobalScope.xml b/doc/classes/@GlobalScope.xml
index 66f15f749431..711636180fdf 100644
--- a/doc/classes/@GlobalScope.xml
+++ b/doc/classes/@GlobalScope.xml
@@ -2992,7 +2992,7 @@
- The property is an enum, i.e. it only takes named integer constants from its associated enumeration.
+ The property is a variable of enum type, i.e. it only takes named integer constants from its associated enumeration.
If property has [code]nil[/code] as default value, its type will be [Variant].
diff --git a/doc/classes/AudioEffectSpectrumAnalyzer.xml b/doc/classes/AudioEffectSpectrumAnalyzer.xml
index b90f87ef5b44..5cbf3fb1cb25 100644
--- a/doc/classes/AudioEffectSpectrumAnalyzer.xml
+++ b/doc/classes/AudioEffectSpectrumAnalyzer.xml
@@ -5,7 +5,7 @@
This audio effect does not affect sound output, but can be used for real-time audio visualizations.
- This resource configures an [AudioEffectSpectrumAnalyzerInstance], which performs the actual analysis at runtime. An instance can be acquired with [method AudioServer.get_bus_effect_instance].
+ This resource configures an [AudioEffectSpectrumAnalyzerInstance], which performs the actual analysis at runtime. An instance can be obtained with [method AudioServer.get_bus_effect_instance].
See also [AudioStreamGenerator] for procedurally generating sounds.
diff --git a/doc/classes/AudioEffectSpectrumAnalyzerInstance.xml b/doc/classes/AudioEffectSpectrumAnalyzerInstance.xml
index 184f80db2e66..833ccafa6f75 100644
--- a/doc/classes/AudioEffectSpectrumAnalyzerInstance.xml
+++ b/doc/classes/AudioEffectSpectrumAnalyzerInstance.xml
@@ -5,7 +5,7 @@
The runtime part of an [AudioEffectSpectrumAnalyzer], which can be used to query the magnitude of a frequency range on its host bus.
- An instance of this class can be acquired with [method AudioServer.get_bus_effect_instance].
+ An instance of this class can be obtained with [method AudioServer.get_bus_effect_instance].
https://godotengine.org/asset-library/asset/2762
diff --git a/doc/classes/Control.xml b/doc/classes/Control.xml
index d455bd7d6866..182baa89363e 100644
--- a/doc/classes/Control.xml
+++ b/doc/classes/Control.xml
@@ -168,7 +168,7 @@
The returned node must be of type [Control] or Control-derived. It can have child nodes of any type. It is freed when the tooltip disappears, so make sure you always provide a new instance (if you want to use a pre-existing node from your scene tree, you can duplicate it and pass the duplicated instance). When [code]null[/code] or a non-Control node is returned, the default tooltip will be used instead.
The returned node will be added as child to a [PopupPanel], so you should only provide the contents of that panel. That [PopupPanel] can be themed using [method Theme.set_stylebox] for the type [code]"TooltipPanel"[/code] (see [member tooltip_text] for an example).
[b]Note:[/b] The tooltip is shrunk to minimal size. If you want to ensure it's fully visible, you might want to set its [member custom_minimum_size] to some non-zero value.
- [b]Note:[/b] The node (and any relevant children) should be [member CanvasItem.visible] when returned, otherwise, the viewport that instantiates it will not be able to calculate its minimum size reliably.
+ [b]Note:[/b] The node (and any relevant children) should have their [member CanvasItem.visible] set to [code]true[/code] when returned, otherwise, the viewport that instantiates it will not be able to calculate its minimum size reliably.
[b]Example of usage with a custom-constructed node:[/b]
[codeblocks]
[gdscript]
@@ -559,7 +559,7 @@
- Creates an [InputEventMouseButton] that attempts to click the control. If the event is received, the control acquires focus.
+ Creates an [InputEventMouseButton] that attempts to click the control. If the event is received, the control gains focus.
[codeblocks]
[gdscript]
func _process(delta):
diff --git a/doc/classes/Object.xml b/doc/classes/Object.xml
index 2767a11e806f..4b248eb4cc12 100644
--- a/doc/classes/Object.xml
+++ b/doc/classes/Object.xml
@@ -343,7 +343,7 @@
return "Welcome to Godot 4!"
func _init():
- print(self) # Prints Welcome to Godot 4!"
+ print(self) # Prints Welcome to Godot 4!
var a = str(self) # a is "Welcome to Godot 4!"
[/codeblock]